What to do in the game darksiders 2. Passage of the storyline


Prologue

The game begins with the enraged rider of the Apocalypse Death riding his faithful horse Despair, accompanied by Dust - the raven of Death, indicating the right path to any place where Death wishes.

Now we will go through the tutorial level:

  1. To begin with, we are offered to ride along a snowy path. Keys are used to control a character or a character on a horse. W,S,A,D .
  2. When a round badge with a horse's head appears, it is granted the ability to call or send out Despair using the key C .
  3. To dash while mounted on Despair, press alt .
  4. If there is a high wall ahead, then it can be easily overcome, you just need to jump on it using the key Space and pull up with the key W .
  5. Enemies will often attack us in this game. To attack an enemy, you need to press the Left Mouse Button ( paintwork). To dodge an enemy attack, you need to press the key in time alt .
  6. Enemies will always drop coins that can be exchanged for goods on the black market, and will occasionally drop loot (a trophy for killing). To take loot, you need to click on E .
  7. With key O you can open your inventory and notice there are many sections. To use an item, you need to click on the Equipment section and select the item you want to wear. By double-clicking the LMB, you can call up actions that can be performed with the selected item.


Find a way to save War

We have arrived at the gate dark fortress. The gate was graciously opened and we were told to climb to the top of the Dark Fortress. We approach the wall near the edge of the cliff and hold down the key Space to run across the wall over a decent cliff. We are not in a hurry to run ahead. On the left is frozen ice skeleton. We defrost it with ordinary paired braids and destroy it. He dropped an ax - an additional weapon. To equip an ax, you need to find it in your inventory and select " put on". Now you can attack with a secondary weapon in battles by pressing the Right Mouse Button ( PKM ).

The slain skeleton freed a passage to an additional part of the fortress. There is a chest there. To open the chest, you need to press the key E. A health potion fell out of the chest. Always pick up health potions. Also, rage potions will sometimes come across. To replenish a health bar or a rage bar, you need to click on 1 or 2 .

We leave this rather small part and reach another cliff. We run along the wall to the ledge. We move along the ledge to the left, jump to the upper ledge and climb up. On the right and left, you can unfreeze the skeletons and kill them. If you get lost, the purple marker on the mini-map at the bottom right will always tell you the right direction.

So, we come to a cliff. Huge wooden beams hang down from somewhere above. You can jump and grab them. We jump from one beam to another until we reach the desired end of the cliff. Another frozen skeleton. If it does not defrost itself, you can not touch it. There are three skeletons ahead, which we can easily destroy. We grab onto the ledge on the wall and climb the wall with the help of beams and ledges. We jump to the next beam and climb up. Next skeletons. We destroy them and jump to the vine, which is located on the wall. The vines can be easily navigated using the movement keys. To jump from the liana, just press the key E. We reach the next liana and climb up. We jump to the ledge, from the ledge to the arena.

Appears out of nowhere ice giant! Destroying it is quite simple:

  1. We dodge at the sight of how the giant raises his fist (press the key three times alt ).
  2. We go from the back and perform combo attacks (LMB+Pause+LMB+Pause+LMB+Pause+LMB or LMB+LMB+Pause+LMB+LMB or Space+LMB+LMB+LMB+RMB).
Once destroyed, a hidden door will open. We go inside and notice a big cliff. We run along the wall to the beam, from the beam again to the wall, jump - here we are at the other end of the cliff. We approach the elevator and activate it by pressing the key E. The elevator breaks from the ice blocks that have grown from above. You will have to manually climb up using the ledges on the wall. We jump off the second ledge and approach two closely spaced walls. This narrowness can be used by jumping from wall to wall, thereby climbing to any height until the wall ends. So, we got up. Now we run along the wall to the beam, and after the beam we grab the vine. Having climbed up the liana, we jump to the beam, from the beam again to the liana. We climb to the right edge of the vine and jump onto the beam. We climb up the beam.

We destroy the monsters and jump onto the vine, reaching the cliff. We go down the liana down, then to the right and jump to the ledge, then to the next one and jump off. A little further there are beams on which you can walk. We jump from beam to beam, and then to the vine. We rise along the vine up and to the right. We jump onto the beam and climb up along it, jumping onto the beam from above. Next will be more beams. Well, I hope that now it will be easier to do this, so we will no longer describe such movements in detail.

We get to the hall in which the Keeper of Secrets sits - the Elder Raven. We need his help. The Elder Raven does not understand why he should be concerned about the fate of Death's brother - War. Death notes that the Keeper of Secrets knows the truth and his secrets can help save the innocent War. The Keeper of Secrets opened the gate and said that he would find the way to correct the actions of the War in the Tree of Life, but immediately closes the passage. He wants to exchange the talisman. Death does not agree and orders to open the passage. The Elder Raven says that Death will only pass through this passage through his own corpse. Death agrees and the battle begins. The Elder Raven turns into War. Well, you have to destroy this pathetic likeness of your brother. The tactics are:

  1. Hold Shift and dodge when the War begins to carry out its attacks
  2. Immediately after the attack of the War, we dash to the war and carry out combo attacks.
The Elder Raven reverts to its normal form upon being defeated. We force him to open the portal, but he destroys the talisman, and part of his fragment digs into our right chest.


Reward:

  • An experience : 40
  • Gold : 1200

Part 2: Forge Lands


mountain flame


We move to the beginning of our journey - to the Blacksmith's Lands. We are met by the old creator Eydard and informs us that the way to Tree of Life knows sister forge - Elia. However, she will do our favor for her favor. Well, let's find her. We pass through the cave. We are shown a cutscene showing Elia's location. We approach her and talk. She says the entrance to Tree of Life closed, and damage does not allow forging the key to the gate. Need to restore the flow of lava and water in foundry- the main forge, with which you can forge the key. Elia sent us to Thane to open the gates outside the Trestone settlement. We head towards the yellow circle on the mini-map from the bottom right. Approach Thane and talk to him (if you select the "Training" dialogue option, you can buy tricks for gold coins, which can then be used in battle). Thane opens the gate and wishes us good luck on our journey.

We get to the edge. You can jump into the water and take the Boatman's coin, which can then be exchanged for items from Vulgrim. Nearby there is a wall along which you can climb up. We return to the beginning of the cliff. We climb the wall on the right, and we pass along the path to the other end of the cliff. We leave in an open field, call Despair and to the right along the path, to the Weeping Cliff (see map) (here will be Vulgrim, who can sell unique items and give side mission "Book of the Dead"). We ride through the Cursed Forest to the Izgar Pass (there are enemies - Construct Warriors), and then we get to the entrance to the Cauldron - the temple of fire, which gives flame for the great forge of creators. Near the entrance to the Cauldron, Karn fights with construct warriors. We help him after talking with Karn, it turns out that he decided to become a hero, but he cannot get through Corruption. Karn lowers the bridge leading to the gate to the Cauldron.

We go inside and activate the lever, which releases the door to the next room. We open the door. On the right is the Shadow Bomb. Grab her ( E) and sculpt on the lever on the wall ( Q+SCM) - another door is open. We go inside (we destroy the enemies) and we see two doors, one of which is locked with a lock that opens if you find a chest containing the key to the lock. We go to the next door. Using the ledge on the wall, we move over the cliff. There is another ledge on the wall in this area. We climb up on it and get to the liana. We go down the liana vnih, grab the bomb and sculpt it on the lever. We go in the opened door, and there is a new kind of enemies - Helper constructs. We destroy the enemies and go through the next door. We reach the arena, where another new enemy is waiting for us - Walker. Walker fights constructs. We wait until they kill each other, after which we destroy the Walker. Near the arena there is a small room where the chest is located, in which lies the very key to the lock on the door. We leave the small room, turn right and slide along the wall to the platform below. We return to the door with a lock and open it. Roll up the ball ( E) into the hole, thereby activating a mechanism that turns part of the wall, on the hidden side of which there is a beam that will help us climb up. We climb up the vine to another part of the Cauldron.

Ahead we see a beam along which you can climb to the ledge, and through the ledge - to another part of the Cauldron. We jump from the ledge to the vine and jump down. We activate the lever, which lowers the grate, blocking the passage to the next part of the Cauldron. We see another door closed with a key. We need to find the key. We go into the open door on the right, destroy the enemies. We find a shadow bomb, take it and sculpt it on the Corruption that enveloped the ball. We roll the ball into the hole, activating the mechanism that will lower the grate (not the central one!), behind which there is another ball. The released ball is rolled into the left hole from the central grid. The grille is halfway down. Now you need to knock the ball out of the hole. To do this, we sculpt the Shadow Bomb on the ball in the hole. After the ball is released, roll it into the hole to the right of the central grid. Open the chest that contains the key. We return to the door and open the door with the key to the lock, destroying enemies in parallel. We activate the lever that raises the boiler, on which there are ledges. With the help of ledges on the wall and ledges on the boiler, we move to the platform. We go into the room and climb up the wall and ledges. We take the Shadow Bomb and sculpt it on the lever. We pass over the raised bridge. The grate behind us rises, thereby closing the exit, and Garn breaks out of the wall - a new enemy with a drill. We destroy it in the following way:

  1. While he swings, dodge with the Alt key.
  2. After Garn successfully missed, inflict a series of combo attacks
  3. We repeat the manipulations several times
After destroying it, we get the Dark Avenger weapon. We reach the room with the lever and activate it. Turn counterclockwise until the weights are all the way down. Hooray, we opened the hatch! Now the lava is flowing! We return to Elia (we leave the Cauldron and use the map to indicate the location of Elia and press Enter- fast travel). She is moderately satisfied, but still needs to be activated Tears of the Mountains- water that soothes the earth that will be awakened Flame of Mountains. Now Elia will trade items or buy items from us.


Reward:

  • Pistol "Redemption"
  • An experience : 480
  • Gold : 1500


Tears of the mountains


You need to find Karn and talk to him near the entrance to the Gorge of Shadow. To do this, we leave in the field of the Valley of the Father of Stones and jump on Despair along the left path. We speak with Karn, after which we aim the pistol at the Shadow bomb just above the entrance to the Gorges of Shadow and open the gate. We ride to the Fjord, and then to the storm fort. Along the way, we will meet new enemies - Pityers and snoops. We destroy them. The path further is closed with bars. There is a Shadow Bomb to the left of the grate. We shoot at it and free the wall from Corruption. We climb up and stop the wave of enemies with a pistol and scythes. We leave through the door and jump down. Activate the lever near the gate to lower the grate. In the Fjord, you can meet Blackroot, who will give bait stone and side mission "Rocks and Sticks".

Having reached the Storm Fort, we reach the place where you need to drive the ball into the hole. To do this, go to the right and climb up the wall. We take the Shadow Bomb and throw it into the ball. We roll the fallen ball to the hole. The mechanism works and the door opens. We go.

We go to the door on the left. We go in and go through the door opposite. We reach a dead end. You need to drive two balls into the hole. Turn right and climb the wall. We run along the walls and ledges and reach the ball. We throw it down and drive it into one hole. Now we climb the wall to the left (from the entrance). We jump down and find a large wall. We climb it and take the Shadow Bomb and sculpt it on the Corruption that has enveloped the ball, after which we shoot the bomb with a pistol. We adjust the ball to the lattice, which separates the ball from the hole. We release the ball and rise for another Shadow Bomb. We sculpt it on the ball, and we ourselves rise to the platform in the middle of the room, which activates the lowering of the lattice. We shoot at the bomb, thereby rolling the ball to the hole. We climb the wall to the beginning of the path, drive the ball into the hole and go into the opened gate. We reach the lever, shrouded in Corruption. There is a Shadow Bomb nearby. We destroy the damage and activate the lever. The water is gone! We jump into the water and swim to the very end. We leave the door.

We jump into the water and swim through the tunnel, which has just been covered with water almost completely. We swim to a dead end, climb the wall and ledges up. Here an ambush awaits us. We destroy enemies and we pass into the released door. We reach the next room. To the left is a locked door. To the right is an open door. We move away from the left door at a distance equal to the distance to the right door. We look ahead - there is a passage. We jump down and reach the rooms. We destroy the enemies, open the chest, which contains the key. We return to the locked door and open it. After destroying the party of enemies, we reach the room in which you need to drive the ball into the hole to lower the platform. We go to the wall on the left, climb up and pick up the Shadow Bomb. We sculpt it on Corruption and open a passage for the ball. We go down to the ball, grab it and jerk ( alt) are thrown up. We roll into the hole, the platform lowers. We run after another Shadow Bomb, sculpt it on the ball, stand on the platform and shoot at the bomb. The ball rolls out of the hole, thereby activating the raising of the platform up. We go to the next room. We get to the lever. To the left of it, we destroy Corruption by shooting a bomb on it. Activate the lever and slide down the stream of water. We get to the end. We go to the place where we found the key. Now there is enough water to grab onto the ledge. We rise and climb the walls into the room above and activate the lever. Now the flow reaches the end, thereby removing the bars on the doors, activating the entrance to it. Opening this door

We go in the door, which is looking at the stone golem, holding the yoke on his shoulders. We jump into the water and get to the ledge, which you can climb, because there is already enough water level. Open the door, grab an unusual ball and throw (alt) at an unidentified object covered with wood. Turned out it was the boss! Karkinos they call! Tactics against Karkinos:

  1. At the sight of the fact that he is going to accelerate, we dodge to the side.
  2. When she crashes into the wall, an egg falls from above. We take this egg and throw it at Karkinosa. It will turn off for a while.
  3. This is the time to cut his groin with various combo attacks, despite the fact that the child of Karkinos immediately hatches from the egg.
  4. We repeat the manipulations several times.
After the kill, the Crusher will fall out of it. So it is called - Davilka from Karkinos. Good weapon. The lattice is lowered, we go to activate the lever. Stream restored! We return to Elia, who has already moved to the Smelter. Elia and her brother have already finished work on the creator's key , and now you can use it to activate each construct. Eidard arrives and asks to assemble a Guardian who will clear the way to Tree of Life. We agree to help.


Reward:

  • An experience : 720
  • Gold : 3600


move the mountain


You need to find the construct that sleeps in the Lost Temple and awaken it with the key of the creator. We leave through the Valley of the Stonefather to Weeping Bluff. After we get into the Cursed Forest, from where we move to the Lost Temple. We get to Buhochka. We activate the first Construct, sit on it and roll into the hole. We aim at the opened hole and shoot ( SCM) chain. We follow the chain to the door. Enemies are waiting for us in the room. We destroy them, go into a small room, take a Shadow bomb from there and sculpt it on Corruption to the left of the door we entered. We rise along the freed wall and jump along the beams to another part of the bay. We jump down the steps and go down into another room filled with enemies. We destroy them. We open the door to the left (from the place where we came from) and destroy another batch of enemies. We go to the left and go up the stairs. We jump on the wall, grab the ledge and climb up. Another wall, up again, and on the other side we jump. We open the door nearby and go out to Karn.

We go into the Lost Temple, destroy the enemies and go upstairs. We open the door, activate the construct and break Corruption with the help of its powerful stone hands. We roll up to the hole and roll into it. We get down from the construct and go to the door, from which the lattice has just lagged behind. Some kind of mask flies up to us and calls on enemies! We destroy the mask with a pistol after we have destroyed the construct warriors. A part of the wall is rotated, which indicates the right path. We go to the wall and climb up the beam, and then we turn into another part of the temple with the help of a ledge. We jump down and get to the construct. We activate it and use it to destroy enemies nearby. We roll up the construct to the edge of the cliff and destroy the Corruption (SKM), which was guarding the lever that raises the bridge. We get off the construct, get to the lever, activate it and ride on the construct to the place where we just destroyed the mask, destroying all the damage along the way. Now we roll into the hole opposite and run the chain into the hole. We run along the chain to this part of the temple. We shoot at the Shadow Bomb, located next to the ball. We roll the ball into the hole, destroy the enemies that have appeared, take the Shadow Bomb and put it on the ball. The ball rolls back, one grate goes down, the other goes up - here we are at the chest with the key! We take the key and return to the construct, and then go to the locked door. We open the door, along the vine we get to the lever and activate it. The grate descends, enemies appear, and we run to the construct and return the chain to ourselves, after which we destroy the enemies, and then the Corruption in the place where we just lowered the grate. We roll into the hole to lower the grate. We get off the construct and run to the opened part of the temple.

Here we are waiting for six masks. We deal with each separately. First we destroy the enemies, then we shoot at the mask when it flies up to us and shoots down with a beam, and we repeat the manipulations until we win (don't forget about the Reaper mode). We open the door, and then another one. We jump on the walls to the end of the cliff. We approach the waterfall and jump from one wall to another until we climb up. We reach the door along the stream. We open it and activate the construct, which we then roll onto the elevator. We jump off the construct and climb up the wall and beams to the left of the elevator. Activate another construct, roll it to the hole, which activates the lift. We jump off the construct and jump on the one who just arrived in the elevator. We roll it into the hole a little further, then we take the construct that is in the hole near the elevator and roll it into the hole in the place where we just lowered the grate with the first construct. We release the chain and get to the first construct, which we roll to the hole, lowering the grate at the door we need to get into. We jump off the construct and get to the door. We open it and reach the other door with the help of beams and walls. Ambush! We destroy the enemies and open the door. Climb up the wall, shoot at the Shadow Bomb and throw the ball into the hole. The grate rises, and we go in the door. There are enemies here. We destroy them and go to the next door and open it.

We run to the arena. The mask has collected construct-dummies. Will have to end it. Tactics against the bumpkin construct:
While he is pounding the ground with his fists, shadow bombs are falling from above. You need to quickly take the bomb and throw it at him, then shoot the bomb.

  1. While he lies unconscious, you need to cut his spherical soul.
  2. During his beating, his defenders appear from the ground. You need to destroy them too, because they will greatly interfere with capturing bombs + a health potion may fall out of them.
  3. We repeat the manipulations 5-6 times until victory.
So, we reach the Guardian and activate it. We talk with the Guardian. He leads us to the Valley of the Stonefather. We need to talk to Eidard, which we do.


Reward:

  • An experience : 960
  • Gold : 4500


Heart of the Mountain


So, we go to the Guardian, who will take us to the depths of the Smelter. We talk with him. Suddenly, Karn appears and says that he will help us. The Keeper restores the bridge, and we reach the entrance to the Smelter along it. We reach some kind of cliff, and Karn offers us that he threw us to the other end of the cliff. We agree and fly. On the beams and ledges we climb onto the beam, from which you need to jump and cling to the boiler, from which you then need to jump in time. After that, we run across the wall, destroy the enemies and reach the door, activate the lever and open the door. We jump on the lever that activates the lifting of the door. We wait until Karn reaches the next door and will hold it when we jump off the lever. We pass Karna.

We reach the Guardian. He is very large, very heavy and sound asleep. You can awaken him with the help of three stones scattered throughout the temple. So, we call Dust and go to the door where he will show. We go into the cave, destroy the enemies. We reach the elevator. We approach the wall with bars and Karn will throw us over the wall. We jump into the water and swim to the right until the light. We rise. Here we have a ball. We go to the other side and jump into the water. We swim under water to the right side. We rise, and here is the button! We get up on the button, the grate lowers, the door rises. Karn grabs the door, we grab the stone and throw it into the hole in the wall. Difficult task, but quite passable. We activate the construct and sit on it. Let's roll to break Corruption! We roll on the construct to the hole, into which we roll. We release the chain, along which we get to its middle, then we jump onto the liana, and from the liana to the beam, then to one more - here we are near the door. We open the door and run along the wall. Lava needs to be feared, so we wait until it ends later, after which it runs further. So, we are in another part. We destroy the enemies, go in the door, take the key and jump onto the chain of the construct and get to Karn. Open the door with the key and go inside. We climb the spiral staircase, after which Karn throws us to the other side. We destroy the enemies and open the door. Chained on chains death grip ". We release it (LMB + LMB + LMB) and assign it to ourselves. Exit the door and fly over to Karn, using the ring from above with the Death Grip. We return to the cave and follow Karn.

We reach the place where on the right on the wall is the Shadow Bomb. on the left is the lever. We grab the bomb with a grip and sculpt it on the lever. We blow up with a pistol - the bridge is raised! Cross the bridge and open the door. There is another broken bridge ahead. Left lever and right. For now, we jump along the beams and activate the left lever. We turn back and run along the wall to the beam. We grab the ring from the beam with a grip, after which we fall on the vine. From the creeper to the next ring to the lever. We activate the lever and return to the beginning of the bridge. We pass it and open the door. We activate the lever, which will begin to lower the elevator. We go down to some floor and open the door. And here is the first stone! We approach Karn, who wants to throw us to the other end of the cliff. After that, along the wall ledges and beams we get to the button that lowers the grate in two places. We pull ourselves up to Karn with the help of a grip, which instantly sends us to the place where the second grate has just fallen. On ledges and beams we get to an incomprehensible platform. We jump even lower - construct! We get to the construct along the wall, activate it and roll along the lava (cool!) to Corruption, which we immediately sweep away, and then roll into the hole. We release the chain and go along it. After we jump onto the ledge, climb up and approach the stone. We grab him. The stone falls down, after which Karn picks it up and offers to return with it to the Guardian - a good idea! Old friends are waiting for us on the elevator. We salute and kill. We leave to the Guardian through two doors. We approach the right shoulder of the Guardian and fasten a stone on it.

Is collapsing wooden structure, clearing a new path! We run up there, and with the help of a grip we fly to the tunnel. Through the tunnel we reach another tunnel. After the second tunnel, there are two gates and a button. We stand on the button, Karn passes through the first gate and prepares to hold the second. We run away from the button and pass Karn through the gate. Karn wants to transfer us - do not refuse! After we jump to the ring a little further and grab onto it - here we are at the other end of the room. We go into the next room and destroy the enemies. We activate the construct and roll into the hole. Release the chain. We get down from the construct and climb onto the platform with the lever. We raise it to the limit up, after which we release it and wait for the right moment to jump onto the ledge on the left platform, then onto the chain, and after the chain jump to the ledge. So, done! Now we get to the other part of the room along the ledges and vines. We go down to the lever and activate it. Bridges went up. We return to the construct and roll along the bridges to Corruption. Having destroyed all the Corruption, we roll out to the place where we see the stone. We destroy the enemies and roll to the place where there is Corruption. We destroy the Corruption construct with a chain, get off it, and Karn offers to throw us up. We agree and open the chest in which the key. We find the door to which this key belongs and open it. We don't need to go inside yet, so we're going out. We return to the place where we came from and dive from the left edge into the water, after which we swim to the liana and along it, ledges and rings we climb up. Ahead, they show us a lever - you need to get to it and activate it. We jump into the water and swim to the place where there is a ring. We run along the wall, grab the ring, after which we move along the beams to the left. One more ring - here we are. We destroy the enemies, activate the lever and return to Karn. We roll the construct into the place where the stones are flattened. We activate the lever near this device. As a result, we have a ball. Remember the door we opened? Wonderful! Now you need to put the ball into the hole in this room. The grate goes down. We pass into this small compartment and jump up the walls. We reach the stone and grab it. Karn picks up the stone. We return to the Guardian (there will be a small task along the way - you will solve it yourself!) and stand next to his left shoulder. The stone settled well in the shoulder!

We follow Karn. He wants to throw us over the bars. We agree. Activate the lever that lowers the grate. Activate the construct and destroy Corruption with it. We go down on the construct and see a stone, around which everything is overgrown with Corruption. We destroy Corruption wherever possible. We roll into the hole lowering the grate. We jump from the construct and climb the wall to the platform where the grate has fallen. We run along the wall to another room and jump onto the stone. Something is wrong with him... Suddenly, the energy from the stone moves into the construct and he becomes hostile! You need to destroy it. We apply the tactics as to all other mini-bosses: We dodge when the construct swings and carry out combo attacks immediately after the construct hits the ground. After the victory, we go to the Guardian and sculpt this stone on his forehead.

The corruption on the stone did not evaporate and swallowed the Guardian! He's gone somewhere! We need to catch up with him! We leave the Smelter and come to the Valley of the Stone Father. Eidard was unable to do anything with the Guardian. We must destroy it! Tactics against the Guardian:

  • Stage 1:
  1. While the Guardian swings his right hand, we dodge the hammer.
  2. While his hand is close to the ground, shoot the Shadow Bombs.
  3. When the hand is separated from the body, we pull ourselves up with a grip to the stone and destroy it.
  4. We repeat the manipulations twice, after which we proceed to stage two, when the Guardian with one left hand.
  • Stage 2:
  1. At the time when the Guardian releases a huge Shadow bomb, we drive off on Despair far enough and shoot all the cartridges from Redemption accurately (!) At the bomb.
  2. We hide behind the Guardian so that the bomb crashes on the way into the Guardian. He weakens, his left hand holding on to the support.
  3. We climb up the arm, after which we grab the stone and destroy it.
  4. We repeat the manipulations twice, after which the Guardian will fall apart, and Eidard will revive him, but he will die.
The new Guardian is trying to destroy the Corruption that guards the path to the Tree of Life. However, Corruption resists. As a result, the path is cleared, and Corruption and the Guardian self-destructed.

Reward:

  • An experience : 1200
  • Gold : 6000


tree of life


We ride Despair along the cleared path to the Tree of Life. We stop at the gate.

Reward:

  • An experience : 1440
  • Gold : 7000

Part 3: Kingdom of the Dead


Corruption appears from the gate to the Tree of Life and we get stuck in the tree. Some Nephilim starts talking to us. From the conversation it becomes known that Corruption is Absalom, and Absalom is the former brother of Death, whom Death killed. On the same day, Absalom became Corruption and wants to capture everything! After the conversation, we teleport to the Kingdom of the Dead, where we are met by Ostegoth. He says that if the Tree of Life teleported him here, then so be it. He also says that you need to climb the Serpent Peak and get to the Eternal Throne, on which the Bone Lord sits, who knows something about Source of souls - something that can revive humanity.


Bone Lord

So, you need to find the Eternal Throne. Ride Despair through the Rocky Lands to Leviathan's Cleft and go through the door.

On the wall we get to two buttons and stand on the one that removes a lot of bars. We quickly run along the wall, where the grate road has just been cleared. We reach two doors. We go into an open room. We destroy enemies and we go in the right door. We take the Shadow Bomb, sculpt it on the lever and approach the bridge. We shoot from there at the bomb, and quickly run across the bridge until it lowers. We reach the second bridge and take the key from the chest. We return to the door and open the door with the key. We go inside. We reach the next door, destroying enemies along the way, and then we open another door. We destroy enemies, and we leave through the following door outside. We jump to the bridge, after which we turn towards the Serpent Peak. We reach the end of the Serpent Peak, destroying the enemies nearby. We destroy the bell, after which two snakes fly up to us, holding the Eternal Throne. We jump on the snake and get to the Eternal Throne. Now we need to find the entrance. The whole journey will consist of overcoming obstacles. It's all pretty easy to go through, you just need to think a little if you get lost (don't forget to look around, and remember that you can push off from two walls and go up!).

So, we enter the Eternal Throne. We reach the entrance to the Bone Lord. We are not allowed in and they say that we must first obtain the right to enter from the Advisor. The adviser gives us a test. You need to bring the head of the champion of the Golden Arena to the Advisor. Well, what he asked for, he will receive.


Reward:

  • An experience : 700
  • Gold : 3000


royal fee

Let's go to the Golden Arena. We go to the exit from the Eternal Gate. We open the door and along the liana we move to another door. We open the door and get to the entrance to the Golden Arena. We reach the room with the lantern and move it (E) in the opposite direction. The door opens and we enter. On the wall we get to the next door and open it. Found the arena. Managers report that it is impossible to summon a champion just like that. You need to collect three soul stones and put them on the altar. All stones can be found near the arena.

We go to the right to the wall. Climb up it and turn left. We go into the breach and go into the door on the right. We go down, using the walls where the stairs collapsed. We reach the door and open it. We destroy the enemies and go through the next door. We reach the room where the lantern shines. We climb onto the button, which lowers the grate, behind which there is a shadow bomb. We take a bomb and sculpt it on Corruption, which holds the lantern. We select the lantern with a fight and put it on the button. We pass to the place where the grate falls. On the walls we get to another part of the room. We reach the lever that lowers the grate and activate it. We grab the lantern with a fight and run into the room where the statue without a lantern is located. We put the lantern in the hand of the statue and rotate it 180 degrees. We enter the opened room and reach the end. We grab the Stone, destroy the enemies and return to the statue. Skeletons appear. We destroy them and go to where they ran out. We open the door. We reach the room in which we go upstairs to the door. We activate the lever that opens the door. We're just going to the arena. We approach the altar (head) and grasp the stone into the altar.

Two doors open. One below, which also leads to skeletons. We destroy them and go inside where they came from. We go upstairs. We reach the skeletons next to the collapse and destroy them. On the collapse we rise to the next floor and approach the opened door a minute earlier. We go inside. We go in the direction in which the lantern shines. We rise along the stairs upward, we approach the beginning of the lowered bridge and we take the Shadow bomb. We sculpt it on the Corruption, which is located on the opposite side from the beam of the lantern. The passage opens. On the wall we get to the next room. We go towards the glow of the lantern. We reach the button on which the lantern lies. We take a flashlight and leave the button. Enemies appear. We put a lantern and destroy them. The door reopens for unknown reasons. We take a lantern and get to that cliff. We lower the lantern, run along the walls to the first lantern, turn it towards the other grate, which is lowered. We take a shadow bomb and destroy all Corruption. We return to the second lantern and put the lantern on the button. The grate goes down. We run to the feather lantern. We grab a flashlight on the button. We lower the lantern and turn the statue to lower another grate. With a lantern we reach the place where a bomb is stuck to the bridge. Put the lantern on the hand of the statue. The bridge is going up. We pass along the bridge, open the door and go down the spiral collapsed staircase down. We approach the place where the stone should be. We destroy the enemies that have appeared, pick up the stone and go to the place where the grate fell. We open the door, we go into the room. We climb up the walls. Activate the lever and exit to the altar. We insert the stone into the altar.

The door opens, which leads to the last stone. We rise to the door and go inside. We destroy a large wave of enemies and open the next door. We pass a little further and destroy the newly appeared enemies. We go into the next door. We get up on the button, we grab the Shadow Bomb, which appeared when the bridge rose. I'm going to the throne. We sculpt the bomb on the lever and turn around! Destroy the scarab beetle, take the stone. We return to the altar and insert the stone. Appears Gnashor! Tactics against Gnashor:

  1. While Gnashor is underground, you need to move away from him for a long distance. He will pop out. We manage to grab his face with a fight and inflict damage. After that, he likes to turn into a wheel, from which you need to move away, otherwise it will hurt.
  2. While Gnashor is going into a huge skeleton, we inflict damage on him. After he leans towards us, we move away and grab his head - it will crumble into a snake.
  3. From time to time, Gnashor can hurt us with a kick if we get too close to him. To avoid being hit, you need to jump away from it. Gnashor also likes to open his head and make crushing blows. To avoid such blows, you just need to go behind him while he swings his head.
Destroyed? Nice. We take the golden skull. We return to the Advisor and give him the skull. He lets us go to the Lord of the Bone.


Reward:

  • An experience : 1000
  • Gold : 5000


farisir

The Lord of Bone will show us the way to the Source of Souls if we return three immortal lords Bone Lord, who will obey him. Also the Lord of Bone will give us Excommunication- a device that allows you to manipulate the lords.

So, let's go look for Farisir. We jump to the tomb of Farisir (see in the middle of the map). We go into the tomb and approach the elevator. We hit the crystal, and the elevator starts to descend. We destroy the enemies and open the door twice. We turn left and get along the walls and ledges to the Shadow Bomb. We sculpt it on Corruption, which protects the platform. With a grip we pull the platform to the grate. We take the Shadow Bomb and stand on the button with it. We throw a bomb on the platform. We pass by the platform, which courageously holds the bars. We are at the elevator.

We go to the first floor by knocking on the crystal next to the number I. We open the door, which is further than the numbers II and III. On the left wall we get to the lever and activate it. The ring drops. We fly over it to another platform and take the Shadow Bomb, which is located just above the ring. We put the bomb on the lever. We come to the beginning of the room and shoot at the bomb. You need to catch the moment and with the help of two rings, while they are at the same level, jump over to the other side of the room. We take the key from the chest and return to the elevator, destroying strong, but attractive enemies - ghosts along the way.

We go to the third floor, knocking on the crystal next to the number III. We open the door with the key. We reach the door, destroying mummies, ghosts and the undead general along the way. On the walls and ledges we get to the next door and go inside. We go down the beams and liana to the lever and activate it. Wow, the bridge is up! We jump down, destroy the enemies and move the platform with a grip to the place where the elevator should be. We return to the elevator up along the beams, walls and ledges and go down to the second floor. We open the door, we reach the arena, stand on the button and jump inside the arena. Farisir wakes up and whines as if his sleep is disturbed. We defeat Farisir (a fairly easy opponent) and he says that he is now at our disposal.


Arbiter

Now you need to find the tomb of the Executor. We use Excommunication while in a special circle to summon Farisir and point him to the button behind the arena. The grate goes down. We leave the tomb of Farisir (we rise to the IV floor). We jump to the tomb of the Executor. On the way to the tomb, we stand in a circle and call Farisir. We force him to activate the lever behind the bars. So, here we are at the entrance. We open the door and enter.

We go into a small room, stand in a circle and call on Farisir. We make him activate the lever. We go in the door, which is now open. Turn right and enter the room. We destroy enemies, we force Farisira to activate the lever. We jump to the raised platform and with a fight we pull the movable platform to the two platforms. We go out to the beginning of the room and ask Farisir to press the button on the platform, where we cannot reach yet. We run over to Farisir, we go into the next door. Oh, and here is the Executor. He asks to catch three souls and opens the first door.

We go in the door, then open another door and destroy the enemies. We call on Farisir and open another door. We ask him to stand on the button. The bridge has risen - we have crossed. We repeat the same manipulations with the next button, but the bridge has risen only half. We grab onto Farisir and pull ourselves up to him. We take the Shadow Bomb and sculpt it on Corruption - the bridge has completely risen. We grab the lantern and put it on the hand of the statue. We turn 90 degrees, ask Farisir to press the button and cross the bridge. We go in the door. We climb up the walls and ledges. We release the first soul, destroy the enemies and bring the soul to the Arbiter.

The second door opens. We enter it. We destroy enemies, including the Tormentor - a fat and clumsy enemy, which is very easy to kill if you dodge his slow blows in time. The passage to the next door opens. We enter! We call on Farisir and order him to stand on the button. We get to Farisir along the walls, and then we reach the lever and activate it. We reach the door, destroy the enemies and open the door. We take the key from the chest and return to the door to which this key must be applied (the place where the Torturer was killed). We get up the ledges and walls, free the soul, destroy the enemies and bring the second soul to the Arbiter.

The third door opens. We go inside and run along the wall to another door. Open it and call on Farisir. We approach the elevator and destroy the enemy. We rise to the second floor. Damage suddenly does not let us upstairs. We force Farisir to stand on the button next to the number I. We climb the wall up to the grate. Summon Farisir to the next button. Then we return Farisir to the first button and get to the bomb. We take the Shadow Bomb and sculpt on Corruption. We go in the door. We release the third soul and the Keeper of Bones appears. It can only be destroyed by jumping. After it appears Bone Giant. We apply the same tactics that we used against the Ice Giant: we dodge, carry out combo attacks. We return to the Arbiter. He agrees to obey us. Vasilevs appears from the earth - the third immortal lord. He says that if we survive Psycameron, he will agree to obey the Lord of Bone again.


Vasilevs

We go inside the Golden Arena and reach the statue, in whose hands is a lantern. We turn it 180 degrees and go through the door. We reach the arena. We are opening a portal to Psycameron. Let's jump!

So, you need to survive the waves of enemies. This is pretty easy to do if you dodge, use first-aid kits and rage potions. Survived? Excellent! We go in the door and call on the lords. We put one on the right button, after which we stand on the platform. We put the second on the left button. As a result, we climb up the platform. We open the door, we stand again on the circle and call on the lords. We destroy enemies. We put the lord on the button. We pass along the raised bridge and put another lord on the button further. The grate goes down, and we pass on. We go to the locked door. We look to the right down - the button! We put the lord there and pull ourselves up to him. We destroy enemies. We look down - the grate, behind which is the button. We put the lord there. We pull ourselves up to the lord, destroy the enemies. We go upstairs and activate the lever that lowers the grate. We go back, jump to the beam and go down. We open the door, call on the lords and order them to activate each of the three levers. After activation, he approaches the chest and takes the key from there. We return to the door and open it with the key.

Echidna! Damn, she's gone! We call on the lords. We put one lord on the button next to it, and put the second lord on the button far to the left of the grate, to which the bridge has risen. We go to the open place. We order the lord to stand on the button below. We jump along the walls, ledges and beams to the lord, using a grip at the end. We reach the lever and activate it. We go back and reach the second button. We call the lord there and go further. We activate the lever, we pass along the bridge, destroy the enemies and get to the second lord. We open the door a little further and go inside. We call on the lords and destroy the enemies. We open the next door and run along the wall to the lever and activate it. We go in the door on the left. We reach the largest cave... Vasilevs.
Tactics against Vasilevs:

  1. While he starts to swing, we dodge twice.
  2. Immediately after his jerk, we run up to him and carry out combo attacks.
  3. At a time when he is on Echidna, we are not afraid to come close and carry out combo attacks, having previously come from behind.
  4. We repeat the manipulations until victory.
Now Vasilevs obeys us! We come to the Bone Lord and give souls. The Lord destroys the traitors and thanks us for the work done. He gives us the Spirit Divider - something like excommunication. Also, the Lord of Bone advised to walk around the city of the dead... Well, okay.


Reward:

  • An experience : 2350
  • Gold : 10000


City of the dead


So, we reach the gates to the City of the Dead. We take the separator of souls and split in two. We force one half of Death to move the left platform to the left, and the other half of Death - to the right of the right platform. We go to the City of the Dead. We reach a room with two skeleton-crushers inside. We destroy them. We climb onto the button, split in two and run to another button. We change appearance and climb the wall to the lever and activate it. We go into the room and go left. We get the statue and go to the door on the right. We reach the lever. We fork and twist the lever so that it lowers the grate. We switch and go inside the room. Take the Shadow Bomb and stick it on the lever on the wall in the previous room. The grating behind which was the platform is lowered. We stand on the platform and gather together. We fork again so that the statue is on the platform. We lower the grate in the same way as before, and with the second half we roll the platform into the room. So let's connect. Hooray, we're in a completely different room. Climb up the stairs and jump into the hole. We reach the chest with the key, activate the lever and go out to the door that needs to be opened with the key.

We open the door and go into the room. We split in the middle of the bridge. With the first half, we climb up the walls and ledges up to the lever and turn the lever to the limit so that the bridge turns 90 degrees. We change appearance and with the second half we get to the lever that lowers the grate. Activate the lever and reunite. We leave the room, turn right and grab the lantern. We return to the statue and put the lantern in our hands. Rotate the statue 180 degrees. We pass over the bridge. We open the door, climb up the vines, rings, walls and ledges. Open the door and destroy the enemies. We go to the bridge and split in two. With one half, we activate the lever to the right of the door we entered. The bridge turned. We reunite and split again. With one half, we jump onto the lever, which we activate the lowering of the grate. With the other half, we take the Shadow Bomb and go to the place where the grate fell. We throw a bomb on the lever. We reunite and open the door, which you can now enter.

We jump on the walls to the lever and activate it. We get to one more lever and activate it. We jump down to the bridge and open the door, which was released by the bars. We get to the place with three Torturers. In addition, three ghosts appear. It won't be easy to destroy. After destroying the enemies, open the next door. We jump on the lever and ... quickly upstairs! We quickly climb up the beams, rings, ledges and walls. Fuh... Activate the lever and open the door. We destroy enemies. We go up the stairs and ... more enemies ... We destroy the enemies, and then we destroy them again. Here, right at the door. We open the door. On the walls and beams we get to the next door, and from it we exit to the elevator. So far, nothing can be done here, so we go to the next door. On the walls and beams we get to some kind of balcony. We fork and get to the lever. Let's activate it. We reunite and go to the door that is now open. We go inside, activate another lever. We jump to the elevator.

Turn your head 180 degrees clockwise. With the help of the ring we get to the door that we have now opened. We go inside and destroy the enemies. We take the Shadow Bomb and sculpt it on Corruption nearby. We climb up and find a chest with a key. We return to the head with the beam and reach the door where the key is needed. On the ledges, rings, walls and beams we get to the button. We split and stand on the button. We take the platform and push it behind the bars. We reunite and climb onto the platform. We fork on it and get up with one half again on the button. With the second half we roll the platform inward. Change appearance and go to the second button next to it. We change appearance and roll out the platform to the next door. We reunite and open the door. We activate the lever. We grab a bomb nearby and sculpt it on the Corruption on the head with a beam. Using the ring, we return to the head and activate the lever. We go down. Turn your head 90 degrees counterclockwise and run to the exit! Oh no, they were in the arena. Howling Bolshak! Tactics against Howling Bolshak:

  1. While he does nothing, we strike at his head.
  2. After he began to climb up - dodge! If he starts waving his arms, we dodge.
  3. After the Bolshak starts emitting skeletons from the stream, we destroy them all so that the Bolshak reappears and repeat the tactics of dealing damage. When the button appears on top, we finish ( E) of the opponent.
After the destruction, we go into the open door. Appears... Elder Crow! He says that in order to get to the Source of Souls, you first need to get the key. The key is divided into two parts. The first lies in the Kingdom of Angels, the second - in hell. So, we go back to the Tree - it will show the right path. We go to the angel's gate.


Reward:

  • An experience : 2300
  • Gold : 11000

Part 4: The Lost Light

Key to redemption

So, let's jump to the crystal tower. We destroy the angels who were swallowed up by Corruption. The heavenly warrior Nathaniel flies to our aid and helps to destroy all the angels. Nathaniel also suggested that you need to talk to the Archon about the key.

We go inside the head and activate the lever. We rise on the elevator upward, we leave and we go to the left. We destroy the enemies, on the ledge we make our way to the other side, again we destroy the enemies. We return to the cliff, move as far as possible, split in two and grab the Shadow Bomb with one half and throw it to the other half. With the other half, we run to Corruption and sculpt a bomb on it. The way up is clear. We climb up the walls, ledges, vines and beams. We approach the Archon. He demands Arafel's rod in return and opens a portal to Earth.


Reward:

  • An experience : 2500
  • Gold : 9000


Wand of Arafel

Let's go to Earth. On Earth we meet Uriel, who fights the forces of darkness. We help her defeat the enemies, having previously taken a cannon from one of the defeated warriors of heaven. Uriel reports that the wand is shattered into several pieces. Let's go look for the first one! We go along a linear path, destroying all enemies to the right and left. We barely reach the first part and shoot at the green part. Staff! Wonderful. We bring the staff of Uriel (we also go forward - not back!). She opens the gate to another part of the city.

Well, well, again we go along the linear path, destroying enemies in parallel. After exiting the cave, you will come across a Splitter - a bomb launcher. It is better to take it, because it is more effective. Somewhere in the middle of the path to the wand, we will come across the boss Noss! From the Cleaver we quickly destroy it, and then these flying creatures, which are so agile. So, finally we get to the second part - the path was long, but fun. Now we already have a staff and an eye. We bring the eye of Uriel (yes, not back, but forward we go). It opens the way to the third part.

Guess what needs to be done now? Correctly! We go along the linear path and destroy the enemies. We'll meet Noss again. We finally get to the third part of the bridge. Op! The wand is assembled! We return (we go forward, yes, yes) to the crystal tower.

Archon announces that he can drive the darkness out of Ivorybone Citadel with the wand, and he does it! He also says that we need to find the Scribe, who will help finish our search for the key.


Reward:

  • An experience : 3000
  • Gold : 11000


Spots of heresy

So, we fly on a bird to the Ivory Citadel. We enter the citadel and immediately turn right and climb up the wall. We activate the lever, which lowered some sphere down. The sphere interacted with another sphere and the Corruption evaporated. We go down and open the door. We reach some arena, destroying several enemies along the way. The door on the left is locked, go through the door on the right. We rise along the stairs to the right and go into the hole in the wall. We reach a dead end and climb up the wall. We jump along the ring to the platform, destroy the enemies and run along the wall on the right to the other part. Destroy enemies and bifurcate on some incomprehensible circle. With one half, we stand on the next button next to us. With the second half we find the second button and stand on it. The statue should fall down. We reunite and climb out on the other side. We climb over the wall and find the Shadow Bomb. We sculpt it on Corruption and destroy it. We fly with the help of the ring to the door.

Open the door and jump down. We hit the glowing stone and break it! We get the Traveler in the void. You can now teleport through certain areas. So, we create a portal (select a traveler in the void and aim at the blue circle on the wall, after which we press MMB) in the wall below, after which we create a second portal from above. We go into the portal from below and find ourselves at the top - wonderful! We leave the room and jump over the ring to the main platform. To the left and to the right of us, you can create portals. We create them and move to another platform. We destroy the enemies and find the lever. Activate it and jump into the opened hole. We create an accelerated portal (hold MMB) where we should fly from. We create the second portal in another place and jump into it. Woohu! Landed, okay. With the help of the ring, we jump to the lower platform and reach the teleport, having destroyed the enemies before that. We create a teleport on the wall nearby. We create the second portal on the wall next to two enemies not far from us. Let's move on. We destroy the enemies and approach the sphere. We create a portal next to it, we create a second portal next to another sphere.

We turn and go to the small tower. We jump into a small hole, inside of which there are two portals. We create an accelerated portal on the wall and a normal one from below, now we go up and reach the door to this small tower. We open the door and see two levers on the walls. We destroy the enemies, bifurcate exactly in the middle and stand with each half on the levers. The statue falls through the portal. Finally, we get to the other side. We reunite and climb up the walls, beams, ledges and rings. Create a portal next to the sphere. We create the second portal next to the sphere at the bottom, on the right. We now have purified water! We go down the water and reach a place beyond which it is impossible to go. We take the Shadow Bomb on the right and sculpt it on Corruption. Hooray, the gate is open! We climb up the liana and open the gate to the citadel. We reach the next door, continuing to destroy small enemies in parallel. We go out to the gate that leads to the holy of light, but we need a key.

Turn left and go down. Enemies will be encountered along the way, which we will destroy. We reach the round room with the statues in the middle and jump into the hole on the right. We go out to the balcony. We destroy the enemies and the ring is lowered to us. On this very ring, ledges and walls we climb to three levers and three teleports. We fork and activate the second lever to lower the right portal. We change appearance and create a portal on the wall nearby, and create a second portal near the portal, which we have now lowered. We reunite and approach the portal on the wall. We create an accelerating portal inside another portal. We fork and activate the left lever so that the left portal descends and frees up space for the lever behind the door. We jump with the second half into the portal on the wall and find ourselves at the lever. Let's activate it. The bars come down and we reunite. We go to the open part.

We move along the wall to the chest, destroy the enemies and get the key from the chest. We go up the stairs, take the Shadow Bomb and sculpt it on Corruption. We rise to the castle, open it and create a portal next to the sphere. We create the second portal at the bottom next to the second sphere (where there is a hole in the floor). Water! We pass through the teleport and go down the water. On the rings we move to the next platform. We reach the door and open it. Then more doors, enemies, more doors, then there will be one hole and finally, we get to the stairs. We go down. We see two teleports - we create portals. We jump along the rings into the portal. We raise our heads - another portal is directly above us - we create an accelerated one in it. We enter the portal on the wall. As a result, along the walls and beams we get to the next platform. We look down and see the portal - we create an accelerated portal. We look at the wall nearby and see a portal - we create an ordinary portal there. We run along the wall to the portal and end up transported to some kind of arena. We go to the arena. The Sneak is an interesting enemy that can teleport. We deal with it and move on.

Let's go to another puzzle. We find a lever. We fork, activate the lever, change appearance, roll out the platform to the lever and reunite. We climb onto the platform and bifurcate. Again we activate the lever, change the appearance and roll the platform with the statue inward to the sphere. We reunite. We leave to the second lever. We fork, activate the lever, change appearance, create a portal on a moving wall, create a second portal on the wall below. We release the lever, create a portal inside the portal from below on the wall (accelerated). We go down to the beginning of the path, create a portal next to the first sphere, get to the second lever in the same way, and then twist the wall until the beam reaches the Corrupted Portal. We put the portal in the freed wall, after which we pass to the last sphere and put the portal on the ceiling. Hooray! Water! On the water we come to another portal on the wall. We create a portal, after which we create a portal, which is behind a hole in the wall. We fly over and jump into the hole in the floor. We reach the waterfall, which finally swallowed Corruption. We open the door behind the waterfalls.

We create a normal portal from below and accelerated from above. We fly to streams. We create an accelerated portal on the wall just above our level, we jump into a regular portal. On the wall we reach the door and open it. We go up the long stairs to the door. Book Jamer is inside! The tactics are:

  1. Deal damage while he's down.
  2. At the time when he rises, we destroy his assistants and wait until he falls down.
  3. At a time when he will be at a height to let out rays, we activate the portal below him, and the portal above. We run in such a way that the beam hits the portal from below and hits it.
After the victory, the scribe tells that the Archon still has the key. You need to take it away from him. We move to the crystal tower and rise to the Archon.
  1. While the Archon is in the arena, we attack him.
  2. While the Archon is flying up, you need to grab close to him and deal damage on the fly, then press the finishing button ( E ).
  3. At a time when the Archon's wings will grow again, but there will be little health, we dodge and inflict damage, after which we press the finishing button.
We have the key! We return to the Elder Raven (he is near the Tree of Life). It remains to find the key of demons... go to the portal that will send us to the Edge of Shadows.

Reward:

  • An experience : 4800
  • Gold : 13000

Part 5: Edge of Shadows


Mad Queen

So, you need to explore the Edge of Shadows. Let's go to the Black Stone. Opening the gates of the Black Stone. We turn in the door to the right and reach Lilith. She said that the key can be obtained by resurrecting the past. Lilith improved our Time Traveler. Now we can move from the past to the future. And vice versa.

Reward:

  • An experience : 2000
  • Gold : 9000


Lord of the Black Stone

We go down and go to the door, which we have not yet opened. We go. We go to the left and create a portal on the wall. We enter it. We begin to cross the bridge in the past. We destroy the demons in the arena. We go into the open door on the right and along the walls, ledges and beams we get to the lever, destroying the enemies. We activate the lever. Turn right and create a portal. We enter it. Jumping down into the arena, after which we climb the wall with the help of the ring up to the door. We enter it. We pass through the half-broken bridge to the chest with Corruption. Nearby you can create a portal. We create and move. We destroy all enemies, we fork on the button, after which we get to the room with the Shadow bomb. We destroy the enemies, take the bomb and approach the cliff. We change appearance and approach the second half and pass the bomb. Thus, we transfer the bomb over the cliffs and sculpt on Corruption. She explodes. moving back to the present. Open the chest, take the key.

We change the location of the portal to the one next to the dilapidated bridge. We go into the past. We reach a door with a lock. We destroy the enemies and open the door. We reach the lever and activate it. We go down the ledges, destroy the enemies and create a portal. We enter the present. Destroy the scarabs. We climb the wall, the beam and the ledge upward, to the door to which we so aspired. We go inside and reach and create a portal. Entering the past... Samael.
Tactics against Samael:

  1. We dodge all the time and try to inflict at least a little damage.
  2. At the time when Samael sits on the throne, we dodge his balls.
  3. At the time when Samael creates fiery runes, we evade them and run.

We take the key and return to the Elder Raven.

Reward:

  • An experience : 2500
  • Gold : 11000


Source of Souls

So, it's time for the final test. We enter the Source of Souls, after which we reach the arena. Absalom...
Tactics against Absalom:

  1. We chop it with all our might, dodge attacks. Surprisingly quite an easy opponent.
Let's watch the final video.


There will always be four riders.

Part 1: Ice Veil


Prologue

The game begins with the enraged rider of the Apocalypse Death riding his faithful horse Despair, accompanied by Dust - the raven of Death, indicating the right path to any place where Death wishes.

Now we will go through the tutorial level:

  1. To begin with, we are offered to ride along a snowy path. Keys are used to control a character or a character on a horse. W,S,A,D .
  2. When a round badge with a horse's head appears, it is granted the ability to call or send out Despair using the key C .
  3. To dash while mounted on Despair, press alt .
  4. If there is a high wall ahead, then it can be easily overcome, you just need to jump on it using the key Space and pull up with the key W .
  5. Enemies will often attack us in this game. To attack an enemy, you need to press the Left Mouse Button ( paintwork). To dodge an enemy attack, you need to press the key in time alt .
  6. Enemies will always drop coins that can be exchanged for goods on the black market, and will occasionally drop loot (a trophy for killing). To take loot, you need to click on E .
  7. With key O you can open your inventory and notice there are many sections. To use an item, you need to click on the Equipment section and select the item you want to wear. By double-clicking the LMB, you can call up actions that can be performed with the selected item.


Find a way to save War

We have arrived at the gate dark fortress. The gate was graciously opened and we were told to climb to the top of the Dark Fortress. We approach the wall near the edge of the cliff and hold down the key Space to run across the wall over a decent cliff. We are not in a hurry to run ahead. On the left is frozen ice skeleton. We defrost it with ordinary paired braids and destroy it. He dropped an ax - an additional weapon. To equip an ax, you need to find it in your inventory and select " put on". Now you can attack with a secondary weapon in battles by pressing the Right Mouse Button ( PKM ).

The slain skeleton freed a passage to an additional part of the fortress. There is a chest there. To open the chest, you need to press the key E. A health potion fell out of the chest. Always pick up health potions. Also, rage potions will sometimes come across. To replenish a health bar or a rage bar, you need to click on 1 or 2 .

We leave this rather small part and reach another cliff. We run along the wall to the ledge. We move along the ledge to the left, jump to the upper ledge and climb up. On the right and left, you can unfreeze the skeletons and kill them. If you get lost, the purple marker on the mini-map at the bottom right will always tell you the right direction.

So, we come to a cliff. Huge wooden beams hang down from somewhere above. You can jump and grab them. We jump from one beam to another until we reach the desired end of the cliff. Another frozen skeleton. If it does not defrost itself, you can not touch it. There are three skeletons ahead, which we can easily destroy. We grab onto the ledge on the wall and climb the wall with the help of beams and ledges. We jump to the next beam and climb up. Next skeletons. We destroy them and jump to the vine, which is located on the wall. The vines can be easily navigated using the movement keys. To jump from the liana, just press the key E. We reach the next liana and climb up. We jump to the ledge, from the ledge to the arena.

Appears out of nowhere ice giant! Destroying it is quite simple:

  1. We dodge at the sight of how the giant raises his fist (press the key three times alt ).
  2. We go from the back and perform combo attacks (LMB+Pause+LMB+Pause+LMB+Pause+LMB or LMB+LMB+Pause+LMB+LMB or Space+LMB+LMB+LMB+RMB).
Once destroyed, a hidden door will open. We go inside and notice a big cliff. We run along the wall to the beam, from the beam again to the wall, jump - here we are at the other end of the cliff. We approach the elevator and activate it by pressing the key E. The elevator breaks from the ice blocks that have grown from above. You will have to manually climb up using the ledges on the wall. We jump off the second ledge and approach two closely spaced walls. This narrowness can be used by jumping from wall to wall, thereby climbing to any height until the wall ends. So, we got up. Now we run along the wall to the beam, and after the beam we grab the vine. Having climbed up the liana, we jump to the beam, from the beam again to the liana. We climb to the right edge of the vine and jump onto the beam. We climb up the beam.

We destroy the monsters and jump onto the vine, reaching the cliff. We go down the liana down, then to the right and jump to the ledge, then to the next one and jump off. A little further there are beams on which you can walk. We jump from beam to beam, and then to the vine. We rise along the vine up and to the right. We jump onto the beam and climb up along it, jumping onto the beam from above. Next will be more beams. Well, I hope that now it will be easier to do this, so we will no longer describe such movements in detail.

We get to the hall in which the Keeper of Secrets sits - the Elder Raven. We need his help. The Elder Raven does not understand why he should be concerned about the fate of Death's brother - War. Death notes that the Keeper of Secrets knows the truth and his secrets can help save the innocent War. The Keeper of Secrets opened the gate and said that he would find the way to correct the actions of the War in the Tree of Life, but immediately closes the passage. He wants to exchange the talisman. Death does not agree and orders to open the passage. The Elder Raven says that Death will only pass through this passage through his own corpse. Death agrees and the battle begins. The Elder Raven turns into War. Well, you have to destroy this pathetic likeness of your brother. The tactics are:

  1. Hold Shift and dodge when the War begins to carry out its attacks
  2. Immediately after the attack of the War, we dash to the war and carry out combo attacks.
The Elder Raven reverts to its normal form upon being defeated. We force him to open the portal, but he destroys the talisman, and part of his fragment digs into our right chest.


Reward:

  • An experience : 40
  • Gold : 1200

Part 2: Forge Lands


mountain flame


We move to the beginning of our journey - to the Blacksmith's Lands. We are met by the old creator Eydard and informs us that the way to Tree of Life knows sister forge - Elia. However, she will do our favor for her favor. Well, let's find her. We pass through the cave. We are shown a cutscene showing Elia's location. We approach her and talk. She says the entrance to Tree of Life closed, and damage does not allow forging the key to the gate. Need to restore the flow of lava and water in foundry- the main forge, with which you can forge the key. Elia sent us to Thane to open the gates outside the Trestone settlement. We head towards the yellow circle on the mini-map from the bottom right. Approach Thane and talk to him (if you select the "Training" dialogue option, you can buy tricks for gold coins, which can then be used in battle). Thane opens the gate and wishes us good luck on our journey.

We get to the edge. You can jump into the water and take the Boatman's coin, which can then be exchanged for items from Vulgrim. Nearby there is a wall along which you can climb up. We return to the beginning of the cliff. We climb the wall on the right, and we pass along the path to the other end of the cliff. We leave in an open field, call Despair and to the right along the path, to the Weeping Cliff (see map) (there will be Vulgrim, who can sell unique items and give a side quest " Book of the Dead"). We ride through the Cursed Forest to the Izgar Pass (there are enemies - Construct Warriors), and then we get to the entrance to the Cauldron - the temple of fire, which gives flame for the great forge of creators. Near the entrance to the Cauldron, Karn fights with construct warriors. We help him after talking with Karn, it turns out that he decided to become a hero, but he cannot get through Corruption. Karn lowers the bridge leading to the gate to the Cauldron.

We go inside and activate the lever, which releases the door to the next room. We open the door. On the right is the Shadow Bomb. Grab her ( E) and sculpt on the lever on the wall ( Q+SCM) - another door is open. We go inside (we destroy the enemies) and we see two doors, one of which is locked with a lock that opens if you find a chest containing the key to the lock. We go to the next door. Using the ledge on the wall, we move over the cliff. There is another ledge on the wall in this area. We climb up on it and get to the liana. We go down the liana vnih, grab the bomb and sculpt it on the lever. We go in the opened door, and there is a new kind of enemies - Helper constructs. We destroy the enemies and go through the next door. We reach the arena, where another new enemy is waiting for us - Walker. Walker fights constructs. We wait until they kill each other, after which we destroy the Walker. Near the arena there is a small room where the chest is located, in which lies the very key to the lock on the door. We leave the small room, turn right and slide along the wall to the platform below. We return to the door with a lock and open it. Roll up the ball ( E) into the hole, thereby activating a mechanism that turns part of the wall, on the hidden side of which there is a beam that will help us climb up. We climb up the vine to another part of the Cauldron.

Ahead we see a beam along which you can climb to the ledge, and through the ledge - to another part of the Cauldron. We jump from the ledge to the vine and jump down. We activate the lever, which lowers the grate, blocking the passage to the next part of the Cauldron. We see another door closed with a key. We need to find the key. We go into the open door on the right, destroy the enemies. We find a shadow bomb, take it and sculpt it on the Corruption that enveloped the ball. We roll the ball into the hole, activating the mechanism that will lower the grate (not the central one!), behind which there is another ball. The released ball is rolled into the left hole from the central grid. The grille is halfway down. Now you need to knock the ball out of the hole. To do this, we sculpt the Shadow Bomb on the ball in the hole. After the ball is released, roll it into the hole to the right of the central grid. Open the chest that contains the key. We return to the door and open the door with the key to the lock, destroying enemies in parallel. We activate the lever that raises the boiler, on which there are ledges. With the help of ledges on the wall and ledges on the boiler, we move to the platform. We go into the room and climb up the wall and ledges. We take the Shadow Bomb and sculpt it on the lever. We pass over the raised bridge. The grate behind us rises, thereby closing the exit, and Garn breaks out of the wall - a new enemy with a drill. We destroy it in the following way:

  1. While he swings, dodge with the Alt key.
  2. After Garn successfully missed, inflict a series of combo attacks
  3. We repeat the manipulations several times
After destroying it, we get the Dark Avenger weapon. We reach the room with the lever and activate it. Turn counterclockwise until the weights are all the way down. Hooray, we opened the hatch! Now the lava is flowing! We return to Elia (we leave the Cauldron and use the map to indicate the location of Elia and press Enter- fast travel). She is moderately satisfied, but still needs to be activated Tears of the Mountains- water that soothes the earth that will be awakened Flame of Mountains. Now Elia will trade items or buy items from us.


Reward:

  • Pistol "Redemption"
  • An experience : 480
  • Gold : 1500


Tears of the mountains


You need to find Karn and talk to him near the entrance to the Gorge of Shadow. To do this, we leave in the field of the Valley of the Father of Stones and jump on Despair along the left path. We speak with Karn, after which we aim the pistol at the Shadow bomb just above the entrance to the Gorges of Shadow and open the gate. We ride to the Fjord, and then to the storm fort. Along the way, we will meet new enemies - Pityers and snoops. We destroy them. The path further is closed with bars. There is a Shadow Bomb to the left of the grate. We shoot at it and free the wall from Corruption. We climb up and stop the wave of enemies with a pistol and scythes. We leave through the door and jump down. Activate the lever near the gate to lower the grate. In the Fjord, you can meet Blackroot, who will give bait stone and side mission "Rocks and Sticks".

Having reached the Storm Fort, we reach the place where you need to drive the ball into the hole. To do this, go to the right and climb up the wall. We take the Shadow Bomb and throw it into the ball. We roll the fallen ball to the hole. The mechanism works and the door opens. We go.

We go to the door on the left. We go in and go through the door opposite. We reach a dead end. You need to drive two balls into the hole. Turn right and climb the wall. We run along the walls and ledges and reach the ball. We throw it down and drive it into one hole. Now we climb the wall to the left (from the entrance). We jump down and find a large wall. We climb it and take the Shadow Bomb and sculpt it on the Corruption that has enveloped the ball, after which we shoot the bomb with a pistol. We adjust the ball to the lattice, which separates the ball from the hole. We release the ball and rise for another Shadow Bomb. We sculpt it on the ball, and we ourselves rise to the platform in the middle of the room, which activates the lowering of the lattice. We shoot at the bomb, thereby rolling the ball to the hole. We climb the wall to the beginning of the path, drive the ball into the hole and go into the opened gate. We reach the lever, shrouded in Corruption. There is a Shadow Bomb nearby. We destroy the damage and activate the lever. The water is gone! We jump into the water and swim to the very end. We leave the door.

We jump into the water and swim through the tunnel, which has just been covered with water almost completely. We swim to a dead end, climb the wall and ledges up. Here an ambush awaits us. We destroy enemies and we pass into the released door. We reach the next room. To the left is a locked door. To the right is an open door. We move away from the left door at a distance equal to the distance to the right door. We look ahead - there is a passage. We jump down and reach the rooms. We destroy the enemies, open the chest, which contains the key. We return to the locked door and open it. After destroying the party of enemies, we reach the room in which you need to drive the ball into the hole to lower the platform. We go to the wall on the left, climb up and pick up the Shadow Bomb. We sculpt it on Corruption and open a passage for the ball. We go down to the ball, grab it and jerk ( alt) are thrown up. We roll into the hole, the platform lowers. We run after another Shadow Bomb, sculpt it on the ball, stand on the platform and shoot at the bomb. The ball rolls out of the hole, thereby activating the raising of the platform up. We go to the next room. We get to the lever. To the left of it, we destroy Corruption by shooting a bomb on it. Activate the lever and slide down the stream of water. We get to the end. We go to the place where we found the key. Now there is enough water to grab onto the ledge. We rise and climb the walls into the room above and activate the lever. Now the flow reaches the end, thereby removing the bars on the doors, activating the entrance to it. Opening this door

We go in the door, which is looking at the stone golem, holding the yoke on his shoulders. We jump into the water and get to the ledge, which you can climb, because there is already enough water level. Open the door, grab an unusual ball and throw (alt) at an unidentified object covered with wood. Turned out it was the boss! Karkinos they call! Tactics against Karkinos:

  1. At the sight of the fact that he is going to accelerate, we dodge to the side.
  2. When she crashes into the wall, an egg falls from above. We take this egg and throw it at Karkinosa. It will turn off for a while.
  3. This is the time to cut his groin with various combo attacks, despite the fact that the child of Karkinos immediately hatches from the egg.
  4. We repeat the manipulations several times.
After the kill, the Crusher will fall out of it. So it is called - Davilka from Karkinos. Good weapon. The lattice is lowered, we go to activate the lever. Stream restored! We return to Elia, who has already moved to the Smelter. Elia and her brother have already finished work on the creator's key , and now you can use it to activate each construct. Eidard arrives and asks to assemble a Guardian who will clear the way to Tree of Life. We agree to help.


Reward:

  • An experience : 720
  • Gold : 3600


move the mountain


You need to find the construct that sleeps in the Lost Temple and awaken it with the key of the creator. We leave through the Valley of the Stonefather to Weeping Bluff. After we get into the Cursed Forest, from where we move to the Lost Temple. We get to Buhochka. We activate the first Construct, sit on it and roll into the hole. We aim at the opened hole and shoot ( SCM) chain. We follow the chain to the door. Enemies are waiting for us in the room. We destroy them, go into a small room, take a Shadow bomb from there and sculpt it on Corruption to the left of the door we entered. We rise along the freed wall and jump along the beams to another part of the bay. We jump down the steps and go down into another room filled with enemies. We destroy them. We open the door to the left (from the place where we came from) and destroy another batch of enemies. We go to the left and go up the stairs. We jump on the wall, grab the ledge and climb up. Another wall, up again, and on the other side we jump. We open the door nearby and go out to Karn.

We go into the Lost Temple, destroy the enemies and go upstairs. We open the door, activate the construct and break Corruption with the help of its powerful stone hands. We roll up to the hole and roll into it. We get down from the construct and go to the door, from which the lattice has just lagged behind. Some kind of mask flies up to us and calls on enemies! We destroy the mask with a pistol after we have destroyed the construct warriors. A part of the wall is rotated, which indicates the right path. We go to the wall and climb up the beam, and then we turn into another part of the temple with the help of a ledge. We jump down and get to the construct. We activate it and use it to destroy enemies nearby. We roll up the construct to the edge of the cliff and destroy the Corruption (SKM), which was guarding the lever that raises the bridge. We get off the construct, get to the lever, activate it and ride on the construct to the place where we just destroyed the mask, destroying all the damage along the way. Now we roll into the hole opposite and run the chain into the hole. We run along the chain to this part of the temple. We shoot at the Shadow Bomb, located next to the ball. We roll the ball into the hole, destroy the enemies that have appeared, take the Shadow Bomb and put it on the ball. The ball rolls back, one grate goes down, the other goes up - here we are at the chest with the key! We take the key and return to the construct, and then go to the locked door. We open the door, along the vine we get to the lever and activate it. The grate descends, enemies appear, and we run to the construct and return the chain to ourselves, after which we destroy the enemies, and then the Corruption in the place where we just lowered the grate. We roll into the hole to lower the grate. We get off the construct and run to the opened part of the temple.

Here we are waiting for six masks. We deal with each separately. First we destroy the enemies, then we shoot at the mask when it flies up to us and shoots down with a beam, and we repeat the manipulations until we win (don't forget about the Reaper mode). We open the door, and then another one. We jump on the walls to the end of the cliff. We approach the waterfall and jump from one wall to another until we climb up. We reach the door along the stream. We open it and activate the construct, which we then roll onto the elevator. We jump off the construct and climb up the wall and beams to the left of the elevator. Activate another construct, roll it to the hole, which activates the lift. We jump off the construct and jump on the one who just arrived in the elevator. We roll it into the hole a little further, then we take the construct that is in the hole near the elevator and roll it into the hole in the place where we just lowered the grate with the first construct. We release the chain and get to the first construct, which we roll to the hole, lowering the grate at the door we need to get into. We jump off the construct and get to the door. We open it and reach the other door with the help of beams and walls. Ambush! We destroy the enemies and open the door. Climb up the wall, shoot at the Shadow Bomb and throw the ball into the hole. The grate rises, and we go in the door. There are enemies here. We destroy them and go to the next door and open it.

We run to the arena. The mask has collected construct-dummies. Will have to end it. Tactics against the bumpkin construct:
While he is pounding the ground with his fists, shadow bombs are falling from above. You need to quickly take the bomb and throw it at him, then shoot the bomb.

  1. While he lies unconscious, you need to cut his spherical soul.
  2. During his beating, his defenders appear from the ground. You need to destroy them too, because they will greatly interfere with capturing bombs + a health potion may fall out of them.
  3. We repeat the manipulations 5-6 times until victory.
So, we reach the Guardian and activate it. We talk with the Guardian. He leads us to the Valley of the Stonefather. We need to talk to Eidard, which we do.


Reward:

  • An experience : 960
  • Gold : 4500


Heart of the Mountain


So, we go to the Guardian, who will take us to the depths of the Smelter. We talk with him. Suddenly, Karn appears and says that he will help us. The Keeper restores the bridge, and we reach the entrance to the Smelter along it. We reach some kind of cliff, and Karn offers us that he threw us to the other end of the cliff. We agree and fly. On the beams and ledges we climb onto the beam, from which you need to jump and cling to the boiler, from which you then need to jump in time. After that, we run across the wall, destroy the enemies and reach the door, activate the lever and open the door. We jump on the lever that activates the lifting of the door. We wait until Karn reaches the next door and will hold it when we jump off the lever. We pass Karna.

We reach the Guardian. He is very large, very heavy and sound asleep. You can awaken him with the help of three stones scattered throughout the temple. So, we call Dust and go to the door where he will show. We go into the cave, destroy the enemies. We reach the elevator. We approach the wall with bars and Karn will throw us over the wall. We jump into the water and swim to the right until the light. We rise. Here we have a ball. We go to the other side and jump into the water. We swim under water to the right side. We rise, and here is the button! We get up on the button, the grate lowers, the door rises. Karn grabs the door, we grab the stone and throw it into the hole in the wall. Difficult task, but quite passable. We activate the construct and sit on it. Let's roll to break Corruption! We roll on the construct to the hole, into which we roll. We release the chain, along which we get to its middle, then we jump onto the liana, and from the liana to the beam, then to one more - here we are near the door. We open the door and run along the wall. Lava needs to be feared, so we wait until it ends later, after which it runs further. So, we are in another part. We destroy the enemies, go in the door, take the key and jump onto the chain of the construct and get to Karn. Open the door with the key and go inside. We climb the spiral staircase, after which Karn throws us to the other side. We destroy the enemies and open the door. Chained on chains death grip ". We release it (LMB + LMB + LMB) and assign it to ourselves. Exit the door and fly over to Karn, using the ring from above with the Death Grip. We return to the cave and follow Karn.

We reach the place where on the right on the wall is the Shadow Bomb. on the left is the lever. We grab the bomb with a grip and sculpt it on the lever. We blow up with a pistol - the bridge is raised! Cross the bridge and open the door. There is another broken bridge ahead. Left lever and right. For now, we jump along the beams and activate the left lever. We turn back and run along the wall to the beam. We grab the ring from the beam with a grip, after which we fall on the vine. From the creeper to the next ring to the lever. We activate the lever and return to the beginning of the bridge. We pass it and open the door. We activate the lever, which will begin to lower the elevator. We go down to some floor and open the door. And here is the first stone! We approach Karn, who wants to throw us to the other end of the cliff. After that, along the wall ledges and beams we get to the button that lowers the grate in two places. We pull ourselves up to Karn with the help of a grip, which instantly sends us to the place where the second grate has just fallen. On ledges and beams we get to an incomprehensible platform. We jump even lower - construct! We get to the construct along the wall, activate it and roll along the lava (cool!) to Corruption, which we immediately sweep away, and then roll into the hole. We release the chain and go along it. After we jump onto the ledge, climb up and approach the stone. We grab him. The stone falls down, after which Karn picks it up and offers to return with it to the Guardian - a good idea! Old friends are waiting for us on the elevator. We salute and kill. We leave to the Guardian through two doors. We approach the right shoulder of the Guardian and fasten a stone on it.

The wooden structure collapses, freeing a new path! We run up there, and with the help of a grip we fly to the tunnel. Through the tunnel we reach another tunnel. After the second tunnel, there are two gates and a button. We stand on the button, Karn passes through the first gate and prepares to hold the second. We run away from the button and pass Karn through the gate. Karn wants to transfer us - do not refuse! After we jump to the ring a little further and grab onto it - here we are at the other end of the room. We go into the next room and destroy the enemies. We activate the construct and roll into the hole. Release the chain. We get down from the construct and climb onto the platform with the lever. We raise it to the limit up, after which we release it and wait for the right moment to jump onto the ledge on the left platform, then onto the chain, and after the chain jump to the ledge. So, done! Now we get to the other part of the room along the ledges and vines. We go down to the lever and activate it. Bridges went up. We return to the construct and roll along the bridges to Corruption. Having destroyed all the Corruption, we roll out to the place where we see the stone. We destroy the enemies and roll to the place where there is Corruption. We destroy the Corruption construct with a chain, get off it, and Karn offers to throw us up. We agree and open the chest in which the key. We find the door to which this key belongs and open it. We don't need to go inside yet, so we're going out. We return to the place where we came from and dive from the left edge into the water, after which we swim to the liana and along it, ledges and rings we climb up. Ahead, they show us a lever - you need to get to it and activate it. We jump into the water and swim to the place where there is a ring. We run along the wall, grab the ring, after which we move along the beams to the left. One more ring - here we are. We destroy the enemies, activate the lever and return to Karn. We roll the construct into the place where the stones are flattened. We activate the lever near this device. As a result, we have a ball. Remember the door we opened? Wonderful! Now you need to put the ball into the hole in this room. The grate goes down. We pass into this small compartment and jump up the walls. We reach the stone and grab it. Karn picks up the stone. We return to the Guardian (there will be a small task along the way - you will solve it yourself!) and stand next to his left shoulder. The stone settled well in the shoulder!

We follow Karn. He wants to throw us over the bars. We agree. Activate the lever that lowers the grate. Activate the construct and destroy Corruption with it. We go down on the construct and see a stone, around which everything is overgrown with Corruption. We destroy Corruption wherever possible. We roll into the hole lowering the grate. We jump from the construct and climb the wall to the platform where the grate has fallen. We run along the wall to another room and jump onto the stone. Something is wrong with him... Suddenly, the energy from the stone moves into the construct and he becomes hostile! You need to destroy it. We apply the tactics as to all other mini-bosses: We dodge when the construct swings and carry out combo attacks immediately after the construct hits the ground. After the victory, we go to the Guardian and sculpt this stone on his forehead.

The corruption on the stone did not evaporate and swallowed the Guardian! He's gone somewhere! We need to catch up with him! We leave the Smelter and come to the Valley of the Stone Father. Eidard was unable to do anything with the Guardian. We must destroy it! Tactics against the Guardian:

  • Stage 1:
  1. While the Guardian swings his right hand, we dodge the hammer.
  2. While his hand is close to the ground, shoot the Shadow Bombs.
  3. When the hand is separated from the body, we pull ourselves up with a grip to the stone and destroy it.
  4. We repeat the manipulations twice, after which we proceed to stage two, when the Guardian with one left hand.
  • Stage 2:
  1. At the time when the Guardian releases a huge Shadow bomb, we drive off on Despair far enough and shoot all the cartridges from Redemption accurately (!) At the bomb.
  2. We hide behind the Guardian so that the bomb crashes on the way into the Guardian. He weakens, his left hand holding on to the support.
  3. We climb up the arm, after which we grab the stone and destroy it.
  4. We repeat the manipulations twice, after which the Guardian will fall apart, and Eidard will revive him, but he will die.
The new Guardian is trying to destroy the Corruption that guards the path to the Tree of Life. However, Corruption resists. As a result, the path is cleared, and Corruption and the Guardian self-destructed.

Reward:

  • An experience : 1200
  • Gold : 6000


tree of life


We ride Despair along the cleared path to the Tree of Life. We stop at the gate.

Reward:

  • An experience : 1440
  • Gold : 7000

Part 3: Kingdom of the Dead


Corruption appears from the gate to the Tree of Life and we get stuck in the tree. Some Nephilim starts talking to us. From the conversation it becomes known that Corruption is Absalom, and Absalom is the former brother of Death, whom Death killed. On the same day, Absalom became Corruption and wants to capture everything! After the conversation, we teleport to the Kingdom of the Dead, where we are met by Ostegoth. He says that if the Tree of Life teleported him here, then so be it. He also says that you need to climb the Serpent Peak and get to the Eternal Throne, on which the Bone Lord sits, who knows something about Source of souls - something that can revive humanity.


Bone Lord

So, you need to find the Eternal Throne. Ride Despair through the Rocky Lands to Leviathan's Cleft and go through the door.

On the wall we get to two buttons and stand on the one that removes a lot of bars. We quickly run along the wall, where the grate road has just been cleared. We reach two doors. We go into an open room. We destroy enemies and we go in the right door. We take the Shadow Bomb, sculpt it on the lever and approach the bridge. We shoot from there at the bomb, and quickly run across the bridge until it lowers. We reach the second bridge and take the key from the chest. We return to the door and open the door with the key. We go inside. We reach the next door, destroying enemies along the way, and then we open another door. We destroy enemies, and we leave through the following door outside. We jump to the bridge, after which we turn towards the Serpent Peak. We reach the end of the Serpent Peak, destroying the enemies nearby. We destroy the bell, after which two snakes fly up to us, holding the Eternal Throne. We jump on the snake and get to the Eternal Throne. Now we need to find the entrance. The whole journey will consist of overcoming obstacles. It's all pretty easy to go through, you just need to think a little if you get lost (don't forget to look around, and remember that you can push off from two walls and go up!).

So, we enter the Eternal Throne. We reach the entrance to the Bone Lord. We are not allowed in and they say that we must first obtain the right to enter from the Advisor. The adviser gives us a test. You need to bring the head of the champion of the Golden Arena to the Advisor. Well, what he asked for, he will receive.


Reward:

  • An experience : 700
  • Gold : 3000


royal fee

Let's go to the Golden Arena. We go to the exit from the Eternal Gate. We open the door and along the liana we move to another door. We open the door and get to the entrance to the Golden Arena. We reach the room with the lantern and move it (E) in the opposite direction. The door opens and we enter. On the wall we get to the next door and open it. Found the arena. Managers report that it is impossible to summon a champion just like that. You need to collect three soul stones and put them on the altar. All stones can be found near the arena.

We go to the right to the wall. Climb up it and turn left. We go into the breach and go into the door on the right. We go down, using the walls where the stairs collapsed. We reach the door and open it. We destroy the enemies and go through the next door. We reach the room where the lantern shines. We climb onto the button, which lowers the grate, behind which there is a shadow bomb. We take a bomb and sculpt it on Corruption, which holds the lantern. We select the lantern with a fight and put it on the button. We pass to the place where the grate falls. On the walls we get to another part of the room. We reach the lever that lowers the grate and activate it. We grab the lantern with a fight and run into the room where the statue without a lantern is located. We put the lantern in the hand of the statue and rotate it 180 degrees. We enter the opened room and reach the end. We grab the Stone, destroy the enemies and return to the statue. Skeletons appear. We destroy them and go to where they ran out. We open the door. We reach the room in which we go upstairs to the door. We activate the lever that opens the door. We're just going to the arena. We approach the altar (head) and grasp the stone into the altar.

Two doors open. One below, which also leads to skeletons. We destroy them and go inside where they came from. We go upstairs. We reach the skeletons next to the collapse and destroy them. On the collapse we rise to the next floor and approach the opened door a minute earlier. We go inside. We go in the direction in which the lantern shines. We rise along the stairs upward, we approach the beginning of the lowered bridge and we take the Shadow bomb. We sculpt it on the Corruption, which is located on the opposite side from the beam of the lantern. The passage opens. On the wall we get to the next room. We go towards the glow of the lantern. We reach the button on which the lantern lies. We take a flashlight and leave the button. Enemies appear. We put a lantern and destroy them. The door reopens for unknown reasons. We take a lantern and get to that cliff. We lower the lantern, run along the walls to the first lantern, turn it towards the other grate, which is lowered. We take a shadow bomb and destroy all Corruption. We return to the second lantern and put the lantern on the button. The grate goes down. We run to the feather lantern. We grab a flashlight on the button. We lower the lantern and turn the statue to lower another grate. With a lantern we reach the place where a bomb is stuck to the bridge. Put the lantern on the hand of the statue. The bridge is going up. We pass along the bridge, open the door and go down the spiral collapsed staircase down. We approach the place where the stone should be. We destroy the enemies that have appeared, pick up the stone and go to the place where the grate fell. We open the door, we go into the room. We climb up the walls. Activate the lever and exit to the altar. We insert the stone into the altar.

The door opens, which leads to the last stone. We rise to the door and go inside. We destroy a large wave of enemies and open the next door. We pass a little further and destroy the newly appeared enemies. We go into the next door. We get up on the button, we grab the Shadow Bomb, which appeared when the bridge rose. I'm going to the throne. We sculpt the bomb on the lever and turn around! Destroy the scarab beetle, take the stone. We return to the altar and insert the stone. Appears Gnashor! Tactics against Gnashor:

  1. While Gnashor is underground, you need to move away from him for a long distance. He will pop out. We manage to grab his face with a fight and inflict damage. After that, he likes to turn into a wheel, from which you need to move away, otherwise it will hurt.
  2. While Gnashor is going into a huge skeleton, we inflict damage on him. After he leans towards us, we move away and grab his head - it will crumble into a snake.
  3. From time to time, Gnashor can hurt us with a kick if we get too close to him. To avoid being hit, you need to jump away from it. Gnashor also likes to open his head and make crushing blows. To avoid such blows, you just need to go behind him while he swings his head.
Destroyed? Nice. We take the golden skull. We return to the Advisor and give him the skull. He lets us go to the Lord of the Bone.


Reward:

  • An experience : 1000
  • Gold : 5000


farisir

The Lord of Bone will show us the way to the Source of Souls if we return three immortal lords Bone Lord, who will obey him. Also the Lord of Bone will give us Excommunication- a device that allows you to manipulate the lords.

So, let's go look for Farisir. We jump to the tomb of Farisir (see in the middle of the map). We go into the tomb and approach the elevator. We hit the crystal, and the elevator starts to descend. We destroy the enemies and open the door twice. We turn left and get along the walls and ledges to the Shadow Bomb. We sculpt it on Corruption, which protects the platform. With a grip we pull the platform to the grate. We take the Shadow Bomb and stand on the button with it. We throw a bomb on the platform. We pass by the platform, which courageously holds the bars. We are at the elevator.

We go to the first floor by knocking on the crystal next to the number I. We open the door, which is further than the numbers II and III. On the left wall we get to the lever and activate it. The ring drops. We fly over it to another platform and take the Shadow Bomb, which is located just above the ring. We put the bomb on the lever. We come to the beginning of the room and shoot at the bomb. You need to catch the moment and with the help of two rings, while they are at the same level, jump over to the other side of the room. We take the key from the chest and return to the elevator, destroying strong, but attractive enemies - ghosts along the way.

We go to the third floor, knocking on the crystal next to the number III. We open the door with the key. We reach the door, destroying mummies, ghosts and the undead general along the way. On the walls and ledges we get to the next door and go inside. We go down the beams and liana to the lever and activate it. Wow, the bridge is up! We jump down, destroy the enemies and move the platform with a grip to the place where the elevator should be. We return to the elevator up along the beams, walls and ledges and go down to the second floor. We open the door, we reach the arena, stand on the button and jump inside the arena. Farisir wakes up and whines as if his sleep is disturbed. We defeat Farisir (a fairly easy opponent) and he says that he is now at our disposal.


Arbiter

Now you need to find the tomb of the Executor. We use Excommunication while in a special circle to summon Farisir and point him to the button behind the arena. The grate goes down. We leave the tomb of Farisir (we rise to the IV floor). We jump to the tomb of the Executor. On the way to the tomb, we stand in a circle and call Farisir. We force him to activate the lever behind the bars. So, here we are at the entrance. We open the door and enter.

We go into a small room, stand in a circle and call on Farisir. We make him activate the lever. We go in the door, which is now open. Turn right and enter the room. We destroy enemies, we force Farisira to activate the lever. We jump to the raised platform and with a fight we pull the movable platform to the two platforms. We go out to the beginning of the room and ask Farisir to press the button on the platform, where we cannot reach yet. We run over to Farisir, we go into the next door. Oh, and here is the Executor. He asks to catch three souls and opens the first door.

We go in the door, then open another door and destroy the enemies. We call on Farisir and open another door. We ask him to stand on the button. The bridge has risen - we have crossed. We repeat the same manipulations with the next button, but the bridge has risen only half. We grab onto Farisir and pull ourselves up to him. We take the Shadow Bomb and sculpt it on Corruption - the bridge has completely risen. We grab the lantern and put it on the hand of the statue. We turn 90 degrees, ask Farisir to press the button and cross the bridge. We go in the door. We climb up the walls and ledges. We release the first soul, destroy the enemies and bring the soul to the Arbiter.

The second door opens. We enter it. We destroy enemies, including the Tormentor - a fat and clumsy enemy, which is very easy to kill if you dodge his slow blows in time. The passage to the next door opens. We enter! We call on Farisir and order him to stand on the button. We get to Farisir along the walls, and then we reach the lever and activate it. We reach the door, destroy the enemies and open the door. We take the key from the chest and return to the door to which this key must be applied (the place where the Torturer was killed). We get up the ledges and walls, free the soul, destroy the enemies and bring the second soul to the Arbiter.

The third door opens. We go inside and run along the wall to another door. Open it and call on Farisir. We approach the elevator and destroy the enemy. We rise to the second floor. Damage suddenly does not let us upstairs. We force Farisir to stand on the button next to the number I. We climb the wall up to the grate. Summon Farisir to the next button. Then we return Farisir to the first button and get to the bomb. We take the Shadow Bomb and sculpt on Corruption. We go in the door. We release the third soul and the Keeper of Bones appears. It can only be destroyed by jumping. After him, the Bone Giant appears. We apply the same tactics that we used against the Ice Giant: we dodge, carry out combo attacks. We return to the Arbiter. He agrees to obey us. Vasilevs appears from the earth - the third immortal lord. He says that if we survive Psycameron, he will agree to obey the Lord of Bone again.


Vasilevs

We go inside the Golden Arena and reach the statue, in whose hands is a lantern. We turn it 180 degrees and go through the door. We reach the arena. We are opening a portal to Psycameron. Let's jump!

So, you need to survive the waves of enemies. This is pretty easy to do if you dodge, use first-aid kits and rage potions. Survived? Excellent! We go in the door and call on the lords. We put one on the right button, after which we stand on the platform. We put the second on the left button. As a result, we climb up the platform. We open the door, we stand again on the circle and call on the lords. We destroy enemies. We put the lord on the button. We pass along the raised bridge and put another lord on the button further. The grate goes down, and we pass on. We go to the locked door. We look to the right down - the button! We put the lord there and pull ourselves up to him. We destroy enemies. We look down - the grate, behind which is the button. We put the lord there. We pull ourselves up to the lord, destroy the enemies. We go upstairs and activate the lever that lowers the grate. We go back, jump to the beam and go down. We open the door, call on the lords and order them to activate each of the three levers. After activation, he approaches the chest and takes the key from there. We return to the door and open it with the key.

Echidna! Damn, she's gone! We call on the lords. We put one lord on the button next to it, and put the second lord on the button far to the left of the grate, to which the bridge has risen. We go to the open place. We order the lord to stand on the button below. We jump along the walls, ledges and beams to the lord, using a grip at the end. We reach the lever and activate it. We go back and reach the second button. We call the lord there and go further. We activate the lever, we pass along the bridge, destroy the enemies and get to the second lord. We open the door a little further and go inside. We call on the lords and destroy the enemies. We open the next door and run along the wall to the lever and activate it. We go in the door on the left. We reach the largest cave... Vasilevs.
Tactics against Vasilevs:

  1. While he starts to swing, we dodge twice.
  2. Immediately after his jerk, we run up to him and carry out combo attacks.
  3. At a time when he is on Echidna, we are not afraid to come close and carry out combo attacks, having previously come from behind.
  4. We repeat the manipulations until victory.
Now Vasilevs obeys us! We come to the Bone Lord and give souls. The Lord destroys the traitors and thanks us for the work done. He gives us the Spirit Divider - something like excommunication. Also, the Lord of Bone advised to walk around the city of the dead... Well, okay.


Reward:

  • An experience : 2350
  • Gold : 10000


City of the dead


So, we reach the gates to the City of the Dead. We take the separator of souls and split in two. We force one half of Death to move the left platform to the left, and the other half of Death - to the right of the right platform. We go to the City of the Dead. We reach a room with two skeleton-crushers inside. We destroy them. We climb onto the button, split in two and run to another button. We change appearance and climb the wall to the lever and activate it. We go into the room and go left. We get the statue and go to the door on the right. We reach the lever. We fork and twist the lever so that it lowers the grate. We switch and go inside the room. Take the Shadow Bomb and stick it on the lever on the wall in the previous room. The grating behind which was the platform is lowered. We stand on the platform and gather together. We fork again so that the statue is on the platform. We lower the grate in the same way as before, and with the second half we roll the platform into the room. So let's connect. Hooray, we're in a completely different room. Climb up the stairs and jump into the hole. We reach the chest with the key, activate the lever and go out to the door that needs to be opened with the key.

We open the door and go into the room. We split in the middle of the bridge. With the first half, we climb up the walls and ledges up to the lever and turn the lever to the limit so that the bridge turns 90 degrees. We change appearance and with the second half we get to the lever that lowers the grate. Activate the lever and reunite. We leave the room, turn right and grab the lantern. We return to the statue and put the lantern in our hands. Rotate the statue 180 degrees. We pass over the bridge. We open the door, climb up the vines, rings, walls and ledges. Open the door and destroy the enemies. We go to the bridge and split in two. With one half, we activate the lever to the right of the door we entered. The bridge turned. We reunite and split again. With one half, we jump onto the lever, which we activate the lowering of the grate. With the other half, we take the Shadow Bomb and go to the place where the grate fell. We throw a bomb on the lever. We reunite and open the door, which you can now enter.

We jump on the walls to the lever and activate it. We get to one more lever and activate it. We jump down to the bridge and open the door, which was released by the bars. We get to the place with three Torturers. In addition, three ghosts appear. It won't be easy to destroy. After destroying the enemies, open the next door. We jump on the lever and ... quickly upstairs! We quickly climb up the beams, rings, ledges and walls. Fuh... Activate the lever and open the door. We destroy enemies. We go up the stairs and ... more enemies ... We destroy the enemies, and then we destroy them again. Here, right at the door. We open the door. On the walls and beams we get to the next door, and from it we exit to the elevator. So far, nothing can be done here, so we go to the next door. On the walls and beams we get to some kind of balcony. We fork and get to the lever. Let's activate it. We reunite and go to the door that is now open. We go inside, activate another lever. We jump to the elevator.

Turn your head 180 degrees clockwise. With the help of the ring we get to the door that we have now opened. We go inside and destroy the enemies. We take the Shadow Bomb and sculpt it on Corruption nearby. We climb up and find a chest with a key. We return to the head with the beam and reach the door where the key is needed. On the ledges, rings, walls and beams we get to the button. We split and stand on the button. We take the platform and push it behind the bars. We reunite and climb onto the platform. We fork on it and get up with one half again on the button. With the second half we roll the platform inward. Change appearance and go to the second button next to it. We change appearance and roll out the platform to the next door. We reunite and open the door. We activate the lever. We grab a bomb nearby and sculpt it on the Corruption on the head with a beam. Using the ring, we return to the head and activate the lever. We go down. Turn your head 90 degrees counterclockwise and run to the exit! Oh no, they were in the arena. Howling Bolshak! Tactics against Howling Bolshak:

  1. While he does nothing, we strike at his head.
  2. After he began to climb up - dodge! If he starts waving his arms, we dodge.
  3. After the Bolshak starts emitting skeletons from the stream, we destroy them all so that the Bolshak reappears and repeat the tactics of dealing damage. When the button appears on top, we finish ( E) of the opponent.
After the destruction, we go into the open door. Appears... Elder Crow! He says that in order to get to the Source of Souls, you first need to get the key. The key is divided into two parts. The first lies in the Kingdom of Angels, the second - in hell. So, we go back to the Tree - it will show the right path. We go to the angel's gate.


Reward:

  • An experience : 2300
  • Gold : 11000

Part 4: The Lost Light

Key to redemption

So, let's jump to the crystal tower. We destroy the angels who were swallowed up by Corruption. The heavenly warrior Nathaniel flies to our aid and helps to destroy all the angels. Nathaniel also suggested that you need to talk to the Archon about the key.

We go inside the head and activate the lever. We rise on the elevator upward, we leave and we go to the left. We destroy the enemies, on the ledge we make our way to the other side, again we destroy the enemies. We return to the cliff, move as far as possible, split in two and grab the Shadow Bomb with one half and throw it to the other half. With the other half, we run to Corruption and sculpt a bomb on it. The way up is clear. We climb up the walls, ledges, vines and beams. We approach the Archon. He demands Arafel's rod in return and opens a portal to Earth.


Reward:

  • An experience : 2500
  • Gold : 9000


Wand of Arafel

Let's go to Earth. On Earth we meet Uriel, who fights the forces of darkness. We help her defeat the enemies, having previously taken a cannon from one of the defeated warriors of heaven. Uriel reports that the wand is shattered into several pieces. Let's go look for the first one! We go along a linear path, destroying all enemies to the right and left. We barely reach the first part and shoot at the green part. Staff! Wonderful. We bring the staff of Uriel (we also go forward - not back!). She opens the gate to another part of the city.

Well, well, again we go along the linear path, destroying enemies in parallel. After exiting the cave, you will come across a Splitter - a bomb launcher. It is better to take it, because it is more effective. Somewhere in the middle of the path to the wand, we will come across the boss Noss! From the Cleaver we quickly destroy it, and then these flying creatures, which are so agile. So, finally we get to the second part - the path was long, but fun. Now we already have a staff and an eye. We bring the eye of Uriel (yes, not back, but forward we go). It opens the way to the third part.

Guess what needs to be done now? Correctly! We go along the linear path and destroy the enemies. We'll meet Noss again. We finally get to the third part of the bridge. Op! The wand is assembled! We return (we go forward, yes, yes) to the crystal tower.

Archon announces that he can drive the darkness out of Ivorybone Citadel with the wand, and he does it! He also says that we need to find the Scribe, who will help finish our search for the key.


Reward:

  • An experience : 3000
  • Gold : 11000


Spots of heresy

So, we fly on a bird to the Ivory Citadel. We enter the citadel and immediately turn right and climb up the wall. We activate the lever, which lowered some sphere down. The sphere interacted with another sphere and the Corruption evaporated. We go down and open the door. We reach some arena, destroying several enemies along the way. The door on the left is locked, go through the door on the right. We rise along the stairs to the right and go into the hole in the wall. We reach a dead end and climb up the wall. We jump along the ring to the platform, destroy the enemies and run along the wall on the right to the other part. Destroy enemies and bifurcate on some incomprehensible circle. With one half, we stand on the next button next to us. With the second half we find the second button and stand on it. The statue should fall down. We reunite and climb out on the other side. We climb over the wall and find the Shadow Bomb. We sculpt it on Corruption and destroy it. We fly with the help of the ring to the door.

Open the door and jump down. We hit the glowing stone and break it! We get the Traveler in the void. You can now teleport through certain areas. So, we create a portal (select a traveler in the void and aim at the blue circle on the wall, after which we press MMB) in the wall below, after which we create a second portal from above. We go into the portal from below and find ourselves at the top - wonderful! We leave the room and jump over the ring to the main platform. To the left and to the right of us, you can create portals. We create them and move to another platform. We destroy the enemies and find the lever. Activate it and jump into the opened hole. We create an accelerated portal (hold MMB) where we should fly from. We create the second portal in another place and jump into it. Woohu! Landed, okay. With the help of the ring, we jump to the lower platform and reach the teleport, having destroyed the enemies before that. We create a teleport on the wall nearby. We create the second portal on the wall next to two enemies not far from us. Let's move on. We destroy the enemies and approach the sphere. We create a portal next to it, we create a second portal next to another sphere.

We turn and go to the small tower. We jump into a small hole, inside of which there are two portals. We create an accelerated portal on the wall and a normal one from below, now we go up and reach the door to this small tower. We open the door and see two levers on the walls. We destroy the enemies, bifurcate exactly in the middle and stand with each half on the levers. The statue falls through the portal. Finally, we get to the other side. We reunite and climb up the walls, beams, ledges and rings. Create a portal next to the sphere. We create the second portal next to the sphere at the bottom, on the right. We now have purified water! We go down the water and reach a place beyond which it is impossible to go. We take the Shadow Bomb on the right and sculpt it on Corruption. Hooray, the gate is open! We climb up the liana and open the gate to the citadel. We reach the next door, continuing to destroy small enemies in parallel. We go out to the gate that leads to the holy of light, but we need a key.

Turn left and go down. Enemies will be encountered along the way, which we will destroy. We reach the round room with the statues in the middle and jump into the hole on the right. We go out to the balcony. We destroy the enemies and the ring is lowered to us. On this very ring, ledges and walls we climb to three levers and three teleports. We fork and activate the second lever to lower the right portal. We change appearance and create a portal on the wall nearby, and create a second portal near the portal, which we have now lowered. We reunite and approach the portal on the wall. We create an accelerating portal inside another portal. We fork and activate the left lever so that the left portal descends and frees up space for the lever behind the door. We jump with the second half into the portal on the wall and find ourselves at the lever. Let's activate it. The bars come down and we reunite. We go to the open part.

We move along the wall to the chest, destroy the enemies and get the key from the chest. We go up the stairs, take the Shadow Bomb and sculpt it on Corruption. We rise to the castle, open it and create a portal next to the sphere. We create the second portal at the bottom next to the second sphere (where there is a hole in the floor). Water! We pass through the teleport and go down the water. On the rings we move to the next platform. We reach the door and open it. Then more doors, enemies, more doors, then there will be one hole and finally, we get to the stairs. We go down. We see two teleports - we create portals. We jump along the rings into the portal. We raise our heads - another portal is directly above us - we create an accelerated one in it. We enter the portal on the wall. As a result, along the walls and beams we get to the next platform. We look down and see the portal - we create an accelerated portal. We look at the wall nearby and see a portal - we create an ordinary portal there. We run along the wall to the portal and end up transported to some kind of arena. We go to the arena. The Sneak is an interesting enemy that can teleport. We deal with it and move on.

Let's go to another puzzle. We find a lever. We fork, activate the lever, change appearance, roll out the platform to the lever and reunite. We climb onto the platform and bifurcate. Again we activate the lever, change the appearance and roll the platform with the statue inward to the sphere. We reunite. We leave to the second lever. We fork, activate the lever, change appearance, create a portal on a moving wall, create a second portal on the wall below. We release the lever, create a portal inside the portal from below on the wall (accelerated). We go down to the beginning of the path, create a portal next to the first sphere, get to the second lever in the same way, and then twist the wall until the beam reaches the Corrupted Portal. We put the portal in the freed wall, after which we pass to the last sphere and put the portal on the ceiling. Hooray! Water! On the water we come to another portal on the wall. We create a portal, after which we create a portal, which is behind a hole in the wall. We fly over and jump into the hole in the floor. We reach the waterfall, which finally swallowed Corruption. We open the door behind the waterfalls.

We create a normal portal from below and accelerated from above. We fly to streams. We create an accelerated portal on the wall just above our level, we jump into a regular portal. On the wall we reach the door and open it. We go up the long stairs to the door. Book Jamer is inside! The tactics are:

  1. Deal damage while he's down.
  2. At the time when he rises, we destroy his assistants and wait until he falls down.
  3. At a time when he will be at a height to let out rays, we activate the portal below him, and the portal above. We run in such a way that the beam hits the portal from below and hits it.
After the victory, the scribe tells that the Archon still has the key. You need to take it away from him. We move to the crystal tower and rise to the Archon.
  1. While the Archon is in the arena, we attack him.
  2. While the Archon is flying up, you need to grab close to him and deal damage on the fly, then press the finishing button (

    Reward:

    • An experience: 2000
    • Gold : 9000

    Lord of the Black Stone

    We go back, we go down the stairs. Enter the next door and immediately turn left. Use the Time Traveler on the wall. The territory has been restored, we are entering the center. We fight with enemies, we are afraid of what is with chains. If he pulled, we sharply dodge to the side. After finishing with everyone, we go into the first door on the right. We run along the walls and climb up the ledges. We pass along the corridor, having finished with a couple of demons. Using a death grip, we climb even higher. Having got out, we pull the lever and destroy the enemy. Open the portal to the past, go through it and jump down. We climb up to the opposite side. We go to the left door and move straight to the center. We see that the chest is bricked up with damage. On the wall we create a portal to the past, we destroy enemies. We stand on the button on the left and use the spirit separator. A passage has opened, along which we get to the room of one of the copies. We deal with the enemies and pick up the bomb from the recess in the wall. We stand on the edge of the abyss with fire, run up with the second copy and attract the bomb. Again we stand on the edge of the abyss, with the first copy we attract the bomb. Thus, we deliver it to the crystals and free the chest. We return to the present through the portal. We take the key from the chest and run back to the locked door, having previously dived into the past. Next, pull the lever, jump down the indicated path. There we can create a portal to the present and then climb to the central door along the ledges. We go further, create a portal to the past and meet with Samael.

    Stage 1:
    1) If health potions are in short supply, then you will have to dodge a lot to survive. An effective way is to dodge and immediately strike
    2) When Samael returns to his throne, follow fireballs and run from side to side
    Having spent half of his health, we run up to the throne and strike. Getting ready to quickly press the appropriate button. We dodge back so as not to be on fire.

    Stage 2:
    1) Keep a distance from the enemy, close contact is very dangerous, as we will be constantly struck by electricity
    2) Small circles will appear on the ground, followed by one large one. Only the big one is dangerous, we catch the pace and then we can easily avoid damage
    3) Don't forget to use the gun! We simply run away from randomly arising large circles, and do not evade, because this will only slow us down and there is a risk of running into fire!
    For our labors, we get the Demonic Key and return to the Elder Raven. We insert the keys and enter the Source of Souls.

    There will always be four riders.

In hopes of freeing War, Death vowed to resurrect humanity. But he had no idea how to do it. And so death went through the icy Veil to find the Keeper of Secrets.

To start, a few tips:
First of all, set the auto-selection of trophies in the parameters, otherwise you will get tired of pressing the selection key next to each item.
When moving indoors, carefully inspect the walls, perhaps a hidden passage will catch your eye in which you can find useful things in chests.

Learn a couple of combo strikes, unlike simply waving scythes, bunches of strikes at the end give out the most powerful blow, and in different combos it has its own effect, somewhere the last blow deals maximum damage to one enemy, and somewhere a spinning scythe scatters enemies clustered around the hero.

When talking with characters, talk until the dialogue branches run out, you can get an additional task.

Merchants in the game:
Creator Elia: located in the Forgelands in Trekamne - sells weapons and armor, buys trophies.
Thane the Creator: located in the Forgelands in Trestone - teaches combo attacks.
Shaman Muria: located in the Forgelands in Trekamne - sells rage and health potions, trades in amulets.
Demon Vulgrim: found everywhere, marked with the sign "Scales" on the map with the mark public items - trades chests with random items.
Ostegoth - usually found near the entrance to the portals near the Tree of Life, but sometimes found at key points.
Blademaster ghost named Draven - located in the location of the Eternal Throne - teaches combo attacks.
Nathaniel - warrior angel, stands at the entrance to the crystal tower, sells armor, weapons, potions, amulets.


FIND A WAY TO SAVE THE WAR
ICE VEIL
FIND THE SECRET KEEPER

Once in the icy wasteland on a pretty horse, we gallop to the foot of the dark tower. Our path lies straight and does not require special knowledge of orienteering.


Having rested against the wall, we send the horse into oblivion, and we ourselves run up to the wall and, without releasing the forward movement key, press the jump button, Death, running a little along the wall, catches on the edge of the wall upholstered with wooden beams, in the future many transitions along the walls will be connected with the same wooden scaffolding. We deal with the ice skeletons and enter the dark tower. We run forward, there will be an ice skeleton on the left side, kill it, and go into the niche, open the chest and pick up three vials of health in the household to come in handy. Following the prompts, we move along the tower, with all the desire to get lost, we will not get lost, at the same time we learn the rules of local parkour, get used to jumping along the beams and running along the walls many times throughout the game.

The ice giant is the first of the serious opponents at the current level. When he starts swinging his fist, jump away by pressing the Alt key. After hitting, get close and strike until the ice starts swinging again. Having defeated the giant, we pass through the opened door. On the beams we move to the other side of the cliff and go into the elevator. Having reached the Elder Raven, we conduct a polite conversation until he rushes at you in the guise of your brother War. Raven makes a triple bunch of blows, which we dodge with Alt, and it’s better not to go back, but to the side, after Raven’s attack we get closer and attack ourselves, and so on until victory. Having assumed our true form, we continue the conversation, at the end of which the Raven will die safely, indicating to us the beginning of the path and throwing it into the world, where this very path is to begin.

“The countless worlds of the universe revolve in the endless Abyss.
Many worlds, devastated by war or time, are swallowed up by the Abyss and are once again one with the void from which they were created.
But others have been balancing on the edge of destruction for eternity - because it must always be balanced by the creator.
And in the last moment of the battle, Death was banished to one of these worlds, living the autumn of his existence on the very border with night.
Was Death sent to meet evil doom? This answer can only be found in the Rider's future - and in his past."
First, Death was looking for the Elder Raven. But instead he found something else: a secret long forgotten - a way to another world.

FORGE LAND


Through the portal we entered blacksmith lands to the world with the Tree of Life, but this world is afflicted with corruption and chaos. To get to the Tree of Life, you need to free it from corruption, how to do this, the creator Elia knows that she settled in Trekamne with her brother Valus, where the oldest of the creators Eidar sent us, who met us at the exit from the portal. We move along the path and go out to the forge of the creators, in the screensaver we will be shown where Elia is.


On the way to Elia, talk to the creator warrior Thane, if you defeat him in sparring, he will give an additional task. You can also buy combos from him, some are pretty good. We get to it and enter into a dialogue, Elia says that it will not work to get to the tree of life without the key that opens the gate. Willy-nilly, you will have to complete Elia's tasks, you can also buy weapons and armor from her, or sell your trophies. Opposite the forge where Valus works, there is a gazebo in which there is a shaman, she sells healing potions, vials with a rage potion and magic amulets. If you talk to her, you can get additional tasks.

FLAME OF MOUNTAINS


Here is the first order from Elia, you need to restore the supply of sacred fire in the forge of the creators. To do this, we go to the location "Cauldron", first we approach Thane so that he opens the doors to the world. After passing through the gate, we get to a pit with water, jumping into it under water, we will find the Fisherman’s coin, “by the way, they are scattered throughout all locations and are very often found under water - we buy random items from the demon Vulgrim with these coins.” Having climbed the wall on the left, we return to the place of our jump, and climb the wall on the right, following the path we find ourselves at the exit to the plateau. We call the faithful horse and jump to the right into the gorge of the Weeping Cliff, on the way look at Vulgrim and take the task from him to collect the first chapter of the Book of the Dead, its sheets are scattered across all locations.

Further through the "Cursed Forest" we jump to the "Izgarny Pass", along the way you can crumble the constructs in order to shake the exp. Having reached the cauldron, we meet the young creator Karn, who is fighting not for life, but for death with constructs. Not respected by his older colleagues, Karn decided to become a hero and open the way to the flames of the mountains, but he did not manage to get over the corruption, we help him defeat the enemies and after talking we get an additional task to get Karn's silver dish.

We go inside and activate the lever that opens the door to the next room. We open the door. On the right is the Shadow Bomb. We take it and aim it at the lever on the wall, another door is open. We go inside and fight with the constructs, we see two doors, one of which is locked, you can open it only with a key lying in one of the chests located in the building. We go to the open door. With the help of a ledge on the wall we move over the cliff. There is another ledge on the wall in this area. We climb up it and get to the vines. We go down the vine down, grab the bomb and throw it on the lever. We go in the opened door, and there is a new kind of enemies - Helper Constructs. We destroy the enemies and go through the next door. We reach the arena where the Walker fights with the constructs, you can intervene or wait until they weaken each other and kill the remaining enemies. Near the arena there is a small room where the chest is located, in which lies the very key to the lock on the door. We leave the small room, turn right and slide along the wall to the platform below. We return to the door with a lock and open it. We grab the ball and roll it into the hole, a mechanism is activated that turns part of the wall. On the hidden side, which has a wooden ledge that will help us climb up to the liana, we climb along it to another part of the Cauldron.

Ahead we see a beam along which you can climb to the ledge, and through the ledge - to another part of the Cauldron. We jump from the ledge to the vine and jump down. We activate the lever, which lowers the grate, blocking the passage to the next part of the Cauldron. We see another door closed with a key. We need to find the key. We go into the open door on the right, destroy the enemies. We find a shadow bomb, take it and sculpt it on the ledges formed by Corruption, take a hidden ball and roll it into the hole, but not the one that opens the central grate, but the one that opens the closed ball. The released ball is rolled into the left hole from the central grid. The grille is halfway down. We knock out the ball with which we opened the dungeons with a shadow bomb. After the ball is released, roll it into the hole to the right of the central grid. Open the chest and get the key. We return to the previously closed door and open it with the key. We activate the lever that raises the boiler, on which there are wooden ledges. We climb onto the ledges on the wall and get to the boiler, then we move to the platform. We go into the room and climb up the wall and ledges. Take the Shadow Bomb and throw it on the lever. We pass over the raised bridge. The grate behind us rises, and Garn construct warrior with a drill appears, while he swings his drill, we deviate after we carry out combo attacks. Having destroyed the enemy, we pass through the door and grab the lever, turn it counterclockwise until the counterweights in the background fall, as soon as they fall, the Flame of the mountains will feed the forge of the creators. You can return to Elia, and you can do this by selecting the entrance to the Trestone on the stone and pressing the fast travel key. We inform Elia about the completion of the task and get the Atonement pistol belonging to the brother of Death Discord and the next task.

The cauldron cooled down, but the Horseman revived its flame, and a spark of hope ignited in the hearts of the creators. Hope for life... and for what is hidden underground...

TEARS OF MOUNTAINS


We leave on the plateau of the Valley of the Father of Stones and we jump along the left wall to the entrance to the Gorge of Shadow. Karn is standing there, having talked with him, we get a new task, to get a piece of armor, after which we aim a shadow bomb with a pistol just above the entrance to the Shadow Gorges, the bomb will explode and open the passage. The path further is closed with bars. There is a Shadow Bomb to the left of the grate. We shoot at it and free the wall from Corruption. We climb the vines, after entering the room, the grate will fall and block the way forward, in order to go further, you need to repel several waves of creatures. We leave through the door and jump down. Use the lever near the gate to lower the grate. In the Shadow Hollow on the right side on a hillock, there is an ancient construct rooted into the ground, talk to him, his name is Blackroot, he will give you a Bait Stone and an additional task "Stones and Sticks". We ride through the Fjord to the rainfort, along the way you can swing on new enemies - pityers and snoots.

Having reached the Storm Fort, we reach the place where you need to drive the ball into the hole. To do this, go to the right and climb up the wall. We grab a shadow bomb and throw it into the ball, roll the freed ball to the hole. The mechanism works and the door opens.

We go to the door on the left. We go in and go through the door opposite. We reach a dead end. You need to drive two balls into the hole. Turn right and climb the wall. We run along the walls and ledges and reach the ball. We throw it down and drive it into one hole. Now we climb the wall to the left (from the entrance). We jump down and find a large wall. We climb it and take the Shadow Bomb and sculpt it on the Corruption that has enveloped the ball, after which we shoot the bomb with a pistol. We adjust the ball to the lattice, which separates the ball from the hole. We release the ball and rise for another shadow bomb. We sculpt it on the ball, and we ourselves rise to the platform in the middle of the room, which activates the lowering of the lattice. We shoot at the bomb, thereby rolling the ball to the hole. We climb the wall to the beginning of the path, drive the ball into the hole and go into the opened gate. We reach the lever, shrouded in Corruption. Nearby there is a shadow bomb, we destroy the damage and use the lever. Water will flow through the canal. You can jump into the channel and swim almost to the exit to the main hall.

The water level has risen in the hall, we dive and find a tunnel under the right foot of the statue of the guardian. Thanks to the rising water, we can reach the ledges on the wall. We deal with the monsters and go through the opened door. We reach the next room. There are two doors in the hall, on the left closed with a lock, on the right an open door. We find a hole in the floor and jump into it. We pass straight ahead and knead a couple of three monsters, open the chest, which contains the key. We return to the locked door and open it. After destroying the party of enemies, we reach the room in which you need to drive the ball into the hole to lower the platform. We go to the wall on the left, climb up and pick up the Shadow Bomb. We sculpt it on Corruption and open a passage for the ball. We go down to the ball, grab it and throw it up with a jerk. We roll into the hole, the platform lowers. We run after another Shadow Bomb, sculpt it on the ball, stand on the platform and shoot at the bomb. The ball rolls out of the hole, thereby activating the raising of the platform up. We go to the next room. We get to the lever, from it to the left we destroy Corruption by shooting a bomb on it. We activate the lever and swim down the channel to the place where we took the key. There is enough water to jump out and grab the ledge. We rise and climb the walls into the room above and activate the lever. The water in the channel reaches the outlet.

We leave into the main hall, and go through the door under which two streams merge into one. We jump into the water and get to the ledge, which you can climb. We open the door, grab the brown ball and throw it into the hill in the center of the arena. It turns out that this is a mixture of a huge snail and a crab, we dodge his attacks, when Karkinos crashes into a wall, a ball falls from above, and it’s not balls, but mini copies of the boss, our task is to grab the ball and throw it with force at the snail. Looks like from the blow Karkinos has a temporary loss of orientation and he falls on his side, we quickly run up to the belly and blizzard until the miracle starts to get up. We repeat until we win.

We select trophies among which a good weapon comes across, a slow but lethal "Crusher from Karkinos". Use the lever behind the lowered bars. The water went through the gorge "Tears of the Mountain" directed to the forge of the creators.

We return to the Trestone and go to the forge, Elia and her brother are already there, and they forged a key capable of activating the constructs. Ancient Eydard gives the task to revive the Guardian, which will clean the path to the tree from damage.

The storm fort dried up, but the Rider freed its waters. And the creators rejoiced that the flame was burning again in their Forge. In the fire they created the key - the one that can awaken the stone.

The storm fort dried up, but the Rider freed its waters. And the creators rejoiced that the flame was burning again in their Forge. In the fire they created the key - the one that can awaken the stone.

MOUNT MOUNTAIN


The path to the lost temple lies through the Cove, we get to it through the Weeping Cliff and the Cursed Forest, and if you have explored the map in advance, you can use fast travel. We need to find the construct sleeping in the Lost Temple and awaken it with a key forged by the creators. So we are in the bay, activate the first Construct, sit on it and roll into the hole, aim at the opened hole and shoot the chain, overcome the cliff along the chain and go to the door. There will be a small battle with monsters in the room, having quickly dealt with them, we go into a small room, take a shadow bomb there and throw it on the processes of damage to the left of the door we entered. We rise along the freed wall and jump along the beams to another part of the bay. We jump down the steps and go down into another room filled with monsters. After the battle, we open the door to the left (from the place where we came from) and reflect another attack. We go to the left and go up the stairs. We jump on the wall, grab the ledge and climb up. Another wall, up again, and on the other side we jump. We open the door and go out to Karn.

So we reached the Lost Temple, destroy the evil spirits and go upstairs. We open the door, activate the construct and break the processes of corruption with the help of hands or chains. We roll our construct into the hole, the mechanism will free one of the doors from the lattice, into which we enter.
Apparently, the protection of the temple is activated and we are attacked by a flying mask that calls for constructs. To begin with, we deal with the constructs, then we shoot at the mask or cut it in a jump. After the battle, a part of the wall turns, which indicates the way forward. We go to the wall and climb up the beam, and then we turn into another part of the temple with the help of a ledge. We jump down and get to the construct. We activate it and use it to destroy enemies nearby. We roll up the construct to the edge of the cliff and destroy the Corruption (SKM), which was guarding the lever that raises the bridge. We get off the construct, get to the lever, activate it and ride on the construct to the place where we just destroyed the mask, destroying all the damage along the way. Now we roll into the hole opposite and run the chain into the hole. We run along the chain to this part of the temple. We shoot at the Shadow Bomb, located next to the ball. We roll the ball into the hole, destroy the enemies that have appeared, take the Shadow Bomb and put it on the ball. The ball rolls back, one grate goes down, the other goes up - here we are at the chest with the key! We take the key and return to the construct, and then go to the locked door. We open the door, along the vine we get to the lever and activate it. The grate descends, enemies appear, and we run to the construct and return the chain to ourselves, after which we destroy the enemies, and then the Corruption in the place where we just lowered the grate. We roll into the hole to lower the grate. We get off the construct and run to the opened part of the temple.

A difficult battle is ahead, five masks are hung on the walls, they will attack in turn. As soon as the mask has come off the wall and started to summon corrupted constructs, focus all your fire on the mask, you can shoot from a pistol, marking it as a target, or by jumping near it to strike in the air. If you destroy the constructs in the first place, she will restore them over time. With each attack mask, the number of attacking constructs will increase and with the last mask, two large constructs will attack you.
We open the door and then another one. We jump along the walls to the end of the cliff. The waterfall has two walls between them, you can jump to the top, pushing from one wall to another. Along the stream we reach the door. We open it and use the key to activate the construct, on which we roll onto the elevator. We jump from the construct and climb up the wall to the left of the elevator. We activate the second construct, and roll on it into the hole that includes the elevator. We get off the construct and climb onto the one that went up on the elevator, on it we roll into the hole located a little further, then we take the construct that is in the hole near the elevator and roll it into the hole in the place where we just lowered the grate with the first construct. We release the chain and get to the first construct, which we roll to the hole, lowering the grate at the door we need to get into. We jump off the construct and get to the door. We open it and get to the next door along the walls and beams. We wet the monster and open the door. We climb the wall up, shoot at the shadow bomb and roll the ball into the hole. The lattice frees the way you can go through the door. We deal with the enemies and go to the next door.


We run to the arena. The mask has assembled a bumpkin construct. The thug is not easy, you can’t call him with ordinary attacks, the blows don’t bring any effect. We run along the wall of the arena and pick up the shadow bombs that fall from the blows of the big man. We throw them at him, when the bomb sticks to the construct, we shoot at it, the thug falls, we run to him and shred the clot of energy that feeds our enemy. During the battle, constructs crawl out from under the ground, we destroy them as far as possible.

Having won, we activate the Guardian and run to the Valley of the Stone Father, there you need to talk with Eidard.

The rider rushed forward, the temple was found, the giant was awakened by turning the key. Creators need my help! the Guardian roared. It was still necessary to find their last hope.

HEART OF THE MOUNTAIN


At the exit from the Trestone towards the smelter is the Guardian, talk to him. The guardian restores the bridge and warns of dangers, Karn will immediately come and ask for help, along the restored bridge we get to the Smelter and enter it. We see a huge guardian's hammer, you can imagine what he is like. We run around the hammer in a circle and here we need the help of Karn, we run up to the creator and press the action key, Karn will throw Death over the cliff. We get along the wall to a ledge and move along it beyond the edge of the wall, there we jump onto a beam sticking out of the wall, from it we will need to jump onto one of the boilers that periodically fly past, we will need to jump from the boiler a little further along the same side walls. After that, we run along the wall, deal with the constructs and run to the door, activate the lever and open the door, jump onto the beam that falls under our weight and opens the passage for the creator, Karn will reach the next gate and will hold them until Death passes for them.
The Guardian is huge, but for now it's dead. You can breathe life into the guard with the help of three “Hearts of Stone”, they just didn’t have time to put them in their place. We go into the only open passage, near which constructs crawled out, Karn is a good fighter, but with our help the battle will end faster. We go down the cave and run to the grate in the room, Karn again offers his help. We dive and swim to the right to a spot of light. We climb the wall and go straight until the ball does not interest us. In the adjacent room we again dive into the water. We swim to the right, climb the wall and see a button in the floor, standing on which we open the grate and the gate. While Karn is holding the door, we grab the ball and roll it up to a gentle rise, throwing the ball with force so that it sticks into the hole in the wall. We activate the construct that has risen on the elevator from the water and, saddling it, we rush into the cave to destroy the processes of corruption. Having left the cave, we drive through the hall through and roll our construct into the hole. We shoot with a chain, we reach the middle of the chain, after that we jump onto the vines sprouted on the wall on the left, from the vines along the beams we move to the other side of the cliff, open the door and run along the wall to the wooden scaffolding, lava flows from the pipes at regular intervals. We pass through the door and repel several attacks of constructs, after which we calmly go further and take the key from the box. We jump onto the chain and return to the hall, with the door closed. Using the key, we go into the door, run forward along the spiral staircase, after which Karn throws us to the other side, repel the attacks of enemies and open the door. Statues hang on chains, breaking which we get the Death Grip skill. Now big cliffs do not matter if there is a ring under the ceiling, clinging to it we fly over the cliff. Returning to the cave, Karn calls us for him, following him we get into a room with a lowered bridge. With a grip we catch the shadow bomb growing on the wall and throw it at the lever on the opposite wall. We pass along the bridge and get into the room where you need to raise the bridge again. We run along the beams to the left and pull the first lever, right from the lever we cling to the ring under the ceiling, which will throw us to the ceiling overgrown with lianas. On them we get to the next ring, jump off the beam and pull the second lever, along the wall we get to Karn and enter through the door to the elevator, pull the lever and the elevator moves down.

We pass through the room and see the first "Heart of Stone". Right at the door, Karn throws us over the cliff, we run along the walls and beams and step on the button that lowers the grate in front of you and on the ledge higher. We cling to the creator with a stranglehold and he, having given us acceleration, throws us onto a distant ledge. On the ledges and beams we get to the platform from which we jump down and along the wall we get to the construct, activate it and roll along the lava until it gets damaged, break it and roll the construct into the hole. We shoot the chain and walk along it, climb the wall right to the grip holding the Heart of the stone, jump onto the stone with a grip and Death knocks the stone out. After taking the elevator, go to the main hall where the Heart of Stone falls into place in the left shoulder of the guard.

On the side of the giant, wooden scaffolding collapses and a passage opens up for us. We run up and with the help of a grip we fly over the lava to the entrance to the pipe. Through it we get into the room and immediately run to the left. After running through the second pipe, we go out into the corridor and step on the button - the gate will open, Karn passes through the first gate and holds the second. We run away from the button and pass Karn through the gate. Karn throws us further. We cling to the grip of the ring and fly over a small cliff, run straight and activate the construct and roll it into the hole. We stretch the chain between the platforms, descending from the construct, we climb onto the elevation with the lever. We twist the lever, thereby raising the platforms up, after which we release and quickly run to the left platform and climb up, follow the chain and from the chain to the ledge. On the liana we get to the ledge and further along the wall to the other part of the room. We go down to the lever and pulling it, we raise the bridges. We return to the construct and leave for the previous hall, move to the left to the processes of damage. Having made our way, we leave to the place where we see the stone. Without getting off the construct, we scatter the enemies and roll to the place where damage grows on the wall. Having destroyed the growths of corruption with a chain, we get off it, and Karn throws us onto the platform with the chest. Near the door, for which they got the key, you can open it, but there is nothing to do there yet. We dive into the water and swim to the wall overgrown with vines, climb them to the very top and see a lever ahead. We jump into the water and swim to the place where the ring sticks out of the wall. We run along the wall, grab the ring, after which we move to the left along the beams. One more ring and we get to the place with the lever, activate the lever, the water level rises, the turbine comes into action, thanks to which the press started working. We return to Karn and roll the construct into the press. We pull the lever and the ball remains from the construct, we take it and roll it into the previously opened door. We roll the ball into the hole and jump to the platform with the opened grate. We jump up from wall to wall, run to the “Heart of Stone” and jump onto it. Death knocks the stone out and Karn grabs it. Together with Karn and the stone, we return to the guard, we approach the right shoulder of the guard, the “Heart of the Stone” takes off and falls into place.

Karn is leading us now. Having reached the place, he throws us over the bars. We pull the lever that lowers the grate, activate the construct and destroy the sprouts of corruption with it. We go down on the construct and see the "Heart of the Stone", around which everything is overgrown with corruption. With the help of the construct, we destroy all available chains and sprouts of damage to the fists. We roll into the hole lowering the grate. We jump from the construct and climb the wall to the platform where the grate has fallen. We run along the wall to another room and jump to the “Heart of Stone”. The soul of the creator inside the “Heart of Stone” was afflicted with corruption, the dark energy of the stone captured our construct and directed it to attack Death. Having called the construct to death, we attribute the “Heart of Stone” to the guard. There, a stone with the soul of the creator, afflicted with corruption, flies up to the head of the guard and stands in a groove on the forehead. Corruption takes possession of the guard and he leaves with leaps and bounds somewhere. We get out of the Smelter and run to the Valley of the Stonefather. We watch a video where Eidard tried to free the guard, but did not succeed, and everything again falls on the bony shoulders of death.

To fill up the guards is not for you to drive snoops.

When the guard hits with his mallet and tries to hit you, do not let him commit such blasphemy, but deftly dodge and shoot at the shadow bombs that have grown all over the forearm of the Guard. The bombs will naturally explode and the hand will fall off for a while, so during this time you need to run along the hand and shred the "Heart of the Stone" that we inserted. And so twice.

With the other hand, while still healthy and in its rightful place, the Guardian begins to periodically shoot at you with a huge shadow bomb. When it rolls at you, shoot at it until it hangs in the air, meanwhile, we run on a horse for a guard, because the bomb, hovering a little, will fly at you and safely hit the guard, he leans on his arm in frustration, we rather to shred her stone.

The guard falls apart after the devastating attack of Death, Eidard revives the guard, but dies himself. The resurrected guardian destroys the Corruption guarding the path to the Tree of Life, but he himself also dies.

KINGDOM OF THE DEAD


Approaching the tree, Death is pulled inward by the cords of corruption. It turns out that corruption is the last of the Nephilim and his name is Absalom. On the day when Death, Discord, War and Rage entered the service of the charred and destroyed the army of their Nephilim brothers, Absalom was born, and he became a corruption, a corruption that destroys worlds.

After talking with Absalom, Death is teleported to the Kingdom of the Dead, where he is met by Ostegoth. He says that if the Tree of Life brought him here, then it was necessary. In order to revive humanity, you need to talk with the Bone Lord, for this you need to get to the Serpent Peak and get to the Eternal Throne, which can tell us something about the Source of Souls.

BONE LORD


We call the ghostly horse, we jump through the Rocky Lands to the Leviathan's Cleft and go in the door. On the wall we get to two places where there are two buttons on the floor and we stand on the one that removes a lot of gratings sticking out of the walls. While the bars are not sticking out, we quickly run along the wall. We get to two doors, we go into an open room. We disassemble the skeletons into bones and go into the right door. We take the Shadow Bomb, sculpt it on the lever, take another bomb and sculpt it at a short distance to the right of the lever, in such a way as to create a chain reaction of explosions, take the third one and hook it to the wall even more to the right. Now we run across the bridge and stand at the second bridge, aim at the protruding shadow bomb, firing we get a chain reaction that will reach the bomb hanging on the lever, thereby drowning it and raising the bridge for us. Cross the bridge and take the key from the chest. Having run up to the first bridge, now lowered, we move along the wall on the left. We return to the closed door and use the extracted key.
Having overcome a few more doors, and having scattered a couple of three skeletons, we go outside. We jump to the bridge, and after it we turn right towards the Snake Peak. We run along the crevice until we get to a huge bell ...

However, you can’t get to the ruler of the Dead Lands just like that, at first the Advisor will fool us a bit. This pale body gives us the task of defeating the champion of the golden arena and perhaps then the Lord of the Bone will accept us.

AT Kingdom of the Dead there is a merchant talking about mystery and fog. The bell rings - the Throne rushes to heaven. Death cannot speak to his master.

ROYAL PAYMENT


To get to the Golden Arena, we go to the exit from the Eternal Gate. We open the door and climb the vine through the gap in the floor. The previously closed door is now open, and through it we get to the Golden Arena. We reach a room with a statue holding a ghostly lamp, a thin beam hits the stone above the door from the lamp, we turn the statue so that the beam begins to hit the stone above the door we need. We enter the door and run along the wall on the left to the other side of the fault, so we have reached the notorious arena. Huge statues of warriors - the guardians of the arena, report that it will not work just like that, you first need to prove that you are worthy of this honor. You need to collect three soul stones and insert them into the altar, and only then the local champion deigns to go to battle. All stones are located in the halls, the entrances to which are right on the arena.

First Soul Stone
We go to the right and climb the wall now to the left to a break in the wall. In this fault, the door, into which we enter, the stairs have collapsed in some places, so in the old fashioned way we run across the dips with walls. We pass several doors and get to the room in which there is a statue with a lantern. We climb onto the pedestal and stand on the button, the grate drops to the right, behind which there is a shadow bomb. With a grip we pull out the bomb and sculpt it on the statue that holds the lantern. We select the lantern with a grip and put it on the button, we run behind the lowered grate. We run along the walls to the other part of the room. We reach the lever and pull it, the grate in front of us will lower and give access to the lantern we left earlier, grab the lantern with a grip and run into the room where the statue stands without a lantern. We install the lantern in the hand of the statue and turn it 180 degrees, enter the opened room and run to the end. At the altar, press the action key and get the first stone of souls, annihilate the skeletons that crawled out of the ground and return to the statue with the lantern. Skeletons appear from the side passage that was previously closed, we disassemble them into components and go to the place where they ran out. We run through all the rooms through and go out to the lever, pulling it, we get straight into the arena. We run to the altar and, clinging to the grip of the ring, Death will insert the extracted stone into the altar.

Second Soul Gem
After placing the stone on the altar, two doors open. One door to the arena from which hordes of skeletons run out. The other one is on the second level of the arena, the one we need to go into for the second stone, which we do after the battle with the bones. We go into the hall and run in the direction where the lantern shines. We rise along the spiral staircase, and we go into the hall with the lowered bridge, a shadow bomb is attached to it. With its help, we destroy the damage behind the statue with a luminous lantern in the first hall, run into the open passage and climb the wall to the other end of the gallery. We go in the direction of the beating beam from the statue, we reach the button on which there is a lantern. As soon as we take the lantern and exit the button, skeletons appear, placing the lantern we destroy the skeletons, they will open the door for us. We take the lantern and run into the room with the statue, to the right of it there is an exit to a cliff closed by a grate, put the lantern on the button and return to the first hall. We turn the statue in the direction where our flashlight is on the button and, having destroyed the damage with a shadow bomb, grab the flashlight for ourselves. With him we run to the second level and there we cling a lantern to the statue. We turn it towards the bridge and run along the raised bridge, opening the door we go down the spiral staircase. We approach the altar with the stone of souls, destroy the enemies that have crawled out, pick up the stone and go into the passage where the grate has fallen. Opening the door, we go into the room, climb up the walls. We pull the lever and go out into the arena, insert the soul stone into the altar.

Third Soul Gem
The door opens, which will lead us to the last stone, we rise to it and go inside. We destroy the crowd of skeletons and enter the next door. We run through the enfilades to the next hall and again a crowd of walking, soup sets crawls out on us, disassemble them into components and go into the next door. We get up on the button, the bridge rises, from which we grab the shadow bomb. We go to the throne standing on a round pedestal behind the button and throw a bomb on the lever. The throne turns and we go out into the hall with the altar. A bunch of skeletons crawl out from under the ground, but a huge beetle Scarab-bump that crawled out from behind the altar jumps down on top of the bones and crushes them all. Kill the overgrowth beetle and take the soul stone. We return to the arena and insert the soul stone into place. The current champion of the Gnashore Arena appears.

A huge worm crawls underground, we dodge from his back and at the moment when he sticks out his muzzle, we catch it with a grip and beat, after the blow we dodge the wheel into which Gnashor transforms, we repeat the procedure three times. Then he turns into a big skeleton, we sweep him as soon as we can, until he begins to stretch his head in our direction and yell wildly. At this moment, you need to grab it again with a grip, the champion will again turn into a snake. We repeat the steps until the expiration of the life bar at Gnashor.

We select the skull and return to the adviser, after talking with him we pass to the Bone Lord.

The great arena is stained with blood. The giant was killed, the debt was paid in full. But for the King to help the Rider, he needs his own Court of the Dead...


FARISIR


The Bone Lord will show us the way to the Source of Souls in exchange for returning to the service of the three immortal lords. From him we also get an artifact called Excommunication, it will allow you to manipulate lassoed lords.

We get to the tomb of Farseer, either on horseback or by fast moving. We go inside and see the elevator. To turn it on, you need to hit the crystal. Having descended on the elevator, we meet a new enemy, a rather weak one, and some not very active, but at least for the sake of experience, you can wave your braids. We pass further to the hall with a button in the floor, we run to the right and along the walls and ledges we get to the shadow bomb. With the help of bombs, we free the hall from the undergrowth of damage. We grab a large column and pull it up to the grate. We take the Shadow Bomb and stand with it on the button, we throw the bomb into the column. We leave from the button and the lattice falls directly on the column, and we calmly pass forward.

We enter the second elevator, there are four crystals, we hit the one under which there is a number one. Going down to the first floor, we go into a room in which two cells hang above the cliff. On the ledges on the left wall we get to the lever and pull it. The second cell descends, with the help of a grip we cling to the ring and fly over the other side. Grab a shadow bomb from the cage and throw it on the lever. We return to the beginning of the room and shoot at the bomb. We quickly cling to the ring on the lowered cage and, until the second one has gone upstairs, we fly through the gap. We take the key in the chest and return to the elevator, having got out of the cliff, three ghosts will attack us, having filled up the reptiles, we go to the exit.

We rise to the third floor, hitting the crystal near the number 3. Using the key, open the door. We run through several galleries and run into a large hall where we have a small fight with a couple of three ghosts and an undead general. We run further along the corridors and exit into the elevator, the elevator is below, and you need to climb the ledge along the left wall and get to the opposite passage along the walls and ledges. Entering the door, we destroy the damage on the wall and go down the beams, reaching the end, we jump over the beams to the column. From the column along the vines on the wall we rise to the lever, by pulling which we raise the bridge, jump down and drag the column into the elevator shaft. We leave it exactly in the center, and we ourselves return the same way that we came, along the beams and walls to the third floor. After jumping onto the elevator, hit the crystal under the number two. Having entered the hall to Farisir, we wake him up and until he has departed from sleep, we blizzard whoever is at his best. He is a terrible enemy and cannot bring serious problems. Defeating him, Death will force Farisir to submit. Now the first subordinate lord will appear in our amulet, which we shamelessly begin to use to get out of jail. We use the Excommunication amulet, standing in a special circle to summon the enslaved lord, and after he appears, point him to the button behind the arena.


VASILEVS


In order for Vasilevs to again become subordinate to the Lord of the Bone, we need to survive the psycameron.

We get to the Golden Arena, where the eternal guards will open a portal to the dungeons of Psycameron, where Death jumps. We immediately fall into the arms of enemies, repelling attacks, we go into the nearest door and call the Lords in the call circle. We run onto the platform and from it we place the lords on the buttons at different ends of the room, one lowers the grate, the second raises the platform. We pass through the door, and again we call the lords, in battle they will help you by destroying the enemies, we put the lord on the button. We pass along the raised bridge and put another lord on the button further. The grating goes down, and we pass behind it. We approach the locked door, looking down to the right we see the button, putting the lord there, we jump and pull ourselves up to him. We turn around and behind the cliff below we see another button, put the lord there. Jumping down again, we pull ourselves up to the lord. We go upstairs and activate the lever that lowers the grate. We return, and jump down, open the door, call on the lords and point them to each of the three levers, after the lords activate them, we take the key from the chest. We return to the locked door and open it.

For a moment, a hefty arachnid is shown - this is the notorious Echidna, which we have to gut. We call on the lords, stand on the button at the bridge and send one of the lords to stand on the button far to the left of the grate to which the bridge has risen. We go to the opened place, we order the remaining lord to stand on the button below. On the walls and ledges we get to the beam, descending along it, we jump to the lord, clinging to him with a grip. We reach the lever and activate it, go up and reach the second button. We call the lord there and go further. We activate the lever, we pass along the bridge, after destroying the enemies we get to the second lord, open the door and go inside. We call on the lords and together we sweep away those who dare to attack us. We open the next door and run along the wall to the lever, which we activate. We go in the door on the left and along the large suspension bridge we get to a huge and very dark cave, where Vasilevs appears on horseback Echidna.


We blizzard the ghostly lord until he jumps on the spider. Using the "instant strike" we find ourselves behind the back of Echidna and beat until she throws off Vasilevs. We repeat actions until victory.

The King's anger eclipsed his need. Those who could help were destroyed. But their death, their sins gave rise to a new force, a new army that will continue the path ...


CITY OF THE DEAD


We return to the Bone Lord and present the souls of the apostates. The Lord is angry and in a fit of passion kills the Lords. We are rewarded with the Spirit Divider. Finally, the Lord of the Bone sends us to the city of the dead.

We reach the gates to the City of the Dead, activate the spirit separator and split into two. With the first spirit of Death we move the left platform to the left, and with the second spirit of Death we move the right platform to the right. We go into the City of the Dead and through the halls and galleries we get to the room with the crushing skeletons inside, decomposing them into components, we fight with the undead general, destroying them, stand on the button, activate the spirit separator and with one part we run to the other button, with the other we climb the wall to lever and pull it. We go into the room and go left. We get to the statue without a lantern and go through the door on the right. We reach the lever, bifurcate and turn the lever so that it lowers the grate, switch to the second death and go inside the room. Grasp take the shadow bomb and sculpt on the lever on the wall in the previous room. Lower the grate, behind which there is a platform. We cancel the action of the spirit separator and climb onto the platform. Activate the divider again, you need the statue of Death to be on the platform. With one shadow we lower the grate by turning the lever, with the other we push the platform behind the grate into the room. We cancel the separator action. We rise along the stairs and jump into the hole in the floor. We take the key from the chest and drowning the lever in the wall, we go to the door, which can now be opened with the key.

We open the door and go into the hall, stand in the middle of the bridge and activate the separator. With the first shadow on the walls and ledges, we climb up to the lever and turn the lever to the limit so that the bridge turns. With the second shadow we get to the lever that lowers the grate. We activate the lever and cancel the action of the separator, leave the room, turn right and grab the lantern. Returning to the statue, we put the lantern in our hands. We deploy the statue to the column in the center of the hall. We go along the bridge and go in the door, along the vines, rings and ledges we go up. We open the door and go to the bridge, where the ghosts are waiting for us, having dealt with them, we run to the lever on the wall. We activate the separator, with one shadow we pull the lever to the right of the door we entered. The bridge will turn, reunite, now we activate the separator again, with one shadow we jump onto the lever on the wall, with the other we take the shadow bomb and go to the place where the grate fell. We throw a bomb on the levers, canceling the action of the separator, we reunite, we go into the now accessible door.

We jump on the walls to the lever and activate it. We get to one more lever and activate it. We jump down to the bridge and open the door, which was released by the bars. We get to the place with three huge Torturers, reinforced by ghosts in the appendage, the tactic is simple call everyone to death. After the destruction of all enemies, we enter the next door. We jump on the lever, from below we are pressed by a platform filled with sharp stakes, in addition to burning ones, we need to quickly climb up, using all the set of movements and tools available for parkour. Activate the lever and open the door. We start climbing the stairs on each flight of which you will fight with enemies. Rising upstairs, open the door. On the walls and beams we get to the other side of the cliff to the next door, and through it we get into a huge hall with an elevator. We go to the next door, stand by Death on the button and activate the separator. With one shadow we get along the opened rings and beams to the lever and pull it. We go in the opened door and by activating the lever we jump over to the elevator platform with a large statue.

We turn the statue 180 degrees and with the help of the grip we get to the door that we have now opened. We go inside and destroy the enemies, take a shadow bomb and sculpt it on the sprouts of damage nearby. We climb up and find a chest with a key. We return to the platform with the statue and reach the door where the key is needed. On the ledges, rings, walls and beams we get to the button. We split and stand on the button. We take the platform and push it behind the bars. We reunite and climb onto the platform. We fork on it and get up with one half again on the button. With the second half we roll the platform inward, change shadows and go to the second button next to it. We change our appearance again and roll out the platform behind the next grate. We reunite Death and open the door by pulling the lever, grab the shadow bomb nearby and sculpt it on the corruption sprouts on the statue with the beam. With the help of a grip and a ring, we return to the platform and activate the lever. We go down the elevator and turn our heads to the previously inaccessible door. We get to the big arena. Our enemy is not small - the Howling Bolshak.

But it shouldn't bring much difficulty. We dodge his attacks, and in between we strike at his head until he turns into a light whirlwind and hordes of ghostly skeletons begin to appear. Again, we hit the big one on the kumpol until it drops its head, run up and press the action key, provided that the corresponding icon glows above the forehead of the enemy.

Having finished with the highway and crowds of skeletons, we go out the door and stumble upon the Elder Raven, now he is more talkative and says that in order to get to the source of souls you need to get the key. The key is divided into two parts, one is with the angels and the other is with the demons.

A thousand souls demand retribution. A battle is coming, an old friend is returning. The path to the source is still closed to you, Rider. But every lock has a key.

LOST LIGHT



We again meet the Raven at the tree of death, he points the way and Death follows the portal leading to the lands of angels.

KEY TO REDemption


We cause despair and jump forward, it will be very difficult to get lost. Having reached the crystal tower, we enter into battle with the angels affected by corruption. In the midst of the battle, the angel Nathaniel from the heavenly host appears. Finish off the remaining opponents for a couple and start a meaningful conversation.

Nathaniel tells about the state of affairs at the outpost and sends us to the Archon.

We go inside the head and activate the elevator by hitting the crystal. We rise upward, we leave and we go to the left. Corrupted angels fly around a small cliff, but you will not be attacked and will not be attacked until you activate the Soul Divider. We get up not far from the cliff and separate the souls, destroy the angels and move along the ledge to the other side. We grab the shadow bomb and jump into the cliff, with the other shadow we grab the bomb using a death grip. We run with the bomb to the undergrowth of damage and blow them up. We get to the Archon.

The archon says that he needs Arafel's wand to clear the way to the castle, where half of the key lies. The rod was lost on earth, which means we have a road there, well, not a road, but a portal that the Archon opens.

ROAD OF ARAPHEL


Through the portal we get to the ground and see the battle of angels with the creatures of darkness. The remnants of the heavenly host are led by Uriel, who, after the battle, will tell the story of a wand, split into three parts and actively used by the higher demon Avadon, who uses the power of the wand to strengthen the devil's offspring. We're going to look for the first part, it's not a labyrinth and you won't get lost, just run straight destroying the demon spawns until you get to the green web, destroying which we get part of the wand. We run forward and go straight to Uriel. She opens to destroy the barricade in the next part of the city.

The path is straight again, the only obstacle is periodically crawling out ghouls, not to destroy everyone, so we just run past the place where they crawl out. After the cave, the Cleaver will come across, a more effective weapon familiar to us from the first part, it fires six missiles, the next can be fired only if the previous ones exploded, an early detonation can be caused by pressing the right mouse button. When we jump into a deep crevice, "Noss" will come out - a strange creature on long legs, emitting clouds of pityers from the portals on its hands. This is where the divider will show all its effectiveness. We get along the road to the next web, breaking it we get the next part of the wand, we run forward and see Uriel, who will open the way for us to the last part of the city.

The path behind the third part is not original. We run straight shooting from the creatures of evil, once we destroy the "Noss" and a couple of huge creatures. Having reached the destroyed bridge and breaking the web, we get the last part of the wand. We run a little ahead and go out to Uriel, seeing the rod, the angel almost succumbed to the temptation to use it on the ground, but resisted and sent us back to the outpost of the angels.


At every step, Death met Corruption. The Light is lost, the Warriors of Heaven are cast down. But the wisdom of Arafel dispelled the darkness and showed everyone the way forward.

Spots of heresy
Returning to the Archon, we give him the rod. The angel uses the power of the light contained in the rod to cleanse the outpost of corruption, and gives us a griffin on which we get to the castle previously lost by the angels.

So, we fly on a bird to the Ivory Citadel.

Knowledge is stored in the Citadel. Secrets are revealed there. Corruption has been destroyed there. “That was the Archon,” said the scribe to the Horseman. And so it happened - it was the Archon at the end of the sword of Death ...

LINE OF SHADOW


Having returned from the Archon, we approach the Old Raven. After informing him that we had obtained the key, he opened a portal to the world of demons. We enter it and find ourselves in a world of complete opposite to the world of angels. After talking with Raven, we go in search of Lilith.

CRAZY QUEEN


We call Despair and jump to the entrance to the castle of Samael. Having opened the doors, we follow to the first door to the right, entering which we meet Lilith. She will clarify the situation, you can get to Samael only by getting into the past. It will also improve our "Traveler in the Void" to "Traveler in Time".

Here Corruption recedes before the void. A distant echo comes to life here. "Take it," says the Horseman's mother, "so you will find my master."

LORD OF THE BLACK STONE


We leave from Lilith and go straight, go through the door and on the left we will see a place for the portal only in green, in this you can create a portal to go through time. We go into it and see how the area has changed. Now we can get to the open door along the restored bridge, demons will appear along the way. We go into the open door on the right and along the walls we get to the lever, activate the lever. We turn right and create a portal, we enter it. We jump down to the arena, after which we climb the wall up to the door, grasping the ring with our grip. We enter the door and pass through the cracked bridge to the suspended arena with growths of corruption. Below we create a portal and move in time, stand on the button with death and activate the “Soul Separator”, send one shadow a little lower and create a portal in the wall, with another shadow we get to the place where the shadow bomb lies, next to the bomb we create a portal and taking the bomb we throw it through the portal of the first shadow. We throw a bomb into the arena, go back to the future, open the chest and take the key. We return to the cracked bridge and create a portal to the past. We go into it and run to the locked door. We reach the lever and pull it. Jump down and create a portal now. We climb the wall up to the door to Samael's chambers, create a portal and meet with the demon.

Samael is not easy when he flies nearby, we actively attack him, when he returns to the throne, he will start throwing huge fireballs at us, which are easy to dodge.

When you remove half of his life from him, he will sit on the throne with a very tired look, a bridge will form across the abyss filled with lava, we will cross it and cheer up the despondent demon with a couple of blows. He apparently didn’t like it very much, but it doesn’t bother us at all. The enraged Samael creates portals under the feet of death from which lava spurts, we spin as if in a frying pan and in between we give the demon horns.
Having defeated Samael, we get the key and go to the Elder Raven, after talking with whom we go to the Source of Souls.

SOURCE OF SOULS


Having opened the door with two obtained keys, we go inside and meet with Absalom, after watching the video, we shred our brother into something, the enemy is not very difficult and you don’t have to take any special actions.


By defeating Absalom, we not only killed the former Nephilim, but also destroyed the source of the corruption that he spread from himself. The last thing left is to revive humanity. But death will cope with this without us.

So, Life was born from Death, humanity was reborn. But the journey of Death is not over.

Difficulty: Normal.

Find a way to save War.

Let's watch the introductory video. The balance of the world was disturbed, the brother of the protagonist is to blame for this. Death is sent to correct the mistakes of the War. On the horse we get to the Dark Fortress. Climb up and deal with enemies. We pick up the items that fell from them. We go inside, run along the walls, holding the jump button. We jump from one beam to another, turning 180 degrees. We destroy the enemies, climb the wall with vines and smoothly move to the ceiling. Difficulties should not arise with the first mini-boss - the Ice Giant. We strike - we deflect. Then we pass into the corridor, make a double run along the wall and push the mechanism to start the elevator.

We go up, climb the ledges. We jump from wall to wall and climb up. We continue to move vertically along the vines. We move to the right to the beams, follow the instructions displayed on the screen. We deal with enemies, go down the vines. In order not to fall into the abyss, we get to them by running along the wall. We move to the right, we jump onto the ledges, then onto the beams, we climb higher and higher. Meet the Keeper of Secrets. We carry out target acquisition in order to focus our eyes on War. We attack and dodge the triple blows of the enemy. Having used up a little less than half of the health, we quickly press the button to gain the upper hand. We finish off the brother and, using the portal, we move to another place. Before that, the Keeper of Secrets strikes us, but then we manage to kill him.

The Elder heals our wound and then sends out a Construct of Warriors. We deal with them and communicate with a new acquaintance.

The flame of the mountains

We move along the path and get to the Trestone, where we meet the beautiful Elia and her brother Valus, the keepers of the forge. It is necessary to help the creators, to free the Flame of the mountains and the Tears of the mountains from corruption. Our benefit is that then we can get to the tree. Once upon a time, blacksmiths created a great assistant who coped with damage, but while the forge is captured, accordingly, it will not be possible to summon an assistant. We communicate with Thane and ask him to open the gate. Before leaving, you can acquire various skills from him.

We run forward, in front of the abyss we go around to the right, climbing the wall. Having got out into a vast territory, we see in the distance a one-eyed monster blocking the path. We call the horse and go to the Cauldron. Arriving at the place, we help Karn to destroy the constructs. We enter the building, use the mechanism on the right to open the next door. To successfully move through dangerous corridors, you need to remember a few rules:

We grab and throw shadow bombs at mechanisms that cannot be reached
We search the chests and find a lot of useful items
We hold the corresponding button so that the raven shows us the right path
We push the balls into the sockets, and to extract them from them, we use bombs
We extract from the chests special keys that unlock the green doors

Thus, we get to the first boss Garn. The danger is his chainsaw hand, we jump off at the moment of attack to the right or left. When the enemy is weakened, we inflict as many blows as possible and move away, as Garn has a habit of exploding and gathering again. We destroy the boxes, in some of them you can find healing potions. As a reward, we get the Dark Avenger weapon, which once belonged to the ferocious warrior Draven and therefore absorbed the rage and vindictiveness of its owner.

We pass through the doors and turn the lever in the center 720 degrees counterclockwise. The cauldron is replenished with unquenchable flames. Now you can return to Elia and report on the work done. To quickly navigate to it, open global map and select the target (Armor and weapons). After talking with Elia, we get the Atonement pistol belonging to Discord.

Mountain tears.

We get to the open area and rush on a horse to the gate. After talking with Karn, we shoot at the reddish pimple on the gate and pass on. On the way, we encounter enemies, flying Pityers will pester us endlessly until we destroy the hotbed where these creatures come from. The gates ahead are closed, on the left the damage has blocked the ledges. We shoot at the pimple and climb up. We deal with enemies, go further and jump down. We get to the Storm Fort.

We run along the corridor, in front of the door we turn right and climb up. We grab the shadow bomb, throw it at the ball on the opposite side. We shoot at the bomb, jump down, push the ball into the appropriate slot. We pass through the door and move to the next one on the left. We continue to go forward until we get to the statue in the center of the room. We climb up on the right, we are taught to jump from wall to wall while running along it. Push the ball down and install it in the socket. Now we go to the left, rise and jump. A little further there is another ledge, we climb along them and pick up the shadow bomb. We release the ball in the corner, again we go after the bomb and attach it to the ball. We push the ball to the locked gate. We climb onto the platform in the center along one of the sides, where there is a ledge. We step on the button and shoot at the bomb on the ball. We install the ball in the place intended for it. We pass through the opened door, in the corridor we destroy the pityers and the hotbed. Behind the next door, we undermine the damage that enveloped the lever and start the flow of water. We jump into the water and go down to the end of the current. Then we climb the ledges on the left, open the door, jump into the water again. We continue to swim, this time under water. We climb up, while running we jump from wall to wall. We fall into a trap, chop small enemies, and then deal with a larger one.

We go further, we need a key to open the door on the left. We jump into the drained drain and go along it to the end. We get to the chest, take the key and return to the door. We move along the corridors and get into a room with a puzzle. First you need to get the ball, you can do this, as we already know, with a bomb that is at the top. It's not possible to push the ball just like that, so we use a proprietary technique, thanks to which the ball instantly appears on top. We place it in the slot, grab the bomb and stand on the lowered platform. We throw a bomb into the ball and blow it up. We pass through the corridor, where we deal with enemies and a hotbed. Behind the next door we pull the lever - it does not lend itself. We shoot at the bomb on the damage, activate the lever again. We jump into the water and swim to the end. Climb up, pull the lever. We get into a huge territory, we are interested in the door on the right. We pass there and meet with the boss Karkinos. Our actions will be as follows:

1) We grab the ball and forcefully push it into Kirkonas
2) Quickly destroy the hatched crab and attack the soft belly of the boss
3) Run and dodge underground creatures
4) Dodge the battering ram

As a reward, we get the "Crusher from Kirkonas" - a powerful hammer that unleashes colossal damage on the heads of enemies. We go to the lever, activate it and, having opened the global map, we quickly move to Elia. We enter the forge working at full capacity and take the key of the creator from the ancient one, which will help activate the Guardian in the smelter. To do this, we first need to get to the forest and find a construct there.

Move the mountain.

After entering the building, we activate the construct and bring it to the connector in the floor, as we did earlier with the balls. We shoot at the target under the door and move along the chain to the other side. We deal with the enemies, take away the shadow bomb from the small room and destroy the damage. We climb ledges, beams and again ledges. We jump off, rounding the lowest ledge, and go down the stairs. We deal with the flyers and the hotbed, from where they appear. We pass through the door, go up the stairs to the left. On the right we will see a ledge, we climb along them to the next door.

We find ourselves outside and run to the door with multi-colored elements. But so far it will not be possible to open it, so we enter the next building. We destroy the enemies, climb the stairs and go into the next room. We activate the construct on the left and use it to clear the path to the door. We get up on the connector and jump off the construct. We face enemies, in order to destroy the sentinel construct, it is necessary that he launch an attack. We quickly jump back and, returning in a jump, strike. On the ledges we go around the crystals of damage. We get to the next hall and go around the abyss along the ledges on the left. Using the construct, we split the corruption crystals on the opposite side. We return there and activate the lever. We quickly return along the bridge to the construct and make our way along the corridor to the hall. We go straight, stand in the connector and release the chain. We move to the other side, shoot at the bomb on the left. We install the ball in the slot, deal with the enemies and stand right in front of the grate next to the bomb. We grab it and throw it into the ball - we shoot. We get the key from the chest, along the vines we return to the construct. We saddle it, remove the chain and unlock the green door. On the vines on the wall and ceiling we get to the lever. With the help of the construct, we cut our way to the connector, leave it and move on. In the arena we fight with many enemies and five sentries who will attack one at a time. The most important thing is to destroy them in time to prevent the appearance of new enemies. With each new sentry there will be more enemies, and they become larger.

We get along the corridors to a small room, where there is a designer in the corner, and a lowered lift is in front. We get up on the lift as a constructor. We climb to the left side through the ledge and along the walls we move to the opposite side. We pass further, on the left is the designer. Using it, we raise the lift (the path to the connector from the lift is indicated by circles on the floor). Where the second constructor stood there is a connector, we lower the grate. With another constructor we pass through the place where the grate fell. We also get up in the slot and shoot the chain. On the beams we return to the designer, we drive them to the connector near the beam. The door is open, we can go through it. Having got out, we get to the next door on the right. We deal with the manifesting snoops and later with two mini-bosses. Don't forget to use Reaper Form to effectively defeat large enemies. We pass inside, roll the ball into the slot, in the next room there are again two large enemies. We are not fond of combinations, we make several blows and dodge.

We get to the boss Lump-construct. Despite its huge size, the enemy has a weak point - the heart, hidden under the thickness of the armor. Actions are as follows:

1) We run in a circle, being as far as possible from Uvalnya
2) Watch out for the shockwaves and jump when they get close to us
3) Quickly pick up one of the fallen shadow bombs, throw it at the enemy and shoot
4) We strike at the dropped heart, without being distracted by other small enemies
5) We continue to run in a circle, finishing off the embroidered enemies

We go upstairs, interact with a huge statue, that is, with the Guardian. After talking, we sit on his shoulder, and he takes us to the Valley of the Father of Stones. On the advice of the ancient, we return to Eidard and communicate with him.

Mountain heart.

We pass through the forge and communicate with the Guardian. The bridge has been restored, and meanwhile we have a satellite - Karn. We get to the smelter, we go along the circular path. We interact with a partner - he will throw us over the abyss. We climb up the ledges, wait for the boiler and jump onto it. We move to the right, getting ready to jump. Jumping down, we cross the abyss by running along the wall. We destroy the constructs, pull the lever on the left, go through the door. We jump on the lever, open the door for Karn. He runs to the next door and prepares to hold it when we jump off the lever.

We get to the Guardian and in order to revive him, you need to get three Hearts of Stone. Turn left and go to the first passage. We get to a structure. The bird points the way up, Karn will help you get there. We jump into the water, swim under it to the other side. Thus, we get to the ball, now you need to open the door. We pass further, again we dive into the water. There will be a passage through which we will get to the button. The door is open, Karn will hold it while we get the orb out of here. We push the ball by force into the slot on the wall. A constructor appears from under the water, activate it and move back from where we came from. At the crossroads, turn right, destroy the crystals. We go straight to the next passage. We stand on the connector, start the circuit. Having reached its half, we jump into the vines on the left. We climb up, then we jump along the beams. In the next room we run from wall to wall, we cling to the ledge. We wait until the magma flow disappears, and quickly run along the wall. After passing through the door, we deal with enemies. We get to the chest, we extract the key from it. Right from here we jump onto the chain and head to the original room, where we unlock the green door.

We rise along the twisted stairs, we pass further. Karn will transfer us to the opposite side, and we must immediately eliminate small opponents. We go further, free a certain object from the shackles and get the ability "Death Grip", which allows you to cling to objects / targets located at a distance. We return back, using a death grip to cross over the abyss, jump onto the lever and wait for Karn to hold the door. Or we go around through the passage on the left. Further, we pass into the room on the right. We destroy a couple of enemies. Bombs hang at the top right, we grab them with a death grip and throw them into the mechanism on the left. We go further, along the beams on the left we get to the lever. Activate it and climb the wall to the ledges and jump onto the beam. In the jump, we use the grip, move along the vines on the ceiling, jump again and find ourselves at the lever. We activate it - the bridge is completely restored. Now we climb the wall and move along the ledges to the right. We get to the lift, pull the lever and go down. Everything is as usual, we move along the beams, ledges, when running along the wall we use a death grip. We press the button, we are attracted to Karn and we are thrown to the other side. We keep our way down, where we can activate the construct and get to the Heart of the Stone. We attach ourselves to him and drop him down so that his partner can deliver him to the Guardian. We will be attacked in the elevator, destroy everyone and stand in front of the Guardian.

A new path has opened, we cross the magma using a death grip. We pass through the first pipe, kill the flyers, move along the second pipe. We stand on the button and wait until Karn holds the next door. Then he will throw us over the abyss, we fly over the second abyss on our own with the help of a grip. We revive the construct and stand in the place allotted for it - between the two columns. We shoot with a chain and climb up to the central hill. Rotate the lever counterclockwise 360 ​​degrees. We quickly jump down and prepare to jump onto the ledge of the slowly lowering platform on the left. We climb onto the chain, from the chain to the center. On the vines we climb to the right and get to the lever. Activate it, bridges appear. We go back, saddle the construct and with the help of it we pass through two bridges and destroy the interfering crystals.

We find ourselves in the territory where we see the second Heart of the stone. We destroy the enemies and jump into the water on the left. We climb along the wall to the vines, then along the ledges, we help ourselves with the help of a death grip. Next, jump back into the water on the other side. We keep the way up to the lever along the ledges and beams. Activating the lever will cause the water level to rise. We return to Karn and, driving the construct, we drive up to the stonebreaker. We pull the nearby lever, the construct is destroyed, and its ball falls into the hole. This ball then ends up in a cauldron that collapses under the weight. Periodically, a bomb appears at the bottom of passing boilers. We attract it with a death grip and throw it at the crystals above. We climb up, take the key from the chest. We unlock the door nearby, roll the ball back into the socket in the floor. We climb the walls, jumping from one to another, and get to the Heart of Stone. We return to the Guardian, in the room with bridges the water level has risen. We jump down and climb the indicated ledges. We get through the pipes to the button that opens the door.

The last heart is left, if we don’t know where to go, then we ask Dust to show the way. We are interested in a lattice door through which Karn will help to get over. There will be a lever on the right, activate it. We restore the construct, with the help of it we cut through the path, destroying the crystals. We clean the room with the Heart and stand in the corresponding slot in the center. We climb the wall, we pass further. Using a death grip, we reach the beam in a jump. We move along them, then a long run along the wall, using the grip. We are getting to the Heart quite quickly, but the most interesting is ahead. As soon as we free the Corrupted Heart, Karn will take it away, and we will find ourselves in traps, alone with the Corrupted Guard boss. Rather, he is only a warm-up opponent, since an epic battle awaits us later. The scheme of action is as follows:

1) Avoiding Claps and Dangerous Spins
2) Quickly carry out a series of attacks with scythes, and when the enemy is weakened - with additional weapons

We approach the guard and freeze in doubt. After all, the Heart is corrupted by corruption, and activating a guardian with this item can lead to the most terrible consequences. And so it happens, the defender, who should be the main weapon in the fight against corruption, himself became this very corruption. We follow it, that is, we get out of this place and get to the Trestone. Then we go to the forest, where we will meet the raging Guardian. The fight will pass in several stages:

Stage 1:
1) Run clockwise (on a horse) and dodge hammer blows
2) Distance from the Guardian - as far as possible
3) Hold on the sight, and as soon as the enemy's hammer is on the ground, shoot at the shadow bombs on his hand
4) We quickly run up to the Heart and are attracted to it with a death grip, inflicting three blows
5) Repeat these steps until the arm falls off completely

Stage 2:
1) We run in any direction, the main thing is not to collide with a huge shadow bomb
2) We shoot the bomb until it flies up
3) We stand right behind the Guardian, but we don’t come close to him
4) The bomb will fly towards us, but will collide with an obstacle between us, that is, with the Guardian
5) We quickly run up to the fallen cannon, climb up it and cling to the Heart in a jump; throw three standard hits
6) Repeat these steps until the arm falls off completely
We watch the video of the destruction of the last Heart. The ancient of the last strength again restores the purified Guardian so that he can remove corruption from the path.

Tree of life.

We get to the ill-fated place where we communicate with brother Absalon, who became Corruption. Then we will talk with the merchant, we can buy more powerful weapons, armor and potions from him.

Bone Lord

We get to the Cleft of Leviathan and go inside the building. We run along the walls, use the death grip. We move along the vines, we go down lower and lower. We get up on the button and wait until all the grates open. Then quickly run from wall to wall. Enter the door on the left and fight the skeletons. We pass further, before the bridge we turn to the left. We grab the bomb and hook it next to the mechanism. We pass along the bridge, on the other hand we aim and shoot at the bomb. The bridge has been restored, we pass along it and take the key from the chest. We deal with the emerging bugs. Near the first bridge, you can jump onto the beam and get to the exit. We unlock the green door, go down the beam. We destroy a couple of skeletons, go down the stairs. We get out, on a horse we get to the Serpent Peak. Let's watch the video. We get to the Throne Room, it is not so difficult to do this. We climb higher and higher, jump on the beacons. Arriving at the place, we try to enter the Bone Lord. The guards do not let us in, because this requires the permission of the Councilor. In turn, the Advisor also does not want to let us in, but agrees to one condition - to defeat the Champion of the arena.

Royal fee.

We get to the Golden Arena, along the way we avoid the abyss along the vines on the wall and ceiling. We go down the twisted stairs. We twist the lantern, grabbing one of the sides, 180 degrees, thereby opening the other door. To attract the attention of the Champion, you need to find three soul stones. Turn right and climb up the ledge. We pass through the door, go down the steep stairs, bypassing the abyss by running along the wall. We deal with a large number of skeletons and go to the next room. We get up on the button in the central hill. The cage has opened, we pick up the bomb with a stranglehold. We throw it at the lantern, we attract to ourselves the very foundation that remains after the explosion. We put it on the button and go further along the opened grate. We run from wall to wall so as not to fall into the pit. Without turning into the room, we pass on, push the mechanism and pull the lantern towards us. Now we can look into the room and hang the lantern on the outstretched hand of the statue in the center. We twist and aim a bright light at the door. We get to the first stone of the soul, tear it out of the forehead of the statue. We go back, the grate is blocking the path - we must deal with the bugs. This pistol is perfect for this. We return back, a new door will open, from where skeletons will appear. We run along the corridor and climb up the ledges. We jump along the beams to the opposite side. We pull the lever and get out into the arena. Insert the soul stone into the head of the statue.

We deal with the skeletons and go upstairs to the next door. Once inside, turn left and go up the steep stairs. From the fallen half of the bridge we attract a shadow bomb. We get to the lantern and break the nearby crystals. Behind them will be another bomb, we grab it and throw it across the abyss. We move along the walls to the opposite side. Explode the crystals near the lantern with a bomb. We direct the lantern into the grate, go forward to the end and to the right. We take the lantern from the button, destroy the enemies and put it on the button near the statue with the lantern. We get along the walls to the previous statue with a lantern and direct it to the grate. We attract the lantern from the button with a death grip and hang it on the statues above (we climb the twisted stairs). The bridge has been restored, we cross it, go through the door and go down. We destroy numerous boxes if health potions are needed. We go further, deal with bugs and skeleton archers. We take the second stone of the soul, we return to the arena along the opened path. Insert the soul stone into the head of the statue.

We go to the central door. In the corridors we encounter a huge number of warrior skeletons and destroyer skeletons. The latter are especially dangerous, they act as mini-bosses. Having bypassed the bridge, we stand on the button and quickly run up, we attract the bomb. We get up on the platform and throw the bomb into the mechanism. We find ourselves on the other side, where we find the third stone of the soul. But before you get it, you need to defeat the Skorobeya-bump. After his attack, quickly pull up to him and deliver powerful combo blows from behind. If you attack from the front, the enemy quickly applies a shield, which complicates the process of destruction. We take the soul stone and return to the arena. Insert the soul stone into the head of the statue. Gnashor appears in the form of an underground worm. When he leans out, his head emits blue light, we quickly do a death match. We beat the defenseless enemy until he goes underground again. When the enemy finally crawls out from under the ground, a real fight will begin. Our actions will be as follows:

1) Keep a distance from the enemy when he takes out the worm and starts to strike them on the ground
2) We attack Gnashor, and when his blue talisman appears, we quickly attract him
3) We inflict as many blows as possible until he disappeared underground
4) We run around the territory and as soon as the ground rattles under us, we dodge

Having defeated the Champion, we get the Golden Skull. We open the global map and quickly move to the Eternal Throne. We communicate with the Advisor, and then with the King. We ask him to provide the Source of Souls. You need to complete the task of finding and delivering the three immortal lords.

Farisir.

We get to the tomb of Farisir. Once inside, hit the crystal in the center of the elevator and go down. We move along the corridors, dealing with mummies. In the room with the button, turn right and climb up. We clear the area from crystals with the help of bombs. We jump down and pull down a large statue. We stand on the button, continue to pull the statue towards us so that it is directly in front of us. Bombs hang on the left, we throw them at the statue, thereby moving them away from us. When it is under the bars, we leave the button and go further. On the lift, hit the crystal with the Roman numeral one (I). We go into the only room with a test. On the ledges on the left we get to the mechanism. We push it and move to the opposite side, using a death grip. From here we can see shadow bombs stuck to the ring in the center. We grab it and throw it into the mechanism on the opposite side. We return to the original position and shoot at the bomb. When both rings are at the same level, quickly fly to the other side. We take the key from the chest and go back. We jump into the pit and climb up, having previously destroyed the zombies. We face the ghosts, deal with them and get to the lift. We go to the third floor, open the green door. We move along the corridors, destroying ghosts and one general. We find ourselves somewhere between the third and fourth floors. On the ledges we move to the other side. We shoot at the bomb on the crystal on the left. We go down to the lever, activate it and a bridge appears. As we noticed, there is a column a little higher next to the bridge, we pull it to the button in the center. We return upward between the third and fourth floors. We jump onto the lift, go to the second floor and get to Farisir through the central door. The enemy will not be a problem, and he does not have any special moves. Therefore, we simply attack Farisir and dodge his blows. Sometimes he will summon skeletons, but they are also very easy targets.

We get the opportunity to call the immortal lord. We stand in the center and press the appropriate button. We order him to stand on the button behind bars.

Arbiter.

We get out (it is possible from the global map) and go to the tomb of the Arbiter. On the way we will have an obstacle, we stand in a circle and call on the lord. We direct it to the lever behind the bars on the left. Having reached the tomb, we go inside and get to the lever, fenced with bars on all sides. In the next room, we call the lord, standing in a circle, and direct him to the lever. We pass further, turn into the room on the right. We quickly call the lord to help deal with the enemies. We pull the lever and go to the immortal to the button behind the bars. We go back to the center, jump down. Pull the column between the two platforms. We jump on them and go to a meeting with the Arbiter. At his request, we set off for three restless souls, and then he will return to the Bone Lord.

We pass through the indicated door, move along the bridge and in the corridor we fight with the Lich, who summons endless skeletons. Of course, we direct all forces against the main enemy, trying to deal with him as soon as possible. We continue to go along the corridor, call on the lord on the right and enter the door on the left. We send it to the button, we pass along the bridge. Similarly with the next bridge, but it does not open up to the end. Therefore, in the jump, we use a death grip. We attract a lantern and put it next to it. Inside the wall on the left, we will notice the bombs and with the help of them we will destroy the crystals on the sides of the non-revealing half of the bridge. With a lantern we pass to the center and hang it on the statue. Rotate it 90 degrees, send it to the ally's button. We go into the next room, before reaching the stairs, we climb the ledges on the right. We jump in a turn and cling with a grip. We go upstairs and free the first soul. Then we deal with the enemies and return to the lord.

We go to the next door and, having passed along the bridge, we immediately encounter enemies and the boss Torturer. He is so slow and weak that if we just ran around in circles and fired a pistol, we would have overcome him very soon. However, we attack with everything we have. Still, the enemy has one strong point - the Tormentor attacks very sharply, so we carefully monitor him and often dodge. Requires a key to move on. We turn into another passage, call the immortal. We point him to the button around the corner. There were useful obstacles on the walls, on them we get to the back side of the lattice. Let's not forget to use the death grip on the last jump to hook on the lord. We go through the gap, again we are attracted to the wall. We move forward, on the right we notice a lever that opens the next door. We search the chest in the room and take the key. We jump down through the hole opposite the lever. We unlock the green door and find ourselves at the destroyed stairs. Using a death grip, we climb to the center. Once again we use the grip, we cling to the ledge. We jump in a turn, quickly apply the grip twice, climb higher on the wall, jump again in a turn - hold the grip. We get to the very top, take the second soul and, having finished with the enemies, we return to the Arbiter.

We leave through the central door for the last soul. We pass through the abyss, call on the lord and enter the lift. We deal with enemies and hit the crystal, which will take us to the second floor. However, we are prevented from doing this by a crystal of corruption. We send the immortal to the button that opens the grate, behind which are shadow bombs. We climb up and throw the bomb straight from there into the crystal. We jump down to the platform and go further. Climbing up, taking the soul. We see a suspended Keeper of Bones. We are attracted to him with a death grip and strike. Then the Bone Giant appears. With him, too, everything is quite standard - we attack, we dodge. We return to the Arbiter.

Before us appears the last servant of the King, who sends us to new trials.

Vasilevs.

Before heading to the Golden Arena, let's stock up on health potions. Arriving at the place, we jump into the portal and find ourselves in the Psycameron. We fight with Walkers - very strong opponents. As often as possible we dodge and strike, only after their attack. We go further, we call already two lords. We send the first one to the button on the right, stand right under the door and point the second lord to the button on the left. We pass forward, we call on the lords. We stand on the button on the left and when the bridge is restored we send the lord to the button behind bars. We go up the stairs, we see the red door. Under it there is a passage, we jump there. We direct the immortal to the button behind bars. We pass further, we go down down the long beam. Ahead on a hill are three wall-mounted mechanisms. The order of activation is as follows: center - right - left. We take the key from the chest and go back up the beam.

We unlock the green door, we observe a certain arachnid creature. We call on the lords, stand on the button in front of the bridge. We look obliquely to the left and send to the assistant button. The door on the opposite side opened. We go there, we are not in a hurry to run along the walls to the ledges. We look down and to the right, we send to the button of the lord. Now we run along the wall and find ourselves right under the grate, which will open soon. We jump down directly from the ledge and with a death grip we are attracted to an ally. We climb the stairs, without turning right, we continue to move forward. We go down to the left, we see a button behind the bars and send an assistant to it. We move along the corridor, raise the bridge, activating the wall mechanism on the left. We pass through it and get to the door.

We call the lords in a small room and enemies immediately appear. It will not be difficult to deal with even two Lumpy Scarabs, since two immortals are a terrible force. We go further, we get along the wall to the mechanism and activate it. We enter the opened door and go to fight with the boss, more precisely with two bosses - Vasilevs and Echidna. Both share one health for two. At first, the fight will seem easy, but from the second half of your health, you will have to carefully look around and not lose sight of the insidious Vasilevs. We do not stand in the way of the spider, so as not to be up to our ears in electricity. Thus, we defeat the last lord and return to the Bone Lord in the Eternal Throne.

City of the dead.

The King sent us to the City of the Dead. Use the Spirit Separator ability. We move each of the side statues in the opposite direction, without releasing them. We apply the previous appearance, again choosing the same ability. We pass inside, deal with the skeletons and the general. We stand on the button in the corner, use the soul separator. We send one copy to the opposite side, and with the other we climb up the ledges and slide the mechanism. Idea in the next room, we head to the passage on the left. We go around the abyss by running along the wall, turn right and get to the lever. We use the spirit separator, with one copy we turn the lever 180 degrees counterclockwise, and with the second we pass into the next room, we take the bomb from the wall on the left. We return to the room with the lever, on the right we see the mechanism, we throw a bomb at it. A platform is released on the left, we climb it with the main character and use the spirit separator. With one turn the lever, with the other we drag the platform to the other side. Here we are in the next room. Climb the stairs, go straight ahead and jump down through the gap in the floor. We take the key from the chest, activate the mechanism on the left. We get to the green door, unlock it and move on.

As soon as we enter the bridge, we immediately use the spirit separator. With a copy we climb the ledges on the right. We rise to the very top from wall to wall. We turn the lever, thereby turning the bridge in the other direction. With the second copy, we go further and look for a wall mechanism that opens the way to the lantern. We accept the previous state and return back. We attract a lantern to ourselves, we get to the statue through the passage, where there is an abyss. We put it right on the edge, go over the wall and pull it towards us. We install the lantern on the statue, turn it 180 degrees, and then move along the open path. We climb up the vines, we are not afraid to jump in a turn, so we can grab a death grip. We move along the ledges and soon we encounter two ghosts. Here you can see two levers - a large wall one and a regular one located on the other side. We use the spirit separator and activate the wall lever, run to another lever that turns the bridge. We will not be able to go back, so we take on our former appearance and are again divided into souls. We activate the wall lever, with the second copy we attract the bomb opposite. We pass along the bridge and, turning to the left, we throw a bomb into the mechanism. Now we can go further, there is another mechanism ahead, we go through the door on the left. We keep going until we get to another mechanism that will open the door below. We jump to the bridge and go to the arena. We fight against three ghosts, a general and three tormentors! Nearby there are two chests where we will find health potions. We pass further, we cling to the lever and the fire begins to rise. We quickly move along the ledges and get out to the top.

Having got out, we break through to the next door, simultaneously destroying the enemies that appear. We will save the Reaper's appearance against the Liches, who will be after the abominations - also very dangerous creatures, when attacking which we take damage.

We get to the hall, where we see a beam of light at the top. You need to get there, for this we go straight through the next door. We rise upward, bypass the lattice through the wall. We stand on the button and use the spirit separator. With a copy we run along the wall to the mechanism and activate it. We return to the original state and go through the opened door. From here it will not be difficult to jump to the statue with the help of a death grip. We twist the statue emitting light 180 degrees. We pass to the other side and fight with a few speed bumps. Then we grab the bomb and destroy the crystals. We climb up, get out onto the balcony. A snake is circling through the air, so as soon as it flies away, we quickly pick up the key from the chest. We go back and see that you can climb to the green door from below along the ledges. So let's do it and get to the place with two buttons. The point is to move the platform from one room to another, as we did before. To begin with, we stand on one button and apply a spirit separator. We stand with a copy on the next button. With the second copy we climb up and move the platform as close as possible to us. We take the previous form and stand on the platform, again use the soul separator. One copy will press the button that is responsible for the nearest grate, and the second will hold the platform further. We move the first copy to the adjacent button, the second copy will move the platform to the button next to the door. We accept the former form and move on. We activate the mechanism on the left, fly to the center. We turn the statue back to the place where the bomb is located. We return there and throw a bomb at the crystal. We push the mechanism on the statue and go down. We go to the door where the pillar of light is directed and meet with the boss Howling Bolshak. We act as follows:

1) We dodge aside from simple blows; when the enemy uses a sweeping blow, he moves his hand first in a small, then in a large circle. Considering this, we quickly move from a large to a small circle.
2) We attack Bolshak on the hands (after a simple blow) and the head (after a sweeping blow)
3) We finish off the weakened enemy
4) He will hide in the pit, and we must chop up a lot of skeletons that appear from the center.

We go further and meet with the Elder Raven, who says that we need to visit the Tree and pick up the key from there before we get to the Source of Souls. Open the global map and quickly move there. We pass through the gate to the Lost Light.

Key to redemption.

We jump to the Crystal Tower, where we encounter the Corrupted Angels. We deal with several, then a real warrior of light Nathaniel will come to the rescue. After talking with him, we can buy everything you need. We enter the tower, pull the lever and find ourselves at the top. We go to the left, deal with enemies. On the ledges on the wall we avoid the pit and destroy the remaining angels. We jump into the hole and from there we rise along the ledge. We move away and use the spirit separator. With one copy we get to the bomb, grab it and go to the edge of the pit. With the second copy, we attract it from the other side with a death grip and, having reached the crystal, we throw it at it. We put on the usual appearance and run to the place where the crystal was. On the ledges and vines we climb to the very top. We meet with the Archon and ask him for the key. He promises to help if we get Arafel's rod on Earth.

Wand of Arafel.

We jump into the portal and immediately find ourselves in the thick of things: we observe the fight between angels and evil spirits. We help Uriel deal with the flocks. We grab a weapon in the corner and the game turns into a shooter. There are several shooting modes, something like a machine gun and a shotgun. Having cleared the area, we communicate with the angel. We learn that the Rod was broken, and its parts are scattered throughout the city. We move forward without releasing the weapon from our hands. At the sight of enemies, we tactfully retreat. Potions will become incredibly valuable, they often fall out of enemies, so we try not to miss them. We get to the subway, we go down. Here we will find the staff of Arafel, get out and meet Uriel again.

We pass through the sewers and again get out into the streets. At the exit, we can pick up more powerful weapons. Raven will tell you where to go if there are problems. We meet the tall boss Noss. We shoot at it until it is completely destroyed; we shoot flying creatures only when there are too many of them. The damage from them is small, and they appear constantly. We go down into the tunnel and it seems that the flow of enemies will not stop until the very second part of the Wand. The main thing is not to leave the creatures behind us and confidently move forward. We pick up the Eye of Arafel and, having got out, we meet with Uriel.

We pass through the building and exit to the street on the other side. We destroy everything that gets in our way. We move under the bridge, then we climb it and go back already on its surface. At the end of the path, we pick up the last part of the Wand and return to Uriel. We enter the portal and go to the Archon in the Crystal Tower. We give him the Wand, we get a transport on which we can get to the castle.

Spots of heresy.

Unfortunately, we cannot control the bird, so we just look at the local landscapes. Having reached the citadel, we go inside and run to the left. Climb up the wall, turn the lever. The water below is cleared of damage, we jump off and go through the doors. In the room with damage, turn right, get out. Climb the stairs, go inside and climb up the ledges. We go further, we watch a small cut-scene. Clinging with a death grip, we fly further and destroy a couple of angels. Next to the crystals, we run along the wall and find ourselves on the other side. We stand on a large circle on the left and apply a spirit separator. With the first copy we stand on the button on the right, the second - we pass through the opened passage. Climb up the ledge to the left, turn left and stand on the button. We take the old form. We get out of the pit on the other side, climb over the wall. We grab the bomb and throw it at the crystals in the center. We fly over the abyss and enter the building. We jump down, hit the blue ball in chains. We get a new ability Traveler in the void. We create a portal in the blue area on the wall and the same one at the top. We pass along the lower portal to the upper one. We return back by jumping over the abyss. We install two new portals and go to the neighboring island. Pull the lever, jump down. Now we create charged portals (holding the button) on the wall and floor. We fly into the one on the wall, and fly upstairs. We move forward, destroying new angels that are able to call on weaker angels. We avoid the abyss with the help of portals, we get to the bright ball. We create a portal near it, look around and see another such ball in the distance. We create a portal, and the bridge is freed from crystals. Walking forward a little, we see a passage on the left. It creates two infected portals - on the wall and in the floor. Here it is advisable to choose a gun and shoot numerous souls. Climb up the stairs and enter the building. We deal with enemies, we stand in the center. Use the spirit divider and use the copies to climb the two levers on the sides.

We climb the wall, once at the top, open the portal in front of the ball. We look down, create another portal near another ball. The water is clear, we follow the stream. Having reached the end, we grab the bomb on the right and destroy the crystals on the left. We climb up the vines, keep going until we get out on the other side. Ahead we see a locked door, on the right - crystals, so we go left. We jump down, destroy the enemies. We pass further, we jump down through the hole in the floor. We see a ball and a place to create a portal. We go outside, deal with the enemies. We fly with the help of a death grip, climb the ledges and run along the walls. Once at the top, we see two levers and through the glass we can observe two areas for portals directed at each other. Each of them is responsible for its own lever. We will need to make sure that the one on the right is higher than the left and then we can fly over the abyss. Outside, not far from the levers, there is another place where you can create a portal. We do it as follows:

1) Use the spirit separator and use one copy to turn the first lever
2) With the second copy we create two portals and turn the second lever with it
3) With the first copy we look into the portal on the wall and create another infected portal through it, turn the lever
4) We release the lever of the second copy and fly to the other side through the portal on the wall, activate the lever that opens the door.

We apply the previous form and go down the short path to where the ball was. We create a portal, we return upward. We pass further through the opened lattice. Run along the wall, destroy the angels. We take the key from the chest, climb the ledges up. Bomb, destroy the crystals and go up to the locked door. We go inside and create a portal.

We move along the drain, cross the abyss with a death grip. We get to the building and go inside. Dealing with oncoming enemies. We are in a place where there are numerous abysses. Create a portal on the wall ahead and another one on the bottom right. We cross the abyss, using a death grip, and jump right into the portal. Create a charged portal above your head. We enter the lower portal, fly out of the upper one and run along the wall. Again we create two charged portals. We climb up the ledges.

We destroy the enemies and get to the mechanism. We use the separator of the spirit, we twist the mechanism with one, we extend the platform with the second. In the usual way, we climb onto the platform, and again applying the spirit divider, this time already pushing the platform inside. We pass further, near the mechanism we use the separator of the spirit. With one copy we twist the mechanism, with the second we create charged portals below and near the mechanism. We release the lever with the first copy, go down and, looking through the portal, create another charged portal. Now we take the previous appearance and go back along the island to the very first mechanism. We go further to the ball and create a charged portal on the wall. We perform the operation of pushing the platform from the outside to the inside. We get to the second mechanism and twist it. The inner ball has absorbed energy, we release the lever and thereby destroy the damage. We create a portal in the place opened for it. We go to the next room, at the top of the ball we create a portal. The water is cleared, and we move along the drain. Having passed to the end, we will descend to the right and run to the breach in the wall. We create portals and find ourselves inside, where we jump down.

We get to the door and pull the lever on the left. The water is completely clear, we can enter the central door. We create a charged portal on the wall - below and above. Having flown over, we create another portal higher. We jump down, enter the portal. We run along the wall to the right, then we go up the stairs and find ourselves in the library, where Jameira the Scribe is waiting for us. He's an easy target if done right. We create below two portals on the walls. We stand in front of one of them and wait until the enemy fires a clot of energy. We quickly dodge and he, it turns out, hits himself. We attack the stunned enemy, retreat. We repeat this action one more time until the Scribe finally flies up, from where he will direct the laser at us. We create a charged portal directly below it and another one on the wall of the upper level. As soon as we see the laser, we quickly take a position so that there is a central portal between us and the beam. We watch the video, from which we learn that in fact the Archon misled us and the key was with him all this time.

We leave for the Crystal Tower and, having climbed the stairs, we watch a series of videos. We run in a circle and dodge wave attacks. Then we quickly carry out a series of blows and again move away. When the Archon takes off, we again dodge wave strikes. Soon he will be above our head, we cling to him with a death grip and attack. This action must be carried out until the enemy collapses to the ground. Then we can finish him off, that is, cut his wings so that he cannot take off. We continue to attack the enemy and dodge the waves. As a reward we get the Angelic Key. We return to the Tree of Life to the Elder Crow. We leave for the Edge of Shadows through the portal, where we have to get the Demon Key.

Mad Queen.

We jump forward, go through the building and meet a friend from whom you can buy useful items. We skip further, we get to the Black Stone. We go into the door on the right and go up the circular stairs. We watch a video in which Death communicates with Lilith. She hands us a new "toy" that allows you to create portals and travel to the past.

Lord of the Black Stone.

We go back, we go down the stairs. Enter the next door and immediately turn left. Use the Time Traveler on the wall. The territory has been restored, we are entering the center. We fight with enemies, we are afraid of what is with chains. If he pulled, we sharply dodge to the side. After finishing with everyone, we go into the first door on the right. We run along the walls and climb up the ledges. We pass along the corridor, having finished with a couple of demons. Using a death grip, we climb even higher. Having got out, we pull the lever and destroy the enemy. Open the portal to the past, go through it and jump down. We climb up to the opposite side. We go to the left door and move straight to the center. We see that the chest is bricked up with damage. On the wall we create a portal to the past, we destroy enemies. We stand on the button on the left and use the spirit separator. A passage has opened, along which we get to the room of one of the copies. We deal with the enemies and pick up the bomb from the recess in the wall. We stand on the edge of the abyss with fire, run up with the second copy and attract the bomb. Again we stand on the edge of the abyss, with the first copy we attract the bomb. Thus, we deliver it to the crystals and free the chest. We return to the present through the portal. We take the key from the chest and run back to the locked door, having previously dived into the past. Next, pull the lever, jump down the indicated path. There we can create a portal to the present and then climb to the central door along the ledges. We go further, create a portal to the past and meet with Samael.

Stage 1:
1) If health potions are in short supply, then you will have to dodge a lot to survive. An effective way is to dodge and immediately strike
2) When Samael returns to his throne, follow the fireballs and run from side to side
Having spent half of his health, we run up to the throne and strike. Getting ready to quickly press the appropriate button. We dodge back so as not to be on fire.

Stage 2:
1) Keep a distance from the enemy, close contact is very dangerous, as we will be constantly struck by electricity
2) Small circles will appear on the ground, followed by one large one. Only the big one is dangerous, we catch the pace and then we can easily avoid damage
3) Don't forget to use the gun! We simply run away from randomly arising large circles, and do not evade, because this will only slow us down and there is a risk of running into fire!
For our labors, we get the Demonic Key and return to the Elder Raven. We insert the keys and enter the Source of Souls.

Source of souls.

The embodiment of Chaos, that is, our brother Absalom, is the last game boss. Revelations do not have to wait - dodge, attack. The main thing is to save all your strength for the very last stage of the fight (after two finishing moves). We enjoy the sweet victory and watch the final video.

From the introductory video, we learn that the precarious balance of the world has been violated, the Horseman of the Apocalypse War, the brother of our hero, is accused of this. According to the latter, the accusations were undeservedly hung on a colleague, because Death (namely, this is the name of the protagonist) decided to save his brother-in-arms at all costs.

The beginning of the passage of Darksiders 2, as expected, is educational in nature, so we will explain how to go through Darksiders 2, first in detail, then in general terms. So, we are on a horse, we have a raven with us, which performs the function of a GPS navigator. To drive on a snowy track, use the standard keyboard layout - W, S, A, D. If a round icon appears next to the horse, it means that the faithful horse can be summoned (or vice versa, released for a while). More on management - we climb the wall with the help of a space (after pressing it, you need to hold down the forward movement key - W). We attack opponents with the left mouse button, we move away from their attacks by pressing the Alt key in a timely manner. Coins falling out of defeated opponents are selected with the E key. Access to the inventory is the O key.

The main nuances have been sorted out, so we are going to the Dark Fortress. Climb up there and defeat a portion of opponents, not forgetting to collect usefulness that falls out of them. Next, you need to go inside, run along the walls (this is done by holding the jump button), then jump from one beam to another, turning around in a jump (previously this could be seen, for example, in Blood Rayne 2 or numerous parts of Prince of Persia).

Kill the enemies again, and then start climbing the wall with vines, gradually moving to the ceiling, very soon you will meet the first truly more or less dangerous enemy. Against the background of future adversaries, this one seems quite easy, but it can’t be compared with the previous ones of the Ice Giant - it can cause trouble if something is done incorrectly. However, to do something wrong here - you still need to be able to, the tactics are extremely simple, they hit - they eluded the enemy's retaliatory attack, hit again. Repeat the procedure until complete victory.

After defeating the enemy, continue Walkthrough Darksiders 2, having passed into the corridor, there it is necessary to move forward with the help of a double run along the wall and push the mechanism that starts the elevator. He will soon break down from a difficult life. Now you need to climb up on your own, and at the same time repeat the well-known tricks with jumping from one wall to another, at the top again move in a vertical direction using vines. Now get to the right, where the beams are - the game will kindly tell you what to do. We note one thing - you will have to jump along the beams a lot, get used to it. Then you need to break all the enemies, and then go down the vines.

Get to the Keeper of Secrets - this one knows the whole truth that can and should save the War. But here everything will not go as smoothly as we would like - the Guardian said that the path to correcting the mistakes of the War begins in the Tree of Life, but at the same time he immediately closed the passage, issuing an ultimatum. The guardian wants to exchange the talisman, but this option does not suit Death, there is a conflict of interest. The situation, quite expected by the world, did not end - the oldest Raven turns into a Chinese copy of the War, which we need to defeat in order to go further. Why Chinese? Because a fake is always worse than the original, and the War clone is no exception.

The passage of Darksiders 2 is not so difficult here - hold Shift, dodge enemy attacks, conducting your counterattacks. The main thing here is not to ask for trouble, it is "on defense" that is the ideal way to win here. When you do defeat him, the Guardian will again return to his original appearance and will be forced to open the gate. True, the adversary did not simply retreat - he destroyed the talisman, and part of the fragment of the relic was stuck in the chest of Death. For completing this level, you will receive forty experience points and 1200 gold.

mountain flame

At the beginning of the level, Eidar will kindly meet us - he says that his sister Elia knows the way to the Tree of Life, but no one will do anything to us just like that. Go through the cave, you will see a screensaver, where they will show the character you are looking for, we walk towards it, talk. Alas, the Tree of Life is still closed, and the damage will not allow forging the key to the gate. For everything to be fine, it is necessary to return the lava flow to its original state, as well as water - only in this way the Smelter (main forge) will work normally. And its normal work is needed so that we can forge the key - everything is simple and interconnected.

So, we were sent to Thane - he should open the gate through which you will leave the Trestone settlement. Get in the direction of the yellow circle marked on the map on the right in the lower corner, after finding Thane, talk to him. Along the way, you can learn new tricks from him for a reward - this is voluntary (the item in the dialogue is "Training)". Although for this you must have a sufficient supply of gold, but this action can greatly facilitate the passage of the game Darksiders 2. Now the gates will be opened for us, we pass, we reach the cliff. In the water, if desired, you can find the Boatman's coin, which is well quoted by an old acquaintance from the first part of Vulgrim (you can exchange a coin with him for something useful).

Climb up the nearby wall, return to the beginning of the cliff - climb the wall on the right again, stomp along the path to the other end of this very cliff. So you will go out into the field, there it's time to call your transport, on which we will go to the right along the path. If you look at the map - our goal is the Weeping Rock, there will be the already mentioned Vulgrim, a noble bar ... that is, a merchant. In addition to the abundance of useful and unique things, he can give us more and give a side quest.

Having ridden the Cursed Forest to the Izgarny Pass and having destroyed along the way everyone who interfered with the advance, get to the entrance to the Cauldron. This is the temple of fire, which just generates the same fire for the forge of the creators. Near the entrance you will see how Karn is desperately fighting against a bunch of enemies - do not leave him in trouble, help defeat them. When you're done, talk to the character we rescued, you'll find out that Corruption prevents him from becoming a hero. He will lower the bridge, so that the path to the gates of the Cauldron is open.

Inside, we activate the lever that releases the door to the next room. Open it, you will find a Shadow Bomb on the right, pick it up (key E), cling to the lever on the wall (hold down the Q key and click the middle button (wheel) of the mouse to throw). So you will open the door, behind which you will again meet with a group of opponents, break them all.

Having dealt with adversaries, you can finally explore the area normally. You will find two doors at once, and one is locked. To open it and continue the passage of Darksiders 2, you need to find the chest, in which lies the treasured key. We need to go to the next door, which, fortunately, is not closed. There is a ledge in the wall, and we use it in order to jump over the cliff. Find another ledge, climb up on it, you will see a vine there - climb down it, take the bomb and attach it to the lever.

Then enter the opened door, you will see a new kind of enemies (helper construct), eliminate them and exit through the next door. In the arena you will meet another new enemy called the Walker. The latter is at war with constructs, so I do not recommend interfering - let them destroy each other, and we will simply finish off the winners. Not far from the arena, you can find another room where there is the right key that opens the locked door.

Take it, leave the room, turn right, climb the wall to the platform below. When you reach the locked door, open it. It is necessary to roll the sphere into the hole (key E) to start the mechanism that unfolds the wall. On its second side there is a beam, along which it is quite convenient to climb up. Continue climbing the vine, advancing to another part of the Cauldron. Again you will see a beam - climb on it to the ledge, from the ledge - to the liana, down from it.

Further, in order to continue the passage of the game Darksiders 2, you need to pull the lever that lowers the grate, which blocks the exit further, you will soon stumble upon another closed door - we start searching for the key. First, enter the door on the right, it is open. There you will not be welcomed very cordially, so destroy everyone who comes to hand. Now look for a shadow bomb that needs to be attached to the Corruption that has overgrown the ball. Having freed the sphere, roll it into the hole, thereby launching the mechanism that lowers the grate - behind it you will find another sphere.

Roll it to the left hole, which is exactly to the left in relation to the central grid. The latter will drop halfway, and we need to knock the ball out of the hole. The shadow bomb will help with this again - attach it to the sphere located in the hole, it will be released, after which it is necessary to roll to the right hole from the central grate. Find the key in the chest, pick it up and run back to the previously locked door - now it is not an obstacle for you. But enemies will act as an obstacle - get rid of them.

Having reached the lever that raises the cauldron, you will see ledges on it, but on the contrary there are the same ones on the wall - it is very convenient to push from one side to the other in order to climb up. On the ledges you will get to the platform, enter the room, climb further up the wall and ledges. Now you need to pick up a shadow bomb, and then attach it to the lever. Next, go along the raised bridge, at this time the grate behind it has risen, closing the way back, and in front there is also not the most pleasant surprise in the form of a boss.

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