Mobile game bear and bees description. Album of outdoor games in different age groups of kindergarten

Outdoor games are of great importance in the life of a child, as they are an indispensable means for a child to gain knowledge and ideas about the world around him. They also influence the development of thinking, ingenuity, dexterity, dexterity, moral-volitional qualities. Outdoor games for children strengthen physical health, teach life situations, help the child get the right development.

Outdoor games for preschoolers

Outdoor games for younger preschoolers

Children of the younger preschool age in the game, as a rule, they imitate everything they see. In the outdoor games of kids, as a rule, it is not communication with peers that manifests itself, but a reflection of the life that adults or animals live. Children at this age are happy to fly like sparrows, jump like bunnies, flap their arms like butterflies with wings. Due to the developed ability to imitate, most of the outdoor games of children of primary preschool age have a plot character.

  • Mobile game "Mice dance"

Purpose: to develop physical activity

Description: before starting the game, you must choose a driver - "cat". The cat chooses a “stove” for himself (it can serve as a bench or a chair), sits on it and closes his eyes. All other participants join hands and begin to dance around the cat with the words:

Mice lead a round dance,
A cat naps on the stove.
Quiet mouse, don't make noise
Don't wake cat Vaska
Here Vaska the cat wakes up -
Will break our round dance!

During the last words, the cat stretches, opens its eyes and starts chasing mice. The caught participant becomes a cat, and the game starts over.

  • Sun and rain game

Tasks: to teach children to find their place in the game, navigate in space, develop the ability to perform actions at the signal of the teacher.

Description: Children sit in the hall on chairs. The chairs are their "home". After the words of the teacher: “What good weather, go for a walk!”, The guys get up and start moving in an arbitrary direction. As soon as the teacher says: “It's raining, run home!”, The children should run to the chairs and take their place. The teacher says "Drip - drop - drop!". Gradually, the rain subsides and the teacher says: “Go for a walk. The rain is over!"

  • Game "Sparrows and a cat"

Tasks: to teach children to jump off gently, bending their knees, run, dodge the driver, run away, find their place.

Description: Circles are drawn on the ground - "nests". Children - "sparrows" sit in their "nests" on one side of the site. On the other side of the site is a "cat". As soon as the "cat" dozes off, the "sparrows" fly out onto the road, fly from place to place, looking for crumbs, grains. The “cat” wakes up, meows, runs after the sparrows, which should fly to their nests.

First, the role of the “cat” is played by the teacher, then one of the children.

  • Mobile game "Sparrows and car"

Another game for children 3-5 years old about sparrows.

Tasks: to teach children to run in different directions, start moving or change it at the signal of the leader, find their place.

Description: Children are “sparrows”, sitting in their “nests” (on a bench). The teacher depicts a "car". As soon as the teacher says: “The sparrows flew onto the path,” the children rise from the bench and begin to run around the playground. At the signal of the educator: “The car is driving, fly the sparrows to their nests!” - the “car” leaves the “garage”, and the children must return to the “nests” (sit on the bench). The "car" returns to the "garage".

  • Game "Cat and Mice"

There are many games for children with cats and mice as participants. Here is one of them.

Tasks: This outdoor game helps to develop in children the ability to perform movement on a signal. Practice running in different directions.

Description: Children - "mice" sit in minks (on chairs along the wall). In one of the corners of the site sits a "cat" - a teacher. The cat falls asleep, and the mice scatter around the room. The cat wakes up, meows, starts catching mice that run into the holes and take their places. When all the mice return to their burrows, the cat once again walks around the room, then returns to its place and falls asleep.

  • Outdoor game for preschoolers "At the bear in the forest"

Tasks: to develop the speed of reaction to a verbal signal, to exercise children in running, to develop attention.

Description: Among the participants, one driver is chosen, who will be the "bear". Draw two circles on the playground. The first circle is the bear's lair, the second circle is the house for the rest of the game participants. The game begins with the fact that the children leave the house with the words:

At the bear in the forest
Mushrooms, I take berries.
The bear doesn't sleep
And growls at us.

As soon as the children uttered these words, the "bear" runs out of the den and catches the children. The one who did not have time to run to the house and was caught by the "bear" becomes the driver ("bear").

  • Through the brook (an outdoor game with jumps)

Tasks: To teach how to jump correctly, walk along a narrow path, keep balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the line - on the bank of the stream, they must cross (jump) it over the pebbles without getting their feet wet. Those who stumbled - wet their feet, go to dry them in the sun - sit on a bench. Then they get back into the game.

  • Birds and cat game

Objectives: Learn to follow the rules of the game. React to a signal.

Description: for the game you will need a mask of a cat and birds, a large circle drawn.

Children stand in a circle from the outside. One child stands in the center of the circle (cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking grains. The cat wakes up and starts to catch the birds, and they run around the circle.

  • The game "Snowflakes and wind"

Tasks: Exercise in running in different directions, without bumping into each other, act on a signal.

Description: At the signal "Wind!" children - "snowflakes" - run around the playground in different directions, spinning ("the wind is spinning in the air of snowflakes"). At the signal "No wind!" - squat (“snowflakes fell to the ground”).

    Mobile game "Find a mate"

Tasks: to develop in children the ability to perform actions on a signal, quickly line up in pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair”, participants with flags of the same color are paired up. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used to play in kindergarten in a group or on a walk. Children of different ages: from toddlers of 3 years old to children of the middle group of 4-5 years old play with pleasure.

  • Outdoor games for children 5-7 years old

In children 5-6, 6-7 years old character gaming activity changes somewhat. Now they are already beginning to be interested in the result of an outdoor game, they are striving to express their feelings, desires, to realize their plans. However, imitation and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and bees"

Tasks: practice running, follow the rules of the game.

Description: participants are divided into two teams - "bears" and "bees". Before the start of the game, the “bees” take their places in their “hives” (benches, ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, All the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time the stung "bear" no longer goes out for honey, but remains in the den.

    Game "Burners"

Tasks: exercise in running, respond to a signal, follow the rules of the game.

Description: An odd number of children take part in the game, who become pairs and hold hands. Ahead of the column is the leader, who looks ahead. Children repeat the words in chorus:

Burn, burn bright
To not go out
Look at the sky
The birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word “Run!”, those standing in the last pair in the column release their hands and run along the column forward, one on the right side, the other on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they join hands. If you manage to catch, then the driver with the caught one forms a new pair, and the participant left without a pair will now drive.

  • Mobile game "Two frosts"

A well-known game for preschoolers with simple rules. Tasks: to develop braking in children, the ability to act on a signal, exercise in running.

Description: On opposite sides of the site there are two houses, marked with lines. Players are placed on one side of the court. The teacher chooses two people who will become leaders. They are located in the middle of the playground between the houses, facing the children. These are two Frosts - Frost Red Nose and Frost Blue Nose. At the signal of the educator “Begin!” both Frosts utter the words: “We are two young brothers, two frosts are remote. I am Frost Red Nose. I am Blue Nose Frost. Who among you will dare to set off on a path? All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by the Frost freeze in place and remain standing like that until the end of the run. The frozen ones are counted, after which they join the players.

  • Game "Cunning Fox"

Purpose: to develop dexterity, speed, coordination.

Description: A line is drawn on one side of the site, thereby designating the “Fox House”. The teacher asks to close the eyes of the children, who are located in a circle. The teacher walks around an educated circle behind the backs of the children, touches one of the participants, who from that moment becomes a “cunning fox”.

After that, the teacher invites the children to open their eyes and, looking around, try to determine who is the cunning fox. Next, the children ask 3 times: "Cunning fox, where are you?". At the same time, the questioners look at each other. After the children have asked for the third time, the cunning fox jumps to the middle of the circle, raises his hands up and shouts: "I'm here!". All participants scatter around the site in all directions, and the cunning fox is trying to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

  • Game "Catching deer"

Tasks: practice running in different directions, agility.

Description: Two shepherds are chosen among the participants. The rest of the players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader's signal, the shepherds take turns throwing the ball at the deer, and they try to dodge the ball. The deer hit by the ball is considered to be caught and leaves the circle. After several repetitions, counts the number of deer caught.

    Game "Fishing Rod"

Tasks: to develop dexterity, attention, speed of reaction.

Description: Participants sit in a circle. In the center is the leader - the educator. He holds a rope in his hands, at the end of which is tied a small bag of sand. The driver rotates the rope in a circle above the ground itself. Children jump so that the rope does not touch their legs. Those participants whose legs are touched by the rope are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: practice running.

Description: All participants - falcons, are on the same side of the hall. In the middle of the hall are two hunters. As soon as the teacher gives a signal: “Falcons, fly!” Participants must run to the opposite side of the hall. The task of the hunters is to catch (tarnish) as many falcons as possible before they have time to cross the imaginary line. Repeat the game 2-3 times, then change the drivers.

    Spider and flies game

Description: in one of the corners of the hall, a web is indicated by a circle, in which there is a spider - the driver. All the other guys are flies. All flies "fly" around the hall, buzzing. At the signal of the host "Spider!" flies freeze. The spider comes out of hiding and carefully examines all the flies. Those who move, he leads into his web. After two or three repetitions, the number of flies caught is counted.

    Mobile game "Mousetrap"

Tasks: to develop in children the ability to perform actions on a signal.

Description: Two participants stand facing each other, join hands and raise them higher. Then they both say in unison:

“How we got tired of mice, they gnawed everything, everyone ate!
We will set up a mousetrap and then we will catch mice!

While the participants are saying these words, the rest of the guys should run under their clasped hands. At the last words, the hosts abruptly drop their hands and catch one of the participants. Caught joins the catchers and now there are three of them. So gradually the mousetrap grows. The last participant left is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Schoolchildren also like to play games during breaks or walks. We have selected games that you can play on walks during after-school or during lessons physical education in grades 1-4. The rules of the game become a little more complicated, but the main tasks of the games are: training in dexterity, reaction, speed, general physical development and the ability to work with children.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

    Game "Homeless Bunny"

Purpose: to develop mindfulness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle for themselves and stand in it. The hunter is trying to catch up with the fleeing homeless hare.

The hare can escape from the hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If a hunter catches a hare, then the one who is caught becomes a hunter.

  • Mobile game "Feet from the ground"

Objectives: Learn to follow the rules of the game.

Description: The driver, along with other guys, walks around the hall. As soon as the teacher says: “Catch!”, All participants scatter, trying to climb any elevation where you can raise your legs above the ground. Only those who have their feet on the ground can be salted. At the end of the game, the number of losers is counted and a new driver is selected.

    Game "Empty"

Tasks: to develop reaction speed, agility, attentiveness, to improve running skills.

Description: participants form a circle, and the leader is located behind the circle. Touching the shoulder of one of the players, he thereby calls him to the competition. After that, the driver and the participant whom he has chosen run along the circle in opposite directions. The one who first takes the empty space left by the selected player remains in the circle. The one left without a seat becomes the driver.

  • Mobile game "Third extra"

Tasks: to develop dexterity, speed, to cultivate a sense of collectivism.

Description: Participants walk in a circle in pairs, holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The escaping player can at any time get ahead of any pair. In this case, the back player of the pair he is in front of becomes the one being overtaken. If, nevertheless, the player managed to catch up and overpower, then the drivers change roles.

  • Shootout game

Tasks: to develop dexterity, attentiveness, speed of reaction.

Description: A game is played on a volleyball court. Stepping back 1.5 meters from the front line inside the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

Participants are divided into two teams, each of which is located on its own half of the site from the middle line of the corridor. Both teams must choose a captain. You can't enter the opponent's territory. Each player who has the ball tries to hit his opponent with it without going beyond the middle line. The greasy player is sent prisoner and stays there until the players of his team throw the ball into his hands. After that, the player returns to the team.

Outdoor games on the go

Walking with children in kindergarten or aftercare in primary school, the teacher needs something to keep the children busy: an excellent solution is to organize outdoor games during a walk. First, the teacher introduces the children to various games, and in the future, the children themselves, dividing into groups, will be able to decide which game they want to play. Games on fresh air have a beneficial effect on the development of the child's body and strengthen the immune system. And the time of the walk flies unnoticed.

Before starting the game, the teacher needs to pay attention to the state playing field: are there any extra objects, fragments and everything that can prevent children from playing and create a traumatic situation - unfortunately, not only on the street, but also on the school site or kindergarten you can find a lot of rubbish.

  • Game "Train"

Tasks: To develop in children the ability to perform movements on a sound signal, to consolidate the skill of building in a column. Exercise in walking, running after each other.

Description: Children are built in a column. The first child in the column is a locomotive, the rest of the participants are wagons. After the teacher gives the horn, the children begin to move forward (without clutch). At first slowly, then faster, gradually moving to a run, they say “Chu-choo-choo!”. “The train is pulling up to the station,” says the teacher. Children gradually slow down and stop. The teacher again gives a whistle, the movement of the train resumes.

  • Mobile game "Zhmurki"

Tasks: education of dexterity, development of the ability to navigate in space, observation.

Description: Free space is required to play the game. A leader is chosen, who is blindfolded and taken to the middle of the site. The driver is rotated several times around his own axis, after which he must catch any player. The one who is caught becomes the leader.

  • Game "Day and night"

Tasks: exercise in running in different directions, act on a signal.

Description: All participants are divided into two teams. One command is "day", the other is "night". A line is drawn in the middle of the hall or a cord is placed. At a distance of two steps from the drawn line, the teams stand with their backs to each other. At the command of the leader, for example, “Day!” the appropriately named team starts catching up. Children from the “night” team must have time to run away beyond the conditional line before their rivals have time to tarnish them. The team that manages to tarnish the most players from the opposite team wins.

  • Game "Baskets"

Tasks: to exercise in running one after another, to develop speed, speed of reaction, attentiveness.

Description: Two presenters are selected. One of them will be the hunter, the other the fugitive. All the remaining participants are divided into pairs and join hands, creating something like a basket. The players scatter in different directions, and the leaders are separated, the catcher is trying to catch up with the fugitive. The fugitive must run between pairs. Baskets should not catch the fugitive, but for this he calls the names of the participants in the basket that he runs up to.

  • Game "Grab, run away"

Tasks: to develop in children the ability to perform actions on a signal.

Description: The teacher is in the center of the circle. Throws the ball to the child and calls his name. This kid catches the ball and throws it back to the adult. When the adult throws the ball up, all the children must run to "their" place. The task of an adult is to try to hit the fleeing children.

In this article, we have presented 29 outdoor games with detailed description game rules. We hope that this material will help organize children's games at school during breaks and physical education lessons, on a walk in the preschool educational institution and the GPA.

Compiler: Oksana Gennadievna Borsch, teacher primary school, Deputy Director for educational work.

Outdoor games

caregiver

Mobile game "Owl".

On one side of the site - a place for "butterflies" and "bugs". A circle is drawn to the side - “owl's nest”. The selected baby "owl" gets into the nest. The rest of the children - "butterflies" and "bugs" - stand behind the line. The middle of the site is free. Butterflies and bugs fly at the word of the teacher “Day” (children run around the playground). At the word of the educator "Night", butterflies and bugs quickly stop in their places and do not move. At this time, the owl quietly flies to the hunting ground and takes those children who have moved (takes them to the nest). At the word of the teacher "Day", the owl returns to its nest, and butterflies and bugs begin to fly. The game ends when the owl has 2-3 butterflies or bugs. The teacher marks the children who have never been taken by an owl to the nest.

Mobile game "For mushrooms".

All the animals on the edge (children go in a round dance).

They are looking for milk mushrooms and waves.

Squirrels jumped (jumping squatting, depicting squirrels),

The fish were looking.

Chanterelle fled (run),

Collected chanterelles.

The hares jumped (jump standing),

They were looking for bugs.

The bear passed (walk like a bear),

Fly agaric crushed.

Mobile game "Dragonfly".

Children gather in the yard, in the garden or in a spacious room, squat down, resting their hands on their sides, and, overtaking each other, try to jump to the opposite end of the place intended for play. Which of the children will be the first to come to the designated place in this way is considered the winner, and the one who stumbled along the road is excluded from the number of players. This simple game gives children great pleasure and develops their physical strength.

mobile game « Raindrops".

The teacher invites the children to stand in a column one by one and put their hands on the shoulders of the one who is standing in front of him.

Educator. Make a circle out of the column, leave your hands on your shoulders. Now quietly, on tiptoe, move in a circle ... Imagine that a drizzling quiet rain begins. Let your hands become small drops of rain, there are a lot of them, they fall from the sky: with your fingertips very gently drum on the shoulders of the one who walks in front of you ... And now the rain intensifies and the raindrops have become larger and heavier: drum with your fingertips harder on your shoulders. If you listen, you will hear the sound of rain... Imagine that the rain has become even stronger: quickly tap your flat palms on your shoulders... The rain gradually subsides: drum with your fingertips... The rain has almost completely stopped: very gently touch with your fingertips... The rain is completely over, and our hands and the legs are resting. Stretch your arms up above your head and imagine that with your hands you beckon and call the sun, which is already emerging from behind the clouds and clouds. Put your hands down. Finger gymnastics"Fingers in the Forest"

One, two, three, four, five.

The fingers went out for a walk.

This finger went to the forest,

This finger mushroom found

This finger began to clean,

This finger began to fry,

Well, this one just ate

That's why he got fat.

Alternately, the children open their fingers from the cam, first from the little finger to the thumb (twice).

Mobile game "Where does anyone live?".

Children stand in two lines at a distance of 8-10 steps from one another. In the middle between the lines, draw two circles, each 80-100 cm in diameter; one circle is the "yard", the other is the "forest". In the ranks there are the same "birds" and "animals". Each pair of the first and second ranks chooses the name of any bird or animal, forest or domestic. The second rank chooses the same names for itself. Suppose the first two children in two lines are hares, the second are cats, etc. When the teacher calls the pets, these children quickly run into the forest. For example, at the signal of the teacher “Cuckoo!” children - "cuckoos" from two ranks rush to the circle, which is a forest; at the signal “Cats”, the children-“cats” from two lines rush to the circle, which is the yard. The teacher marks the child from the pair who runs to the circle faster. When all the children are in the circle, the game ends.

Mobile game "To your flag".

In the middle of the site, 5 small circles are drawn one next to the other; In each circle, the leader stands with a flag of a certain color in his hands. Children are divided into 5 groups. Each group has its own color, the same as that of the leader. At the signal of the teacher, the leaders take turns leading their columns to the edge of the site, marching in a large circle that was drawn earlier. To the words of the educator “Leading, to the places!” the leaders return to their circles and quietly change flags, and the children continue to walk in a large circle. To the words of the educator “To your flags!” the leaders raise the flags up, and the children run towards them. The group of children who quickly finds the flag of their color and stands in a column behind the leader wins. A new leader is chosen from each group. The game is repeated.

Mobile game "We work in the garden."

They took a rake in their hands, combed the beds,

We watered the cool beds!

One-two, one-two! The beds were watered.

We planted radish seeds in the ground,

One-two, one-two! That's how we planted!

Mobile game "Kids and wolf".

The leader becomes the center of the round dance and sings verses. The round dance takes a step for each vowel sung by the leader. Three lines are clockwise, and the fourth is counterclockwise.

Leading. We drive, we drive, in-oh-dim round dance!

Who, who from the forest-o-chka is coming to us?

He has a yoke-o-locks, hee-hee!

Like in the forest on an e-o-lochka, hee hee!

Round dance. Hedgehog! Hedgehog! The hedgehog is coming!

Not afraid of a round dance!

He has hooves on his feet

And the horns are sticking out of the head!

Round dance. Elk! Elk! Moose is coming!

Not afraid of a round dance!

Leading. We drive, we drive, we drive!

Who, who is coming to us from the forest?

Soft paws - paw-paw-paw!

And there are scratches on them - tsap-scratch!

Round dance. Cat! Cat! The cat is coming!

Not afraid of a round dance!

Leading. We drive, we drive, we drive!

Who, who is coming to us from the forest?

He has two u-u-u-u-ha,

Teeth, tail and belly-u-ho-hoo-ha!

Round dance. Wolf! Wolf! The wolf is coming!

Run away, round dance!

The round dance breaks, the kids run away, and the game of tag or hide and seek begins. If they play tag, then the host immediately rushes to catch: the one he catches will become the next wolf. If they play hide and seek, then the wolf closes his eyes and sings (just like on the motive of 4 lines “The round dance is not afraid”):

One, two, three, four, five!

The wolf is going to look for kids!

I'm big and evil at all!

Who did not hide - we will eat everyone!

Olesya Emelyanova

While he sings, the kids hide. Whoever the wolf finds first next game will take his place.

Mobile game "Mousetrap".

Children are divided into two equal groups. One group is mice. They stand in a column one after the other. From the second group of children, make 3 circles - these are 3 "mousetraps". Children who form mousetraps hold hands and raise their hands to the teacher’s words “The mousetrap is open”. The mice run first through one mousetrap, and then through the second, and so on. At the word of the educator, “Clap!” the mousetrap closes (children in a circle lower their hands). The mice that remain in the circle are considered to be caught and become in a circle. The game ends when all mice are caught. The mousetrap with the most mice caught wins. The game is repeated. Children change roles.

The mobile game "The breeze in the clearing".

Children perform physical exercises to funny poems.

The wind breathes, breathes (Hands up - deep breath.

And the trees are all swaying. Then - to the sides, a wave of brushes.

Quieter wind, quieter Up again, take a deep breath.

And the trees are higher, higher. And down, long exhalation.)

Let's sit quietly, quietly.

Daisies on the lawn

The beetle flew in a colored shirt,

Daisies on the lawn

The beetle flew in a colored shirt.

Zhu-zhu-zhu, zhu-zhu-zhu,

I am friends with daisies.

Quietly swinging in the wind

I bow down low.

Mobile game "Bolder forward!".

Children are divided into two groups. They line up and stand facing the middle of the site. At the first signal, one group turns to face the opposite side and marches in place, and the second line goes forward. At the second signal, the children who were marching in place turn around and catch those who were marching in a line forward. The latter quickly run away to their places (behind the line). The game is repeated. Children change roles. The group of children wins, in the line of which there are fewer caught children.

Mobile game "Cubs".

Bear cubs lived in more often,

They turned their heads

Like this, like this

They turned their heads.

Hands on the belt, turning the head to the right and left.

Bear cubs looking for honey

They shook the tree together,

Like this, like this

They shook the tree together.

Feet shoulder-width apart, arms up, torso to the right and left.

Waddled

And they drank water from the river

Like this, like this

And they drank water from the river.

We walk like bear cubs, we lean forward.

And then they danced

They raised their paws higher

Like this, like this

The paws were raised higher.

Free dance.

Here's a swamp on the way

How can we pass it?

Jump and jump, jump and jump

Have fun, my friend.

Jumping on two legs moving forward.

A bear with a doll stomp loudly,

Loud stomp, look.

And clap their hands loudly,

Clap loudly, one-two-three.

Stretched to the sky

Bent over to the ground

twirled, twirled

And they fell on the grass. Wow!

Mobile game "Bear and bees".

One child plays the role of a mother bee, the second child plays the role of a bear, and the rest of the children play the role of bees.

The bees flew (bees fly)

Collect honey from flowers (circling).

Teddy bear, teddy bear is coming (bear walks towards them),

The bees will take away the honey.

Bees, go home!

This hive is our house.

Get away, bear, from us (the bees are chasing the bear):

"W-w-w-w!"

Mobile game "Birds in the nest".

Children sit on chairs placed in the corners of the room. These are the "nests". At the signal of an adult, all the "birds" fly out to the middle of the room, scatter in different directions, squat, "looking for food", fly again, waving their arms-wings. At the signal "Birds, in the nests!" kids should return to their places. It is important that the children act on a signal, fly away from the "nest" as far as possible and return only to their "nest".

This outdoor game for preschoolers can be played on the street. Then the “nest” will be a circle drawn on the ground, in which the child must squat down.

Mobile game "Airplane".

Children are placed in any order in a circle, line, column, etc. These are “aircraft in hangars”. Everyone should remember their hangar - their place. On a signal, the planes “take off for a training flight” and move in any direction. When meeting with another aircraft, one must “plan”: tilt the body to the right, left, forward with arms extended to the sides so as not to “break the wings”. At the next signal, all planes fly to their hangars. The game is repeated 3-4 times.

Mobile game "Fox and hares".

Children must jump, dodge, hide, run away.

- Bunnies scattered on the forest lawn. Here are some bunnies, runaway bunnies. (They jump.) The bunnies sat on the meadow, digging a spine with their paws. These are the paws, paws-scratches. (They sit, make movements with their hands, hide.) Suddenly a fox runs - a red-haired sister.

The child is looking for hares and sings: “Where, where are the hares? Runaway bunnies? Ah, there you are!” (Catches up.)

Mobile game "Lamb".

The players stand in a circle, and the lamb is inside the circle. Players walk in a circle and say the words:

You, little gray lamb,

With a white tail!

We fed you

We fed you.

Don't hit us!

Play with us!

Hurry up!

At the end of the words, the children run in all directions, and the lamb catches them.

Rules of the game. You can run away only after the end of the words.

Mobile game "Who is the first, who is the last."

The children line up, then tiptoe across the bridge.

– Oh, look who is meeting us? (Hedgehog.)

- Where is the hedgehog sitting? (On a stump.)

He wants to play with us too.

Mobile game "Blow harder!".

Children are divided into two groups and sit at opposite ends of the playground. Risers are placed in the middle of the hall, and two threads are stretched in parallel between them (one is higher, the other is lower), each 1 m long. Pieces of paper are strung on the threads. The teacher calls one child from each group. They approach the threads and blow on the pieces of paper with such force that each piece moves to the end along the thread.

(For children 3-4 years old)

Application to the project "Island of Health" .

Target: Popularization healthy lifestyle life. Call at. children's emotional response and desire to participate in outdoor games

Tasks:

Educational:

To consolidate the skills of children in jumping on two legs moving forward.

Developing:

To develop in children coordination of movements, dexterity and speed of reaction.

Educational:

Cultivate a sense of sympathy for comrades; ability to play together

Cultivate a conscious attitude to the need to temper, play sports.

Material for the lesson: adult bear costume, hoops according to the number of children; bear and rabbit toys.

Entertainment progress:

On the sports ground on the street, the Bear meets the children.

Bear: Hello girls and boys! A magpie on my tail brought me today that people are celebrating Health Day? What is health I do not know? Explain to me, friends! (children answer). I don't know anything and I don't do anything.

I'm a little fat

I'm a dumb clubfoot.

But trust me guys

This is not my fault!

And I don't know what charging is. Show me please.

Improvised exercises for the muscles of the arms and legs(as shown by children) 2 minutes.

Bear: Oh oh oh! I'm tired guys! I'll go get some sleep. (Bear falls asleep)

Outdoor game "At the bear in the forest" (2-3 times),

(The role of the bear can be played by a child.)

Children sit on one side of the playground. The bear is at a distance, he is sleeping. Children go and say the words:

At the bear in the forest

Mushrooms, I take berries.

The bear doesn't sleep

He growls at us.

After these words, the bear wakes up and catches up with the children. To make it more difficult, you can replace walking with other movements (jump on two legs, walk "horses", etc.)

Bear: I have a very good friend in the forest. He has long ears, a short tail and is very funny. Who is it? (bunny) Can you jump like bunnies?

Elements of the relay "Who is faster"

Children are built in two columns. 4-5 hoops are placed in front of them. At the command of the children, “One, two, three, start!” the first couple jumps on two legs like bunnies through the hoops and stops behind the rope placed behind the hoops. The teacher notes. Which of the kids was the first to complete the task, all the other children reward them with their applause. So all couples complete the task.

Bear: Well, you made me happy. What good fellows you are! For this, I will play with you my favorite game that my bunny friend likes.

Mobile game "Bear and hares» (2-3 times)

Hoops are laid out on the platform. Bunny children jump around the playground on two legs, Bear sleeps in a den. As soon as he wakes up, the bunnies hide in their minks.

Bear: And let's play a game - who will catch up with a bear bunny or vice versa.

mobile game ( low mobility) "Catch up"(2-3 minutes)

Children stand in a circle, they are given a bear toy. They must pass it to each other in a circle. Next, the Bunny toy is launched, which is passed in the same direction. Children must pass toys so that one of them catches up with the other.

Bear: How I have fun with you! And the most important thing that I understood is that you need to do physical education in order to be dexterous and courageous, fast and enduring! Do you guys like to exercise? (Yes). That's what I commend you for. I'll go and tell all the animals in the forest what a good holiday it is. Oh, I forgot what it's called. Children prompt - Health Day. Goodbye friends.

Used Books:

  1. Physical education for kids. Library of the program "Childhood". St. Petersburg, 1999
  2. Yu.A. Kirillova "Physical exercises in the fresh air for children of the younger speech therapy group." St. Petersburg, Detstvo-Press, 2006
  3. N. Koskova "Play with me" (educational games and exercises for children 3 years old), Novosibirsk, 2007

Ministry of Education and Science of the Russian Federation

FGBOU VPO "Chuvash State Pedagogical University. I. Ya. Yakovleva»

Faculty of preschool and correctional pedagogy and psychology

Department of preschool education and service

Album of outdoor games in different age groups

kindergarten

Performed:

3rd year student of group B

Ilyina Tatiana

Checked:

Ilyina L. L.

Cheboksary - 2015

I junior group:

Game "Bear and children"

Target:

Learn to run in one direction, act in accordance with the words of an adult;

Cause pleasure from joint actions; encourage children to be independent.

Actions: The role of the bear is played by an assistant teacher or a child of the older group. Children are placed at one end group room or area. The teacher says the words:

The bear was walking in the forest

For a long, long time he searched

The bear was looking for children,

Sat down on the grass and dozed off.

Rules of the game: The bear walks around the group and pretends to be looking for the children. Then he sits down on a chair at the opposite end of the room and takes a nap. The teacher says:

The children began to dance

Bear, bear, get up

They started banging their feet.

Catch up with our kids.

Under these words, the children run around the room, stomp their feet, perform movements as they wish. Adult encourages them

Game "Train"

Tasks. To learn to move in a certain direction, to coordinate actions with other children; inspire a sense of confidence and opportunities; encourage independent action.

Rules of the game: children should not be separated from the caregiver

The game "Chickens and a cat"

Tasks: Improve running; develop the ability to imitate, be attentive and act on a signal; encourage independent action; evoke a sense of joy from joint actions.

Come out chickens

bugs, spiders

Collect the crumbs

On the green lane.

Chicken children run out to the middle of the hall, flap their wings, fly. The teacher continues:

Chicken children squat down and tap their fingers on the floor, saying: “Knock-knock-knock!”

Suddenly a cat appears (assistant teacher):

I'll go out, I'll go out on the path,

Where chickens look for crumbs

Meow meow meow!

Meow meow meow!

Chickens shout loudly: "Ko-ko-ko, ko-ko-ko!" - and run away to their houses.

Rules of the game: children should go out only at the signal of the teacher , should not run away to the houses without a command

Game "Ducks and dog"

Tasks: Improve walking, running; encourage imitation; evoke a sense of joy from joint actions with an adult and peers.

Attributes: Caps or breast emblems with the image of ducks according to the number of children playing, a dog cap or a toy dog.

Early, early in the morning She teaches them, teaches them!

Mom-duck came out, you swim, duck-children,

Teach ducks. Nicely in line.

The mother duck moves smoothly, moving her hands slightly back, the duck children imitate her. Then she says: “Ducks swim in the pond, their wings are smoothed” (strokes her arms, sides with smooth movements), praises the duck children: “Well done, how well they smoothed their wings, quack, quack, quack.”

Suddenly, a dog appears barking (an assistant teacher or a child of an older group). mother duck says:

Doggy, don't bark!

Don't scare our ducks!

Our white ducks

Without that, they are not brave.

The dog runs up to the pond, and the ducklings quickly swim to the mother duck and hide under her wings. The dog runs away. The game is repeated. Then the mother duck says:

Doggy, don't bark!

Don't scare our ducks!

Better play with us.

Come visit us, we will treat you to something delicious

Rules of the game: only after the words of the teacher, the children should run to the teacher, and not before.

Game "I love my horse"

Tasks. Learn to run at a gallop; develop attention, learn to act on a signal; develop imagination, imitation.

Game content. Children imitate riders. To the words from the poem by A. Barto “I love my horse, I will comb her hair smoothly, I will smooth the tail with a comb ...” they stroke, comb their horses. To the words “And I’ll go on horseback to visit ...” they gallop (if they still don’t know how, then how can they). The adult first acts with the children, and they imitate him. Then the children act independently, and the adult encourages them.

Rules of the game: act only on verbal signal

II junior group

The game "Mice hid"

Tasks. Develop the muscles of the spine and shoulder girdle; encourage independence; develop imitation; cause a feeling of joy from the performed movements.

Game content. A bench is placed, the children portray mice, kneel behind the bench at some distance from it. At the signal of an adult “The cat is sleeping”, they put their hands and forearms on the bench (the spine bends) and are in this position for 1.5-2 s. Then the adult gives a signal: “The cat woke up!”, The mice again hide behind the bench. The game is repeated 4-5 times.

Rules of the game: act on a signal, linger in a position for a certain time

Game "Humpty Dumpty"

Tasks: encourage joint action; evoke a sense of joy from joint actions with peers.

Humpty Dumpty Humpty Dumpty

Sat on the wall. Fell off in a dream.

Children in a relaxed state fall to the floor.

The game is played with one child or a subgroup of children.

Rules of the game: act on the verbal signal of the teacher

Game "Hare"

Tasks. Teach children to listen to singing, understand the content of the song and perform movements in accordance with its text; imitate an adult.

Zainka, stomp your foot, Like this, stomp your foot,

Gray, stamp your foot! That's it, stomp your feet!

Children, standing in a circle, stomp their legs, while holding their hands on their belts:

Zainka, clap your hands, Serenky, clap your hands!

Children clap their hands.

Zainka, turn around, Serenky, turn around!

That's it, clap your hands, that's it, clap your hands!

That's it, turn around, That's it, turn around!

Children turn 1-2 times, hands are kept on the belt.

Zainka, dance, Like this, dance,

Gray, dance! That's it, dance!

Children bounce on two legs as best they can.

Zainka, bow, Serenky, bow!

That's it, bow, that's it, bow!

Children bow, spreading their arms to the sides.

Rules of the game: act on the verbal signal of the educator, perform all actions

And gra "Sparrows and the car"

Target: teach children to run in different directions without bumping into each other, start moving and change it at the signal of the teacher, find their place.

Content. Children - "sparrows" sit on a bench - "nests". The teacher depicts a "car". After the words of the teacher: “Flew, sparrows, onto the path,” the children rise and run around the playground, waving their arms - “wings”. At the signal of the teacher: “The car is driving, fly, sparrows, to your nests!” - the “car” leaves the “garage”, the “sparrows” fly into the “nests” (sit on the benches). The "car" returns to the "garage".

Rules of the game: act only on the signal of the teacher, you can not run away without a signal

The game "My fun sonorous ball"

Target: teach children to jump on two legs

My cheerful ringing ball

Where did you jump off to?

Red, yellow, blue,

Don't chase after you.

Then the teacher invites the children to jump, while hitting the ball on the ground. After reading the poem again, he says: “Now I’ll catch up!” Children stop jumping and run away. The teacher pretends to catch them. The teacher, without using the ball, invites the children to perform jumps, while he himself raises and lowers his hand above the heads of the children, as if hitting the balls.

Rules of the game

The game "Sun and rain"

Target: to teach children to walk and run in all directions, without bumping into each other, to teach them to act on the signal of the teacher.

Rules of the game: listen carefully to the text and run away only when the last words are spoken.

middle group

The game "At the bear in the forest"

When the teacher says: "Go, children, for a walk!" - children leave the house and go to the forest, pick mushrooms, catch butterflies, etc. (bend, straighten, make other imitation movements). They say in unison:

At the bear in the forest

Mushrooms, I take berries,

And the bear is sitting

And growls at us.

After the word "growls" the bear starts to catch the children running away home.

After the bear catches several players, another child is assigned to this role. The game is repeated 3-4 times.

Rules of the game: Behind the house line, children cannot be caught. The one whom the bear touches is considered to be caught: the bear takes him to his lair.

Game "Traps"

Tasks: develop dexterity, speed

At the signal "one, two, three ... catch" all the players scatter around the site, dodge the trap, which is trying to catch up with one of their children and touch it with their hand, stain it.

Rules of the game: When 3-4 players are spotted, choose another driver. The one whom the leader has touched with his hand steps aside.

Game "Cook and Kittens"

Target: to exercise children in various types of walking or running, the development of speed of reaction, dexterity, the ability to focus on the word.

Pussy crying in the hallway

Kittens have great grief:

Tricky cook poor pussies

Doesn't let you grab sausages.

With the last word, "kittens" run into the "kitchen", trying to grab a sausage. The cook is trying to knock down the players who have run in.

Rules of the game: Defeated players are out of the game. The game continues until all the sausages have been stolen from the cook. The winning kitten becomes the chef.

You can not run into a circle ahead of time. The cook is not allowed to grab the kittens, only salt, he is not allowed to go outside the circle. It is forbidden to take 2 or more items at the same time.

The game "Fox in the chicken coop"

Target: to develop in children dexterity and the ability to perform movement on a signal, exercise in dodging, catching, climbing, deep jumping.

Content: A chicken coop is outlined on one side of the site. In the chicken coop on the perch (on the benches) there are chickens, the children stand on the benches. On the other side of the site is a fox hole. The rest of the place is a yard. One of the players is appointed as a fox, the rest of the chickens - they walk and run around the yard, peck grains, flap their wings. At the signal of the “Fox”, the chickens run away into the chicken coop, climb onto the perch, and the fox tries to drag the chicken that did not have time to climb the perch. He takes her to his hole. The hens jump off the perch and play resumes.

Rules: A fox can catch chickens, and chickens can climb a perch only at the signal of the teacher “Fox! ".

The game "Burn, burn bright! »

Target: develop in children endurance, orientation in space. Practice running fast.

The players line up in pairs. A line is drawn in front of the column at a distance of 2-3 steps. "Catching" stands on this line. Everyone says:

Burn, burn brightly, so that it does not go out.

Look at the sky, the birds are flying

The bells are ringing! One, two, three - run!

After the word “run”, the children standing in the last pair run along the column (one on the left, the other on the right, trying to grab the hands in front of the catcher, who tries to catch one of the pair before the children have time to meet and join hands.

Rules: If the catcher manages to do this, then he forms a pair and stands in front of the column, and the rest is the catcher.

Game "Wolf in the ditch"

Target: develop courage and dexterity, the ability to act on a signal. Practice running long jump.

Content: two parallel straight lines are drawn on the site at a distance of 80 - 100 cm - a "ditch". A “house of goats” is outlined along the edges of the site. The teacher appoints one playing "wolf", the rest - "goats". All goats are located on one side of the site. The wolf gets into the ditch. At the teacher’s signal “wolf in the ditch”, the goats run to the opposite side of the site, jumping over the ditch, and the wolf tries to catch (touch) them .. The duration of the game is 5-7 minutes.

Rules: act on a verbal signal, the caught wolf takes to the corner of the moat

Senior group

Game "Cunning Fox"

Target: To develop in children endurance, observation. Exercise in fast running with dodging, in building in a circle, in catching.

Content: The players stand in a circle at a distance of one step from each other. Outside the circle, the fox's house is drawn. The teacher invites the players to close their eyes, goes around the circle behind the children and says “I’m going to look for a cunning and red fox in the forest!”, Touches one of the players, who becomes a cunning fox. Then the teacher invites the players to open their eyes and look carefully which of them is a cunning fox, if she will give herself away with something. The players ask in chorus 3 times, at first quietly, and then louder, “Sly fox, where are you?”. While everyone is looking at each other. The cunning fox quickly goes to the middle of the circle, raises his hand up, says "I'm here." All the players scatter around the site, and the fox catches them. The captured fox takes it home to the hole.

Rules: The fox begins to catch the children only after the players ask in chorus 3 times and the fox says "I'm here!"

If the fox gave himself away earlier, the teacher appoints a new fox.

The player who ran out of the area is considered to be caught.

Game "Pass - get up"

Target: To instill in children a sense of camaraderie, develop dexterity, attention. Strengthen the muscles of the shoulders and back.

Content: The players are built in two columns, at a distance of two steps from one another. In each stand from each other at arm's length. A line is drawn in front of the columns. Two balls are placed on it. At the signal to “sit down”, everyone sits down cross-legged. At the signal “pass”, the first in the columns take the balls and pass them over their heads behind those sitting, then they stand up and turn to face the column. The one who received the ball passes it back over his head, then gets up and also turns to face the column, etc. The column that passes correctly and does not drop the ball wins.

Rules: Pass the ball only over the head and while sitting. Get up only after passing the ball behind the person sitting. The one who failed to take the ball runs after him, sits down and continues the game.

Options: Pass the ball to the right or left by turning the body.

Game "Find the ball"

Target: To develop in children observation, dexterity.

Content: All players stand in a circle close, facing the center. One player becomes the center, this is the speaker. The players keep their hands behind their backs. One is given a ball. Children begin to pass the ball to each other behind their backs. The driver tries to guess who has the ball. He can ask each of the players to show their hands by saying "hands". The player extends both hands forward, palms up. The one who had the ball or who dropped it, becomes in the middle, and the driver takes his place.

Rules: The ball is passed in any direction. The ball is passed only to a neighbor. You cannot pass the ball to a neighbor after the driver demands to show his hands.

Game "Two frosts"

Target: To develop in children inhibition, the ability to act on a signal (by word). Exercise in running with dodging in catching. Contribute to the development of speech.

Description: On opposite sides of the site, two houses are marked with lines. The players are located on one side of the court. The teacher selects two drivers who stand in the middle of the site between the houses, facing the children. These are Frost Red Nose and Frost Blue Nose. At the signal of the educator, “Start,” both Frosts say: “We are two young brothers, two frosts are remote. I am Frost Red Nose. I am Frost Blue Nose. Which of you decide to set off on the path? All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. The frozen ones stop where the frost has taken them, and so they stand until the end of the dash for everyone else. The frozen ones are counted, after which they join the players.

Rules: Players can run out of the house only after the word "frost". Those who run out earlier and who remain in the house are considered frozen. Anyone touched by Frost immediately stops. You can only run forward, but not backward and not out of bounds.

Mobile game "Carousel"

Target: To develop in children the rhythm of movements and the ability to coordinate them with words. Exercise in running, walking in a circle and building in a circle.

Content: The players form a circle. The teacher gives the children a cord, the ends of which are tied. The children, holding the cord with their right hand, turn to the left and say the poem: “Barely, barely, barely, barely, the carousels spun. And then around, around, all running, running, running. In accordance with the text of the poem, children walk in a circle, first slowly, then faster, then run. During the run, the educator says: “Be-be-y-whether.” Children run 2 times in a circle, the teacher changes the direction of movement, saying: “Turn”. The players turn around, quickly intercepting the cord with their left hand and run in the other direction. Then the teacher continues with the children: “Hush, hush, don’t write off, stop the carousel. One, two, one, two, the game is over!" The carousel movements are getting slower. At the words “here the game is over,” the children lower the cord to the ground and disperse.

Rules: You can take places on the carousel only by calling. Not having time to take a seat before the third call, does not take part in skating. It is necessary to make movements according to the text, observing the rhythm.

Mobile game "Mousetrap"

Target: To develop in children endurance, the ability to coordinate movements with words, dexterity. Practice running and squatting, building in a circle and walking in a circle. Contribute to the development of speech.

Content: The players are divided into two unequal groups. The smaller one forms a circle - a “mousetrap”, the rest of the “mice” - they are outside the circle. The players, representing a mousetrap, hold hands and begin to walk in a circle, saying: “Oh, how tired the mice are, they gnawed everything, everyone ate. Beware, cheaters, we will get to you. We will put mousetraps for you, we will catch everyone now. Children stop and raise their clasped hands up, forming a gate. Mice run into and out of the mousetrap. According to the word of the teacher: "clap", the children standing in a circle, lower their hands and squat - the mousetrap slammed shut. Players who do not have time to run out of the circle are considered to be caught. Caught mice move into a circle and increase the size of the mousetrap. When most of the mice are caught, the children switch roles.

Rules: Lower clasped hands at the word “clap”. After the mousetrap is slammed, you can not crawl under your arms

preparatory group

Game "Burners"

Target: teach children to run in pairs at speed, start running only after the end of the words. To develop in children the speed of movement, dexterity.

Children line up in pairs. A line is drawn in front of the column at a distance of 2-3 steps. Lovishka is chosen according to the counting rhyme. He stands on the line with his back to the rest of the children. All standing in pairs say:

"Burn, burn bright,

not to go out.

Look at the sky, the birds are flying

The bells are ringing.

One, two, three - run!"

With the end of the words, the children standing in the last pair run along the column (one on the right, the other on the left), trying to grab hands. The trap tries to catch one of the pair and join hands with him.

Rules: If the catcher managed to do this, he forms a new pair with the one caught and stands in front of the column, and the one left without a pair becomes a trap. If Trap doesn't catch, he stays in the same role.

During the pronunciation of the words, the Trap does not look back, you can catch before the players join hands.

The game "Traps" (with ribbons)

Target: to teach children to run in all directions, without bumping into each other, to act quickly on a signal. Develop orientation in space, the ability to change direction.

Children are built in a circle, each has a colored ribbon tucked into the back of the belt. Lovishka stands in the center of the circle. At the signal of the teacher: "One, two, three - catch!" children run around the playground. The trap is trying to pull the ribbon. On a signal: "One, two, three in a circle, run quickly - all the children are built in a circle."

Rules: After counting those caught, the game is repeated.

The game "Frost - red nose"

Target: to teach children to run in loose from one side of the site to the other, dodging the trap, act on a signal, maintain a motionless posture. Develop endurance, attention. To fix the run with an overlap of the lower leg, a side gallop.

On opposite sides of the site, two houses are indicated, in one of them there are players. In the middle of the site, the leader becomes facing them - Frost is a red nose, he says:

“I am frost – red nose.

Which one of you decides

Set off on the path?

Children answer in chorus:

“We are not afraid of threats and we are not afraid of frost”

After that, they run across the site to another house, the frost catches up with them and tries to freeze them. Rules: The frozen ones stop at the place where the frost overtook them, and stand like that until the end of the run. Frost counts how many players managed to freeze at the same time, it is taken into account that the players who ran out of the house before the signal or remained after the signal are also considered frozen.

"The kite and the mother hen"

Target: to teach children to move in a column, holding on to each other tightly, without breaking the clutch. Develop the ability to act in concert, dexterity.

8-10 children participate in the game, one of the players is chosen as a kite, the other as a mother hen. The rest of the children are chickens, they stand behind the hen, forming a column. Everyone hold on to each other. Aside is a kite's nest. On a signal, he flies out of the nest and tries to catch the last chick in the column. The mother hen, stretching her arms to the sides, does not allow the kite to grab the chicken. All chickens follow the movements of the kite and quickly move after the hen.

Rules: The caught chick goes to the kite's nest.

"Paints"

Target: teach children to run, trying not to catch up, jump on one leg, landing on the toe of a half-bent leg. Develop agility, speed of movement, the ability to change direction while running.

Game progress:

Participants of the game choose the owner and two buyers. The rest of the players are paints. Each paint comes up with a color for itself and quietly calls it to the owner. When all the paints have chosen a color for themselves and named the owner, he invites one of the buyers. Buyer knocks:

Here! Here!

Buyer.

Why did you come?

For paint.

For what?

For blue.

If there is no blue paint, the owner says: “Go along the blue path, find blue boots, wear it and bring it back!” if the buyer guessed the color of the paint, then he takes the paint for himself. There is a second buyer, the conversation with the owner is repeated. And so they come in turn and take apart the paints. Rules: The buyer with the most paint wins. The owner can come up with a task that is more difficult, for example: jump on one leg along the red carpet.

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