Preparation and conduct of didactic games in the second junior group. Games for the cognitive development of preschoolers Card index of cognitive games in the second junior group

Winner of the All-Russian competition "The most demanded article of the month" October 2016

Card file of games for the second junior group.

Selection by Krokhina O.A.

Didactic games for the development of speech

2nd junior group

WONDERFUL POUCH

Purpose: To focus on the gender of the noun when determining the subject according to its characteristics.

Equipment: Hare, carrot, cucumber, apple, tomato, bag.

Game progress:

Let's tell the children something like this: “A hare came to our kindergarten. Runaway bunny, what's in your bag? Can I have a look? What's this? (Carrot.) What kind of carrot? (Long, red.) We put the carrots on the table. And what's that? (Cucumber.) What cucumber? (Similarly, we take out a tomato, an apple, etc.)

Now the hare wants to play with you. He hid all the vegetables and fruits in a bag. The bunny will put its paw into the bag, take a vegetable or fruit and tell you about it, and you have to guess what the bunny has in its paw. Listen carefully. It is long and red. What's this? (Carrot.) It is green, long. What's this? (Cucumber.) It is round, red. What's this? (Apple.) It is round, red. What's this? (Tomato.)"

If the children answer the last two questions incorrectly, we repeat, emphasizing the pronoun with our voice: “Listen again. It is round and red. It is round and red.

Now find and put vegetables in the bag. What's left? (Apple.) Apples are fruits.

Thank you rabbit for coming to us. Goodbye".

MULTI-COLORED CHEST

Purpose: We learn to focus on the ending when agreeing words in gender.

Material: A chest, subject pictures: an egg, a cookie, jam, an apple, a towel and other items indicated by neuter and feminine nouns, according to the number of children.

Game progress: Put a chest with pictures on the table. We will invite the children to take out the pictures one at a time, while we will ask questions: “What testicle? What matryoshka? Etc. The interrogative pronoun agrees with the noun and helps the child to correctly determine the gender of the latter.

In the event that 2-3 objects are shown in the pictures, the game will take on a new meaning: the child will be able to practice forming the nominative plural of nouns.

Purpose: To focus on the end of the verb in the past tense when agreeing with the noun.

Material: Wooden house, toy animals: mouse, frog, bunny, fox, wolf, bear.

Game progress: Let's put a teremok on the carpet. We will seat the animals near the tower. We will tell a fairy tale, encouraging children to take part in the storytelling.

Stands in the field Teremok. She ran to the tower... who? That's right, mouse. (Children suggest, focusing on the meaning of the verb and its ending.) “Who lives in a little house?” There is not anyone. The mouse began to live in a little house.

Jumped up to the tower ... a frog. And so on. In conclusion, let's summarize:

Listen to how we say: the frog galloped, and the hare galloped; the fox came running, and the wolf came running.

WHAT DID NOT HAPPEN?

Material: Pairs of items: nesting dolls, pyramids (large and small), ribbons ( different color and different sizes - long and short), horses, ducklings, Pinocchio, a bag.

Game progress: Pinocchio appears in front of the children with a bag. He says that he brought toys for the children. Children are looking at toys. They are called. They put it on the table.

We comment:

What's this? Matryoshka. Let's see what's inside the matryoshka. Another matryoshka. Put them side by side. Vova, now you get a toy. What's this? (Pyramid.) Is there another pyramid? Etc.

Remember what items are on the table. Here are pyramids, nesting dolls, ducklings. Pinocchio will play with you. He will hide the toys, and you will have to say what toys are gone: nesting dolls, pyramids, ducklings or something else.

Three pairs of objects remain on the table: nesting dolls, pyramids, horses. Children close their eyes. We hide nesting dolls, and put ribbons in their place. (“Who is gone?”) Then we hide the linen dots, and put pyramids in their place. (“What’s gone?”) Etc. Finally, we remove all the toys and ask: “What toys are gone?”

WHERE ARE OUR HANDS?

Purpose: To exercise in the formation of forms of the genitive case of the plural of nouns.

Game progress: Children sit on chairs. Let us turn to them, inviting intonation to a joke, a game:

Where are our pens? We don't have pens! (We hide our hands behind our backs. Children do the same.) Here are our pens! (Show hands, play with fingers.)

Where are our legs? We don't have legs! (Children hide their legs under a chair.) Here are our legs! (Stomp feet.)

Where are our pens? What is missing? (Pen.) Here are our pens! - Where are our legs? What is missing? (Legs.) Here are our

The game is repeated 2-3 times.

Purpose: To practice the formation of plural forms of nouns (in the nominative and genitive cases).

Material: Pictures depicting objects in the singular and plural (matryoshka - nesting dolls, bucket - buckets, wheel - wheels, ring - rings, etc.).

Game progress: We distribute the pictures to the children, leaving the paired ones. Explaining the rules of the game:

This is an attention game. I will show pictures. Each picture has a toy. Anyone who has a picture with the same toys should quickly say so. For example, I have a wheel. And Vera has wheels. Faith should quickly say, "I have wheels" or "I have many wheels." Toys must be named.

The one who hesitates gives his picture to an adult. If the child quickly and correctly names the toy, we give our picture to him.

At the end of the game, the losers (who do not have pictures in their hands) are offered comic tasks: jump on one leg, jump high, sit down three times, etc. We come up with tasks together with the children.

REQUESTS

Purpose: To exercise in the formation of the imperative mood of the verbs to jump, ride.

Material: Truck, mouse, bear.

Game progress: We bring a truck and a mouse with a bear into the room. We turn to children:

Do you want the mouse and teddy bear to ride on the truck? If you want, ask them. It is necessary to say: "Bear, go!" And you can also ask the mouse and the bear to jump: “Mouse, jump!” (Requests are accompanied by actions with toys.)

Oleg, whom do you want to ask, a mouse or a bear? What will you ask for?

The game continues until the children run out of interest in it.

BEAR, FLY!

Purpose: To exercise in the formation of the forms of the imperative mood of the verbs to lie, sing.

Material: Teddy bear (voiced toy).

Purpose: Comes to visit the children

bear cub. We say that he knows how to carry out orders. You can ask the bear cub: "Bear, lie on your side ... lie on your back ... lie on your tummy." He also knows how to sing, you just need to ask: “Bear, sing!” (The story is accompanied by actions with a toy.)

At the request of the children, the cub performs various tasks. If the child finds it difficult to formulate the task, we ask leading questions: “Do you want the bear to lie down? On the tummy or on the back? Let's say together: bear, lie on your tummy.

You can give the bear cub other tasks: go (from the hills), jump, dance, write a letter, etc.

Purpose: To correctly use prepositions with spatial meaning in speech (in, on, about, under, in front of).

Material: Truck, bear, mouse.

Game progress: A bear and a mouse again visit the children. The guests began to play hide and seek. The bear leads, and the mouse hides. We invite the children to close their eyes. We say:

The mouse hid. Open your eyes. The bear is looking for: “Where is the mouse? He must be under the car? No. Where is he guys? (In the cockpit.) There he got to!

Close your eyes again, the mouse will hide again. (We put the mouse on the cab.) Where is the mouse? Guys, tell the bear!

In the same way, the children, along with the bear, are looking for a we-shonka who is hiding under the car, near the car, in front of the car.

Games and exercises with grammatical content can be included in the scenarios of collective lessons, or can be carried out at the request of children with small subgroups during leisure hours. Games can be organized with children, with the help of which they would learn to correlate the generating and derived words. This is done on the basis of nouns denoting animals and their young. The formation of methods of verbal word formation is closely connected with the formation of forms. It is carried out in outdoor games, dramatization games, special didactic games.

LOST

Purpose: Match the name of the animal with the name of the cub.

Material: Toy house, animals (toys): duck and duckling, chicken and chicken, goat and goat, cow and calf, horse and foal.

Game progress: Let's place adult animals around the room. Their cubs are on the carpet in the house. Invite the children to find out who lives in the house.

Let's see. Quack-quack-quack - who is this? Duck? We take out a toy from the house. Is the duck big or small? Small? It's a duck, guys. Little duckling. And the duck is his mother. Help the duckling find its mother duck. Vasya, take a duck. Look for duck.

The rest of the characters are played in the same way. When all the babies have mothers, adults and cubs are planted together. Let the children look at them, say the words: duck - duck, chicken - chicken, etc. Then the animals leave by car to visit other children.

Purpose: To distinguish between adult animals and cubs by onomatopoeia, correlate the names of an adult animal and its cub.

Material: Toys: mouse and mouse, duck and duckling, frog and frog, cow and calf.

Game progress: Animals come and visit the children. Animals want to play. Children must guess whose voice they heard.

Moo-o-o - who is mooing like that? (Cow.) And who is mooing thinly? (Calf.)

The rest of the toys are played in the same way. After the game, children can play with toys. To get a toy, the child must call it correctly (“Frog, come to me!”, “Duckling, come to me!”).

Purpose: Use the names of baby animals.

Material: A tray with toys: squirrels, hares, ducklings, mice, etc. - according to the number of children, building material.

Game progress: We bring a tray of toys into the room. We say that the children should build houses for the kids. Everyone must first decide for whom he will build a house, and correctly ask an adult: “Please give me a duckling (bel-chonka).”

If necessary, you need to suggest the whole word or only its beginning and ask the baby to repeat the name.

We lay out the building material on the carpet. Children build houses for their animals, play.

REQUESTS

Purpose: Name baby animals.

Material: Toys: squirrel and kitten.

Game progress: We imitate the cat's meow. We ask the children: “Who is this meowing? Where?" We go out with them into the next room. Guys, we have guests! Look, they are very small. It's not just a squirrel and a pussy. This is a kitten and a squirrel. Animals want to play with you. They can be given orders. If you ask correctly, the squirrel will jump. Little squirrel, jump on! That's how it jumps! And you can ask a kitten: kitten, sing! This is how a kitten sings! Who do you want to ask? About what?

After the game, the animals say goodbye to the children and leave (leave).

FRIENDLY GUYS

Purpose: Correlate the names of adult animals with the names of their cubs, activate the names of the cubs of animals in speech.

Material: Squirrel and fox.

Game progress: Explain the content of the game to the children:

Now we will play the game "Friendly guys". Get in pairs. Now line up in two columns. The first column - squirrels, the second - foxes. Here are your houses (we put chairs at different ends of the room, on which we put a squirrel and a fox). If you hear dance music, dance and run - frolic on the lawn. At the command "Danger!" run home to your moms. The one who gets together the soonest wins.

The game is repeated 3-4 times.

Activation of the names of young animals, correlation with the names of adult animals is also facilitated by plastic sketches and exercises. For example, an adult takes on the role of mother chicken, children take on the role of chickens. A hen with chickens walks in a clearing. Everyone is raking grass, looking for worms, drinking water, cleaning feathers. At the command "Danger!" chickens run under the wing to the mother chicken.

To activate the names of animal cubs, variants of the games “Hide and seek”, “Where are our pens?” (“Where are our animals? Our kittens are not there? Our squirrels are not there? Here are our animals. Here are our squirrels”), “Lotto”, “Who is gone? ..”, “Wonderful bag” and other games, the descriptions of which are given below.

Purpose: To correlate the words of the poem with their own movements.

Game progress: Children are standing. An adult reads a poem, and children accompany the reading with rhythmic movements.

All summer the swing Swinged and sang, And on the swing we flew into the sky.

(Children shake their hands back and forth, slightly springing their legs at the knees.)

The autumn days have arrived. The swing was left alone.

(Reducing the course of the swing, the children spring at the knees and reduce the swing of their hands to a gradual stop.)

Lying on a swing V

Two yellow leaves. And the wind swings Swings slightly.

(V. Danko. Swing.)

(Children perform a slight swaying with their arms extended forward left and right.)

JUMP OVER THE DITCH

Purpose: To form the imperative form of the verb using prefixes.

Game progress: Players are divided into two teams that line up one opposite the other. On the site in front of each team, an adult draws two parallel lines at a distance of 50 cm from one another - this is a moat. To the words:

If you want If you want

Be smart, be healthy.

Jump over the moat if you want! -

Be strong.

(According to Y. Satunovsky.)

everyone is jumping. The winner is the team in which more children managed to jump over the ditch without stepping on the line. The game continues. The losing team, with the same words, makes a second attempt to jump over the ditch. You can invite children to jump with their eyes closed.

Purpose: To consolidate the ability to correlate a word with the action it denotes.

Game progress: Children stand one behind the other, putting their hands on the shoulders of the person in front of them. The adult driver says:

Choo, choo, puff-choo, Ko-le-sa-mi

Puff-choo, vor-choo (pronounced 2 times). Spin, spin-chu (pronounced 2 times),

I don't want to stand still! Sit down soon

Ko-le-sa-mi I'll ride!

I knock, I knock. Chu! Chu!

(E. Karganova. Train.)

To the words “I don’t want to stand still,” the “train” begins to move slowly, gradually adding speed. Then the children perform movements in accordance with the text of the poem. To the words “I knock with the wheels, I knock,” they stomp their feet, to the words “I turn the wheels themselves, I turn,” I make circular movements with my hands in front of me. To the words "Chu! Chu!" the train stops.

WHERE WE'VE BEEN, WE WILL NOT SAY

Purpose: To activate the verb vocabulary, to correlate the word with the action that it denotes.

Game progress: The driver steps aside, and the children agree on what activity they will portray. To the questions of the driver “Where have you been? What did you do?" the children answer: “Where we were, we will not say, but what we did, we will show” and show various movements (washing clothes, drawing, etc.). The driver must correctly name the action according to the movements, using the second person plural form of the verb. For example: "You are sawing firewood." With the correct answer, the children run away, and the driver catches up with them. The one who is caught becomes the leader.

(This game is not available to all children of the younger preschool age. It is more popular with older preschoolers.)

HEN RIABUSHECHKA

Purpose: To practice pronunciation of onomatopoeia.

Game progress: From the children they choose a chicken-ryabushka, put a hat on her head. At the signal of the driver, a dialogue begins:

Ryabushka chicken,

Where are you going?

To the river.

Chicken-ryabushechka, Why are you going?

For water.

Chicken ryabushechka, Why do you need water?

Water the chickens. They want to drink.

They squeak all over the street - Pee-pee-pee!

(Russian folk song.) After the words “They squeak all over the street,” the chicken children run away from the chicken and squeak (pee-pee-pee). Touching the caught child, the hen says: "Go to the well to drink water." Catch-manny kids out of the game. The game is repeated with the choice of a new fried chicken.

SILENT

Purpose: To form verbs in a prefixed way.

Game progress: Before the start of the game, the children say in unison:

Primroses, worms. The bells rang. By fresh dew. In a different lane. There are cups, nuts, Medok, sugar, Silence!

(Russian folk song.) After the word "silent" everyone should shut up and freeze. The host (adult) watches the children. If someone laughs, speaks or moves, then he gives the presenter a phantom.

At the end of the game, the children redeem forfeits by performing actions on command (crawl under the table and crawl back out; jump in place twice; leave the room and come back; move the chair back and move it back again; look out the window; sit down and stand up; throw the ball ; jump over the rope, etc.).

This game is played with interest by children of middle preschool age. With younger children, it is better to play a phantom as soon as one of the players laughs or speaks; commands come up with an adult. Older children come up with commands themselves.

ADD A WORD

Purpose: Find the word (verb) that is needed in meaning.

Material: Gena doll.

Game progress: The game begins with a conversation about how children help their parents, what they can do. Next, let's tell the children that Gena came to visit them. He also loves to help his relatives: his grandmother, grandfather, father, mother, brother and sister. And what exactly Gena can do, the children will now have to guess.

I know how to clean the bed (the verb is picked up by children). I know how to floor ... (sweep). I can dust ... (wipe). I can do dishes... (wash, rinse). I know how to make a bed ... (make). I know how to flowers ... (water). I help the table ... (set). I help the plates... (arrange) I help the forks... (lay out) I help the crumbs... (sweep) I help the room... (clean up) When the game is repeated, the children move from choral statements to individual ones (verb calls the one to whom Gena will directly address).

INVISIBLE

Purpose: To form the second person singular and plural forms of the verb.

Material: Dolls, invisibility cap, screen, musical instruments (toys), doll furniture.

Game progress: Invisible comes to visit the children. He says that he has a cap of invisibility. When you put it on, you can be invisible. Shows a hat, puts it on and immediately hides behind a screen. Then Invisible tells and shows what he loves and knows how to do (dance, sing, read poetry, run, jump, play musical instruments, sit, stand, walk, etc.).

The Invisible Man puts on his hat, hides behind a screen, and performs one of the actions mentioned. Children guess what Invisible is doing by asking him questions: “Are you sleeping?”, “Are you doing exercises?” etc. Wins the one who guesses; he gets the right to be Invisible.

When the game becomes familiar to children, it will be possible to choose two Invisibles, then they will form the plural form of verbs.

NAME WHAT THE SMOKER DID

Purpose: Compose (complete) sentences with homogeneous predicates.

Material: Paper, scissors, etc. (at the discretion of an adult).

Game progress: Umeyka comes to visit the children, who knows how to do everything (the child must be prepared in advance). An adult gives him a task so that no one hears: "Come to the table, take the paper, cut off the strip and give it to Serezha." Umeika begins to perform the task, and the children at this time are closely watching him. Then they name everything that Umeyka did. The child who correctly lists all the actions performed by Umeika wins. The winning child gets the right to replace the guest.

Umeika's tasks can be very different: run to the door, jump and run back; come to the table, take the book and give it to Vadim; take the car, put it in the garage; leave the room and enter back; go to the cube and jump over it; take the ball and throw it up; put the doll to sleep.

WHO WILL CALL MORE ACTIONS

Goal: Actively use verbs in speech, form various verb forms ..

Material: Pictures: clothes, plane, doll, dog, sun, rain, snow.

Game progress: Neumeyka comes and brings pictures. The task of the children is to pick up words that denote actions related to objects or phenomena depicted in the pictures. For example:

what can be said about the plane, what does it do? (Flies, buzzes, takes off, rises, sits down ...);

what can you do with clothes? (Wash, iron, put on, sew up, clean...);

what about rain? (It goes, drizzles, pours, drips, whips, makes noise, knocks on the roof ...);

what about snow? (Walks, falls, spins, flies, lays down, shines, melts, shimmers, creaks ...);

what can i do with the doll? (Put to sleep, feed, roll in a stroller, treat, take for a walk, dress, dress up, bathe ...);

what does the dog do? (Barks, gnaws bones, wags its tail, jumps up, whines, walks, runs, guards...);

what can you say about the sun? (Shines, warms, rises, sets, bakes, rises, falls, shines, smiles, caresses ...).

Such a game can be played on different topics: “Household items”, “Natural phenomena”, “Seasons”, “Animals and birds”, etc.

Purpose: To form verbs from onomatopoeic words.

Material: Toys: cat, dog, chicken, cockerel, car.

Game progress: Toys come to visit the children in a car. An adult shows them (one at a time), and the children call them.

Crow! Who is it? (Cockerel.) How does a cockerel crow? (Crow.)

Where-where, where-where! Who is it? (Hen.) How does the hen cackle?

Woof woof woof! Who is it? (Doggy.) How does the dog bark?

Meow meow! Who is it? (Cat.) How does a cat meow?

Crow! Who is it? (Cockerel.) What does the cockerel do? (Ku-kare.)

PROFESSIONS

Purpose: Match the noun with the verb.

Material: Pictures (photographs) with images of people of different professions (farmer, baker, pharmacist, tailor, salesman, postman, soldier).

Game progress: An adult asks questions, children answer.

Plows, sows, harvests bread, who? (Grain grower.)

Who bakes our bread? (Baker.)

Who dispenses the medicines? (Pharmacist.)

Who sews clothes for us in the cold and heat? (Tailor.)

Who sells it, finally? (Salesman.)

He comes to us with a letter Directly to the house - who is he? (Postman.)

Serves dear Motherland Elder brother. Protects our lives, He ... (Soldier.)

When you become adults, each of you will have some kind of profession. All of them are very important, be it the profession of a grain grower, a baker, a pharmacist, a tailor, a salesman, a postman or a builder. But the main thing, no matter who you become, is to work well and honestly.

Purpose: Match the verb with the noun.

Material: Olya doll, basket, pipe, cap, candy (chocolate), bird, beetle, fish, dog.

Game progress: An adult tells the children that

Olya's dolls have a birthday today. She came with gifts that her friends gave her. (All gifts are in the basket.)

Vova gave a gift that you can blow into. What did Ole Vova give?

After the children's answers, the pipe is taken out of the basket and placed on the table. Then the game continues based on the poem by E. Moshkovskaya "What are the gifts." Accompanied by activities with toys.

Kolya gave me something to wear. What can you wear?

Petya gave a delicious gift that everyone likes. This gift can be eaten, but the gold paper will remain.

Sasha gave me a gift that can fly, sit in a cage and sing.

Within' a gift can crawl.

Tolin gift can swim and row with its fins.

Misha has brought a gift that is ho-dit!

Who wags and barks his tail,

And everyone wants this gift. - Now Olya wants to know what your relatives and friends give you on your birthday, what you do with your gifts.

AT UNCLE YAKOV (Russian folk game)

Purpose: Match the verb with the action it denotes.

Game progress: Children walk in a circle and recite:

Uncle Yakov has seven children.

Seven, seven merry sons.

They drank and ate.

Everyone looked at each other

And everyone did it this way.

And like this, and like this.

The circle stops for the last two lines, and the leader, and then all the players, perform various actions: they blow, drum, trumpet, ring bells, play the guitar, harmonica, etc. At the end of each action, the leader asks: “ What did the sons do? The children answer and the game continues.

PROMPT A WORD

Purpose: Focusing on the endings of verbs, select words in

Material: Umeyka doll.

Game progress: An adult tells that Umeika wanted to read poetry to children, but on the way he lost all the last words. Offers to help Umeika. Reads poetry, children finish the right words.

(S. Marshak.)

The bunny drums loudly, He is a serious matter (busy).

(I. Tokmakova.)

The phone is ringing again, From him in the ears (ringing).

(A. Barto.)

Runaways are jumping -

Sunny Bunnies...

Where are the bunnies?

You didn't (find) them anywhere?

(A. Brodsky.)

I sewed a shirt for a bear, I'll sew pants for him. It is necessary to them a pocket (sew) And a handkerchief (put).

(3. Aleksandrova.)

WHAT WOULD BE IF...

Purpose: Independently form the form of the subjunctive mood of verbs.

Game progress: An adult reads the fairy tale of K. I. Chukovsky “Fedorino's grief” to the children. At the end ask questions:

Why did all things run away from Fedora?

What would happen if you scattered all the toys, broke them? h

And what would happen if you took care of the toys, treated them well, did not scatter them in the corners, but cleaned them up after playing in their places?

What would happen if you scattered your shoes anywhere?

What would happen if you put the dishes on the windowsill and a strong wind blew?

And if you washed the dishes after dinner and put them in the buffet?

JOKE LETTER

Game progress: The children are read a comic letter, which is allegedly written to the boy Kolya by his uncle from the rest home. Children should notice and correct the mistakes contained in the letter.

"Hello Kolya. I am writing you a letter from the rest home. I find it very interesting and fun to live here. I'll tell you a few cases.

I somehow go out into the yard and see that all the vacationers woke up and chewed food with their eyes, looked with their ears, walked with their teeth, listened with their feet, worked with their noses, sniffed with their hands.

Children name mistakes, an adult helps with questions (“What do they do with their eyes?” Etc.).

“Yesterday we had an excursion to the kindergarten. We came there, and there: the crybaby does everything with his left hand, the left-hander cries, the kaprizulya fights, the bully is naughty.

Children answer the question: “What did uncle mix up?”

“And we were in the village. It's very interesting there: goats moo, cows bleat, grasshoppers cackle, geese chirp.

Children correct mistakes again.

WHAT DID YOU HEARD?

Purpose: Use different ways of forming verbs.

Game progress: With the help of a counting rhyme, the driver is selected. He sits blindfolded on a chair in the far corner of the room. Then one of the players makes several movements (actions). For example, he moves the table, moves the chair to another place, goes to the door, opens and closes it, takes the key out of the lock and puts it on the table, pours water from the carafe into a glass, etc. The task of the driver is to listen carefully, try to hear the sounds understand and remember everything that happens. When he is allowed to take off his blindfold, he must tell about everything and, if possible, repeat all the actions in the same sequence in which they were performed.

Then you can choose another driver and repeat the game, but the actions of the players should be different.

Game variant. All children close their eyes and listen to what the driver is doing, and then they tell.

Purpose: To correlate the meaning of the verb with the action that it denotes.

Game progress: An adult reads a poem, and the children portray the roosters that it speaks of.

The roosters fluffed up. But they did not dare to fight. If you are very cocky. You can lose your feathers. If you lose your feathers. There will be nothing to fuss about.

(V. Berestov. Petushki.)

Purpose: To use single-root words in speech.

Material: Toys or pictures: goose, goose, goslings.

Game progress: An adult examines toys (pictures) with children: “This is ... a goose. He is winged, loud-mouthed, he has beautiful flippers. Legs like flippers.

And this is the mother ... gu ... son. The goose and the goose have gosling children. Gu ... syata. One gu ... hay, a lot - goslings.

One who is intimately familiar with goslings. He knows: goslings walk in single file. The one who is closely acquainted with the gander will never go to them barefoot.

(V. Berestov. Geese.)

Show how goslings walk in single file. They stretched their necks, they spank with paws-mi-fins, roll over. Goslings go in single file for mother goose and father goose.

naughty doll

Purpose: Clarify the meanings of verbs.

Game progress: Children listen to V. Berestov's poem "Naughty Doll", then they say that they mixed up the doll, what she did wrong.

To our doll every hour We repeat twenty times: “What kind of upbringing! Just a punishment!

Ask the doll to dance

The doll crawls under the bed.

What an upbringing!

Just a punishment! All play - she lie, All lie - she run.

What an upbringing! Just a punishment!

Instead of soup and meatballs

Give her some candy.

What an upbringing!

Just a punishment! Oh, we suffered with her. It's not like people do. What an upbringing! Just a punishment!

SEREZHA AND NAILS

Purpose: To select a rhyme, focusing on the endings of verbs.

Game progress: An adult reads V. Berestov's poem "Seryozha and nails" twice. When reading again, the children help him by suggesting words (verbs).

The whole house shakes. Beats Seryozha with a hammer. Blushed with anger. Hammers nails. The nails are bent. Nails crumple, Nails twist. They are simply mocking Serezha.

They don't crash into the wall. It's good that the hands are intact! No, it's quite another thing to hammer nails into the ground! Here - and the hat is not to be seen. Do not bend. They don't break. They are taken out back. (V. Berestov. Seryozha and nails.)

Didactic games for

introduction to sound reality

2nd junior group

"Guess what to do"

Target. To teach children to correlate the nature of their actions with the sound of a tambourine. Education in children the ability to switch auditory attention.
Preparatory work. Prepare 2 flags for each child.
Move: Children sit in a semicircle. Each person has 2 flags in their hands. If the teacher rings a tambourine loudly, the children raise the flags up and wave them, if it is quiet, they keep their hands on their knees.
Guidelines. An adult needs to monitor the correct posture of children and the correct execution of movements; alternating loud and soft sounding of the tambourine should be no more than four times so that children can easily perform movements.

"Sun or rain?"

Target. Teach children to perform actions according to the different sound of the tambourine. Education in children the ability to switch auditory attention.
Stroke: An adult tells the children: “Now we will go for a walk. We go for a walk. There is no rain. The weather is good, the sun is shining, and you can pick flowers. You walk, and I will ring a tambourine, it will be fun for you to walk to its sounds. If it starts to rain, I will start to knock on the tambourine, and you, having heard the knock, must run into the house. Listen carefully when the tambourine rings, and when I knock on it.
Methodical instructions. The teacher conducts the game, changing the sound of the tambourine 3-4 times.

"Guess What Sounds 2"

Goal: Continue to isolate and recognize the sounds of individual musical instruments.
Stroke: The teacher shows musical instruments one by one and demonstrates how they sound. Then the teacher offers to solve riddles. Closes the screen and acts with different instruments, and children recognize what different sounds belong to.

"Guess what 1 sounds like"

Purpose: To introduce children to the sounds of the world around them, to isolate and recognize them.
Stroke: The teacher shows the objects one by one and demonstrates how they sound. Then the teacher offers to solve riddles. Closes the screen and acts with different objects, and children recognize which objects belong to different sounds. Explains that there are many sounds in the world and all sound in their own way.

"Where did you call?"

Target. Teach children to determine the direction of the sound. Development of the focus of auditory attention.
Preparatory work. An adult prepares a bell.
Action: Children sit in a circle. An adult chooses a driver who becomes in the center of the circle. At the signal, the driver closes his eyes. Then the teacher gives one of the children a bell and offers to call. The driver, without opening his eyes, must indicate with his hand the direction from which the sound comes. If he points correctly, the adult says: “It's time” - and the driver opens his eyes, and the one who called raises and shows the call. If the driver made a mistake, he guesses again, then another driver is appointed.
Methodical instructions. The game is repeated 4-5 times. It is necessary to ensure that the driver does not open his eyes during the game. Indicating the direction of the sound, the driver turns to face the place where the sound is heard. You don't have to call very loudly.

"Butterfly, fly!"

Target. Achieve a long, continuous oral exhalation.
Preparatory work. Prepare 5 brightly colored paper butterflies. Tie a thread 50 cm long to each and attach them to the cord at a distance of 35 cm from each other. Pull the cord between the two posts so that the butterflies hang at the level of the face of the standing child.
Move: Children sit on chairs. An adult says: “Children, look at how beautiful butterflies are: blue, yellow, red! How many! They are like alive! Let's see if they can fly. (Blows on them.) Look, they flew. Try to blow too. Who will fly further? The adult invites the children to stand one by one near each butterfly. Children blow on butterflies.
Methodical instructions. The game is repeated several times, each time with a new group of children. It is necessary to ensure that the children stand straight, do not raise their shoulders when inhaling. You should blow only on one exhalation, without getting air. Cheeks do not puff out, lips slightly push forward. Each child can blow for no more than ten seconds with pauses, otherwise he may feel dizzy.

"Launching boats"

Target. Achieve from each child the ability to pronounce the sound f for a long time on one exhalation or repeatedly pronounce the sound p (p-p-p) on one exhale. Cultivating the ability to combine the pronunciation of a sound with the beginning of an exhalation.
Preparatory work. An adult prepares a basin of water and paper boats.
Move: Children sit in a large semicircle. In the center, on a small table, is a basin of water. The called children, sitting on chairs, blow on the boats, pronouncing the sound f or p. The teacher invites the children to ride a boat from one city to another, marking the cities with icons on the edges of the pelvis. In order for the boat to move, you need to blow on it slowly, folding your lips, as for pronouncing the sound f. You can blow by simply stretching your lips with a tube, but without puffing out your cheeks. The ship is moving smoothly. But here comes the gusty wind. "P-p-p..." the child blows. (When repeating the game, you need to drive the boat to a certain place.)
Methodical instructions. Make sure that when pronouncing the sound f, the children do not puff out their cheeks; so that the children pronounce the sound p on one exhalation 2-3 times and do not puff out their cheeks.

"Loud quiet"

Target. Teach children to change the strength of the voice: speak either loudly or quietly. Education of the ability to change the strength of the voice.
Preparatory work. The teacher selects paired toys of different sizes: large and small cars, large and small drums, large and small pipes.
Stroke: An adult shows 2 cars and says: “When a big car drives, it signals loudly: “beep”. How does a big car signal? Children loudly pronounce: "beep". The teacher continues: “And the small car honks softly:“ beep. How does the little car honk? Children quietly say: "beep." The teacher removes both cars and says: “Now be careful. As soon as the car starts, you have to give a signal, make no mistake, the big car honks loudly, and the small car honks softly.
Other toys are played in the same way.
Methodical instructions. Depending on the number of children in the group, one pair of toys or 2-3 can be used in the lesson. Make sure that with a quiet pronunciation of onomatopoeia, the children do not switch to a whisper.

"Watch"


Move: V-l: Listen to the clock ticking: "Tick-tock, tick-tock", how the clock strikes: "Bom-bom ...". In order for them to walk, you need to start them: “backgammon…”!.
- Let's start a big clock (children repeat the corresponding sound combination 3 times); our clock goes and first it ticks, then it beats (sound combinations are repeated by children 5-6 times).
- Now let's start a small clock, the clock goes and sings softly, the clock strikes very quietly (each time the children imitate the movement and ringing of the clock with their voices).

Did. game "Cubs eat honey"


Stroke: The teacher tells the children that they will be cubs, and the cubs are very fond of honey. He suggests bringing the palm closer to the mouth (with fingers away from you) and “licking off” the honey - the children stick out their tongue and, without touching their palms, imitate that they eat honey. Then, raising the tip of the tongue, remove it. (mandatory display of all actions by the educator.)
The game is repeated 3-4 times.
Then the teacher says: “The cubs have eaten. They lick upper lip (show), lower lip (show). Stroking the tummies, saying: "Uuu" (2-3 times).

Did. Frog and Frogs game

Purpose: To develop the speech attention of children.
Stroke: The teacher divides the children into two groups: these are large and small frogs. He says: “Big frogs jump into the pond, swim in the water and croak loudly: “Kwa-kva” (children imitate that they are swimming and croak loudly).
Little frogs also jump into the pond, swim, croak softly (children imitate actions and croak softly). All the frogs got tired and sat on the sand on the shore. Then the children switch roles and the game is repeated.

Did. game "Feed the chicks"

Purpose: To develop the speech apparatus of children.
Stroke: (I am a mother bird, and you are my baby chicks. The chicks are funny, they squeak: “wee-wee,” and flap their wings. The mother bird flew for tasty crumbs for her children, and the chicks fly merrily and squeak Mom flew in and started feeding her babies (children squat, raise their heads up), the chicks open their beaks wide, they want tasty crumbs.(The teacher makes the children open their mouths wider).The game is repeated 2-3 times.

Did. ex. "At the doctor"

Purpose: To develop the articulation apparatus of children.
Move: The doll is a doctor. She wants to see if the children's teeth hurt.
Q: Show your teeth to the doctor (the teacher with the doll quickly walks around the children and says that everyone has good teeth. Now the doctor will check if your throat hurts. Whoever she approaches will open her mouth wide (children open their mouths wide).
The doctor is pleased: no one has a sore throat.

Purpose: To clarify and consolidate the correct pronunciation of sounds.
Stroke: The teacher shows the toys and asks who it is, asks to pronounce how it screams. Closes the screen and one subgroup of children takes toys and speaks for their animals in turn. The other group guesses who yelled.

Did. game "Who lives in the house?"

Purpose: To fix the correct pronunciation of sounds. Develop children's speech breathing.
Stroke: (The teacher shows a picture of a dog). Who is it? The dog barks loudly: "aw-aw". And who is this? (children's answers) The puppy barks quietly (children repeat the sound combination 3-4 times). (The teacher shows a picture of a cat). Who is it? The cat meows loudly: "Meow-meow." And who is this? (children's answers) the kitten meows quietly.
Let the animals go home (pictures are removed by the cubes). Guess who lives in this house: “av-av” (pronounced loudly)? (Children's answers) That's right, a dog (shows a picture). How did she bark? (children's answers).
Guess who lives in this house: “meow-meow” (says quietly)? How did the kitten meow?
Similarly, children guess who lives in other houses and repeat sound combinations several times.

Did. game "Who is screaming?"

Purpose: To develop the speech attention of children.
Stroke: The mother of the bird had a small chick (puts up pictures). Mom taught him to sing. The bird sang loudly: "chirp - chirp" (children repeat the sound combination). And the chick answered quietly: “chirp-chirp” (children repeat the sound combination 3-4 times). The chick flew and flew away from the mother (rearranges the picture with the image of the chick away). The bird is calling son. What does she call him? (Children together with the teacher repeat the sound combination). The chick heard that his mother was calling him, and chirped. How does he chirp? (Children say quietly). He flew to his mother. The bird sang loudly. How?

Did. call your mom game


Stroke: All children have subject pictures with baby animals. Educator: “Who have you drawn, Kolya? (chicken) Who is the mother of the chicken? (chicken) Call your mother, chicken. (Pee-pee-pee) The teacher imitates the cackling of a chicken and shows a picture.
The same work is done with all children.

Did. game "Respond"

Purpose: To fix the correct pronunciation of sounds. Develop intonation.
Stroke: Educator: This is a goat (showing a picture). How does she scream? Who is her baby? How does he scream? This is a sheep (show picture). How does she bleat? And how does her baby lamb scream? etc. Pictures are exposed on a flannelgraph.
The teacher distributes pictures of animals and birds to the children. The cubs walk (children leave the tables), they nibble on grass, they nibble on crumbs. Whose mother or whose father will call the cub. He must shout - answer them - and run - put a picture next to them.
The teacher pronounces the cry of an animal or bird. A child depicting a cub makes sounds and puts a picture on a flannelgraph.

Did. game "Shop"

Purpose: To fix the correct pronunciation of sounds. Develop intonation.
Stroke: The teacher offers to go to the store and buy toys. You can only buy if you talk like a toy. Children come up to the table and pronounce the characteristic sound combinations for this toy (doo-doo, me-me, bi-bi)

Did. game "Be careful"

Purpose: To fix the correct pronunciation of sounds. Develop intonation.
Stroke: Educator: I have different pictures, if I show a picture where an animal is drawn, you must scream the way it screams and raise the blue circle. If I show you a toy, you hold up the red circle and name the toy.

Did. game "Bells"

Purpose: To develop the speech attention of children.
Move: B: Look, this is a big bell, and this is a small bell. The girls will be little bells. They call: "Ding, ding, ding." The boys will be big bells. They ring: "Melons-melons-melons."
The teacher offers to “ring” and sing songs first to the girls, then to the boys. The exercise is repeated 2 times, then the children change roles, and the game is repeated.

Did. game "The animals are coming"

Purpose: To develop the speech attention of children.
Stroke: The teacher divides the children into four groups - these are elephants, bears, pigs and hedgehogs.
Educator: Elephants are walking, they stomp their feet very loudly (children pronounce the sound combination “top-top-top” loudly, repeat it 3-4 times.
- Bears are coming, they are stomping quieter (children repeat the sound combination 3-4 times a little quieter).
- Piglets are coming, they are stomping even quieter ...
- There are hedgehogs, they stomp very quietly ...
- Let's go elephants (children walk in a group, stomp and pronounce a sound combination loudly).
The same work is done with other animals. The children then switch roles of their choice and the game is repeated.

Did game "Cuckoo and pipe"


Move: B: A bird lives in the forest - a cuckoo (showing a picture). She cuckoos: "Ku-ku, ku-ku" (children repeat the sound combination 3-4 times). One day the children came to the forest to pick mushrooms. Got a lot of mushrooms. Tired, sat down in a clearing to rest and played pipes: “Doo-doo-doo” (children repeat the sound combination 3-4 times).
The teacher divides the children into two groups - cuckoos and pipes. Without a system, he gives different commands 6-7 times (either to cuckoos or pipes). Then the children switch roles and the game is repeated.

Did. game "Hammer a carnation with a hammer"

Purpose: To develop the phonemic hearing of children, speech attention.
Stroke: B: When a big hammer knocks, you hear: “Knock-knock-knock” (children repeat the sound combination 5-6 times). When a small hammer knocks, you hear: “Tuk-tuk-tuk” (children repeat the sound combination 5-6 times).
Let's hit the nail with a big hammer...
Now let's hammer a small carnation with a small hammer ...
Close your eyes and listen to which hammer is knocking (without a system, the teacher repeats sound combinations 4-5 times, and the children say which hammer is knocking).

Did. exercise "Let's blow on the ball"

Purpose: To develop the articulation apparatus of children.
Move: Children take the ball by the thread, hold it in front of their mouth and say: “Pf-f-f” (blow on the ball). The exercise is repeated 3 times, then the children rest and repeat the exercise 3 more times.

Did. exercise "Wind".

Purpose: To develop the articulation apparatus of children.
Move: Children take a leaf by a thread, hold it in front of their mouth and say: “Pf-f-f” (blowing on an autumn leaf). The exercise is repeated 3 times, then the children rest and repeat the exercise 3 more times.

Did. ex. "Lick our lips"

Purpose: To develop the articulation apparatus of children.
Move: Educator: Let's eat candy (children and teacher imitate eating candy and smack their lips). Sweets are delicious, lick your lips (demonstration: run your tongue along the upper lip from edge to edge, then along the lower lip - circular movements should be obtained).

Did. game "Geese"

Purpose: to clarify and consolidate the pronunciation of the sound a, to prepare children for compiling a text-description.
Material: picture "Geese"
Stroke: The teacher shows the children a picture, they look at it together. These are geese. Geese are white and grey. The goose has a long neck and red paws. The goose shouts: ha-ha-ha. What is the neck of a goose? What paws? How does a goose scream? (Children's answers.) Now we will be geese. We walk from foot to foot. (The teacher shows how the geese walk. The children repeat the movements after him.)

Cackle: ha-ha-ha.
B: Geese, geese!
Children: ha-ha-ha
Q: Do you want to eat?
Children: Yes, yes, yes
Q: Show how geese open their beaks wide.
Children: Ha-ha-ha.
Q: Do you want to eat?
Children: Yes, yes, yes
The geese flapped their wings and flew away.
(The game is repeated 3-4 times)

Did. game "Let's teach the bunny to speak correctly"

Purpose: To develop intonation expressiveness.
Q: The bunny brought a wonderful bag with him. It contains various pictures. Bunny will talk. What is drawn on them. If he speaks incorrectly, you will teach him to speak correctly.
Ishka - children correct the "bear"
Herringbone - squirrel
Onik - elephant
(After "training" the bunny begins to name all the objects correctly.

Did. game "Riddles"

Q: Our frog likes to solve riddles.
In-l with the help of gestures, facial expressions, sounds depict an animal, children guess a riddle. The teacher offers to read a poem about a guessed animal. (The hostess abandoned the bunny ... The bear is clubfoot ...)
Next, the children make riddles.

Outdoor games for children of the 2nd junior group.

"Come - do not touch"

(walking and running games)

Skittles (maces) are arranged on the floor in two rows. The distance between the rows is 35-40 cm, and between the pins of one row - 15-20 cm. Children must walk or run along the corridor without hitting the pins.

"Go - don't fall"

(walking and running games)

The instructor puts a board 25-30 cm wide on the floor, and behind it he lays out cubes, bars at a distance of 25-30 cm from one another. Invites children to walk along a difficult path, first along the board, trying not to stumble, then stepping over cubes, bars, without hitting them.

"Run to the flag"

(walking and running games)

Children sit or stand on one side of the room. On the opposite side, at a distance of 6-8 m from them, flags (cubes) are laid out on chairs or on a bench. Children, at the suggestion of the instructor, go to the flags, take them and go to the instructor. Then, at his signal, they run to the chairs, put the flags and come back.

"Cat and Mice"

(walking and running games)

Children are sitting on a bench - these are mice in minks. On the opposite side of the room sits a cat, whose role is played by the instructor. The cat falls asleep (closes his eyes, and the mice scatter all over the room. But then the cat wakes up, stretches, meows and starts catching mice. The mice quickly run away and hide in minks (take their places). The cat takes the mice caught. When the rest of the mice hide into the mink, the cat once again passes around the room, then returns to its place and falls asleep.

"Birds in the nest"

(walking and running games)

Children sit on chairs placed in the corners of the room - these are nests. At the signal of the instructor, all the birds fly out to the middle of the room, scatter in different directions, squat, looking for food, fly again, waving their arms-wings. At the instructor's signal, “Birds, nests! ' are returning to their seats.

"Sparrows and the Car"

(walking and running games)

Children sit on a bench on one side of the playground - these are sparrows in nests. On the opposite side stands the instructor. He represents a car. After the words of the instructor: “Sparrows flew onto the path,” the children rise from their chairs, run around the site, waving their winged arms.

At the signal of the instructor, “The car is driving, fly, sparrows, to your nests! » The car drives out of the garage, the sparrows fly into the nests (sit down). The car returns to the garage - the sparrows flew.

"Find your house"

(walking and running games)

The instructor invites the children to choose houses. These can be chairs, benches, cubes, hoops, circles drawn on the ground. Each has a separate house. At the signal of the instructor, the children run out of the houses, disperse around the playground and frolic until the instructor says “Find your house! ". At this signal, the children run to their houses.

"Come and Don't Hit"

(walking and running games)

Several pins are placed in one row on the floor or cubes are placed at a distance of at least 1 m from one another. Children should go to the other side of the room, bending around the skittles (snake) and not touching them.

"T a k s"

(walking and running games)

Children stand inside a large hoop (1 m in diameter, hold it in their lowered hands: one is at one side of the rim, the other is at the opposite side, one after another. The first child is a taxi driver, the second is a passenger. Children run around the playground or along the path. Through some time they switch roles.

"Cucumber, cucumber. »

(walking and running games)

Children line up on one side of the playground. On the opposite side lives a mouse (the instructor or one of the children). Everyone walks along the site towards the mouse and says:

Cucumber, cucumber,

Don't go to that end

The mouse lives there

Your tail will bite off.

With the end of the words, the mouse begins to catch the fleeing children.

"We stomp our feet"

(walking and running games)

The instructor, together with the children, stands in a circle at a distance of arms straightened to the side. In accordance with the spoken text, the children perform the exercises:

We stomp our feet

We clap our hands

We nod our heads.

We raise our hands

We lower our hands

We give hands.

With these words, the children give each other hands, forming a circle, and continue:

And running around

And we run around.

After a while, the instructor says: “Stop! » Children slow down, stop. When running, you can invite children to put their hands down.

"On a flat path"

(jumping games)

Children, together with the instructor on one side of the playground, mark the place where they will have a house, and set off. The instructor pronounces the text, according to which the children perform different movements: walk, jump, squat.

On a flat path

On a flat path

Our feet are walking

One-two, one-two! (They go.)

By pebbles, by pebbles

By pebbles, by pebbles

In the hole - boom! (They jump.)

On a flat path

On a flat path

Our legs are tired

Our legs are tired.

(Children walk and then squat down.)

Here is our home

This is where we live.

(Everyone runs into the house.)

"From bump to bump"

(jumping games)

On the site, the instructor draws circles with a diameter of 30-35 cm. The distance between them is approximately 25-30 cm. These are bumps along which you need to cross to the other side of the swamp. You can step over bumps, run across, jump over.

"Through the Brook"

(jumping games)

Two lines are drawn on the site at a distance of 15-20 cm - this is a stream. Indoors, you can put two cords on the floor at the same distance from one another. Several children are invited to come closer to the stream and jump over it, pushing off with both feet at the same time.

"The Frogs"

(jumping games)

A large circle is drawn in the middle of the site or a thick cord is laid in the shape of a circle - this is a swamp. Frog children sit along the edge of the swamp, while other children sit on chairs placed far from the swamp. The instructor, together with the children sitting on the chairs, says the following words:

Here are the frogs along the path

Jumping, legs outstretched,

Kwa-kva-kva, kva-kva-kva,

They jump with their legs outstretched.

Children standing in a circle jump, moving forward, depicting frogs. At the end of the text, the children sitting on the chairs clap their hands - they scare the frogs; frog children jump over the line - in the swamp and squat down. Then the game is repeated.

"Catch a Mosquito"

(jumping games)

Children stand in a circle at arm's length, facing the center of the circle. The instructor is in the middle of the circle. In his hands he has a rod 1-1.5 m long, to which a figurine of a mosquito (made of paper or cloth) is tied with a cord. The instructor circles the cord slightly above the heads of the players - the mosquito flies overhead, the children jump up, trying to catch it with both hands. The one who catches the mosquito says: "I caught it."

"Hares"

(jumping games)

All children are bunnies. They are located on a hill. They can serve as a slide on the site or in the room. The instructor says:

In a field on a hill

The bunnies are sitting

They warm their paws

They are being moved.

Children make appropriate movements (clap their hands, move their hands). After a while, the instructor and the children say:

The frost has become stronger,

We'll freeze sitting like this.

To warm up quickly

Let's jump more fun.

Children run down the hill, start running, jumping, tapping paw on paw. At the signal of the instructor, they return to the hill.

"Crawl - do not hurt"

(games with crawling and climbing)

Children sit on one side of the room. At a distance of 3-4 m from them, chairs are placed, on their seats - gymnastic sticks or long slats. Two or three children should crawl under the sticks, trying not to hit them, crawl to the bench on which the flags lie, stand up, take the flags and wave them, then run back.

"Run like a mouse, walk like a bear"

(games with crawling and climbing)

Children are located at one wall of the room. The instructor puts two arcs in front of them: the first arc is 50 cm high, behind it at a distance of 2-3 m the second, 30-35 cm high. The instructor calls one child and invites him to go under the first arc on all fours, like a bear, i.e. leaning on the soles of the feet and on the palms. Under the second arc - run like a mouse (on the palms and knees, then return to your place.

"The mother hen and the chicks"

(games with crawling and climbing)

Children representing chickens, together with a hen, are behind a rope stretched between chairs at a height of 35-40 cm. This is their home. On the opposite side of the site sits a large bird. The mother hen calls the chickens: "Ko-ko-ko." At her call, the chickens crawl under the rope, run to the hen and walk with her, look for food, squat, bend over, run from place to place. At the signal of the instructor, “The big bird is flying! » The bird catches chickens, and they run away from it and hide in the house.

"Mice in the pantry"

(games with crawling and climbing)

Children stand behind chairs (benches) or sit on them on one side of the playground - these are mice in minks. On the opposite side, at a height of 40-50 cm, a rope is stretched, behind it is a pantry. Aside from the players sits an instructor who plays the role of a cat. When the cat falls asleep, the mice make their way into the pantry, crawling under the rope. In the pantry they find treats for themselves, crouch, gnaw crackers, run from place to place to find something tasty. The cat wakes up, meows and runs after the mice. The mice run away from the pantry (crawl under the rope) and hide in holes (the cat does not catch the flies, she only pretends to want to catch them). Not catching anyone, the cat returns to its place and falls asleep. The game continues.

"Toss - Catch"

(throwing and catching games)

One child or several children take the ball and stand in an empty place on the court. Everyone throws the ball directly overhead with both hands and tries to catch it. If the child cannot catch the ball, then picks it up from the floor and throws it up again.

"Catch - ride"

(throwing and catching games)

Opposite the child at a distance of 1.5-2 m from him is an instructor. He throws the ball to the child, who catches it and rolls it back to the instructor.

"Knock down the mace (pin)"

(throwing and catching games)

A line is drawn on the floor or ground or a rope is laid. At a distance of 1-1.5 m from it, two or three large clubs are placed (the distance between them is 15-20 cm). Children take turns approaching the designated place, pick up the balls lying nearby and roll them, trying to knock down the mace. Having rolled three balls, the child collects them and gives them to the next player.

(throwing and catching games)

Children stand on one side of the hall or playground behind a drawn line or a laid rope. Everyone, at the signal of the instructor, throws the balls into the distance. Everyone should notice where his ball fell. At the signal of the instructor, the children run to their balls, stop near them, raise the balls above their heads with both hands. The instructor marks those who threw the ball the farthest. After that, the children return back to the line.

"Get in the circle"

(throwing and catching games)

Children stand in a circle at a distance of two or three steps from a large hoop or circle lying in the center with a diameter of 1-1.5 m. They have sandbags in their hands, at the signal of the instructor they throw them into the circle, at the signal they come up, pick up the bags and return to their places.

"Throw Through the Rope"

(throwing and catching games)

Children sit on chairs along one wall of the hall. At a height of about 1 m from the floor, a rope is pulled. A 3 m long rope with weights at the ends can be hung on the backs of two chairs for adults or on jumping stands. At a distance of 1.5 m, a cord is placed on the floor in front of the rope. One or two balls with a diameter of 12-15 cm lie near him. One or two children approach the cord, take the balls and throw them, run under the rope; having caught up with the balls, they return back.

"Find Your Place"

Each player chooses a house for himself - a place where he can hide. Indoors, it can be a chair, a bench, a cube; on the site you can draw circles. The children are in their places. At the signal of the instructor, they run out onto the site, run easily in different directions. At the signal "Find your place! ' are returning to their seats.

"Find What's Hidden"

(games for orientation in space)

Children stand in a circle or in a line. The instructor puts three to five items on the floor in front of them (cubes, flags, rattles, balls, rings) and offers to remember them. Then, at the signal of the instructor, the players turn their backs to the center of the circle or face the wall. The instructor hides one or two objects and says: “One, two, three! Turn around and look! ". Children turn to face objects and, carefully looking at them, remember which ones are not. The instructor invites the children to find these items in the room. When the items are found, the game is repeated.

"Guess who's screaming where"

(games for orientation in space)

Children stand in a circle with their backs to the center. The instructor stands in a circle. He appoints a leader, who also stands in the middle of the circle. Some of the children are offered to shout, imitating any pet or bird: a cat, a dog, a rooster. The child standing in the center of the circle needs to guess who and where shouted.

"Find Your Color"

(games for orientation in space)

The instructor distributes flags of three or four colors: red, blue, yellow, green. Children with flags of the same color stand in different places in the room, near the flags of certain colors. After the words of the instructor “Go for a walk”, the children disperse around the site in different directions. When the instructor says, "Find your color," the children gather at the flag of the corresponding color.

Role-playing games

2nd junior group

We are going for a walk

Purpose: to develop in children the ability to choose clothes for different seasons, to teach how to correctly name the elements of clothing, to consolidate the generalized concepts of “clothes”, “shoes”, to bring up care any relation to others.

Equipment: dolls, clothes for all periods of the year (for summer, winter, spring and autumn, a small wardrobe and a high chair.

Age: 3-4 years.

Game progress: a new doll comes to visit the children. She meets them and wants to play. But the guys are going for a walk and offer the doll to go with them. The doll complains that she cannot get dressed, and then the guys offer their help to her. Children take doll clothes out of the closet, name them, choose what they need to wear now according to the weather. With the help of the teacher in the correct after-before-valence, they dress the doll. Then the children dress themselves and go out with the doll for a walk. Upon returning from a walk, the children undress themselves and undress the doll in the desired sequence, commenting on their actions.

Purpose: to teach children to class-si-fi-qi-ro-vote objects according to common features, to cultivate a feeling of mutual assistance, to expand the vocabulary of children: to introduce the concepts of “toys”, “ furniture”, “food”, “dishes”.

Equipment: all toys depicting goods that can be bought in a store, located in a window, money.

Age: 3-7 years.

Game progress: the teacher offers the children to place in a convenient place a huge super market with departments such as vegetable, grocery, dairy, bakery and others where they will go buyers. Children independently distribute the roles of sellers, cashiers, trading jobs in departments, sort goods into departments - food, fish, bread buns, meat, milk, household chemicals, etc. They come to the super market for shopping with their friends, choose goods, consult with sellers, spread-la-chi-va-yutsya at the checkout. During the game, the teacher needs to pay attention to the relationship between sellers and buyers. The older the children, the more departments and goods can be in the supermarket.

Doctor's toys

Purpose: to teach children to care for the sick and use medical instruments, to instill in children attentiveness, sensitivity, expand vocabulary: introduce the concepts of “hospital”, “ patient”, “treatment”, “medicine”, “temperature”, “hospital”.

Equipment: dolls, toy animals, medical instruments: a thermometer, a syringe, tablets, a spoon, a phonendoscope, cotton wool, medicine jars, a bandage, a dressing gown and a bonnet for a doctor.

Age: 3-7 years.

The course of the game: the teacher offers to play, the Doctor and the Nurse are chosen, the rest of the children pick up toy animals and dolls, they come to the clinic for reception. Patients with various diseases turn to the doctor: the bear has a toothache because he ate a lot of sweets, the Masha doll pinched her finger in the door, etc. We specify the actions: Doctor osmat-ri- takes the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment, they are admitted to the hospital. Children of older preschool age can choose several different specialists - a therapist, an ophthalmologist, a surgeon and other doctors known to children. Getting to the reception, the toys tell why they went to the doctor, the teacher discusses with the children whether this could have been avoided, says that you need to take more care of your health. During the game, children observe how the doctor treats patients - makes dressings, measures the temperature. The educator evaluates how the children communicate with each other, reminds them that the recovered toys do not forget to thank the doctor for the assistance provided.

Stepashka's birthday.

Purpose: to expand children's knowledge about the methods and after-care of serving a table for a festive dinner, to consolidate knowledge of tableware, to cultivate attentiveness, caring, responsibility, desire to help, expand vocabulary: introduce the concepts of “holiday dinner”, “name day”, “serving”, “dishes”, “service”.

Equipment: toys that can come to visit Stepashka, tableware - plates, forks, spoons, knives, cups, saucers, napkins, tablecloth, table, chairs.

Age: 3-4 years.

Game progress: the teacher informs the children that Stepashka has a birthday today, offers to go to visit him and congratulate him. Children take toys, go to visit Stepashka and congratulate him. Stepashka offers everyone tea and cake and asks to help him set the table. Children actively participate in this, with the help of a teacher they serve a table. It is necessary to pay attention to the mutual relationship between children during the game.

We are building a house.

Purpose: to acquaint children with construction professions, to pay attention to the role of technology that facilitates the work of builders, to teach children to build a building of a simple structure, to educate friendly some mutual relations in the team, to expand the knowledge of children about the features of the work of builders, to expand the vocabulary of children: to introduce the concepts of “building”, “mason”, “lifting crane", "builder", "crane operator", "carpenter", "welder", "building material".

Equipment: large building material, cars, crane, toys for playing the building, pictures depicting people in the construction profession: bricklayer, carpenter, crane operator, driver etc.

Age: 3-7 years.

Game progress: the educator offers the children to solve a riddle: “What kind of turret is standing, but is the light on in the window? We live in this tower, and is it called? (house) ". The educator offers the children to build a large, spacious house where toys could settle. Children remember what construction professions are, what people do at a construction site. They ras-mat-ri-vayut images of builders and talk about their duties. Then the children agree-va-ri-va-yut about building a house. Roles are distributed between children: some are Builders, they are building a house; others are Drivers, they bring building materials to the construction site, one of the children is a Crane Operator. In the course of construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in. Children play on their own.

Purpose: to expand children's knowledge about wild animals, their habits, lifestyle, nutrition, to instill love, humane attitude towards animals, to expand children's vocabulary.

Equipment: toy wild animals familiar to children, cages (made of building material, tickets, money, cash desk.

Age: 4–5 years old.

Game progress: the teacher informs the children that a zoo has arrived in the city, and offers to go there. Children buy tickets at the box office and go to the zoo. There they breed animals, talk about where they live, what they eat. During the game, children's attention should be paid to how animals should be treated, how to take care of them.

Kindergarten

Purpose: to expand the knowledge of children about the purpose of a kindergarten, about the professions of those people who work here - an educator, a nanny, a cook, a music worker, to educate children to desire imitate the actions of adults, treat their pupils with care.

Equipment: all toys necessary for playing in kindergarten.

Age: 4–5 years old.

Game progress: the teacher offers the children to play in the kindergarten. At will, we appoint children to the roles of Educator, Nanny, Musical Director. Dolls, little animals act as nurturing tan-ni-kov. During the game, they monitor the relationship with children, help them find a way out of difficult situations.

Salon

Purpose: to introduce children to the profession of a hairdresser, to cultivate a culture of communication, to expand the vocabulary of children.

Equipment: a dressing gown for a hairdresser, a cape for a client, wig-ma-hair tools - a comb, scissors, bottles for cologne, varnish, hair dryer, etc.

Age: 4–5 years old.

Game progress: knock on the door. Doll Katya comes to visit the children. She gets to know all the children and notices a mirror in the group. The doll asks the children if they have a comb? Her pigtail was untangled, and she would like to comb her hair. The doll is offered to go to the hairdresser. It is clarified that there are several rooms there: women's, men's, manicure, good masters work in them, and they will quickly put Katya's hair in order. Appointed by tea

Hairdressers, they take their jobs. Other children and dolls go to the salon. Katya remains very pleased, she likes her hairstyle. She blesses the children and promises to come to this hairdresser next time. During the game, children learn about the duties of wearing a wig-ma-her - haircut, shave, hair styling, manicure.

"Let's put the dolls to sleep"

Objectives: to consolidate the ability to compare two objects in length, width and height by receiving attachments to each other, to cultivate goodwill.

Equipment: 2 dolls of different heights, 2 cribs of different lengths, 2 chairs of different heights, 2 sheets of different lengths, 2 blankets of different widths.

Game progress: Two dolls come to visit the children. Children get to know them, play, treat them with delicious cookies, tea. The children did not even notice how it was time for the dolls to rest. They need to be put to bed. Since these dolls are different in height, they need to choose the right crib and bed. Children with the help of a teacher complete this task. They take out sheets and a blanket from the box, compare them and make the bed, properly put the dolls to sleep. The teacher monitors the speech of the children, focusing on the fact that they correctly use the words of the result of the comparison: “higher - lower”; "wider - narrower"; "longer - shorter".

"Katya got sick"

Objectives: to diversify the role participation of children in playing with a doll; contribute to the enrichment of the plot of children's games; develop children's speech and enrich vocabulary; help children build relationships joint game; cultivate friendships in the game.

Material and equipment: spatula, phonendoscope, thermometer, medicines (substitute items are used); doctor's bag, gown, cap (2-3 copies).

Game progress: The teacher tells the children that her daughter is sick.

We must put Katya to bed and call the doctor. I will be a doctor myself. I have a bathrobe, cap and tools.

Vova, do you want to be a doctor?

Here's a dressing gown, cap and tools for you too. Let's treat dolls together, let's start with my daughter Katya. Let's listen to her. What is needed for this? (a tube.)

Do you hear how Katya's heart beats: "Knock-knock-knock"?

Breathe, Katya. Now you, Vova, ask Katya to breathe deeply.

Now let's put Katya's thermometer. Like this. Now let's look at her throat. Where is the spoon?

Katya, say: "Ah-ah-ah."

You see, Vova, Katya's throat is red and her temperature is high. Let's give her medicine.

Now let Katya sleep.

"Let's build a house for dolls"

Objectives: to learn to pick up toys and attributes for the game, to unite in two or three for independent games; continue to develop interest in playing with dolls and building materials; develop children's speech and enrich vocabulary; help children to establish interactions in joint play; cultivate friendships in the game.

Material and equipment: A set of building material: cubes, bricks, plates; dolls of different sizes; figurative toys (hare, bear, squirrel, fox, etc.).

Game progress: The teacher addresses the children:

A doll of Light came to visit us. She says she has nowhere to live. Let's build a house for Sveta. Who wants to build a house?

The teacher puts the doll on the carpet.

What will we build the house from? (from bricks).

How do we place the bricks? (narrow side).

These will be the walls of the house, but how to make a roof? (you need to put a brick on top of the walls).

If the doll is tall, then the teacher shows how to build a tall house.

Now we need to make doors so that the house is warm.

In this case, you can put one or two bricks, regardless of the size of the built house.

In the process of building a house, the teacher attracts other children who are interested in the game to work: one offers to make a fence, the other - a path to the house, etc. Encourages children to play together.

"Professions"

Objectives: to develop children's interest in role-playing games, to help create a playful environment; enrich vocabulary, consolidate sound pronunciation; to form in children the ability to use building floor material, to act with it in a variety of ways; consolidate previously acquired knowledge about the work of a doctor, seller, hairdresser; cultivate friendships in the game.

Game progress: Educator:

We build cribs, a chair, a tap for washing hands, we set the table. We carry the cubes one at a time, without interfering with anyone. The doctor, the hairdresser and the salesman go to work. And the rest of the guys take care of their children. (I help to develop the game, to establish relationships between those who have chosen certain roles, I help to realize in the game the impressions received by children earlier.)

A certain amount of time has elapsed.

Educator:

In our town, evening has come, the working day is over, the hospital, hairdresser, shop are closing. We put everything in place.

All the guys did it, tell me, who were you today, Vanya? How did you take care of your son? Where did you go with him? Dasha, what did you feed your daughter? Julia, what bed did you put your daughter to sleep on? What kind of doctor was Cyril? The hairdresser? Salesman?

"Hospital"

Objectives: to continue to introduce children to the professions of a doctor and a nurse; arouse interest in the professions of medical workers; develop children's speech and enrich vocabulary; help children to establish interactions in joint play; to cultivate a sensitive and attentive attitude to the patient, kindness, responsiveness, a culture of communication.

Equipment: medical cards according to the number of children, a toy phonendoscope, a spatula, an ENT mirror, a thermometer, greenery, a table, 2 white coats for a doctor and a nurse, 2 white caps, cotton wool, a bandage, a syringe.

Game progress: The educator-doctor plays a dialogue with a bunny-patient (child).

At the doctor's office, the hospital opens. I am a doctor. Who came to see me?

Bunny patient (mournfully). I am a doctor.

In ra h. Sit down, patient. Tell me exactly where your pain is concentrated?

A patient. I have a cough, my ears hurt.

Doctor. Let me listen to you. Breathe deeply. (Listens to the patient on the pipe.) You are coughing heavily. Show your ears. Ears are inflamed. And now we need to measure the temperature. Take a thermometer. High temperature. You need to take medicine. This. (gives a bottle.) Pour into a spoon and drink every day. Did you understand?

A patient. Yes. I will take the medicine as you ordered. Thank you Doctor. Goodbye.

"Bathing the Doll"

Objectives: to teach to combine games with a single plot: first, the doll must be undressed, redeemed, dressed, put to bed, correctly name objects and their purpose; consolidate a variety of game actions; develop playing skills and abilities; enrich vocabulary; cultivate respect for each other and respect for toys.

Equipment: bath, soap (brick), soap dish, towel, ladle (all items in 2-3 copies); doll Katya (her hands are “dirty”).

Game progress: The teacher, turning to the doll, asks:

Oh you dirty girl

Where did you get your hands dirty?

Then he speaks to the children.

Doll Katya got dirty. Need to buy it. What do we need for this?

When the doll is finished washing, the teacher invites Ela to dry it with a towel.

The doll is clean.

Then the doll is dressed and put to bed.

The game can be repeated 2-3 times with the involvement of children who have a low level of gaming skills and abilities.

Didactic games

on ecology

2nd junior group

"Where is the bunny hiding?"

Purpose: to describe, name, plants according to their characteristic features and from the connection with the environment. Make descriptive riddles and guess riddles about plants.

Rules of the game: you can name a plant only after describing a feature in turn.

Game progress:

The game is played in the park, in the forest, in the square. A leader is chosen from a group of children, the rest are divided into two subgroups. The driver hides the bunny under a plant (Tree, shrub) so that the rest of the children do not see where the toy is hidden. Then the leader describes the plant (if it is difficult, then the teacher helps). Which group will guess faster under which plant the bunny is going to look for it. For example, a toy is hidden under an oak tree. The facilitator asks the 1st subgroup a riddle: “This is a tree, it has a strong, mighty trunk” (Answers of the children of the 1st subgroup), 2nd subgroup: “The leaves of this tree turn brown in autumn” (Children of the 2nd subgroup answer) . Etc.

Riddles-descriptions go until one of the subgroups guesses.

"Where does it grow?"

Purpose: to teach children to group vegetables and fruits, to bring up the speed of reaction to the word of the educator, endurance, discipline.

Rules of the game: sort vegetables and fruits, and put some in the garden and others in the garden (imitation - pictures of the garden and the garden). The team that quickly sorts out all the items in their places wins.

Game progress:

Among the children are divided into two teams-teams: vegetable growers and gardeners. Vegetables and fruits (you can dummies) are laid out on the table. At the signal of the teacher, the children sort vegetables and fruits to the corresponding pictures. The team that finishes the job first wins. Children not participating in the teams check the correctness of the selection.

After that, the winning team is announced. The game continues with other teams.

"Our friends"

Purpose: To expand children's ideas about the lifestyle of animals that live in the house (fish, birds, animals), about caring for them, about their homes, to cultivate a caring attitude, interest and love for them.

Material: animal lotto cards: parrot, aquarium fish, parrots, hamster, turtle, etc. Small cards depicting their dwellings (cage, terrarium, aquarium, box, etc.), food.

Game progress:

Lotto cards are distributed to the participants of the game, the leader has small cards turned upside down with an image. The facilitator takes any card and shows it to the participants. The participant who needs this card raises his hand and explains why this card is needed specifically for his animal.

To complicate it, you can add squats that are not related to these animals.

"Flower shop"

Purpose: to consolidate children's knowledge about plants (meadows, indoor, garden), to consolidate the ability to find the right flower according to the description. Learn to group plants by type.

Material: you can use cards from the botanical lotto, indoor plants can be taken real, but not very large.

Game progress:

The leader is chosen, he is the seller (at first the leader is an adult. And then you can use the counting rhyme), the rest of the children are buyers. The buyer must describe the plant in such a way that the seller immediately guesses which plant it is.

"The postman brought the package"

Purpose: To form and expand children's ideas about vegetables, fruits, mushrooms, etc., to learn to describe and recognize objects by description.

Material: objects (models). Each is individually packaged in a paper bag. You can use riddles.

Game progress:

The parcel is brought to the group. The host (teacher) distributes parcels to each child. Children look at them and take turns telling what they received in the mail. Children are invited to describe what is in their bag according to the description or using a riddle.

"Edible - not edible"

Purpose: to form and consolidate children's knowledge about vegetables and fruits and berries. Develop memory, coordination.

Material: Ball.

Game progress:

The host calls a vegetable, fruit, berry or any object, throws the ball to one of the participants, if the object belongs to the given ones, then he catches.

You can play with the whole group at once with the help of claps (clap if the item does not belong to the given ones)

"Wonderful bag"

Purpose: To form, consolidate children's knowledge about various natural objects (animals, vegetables, fruits, etc.). Develop fine motor skills of fingers, tactile sensations, speech of children.

Material: A beautifully designed bag, various toys that imitate animals, real or fake vegetables and fruits.

Game progress:

The host holds a bag of objects, invites the children to come up one by one and identify the object by touch without pulling it out, and name the characteristic features. The rest of the children must guess from his description what kind of object it is that they have not yet seen. After that, the child pulls out the object from the bag and shows it to all the guys.

"What first, what next?"

Purpose: To form and consolidate children's knowledge about the degree of maturity of vegetables, fruits, about the order of growth of various plants, living beings (fish, birds, amphibians).

Material: Cards with a different order of maturity 3 - 4 - 5 cards for each item (for example: green, small tomato, brown and red), growth order (seed, sprout, taller sprout, adult plant).

Game progress:

Children are given cards with different orders. At the signal of the leader, they must quickly find and line up in order with the desired pictures in order.

Shop "Seeds"

Purpose: To develop and consolidate children's knowledge about the seeds of different plants. Learn to group plants by type, by place of growth.

Material: Sign "Seeds". On the counter, in different boxes with models: tree, flower, vegetable, fruit, in transparent bags, there are different seeds with a picture of this plant.

Game progress:

The teacher offers to open a store selling seeds. The store has four departments. Sellers are selected for each seed department. As the game progresses, children-buyers approach the sellers and name their profession: florist, gardener, vegetable grower, forester. Then they are asked to sell the seeds of the plant they described and the method of growing them (one per hole, one per groove, “pinch”, seedlings).

"Everyone go home!"

Purpose: To form and consolidate the knowledge of children of different plants (trees, bushes), according to the shape of their leaves (by fruits, seeds). To fix the rules of behavior in the forest, in the park.

Game progress:

Before a walk with children, they fix the rules of behavior in the forest (park). The game is preferably played in the fall (when there are already seeds and fruits), it is possible in the summer (only in the form of leaves). The teacher suggests going on a hike. Children are given leaves (fruits, seeds) of different plants (bushes, trees). Children are divided into teams. The teacher suggests imagining that each detachment has a tent under a tree or bush. Children walk through the forest (park), at the signal of the teacher “It's raining. Everyone go home!”, the children run to their “tents”. Children compare their leaves, etc. with those that grow on a tree or bush to which they ran.

"Collect mushrooms in a basket"

Purpose: To develop and consolidate children's knowledge about edible and inedible mushrooms, about their place of growth; about the rules of gathering in the forest.

Materials: Planar baskets, forest pattern, flannelgraph, cards with mushrooms (edible, non-edible).

Game progress:

Children are given cards with mushrooms. The task of the children is to name their mushroom, describe it, where it can be found (under a birch, in a spruce forest, in a clearing, on a stump, etc.), what it is: put edible in a “bast basket”, leave inedible in the forest (explain why).

"What branch are the kids from"

Purpose: To develop and consolidate children's knowledge about trees, their seeds and leaves. To fix the rules of behavior in the forest, in the park.

Material: Dried leaves of different trees (seeds, fruits).

Game progress:

Before a walk with children, they fix the rules of behavior in the forest (park). The game is preferably played in the fall (when there are already seeds and fruits), it is possible in the summer (only in the form of leaves). Children walk through the forest (park), at the signal of the teacher “All the children to the branches!”, The children run to their trees or bushes. Children compare their leaves, etc. with those that grow on a tree or bush to which they ran.

"When does it happen?"

Purpose: To clarify and consolidate children's knowledge about seasonal changes in nature and animal life in different seasons of the year.

Material: Large lotto cards with a picture of any season. Small cards with models of signs of different seasons.

Game progress:

The game is played like a lotto. The leader has small cards turned face down. The host shows a card with a model, the players name what it is and when it happens. The child explains why this card is needed specifically for him. The first person to cover their card wins. But the game continues until all participants close their cards.

"Guess the description"

Purpose: To develop and consolidate knowledge about appearance natural objects (animals, plants, fish, insects, etc.). Develop memory, speech.

Material: Cards with various types of animals, fish, birds, insects, according to the number of participants or more.

Game progress:

The cards are distributed to the children. Their task is to describe the object without showing, so that others can guess who is shown on their card. You can use riddles.

"Send the animals home"

Purpose: To develop and consolidate children's knowledge about the places where animals live, the names of their dwellings. Develop speech.

Material: flannelgraph, different natural zones of the earth (illustration). Small cards with various animals, birds, etc.

Game progress:

On the flannelograph, different natural zones of the earth are located. Children have small cards with various animals, birds, etc. The task of the children is to name their animal, where it lives, and put it near the desired natural area on the flannelgraph.

"Journey Underwater"

Purpose: To develop and consolidate knowledge about fish: sea, lake, river; about marine life, plants, and their habitat.

Material: Large lotto cards with a picture of a body of water. Small cards with fish, aquatic animals, plants, etc.

Game progress:

The teacher offers to go on a water trip to different reservoirs. You can divide the children into teams. Each team goes on a journey to a specific body of water. Next, the children select living objects for their reservoirs from the total number of small cards. The team that knows the inhabitants and plants of its reservoir better wins.

Or the game is played like a lotto.

"The Fourth Extra"

Purpose: To clarify and consolidate children's knowledge about the classifications of various natural objects. Develop logical thinking, speech.

Material: cards with various objects.

Game progress:

Cards are exposed: three - of one type, and the fourth of another. The task of the children is to identify the extra card, and explain their choice.

You can complicate the task and play the game verbally. Naming things and objects.

"Let's Harvest"

Purpose: To develop and consolidate children's knowledge about vegetables, fruits and berries. Their place of growth (garden, kitchen garden, garden bed, tree, bush, in the ground, on the ground).

Material: Baskets with models: vegetables, fruits and berries (one basket). Models of vegetables, fruits and berries, or lotto cards with vegetables and fruits.

Game progress:

In certain places of the group, pictures are placed with a garden and a garden, where dummies or cards are located. Children can be divided into two teams of gardeners and gardeners. At the signal of the facilitator, the teams harvest in their basket with the model. Condition: You can only transfer one item at a time.

"Vegetable store"

Purpose: To develop and consolidate children's knowledge about the external signs and characteristics of vegetables and fruits, their external signs for storage and preparation, methods for their preparation.

Material: Plane image of jars for salting and compotes, sourdough barrels, storage boxes, freezer. Sets of small cards with vegetables, fruits and berries.

Game progress:

Each child has a set of small cards with vegetables, fruits and berries. Divide children into teams (depending on the number of children). Each team makes its own "preparations" from its own vegetables, fruits and berries.

Or, from the total number of small team cards (salt, sour, fold for storage), they choose for which preparations certain vegetables, fruits and berries are needed

"Zoo"

Purpose: To form and expand children's ideas about the nutrition of domestic and wild animals (birds, animals), to cultivate a caring attitude, interest and love for them.

Material: cards of different animals, birds, insects, food, vegetables and fruits.

Game progress:

Children are encouraged to feed the animals at the zoo. The game is played like a lotto. The host shows cards with food, insects. The player who needs this card raises his hand and explains why this card is needed specifically for his animal or bird.

Didactic games and exercises for children of the younger group for the development of cognitive abilities.

The game brings joy and pleasure to the child. However, the game is also a source of mental, speech development. With its help, you can develop the qualities and processes that are important for the formation of ideas and the assimilation of the child's knowledge necessary for studying at school and later in life.
Games for the development of motor skills of hands and fingers, they are important for the development of attention, orientation of children to the properties of objects and toys.
"Mosaics"
Purpose: Development fine motor skills fingers, orientation training on the plane.
"Who will roll the tape faster."
Target: development of motor skills of fingers and hands. Speed ​​and accuracy of movements.
"Lacings".
Purpose: development of fine motor skills of the fingers.
"Catch a fish."
Purpose: Development of movements of the hands, to form the accuracy of movements, the development of visual attention.
The purpose of games and exercises for the development of perception is the assimilation of children's ideas about the color, shape, size, spatial relationships of objects.

Color perception games.

The purpose of games for the development of perception is the assimilation of children's ideas about color. Shape, size, spatial relationships of objects.
"Separate by color."
Purpose: To teach children to distinguish colors, distribute pictures into appropriate groups, based on color signs.
"Gnomes"

Purpose: Development of visual perception, color, memory. attention, fine motor skills of the fingers.
"Pyramids".
Teach to carry out color selection, improve children's attention.

Form perception.

"Frames and inserts".
Purpose: To improve the ability to highlight the form, correlate the frame and the insert, develop attention, memory, fine motor skills of the fingers.
"Three pigs".
Purpose: To teach children to distinguish different shapes, correlate colors, develop attention.
"Form and Color".
Purpose: To consolidate knowledge about geometric shapes, shapes of objects. The game is also aimed at developing attention, thinking, memory, imagination.

The perception of magnitude.

"Three Bears".
Purpose: To teach to highlight the size of objects. Match objects by size.
"House for Bunnies"
Purpose: To teach children to navigate the value in the game.
"Flags".
To form a visual orientation on the value without taking into account other properties of the object, as well as taking into account all the properties of the object.

Development of tactile motor perception.

"What's in the bag"
Purpose: To learn to identify objects by touch. Fix the name of the items. shapes, sizes.
Big and small balls.
Purpose: To learn to find, according to verbal instructions, to find large and small balls by touch.
"Handkerchief for a doll."
Purpose: To teach to recognize familiar objects by touch, based on one sign of the texture of the material.

Games for attention and memory.

Attention games form the ability to focus on certain aspects of objects and phenomena. Contributing to the transition from involuntary attention to arbitrary.
"What changed".
Purpose: Development, to learn to name a toy that is missing.
"Learn by contour."
Purpose: To teach children to recognize objects from a contour image.
"Find your soulmate."
Purpose: To teach children to recognize objects from one of the images, to remember the object.

Games for the development of thinking and imagination.

When using games to develop thinking and imagination, it is important to teach children to analyze objects and phenomena of the world around them, find similarities and differences, distribute them into groups and call them with a generalizing word.
"Lay down the pattern."
Purpose: To teach children to make patterns.
"Fold the square."
Purpose: To learn how to make a whole from different geometric shapes.
"Plant a garden."
Purpose: To teach children to use given substitute items and arrange them in accordance with the location of the substitutes.

Continuation. .

Didactic game "At the fair"

Target.

To consolidate the knowledge of geometric shapes among preschoolers. Develop attention, logical thinking, the ability to bring your opinion.

Equipment.

Plan-scheme of the road to the fair, where the sequence of movement is encrypted with the help of geometric figures.

Game actions.

The teacher invites the children to consider the diagram and find the path that leads to the fair. And the path leads to the fair, on which all remain crossed out geometric figures, depicted at the basket (after all, these are magical geometric shapes: they are shaped like images of vegetables that Lena carries for sale).

In the course of the work, the educator encourages the children to explain why they chose this or that path; asks to explain by what signs they recognized this or that geometric figure.

Didactic game "I know the figure, I'll tell you everything about it"

Target.

To consolidate knowledge of geometric shapes, to learn to distinguish them from geometric bodies. When compiling a story about a geometric figure, learn to use a reference diagram.

Equipment.

A reference scheme for compiling a story about a geometric figure, a “magic bag”, geometric figures, geometric bodies (cube, ball).

Game actions.

The teacher offers to remember everything that we know about geometric shapes. (Motivation: “To make it easier for us to find our way to the fair”, or “So that next time we don’t get lost on the way to the fair”, etc.). To do this, children are invited to recognize the figure by touch in a magic bag, tell about it according to the scheme, and then show it to all the kids in order to check together whether the figure is named correctly. The diagram is used to describe:

The name of the figure, flat or three-dimensional?

Does it have corners or not?

Can it roll? small or big?

What color can be?

What does it look like?

Where are objects (where you can find parts, etc.) of this shape used?

Children with a high level of development of mathematical abilities can be offered this scheme for comparing geometric bodies and geometric figures (square - cube, circle - ball). In this case, it is appropriate to draw the attention of the kids, what are the vegetables more like: geometric shapes or bodies? (On geometric bodies, because they are three-dimensional). And when can we use geometric figures to compare them with vegetables? (“Only when we need to depict vegetables on paper”).

Didactic game "Vegetable grower at the fair"

Target.

Strengthen the skills of quantitative counting, correlate the number and figure. Develop the skills of classifying by belonging to a particular set.

Equipment.

Silhouette images of baskets with a number on each of them (from 1 to 6); silhouette images of groups of vegetables (sets - in an amount from 1 to 6), etc.

Game actions.

The teacher reports that the vegetable growers took their crops to the fair, and when almost everything was sold out, a certain amount of vegetables remained. Offers to help arrange vegetables in baskets. To find out which vegetables to put in which basket, you must first sort them out on a tray, then count how many vegetables, and only then put the vegetables in the basket on which their number is indicated by a number.

Didactic exercise "Guess which vegetable rolled up"

Development of a sense of symmetry, the ability to create in the imagination a whole image in part of the image.

The teacher reports that the harvest this year was so large that a lot of vegetables were brought to the fair. Some vegetables did not fit on the counter, fell, rolled under it. The teacher offers, in terms of the vegetable that “peeps out” from under the counter, to recognize which vegetable has rolled up, etc.

Didactic game "Why does the sun warm less?"

Target. Develop skills of orientation in space ("high-low", "higher-lower"). Learn to establish the relationship between the height of the solstice and phenomena in nature using the model of the movement of the sun over the horizon.

Equipment. A model of the movement of the sun over the horizon, created by pupils in the summer based on the results of observations. Marks on the model of the movement of the sun, made by children based on the results of long-term observation in the fall.

Game actions.

The teacher suggests considering a model of the movement of the sun over the horizon. Recall what interesting things the children noticed in the summer, when they determined the trajectory of the sun. Draws attention to the notes made as a result of observations of the sun in autumn. Together with the children, they create a line - “the route of the sun across the sky” - according to the marked marks. Compare results.

Homecoming time

High-rise buildings (or other objects in respect of which the location of the sun is observed at a certain period of time; red marks are the results of observations in the summer; yellow marks are the results of observations in the fall.

Based on the results of the work, the kids conclude that in summer the sun rises higher, shines brighter, warms more, because it stands high above their heads, its rays are direct.

In autumn, the day is shortened, the sun “wakes up” later, its path in the sky is shorter (shorter), it rises lower than in summer; The sun also “goes to bed” earlier; shines and heats less, its rays are oblique.

Didactic game "How many drops fell?"

Target. To consolidate knowledge about the composition of the number 7.

Equipment.

Demo: flannelgraph, cloud silhouette, seven droplets, numbers from 1 to 7.

Handout: numbers from 1 to 7.

Game actions.

The teacher reports that seven droplet daughters broke away from the cloud mother, several of them have already fallen to the ground. Offers to find out how many droplets fell, and show the number. Children count the number of droplets that remain (the teacher indicates this number with a number on the flannelgraph). Count down from seven and determine how many clouds have already fallen; this number is shown by children. Together with the teacher, they conclude that seven is 1 and 6, 2 and 5, 3 and 4, etc. (Children show a card with a number)

The teacher suggests filling in the empty cells in the examples according to the results of the calculations:

1 + 7 = 3+ P = 7 5+ P = 7 P + = 7

2 + 7 = 4+ P = 7 6+ 7 = 7 + 7 =

Problematic question: “Can you “tell” this story with the help of an example, using the “-” sign? »

After joint reflection, the children come to the conclusion that this can indeed be done:

7 (there were so many droplets) - 6 (so many droplets fell to the ground, the total amount decreased, therefore, the “-” sign is appropriate here) = 1 (so many droplets remained). Children write down possible options in the form of examples:

7-1 = 6 7-3 = 4 7-5 = 2 7-7 = 0

7-2 = 5 7-4 = 3 7-6 = 1 7-0 = 7

Didactic exercise "For which flower?"

Development of logical thinking skills.

The teacher tells the children that autumn rainwater is very useful for indoor flowers. We collected such water into the funnels for these two flowers (demonstrates a large flower in a large pot and a small one in a small one). Invites children to choose from two identical funnels which funnel we will water which flower (the first funnel is filled with water to the brim, the second half). Children determine by comparing the weight of the funnels.

Didactic exercise "Guess the number"

Practicing the ability to mentally draw an image of the whole in its part, consolidating knowledge of numbers within 7.

The teacher offers to recognize the numbers that are hidden in the autumn fog, because they are only partially visible.

Didactic game "Live numbers"

Target. Develop ordinal counting skills; activate ordinal numbers in speech; coordinate them with nouns in gender, case.

Equipment. Emblem numbers from 1 to 7.

Game actions.

The children are given badges. Kids put them on themselves, become "live figures". When the host turns away, the "live numbers" change places (chaotically). The leader's task is to arrange the numbers in natural order (from 1 to 7). In the process of performing a game action, the host must give the “number” a command:

Masha should be the first;

The second is Seryozha;

I will place Oksana third... and so on.

Didactic game "Which leaf is lost?"

Target. To consolidate children's knowledge of adjacent numbers. Learn to choose among the three numbers the one that is missing.

Equipment. Flannelgraph, the image of the leaves of the trees of the native area with the numbers indicated on them.

Game actions.

The teacher reports that in late autumn our maple (birch, etc.) was completely sad and began to lose the last leaves. Leaves flew off the tree and fell near him. And some leaves were picked up by the breeze and carried them away from the tree.

He offers to find out which leaves are lost if his neighbors with the numbers shown are known.

Children choose the "lost" leaves, put them in their place on the flannelgraph.

Didactic game "What cards did the birds lose?"

The game is played by analogy with the previous game. Children are offered a situation in which Queen Autumn taught birds to gather in flocks, birds studied neighboring numbers. Some cards are lost. Children are encouraged to find lost cards.

Note.

In the course of doing work in both games, the teacher finds out with the children which number is the previous one, which number is the next one.

It is proposed to determine the previous and subsequent number in a pair of numbers (1 and 2, 4 and 5, 6 and 7, etc.), name the previous and subsequent for specific numbers (1, 3, 5, 7). Find out that for each number (except 0), you can determine the previous and subsequent number.

Educational field "Cognitive development

Didactic games and exercises for children 2-3 years old

Mirror

Target. Continue to teach children to imitate the actions of an adult with objects, paying attention to their properties.

Game progress. The teacher shows simple movements in front of the mirror, drawing the children's attention to how the mirror accurately reproduces these movements. Then he puts the children in a circle and says: "Do as I do." Shows slowly simple movements (claps his hands in front of him, above his head, puts his hands on his belt and crouches, etc.). Children repeat. Those who find it difficult to perform the movements, the teacher invites to the circle and helps them. When the movements are repeated successfully, the teacher praises the children: "Well done, you are my mirror."

PUT IT ON IT'S PLACE

Stroke: The teacher asks the child to put away the toys. He says, “What is this? (car). Where should the car be parked? (on the shelf). Put the car on the shelf. Or: “What is this? (doll). Where should the doll sit? (on the bed). Put the doll on the bed”, etc. After that, the teacher emphasizes that the group is in order, all the toys are in their places.

LET'S LAY THE DOLL TO SLEEP

Target: Introduce children to clothing and its details.

Equipment: Doll with a set of clothes, doll bed.

Stroke: The teacher offers the child to put the doll to sleep. The child undresses the doll, the teacher comments on his actions: “First you need to take off the dress and hang it on the back of a chair. To take off the dress, you need to unbutton the buttons, ”etc. During the game, the teacher should activate the child’s speech by asking leading questions: “What should be unbuttoned on the dress?”. If the child finds it difficult to answer, the teacher answers himself.

DRESS THE DOLL

Target: Activate the dictionary on the topic.

Equipment: Cardboard doll, paper clothes set.

Stroke: The teacher offers the child to dress the doll for different situations (for a walk, for a holiday, in kindergarten, etc.). The child dresses the doll, for example, for a walk. The teacher describes the doll's clothes: “Let's put on a blue coat for the doll. The coat has a collar, sleeves, pockets. It fastens with buttons. Activating the baby’s speech, the teacher asks: “Where is the sleeve of the coat? Show me. What did you show? etc.

Let's wash the dishes

Target: Expand the vocabulary on the topic, activate the dictionary.

Equipment: A basin with water or a toy sink, doll dishes.

Stroke: The teacher explains to the child that after breakfast you need to wash the dishes. He starts washing the dishes, saying that the dishes were dirty, but now they are clean. Then he invites the child to connect to the game.Important encourage the baby to name the items of dishes, actions (wash, dry).

In the garden, in the garden?

Target:

Equipment: A flannelgraph or magnetic board with images of a tree and a garden bed, planar figures of an apple, orange, pear, potato, cabbage, onion or others.

Stroke: The teacher explains that apples, pears and oranges are tasty, sweet. This is fruit. Fruit grows on a tree. Potatoes, cabbage, onions are not sweet, but very healthy. These are vegetables. Vegetables grow in the garden. Then he invites the child to place fruits on the tree, and vegetables in the garden. The kid performs the task, and the teacher activates his speech with the help of questions: “What is this? (Apple). An apple is a fruit. Repeat. Where do fruits grow? (on a tree)”, etc.

cooks

Target: Learn to group vegetables and fruits, fix their names.

Equipment: The same as in the previous game, only on the flannelgraph there is an image of a can of compote and a saucepan.

Stroke: The teacher shows the children vegetables and fruits. Together they examine them, remember the qualities of vegetables and fruits. Then the teacher tells the children that delicious jam or compote can be made from fruits, and delicious soup is cooked from vegetables and offers to cook these dishes. To do this, put the fruits in a jar, and the vegetables in a saucepan. The kid performs the task, and the teacher activates his speech with the help of questions: “What is this? (Apple). An apple is a fruit. Repeat. Compote and jam are prepared from fruits. Where will you put the fruit? (to the bank)”, etc.

Find the same leaf


Introduce the child to the concept of "leaf fall".


Collect fallen leaves. Breathe in this unique smell of autumn foliage together with your baby, look at the leaves in the light, admire their color and pattern of veins.
Put birch and maple leaves in front of the baby and notice their differences in color, size and shape. Then, show the child, for example, a maple leaf and ask them to find the same one. Then try to find the tree from which this leaf fell.

What's in the box?


The box contains various items (a button, a comb, a felt-tip pen, a book, etc.). The child takes them in turn, calls them and says why they are needed.

Transport


Take one car out of the box: car, truck, bus. Review and note the material each machine is made of, its color, purpose, etc. Highlight their common features (all cars have wheels, a steering wheel, a cabin) and their differences.

Tableware

Draw a cupboard with shelves on a sheet of paper with a pencil. Say that now you need to fill the cupboard with dishes. Let the child tell you what to draw, and you will “arrange”: a cup, a saucepan, a teapot, etc.

Choose items


There are various items on the table. Invite the child to choose only those items that will help him wash himself in the morning (soap, towel, toothbrush, paste) or items that are necessary for eating (plate, spoon, fork).


Clothing and footwear


Pick up subject pictures with images of clothes or you can use illustrations from books. Based on the pictures, discuss with the baby what clothes and shoes to wear when it is cold or, conversely, hot outside.


Dressing up the doll


Take the doll. Invite the child to go for a walk with her, but only first he will have to choose clothes for her according to the weather (if it is winter now, then you need to dress her in a warm fur coat, hat, boots).

Introduction to work

Wash

Fill the child with water in a basin, fill it with foam and offer to wash handkerchiefs or doll clothes. And then rinse the laundry in a basin with clean water. And of course, a separate pleasure for the child is to hang it all to dry on a rope, securing it with clothespins.

washing dishes

Sometimes the doll's dishes also need to be washed. Prepare two basins: one with soapy water, the second with clean water. Show your child how to first wash the dishes in the first basin with a sponge, and then rinse in the second and dry with a towel.

Picture conversations

Consider plot pictures with your child, where

the work of people is depicted: “The bus driver carries children”, “The doctor treats the boy”, “The gardener plants trees”, etc. Discuss what is drawn: who is shown in the picture, what each of them does, what would happen if there were no doctors, teachers, educators, etc.

Card file

didactic games on the cognitive development of children in the 2nd junior group.

“There is no, and cannot be, full-fledged mental development without play. The game is a huge bright window through which a vital stream of ideas and concepts flows into the spiritual world of the child. Play is the spark that ignites inquisitiveness and curiosity."

V. A. Sukhomlinsky.

Games for the cognitive development of children of the second younger group

The purpose of games aimed at the cognitive development of the child is :

    development of interests, cognitive activity and motivation, curiosity;

    formation of skills of cognitive activity;

    the formation of the child's ideas about himself and other people, about the objects of the world around him, their properties and the relationship between them;

    familiarization with the concepts of "Fatherland", "motherland", the main socio-cultural values ​​and traditions of their people.

Game "Find a Pair"

Target. To teach children to select objects of different proportions according to the model, to consolidate knowledge of primary colors, to develop memory and attention.

Equipment. Images of mittens and scarves in blue, green, red and yellow.

Game progress.

The teacher shows dolls in hats (blue, green, red and yellow) and asks the children to choose mittens and scarves of the same color for them. Images of scarves and mittens are scattered on the table. The dolls are seated on chairs around the table. The teacher shows the children how to pick up warm clothes for dolls. Then he asks to complete the task of dressing his doll on his own. Several people can take part in the game. Then the task is completed for speed, who will be the first to assemble a kit for his doll.

The game "Cut pictures"

Target. To form in children ideas about a holistic image of an object, to teach to correlate the image of a representation with a holistic image of a real object, to put together a picture cut into 4 parts.

Equipment. Split pictures from 4 parts. Items and toys that match the images in the pictures.

Game progress.

In front of the children are split pictures depicting a familiar object (an apple, a car, a tumbler, a doll, a ball, etc.). The teacher asks the children to put the picture from the parts so that the whole object is obtained. At the end of the task, the children are offered to choose and correlate two objects (for example: a car and a tumbler, which they compare with the image.

The first child to collect split picture.

Game "Collect the beads"

Target. To develop the coordination of the actions of both hands of the child, an emotional attitude to the result of their activities. Encourage children to group objects by color.

Equipment. Colored ropes and rings in blue, red, yellow and green.

Game progress.

The teacher shows the dolls to the children and says that they are going to the holiday, but the dolls do not have beautiful beads, and they really want to be beautiful. The teacher puts on the puppets bysy, but they are not enough for everyone. What to do? The dolls are very upset. Then the teacher shows a box with rings and strings, and offers to help the dolls and make beads for them. The teacher explains that you need to put rings on the rope of the same color as the rope itself, for example, on a red rope - red rings, on a blue rope - blue rings, etc.). The ends of the ropes are connected by the teacher. Multi-colored beads are put on dolls. The dolls are happy and thank the guys.

Game "Guess what to do"

Target. To teach children to correlate the nature of their actions with the sound of a tambourine. To educate in children the ability to switch auditory attention.

Equipment. 2 flags for each player.

Stroke: Children sit in a semicircle. Each person has 2 flags in their hands. The teacher begins to ring a tambourine. If the tambourine rings loudly, the children raise the flags up and wave them; if it is quiet, they keep their hands on their knees.

The game "Sun or rain?"

Target. Teach children to perform actions according to the different sound of the tambourine. To educate children in the ability to switch auditory attention.

Stroke: The teacher says to the children: “Now we will go for a walk. Want to? Then let's go for a walk. Look, it's not raining, the weather is good, the sun is shining, and you can pick flowers. You walk, and I will ring a tambourine so that it would be more fun for you to walk to its sounds. And when it starts to rain, I will start to knock on the tambourine, and you, having heard the knock, must run into the house. Listen carefully when the tambourine rings, and when I knock on it.

Game "Superfluous item".

Target: teach children to identify an extra object by color; develop visual memory, thinking.

Equipment: red triangles and squares of different sizes; blue circles of different sizes.

Game progress

The teacher exposes geometric shapes on a typesetting canvas, and the children call them. Then the teacher invites the children to name the extra item and explain why it is superfluous.

The game "In the forest for mushrooms"

Target: the formation of ideas about the quantitative relationships between objects "one - many".

To conduct the game, it is necessary to prepare an image of a large clearing, on which there are several figures of mushrooms. Children need to distribute baskets.

Children, we came to the forest to a mushroom clearing. See how many mushrooms are here? (A lot of).

And now each of you will pick one mushroom. Tell me one by one how many mushrooms are in your basket. How much do you have, Vitya? (I have one mushroom).

The teacher should ask each child.

Let's put all the mushrooms in my basket. How many mushrooms did I get? (A lot of). And you? (No one).

Game "Wrap the Gift"

Target: to form the concept of "big", "small", "thick", "thin"; learn to compare objects by size.

The host invites the children to go to Mashenka's birthday. To do this, they need to buy a gift. Everyone chooses a doll (the pictures show dolls of different sizes and thicknesses).

Now you need to pack a gift, and for this, the children need to “buy” a package that will fit the size of the doll. At the same time, each child must explain their choice of packaging: “I bought this package because my doll…”.

After this game, you can discuss how to properly give and receive gifts.

The game "What grows where"

Target: learn to group objects into vegetables and fruits; develop speed of reaction, discipline, endurance.

For the game, you need to prepare pictures depicting a vegetable garden and a garden and subject pictures (or dummies) of vegetables and fruits.

Children are divided into two teams: gardeners and vegetable growers. At the signal, each team must collect their items. The team that completes the task faster wins.

Games for social and communicative development

Games aimed at the social and communicative development of the child have the following goals:

    perception of norms of social behavior;

    development of communication skills, skills of cooperation with other children and adults;

    development of empathy;

    formation of a sense of respect and belonging to one's family and peer group;

    formation of a positive attitude to labor and creative activity;

    development of safe behavior skills.

The game "Let's meet!"

Target: to consolidate the ability of children to get acquainted, say their name, use in their speech polite words.

Equipment: doll.

Game progress A new doll "came to visit" the children. She wants to meet.

Educator: “Guys, a doll came to visit us. Let's get acquainted, my name is Lyudmila Gennadievna, and you? Very nice!". Children one by one approach the doll and say their name. Whoever met the doll can get acquainted with the children of the group.

The game "Evaluate the act."

Target: develop children's ideas about good and bad deeds based on plot pictures; characterize and evaluate actions; educate kindness and sensitivity in children.

Equipment: plot pictures.

Game progress

Children play in pairs. The educator offers a plot picture to each pair. Children look at the picture, describe what they see and evaluate the act. For example: two children tell in turn: “The boy took the doll from the girl, the girl is crying. The boy did badly, you can’t do that.”

The game "What are the names of family members."

Target: to consolidate the ability of children to clearly name all members of their family; develop memory, coherent speech; develop love for your family.

Game progress

Children stand in a circle and take turns calling their family members. For example: “I live with my mother Marina, father Dima, brother Zhenya. I have grandmother Luda, grandmother Lena, grandfather Misha and grandfather Gena.”

The yes or no game.

Target: to form in children a desire to protect their own health and the health of other children; learn to understand: what can be done and what is not.

Game progress

Educator: “Guys, I will tell you situations, and if you can do this, you will clap your hands, if not, you will stomp your feet. For example: you can play with the ball on the road; you can sit straight at the table; you can talk while eating; do not wash in the morning; do not pick up sharp objects; you can not play with matches; you need to wash your hands after returning from a walk, etc.

Compliments game.

Target: teach children to compliment each other; develop speech, thinking; cultivate friendliness.

Game progress

Children stand in a circle and hold hands. The teacher turns to the child standing to her right: “Sasha, you are so polite today!”. Then Sasha turns to the child, whom he holds by the hand on the right. If it is difficult for a child to give a compliment, then other children help him.

The game "All professions are needed, all professions are important."

Target: to consolidate children's knowledge about professions; lead to the understanding that all professions are necessary and important; develop memory, attention, thinking.

Equipment: pictures with adult professions.

Game progress The teacher shows pictures of adult professions and offers to consider them, name the profession and talk about its importance and usefulness. At the end of the game, the educator, summing up, says that all professions are necessary and important.

The game "Who needs what for work."

Target: to consolidate and clarify children's knowledge about the professions of adults; find items necessary for a particular profession; develop memory, ingenuity, thinking.

Equipment: large pictures with adult professions (cook, doctor, driver) small cards with items necessary for these professions.

Game progress There are large pictures of adult professions on the chairs, and cards with items necessary for these professions are scattered on the rug. The teacher invites the children to take one card on the floor and go to the picture with the profession for which this thing is needed. Children explain why they approached a particular picture with a profession.

The game "Who needs what"

Target: introduce the main characteristics of such professions as doctor, hairdresser, baker; develop a positive attitude towards work.

For the game, you need to prepare items that are necessary for performing professional activities (syringe, scissors, comb, bowl, etc.), as well as details of the corresponding costumes. Children are divided into roles.

First, you need to have a conversation with the children about the professions of a doctor, a hairdresser, a baker (you can choose others). It is necessary to find out what the kids know about their professional activities. You can ask which of the children's parents have such professions.

During the game, each child first receives the details of the costume. He must understand what profession he needs to represent. If the children find it difficult to answer, the facilitator helps them.

Next, a game is played with objects that are stacked on the table. Children need to choose a subject that is necessary for their professional activities. After that, you can invite them to show how this item should be used.

Game yes or no

Target: foster respect for health; learn to manage their behavior, to understand what actions are right.

Children become in a circle. The teacher should name various situations, and the kids need, if the correct behavior is voiced, clap their hands, if it is wrong, stomp their feet.

The game "Who to be friends with"

Target: teach children to understand facial expressions of people; develop empathy, cultivate friendliness.

On the board, place pictures of children with different facial expressions. The children are invited to look at the pictures and choose a friend. The facilitator should ask them to explain their choice.

Games for the speech development of children 3-4 years old

Games for speech development are aimed at achieving the following goals:

    to teach the child to use speech as a means of communication;

    increase in vocabulary;

    development of phonemic hearing;

    familiarization with the basics of sound and intonation culture of speech;

    development of speech creativity;

    familiarization with samples of children's literature.

Game "Butterfly, fly!"

Target. Achieve a long, continuous oral exhalation.

Equipment. 5 paper bright butterflies. Tie a thread 50 cm long to each and attach them to the cord at a distance of 35 cm from each other. The cord must be pulled between two posts so that the butterflies hang at the level of the face of a standing child.

Stroke: Children sit on chairs. The teacher says: “Children, look at how beautiful butterflies are: blue, yellow, red! How many! They are like alive! They know how to fly. (Blows on them.) Look, they flew. Now try blowing on them yourself. Who will fly further? The adult invites the children to stand one by one near each butterfly. Children blow on butterflies. The game is repeated several times until all the children blow on the butterflies. It is necessary to ensure that the children stand straight, do not raise their shoulders when inhaling. You need to blow only on one exhalation, without getting air, while the child’s cheeks should not puff out, and the lips should be slightly pushed forward. Each child can blow no more than ten seconds with pauses, otherwise he may feel dizzy.

Loud and quiet game

Target: develop the intonational culture of speech, teach how to change the strength of the voice.

To conduct the game, you need to prepare paired objects of different sizes (large and small pipes, ducks, cars).

Before the start of the game, the teacher conducts a conversation with the children.

Look, I have a big mother duck in my hands. She calls her children and loudly shouts "Quack-quack!". Repeat how mother duck screams.

Children loudly repeat "Quack-quack!".

And now I'm holding a duckling. He is still very small and can only quietly say "Quack-quack!". Repeat how he does it.

Children quietly repeat "Quack-quack!". The teacher must ensure that the children do not switch to a whisper.

After the introductory conversation, you can move on to the game itself. The teacher takes turns showing either a big or a small duck, and the children must independently pronounce how she quacks.

Similarly, you can beat any other pair of objects.

The game "Launching boats"

Target: development of the articulatory apparatus, the formation of the skill of prolonged pronunciation of the sound [f] on one exhalation and repeated pronunciation of the sound [p] on one exhalation; develop the ability to combine the pronunciation of a sound with the beginning of a sigh.

To play, you need to prepare a large bowl of water, signal flags and several paper boats. The bowl should be placed on a small table, and the children should be seated on chairs in a semicircle around the table.

Today I invite you to travel by boat. You and I live in... Flag our location. (The host sets a flag on one side of the bowl and places one boat near it).

Where would you like to go? (Children name any cities or countries, and the teacher sets another flag on the opposite side of the bowl).

We are blowing a fair wind. He is calm but strong. Let's try to imitate it. It is necessary to fold your lips with a tube and, without puffing out your cheeks on one exhale, pronounce the sound [f].

And now there was a gusty sharp wind. To show it, you need to intermittently pronounce the sounds [p-p-p] several times on one exhale.

Children should take it in turns to approach the bowl, say where they want to go and help the boat get to its destination.

Game "Traffic Light"

Target: learn to perceive words by ear, find speech errors; pronounce words correctly.

Children receive two circles that represent traffic lights. The green circle should be shown if you hear the correct pronunciation of the word, red - if it is incorrect.

It is advisable to conduct a group study before conducting such a game and determine which words the children pronounce incorrectly. Then include these words in the game.

Card file of games for artistic and aesthetic development

Games for artistic and aesthetic development are held for:

    laying the prerequisites for value-semantic perception and understanding of works of art;

    formation of an aesthetic attitude to nature and the surrounding world;

    implementation of independent creative activity.

The game "Collect drops in a glass"

Target: learn to understand colors and their shades; learn to match objects by color.

For the game, you need to prepare cups and pictures of multi-colored drops.

The teacher addresses the children:

I will put a drop of blue in this glass. Let's fill the glass. Add your droplets of the same color.

Each child should have a set of drops of all the right colors.

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