How to arrange backgammon long. Fevga mad – Giul

The device of the board for playing backgammon, checkers and dice

Long backgammon, according to the rules of the game, is played on a board consisting of 24 points (holes). The board is conditionally divided into two equal parts by a special board (bar), with six holes for checkers on each short side.

Fig 1. The initial arrangement of checkers in the board game long backgammon

According to the rules of the game of long backgammon, each player has 15 checkers of the same color. Initially, all black checkers are placed in the hole under No. 1 (see Fig. 1), and the white checkers in hole 13. Holes 1 and 13 are called respectively - the black head and the white head. The goal of the game of long backgammon is to bring all the checkers to your home before the opponent and remove them from the board before the second player does. Black's home is points numbered 19 to 24 (see Fig. 1), white's home is holes numbered 7 to 12.

Start of the game long backgammon

The game of long backgammon begins with the successive throwing of the dice. Dice or dice are thrown in such a way that they both fall in one half of the game board and lie firmly on the edge. If the cubes are scattered on both halves of the board, if at least one of them falls off the board, or at least one stands obliquely, leaning against the board or checker, then the throw is repeated.

The right of the first move in long backgammon is played as follows: players throw one die at a time, the player who throws more points will go first. In case of equality of points dropped out, a second attempt is made. If, after the end of the first game, the second game is played, then the player who won the first game starts it.

At the beginning of the game there is a capture of advantageous positions. From the head, for the move, you can remove only one checker(except for the first move 3:3, 4:4 and 6:6). It is better to use every move to capture profitable positions that secure future moves. In case of falling out during the first move of combinations 3:3, 4:4 and 6:6, two checkers must be removed from the head, because. You won’t be able to make the whole move alone - the enemy’s head will interfere.

The purpose of the game of long backgammon

In the game of long backgammon, the player must pass all the checkers a full circle (counterclockwise), enter the house with them and throw them away before the opponent does. The home for each player is considered the last quarter playing field, starting from a cell 18 cells away from the head.

The movement of checkers in the board game long backgammon

In the backgammon board game, the player rolls two dice at the same time. After the throw, the player moves any of his checkers by a number of cells equal to the rolled number of one of the cubes, and then any one checker - by a number of squares equal to the rolled number of the other cube. That is, if "three" fell on one die, and "five" on the other, then, accordingly, you can move one of your checkers by three cells, and the other by five cells. In this case, you can move one checker eight cells. It doesn't matter which move to make first, whether it's a larger number or a smaller one. In this case, only one checker can be taken from the head.

The first roll in the backgammon board game provides players with an exception to the above rule. If one checker, which can only be removed from the head, does not pass, then the second one can be removed. There are only three such throws for the player: six-six, four-four, three-three. In this situation, in the board game long backgammon, it is not possible to play a full move with one checker, as the opponent's checkers standing on their heads interfere. If one of these combinations falls out, then the player can remove two checkers from his head.

In the board game long backgammon, you cannot move two checkers by the number of cells indicated by one die, and then by the number of cells indicated by another die. That is, if five or four fell out, you can’t go first with one checker for two, then the other for three (that is, win back five with two checkers) and then win back the four in the same way. If the same number of points falls on both dice (double, jackpot), then the number of points is doubled, i.e. the player plays as if he rolled 4 dice and can make 4 moves per the number of cells rolled on one die.

In the board game long backgammon, it is allowed to put an arbitrary number of checkers on one field. A checker cannot be placed on a cell occupied by an opponent's checker. If a checker lands on an occupied cell, it is said that it "does not go". If the opponent's checkers occupy six squares in front of any checker, then it is locked. In the board game long backgammon, it is not forbidden to build blocks of 6 checkers, however, all fifteen checkers of the opponent cannot be locked. There is a variant of the rules: You have the right to build a fence of six checkers only if at least one checker of the opponent entered the house.


Fig 2. In long backgammon, the move by "run" is not considered a mistake, because. it is done during the player's turn and does not interfere with his opponent

In the board game long backgammon, if a player cannot make a single move for the number of points that he rolled on the dice (the checkers "do not go"), then the player's dropped points disappear, and the checkers do not move at all. If a player has the opportunity to make a full move, he does not have the right to shorten it, even if it is in his interest. That is, if it is more profitable for the player to make "three", and "six" fell out and there is an opportunity to go "six", then "six" should go. In long backgammon, if such a stone fell out that allows the player to make only one move, and any of the two, then the player must choose the larger one. The smaller points are gone. Note: the term "stone" in backgammon can be called dice, as well as the combination of points that fell on two dice. For example, a stone "four-three".

Throwing checkers in the board game long backgammon


Fig 3. Black rolled 4:2. They throw two checkers

In the board game long backgammon, the term to throw away checkers means to make moves so that the checker is off the board. Conventionally, tips for the release of checkers can be divided into 3 parts: the capture of positions in the fourth quarter, the correct introduction of checkers into the ejection zone and the actual release of checkers. A player can only start discarding checkers when all of his checkers have arrived at home. In the process of removing the checkers from the house, the player has the right to use the points that fell on the dice at his own discretion: he can play the checker in the house or throw it away. Checkers can only be thrown from the fields corresponding to the dropped points on the dice. For example, if the roll is 6:3, the player can remove one checker from the 6th field and one checker from the 3rd field from the board. In the board game long backgammon, in the process of removing checkers from one's own home, it is allowed to remove checkers from the fields of the lowest level if there are no checkers in the fields of the highest level. For example, if 6:5 fell on the dice, and there are no checkers on fields 6 and 5, then the player can withdraw two checkers from the house from the next in order, the fourth field, if there are no checkers there, then from the third, if there are none - from the second, etc.

Results in the board game long backgammon

There is no draw in the game of long backgammon. If one player has thrown away all his checkers, the second player is considered a loser, even if the next throw may also throw away all his checkers. The game of long backgammon is over.

Building and breaking "fences"

"Fence" - these are the checkers of one of the players lined up in a row. If you managed to build a fence of 6 or more chips, then this is already a blank fence because it is impossible to jump over it.

Deficit of moves

At any moment of the game, we have a different number of moves available for each of the 6 digits of the die. There are moments when, with a double 6:6, we have access to, let's say, only two moves and not four (for example, during the first move), and there is a loss of moves. The effective use of the "deficit of moves" of one's own and the opponent's is one of the most difficult in long backgammon and is a sign of the highest skill.


Backgammon is an ancient oriental game. Scientists have not yet determined the birthplace of this hobby. But even despite this, today a large number of people play backgammon, getting tremendous pleasure from it.

In ancient times, people also liked to play backgammon. Archaeologists have found a board, which, according to their assumptions, was made more than 3 thousand years ago.

This Eastern game there are other names:

  • Backgammon.
  • Yuekgemmon.
  • Tavla.
  • Shesh-besh.
  • Cat.

Backgammon perfectly develops thinking and logic, helps to calm down and become famous. The game is played by 2 people.

Table: "composition" of the game.

Backgammon rules for beginners step by step:

  • Initially, it is worth placing the playing chips. They are placed at the top in the corner to the right of the player. The placement of chips is carried out in a row vertically.
  • Then 2 players roll dice to determine the right of the first move.. The player with the highest combination on the dice goes first.

For the first move, a checker is removed from the vertical row. According to the rules, this is called "take off the head."

For gameplay cubes are always used. They determine the number of moves. Because dice there are two in the game, then the player receives two numbers when throwing them. This determines the number of his steps. The numbers are summed up and the player moves. According to the rules, one cell is one step.

But there is a second option: when two numbers fall out, it is not necessary to sum up their components. You can use two chips to match the number of rolled dice.

Example: 4 rolled on one die, and 2 on the second.

Two options:

Summation: 4+2=6 moves with one chip.
Separate steps: 2 steps with one chip, 4 moves with the second.

  • Checkers move only counterclockwise.
  • The player has the right to stop on the playing field only on an empty cell or on his color. Standing on the color of the opponent is prohibited. You can stop at your chip, that is, put it on top. This action is called "put on the head."
  • “Removing from the head” a checker is allowed only once per step. Example: 5 and 4 are rolled on the dice. If this is the player's first move, then the numbers are summed up and 9 moves across the field are obtained. In other cases, you can take 5 steps with the chip on the board and 4 steps with the checker removed from the head.
  • If the bones fall out so that the player is forced to stop on the opponent's cell, then this move is skipped by him.
  • When a double occurs (1:1, 2:2, 3:3, 4:4, 5:5, 6:6), the player is awarded the right to move his checkers 4 times for the number of dice rolled. That is, when a 2:2 double occurs, the player can: Make 4 moves, 2 steps each.
    Make 1 move in 4 steps.

Tactics and strategy of the game

The strategy in tavla is to transfer your own playing chips to the opponent's field.

Types of strategies:

  1. Speed ​​game. The goal is to quickly move game items into the house.
  2. Hold game. Hold 2 checkers on the same hole until you manage to knock out the opponent's blot.
  3. Blocking. The essence is the construction of a long wall of checkers to block the passage of the enemy.
  4. Blitz strategy. The point is to close the house quickly.
  5. Backgame. The bottom line is to build a hole with two checkers in the opponent's house.

Winning tactics:

It is necessary to arrange 6 chips in the fourth quarter. This action is called "bring home". After the last chip has been placed in the fourth quarter, the checkers are "expelled" by rolling dice:

  1. The chip of the same name of the number that fell at dawn is expelled.
  2. A chip is expelled, under the number obtained in the process of adding numbers.

Important! Victory is given to the player who has no playing checkers left on the board.

secrets

To win the game, you need to resort to tricks or have a unique mind and logic.

Tricks and secrets to win at yuekgemmon:

  1. Help your opponent win. Ensure his loss by closing all fives. For yourself, leave three checkers in each recess on the board. After the enemy begins to open the holes, they must be immediately closed behind him.
  2. Do not allow the opponent to occupy the three recesses near the base of the vertical row.
  3. Put the checkers away from the sixth position.

Varieties of backgammon

Varieties of backgammon:

  1. Long backgammon- classic.
  2. Short backgammon.

The differences between them are in some rules:

  1. The absence of broken checkers in long backgammon.
  2. If in short backgammon a checker is placed on the opponent's checker, then it beats.

Note! There is an abundance of games on short and long boards.

Table: varieties of the game of kosha.

Name Description and rules
American Arrangement of white chips:

Two in the first hole.
Two for the second hole.
Two for the third hole.
The rest are placed on board the board.

Arrangement of black checkers:

Two in the ninth hole.
Five in the tenth hole.
Three in the eleventh hole.
Five in the twelfth hole.

The rules are unchanged. The main goal is to move everything game items on the opponent's field and expel your checkers.

dutch backgammon All chips must be entered into the game from the board.
One-two The advantage of this game is that there is no placement of checkers on the board.

After choosing the right to move, they are taken from the side of the board to make a move.

kales Cales is very popular in England. This game develops the mathematical abilities of a person.

It was developed by a mathematician named Henry Deden.

Arrangement:

Eleven is placed in a vertical row.
One is placed separately.

When making a step, one checker is taken, located next to it.

Kubo Kubo is a kind of backgammon game. Her main feature is that instead of checkers, players use coins.

27 coins are added up in nine columns, each with 3 coins.
The move begins with the removal of a coin from any column.
The prize is awarded to the player who took the last coin.

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Backgammon is a board game for two players on a special board divided into two halves.

The meaning of the game

Throwing the dice and moving the checkers in accordance with the dropped points, pass the checkers a full circle around the board, go into your house with them and throw them off the board before the opponent does.

Board for backgammon

The playing field (board) has a rectangular shape. There are 24 points on the board - 12 on each of the two opposite sides. A point is usually a narrow, elongated isosceles triangle whose base lies on the side, and whose height may be half the height of the board. The points are numbered from 1 to 24. The numbering is different for each player. For convenience, the points can be painted in two colors - even in one, odd in another. Six points in a row in one of the corners of the board are called the player's home. The location of the house depends on the rules. On the sides of the board, areas can be allocated for placing checkers on the board. If they are not provided for in the design of the board, the players put the checkers on the table to the side of the board (next to the house). The board is divided in the middle by a vertical strip called a bar. In those variants of backgammon where you can beat the opponent's checkers, the knocked down checkers are placed on the bar. Each player has a set of checkers - 15 pieces of the same color (in some versions of the game fewer checkers are used). There is at least one pair of dice (zar). The set can contain two pairs of bones - each player has his own, as well as special cups for mixing the bones. In the bet game, the so-called “doubling cube” can also be used, an additional cube for the convenience of taking into account the increase in rates - the numbers 2, 4, 8, 16, 32, 64 are marked on its faces.

Rules of the game

There are many varieties of backgammon games that differ in the rules of moves, bets, starting position and other details. However, there are three main varieties of the game - long, six-one and short backgammon. Common to all options are the following rules:
  • The players take turns.
  • The direction of movement of checkers is different in different versions of the game. But in any case, the checkers move in a circle and for each player the direction of their movement is fixed.
  • The right of the first move is played by throwing the dice - each of the players throws one dice, the one who has the most points goes first. In case of the same number of points, the roll is repeated. - Before each move, the player rolls two dice (called: dice). Dropped points determine the possible moves. The dice are thrown onto the board, they must fall on the free space of the board, one side of the bar. If at least one of the bones flew off the board, the bones ended up in different halves of the board, the bone hit the checker or stood unevenly (leaned against the checker or the edge of the board), the throw is considered invalid and must be repeated.
  • In one move, from one to four checker movements are made. In each of them, the player can move any of his checkers by the number of points that fell on one of the dice. For example, if 2 and 4 points are rolled, the player can move one (any) of the checkers by 2 points, the other by 4 points, or move one checker first by 2, then by 4 points (or, conversely, first by 4 then by 2). If the same number of points (double) falls on both dice, then the dropped points are doubled, and the player gets the opportunity to make 4 moves. Each movement of the checker must be done for the full number of points that fell on the dice (if 4 points fell out, then you cannot move the checker for 1, 2 or 3 points - you can only go for the full 4).
  • In the “mad gulbar” game variant, when a double falls out, the player makes all the moves from the dropped double to the double of six (for example, when a “four-four” double falls out, the player moves one checker by 4 points, then another by 4 points, then another one by 5 , another one for 5 points, one for 6 points, and another one for 6 points). If the player does not have the opportunity to make any of these moves, then the opponent must make the unplayed moves.
  • In each version of the rules, there are some prohibited movements of checkers. The player cannot choose moves that require such movements. If there are no allowed moves for the rolled combination of points, the player skips the move. But if there is an opportunity to make at least one move, the player cannot refuse it, even if this move is unprofitable for him.
  • If it is impossible to use the points of one of the dice, they are lost. If there are two options for a move, one of which uses the points of only one bone, and the other - of both, then the player must make a move that uses the points of both bones. If it is possible to move only one of the two checkers (that is, the move of one checker excludes the possibility of moving the other), the player must make a move by more points. In the event of a double, the player must use the maximum possible number of points.
  • When all the checkers of the player in the process of moving along the board fall into their home, the next moves the player can start putting them off the board. A checker can be placed off the board when the number of the point on which it stands is equal to the number of points dropped on one of the dice (that is, a checker standing on the extreme point can be placed if a unit has fallen, on the second from the edge - if a deuce has fallen ). If all the checkers in the house are closer to the edge of the board than the number of points dropped, then the checker from the point with the highest number can be placed behind the board.
  • The initial arrangement of the checkers is determined by the rules. - There are no draws in backgammon. The first player to put all their checkers overboard wins.
  • The winner receives from one to three points for winning. The rules for scoring points for winning in different variants of backgammon may differ.
  • Long backgammon(Backgammon Nardi) - Russian variation of backgammon game. Play online Backgammon long and short on the site, learn the intricacies of the rules and make the right moves.

    Long backgammon is a classic board game. Parents teach how to play backgammon for two as a child. Long backgammon does not count gambling because an experienced player will beat a newbie in matches .

    Rules for playing long backgammon

    Despite the online format of the game, backgammon remains backgammon. When you start the game for free, you will see a familiar board and figures. The players communicate in Russian - the site is aimed at the Ru audience.

    The task of the gamer is to go around it all and return their pieces to the house before the enemy. Reread the rules in full screen, then you will quickly figure out how to play long backgammon online.

    Initial arrangement in backgammon

    The game is played by two players, each of which has 15 chips. Kruglyachki are arranged in such a way that all fifteen are placed “on the head”. Game pieces are lined up along the edges of the game board.


    The starting position in Long backgammon is more “long”, in contrast to Short backgammon, the duration of the game is 9-12 minutes, and not 6-9.

    Purpose of the game

    The main goal is to move your checkers faster than a real opponent around the entire perimeter of the board to the house and take the checkers off the board.

    To better understand the essence of moneygame you can download free backgammon to your computer.

    Board quadrants

    These are the basic rules in long backgammon, smoothly start playing this intellectual and thinking game. Tip for beginners in backgammon: play step by step, considering all the rules of the game. Invite your relatives, friends and acquaintances for free to play together, you will spend a good and pleasant time together, you will feel the spirit of rivalry and excitement.

    We play backgammon long online with a real opponent

    The development of computer technology leads to the fact that Board games gradually transferred to digital format. Long backgammon is no exception, and it is now convenient to play them online, for free (no need to transfer money) and without registration. No more buying game set and go in search of an enemy in the yards - just use the Internet and a browser to find a worthy opponent in the Backgammon Online - Yellow Club project in a matter of minutes. free registration on the portal for playing online backgammon.

    Leaving your email, creating an account with registration - you will install classic backgammon 2.0 for two. Modern variations of the game of long and short backgammon have also been developed.

    Variety of long backgammon

    Classic

    It is allowed to build a barrier of six checkers only if there is at least one opponent's checker in front of it.
    Let's say a "run" barrier, when a block of six checkers is formed during a move, and immediately disassembled.

    Nardgammon

    It is forbidden to block from six "run", that is, to build a deaf block, at any time of the move.

    frenzied

    If a player has a double on the dice, he is given the right to make four moves in accordance with the value of the dropped dice, and then the player continues his moves with doubles up to sixes. If a player cannot start playing the discarded double, it is not played and does not pass to the opponent.
    It is legal to remove one checker from the head for each double.
    The player can take them out only from the fields corresponding to the rolled dice.
    At the same time, the player is FORBIDDEN to move pawns in the house.
    If the player has brought all the pawns into the house, then the progression of doubles stops.

    Gulbar

    When a double occurs, if the player was able to make all 4 moves, then he rolls the dice again.
    If the player does not have the opportunity to make any of these moves, then the opponent must make the unfinished moves. The opponent takes care of all unplayed moves.

    Mad gulbar

    In this version of the game, when a double is rolled, the player makes all moves from the double that has fallen to the double of six (for example, when a “four-four” double is dropped, the player moves four times for 4 points, then four times for 5, four times for 6 points).
    If the player does not have the opportunity to make any of these moves, then the opponent must make the unplayed moves.
    You can walk in the house until the last checker is brought into the house.

    When the last checker enters the house on the last (fourth) move of the jackpot, the game of the next jackpot in turn is allowed.
    After that, the progression of kush stops.
    For example, if a player brought the last checker into the house on the fourth move of a 2-2 jackpot, then he can throw four checkers from field 3 (play a 3-3 jackpot). But he won't be able to play 4-4 anymore.

    Khachapuri / Tbilisi backgammon

    Modified Gulbar.
    There are 11 checkers in the sixth hole at home, 4 in the head.
    You can remove as many checkers as you want from your head in one move.
    Traditionally, they play with a bet for undiscarded checkers.


    Fevga - Hurry

    Févga - popular in Greece - the translation is close to the words "Hurry", "Run". This is a game of speed and a good placement of your checkers.

    Removal from the head

    At the beginning, it is permissible to remove only 1 checker from the head and move only with it. As soon as it passes the opponent's head, it is allowed to remove as many checkers from the head as you like.

    If on the first move the jackpot 66, 44, 33 fell out, the second pawn cannot be removed.

    Block

    In Fevga, it is allowed to build a block of 6 points in a row, even if the opponent's pawn has not advanced. At the same time, you cannot block all 6 points in your starting zone, at least 1 point must be free.

    If the opponent collected all 15 checkers in one point just before your block, you must break the block. Also, you cannot build a block of 6 if your opponent has already collected all 15 checkers in the point immediately before the block.

    Fevga mad – Giul

    If a player has a double on the dice, he is given the right to make four moves in accordance with the value of the dropped dice, and then the player continues his moves with doubles up to sixes.

    If the player does not have the opportunity to make any of these moves, then the opponent must make the unplayed moves.
    If a player cannot start playing the discarded double, it is not played and does not pass to the opponent. The opponent takes care of all unplayed moves.

    If the player has brought all the checkers into the house, then the progression of doubles stops.
    You can walk in the house.

    Play backgammon long online on computer

    Internet backgammon appeared not so long ago, and gamers were initially offered to play with a computer, and not with a real person. Today you can play with real people without registration and for free, using only a browser on a PC and the Internet.

    Convenient to play backgammon with computer for kids. Without haste to understand how to play Backgammon for a beginner.

    When you enter the game resource, you can see the "Try without registration" button. This is a trial game available to anyone. Interestingly, it is also fought against a real opponent, and not with a computer. The waiting time for an opponent, even on a weekday, is only a few seconds. Thus, such fun becomes great entertainment at lunchtime.

    The club offers a large number of interesting opportunities:

    • game with real players;
    • intuitive and simple interface;
    • the ability to play and communicate with gamers from different parts of the world;
    • Mini version for mobile phone;
    • Backgammon and the entire interface in Russian;
    • participation in various tournaments;
    • signup bonuses.

    You can play online long backgammon at a convenient time of the day, without leaving your home or office. All online games are free and are played exclusively with real opponents, with whom it is certainly more interesting to play than with a computer. In addition, fun can be downloaded to your phone. Versions available for Android and iPhone.

    Backgammon exists in two types - long and short. in Western countries, short backgammon is the most popular, which is also played in most tournaments and is the basis for playing backgammon online. The main difference between the game of short and long backgammon is the initial arrangement of game chips on the board and the drawing of beaten chips. To start the game, each player in turn rolls a dice. This roll determines who goes first and with what numbers he makes that move. If the same values ​​fall out on the dice, they are rolled until different values ​​fall out. In accordance with what has fallen on the dice, the player moves the chips around the board. Then, in order to make a move, each player rolls both dice. The number dropped in total on two dice determines how many points the player will go forward, we remind you. that chips move from high value pips to lower value pips.

    Starting from the home of each player, the points are numbered for each player individually. The home is the last quarter for the player, which begins with the point on which there are 5 chips at the beginning of the game. the farthest point is the twenty-fourth, which is also the first for the enemy. In this type of backgammon, each player has exactly 15 chips. When the game begins, they are arranged in this order: two checkers in point 24, five in point 13, three in point 8 and five in point 6.

    The goal of the game in short backgammon, the same as in long backgammon, is to remove all checkers from the board, transferring them alternately between points to the house. Accordingly, the game is won by the one who first removes all the checkers from the game. In order to more clearly distinguish between short and long backgammon, we present the basic rules for playing short backgammon.

    1. In the game, a checker can only fill an open point - one that is not occupied by two or more opponent's pieces.

    2. The numbers that fell on both dice cause different moves. For example, if a player rolls a 3 and a 5, he can move one chip for three points and another for five, or one chip for eight points at once.

    3. During the game of backgammon, the player who has two identical numbers on the dice - double, the numbers are played twice. For example, if we get 4-4, then the player makes four moves of four points, and the chips can be rearranged in a different combination - as the player wishes.

    4. The player must move with two numbers rolled or four (if a double rolls). If a condition arises when it is possible to play with one number, the player is forced to choose one and play it. If each of the numbers can be played separately. but not two at once, the player must make the next move. When a player does not have the opportunity to make a move, he misses it. Provided that a double falls out, but it is not possible to beat all four moves at once, everything possible is done.

    In short backgammon, a point on which there is only one chip is called a blot. And therefore, when the opponent's chip stops at such a point, the blot is considered closed, or beaten. From this it becomes clear that in order to protect the chips, it is necessary to place them twice, and not singly, of course, if the situation allows it. the opportunity to put two chips on one point is determined by rolling the die. The opponent will not be able to beat the doubled chips, and take this point with his own. If the die allows you to go to a point occupied by more than one opponent's pawn, then the pawn does not move. But when the six squares in front are occupied by several enemy pieces, your piece is closed and can only move when one of the fields is free. You cannot beat the opponent's piece and move it in the same move so that it is placed in the point with its own piece and becomes doubled. But there is an opportunity to beat and block one of your chips with the help of another, to beat and move to a free point, to beat and throw away a chip. When there are chips on the bar, the most important duty of the player whose checks they are is to launch them into the opponent's house. The chip comes into play for a point equal to the value rolled on the die. For example, if a player gets 6 and 4 in the game, he has the right to put a checker in the sixth or fourth point, provided that there are no opponent's chips on them. If the two points that correspond to the numbers on the dice are occupied, the player is forced to skip his turn.

    If it is not possible to return all the checkers to the game, the points disappear. As soon as all the checkers are back on the board, you can move in the usual way, moving the checker you see fit. Throwing chips in short backgammon. After all fifteen chips are in the house, the player can start throwing them out of the game. To do this, you need to roll a die and the chips are transferred from those points that fell on it, that is, if 6 and 3 fall out, you can pick up chips from the sixth and third points, respectively. If there are no checkers on the desired point, chips are thrown from the points, the number of which is less than what fell on the die.

    The rules are pretty simple and easy to remember. If you play at home, it will be just entertainment for you and your opponent, but you can also play with the help of bets that will be interesting and useful for you.

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