Nefarian base deck walkthrough. Passage of the Black Mountain (Hearthstone) on the normal level of difficulty

The Hidden Lab is the final wing of Blackrock Mountain and Nefarian's secret hideout. In it, you will once again meet not three, but four opponents at once: the modified Omnitron security system, a mixture of the dragon and the alchemist Maloriak, the victim of an unsuccessful experiment, blind Atrameds and, of course, Nefarian (aka Lord Victor Nefarius), whom we beat -beaten, but never finished off in.

(Secret laboratory)


I must say right away that I am terribly disappointed with the last wing. No, the opponents here are quite interesting and everyone has their own "chips". But how simple are they? Omnitron, Maloriak, Atramede were defeated on the first try, and Nefarian on the second. Not at all such a difficulty I expected from the final bosses. Thank God there is still a heroic mode...

Omnitron system


(Rogue Valeera VS Omnitron System)


Your first opponent will be the Omnitron system, developed by the Dark Iron dwarves. Omnitron, using his Hero Power, places cards (thrones) on the playing field that have different properties and have different costs. It can be:

Charotron- both players take +2 spell damage. Requires 0 mana and is laid out on the first turn.
Toxitron- At the start of each turn, the Omnitron deals 1 damage to all other creatures. Requires 4 mana.
Electron- all spells, both yours and your opponent's, cost 3 mana less. Requires 6 mana.
Magmatron- Every time you play a card, Magmatron deals 2 damage to your hero. Requires 8 mana.

In terms of strategy, it is difficult to advise anything here. Omnitron is a very simple opponent and I didn’t notice any super cool cards from him. As for the thrones - sometimes it makes sense not to destroy some of them right away, since their properties can also benefit you.


(one step away from victory)


For defeating the Omnitron system, you will receive two Volcanic Dragon cards.


(Volcanic Dragon cards revealed)


Maloriak


(Mage Jaina VS Maloriak)


Maloriak has a passive hero power, Alchemist, that changes a creature's attack and health each time it is placed onto the field. Is it good or bad? Normal, especially for a hero like Jaina. After all, most creatures have much less attack health, so such creatures become easy prey for you. Well, when large creatures are used, it doesn’t really matter what and where they change.


(Feugen and Stalaggus don't give a damn about Maloriak's hero power)


For defeating Maloriak, you will receive two Blackwing Destroyer cards.


(Blackwing Destroyer cards revealed)


Atramed


(Hunter Rexxar VS Atramed)


Atramedes is a blind dragon with the Echolocation hero power for one mana. Echolocation equips Atramedus with a weapon called "Dragon's Teeth", which initially has zero attack. But the meaning here is that as soon as you play a card, Atramedus “hears” it (aka a blind dragon, as you remember) and his weapon immediately gets +1 to attack. It would be rather annoying, but at the very beginning of the game, you get three Rolling Gong cards in your hand, which destroy the Atramedus weapon. The main thing here is not to rush to use it immediately after Atramed took out a weapon, so as not to remain completely helpless in the end. Wait until he has enough damage, and then act.


(now Atramed will lose half of his health)


For defeating Atramedus, you will receive two "Dragonid Crusher" cards.


(Dragonid Crusher cards revealed)


Nefarian


(Paladin Uther VS Nefarian)


Nefarian is the final boss of the wing. In addition to health, he has ten points of armor and has a rather primitive hero power "Bone minions", which summons bone creatures with 2/1 parameters to the field for two mana.


(the alignment on the field is quite in our favor)


After you remove Nefarian's armor, he will summon his sister Onyxia in his place with the hero power "Flame of Nefarian" and the weapon "Claw of Onyxia".


(Onyxia just vomits and thrashes)


If you defeat Onyxia, Nefarian will reappear, but before he spawns, he will destroy all your creatures. It took me by surprise and that's why I lost the first time. Then I was already ready for such a turn of events, Nefarian even did me a favor :).

Hearthstone is one of the most popular card games today. computer games, which overshadowed even the legendary Magic: The Gathering. Here you need to form your own card decks, consisting of creatures of various powers, various spells, and so on. You can both fight with friends and people on the Internet, and pass story campaign. One of the most difficult sections is Black Mountain. And this article will discuss full walkthrough"Black Mountain". Hearthstone is an exciting project, and even such an element will give you a lot of pleasant experiences. But only if you can make a competent deck and dispose of it correctly. In total, at this stage, you will have to fight 17 bosses in order to successfully complete the Blackrock Mountain. Hearthstone isn't the easiest game to play, so this guide will come in handy.

Coren

How you build your deck will determine how you complete Blackrock Mountain. Hearthstone is a game that makes you think, and the very first boss will let you know that. It works quite interestingly - at the beginning of each turn, Koren draws two random creatures from his deck, and one from yours, thus creating an advantage for himself. Your chance is to create a deck exclusively from the strongest creatures, as well as dilute them with spells that will help you cope with the superior forces of the opponent.

Judge Grimstone

If the first boss can be dealt with quite easily with the correct formation of the deck, then already on the second one, the passage of the Black Mountain may stall. Hearthstone does not spare its players, so the Grimstone at the start has four mana crystals at once, and also before each turn it has a guard with a minimum attack and defense, which diverts damage to itself. Here you will have to rely more on magic, as well as on luck, without which it will not be easy.

Emperor Thaurissan

What's next for you to prepare the passage of the "Black Mountain"? A Hearthstone deck should always be chosen individually for each boss - for example, the third boss is one of the strongest in the campaign, since his wife is next to him with a health unit. As soon as she dies, the boss becomes much stronger and is able to kill you with one hit. Therefore, the key card here is one that can swap the damage and protection stats for the wife.

Garr

Walkthrough of Blackrock Mountain: Hearthstone on ordinary level difficulty is already difficult, at higher levels everything will turn into a real nightmare, so until you have collected very strong cards and learned how to use them, go to new level complexity is not recommended. You can't even defeat Garr, because on normal difficulty he has 45 health and starts with seven creatures at once, which, when they die, deal three damage to everyone for each dead creature of this type.

Geddon

How does the passage of Black Mountain: Hearthstone develop further? Heroic mode pits you against the Dark Baron, who not only has incredible survivability and armor, but also deals ten damage to you every turn when you're not spending all your mana but trying to save it up. Therefore, you will have to use less powerful cards that could be spent in one turn, that is, to crush with quantity, not quality - and the Warlock hero will help you the most in this.

Executus

It is possible to complete Blackrock Hearthstone with basic decks, but it seems very difficult - as mentioned above, you are better off compiling the decks yourself. And at the same time, understand the features of the enemy deck - for example, Executus summons a fiery giant to the table when health drops below 20 units, so you will need to kill him immediately, avoiding a situation in which the boss will receive a lot of damage, but will not die.

omokk

As you already understood, the passage of "Black Mountain: Hearthstone" on heroic mode- this is not the easiest task. And every time you face more and more difficult bosses. For example, Omokk at the beginning of each of his turns destroys a random player creature from the table. You can deal with this by summoning a large number of small creatures - and, of course, with magical support, because otherwise there will not be enough small creatures to defeat the boss.

Drakissat

Drakissath is the next general you'll encounter in Blackrock Mountain: Hearthstone. Heroic". The base difficulty level will make it easier to pass, but in any case, this boss will be quite difficult for everyone. The complexity of the boss lies in the fact that all creatures are equal in price to one unit of mana - even the most powerful of them. But at the same time, you can only play one card from your hand per turn, which significantly limits your options.

rend

As for this boss, you may have problems with him due to the fact that he can use different skills every turn - they are all focused on summoning, and not all the creatures he summons are strong. But what about the dragon that Rend can summon every four turns - he has 8 attack and 8 defense, so he is quite strong. You need abilities that will help you deal well with a large number of enemy creatures.

Razordeath

This boss is dangerous because eggs with defense 3 appear on the field, which after a while hatch into rather strong dragons. You can deal with them by building a fairly fast deck, that is, it should include cards that you can instantly play, and not accumulate mana on them every time. So you can get rid of the eggs before they turn into full-fledged dragons, thereby depriving the boss of his main weapon.

Valestrasz

In no case should the confrontation with this boss be delayed, because every turn he receives a bonus unit of mana, which, under the current conditions, will give him an impressive advantage in a dozen turns. What are the circumstances? The fact is that in a battle with him you will receive three cards for each turn instead of one - but the same will be received by the boss. So you need to be able to remove cards from your opponent's hand, as well as play a large number of your cards in one turn.

Chromaggus

This boss has a very unpleasant habit - he constantly throws cards that are negative for you and positive for him from his own deck into your hands. Therefore, your task is to quickly seize control of the field, as well as use those creatures that can also benefit from negative spells, for example,

Victor Nefariy

The strength of this boss lies in the fact that he is full of a wide variety of powerful creatures, which he will throw at you from the very beginning, because by the second turn he will have access to as many as ten units of mana. So again, you need to rely on destroying cards from your opponent's hand, and also on the fact that you can stretch long enough until you have a decent amount of mana to summon powerful creatures.

Omnitron

This defense system summons rather unusual robots, each of which has its own properties. Three of the four robots are not very pleasant, and they just need to be experienced somehow, but here is one of them - this is your salvation. After all, it makes the cost of all spells lower by three units of mana. Thus, you need to rely on spells, the most important of which should be freezing - you just need it to come to you before the sixth turn.

Maloriak

Many gamers believe that this boss is the most difficult in the entire campaign, and there are reasons for this. Firstly, he can quite often summon very good fighters with three units of attack and defense. Secondly, he can increase both his attack and defense by two units, and he can do this not only for these bonus minions, but also for all his creatures in principle. And thirdly, he can change the defense and attack of any creature, so you have to try very hard to get rid of him. Therefore, focus on those cards that can remove creatures from the table from the enemy and quickly restore the supply of cards in your hand.

Antramed

This boss is also quite difficult, but his difficulty is one-dimensional - he has special weapon, which acts as a half-hero half-minion. And every card you play gives that creature an extra attack point. In general, you will have to fight with all your might against this weapon, gradually undermining it and sacrificing your weak creatures, so that after the destruction of the bonus it is much easier to deal with the boss himself.

Nefarian

Well, the last boss, which ends the passage of "Black Mountain: Hearthstone" - Nefarian. This boss is very cunning - as soon as you destroy all of his armor, he will summon another heroine instead, who will have a good supply of health and cause serious damage, while increasing during each turn. Dealing with this will not be easy, so it's best not to lead to such a challenge. Just save up cards, think over effective combinations, and when the opportunity arises, use them in such a way as to immediately remove both armor and health (for this you can undermine armor in advance).

Consists of 17 bosses, each of which proves to be a very dangerous opponent in heroic mode. Gmbox is in a hurry to help: we will tell you which decks will help to cope with them. Please note that due to the notorious "random" even with the most expensive legendary cards each boss can take a lot of attempts; the approximate time of passage of one wing will be from one to two hours. Go!

Wing One - Blackrock Depths

"Gloomy glutton"

In heroic mode Coren Hudovar At the beginning of each of his turns, he takes out and puts on the table three random creatures (two from his deck, one from yours). Tactics against him are simple: you need to build a deck so that it contains only the most powerful minions from your collection, and without class abilities " battle cry” (they do not work when laying a card directly from the deck). Also, do not forget about cheap spells that will help you cope with the overpowering forces of the opponent - for example, the druidic " Proximity to nature". After that, all you need is a little luck. And if Koren draws two " Power tank”, it will be easier to start the battle again.

Dark Iron Arena

In heroic mode Judge Grimstone owns more strong cards, starts the match with four mana crystals and every turn calls for free to help him " Dark Iron Spectator» is a 1/1 creature with « provocation". He can be defeated relatively easily by a mage who specializes in surviving and freezing enemy minions. One of the most important cards will be " mental technician”, which will help you drag a couple of powerful enemy creatures to your side (if you're lucky). It must be said that the luck factor plays a more important role here than in the first fight, and you will definitely have to play against the Grimstone more than once or twice.

On the left is the optimal deck for winning the Dark Iron Arena, on the right is a deck made up almost entirely of basic cards (“Mental Tech”, alas, is extremely necessary - you have to spend 200 units of dust to create it). In both cases, a magician is used - a very strong class, which in this battle shows all its power.

(click on dotted line)

Emperor Thaurissan

Expectedly the most difficult and "random" boss of the first three. On Heroic Difficulty, Thaurissan's Wife Moira Bronzebeard has the characteristics of 3/1 and can die from any spit in his direction; while the emperor himself uses cards like " abominations», « The bite of death" and " Unstable Ghoul". It will not work to hide from enemy attacks with “provocation” cards - then Moira will attack them, and after her death, the emperor will kill you with his hero ability (30 damage for two mana (!), available only if Thaurissan's wife died). You have to be smart! The most important card in this fight will be " Mad Alchemist”, with which Moira’s stats need to be swapped already on the second turn - keeping her alive with 1/3 stats will be at least somehow possible. If Mad Alchemist doesn't come into your hand on turn one or two, it's best to start over. Naturally, to heal Moira, you will have to use a priest in this battle - it is much more difficult to defeat Thaurissan with other classes. You will also need a lot of cards to heal yourself, destroy enemy creatures and - of course! - two "Muteness", to "Abominations" and "Unstable Ghouls" did not cause damage to all creatures on the field upon death.

On the left is the optimal deck for defeating Thaurissan, on the right is a deck made up almost entirely of basic cards (you simply can’t do without two copies of the Mad Alchemist). Note that the first case uses a combo of " inner fire" and " divine spirit”- with a successful combination of circumstances, it is it that will help you win quickly and beautifully.

(click on dotted line)

Second wing - "Molten Core"

Garr

In heroic mode Garr has 45 health and starts the battle with seven 0/5 minions" firestone”, but when they die, they immediately deal three damage for each similar minion that died during the current turn. Yes, this means that if they all explode at once, then your hero will receive 147 damage - only Jaina's secret called " ice block". But it makes no sense to play a magician here - it is much easier to pacify the elemental with a priest. This will especially help circle of healing», « Silence», « Light of the Naaru», « Northshire Cleric" and " mass dispersion» (!). The best start is on the first turn you put Cleric on the table, and on the second turn you play Circle of Healing and get a full hand of cards, which will make the rest of the battle a matter of technique.

On the left is the optimal deck for defeating Garr, on the right is a deck composed almost entirely of free cards.

(click on dotted line)

Baron Geddon

Desperately difficult and incredibly "random" boss - much more difficult than any other in the first two wings " Black Mountain". In heroic mode Geddon has 50 health and 50 armor, and every time you fail to spend all your mana on your turn, it will deal 10 damage to your hero with the ability " Mana Ignite". Also adds to the complexity of an already bullying boss." living bomb”- if you can’t get rid of this debuff on your minion (you can kill him somehow, you can impose silence) before the boss’s next turn, then it will explode and deal the same 10 damage to all your creatures and the hero.

In general, it will be difficult. Most likely, you will spend at least an hour on Geddon, and each move will be torture. You will have to carefully weigh your chances (will you be able to spend all your mana if..?) and take inefficient steps (for example, kill your own minions with your cards - just so as not to die by pressing the "End Turn" button).

You need to play as a warlock - only he can draw enough cards from his deck in a battle to at least somehow cope with Mana Incinerate. To be more precise, you will have to play a warlock with a deck filled with demons, since they all complement each other very well, and their cost varies from 1 to 9 mana. And yes, it is very necessary " Alexstrasza”(it’s good that it’s generally allowed to use it here) - a one-time decrease in Geddon’s health from 50 to 15 points will help a lot.

On the left is the optimal deck for defeating Geddon, on the right is a deck made entirely of free cards.

(click on dotted line)

Majordomo Executus / Ragnaros the Firelord

Surprisingly easy boss if you know what you're doing and have a little bit of luck. The battle consists of two phases: the first must be won Majordoma Executus(30 health, 15 armor, for 2 mana can summon unremarkable creatures with 3/3 characteristics), and in the second - after the death of Executus - Ragnaros(30 health, 30 armor, for 2 mana twice (!) deals 8 damage to a random enemy character).

The main snag of the boss is that he is in huge number uses the cards fire giant”- there are at least six of them in his deck. All you have to do is play knowing that Executus and Ragnaros can't go below 20 health so they don't flood the table with these giants.

A paladin is perfect for this boss - this class easily fills its half playing field small but numerous creatures, and is capable of dealing unexpectedly large amounts of damage in one turn. The main cards are here - " Call to battle», « Seal of kings», « Blessing of Strength», « Emperor Thaurissan», « Kel'Thuzad and, of course, Tirion Fordring».

On the left is the optimal deck for defeating Executus and Ragnaros, on the right is a deck made entirely of free cards.

(click on dotted line)

Third Wing - Blackrock Spire

Chief Omokk

The first boss of the third wing of Blackrock Mountain was pretty easy. On Heroic Difficulty, his ability destroys a random enemy minion and is cast automatically at the start of each turn. Counteracting such a simple mechanic is simple - use a lot of small creatures, the loss of which will not be a tragedy. Best class to defeat this boss - a paladin, who is greatly helped by the cards " Call to battle" (summons three minions with 1/1 stats to your side of the field at once) and " Divine Grace”(It will help not to be left without cards in your hand, because you will have to play them all at once). You can almost ignore the creatures of Omokka, attack the boss himself from the very first moves.

On the left is the optimal deck for defeating Omokk. On the right is a deck made up almost entirely of free cards (three cards are taken from the Curse of Naxxramas, and you should already have them - there is no point in buying Blackrock Mountain first).

(click on dotted line)

General Drakissath

Another furiously difficult boss, to defeat which you will have to replay the battle more than once and hope that the right cards will come into your hand. His passive ability Gaze” makes the cost of all creatures and spells equal to 1 mana, but at the same time limits you to one card played per turn. In normal mode Drakissat plays by the rules and is also limited to one card, but in heroic mode he gets 2 mana at his disposal. Moreover, his deck consists almost entirely of powerful spells to kill your creatures and legendary minions. In general, you will have to compose your deck so that each card in it is as weighty as possible and, in theory, capable of taking two or even three enemy cards with it into a card grave. We recommend using the paladin again - his " Tirion Fordring" and " Zubtsevik are very good in this fight. The best start to the fight will be " Alexstrasza» - so Drakissat will immediately drop from 50 health units to 15 health units. Following her would be nice to play " Sylvanas Windrunner" or " Kel'Thuzada».

On the left is the optimal deck for defeating Drakissath. On the right is a deck made up entirely of free cards.

(click on dotted line)

Rend Blackhand

Slightly less difficult than Drakissath, but still quite a formidable wing final boss. Blackhand's ability changes after each use, and on Heroic Difficulty can summon a) three 2/2 Whelplings; b) two 2/2 orcs with the ability " Defender»; c) one 5/4 drakonid; d) 8/8 dragon. This allows Blackhand to seize control of the field from the very first moves, and you will have to defend by all means until the very end of the battle. Here is a good hunter - his " explosive trap" in combination with " To the mad scientist" will significantly thin out the ranks of enemy creatures, and powerful " Command "Get!"" and " Pull the dogs» will allow you to have time to kill Blackhand before he kills you. Replaying the battle, however, will still take quite a long time.

On the left is the optimal deck to defeat Blackhand. On the right is a deck made up entirely of free cards.

(click on dotted line)

Fourth Wing - "Blackwing Lair"

Razordeath

The first boss of the penultimate wing Black Mountain” turned out to be a weakling even in heroic mode. Yes, here he starts the fight with " Corrupted Egg» 0/3 in their own half of the field, and a dragon hatches from such an egg with the characteristics of 7/7. But almost any fast deck can calmly take over the field and deal with these eggs every turn. In general, use a regular warlock with his inexpensive " zoo' and there shouldn't be any problems.

On the left is the optimal deck for defeating Razordeath. On the right is a deck made up entirely of free cards.

(click on dotted line)

Valestrasz

Valestrasz in Heroic Difficulty, each turn causes both heroes to draw three cards from the deck and gains an additional mana crystal. It is easy to calculate that without healing and additional tricks, by the tenth turn you will be dead by default. You have to cheat and use a special variant of the so-called mill-druid, which specializes in burning opponent's cards and quickly drawing a bunch of cards from your hand. Very helpful" closeness to nature», « exuberant growth" and " gift of nature", and you must make the final jerk with the help of a double " wild roar”and numerous small minions, which were prepared in advance. Keep in mind that the fight is not easy, and you will have to replay it several times, at least due to bad luck with the initial hand.

On the left is the optimal deck for defeating Valestrasz. On the right is a deck made up entirely of free cards.

(click on dotted line)

Chromaggus

In heroic mode, malicious cards Chromaggus, which he stuffs into your hand every turn, cost 3 mana and have a stronger effect - for example, they heal him for 6 health points every turn. But dealing with him is quite simple if you use the druid deck presented below. With luck, Chromaggus will run out of cards very quickly, and the spells that he filled your hand with will not help him in any way, but your creatures (for example, "Twilight Dragon") will only benefit from them. The combination of Kel'Thuzad and Sylvanas Windrunner is very beneficial in this battle - with their help, you can easily establish control over the field, and a reliable path to victory will be paved.

On the left is the optimal deck to defeat Chromaggus. On the right is a deck made up almost entirely of free cards.

(click on dotted line)

Lord Victor Nefari

An intimidatingly difficult boss at first glance. In heroic mode Nefarian gets 30 health and 50 armor, and already from the second turn has 10 mana and just throws you with powerful creatures. Besides, Ragnaros will help you in this fight only once, on the third turn, adding one of his free cards to your hand, after which Nefarian caustically notes that in the heroic mode "this will not work." In general, you can’t rely on Ragnaros here, you’ll have to dodge yourself. Dodge with some luck can be quite easy if you use another variant (only much slower) of the mill druid. Your task in this battle is to make sure that best cards Nefarian were incinerated, leaving only useless class spells in his hand like " bite". Until the middle of the game, you must survive with the help of " insight», « Heralds of rock" and " mental technique", and then use heavy artillery in the form of" Volcanic Treant», « Malorna" and " Chromaggus».

On the left is the optimal deck for defeating Nefari. On the right is a deck made up almost entirely of free cards.

(click on dotted line)

Fifth Wing - "Secret Lab"

Protective system "Omnitron"

In Heroic, Omnitron has 30 health and 15 armor, and his Hero Power summons robots much faster on turns one, two, four, and six. The first robot gives you and your opponent 2 spell power, the second at the start of each turn." Omnitron” deals 1 damage to all creatures, the third makes all spells cheaper by 3 mana, and the second deals 2 damage per card played. We are interested in the third robot - " Electron". The best deck in this fight is the mage deck, which freezes opponents and survives exactly until the moment when it puts “ Archmage Antonidas" With " sorcerer's apprentice” and in one move throws the boss with free “ fireballs ". A little luck will come in handy, but victory should come on the first or second attempt.

On the left is the optimal deck for defeating the Omnitron, on the right is a deck made entirely of free cards.

(click on dotted line)

Maloriak

The most difficult wing boss. Maloriak can summon three Aberrations with 3/3 stats on the first turn (in Heroic mode, he not only swaps the health and attack indicators of all creatures, but also improves his minions by +2/+2) and the ability " dash". If he did this, it would be easier to give up and start again - it will be insanely difficult to continue the fight with 21 health units already on the second turn. An excellent deck against Maloriak would be a rogue deck - his " Backstab», « stun" and " gutting" will allow you to somehow remove enemy creatures from the table, and " Sprint will save you when you inevitably run out of cards. The main "work" will be done " fire giants" in combination with " Intercessor of sin "dorai". In addition, Maloriak has secrets that will play great against " Mystics of Kezan". It can take a lot of attempts to kill this boss, but do not despair - it will be easier further.

On the left is the optimal deck for defeating Maloriak, on the right is a deck made up almost entirely of free cards.

(click on dotted line)

Atramed

The difficulty of this boss lies in the fact that it is impossible to get Acid Ooze from the deck at the right time - you have to rely on luck. In heroic mode, you are not given any special cards for destroying weapons Atrameda, which gains +1 Attack Rating after each card you play, so you have to play very carefully. It is best to try to deal with him with a priest deck based on synergy " Power Words: Shield», « divine spirit», « Chosen Velen" and " inner fire". Don't rush to play all the cards in a row, get ready for the turning point of the fight when you play all of the above and immediately after that destroy the weapon of Atramedus. Until then, defend yourself with powerful creatures with the ability " Provocation» — « Lords of Death», « Shield-bearer Sen "jin" and " Slime Belcher».

On the left is the optimal deck for defeating Atramedus, on the right is a deck made up almost entirely of free cards.

(click on dotted line)

Nefarian

In heroic mode Nefarian gains 30 health and 30 armor, and when the player copes with his armor, summons instead of himself Onyxia with 30 health and starts to deal progressively more damage each turn. We don’t want to deal with Onyxia and her clawed paws, so we use the priest deck with the same synergy as in the case of Atramed. The best option development of events - you somehow survive until turn 8 with a couple of creatures on the table (one of them simply has to be, and then lay out " Kel'Thuzada”, after which you wait for the combo cards to come into your hand. It may take a long time to wait, but in the end Nefarian will die from just one hit, and along with this, you can celebrate victory over all the heroic bosses" Black Mountain and admire the new back for your cards. Congratulations!

On the left is the optimal deck for defeating Nefarian, on the right is a deck made up almost entirely of free cards.

(click on dotted line)


Nefarian is the final boss of Blackwing Descent. Deathwing's resurrected son Nefarian and his sister Onyxia are ready to show the raid their true strength. Fighting this boss tests most of your raiding skills - healing, countering spells, dealing good damage, kiting, dodging fire, and a bunch of other things. In a word, a great reincarnation of a great encounter.

First phase

Onyxia's abilities

Electrical Strike - A powerful bolt of lightning that strikes the ground inflicting 128700 - 131300 Arcane damage. Nature damage to all enemies.
Spark Blast - Inflicts 23400 - 24600 Arcane damage. nature damage to enemies from Onyxia.
Dark fire breath
Cleave
Tail Slash - A sweeping tail slash that hits all enemies behind the dragon. Deals 43750 - 56250 Shadow damage. damage and stun for 2 sec.
Deathwing's Children - While nearby, Nefarian and Onyxia attack 100% faster.

Nefarian's abilities

hail of bones
Cleave - Inflicts 110% of normal melee damage to an enemy and their nearest ally.
Darkfire Breath - Inflicts 35000 Shadowflame damage to all enemies in a cone in front of the caster. Resurrects reanimated bone warriors in the area.
Tail Slash - A sweeping tail slash that hits all enemies behind the dragon. Deals 43750 - 56250 Shadow damage. damage and stun for 2 sec.

Animated Bone Warriors

Second phase

Nefarian

Chromatic prototype

Firestar Flare - Inflicts 34800 - 45200 damage to enemies. fire damage to all enemies.

Third phase

Hail of Bones - Inflicts 23987 - 26512 Shadow damage to enemies. Shadow damage to nearby enemies.
Cleave - Inflicts 110% of normal melee damage to an enemy and their nearest ally.
Darkfire Breath - Inflicts 35000 Shadowflame damage to all enemies in a cone in front of the caster. Resurrects reanimated bone warriors in the area.
Shadow Flame Burst — A raging conflagration engulfs the nearby area, quickly spreading around.
Shadow Flame Inflicts 35000 Shadow damage. Shadow fire damage to all enemies within 0 yards.

basic information

Description of the battle

The encounter begins with Nefarian, in his human form, bringing Onyxia back to life. After that, he takes the form of a dragon and takes off, and after 30 seconds descends to take part in the battle. Although Nefarian is available to attack in the first phase, attempts to attack him will cause him to start destroying the raid with Electric Strikes. And if you do not beat Onyxia, then she will also accumulate electric charges (energy scale) - and if she accumulates the maximum, she will kill the raid. Both dragons must be separated from 60 meters or more, otherwise they will buff each other, gaining a 100% speed bonus. The first phase ends when Onyxia dies. As you might guess, you need to kill Onyxia first, and Nefarian just tank on the sidelines. Bone Warriors, which Nefarian summons several times per phase, just need to kite (don't tank - if the adds hit in melee, they get stronger) - they have a lot of health, but they themselves die over time.

When all Chromatic Archetypes have been killed or 3 minutes have passed, the lava flows out and Nefarian lands for the last time, marking the start of the third phase. Animated bone warriors appear under the influence of Dark fire. They need to be kited. And at this moment, the race to the bottom begins, and the raid needs to finish off the boss as quickly as possible. In addition to his primary abilities, Nefarian now uses Shadow Flame Burst, a fiery circle on the ground that appears as a burning dot and expands over time into a large ring before disappearing. This fire is not difficult to avoid, but as Nefarian throws it to the ground more and more often over time, it becomes more and more difficult to manage. That is why you need to take off as much HP as possible in the previous phase.

It is best to tank the boss in this phase on the outer circle of the "room", so that it is more convenient to react to flashes of flame and kite adds.

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Nefarian and Onyxia- This is the fourth and final boss of the Secret Laboratory, the fifth and final quarter. In this guide, we will tell you about cheap decks that can be used to defeat this boss in normal and heroic modes.

Tactics and decks for Nefarian and Onyxia

The fight with Nefarian consists of three phases. In the first of them, you will have to fight Nefarian himself. The phase lasts until the boss's armor is destroyed. After that, Nefarian will be replaced by Onyxia, who will pour fire on the field every turn.

The fight with Onyxia is the second phase, which ends after the death of the dragon. During the second phase, Onyxia is holding a weapon that must be quickly destroyed. In the third phase, Nefarian returns to the battle and destroys all enemy creatures. You need to prepare for this moment by accumulating enough cards to continue the fight. If possible, use Kel "Thuzad, capable of reviving all dead creatures.

We present to your attention several decks with which you can defeat Nefarian and Onyxia:

Basic Mage Deck (Normal Video)


This is the standard base deck mage with minor changes. First of all, it adds Elven Archers and Ironforge Riflemen, which can be used to control the small creatures of Nefarian summoned by the hero power. In addition, there are Acid Slugs in the deck, intended for the second phase.

The key points of the fight are the moments at which Nefarian transforms into Onyxia and back. At the end of the first phase, when Nefarian's armor falls off, he calls on Onyxia to help. Onyxia starts the fight with a powerful weapon in her hands, so it is not worth putting Nefarian into the second phase if you do not have Acid Ooze in your hand.

During the phase with Onyxia, it is very important not to overload the board and just kill it with the minimum amount creatures, because at the beginning of the third phase, all creatures will die, and you will be forced to start all over again. If you have several powerful creatures in your hand by this point, you can quickly regain control and continue the fight.

Best Option: Cheap Priest Deck (Heroic Video)


The main goal with this deck is to deal more than 30 damage to the boss. damage in one turn and thereby bypass the second and third phases. To do this, you will need to deploy the Lord of Death and strengthen it with the help of Dark Cultists, Temple Fighters, Word of Power: Shield, Velen's Chosen, Divine Spirit and, finally, Inner Fire.

In addition to these cards, the deck provides tools to combat Nefarian's hero power. Smite and Ring of Light make it very effective to deal with 4/2 creatures, and Mental Techniques do not allow the boss to take control.

Despite the fact that the fight can be won without Kel'Thuzad, if you put this creature in the presence of the Lord of Death, then you are guaranteed to win, because. artificial intelligence the boss can't bypass it. If Kel "Thuzad is hidden behind a provocateur, the boss stops attacking at all, even if his creatures are able to clear the entire board. If you manage to recreate such a situation, you can wait required cards as much as needed. After that, all you have to do is buff the Lord of Death and deal more than 30 damage to Nefarian. damage in one turn.

While waiting for the cards, you should knock down all but 1 of the boss's armor so as not to move him to the next phase.

Legendary Paladin Deck (Heroic)

The fight with Nefarian consists of three phases. It is extremely important to know about their features and make effective decisions. At the beginning of the third phase, when Onyxia turns back into Nefarian, all your creatures will be destroyed. At this point, Kel "Thuzad comes into play. During the first and second phases, you should expose as many creatures as possible, and after clearing, expose Kel" Thuzad and allow him to resurrect the dead.

In addition, Harrison Jones is used in the deck, despite the fact that the boss can be defeated without him. Try to time Nefarian's transformation into Onyxia so that her weapon is destroyed when she spawns and draws a total of 6 cards.

The rest of the fight is not particularly difficult. Use the combo Equality + Sanctify to clear the board and steal boss creatures with the help of Mental Techniques.

Suggest your decks for passing Nefarian and Onyxia and We will add them to this guide.

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