Outdoor games: we play with children on a walk. Outdoor games card file (senior group) on the topic The name of the game in the air

Every mother wants to see her baby in the future as a smart and successful person. However, this requires a lot of effort. And you need to start working with the crumbs from the earliest years. An excellent element of training and education of the kid - outdoor games. This is what I want to talk about in this article.

For the little ones (2-3 year olds)

No need to think that a child who has only recently learned to walk does not need a wide variety of games. On the contrary, the more the baby plays, the sooner he will develop not only mentally, but also physically. The first block of games provided below is intended for children of one and a half - three years of age.

Hen and chickens

Considering outdoor games in the fresh air, you should definitely pay attention to a rather simple but interesting fun for two-year-old kids, which is called “Hen and Chickens”. To organize it, you will need one adult and several children (from two kids and more). An adult (mom-chicken) becomes the center of the site or circle and begins to call baby chickens:

Where-where, where-where,

All chickens, all here!

Quickly under my wing!

Where did it take everyone?!

Under these words, the kids should run to the mother chicken. You can keep playing like this until the guys get bored. For greater interest, you can put on pre-prepared masks for children and mother chicken.

Scarf and ball

What other outdoor games are there for two-year-olds? So, for the next game, you will need some props: a ball and a rather large scarf. Mom puts the ball on the scarf, raises it together with the child (mother at two corners and the baby at two corners). Next, you need to shake the handkerchief so that the ball jumps as high as possible. The task of the crumbs: run after the ball and bring it back. You can play until the little one gets bored.

round dance

Let's take a look at mobile games. 3 years old for a child is such a time when the baby already understands everything and plays with pleasure everything that is offered to him. And it is worth saying that at this age, children really like various collective fun. Why not dance with the guys? To do this, all the children and the adult presenter take hold of the handles and begin to walk in a circle. At the same time, the leader says:

We walk, we walk, we dance

One time: sit down

For two: get up

Three: bend over

Four: turned around

At five: go single file

At six: became a circle

At seven we meow

At eight - we crow

Nine: let's run

At ten: let's lie down!

If it's summer, on the count of ten, the kids can just sit or fall on the grass. The counter can be changed at your discretion. The main thing is that the children repeat what the leader says.

baby crocodile

What other outdoor games will appeal to the youngest children? So, you can play Baby Crocodile. To do this, an adult must make simple riddles for the kids, and the children must show the answer. Example: mustachioed-striped, meows, loves fish (cat). The child should say "meow" and perhaps show some kind of cat movement. Etc. By the way, it will be more interesting if an adult picks up riddles in a rhymed form, the kids really like the rhymes.

For children of middle kindergarten age

The older the child becomes, the more complex games he will be interested in. A kid who is 4 years old will no longer be particularly interested in running under the wing of his mother-hen. In this case, outdoor games for children will be somewhat different than those listed above.

frogs

This is a pretty exciting game that is suitable for 4-5 year old kids. To do this, you need to choose a leader from the crowd of children (which, however, will change periodically). The leader stands in front of the whole group of children. His task is to transfer kids from one swamp to another. To do this, the child will jump. However, each jump must be different from the previous one. First you can jump with your hands on your belt, then - holding your hands along the body. The third time - touching the floor with your hands. And so on, as far as the child's imagination becomes. The children behind the leader must repeat all the movements. When the toads get to another swamp, everyone should say “Kwa-kva” together. Now the leader is changing, and the children are returning in the same way. The leader becomes the one who, in the opinion of the educator or adult observer, performed the movements best of all.

ball games

When choosing outdoor games for children, it is worth remembering that some of them will require props. Now I want to tell you what games you can play with a four-year-old child if there is a ball:

  1. For accuracy. A box is placed a couple of meters away from the child, into which the baby must hit the ball. If a child gets caught, he should be rewarded. If not, punish (for example, make you sit down a couple of times). You can play as a couple with a child, or with a crowd of kids who will simply take turns throwing a ball into the box, competing with each other.
  2. Edible-inedible. You need to stand in front of the baby and, throwing him a ball, name the object. If it is edible, the baby should catch the ball. If inedible - beat off.
  3. Football. You can even play together with a child, just passing the ball to each other. The kids really like it, the game can drag on for a long time.

Competition

What are outdoor games in kindergarten? So, why not play sports? Moreover, organizing them is quite simple. To do this, draw a straight line on the pavement with chalk. On it in one direction, the children must jump on one leg, back - on the second. The winner is the one who has never put his raised foot on the asphalt.

Kvach

What other mobile games are there? 4 years old is the time when the child is already developed enough for various physical activities. Well, it will not be a secret for anyone that at this age, kids love to run very much. An excellent game for them, which is called "Kvach". You need to choose one child who will catch up with the rest. When the leader overtakes a certain kid, he should touch him and say: “you are a kwach!”, which means that the leader has changed. So you can play almost indefinitely, until the guys themselves get bored.

Games for senior kindergarten age

With age, children's outdoor games become more difficult. And for 5-6-year-old kids, they will be even more difficult than for children of the previous age period. However, at this age, it is already possible to play almost anything with kids: children are well prepared physically, and their mental development allows them to fulfill the conditions of almost any outdoor game.

"Two Frosts"

Children love all seasons equally. Therefore, it is good to play with them the so-called winter outdoor games in the summer (i.e., those games where you can remember winter). For this fun, you need to choose two hosts: Frost - Red Nose, and Frost - Blue Nose. They become in the center of the site. The goal of the rest of the children is to run from one side to the other so that the Frosts do not touch them. Anyone touched by Frost remains in place and is considered frozen. In this case, the child should spread his arms to prevent other children from running across to the other side. You can play until that hour, until there is one player left, who will be considered the winner.

Brook

Looking through outdoor games for children, why not remember such fun as "Brook". To do this, the children are divided into pairs. Couples should stand one after another, holding hands and raising them up. Such a corridor is formed along which the leader will run. His goal: to take the hand of a friend he likes and stand with him at the beginning of the stream. Now the released player becomes the leader. The game can go on as long as the kids don't get bored.

sea ​​figure

What outdoor games can be played in kindergarten? So, why not play Sea Figure? To do this, a leader is selected who will pronounce the following words to a crowd of children:

The sea is worried - time!

The sea is worried - two!

The sea is worried - three!

Marine figure freeze in place!

At the same time, all children should freeze in the form of marine life: animal plants. Whoever laughs at the same time is out of the game. If desired, the phrase "sea figure" can be changed to the phrase "forest figure", etc.

hide and seek

What are the outdoor games (mobile, fun)? Why not play all the familiar hide-and-seek? What’s more, the kids love this game. Everything is simple here: the leader closes his eyes, pronounces a certain counting rhyme (for example: 1-2-3-4-5, I'm going to look! Whoever didn't hide - I'm not to blame!). At this time, all the children are hiding. Whoever the leader found last, he won.

Magic word

What kind of outdoor games can you come up with in a group? Why not play with the magic word? To do this, the children become in a circle, and in the center of it is the leader. He must give commands to the players. For example: “Everyone got on one leg!” or “everyone closed their eyes!”. If the facilitator says the magic word "please", this command should be carried out. If the magic word did not follow, you do not need to execute the command. Those who still listened to the leader without hearing the magic word are eliminated from the game.

"Little Red Riding Hood, White Feather"

Why not remember the long-existing children's outdoor games? So, at all times, children loved to play "Little Red Riding Hood, White Feather." For this game, children are divided into two identical teams. Each team lines up in a row and forms a strong chain with the help of their hands. Now the captain must shout to the opposing team: “Little Red Riding Hood, white feather! I call (child's name) and no one else! In this case, the goal of the called player is to break the chain from the hands of the opposing team with a run. If this succeeds, he takes one person to his team. If not, the losing team loses its turn. The winner is the group of children, where there will be more children at the end of the game.

Colors

What other mobile games exist on the street? Children can play Colors. To do this, you need to choose one leader. He will have to pronounce the following phrase "Everyone must touch the yellow!". In this case, the children should touch the yellow object that is nearby. It can be a painted wheel on the site, a friend's jacket, a flower. Who did not cope with the task - leaves. Then the host calls the next color. The game continues until all the colors have been moved.

Caught a fish

We look further at outdoor games (5 years old for children). Toddlers can play a game called Catch a Fish. Three players join hands, forming such a seine. Their goal: to catch fish (other players) in a net. The caught fish becomes part of the net and helps to catch the rest. And so on until the last player.

Broken phone

A very fun game for kids - a broken phone. The kids line up. The first of them whispers a certain word into the ear of the nearest player. He passes on what he hears. The result that the last player will give will be very interesting. It is unlikely to coincide with the word that the first player whispered into the ear of his neighbor.

Day Night

We further consider children's outdoor games (6 years old for children). At this age, you can play the game "Day-night". For this, a leader is selected - Owl. All other children are field mice. When the teacher says "Day", the children run and frolic. When he says the word "Night", the kids should freeze in one place. This is where the Owl comes into play (which sleeps during the day). Its purpose is to walk between the players and see who is laughing or moving. The found person is eliminated from the game and is located next to the Owl's nest. It is interesting, but behind the back of the Owl, when she does not see, the kids love to move on purpose and even grimace.

Catch and Guess

This is a very interesting outdoor game for kids. Here you need to choose one driver who needs to be blindfolded. Its goal is to catch the player and guess who he got by feeling. If the driver guesses correctly, the caught person replaces him. If not, the game continues.

snow fight

This is a fun outdoor game that can be played in a kindergarten group. To do this, you must first prepare snowballs from paper. The more there are, the better. Next, the children are divided into two teams. The teacher gives the command: "Fight!". At this time, the kids should throw the clods to the side where the other team is. Those with the fewest snowballs win.

jumpers

For this game, you need to choose one driver, who becomes the center of the circle formed by other players. Required equipment: jump rope. The leader crouches and begins to twist the rope in a circle near the floor. Players must jump over it. Whoever is hooked is out of the game. Each round goes to the complication: the height of the rope scrolled by the lead increases.

It's the middle of the summer holidays and you need to encourage your child to play outside. After all, it is much more useful than sitting at a computer, TV or lying on the couch with a phone. For inspiration, I found on the Internet the most interesting outdoor games for children outdoors in the summer in the fresh air, and you choose the options that are suitable for age and character.

At the end there is a selection of games that the child can play alone. If suddenly friends parted and there is no company.

Outdoor games for children in the summer

rubber bands

It will take: 3-4 people, elastic band.

How to play: take a linen elastic band so that it is suitable for this game in size, tie the ends together to make a ring. 2 children stand opposite each other, and the rubber band pulls between them.

How to jump: first you need to stand on one side of the rubber band (for example, on the right), JUMP - legs are on both sides of the right rubber band, JUMP, legs are on both sides of the left rubber band, JUMP, both legs are to the left of the rubber band. Watch the video to make it clearer, and show your child by personal example.

The level of the gum gradually increases. At the first stage - between the ankles, after each successfully completed level, the elastic is raised higher: knees, hips, waist, chest, armpits and even the neck! The girls take turns jumping over the rubber band, and if a mistake is made, the participant is replaced by the next player. The loser gets up to "hold the rubber bands".

The game develops: coordination, attention and vestibular apparatus. Teach your child to jump well, train and overcome difficulties.

Classics

It will take: chalk, asphalt flat area, stone. The number of players can be any - from 1 to 10 or more.

How to play: on a flat surface, draw 10 cells with chalk and enter numbers in them. The player throws a stone in such a way as to hit a square. After that, you need to jump on one or two legs to the stone in the cells, and return back the same way. The ideal walkthrough is to collect all the numbers from 1 to 10.

However, there are more complex versions of this game, and you can see the complicated rules in the video below:

The game develops: accuracy, dexterity, ability to concentrate, ability to jump on one or two legs. Toddlers playfully learn numbers.

Chains-chains

It will take: more than 8 people, an even number of players.

How to play: Participants are divided into 2 equal teams, which become a line opposite each other - there should be 10-15 m between the teams. Players hold hands tightly. During the game, you need to read certain speeches:

The first team shouts: “Chains, chains, who do you want? Pick one!"
The second team answers: "My friend."
First: "What is his name?".
The second team confers and chooses someone from the opposing team.

The selected player must run and try to break the opposing team's chain.

  • If this works out, he can choose any participant and bring him to his room.
  • If it was not possible to break through, the participant joins the opposing team, becoming their chain.

In the next round, everything repeats, and the losing team chooses a “friend”. The team with the most participants wins.

The game develops: team qualities, keep everyone together, try to break through in a one-against-all situation.

sorcerers

It will take: more than 4-5 participants and free space for running.

How to play: this is one of the varieties of baubles. The driving player must catch up with one of the participants in the game, and touch him (feel him). The salted participant spreads his arms to the sides, and other players must touch him in order to "disenchant". The goal of the host is to bewitch (touch) all the participants in the game, and they must help each other out and unfreeze.

The game develops: the ability to run fast, dexterity, teaches mutual assistance.

You can play this game with water pistols in summer - even more fun and interesting.

black horse

How to play: everything is the same as in the previous game, but only the salted participant shouts “Disenchant me, black horse!”

Cossack robbers

It will take: even number of participants (more than 4), chalk.

How to play: players are divided into two equal teams - "Cossacks" and "robbers". Specify the territory within which the game is played. The robbers need to agree on a secret word, and the Cossacks must find it out.

The Cossacks close their eyes and wait for a few minutes, while the Robbers run away and mark with insignia in which direction they ran. They must run across a given territory, from time to time leaving arrows with chalk on the walls, asphalt, trees, curbs.

The Cossacks must track down the Rogues by the arrows and tarnish them. If one Robber is tarnished, the Cossack must take him to the Prison. While the Cossack keeps his hand on the Robber, he cannot escape, but if he loosens his grip and moves his hand away, the Robber can escape. Other Rogues can rescue a friend if they taint the Cossack leading the prisoner. Or this Cossack can tarnish the player who is trying to help the captive, and there will be 2 captive Rogues.

In prison, the Cossack must find out the secret word by tickling or other friendly "torture". Robbers can get to the prison, touch the prisoner and then he can escape.

The goal of the game is to catch all the Robbers or find out their secret word.

The game develops: to follow in the footsteps of a person, the ability to hide and navigate the terrain, not to give up your own.

12 sticks (hide and seek)

It will take: lever (plank and brick or stone under it), 12 ice cream sticks or twigs.

How to play: put the lever on the stone so that its third is hanging in the air. On the larger half (leaning on the ground) put 12 sticks or twigs. The driver must step on the short tip with force so that 12 sticks scatter around. While he collects and puts them back, the players should have time to quickly hide.

Now the driver must find the player when he notices yelling “tuk-ta Name”, and runs to the lever. If he manages to run ahead of the found player and step on the lever, then the loser becomes the leader - he collects sticks and looks for players.

If the spotted player manages to reach the forward lever, he steps on it and scatters the sticks. The driver starts all over again and continues to search for players.

You can play the game indefinitely.

The game develops: attentiveness, reaction, the ability to quickly and competently hide, quickly run if necessary.

Zhmurki

It will take: blindfold, more than 3 players.

How to play: the driver is blindfolded, untwisted in place and scatter in all directions. The driver must, without peeping, find other players who indicate their location with claps. When he does, he must recognize by touch. It turned out - the caught player leads in the next round.

The game develops: ability to navigate by sounds, reactions.

Bell ringer

It will take: bell and armbands for all players (minus one).

How to play: as in blind man's buff, but vice versa. All players are blindfolded, except for one, and a bell is hung around his neck and his hands are tied behind him (so as not to interfere with ringing the bell). And his task is to slip between the players, and they must catch him, focusing on the sound of the bell. For the game, it is better to choose a not very large space to make it more interesting.

The game develops: resourcefulness, the ability to navigate by sounds.

Higher feet off the ground

It will take: playground with different places where you can climb (benches, horizontal bar, trees, stumps, etc.).

How to play: the driver must catch up with other players and try to touch them, as in any catch-up. But there is one rule - the player becomes inviolable if his feet do not touch the ground. To do this, you can climb a tree or hang on a horizontal bar. It is impossible to rise above the ground for a very long time, as soon as the driver leaves, you need to return to the game.

The game develops: reaction, the ability to run fast, look for hills.

The quieter you go, the further you'll get

It will take: area 20 meters in size.

How to play: you need to draw 2 lines, the distance between them should be 20 meters (no less). The driver stands behind one of them, with his back to the other players. The rest are "at the start" near the other. The driver at different speeds must pronounce the phrase “go quieter - you will continue. STOP!” and immediately turns around.

While this phrase is spoken, the participants can move from the starting line towards the water. When the word “stop” is heard, everyone should freeze in place and not move. If the driver notices some movement, he points to the participant and he leaves.

The goal of the game is to get to the finish line and touch the driver, then you yourself take his place.

The game develops: reaction, the ability to run quickly and stop on a signal.

Hot potato

It will take: ball and at least 3 players.

How to play: the participants stood in a circle and threw the ball to each other. If someone dropped or did not hit the ball, he sits in the center. From there, you can try to catch the ball flying over your head, but without getting up from your haunches. If he succeeds, all the prisoners leave the circle, and the thrower sits in their place.

The game develops

Frog

It will take: ball and wall, preferably chalk.

How to play: on the wall you need to draw a line with chalk at the level of the knee-belt of the players. You can’t throw the ball below it, otherwise you will lose. In turn, you need to throw the ball so that it bounces off the wall and flies towards the players. The throwing participant must have time to jump over it. If it didn’t work out, the letters “frog” are assigned in turn. Made a mistake 7 times - became a frog.

The game develops: accuracy, reaction, coordination.

dodgeball

It will take: ball, company of 4 or more players.

How to play: "bouncers" stand on both sides of the playground at a distance of 8-10 meters. Between them are other players. The bouncers must throw the ball to each other, and try to hit one of the players between them. They, in turn, must dodge the ball. If the ball hits the target, the player is out of the game.

The remaining center players may catch the ball with their hands (if it did not touch the ground) and return the eliminated to the game. If you catch a ball bouncing off the ground, then you yourself are out.

Sooner or later, one player remains on the court, and then he needs to dodge the sword as many times as he is old. It turned out - all the players return to their places and the game continues. If not, then he takes the place of one of the bouncers.

The game develops: accuracy, dexterity, ability to dodge, mutual assistance.

Outdoor games for kids in summer

This section contains games that are not very active, but still very interesting and will appeal to children. You can play them when you no longer have the strength to run, but the desire to play remains. Then more calm and not so active games will come in handy.

I know 5 names

It will take: ball, company of at least 3 players.

How to play: the player picks up the ball, says “I know five names of girls”, hits the ball with his hand so that it bounces off the ground, and calls: Tanya - one, Katya - two, and so on up to 5. Then he uses other variants of this phrase: I know five ... names of boys, flowers, animals, cities ... All these topics are usually discussed before the start of the game or invented after a successfully passed stage.

When a player does not have time to name the right word while hitting the ball, or the ball flies to the side, the ball passes to another participant. All other players make their mistakes, and then it goes back to the first player. He starts the game with the phrase on which he made a mistake.

The game develops: erudition, multitasking, dexterity, the ability to accept your mistakes and move on.

edible-inedible

It will take: ball and at least 2 players.

How to play: players need to stand in a row, and the driver throws the ball to the first of them. Before the throw, he says a word, and the player's task is to quickly orient himself. If the named item is edible, he catches the ball. If it cannot be eaten (inedible), beats. The driver must confuse the player, first naming edible products, and then suddenly inedible. If a player catches the ball on an inedible object or discards an edible one, he becomes a driver.

The game develops: attentiveness, speed of reaction, sense of humor.

knives

It will take: knife

How to play: players draw a circle on the sand or earth, divide into equal shares according to the number of participants. After that, they try to throw a knife so that it sticks with its tip into the ground in the enemy’s area. If successful, the player cuts off part of the neighbor from where the knife fell, erases the border, and "conquers" the land. The goal of the game is to capture as much territory as possible, preferably all.

You can throw in different ways: usual, from the palm, from the fist, from the elbow, etc. It is advisable to play under adult supervision so that children do not get hurt and keep their distance.

The game develops: attentiveness, accuracy, caution, learn to handle edged weapons.

ring-ring

It will take: small object (coin, button, ring), more than 4 players.

How to play: participants sit in a row, they fold their hands in a boat in front of them. The leader in the palms folded in a boat holds a “ring”, and in turn puts his palms into the players’ boat. At the same time, he reads a rhyme “I wear, I wear a ring and I will give it to someone.” At some point, he must give a small item to one of the players. When he goes around all the players in a row, he says “Ring-ring, go out on the porch!”.

At this moment, the player who has put a ring in his palms must quickly get up and run to the leader. The rest of the participants sitting in a row must stop him.

The game develops: quick reaction, dexterity, attentiveness, the ability to follow the manipulations of other players.

Are you going to the ball?

It will take: more than 2 players.

How to play: a leader is chosen, who at the beginning of the game reads a rhyme with the rules “yes and no, don’t say, don’t call black and white, will you go to the ball?” The participant answers “probably”, and the host bombards him with various questions, asking about the details of the trip. What will he ride, with whom, the colors of dresses or suits, the color of some object at a holiday, etc. The host is trying with all his might to force the player to say the forbidden words: yes, no, black, white. The player needs to answer all questions, but without using these words.

The game develops: think quickly and outside the box, control your speech.

Kiss scat meow

It will take A: boys and girls preferably in equal numbers.

How to play: players line up, the leader becomes facing them, and chooses one participant who turns his back to everyone. The host points to all the seated players, and asks the question “kitty?”. The participant standing with his back can answer “throw”, then the leader shows another player, if he answers “meow”, then the leader asks “what color?”. Each color has its own meaning:

  • White - 5 minutes alone in the entrance.
  • Green - the participant is asked any three questions, and he can only answer "yes". For example, "do you love him?".
  • Red - you need to kiss on the lips.
  • Pink - a kiss on the cheek.
  • Yellow - players retire and you can ask any 3 questions, getting honest answers.
  • Orange - walk down the street holding hands for everyone to see.
  • Blue - you need to kiss the hand.
  • Violet - do a little dirty trick (pull the ponytail or pick up the hairpin).
  • Black - give a "pendel in the ass", but girls are usually offended by such a choice.

The game develops: learns to communicate with the other sex

Ocean is shaking

It will take: a small group of cheerful children

How to play: the leader must turn away from the players and read out the rhyme

The sea is worried
The sea is worried two,
The sea is rough three
Marine figure freeze!

At the time, it was believed that participants should randomly move their hands, depicting waves with their hands. When the countdown is over, you need to freeze in a certain position. The host chooses any player, touches him and the participant must depict his figure in motion. The presenter must guess what the participant is depicting, and if it does not work out, the one who showed the figure becomes the leader.

The game develops: imagination, artistry, spontaneity.

Single interesting games for children outdoors in summer

Unfortunately, it is not always possible to recruit the required number of participants for some games. And in some situations, you need to teach the child to have fun on their own, regardless of other people. It is for this that I singled out games that you can safely play alone or with your mother.

For starters, you can just give bicycle, rollerblading, skateboard and other similar equipment that will allow you to have a fun and active day outside in the summer. Even alone, such an activity will bring a charge of positive emotions.

Wall tennis

It will take: racket, tennis ball and wall.

How to play: toss the ball in front of you, and hit it with a racket so that it hits the wall. The ball will bounce off it and fly back, the player needs to hit the ball so that it hits the wall again. Play continues until the ball hits the ground or the player misses.

The game develops: coordination, accuracy, reaction.

If there are two players, you can play tennis with each other or play badminton by replacing the tennis ball with a shuttlecock.

ball game

It will take: wall and bouncing ball.

How to play: you need to stand a few steps from the wall (the distance is determined by eye, depending on the skills of the child). You need to throw the ball against the wall and catch it, every 10 moves the game becomes more difficult:

  • Just throw and catch with both hands.
  • Clap - you need to have time to clap your hands.
  • Crisscross - cross your arms over your chest.
  • On the side - clap your hands on the sides.
  • Knee - slap your knees.
  • Log - have time to fold your hands as if you are sitting at a desk.
  • Squirrels - jump in place.
  • Arrow keys - crouch and rise.
  • Cymbals - spin in place around themselves.
  • Two candles - catch the ball, holding hands with the "class" sign (thumbs up).
  • Bricks - catch with fists.
  • Chopsticks - straight palms.
  • Boys - clap your hands at the seams.
  • Girls - take hold of the hem of the dress (or pretend to).
  • Front and back - clap your hands first in front of you, then behind your back.
  • Behind and in front - on the contrary, first behind the back, then in front of you.
  • The point is to clap your hands over your head.

You can come up with your own figures to make the game more difficult: clap 3 times, stomp 5 times, jump and turn around the axis.

The game develops: coordination, agility, accuracy.

treasure hunt

It will take: help from mom, who will hide the "treasure"

How to play: parents need to hide a treasure in a certain place, and then draw a map of the area and mark the place with the treasure with a cross. You can schematically depict a tree, and from it indicate a landmark with an arrow to the next schematic object. Following the prompts, the child gets to the treasure and rejoices at the find.

You can change the game a little and replace the "treasure map" with notes with clues. Give the first note indicating the place where the second is hidden. And so the child will find them in turn, and at the end will reach the final destination.

It is advisable to specify the search area in advance so that the child does not get lost in search of treasures.

The game develops: teaches you to navigate the terrain, purposefulness, attentiveness.

Baseball

It will take: water balls, ropes and a “bit” (you can use a stick).

How to play: parents or the player himself fills the balls with water, ties with strings and a tree. The child takes a bat and hits the air bombs, enjoying the water splashes.

The game develops: accuracy, coordination.

There are a lot of interesting outdoor games for children outdoors in the summer in the fresh air, I have listed only those that I remembered and found a description on the Internet. The item “game develops” seemed especially interesting to me, because as a child I didn’t even think that such games teach something. Therefore, teach your children not to stay at home in the summer, but to play with friends on the street! And parents can join in too - it's nice to plunge into these carefree games.

In the comments, add the games you played with your friends) It's very interesting to remember them, as if you are re-experiencing all these amazing experiences)

"HELLO".

Everyone stands in a circle, shoulder to shoulder. The driver walks along the outside of the circle and touches one of the players. The driver and the player, who were hit, run in different directions along the outside of the circle. Having met, they shake hands with each other and say: "Hello!" You can also give your name (this is discussed in the terms of the game). Then they run further, trying to take an empty place in the circle. The one who is left without a place becomes the driver.

"TRAFFIC LIGHTS".

On the site it is necessary to draw two lines at a distance of 5 - 6 meters from each other. The players stand in one line. The driver stands between the lines approximately in the middle with his back to the players. He names a color. If the players have this color in their clothes, they freely pass by the driver. If the player does not have such a color, then the driver can knock over the running player. The salted one becomes the leader.

"PATH".

The participants of the game line up in a chain one after another. The one who is first in this chain becomes the leader. Everyone snakes along the path to the back of the head one after another, and the leader overcomes various obstacles. At the signal of the driver, the first player becomes at the end of the snake, and the one who turned out to be the first player becomes the driver.

"ENCHANTED CASTLE".

The players are divided into two teams. The first - should disenchant the "castle", and the second - to prevent her from doing this. The "castle" can be a wall or a tree. Near the "castle" are the "main gates" - the guys from the second team are blindfolded. The players who must disenchant the "castle" begin to move around the site at the command of the leader to the main gate. Their task is to quietly reach the gate, go through it and touch the "castle". In this case, the game is considered over. But the task of the second team is to overpower those who are moving towards the "castle". Those who are taunted are out of the game. At the end of the game, the teams change roles.

"NEST".

Children squat in a circle, holding hands - this is a "nest". There is a bird inside. Outside, another "bird" flies - the leader and gives the command "The bird flies!" The "nest" crumbles, and everyone flies like birds. The host commands: "Into the nest!" Everyone sits down again. Who did not have time, he becomes the leader.

"HARE WITHOUT A LAIR".

The participants of the game stand in pairs facing each other, raising their clasped hands up. These are rabbit houses. Two drivers are chosen - "hare" and "hunter". The "hare" must run away from the "hunter", while he can hide in the house, that is, stand between the players. The one to whom he stood with his back becomes a "hare" and runs away from the "hunter". If the "hunter" touches the "hare", then they change roles.

"SANTIKI-FANTIKI LIMPOPO".

The players stand in a circle. The driver moves away from the circle for a few seconds for a short distance. During this time, the players choose who will be "showing the movements." This player will have to show various movements (clapping, stroking the head, tapping the foot, etc.) All other players repeat the movements after him. The task of the driver is to determine who will show the movements. Movements begin with ordinary claps. At the same time, throughout the game, the guys say the words in unison: "Santiki-wrappers lim-po-po ...". At a moment imperceptible to the driver, the one who shows changes the movement, everyone must quickly change the movement too, so as not to let the driver guess who is leading them. The game continues until the showing is found.

"CROWS AND SPARROWS".

At a distance of 1-1.5 m, draw two parallel lines. Measure 4-5 m from them and draw two more lines. The first two lines are the start lines, the second are the "houses".

The teams line up with their backs to each other near the first lines, that is, at a distance of 1 - 1.5 m. There are two teams, one of them is the "sparrows" and the other is the "crows". The host stands between the teams and calls the words: "sparrows" or "ravens". If the host said "crows", then the crows are chasing the sparrows, who are trying to escape for the second line. If the host says "sparrows", then the sparrows run and catch the crows. The game ends when there is no player left on the team.

"SEINE".

The game takes place on a limited area, the limits of which cannot be left by any of the players. Two or three players join hands, forming a "net". Their task is to catch as many "swimming fish" as possible, that is, the rest of the players. The task of the "fish" is not to get caught in the "net". If the fish could not dodge and ended up in the "net", then it joins the leaders and itself becomes part of the "net". "Fish" do not have the right to tear the "net", that is, to disengage the hands of the drivers. The game continues until the player who turned out to be the most agile "fish" is determined.

"TRAPS".

Six players stand in pairs, holding both hands and raising them. These are traps, they are located at a small distance from each other. All the rest join hands, forming a chain. They must move through the traps. At the command of the leader (clap, word, etc.), the traps "slam", that is, the guys forming the traps lower their hands. Those players who are caught in traps form pairs and become "traps" themselves. The winner is the one who does not fall into any of the traps.

"WATER".

The driver stands in a circle with his eyes closed. The players go in a circle with the words:
"Water, water,
Why are you sitting underwater?
Look out for a glimpse
For one minute
1, 2, 3".

The circle stops. "Vodyanoy" points with his hand at one player and approaches him without opening his eyes. His task is to determine who is in front of him. "Waterman" can touch the player standing in front of him, but his eyes cannot be opened. If the driver guessed correctly, they change roles, and now the one whose name was called becomes the driver.

"PROTEINS ON A WOOD".

All players are "squirrels", they must stand near the tree and hold on to it. A "dog" runs between the trees - the driver. "Squirrels" run from tree to tree, and "dog" should catch someone or another option: "dog" should take the place of one "squirrel".

"FLASHERS".

All players stand in pairs in a circle, one player behind the other. Everyone's hands are down. The driver also stands on the line of the circle. He has no partner behind him. He should look into the eyes of one of the players standing in a circle and wink at him. The one who winked runs from his place and stands behind the driver. But he may not succeed, because the player behind him can hold him. If he manages to do this, everyone remains in their places. If the player manages to run away, then the player left without a pair becomes the driver himself.

"SALKI".

One driver is selected, who must catch up and overpower the players. The tagged player also becomes the driver, while he must run and hold on with one hand to that part of the body for which he was tagged. The winner is the one who is not caught by the driving players.

"CATCH THE DRAGON'S TAIL".

The players stand in a line, holding on to each other's shoulders. The first participant is the "head", the "last - the tail" of the dragon. The head should touch it.

"SCOUT SCHOOL".

(Mini zarnichka)

One of the participants is the commander (leader), the rest are "scouts". The commander, before the start of the game, gives the command to line up in a line and introduces the children to the tasks that they will have to complete.
"PARACHUTS" - children stand on a log, squat, then raise their hands up, get up and jump from a log.
"Alien Patrol" - To avoid the enemy, everyone hides behind trees and bushes and silently moves a certain leading distance.
"CHASE" - scouts flee from the enemy, turn into bunnies, jump. Dogs are chasing them, children also become dogs, barking loudly, growling, chasing other people's dogs away.
"RETURN" - the scouts have successfully completed the task and are returning home. First, they float along the river (depicting rowing in boats), then they fly in an airplane and, choosing a place for landing, settle down at the "airfield".

"Blind Man's Bluff With a BELL".

The driver's eyes are closed. One of the participants twists it on the spot. At the same time, you can say a tongue twister: - "What are you standing on?" -"On the bridge". - "What are you eating?". "Sausage". - "What are you drinking?" -"Kvass". "Look for the mice, not us."
After these words, the children run around the room. "Zhmurka" must guess by touch if he catches someone.

"VELcro".

The participants in the game run on the command of an adult. Two drivers, holding hands, try to catch the fleeing participants in the game. At the same time, they say: "I'm Velcro - sticky, I want to catch you!". Each caught Velcro participant is taken by the hand, and he, too, becomes the leader with them. Then the fourth player joins them, and so on.

"GLUES RAIN".

Children stand one after another in a line. Each participant holds on to the shoulders of the person in front. In this position, "snake", they overcome various obstacles, carry out the tasks of the leader,
FOR EXAMPLE:
- Jump over the bump
- Pass through the log
- Jump over a puddle
- Go around the "wide lake"

When performing tasks, children should not unhook from each other.

"FISHER AND FISH".

A large circle is drawn on the site. One of the players - "fisherman", is in the center of the circle, he squats down. The rest of the players - fish, having surrounded the circle, say in chorus: "Fisherman, fisherman, catch us on a hook."
At the last word, the fisherman jumps up, runs out of the circle and starts chasing the fish, which scatter all over the site. The one who is caught becomes a fisherman and goes to the center of the circle.

"FIND THE HANDKERCHIEF."

All participants stand in a circle. The leader is chosen, he becomes in the center of the circle. One of the players is given a small handkerchief. He passes it to another, standing nearby, but in such a way that the driver does not notice. Whoever the driver notices a handkerchief, he becomes the driver.

"CAT IS COMING".

For the game, a playground is outlined, in the corner of which a "cat's house" is marked, and on the sides - "holes of mice". The role of the cat is played by the leader. The game begins with a saying from the teacher:
Mice, mice, come out
Play, dance
Come out quickly
Sleeping mustachioed cat-villain!

"Mice" crawl out of the "minks", run, jump, repeat the words in chorus:
Tra-ta-ta, tra-ta-ta
No mustachioed cat!

But the teacher gives a signal: "The cat is coming!". All mice should freeze and not move. The "cat" bypasses the "mice" and takes to his house those who have moved. Bold "mice" behind the cat can move, but should freeze as soon as the cat turns in their direction. The teacher says: "The cat is gone!" and the mice come to life again.

"SCARF - FLYER".

The driver is selected, he counts: 1, 2, 3! - everyone involved in the game scatter in different directions. One of them has a handkerchief tied in a knot in his hand. The driver tries to catch up with the player who has a handkerchief in his hands and stain it. Players on the run can throw a handkerchief to each other. If the handkerchief falls to the ground, the game ends. It continues again as soon as the handkerchief is lifted from the ground.

"ICEBERG".

The facilitator draws three circles of different sizes on the asphalt (large, medium, small) or lays out whatman paper on the floor so that all the participants in the game can fit in them. All players move freely and randomly around the court. At the command of the leader "Icebergs" everyone must fit in the allocated space. Who steps on the edge, he is out of the game. As the game continues, the available area is gradually reduced, leaving the smallest circle at the end.

Outdoor activities are a great alternative to gadgets. Live communication, peer interaction skills are something that is useful to learn at any age. Recall the games that you can play in the yard, those that are familiar to more than one generation of children. Dear adults, take the initiative! Remember what you played as a child and tell your children about it. Games are like fairy tales, they need to be passed down from generation to generation.

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In the yard, in the camp, on a hike, in the country - wherever a company of children gathers, you can organize team or collective games: calm or very active, on the grass or in the gazebo, with and without attributes. Sharing a BIG list of outdoor games for kids to play in summer. We have chosen the MOST POPULAR, which have been tested by more than one generation of children and still have not lost their relevance. We are sure you can continue this list - and your children will have enough entertainment for the whole summer!

1. Ring-ring

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A leader is chosen, everyone else sits opposite him. As a "ring" you need to find a small object: a button, a pebble, a ring, etc. Players fold their palms in a "boat". The "ring" is hidden in the leader's "boat", and he runs his hands over the slightly open "boats" of the players, imperceptibly tossing the ring to one of them. The main thing is to do everything very professionally, like an actor, so that none of those sitting would guess at what exact moment the "ring" from the hands of the presenter migrated to the palms of the lucky player. The one who had the ring should also keep the intrigue ... After all the players go through the procedure, the leader says: "Ring-ring, go out on the porch." At this moment, the one who really had the “ring” should quickly get up and run forward so that the others do not have time to catch him. If he succeeds, he becomes the new leader.

Warm childhood memories of this popular game take you back to a time when rings on the fingers of girls were very rare, holding someone else's ring in your hands is already cool in itself! This simple game can be played with both toddlers and school-age children and is almost universal for both boys and girls. A small car can also be used as a “ring”, for that matter.

2. Kalim-bam-ba

All players are divided into two teams. The players of each team join hands and become a chain facing the opponents at a distance of 10-12 meters. The teams begin to shout out the following words in turn:
- Kalim-bam-ba!
What's a servant for?
- Sew sleeves!
- What numbers?
- In the fifth or tenth, we Masha (Olya, Tanya, Sveta, Sasha, Andryukha ...) here!

The one whose name was called runs to the opposing team and tries to disengage the opponents' hands. If he succeeds, he can take either of the two guys who have unhooked their hands into his team, usually the one who is stronger. If the chain fails to break, then he goes to the opposing team. They play until one or two people remain in one of the teams (as agreed).

An analogue of this game is "Chains". The dialogue might look like this:
“The chains are forged, tear us apart!”
- Which one of us?

You may remember how "Ali Baba, sew on the sleeves":
- Ali Baba!
Why a servant?
- Sew on the sleeves!
- Which sides?
… etc.

Be sure to teach your kids how to play this game. She teaches us to stand up for each other, to act together.

3. Returns

You need a whistle to play. At the request of the leader, the children line up. On a signal, the players scatter in different directions within the agreed territory, run around the clearing, dance, take various poses. At the whistle, the players must return to their original place and again stand in line. You can, for example, count up to three: whoever did not have time is out. The game is repeated 3 times.

The idea is good for camp teachers when you need to quickly organize children, bring them all together.

4. Frog

Players stand opposite the wall (usually this is the end wall of the house, where there are no windows and doors) one after the other (in a column). A mark is drawn on the wall with chalk. Usually start with 1-1.5 meters.

You need to throw the ball above this line and while it flies back from the bounce, have time to jump over it. The ball must hit the ground and pass between the player's legs. If successful, the player moves to the end of the queue. If during the jump the ball was touched by their feet or they could not jump over it, the player goes to the end of the line, having received one letter from the word "frog". When everyone jumps once, the mark is set higher, the jumps start again. The game continues until one of the players collects the word "l-i-g-u-sh-k-a" in its entirety.

To be honest, in our childhood everyone was called by their proper names - “goat”. Perhaps it is under this code word that this game and the hysteria of the grandmother-neighbor, who was knocked on the wall by the restless yard children for days on end, will pop up in your memory.

Another version of this game (simplified) is suitable for younger children. The principle is the same, with the only difference that the one who could not jump over the ball stands against the wall. Over time, there will be a lot of such "penalty boxes". Their task is to try to catch the ball before it hits the wall. If it worked out, the “penalty box” gets in line and continues the game, and the one who threw the ball at that moment takes his place against the wall. The game ends when everyone but one (the winner) is at the wall.

5. The sea worries once ...

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The host turns his back on the players and says: “The sea worries once, the sea worries two, the sea worries three, the marine figure freezes in place!” The rest at this time move randomly and depict the movement of waves with their hands. On the word "Freeze!" all the children freeze in their intended poses. The host turns around, approaches any of the players and touches him with the words “Otomri!”. The selected player must show the conceived figure in motion so that it can be guessed. If the host guesses the figure, he goes to the next player and continues to guess. The one whose figure is not unraveled becomes the new leader.

By the way, the figures do not have to be marine at all, choose and voice any topic before the start of the game.

6. Predators and Herbivores

Among the players, a predator is chosen: at will or by lot. The rest are herbivores. The predator draws a large circle (about 2-2.5 m in diameter). During the game, he needs to catch as many herbivores as possible and put them in his lair - in a circle. The captives can leave the circle only in one case - if one of the herbivores walking in the wild touches the outstretched hand of the captured with his hand. The task of a predator is not easy: he needs not only to catch new herbivores, but also not to allow the "free" to free those already captured. The game ends when all herbivores are in the circle, or all are free.

7. Cossacks-Robbers

Participants are divided into 2 teams and stipulate the territory for the game. The robbers, secretly from the Cossacks, come up with a password word. During the game, the Cossacks must try to find out this secret word.

The game begins with the fact that the Cossacks turn away and close their eyes. At this time, the Rogues should run away and hide somewhere in a secluded place. When fleeing, Rogues draw arrows on the road, curbs or trees indicating the exact direction of their movement, sometimes placing arrows in different directions to confuse their tracks.

While the Robbers run away and hide, the Cossacks outline a small area with chalk - a prison. After 10-15 minutes, the Cossacks go in search of the Robbers. The Cossack, who caught the Robber, takes him to prison and tries to find out the password using comic methods in the form of tickling. Rogues who are not caught can attack the prison in order to free the captured team member. The Cossacks will win if they find out the secret word of the Robbers or catch them all.

Ah, Childhood! With this game, we knew all the "hacks" in the vicinity and within the radius allowed for the development of mom. One of my favorite games and never got bored!

8. Hide and Seek

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A leader is appointed, a place is negotiated where the players can “catch”. The driver turns away, closes his eyes and counts to ... (as agreed). The rest are hiding at this time. Having counted, the water goes in search. If he finds someone, he runs to the agreed place and “knocks” him: “Knock-knock for ...” (say the name). The one who was found may try to overtake the water and “catch” himself for himself. In this case, he is not considered caught. The game ends when everyone is caught. The new leader becomes the one who was "caught" the very first.

The game is good because even kids can participate. You can also play indoors if you wish.

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A more complicated version is "Twelve Sticks". You need a plank and 12 sticks. The plank is placed on a stone to make a swing. 12 sticks are laid out at one end, and one of the players kicks the other end so that the sticks scatter. While the water collects the sticks, everyone hides. Further - according to the rules of ordinary hide and seek, only you need to “knock” with a stick in your hands on a plank.

9. Pioneerball

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A ball, a field with a net or a high crossbar in the middle and 2 teams with an equal number of players (optimally 6-7 people). Players take positions on the playing field on both sides of the net. The game starts with the ball. Delivery is made from the corner of the field. The main thing is to throw hard enough so that the ball flies over the net to the opponent's side. He didn’t get stuck in the net, didn’t fall in his own half, didn’t fly over the line, but just hit the field on the opponent’s side. Further - as lucky. If the opponents do not beat off, the point and the right of the next serve are again yours. If the ball hits the net, the serving team receives a losing point. If the ball is touched or dropped in their own half of the field, then a loss point is counted.

The participant or members of the other team must catch the ball and throw it back over the net. It is allowed to take no more than 3 steps across the field with the ball in hand. A ball that has flown out of the opponent's field, which has not been touched in flight, allows you to serve to the opponent. The game lasts up to 15 goals.

Unlike volleyball, the option is simpler, under the power of those who are younger and weaker.

Interesting in the pioneer ball were the movements around the site of the teams - that is, after each point earned by the team, the team players certainly changed places, the movement went clockwise, and thus the server also changed. The whole team was concerned about the main thing - that everyone in it could serve, and, of course, catch.

The game of pioneer ball, as a rule, goes up to 25 points, and points are awarded to the team if the ball, after the opponent's serve, fell outside the playing area, while not hitting the players of the receiving team. If this happened, the opponent got a point.

10. Edible-Inedible

A ball and a sense of humor are what you need for this game. The host throws the ball to the player and names something edible or inedible. The player's task is to catch the ball only on the edible, and discard the inedible. If the player caught the inedible, he himself takes the place of the leader. Sometimes it turns out very funny.

11. Classics

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Cells with numbers or a snail are drawn on the asphalt with chalk. The player must throw a pebble (bat) on the number 1, jump with one foot on a cell with a pebble, bend down, pick up a stone and then continue to jump over all the numbers to the end. It is important not to lose balance, not to step on the line with your foot. The other does the same. Then the first player throws the stone again, this time on the number 2. Now the player must immediately jump from the start to the cell with this number. This continues with all the prescribed numbers. If a thrown pebble or a jumper's foot hits the line, then you must skip the move and try again after the opponent from the place where you made a mistake. The winner is the one who first goes through all the numbers in this way.

The traditional hopscotch field consists of 10 numbered rectangles arranged in a column, pairs 3-4 and 6-7 are drawn side by side so that you can become two legs, a semicircle with 9-10 is at the exit for turning in the opposite direction. This is perhaps the most famous option, but there are others.

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A variety of classics, not known to everyone, is the “Classics Names”.

The field is drawn. The first player jumps back and forth on one foot, stepping into each rectangle. If he does this without error, he can write his name on any rectangle. If he makes a mistake, it's the other player's turn. The point is that you need to jump over rectangles named after other players, but you can stand on your own (where your name is written) with two feet. The game continues when all the rectangles are occupied, but now, if someone makes a mistake, he leaves the game. The game ends when only one player remains - the winner.

12. I know five ...

The game teaches to perform several tasks at the same time, to concentrate. You need to hit the ball on the ground with the words: "I know five ...". After that, name five names of boys, girls, names of cities, flowers, countries, planets. If a player cannot think of a word, he passes the ball to the next player.

13. You go quieter - you will continue

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Draw start and finish lines. All participants stand at the start, the driver - with his back to them at the finish line. The driver says: “You drive more quietly, you will continue, stop!”, You can at any pace. While he is talking, the participants try to run to him. After the word "stop", everyone freezes and does not move. If you move, you're out. The task of the participants is to run to the driver and touch him until he says “stop”.

14. Kiss-kiss-meow

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Two people come forward and stand with their backs to each other, the rest of the players sit in one line. The one who is facing everyone (leader), points to one of the participants and asks: “Kis?” If the player with his back answers “Shoot!”, The driver continues to choose. When the player says "Meow!", the one on whom the choice fell is waiting for the "verdict" - what task to complete. The driver asks the one who has his back to him: “What color?” The player names a color and turns to face the others to complete the task with the participant they have chosen.

Each color involves the performance of certain actions (which are agreed in advance). For example, white - two people must go to the entrance together and stay there for 5 minutes. What they do there - history is always silent. Green - three questions that can only be answered with "yes". Usually the questions are tricky, like: “Do you love him?” Red - a kiss on the lips, pink - the same thing, but on the cheek, blue - kiss the hand. Yellow - three questions in private. Orange - walk under the arm, preferably past adults. Purple - step on the foot, etc.

In fact, the game is very good, popular in adolescence, when it is important to learn how to build relationships with the opposite sex.

15. I was born a gardener

Players choose the name of a flower and say it out loud. The driver, who is also a “gardener”, says a rhyme: “I was born a gardener, I was seriously angry. I'm tired of all the flowers, except for ... ”And he calls the name of the flower of one of the players. The participant whose flower was named must respond. If someone hesitated and did not react, mixed up the name of the flowers, he must give a fant (any of his things).

At the end of the game, forfeits are played out. The “gardener” turns away, they take out the thing and ask: “What should this player do?” The "gardener" assigns a task: jump on one leg, sing, squat, recite a poem, etc. The player takes his thing only after he completes the "gardener" task.

16. Traffic light

The “traffic light” is selected as a counting light - the driver. Two lines are drawn on the road at a distance of approximately 30 m from one another. The players stand in a row behind one line, and the “traffic light” is in the middle of the road, with their backs to the others. "Traffic Light" names any color and turns to face the others. Children must find on themselves (on clothes, shoes, hats) the named color. If you find it, then, holding on to it with your hand, you can safely cross the road. If there was no such color on yourself, you will have to quickly run across to another one so that the “traffic light” does not touch the “violator”. You can't run out of the way. The one who was caught became a "traffic light" himself.

Another version of this game is "Song traffic light". The difference is that "traffic light" does not name a color, but any letter. Players must remember and sing the lines from the song that begin with the named letter.

17. Pillar, stop!

Perhaps some of the adults will remember this game as "Let's go, let's go", "Camel".

The rules are simple. The players stand in a line, and the leader - with his back to them and slightly ahead. At the signal, everyone disperses. The leader shouts: “Pillar, stop!”, Everyone freezes. The driver calls out to one player, but does not turn around himself, i.e. he does not see how far this player is from him. Then he announces how many steps of a certain type are needed so that he can reach this player.

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The driver turns and tries to get to the named player using the announced combination of steps. You can only move in a straight line. Having made all the steps, he tries to touch the player. If it works out, the driver and the player change roles. If not, then the whole procedure is repeated from the beginning.

18. Rubber bands

Favorite game of girls of all time. Eh, there were times when every girl carried a couple of meters of elastic in her pocket, and it doesn’t matter that it was pulled out of dad’s family underpants).

About 2-2, 5 meters of linen gum were knotted into a ring. Two stretched the elastic, putting it on their legs, the third jumped, performing various combinations. If they were wrong, they changed places. If you did, the level became more difficult and the whole combination was repeated there. And so on up to the most difficult level, which was called "up to the neck" - the elastic was kept on the necks. There was also a level “on the ears”, but few people reached it.)

The combinations of jumps were different: “wide” - when two legs were held in rubber bands; "narrow" - rubber band for those holding only one leg; three, two, one jump.

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Yard games are something that should be inherited. It is not worth depriving our children of the Court, tying them to themselves for the sake of security and isolation from the bad influence of their peers. To avoid this very “bad influence”, you need to teach children to communicate in real life, and not in the chat of their favorite “shooter”. So many good fun games can be remembered by the past generation, so let our children learn about them too! Playful summer to you, our Fidgets!

Dear readers! Tell us in the comments what yard games your children play, what you yourself played as a child. Let's replenish the game piggy bank site so that our children's leisure time is useful, informative and varied. We are waiting for comments, we are happy to share nostalgia for the games of our childhood.

It is equally important for older preschoolers to play single and team games in the fresh air than for younger ones. The games that are offered in this article are aimed at developing endurance, dexterity, thinking, balance in children aged 5-6 years. In addition to all this, thanks to these games, preschoolers learn to communicate with other children and act as a team - after all, all this will be useful to them at school.

Ball games.

Simple tossing the ball up
-Tossing the ball up, but it is necessary to clap your hands
-Tossing the ball up, but you can catch it with only one hand (first with the right, and then with the left)
-Throwing the ball to the ground
- Throwing the ball into the ground, but with one hand (first with the right, then with the left)
-Throwing the ball to the ground and hitting it with your hand
-Throwing the ball into the wall and catching it on the rebound
-Throwing the ball into the wall, but before catching it is necessary to clap your hands
- Throwing the ball over the net. Those standing on the other side of the net try to catch him and throw him back.
-Tossing the ball so that it hits a basket suspended slightly above the child's raised arms.

Don't drop the bag

A bag filled with dry sand is placed on the child's head. With a bag on his head, he walks between spread out sticks (the width of the "corridor" is 40-25 cm) or along a cord lying on the floor (the length of the cord is 2-3 m). You have to go to the end without dropping the bag. The pouch should not be filled too tightly with sand, otherwise it is difficult to keep it on the head. The weight of the bag is 500-600 g. Wicker baskets, papier-mâché jugs and other items can also be worn on the head. This game teaches you to walk straight and not lower your head, which contributes to the development of good posture.

hoop games

The child hits the rim of the hoop and runs after it, trying never to drop it. Or he hits the rim hard and runs after him, trying to run to the conditional place before the hoop reaches there.

Take the checkbox

Opposite the child, at a distance of eight steps, lies a flag (or something else). Under the words of an adult “jump-jump, jump-jump, here it is - your flag”, the child jumps (for each word - a jump). At the last word, you need to have time to jump to the flag and take it.

Group games for the development of preschoolers


Picking up tapes

A rope is stretched between the trees, on which colored ribbons are thrown. The end of the tape should be 10-15 cm above the child's raised arm. Children get under the rope and begin to jump, trying to remove as many ribbons as possible.

Jump on

Draw a line on the ground. 4-5 pebbles or small colored flags are placed perpendicular to it, at a distance of 15-20 cm from one another. Children stand on the line and take turns trying to jump as far as possible. Whoever manages to jump to the last pebble (60-80 cm), he has the right to take it for himself. A new stone is placed in this place. The game is repeated three or four times. Whoever has the most stones at the end of the game is the winner.

Rope games

Two preschoolers circle a long rope "from head to toe" running, others run under the rope at the moment when it is at the top.
Who will have time to slip under the rope?
The same, but they jump over a spinning rope.
Run and jump over a short rope.

Hurry up to catch

Two guys throw the ball to each other. And the third one, who stands between them, is trying to catch a flying ball. If the latter manages to do this, then he goes to the place of the thrower.

Lifesaver

The players choose the driver. A stick is placed next to it. The driver stands with his eyes closed and counts to 15-20. At this time, the rest of the children are hiding. He opens his eyes, taps his wand and says: "The wand came, found no one" - and goes to look for those hiding. When he sees someone, he shouts: “The magic wand has found ...” (gives the name of the one found) - and runs to the wand. The found one also runs towards the wand. If he runs to the wand before the driver and says: “Wand, help me out!”, Then he is considered rescued, but if he is late, he leaves the game. While the driver is looking, everyone can, choosing a convenient moment, run up to the wand and, tapping it, help out those found earlier (“Wand, help everyone out!”).
If the driver could not find anyone, he drives again. If he found everyone and the last one did not manage to rescue his comrades, then the one who was found first leads.

corners

Children stand near trees or in circles (corners), which everyone draws for themselves. One of the players (without a circle) becomes in the middle. He approaches one of those standing in circles and says: "Mouse, mouse, give me your corner." She refuses. Then he goes with the same words to another. At this time, the rest of the children change places, and the driver tries to take someone's place. If he succeeds, the one left without a corner becomes in the middle - and the game is repeated.

Cats and mice

This game is for a large group of children. Seven or more people form a circle, holding hands. In one place it does not close - this is the gate. Two players are outside the circle. One of them is a "cat", the other is a "mouse".
The mouse has the right to run both in the circle and outside it, it can run into the gate and crawl under the arms of the children standing in the circle.
The cat is allowed to run outside the circle and run into it only through the gate. The mouse runs away and the cat catches it. When the cat catches the mouse, the children choose another pair.

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