Material on physical culture "card file of outdoor games and game exercises for a walk in the second junior group". Card file of sedentary games in the second junior group Outdoor games for a walk 2 junior

MARGARITA TAUL
Outdoor games in the second junior group

Municipal budgetary preschool educational institution

Kindergarten No. 5 "DEWDROP"

VILYUCHINSKY CITY DISTRICT

CARD FILE MOBILE GAMES

(2 junior group)

Physical education instructor Taul M.N.

Vilyuchinsk, 2016

mobile game"Sparrows and the Car"

Target: to teach children to run in different directions without bumping into each other, start moving and change it at the signal of the teacher, find their place.

Description. Children - "Sparrows" sit down on a bench "nests". The teacher portrays "automobile". After the words educator: "Flew, sparrows, on the path"- children get up and run around the playground, waving their arms - "wings". On signal educator: “The car is driving, fly, sparrows, to your nests!” - "automobile" leaves from "garage", "Sparrows" fly away to "nests" (sit on benches). "Automobile" returns to "garage".

mobile game"My cheerful sonorous ball"

Target: teach children to jump on two legs, listen carefully to the text and run away only when the last words are spoken.

Description. Children stand on one side of the playground, next to them is a teacher with a ball in his hands. It shows how easily and high the ball bounces, if it is beaten off by hand, accompanying the action. words:

My cheerful ringing ball

Where did you jump off to?

Red, yellow, blue,

Don't chase after you.

Then the teacher invites the children to jump, while hitting the ball on the ground. Reading the poem again is talking: "Now I'll catch up!" Children stop jumping and run away. The teacher pretends to catch them. The teacher, without using the ball, invites the children to perform jumps, while he himself raises and lowers his hand above the heads of the children, as if hitting the balls.

mobile game"Snowing"

Target: to teach to correlate own actions with the actions of participants games; exercise children in running, making turns around themselves.

The teacher reads a poem:

White fluffy snow is spinning in the air,

And quietly falls to the ground, lies down.

Children run around in circles.

mobile game"Sun and Rain"

Target: to teach children to walk and run in all directions, without bumping into each other, to teach them to act on the signal of the teacher.

Description. Children squat down behind the line indicated by the teacher. caregiver is talking: "The sun is in the sky! You can go for a walk". Children run around the playground. On the signal: “Rain! Hurry home!”- run for the designated line and squat down. caregiver again is talking: "Sun! Go for a walk", and game repeats.

mobile game"Aircraft"

Target: teach children to run in different directions without bumping into each other; teach them to listen carefully to the signal and start moving on the verbal signal.

Description. The teacher asks the children to prepare for "flight", showing first how "wind up" engine and how "fly". caregiver is talking: “Prepare for flight. Start the engines!"- children make rotational movements with their hands in front of the chest and pronounce sound: "Rrr". After the signal educator: "Let's fly!"- children spread their arms to the sides (like airplane wings) and "fly"- scatter in different directions. On signal educator: "Landing!"- The children sit on the bench.

mobile game"Snowflakes and Wind"

Target: development of children's imagination, attentiveness, ability to play in a team; exercise in running, making turns around yourself, in squats.

The teacher says the words:

And now I'll look:

Who knows how to have fun

Who is not afraid of frost.

Educator - "wind" imitates the breath of the wind, and the children - "snowflakes" move around the site, depicting the flight of snowflakes. Children hide (sit down when the teacher stops blowing.

mobile game"A train"

Target: to teach children to walk and run in a column one at a time, speed up and slow down movement, make stops on a signal; to teach children to find their place in the column, not to push comrades, to be attentive.

Description. Children line up one at a time (not holding each other). First - "locomotive", the rest - "cars". The teacher gives a beep, and "a train" begins to move forward slowly at first, then faster, faster, and finally, the children start running. After the teacher's words "The train pulls into the station" children gradually slow down the movement - the train stops. The teacher invites everyone to go out, take a walk, pick flowers, berries in an imaginary clearing. On a signal, the children again gather in a column - and the train begins to move.

mobile game"At the bear in the forest"

Target: development in children of the speed of reaction to a verbal signal, development of attention; get kids to run.

Of all participants games choose one driver who is appointed "bear". On site for games draw two circles. The first circle is a lair "bear", the second is the house, for all other participants games. The game starts and the children leave the house with words:

At the bear in the forest

Mushrooms, I take berries.

The bear doesn't sleep

And growls at us.

After the children say these words, "bear" runs out of the den and tries to catch one of the children. If someone does not have time to escape into the house and "bear" catches him, then he becomes "bear".

mobile game"On a flat path"

Target: to develop in children the coordination of the movement of arms and legs; teach to walk freely in a column one at a time; develop a sense of balance, orientation in space.

Description. Children, free grouping, go along with the teacher. The teacher pronounces the following text at a certain pace, the children perform movements according to text:

On a flat path, Walk at a pace.

On a flat path

Our feet are walking:

One - two, one - two.

On pebbles, on pebbles, Jump on two legs with

moving forward.

Stones, stones...

In the hole - boom! To squat.

Climb.

Poem repeats again. After a few repetitions teacher says different text:

On a flat path, on a flat path

Our legs are tired, our legs are tired

This is our home, this is where we live.

At the end of the text, the children run to "House"- a predetermined place behind a bush, under a tree, etc.

mobile game"Hen - Corydalis"

Target: exercise children to quickly respond to the teacher's signal; exercise children in walking.

A hen came out - a Corydalis, with her yellow chickens, The teacher depicts "chicken", children - "chickens". One child (older)"cat". "Cat" sits on a chair to the side. "Hen" and "chickens" walk around the site. caregiver is talking:

quoht hen: "Ko-ko, don't go far".

Approaching "cat", caregiver is talking:

On a bench by the path, a cat lay down and dozes ...

The cat opens its eyes and catches up with the chickens.

"Cat" opens his eyes, meows and runs after "chickens" who run away to a certain corner of the site - "House"- to the chicken-mother. educator ( "hen") protects "chickens", spreading his arms to the sides, and speaks with this: “Go away, cat, I won’t give you chickens!” At replay role play"cats" entrusted to another child.

mobile game"Find Your Color"

Target: to teach children to act quickly on a signal, to navigate in space; develop dexterity.

Description. On different sides of the site, the teacher puts hoops (made from cardboard) and puts one pin of different colors in them. One group The children are around the pins of red color, the other - yellow, the third - blue. On signal educator: "To the walk!"- children disperse or scatter throughout the site in different directions. On the second signal: "Find your color!"- the children run to their places, trying to find the skittle of their color. The game repeats.

mobile game"Round dance"

Target: to teach children to dance; practice squatting.

Children behind the teacher pronounce the words. Holding hands, they walk in a circle.

Around rose bushes, among herbs and flowers

We are circling, we are circling a round dance, oh, we are a cheerful people!

Before we started spinning, we fell to the ground.

When pronouncing the last phrase, squats are performed.

mobile game"Carousel"

Target: to develop children's balance in movement, the skill of running, to increase emotional tone.

Description. The teacher invites the children to ride on the carousel. Holds a hoop (being in the middle of the hoop) with multi-colored ribbons tied to it. Children take up ribbons, the teacher moves with a hoop. Children walk and then run in a circle. caregiver is talking:

Barely, barely, the carousels spun,

And then, and then everything run, run, run!

Hush, hush, don't run, stop the carousel,

One and two, one and two, the game is over!

The children stop.

mobile game"White Bunny sits"

Target: teach children to listen to the text and perform movements with the text; teach them to jump, clap their hands, run away after hearing the last words of the text; bring joy to children.

Description. Children - "bunnies" are sitting on the bench. The teacher offers to run "bunnies" to the middle of the site "clearing"). Children go to the middle of the playground, stand near the teacher and squat down. The teacher says text:

Little white bunny sits Children move their brushes

And wiggles his ears. hands, raising them to the head,

Like this, like this, imitating bunny ears.

He moves his ears.

It's cold for a bunny to sit, Clap your hands.

Gotta warm up the paws

Clap, clap, clap, clap,

You need to warm up your paws.

It's cold for a bunny to stand, bounce on both

Bunny needs to jump. legs in place.

Jump-jump, jump-jump,

Bunny needs to jump.

(Toy name) scared the bunny, Specified,

who scared the bunny

Bunny jumped and galloped away. (teacher shows

toy).

The children run to their seats.

mobile game"Jack Frost"

Target: development of the ability to perform characteristic movements; get kids to run.

Description. The teacher stands in front of the children at a distance of 5 meters and says the words:

I am Frost Red Nose. The beard is all overgrown.

I'm looking for animals in the forest. Come out quickly!

Come out, bunnies! Girls and boys!

(Children go towards the teacher.)

Freeze! Freeze!

The teacher is trying to catch the guys - "hare". The children run away

mobile game"The mother hen and the chicks"

Target: teach children to crawl under the rope without touching it, dodge the driver, be careful and attentive; to teach them to act on a signal, not to push other children, to help them.

Description. Children depicting chickens, together with the teacher - "hen"- are behind a rope stretched between chairs at a height of 35-40 cm - "home". On the opposite side of the platform sits a large "bird". "The mother hen" coming out of "Houses" and goes in search of food, she calls "chickens": "Ko-ko-ko-ko". At her call "chickens" crawl under the rope, run to "hen" and walk with her, looking for food. By signal: "Big bird!" - "chickens" quickly run into the house. Role "hens" at first, the educator performs, and then this role can be given to children, first at their request, and then at the direction of the educator. When "chickens" return to "House" running away from the big "birds", the teacher can raise the rope higher so that the children do not touch it.

mobile game"Mice in the pantry"

Target: to develop in children the ability to perform movements on a signal; exercise children in crawling, running and squatting.

Description. Children - "mice" are on one side of the site. On the opposite side, a rope is stretched at a height of 50 cm from ground level - this "pantry". To the side of the players is "cat" (her role is played by the educator). "Cat" falls asleep and "mice" slowly run into "pantry". Penetrating into "pantry", they bend down so as not to touch the rope. There they sit down and as if "gnaw" crackers. "Cat" wakes up, meows and runs after "mice". They quickly run into their burrows. The game is restarted. In the future, as the rules are learned role play"cats" can be performed by any of the children.

mobile game"Mice and Cat"

Target: to teach children to run easily, on toes, without bumping into each other; navigate in space, change movements at the signal of the educator.

Description. Children sit on benches "mice in holes". Sitting on the opposite side of the platform "cat" whose role is played by the educator. "Cat" falls asleep (closes eyes, and "mice" scatter around the site. But here "cat" wakes up, stretches, meows and starts catching "mice". "Mice" quickly run away and hide in "minks" (take their places). Caught "mice" "cat" takes him to himself. When the rest "mice" hide in "minks", "cat" once again passes around the site, then returns to his place and falls asleep. "Mice" can run out of mink then when "cat" close his eyes and fall asleep, and return to "mink"- when "cat" wakes up and meows. The teacher makes sure that everyone "mice" run and run as far as possible from mink. "Minks", except for benches, arcs for crawling can serve, and then children - "mice"- crawl out of their mink.

mobile game"Geese - geese"

Target: development in children of coordination of movements, speed of reaction, ability to play in a team.

Description. Children stand at one wall of the room. driving (adult) in the middle.

The host speaks: "Geese, geese".

Children: "Ha, ha, ha".

Leading: "Do you want to eat?"

Children: "Yes Yes Yes".

Leading: "Well, fly - if you want, just take care of the wings".

The children run to the opposite wall (there is their house, and the leader must have time to knock down as many children as possible.

mobile game"Crows and Dog"

Target: to teach children to imitate the movements and sounds of birds, to move without interfering with each other.

Description. Selected "dog", other children "ravens".

Children jump near the green Christmas tree,

Ravens jump, croak: Kar! Kar! Kar!, depicting a crow.

Then the dog came running Children run away from

And the raven dispersed everyone: “Aw! Aw! Aw!" "dogs".

The game repeated 2-3 times.

mobile game"Taxi"

Target: teach children to move together, measure movements with each other, change the direction of movements, be attentive to partners in the game.

Description. Children become inside a small hoop, keep it lowered hands: one - on one side, the other behind the other. First child - "driver" Taxi, second -"passenger". Children run around the playground (track). After a while they switch roles. 2-3 pairs of children can play at the same time, and if the area allows, then more. When children learn to run in one direction, the teacher can give the task to move in different directions, make stops. You can mark the stopping place with a flag or a taxi rank sign. At the bus stop "passengers" change, one gets out of the taxi, the other sits down.

Goals: to instill a desire to take care of birds; pay attention to the shape, size and parts of birds; learn to distinguish birds by size - large and small, name some birds, describe what and how they peck, who feeds the birds; cultivate love and respect for nature.

Progress of the walk

1. Observation. Before the walk, leave the bird food in the feeder. Consider and tell which birds flew to the feeder. (Fast, bright, bold.) What body parts have you noticed in birds? (Tail, beak, head, eyes, wings.) How do birds collect grains? (With a beak, they have a sharp one, the birds peck and fly to a new place.) How do birds cry? How do they jump?

2. Riddles about birds.

A little boy, in a gray Armenian coat,
He walks around the yard, picking up crumbs. ( Sparrow)

Chick-chirp jump to the grains,
Peck - do not be shy.
Who is this? ( Sparrow)

II. Physical development (mastering basic motor skills, performing movements according to a pattern), gaming activities.

1. Outdoor game "Sparrows and a cat".

Option 1.

Purpose: to teach to run without hitting each other, to run away quickly, to find your place.

Game progress: the teacher chooses one child - this is a cat; the rest of the children are sparrows. The cat - sleeps, sparrows - scatter all over the site in different directions and look for grains. The cat wakes up, he stretches, says meow-meow and runs to catch the sparrows that are hiding on the roof. The cat takes the caught sparrows to his house.

Option 2.

Objectives: to learn to run without hitting each other, to run away quickly, to find your place; develop dexterity, skills of playing in a team of peers, the ability to navigate in space, act on a signal.

All players represent sparrows and are outside the circle. The driver - "cat" stands in the middle of the circle. "Sparrows" then jump into the circle, then jump out of it. They collect “grains” (chips are scattered inside the circle). The “cat” runs around and tries to catch them. The “sparrow”, touched by the “cat”, pours out all the collected “grains”, then begins to collect them again. At the end of the game, the most agile “sparrows” are noted.

A variation of the game “Traps”, but the “cat” acts as a “trap”.

On the playground, two parallel lines are drawn at a distance of 5-10 m (depending on the age of the children playing). Behind the first line is the “house of sparrows”. The teacher stands behind another line, choosing one of the playing children who plays the role of a “cat”. He sits next to the teacher and “sleeps”. The teacher says: “The cat is sleeping. Sparrows, fly! After these words of the educator, the “sparrows” leave their “house”, run around the playground between two lines, with their “wings” hands, depicting the flight of a bird, stop and run again.

The teacher says: "The cat is coming!". These words serve as a signal for the “cat” to catch the “sparrows”, and for the “sparrows” they mean that it is necessary to immediately escape and hide behind the line in your “house”.

The “cat” takes the caught “sparrow” to its “house”, and the game starts all over again, but without the participation of the caught one.

Variant of the game: instead of a drawn line, circles drawn on the playground, as well as benches, cubes or large hoops, can serve as “houses” for “sparrows”.

The educator spends the change of the “cat” after 3-5 “sparrows” caught by him.

1. Outdoor game "Get in the circle."

Purpose: to develop the ability to throw objects at a certain place with both and one hand, to develop an eye, coordination of movements and dexterity.

Game progress: children stand in one line, at a distance of 2-3 steps from a lying hoop or basket. The children have a bag of sand or a ball in their hands, at the signal of the teacher they throw the bags or balls at the target, but at the signal they come up, pick up the bags and return to their places.

Directions for use: bags should be thrown with the right and left hand.

IV. Labor activity.

Purpose: to encourage children to independently perform elementary tasks (feeding birds, cleaning toys before leaving a walk).

The radiant sun smiled cheerfully

Objectives: to give the concept of the sun as a heavenly body that illuminates everything around and warms plants, animals, earth, water; develop cognitive interests, observation, steady attention; to learn to enjoy a clear day, a warm ray of sunshine; pay attention to the evening sun, sunset (sunset) of the sun, bright sky; merging with the earth's surface, scattering sunlight.

Progress of the walk

I. Cognition (cognitive research and speech activity).

1. Observation. Pay attention to the sun every day. What's the weather like today? (Cloudy or clear.) Which areas are illuminated during the evening walk? name the objects that the sun illuminates during an evening walk: “Now the sun illuminates our flowers, sand, etc.”. how warm is the sun? (Heat.) How does the sun look like? (Round, bright, yellow, warm.)

2. Experiment. Can our hands feel the sun? What sends the sun to our palms? (Children behind the teacher stretch their hands to the sun, palms up, so that they feel the warmth of the sun.) What will happen to nature, plants, animals and people if it is night all the time? (Children's reasoning.) After that, the children play with the sunbeam.

3. Rhymes and folk songs.

Sunshine, sunshine
Look out the window!
Sunshine, dress up
Red, show yourself!
Children are waiting for you
Toddler kids.
Come up quickly
Light up, warm up
Calves and lambs
More little guys.

4. Sign.

The sun turned red in the evening - the day will be windy.

II. Physical development (mastery of basic motor skills), game activity.

Mobile game "Sun and rain".

Purpose: to teach children to listen carefully to the words and perform movements on them (you can walk in all directions and step over the ribbons, or, according to the teacher, spin around and sit down, while running in all directions, find a free leaf at a signal and stand on it).

Game progress: before starting the game, introduce the kids to the situation: “If the sun is shining, then everyone is having fun, the birds sing songs, butterflies and beetles fly, bees sit on flowers. But then the wind blew, a cloud covered the sun, and it began to rain, and the birds and butterflies hid somewhere.

Ask the children, where will they hide if it rains? Of course, under an umbrella! Tell the kids the name of the game, and at the verbal signal “The sun is shining,” the children begin to run around the playground.

If the game is held in autumn, you can prepare leaves, scatter them on the ground, the kids run between the leaves, they have fun.

The teacher reads a short poem:

Fast legs have chosen the path,
I'm running along the path
I can't stop.
Ah, what! Oh what!
Our kids are naughty!

Educator. The sun hid behind a cloud and it began to rain.

The kids stop, raise their palm, tap on it with their finger and slowly say: “Ka-a-ap, ka-a-ap, ka-a-ap.”

“But now it’s raining hard, strong,” the teacher reports and opens the umbrella, the children run and hide under it.

Educator. What a heavy rain! How it drips! “Drip, drip, drip, drip!”

Toddlers repeat words quickly, quickly. Children stand under an umbrella, the teacher, imitating rain, knocks on the umbrella and says:

Rain, rain, more fun -
(Children sing a rain song.)
Drip, drip, don't be sorry!
You knock on the umbrella
(Drip, drip, drip! drip, drip, drip)
Just don't get us wet!
(Drip, drip, drip! drip, drip, drip.)
Rain, rain
(The rain passes, the droplets fall
rarely: ka-a-ap, ka-a-ap, ka-a-ap),

What are you pouring
Will you let us take a walk?
(Children come out from under the umbrella, raise their hands, but the rain does not drip on their palms.)

Educator. The rain passed, the sun came out, and the children went for a walk.

Instructions for carrying out: children can circle around the leaves, run and walk in all directions. Each time you repeat the game, offer other interesting and accessible movements for children.

After a quick run, you should switch to walking, go quietly on your toes.

V. Labor activity.

Objectives: to teach to carry out joint elementary labor actions (wash toys, put them in the sun to dry, lead children to the conclusion that objects dry out in the sun); collect toys before leaving the group.

VI. Reflection.

... I will tell you not melting -
You can't live without the sun! O. Chusovitina

... You go and hear after,
Like the sun says, "Baby, hello!" O. Chusovitina

Planning summer games and game exercises for a walk in the second younger group

Introduction

We all know that for preschool children, the main activity is play. The most acceptable for kids are games with a simple and accessible plot, as well as game exercises based on the performance of specific motor tasks. I selected these tasks in games and game exercises in such a way that they corresponded to the capabilities of young children. First of all, these are movements such as walking, running, bouncing, jumping from low objects, crawling and crawling. At the same time, there is no need to look for game tasks, exercises in special literature, we come up with them ourselves based on the development of which motor skills and abilities require special attention in this period.

Outdoor games and game exercises are of great importance for the comprehensive, harmonious development of children of primary preschool age.

Careful planning and use of outdoor games and game exercises aimed at increasing the motor activity of children in the future will allow:

avoid hypodynamia,

enrich children with knowledge about the variety of physical exercises and outdoor games,

form the habit of a healthy lifestyle.

In order for children to maintain a cheerful, cheerful mood, so that favorable conditions are provided for the successful solution of problems of physical, mental and moral development, it is advisable to alternate game exercises, fixing one or the other motor skills; it is reasonable to distribute them during each walk.

At first, game exercises and games in walking and running are offered, since it is these types of movements that are available to children of primary preschool age. Then there are outdoor games and game exercises in jumping, throwing, climbing, balance.

All games are included in the complexes, taking into account the gradual increase in motor load, diversity and variability of all game tasks.

At the end of each complex, games of medium and low mobility are given.

Maintaining the joyful mood of the players, the teacher carefully monitors each child: he encourages one to more energetic movements, the other limits, removing excessive excitement.

In this manual, the following didactic principles were used in the selection of material:

The principle of accessibility and gradualness, compliance with the age characteristics of children, the amount of knowledge should be small, and the content should be understandable.

The principle of repetition, repeated repetition of movements helps successful physical development, memorization.

The principle of visibility, visual aids are a means for creating new and reproducing existing images in the minds of children.

The principle of consciousness and activity, children reproduce the knowledge, skills and abilities that are related to the new. Only on the basis of the known, it is possible to master the new. A conscious attitude presupposes, first of all, the formation of cognitive interests.

The teacher can use the entire proposed set of gaming exercises and outdoor games or its individual parts, taking into account their own experience of working with children of this age group.

The systematic motor activity of children, filled with a variety of content, plays an important role in their physical and mental development. The expansion and enrichment of children's motor experience is one of the main tasks facing the kindergarten teacher.

A large place in working with kids is occupied by plot outdoor games. In these games, along with the development and improvement of movements, we teach children to act in accordance with the rules of the game.

The fulfillment of these tasks, first of all, depends on us, educators, on how much we managed to interest the kids in the game. Therefore, we try to explain the game emotionally and expressively and take a direct part in the game, showing interest in the actions of children. All this helps to create a good emotional atmosphere in the game, encourages children to take action, makes them want to repeat the movements. Performing a particular role in the game, we not only suggest how to move, but also show an example of the correct execution of movements.

June

1 Week.

Program tasks:

Exercise children in walking and running one after another in a circle.

Exercise in jumping on two legs in place; in all directions;

Develop motor activity, dexterity. attention dexterity, speed.

Equipment: chicken mask.

1. Carousel

GAME PROCEDURE:

Children, together with an adult, run in a circle, holding hands, and say or sing:

Barely, barely, barely

The carousels are spinning

And then, and then

Everyone run, run, run!

Hush, hush, don't run

Stop the carousel.

One and two, one and two

So the game is over! (E. Tiheeva)

In accordance with the words of the song, the children run in a circle faster and faster, then slower and stop.

2. Mother hen and chicks

PROGRESS OF THE GAME.

Children sit or stand. On one side of the site, a "chicken coop" is fenced off with a rope, where "chickens" (children) with a "brood hen" are placed. Side to side is a "big bird" (one of the kids). The mother hen leaves the chicken coop, crawls under the rope and goes in search of food. She calls the “chickens”: “Ko-ko-ko”, the “chickens” crawl under the rope at her call and walk with her on the site (“the grains peck”: they bend down, squat, etc.). At the words of an adult: "A big bird is flying!", The "chickens" run home. The "chickens" caught by the "big bird" are eliminated from the game.

3. "My cheerful sonorous ball"

GAME PROCEDURE:

To the words:

"My cheerful sonorous ball

Where did you jump off.

Red, yellow, blue - children jump in place on two legs

Don't chase after you. - the children run to the opposite side of the playground, the teacher catches up with them.

4. Cat and mouse

GAME PROCEDURE:

An adult depicts a cat, a child - a mouse. The child sits "in a mink" (behind a chair, the cat walks around the room, while saying:

The cat is walking in the yard

Looking for mice Vaska-cat,

The cat is looking for mice.

Quietly the mouse sits

She looks at the cat

He looks at the cat. (E. Tiheeva)

An adult sits on a chair and closes his eyes - he is sleeping. The mouse child comes close, sees that the cat is sleeping, runs and plays around the cat. The cat stretches, opens its eyes, meows and rushes to catch the mouse. The mouse child runs into a hole.

2 weeks.

Program tasks:

Teach jumping on the spot, create an emotional mood for children to play. Develop dexterity. Practice throwing and catching the ball. Develop auditory attention. Cultivate a desire to exercise.

Material: bear mask, 4-5 balls.

1. Bees.

GAME PROCEDURE:

Children depict bees, run around the room, waving their wings, "buzz"" An adult appears - "bear" - and says:

The bear is walking

Honey from the bees will carry away.

Bees, go home!

"Bees" fly to a certain corner of the room - "hive". "Bear", waddling,

goes there. "Bees" says:

This hive is our house.

Get away, bear, from us!

W-w-w-w! (A. Anufrieva)

The bees flap their wings, driving away the bear, fly away from him, running around the room. The bear catches them.

2. Bunnies

GAME PROCEDURE:

Children stand in a circle, one in the center. The adult sings, and the children move in accordance with the words of the song:

The children went out to the meadow,

We looked under the bush

We saw a bunny

Beckoned with a finger.

(Children put their right palm to their eyes, "peer", "Bunny" squats in the center, children beckon him with their finger.)

Bunny, Bunny, jump

Your paws are good.

Our hare began to jump,

To entertain small children.

(Clap hands, "bunny" jumps.)

Together with the bunny soon

We will jump more fun!

(All children jump in their places, and the "bunny" is in the center of the circle.)

A "wolf" appears (an adult, all the children run away.

3. Game exercise with the ball.

Children are located throughout the site:

A) throwing the ball up and catching with both hands.

B) throwing the ball to each other and catching.

4. The game "Guess whose voice"

GAME PROCEDURE:

Children stand in a circle, in the center - blindfolded driver. Children with words go in a circle:

"Dima, you are in the forest now

We call you "Ay!"

Well, close your eyes, don't be shy.

Who is calling you, find out as soon as possible.

At the direction of the teacher, one of the children says: “Ay!”, The driver must find out who called him and name the child.

3 week

Program tasks:

Continue to teach to walk and run in a column one by one, teach jumping.

Develop imagination by performing game imitative movements.

Continue to develop interest in outdoor games, expand vocabulary.

Material: hoops according to the number of children, wolf mask, apples or balls.

1. Pick an apple.

GAME PROCEDURE:

An adult depicts an apple tree, in each hand he holds an apple or a ball. The arms are extended at the level of the child's head - these are "branches" that move from the wind. The child is offered to pick an apple. He stretches out his hands to him, but the "apple tree" does not immediately give in: the "branches" sway from side to side, up and down.

The child jumps up, trying to grab the apple, and, in the end, he succeeds. Picked apples remain with the child, and the adult takes other apples and offers to pick them.

2. Game exercise "Three Bears".

Three bears were walking home Children are walking in place waddling

Dad was big. Raise your arms above your head, pull up.

Mom is smaller with him, Hands at chest level.

And the son is just a baby. Sit down.

He was very small, Crouching, swinging like a bear.

Walked with rattles. Stand up, hands in front of the chest clenched into fists.

ding ding, ding ding. Children imitate playing with rattles.

3. Funny bunnies

GAME PROCEDURE:

Hoops are laid out on the site according to the number of children - these are bunny houses. “Mom - a hare - a teacher.

Small houses in the forest are dense. - the children sit on their haunches.

Gray bunnies in the houses sitting - hands are applied to the head.

Mom - a hare ran through the forest,

She tapped everyone on the window with her paw. - the teacher imitates a knock on the window.

“Knock, knock, knock rabbits, let's go for a walk - the children run around the playground in all directions.

If a wolf appears, we hide again - a “wolf” appears - the children run away to their houses.

4. The game of low mobility "Who knows how to cleanly wash?"

GAME PROCEDURE:

The game is accompanied by the movements described in the lyrics of the song:

Who knows how to clean?

Who is not afraid of water?

This is us! This is us!

Who doesn't want to be dirty

Do you wash your ears well?

This is us! This is us!

We can wash

We wash my neck with a washcloth.

And that's it! And that's it!

And so that the legs are clean,

We washed them a little.

And that's it! And that's it!

And then we'll wash it smartly

We are above the basin head.

And that's it! And that's it!

We washed like big ones

Here we are clean!

Look! Look! (A. Anufrieva)

4 week

Program tasks:

Continue learning to walk and run using the entire area. Develop attention, dexterity, speed, coordination of movements, the ability to move rhythmically. Develop the ability to imitate.

Material: Basket with bumps (can be balls or other small items, bear mask; balls for each child; toy dog, bowl.

1. Crows

GAME PROCEDURE:

Children portray crows, they stand in a "flock" and imitate all the movements of an adult who sings or speaks in a singsong voice:

Here under the green tree

Ravens jump merrily.

"Kar-kar-kar!"

All day they screamed

The children were not allowed to sleep.

"Kar-kar-kar!"

(Children run around the site, waving their arms like wings.)

Only at night they are silent,

Crows sleep, rest.

Quiet. "Kar-kar-kar!" (A. Anufrieva)

(Squat down, hands under the cheek - "fall asleep".)

2. Cones

GAME PROCEDURE:

The child sits on a chair or on a carpet. An adult brings a basket and invites the child to go "into the forest" with it for cones. Cones are scattered on the floor, the child runs "into the forest" and "collects cones" in a basket to the song.

Olya walked through the forest,

Olya collected cones.

Ay, lyuli, ah, lyuli!

Olya collected cones,

And put them in a basket.

Ay, lyuli, ah, lyuli!

(After that, the adult asks how many cones are collected and asks to show the filled basket. Squatting down, the kid puts the basket on the floor and rests.)

Olya sat down to rest,

She wanted to sleep.

Bye-bye, bye-bye. (A. Anufrieva)

A bear appears (an adult takes a teddy bear). The bear growls (not very loudly so that the child is not frightened) and asks: "Where are my bumps?" An adult, turning to a child, says: "The bear is coming for the cones. Hurry, pour out the cones and run home!" The child pours the cones out of the basket and runs away to his place. The bear walks slowly at first to allow the child to pour out the bumps, and then catches up with the child, saying: "Where are my bumps?" The child shows an empty basket and answers: "We have no cones, go away, bear!" The bear leaves, the game is repeated at the request of the child.

3. Crows

GAME PROCEDURE:

Crow children sit on chairs arranged in a semicircle. Children "sleep" (close their eyes, bowing their heads on their hands with folded hands) to the poem.

The crows are fast asleep

All are sitting in nests.

And wake up at dawn

They will croak in the yard.

(“The crows” wake up, flap their wings, shout “kar-kar-kar”. Then, they “fly” (run) around the room, waving their arms-wings spread apart. During the “flight they crow”, the adult sings further.)

Fly, fly

The crows flew, "Kar!" (2 times)

Aunt went out on the path,

Crows sprinkles crumbs.

(He comes to the middle and pours imaginary crumbs from the cup. The children sit on the chairs, and the adult continues to sing.)

The crows flew

Everyone was bitten by the crumbs. (2 times)

Knock-knock-knock, knock-knock-knock -

They banged their beaks. (2 times)

(Children run up to the place where the “crumbs are poured”, squat down and “peck”, tap their fingers on the floor.) The adult says:

Tuzik walked around the yard,

Raven scared! (A. Anufrieva)

(An adult takes a toy dog, “barks” and catches up with the fleeing children.) Later, the children themselves “sprinkle crumbs” and portray the dog.

4. Breathing exercise:

My children, my children - children sit on their haunches

My kids are fast asleep. - eyes closed, palms under the cheek

My children, my children

They sniff softly. - inhale - exhale

Sun is up! Stop sleeping!

It's time to get up. - stand on toes, hands up

Children are arranged in two lines, one opposite the other, divided into pairs, roll the ball to each other.

"Chickens and Dog"

Target: to exercise children in performing various actions; in climbing and crawling under the line.

Material: emblems of chickens, large toy dog, cord.

Game progress

The teacher distributes chicken emblems to the children. It secures the stretched cord at a height of 60-70 cm from the ground - this is a chicken house. At a distance of 2 m from the cord, the dog house is a booth.

The baby chickens are behind the cord. The chicken teacher calls the “chickens”: “Ko-ko-ko! Go peck the grains! "Chickens" crawl under the cord, run around the area in front of the dog, squeak.

The teacher approaches the dog, takes it in his hands: “Woof! Woof! "Chickens" run away in different directions. The “hen” calls the “chickens” to hide in the house (crawl under the cord), and she threatens the dog: “Don’t scare my kids!”

The game is repeated 3-4 times.

"Music Guys"

Target: teach children to perform movements without interfering with each other.

Material: emblems depicting frogs, two cords.

Game progress

The teacher lays out two cords in parallel on the ground: this is a river, here the frogs will swim, and reads P. Zolotov's poem "The Frogs". At this time, children who want to play go to the middle of the playground. The teacher distributes badges.

“Well, frogs are musical guys,” the teacher addresses the children. “Show me how you sing loudly, in unison!”

The children say in chorus: “Kwa! Qua!”

Qua! Qua! Qua! (All children jump: "Kwa! Kwa!")

It's time for us to jump into the river.

Qua! Qua! Qua! (All children "swim": "Kwa! Kwa!")

You can swim until the morning!

One two Three! (Children “rowing”: “Kwa! Kwa!”)

Row with your paws!

It's time for the beach! (Children jump out of the river.)

Qua! Qua! (Children jump up.)

Catch a mosquito! (Children "catch a mosquito.")

The game is repeated at the request of the children.

"Kids and the Wolf"

Target: teach children to perform actions in the course of a fairy tale. Material: goat emblems and a large soft toy-wolf.

Game progress

The teacher says:“Once upon a time there was a goat with kids in the forest (I am a goat, and you are my kids). The goat says to the kids: “I’m going into the forest to pluck silk grass, drink icy water, and you shut up, don’t let anyone in, wait until I sing my song to you.” The goat left, soon returned, sang. (All sing together.)

Goat kids!

Open up, open up

Your mother has come

She brought milk.

Open the door, kiddos,

Let mom.

All the goats are jumping, jumping, butting with horns - they are happy for their mother. The evil wolf found out about them, waited until the goat left, came and sang in an angry voice. (All sing together.)

Goat kids!

Open up, open up.

Your mother has come

She brought milk.

Then my mother came, saw a wolf, shouted: “Come on, goats, come out! Let's gore the wolf with our horns! Let's drive him away!"

They all began to butt the wolf together, saying: “Go away, wolf! Go away!" The wolf was frightened, ran away, only they saw him.

"Grey Bunny"

Target: to teach children to listen carefully and act according to the text of the poem.

Material: bunny emblems.

Game progress

The teacher distributes emblems to the children and explains that they must listen carefully and perform actions. The teacher says:

Gray bunny washes

It looks like he's going to visit. (Children "wash".)

Washed out the nose

Washed the tail

Washed my ear. (Children rub their noses, tails, ears with their palms.)

Wipe dry!

And jumped:

Jump-jump!

Jump-jump! (Children jump.)

The teacher asks the children: “Who are you visiting, bunny? Tell us."

The game is repeated.

"Geese"

Target: teach children conversational speech.

Material: wolf (soft toy).

Game progress

The teacher, holding a wolf toy in his hands, explains to the children: “The geese went to the field of fresh grass to pinch, then swam in the river, gathered home - but they can’t get through! A wolf is sitting under the mountain, he wants to grab the geese.

The teacher says:

Geese, geese! (Children: "Ha-ha-ha!")

Do you want to eat? (Children: "Yes, yes, yes!")

Bread and butter? (Children: "No!!!")

What about you? (Children: “Candy!!!”)

Fly home!

An adult says with the children:

Gray wolf under the mountain

He won't let us go home.

One, two, three, run home!

The children run to the veranda.

An adult picks up a wolf, growls, “catches up” with children, then praises: “Well done, geese! Everyone flew, the wolf did not catch anyone?

At the request of the children, the game is repeated; "wolf" may be a child from the older subgroup.

"Cat and Mice"

Target: teach children to imitate sounds made by mice; run quietly like mice.

Material: a large toy - a cat, emblems with muzzles of mice, a cord.

Game progress

The teacher explains that on one side of the cord there will be a house of mice - a mink. On the other side of the hole (at a distance of 2-2.5 m) a cat sits on a bench. Distributes emblems to all children and invites “mice” to the mink.

The teacher says slowly:

On a bench by the path

The cat lay down and dozes. (“Mice” crawl under the cord, carefully run, squeak.)

The cat opens its eyes

And the mice catch up with everyone:

Meow! Meow! ("Mice" hide in a mink.)

The teacher takes a cat toy and catches up with the children. The game is repeated 2-3 times.

"My goat"

Target: teach children to understand the meaning of what was said, to correctly perform actions.

Material: emblems of goats.

Game progress

Educator: “You are goats, and I am a grandmother. The goats ran away to the meadow, jumping, jumping, butting. (Children perform movements.) Grandmother came out, drove the naughty goats home, tied them to a birch.

I will tie the goat

To the white birch.

I will bind the horned

To the white birch.

Stop my goat

Stop, don't be afraid.

white birch,

Stop, don't swing.

The naughty goats got loose and ran away to the meadow.”

"Loaf"

Target: teach children to perform actions by listening to the words of the song and music.

Game progress

The teacher calls those who want to play to him, puts the children in a circle (arbitrarily) and asks: “Who wants to sing a song about him?”

Misha (Masha, Tanya) comes out.

The teacher sings:

As for Misha (Children clap their hands.)

On your birthday

We baked a loaf -

Here is such a height, (Children stand on tiptoe.)

Here is such a lowland, (Children sit down.)

This is the width, (They show with their hands.)

Here is such a dinner, (Children run into a circle.)

Caravan, caravan,

Whom do you want to choose! (Children clap their hands.)

The child chooses one or two guys and dances with them.

Dance, dance,

Our kids are good! (Everyone clap their hands.)

At the request of the children, the game is repeated.

"Beads"

Purpose: to teach children to move slowly; repeat the movements of an adult without breaking the chain.

Game progress

The teacher starts the game, goes and, repeating: “I am stringing a bead on a string,” takes the willing children by the hand; the rest come one at a time, each new participant takes the last child by the hand, forming a long chain - “beads”.

The teacher sings slowly (arbitrary motive):

How we sculpted beads,

How we sculpted beads,

beads, beads,

Beautiful beads. (Leads the chain slowly in a straight line.)

How are we with beads

Like a thread

Collected

beads, beads,

Beautiful beads. (Drives the chain smoothly from side to side across the site.)

How are we beads

Curled

How are we beads

Curled

beads, beads,

Beautiful beads. (Whirls, winding the chain around him.)

The teacher stops and tells the children: “We played, we played with beads, but the thread got tangled. They began to unravel it, the thread broke. All the beads rolled out - scattered in different directions: bang! Tara-rah!”

Children run around the playground screaming with joy. “Oh, how far our beads have rolled! says the adult. “We must again collect all the beads on a string!” The game is repeated.

"We hear - we do"

Target: check the children's understanding of the meaning of familiar poetic texts.

Game progress

The teacher says to the children: "Guys, I will recite poems, and you do what you hear."

The teacher reads the poem:

bear clumsy

He walks through the forest.

collects cones,

Sings a song. (Children waddle and sing: “La-la-la!”)

Along the narrow path

Our legs are walking (Children are walking.)

by stones,

On the pebbles (Children jump.)

And into the hole - boom! (Children sit down.)

Washing goose paws

In a puddle by the canal. (Children wash their paws.)

one grey,

Other white

They hid in a ditch. (Children sit down.)

The birds have flown

Little birds.

Everyone flew

Everyone flew

They waved their wings. (Children-birds perform movements.)

The game can be continued.

Sat on the path

Ate the grains

"Klu-Klu! Key-key-key!

How I peck grains. (Repeat after an adult, knock on the ground with a finger.)

Ate the grains

flew again,

"Chick-chick-chick-chirp!"

The song was sung. (They run, flap their “wings”, repeat after an adult.)

Related publications