Skyrim is home to trophies. The Elder Scrolls V: Skyrim

Houses and estates in Skyrim

On the territory of Skyrim, you can not only rush around with weapons and cut out everything that moves on assignment or without. There is also a place to build a house. In general, the entire territory of Skyrim is conditionally divided into 9 parts, and each of them provides the player with the opportunity to build a house or estate. The right to build real estate will need to be earned by completing a series of simple tasks for jarls and city dwellers. Houses and estates serve as a place for recreation, family living (without a house you can’t have children), replenishment of supplies, manufacturing and safe storage of things (we don’t keep our belongings in barrels all our lives). Houses are usually bought from a jarl's assistant who tells them how to get to a new place of residence. He also helps to purchase furnishings for the house (an additional remark appears in the dialogue). Estates are different from houses in that all stages of planning, construction and furnishing are carried out through personal efforts, from laying the foundation to the creation of shelves and cabinets. You can change the set of rooms through the plan on the drafting table next to the house.

The construction of the estate can be facilitated if the housecarl is appointed as a caretaker, after talking with him, then it will be possible to transfer the rough work to him: the purchase of building materials, furniture and livestock, he will also help find a bard who will entertain the owner with songs. Additional housing appears after completing all the tasks of the College of Mages from Winterhold, the Dark Brotherhood and investigating a conspiracy against the ruler of Solstheim, Lleril Morvayn.

Where can I buy houses in Skyrim and for how much

House in Whiterun (House of warm winds)

Located behind the Warrior's House forge on the main street, right after entering the city on the right. The conditions for the purchase are the delivery of the Dragonstone from Windy Peak, helping the jarl in the fight against the dragon that attacked the Western Watchtower, and the house can also be bought after the “Battle for Whiterun” quest if you support Ulfric Stormcloak and side with the Stormcloaks.

House cost: 5000

layout: 1800 (Kitchen - 300, Living Room - 250, Dining Room - 250, Second Floor Living Room - 200, Bedroom - 300, Alchemy Lab or Nursery - 500)

House in Riften (Medovik)

It is located at the bridge over the canal, next to Helga's Nochlezhka, on the right side of the main gate of the city. To buy a house, you need to strengthen the influence of the jarl in the city by cracking down on smugglers from the pier, a tip on which you can get from the Argonean Vujita, dispersing a gang of bandits in the surrounding lands, and also completing several tasks for the inhabitants of the city. Thieves can sometimes enter the house, whom you can kill with impunity and take away all the loot.

House cost: 8000

layout: 4300 (Kitchen - 500, Bedroom - 600, Veranda - 400, Front Garden - 800, Alchemy Lab - 1000, Enchanting Altar or Nursery - 1000 / 550)

House in Markarth (Vlindrel Hall)

Located on the upper tier of the Dwemer city, on the right side of the entrance. The conditions for the purchase are helping the jarl, killing the leaders of the outcasts and fulfilling the requests of the inhabitants of the city, while the character must be at least level 20. If the option to buy a house does not appear in a conversation with the steward or, on the contrary, disappears, although all conditions are met, you need to wait for peace negotiations on High Hrothgar, and when the parties exchange cities, come to the new jarl with the steward and complete the deal. Peace negotiations will begin towards the end of the storyline. It is better to buy a house as soon as possible.
House cost: 8000
layout: 4500 (Lobby - 500, Living Room - 600, Bedroom - 400, Alchemy Lab or Nursery - 1000 / 700, Enchanting Altar - 1000)

House in Windhelm (Hjerim)

Located at the northwestern wall of the city, opposite the house of the Cruel Sea clan, in the far left corner from the entrance to the city. To buy a house, you need to side with the Stormcloaks and support Ulfric Stormcloak in the fight against the Imperials. If you choose the side of the Imperials, then it will be possible to complete the deal after the end of the civil war. You also need to help the inhabitants of the city by completing three tasks. You can furnish the house after completing the side quest "Blood in the Snow", which starts in the city's cemetery and ends with the capture of a serial killer when the girls stop dying at his hands. The task consists of several parts, after the arrest of the court magician Wunfert, it will be continued in a few days.
House price: 12000
layout: 9000 (Kitchen - 1000, Bedroom - 1000, Living room - 1500, Alchemy laboratory - 1500, Enchanting altar - 1500, Armory - 2000, Children's room - 1250, Cleaning up traces of crime - 500 (should be bought before arranging the living room)).

House in Solitude (High Spire)

Located between the Hall of the Dead and the College of Bards, in the eastern part of the city. To buy a house, you need to complete the task of the steward to clean up the catacombs of Potema under the temple of the gods (the task consists of two parts, after the completion of the first, a messenger with a letter should appear, who will ask you to come to Folk Firebeard again), then the Jarl's personal order to deliver the item to the altar of Talos in the mountains, and finally help five residents of the city.
House cost: 25000
layout: 12000 (Kitchen - 1500, Bedroom - 2000, Living room - 2000, Alchemy laboratory - 2500, Enchanting altar - 2500, Children's room - 1500)

Manor in Falkreath (Lake)

Located next to the lake, northeast of the city. The conditions for the purchase are the title of tan of Falkreath, which can be earned by completing the tasks of the jarl, his assistant Nenya and the inhabitants of the city. Together with the house, the housecarl Raya appears, who can become a wife, ally or caretaker. Stocks of raw materials will be enough only for the initial stage of construction. Everything else will have to be found during adventures, purchased at sawmills, from merchants and blacksmiths in cities, or mined independently with a pickaxe around the construction site. To avoid bugs, work should be carried out in the following order: first we build a small house, then we equip the yard (we build cattle pens, workshops, stables, etc.), we build the main hall, we rebuild the small house into a lobby through the drafting table, we build three wings and a basement, and only then we proceed to the arrangement of the entire estate with the help of workbenches, which contain complete information about the available buildings and the amount of materials required for their construction.
House cost: 5000
layout: Entrance hall, Main hall, East wing: library, kitchen or armory, enchanter's tower, greenhouses or bedrooms, alchemy laboratory, pantry or trophy room, Cellar.

Dawnstar Manor (Heliarken Hall)

It is located on a hill on the border of possessions, not far from the Dwemer tower Mzark, south of Dawnstar. The prices and conditions for the purchase are the same as in the case of the Ozernoye estate. Housecarl Gregor can be appointed as a manager, appearing along with obtaining the title of Thane of Dawnstar.

Estate in Morthal (Windstad)

Located on the coast, next to the ruins of the High Gate, where you can get one of the magical masks of the dragon priest Vokun, northeast of Morthal and east of Solitude. The prices and conditions for the purchase are the same as in the case of the Ozernoye estate. The housecarl Valdimar, who appears along with the title of Thane of Morthal, can be appointed as a manager.

Many of you have your own home or a place where you like to spend time, but when you need to create some thing (armor, weapon), improve something or create a new elixir, you have to look for special devices to create it, because without no way. With the help of these codes for Skyrim, you can create your own workplace, install all the devices you need, anywhere and anytime. To install all of these crafting workbenches, use the following code for Skyrim:

player.placeatme (no brackets) - place an item

Example: player.placeatme 000BBCF1 - install sky forge

000BAD0D - pentagram of souls (large)

000D5501 - pentagram of souls (small)

000BAD0C - alchemy laboratory (large)

000D54FF - alchemy laboratory (small)

000727A1 - leather tanning machine

0006E9C2 - whetstone

000BF9E1 - forge (large)

000BBCF1 - sky forge (very large)

0001A2AD - anvil

0009C6CE - smelter

000D932F - workbench

Furniture for home

00089A85 - mannequin

00085DBC - bookshelves

000C29DA - book corner

000C4BE5 - wall-mounted bookshelf (small)

000C4BE3 - wall-mounted bookshelf (large)

000C29D9 - wall-mounted bookshelf (huge)

000F3923 / 0010FDE6 - chest

0006B30E - long chest

0010ACB6 / 000800E0 - safe

000EA722 - table box

0010E884 - barrel

000AF6AE - pharmacist's bag

000C5893 / 000C5894 - small showcase

000C5892 - large showcase

000C5891 - huge display case

00109D86 - bookcase

000C2A05 - small cabinet

000C2A04 - medium cabinet

0006B303 - large closet

0006B36B - single bed

0006B3D3 - double bed

000C2A06 - small table (coffee)

large table: 000B0105, 000B0104, 000F5B9B, 000F5B9C, 000C0C2C, 000F5B9A, 000F5B98

throne chair: 000267D3, 000985C2, 0007FBC2, 00107354, 00107352, 00107351, 00107355, 00107353, 0010F636, 000B244B

000C2A03 - small bench

000C2A00 - large bench

decorative items

B2456 - dragon head

3FA65 - elk antlers

D9285 - crab

D9276 - goat's head

3858F - fish

moose head: DD9E0, DD9E1, CF264

big cat head: D928F, D928D

wolf head: D9289, D9288

the head of some animal: D9287, D927D

bear head: D8282, D9281, D927F

carpets (square): 93D39, 93D3B, 93D3D, 93D3F, 93D41, 93D43, 93D45, 93D47, B7E3E, B7E40, BF9CF, BF9D1, BF9D3, BF9D5

carpets (round): 95498, 954A3, 954A4, 954A5

animal skins: 5C015, 5C016, 5C017

7EA42 - wall burning candles

1F24A - table candle

5AD5B - ceiling light

77761 - light source (invisible, cannot be selected/moved/deleted after installation) for illuminating dark rooms. To set multiple lights at the same time, use player.placeatme 77761 N - set N lights. Instead of N, write any number from 1 to 10. If you write more than 10, nothing will happen.

Notes:

When created, all items appear in front of you.

To set the item "flat" before introducing the cheat, center your gaze so that your character is looking straight ahead, not up or down.

activate (without brackets) - activate the specified item. Analog key [E]. Applies to mannequins (dress) and bookshelves (close/open).

For the following commands to work, you must first select the object - open the console and click on the object. After that, the inscription “(Object ID) should appear in the middle of the console screen. All the objects you create have an ID that starts with FF000... so watch what you highlight.

First of all, it should be noted that in the original version of the Skyrim game you will not build a house, for this you need to have the Heartfire add-on. You will be able to purchase it on the relevant web resources, such as The Elder Scrolls website, as well as through the Xbox Live or Playstation Store. Suppose you already have the add-on, so your next step is to start a conversation with the manager, who can be found in Dawnstar, as well as in Morthal or in Falkreath. Tell the manager that you want to buy land. Be prepared for the fact that for this you will need 5 thousand gold coins. But before buying land under building a house you will need to successfully complete several specific quests, and in each of the above cities.

Buying land to build a house

By the way, you can buy land in one city, or in two or three. The only question is the availability of money. The quest will show with an arrow the direction in which you will need to follow in order to get to the new house. There you will find everything you need to build it. This will be a workbench for carpentry, a table for drawings, as well as a chest where you will find the necessary materials. It is interesting that on the carpentry workbench there will be an "Instruction for beginners in Housebuilding" for you. You should definitely familiarize yourself with it, and then use its advice as guidelines for building.

Use the drafting table and select the "Little House" category. On the table you can make certain elements of your new home. These are only drawings so far, and therefore it is too early to worry that there may not be enough materials for something. When the drawings are ready, use the carpentry workbench to build elements of the future home. When you're done, you'll have the opportunity to do some home improvement by using the carpentry workbench located inside the house.

Other buildings in Skyrim

Other buildings can be added to the house if you select the "Main Hall" category on the drafting table. This will increase the size of the house itself. As a result, the building, which was a small house, will turn into only a hallway, and you will further expand your living space. Just remember that this will take a lot of materials, so make sure you have enough in advance.

This can be done in different ways. Lumber, for example, can be obtained from sawmills in Skyrim, including Falkreath's sawmill, Agna's sawmill, and Solitude's sawmill. But with clay it’s easier - you will find it very close to the new house, just look carefully and look for red-brown zones on the ground. Clay is mined in the same way as other minerals. To search for stones, get a pickaxe and go to any of the estates. There you will see gray pieces from which you will chip off the required number of stones. It is also important to have a good supply of iron.

Having completed the construction of the main hall, choose further which wing can be added to the house. By showing your creative imagination, you can create something special that no one else will have in the gaming reality. We hope that after reading this article, how to build a house in skyrim will fall off on its own.

The vast territory of Skyrim in TES5 is divided into nine holdings. The centers of possessions are large cities. Each major city is ready to provide a free house for use or allocate land for development, on which an estate may later appear. Real estate in TES5 is an essential attribute of status and a special position in society. The right to purchase housing must be earned by completing a series of tasks for Jarls and city dwellers. At the same time, other privileges most often appear at the same time: a personal housecarl (bodyguard) and a unique weapon. Housing also serves as a place for recreation, family living (without it, for example, you cannot have children), replenishment of supplies, manufacturing and safe storage of things. The conclusion of the purchase transaction takes place in the jarl's house, the assistant prepares all the documents and tells how to get to the new place of residence. He also helps to buy furnishings for the house during working hours (an additional remark appears in the dialogue with him). Estates are different from houses in that all stages of planning, construction and furnishing are carried out through personal efforts, from laying the foundation to the creation of shelves and cabinets. You can change the set of rooms through the plan on the drafting table next to the house.

The construction of the estate can be facilitated if the housecarl is appointed as a caretaker, after talking with him (usually located next to the construction site or in the jarl's house), then it will be possible to outsource all the rough work to him: the purchase of building materials, furniture and livestock, he will also help find the bard , which will entertain the owner with songs. Additional housing appears after completing all the tasks of the College of Mages from Winterhold, the Dark Brotherhood and investigating a conspiracy against the ruler of Solstheim, Lleril Morvayn (DLC "Dragonborn"). With the construction of estates in TES5, achievements in STEAM are associated: Land owner, Landbaron, Architect, Master Architect.

Properties in The Elder Scrolls V: Skyrim (Legendary Edition):

  • House in Whiterun(House of warm winds / Breezehome): located behind the forge "Warrior House" on the main street, immediately after entering the city. The conditions for the purchase are the delivery of the Dragonstone from the Windy Peak, helping the jarl in the fight against the dragon that attacked the Western Watchtower, and the house can also be bought after the Battle for Whiterun story mission if you support Ulfric Stormcloak and side with the Stormcloaks. Housecarl Lydia appears with the house.
    • Price: 5000 Septims.
    • layout: 1800 septims.
      • Kitchen - 300 septims.
      • Living room - 250 septims.
      • Dining room - 250 septims.
      • Living room on the second floor - 200 Septims.
      • Bedroom - 300 Septims.
      • Alchemy Lab or Nursery - 500 Septims.
  • House in Riften(Honeyside): located at the bridge over the canal, next to Helga's Rooming House, on the right side of the main gate of the city. To buy a house, you need to strengthen the influence of the jarl in the city by cracking down on smugglers from the pier, a tip on which you can get from the Argonean Vujita, dispersing a gang of bandits in the surrounding lands, and also completing several tasks for the inhabitants of the city. Thieves can sometimes enter the house, whom you can kill with impunity and take away all the loot.
    • Price: 8000 septims.
    • layout: 4300 septims.
      • Kitchen - 500 septims.
      • Bedroom - 600 Septims.
      • Veranda - 400 Septims.
      • Front garden - 800 septims.
      • Alchemy laboratory - 1000 septims.
      • Altar of Enchantment or Nursery - 1000 / 550 Septims.
  • House in Markarth(Vlindrel Hall / Vlindrel Hall): located on the upper tier of the Dwemer city, on the right side of the entrance. The conditions for the purchase are helping the jarl, killing the leaders of the outcasts and fulfilling the requests of the inhabitants of the city, while the character must be at least level 20. If the option to buy a house does not appear in a conversation with the steward or, on the contrary, disappears, although all conditions are met, you need to wait for peace negotiations on High Hrothgar, and when the parties exchange cities, come to the new jarl with the steward and complete the deal. Peace negotiations will begin towards the end of the storyline. In order to avoid a bug, it is better to buy a house as soon as possible.
    • Price: 8000 septims.
    • layout: 4500 septims.
      • Lobby - 500 Septims.
      • Living room - 600 septims.
      • Bedroom - 400 Septims.
      • Alchemy Lab or Nursery - 1000 / 700 Septims.
      • Altar of Enchantment - 1000.
  • House in Windhelm(Hjerim / Hjerim): located at the northwestern wall of the city, opposite the house of the Cruel Sea clan, in the far left corner from the entrance to the city. To buy a house, you need to side with the Stormcloaks and support Ulfric Stormcloak in the fight against the Imperials. If you choose the side of the Imperials, then it will be possible to complete the deal after the end of the civil war. You also need to help the inhabitants of the city by completing three tasks. You can furnish the house after completing the Blood on the Ice side quest, which starts in the city's cemetery and ends with the capture of a serial killer when the girls stop dying at his hands. The task consists of several parts, after the arrest of the court magician Wunfert, it will be continued in a few days.
    • Price: 12000 septims.
    • Planning and furnishing: 9000 septims.
      • Kitchen - 1000 Septims.
      • Bedroom - 1000 Septims.
      • Living room - 1500 septims.
      • Alchemy laboratory - 1500 septims.
      • Altar of Enchantment - 1500 Septims.
      • Armory - 2000 Septims.
      • Children's - 1250 septims.
      • Cleaning up the traces of the crime - 500 Septims (should be bought before the living room is set up).
  • House in Solitude(High Spire / Proudspire Manor): Located between the Hall of the Dead and the College of Bards, in the eastern part of the city. To buy a house, you need to complete the task of the steward to clean up the catacombs of Potema under the temple of the gods (the task consists of two parts, after the completion of the first, a messenger with a letter should appear, who will ask you to come to Folk Firebeard again), then the Jarl's personal order to deliver the item to the altar of Talos in the mountains, and finally help five residents of the city.
    • Price: 25,000 septims.
    • Planning and furnishing: 12000 septims.
      • Kitchen - 1500 Septims.
      • Bedroom - 2000 Septims.
      • Living room - 2000 septims.
      • Alchemy laboratory - 2500 septims.
      • Altar of Enchantment - 2500 Septims.
      • Children's room - 1500 septims.
  • Manor in Falkreath(Lakeview Manor): The purchased land is located next to the lake, northeast of the city. The conditions for the purchase are the title of tan of Falkreath, which can be earned by completing the tasks of the jarl, his assistant Nenya and the inhabitants of the city. Together with the house, the housecarl Raya appears, who can become a wife, ally or caretaker. Stocks of raw materials will be enough only for the initial stage of construction. Everything else will have to be found during adventures, purchased at sawmills, from merchants and blacksmiths in cities, or mined independently with a pickaxe around the construction site. To avoid bugs, work should be carried out in the following order: first we build a small house, then we equip the yard (we build cattle pens, workshops, stables, etc.), we build the main hall, we rebuild the small house into a lobby through the drafting table, we build three wings and a basement, and only then we proceed to the arrangement of the entire estate with the help of workbenches, which contain complete information about the available buildings and the amount of materials required for their construction.
    • Price: 5000 Septims.
    • layout:
      • Lobby.
      • Main hall.
      • East wing: library, kitchen or armory.
      • West wing: Enchanter tower, greenhouses or bedrooms.
      • North Wing: Alchemy lab, pantry or trophy room.
      • Basement.
  • Manor in Dawnstar(Helyarken Hall / Hjyarken Manor): The purchased land is located on a hill on the border of possessions, not far from the Dwemer tower Mzark, south of Dawnstar. The prices and conditions for the purchase are the same as in the case of the Ozernoye estate. Housecarl Gregor can be appointed as a manager, appearing along with obtaining the title of Thane of Dawnstar.
  • Manor in Morthal(Windstad Manor): The purchased land is located on the coast, next to the ruins of the High Gate, where you can take one of the magical masks of the dragon priest Vokun, northeast of Morthal and east of Solitude. The prices and conditions for the purchase are the same as in the case of the Ozernoye estate. The housecarl Valdimar, who appears along with the title of Thane of Morthal, can be appointed as a manager.

Probably, you, like most others, have always dreamed of starting your own farm and building your own house. But where to start? Don't worry, you're holding a handbook that has everything you need to know. Very little time will pass, and, going out onto the porch of your beautiful house, you will look with satisfaction at your well-groomed lands.

Introduction

The two most important pieces of equipment that every builder needs are the drafting table and the carpenter's workbench.

The drafting table will help you draw up a plan at every stage of construction. Do not be afraid to make a mistake - you can always change your mind, and no one will require money for drawing up a new plan. Remember the rule: measure twice, cut once.

The carpenter's workbench is necessary for the actual construction. Once you decide on the plan and draw the blueprint, start building using the carpenter's workbench. Avoid the mistake that many beginners make - don't try to install the roof before laying the foundation!

Place for family

If you are married or have children, then, of course, you want to bring the house to a residential condition as soon as possible. They say that with a cute paradise and in a hut, but think about the children! Don't worry, all they need is a bed and a chest or locker where they can put their treasures and the little ones will be perfectly happy.

Construction Materials

To build a house, you will need a lot of materials, but it is not at all necessary to immediately stock up on everything. Unless you are in a hurry, you can build gradually as you get the right materials. So you prolong the pleasure and enjoy how the dream turns into reality.

Materials that you cannot do without are sawn wood, hewn stone and clay. Fortunately, there are plenty of them in Skyrim - in fact, you don’t have to go far, usually near the construction site you can find both clay deposits and stone quarries. Don't worry about the timber - any sawmill owner will be happy to sell it and deliver it to you in the right amount.

You will need a lot of nails, but even a novice blacksmith can easily learn how to forge them from iron.

When it comes to furnishing an already built home, you will need a wider range of materials. Some of them, such as straw or glass, can be purchased at shops that sell general goods. And others - well, here the whole of Skyrim becomes one big store.

Hiring a steward

Once you've built your estate, you should consider hiring a steward to help you manage your affairs. A good steward is priceless, whether it's to hire a carter, buy a cow, or get building materials. The main thing is that you can safely enjoy the fruits of your labors.

Before hiring a steward, it is wise to invite a candidate for a position on the estate and make sure that he or she is a good fit for you. Remember, you are giving all your property into the hands of the steward - you need a person whom you can completely trust.

Building your own home

In the last part of the manual, we will consider plans for the construction of specific premises.

small house

Start by building a modest cottage. This is a great house for a beginner, and you can limit yourself to this. Your work will not be wasted if you decide to continue building - it is easy to turn a small house into a vestibule that serves as an entrance to the rest of the premises.

main hall

We may decide that a small house is not enough. Perhaps you need extra space for a growing family? The next step is the construction of the main hall, which will turn a modest cottage into an imposing estate: on two floors there is room for two small bedrooms, a back room and a large dining area.

Add-ons

With the construction of the main hall, truly inexhaustible possibilities open up before you - now you can attach three additional wings if you still do not have enough space.

There are three design options for each wing, for a total of nine options to choose from! But remember, you will only have to choose three of these nine, so think carefully.

West Wing - Bedrooms

The sleeping wing is ideal if your family needs more comfort than the main room can provide. In such a wing there is a place for the master bedroom and two cribs, lots of wardrobes, chests of drawers and everything else. This addition also includes a spacious outdoor terrace.

West Wing - Orangery

Perhaps you dreamed of becoming a gardener? If so, you can put boxes in the greenhouse and grow almost anything you want without thinking about the cold climate of Skyrim. Take care of plants and harvest without leaving home!

West Wing - Enchanter's Tower

If you are interested in magic, the tower is what you need. Here, nothing will stop you from calmly doing experiments. Enough space to store any collections and relics. The view from the tower is breathtaking.

North wing - Pantry

If you just need more space to store your belongings and various collections, build a pantry. The terrace included in the add-on can be connected to the terraces of the east or west wing if you have built bedrooms or an armory.

North Wing - Trophy Room

Or maybe you are a hunter and want to boast of your exploits? The trophy room can hold up to seven gorgeous stuffed animals of your choice to delight and impress your guests.

North Wing - Alchemy Lab

This addition in the form of a tower is perfect for an alchemist and will give him the opportunity to hone his skills in a comfortable environment. When you want to take a break from potion brewing, you can go to the rooftop and enjoy the magnificent view.

East Wing - Armory

If you think there's nothing better than spending a day at the anvil, or if you just collect weapons and armor, the armory is exactly what you need. There is a place for blacksmithing, and for a collection of defense and attack equipment.

East Wing - Kitchen

The kitchen provides every opportunity to achieve mastery in the culinary arts. Tired of cooking in a pot? Install a newfangled stove!

East Wing - Library

The library tower will please those who love reading. There is plenty of room for shelves and you can enjoy your book collection to the fullest. You might want to step out onto the roof of the tower and soothe reading-weary eyes with the view of your estate.

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