Advice for beginner chess players. How to lose chess less often? How to teach a child to play chess from scratch

How to learn to play chess?

Chess is called a wise game. Even in ancient times, people were attracted by the mysterious world of chess, the beauty of this art. So how to learn to play chess for beginners or children?

Lay in front of you chessboard. It is divided into squares. There are 64 squares in total, half are white and the other half are black. The board is always positioned so that there is a black square in the lower left corner (which is closer to you).

Pieces move around the chess board. Look and remember, in order to learn how to play, you need to know how the pieces are placed before the game begins. In the first row there are pawns, behind them are pieces: the extreme ones are rooks, followed by horses, then bishops, in the middle are the king and queen. The queen always stands on her color: white - on a white field, black - on black. This is the position of the pieces before the start of the game.

Chess is always played by two people. One plays with white pieces, the other with black pieces. You can move one piece per move. The players take turns.

We begin to get acquainted with chess pieces, and learn to walk with them:

King. The most important figure, but very weak. If the king dies, the game is lost. The king moves to any field adjacent to him for only one maple. The main goal of the game is to put the opponent's king in a hopeless situation, to declare checkmate to him. If you managed to declare checkmate - you won and the game is over.

Rook. This is the second most powerful chess piece. She moves almost exactly like a queen, only she can't move diagonally.

Queen. The strongest figure. They call her the queen. She walks as she likes: horizontally, vertically, and diagonally, forward and backward. In one move, the queen can pass both one cell and the entire chess field.

Pawn. The weakest figure. It moves only forward, and only one square, only once from the starting position a pawn can make a double move (through a square, for example c2 - c4). However, if the pawn manages to go through the entire field, then reaching the last row, it can turn into any chess piece, except for the king. Isn't it a bit like a fairy tale about Cinderella, who turns into a princess?

Horse. This is a very interesting figure. The knight moves as follows: two squares forward, one sideways, or two squares sideways, one forward. With each move, the knight changes the color of the field.

Elephant. This piece only moves diagonally, forward and backward. The elephant moves only in the cells of its own color.

How to play chess correctly?

You have learned to move chess pieces individually. But if all the pieces are on the chessboard, and one piece is blocking the path of the other, what is the right way to play here? Then you should proceed as follows: if your figure is on the path, then the path is closed. If there is a figure of a different color, the path can be cleared by taking (beating) it. This happens as follows: you remove the “enemy” piece from the board and place your attacking piece on its square. This is done in one move. However, it is not necessary to take figures.

Let's look at an example:

In this example, the black pawn is blocked by the white pawn, but the black pawn can capture the rook. Having made such a move, it moves to a new vertical and can continue to move forward along it. The black pawn on "e7" can advance to the eighth rank in two ways: simply forward, or capture the knight. In both cases, the pawn has passed the entire chess field and can turn into any piece.

During the game, all pieces move around the board, attack each other, and are removed from the board. All but one, the king. The king cannot be knocked down. He can only declare "check", that is, a warning. If the king gets a "check", you need to immediately respond, secure it. This can be done by capturing the attacking piece, protecting the king with another piece, and moving to a safe square. If there is no way to protect the king, then the king has received a checkmate. The party is lost. When writing "check" it will be correctly denoted by +, "checkmate" - x.

There are two more exceptions to the rules of chess for beginners:

  1. You know that only one piece can be moved in one move, but during the game, each player is allowed to make a double move once - to simultaneously rearrange the king and rook. This move is called "castling". Castling is done as follows: the rook must be moved to the king, the king jumps over it and stands on the other side. You cannot castling if: the king and rook have already made a move; the king is in check; after castling, the king and rook must not remain under attack.
  2. This only applies to pawns. It is possible to capture a pawn on the aisle when it makes a double move. Once the opponent's pawn has made a double move, you can remove it from the board by placing your pawn on the square as if the opponent's pawn had made a simple move. You can capture a pawn on the aisle only immediately after a double pawn move. Did not take it right away - the opportunity disappears. Look at an example. The white pawn on c2 made a double move and landed on c4. The black pawn on c!4 can remove the white pawn from c4 and move to c3, as if the white pawn had made a simple move.

When playing, follow the basic rule of chess and learn to play correctly right away: if you touch a piece, move it. Therefore, until you have thought out the move properly, do not touch the piece.

You have learned the basic rules chess game and you can try to play your first game of chess.

If you have a desire to learn how to play chess well and correctly, to study this art in depth, use the special sites "Chess for Beginners", "How to Learn to Play Chess", chess literature for children, books, magazines, play chess simulators.

How to learn chess annotation?

The annotation in chess is the notation of the pieces on the board, this is a must-learn for beginners, as well as for children who are going to play this game seriously. To describe a chess game, there is a kind of chess language. This language is simple. Each cell of the chess field is indicated by a Latin letter and a number. Verticals are indicated by letters, horizontals by numbers.

The score is always kept from the left corner square of the white pieces. For example: a1, c2, dЗ, h5, f8. When recording, the pieces are abbreviated: king - K, queen - F, rook - L, bishop - C, knight - K, pawn - not indicated.
The full record of moves includes the "point of departure" and the "point of arrival" of the piece.

For example:
1. e2 - e4 the number shows the serial number of the move, e2 - e4 - that the white pawn has moved from the e2 field to the e4 square.

You can record the move in abbreviated form, indicating only the "point of arrival." For example: 1.e4.

Black's move is indicated by three dots before the entry. For example:
1. ...e5. the black pawn moved from e7 to e5.
The capture of a piece is indicated by ":". For example:
3. Q: f7 - the queen took the f7-pawn.

Has your child ever played chess? Would you like to teach him this game from scratch? Then it will be very useful for you to read this article. Even if you are not a chess expert yourself, you can teach a preschooler the basics of this game.

To begin with, you can tell the kid the story of the creation of chess (depending on the age of the child, you can change the story a little).

The legend of the appearance of chess

In ancient times, the ruler of India was a young boy, Bagram. He never listened to other people's advice, was extremely quick-tempered and proud. Bagram fought endlessly with his neighbors, even if they had stronger troops. As a result, India was close to ruin, people began to starve. The courtiers could not convince the rajah (then in India that was the name of the rulers) not to resort to military force.

One day, one of the wise men named Nazir offered Bagram to play a game he had invented called "chess". Each of the two opponents in this game had their own army, reminiscent of the real army of that time - it consisted of foot soldiers, horses, bishops, rooks. In chess, the one who was wiser and more far-sighted won, because both armies were equal in strength.

The young ruler liked chess so much that he instantly became a strong player, ordered all the courtiers to learn the game, and began to wage endless battles with them on the board.

And he decided to generously reward the sage for a great invention. But when the ruler asked Nazir what he wanted, he replied: “I need quite a few grains, it will be enough if one grain is placed on the first cell of the chessboard, and on each next 2 times more than on the previous one. And give them to me."

Bagram, surprised by the modest request, self-confidently promised to give Nazir his sack of wheat. But the sage asked him not to hurry with the answer and count how many grains are needed.

When the best scientists counted the required number of grains, their amazement knew no bounds. In total, it turned out 18 quintillions of wheat, which is great amount- more than grains of sand in the Sahara desert!

Raja realized that Nazir had taught him a lesson for his self-confidence. He was shocked by his wisdom and imbued with great respect for chess. The ruler realized that it was necessary to listen to the opinions of others. Bagram began to constantly play chess, established relations with his neighbors, and now fought only on the chessboard. In India, he began to develop agriculture and handicrafts, and India began to prosper.

Now you can introduce the child to the rules of chess.

Basic elements and rules of the game

Chess board

Show your child the chessboard.

The chessboard consists of 64 dark and light squares, which are called fields. Regardless of the shade of the fields, light fields are called white, and dark fields are called black. The same applies to figures - light ones are called white, dark ones are black. The colors of the battle arena fields alternate. The board is numbered horizontally with numbers from one to eight, and verticals - with foreign letters from a to h.

It is important to correctly position the chessboard - there should be a black field on the left. The chessboard is the place of battle, where two armies of pieces, led by kings, fight.

Chess Troops

Each opponent has an army of 16 pieces. When a piece moves across the board, it is called a move. The figures can "eat" the enemies, while the eaten ones are removed from the cells, and the victorious ones are put in their places.

King

The king is the central figure in the game, but also very weak. He makes very modest moves - one step (field) in all directions, and "eats" in the same way. It is very important to protect and protect the king, because if the king "dies" - the game ends.

Queen

Queen - means commander, commander. Fans mistakenly call the queen the queen. For young children, you can leave this name - it will be more interesting for them to learn chess.

The queen is the strongest piece, he makes moves along straight lines and diagonals to any number of fields, eats opponents' pieces in the same way.

Rook

Each player has two rooks, they stand at the corners of the board. To remember the move of the rook, the following rhyme will help the kids - "I am stubborn in character, therefore I only go straight." The rook always moves in straight lines and "eats" the pieces in the same way.

Elephant

The game involves 4 elephants - 2 for each player (some mistakenly call them officers). They can only move along oblique lines - one reigns on the white diagonals, the other on the black ones.

Horse

Each side has 2 unusual figures - a horse. The knight is a very interesting figure, it is the only one in the game that can jump over any pieces. They say that the horse moves with the letter "g" - one cell to the side and two forward, or two - to the side and one forward.

Pawn

Pawns are the most numerous pieces, each opponent has eight of them. Pawns in the army are infantry, the weakest pieces. They can only move one space in a straight line and are usually the first to die. In their initial move, they are allowed to move either one or two spaces forward. They eat other people's pieces diagonally.

Unusual chess moves

Castling

This is a special and very important move, in which two different pieces move at once (the king and the rook), the king hides in cover, and the rook is brought to the center for active game. It is carried out as follows - the king moves towards the rook, and the rook jumps over it and becomes side by side. Each side can make only one castling during the game.

Taking on the pass

A pawn is allowed to “capture” an enemy pawn on the square over which it jumped on the first move.

What are the goals pursued in a chess battle?

The task of each player is to attack the partner's king. An attack by a piece of the enemy king, from which he can defend himself, is called a check. An attack against which there is no defense is called checkmate. In this case, the game ends, the chess player has lost.

What is the best way to play chess for beginners? Don't yawn, look carefully at the board, think about your opponent's moves.

  • Buy a good chess textbook for children - for example, V. Grishin "Kids play chess", I. Sukhin "Chess for the smallest", or any other self-instruction manual.
  • Solve simple chess problems during chess lessons.
  • Make learning fun - find or make up stories about chess, tell them to your child (for example, the amazing adventures of a pawn).
  • Include an interesting cartoon or video lesson on chess in the lesson.
  • Use creativity to get your child interested in chess - draw chess pictures, sculpt and cut out pieces.
  • Play with your child more often, or let him fight other novice chess players.
  • Make chess lessons interesting and educational for your child, and he will certainly fall in love with this game.

You, like your opponent, have a team of warriors at your disposal. Your goal is to be the first to capture your opponent's king (before your opponent captures your king)! The situation when you attacked the opponent's king in such a way that he can't get away from this attack is called "checkmate" and means that you won!

Each of you starts the game with a reliable army of 16 pieces: king, queen, two rooks, two bishops, two knights and eight pawns.

Beginning of the game

Before the game, the board is set up so that each player has a white (or light) square in the lower right corner. Then the pieces are placed on the board each time on the same squares. The second row is occupied by pawns. The rooks stand in the corners, then next to them are the horses, after the knights are the bishops, then the queen is placed on a square of the same color as himself (white queen on a white square, black queen on a black one), and finally, the king takes place on the remaining cell.

The player who has the white pieces always goes first, so to be fair, you need to play either white or black pieces in turn. On each of his moves, a player can move one of his pieces (with the exception of one special move). After your turn, it is your opponent's turn. And so on, players take turns until one of the kings is captured... or until your entire army is used up!

How the pieces move

Each of the 6 pieces moves differently. Most pieces cannot jump over other pieces - only knights can jump over anyone who stands in their way! Also, no figure can stand on a cell where there is already a figure of the same (own) color. However, a piece can take the place of an opponent's piece: this is how you capture enemy pieces!

King

The king is the most important piece as its loss means the end of the game. But he is also one of the weakest pieces. Therefore, very often he needs the protection of friends. The king can move one square in any direction - up, down, sideways and diagonally.

The king cannot move to the attacked square where it will be captured (in the example, these are red squares). If your opponent moves his king to the square you attacked, do not rush to joyfully grab his king with the words "Ha-ha-ha, I won!" Instead, you should explain to your opponent why his king cannot go there. After that, your opponent can return the king to its place and choose some other move.

Checkmate

When another piece threatens to capture the king, it is called "check". When there is no way the king can avoid check, it is called checkmate. As stated earlier, capturing a king is a victory. There are only three ways to get away from a check: move away from the threat, block the check with another piece, or capture a piece that threatens the king. If the king cannot get away from check, the game is over. Usually the king is not captured or removed from the board, the game is simply declared over.

Queen

The queen is the most powerful piece. Like the king, it can move in any direction in a straight line - forward, backward, sideways and diagonally - but unlike the king, the queen is very fast. After all, he can walk on any number of cells, although he cannot jump over other pieces. And, like all other pieces, when the queen captures an opponent's piece, it stands on the cell of the captured piece.

Check out the diagram below to see how the queens move. Note how the white queen captures the black queen and then the black king is forced to move.

Rook

The rook moves in much the same way as the queen: any number of squares in a straight line, but only forward, backward and sideways (not diagonally).

Elephant

The bishop is the "second half" of the queen. He walks on any number of cells, but only diagonally. In the initial position, you have two bishops - light-squared and dark-squared, and, as you can see, during the game, the light-squared bishop will always move only on white squares, and the dark-squared bishop - on black ones. Elephants work well in pairs, as one of them covers fields that are not accessible to the other.

Horse

The horses move differently from the rest of the pieces - two squares in one direction and then one square at an angle of 90 degrees. The knight's move resembles the letter "G". The knight is the only piece that, when making a move, can jump over other pieces. Because of this special ability, horses are often said to "jump". Look at these horse jumps:

Pawn

Half of your starting team is pawns, so it's important to figure out how to use these little guys, even though they're not very strong. Pawns are special - they move in one way and capture in another way. When they walk, they move only straight forward, and they take - diagonally. Pawns can only move forward one square, except for the very first move, when they can move forward one or two squares. A pawn can only capture an opponent's piece that is one square diagonally in front of it. The pawn can neither move nor take back.

Since the pawn moves and captures differently, this is the only piece that can be blocked by an opponent's piece: if another piece is directly in front of the pawn, the pawn can neither bypass nor capture this piece.

transformation

Maybe the pawns, of course, are small, move slowly and it is difficult for them to fight against the faster pieces on the board, but the pawns are big dreamers! They dream of becoming heroes who will rule the board and bring you victory. And the pawns have one super-power that can help their dreams come true.

If a pawn reaches the opposite side of the board, it can become any piece other than a pawn or a king (this is called "pawn promotion"). [NOTE: There is a misconception that a pawn can only promote to one of the previously captured pieces. This is NOT the case.] As a rule, a pawn is promoted to a queen because it is the most powerful piece. Only pawns can transform into other pieces: no other piece can do this!

Taking on the pass

The last rule regarding pawns is called "en passant" from the French "en passant" which means "while passing". If on the first move a pawn moved two squares and at the same time stood side by side with an opponent’s pawn (having slipped a square on which the opponent could capture it), then the opponent’s pawn can capture this slipped pawn as if it had moved only one square instead of two . Such an opportunity can only be used immediately (on the next move) after the slipping pawn has moved two squares forward. If this opportunity was not used immediately, it is lost, and in the future it will be impossible to capture the passed pawn "on the pass". Click on the example below to better understand this tricky but important rule.

Castling

Another special rule is called "castling" - the only move in which two pieces move. Castling allows you to do two important things in one move: to secure (if possible) your king and to get your rook out of the corner, thereby including it in the game. When castling, a player can move his king two squares to the right or left and move the rook from the corresponding corner to the square next to the king on the opposite side (see example below). Castling can only be done if the following conditions are met:

  • before castling, the king never moved
  • before castling, the corresponding rook never moved
  • When castling, there should be no other pieces between the king and the rook on the squares
  • the king cannot be in check or cross a square attacked by an opponent's piece

Note that when castling towards the kingside, the king is closer to the edge of the board. This move is called castling short. Castling the other way across the square where the queen was is called castling long. In both short and long castling, the king moves exactly two squares.

Draw

Sometimes a chess game ends not in a victory, but in a draw. There are 5 reasons why a game can end in a draw:

  1. A stalemate occurs on the board when one of the players has a turn to move, but he does not have a single possible move and his king is NOT in check
  2. Players can simply agree to a draw and stop playing
  3. There are not enough pieces on the board to checkmate (e.g. king and bishop against king). Draw for lack of pieces!
  4. A player declares a draw if the same position on the board is repeated three times (not necessarily three times in a row).
  5. Each of the players made 50 consecutive moves without a single capture or pawn move. This means that there is no development in the game!

Fisher Chess-960

Chess-960 (also called "Fischer Chess") is chess with standard rules, except for the initial position of the pieces on the last rank, where the pieces are placed in a random order before the game begins.

With an arbitrary placement of pieces, only two rules are observed: the bishops must be opposite-sex, and the rooks must be on opposite sides of the king. In this case, the opponent's pieces are mirrored.

There are exactly 960 possible initial positions figures in compliance with these two rules (hence the "960" in the title).

The only difference in the rules concerns castling: the rules here are, for the most part, the same as in ordinary chess (before castling, neither the king nor the rook has yet moved and the king cannot pass through the attacked squares or stand on the attacked square), with an additional rule is that immediately before castling, all the squares between the starting and ending position of the king and the starting and ending position of the castled rook are free, without taking into account the castled pieces themselves. Instead of moving the king exactly two squares towards the rook, castling is always done in such a way that in the final position the castled pieces stand, as in ordinary chess: when castling on the kingside, the king always goes to g1, and "on the queenside" - to c1.

Some tournament rules

Many tournaments use a set of common, similar rules. These rules do not necessarily apply to games played at home or online.

Got it - go!

If a player touches his piece, he must move with that piece if a move is possible (of course, you cannot "touch" a virtual piece on the network, so this tournament rule irrelevant to our site). If a player touches an opponent's piece, he must take it. A player who wants to touch a piece in order to correct it must first declare his intention by saying "correct".

Introduction to Clocks and Timers

Most tournaments use a time control that limits the time for the entire party, not a move. This is because when the first chess tournaments started in the 1800s, some guys, realizing they were losing, just sat there and didn't make any moves. With such a great strategy, they never lost... and the tournaments never ended! After that, the chess clock was invented and became the norm in most tournaments.

Each player gets the same amount of time for the entire game and can decide for himself how to use this time. Having made a move, the player presses a button or lever on the clock, pausing his clock and starting the opponent's clock. If one of the players runs out of time to play and his opponent declares the time has run out, the one whose time has run out loses (except for the situation when his opponent does not have enough pieces to checkmate - in this case a draw is declared). Click here to see how fast players move in limited time games!

Basic strategy

There are four simple things that every chess player should know:

#1 Protect your king

Move your king to a corner of the board, he's usually safer there. Don't postpone castling. Basically, castling should be done as early as possible. Remember: it doesn't matter how close you are to checkmating your opponent's king as long as your king is checkmated first!

#2 Don't just give away pieces

Don't lose your pieces just like that! Each figure is valuable. You cannot win the game without pieces to checkmate. There is a simple system by which most players determine the relative value of each piece:

  • Pawn - basic unit
  • A knight is worth 3 pawns
  • Bishop is worth 3 pawns
  • A rook is worth 5 pawns
  • A queen is worth 9 pawns
  • The king is priceless

At the end of the game, these points mean nothing - they are just a system that you can use to make decisions during the game. It helps you to understand when it is better to take, exchange or make other moves.

#3 Control the Center

You need to try to control the center of the board with your pieces and pawns. If you control the center, you will have more room to advance your pieces. At the same time, it will be more difficult for the opponent to find good squares for his pieces. In the example below, to control the central squares, White makes good moves and Black makes bad moves.

#4 Use all your pieces

In the example above, White has used all his pieces in the game! Your pieces are useless as long as they are stuck on the first rank. Try to develop all your pieces in such a way as to gather more strength to attack the opponent's king. In a game with a worthy opponent, attacking the king with one or two pieces will not work.

How to level up the game?

Getting to know the rules and fundamentals of strategy is only the beginning: there are so many aspects to chess that a lifetime is not enough to learn them all! To improve your level of play, you need to do three things:

#1 - Play

Keep playing! Play as much as possible. There are lessons to be learned from every game, whether you win or lose.

#2 - Learn

The site has many resources to help you learn and improve your skills.

#3 - Have fun

Don't be discouraged if you can't win all the games at once. Everyone loses - even world champions. If you enjoy the game and know how to draw lessons even from lost games, chess will always bring you pleasure!

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Even in ancient times, many people from different social strata were fascinated by this mysterious world and the beauty of such an art as chess. For the first time looking at the process of this interesting and addicting games, you might think that in front of you is the most ordinary board, which consists of 32 white and 32 black squares, on which 32 figures are located. In fact, everything is not as simple as it seems!

Start

It all depends on the plans - do you want to be a simple amateur or do you want to become a professional? In the second case, you will need to contact a personal trainer. After all, to learn all the basics of the game of chess, you need to sweat a lot.

To begin with, place a chessboard in front of you in such a way that a black square is located in the lower left corner.

So, in the first row there should be pawns. After them come the rooks. Then horses. Then the bishops follow, and the queen and the king are placed in the center. The white queen must always be on a white square, and accordingly black on black.

Only two people can play. The first is on a white field, the second is on a black one.

You have to take turns walking.

Only one piece moves per move.

King

This is a key figure (but at the same time the weakest). If he suddenly "dies" - consider that you have already lost the game. The king moves to any field in the neighborhood, though only one square. In fact, our main task is to put the opponent's king into a hopeless situation, which is called checkmate. If you declared checkmate - victory is yours!

Queen

The queen (or queen) is the No. 1 strong piece. She can move forward and backward, diagonally, vertically and horizontally. In just one move, both one square and the entire field can pass.

Pawn

This is the weakest figure in this game. It can only move forward and only one square (or a double move, when it can beat several opponent's pieces at once in one move).

An interesting fact is that from the weakest piece, a pawn can turn into the strongest by removing another piece on the board (besides the king).

How to play correctly

We have explained the theory a little. Now about the main thing. How to play chess correctly? Especially when the game has already begun and one figure is blocking the path of another. So, read and remember.

If your figure is on the path, the path will be closed. In the case when there is an enemy figure of a different color, you can beat it and free the further path.

Consider specific example. Imagine that the path of the white pawn was blocked by the black one. For example, having beaten a rook, the white pawn moves to another file and continues its movement. Having passed the whole chess field completely, the pawn can turn into any piece.

But there is one exception - this is the king. His pawn cannot capture, but it announces a check to him. After a check, the king must be immediately protected by whoever plays for him. For example, protect it with another piece and go to a safe zone (field). If the "attack" on the king is repeated again, then checkmate will be announced. The party is over.

Chessboard-battlefield or Magic world adventure.

Ah, this intoxicating l ny world chess tournaments. Where in the air And concentration melts, that delightful place where it seems, the thought itself, concentrating, directs the players by moving the pieces on the field.

In the 80s, the great chess players were not inferior to in my own way popularity of famous actors. The country had, literally, universal passion for chess from young to old.Today, interest in chess is no less great. I find nothing surprising in this, since chess is one of the few board games, rooted in middle age the wisest world of the east,contributes to the development of logic With whom thinking, synchronization of the left and right hemispheres of the brain, attention And I, memory, imagination, in a word, almost all mental about processes.

The level of development of mental processes in a child is directly proportional to the level of his school performance. and further learning. Therefore, chess, as a tool for the development of mental r oce s Owls in a child are viewed very positively.

And if you're in the mood teach a child to play chess, then it is very reasonable of you. logical but o, right there in you the question arises- How? How to teach a baby such difficult game ? Don't panic, everything is solved. Below we are and let's see how can your child not be so d In the future, make you a game of chess.1. Not all ages are equally useful.
2. You know how to teach yourself another you can't, turn to someone who knows.
3. Learning objectives and their solutions.
4. Task number 1. How to awaken interest?
5. Task number 2. How to help to know, but not to confuse?
6. Task number 3. How to teach to walk?
7. Task number 4. How about i remove the rules of the game?
8. If the child is already 10 years old, do we use the same solutions?
9. Video lessons on chess for beginners

Not all ages are the same

Let's start small, but most importantly . At what age can a child be taught chess? Do not consider me vulgar, but the words of one heroine of the film are asking me to mind,- "Basically , and a hare can be taught to smoke.”

This is how I answer my parents, wishing to teach a child this game from the age of two(although , such at m there are many and very usableon foot). There is one big BUT . I just beg and beg you, in pursuit of , the so-called development of the child from all sides and at all costs, for the sake of boastingin front of acquaintances, compensation for their unrealized plans, not l And Shame the child of childhood, this is fleeting oh happy first moment of life. Let him learn in simple, things available for his age.

Believe there is also a lot of interesting things in the sandbox, your e private trips to nature and stories of fairy tales at night, go ra more will bring the floor s development your baby than complicated, required mentally demanding game. Decide of course you but I deemed it necessarym to say about it.
10 years is the optimal age for acha la teaching children chess, the child is already a little stronger both physically and psychologically, V the field of his interests with success can already be added to chess.
5-6 years old - if you really want to but if you want, you can try, but t O where is the effort with your th hundred r they will need much more.

If you can do it yourself - teach another, if you don't know how - contact someone who knows

There are two scenarios.

If you're child minded educate yourself, with t in enno , you must be able to play play chess . Otherwise, how can teach others how to That you can't and you can't m eat yourself, agree- n it's logical. Hence, if you don't know how to play chess - contact children's centers, where such services are provided, but again, if you have this idea, then you learn yourself. This is not a one-time action.

About was a course of study and goodbye. W what they taught, where the money was thrown out is not clear. Naturally that any acquired by a child skill, needs to be fixed, including the ability to play chess. Well , isn't it wonderfulspend the evening not watching TV, but playing chess with a child. Don't you find?

So, those who go to the experts we sayin this article, goodbye to the insistent desire to learn the game yourself. A with playing parents we are talking further. It's clear , if you know how to play, then you don't need to explain the rules. But, happens very often such - I can, and g to paradise, but I don't know how to teach.

So here we are we try to give you solutions to each of your tasks, when teaching a child to play chess.

Learning objectives and their solutions

Task number 1. How arouse interest?

Solution:

It all depends on your imagination. I I can suggest the following.

Well , where we are today without cartoons, they will be useful to us here too.

As if, inadvertently, accidentally turn on a cartoon about chess for a child, it could be "Fixies", as an option .

Watch together sometimes commenting.

After watching the cartoon, casually in with remember , that somewhere you have real chess, a cat O rye gave you your pr a-great grandfather, or grandmother, not fundamental point. The main mystery more . Reach out from far shelves your "piano in the bushes" - chess. Good large, pocket version will not work.

Together with your child, open the box and take and no figures, de lay it mysteriously, ask the kid A deal with them gently to olka chess is great family treasure if you deal with them carelessly, they may get offended and disappear b. R put them on the board, tell very clearly What are these figures. For example: servants, kings, horses, etc. wa warring troops, m You can think of names for them.

This should not take too long and become tiresome. P give the child everything at take under the pretext of getting ready for bed.

Perfect , of course at night to tell kid a fairy tale about two about chess (your fantasy d O must work to the fullest). Follow the next and ktsie th child. E if he is monovalent, and he interrupts you with questions about, when you let him play computer game, then do not drive horses and priost and improve your knowledge of chess.

D ozir o enter your chess games with him- or, play emotionally at the same time and try, for the child to be by your side. Don't do anything treats children better, than a shining example of their parents! E if it doesn't work, then postpone training indefinitely th term. Maybe , the child needs to grow up.

If the kid is clearly interested, then move on.

Task number 2 How help to know, but not to confuse!

Solution:

Let's agree right away, V all your lessons should not be e embroider a maximum of 30 minutes if you see, that interest is lost, stop exercising!

Keeping all the same but the originality, which is at the first meeting, n Start telling your child about the meaning of the shapes. And, no need for conservatism, yes A Give them fictitious names. H Call everyone by their real names. So that later in the head of the child there would be no confusion. The only thing, that you can use the associations method.

H for example:

King - because there is a crown on his head and he is alone, there can't be two kings in a country.

Queen - let her be queen, I don't think so there will be a big mistake, then - the same one, then - the same in the crown, chapter king's assistant.

Rook- there are two of them, they are courageous, powerful officers, they are worthy protect the king.
Elephant- That - the same protector of the king, but more secret, you can spend p a ralel l b, that he is all wrapped up in clothes, only the cap sticks out, and therefore secret.

Horse - well, everything is clear(don't miss).

Pawnsthey are soldiers, so there are many of them, so they are very small.

Somehow like this.

Let the child take each figure in his hands, repeating its name, try immediately, What each figure would fall into place.

At the end of the lesson P play a game with your child"At guess what's missing?»

The child turns away, and you remove any piece from the board turning around, oh n must name, what you removed. Then switch roles i mi. In the process of learning, you can swap the pieces and ask the child to evaluate whether they are correctly placed on the board.

Think , from one lesson, the baby will not clearly remember the name and location of the figures. I'll tell you right now what do you need on page t r wears for a long timecourse of study (although, every child is an individual- then it will go faster, to whom - it will take more time).

P if necessary with m wipe yourself, the lesson should be repeated again.
IN In any case, each next one should begin by consolidating the material of the previous one.

Task number 3. How to teach to walk?

Solution:

Study the moves in turn with each piece, do not knead everything at once.

First, arrange a walk for the pawns. WITH the soldiers go on a campaign. This is where myth comes in handy."About the Living Board". After that , How do you explain to a child how the pawn moves, walk with him use them several times on the board. Ask your child to take turns every pawn.

If he does wrong board all of a sudden“comes to life” and “earth shaking” begins, or it gives an “alarm signal” (everything depends on your artistic ability). D kids love it, they laugh as they correct their mistakes. Agree that this is better than your monotonous remarks: wrong, so they don't go.


You can also apply this approach to initial arrangement f ig ur if baby is wrong, the board may react violently.

And so, in turn, step by step, you explain which "paths" the figures walk on. Don't drive horses here. Turn every activity e on a journey through the chess country of fairy-tale heroes. By the way, nobody canceled the secrecy. Remember to remove and put away the chess very carefully. Let it be a kind of ritual l and the end of the lesson.

Task number 4. How about me remove the rules of the game?

R solution

Only after your child e nok y to naming figures accurately calls them locationwhere and how they can move, you can start the I remove the rules of the game.

Don't use smart words.

Conditionally - two great countries (good and evil, monsters and mutants, well, black and white will also go) start the battle. That country will win, which capture t king. H start the game. Immediately in the game, practice the skills of eliminating enemy figures. You see the script of the game at the beginning so that you win, so that the child understands, How does this happen . P om m o motivate the success of your future from the master.

And so, step by step, game over and play swarm, your child will begin to move confidently around the chess country.
Remember no violence!! Just live in oh interest. Baby d o I'm lying to tease you to get the chess from a secret place. The game can get serious O motivation - now we will finish the lessons and we will play, now we will clean your room and start the game, etc.

If the child is already 10 years old, do we use the same solutions?

All these solutions are described, of course, for children 5-7 years.

They certainly suitable for a 10 year old child, but in a more specific form.

Here you can set clear goals, All in all, more mature. Although, ten-year - children also love to play.


The best and opti m al option for teaching grown-up children- this is a good example . If there is a tradition in the house play chess , and the child is attracted, first as a spectator, and sweat about m and teaching with tn and ka, the learning process will be very organic, as a matter of course yea yea.

When I was preparing this article, I'm just glad and interest I asked my adult sons, can they play chess s ( it was just not accepted in our family). AND, oh my god they both do!! . When asked where- about the answer was - grandfather taught. The fact is that during the summer holidays I sent the children to their great-grandfather. And playing chess bingo with neighbors in their yard were wound up. D children were indispensable participants in these gatherings, it was then from about 7-12 years old T . That's how easily and naturally, and passed their training.

Periodically, while playing chess, your child will be able to master the exact sciences more easily in the future. Whether your kid becomes a great chess player or not is not so important, but, that he will learn to think independently, will strive to win and win at the same time, analyze situations and make decisions - This absolutely right.

That's why , Dear Parents, get on the horse of the desire to teach, take the spear of patience and set off not to conquer, no, but to bring knowledge to the quivering andthe touching world of your child, most importantly do it with loveand then you will succeed!

Below is a video tutorial on chess for beginners

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