An outdoor game through a cold stream. Card file of folk games

A game "Brook"

Purpose: To develop orientation in space, easy running, play together.

Children use a counting rhyme to choose "brook" .

Stream, stream! Children stand in pairs holding hands.

Hello, dear little friend!

Can I play with you? "Brook" stands in front of the children

You better run in. Children raise their hands. "Brook" runs with

And make friends here! end of the column and chooses a pair. BUT

the remaining one child runs to the end

columns and chooses a pair.

A game "Pike"

Purpose: To consolidate the ability to walk in steps, fractional in a circle. Rebuild in a circle without disengaging hands, navigate in space.

At the beginning of the game choose "Pike" and "networks" .

  1. version of the lyrics of the song. The children walk in a circle around the song. into words "beware" "Pike" begins to spiral. On signal "Stop" children stop. With the beginning of the song, they go in the other direction, unravel.
  2. option

Like a river along a river (Children walk in a circle)

A pike swam in a reed

(fractional step)

And behind her bee-eaters, little guys

Watch out, pike of the net, (on signal "beware..." ,

And behind her are small children. pike with squints

Watch out, pike nets, they dive under the nets.

And behind her are small children. without loosening your hands. circle like

would vomit and

The children stand in a circle.

The song is sung for the second time. The movements are the same, only the children are rebuilt in a circle with their faces.

A game "Gardener" .

Purpose: To develop dexterity, dexterity, speed of reaction, attention.

In the center of a large circle put "stump" (high chair), pegs are stacked in a circle (or toys denoting vegetables). All players stand around the circle. "Gardener" sits on a stump and "teshet pegs" while saying:

I'm sitting on a stump

I am amusing small pegs,

I city the garden.

With the end of the words, the players try to quickly run into the garden and carry away the pegs. ("vegetables" ) . The child who was touched "gardener" , is out of the game. The one who collects the most pegs wins.

A game "Roll the loaf" .

Purpose: To develop orientation on the spot, to bring up the desire to play together.

They blindfold one of the children, then turn it several times around the axis and, continuing to turn it, sing:

Roll a loaf

Turn around, come on

To the forest - curolesu,

I'll climb into the garden

I'll break the weave

I will dig the ridges.

Speak, blind

Where to head?

"Blind" must guess and name the place where he turns his head. For example, to the wall, to the window, etc. If he guesses correctly, another participant takes his place.

A game "Storks and Frogs" .

Purpose: To exercise in easy running, without bumping into each other, to keep balance while standing on one leg.

Children are divided into two groups: "storks" and "frogs" - and are located on opposite sides of the site. Storks stand on one leg, and Frogs jump towards them with the words:

You stand on one leg

You look at the swamp

And we have fun, jump - lope,

Catch up - ka us, my friend!

The storks are chasing the frogs. The next time, the children switch roles.

A game "Drake" .

Purpose: To consolidate the ability to walk in a circle, exercise in fast running, develop dexterity, speed of reaction, speed.

Players line up in a circle, choose "drake" and "duck" . Children walk in a circle, holding hands, and sing:

Drake was chasing a duck

A young duck drove:

"Go, duck, home,

Go, gray, home!

The Drake goes inside the circle clockwise, and the Duck goes around the circle counterclockwise. With the end of singing, the drake catches a duck according to the type of game "cat and mouse" . Having caught "Duck" , Drake leads her into a circle and kisses her on the cheek.

The collective game "Brook" is suitable for younger and older preschool age. It introduces Russian folk culture and traditions. It can be played in different ways, depending on age.

The mobile game "Brook" for children 3 years old

The game is best played with cheerful music. It involves as many people as possible. The game teaches kids to repeat words loudly and distinctly, to dance, not to push, to follow the commands of the teacher, cheers up the team.

The game "Brook" is carried out to the music

During the game, the kids line up in a circle, take each other's hands. The driver or teacher chooses one of the guys and takes him to the center of the circle. At the same time, he pronounces the words: “And I will find Dashenka and take it with me.” Raising their hands clasped into the castle high above their heads, the children form an arc.

The rest of the participants walk in a round dance through an imaginary gate, after which they stop and take each other's hands. The driver returns to the circle, and the remaining baby chooses the pair he likes, repeating the same words. The game is repeated until each of the participants is the driver.

Rules for older preschoolers

The game becomes more difficult, an odd number of kids participate in it. Everyone lines up in pairs, boys and girls, each pair raises their hands high so that the driver can run under them. A participant without a partner quickly passes along the corridor, looks for a friend and runs with him to the end. The game is repeated from the beginning. The one left without a partner stands at the beginning of the corridor, now it is his turn to drive.

Words for the driver:

Brook, brook!

You are my little friend!

Can I play here?

Participants standing in pairs say the words: “You run faster, choose a friend for yourself!”

At the end of the game, the guys turn around to face each other and say the words:

How well we played

And found all the friends!

The game is played with fun and fast music. The couple must run to the end of the corridor before the melody ends. Continue until everyone is the driver. Such a game brings the team together, introduces folk songs and traditions, develops dexterity, attention and a sense of rhythm.

The Russian folk game is suitable for a large team of 10 or more people. The more players, the more interesting, as there are many options for pairing. During the game, the teacher can reveal sympathy in the team, reconcile enemies. Music is chosen taking into account the age of preschoolers, the pace is increased gradually. At the end of the game, the fastest melody sounds.

Can mean: Brook Russian children's game; Rucheyok is a village in the Sevsky district of the Bryansk region; Brook village in the Asekeevsky district of the Orenburg region ... Wikipedia

This term has other meanings, see Classics. This term has other meanings, see Classes. This term has other meanings, see Hopscotch (novel) ... Wikipedia

This term has other meanings, see Winnie the Pooh (meanings). Winnie the Pooh Winnie the Pooh ... Wikipedia

This page needs a major overhaul. It may need to be wikified, expanded, or rewritten. Explanation of reasons and discussion on the Wikipedia page: For improvement / September 3, 2012. Date of setting for improvement September 3, 2012 ... Wikipedia

This term has other meanings, see Mologa. City of Mologa Coat of arms ... Wikipedia

Where Belarus, Russia, Ukraine are accepted. Character Slavic, pagan Meaning Spring meeting Date March 23 (spring equinox)

Komoyeditsa Where Belarus, Russia, Ukraine is accepted Character Slavic, pagan Meaning Meeting of spring Date March 23 (spring equinox) How they celebrate Pies, bonfires, festivities Komoyeditsa (komoyeditsa, Belarusian Kamae ... Wikipedia

Toryanse ... Wikipedia

PRIMER- ABC, textbook for the first. literacy education; serves the purposes of educating children, developing their speech and logic. thinking. B. is traditionally a source of information about the life of the country, the people, and their culture. Includes material that forms in pupils ... ...

PRIMER, alphabet- Primer textbook literacy education; serves the purposes of educating children, developing their speech and logic. thinking. B. is traditionally a source of information about the life of the country, the people, and their culture. Includes material that forms norms among pupils ... ... Russian Pedagogical Encyclopedia

Books

  • Play with me. Mobile musical and poetic games for children, L.A. Yartov. The program develops the child's conscious motor activity, the accuracy and timeliness of completing tasks and the rules of the game; encourages certain mental and physical efforts; ...

Russian folk game "Brook"

Target: Training in a playful manner of walking, mindfulness, playing in a team.

Description: Children become pairs, holding hands. Hands must be raised up in such a way that a “house” is obtained. Pairs of children become one after another, gradually moving forward. Something like a "brook" is formed, which constantly flows.

One person enters the beginning of this stream, passes under the raised hands of the players and grabs one of the players by the hand from the main mass, taking him with him to the end of the stream, standing as its last link. The next pair of players takes the vacant seat, and the vacated player goes to the beginning of the brook and does the same - goes under the hands of the players, snatching the hand of the person he likes from the brook and taking him to the very end of the brook.

Options:

Depending on the size of the playing area, the playing pairs walk in an even, confident step straight or in a circle. At the signal of the teacher (clap hands, whistle), the first couple, bending down, enters the “corridor” from their hands.

Russian folk game "Cabbage"

Target: To develop in children the ability to perform movements on a signal, the ability to coordinate movements with words, exercise in running, the ability to play in a team.

Description: A circle is drawn - a "garden". Hats, belts, scarves, etc. are folded in the middle of the circle. This is cabbage. All participants in the game stand behind the circle, and one of them is chosen by the owner. He sits next to the "cabbage". The “master” depicts with movements what he sings about:

I'm sitting on a pebble, Amuse crayons pegs.

I am amusing small pegs,

I fence my city,

So that the cabbage is not stolen,

Didn't run into the garden

Wolf and fox, beaver and chicken,

Mustachioed hare, clubfoot bear.

The players try to quickly run into the "garden", grab the "cabbage" and run away. Whoever the "owner" catches is out of the game. The participant who carries the most "cabbages" is declared the winner.

Rules of the game: You can run only after the words "bear clumsy."

Russian folk game "Grandfather Rozhok"

Target: Develop, develop speed, dexterity, eye, improve orientation in space. Practice running.

Description: Children choose Grandfather according to the counting rhyme.

By God's dew

On the ass lane

There are cones, nuts,

honey, sugar

Get out, grandfather Rozhok!

The selected Grandfather player is assigned a "home". The rest of the players move 15-20 steps away from the “house” of this one - they have their own “house”.

Children: Oh, you, grandfather Rozhok,

I burned a hole in my shoulder!

Grandpa: Who is afraid of me? Children: Nobody!

Whom he taunted, he catches those who play with him. As soon as the players run from house to house and the driver and the assistant take their place, the game resumes.

Rules of the game: the game continues until there are three or four players not caught.

Russian folk game "Frogs in the swamp"

Target: To develop in children the ability to act on a signal, exercise in jumping on two legs.

Description: On both sides outline the coast, in the middle - a swamp. On one of the banks there is a crane (beyond the line). Frogs are located on bumps (circles at a distance of 50 cm) and say:

Here from the wet rotten

Frogs jump into the water.

They began to croak from the water:

Kwa-ke-ke, kwa-ke-ke

It will rain on the river.

With the end of the words, the frogs jump from the bump into the swamp. The crane catches those frogs that are on the hummock. The caught frog goes to the crane's nest. After the crane has caught several frogs, a new crane is chosen from those who have never been caught. The game is restarted.

Russian folk game "Golden Gate"

Target: Develop, develop speed, dexterity, eye, improve orientation in space. Practice walking in a chain.

Description: A pair of players stand facing each other and raise their hands up - this is the gate. The remaining players take each other so that a chain is obtained. All children say:

Hey people, hey people

We intertwined our hands.

We raised them up

It turned out to be a beauty!

It turned out not simple,

Golden Gate!

The gate players say a rhyme, and the chain must quickly pass between them. Children - "gates" say:

Golden Gate

They don't always miss.

Saying goodbye for the first time

The second one is prohibited.

And for the third time

We won't miss you!

With these words, hands fall, the gates slam shut. Those that are caught become additional gates. Gates win if they manage to catch all the players.

Rules of the game: The game continues until there are three or four not caught players left, you need to lower your hands quickly, but carefully.

Tatar folk game "Tatar wattle"

Target: teach joint action; develop the ability to navigate in space.

Game description: one subgroup of children stands along the hall, at a distance of 1 step from each other, holds hands and raises them above their heads, pronounces the words:

“Veisya, you vyasya, my cabbage!

Weave, you weave, my fork!

How can I not curl cabbage

How can I not twist with a fork!”.

The children of the second subgroup, holding hands, run like a snake around the players of the first subgroup. Methodical instructions: players of the first subgroup cannot be touched.

Then the subgroups change. (Repeat 2 times)

Mordovian folk game "Running along the trunk"

Target: consolidate the skill of balance; walking and running at a variable pace.

Game description:

Words are spoken:

"White birch,

Black Rose,

fragrant lily of the valley,

fluffy dandelion,

Blue bell.

Turn around! Don't stop!"

Children walk along the log (gymnastic bench) in a stream, accelerating the pace of movement, then run along the bench at a fast pace, slowing down, switch to walking and gradually stop. (Repeat the game 2-3 times)

Methodical instructions: Don't push, keep your distance.

Russian folk game "Game"

Target: To develop in children the ability to act on a signal, to independently choose movements, to exercise in building in a circle, walking with a change of direction.

Description: Children stand in a circle, hold hands. The leader is in the center. The players walk in a circle and say in a singsong voice:

Uncle Tryphon

There were seven children

Seven sons:

They didn't drink, they didn't eat,

They looked at each other.

Together they did like me!

At the last words, everyone begins to repeat his gestures. The one who repeated the movements best of all becomes the leader.

Rules of the game: When the game is repeated, the children standing in a circle go in the opposite direction.

Russian folk game "Horses"

Target: To develop in children the ability to perform movements on a signal, exercise in running with high knees, walking, and the ability to play in a team.

Description: The players scatter all over the site and, at the signal of the teacher, "Horses" run, raising their knees high. On the signal "Coachman" - normal walking. Walking and running alternate. The teacher can repeat the same signal in a row.

Artistic word:

Hop-hop! Well, gallop!

You fly, horse, soon, soon

Through the rivers, through the mountains!

All the same, at a gallop - gop-hop!

Rut-rut! Trot, dear friend!

After all, there will be strength to restrain, -

Trot-trot, my dear horse!

Rut-rut! Don't stumble, my friend!

Rules of the game: You can run only after the word "catching up."

Russian folk game "Jump Rope"

Target: To develop in children the ability to perform movements on a signal. Exercise in jumping on two legs, the ability to play in a team.

Description: One of the players takes the rope and spins it. Low from the ground. The rest jump over the rope: the higher, the more income and wealth will be.

Before the game begins, the following words are said:

So that the spikelet is long,

To grow flax high

Jump as high as possible.

You can jump over the roof.

Rules of the game:

Whoever touches the rope is out of the game.

Russian folk game "Frost red nose"

Target:

Description: Two houses are designated on opposite sides of the site, players are located in one of them. In the middle of the site, the driver stands up - Frost-Red Nose.

He says:

I am Frost-Red Nose.

Which one of you decides

To go on a path?

The players answer:

We are not afraid of threats

And we are not afraid of frost.

After that, the children run across the playground to another house. Frost catches up with them and tries to freeze (touch with a hand). The Frozen ones stop at the place where Frost overtook them, and stand until the end of the dash. After several runs, another driver is chosen. Rules of the game: You can run only after the word "frost". "Frozen" players do not move.

Russian folk game "Babka Yozhka"

Target: To develop in children the ability to perform movements on a signal, exercise in dodging, jumping on one leg, and the ability to play in a team.

Description: Children form a circle. The driver stands in the middle of the circle - Grandmother Ezhka, in her hands is a “broom”. Players run around and tease her:

Grandmother Ezhka - Bone Leg

She fell off the stove, broke her leg,

And then he says:

My leg hurts.

She went to the street

Crushed the chicken.

Went to the market

Crushed the samovar.

Grandma Ezhka jumps on one leg and tries to touch someone with a “broom”. Whoever touches - he is "bewitched" and freezes.

Rules of the game: The “bewitched” stands still. Another driver is chosen when there are a lot of “bewitched” ones.

Russian folk game "Two Frosts"

Target: To develop in children the ability to perform movements on a signal, endurance. Practice walking and running.

Description: Two houses are designated on opposite sides of the site, players are located in one of them. In the middle of the site, two driving frosts rise from opposite sides - Frost-Red Nose and Frost-Blue Nose.

We are two young brothers, Two Frosts Removed

I am Frost-Red Nose, I am Frost-Blue Nose,

Which one of you decides

To go on a path?

The players answer:

We are not afraid of threats

And we are not afraid of frost.

After that, the children run across the playground to another house. Frosts catch up with them and try to freeze (touch with a hand). The Frozen ones stop at the place where Frost overtook them, and stand until the end of the dash. After several runs, other drivers are chosen. Rules of the game: You can run only after the word "frost", "frozen" players do not move.

Russian folk game "Hop! Clap! Run away!

Target: Develop, develop speed, dexterity, eye, improve orientation in space. Practice running.

Description: The players walk around the playground - they pick flowers in the meadow, weave wreaths, catch butterflies, etc. Several children play the role of horses that nibble grass on the side. After the leader's words:

"Clap, clap, run away,

Horses will stop you"

multiple players

pronounce:

"But I'm not afraid of horses,

I'll ride along the way!"

and begin to jump on sticks, imitating horses and trying to catch children walking in the meadow.

Rules of the game: You can run away only after the word "I'll ride"; the child who is overtaken by the horse is temporarily out of the game.

Russian folk game "Zhmurki"

Target: Develop the ability to act on a signal, learn to navigate in space, follow the rules of the game.

Description: Children choose one participant, put a blindfold on his eyes. At this signal, the participants in the game rush in different directions, and a child with a blindfold, standing in the middle of the place for the game, tries to catch one of the running ones.

The one who gets caught changes roles with him, that is, they put a blindfold on his eyes and he becomes a "blind man's blind man".

Rules: Children must, while running, still make sure that the one who is blindfolded does not stumble upon any object; at the sight of danger, they warn with a cry: "fire"!

Options: The game can be played with a bell, which the children pass to each other.

Bashkir game "Equestrian competition"

Target: development of speed; coordination in movements;

Competitive moment.

Game description: Players line up in pairs one behind the other. The “horse” player stretches his arms back - down and takes the “rider” by the hands. On command, the couples run to the finish line, then change (repeat 3-4 times).

Methodical instructions: couples run straight without crossing the road to others, do not pull hard on the “rider”.

Russian folk game "Keep up"

Target: Develop the ability to perform movements on a signal. Practice throwing.

Description: Children are divided into two equal teams. Along one of the lines, circles with a diameter of about 30 centimeters are drawn, according to the number of players on one team. After that, the players of one team are built in a line along the line, placing one foot in the drawn circle. Players of the opposing team stand opposite, at a certain, predetermined distance. Their task is to hit the players of the opposing team with soft balls. The game lasts according to the number of set shots (for example, 5), after which the teams change places. Points can be awarded for each hit. The team with the most points wins.

Rules: During the game, it is forbidden to throw the ball in the face, and the players in the circles to tear off the foot in the circle from the ground.

Russian folk game "Hawk"

Target: To develop the ability to act on a signal, exercise children in running in different directions, building in pairs.

Description: Children cast lots among themselves. The one chosen by lot represents the hawk. The rest of the children join hands and become pairs, forming several rows.

A hawk is placed in front of everyone, which can only look ahead and does not dare to look back. At this signal, the pairs suddenly separate from each other and rush in a run in different directions, at this time the hawk catches up with them, trying to catch someone. The victim, i.e., found himself in the claws of a hawk, changes roles with him.

Options:

Children while running tend to throw a handkerchief at the hawk, if they fall into it, it is considered "bewitched" and another one is selected from the children in its place .

Russian folk game "Bells"

Target: To develop the ability to act on a signal, attention, to train children to navigate in space by auditory perception, building in a circle, round dance.

Description: Children stand in a circle. Two people go to the middle - one with a bell or a bell, the other - blindfolded.

All children say:

Tryntsy-bryntsy, bells,

The daredevils called:

Digi digi digi dong

Guess where the call is coming from!

After these words, the "blind man's blind man" catches the dodging player.

Rules: Start catching only after the words “Ring!”. The player being caught must not run out of the circle.

Options: Children forming a circle can dance.

Russian folk game "Mother Spring"

Target: To develop the ability to act on a signal, to exercise children in walking, building in a circle.

Description: Spring is selected. Two children with green branches or a garland form a gate.

All children say:

Mother spring is coming

Open the gate.

The first of March has come

He spent all the children;

And then April

Opened the window and the door;

And how May came -

Play as much as you want!

Spring leads a chain of all the children through the gate and leads them into a circle.

Rules: Don't open the chain

Russian folk game "Pie"

Target: To develop in children the ability to perform movements on a signal. Exercise in running, the ability to play in a team.

Description: The players are divided into two teams. The teams are facing each other. A “pie” sits between them (a hat is put on it). Everyone unanimously begins to praise the "pie":

Here he is, how tall,

Here he is, how soft,

Here he is, how wide.

Cut it and eat it!

After these words, the players, one from each team, run to the “pie”. Whoever runs to the goal faster and touches the "pie" takes it away with him. A child from the losing team sits in the place of the "pie". This continues until everyone on one team has lost.

Russian folk game "Malechina-Kalechina"

Target: To develop dexterity, endurance, coordination of movements, a sense of sports rivalry.

Description: The players choose the driver. Everyone picks up a stick and says:

Malechina-kalechina,

What time is it

Left until the evening

Before summer?

After these words, put the stick vertically on the palm or on the tip of the fingers.

The driver counts: “One, two, three ... ten!” When the stick falls, it should be picked up with the other hand, preventing it from falling completely to the ground. The score is kept only until the second hand is picked up, and not until it falls to the ground. The one who holds the stick the longest wins.

Options: The stick can be held in different ways:

1. On the back of the hand, on the elbow, on the shoulder, on the head.

2. Holding the stick, they squat, stand on the bench, walk or run towards the drawn line.

3. They hold two sticks at the same time, one on the palm, the other on the head.

Rules of the game: The fingers of the other hand (stick) cannot be supported by a crippled child.

Russian folk game "Chains forged"

Target: To develop in children the ability to act on a signal, exercise in building in two lines, running.

Description: Two lines of children, holding hands, stand opposite each other at a distance of 15 - 20 m. One line of children shouts:

Chains, chains, break us!

Which one of us? - answers the other

Stepoy! - answers first

The child, whose name was called, runs up and tries to break the second line (aims at clasped hands). If he breaks, then he takes into his line the pair of participants that he broke. If he does not break, then he stands in a line that he could not break. The team with the most players wins. .

Russian folk game "Salki"

Target: To develop in children the ability to perform movements on a signal, exercise in jumping on one leg, with advancement, the ability to play in a team.

Description: Children disperse around the playground, stop and close their eyes. Everyone's hands are behind their backs. The driver, unnoticed by others, puts an object in one of their hands. To the words "One, two, three, look!" children open their eyes. The one who got the item raises his hands up and says "I'm a tag." The participants of the game, jumping on one leg, run away from the tag. The one whom he touched with his hand goes to drive. He takes the object, lifts it up, quickly says the words: “I am a tag!”

The game is repeated.

Rules of the game:

1. If the player is tired, he can jump alternately on one or the other leg.

2. When the tag is changed, players are allowed to stand on both feet.

3. Salka must also jump on one leg.

Bashkir game "Swallows and hawks"

Target: develop attention; exercise in fast running; develop orientation in space, attention.

Game description: The players are divided into 2 teams and stand in two rows with their backs to each other. In one row - "hawks", in the other - "swallows". The host calls one of the teams. The team that was named catches up with the other. Those who are caught become prisoners of those who catch. The team with the most players at the end of the game wins.

Methodical instructions: carefully listen to the driver, running away, try not to bump into each other (repeat 3-5 times).

Russian folk game "Weaver"

Target: Develop agility, endurance, coordination of movements. Exercise children in walking, running.

Description: Two ranks, arms tightly intertwined, stand opposite each other facing each other. In the middle of the corridor, 2 "shuttles" will run towards each other along the right side of the corridor each. On command, everyone begins to sing a recitative:

I am a cheerful weaver

I can weave famously, famously.

Ay, lu-li, ah, lu-li,

I can weave famously, famously!

The ranks approach and diverge in even walls, weave, at this time the "shuttles" must slip through. If they don’t have time, then they “twist the thread” (they don’t weave it well). When the “shuttles” ran through, they join the “village” and line up.

Rules of the game:"Shuttle" should not run into each other.

Russian folk game "Bear"

Target: To develop the ability to act on a signal, to exercise children in running in various directions, to teach them to navigate in space, to follow the rules of the game.

Description: The participants in the game by lot choose one comrade, who is entrusted with the role of the bear. On one of the sides of the space allotted for the game, a small place is limited by the line, which serves as a den for the bear.

At this signal, the children rush from one end of the yard to the opposite, and the “bear” catches up with them, trying to touch one of them with his hand, i.e., “sick”.

"Salenny" also becomes a "bear" and is led into a den. The game continues in this order until there are more “bears” than the remaining participants in the game.

Rules: As the number of “bear’s” assistants increases, they all go out with him to prey, are installed in a row, and only those located at the edges have the right to catch the players. It is necessary to act only on a signal.

Russian folk game "Burners with a handkerchief"

Target: To develop in children the ability to act on a signal, exercise in running.

Description: The players stand in pairs one behind the other. The driver is ahead, he holds a handkerchief in his hand above his head.

All in unison:

Burn, burn bright

To not go out.

Look at the sky,

The birds are flying

The bells are ringing!

One two Three!

Last couple run!

The children of the last pair run along the column (one on the right, the other on the left). The one who runs to the driver first takes a handkerchief from him and stands with him in front of the column, and the late one “burns”, that is, drives .

Russian folk game "Lame Fox"

Target: Exercise children in running in a circle, jumping on one leg.

Description: Children choose "Lame Fox". At the place chosen for the game, a rather large circle is drawn, which includes all the children, except for the “fox”. At this signal, the children rush in a circle, and the fox at this time jumps on one leg and tries at all costs to touch one of the running hands. As soon as she succeeds, she enters the circle and joins the rest of the running children, while the victim takes on the role of the “fox”. The children play until everyone is the lame fox; the game, however, can be stopped earlier, at the first appearance of signs of fatigue.

Rules: Children who have entered the circle must run only in it and not go beyond the outlined line, in addition, the participant chosen by the fox must run on only one leg.

Let's remember those games that we played in the childhood in the yard and teach our children to play. We already know how to play calm, when, tired of running around, we settled on the bench. Now it's time to remember mobile children's games on the street, which can be played not only in the yard of the house, but also in the school yard.

Rules of the game "Chains - chains"

You will need a spacious platform and a lot of people. The more players, the better, but not less than six people. We often played at school breaks. There was enough space in front of the school to play, and the players were of all ages (from toddlers to high schoolers). All players were divided into two teams equally. The teams lined up opposite each other and joined hands, forming “strong chains”.

Now the players of one of the teams are shouting: "Chains - chains, break us!" or, another option: "The chains are forged, unchain us!".

The second team asks: "Which of us?"

The opposing team, after consulting, names the name of the player who will “break” (usually the weakest is chosen). This person runs with all his might and tries to break the clasped hands of opponents (again, chooses the “weakest link”). If he managed to break the chain, then he takes one of the two players between whom he broke through and returns with prey to his team. If it was not possible to disengage the hands, the unsuccessful player remains with the opponent.

A game " Chains - chains» continues until one player remains in one of the teams.

Rules of the game "Brook"

This is very simple game. Rather, not even a game, but entertainment. She teaches children to overcome constraint, helps to reveal sympathy. It can be played by the smallest children and teenagers (suitable for children's camp or school break kindergarten). It is desirable to gather more participants (odd number). The players are divided into pairs and, holding hands, form a "living corridor - a stream". The player left without a pair passes inside the corridor, choosing a pair for himself. Usually, according to the rules, the boy chooses the girl, and the girl chooses the boy. A new pair, having passed through the corridor, becomes in front, and the player left without a pair is again looking for a pair.

A game " Brook” continues until you get bored.

Rules of the game "Hide and Seek"

It is especially interesting to play in the evening when it gets dark and you can hide even around the corner in the shade.

So, the driver is chosen - the one who will search. If there are no volunteers, then the counter solves the problem. It is necessary to determine the place (pillar, tree, bench, corner of the house) where the driver will “catch” the players found.

The driver stands near the selected post, closes his eyes and counts to 20 (50, 30, as agreed). Then he says loudly: “One, two, three, four, five, I'm going to look. Ready or not, here I come!". And looking for those who are hiding. When he finds it, he loudly calls the name (for example, Masha) and runs to the post, touches his hand and announces: “Knock, knock, Masha!”. But Masha, too, is trying to run to the post before the driver, and "catch" herself. The driver tries not to move away from the post. Because, players who are hiding close can jump out of their hiding place and "catch" themselves.

The game continues until everyone has been found. The loser is usually the one who gets caught first. He becomes the new leader.

Rules of the game "Cossacks - robbers"

This is a complicated version of hide and seek. For the game you will need a few crayons and more players. Players are divided into two teams "Cossacks" and "robbers", they stipulate the territory of the game, for example, within three yards. The Cossacks build a "prison" for the captured robbers - it can be a shop or a territory fenced with sticks. The robbers come up with a secret password and take the crayons. When everything is ready, the Cossacks go around the corner of the house or into the entrance, and the robbers scatter and hide, leaving "traces". Robbers draw arrows on the ground, trees with a pier. Of course, they try to make the search more difficult: the arrows draw at a great distance, barely noticeable, etc. The Cossacks are looking for robbers, and having found them, they must catch up, catch and escort them to prison. A robber can get out of prison only if he is saved by an uncaptured robber by touching him. But this is dangerous, because a free robber can fall into the hands of a Cossack. Pure adrenaline! Cossacks can "torture" prisoners to find out the secret password. For torture, you can use tickling, scare with a bug or worm, make “nettles” or offer sweets ... But this is not necessary.

A game " Cossacks - robbers” continues until all the robbers are in prison. Or when the Cossacks "extort" the password from a weak-minded robber.

This, of course, is not all children's outdoor games. You won't remember everyone. There are many more ball games, but more on that separately.

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