Mobile game in the younger group. Outdoor game for young children

Outdoor games with children of the younger group "Bird Day"

Target:

To develop in children auditory attention, the ability to move in accordance with the words of the text; through the game to fix in children the names of some birds (crow, heron, owl, chicken), their habits and characteristics.

The course of outdoor games:

The teacher brings to the attention of the children illustrations depicting birds: a crow, a heron, an owl, a chicken.

Kids, look who is in the pictures? (listen to children's answers, clarify)

Let's remember the names of these birds.

The teacher alternately pays attention to the illustrations, invites the children to name the bird, in case of difficulty, she calls herself. Then the name is pronounced in chorus and individually. After looking at each illustration, the teacher invites the children to play an outdoor game.

Mobile game "Crows"

Purpose of the game:
To develop auditory attention in children, the ability to move in accordance with the words of the poem, exercise in the correct pronunciation of the sound [p], learn to speak either loudly or quietly.

Game progress:
Children portray crows, they stand in the middle of the room and perform movements in accordance with the text that the teacher says in a singsong voice. The words "kar-kar-kar" are pronounced by all children.

Here under the green tree
Ravens jump merrily:
"Kar-kar-kar!" (loudly)
All day they screamed
The guys were not allowed to sleep:
"Kar-kar-kar!" (loudly)
(Children run around the room, waving their arms like wings)
Only at night they fall silent
And they all fall asleep together:
"Kar-kar-kar!" (quiet)
(Squat down, hands under the cheek - fall asleep)

Mobile game "Heron"

Children stand on one leg or the other.

It's very difficult to stand like that.
Don't put your foot on the floor
And do not fall, do not swing,
Don't hold on to your neighbor.

Mobile game "Owl"

It is dark in the forest, everyone is sleeping for a long time. (Children stand in a semicircle, depicting sleeping birds)
All birds sleep, one owl does not sleep,
Flying screaming
Owl Owl,
Big head, sits on a bitch, (Children depict an owl in accordance with the text)
He turns his head, looks at all sides,
Yes, suddenly how to fly!

Synopsis of two outdoor games, introspection of their conduct.

Abstract of the outdoor game in the 2nd junior group based on the fairy tale "Geese-swans"

1. Develop dexterity, speed of reaction.

2. To consolidate the ability to perform the actions of the role taken on.

3. Coordinate words with game actions.

4. Cause in children an emotional response to participation in a game lesson.

Preliminary work: Reading the fairy tale "Geese - Swans", looking at illustrations, memorizing nursery rhymes.

Equipment: “Swan” mask for the teacher, “geese-swan” breast emblems for children, a shepherd mask, a wolf mask

The course of the lesson.

Introductory part:

Educator: Children, do you like fairy tales? / Yes/

Today we will not be guys, but fairy-tale heroes.
We circled, we turned into swans, we turned!

/ children are spinning, they are put on emblems, the teacher is a Swan mask /

Early in the morning the geese got up and exercised.
The swans went out for a walk to stretch their paws.

Walking in a column one at a time.

They walked along the meadow, paws raised.

High knee walking.

1,2,3,4,5 on socks we go for a walk.

Walking on toes

And now, goslings, we walk on our heels.

Walking on heels.

1,2,3,4,5 we will jump and jump.

Jumping on two legs moving forward.

Let's hurry to the clearing, we'll run after each other.

Running in a circle.

Main part:

At one end of the hall, a house is indicated, in which there are geese. On the opposite side is a shepherd. On the side is the lair in which the wolf lives. The rest is a meadow.

(children are chosen to play the roles of a wolf and a shepherd, the rest are geese).

The shepherd drives the geese out into the meadow, they graze.

Shepherd: Geese, geese!

Geese: Ha-ha-ha!

Shepherd: Do you want to eat?

Goose: Yes, yes, yes!

Shepherd: So fly.

Geese: We can't, the gray wolf under the mountain won't let us go home!

Shepherd: Well, fly as you like, just take care of your wings!

Geese, spreading their wings, fly, and the wolf tries to catch them.

After several runs, the number of those caught is counted.

At the request of the children, the game is repeated 2-3 times.

Outline of the outdoor game "Taxi" for children of the younger group

Sports equipment: two hoops, a dog, two chairs, a picture of a taxi, two flags.

1. Improve children's running in one direction;

2. Strengthen the ability to move in pairs.

3. To develop in children dexterity, attention, speed of reaction.

Running together in the same direction.

Dosage: 4-6 times.

On opposite sides of the room I put chairs with flags. This is a stop and I put a dog with an envelope out the door.

Knock on the door. Guys, you hear someone knocking on our door. Sveta, Kolya, look who came to us. The teacher opens the door. This dog came to us with an envelope "Hello guys!" the dog wants to see if you know how to play the game "Taxi". She brought a large envelope, let's see what's in there.

This is a picture. What is drawn there? That's right, it's a car. A car that carries passengers is called a taxi.

Say "taxi" out loud

Who is driving the taxi? Driver

What is the name of the people who sit in the car?

Passengers

Taxi people go to work, home

The dog will sit here and look at us. And here is our taxi bringing in a hoop

Stas and I will be drivers, and Sveta and Kolya will be passengers. Hold the hoop like this. And now we will go to the stop where there is a blue flag (running) and at this time we are commenting. We run so that passengers feel comfortable in a taxi. This is where the passengers get out of the car. And now the passengers sit down Alsou and Irina hold on well. Let's go to a stop with a red flag, and now Ilnar will be the driver. Let's move on to the blue flag. We've arrived. Who else wants to ride...

And now let's all come up, she wants to say something to the dog. The dog wants to ask you. What is the name of the car that transports people? Children's answers

Where do taxis stop? At the bus stop, some passengers get off and others get on.

The dog said that she liked the way we played the game "taxi"

The drivers were attentive, driving, so that the passengers were comfortable. All the children ran on tiptoes easily. But it's time for the dog to go home. Let's say goodbye to him

The outdoor games used by the teacher on walks correspond to the age of the children, the season, and provide optimal physical activity for everyone. Various games are aimed at educating physical qualities, improving and strengthening the health of children.

The game itself has an important feature: all stages of the game are held in parallel with the tenth stage. No preliminary explanations are offered to children before the start of playing, because at this age, visual-effective thinking prevails. Children understand and are interested only when they are in action.

The teacher prepares the playground before the game, creating a game situation, attributes for each player.

He starts the game with a surprise moment or an action that is interesting for the children: a cat has come and wants to play with them.

Distributes attributes at the time of designation of roles (sparrows put on hats and go into their nests, controlling the even distribution of children on the site.

The signals in the game are given in the nature of the plot, the teacher performs the actions together with the children, explaining them. Children do not have the speed of performing movements, because while the reaction of attention is difficult. In a special way, a signal must be given for the end of game actions in new game: it is desirable that it takes place in three stages.

The first is a clarification of the change in actions (the cat woke up);

The second is how to respond (run away);

The third is directly a sound signal (Meow).

It is equally important to organize an outdoor game in such a way that every kid, regardless of physical abilities, finds himself in a winning position.

If the child did not react to the end of the game (does not hide in his house, the teacher takes the toy in one hand (Kota, the other takes the baby’s hand and, keeping a distance between the toy and the child, leads the baby into the playhouse. Immediately voicing praise: “Well done children: everyone ran away from the cat!

The pedagogical assessment at the end of the game is only positive.

The main rule of outdoor games is that the movements that are performed in the game must be very well mastered by the children and learned by the teacher in advance in physical education classes and in individual work during the day, i.e. be at the III stage of mastering movements.

Conclusions: the teacher provides the optimal motor density of the lesson, skillfully organizes the work with the equipment, makes the correct demonstration of exercises, uses various forms of organization (individual, groups, collective), methods (in-line, frontal). It varies the load depending on the readiness of the child, carrying out the individualization of training, thus creating the optimal motor mode for everyone.

Table 4 - Reporting form: table "Plan of outdoor games"

file cabinet
OUTDOOR GAMES
FOR KIDS
junior groups
>
Chelyabinsk PRESCHOOL portal

"Birds in the Nest"

Target. The game trains memory, attention, develops speed of movement, orientation in space.
- Draw a few circles on the ground - these are nests.
- At a signal, all the birds fly out of their nests, scatter in all directions, squat, peck food, fly again, waving their wings.
The adult says:
Birds were flying, little birds.
Everyone flew, everyone flew - they waved their wings.
They sat down on the path, ate grains.
Klu-klu-klu-klu, how I love grains.
We clean the feathers so that they are cleaner.
Like this, like this, to be cleaner!
We jump on the branches to be stronger for the children.
Jump-jump, jump-jump, we jump along the branches.
- On a signal: "Fly home to the nests!" children return to the "nests" - first at any
- Then you can complicate the task: you need to return to the very nest from which you "flew".

Sparrows and car.


Description. Children sit on chairs or benches on one side of the playground or room. These are sparrows in nests. On the opposite side is the teacher. He represents a car. After the teacher’s words “Fly, sparrows, onto the path,” the children rise from their chairs, run around the playground, waving their winged arms.
At the signal of the educator, “The car is driving, fly, sparrows, to your nests!” the car leaves the garage, the sparrows fly into the nests (sit on chairs). The car is returned to the garage.
Instructions for carrying out. At first, a small group (10-12) of children takes part in the game, over time there may be more playing. It is necessary to first show the children how sparrows fly, how they peck grains, do these movements with the children, then you can enter the role of a car into the game. Initially, this role is assumed by the educator, and only after repeated repetitions of the game can it be entrusted to the most active child. The car should not move too fast to allow all children to find their place.

A train
Target. Teach children to walk and run one after another in small groups, first holding on to each other, then not holding on; teach them to start moving and stop at the signal of the teacher.
Description. The teacher invites several children to stand one after another, he himself stands in front of them and says: “You will be trailers, and I will be a locomotive.” The locomotive gives a whistle - and the train starts moving slowly at first, and then faster. The movement is accompanied by the sounds that the players make. From time to time the locomotive slows down and stops, the teacher says at the same time: "Here is the stop." Then the locomotive again gives a whistle - and the train moves on.
Instructions for carrying out. First, a small group of children is involved in the game. If repeated, there may be a larger number of participants (12-15). At first, each child holds on to the clothes of the person in front, then the children freely walk one after another, move their arms, imitating the movement of the wheels of a steam locomotive, and say to the beat: “Chu-choo-choo.”
The role of the locomotive is initially performed by the educator. Only after repeated repetitions, the role of the leader is entrusted to the most active child. The locomotive must move slowly so that the child wagons do not lag behind.
The players line up randomly one after the other. With repeated repetition of the game, you can invite the kids to go for a walk at the bus stop, pick flowers, pick berries, play, jump. Upon hearing the whistle, the children should quickly line up behind the locomotive.

Aircraft

Target. Teach children to run in different directions without bumping into each other; teach them to listen carefully to the signal and start moving on the verbal signal.
Description. The teacher calls the names of 3-4 children and invites them to prepare for the flight, showing them in advance how to start the engine and how to fly. The named children go out and stand randomly on one side of the playground or room. The teacher says: “Get ready for the flight. Start the engines!" Children make rotational movements with their hands in front of their chest and pronounce the sound “rrrr”. After the teacher’s signal “Let’s fly!” children spread their arms to the sides (like the wings of an airplane) and fly - scatter in different directions. At the signal of the educator "To land!" they go to their chairs and sit on them. Then another group of children play.

Instructions for carrying out. The teacher must show the children all the game movements. When playing the game for the first time, he performs movements with the children.
When the game is repeated, more children can be called, and after repeated repetitions, all children can be invited to fly on airplanes.

Bubble

Target. To teach children to become in a circle, to make it wider, then narrower, to teach them to coordinate their movements with the spoken words.
Description. Children, together with the teacher, hold hands and form a small circle, standing close to each other. The teacher says: Inflate, bubble, Inflate, big, Stay like that. Don't crash.
The players step back and hold hands until the teacher says: “The bubble has burst!” Then they lower their hands and squat down, while saying: “Clap!” You can also invite the children, after the words "bubble burst" to move to the center of the circle, still holding hands and pronouncing the sound "shhh" - the air comes out. Then the children inflate the bubble again - step back, forming a large circle.
Instructions for carrying out. At first, a small number of children (6-8) take part in the game. When repeated, 12-15 people can play at the same time. The teacher should pronounce the text slowly, clearly, clearly, involving the players in this.
Before the game, you can show the kids real soap bubbles.

Sun and rain

Target. To teach children to walk and run in all directions, without bumping into each other, to teach them to act on the signal of the teacher.
Description. Children sit on chairs or benches. The teacher says: “Sunny! Go for a walk! Children walk and run around the playground. After the words “Rain! Hurry home! " they run to their places. When the teacher says again: “Sunny! You can go for a walk, ”the game is repeated.
Instructions for carrying out. At first, a small number of children participate in the game, then 10-12 people can be involved. Instead of chair houses, you can use a large colorful umbrella, under which children hide at the signal “Rain!”. During the walk, you can invite children to pick flowers, berries, jump, walk in pairs.
When repeated, the game can be made more difficult by placing houses (3-4 chairs each) in different places in the room. Children must remember their house and, at a signal, run into it.

My cheerful sonorous ball

Target. Teach children to jump on two legs, listen carefully to the text and run away only when the last words are spoken.
Description. Children sit on chairs on one side of the room or playground. The teacher stands in front of them at some distance and performs exercises with the ball; he shows the children how easily and high the ball jumps if you hit it with your hand, and at the same time he says: My cheerful sonorous ball, where did you rush off to jump? Red, Yellow, Blue, Can't keep up with you! (S. Marshak)
Then the teacher calls 2-3 children, invites them to jump at the same time as the ball and repeats the exercise, accompanying it with words. Having finished, he says: “Now I’ll catch up!” The kids stop jumping and run away from the teacher, who pretends to catch them.
Instructions for carrying out. When the game is repeated, the teacher calls other children and in larger numbers. The last time you can offer to be balls to all children at the same time. The teacher must make movements and pronounce the text at a fast pace, corresponding to the jumps of the children, but the jumps are quite frequent. If the children cannot reproduce the movements of the ball, they need to be shown again how the ball bounces.

The birds are flying

Target. To teach children to jump from low objects, to run in all directions, to act only on a signal; teach kids to help each other.
Description. Children stand on a small elevation - a board, cubes, bars (height 5-10 cm) - on one side of the room or playground. The teacher says: “The sun is shining outside, all the birds fly out of their nests, looking for grains, crumbs.” Children jump off elevations, fly (run around waving their arms), squat, peck grains (knock their fingers on their knees or on the floor). With the words of the educator “The rain has gone! All the birds hid in their nests! the children run to their places.

Instructions for carrying out. Before the game, the teacher must prepare low benches or such a number of cubes, bars, so that everyone who wants to play is enough. They should be placed on one side of the playground or room at a sufficient distance from one another so that the children do not push and can freely take their places. You need to show the kids how to gently jump off, help them climb to the dais after running. When repeating the game, the signal can be given, in one word: “Sunshine!” or "Rain!". Children need to know at what signal what to do.
Find your house
Target. Teach children to run in different directions without bumping into each other, start moving and change it at the signal of the teacher, find their place.

Description. With the help of a teacher, the children are divided into groups, each group stands at a certain tree. These are their houses. At the signal of the teacher, the children scatter across the clearing in different directions. Then, on a signal: “Find your house!” - children should gather in groups to the trees where they stood before the start of the game.

Instructions for carrying out. The game can be played near trees familiar to children. Before starting the game, the teacher draws the attention of the children to which tree they are standing by, asks them to name it. The game can be called "Find your tree."
>Bear clubfoot

Characteristics of outdoor games

Story games. Games of this type are built on the basis of the experience of children, their ideas and knowledge about the life around them, professions (pilot, fireman, driver, etc.), means of transport (car, train, plane), natural phenomena, lifestyle and habits animals and birds.

Some features of animal behavior (the cunning of a fox, the habits of predators - a wolf, a pike, the speed of movements of hares, birds, the caring of a mother hen, etc.), the most characteristic moments of the performance of labor actions by people of different professions, the peculiarities of the movement of various vehicles serve as the basis for the development of the plot and setting the rules of the game.

The plot of the game and the rules determine the nature of the movements of the players. In one case, the kids, imitating horses, run, raising their knees high, in the other they jump like bunnies, in the third they need to be able to climb the stairs like a firefighter, etc. story games Thus, the movements performed are mainly imitative in nature.

Children start, stop or change movements in accordance with the rules of the game, which are usually closely related to the plot and determine the behavior and relationships of the players. In some story games, the actions of the players are determined by the text (“At the bear in the forest”, “Geese”, “Hares and the wolf”, etc.).

One of the features of outdoor games with plots is the possibility of influencing children through the images, the roles they perform, through the rules, obedience to which is mandatory for everyone.

Narrative mobile games are predominantly collective, the number of players can be different (from 5 to 25), and this allows the games to be widely used in different conditions and with different goals.

In story games, usually the bulk of children portray, for example, birds, bunnies, and one child or teacher becomes the performer of a responsible role - a wolf, a fox, a cat. The actions of children are closely interrelated. Thus, the activity of a child playing the role of a wolf encourages the other participants in the game - hares - to move faster and more energetically. This is what children play. However, each child, when playing, shows independence, initiative, speed and dexterity to the best of his ability.

Since in the games of this group the team of children acts, obeying the rules, this largely determines their behavior and relationships. Toddlers learn to coordinate collective actions under certain conditions, learn to change the way and nature of movements according to signals and in accordance with the rules.

For example: children depicting a train, moving one after another, try not to bump into the person in front: the car slows down and stops at a red light (waving a red flag); planes land at the verbal signal of the educator; birds quickly fly away to their nests as soon as it rains, etc.

Narrative outdoor games are widely used in all age groups of kindergarten. However, they are especially popular at the younger preschool age.

Games are held under the direct supervision of an adult, which creates favorable conditions for pedagogical influence on children.

In story games, children are very spontaneous, transforming into game characters, being carried away by it, they repeatedly repeat movements such as walking, running, jumping (jumping in place and moving forward, jumping from low objects, jumping over a cord, line, small cube) , crawling, crawling. These types of movements are most often included in the content of children's games, they are based on the game actions necessary to solve game problems.

Fewer opportunities in story-based outdoor games are available for the exercise of younger children. preschool age in such movements as throwing and catching a ball, rolling balls, balls in a certain direction and at a target, climbing gymnastic ladders. Younger preschoolers still have a weak command of these movements, so game situations not only do not create favorable conditions for their implementation, but, on the contrary, make it even more difficult for children. Therefore, it is most expedient to teach kids these movements in the form of exercises.

Building games for kids has its own characteristics. So, the performance of more complex movements in them should take place in a calm environment, when the attention of children is not distracted by any additional signals. Then the kids act calmly and can perform the movement without excessive haste, for example: hares jump on the lawn when there is no wolf; mice run easily while the cat sleeps. Giving a signal to change actions, the appearance of a catcher are strong irritants that distract children's attention from the quality of the movements. In this case, children should not be required to accurately reproduce the movement of the character they portray.

In the most favorable conditions for performing movements that develop during the game, you can draw the child's attention to their correct performance by showing, explaining, using images that children imitate, and present already certain requirements for their reproduction. In other conditions, children simply run away and little attention is paid to the accuracy of movements in such cases.

In story games for kids, there are also responsible roles. Most of the time, it's the teacher who does it.

Plotless games. Plotless games such as traps and runs are very close to plot games - they just do not have images that children imitate, all other components are the same: the presence of rules, responsible roles (traps, tags), interconnected game actions of all participants. These games, as well as story games, are based on simple movements, most often running in combination with catching and hiding, etc. Such games are available to both younger and older preschoolers.

However, it should be taken into account that plotless games require from children greater independence, speed and dexterity of movements, orientation in space than plot ones. This is explained by the fact that game actions in them are not connected with playing out a plot, where a combination of different movements and their alternation is possible, but with the performance of a specific motor task. The conditions for performing such a task are determined by the rules.

Since the rules require rather quick and dexterous actions from the participants, plotless games are most common in middle and older preschool age, only the most elementary forms of games of this type can be played with kids.

Such games are based on the performance of certain motor tasks in accordance with the simplest rules.

The first plotless games for children 2-3 years old are games such as "Catch up with me", "Catch up". They offer children the task of moving in one direction behind the teacher or away from him to a predetermined place - a “house”, where the teacher should not catch them. Each child, performing the task independently, at the same time acts jointly with other children. Gradually, the games become more difficult. As soon as the kids learn to walk, run in subgroups and the whole group in one direction, the teacher can change direction during the game, contributing to the formation of movement skills, the ability to navigate in space. At the same time, children are taught to follow an elementary rule - to move without bumping into each other.

Then games are introduced in which there are more complex tasks for attention, for orientation in space. So, for example, children should move to where the flag is located, corresponding to the color of the flask in the child’s hands, or to where the bell rings (“Find your clothes”, “Where does the bell ring?”). Such games require children to know the primary colors, determine by ear the place where the sound comes from, and, in accordance with this, the ability to regulate their actions.

In games such as "Take care of the object", "Do not be late", the requirements are imposed on children: perform actions as quickly as possible, find their place, save their object (cube, ring, rattle). In these simple games, there is already a task that forces the child to show speed and dexterity.

In plotless games (skittles, ring toss, "Ball School"), children perform more complex movements: throwing, rolling at a target, throwing and catching. Children of younger preschool age have little command of such movements, so at first they are widely used in game exercises, for example: “Roll the ball”, “Hit the gate”, “Throw it higher”, etc. Practicing in these movements, children gradually master the skills and abilities to act with various objects (balls, balls, rings), they develop an eye, coordination of movements, dexterity. By participating in such games, kids acquire many useful skills.

Despite the fact that plotless games are not used as widely as story games, children participate in them with great pleasure. This is due to the fact that in such games the teacher is an active participant. He shows the children how to complete certain tasks, he himself performs a responsible role, directs the entire course of the game, sets up the children emotionally, helping them in performing various movements.

Game exercises. Outdoor games and exercises are interconnected, however, according to the intended purpose, pedagogical tasks, content and methodology, the game and the exercise are not identical. An outdoor game is based on a certain idea (figurative or conditional). Exercises, on the other hand, are methodically organized motor actions, specially selected for the purpose of physical education, the essence of which is to perform specific tasks (“Crawl to the rattle”, “Get into the gate”, etc.)

In the physical education of preschoolers, it is important to ensure the understanding of the task, the correct reproduction of movements. The features of the physical and mental development of younger preschoolers make it necessary to widely use teaching methods based on imitation, imagery, and the plot of tasks for this purpose.

In essence, in game exercises there are no game actions of a group of children, each child acts according to a separate instruction of the teacher, and the performance of motor tasks depends only on his personal capabilities.

Many exercises have a plot character, i.e., an element of the game is introduced into them (for example, “Across the bridge”, “Across the stream”). This makes them more interesting for children, allows you to draw the attention of the kids to the motor tasks offered to them and contributes to their more diligent and accurate implementation.

During such exercises, the teacher has the opportunity to follow each child and, if someone did not succeed in the exercise, offer to do it again. Consequently, in game exercises, in contrast to outdoor games, the tasks of direct learning are more definite. This is their special value in the development of movements in children.

Game exercises can be used in physical education classes, and especially when conducting individual work on the development of movements outside of class, both with individual children and with small groups.

Fun games. In working with preschool children, the so-called fun games and attractions are also used. Not being particularly important to physical development However, they are often held at leisure evenings, at sports festivals. Motor tasks in these games are performed in unusual conditions and often include an element of competition (run, holding a spoon with a ball in it, and not drop anything; run in a bag; perform a blindfold movement: kick the ball with your foot, "drink the horse " etc.). Such tasks are performed by two or three children of senior preschool age or adults (parents, educators), the bulk of the children are spectators. Fun games at leisure evenings and holidays are a fun spectacle, entertainment for children, bringing them joy, but at the same time they require motor skills, dexterity, and dexterity from the participants.

plumber

Sedentary game "On a flat path"

The teacher pronounces the text, and the children perform movements in accordance with the text.

1. On a flat path, walk along the path

On a flat path

Our feet are walking

One-two, one-two!

2. On pebbles, on pebbles, jump

By pebbles, by pebbles

One-two, one-two!

3. On a flat path, stop

On a flat path

Our legs are tired

Our legs are tired.

This is our house, we live in it.

Sedentary game "Cars"

Children depict cars and stand behind the marked line - the garage. At the signal of an adult, the "cars" leave the "garage" and drive along the road, observing the elementary rules (driving in the same direction without bumping into each other). At the signal of an adult: "cars, in the" garage "-

the children change direction and go to the "garage".

Sedentary game "Sun and rain"

The children are sitting on the gymnastic bench. At the signal "sunshine!" everyone goes for a walk. At the signal "rain!" the teacher opens the umbrella, and the children run to hide under the umbrella.

Sedentary game "Find a toy"

The teacher hides a toy somewhere in advance and offers to find it. The one who notices where it is hidden says to the teacher “found it!”

Sedentary game "Who is quieter?"

On a signal, the children go to the bear. He is sleeping (sitting on a chair). We must try to walk quietly, on tiptoes, so that

the bear didn't wake up.

Sedentary game "Bear"

The teacher tells the children: “Guys, I will recite poems, and you do what you hear.

The teacher reads a poem, the children perform movements.

Bear clumsy suddenly fell bump

He walks through the forest, straight into the bear's forehead.

Collects cones, Bear got angry

Singing a song. And top leg!

Children imitate the movements of a bear.

Sedentary game "Bird"

Children depict birds, squatting. The teacher reads the verse:

The bird sat on the window.

Sit down, don't fly away

Sit with us for a while

The bird has flown away!

With the last words, the children of the “birds” fly away, waving their “wings” - their hands

Sedentary game "Silence"

Children go in a column one by one. After the words of the slogan, the children stop, squat, tilt their heads and close their eyes. The one who moves stands at the end of the column.

Speech: Silence by the pond,

The water does not sway

The reeds don't make noise

Sleep, little ones

Sedentary game "Kitty"

The child crawls on all fours, depicting a cat. Stops and turns its head (the cat looks around, then tilts its head (the cat drinks milk).

Sedentary game "Cold-warm"

Children sit on the carpet with their legs folded in Turkish. The teacher says: “A strong wind blew, it became cold, cold.” (Children huddle together with their arms crossed over their chests.) At the signal: “The sun came out. It became warm, warm - the children relax, fan themselves.

Sedentary game "Ball"

Children pretend to be balloon gradually filled with air: slowly raise your hands up and puff out your cheeks. But the ball "burst": the children slowly fall to the floor in a relaxed state, saying: "shhhh"

Sedentary game "Humpty Dumpty"

Children stand in a relaxed position, arms hanging freely. Under the text that the adult pronounces, turn the body to the right and left (hands should hang freely, like a rag doll).

Educator: Humpty Dumpty Humpty Dumpty

Sat on the wall. Fell down in a dream.

Children relax on the floor. The game can be played with one child or with a subgroup of children.

Sedentary game "Watch"

Cross-legged, the child sits with a straight back, hands on his knees. At the signal of an adult, he shakes his head back and forth, left and right, saying: “tick-tock”. An adult performs actions together with children, holding hands.

Sedentary game "Who will pass more quietly?"

Children walk in a free formation in one direction. Suddenly, the teacher offers them

walk quietly on toes. He himself also walks quietly, showing the pattern of walking to the children.

Then the teacher can give a signal: "And now we walked quickly, quickly." Educator and children change

walking speed. So the game is repeated several times.

Game for children of the first junior group "Matryoshka"

Program content: develop children's speech, activate vocabulary; teach children to speak clearly, slowly, answer questions; develop motor activity of children, motor skills; bring joy to children folk games; to involve children in all possible participation in the actions of the nesting dolls, to develop the ability to follow the actions of the nesting dolls; to cultivate love for folk art; to teach children the acquired skills to apply in everyday life.

Game progress

Children sit on chairs arranged in a semicircle so that they can clearly see the door behind which stands the matryoshka. Behind the door sounds: "la-la-la."

Leading. Guys, listen carefully, can't you hear anything?

Children. Music sounds, someone sings.

Leading. Guys, let's find out who came to visit us and ask in poetic form: "Who is there?"

Who, who sings a good song?

Who, who is coming to us here cheerfully?

Matryoshka.

It's me, Matryoshka, singing a song,

It's me, Matryoshka, I'm going to visit you.

Matryoshka enters the group with a box in her hands, approaches the children, greets them, looks at their clothes, and says that she has come to play with them. He shows the box to the kids, reports that he will show his outfit, only he will put his box. He puts it on the table. Shows his outfit: scarf, sundress, beads. A long sundress covers the legs.

Leading. Guys, where are the legs of Matryoshka? (Children look at her. Matryoshka shows legs, spins) And what does Matryoshka do with legs? Let's show and tell a joke.

Fun with movements

Big feet walked on the road

Top top top

Little feet walked along the path,

Top-top-top.

Matryoshka.

And I came to you and this is what I brought!

Where is my box?

Children help find the box. Matryoshka invites everyone to sit down and watch. He opens the lid and takes out handkerchiefs. Show them to the kids.

There is a game with handkerchiefs. Children sit in a circle with the leader. Matryoshka in the center of the circle shows a handkerchief.

Matryoshka.

Here is my handkerchief

Go dance, Katya, my friend (approaches Katya and leads her to the center of the circle).

I’ll tie my handkerchief to Katya (tie).

I'll show Katenka to all the guys (shows).

That's it, that's how Katenka goes,

He sings a cheerful song to us.

Can you dance? — I'll see.

I will praise Katenka to mom and dad.

All the children clap their hands, Katenka dances.

Matryoshka.

More fun, Katenka, dance,

We will give you a hearty clap.

Children, clap your hands together

Katenka and me, matryoshka.

Matryoshka invites another child, the game is repeated. Matryoshka praises the children, says she wants to play with them.

Matryoshka. Can you run fast?

Matryoshka. Then chase me.

The game "Catch-up" is being played.

Matryoshka. Well done, run fast, caught up with me. Show me your pens. Are your arms strong? (Children show their hands, the matryoshka touches them and says: “Yes, strong, strong.” Freed from the children’s hands holding her, Matryoshka leaves the circle of children surrounding her. Stepping back 3-4 steps, she jokingly says: “And I’m from you I'll run away!". The game is repeated)

Matryoshka. And I have something else in the box.

Everyone approaches the box, and Matryoshka slowly takes out a large scarf from the box.

Leading. What a big and beautiful scarf, you can play with it.

The game "Hide and Seek".

Matryoshka and the presenter stand facing the children, holding a scarf with both hands, like a screen.

1st moment: both peek out from behind the screen;

2nd moment: hiding behind a scarf.

The game "Hide behind a handkerchief."

The presenter and Matryoshka hold the scarf horizontally above the floor, like a roof. The kids run under the scarf and dance (dance, clap their hands).

Matryoshka. Someone got caught! Let's see!

Raises the handkerchief and shows the children a toy - a doll in a Russian dress.

The children are looking at the doll.

Matryoshka. How fun we played and danced. I want to feed everyone!

Invites children and guests to drink tea with sweets. Tea is served from a Russian samovar by a teacher (assistant teacher) in a sundress, apron.

Useful materials

Second junior group card number 1

Mobile game "Run to me".

Target: to exercise children to act on a signal, to run in the forward direction at the same time as a whole group.

Game progress: Children stand on one side of the hall, so as not to interfere with each other. The teacher is on the opposite side. He says: “Run to me, everyone, everyone, run to me!” Children run to the teacher, who greets them kindly, spreading his arms wide to the sides, and makesthe look that wants to hug all the guys. After the children have gathered aroundfeeder, he goes to the other side of the site and again says: “Runto me!". Before the start of the game, the teacher reminds you that you can run only afterwords “Run to me!”, you can’t push andshake each other.

Those who want to play can be divided into two small groupspy: while one group is playing, the other is watching, then they change roles.

L.I. Penzulaeva "

Second junior group card number 2

mobile game "Birds".

Target: exercise children to act on the signal of the teacher, run in different directions at the same time as a whole group,

Game progress: The teacher explains that the children will portray birds that are preparing to fly to warmer climes. At the sound signal of the teacher, all the children raise their hands (wings to the sides and scatter (scatter) throughout the hall. At the signal: "The birds are resting", the children stop and squat.

L.I. Penzulaeva " Physical education in kindergarten"(second junior group), M., 2009

Second junior group card number 3

mobile game « cat and sparrows» (1 option).

Target: exercise children to act in accordance with the text of the poem, run in the forward direction at the same time as a whole group, use the entire area of ​​​​the hall.

Game progress: The "cat" is located on one side of the hall (platform), and the children - "sparrows" - on the other. Children - "sparrows" approach the "cat" together with the teacher, who says: Kotya, kitten, cat, Kotya - a little black tail, he lies on a log, pretended to be asleep. To the words “As if sleeping”, the “cat” exclaims: “Meow!” - and begins to catch the "sparrows" who run away from him to their house (beyond the line).

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 4

mobile game « cat and sparrows" (Option 2).

Target: to train children to perform jumps from a height.

Game progress: Children stand on benches, on large cubes,laid on the floor on one side of the site. These are sparrows on the roof.A cat sits on the side (a teacher or one of the children). The cat is sleeping. "Inthe little ones flew away, ”the teacher says. Sparrows jump off the roofSpreading their wings, they scatter in all directions. But then the cat wakes up. Hesays "meow-meow" and runs to catch sparrows that are hiding onroof. The cat takes the caught sparrows to his house.

Directions. Make sure children land softly, jump on their toes, and bend their knees.

(second junior group)

Second junior group card number 5

mobile game "Quick to the house" .

Target: to exercise the children to act on the signal of the teacher, to move in all directions in different directions, to run at the same time as a whole group, to use the entire area of ​​​​the hall.

Game progress: Children are located in the "house" (on gymnastic benches or chairs). The teacher invites them to go to the meadow - to admire the flowers, to look at the butterflies - walking in all directions, in different directions. To the signal: "Quickly to the house, it's raining!" - kids run to take a place in the "house" (any place).

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 6

mobile game "Smart Driver".

Target: exercise children to act on a color signal, move in all directions in different directions, use the entire area of ​​\u200b\u200bthe hall. Review the rules of the road.

Game progress: Children are located randomly throughout the hall, in the hands of each child is a steering wheel (hoop). At the signal of the teacher: "Let's go!" - children - "cars" drive around the hall in different directions, trying not to interfere with each other. If the teacher raises the red flag, then all cars stop. If green, keep moving.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 7

mobile game "Quick Ball".

Target: exercise children to roll the ball in the forward direction, act on the signal of the teacher.

Game progress: Children stand on the starting line, indicated by a line or cord. In the hands of each child is a ball (large diameter). At the signal of the teacher, the children take their starting position - feet shoulder-width apart, the ball in bent arms at the chest. At the next command, the children bend over and, pushing the ball with an energetic movement, roll it forward, and then run after it. Return to the starting line in steps.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 8

mobile game "Bunny gray washes his face".

Target: exercise children to perform actions in accordance with the text of the poem, jump on two legs moving forward, use the entire area of ​​\u200b\u200bthe hall.

Game progress: The children stand in front of the teacher in a semicircle and all together say: “The gray hare is washing, the hare is going to visit. I washed my nose, washed my tail, washed my ear, wiped it dry! In accordance with the text of the poem, children perform movements, jump on two legs, moving forward - “go to visit”

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 9

mobile game "Catch a Mosquito".

Target: exercise children to jump up from a place, taking out an object suspended above the child’s raised hand,do not reduce the circle during under jumping.

Game progress: Children stand in a circle facing the center at a distance yououtstretched hands. The teacher is in the middle of the circle. In his hands is a rod(length 1-1.5m)with a paper or cloth mosquito tied to a cord.The teacher circles the cord slightly above the heads of the players. When the mosquitoflies overhead, the children jump up, trying to catch it with both handsmi. The one who catches a mosquito says: "I caught it!".

It is necessary to ensure that children do not reduce the circle duringjumping. Rotating the rod with the mosquito, the teacher then lowers it, then raises it.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 10

mobile game "Mice in the pantry".

Target: exercising children to do loose running, crawling under the cord without touching the floor with your hands

Game progress: Children pretend to be mice. They stand or sit on chairs, benches on one side of the site - mice in minks. On the proopposite side, at a height of 50-40cm a rope is stretched, behind it is a treasurewai. To the side of the players sits a teacher who plays the role of a cat. The cat is asleep. Mice run into the pantry, onbend, crawling under the rope (you have to try to lean lower so as not to hurt her). In the pantry, the mice sit down on the cordots and gnaw crackers. The cat wakes up, meows and runs after the mice. Mice run into burrows. (The cat does not catch mice,she only pretends to want to catch them). Then the cat returns toplace and falls asleep, the game continues.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 11

mobile game "On a flat path".

Target: exercise children to act in accordance with the text and rhythm of the poem, perform jumps on two legs moving forward, act together, use the entire area of ​​​​the hall.

Game progress: Children are freely grouped or built in a column and go for a walk. The teacher rhythmically, at a certain pace aboutremoves the following text:

On a flat path, on a flat path

Our feet are walking. One-two, one-two

By pebbles, by pebblesover the stones, over the stones In the pit - boom!

At the words "On a flat path," the children walk in steps. When the teacher says: “On the pebbles, on the pebbles,” they jump on two legs,slightly moving forward. To the words "In the pit - bang!" sit down onsquat. “We got out of the pit,” the teacher says, and the children get up.The game is repeated.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 12

mobile game "Jumping Frogs".

Target : exercise children to perform jumps on two legs moving forward, jumping over a cord lying on the floor.

Game progress: On one side of the hall, there is a cord on the floor - this is the “swamp”. Children - "frogs - jumping" stand on the other side of the hall in one line to the starting line. The teacher says: Here are the frogs jumping along the path, stretching their legs, qua-qua, qua-qua-qua, jump with their legs extended.

In accordance with the rhythm of the poem, children perform jumps on two legs, moving forward (about 16 jumps) to the “swamp” and jumping over the cord, saying: “Splash!”. After a pause, the game exercise is repeated. If the group of children is large, then the formation is made in two lines and, in order to avoid injuries, the distance between the lines is approximately 1.5 - 2 m. Children of the second line enter the game a little later and only at the signal of the teacher.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 13

mobile game "Kite and Chicks".

Target: walking, jogging, jumps from a height of 15–20 cm, use the entire area of ​​the hall.

Game progress: Children - "chicks" sit in "nests" (on gymnastic benches or chairs). The leader - the "kite" is located on a tree (chair) at some distance from them. The teacher offers the "chicks" to fly, peck at the grains. Children perform walking in all directions, without hitting each other, then running. On a signal: "Kite!" - the chicks quickly return to their "nests" (you can take any free place), and the "kite" tries to catch one of them.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 14

mobile game "Bird and chicks" (1 option).

Target: exercise children to act on a signal, run and walk in all directions, use the entire area of ​​\u200b\u200bthe hall.

Game progress:“I will be a bird, and you are chicks,” the teacher says and invites the children to look at a large circle (from a cord) - this is our nest and invites the chicks to it. Children enter the circle and squat down. “They flew, the chicks flew to look for grains,” says the teacher. The chicks fly out of the nest. "Bird - mother" flies along with the chicks throughout the hall. On a signal: “Fly home, to the nest!” All the children run in a circle.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 15

mobile game "Bird and Chicks" (Option 2).

Target: to exercise children to act on the signal of the teacher, to run and walk in all directions, to navigate in space, to use the entire area of ​​​​the hall.

Game progress: Children are divided into groups of 5-6 people. Eachthe group has its own house - a nest (a circle drawn with chalk, a large hoop laid on the floor or a rope tied at the ends, etc.). Childrenthey squat, depict chicks in nests, the teacher -birdie. At the signal: “They flew, the chicks flew to look for grains,” the chicks fly out of the nest and try to fly away for food. At the signal of the teacher: “Let's fly home to the nest!”The chicks return to their nests.

Educatorreminds you that you can’t fly into someone else’s nest, you need to fly awayfurther from home, there is more food for the birds.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Junior group card number 16

mobile game "The Kite and the Chickens".

Target: to exercise children to act on the signal of the teacher, to performwalking, running in all directions;use the entire area of ​​the hall.

Game progress: On one side of the hall there is a cord - behind it are "chickens" - this is their "house". On the side of the house on a chair is a "kite" - a driver, who is appointed by the teacher. Children - "chickens" run around the hall - "yard", sit down - "collect grains, wave" wings. At the signal of the educator: “Kite, flies!” - chickens" run away to the "house" (by the cord), and the "kite" tries to catch them (to touch). When the game is repeated, the role of the kite is played by another child (but not from among those caught).

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 17

mobile game "Find your color" (1 option).

Target: exercise children to act on a signal, navigate by color, perform walking, jogging, use the entire area of ​​the hall.

Game progress: Hoops (5 cm) are placed in three places of the platform, there are cubes (skittles) of different colors in them. Children are divided into three groups, and each group takes a place around a cube of a certain color. The teacher offers to remember the color of his cube, then, at a signal, the children scatter throughout the hall. To the signal: "Find your color!" - children try to take a place near the hoop, in which a cube of the same color, around which they originally took place.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 18

mobile game "Find Your Color" (Option 2).

Target: walking, loose running, matching colors,use the entire area of ​​the hall, act together.

Game progress: The teacher gives the children flags of 3-4 colors: red, blue, yellow, green. Children with flags of the same color gather indifferent corners of the room, indicated by the teacher in advance with a flag determinedlazy color. At the signal of the teacher “Go for a walk”, the children disperse alongplatform (room) in different directions. When the teacher says: "Findtheir own color," the children gather near the flag of the corresponding color. Wake upThe teacher notes which group met earlier.

After several repetitions, when the children have mastered the game well,the teacher may offer to stop during the walk, closeeyes, while he rearranges the flags standing in the corners of the room.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 19

mobile game "Shaggy dog».

Target: to exercise children to act in accordance with the text of the poem, to performwalking, jogging,use the entire area of ​​the hall.

Game progress : One of the children portrays a dog. He lies on the floor, resting his head on his outstretched hands. The rest of the children quietly approach him in a crowd as the following text is pronounced:

Here lies a shaggy dog, with his nose buried in his paws.

Quietly, quietly, he lies, either dozing, or sleeping.

Let's go to him and wake him up. And let's see if something happens.

Children begin to wake up the dog, lean towards him, pronounce his nickname, clap their hands, and wave. The dog jumps up and barks loudly. The children run away. The dog is chasing them, trying to catch someone. When all the children run away, the dog returns to its place.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 20

mobile game "Sparrows in nests».

Target: exercisechildrenact on a signal, run and walk in all directions, step over a hoop, navigate in space, use the entire area of ​​the hall.

Game progress: Children - "sparrows" with the help of a teacher are divided into 3-4 groups and become inside the "nests" (large-diameter hoops or circles formed from cords or ropes). At the signal of the educator: "Let's fly!" - "sparrows" fly out of the "nest", stepping over the hoop and scatter throughout the hall. They squat down - "peck the grains." On a signal: "Birds, in the nests!" - run away to their nests.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 21

mobile game "Rabbits» (1 option).

Target: to train children to act on a signal, to perform jumping on two legs moving forward, running in all directions, crawling under the cord without touching the floor with your hands.

Game progress: Children are located behind a rope (cord) stretched at a height of 50 cm from the floor - they are “rabbits in cages”. At the signal of the educator: “Jump - jump onto the meadow” - all the “rabbits” run out of the cages (crawl under the cord without touching the floor with their hands), jump (jump on two legs, pinch the grass. At the signal: “Watchman!” - all “ rabbits" run back (but do not crawl under the cord, but run behind the counter).

L.I. Penzulaeva " Physical education in kindergarten "((second junior group), M., 2009

Second junior group card number 22

mobile game "Rabbits» (Option 2).

Target: to exercise children to act on the signal of the teacher, navigate in space, performjumping on two legs with moving forward, running in all directions, crawling under an obstacle without touching the floor with your hands.

Game progress: On one side of the site, circles are drawn with chalk (5-6) are cages for rabbits. Arcs are placed in front of them. On the opposite side is the caretaker's house (the chair on which the teacher sits). Between the house and the rabbit cages there is a meadow where the rabbitswalk. The teacher divides all the players into groups of 3-4 children. Everythe group stands in one of the circles drawn on the floor. Children squat down as directed by the teacher (rabbits sit in a cagekah). The teacher approaches the cages one by one and releases the rabbits tomeadow. The rabbits crawl one by one under the arc, and then run and jump on the lawn. After a while, the teacher says: “Runinto cells." Rabbits hurry home. Everyone goes back to their cagecrawling under the arc again. Rabbits stay in cages untilthe watchman will not let them out for a walk again.Instead of an arc for crawling, you can usea bar laid on racks or a stretched cord.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 23

Mobile game "Cars" (1 option).

Target: exercise children to act in accordance with two color signals, run in all directions, use the entire space of the hall.

Game progress: Each player receives a steering wheel (cardboard or plywood). At the signal of the teacher (a green flag is raised), the children scatter in all directions so as not to interfere with each other. On another signal (a red flag is raised), the cars stop.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 200

Second junior group card number 24

Mobile game "Cars" (2 option).

Target: exercise children to act on two color signals, run in all directions, use the entire space of the hall.

Game progress: Each player receives a steering wheel (cardboard or plywood). At the signal of the teacher (a green flag is raised), the children scatter in all directions so as not to interfere with each other. After a while, the teacher raises the yellow flag, the children switch to walking. On a raised red flag - "cars" stop.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 25

Mobile game "Silence".

Target: exercise children to walk in a column one at a time.

Game progress: Walking in a column one at a time, bypassing the site behind the teacher and jointly pronouncing the lines of the poem:

Silence at the pond, the grass does not sway.

Do not make noise, reeds, fall asleep, kids.

At the end of the poem, the children stop, crouch, bow their heads and close their eyes. After a few seconds, the teacher says loudly: “Kwa-kva-kva!” - and explains that the frogs woke up the guys, and they woke up, got up and stretched.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 26

Mobile game "We stomp our feet."

Target: exercisechildrenact in accordance with the text of the poem, perform running around.

Game progress: The teacher, together with the children, becomes in a circle at a distance of arms straightened to the side. In accordance with the spoken text, the children perform the exercises:

We stomp our feet, we clap our hands, we nod our heads.

We raise our hands, we lower our hands, we give hands.

With these words, the children give each other hands, and continue:

And we run around, and we run around.

After a while, the teacher says: “Stop!”. Children slow down, stop. When running, you can invite children to put their hands down.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 27

Mobile game "Cucumber, cucumber".

Target: exercise children to run in all directions, jump on two legs with forward movement, use the entire space of the hall.

Game progress:On one side of the hall - the teacher "mouse", on the other side - the children. They approach the "mouse" by jumping on two legs. The teacher says:

Cucumber, cucumber, don't go to that tip

The mouse lives there, it will bite your tail.

Children run away beyond the conditional line to their “house”, and the teacher catches up with them.

L.I. Penzulaeva " Physical education in kindergarten "(second junior group), M., 2009

Second junior group card number 28

mobile game "The mother hen and the chicks".

Target: to exercise children to act on the signal of the teacher, to performwalking, loose running, crawling under an obstacle without touching the floor with your hands, use the entire area of ​​the hall

Game progress: Playing children depict chickens, the teacher -mother hen. Chickens with a mother hen are in the house (a place fencedrope between posts or chairs at a height of 35-40cm). In a hundred Rhone lives an imaginary big bird. The mother hen crawls under the rope andgoes in search of food. She calls the chickens: "Ko-ko-ko-ko." At her call, the chickens crawl under the rope, run to the hen and walk with her,bend down, squat, look for food. According to the educator "Big birdtsa flies! all the chickens quickly run away and hide in the house… When the chickens come home running away from the big birdtsy, the teacher can raise the rope higher so that the children do not hurt whether it.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 29

Mobile game " A train».

Target: exercise children to walk, run in a column one at a time with a change in pace, act on a signal, find their place in the column.

Game progress: Children are built in a column one at a time (not holding each other). The first is a steam locomotive, the rest are wagons. The teacher gives a whistle and the train begins to move forward, at first slowly, then faster, faster and finally.nets children go on a run. "The train is pulling up to the station," says Vospitatel. Children slow down gradually, and the train stops. Children yougo for a walk: they disperse across the clearing, pick flowers, berries, mushrooms,bumps. Hearing the beep, they again gather in a column, and the movement of the trainyes it resumes. At first, the children are built in a column in any order, and by the endyears they get used to remembering their place in the column - to find their car.You can change the plot of the game, for example, the train can stop at the river,then the children pretend to be boating, catching fish, etc.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 30

Mobile game " Tram (trolleybus, bus)».

Target: exercise children to walk, run in a column of two, act in accordance with the color signal, together, perform crawling.

Game progress: Children stand in a column in pairs, holding each other's hands. Itswith their bare hands they hold on to the cord, the ends of which are tied, i.e. alonechildren hold on to the cord with their right hand, others with their left. This is a tram. Wake upThe tatel stands in one of the corners of the room, holding three colored flags in his hands: yellow, red, green. He explains that the green signal must moveturn, on red, yellow - stop. The teacher raisesgreen flag - the tram is moving, the children are running around the room (site). Dobehaving reached the teacher (traffic light), the children look to see if the color has changed. Ifis still green, then the movement of the tram continues if it is raisedred or yellow flag, children stop and wait for the green flag to appear so that they can move again.

With a small number of children, you can put them in one column. Can be arranged along the waystop.Approaching it, the tram slows down, stops.In order to enter and exit, the children lift the cord.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 31

Mobile game " Mice and cat».

Target: to train children to act in accordance with the rules of the game, to performwalking, jogging,use the entire area of ​​the hall

Game progress: Mouse children sit in minks (on benches or chairs placed along the walls of the hall). In one of the corners of the site sits a cat - a teacher. The cat falls asleep and the mice run around the room. But then the cat wakes up, stretches, meows and starts catching mice. Mice quickly run and hide in burrows (take their places on chairs). After all the mice return to their burrows, the cat once again walks around the room, then returns to its place and falls asleep. Mice can run out of minks only when the cat closes its eyes and falls asleep, and return to minks after the cat wakes up and meows. You can also use a toy cat in the game.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 32

    Mobile game " Sun and rain».

Target:exerciseact on a signal walking, running in all directions, navigating in space.

Game progress: Children squat down behind chairs located at some distance from the walls of the hall, and look out the window (into the hole in the back of the chair). The teacher says: “Sunny! Go for a walk! Children run around the playground. To the signal: “Rain! Hurry home!” everyone runs to their seats and sits down behind the chairs.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 33

Mobile game " Run to the checkbox».

Target: exercise children to act in accordance with the rules, focus on the color signal, perform loose runs, use the entire space of the hall.

Game progress: The teacher distributes flags of two colors to the children:red and blue. He is holding a red flag in one hand and a blue flag in the other.zhok, spreads his arms to the sides; children are grouped from the side of the flagin the corresponding color. Then he invites the children to walk aroundsite. While the children are walking, the teacher goes to the other side andsays: “One, two, three, run here!” - at the same time he stretcheshands with flags to the sides. Children run to him and gather near the flagits color. When all the children have gathered, the teacher offersraise the flags up and wave them. …. The teacher can shift the flags from one hand to the other so that the children gather either to the right or to the left of him.Instead of flags, children can be given a handkerchief ora cube of the corresponding color or tie a colored ribbon on your hand.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 34

Mobile game " Monkeys».

Target: exercise children to climb the gymnastic wall.

Game progress: The teacher offers the children one or twogo to the gymnastic wall, stand facing it and climb up to3-4 slats. These are monkeys. The rest of the children sit or stand and watch howMonkeys pick fruit from the trees. Then others climb the trees gee monkeys.

Directions. When the children learn to confidently climb up and down the ladder, it is necessary to complicate the task by inviting them to move from the prolethe one on the span of the wall - from tree to tree.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 35

Mobile game " Who will throw the bag next?

Target: exercise children to throw at a distance with their right and left hands, act on a signal.

Game progress: Children stand on one side of the hall (platform) behind a drawn line or a laid rope. Each of the players receives a bag. At the signal of the teacher, all the children throw the bags into the distance. Everyone carefully watches where his bag falls. At the next signal, the children run after the bags, pick them up and stand in the place where the bag lay. They lift the pouch over their heads with both hands. The teacher marks the children who threw the bag the farthest. Children return to their original places.

The game is best played with half the group. Throw pouchesit is necessary on the instructions of the educator with both the right and left hand.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 36

Mobile game " Get in the circle».

Target: exercise children in throwing at a horizontal target with two hands from below.

Game progress: Children stand in a circle at a distance of 2-3 steps from a large hoop or circle lying in the center (from a rope or drawn on the floor, diameter 1-1.5 m). Children have sandbags in their hands. At the signal of the educator "Drop it!" all children throw bags in a circle. Then the teacher says: "Pick up the bags." Children pick up bags and stand in place.

Directions. The bag must be thrown with both hands.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 37

Mobile game " Throw it up».

Target: exercise children to throw the ball up.

Game progress: The child throws the ball as high as possible, trying to throw it directly over his head, and catches it. If the child cannot catch the ball, then picks it up from the floor and again throws it as high as possible.

Directions. The child can toss the ball with one or two hands.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 38

Mobile game " catch the ball».

Target: exercise children to catch the ball thrown by the teacher and throw it back.

Game progress: Opposite the child at a distance of 1.5-2 m it becomes an adult. He throws the ball to the child, who returns it. At this time, the Adult says the words: “Catch, throw, don’t let fall!” Each word is accompanied by a throw of the ball. Words must be pronounced slowly so that the baby has time to catch the ball and throw it slowly. As you master the skills of catching and throwing, the distance between the child and the adult can be increased. If two children are playing, an adult makes sure that they throw the ball well and do not press it to their chest when catching.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 39

Mobile game " Guess who's screaming».

Target: to train children to imitate the cry of an animal, to correlate the sounds made with a specific animal.

Game progress: Children stand in a circle with their backs to the center. The teacher stands in a circle. He appoints a leader, who also stands in the middle of the circle and imitates the cry of some domestic animal or bird. After that, all the children turn to face in a circle. The one to whom the teacher offers, guesses who screamed. A new driver is appointed.

Directions. If the child finds it difficult and does not know which animal orto imitate a bird, the educator helps him, prompts.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 40

Mobile game " What is hidden?».

Target: exercisechildrendistinguish primary colors, etc., develop visual memory

Game progress: Children stand in a circle or in a line. The teacher putsfloor in front of children 3-5 items (cube, flag, rattle, ball, etc.)and asks to remember them. Then those who play at the signal of the tutorwith their backs to the center of the circle or facing the wall. The caregiver hidesone or two objects and says, “Look!” Do children turntsom to the center of the circle and carefully look at the objects, remember which ones are not. The teacher comes up to some of the children in turn, and theythey say in a whisper what items are hidden. When most playerscorrectly name the hidden objects, the teacher calls them out loud.

If toys are used in the game, then it is better to select the same type, depicting either animals, or birds, or trees.The game can also be played like this: only one child turns away wheneducatorremoves items andthen determines which item is hidden.The rest of the players should not tell him.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 41

Mobile game " Do not be late!».

Target:exercise children to act on a signal, run in different directions at the same time as a whole group, use the entire area of ​​\u200b\u200bthe hall, find their toy.

Game progress: Cubes or rattles are laid out on the floor in a circle.Children stand at the cubes. At the signal of the teacher, they run aroundroom, without touching each other and without knocking down cubes. At the signal "Don't be lategive!" children run to their cubes.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Junior group card number 42

Mobile game " Bubble».

Target:exercise children to stand in a circle, act in accordance with the text of the poem, use the entire area of ​​\u200b\u200bthe hall.

Game progress: Children, together with the teacher, hold hands and form a small circle, becoming close to each other. To the words: “Inflate, bubble, inflate big, stay like that, but don’t burst!” the children step back, holding hands until the teacher says: “The bubble has burst!”. At this signal, the kids lower their hands, squat down, saying: “Clap!”. You can after the words "Bubble burst!" invite the children, without breaking their hands, to move to the center of the circle, while pronouncing “shhhh” (the air comes out). Then blow the bubble again.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Second junior group card number 43

Mobile game "My cheerful sonorous ball".

Target: exercise childrenperform jumps on two legs in place, use the entire area of ​​the hall.

Game progress: Children sit on chairs on one side of the room. The teacher stands in front of them at some distance and does exercises with the ball. It shows how easily and high the ball jumps if you hit it with your hand. At the same time, the teacher says: “My cheerful ringing ball, where did you jump off? Red, yellow, blue, can't keep up with you!" Then he calls the children and invites them to jump with the ball. Again he does exercises with the ball, accompanying them with the reading of poetry. Having finished the poem, he says: “Now I’ll catch up!” The children stop jumping and run away from the teacher, who pretends to catch them.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Junior group card number 44

Mobile game "Catch the ball".

Target: exercise children

Game progress: Children play on the playground with whomever they want. The teacher calls several children, invites them to run after the ball and play with it. Calling the names of the children, the teacher rolls the balls in turn in different directions. The child runs after the ball, catches it and brings it to the teacher. The teacher throws the balls again, but in a different direction.

T.I. Osokina "Physical education in kindergarten" (second junior group)

Target. Develop auditory qualities, motor activity, the ability to follow the rules games.

Tasks. Teach children to run in different directions throughout the site without bumping into each other, start moving and change it at the signal of the teacher, find their place, learn to perform figurative movements as shown by the teacher (flap wings, peck grains, jump).

Equipment:

masks - sparrows,

picture Sparrow,

cat hat,

audio recording of singing sparrow.

1. Gathering children for an outdoor game

Singing sparrow on the record.

Educator: "Children, who sings this?".

Children's answers.

Jumping, jumping Sparrow(picture display - sparrow)

Cries of little children

Throw crumbs sparrow

I will sing you a song: “Chick-chirp!”

2. Create interest in outdoor play

Story about sparrows:

Sparrow wants you something tell:

“It was a clear sunny day. The red cat was dozing in the sun. Little gray ones sparrows flew around the garden and looked for grains or insects. They flew up to the puddle, jumped, drank some water and flew away again. sparrows chirped so loudly with joy that they woke the cat. cat loud meowed: "Meow". sparrows got scared and quickly flew away to their houses - nests.

3. Rules games.

Let's play a game like this the sparrow will look at us. you will be small sparrows. Let's remember how sparrows fly, jump, peck grains, drink water, chirp.

They fly down the street, live under the roof (flapping wings).

Sparrow darting around the yard, collects bread crumbs (bend over or squat).

Small bird, has claws, can’t walk, wants to take a step, it turns out a jump (jumping on two legs).

Rules games:

Children - « sparrows » sitting in their "nests"- these are hoops on one side of the site. On the other side of the site - sitting "cat". Once "cat" doze off « sparrows » «fly out» on the road, "fly over" from place to place, looking for crumbs, grains, jumping, chirping loudly. But here "wakes up" "cat". He is loud "meows" and runs for « sparrows » , which "fly away" in their "nests".

indication: We do not push each other, "wings"- we don’t touch each other with our hands, when we run - we look ahead.

4. Game play and management.

Play with children.

"Fly insparrows in the nests - houses "(the tambourine is silent). And I'll be the cat.

"The cat fell asleep - run out sparrows from the nest(tambourine sounds). Children run, peck grains, jump, chirp loudly. "Cat woke up: (tambourine silent) "Meow". catches up sparrows - children. When all the children have taken their nests, to tell: "Well done, sparrows, quickly flew away, the cat did not catch anyone. And now the cat will be .... And we will continue the game. The game repeated 3-4 times.

The educational process in the preschool educational institution is aimed at the comprehensive development of the child, therefore, as much attention is paid to the physical development of a small pupil as to the intellectual one. One of the means to introduce kids to physical culture, as well as help to socialize, are outdoor games. Especially when we are talking about pupils of the second younger group (3–4 years old), who are just learning to interact in a team. Therefore, it is very important for the teacher to methodically competently approach the preparation of mobile games.

Goals and objectives of outdoor games with kids

For the children of the second younger group, it is very important that the fun used in the classroom and at leisure be mobile to varying degrees. Only in this case, gaming activity allows you to achieve your goals, namely:

  • contributes to the comprehensive development of pupils (physical, emotional-volitional);
  • strengthens health (musculoskeletal system, cardiovascular, respiratory systems);
  • forms the skill to follow the conditions of the game;
  • stimulates the desire to interact with adults and children;
  • educates the need to feel part of the team.

To achieve these goals during the game, it is necessary to systematically and consistently solve such problems as:

Types of outdoor games

Amusements of a mobile nature are classified according to the main task they are aimed at solving.

  1. For running and jumping. By the age of 3-4, it is important for babies to develop the ability to coordinate their movements, to maintain their focus.
  2. For orientation in the room, gym, on the playground.
  3. To train the ability to keep balance (usually in games for moving around a small area, accompanied by poems).
  4. To strengthen the muscles of the musculoskeletal system.
  5. For imitation.
  6. To practice climbing.
  7. With a ball. Such games also form partnerships between the guys.
  8. To develop attention span.

Another classification of fun is based on the types of educational activities:


Thus, the specific classification of games allows you to have fun not only in the process of physical culture breaks in the classroom, but also as a fundamental element in:

  • physical education;
  • musical lesson;
  • choreography (provided that the discipline is included in the kindergarten curriculum).

tricks

Organization gaming activity is based on three groups of techniques.

verbal

In working with children of 3–4 years old, who, based on age-related developmental characteristics, actively master speech, replenish their active and passive vocabulary, the word of the teacher plays a leading role. An adult is perceived not only as giving instructions, but also as a kind of language model that children are guided by in organizing their own acts of speech. When preparing outdoor games, the teacher uses three types of verbal techniques.


Visual

The visual channel of perception in children is the main one, therefore, in order to fully understand the conditions of the game, children need to see:


Practical

This is actually the game situation itself, in which children and the teacher are involved. Moreover, in order to develop the initiative, after 2-3 repetitions, the educator gives more and more game functions to the children: if the educator is the leader when familiarizing himself with the rules, then the child plays this role.

Rules for organizing outdoor fun in the second junior group

  1. Outdoor games with children in preschool are held every day.

    Outdoor outdoor games are held at any time of the year

  2. In terms of duration, one fun lasts no longer than 10 minutes.
  3. No more than 2 games can be played in one run in the second junior group. At the same time, it is important to take into account that they should be of varying degrees of mobility: for example, one is more active with running, jumping, and the second is calm, with walking.
  4. If the games are played in a group, then the room must be thoroughly ventilated before starting work, and the floors must be wiped.
  5. To create a situation of success, it is very important to give each child the opportunity to express themselves. Therefore, games are held either for all the guys in the group at the same time, or for small interest groups.
  6. On the street, games are held immediately after the release.
  7. If the child refuses to participate, the teacher should not insist. However, it is necessary to find out the reason for this behavior. Perhaps the child has a fear of getting hurt. In such situations, therapeutic fairy tales or cartoons will help.
  8. Games must be selected taking into account the types of activities in which children have previously been involved. So, if the game is planned after physical education or choreography, then it should be calm, but after sleep, mobility can be different.
  9. It is very important to help the child at each stage of the game. Therefore, the teacher, remaining in the position of leader, directs and shows the children all the movements: how to catch the ball, how to twist the hoop, etc.
  10. The plot of the game must be built around a familiar and understandable image, represented by a picture or a toy.
  11. The game should not have complex movements, you need to select only those that are understandable to children 3-4 years old (catch up with the ball, bring skittles, ring the bell, etc.).
  12. The fun should include not only new, but also movements well known to the guys. For example, in the game “Shaggy Dog”, when the kids scatter from the dog in all directions, it is worth designating a small area of ​​​​the area for running in one direction so that the players can repeat the already mastered skill of directional running.
  13. Before the start of the game, the teacher introduces the children to the rules and draws attention to the signals by which the kids will need to change the way they move (from running to walking, from walking to climbing, etc.). In addition, the teacher shows all the attributes that will be needed in the fun (balls, hoops, etc.).
  14. Helping children, showing movements, actions, an adult uses gestures, facial expressions.
  15. The success of the game depends on how carefully the teacher thinks through and takes into account all the details: he will designate places for “houses”, “nests”, etc.

    If the game is played on the street, then the teacher needs to make sure in advance that there are enough places for “nests” for everyone

  16. You need to repeat one game for 2-3 days, after which you learn a new one and turn to an already familiar one again.
  17. When distributing game tasks, the teacher takes into account the mobility and temperament of each child and combines and changes their roles. At the same time, you should not give the melancholic a task to run with acceleration, even if he has not yet acted in this role. Just as one should not miss the moment when the time came for the choleric to run, and not just catch the ball.
  18. All good things should not be harmful. Therefore, it is important not to let children overwork: pallor, sweating and distracted attention are signals that it is time to stop playing activity.
  19. To create a positive microclimate, the educator must be friendly, cheerful and at the same time maintain objectivity.

Card file of outdoor games for the development of different skills

If holding didactic games goes according to the principle of correspondence to the lexical theme, then outdoor fun is grouped according to:

  • practiced physical skill;
  • the totality of the implementation of the tasks in one complex;
  • topic (the principle is similar for didactic games).

At the same time, it is necessary to take into account the fact that the last principle is the least productive, since the plots of outdoor games can easily be transformed from one lexical topic to another. For example, the game "Hen and chickens" when considering the theme "Pets" can easily become "Penguin and penguins" when working with the theme "Animals of the North".

On the street, you should try to choose such games in which it is possible to beat the objects of the sports ground

The most convenient and universal is the classification according to the principle of the practiced skill.

Running, jumping

  1. "Aircraft". With the help of this game, children train running in different directions without colliding with partners, learn to carefully listen to instructions, as well as quickly respond to a signal to change the nature of movement. Conditions: the teacher shows movements that imitate the readiness of the aircraft for flight, starting the engine (rotational movements of the hands in front of him with the sound “Rrr”), flight (running with arms spread apart) and “landing” for landing (on the bench ). Children repeat the whole complex, listening to the instructions of the teacher.
  2. "The sun and the rain." The goals of the game are similar to those described in the previous game. Conditions: the teacher marks the line on the site, beyond which the children squat down. On a signal: "The sun is in the sky, you can go for a walk," the children run around the playground. After the words: "Rain!" immediately return to their places.

In the second younger group, the main element of games is running, jumping is rarely included

Orientation in space

  1. "Sparrows and the car". This game helps children practice running in different directions, the ability to start and change movement at the signal of the driver. Conditions: children are “sparrows” who sit on a bench “in a nest”. An adult depicts a car. To the words: “Fly, sparrows,” the kids scatter, and at the signal: “The car is moving, fly everyone to the nest!”, They quickly run to their places on the bench.
  2. "Bird and chicks" ("Hen and chickens"). Objectives: to coordinate your movements with the words of the driver, learn to run in all directions, without catching each other. Conditions: the driver appoints himself a "bird", gathers around him in the boundaries of the drawn circle "chicks" - all the guys. On a signal, the kids scatter out of the circle and, on a signal, return back. As a variant of the same game actions, you can play the game "Find your house" or "Birdhouses". The conditions of the latter are slightly more complicated: all children are assigned as starlings, but nests are drawn only for half of the participants, so whoever did not have time to take his place on a signal is considered a loser.
  3. "Shaggy dog". To the goals already indicated in the previous games of this group, one more goal is added: not to get caught by the catcher. Conditions: on one side of the site lies a "dog", on the other - children sneaking towards him. The teacher illustrates this movement with the words that the dog lies calmly, but what will happen if you wake it up. And then the "dog" wakes up, starts barking. Children return to their places, and the dog tries to grab them along the way. The one who failed to escape becomes a dog.

Outdoor games can be supplemented with elementary costumes or masks

Developing a sense of balance

  1. "I'm holding a handkerchief." Objectives: to train balance and develop the skill of performing movements on a signal. Conditions: the kids put a handkerchief on their hand (or other part of the body) and, performing various movements, hold it in its original position.
  2. "We park the car." Purpose: to practice walking backwards. The teacher invites all children to become cars that need to be parked. To do this, each kid, following the instructions of the driver regarding the direction of movement (“left”, “right”, “turn”), parks the “car”.

Imitation skill

  1. "Bubble". The game encourages the children to act in accordance with the words of the plot, teaches them to coordinate their movements with the movements of other participants, develops the skill of imitation and encourages the initiative of the kids. Conditions: the teacher and the children, holding hands, make a circle. Then the driver says 2-3 times: “Inflate, bubble, but don’t burst”, the participants in the round dance disperse wider and wider, and to the words: “So the bubble has burst!” children open their hands, pronouncing the sound: "Shhh."
  2. "Vaska cat". The objectives of this game are identical to the previous one. A cat child walks around the playground, purring. There are kittens around. And now Vaska falls asleep, the kids run to him, accidentally wake him up, and then scatter to their “houses” - their chairs.
  3. "Legs". The purpose of this game is to develop the skill of repeating the actions of a winder. Conditions: the teacher shows running in place at a different pace, the children repeat, and then says: “In the hole - bang,” and the children jump in length.

Imitation games, thanks to a simple plot and ease of movement, can be played as a physical education session

Development of agility

"Rabbits". Objectives: to train forward jumps on two legs, to develop the skill of climbing under a stretched rope obstacle. Conditions: the kids are located in the "cage" - behind a rope stretched at a height of 40-50 cm from the floor. After the words of the driver: “Jump to the meadow”, the children crawl under the barrier and jump “on the lawn”. At the signal: "Watchman!" also return back to the "cells".

climbing skill

In the second junior group, as in the first, climbing games are held at the Swedish wall. For example, the “Monkey” fun, according to which the kids need to climb the gymnastic wall by 3-4 steps.

In the second younger group, the climbing skill and agility are also practiced on the obstacle course

Development of attention

  1. "Leaf fall". The purpose of this game is to teach kids to move to rhyming lines. Conditions: children take autumn leaves from their hands, and, under the words of the teacher, wave them in different directions, spin around, squat, and then put the leaves on the ground next to them.
  2. "Show me right." Objectives: to teach kids to listen carefully to the driver, to coordinate movements with words. Conditions: the teacher names the parts of the body that the children should touch, but the adult himself does not touch those that he names. Children must orient themselves and point correctly.
  3. "Who will throw the ball farthest?" Purpose: to follow the direction of objects. Children throw balls, remember their location, and then run to them and determine for themselves or with the help of a teacher who throws better and who is worse.

It is interesting. A number of methodologists single out a separate group of games aimed at relaxing kids after physical exertion. These include, for example, "Find a hare" ("Find a hare"). The essence of the rules is that the teacher hides a toy - a bunny, and the children, calmly moving around the group, are looking for him. Some teachers classify such games as mindfulness fun.

As an attribute for games, natural material can be used, for example, autumn leaves

Time plan and conduct of the game

In the second younger group, the game lasts up to 10 minutes and includes the study of five stages.


Table: an example of a summary of the outdoor game "Wolf and Hare" in the second junior group

StageContent
IntroductoryEducator: Guys, look, a hare came to visit us. He is unhappy. Let's ask the bunny what happened?
The teacher asks the bunny what happened, why is he sad, sad?
Educator: Guys, the bunny told me that he has no friends and he has no one to play with. Let's make friends with the bunny and play. Bunny loves to play the game "Wolf and Hares" We all know this game. Let's remember the rules of the game, what can not be done?
Answers of children (you can not scream, push during the game)
Getting to know the rulesEach bunny will have its own house, this is a high chair. Rabbit children sit on chairs. On the side is a wolf. Hares run out into the clearing, jump, nibble grass, frolic. At the signal of the teacher: “The wolf is coming!” - hares run away and sit on a chair. The wolf is trying to catch up with them.
The text used in the game is:
Bunnies jump: lope, lope, lope,
To the green meadow.
They pinch the weed, eat it,
Listen carefully
Is the wolf coming?
The gameChildren perform the actions described in the poem. With the end of the text, a wolf appears and begins to catch hares.
Instructions for carrying out. The child playing the role of the wolf should be away from the place where the children are sitting. Then the child, playing the role of a wolf, runs out and catches the children - bunnies. (the game is repeated several times).
ComplicationWe place the wolf closer to the rabbit children.
The final stageGuys, look, the bunny has become cheerful, he liked to play with you, but it's time for him to return to his forest.
Did you guys like the game?
Well done!

Video: outdoor game "Shaggy Dog" in the second junior group

Video: outdoor game "We stomp our feet"

How to analyze a mobile game

Any stage of educational activity in a preschool educational institution is subjected to an analysis carried out by colleagues, methodologists, and self-analysis, which is compiled by the educator himself. The first is necessary to assess the level of methodological competence of the teacher, and the second to identify and correct errors in the organization and conduct of outdoor games with children. These analyzes in the context of game activity are carried out according to one algorithm.

The more children are interested in the game, the more successful the analysis of the fun will be.

Parsing scheme

  1. The hour of the beginning of the game activity.
  2. How many children took part.
  3. Are the goals and objectives appropriate for the age group?
  4. Who initiated the game. In younger groups, the teacher always plays this role.
  5. What motivational techniques were used in the beginning.
  6. How logical were the rules of the game. And also were there any instructions regarding the location of all the players, the necessary attributes.
  7. How clear are the rules for children. In case of violations, describe the reasons.
  8. The level of preparation of attributes (especially important if they were done manually).
  9. How the roles were distributed in the game: the teacher appointed or chose the driver and other counting rhymes.
  10. How ready are the kids for cooperation (do they help each other, are they tolerant of the mistakes of their comrades).
  11. At what level do children develop speed of movement, dexterity, endurance.
  12. How is the role of the educator in the game assessed (the consistency of recommendations in the process of playing activity, how often it goes into the image of an observer).
  13. How is the summing up carried out (does the teacher praise the kids, does he single out those who have distinguished themselves).
  14. How long the game lasted and how many times it was repeated.

Outdoor games occupy a special place in the educational work of preschool educational institutions, as they are aimed at achieving goals related to maintaining the health and physical development of children. However, holding games with pupils of the younger group, taking into account their age characteristics, requires the teacher to have thorough knowledge of the methodology for preparing this kind of fun. Starting from the species classification and ending with the distribution of time between all stages of the implementation.

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