Map - with roads. High-quality map of the world of Skyrim and Solstheim


Click on the image to enlarge it. In the open window, follow the link (in the address bar) if you need to enlarge the map even more.

friendship with animals
[ 1 ] -"Raan" Angarwund. A quest given by the Dren Madrasi.
[ 2 ] -"Mir" Move of the Ancients. Dragon lair.
[ 3 ] - "Tah" Ysgramor's tomb. Assignment Companions "Last duty".

Aura whisper
[ 4 ] -"laas" Peak North Wind. Dragon lair.
[ 5 ] - "yah" Valtum. Dragon Priest's Lair. The task "Evil slumbers".
[ 6 ] - "nir" Volundrud. Dark Brotherhood quest "Last Duty". Task "Silence of Tongues".

juggernaut
[ 7 ] - Fus Wind Peak. The task of the main plot "Wind Peak". Side quest "Golden Claw".
[ 8 ] - "Ro", "Dah" High Hrothgar. Setting the main plot "The Way of the Voice". During the passage of the task, two Words will be learned at once.

incorporeality
[ 9 ] -Feim Mound Iron.
[ 10 ] -"Zii" Stronghold of the Lost Valley.
[ 11 ] -"Gron" Ustengr. Quest of the main plot "Horn of Jurgen".

thunder call
[ 13 ] -"string" Forelhost. Dragon Priest's Lair.
[ 14 ] - "bah" Ruins of the High Gate. Dragon Priest's Lair.
"Qo"- Skuldafn. Dragon Priest's Lair. Quest for the main story "House of the World Eater".

dragon slayer
"Joor", "Zah", "Frul"- All three words are learned during the main story quest "The Curse of Alduin".

Time slowdown
[ 15 ] - "Tid" Witch's Nest. Dark Brotherhood Generated Quest "Weak Luck".
[ 16 ] - "kio" Korvanjund. Civil War quest "Jagged Crown".
[ 17 ] - "ui" Labyrinthian. Dragon Priest's Lair. College of Winterhold Quest "The Staff of Magnus"

Call of Valor
Hun, Kaal, Zoor- All three words are learned at the end of the main story.

The call of the dragon
"Od", "Ah", "Viing"- All three words are learned during the main story quest "Fallen".

fright
[ 18 ] -Faas Old rock. The task of the Daedra princes "Shards of former glory."
[ 19 ] -"ru" Labyrinthian. In the labyrinth of Shalidor.
[ 20 ] -"maar" Height Bitten Tongue. Dragon lair.

ice form
[ 21 ] -"Iiz" Crypto Frostmir. Quest "Pale Lady".
[ 22 ] - "Slen" Mount Antor. Dragon lair.
[ 23 ] - "Nus" Saartal. Assignment of the College of Winterhold "In the Depths of Saarthal". Side quest "Forbidden Legend".

Harmony Keane
[ 24 ] -"kaam" Ragnvald. Dragon Priest's Lair.
[ 25 ] -"drem" Abode Rannveig.
[ 26 ] -"ov" Mound Funeral Fire. Quest "Wilhelm's Cry".

frosty breath
[ 27 ] -"fo" Skeletal comb. Dragon lair.
[ 28 ] -Krah Folguntur. Side quest "Forbidden Legend".
[ 29 ] - "Diin" Sky-Born Altar. Dragon lair.

fire breath
[ 30 ] - "yol" Ancient cairn. Assignment Companions "Test of Valor".
[ 31 ] -"Toor" Divided Gorge.
[ 32 ] - "shul" Throat of the World. The task of the main plot of the "Throat of the World".

Disarmament
[ 33 ] -"Zun" Peak of the Ancients. Dragon lair.
[ 34 ] - "haal" Silver lair.
[ 35 ] - "Viik" Snow Veil - Sanctuary. Thieves Guild quest "Speak with Silence".

death sentence
[ 36 ] - "Krii" Autumn watchtower. Dragon lair.
[ 37 ] - "lun" Dark Brotherhood Sanctuary.
[ 38 ] - "Aus" Forgotten cave. Side quest "White Flask".

Rapid dash
[ 39 ] -"Nah" Rest. The task of the College of Bards "Set it on fire!".
[ 40 ] - "Wuld" High Hrothgar. Setting the main plot "The Way of the Voice".
[ 41 ] -"Kest" Volskigge. Dragon Priest's Lair.

Elemental Fury
[ 42 ] -"su" Dragon's Tooth Crater. Dragon lair.
[ 43 ] - "Grah" Kilkreath - Ruins. Daedric Princes Quest "Dawn of the Dawn".
[ 44 ] - "Dun" Bastion Screamingwind.

The bright style is new in v9.0, has an updated look of the world map and many, more detailed textures. It includes most of the roads (artistically selected by IcePenguin) and a detailed map of Solstheim. You can choose between stone roads (which makes some cobblestone roads on the map) and flat roads. Mod v9.0 includes an ESP file. IcePenguin added this in order to tweak the look of the world map weather to improve the overall look.

The classic version is used in A Quality World Map 8.4 (April 2015) and includes a detailed map of Solstheim. You can choose between: all roads or main roads. Please use 8.4 Installer for all options included in it.

paper map

For the first time, a flat, high quality paper world map is available for Skyrim. Instead of being a simple copy of an existing paper texture map, it has been painstakingly recreated using WorldSpace reference screenshots from the texture map, as well as custom art additions. The result is that any adventurer would be proud of what is hidden in their packaging.

There is no paper map for Solstheim.

Paper 9.0 includes an ESP file. IcePenguin added this in order to tweak the look of the world map weather to improve the overall look. It also includes the necessary changes in order to enforce certain camera restrictions in order for the mod to display properly.
There is a chance that another mod might overwrite this mod, make sure it's the last mod to load.

Map with clear skies

This add-on removes all clouds from the center of the map, presenting a crystal clear view of the world below. The clouds at the edges of the map are still present.

This file can also be used alone (without a complete world map) to remove clouds from a standard map.

This add-on is an improvement over 8.4 "Clear" which can erroneously remove clouds from the game world. It is recommended to use standalone "CLEAR MAP SKY 9.0" together with 8.4 Classic.

Compatibility

Compatible with No Fog on World Map . The Quality World Map plugin also removes fog from the map.

Paper Map: DO NOT use the world map quality add-on with Clear Map Skies, or any other mod that modifies the clouds on the map. This is incompatible.

Compatibility with other map marker mods.

Installation and removal

The mod can be safely installed and removed from the game.

Paper Map: After uninstalling, make sure you exit the game to fully restore your world map settings.

A note about map markers and paper maps

There is an unresolved issue where the paper map is displayed in 2D and markers in 3D. So, the markers start to "float". This is manifested in areas with different heights. This is because marker positions on the map are determined by their 3D positions in the game world. This will be fixed in the next releases.

Enjoy.

Installation

Extract the map file you downloaded. Open the extracted folder and copy the Data folder. Then find the Skyrim folder on your computer, and paste the Data folder there. The file path should look like this:

..\Steam\SteamApps\Common\Skyrim\Data\

Agree to replace files and merge folders. This will merge the two given folders together and place the mod with the correct path to your Skyrim files. This is what the full path to the file should look like:

..\STEAM\SteamApps\common\skyrim\Data\textures\terrain\Tamriel\ (this is where the .dds files are)

There are so many locations in this game that it is quite difficult to visit each one. Their total number exceeds 450, however, without all sorts of tricks and tricks, it is usually possible to open about 330-350. In order to go really everywhere, you have to use special codes.

But the map is incomplete!

Why is it so difficult to calculate? The fact is that not all locations are marked. Their list includes numerous altars, all kinds of ruins, so-called "failed experiments", animal dens (polar bears, for example), hunting camps, prisons (abandoned and guarded), caves, sanctuaries, graves, temples (usually not operating ), even mushroom circles, boats, and fallen trees.

Of course, this does not mean that all camps and castles turned into ruins by time are not on the map. Just small locations are usually not marked. On the one hand, the map was simplified, but on the other hand, one can never say with certainty that he has visited absolutely every nook and cranny of the virtual world.

But the Skyrim map with all the locations exists. Only here in the original version of the game it is not. The problem will be solved by a code that is very easy to install. However, you need to remember: after activating it, the old card can no longer be returned.


What are the locations?

Locations in Skyrim can be divided into several types. The most important are cities. They have the ability to use the mini-map, which shows buildings and other objects in more detail. You can move between cities not only on foot, but also by hiring a cab.

There are nine capitals:

 Solitude - the Center of Haafingar, the capital of Skyrim;
 Whiterun - the capital of the domain of the same name;
 Windhelm - the capital of the Stormcloaks, located in the center of Eastmarch;
 Winterhold - a large city, named the same as the possession in the center of which it is located;
 Dawnstar - the capital of the White Coast;
 Markarth - Center of the Limit;
 Morphal - the capital of the swampy possession of Hjaalmarch;
 Riften - the central city of the Rift;
 Falkreath is the capital of the eponymous domain.

In addition to cities, the Skyrim map with all locations includes villages (Dragon Bridge, Keen Grove, Shor Stone and others), a huge number of caves with a wide variety of names - from the Draft Pit and the Nightingale Hall to the Liar's Refuge.

There are also settlements, in fact, representing the taverns "Night Gate" and "Old Hroldan". In the boundless world of Skyrim, you can visit the Mind of a Madman clearing, the Dragon's lair (there are at least ten of them), the Dwemer Ruins and the Camps of the Giants. A large number of locations fall on the mines, the ruins of the Nords and military forts. Wandering around the map, the player will sooner or later encounter Khishins, Towers (watch and Nordic), as well as Warehouses.

Achievements

After opening one hundred locations, the player is given the achievement "Explorer". In addition, there is the achievement "Conqueror of the Depths". To get it, you need to clear and thoroughly explore 50 dungeons; To understand whether the next underground location is counted, the “Cleared” checkbox will help. After she has been added to the name of the dungeon, you can safely move on to further goals.

And if this is not enough?

For the most restless travelers, there are adaptations to the game that add new places, so if the Skyrim map with all the locations is small, there is always the opportunity to add new areas, making the world of Skyrim truly vast. no comments

Quest: Skyrim Lost in Ages Walkthrough

Lost to the Ages is a secondary quest in the Official DLC Dawnguard for Skyrim. In this quest, you will explore Dwemer ruins such as Arkngthamz, Bthalft, Mzulft, Raldbthar, and Deep Folk's Crossing in search of an etherium forge with the help of the ghost of Katria.

In this article, you will find out.

Getting the job and meeting with Katria:

It is quite difficult to get this task, because for this you need to read the book "War for the Etherium" or find the ruins of Arkngtamz on your own. That is why few gamers know about this quest.

You can find the book in different places, from the laboratory in Dragon's Reach (Whiterun) to the Thalmor embassy. Immediately after reading the book, a new task will appear in your journal "Lost in the Ages" and marking the ruins of Arkngtamz on the map.

If you do not want to search for the book, then immediately go to the ruins that are located near the orc settlement of Dushnik-Yal in the southeastern part of Markarth. The entrance to Arkngtamz is not difficult to find, just climb the stairs and look for the golden gate.

Going inside, you will hear the voice of a girl who will beg you to leave, since these ruins are dangerous. It turns out that this voice belongs to the spirit of a treasure hunter named Katria, who died in these ruins as a result of a collapse. Katria will tell you that she was looking for an ethereal forge, which is located deep in the caves.

If you can convince Katria to finish what she started and find the forge, then she will agree to accompany you and give advice at the right time. After this conversation, you will have a task "Lost in the Ages" and you can continue exploring Arkngtamz.

First of all, you need to find Katria's body and take her diary from her, she is marked with a marker, so you won't have to look for a long time. After taking the diary, go further down the corridor, where you will stumble upon a Dwemer device that periodically opens the door due to the twisting mechanism. One door will open automatically, but the second only after advancing a broken twisting mechanism.

You can turn the mechanism with "shock spell" or arrows, there is no other option to open the door.

Moving through the tunnels, you will come to a tree and a small crevice through which sunlight passes. Having reached the crevice, Katria will say that on the edge of the log lies her Zephyr bow, which you can take for yourself. After going through a few more tunnels, you will reach a huge Dwemer gate with the image of a centurion's head at the top.

Going downstairs, Katria will stop you and tell you that the gate is locked with a "tonal lock". To open the gate, you need to correctly turn all the twisting mechanisms (resonators), with the help of a bow or magic. If you make a mistake, then a lot of arrows will fall on you, as well as a few more dangerous traps (you can understand what will become of you by the numerous bodies near the gate).

You can figure out in what order you need to move the resonators from Katria's diary and several scraps of pages from the dead near the gates of adventurers. If you are too lazy to do this, then here is the correct order:

First shot- resonator in the lower part on the left;

Second- at the bottom right;

Third- in the upper part on the left;

Fourth- in the upper part on the right;

Fifth- at the bottom in the middle.

After that, the side gate will open, and you can enter the vault, which will contain a shard of ethereum. Taking the shard, Katria will tell you that there are three more, but they are hidden in other Dwemer ruins, the location of which can be found from her diary.

Search for an ethereum shard in Mzulfta:

Second Etherium Shard located in the dwarven pantry south of the entrance to the Dwemer ruins of Mzulft. There are no enemies in the pantry, just go to the east wall and look for a shard of ethereum on a pedestal.

Search for an ethereum shard in Raldbthar:

The next ruins where is the fragment of ethereum, there will be Raldbthar, which will be marked with a marker on the map. In general, the upper part of the ruins does not have particularly difficult moments, and the main opponents in them will be bandits and Dwemer spheres.

To go down into the caves you need to get to the elevator and turn the lever in the middle. As soon as you take the elevator down and exit onto the steps, spinning blades will appear from the floor that you need to jump over from the side.

Next, you will have to make your way through hordes of Falmer and orbs until you come to a raised bridge that is activated with a button. To lower the bridge, jump into the water and pull the metal piece out of the gears. Behind the bridge will be a Dwemer centurion master level.

After that, you will again see the spirit of Katria and another shard of ethereum.

Search for a fragment of ethereum in the crossing of the deep people:

The main difficulty search for the fourth fragment of etherium there will be a hidden location of the ruins. To find the ruins of the Deep Folk Crossing, you need to get to Bthardamz and go north from it. Almost a few tens of meters and there will be a crossing.

Further, everything is simple, just go upstairs and find a pedestal on which a fragment of ethereum will lie. After that, you will again see Katria, who will say that by collecting all the fragments of etherium, you can determine the location of the forge.

Search for the forge of etherium in the ruins of Btalft:

So, now you have come to the final part of the Lost in the Ages quest, in which you must find the ethereum forge.

To do this, you must go to the ruins of Btalft in the Rift district. Katria will be waiting for you there, who will ask you to put all the fragments of etherium into a special gear.

Further, the mechanism will begin to move and a tower with an elevator will appear from under the ground. After going down and walking a short distance, you will find yourself in the forge of ethereum, a passage to which hot steam blocks. To go further, turn the valves on both sides, and the passage will become open.

After that, you will be followed by whole waves of attacks from Dwemer spiders, spheres, and in the end you will have to fight with a huge enemy, a master blacksmith.

At the end, you should talk to Katria, who will tell you that one of three items can be forged from fragments of etherium: a crown (blessing from two sign stones at once), a staff (summoning a Dwemer sphere or a spider) and a shield (hitting it, the enemy becomes incorporeal for 15 seconds ). After forging one of the items, Katria will thank you and her soul will go to another world.

Summing up:

Now you know the whole process of passing, lost in the ages of skyrim. In general, for completing the task you will receive an excellent reward, and you should not forget about the Zephyr bow.

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