Basic decks for completing the heroic Blackrock Mountain mode. Black Mountain Decks to play

fire core- The second wing of Blackrock, opened earlier this week. The intrepid adventurers faced Garr, Baron Geddon, Majordomo Executus, and Ragnaros. Which deck to choose for each boss and how to fight them? We'll tell you in this guide.

Garr

Remember those grim regulars that showed up in the last wing? They will be useful against Garr. You have to fight with a deck, almost entirely consisting of firestones. When a Firestone dies, it deals 1 damage to you for each Firestone that died during the last turn.

Well, yes, Garr's heroic ability is Magma Ripple. On top of this, he summons three new firestones if they are not on the board. If you don't feel like playing against Garr as a warrior, then I would recommend a Priest deck. The main components will be Circle of Healing and Mass Dispersal.

Druid of the Flame will become available immediately after the overthrow of Garr. The flexibility that a druid provides - having a fleshy 2/5 creature or a 5/2 damage cannon may seem appealing at first, but in the end this druid will be useless compared to other cards that cost the same mana. No Druid deck owner would want to have it in their main deck.

Baron Geddon

The baron's heroic will force you to use your mana quickly and efficiently, or else you'll take a lot of mana ignite damage. The warlock deck led by Mal "Ganis will greatly simplify the passage of this boss. Also, other cards that can cover you will help against the baron's heroic ability in those moments when you fail to use all the mana.

Baron reward - Blackwing Technician. This card is currently useless, as most of the cards needed to complete this style deck are not available because the other wings of Blackrock Mountain are still closed.

Majordomo Executus and Ragnaros

The last boss of the wing is the majordomo. His heroic ability? It's called Majordomo and summons 1/3 Pyro Acolytes on Normal difficulty. Once you master the butler, the game is not over. Ragnaros will be summoned and will immediately take his place. Ragnaros has 8 health and 8 armor, so you need 16 damage.

Defeating Majordomo Executus and Ragnaros will grant access to a legendary card that has a very interesting deathrattle that turns you into Ragnaros with 8 health and a heroic ability that deals 8 damage to a random enemy target.


I wouldn't recommend using it in a competitive deck. When I see an opponent throw a majordomo onto the board, I focus completely on him to quickly cut the opponent's health down to 8, turning him into Ragnaros, and then down to zero.

Another week has passed and the second wing of the Hearthstone adventure Blackrock Mountain has become available - Molten Core. Last night we got access to the second wing, which means we not only got new cards, but also the opportunity to fight bosses Molten Core: Garr, Baron Geddon and Majordomo Executus. Complete these bosses in normal mode quite easy, but in heroic mode it’s a completely different story, here you need to select a deck for each boss. In this article there will be examples of decks and videos of passing Basic decks, since those who have a bunch of legendaries and epics will not find it difficult to assemble an effective deck, but what about players who do not have powerful cards, so we will help them in passing Blackrock Molten Core Heroic. After each deck there will be a section that advises additional cards into the deck, but you already have to pay for them with dust.

Heroic deck - Garr:

Additional cards:

Silence cards such as Ironbeak, Spellbreaker are the best additions, but if you can craft or have a Priest class card - Mass Dispel, this will be the best addition to the deck.

Deck for the passage of Heroic - Baron Geddon:

Additional cards:

A great addition to this deck would be cards with a silence effect so that you can remove the negative effect - and thereby keep the creature on the table. Overwhelming power can greatly help us in this battle, because the creature on which it will hang in any case will have to be killed, and then we will strengthen its attack and inflict damage. And on top of that, the creature will die from the effect of Overwhelming Power, so the effect will not work.

Hearthstone is one of the most popular card games today. computer games, which overshadowed even the legendary Magic: The Gathering. Here you need to form your own card decks, consisting of creatures of various powers, various spells, and so on. You can both fight with friends and people on the Internet, and pass story campaign. One of the most difficult sections is Black Mountain. And this article will discuss full walkthrough"Black Mountain". Hearthstone is an exciting project, and even such an element will give you a lot of pleasant experiences. But only if you can make a competent deck and dispose of it correctly. In total, at this stage, you will have to fight 17 bosses in order to successfully complete the Blackrock Mountain. Hearthstone isn't the easiest game to play, so this guide will come in handy.

Coren

How you build your deck will determine how you complete Blackrock Mountain. Hearthstone is a game that makes you think, and the very first boss will let you know that. It works quite interestingly - at the beginning of each turn, Koren draws two random creatures from his deck, and one from yours, thus creating an advantage for himself. Your chance is to create a deck exclusively from the strongest creatures, as well as dilute them with spells that will help you cope with the superior forces of the opponent.

Judge Grimstone

If the first boss can be dealt with quite easily with the correct formation of the deck, then already on the second one, the passage of the Black Mountain may stall. Hearthstone does not spare its players, so the Grimstone at the start has four mana crystals at once, and also before each turn it has a guard with a minimum attack and defense, which diverts damage to itself. Here you will have to rely more on magic, as well as on luck, without which it will not be easy.

Emperor Thaurissan

What's next for you to prepare the passage of the "Black Mountain"? A Hearthstone deck should always be chosen individually for each boss - for example, the third boss is one of the strongest in the campaign, since his wife is next to him with a health unit. As soon as she dies, the boss becomes much stronger and is able to kill you with one hit. Therefore, the key card here is one that can swap the damage and protection stats for the wife.

Garr

Walkthrough of Blackrock Mountain: Hearthstone on ordinary level complexity is already causing difficulties, at higher levels everything will turn into a real nightmare, so until you have collected very strong cards and did not learn how to use them, switch to new level complexity is not recommended. You can't even beat Garr, because on normal difficulty he has 45 health and starts with seven creatures at once, which, when they die, deal three damage to everyone for each dead creature of this type.

Geddon

How does the passage of Black Mountain: Hearthstone develop further? Heroic mode pits you against the Dark Baron, who not only has incredible survivability and armor, but also deals ten damage to you every turn when you're not spending all your mana but trying to save it up. Therefore, you will have to use less powerful cards that could be spent in one turn, that is, to crush with quantity, not quality - and the Warlock hero will help you the most in this.

Executus

It is possible to complete Blackrock Hearthstone with basic decks, but it seems very difficult - as mentioned above, you are better off compiling the decks yourself. And at the same time, understand the features of the enemy deck - for example, Executus summons a fiery giant to the table when health drops below 20 units, so you will need to kill him immediately, avoiding a situation in which the boss will receive a lot of damage, but will not die.

omokk

As you already understood, completing Blackrock Mountain: Hearthstone on heroic mode is far from an easy task. And every time you face more and more difficult bosses. For example, Omokk at the beginning of each of his turns destroys a random player creature from the table. You can deal with this by summoning a large number of small creatures - and, of course, with magical support, because otherwise there will not be enough small creatures to defeat the boss.

Drakissat

Drakissath is the next general you'll encounter in Blackrock Mountain: Hearthstone. Heroic". The base difficulty level will make it easier to pass, but in any case, this boss will be quite difficult for everyone. The complexity of the boss lies in the fact that all creatures are equal in price to one unit of mana - even the most powerful of them. But at the same time, you can only play one card from your hand per turn, which significantly limits your options.

rend

As for this boss, you may have problems with him due to the fact that he can use different skills every turn - they are all focused on summoning, and not all the creatures he summons are strong. But what about the dragon that Rend can summon every four turns - he has 8 attack and 8 defense, so he is quite strong. You need abilities that will help you deal well with a large number of enemy creatures.

Razordeath

This boss is dangerous because eggs with defense 3 appear on the field, which after a while hatch into rather strong dragons. You can deal with them by building a fairly fast deck, that is, it should include cards that you can instantly play, and not accumulate mana on them every time. So you can get rid of the eggs before they turn into full-fledged dragons, thereby depriving the boss of his main weapon.

Valestrasz

In no case should the confrontation with this boss be delayed, because every turn he receives a bonus unit of mana, which, under the current conditions, will give him an impressive advantage in a dozen turns. What are the circumstances? The fact is that in a battle with him you will receive three cards for each turn instead of one - but the same will be received by the boss. So you need to be able to remove cards from your opponent's hand, as well as play a large number of your cards in one turn.

Chromaggus

This boss has a very unpleasant habit - he constantly throws cards that are negative for you and positive for him from his own deck into your hands. Therefore, your task is to quickly seize control of the field, as well as use those creatures that can also benefit from negative spells, for example,

Victor Nefariy

The strength of this boss lies in the fact that he is full of a wide variety of powerful creatures, which he will throw at you from the very beginning, because by the second turn he will have access to as many as ten units of mana. So again, you need to rely on destroying cards from your opponent's hand, and also on the fact that you can stretch long enough until you have a decent amount of mana to summon powerful creatures.

Omnitron

This defense system summons rather unusual robots, each of which has its own properties. Three of the four robots are not very pleasant, and they just need to be experienced somehow, but here is one of them - this is your salvation. After all, it makes the cost of all spells lower by three units of mana. Thus, you need to rely on spells, the most important of which should be freezing - you just need it to come to you before the sixth turn.

Maloriak

Many gamers believe that this boss is the most difficult in the entire campaign, and there are reasons for this. Firstly, he can quite often summon very good fighters with three units of attack and defense. Secondly, he can increase both his attack and defense by two units, and he can do this not only for these bonus minions, but also for all his creatures in principle. And thirdly, he can change the defense and attack of any creature, so you have to try very hard to get rid of him. Therefore, focus on those cards that can remove creatures from the table from the enemy and quickly restore the supply of cards in your hand.

Antramed

This boss is also quite difficult, but his difficulty is one-dimensional - he has special weapon, which acts as a half-hero half-minion. And every card you play gives that creature an extra attack point. In general, you will have to fight with all your might with this weapon, gradually undermining it and sacrificing your weak creatures, so that after the destruction of the bonus it is much easier to deal with the boss himself.

Nefarian

Well, the last boss, which ends the passage of "Black Mountain: Hearthstone" - Nefarian. This boss is very cunning - as soon as you destroy all of his armor, he will summon another heroine instead, who will have a good supply of health and cause serious damage, while increasing during each turn. Dealing with this will not be easy, so it's best not to lead to such a challenge. Just save up cards, think over effective combinations, and when the opportunity arises, use them in such a way as to immediately remove both armor and health (for this you can undermine armor in advance).

Molten Core is the second part of the Blackrock adventure. The next three bosses will be waiting for you in this wing. And you will receive another 4 copies of the card after defeating them! We are sure that thanks to our guides, you have already defeated all the bosses of Blackrock Depths, which means that you can move on!

Garr

Garr is the first boss in Molten Core. His hero power, Magma Ripple, deals one point of damage to all creatures on the table. This ability costs one mana crystal, and Garr himself will use it at the beginning of each of his turns. He, like most other bosses, has two unique cards - this is Breakaway! and Firestone.

Garr deck

  • Rockbiter x2
  • Lava Shock x2
  • Sign of the Wild x2
  • Flame Druid x2
  • Pyro x1
  • Breakaway! x3
  • Free Elemental x2
  • Ax Thrower x2
  • Dark Iron Dwarf x2
  • Destroyer Fireguard x2
  • Bloodlust x2
  • Crazed Demoman x2
  • Fire elemental x2
  • [Core Hound] x2
  • Volcanic Treant x2

Game strategy against Garr

The confrontation with Garr will be built around firestones. Garr will start the game with 7 Firestone summoned on the board and will use his Hero Power every turn. If you do nothing, then by the beginning of the fifth turn, you will receive 49 damage.

The strategy of the game against Garr will be based on destroying these firestones, but not all at once, but one by one in order to reduce the amount of damage they can do to you. Kill one each turn, silence them, steal them (with Psychic Technique), heal them eventually, but don't let Garr destroy more than three firestones in one turn.

The Priest will look best in the confrontation with Garr. With just one card - Circle of Healing - you can delay your death by 4 turns. And a card like Mass Scatter will allow you to not only completely neutralize the threat that Firestone poses to you, but also leave the entire Garr table filled with unnecessary creatures. As a consequence of the latter, this boss can do almost nothing and will powerlessly burn his cards, while you can easily turn the game in your favor.

The presence of cards such as Gurubashi Berserker, Enraged Worgen and Amani Berserker is desirable - these creatures will help you inflict great amount damage to the opponent's hero. And cards like Acolyte of Pain and Cleric of Northshire will save you from the lack of cards. Yes, combo last card With Circle of Healing early in the game, you can draw around eight cards, which is more than enough.

Budget deck Mage vs. Garr

Priest vs. Garr deck

Reward

The reward for beating Garr in normal play is two copies of the Druid Druid of the Flame class card.

Baron Geddon

Baron Geddon's Hero Power - Mana Ignite - allows the boss to deal 5 damage to the opponent's hero if he has unspent mana crystals. The Baron also has two unique cards - Living Bomb and Fiery Heart.

Baron Geddon deck

  • Flame Druid x2
  • Fire elemental x2
  • Destroyer Fireguard x3
  • Lava burst x2
  • Lava Shock x2
  • Fire Imp x2
  • Imp gang leader x2
  • Hellfire x2
  • [Magma Fury] x2
  • Fire giant x2
  • Fiery Heart x2
  • Pyro x2
  • Living Bomb x5

Game strategy against Baron Geddon

Despite the strength of the boss's hero, as well as 5 copies of Living Bomb cards, Baron Geddon is not very difficult opponent and easily passed by any aggro deck with a tight mana curve. Make sure you don't have unused mana crystals. Also keep Ironbeak and Young Brewmaster handy for when the Baron starts using Living Bomb.

You should also remember that this boss has one massive removal spell - Hellfire. Try to play around it leaving your minions at 4 or more health, or play minions that Hellfire can't do anything to (Nerubian Egg, Possessed Creeper, Vanguard Squire). In general, I repeat, playing against Geddon is easy and simple - following the above tips, victory will not be long in coming.

Basic Warlock Deck vs. Baron Geddon

Budget Priest deck vs. Baron Geddon

Reward

Upon victory, you will be given two copies of the Blackwing Technician card, which cannot be disenchanted.

Majordomo Executus (Ragnaros)

This is the final boss of the second wing of the Blackrock Mountain adventure. Majordomo's Hero Power - Majordomo - allows the hero to summon [Acolyte Acolyte] onto the battlefield for 2 mana. After you remove all health from Executus, Ragnaros will be summoned in his place with eight health bars and with the ability DIE INSECT!. The Majordomo has only one unique card - [Acolyte Acolyte], but Ragnaros also has his own unique card - this is the Son of Flame.

Majordomo Executus Deck

  • [Core Hound] x2
  • Fury of the Core x2
  • Fire elemental x2
  • Fireball x2
  • Destroyer Fireguard x2
  • Pyro x2
  • Fire Imp x2
  • Lava burst x2
  • Lava Shock x2
  • [Magma Fury] x2
  • Fire Giant x10

Game strategy against Majorm Executus

The biggest problem in the confrontation with Majororm Executus will be the fact that a third of the deck of this boss consists of Fire Giants. In this regard, it is necessary to adhere to the tactics when you can inflict a critical amount of damage on him in one turn. In other words, play at first as you would with any other object until the boss's health drops to 21 units. If you inflict a certain amount of damage on the boss, then he will begin to put the Fire Giant on the battlefield, which can be very problematic to deal with. Therefore, once Executus hits 21 health, just stop hitting the hero. Trade, kill his creatures and play your creatures until you have the required amount of damage on the board. Then attack and remove all the health of your opponent, while summoning Ragnaros. Without the Fire Giants, he is unlikely to be able to do anything to you, so finish him off next turn.

There are several classes that are able to pull off this combo with their class cards - they are Druid (Wild Roar), Shaman (Bloodlust) and Warrior (combo with Enraged Worgen + various attack buffs).

The above strategy is the only easy way to defeat the final Molten Core boss, so it's highly recommended to stick with it.

When confronting the Majordomo, there is one bug in the game - if you kill Executus with the help of the Fate Scourge card, then Ragnaros will not be summoned and the game will end in your favor.

Budget Shaman deck vs. Majordomo Executus

Reward

After defeating Ragnaros, you will receive two copies of the Imp Gang Leader class card. And after passing the entire wing, your reward will be legendary card Majordomo Executus.

). From this guide you will find out what decks can defeat this boss in normal and heroic mode.

Garr is a very easy boss. The main problem is the 7 Firestones that he sets up at the beginning of the battle. Garr periodically damages them with his Hero Power (Magma Ripple), and if they die at the same time, your hero will take heavy damage. To prevent this, use basic cards that deal damage when they enter the field. As a result, Firestones with different health indicators will die on different turns.

After clearing the Firestones, you will be able to take control of the board. Remember that any creature with 1 pt. health will die on the next turn. As soon as you deploy large creatures (Boulderfist Ogre, Stormwind Champion and especially Gurubashi Berserker), the boss will die very quickly.

Decks against Garr (Heroic)

Best Option: Priest Budget Deck


The main problem is the 7 Firestones that the boss sets up at the beginning of the battle. Firestones deal 3x the damage they do in normal mode and will kill you very quickly if you don't do anything.

Your best bet is to use a Priest deck with mass dispel. Silence firestones pose no threat, and you will be able to follow your plan unhindered. In addition to the Mass Dispel, this deck has a powerful draw mechanism, as a result of which you can quickly finish off the boss. In this fight, it is very important to get Mass Dispel quickly to deal with Firestones, as well as cards for the final combo.

After using Mass Dispel, deploy a Master of Death or Shadow of Naxxramas, then buff them with Velen's Chosen, Power Word: Shield, Divine Spirit, and Inner Fire to finish the boss off in one or two turns.

Submit your Garr decks and we'll add them to this guide.

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