Live poker rules that are not recommended to be broken. Tournament poker rules

SECTION 7.

7.1. GENERAL PROVISIONS

7.1.1. The management reserves the right to cancel any tournament or modify it so that it is fair to the players.

7.1.2. Whenever possible, the same rules apply as for regular games.

7.1.3. Managers (Pit Bosses) should consider the interests of the game and fairness as the highest priority in the decision-making process. In certain non-standard cases, in the interests of fairness, decisions that are contrary to technical rules may be made. The decision of the Manager (Pit Boss) is final.

7.1.4. In all international tournaments, during the distribution, players can only speak English (In Russia and Ukraine, along with English, Russian is used).

7.1.5. Players cannot use their phones while at the poker table. This rule applies to all other forms of electronic devices. (The use of audio players is allowed).

7.1.6. It is prohibited to keep any personal belongings on the tournament table. (exception - Card holder)

7.1.7. Limits and rates are blindly increased regularly at scheduled intervals.

7.1.8. After the signal indicating the end of the betting level, the new limits are applied to the next hand. (The beginning of a new distribution is considered to be the beginning of the "shuffle").

7.1.9. The smallest denomination chips will be removed from the table as soon as they are no longer required for blind or ante betting. All chips of a lower denomination, if there are enough of them, will be immediately exchanged for new chips.

7.1.10. The absent player will always be dealt cards and blinds, antes, and a mandatory bet if he has a low card.

7.1.11. As the players leave, the tables are closed in a certain order, while the players from the closed tables are assigned to empty seats at other tables.

7.1.12. A reasonable balance of players at the tables will be maintained by transferring a player if necessary.

7.1.13. All players leaving the game must immediately leave their seats at the table.

7.1.14. Management is not responsible for settling deals, third-party bets, or reallocating the prize pool between the finalists.

7.2. DRAW OF PLACES, CLOSING AND BALANCING OF TABLES

7.2.1. Initially, the seats at the table are determined by lot or distribution. (If the tournament is played at only one table, the seat cards may be left face up so that early players can choose their seats, and the share position is randomly determined later.) In tournaments and satellites, the draw is random. For players with special physical needs, comfortable seating may be provided whenever possible.

7.2.2. During the draw, it is prohibited to exchange previously drawn seat cards.

7.2.3. Players transferred from the disbanded table, depending on the received new draw card, can sit in any position at the new table. They can get big blind, small blind, or button. The only position at the new table that a player cannot continue to play from right away is between the button and the small blind.

7.2.4. At the start of the tournament, the corresponding starting number of chips will be placed on the table for each paying player, regardless of whether the player is present at the table or not. Cards will be dealt to the absent players, and all chips needed for antes and black bets will be placed in the pot.

7.2.5. In flop and mixed games, when balancing tables, players move from the big blind position to the worst position (the big blind position or the closest position to the big blind clockwise, including the one big blind position (without the small blind), even if it is means that the given seat at the table will have a big blind twice (not one player). The player cannot be moved to the position of the small blind and the place between the button and the small blind. The table from which the player will be moved is determined by the table balancing procedure. a table with three or more players less than the rest of the tables.

7.2.6. In flop games, the final table consists of ten (10) players. In stud games, the final table consists of nine (9) players. In a 6 max game, the final table consists of seven (7) players.

7.3. BANKS, OPENING CARDS

7.3.1. The cards speak for themselves. Verbal statements regarding the content of a player's cards are optional. However, any player who deliberately misnamed his hand could be penalized.

7.3.2. All cards must be revealed as soon as one player has put all in, this bet has been accepted and all other trading actions have been completed.

7.3.3. Dealers cannot “kill” a winning hand that was brought up for discussion (cards face up) and was obviously victorious. The players must help the dealer in identifying the winning combination if he has not correctly identified the winner.

7.3.4. At the end of the last round of betting, the player who made the last aggressive action (bet, increase) in the final round of betting must show his cards first. If there was no bet on the last betting round, the player to the left of the button reveals his cards first, and so on clockwise. In stud games, the player with the highest hand (open) must show his cards first. In Razz, the player with the lowest hand reveals his cards first.

7.3.5. In flop games: When playing Hi, the odd chip goes to the player to the left of the button; when playing Hi - Low to the combination Hi. When there are two or more Hi combinations, or two or more Low combinations, the odd chip goes to the player to the left of the button. In stud games, the odd chip goes to the player with the highest card in suit.

7.3.6. Each minor bank must be divided separately.

7.3.7. To receive a part of the bank, with a winning combination on the "board", the player must open both his cards.

7.3.8. The opportunity to discuss a distribution ends when a new distribution starts.

7.4. GENERAL PROCEDURES

7.4.1. During the chip raise, the chips that are removed from the game will be exchanged, with each player at the maximum for the chips of the next denomination. The remaining chips of the removed denomination will be played. The remaining chips are played from the first box and the player is unable to leave the tournament due to a chip raise. If during a chip raise he loses all of his chips, then he is given one of the lowest value chips in play. Players are encouraged to be present when the chip is raised.

7.4.2. Deck changes will take place during a dealer change, a level change, or according to tournament rules. Players cannot ask for replacement cards.

7.4.3. When the time for a round has expired and the tournament manager announced a level change, the new level starts from the next hand. The distribution starts with the first shuffle. If a shuffle machine is used, distribution starts with pressing the green button.

7.4.4. In tournaments with additional purchases, a player cannot miss a single hand. If a player announces his intention to make a purchase, then chips are put to him before the start of the distribution and he will be obliged to make a purchase.

7.4.5. After a reasonable amount of time has elapsed, players may request that the time be taken. In this case, the player will be given a maximum of one minute to make a decision. If the player has not made a decision within this minute, then the player is given a 10-second countdown. If the player has not made a decision before the end of the 10-second report, then the player's cards are automatically counted in the pass and taken by the dealer.

7.4.6. Opening cards "spinning" after the end of the distribution is prohibited.

7.5. WAITING FOR YOUR WORD

7.5.1. The player must be in place by the time all players are dealt the initial cards (preflop). If the player is not in his place until this moment, then his cards are considered in the pass, regardless of what position the player is in at that moment (Big blind, small blind).

7.5.2. The player must stay at the table until the word reaches him, even if he plans to fold his cards to Pass.

7.6. BUTTON AND BLINDS

7.6.1. During the tournament, a "dead" button may be used (the button is located in the place of the eliminated player. "Empty space").

7.6.2. A player who deliberately avoids the blinds when moving from a disbanded table will be subject to a penalty.

7.6.3. In heads-up play, the button is on the small blind and decides first before the flop. After the flop, the big blind is the first to make a decision. When starting the heads-up game, the button is placed so that the same player does not appear twice on the Big Blind.

7.7. DEALER ERROR

7.7.1. In stud games, if any of the players, by mistake of the dealer, are dealt two open cards, then a retaliation is announced. In games with a flop, the first or second card in the deal was turned over, then a re-deal is announced. A player can get two consecutive cards if he is on the Big blind.

7.7.2. If the opened flop contains four (and not three) cards (open or not), then the dealer should cover them and call the pit boss (manager). Pit boss (manager). I must choose one of 4 cards, which will then be used as a cut, and the remaining 3 cards will become the flop.

7.8. GAME: BETS AND BETS INCREASES

7.8.1. An oral statement defines your actions and is mandatory. The player who verbally announced a bet, in turn, is obliged to place it. Players must make their turn. If the bet was announced out of turn, then the player cannot change it, except in the case when the player, whose word was missed, raised the bet. Check, call or pass of the player whose word was missed does not give the right to change the rate.

7.8.2. In No-limit or Pot-limit games, the increase in the bet must be done correctly and according to the rules. Increase options (“Raise”):

1) chips must be put into the pot in one move;

2) The bet must be verbally announced before the chips are put into the pot;

3) Verbally declaring "Raise" and then placing the chips in the pot in one move. It is the player's responsibility to ensure that his actions are understood correctly.

7.8.3. The rate increase should be at least the same as the previous rate increase. If the player raises the bet by 50% or more of the previous increase, but less than the minimum step of the increase, then he must deliver up to the minimum increase in the bet. The minimum step is equal to the last increase. (See the exception for multiple tokens of the same denomination.). In No-limit or Pot-limit games, if the All-in is greater than the previous bet, but less than the minimum increase, then the player who has already made a bet in this round of betting cannot make an increase.

7.8.4. If a player throws one chip into the bank that exceeds the bet and does not announce an increase, it is considered that he has equalized at the previous bet. If a player wants to make an increase with one chip in excess of the previous bet, then he must announce this before the chip touches the surface of the table. If an increase is announced, but the amount of the increase is not named, then the increase is accepted to the maximum for the chip of the given denomination. If the player makes the first bet in this round of betting, throwing one chip, and does not announce the amount, then the bet is accepted at the maximum for the chip of this denomination.

7.8.5. If a bet was made, and the player, without announcing an increase, throws several chips of the same value, and the withdrawal of one of the chips leaves the amount less than it was necessary before the answer to the previous bet, then this action is not accepted as an increase (raise). For example: preflop. compulsory bets 200-400: Player A bets 1200 (an increase of 800), Player B throws 2 1000 chips without declaring an increase. This bet is accepted as a response to the previous bet (call).

7.8.6. In No-limit games, there are no restrictions on the increase in bets. There is a limit in limit games, but only until there are 2 players left in the game.

7.8.7. Players can only ask the dealer for the pot amount in Pot-limit games. Dealers should not count the pot in limit and no limit games.

7.8.8. All bets and increases are accepted by the dealer only. The dealer is responsible for the consistency of bets and increases.

7.8.9. Players must keep their large denomination chips in such a way that they are always visible and identifiable. Players may not hold or carry tournament chips in any way that hides them from sight. A player who attempts to do so will forfeit these chips and may be disqualified. These chips will be removed from the game.

7.8.10. If the dealer picks up unprotected cards by mistake, then the player cannot claim to have the cards restored and is not entitled to a refund. However, if the player has made an increase and it has not been announced, then the increase will be returned to the player.

7.8.11. If the player does not have enough chips to make a blind or forced bet, the player is given the right to make a move with the number of chips that he has left.

7.8.12. When "Show down", all the player's cards will be revealed if the player deposits all his money into the bank (All in).

7.8.13. If two (or more) players lose at the same time, the player who started the game with a larger amount of chips is ranked higher in the tournament and receives a higher winnings.

7.9. ETIQUETTE AND PENALTIES

7.9.1. A player can be fined if he reveals at least one of his cards while “under the bet”, throws a card from the table, violates the rule “cards are in only one hands”, or in similar incidents. The player can be fined in cases of “soft play” (passive play), insults, or behavior that violates the order. Penalties that the Tournament Director (TD) (Manager, Pit Boss) may use include verbal warnings and "missed hands" penalties. During the penalty period, the offender must remain away from the table, but have the opportunity to continue playing at the end of the penalty. The tournament management representative may assess the penalty by suspension from the game for a certain period of time; one missed distribution; one, two, three or four rounds missed, as well as disqualification. The player's tokens who are disqualified will be removed from the game. Repeated violations are subject to an increasing fine.

7.9.2. Players must respect the interests of other players in the tournament. Therefore, players, regardless of whether they are in the game or not, cannot:

1. To disclose the content of "live" or gone into the pass cards.

2. Advise or criticize the game at any time.

3. Reveal cards that have not been discussed.

In this case, the rule "cards in only one hands" will be applied.

7.9.3. A player who reveals his cards while “under bet” or placing a bet will be penalized, but his cards will not be considered “dead”. The penalty will begin at the end of the distribution.

7.9.4. Poker is an individual game. “Soft play” in play between players may result in fines, which may also include chip confiscation and / or disqualification. Chip dumping and / or all other forms of collusion between players will result in disqualification.

7.9.5. Repeated violations of etiquette will result in fines. Including, but not limited to, talking too much about other players' cards or chips, delaying play, repeatedly acting out of turn, or being too talkative.

7.9.6. Inappropriate behavior, such as throwing cards off the table, may incur penalties such as excluding a player from the game for a specified period of time. More serious violations such as arguing and swearing at the table may result in exclusion from the tournament.

7.9.7. It is not allowed to change seats after the start of the game, unless the transfer is determined by management.

The Tournament Directors Association is a voluntary association founded in 2001 to standardize the rules for the conduct of poker tournaments. The TDA rules are in addition to the standard rules (“home” rules) of the poker club / casino. In the event of a conflict between the TDA rules and the gambling house rules, the house rules apply.

General Provisions

Poker club / tournament managers should consider the interests of the game and fairness as the highest priority in their decision-making process. In certain unusual cases, in the interests of fairness, reasonable decisions may be made that are contrary to technical rules. The manager's decision is final.

Players are responsible for correctly understanding the information about the time and place of the tournament, as well as for correctly determining the place that they should take at the beginning of the tournament. They must defend their cards, perform actions that are understandable to others, monitor the course of the game, place bets in turn using the accepted terminology and gestures, and defend this right, keep the cards in plain sight, fold the chips in such a way that the size of their stack is visible to the rest players, correctly reveal all their cards. While in the distribution, the players are obliged to stay in their place, if an error is found, the players are obliged to inform about it, ask to mark the time when it is really justified, without delay change from one table to another, follow the rule “there is only one player in the distribution”, know and abide by the rules, follow the rules of etiquette and generally act according to the rules of the tournament.

Official terms are simple, unmistakable announcements of your action, such as: bet, raise, call, fold, check, all-in, bank ( pot) is only used in Pot Limit games, complete. Local terms can also follow this rule. When making a decision in a hand, players must use hand gestures with caution. A "knock" on the table is perceived as a check bet. It is the responsibility of the players to make their intentions clear to understand. By using non-standard terms or gestures, the player assumes responsibility that they may be misunderstood. (see rules 2 and 46)

Players cannot talk on the phone at the poker table. Ringtones, music, etc. should be inaudible to other players. It is forbidden to use gaming auxiliary applications, both on electronic devices and on paper directly during the game. The use of any other devices and devices, communication means, photo and video equipment should not create inconvenience for the players. The rules for their use are governed directly by the poker club / casino in which the event is held.

Tournament organizers must clearly announce the languages ​​allowed in the tournament.

Drawing places, closing and balancing tables

In tournaments and satellites, the draw is random. If a player started the tournament from the wrong place, but with the correct stack, then he will be moved to the correct place with his current stack.

A: Players who entered during late registration or re-entered the tournament (made a re-entry) will start the game with full starting stacks. The draw is carried out in a random order, the same as for new players. They can come into play in any position except between the button and the small blind.
B: In tournaments with the possibility of re-entry (Re-Entry), if a player was allowed to keep their chips and make a re-entry, then these chips will be removed from the game.

For players with disabilities, comfortable seating will be provided whenever possible.

Players from the disbanded table will be transferred to a new table and seat using a 2-step random draw. They can sit in any position at the new table, including the big blind, small blind or button. The only place they cannot sit is between the button and the small blind. (See examples in the appendixes).

A) In flop and mixed games, when balancing tables, the next player to be in the big blind is moved to the worst position (big blind or closest to the big blind clockwise) shooter, including the position of one big blind without a small blind, even if this means that this seat will have a big blind twice (not one player). moved to the small blind In stud tournaments, the players are seated according to position (the last vacant short-table seat is occupied).
B) In mixed games (ex: HORSE), when the game changes from hold'em to stud, at the end of the last hand of hold'em, the button is moved to position according to the rules of the game in hold'em, as if the next hand is played in the same game and stays there for the round of stud. During the round, stud is replaced by the player who would have been in the big blind if the hand was played in hold'em. When the hold'em round resumes, the button on the first hand will be in the position it was frozen in.
C) The table from which the player will be moved is determined by the table balancing procedure.
D) In ​​tournaments with a maximum number of players at a table of 9 or 8 people, play stops on a table with three or more players less than the rest of the tables. In other game formats, such as 6-max or turbo tournaments, play will be paused at the discretion of the Tournament Director. Continuing play with an incomplete squad is not a reason for a retake or misdeal, and the Tournament Director may not stop play at his own discretion. Whenever possible during the game, the tables will be balanced by the Management as quickly as possible.

The number of players at the final table is based on the maximum number of players at the table in a given tournament plus one player. (In 9-max games, the final table will be 10 players; in 6-max games, the final table will be 7 players; in 8-max games, 9 people, etc.). The final table cannot have more than 10 players. This rule does not apply to heads-up events.

Banks showdown

The cards speak for themselves. Verbal statements regarding the content of a player's cards are optional. However, any player deliberately misidentifying his hand may be penalized. The dealer is obliged to determine and announce the combination after the showdown. Any player, regardless of whether he or she is in the hand or not, having noticed an error in determining the winning combination, counting or transferring the pot chips to the wrong player, must immediately announce it.

A) Correct showdown means at the same time that: 1) the player must reveal all his cards and put them face down on the table; and 2) so that the dealer and other players can clearly see them. All your cards mean: 2 hole cards in Hold'em, 4 cards in Omaha, all 7 cards in 7-card stud, etc.
B) At showdown, the player must defend his hand, waiting for it to be read correctly. (See also rule # 65.) A player who shows his cards indistinctly or incompletely and then discards them face down, thinking he has won, does so at his own risk. If the cards cannot be 100% recovered and the Tournament Director declares that the cards could not be clearly identified, the player cannot claim to win that pot. The decision of the Tournament Director as to whether the cards have been clearly shown or not is final.
C) Dealers cannot pass (“kill”) a winning hand that was correctly opened by the player at showdown and was the winning hand.

Discarding cards face down does not mean that the cards are automatically considered in the pass ("dead"); The player can change his mind and show his cards if it is possible to 100% restore and identify them. Cards are considered in the pass ("dead") when the dealer mixes them with the rest of the cards thrown into the pass or for some other reason they cannot be restored and identified.

A: if the player has revealed only one card, which is already enough to win this hand, the dealer must ask the player to reveal all of his cards. If the player refuses to do so, the dealer must call the tournament manager.
Q: if a player made a bet and mistakenly thinking that he has already won, threw his cards into a pass (forgetting or not noticing that there are still player (s) with cards in the distribution), the dealer must stop the game and, holding the player's cards, call manager. If the cards have already mixed with the rest of the cards thrown into the pass and they cannot be 100% restored and identified, then the player has no right to demand the return of bets that were equalized. If no one has called the bet or increase, then the entire amount will be returned to the player.

All cards must be revealed as soon as one player has bet all his chips - All-in (all-in), this bet has been accepted and all other trading actions have been completed. Not a single player who has put all-in (all-in) or who has answered all bets before the end of all trading actions can fold his cards to Pass without opening them. All players participating, both in the main and in the secondary banks, must immediately open their cards at the end of the auction. (See examples in the appendixes).

A: at showdown in a situation without an all-in, if the cards were not spontaneously revealed or discarded, the Tournament Director may apply the order of showing the cards. The player who made the last aggressive action in the final betting round must show his cards first. If there was no bet on the last betting round, the player to the left of the button reveals his cards first, and so on clockwise. In stud games, the player with the highest hand must show his cards first. In Razz, the player with the lowest hand reveals his cards first.
Q: when showing cards in a situation without All-in (all-in), players can throw cards to the Pass without opening them, thereby giving up claims to receive a bank. The last player who still has "live" cards in his hand wins the pot without any obligation, his cards are revealed.

A: Players who have been eliminated from the deal by the time of showdown or who have discarded their cards without revealing them (open cards are cards lying face down on the table) lose the right to ask any of the players to show their cards in this hand.
Q: if there were bets in the last betting round, then any player who answered the bet has the inalienable right to see, upon request, the player's cards who made the last increase ("the player paid to see the cards"), provided that the player who asks for cards to be shown, has cards in hand, or opens them up for everyone. Other requests to show cards, such as: to look at the cards of another player (not the player who made the last increase) or if there was no bet on the last round of betting, are at the discretion of the Tournament Director. (See examples in the appendixes).

To receive a part of the pot for a winning combination that includes all five community cards on the "board", the player must reveal all of his cards. (See Rule # 13-A.)

An odd chip can only be of the lowest denomination of those currently participating in the game. A) In flop games, when there are two or more High combinations or two or more Low combinations, the odd chip goes to the player to the left of the button. B) In stud games, Razz and if there are two or more high or low hands in stud / 8; the odd chip goes to the player who has the highest card by suit in his winning combination of 5 cards. C) When dividing by the highest and lowest combination (High / Low, one player won by the highest combination (High), and the second by the lowest combination (Low)), the odd chip goes to the player who has the highest combination (High). D) If both players have the same combination and both have won both the highest and the lowest combination (for example 2 wheels in Omaha / 8), the pot should be divided as evenly as possible. (See examples in the appendixes).

Each minor bank must be divided separately.

The opportunity to challenge an already played hand ends as soon as the next hand begins. (See rule no. 23.) Calculation errors and the correct transfer of pot chips can be challenged until the next hand is followed by active action, after which the game must be resumed. If the distribution ends during a break, then the right to challenge and correct the results of the distribution ends 1 minute after the pot has been transferred to the player.

General procedures

A new level cannot be declared until the time of the previous level reaches zero. The new level starts with the next hand. The beginning of the distribution is the first shuffle of the cards - the riffle, if a machine is used to shuffle the cards, then the distribution begins by pressing the button.

A) During the chip-raise, the chips that are removed from the game will be exchanged for each player with the chips of the next denomination. The remaining chips of the withdrawn face value will be drawn. The remaining chips are played from the first box. During the drawing, one player can receive only one additional chip of a larger denomination.
The player is unable to leave the tournament due to a chip raise. If during a chip raise he loses all of his chips, then he is given one of the lowest value chips in play.
B) Players' stacks must be clearly visible and asked to be present when the chip-raise is made.
C) If, after a chip-raise, a player still has chips that should have been removed from the game, they will be exchanged for chips of a larger denomination. If the number of remaining chips is less than the denomination of the smallest chip in play, then they will be removed from the game without compensation.

A) Players have the right to see and understand the approximate number of chips their opponents have, so the chips must be on the table in such a way that they can be counted. The Tournament Directors Association (TDA) recommends that players place their chips at par in stacks of 20. Players must keep their highest denomination chips in such a way that they are visible and identifiable at all times.
B) The tournament management controls the number and denomination of chips in the game, and, if necessary, may resort to increasing the denomination at its discretion. The enlargement of the face value will be announced later.
C) Players are required to keep their cards in such a way that they are always visible.

Deck changes will take place during a dealer change, a level change, or according to tournament rules. Players cannot ask to replace cards.

In tournaments with additional purchases, a player cannot miss a single hand. If a player announces his intention to make a re-buy of chips, then the chips are put to him before the start of the distribution, and he is obliged to make a re-buy.

"Twisting" or opening the next cards at the request of the players after the end of the game is prohibited. "Twist" is the opening of any next flop (board) cards that would have come if the distribution had not ended.

Tournament management should only time the time after the player has had enough time to make a decision. Any player participating in the tournament has the right to ask for the time. If the manager marks the time, then in this case the player gets 25 seconds to make a decision. If the player has not made a decision within the time given to him, then he is given the last 5 seconds to think it over, which are counted out loud in the reverse order. If the player “under the bet” (pondering over the opponent's bet) has not made a decision before the end of the 5-second report, then the player's cards are automatically counted in the pass and taken by the dealer. If the player, who has timed, is “not under the bet”, then a “check” is accepted. The word passes to the next player. The Tournament Director may reduce the player's thinking time and take other measures to conform to the format of the game and to stop persistent delays in the game. (See rule # 2 and # 70).

Player presence at the table / Waiting for his word

The player must be in his place at the game table at the moment when the last card is dealt during the initial distribution of cards "preflop", otherwise his cards are considered in the pass ("dead"). The player who was not in his place at that moment cannot look at his cards and his cards will be moved to the “retreat” immediately after the end of the “pre-flop” cards deal. His blinds and antes must be posted and in play, and in stud games he must place a bring-in. * The player must be at his place at the game table to ask for time to think. (Rule 29) “In place” means being within reach of your seat. This rule is not intended to pander to players who are not in their place at the time they participate in the hand.

The player whose cards are in play ("live"), including players who are "all-in" or other completed bets, must remain at the table during all betting rounds and until all cards have been revealed ( Showdown). Leaving the table ahead of time goes against the rule that a player must defend his cards and follow the course of the game. Failure to comply with this rule is punishable by a fine (penalty).

Button, blinds

Tournaments use the "dead button" rule. (The "dead button" is the button that is placed in the place of the eliminated player (empty space).

A player who deliberately avoids the blinds when moving from a disbanded table will be subject to a penalty.

In a heads-up game, the button is in the small blind and decides first before the flop. After the flop, the big blind is the first to make a decision. The last card before the flop is dealt to the Button position. When starting a heads-up game, the button is placed so that the same player is not twice in the Big Blind.

Rules for dealing cards

A) Re-dealing is announced in situations (including but not limited to): 1) two cards are in the deck face up (face down) when dealing preflop cards; 2) The cards are dealt from the wrong place; 3) The cards are dealt to a place that does not participate in the game; 4) The player who should have received the cards did not receive them. 5) In stud games, if any of the players, by mistake of the dealer, are dealt two open cards; 6) In games with a flop, if the first or second card in the deal was turned over by the dealer's mistake, or when the cards were dealt (pre-flop), two cards are revealed. For draw games, the poker club / casino home rules apply. (For example: lowball).
C) The player, who is in the “Button” position, can receive two cards in a row when dealing, if his first card was opened by the dealer by mistake. (See rule # 37).
C) If a re-deal is announced, the hand must be played in the same way as the canceled one: the button does not move, new players cannot enter the hand and the limits remain the same. If, during the initial distribution, a penalty was assigned to the player or he was not present at his place at the beginning of the distribution (rule 30), then during the retake the dealer deals cards to all participants and immediately takes the cards of these players for a pass. For a player who received a penalty, distribution and retaking are counted as one.
D) If such active actions have already been taken in the distribution, after which the game must be resumed, then it is impossible to announce a retake, and it continues (See rule no. 36)

The active actions, after which the game must be continued, are: 1) any two active actions, in turn, in one of which the player put chips into the bank (i.e. any 2 active actions, excluding 2 checks or 2 passes (fold)). 2) any combination of three active actions in turn (check, bet, raise, call or pass). Making mandatory bets (Small Blind, Big Blind) does not amount to active actions. (See also Rule # 35-D and # 43-B).

If the player in the button position has received an insufficient number of cards provided for this game, he must immediately announce this. The missing card can be added even if active actions have taken place, if this is permissible in this game. However, if the player has already made an active action ("check" or "bet"), then his hand is considered "dead".

"Burning" cards (cutting) is a precautionary measure. Thus, players cannot spy on or recognize the top card by the back. It is not intended to preserve the order of the cards. If the wrong number of cards was found after active actions were taken, then this hand is considered "dead". Cutting is done in the usual way, one card at each round of trading. (See examples in the appendixes).

If the opened flop contains four (and not three) cards (open or not), then the dealer should cover them and call the manager. The dealer must shuffle these 4 cards face down, then the Manager chooses one of the 4 cards, which will then be used as a "cut", and the remaining 3 cards will become the common flop. (see recommended procedures - # 5).

Game: Bets and Raises

A) A bet may be placed by verbal announcement of the bet and / or by placing chips. If the player does both (declares a bet and places chips), then the bet is determined by the action that was done first. If both are done at the same time, then a clear and reasonable verbal statement takes precedence, otherwise the chip bet is accepted. In an unclear situation or when the verbal announcement and the betting of chips contradict each other, the Tournament Director will make a decision based on the circumstances and Rule 1. (See examples in the appendices and also rule No. 57).
B) Verbal bets can be standard ("Call", "Raise"), quantifying ("One thousand"), or both ("Raise, one thousand").
C) For all bets, the rule is that the verbal announcement of the bet, determining its amount, is the same as placing the same number of chips. Example: declaring “two hundred” is the same as silently betting 200 in chips.

A) Players must make their move exclusively in their turn by verbally announcing their bets and / or betting chips. The bet placed in turn is compulsory and the chips placed in the pot must remain in the pot.
B) Players must wait for a clear announcement of the previous player's bet amount before making their betting decisions. Example: THNL. Player A says "raise" (but does not say the bet amount), and Player B quickly folds. Player B must wait before taking any action until Player A has clearly announced his bet.

A) Basic oral statements in turn (for example: "Call (call)" or "Raise (raise)") determine the actions of the player and are mandatory. (See examples in the appendixes).
C) The player is under a bet (Undercall) and announces or makes a bet less than necessary to answer the previous bet of another player without a preliminary announcement of "Call (call)". The player is obliged to deliver the chips before the full answer to the previous bet in the following cases: 1) If it is any bet in a heads-up game; 2) If this is the answer to the first (opening bidding) bid in any of the multi-way rounds. In all other situations, the decision of the Tournament Director / Manager applies. The opening bet is the first bet in chips on each round of trading (a check does not count). The Big Blind (BB) is considered the first (opener) bet in the first round of betting in blind games. All-in buttons can significantly reduce the frequency of the above errors. (See Recommended Procedures # 1). This is the rule for those cases where the player must deliver to the full bet of the previous player or when the decision of the Tournament Director is applied and the player may lose the chips put in the bank and fold the cards to the Pass (fold).
C) If two or more bets have been placed consecutively out of turn by the players under the bet, the call is returned to the first player who must decide and place the bet (Rule 42B). The Tournament Director makes a fair decision based on the circumstances.

A) In Limit and No-limit games, if the bet or increase in the bet (Raise (raise) is less than the minimum allowable amount, then the player is obliged to deliver chips to the minimum allowable amount at any time during the betting round (if this is the last round of betting, then For example: NLHE 100-200, on the flop player A bets 600, and player B increases 1000 (up to the minimum allowable increase is not enough 200). Players C and D call this bet, Player E folds and then an error is found. In this case, all players who made bets are obliged to deliver chips to the minimum possible bet - 1200 at any time before the fourth card is opened (turn). If the fourth card is "board" (turn), then the wrong bet 1000 is accepted and not subject to change For Undercall situations, see rule # 42.
C) In Pot-limit games, if a player has placed a bet “Bank”, the amount of which was calculated incorrectly, then: if the amount is more than it should be, then the rates must be adjusted to the correct ones for all players during the current round of trading; if it is less than the required amount, then the rate can be corrected before the next active action takes place. (See examples in the appendixes).

A) Any out-of-turn bet (check, call or raise) entails a penalty, and if this happens, then the action first returns to the player whose word was at the moment. If the bet was announced out of turn, then the player cannot change it, except in the case when the player, whose word was missed, raised the bet. If there was an increase in the bet, then the player who made a bet out of turn has all the options to change his bet, including a call (call), raise (raise) or pass (fold). Check (Check), Call (call) or Pass (Pass) of the player, whose word was passed, does not give the right to change the rate. An out-of-order pass (fold) is the final action.
B) A player who is conceded during an out-of-turn bet must defend his right to move. If a sufficient amount of time has passed after the extraordinary action was taken and Active Actions were taken, after which the game must be resumed (see rule # 36), and the player who missed his move did not say anything, then the extraordinary action is considered mandatory. In this case, the Tournament Director must be called to decide how to deal with the situation, taking into account the circumstances, including declaring the hand “dead” or passive. (See examples in the appendixes).

Standard and acceptable ways of responding to the previous bet: 1) verbal announcement "call" (call); 2) moving to the bank the number of chips required to answer the previous bet; 3) silently place one chip of greater value than is required to answer a non-previous bet; 4) Silently bet several chips, provided that if you remove one chip, the remaining amount will be less than enough to answer the previous bet (see rule no. 50).
The answer to the previous bet with a chip (several chips), the denomination of which is much less than is necessary for the "call" (For example: NLH, blinds 2000/4000. Player A bets 50,000, Player B silently throws a chip with denomination 1000) - is not standard, strongly discouraged, may cause a penalty and will be accepted at the discretion of the Tournament Director, up to and including the fact that the player will have to place the full amount of the previous bet.

In games without limiting the size of bets (No-limit) or in games with limiting bets (Pot-limit), the increase in the bet must be done according to the following rules: 1) Chips must be put into the pot in one motion; 2) The bet must be verbally announced by the player before the chips are put into the pot; 3) Verbally stating "Raise" and then placing chips in the pot in one swipe. If the player, having said "Raise", has pushed forward the number of chips more than necessary to answer the previous bet, but less than necessary for the minimum increase, then he must deliver to the pot the number of chips necessary for the minimum increase. The player is personally responsible for ensuring that his actions are understood correctly.

A) The increase in the rate must be at least the same as the previous increase. If the player raises the bet by 50% or more of the previous increase, but less than the minimum step of the increase, then he must deliver up to the minimum increase in the bet. If the player raises the bet by less than 50% of the previous increase, and did not say "Raise" before this, or if he is not All-In (see rule 50-B), then this bet is considered a response to the previous rate. The verbal announcement of the bet, determining its amount, is the same as placing the same number of chips (see rule # 40-C). Example: NLH, opening bet 1000, the next player announces "Fourteen hundred" or puts forward a bet of 1400 in chips - both of these bets are considered the answer to the previous bet, if the player did not say the word "Raise" before. (See examples in the appendixes).
C) If the player says: "Raise", and then calls the amount, then in cases where there was no clarifying information, this amount is taken as the total amount of the bet. Example: Player A bets 2000. Player B announces "Raise to eight thousand." The total rate is 8000.

In No-limit or Pot-limit games, if the All-in is greater than the previous bet (or several small All-In bets), but less than the minimum increase, then the player who has already made a bet in this betting round cannot make an increase when it will be his turn to make a decision again. In Limit games, if the All in bet is at least 50% higher than the previous bet from the minimum increase, then the player who has already made a bet in this betting round can make an increase. (See examples in the appendixes).

If a player throws one chip into the bank (even if it is the last player's chip) that exceeds the bet and does not announce an increase, it is considered that he has equalized at the previous bet. If a player wants to make an increase with one chip in excess of the previous bet, then he must announce this before the chip touches the surface of the table. If an increase is announced, but the amount of the increase is not named, then the increase is taken to the maximum for the chip of this denomination. If the player makes the first bet in this round of betting, throwing one chip, and does not announce the amount, then the bet is accepted at the maximum for the chip of this denomination.

A: if a bet was made, and the player, without announcing an increase, throws several chips of different denominations (the exception is not if these chips are the last ones), and withdrawing the chip of the lowest denomination leaves an amount less than necessary before the answer to the previous bet, then this action does not taken as a raise. For example: 1) Player A bets 400. Player B increases the bet to 1100 (an increase of 700), Player C throws 2 chips of 500 and 1000 without declaring an increase. This bet is accepted as a response to the previous bet (Call), since if you remove the 500 denomination chip, the amount will become less than necessary to answer the 1100 bet; 2) NLHM 25-50. On the flop, Player A bets 1050, Player B bets all his remaining chips (2 1000 chips). Player B's bet is considered a response to the previous bet (Call), if the player did not announce a raise (Raise) or all-in (all-in) before placing it.
Q: if the withdrawal of one of the chips leaves an amount equal to or more than necessary to answer the previous bet, then: 1) if the player still has chips, then rule no. 47 about 50% increase comes into effect. 2) If these are the last chips of the player, then they are accepted as all-in (all-in), regardless of whether there is 50% of the minimum increase or not. (See examples in the appendixes).

A) If a player made a bet silently, equalizing the increase that his opponent made, and in front of him there are chips from his previous bet that have not yet been shifted into the pot, then these chips can affect the correct determination of this bet as: answer to the previous bet (call) or another increase (re-raise), including but not limited to: whether the previous amount of chips was higher than the bet; whether the previous chips were taken back; whether all new chips are needed to answer the previous bet (call), as well as any gestures that can be used by the players. Since such cases are possible, players are advised to verbally announce their bet before adding chips to those already bet and not moved to the pot. (See examples for specific situations).
C) Player A places a bet. Player B raises. If player A takes back the chips from the previous bet, then this obliges him to make a call (call) or raise (reise). The player cannot return the chips and fold the cards.

In No-limit and Pot-limit games, there is no limit on the number of raises. In Limit games there is a limit on increasing the bet and even in heads-up games until there are 2 players left in the tournament. The gambling house rules on the number of allowable increases apply.

Poker is a game of attention and constant concentration. The player who calls the bet is solely responsible for correctly determining the size of the opponent's bet before announcing a call (call), regardless of what was announced by the dealer or players. If a player asks to calculate the bet and receives incorrect information from the dealer or players, after which he puts chips into the pot, then it is considered that he received the full correct bet, and the amount of his call (call) will be adjusted to the correct bet or all-in (all in ). As in all other situations, rule # 1 may apply at the discretion of the Tournament Director in this case.

A) Players have the right to ask the dealer to calculate the pot amount only in Pot-limit games. The dealer should not count the pot in Limit and No-limit games.
C) in pre-flop trading, if the all-in rate is less than the required rate, this has no effect on the calculation of the “Bank” rate. (Example: blinds 50-100. MB bets 50, BB puts all-in (all in) 75. In this case, the next player's "Pot" bet will be 350). After the flop (post-flop), the actual bet sizes are taken into account when calculating the "Bank" bet.
C) The "Bank" bet is unacceptable in No limit games, but it obliges the player to make the correct bet for the given game (at least the minimum) and may result in a penalty. If there was already a bet before, then the player is obliged to make an increase (raise).

If the player, not being under the bet, announces A) "call", then this is taken as "check"; C) "raise" - the player must make at least a minimal increase. The player who is under the bet, who announced “check”, has two options: “call” and “pass”. He cannot make a "raise".

All bets and increases are accepted by the dealer only. The dealer is responsible for determining the rates and increases made in parts.

The player assumes the risk of using informal terms and gestures when placing a bet. The interpretation of such actions may differ from what the player wanted to do. Also, in situations where the announced rate has several acceptable values, it will be accepted in the maximum amount that does not exceed the size of the pot. For example: NLHE. The blinds are 200-400, the pot is less than 5000. The player announces: "I bet five." If there are no details, then the bet will be accepted in the amount of 500; if the pot has 5,000 or more, then the bet will be 5,000 (see rules 2, 3, 40 and 46).

The “Pass” bet (fold) until the end of the last round of betting, in turn, when no bet was made for the player (for example: in response to the “Check” bet or before the start of bets, immediately after the flop cards were opened) or “Pass "(Fold) not in turn is the final decision and that player's cards are considered" dead ". In such cases, penalties may be imposed on the players.

A) Conditions regarding future actions are non-standard and strongly discouraged as they may become mandatory actions of the player and / or may be subject to penalties at the discretion of the Tournament Director. For example: an “if-then” condition such as “If you place a bet, then I will raise”.
C) In the event that Player A announces that he is betting or raising, and Player B announces a call before Player A announces the amount of the bet, the Tournament Director will make a decision based on the situation and may oblige Player B to call a bet of any size.

Players are entitled to a rough estimate of the opponent's chip count (see Rule 25). The player can ask to calculate the exact number of chips only in his turn and if he is under the all-in (all-in) bet. The player who has placed an all-in bet is not obliged to count his chips. If he does not want to do this, then the chips will be counted by the dealer or manager. In this case, the rule of action taken (see Rule 53) applies. Chips correctly stacked (see Rule 25) will go a long way in counting correctly.

Players should not use bets to exchange chips. A larger bet than needed to answer a previous bet can be confusing to everyone at the table. All chips silently bet by the player can be counted as part of the bet.
For example: bet 325, the second player silently bets 525 (one 500 and one 25) expecting to get change of 200. However, according to Rule # 50 “Multi-Chip Bet”, this is an increase to 650.

If player A made an All-in bet and after player B called this bet, it was discovered that player A had more chips that were not taken into account when calculating the all-in bet, then Tournament the director must determine whether these tokens are part of the action taken or not (see Rule 53). If the Tournament Director decides that these tokens are not part of the accepted action, then if player A wins, he will receive from the opponent only the number of chips that was exposed by player A before he found additional chips, and which was equalized by player B. If Player A loses in this hand, then the chips discovered later do not remain with him. At the discretion of the Tournament Director, these chips may go to Player B who wins this hand.

Game: Additional Rules

Players may not hold or carry tournament chips in any way that hides them (chips) from sight. A player who attempts to do so will forfeit these chips and may be disqualified. These chips will be removed from the game. The Tournament Directors Association (TDA) recommends providing players with special racks to carry their chips as needed.

Lost and found chips will be removed from the game and returned to the tournament inventory.

A) The player must always defend his cards, including during the showdown, while awaiting the determination of the winner in the hand. If the dealer picks up the cards by mistake, or the cards are mixed with others, and the Management cannot identify the player's cards with 100% certainty, then the player cannot claim to have the cards restored and is not entitled to a refund. However, if a player has made a bet or raise and it has not been equalized, then that bet or increase will be returned to the player.
C) If the player's cards have been mixed with others, but can be 100% determined, then they remain in the game regardless of what happened to them during the game.

In Stud poker, if a player raises his face up cards while it is his turn to make a decision, his hand is considered “dead”. To fold cards correctly in Stud games, you need to turn them all face down and move them away from you towards the center of the table.

Etiquette and Penalties

Players must respect the interests of other players in the tournament. Therefore, players, whether they are in the game or not, cannot:
1. Discuss the content of "live" or passed cards.
2. Advise or criticize the game at any time.
3. To reveal the meaning of cards that have not been brought up for discussion.
The rule is that "cards are in one hand only". Among other things, this rule prohibits showing your cards or discussing the strategy with other players, spectators or other consultants.

A player who reveals cards before all betting rounds are complete may be penalized, but his cards will not be considered "dead" and he will continue to play. The penalty will begin at the end of the distribution. You need to discard cards low above the table or simply move them across the table; you do not need to toss them high or twist them when throwing. (See also Rule 66).

Poker is an individual game. Playing along with another player will result in penalties, which may include chip confiscation and / or disqualification. "Transfer" of chips and / or all other forms of collusion will result in disqualification.

Violation of etiquette may result in enforcement action under Rule 71. Including but not limited to examples: continuous delay in play, touching other players, their cards or chips, placing a bet in such a way that the dealer cannot reach the chips, repeated actions out of turn , abusive behavior and excessive talkativeness.

A) Types of penalties: verbal warnings, “missed hands”, “missed rounds” penalties, and disqualification. In cases where a player has been awarded a penalty in the form of "missed rounds of distributions", this penalty is applied in the following order: the offender misses one distribution at a time according to the number of players at the table, including the offender, multiplied by the number of circles indicated in the penalty. Repeated violations are subject to an increasing fine. Players removed from the table or penalized will be charged all mandatory bets (antes, small and big blinds) during the penalty.
C) A player can be fined for violation of etiquette (rule no. 70) if he reveals at least one of his cards while “under the bet”, discards cards from the table, violates the rule “cards are in only one hands” or in similar incidents. The player will be fined in cases of soft play to another player, insults, disorderly conduct, fraud. If the player, whose last word has the highest possible combination, announces a check (check) on the last round of trading, then this is not automatically considered a soft play; The Tournament Director makes decisions based on the situation.
C) During the penalty period, the offender must remain away from the table. The cards will be dealt to him, all the obligatory bets (antes, small and big blinds) will be taken away, and his cards will be immediately taken into the “pass” at the end of the preflop cards deal. In stud games, all mandatory bets will also be taken away from the player, including the bring-in bet.
D) The player's tokens who are disqualified will be removed from the game.

October 24, 2017 Version 3.0

TDA Recommended Procedures is a set of suggestions aimed at reducing errors and improving management processes. They can be applied in situations with a large number of variations that cannot be described in one universal rule. In such cases, making a fair decision may require the use of several clauses of the rules, an assessment of all the circumstances, and the use of rule # 1 as the main guide.

It is advisable to use the "All In" button to clearly show that the player's bet is an "All in" bet. This button must be at the dealer (not every player). When a player makes an “All in” bet, the dealer must place the “All In” button in front of him so that all players at the table can see it.

Constantly picking up bets and raises in the center of the table as soon as they have been placed is bad practice. This can interfere with the course of a hand, create confusion and increase the risk of errors. Dealers should not touch players' bets until they need to calculate their size. Only the player whose turn it is to make a decision can ask the dealer to collect all the chips in the center of the table (in the "Bank").

The surface of the table is of great importance for the game: accepting bets, dealing cards and players' management of their stacks. The table and the area around it (legroom and walkways) should not be cluttered with unnecessary personal items. Tournament organizers must have a clear position in relation to objects that can be in the tournament area and which are not.

In cases where the distribution should be continued, but the order of the remaining cards in the deck was accidentally violated, you should:
1) Try to restore the original order of the cards, if possible.
2) If this is not possible, the remaining cards in the deck are shuffled (cards that were "burned" and thrown into the pass are not shuffled). The cards are shuffled face down on the table (Chemmy Shuffle), then a standard deck shuffle is made, cut, and the game continues.
3) If the remaining cards in the deck are mixed with the cards thrown into the pass and "burned", then all these cards are mixed together (in the same sequence as described in the previous paragraph), and the game continues.

Sometimes, by mistake, dealers will prematurely reveal "burned" cards and "board" cards before completing the previous round of betting. The following are general procedures for dealing with these situations:

A) If the dealer opened the “flop” prematurely (the first three open cards), that is, before all the bets were made, then the dealer:
1. Leaves the burnt card unchanged.
2. Completes the “betting” circle (correcting his mistake).
3. Shuffles three untimely cards with the remaining deck.
4. Shows three cards (flop), but without the burned one (since it is already lying).
5. Continues the game.

C) If the dealer has prematurely opened the fourth card (turn), then the dealer:
1. Leaves the second burned card in place.
2. This, not in time open card, pushes aside (leaving it to lie face up).
3. Completes the betting circle (correcting the error).
4. Burns the third card and reveals the next (river) card, replacing it with the fourth card (turn).
5. Begins a betting round and, having finished it, takes a prematurely opened (turn) card lying open on the table and mixes it with the remaining deck, then reveals the fifth (last) card, but without the burned one. there are already three of them.
6. Begins the last betting round.

C) If the dealer prematurely opened the fifth (river) card (along with the burned one), then he:
1. The burned card is left to lie in place.

3. The untimely opened fifth card (river) is mixed with the remaining deck.
4. Reveals the fifth (last) card without being burned.
5. Begins the last betting round.

D) If the dealer opens up a card prematurely in stud poker, then he:
1. in the dark deals cards that would be dealt to all the players who participate in the given distribution in this round of betting and puts them aside along with the untimely opened card (without cutting off).
2. Completes the betting circle (correcting the error).
3. burns a card and deals one card to all the remaining players in the game. (Thus, the next “street” is dealt instead of cards from the prematurely revealed “street”).
4. Continues to distribute the next "streets" in the usual order.
5. Before opening the cards of the last street, all the laid-back cards are shuffled with the rest of the deck.
6. Reveals the cards of the last "street" without burnt.
7. Begins the last betting round.

The movement of players during balancing and disbanding of tables must be operative so that they do not miss the blinds and do not delay the game. Whenever possible, players should have special racks and should increase the value of players' chips so that they do not have to carry a large number of chips. (See rule # 9, 10 and 68).

TDA recommends not changing dealers at tables less than 90 seconds immediately prior to scheduled breaks or before changing levels in a tournament. This will avoid the end of the time of the previous round (unplayed hand in the previous level) due to the change of the dealer.

A: Eligibility begins with the announcement, “Finish the current hand. We're starting to play Hand for Hand. " If in this hand the tournament is finished by a sufficient number of players to get into the money, then all these players will qualify for the payment of the extreme (extreme) prizes. For example: there are 50 prizes in a tournament. 52 players remain in play when the last hand is announced before the hand for hand starts. In this hand, 3 players are eliminated from the game. All 3 players will share the 50th place prize.
B: During Hand for Hand, each hand will run for a predetermined amount of time, regardless of how long it actually takes. According to TDA standards, each distribution will take 2 minutes. The 2-minute countdown starts from the current hand before the start of the synchronous ones (Hand for Hand). For example: there are 17.5 minutes left until the end of the current level, when the manager announces the start of synchronous distributions. At the beginning of the next distribution, the time remaining until the end of this level will be set to 15.5 minutes. At the beginning of the next time, the time will be changed to 13.5 minutes, and so on.
C: Since players need to know as accurately as possible about the next level, if possible, the time should be changed to 2 minutes after each distribution, and not to the total number of minutes after several hands.
D: The blinds continue to increase as the level expires 2 minutes per hand and the next level arrives.
E: It is encouraged (but not obligatory) if the players stay in their places during the synchronized hands.
F: If all-in is announced at the table during synchronized distributions and this bet is called (call), and all possible trades have been completed, then the players' cards must remain closed (face down). Dealers should not reveal further cards until the manager instructs them to continue playing.

A: If the last card to be dealt face down (river card) was dealt face up by mistake, then when playing heads-up the second player's card is dealt face up as well; if there are several players in the game, then their cards will be dealt face down. In any case, the first word is made by the player who opened the bets on the 6th open card. Players whose card was opened by mistake can declare all-in (and not participate in further bets for the main pot), but they must do this before any player opens a bet on the last round of betting.
B: If a player is not in his place when the first cards are dealt (see rule # 30), then his cards are immediately taken away, and the next card to be dealt at the end of the bidding will not be dealt to that player's place.
C: If there are two or more identical senior combinations in Stud (or Stud-8) or the smallest combinations in Razz, then the player who has the highest card in suit (in both games) opens the bets first.
D: If the player who has all-in as an ante has the smallest card, then the player who is to his left starts the bets. Any player who has chips left must at least make a minimum bet (bring-in) or throw cards to the Pass to continue the game.

Illustrations and additions to the 2017 TDA Rules and Procedures.

October 24, 2017 Version 3.0

A 2-step random draw process ensures that there is no special "juggling" of draw cards when disbanding a table and determining a player's new place in the tournament.
Example: 1) the draw cards with new places are shown to the players on the table being disbanded, then they are shuffled and stacked. 2) the dealer kneads the deck and deals one card face up to all players, starting with the first box, then the draw cards are dealt in turn (from left to right), starting with the player to whom the dealer dealt the highest card at face value and suit.

"All cards must be revealed as soon as one player has bet all his chips - All-in (all-in), this bet was accepted, and all other trading actions were completed."
This rule means that the cards of all players who remain in the game after all betting rounds are over will be revealed if at least one of these players is in an all-in situation and has no chance of continuing to bet with others. players (player). Don't wait for everyone to reveal their cards themselves; do not wait for the sidepots to be split before an all-in player who only participates in the main pot reveals his cards; if all possible bets were made before the distribution ended, then it is necessary to immediately turn over the cards of all players remaining in the game, and then continue the distribution.

Example 1: NLHE. There are two players in the hand.
On the turn, Player A (with a small number of chips) bets all of his chips (all-in), Player B calls this bet. At this moment, both players must open their cards, after which the dealer makes a "cut", opens the river (river) and determines the winner.

Example 2: NLHE. Three players in the hand.
Pre-flop, player A (with a small number of chips) bets all his chips (all-in), players B and C call this bet. In this case, players should not open their cards right away, since players B and C still have chips and it is possible to continue betting.
On the flop (flop) B and C check (check); the cards are still not revealed as bets are still possible.
On the turn, Player B bets all of his chips (all-in) and Player C calls this bet. At this moment, all players must open their cards (A, B and C), since further continuation of the bets is impossible. Then the dealer has to make a "cut", open the river (river) and proceed to the procedure for determining the winner. First, you need to determine the winner in the sidepot, in which only players B and C participate, and then determine the winner of the main pot. Please note that Player A's cards must be exposed before the sidepot, in which only players B and C participate, can be determined.

Example 3: NLHE. Three players in the hand.
Pre-flop, player A (with a small number of chips) bets all his chips (all-in) - 700, players B and C answer his bet, who still have several thousand chips left. In this case, players should not open their cards right away, since players B and C still have chips and it is possible to continue betting.
On the flop (flop) B and C check (check); the cards are still not revealed as bets are still possible.
On the turn, Player B bets 1000 and C calls. Since these players still have chips and there is another round of betting, the cards are still not revealed as bets are still possible.
On the river, B and C play a check; At this point, all players must reveal their cards (A, B and C), since all the betting rounds are completed and the procedure for determining the winner begins. First, you need to determine the winner in the sidepot of 2000, in which only players B and C participate, and then determine the winner of the main pot. Please note that Player A's cards must be exposed before the sidepot, in which only players B and C participate, can be determined.

Example 1: NLHE. There are 3 players left in the game. In the hand on the last round of betting, none of the players made a bet (everyone checked), and no player is All in. At showdown Player A folds his cards without revealing, and the dealer takes them out (mack). Player B shows his cards - "thrips". Player C Player B may ask to open cards Player C since he revealed his cards. However, the request Player B remains at the discretion of the Tournament Director (TD) / Manager. Have Player B no inalienable right to view maps Player C, since no bids were placed on the last round of bidding and he did not “pay to see the cards Player C». Players A and WITH they also cannot ask to look at the opponents' cards, since they did not reveal their cards and did not save them.

Example 2: NLHE. There are 4 players left in the game. On the last round of trading Player A places a bet 1000, Player B answers (call), Player C increases to 5000. Players A, B and D answer (call). No player is All in. Player B opens his cards - "trips". Player D immediately folds his cards without showing them, and the dealer mucks them. Player C folds his cards without revealing them. In this situation Players A and V may be asked to open cards Player C, because: 1) “they paid to see the cards Player C " since he was the last aggressor on the last round of bidding and 2) Players A and V kept their cards in hand. PlayerD(who also answered the bet Player C) waived his right to view maps Player C since he discarded his cards without showing them. All other requests to reveal other players' cards, such as request Player B view maps Player A(i.e. to see the cards of the rest of the responding players) are at the discretion of the TD / Manager.

When combinations of players have the same meaning (for example: "wheel" in Omaha / 8), then the pot should be divided evenly as possible.

Example 1: Omaha High / Low. Division by high and low combinations.
Both players won high and low with 2-3-4-5-6 offsuit. Player A has a combination of 2-3-4-5-6 (spades). Player B has a combination of 2-3-4-5-6 (clubs). In total, the pot contains 66 chips of the smallest denomination (for example: in the pot 6600 is 66 chips with a denomination of 100).

Correct division of the bank: as evenly as possible... 33 to player A and 33 to player B.
Incorrect division of the pot: first, the entire pot is divided in half, 33 per pot for the highest combination and 33 per pot for the lowest combination. Then we give player A the odd chip from the bank according to the highest combination, since he has high card 6 (spades) and the odd chip from the bank according to the lowest combination, since he has high card 6 (spades). As a result, Player A gets 34 chips when Player B gets 32 chips.

Example 2: 7-Card Stud High / Low. Division by major and minor combinations.
Both players won the high and low combinations with 2-3-4-5-6. Player A has a combination of 2-3-4-5-6 (spades). Player B has a combination of 2-3-4-5-6 (clubs). In total, the pot contains 66 chips of the smallest denomination (for example: in the pot 6600 is 66 chips with a denomination of 100).

Correct division of the bank: as evenly as possible... 33 to player A and 33 to player B.
Incorrect division of the bank: see example 1.

Example 1-A: THNL 50-100. Small Blind (SB) / Big Blind (BB) on Boxes 1 and 2. Preflop, starting cards are dealt to all players. The player on the 3rd box (UTG) folds the cards and the player on the 4th box calls the BB bet. At this moment, the player on the 5th box realizes that he was dealt only 1 card. His hand is considered "dead", since active actions were made, after which the game must be resumed. At the end of the auction, the dealer must burn one card and show three flop cards. The dealer does not have to burn two cards to open the "original flop".

Example 1-B: THNL 50-100. Small Blind (SB) / Big Blind (BB) on Boxes 1 and 2. Preflop, starting cards are dealt to all players. The player on the 3rd box (UTG) folds the cards and the player on the 4th box calls the BB bet. At this moment, the player on the 5th box realizes that he was dealt 3 cards. His hand is considered "dead", since active actions were made, after which the game must be resumed. At the end of the auction, the dealer must burn one card and show three flop cards. The dealer should not count the 3rd card of the player on the 5th box as a burn card and open the flop without it.

"In an unclear situation, or when the verbal announcement and the betting in chips contradict each other, the Tournament Director will make a decision based on the circumstances and Rule 1. (See examples in the appendices and also rule # 57)."

Example 1: THNL. There are 2 players in the game (heads-up). On the last round of betting, Player A verbally announces a forty-two thousand bet, but only bets one 5000 chip. Not everyone at the table heard that Player A had made a verbal announcement of the bet. Player B throws a 5,000 chip to call the bet. Both players show their cards and Player A has the winning cards. The interpretation of the rules in this case is ambiguous: at first there was an oral announcement of the bet, but it was not made clearly, and the thrown chip was "read" as a bet of 5000. In such unclear and contradictory bets, the Tournament Director should make the decision, guided by the fairness of the game, in including using rule number 1.

Example 1: NLHE, blinds 1000-2000. Bidding After The Flop Cards Opened. Player A Player B makes an increase - 8000, Player C silently bets 2000. In this case Player C makes a bet, in turn, being in an “undercall” situation. According to the rule 39-B, because Player B did not open bets (it did Player A), and the bidding round is multi-way, then by the decision of the TD / Manager, Player C will have to answer full rate Player B or he will lose the chips that he put in the pot (2000) and fold the cards to the pass.

Example 2: NLHE, blinds 1000-2000. Bidding after opening the flop cards, there are 4 people in the game. Player A opens bets - bet 8000, Player B silently puts the bet 2000. In accordance with the rule 39-B since the rate Player B is answer to the first (opening auction) bid Player A, then he must add chips to the full answer to the 8000 bet, i.e. put another 6000 in the bank.

Example 3: NLHE, blinds 1000-2000. Bidding after opening the flop cards, Player A opens bets - bet 2000, Player B makes an increase - 8000, Player C says: "Call (call)". According to the rule 39-B, Player C made an oral statement of the bet ("Call (call)") in turn, which determines the player's action and is mandatory. In this case Player C must answer the bet Player B – 8000.

Example 1: PLO. Blinds 500-1000. On the post-flop, the pot is 10,500. Player A wants to bet the Pot and asks the dealer to count it. The dealer says, "Nine thousand five hundred." Player A bets 9500. Player B folds and Player C calls 9500. This is how the action was taken after the first wrong bet. At this moment, the dealer understands that the bet should have been 10500. Since the accepted bet was less than the Bank, and there were active actions, after which the game should be continued, the 9500 bet remains final and will not be increased to 10500.

Example 2: the same as in example 1 only after Player B has thrown off his cards, the dealer understands that player A's bet should be 10500. Since no active actions after which the game should be continued, player A should increase my bid to 10,500.

Example 3: PLO. Blinds 500-1000. On the post-flop, the pot is 10,500. Player A wants to bet the Pot and asks the dealer to count it. The dealer says, "Eleven thousand five hundred." Player A bets 11500. Player B folds their cards, and Players C and D call 11500. Before burning a card and opening the next card, the dealer realizes that the bet is higher than it should be. In this case, regardless of the fact that active actions, after which the game should be continued, were made, since the rate is greater than the maximum possible, it will be reduced to 10500 for all players who answered it at any time on this round of trading. If the next card was revealed, then the rate of 11500 remains.

Example 1: NLHE, blinds 50-100. Post-flop, the player on the 3rd box opens bets - 300, the player on the 4th box folds his cards, the player on the 5th box, but the player on the 6th box announces the bet: “Raise - eight hundred”.
Step 1: the word is returned to the player on the 5th box, before whom there was a bet of 300.
Step 2: if the player on box 5 answers the previous bet or folds the cards, the action has not changed (bet 300), so an increase in the bet from the player on the 6th box is mandatory (raise to 800). However, if the player on the 5th box makes an increase (for example, up to 600), then the action in front of the player on the 6th box has changed from 300 to 600. Since the action has changed, the 800 bet can be returned to the player on box 6, and he has all the options: he can call the bet 600, make an increase in the bet (at least up to 900) or fold the cards.

Example 2: NLHE. 50-100. Post-flop, the player on the 3rd box says "Check", the player on the 4th also bets "Check", the word of the player on the 5th box, but the player on the 6th announces: "Check".
Step 1: the word is returned to the player on the 5th box, in front of whom there were no bets.
Step 2: if the player on box 5 says "Check", then the action has not changed and therefore a "check" from the player on the 6th box is mandatory. However, if the player on the 5th box makes a bet (for example, 300), then the action in front of the player on the 6th box has changed from "Check" to 300. Since the action has changed, the player on the 6th box will have all the options : he can call 300, raise the bet (up to at least 600), or fold.

A player who is conceded during an out-of-turn bet must defend his right to move. If enough time has passed after the extraordinary action was taken, and active actions were taken, after which the game should be resumed (see rule # 36), and the player who missed his move did not say anything, then the extraordinary action is considered mandatory. In this case, the Tournament Director must be called to decide what to do in this situation.

Example 1: NLHE, blinds 100-200. UTG (seat 3) bets 600. The player from seat 4 thinks, at this moment the player from seat 5 answers the bet 600 out of turn (call). The player on the 6th box thinks a little and folds his cards (pass). At the moment there are two players who have made active actions after place 4. They qualify as active actions after which the game must be resumed. (rule 35) Also the player on the 4th box, whose word was skipped, had enough time to inform the dealer that he had not yet said his word and was skipped. The bet not in turn of player 5 must remain in the pot and the pass of player 6 is also the final decision (rule 58), since there were active actions, after which the game must be continued. The manager must be called to make a decision on the situation with player 4.

Example 2: NLHE, blinds 100-200. Four players in the hand after betting the flop. The dealer opens the turn. The player in position UTG (seat 3) opens bets - 600. The player in position 4 thinks about making a decision. The player in position 5 checks and player 6 answers the bet 600. In this case, the manager must be called to make a decision on the situation with player 4.

This item refers to the last step of increasing the previous rate in the current round of trading. The current betting round is any of the pre-flop, flop, turn, or river betting rounds in board games; any of the betting rounds on the 3rd - 4th - 5th - 6th or 7th card in seven-card poker (7-stud), etc.

Example 1: NLHE, blinds 100-200. Flop Bidding. Player A opens the bid with a bet of 600. Player B increases the bet by 1000, bet 1600. Player C increases the bet by 2000, bet 3600. If player D wants to increase, then he must make the increase at least equal to the previous step of the increase, which was made by player C Ie Player D must make a minimum increase of 2000 or more, and his bet must be at least 5600. Note that the minimum increase for Player D is not 3600 (player C's full bet), but only 2000, the number of chips by which he increased the previous bet player C (increment).

Example 2: NLHE, blinds 50-100. Preflop trading. Player A in position UTG bets all his chips (all-in) - 150 (i.e. increases the previous bet by 50). Since the big blind is 100 and the all-in increase was only 50, what is the minimum increment? In this case, the minimum increment is 100, so if player B wants to make an increase (re-raise), then he must raise the previous bet by at least 100, and his total bet must be 250.

Example 3: NLHE, blinds 100-200. Player A bets all of his chips (all-in) - 300. Player B increases by throwing two chips of 500 each. bet 1000 (increasing player A's bet by 700). If player C wants to call the previous bet, then he must bet 1000. If he wants to make an increase, then he must "increase the bet at least by the last increase from the bet or raise (raise) in the given betting round", which is an increase of 700 by the player V. Ie the minimum increment for player C will be 700, and his total bet is 1700. Note that the minimum increment is not 1000, which was the total bet of player B.

Example 4-A: NLHE, blinds 25-50. Player A raises by 75 for a total bet of 125. Note that the total bet of 125 is a response to the previous bet of 50 plus an increase of 75. The next increase in this round of betting should be “an increase in the bet at least equal to the last increase from the bet or raise ( raise) in this betting round ", which is 75. Player B makes the minimum increase (75), the total bet is 200. Player C also increases by 300, for a total of 500. In this case, there was a" blind bet "of 50, two increases in 75 and an increase of 300, i.e. the total bet is 500. If player D wants to make an increase, then "the increase in the bet must be at least equal to the last increase from the bet or raise (raise) in this round of betting", which is currently 300. That is, Player D must increase by at least 300, and his bet will be 800.

Example 4-B: Same as Example 4-A. The 500 bet in front of Player D, but there was only one 450 increase from Player A to the total bet of 500 and Players B and C both called. In this case, there was a "blind bet" of 50 and an increase of 450. "The increase in the bet must be at least equal to the last increase from the bet or raise (raise) in the given betting round", which is currently the increase of player A by 450. That is, ... if player D wants to answer the previous bet, then he must bet 500, and if he wants to increase, he must increase the bet by at least 450, the total bet will be 950.

Example 1: A series of small All-in bets that add up to a full raise and thus re-open bets.
NLHE, blinds 50-100. Flop Bidding. Player A opens trading with a minimum bet of 100.
Player B bets all of his chips (all-in) 125. Player C calls this bet - 125.
Player D bets all of his chips (all-in) 200.
The word again returns to player A, who needs to deliver 100 in order to answer the previous bet. In this case, 100 is a full-fledged increase, so for player A all the possibilities of continuing the game open up again: refuse to continue the game (pass), answer the previous bet (call ) or raise. Note that the 25 increase by B or the 75 increase by D is not in itself a full minimum increase, but together they constitute it and thus re-open the possibility of making an increase for players who are faced with the need to respond to an increase, which is at least equal to the minimum increment, when it is their turn to make a decision again. "

Example 1-A: At the end of example 1 (see above), player A calls the bet (adds 100). At present, it is player C's turn to make a decision, in front of whom there is an increase in the bet only by 75. Before that, he answered the bet 125 and now must answer the bet 200 (an increase of 75). Since 75 is not a full minimum increase, the possibility of reopening bets is not available for player C, so he has only two options: to answer the previous bet by adding 75 or to fold. He cannot raise.

Example 1-B: At the end of example 1 (see above), player A makes the minimum increase (100), making a total bet of 300. Player C has previously placed 125 in the pot and now, in order to continue the game, he needs to respond to an increase of 175.175 more than the minimum increment step. Since player C has already made bets in this round of betting and now “in order to continue the game, he again faces the need to respond to an increase in the rate, which is greater than the minimum increment of the increase,” then reopening of bets is possible for him, and he can: refuse continue the game (pass), answer the previous bet (call) or make an increase (raise).

Example 2: Short All-in (all-in), 2 options for the development of events.
NLHE, blinds 2000-4000. Preflop trading. Player A calls the Big Blind (BB) and bets 4,000. Player B folds and Player C all-in 7,500 (that's an increase of 3,500 from the big blind, which is now 4,000). All other players fold their cards (pass), including the player who is in the position of the Small Blind (MB).

Example 2-A: this is an increase of 3500 for a player in BB who has not yet heard the word in this betting round. The player in the BB position can refuse to continue the game (pass), respond to the previous bet (call) by adding 3500, or raise (raise) at least 4000 (the minimum increment), and his bet will be 11500. BB simply answers the previous bet and now player A needs to add 3500 to continue the game. Since he has already taken part in this betting round, an increase of 3500 is not a full minimum increment for him, so player A can only refuse to continue the game by throwing off his cards (pass), or to call the bet by adding 3500. He cannot make increases, since there was no “full minimum step of increase before him when the word in this betting round came to him again”.

Example 2-B: The player who is in the BB position makes the minimum possible increase (4000), his total bet is 11500. Now player A needs to add 7500 to continue the game. it is possible that he can: refuse to continue the game (pass), answer the previous bet (call) or make an increase (raise).

“A: If a bet was made, and the player, without announcing an increase, throws several chips of different denominations (the exception is not if these chips are the last ones), and the withdrawal of the chip of the lowest denomination leaves an amount less than it was necessary before the answer to the previous bet, then this action does not taken as a raise; Q: If the withdrawal of one of the chips leaves an amount equal to or more than necessary to answer the previous bet, then: 1) if the player still has chips left, then rule no. 47 about 50% increase comes into effect. 2) If these are the last chips of the player, then they are accepted as all-in (all-in), regardless of whether there is 50% of the minimum increase or not. "

Example 1: In this example, withdrawing one chip leaves less than the amount required to call the previous bet.
1-A: Flop Bidding. Player A opens the bid with a bet of 1200, player B throws two 1000 chips. This is accepted as a response to the previous call, since with the withdrawal of one chip there is less amount left than is necessary for a call to a 1200 bet.
1-B: NLHE, blinds 250-500. Preflop trading. The UTG player raises 600 for a total bet of 1100. The next player rolls 1500, one 500 chip and one 1000 chip. This is accepted as a response to the previous call, since taking the smaller chip (500) leaves the amount is less than necessary to answer the 1100 bet.

Example 2: same as Example 1-B, except that the next player bets one 1000 and five 100 chips. Four 100 chips can be withdrawn to leave the amount needed to call the previous 1100 bet. the decision is made in accordance with Rule No. 41. The minimum increment is 600.50% of 600 is 300, so if a player bets 1400 or more, he must make the full minimum bet increase to 1700. In this example, since he bet 1500, he must add chips to full minimum increase (raise).

Example 3: Same as Example 2, except that the next player bets one 1000 chip and three 100 chips. Two 100 chips can be withdrawn to leave the amount needed to call the previous 1100 bet, so in this case also rule number 41 applies. Since the player has bet less than 50% of the minimum increase, then this bet is accepted as a response to the previous one (call) and 200 is returned to the player.

Example 4: A bet made by multiple chips when all the chips a player has. A) if all the chips are required to answer the previous bet, then this case is considered in the same way as the player in example 1 (see above). C) If the withdrawal of one of the chips leaves an amount equal to or more than necessary to answer the previous bet, then if these are the last chips of the player, then they are accepted as all-in (all-in), regardless of whether there is 50% of the minimum increase or not.

Situation 1: if the previous chips did not move and they are not enough to answer the previous bet. Example: NLHE 25-50, the BB bet 2 chips of 25, and the button raises to 600 (up 550 from BB).
1) If one chip is thrown, then this is a response to the previous bet (call). (1 chip with a denomination of 1000 is thrown to 2 chips with a denomination of 25).
2) The delivered several new chips are the answer to the previous bet, if they are all necessary for the answer: a) 2 chips of 500 denomination are placed on the already standing 2 chips of 25 denomination; c) 2 chips with denomination 100 and 500 are placed on the already standing 2 chips with denomination 25.
3) If several chips are added, and the withdrawal of one of them leaves a sufficient number of chips to answer the previous bet, then rule No. 50 applies (2 chips with a denomination of 1000 and 500 are thrown on the already standing 2 chips with a denomination of 25 - this is a bet of 1550) ... According to rule no. 50, a bet made by several chips is an increase of the previous bet if it reaches 50% of the increment, otherwise it is a response to the previous “call” bet.

Situation 2: if the previous tokens were touched. Example: NLHE 25-50, the BB player bets 2 25 chips.
1) If the player takes all the chips that were bet earlier and bet one large chip, then this is considered a response to the previous “call” bet (took back 2 chips with a value of 25 and bet 1 chip with a value of 1000).
2) If the player takes all the chips that were bet before and bets several other chips, then this bet is governed by rule no. 50 (took back 2 chips of 25 denomination and bet two or more new chips).
3) If the player partially took back the chips that were bet earlier (took back one 25-denomination chip, left the second 25-denomination chip and placed one or more new chips), then this bet is governed by rule No. 50.

Situation 3: if the previous chip or chips are larger than necessary to call a bet and the player bets new chip (s), then this bet is governed by Rule No. 50 on multi-chip betting. Example: NLHE 50-100, the BB player bets 1 chip of 1000. Preflop increase to 700 (600 increase from the big blind). The previous chip of the player in the big blind is larger than it needs to call the bet, so if any chip or chips are added, this bet is governed by rule # 50.

Situation 4: notwithstanding the foregoing, the gesture of pooling and pushing or throwing all the chips forward may be interpreted as intending to bet all the chips.

SECTION 2.

2.1. SHOPPING (BUY-IN)- the minimum amount to enter the game.

2.1.1 The minimum number of chips (money) that a player must have in order to sit at a game table he likes is determined by the club's management.

2.1.2. In a tournament, the size of the entry fee is determined by the organizers of the tournament.

2.1.3. Players must buy game chips as cash is not accepted in the game. Each game table has its own minimum amount, with which a player can take a seat at this table.

2.1.4. Additional purchases to your money-chips can be made in any amount during the break between distributions.

2.2. INCOMPLETE PURCHASE

A player who wishes to make an incomplete purchase must buy chips for at least half of the full purchase (Buy in) in this type of game, provided that he has already paid for the full purchase earlier.

2.3. MINIMUM BET

2.3.1. Each game has its own minimum betting unit. The size of the minimum unit of bets for each game (ANTE or BLIND) is set by the Management.

2.3.2. The minimum bet during a draw is equal to either the big blind in BUTTON games or the forced initial bet in the STUD POKER varieties, with the exception of all in bets. If the “big blind” or the size of the forced initial bet exceeds the bet of the player who has bet “all in”, the next player must accept this bet in full, unless the fight is one on one.

2.4. CHIPS ON THE TABLE

2.4.1. This rule applies to all types of poker. Only those chips that are on the table can be used during the play. The player is not allowed to place additional chips and / or cash on the table during the draw. The player does not have the right to remove chips and / or cash from the table until he has completed his gaming session.

2.4.2. Between deals, the player can add any number of chips to those already on the table in front of him. If he wants to add chips (buy, get out of his pocket or take out a loan), he must do it between deals, announcing to other players: "Plays this much."

2.4.3. A player can remove chips from the table only at the end of his game.

2.4.4. All players have the right to see how many chips his playmates have. Any player has the right to ask and get an approximate answer to the question of how many chips a player has in the game.

2.5. SERVING ERRORS (MISDEALS)

The following circumstances cause an error in a hand to be declared, provided that attention was drawn to the error before two players made a move. (If two players make the next move, the hand must be played to the end).

(a) The first or second card in the hand was dealt face up or was revealed by the dealer by mistake.

(b) Two or more cards were revealed by the dealer.

(c) Two or more wrong cards were found (face up).

(d) At the beginning of the game, two or more extra cards were dealt.

(e) The wrong number of cards was dealt to the player.

(f) The card was dealt in the wrong order (except for the face up card, which can be replaced with a burned card).

(g) The button is out of play or in the wrong position.

(h) Cards were dealt to an empty box or to a player not participating in the game.

(i) A player participating in the game was missed in the distribution.

The game is considered to have started when two players, after the obligatory bets, started the game (they started to act on the basis of the cards in their hands). In games with the "button", the game is considered to have started when two players, after placing blind bets, have started playing. Once the game has started, a retake can no longer be announced. The deal will be played to the end and the money will not be returned to the player whose cards were dealt not according to the rules.

2.6. PAS (DEAD HANDS)

2.6.1. Your cards stop participating in the game if:

1. You abandon the game or declare your intention to abandon, faced with the need to place a bet or increase

2. If you throw your cards forward, thus prompting the other player to walk behind you.

3. In stud poker, when revealing your cards, you remove your cards from the table, turn your cards face down, or shuffle the top and bottom cards together.

4. The cards given to you are not enough for this particular game.

5. A player who takes action without looking at the cards assumes responsibility for finding the wrong card.

6. You show your cards without answering the last bet.

7. The time for placing a bet or increasing it is limited, and a certain time limit has expired.

2.6.2. Pass cards are declared "dead", however, in exceptional cases, if the cards are clearly separable, they, at the discretion of management, can be returned to the player if they were discarded as a result of incorrect information transmitted to the player.

2.7. VIOLATIONS

2.7.1. In games with the BUTTON (SHARES), if it is found that the BUTTON was placed incorrectly in the previous hand, its position and the blinds will be corrected in the new hand so that each player is given the opportunity to play in each of the positions in the circle (if possible ).

2.7.2. YOU SHOULD ALWAYS PROTECT YOUR CARDS with your hand, token, or other object placed on top of the cards. If you failed to protect your cards, and they were discarded, or the dealer accidentally removed them, then they will not be restored.

2.7.3. A player who knows that the deck is defective is obliged to report it. If, instead, the player tries to win the pot by choosing an aggressive course of action, the player may lose the right to receive the payout and may be required to keep the chips in the pot until the next deal.

2.7.4. A card found face up in the deck (boxed card) will be ignored and replaced with the next card next to it.

2.7.5. If one or more cards are missing from the deck, this does not affect the outcome of the deal.

2.7.6. If before the first round of bets the dealer deals an extra card, then it is returned to the deck and used as a burn card.

2.7.7. Face-up procedures vary by type of poker and are listed in the section for each game.

2.7.8. If the card was revealed through the dealer's fault, the player is not given the choice to accept or refuse the card. The situation will be settled in accordance with the rules for this particular game.

2.7.9. If you drop one of your cards to the floor, that card still takes part in the game.

2.7.10. If the dealer has dealt the cards prematurely, before all the bets have been made, these cards do not take part in the game, even if the player, who has not yet made a move in the game, decides to fold.

2.7.11. If in a cash game a player opens his cards while under a bet, then his hand is automatically declared "dead". In the tournament, the cards remain "live", but at the end of the distribution, the player receives a penalty.

2.7.12. The dealer must take away the cards of the absent players one by one. In a tournament, cards are taken immediately after the initial cards are dealt to all players (cards are taken regardless of where the absent player is).

2.8. BETS AND INCREASE IN BETS (CALL & RAISE)

2.8.1. In limited games, if three or more players take part in the game, then it is possible to make a bet and three raises.

2.8.2. If only two players participate in the game, the bet is allowed to increase an unlimited number of times. This applies whenever there are two players left in the game.

2.8.3. Any bet of the circle must be at least equal to the previous bet or increased. An increase can be made from the smallest possible step to the largest possible increase in a given game, unless the player is going to bet all his remaining money (all in), which does not exceed the maximum possible increase. The minimum increase (step) is equal to the value of the last increase in that particular game.

2.8.4. An oral statement defines your actions and is a commitment. If, in turn, you verbally declare that you will take a fold (Pass), check (check), place a bet (bet), equalize on a previous bet (call) or increase the bet (raise), you must take these actions.

2.8.5. A deliberate move out of turn is not allowed. The player, who has declared a check (check) in the wrong turn, cannot make a bet or increase it in this round. A move or an oral statement not in turn may be considered mandatory if the player to whom the move is transferred does not make a bet (Bet) or does not increase the rate (Raise) after the violation has been recognized.

2.8.6. To retain the right to move, the player must stop play by saying "time" (or an equivalent word). If you have not stopped the game two or more players after you have already made a move, you may lose the right to move. You do not lose the right to move if the player in front of you missed a move, this only happens if you did not take action when, according to the rules, it was your turn to move. That is, if you were waiting for a player in front of you to make a move, and three or more players after you made a move, this still does not deprive you of the right to move.

2.8.7. The player who bets or calls when depositing money into the pot is bound by this action.

2.8.8. It is not allowed to increase the rates in several steps (report chips). The increase is made in one-step action, or the amount of the increase is announced in advance.

2.8.9. If you throw one more chip into the pot and do not announce an increase, you are considered to have called at the previous bet.

2.8.10. If the player wants to increase the bet, he must say "Raise", "plus", or silently place a bet in one motion, which is at least more by the amount of the last increase in this particular game. If the player silently makes an increase, but the amount of increase he gave is less than half (50%) of the minimum possible increase, then his action is accepted as an answer “Call”, and the dealer gives the change to the player. If this increase is more than half, or equal (50%) to the possible increase, then the player's bet is accepted as “Raise” and the player must deliver to the amount of the minimum increase.

2.8.11. Players can increase after all in, even if all in is less than the minimum increase. But the increase can be made by the players sitting after the player who made the “all in”, and the player (s) who made his move in this betting round can only deliver to the “all in”. But if after “all in”, any of the players sitting after him made an increase, then the player (s) who made a bet before “all in” can make an increase. Also, all players, without exception, can make an increase if the player's “all in” is a full-fledged raise in the given game.

2.8.12. If the dealer misses one player by mistake and immediately goes to another, and after this missed player two actions took place, then the player who was missed (and who did not react to the dealer's mistake in any way) loses his word (i.e. if all “check ", Then this player is automatically" check ").

2.8.13. If a player has placed a bet out of turn, then depending on the actions of the players in front of him, the bet will either remain in the bank, or it can be removed. Namely: If the player, whose word will check, pass or call, on the previous bet, then the untimely placed bet must remain in the game. If, however, the player, whose word, made the first bet “Bet” or an increase in “Raise”, then the player who placed the bet at the wrong time can remove it and make any other decision. This rule applies only to tournaments, in cash games the bet is placed outside the queue remains in the bank, except if the player acted on the basis of incorrectly received information.

2.9. WORDS AND GESTURES RESPONSIBLE

2.9.1. A verbal announcement is accepted along with an action if it intends to play a BET, CALL, RAISE, CHECK or PASS. Any player who, by word or gesture, expresses his intention to make a CHECK, BET, RAISE or PASS, must adhere to his word.

2.9.2. The word is responsible. That is, the player who announced “Pass” cannot “change his mind” and place a bet. His hand is considered "dead". Likewise, the player who said "Call" or "Pot" (Bank) must put money in the pot.

2.9.3. Verbal announcements regarding showdown are not allowed. At the end of the rally, only the revealed cards are taken into account, and not the announcements of the players.

2.10. SHOW DOWN

2.10.1. "The cards speak for themselves." The dealer helps determine the hand, but the players are responsible for keeping their cards until a winner is announced. While verbally claiming a combination is not an obligation, it is not ethical to deliberately misrepresent a combination in order to induce another player to fold winning cards and may result in bank confiscation.

2.10.2. Before the dealer gives the winning pot to the winner, he turns face down and removes all the losing cards.

2.10.3. If a player, seeing the cards of his opponent (s), agrees with his loss and folds his cards face-down to Pass, then none of the players at the table has the right to look at these cards, unless the player himself shows them. Exception, if in the tournament all in and call, then the cards of both players are revealed, even if it is the river and the player who made the call sees that he has lost.

2.10.4. If, during or after the deal, you show cards to another player, any of the players at the table has the right to look at these cards. Cards shown during the deal to a player not participating in the bank can be shown to all players only after the end of the deal.

2.10.5. If everyone announces “check” in the final round, the player who played first (the player sitting after the “button”) reveals his cards first, in any other case, the player who last took action, making a bet or increasing it, is the first to open his cards. If there is a second pot (side pot), the players participating in it must show their cards before being revealed by the player who put the last money in the main pot.

2.10.6. In cash games, if during the Show Down the player (s) folds their cards face-down to the Pass, thereby agreeing with their loss, then the player who remains with the cards is declared the winner of this particular game and he does not need show your cards.

2.10.7. In tournaments, when all the betting rounds are completed in the distribution, then in order to win any part of the pot, the player must put all cards face up on the table.

2.11. BETS IN THE "DARK" (BIG & SMALL BLINDS)

2.11.1. Each player must be able to be in the position of the dealer (Button), and fulfill the total number of obligations for bets in the dark (Small & Big blind). Any of the following methods can be used for this:

Moving button - The button always moves forward in a circle to the next player and the rates in the dark are adjusted accordingly.

Fixed "Button" (Dead button) - "Big blind" is placed by the player who must bet him in this hand, "Small blind" and "Button" are bet accordingly, even if this means that "small blind" and "Button" will be placed in front of an empty seat, giving the same player the last move in two consecutive games.

2.11.2. The player (s) making a blind bet (Small & Big blind) has the right to increase the pot in the first round of betting.

2.11.3. In a two-bet small & Big blinds game with only two players left, the "Small blind" is bet to the player "on the button".

2.11.4. A player starts the game with "Big blind" if he:

Enters the game with the Guest Blind equal to the Big Blind.

Sits in the seat of "Big blind".

Changes to another seat, getting up from the position of "Small" or "Big blind"

Changes to another place, while moving away from Big Blind.

2.11.5. The game is possible without the "Small blind", but it cannot do without the "Big blind".

2.12. DARK (STRADDLE)

2.12.1. Straddle can be allowed or prohibited, in the opinion of the management or by agreement between the players.

2.12.2. Only the player who is immediately behind the big blind can make a "straddle".

2.12.3. "Straddle" can only be equal to twice the big blind, no more, no less. In 5-card stud, the size of the "dark" can be equal, from the pot to the doubled product of the pot, and the player sitting closer to the "button" has the advantage of betting "dark".

2.12.4. A "straddle" is considered "live" and gives the right to say the last word to the player "in the big blind" in the first round of betting.


Almost all professional and serious poker players who frequently compete in live poker tournaments are familiar with these rules. However, these unspoken rules may surprise some poker beginners who are just planning to try their hand at live poker tournaments.

Large chips in your stack should be positioned so that all players can see them

The most important unwritten rule in live poker tournaments concerns how you build your stack from tournament chips throughout a poker tournament. In general, the larger chips should be prominently displayed, on the front or top of your stack, throughout the tournament.

This rule exists so that at any time, any of your opponents at the poker table, by looking at your stack, could get a general idea of ​​how many chips you have in your stack. Knowing your opponent's stack size is one of the key factors in deciding whether to go all-in or not. Hiding 100,000 chips for a stack of 100 chips will at "best" resent your opponents at the table. If you try in any way to hide large-denomination chips in your stack, your opponents have the right to draw attention to this and file a complaint about your actions with the tournament organizers.

Continuous non-compliance with this unspoken rule can lead to a "time-out" at your tournament table (at best, the dealer will independently change the position of your chips in the stack) - especially for live tournaments held in no-limit format.

No river calls if you have the best hand possible (nuts)

This rule is actually written (usually in small print) in the rules of most live poker tournaments. However, not only the majority of novice players, but also some more sophisticated players with experience of live tournaments, still do not know about its existence. There are, of course, a couple of small exceptions to this rule, but if at the poker table, after the card comes out on the river, you have the final say and you have the best possible hand (nut hand), you have no right to call or check. ... You only have to say "bet" or "raise".

For example, if the table is - this is A278J, and you have 10-9 in your hands and you have the last word at the table, then you must bet into the pot. However, if after you there is at least one other person involved in the distribution, then you can safely say "call" or "check". But if the final decision is yours, your only option is to "bet" or "raise".

The rulebook of most live tournaments states that a mandatory “time-out” is declared in the tournament (to consider the current situation and make an appropriate decision) if the player who had the last word at the table had the best hand and did not bet to the bank. The main purpose of this rule is to exclude the possibility of collusion between players.

Leftover food and drinks must not end up on playing cards in any way.

This issue has come to the fore in live poker tournaments thanks to Phil Ivey's ongoing controversial litigation against the Borgata Casino. Some poker players can take advantage of the smallest markings on playing cards, including those from greasy food or drinks that are invisible when cold as ice but show up at room temperature.

Every playing card in a deck, in any poker game, must be exactly the same as every other card in the deck when it is face down and face down. NO EXCEPTIONS! You will be unpleasantly surprised at how easy it is for some players to identify a card that has the slightest, microscopic, invisible, dried spot on the card by something (including the remains of food or drinks). This rule was introduced in order to ensure a level playing field and opportunity for all participants in a live tournament.

In the rulebook of most live tournaments, eating and drinking at the poker table is simply prohibited. In those tournaments where there is no such strict restriction, food and drinks at the table are simply banal not welcomed either by the administration of the tournament or by the players themselves. If you start eating or drinking at the poker table of any live tournament, you will simply not be "understood" and, at best, will not be approved of.

No reactions at the poker table to the cards that came out

In cash games for money, “fish”, after they have already folded their hands, sometimes show a violent reaction to the community cards laid out by the dealer. Usually this reaction is due to the fact that they have folded their "trash" hand, and now see that they could have a nut combination. This does not happen in live poker tournaments. In live poker tournaments, any reaction to the dealer's cards is at best tacitly prohibited. The rules of most live poker tournaments state that any such reaction is prohibited. This is especially true for players not participating in the distribution.

If, for example, you were dealt a pocket pair, you folded it, and then saw that you would get a set or even four of a kind from the flop, you should refrain from any reaction to this, until the given hand will be completely played.

After exiting the hand, any of your, even a minimal reaction (the slightest facial reaction or careless movement) can provide valuable information to other players still participating in the hand. Thus, you can, inadvertently, give someone an advantage in winning the pot. Realizing this unwritten rule, try not to betray your worries about the cards laid out on the table by the dealer in any way. Remember that failure to do so can give any of your opponents a tournament edge.

Any of your verbal or physical actions will be perceived by other players

Be careful and attentive, watch what you do and especially talk at the poker table of a live poker tournament! If you say “all-in” at the table, it will be perceived by everyone as that you are moving all your chips to the center of the table, regardless of whether you just wanted to joke or even accidentally dropped the word. If you say “2,500,” that's the amount you bet into the pot, even if you were only going to bet 500.

There is a lot of potential for collusion and fraud in live poker tournaments, so there are some unspoken rules about how conflicting actions affect your hand. Any of your words, even spoken by accident, will be perceived by everyone as a "guide to action."

Watch your actions! If you (even inadvertently) move your cards towards the center of the table, your hand will be considered folded. If you want to stay in the game and participate in the distribution, you simply have to monitor your closed cards and always protect them, no matter how trite it sounds.

Again, this is a general guideline to ensure that recreational players do not lose their chips through carelessness or ignorance. In short, your verbal and physical actions in a live tournament should not contradict each other. In order not to become the cause of long disputes, it is best that your decisions, actions and statements at the poker table are clear, concise, understandable to everyone and not arousing doubts from other players.

Live Poker Tournament Chips are Not a “Swag”

During the poker boom fueled by Chris Moneymaker's victory in the World Series of Poker (WSOP) Main Event, new players to live poker events took their tournament chips home in droves as a souvenir. Do not do this! Even if it is a chip of the minimum denomination. Remember that even this minimal chip is a tournament chip that makes up the total tournament pot (even if its tiny percentage) and the withdrawal of this chip from the tournament pot can affect the tournament outcome.

At the largest live tournament events, the organizers give out various clothing items (baseball caps, T-shirts, sweatshirts, etc.) to the players, poker kits and many other things. In general, everything that, even after many years, will help you remember those unforgettable impressions that you experienced while participating in this event.

If you still "itch" to take away a tournament chip from a live tournament as a souvenir, then just go to the tournament director or tournament manager and just ask for any chip from those that are not participating in the tournament at the moment. I assure you, it will be given to you without any problems and it will not differ in any way from the chips participating in the tournament. Remember that if you take a chip from the tournament stack, it can have serious consequences for you. For a chip taken from the tournament stack, the organizers of the tournament have the right to simply exclude you from the tournament, and cancel your tournament prize money and not pay!

Any mementos and souvenirs (including chips) are usually sold in the gift shop at the casino. Don't risk your participation in the tournament for a banal souvenir chip.

Translated from pokerupdate ..

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