Darksiders 2 additional bosses of the kingdom of the dead. Passage of the storyline

:
Lost Light, Crystal Tower, Earth, Ivory Citadel.


We return to the main road, go further, we slip past the castle on the coast. We move further straight along the course and climb up the mountain serpentine. We enter a small room, take the contents of two chests, take a seal in the crevice on the right, shoot Stone of Power (3/25), hanging from above above the front door. We leave the room, go down.

We climb up the other way a little south. We rise to the cliff to the left of the road, and jump down to collect the seal. We return back to the right road.


On a narrow winding road we get to the entrance to the building. Almost at the very end of the road, Stone of Mystic (10/34) will hang at the top right. We shoot insects inside. At the end of the corridors along the right wall we climb up, take and throw the yellow projectile into the blue ball on the opposite side. We shoot at the attached projectile, the ball will fall down, after that we jump to it, and roll it into the recess. We enter the next location.


We return to The Fjord (Fjord) after receiving the item Creator's Key (Maker's Key).

We swim into the bay in the southwest of the location, there we will find a dilapidated stone golem named Oran. He gives the task to find parts of his stone body (they look like huge green boulders).


Oran golem body parts locations:

The right leg is located in The Fjord on the mountain in front of the entrance to The Drenchfort.

The right hand is right in the middle of the Shadow Gorge location.

The left leg is in The Charred Pass behind the second round gate.

The left hand is in front of the entrance to The Scar.


Having found all the parts of the golem, we return to it. Additional task completed.

The golem now mentions a blacksmith shaman. We go to Tristone to the girl Muria. She gives us the task to find 6 seeds of the shade leaf (Gather the Seed). Seeds drop from Prowler monsters that live in the hills of the Fjord. We bring the seeds to the shaman girl, we get the item Magnetite (Lodestone). The Maker's Chronicle item can now be found. This book lies in the location of the Cursed Forest (Baneswood) in a small cave in the northwest. We carry the found book to Orana in the south of the location of the Fjord (The Fjord). (Quest completed. Get 384 XP, 1500 Gilt).

We return to The Fjord (Fjord) after receiving a demonic hand.

We approach the coastal fortress. We climb to the second floor of the fortress with the help of a demonic hand. We take two chests. We jump down from the western edge of the fortress to take the seal hanging in the air.

We fall into the water, swim to the pier, filled with growths of crystals. We swim under it, move towards the coast, find the bars on the wall, and climb up along them. On the pier, with the help of a demonic hand, we attract a yellow projectile to ourselves and throw it into the crystals. We pass further, we take the chest.

We return to The Fjord (Fjord) after obtaining the split ability.

Building to the east, accessed by a winding uphill road. We go inside, stand on the central plate, split in two. With two copies, we stand on the pressure plates on the left and right. Our statue will rise, at this time you need to turn off the split and quickly jump to the hill. At the top we leave the statue on one plate, with the first hero along the wall we get to the second plate behind the bars, with the second hero we take the thing page of the Book of the Dead (6/10) volume 3. If you destroy all the jugs in this room, then a secret chest will appear.

We return to The Fjord (Fjord) after receiving the ability to teleport.

We sail south to the merchant Vulgrim. Behind him, we activate two portals, destroy the crystal, take the chest, then from afar we aim at the crystal standing in the right corner, we take the thing page of the Book of the Dead (5/10) volume 4. In the room where the explosive projectile is located, Stone of Resistance (9/10) hangs high on the wall.

Storm Fort (The Drenchfort)


We leave into the room with a huge statue in the middle. From the front door we go left almost to the very corner, we approach the cliff and carefully jump down onto a small ledge to go into the cave where lies Book of the Dead page (6/10).

We jump down to the base of the statue, and take the chest. There will be a door directly opposite, we shoot at Stone of Mystic (11/34), hanging above it. From the chest we go to the right side, there will be a seal. We go down to the very bottom, along the left or right wall we climb up. One path leads to a locked door, there is nothing there. The other one is towards the openable door, where another chest lies nearby. We go to open door.


1 stream. At the entrance we collect a couple of chests.

We go into a small room on the south side. We deal with several opponents, and then with the boss.

Boss: Earth Crag

This boss looks like a wooden stump with arms and legs. It does not pose a particular danger, it is easily destroyed.

(Only in DLC). We go forward, pick up on the table Karn Helm (Journeyman Helm).

Take the chest, get out of here.

We move further out into a large room with a statue of a blacksmith holding a hammer. Here we dive into the water, in the crevice on the right we take the chest. We go up. On the right side, we run along three walls and find ourselves near the ball, roll it down, and then into the recess.

We pass to the left side of the room. We pass along the arch of the gate and collect the seal. We take the chest near the doors (we will get the full map of The Drenchfort location) and the chest on the left side. We see a ball shrouded in growths of yellow crystals. To the right of this place we climb the wall, take a yellow projectile there, throw it into the crystals and blow it up. With the next projectile we destroy the crystals on the balcony on the right. We roll the ball to the closed gate, put a yellow projectile on it. We climb onto the platform located at the back to open the gate. Without getting off it, we shoot at the projectile on the ball so that it rolls into the central room. We get off the platform, we ourselves get into the central room along the wall, and then we roll the ball into the recess. We pass through the opened door.

We go along the corridors, at the end of the path we press the lever. The first damper opened, the water ran down the chute. We move along the gutter with water, climb the wall to the left to take the chest.

We return to the central room with the statue of scales.


2 stream. The scales tilted to one side under the weight of the water. Now you need to open the water on the other side for a counterweight.

We jump into the water, find a long tunnel in the center and swim through it. There will be a seal at the other end of the tunnel. We climb up the wall, go to the left side and collect the chest. We go to the right side and rise even higher.

Dealing with monsters. After that, the boss will jump out.

Boss: Savage Stalker

It behaves in the same way as a regular Stalker monster, but for defeating it they give a new ability - Reaper Form (Transformation into a reaper spirit).

Move on. In the next room, from the central part of the water trough, we jump to the branch on the right. There we climb up the wall, from the right edge of the ledge we run along the wall to the right side to get into a small corner where it will lie Book of the Dead page (7/10). We go down, we go further. In the chest we find the key (Skeleton key). We return to the door with bright blue chains.

Having opened the door with the key, we go further along the corridor. Entering the room, climb up the left wall. We take a yellow projectile, throw it into the growths of crystals, and blow them up. We go down there, take the chest, with an effort roll the ball up the hill (middle mouse button), and then put it in the recess.

On the right side of the room, we run along all the walls, at the end we get a chest. Below, under the balcony, there is a small nook on the right, where another chest lies.

We go to the central part of the room. We take the yellow projectile and install it on the ball from the side of the elevator. We get up on the elevator, shoot at the projectile on the ball so that it jumps out of the recess. From this, the elevator lifts us up. We go in the door.

We pass along the corridors, in the room on the left side we shoot bombs on the growths of crystals, after that we turn on the lever. The second flap is up. We move back along the water chute. We turn left, there we climb up to press the second lever. We move further along the water flow, we return to the central room with the scales.


Central stream. Now the water flows from both sides and runs away in the central direction. We go to the door, under which the water flows. We pass through the next door and get to the boss.


Boss: Karkinos

Take the egg (E) and forcefully roll it (middle mouse button) towards the huge stone. The stone turns out to be the boss Karkinos. Normally, he is invulnerable. To inflict damage on him, you must first wait until the next egg falls from the ceiling, then take it and throw it at the boss with force. The boss will fall on his side, now you can beat him. This will need to be repeated several times. For defeating him, we will receive the "Masher of Karkinos" item.

We go forward, we press the last lever. The level is passed, you can return to Tristone.

Tristone (Tri-Stone)

We go into the opened room Forge Creators (Maker's Forge). We go around the blacksmith's furnace, on the back of the statue above the furnace hangs Stone of Mystic (12/34). We approach Aliya, we get a new main task "Move the mountain" and an item Maker's Key. With it, you can revive stone golems, and this will allow us to go to the location The Nook (Callout). You can also return to the location to revive the golem Oran.

Cove (The Nook)

We enter the room, break all the boxes, in one of them there will be a seal. We open the chest. We approach a pile of stones with a bright blue glow, use the Maker's Key, from this the stones add up to a golem. Having saddled the golem (key E), we call on it into the recess on the floor, after that we shoot the chain (middle mouse button). On the chain we reach the door.

In the next room, we deal with the enemies, take the yellow projectile and break the growths of yellow crystals. We take the chest and move on.

We make our way along the logs, pillars and ledges to the next large room. In the room we break all the boxes, in one of them there will be a seal. Press the lever to open earlier closed door. At the same time, a corridor down will open nearby. We go along it, exit to the lake of lava, go into the door on the left to climb up again, but along a different path.

We go into a room with two elevators. First, we jump along the poles above the lava (you need to step on the top, and then on the bottom luminous pole). After pressing down, the ball will roll down, we go to it. We press the lower lever nearby - the elevator goes down, we roll the ball onto the elevator. We climb up the opposite wall, press the upper lever to lower the second elevator to the middle. We jump down, press the lower lever again, take the first elevator up. We look a little up and break Stone of Mystic (13/34) there. Berm the ball and forcefully throw it on the second elevator (middle mouse button). We jump down, climb the opposite wall, press the upper lever to raise the second elevator. The ball is raised up, now we roll it into the recess. We collect chest standing nearby, we go into the following doors. There we take another chest. As a result, we go back to a huge room. In it we go into the northern door, where we have not been yet.

We get into a large room filled with water. We jump into the water, swim down the spiral staircase, on one of the floors we swim into the room, we find the seal. We climb up the spiral staircase, jump to another building, and, in the end, get out into the street.


The Tomb of Death (a stone door with multi-colored symbols) can only be entered after we collect all 10 pages of the Book of the Dead and sell them to the merchant Vulgrim. (Inside the tomb there are six chests and racks with rare weapons. In the far corner we move the movable column and take out the item “ Blade Master Talisman».

We approach Karn, we give him a helmet (Journeyman Helm). We take the chest behind the column. We enter the temple.


We return to The Nook (Bay) after receiving a demonic hand.

We go into the location, turn right (east), and go to the lava lake. We jump on the rings, collect the seal. On the rest of the destroyed bridge, the boss is waiting for us.

Boss: Vehir(Level 15)

The Fire Dragon. To hide from the fiery breath, very often you will need to go down to the ledges.

We pass into the largest central room, we see growths of crystals on the second floor. We jump there along the wall with the ring, break the crystal, behind it lies page of the Book of the Dead (2/10) volume 2.

We return to The Nook (Bay) after obtaining the split ability.

We pass into the largest central room, climb to the second floor, split in two and pick up the chest behind the bars.

We return to The Nook (Bay) after receiving the ability to teleport.

We reach the lake of lava, in the northern corridor we activate the first portal. We enter the door leading to the room with two elevators, at the very top we stand on the corner, aim and activate the portal on the high balcony corner. We go into the first portal, get to the balcony, take two chests.

The Lost Temple

We kill the monsters, take the chest hidden behind the left stairs, go to the next room.

We activate the golem, sitting on it, we break the crystals, and then we roll the golem's ball into the recess.

In the next room we break the boxes, we find a seal there. We kill the attacking enemy in the form of a flying stone head (Construct Sentinel) with a pistol, we get for it carved stone for an extra task. On the opened bar on the northern wall we rise upward, we go further.


Having reached the water, we jump into it to take the seal in the far left corner from the lowered bridge. In the same place we find an underwater grotto, in it we pick up a chest. We go up. We get to the golem, activate it. We drive up on the golem to the cliff on the left, shoot the chain (middle mouse button) at the yellow crystals on the other side. We get off the golem, go to the other side, press the lever there. On the raised bridge we again go to the golem, and then without stopping we ride on it forward. There will be a chest along the way.

Having reached the central room astride the golem, we go to the southern dead end. We roll the golem's ball into the recess, shoot the chain. Down in the pit hangs Stone of Mystic (14/34). Even lower in the pit lies a chest. Then we run along the chain to the other side of the abyss. There we shoot at a hanging bomb, roll up the ball, put a yellow projectile on it, approach the closed grate and shoot the projectile from there. The ball pops up, the grate drops, and we take the key from the chest. We leave from here, we return to the central room to the door chained. We pass through the door, climb to the other side, turn on the lever. You can go further.


We jump down, sit down on the golem and ride it to the next room. There we break all the outgrowths of the yellow crystal, roll the golem into the recess on the right, shoot the chain, move along it to the other side. There we take the chest. We return back. In the left part of the room we examine the chest (inside the map of The Lost Temple location). We sit down on the golem, we go further, we roll it into the recess in front of the grate. We pass through the opened door.

In the arena, you will have to fight with numerous opponents for a very long time. At the end, a chest will appear as a reward for this.

We go further south. Move on. We run along the narrow corridor without a floor along the walls, jumping from one to another. Then, in a narrow place along the walls, we climb up, also jumping from wall to wall. At the top, we run along the right wall to take the chest. Move on.

Behind the left wall we take another chest. We take the seal behind the roots of a huge tree.

(Only in DLC). Pick up under the arch Compass Karn (Journeyman Compass).

At the next door on the left is another chest. We enter the door.


We activate the golem, we start it on the elevator. On foot we climb along the walls to the second floor. There we activate another golem, on it we go into the recess in front of the elevator to raise the first golem. We change to a raised golem, on it we go to a recess that opens the grate. We leave it here, and on the second golem we reach the cliff in front of the far door, we shoot the chain into the outgrowths of the yellow crystal. Then we drive on the golem to where the grate opened. At the end of the corridor, we stand in the recess and shoot the chain. We run along the chain to another wall. We jump down to the right side, pick up the chest standing there, go upstairs. We sit down on the first golem, we reach on it to the deepening in front of the abyss in order to open the doors on the other side of this abyss. We return along the pole to the chain, and along it to the second golem, we go further, behind the golem, a grate has opened, where Book of the Dead page (8/10). We return to the chain, and then we jump over to the door to the next room.


We go out to the balcony with a gorgeous view of the mountains. We run along the right wall to another balcony, there we meet a couple of dozen opponents. We enter the room.

We climb up the wall, shoot the bomb. As a result, the ball falls down. We see four poles and a room on the other side of the cliff. Stone of Power (4/25) hangs on the wall of the room. We jump over the poles to the other side with a small room where lies Book of the Dead page (9/10). We jump down. We roll the ball into the recess, go into the opened door.

We kill all the monsters, destroy all the boxes and pots, one of them will have a seal. Let's move on to the boss.


Boss: Construct Hulk

At first we do not attack him, we will wait until he hits the floor (at this time we bounce so as not to take damage). From such a blow, yellow shells will fall from above, they will be located along the edges of the arena. We take the nearest projectile and throw it at the boss. There will be an explosion, and a ball of infection will fall out of the boss. Now we attack and inflict damage on the boss. So we repeat several times.

We pick up four chests, we approach the large gates and open them. We talk with the Guardian (Guardian), after which we return together to Tristone.

Tristone (Tri-Stone)

In the settlement, we start a conversation with a blacksmith. He tells us that the Tree of Life is the exit from this world and the entrance to other parallel worlds. We get a new main task "The Heart of the Mountains".

We approach Karn, we give him the found Compass of the Wanderer (Journeyman Compass).

The Foundry


We pass along the bridge between the water and the lava, on the left we take away the chest, Stone of Resistance (1/10) hangs on one bucket.

In the next room, we go in a circle to the cliff, here Karn will transfer the hero to the other side. One bucket at a time, we move to another island, and from there we move to a room with a blue door on the minimap.

Here we jump onto the glowing pole to open the gate for Karn. He walks forward. The two of us move on with him.

In a large round room we go into the nearest passage on the left. In the next room we approach the grate in the wall, Karn will throw us to the other side. There we take the chest and jump into the water. We find a seal in the water, and then we look for another way out of the water. We get out upward, we pass by the ball, again we dive into the water from the other side. Under water, we are looking for a way to the chest, we swim up to the room with the ball. We step on the pressure plate, roll out the ball into the central room, and then roll it with force in the direction where the path of symbols leads. The golem went upstairs. We activate it, sit on horseback and go to destroy the growths of crystals.

First, we shoot the chain at the crystals on the second floor, then we pick up the chest there. Further in the narrow corridor, a chest behind the crystals will also be hidden. We move on.

In a room where there is a door wrapped in bright blue chains, in one of the passages we drive up to the edge of the cliff, roll the golem into a recess, shoot with a chain, and run forward along it. We jump to the left on the wall along which you can crawl. We crawl up, along the logs we get to the second floor. Then we go through a couple of rooms, and at the end we examine the chest, where we find the key. We return to the golem.

We approach the door with chains, open it with the key. Climb up the spiral staircase. There Karn throws us to the other side of the cliff. We collect the chest (there is a map of The Foundry location in it), we go into the round room.

We break the chains and pick up a new device Death grip (Deathgrip)(demonic hand). The grip turns on instead of the pistol. It allows you to attract useful objects to yourself and use rings driven into the ceiling. We go back.


SECRET: On the right there is a high ledge, which you can’t climb just like that. To get there, we approach the cliff with the ring, go down to the ledge, jump down into the abyss, during the fall we quickly use the demonic hand to cling to the ring and get to the lower ledge. From here we go up through the secret tunnel and find ourselves at the top, where lies Book of the Dead page (10/10)(All pages of the first volume of the Book of the Dead have been found, now they can be sold to the merchant Vulgrim, get the “Bone Key” item and use this key to open the Tomb of Death near the location of The Lost Temple (Lost Temple)).


We approach the cliff, grab the ring on the ceiling (middle mouse button) and find ourselves on the other side. We go into the corridor. With the help of a demonic hand, we take out a yellow projectile through the growths of crystals and throw it into the crystals. We take the chest. We go down the stairs.

Astride the golem, we return to the cliff to shoot the chain again. We run along the chain to the middle, then jump to the right side, cling to the ring on the ceiling, pick up the chest, along the wall, and then go back along the chain.

Now follow Karn into the largest round room on the level.


1st Heart Stone. We reach the lowered bridge, Karn will lead us exactly here. Here, on the wall on the right, we grab a yellow projectile with a demonic hand and throw it into the lever. The bridge rises, we go on it further.

In the next room, along the poles, we get to the left lever, press it. We rise higher and jump along the ring to the ceiling. We move along it to the right lever. We return to the center along the wall.

We sit on the elevator, press the lever and go down. Below, Karn once again throws us over the abyss. Now you need to run along the walls using a demonic hand. For a good overclock, it is best to activate the demonic hand well before approaching the rings. Having stepped on solid ground, we turn towards the ring, fall down, and then let our hand go to the ring in order to run to the upper ledge and pick up the nearby chest. We return to the upper ledge and jump from it back to the ground. We get up on the pressure plate, with the help of a demonic hand we fly far ahead.

We jump along the walls, in one place we climb up to take the chest. We move on. At the end, we activate the golem and ride it through the lava. We collect the chest on the left. We drive into the recess on the golem, shoot the chain a little higher than usual. We climb up the chain and take the Heart Stone. On the elevator we return to the central round room. We put the stone in place.


2nd Heart Stone. On the ring that appears, we jump to another island, go forward. We pass a small pipe, we leave into the room. In the far pipe, which leads nowhere, lies a seal. We go into the pipe that leads into the room between the two blue doors. Having reached there, we press the lever, we pass further.

The satellite throws us over the abyss. Here we collect the seal in the far left corner, then activate the golem, roll it into the recess, shoot the chain. We get off the golem, climb a small hill. There we twist the lever to the very end, and then we approach the raised column on the left. She will slowly go down. You need to have time to climb up it, then run to the middle of the chain and from there jump onto the wall and cling to the ledge. We move on, we press the lever. He will raise all the bridges in this room. We return and sit down on the golem. On it we go to the yellow crystals and destroy them. We move on.


We leave for the square in front of the dam. We deal with all enemies. We find and destroy the crystals on the second floor. After that, we get off the golem, Karn will throw us on this second floor. There will be a chest with a key. Next to this place, we jump into the water, take the seal there. We climb up the grassy wall in the eastern part of this location. Having risen to the top of the dam, we take the chest.

We jump into the water on the other side of the dam. In the water we find another seal. Climb up the wall with the ring. At the top we press the lever, from which the dam starts working, and starts the mechanisms on the other side. We go further, we collect the chest. If you destroy all the boxes and jugs here on the site with the chest, then another secret chest will appear. We cross the dam back.

We sit down on the golem, roll it into the crushing chamber, get down, press the lever nearby. The golem is destroyed. The remaining ball is rolled to the door with chains, and then into the recess in front of the grate. In the opened corner we climb up, starting from one wall, then from the other. We take another giant stone and return with it to the central room of the level.


3rd Heart Stone. We jump behind the bars, press the lever to open the door. We sit on the golem, break all the growths of crystals, roll it into a recess. We climb up, make our way along the logs and run along the walls using the rings. We take the stone.


Boss: Corrupted Custodian

The golem becomes infected with black goo, and now you have to fight him. We come close to the boss, when he swings - we bounce to the side, and then we start to beat him. Continue like this until he runs out of health. It swings very slowly, so there will always be time to dodge it. It will only be necessary to move away from him from time to time when he begins to spin like a hurricane.

We take the stone to the central room. Huge Guardian ( The Guardian) comes to life and walks towards the World Tree. We return to the exit through the punched tunnel on the right, we pass through the Trestone, at the location of Stonefather's Vale we catch up with the Guardian.

Stonefather's Vale


Boss: Guardian (The Guardian)

We jump to the boss, wait for him to start swinging, at this time we bounce to the side with acceleration. When the Guardian strikes the ground, shoot the bombs on his lowered right hand with a pistol. The hand will explode and fall off for a while. We run up to the fallen shoulder, switch the pistol to the demonic hand, aim and grab the green crystal. Having climbed up, we beat the crystal with ordinary weapons. After ten seconds, the boss will recover. Now you need to repeat the same thing one or two more times, after which the boss's right arm will fall off.

The guardian will start attacking with his left hand - he will release a large yellow explosive projectile. The projectile will roll on the ground behind us, we dodge and shoot at it. When the projectile is low on health, it will stop in place. At this moment, we hide behind the Guard (but do not get close to him, otherwise he will start kicking), the projectile will fly into the Guard. From this, the boss will fall on his left hand. We climb along his hand, as if along a wall, jump up, cling to the crystal with a demonic hand and beat him. So we repeat a couple of times, after which the boss will lose his left hand. And the head of the protagonist will finish himself.

The head blacksmith restores the Guardian to its normal, uninfected form. A fight ensues between the giant Guardian and the no less gigantic eye of infection. As a result, the path to the World Tree opens, where there will be an entrance to the next world. But it is worth staying a little in this world to collect all the remaining treasures.

In the Stonefather's Vale location, we jump into the northeast gorge. There lies page of the Book of the Dead (1/10) volume 2. Nearby on the rock above hangs Stone of Mystic (15/34).


To collect all the treasures, after receiving the demonic hand (death grip), we return to the already completed locations (text under the lines):

, , , .

Scar


(It is not necessary to enter this location for the main passage. The additional task Spark of Life is performed here)


There are level 17 enemies in this location.

We go to the location The Scar (Scar). We get to the entrance to the building. With the help of a demonic hand, we jump onto the log, and from it we jump down and take the seal. We stand in front of the door to the building, turn around and look at a fragment of a large pipe on the left. In the place of its break is Stone of Power (5/25). We go inside the building.

We pick up the chest under the entrance stairs. Inside we fight with strong enemies of level 17. And then you have to very quickly climb up the walls, escaping from the rising lava. fire lift.


We sit down on the golem and calmly ride on the lava. We drive into a recess in the floor, shoot with a chain and move along it to the other side of the lava. We pick up the chest there (there is a key inside). We take the seal over the abyss with the help of a demonic hand, and do not jump down. Then we turn back, run along the wall from above, grabbing the ledges. At the end of the path will lie page of the Book of the Dead (3/10) volume 2.

We go to the door with bright blue chains, open it with the key. In the next room, we very quickly jump over the stone pillars to the other side, as the pillars will gradually sink into the lava. Next we expect very strong enemies. You don't have to deal with them manually. It is better to find a place on the wall where you can climb up, run along the walls, press the lever and sit astride the golem. We take the chest (it will contain a map of The Scar location). Another chest at the exit from the room on the second floor. We go further on the golem. We press the levers on the left and right, take the chest, we go further in the center.

We get off the golem, climb over the bars. We deal with the fire golems, and the bars open. Let's go further. We break the growths of crystals with the chain of the golem, the bridge is lowered, you can drive through. At the end, we shoot the chain to the other side, and move there. In the middle of the chain, we turn left, jump into a dark crevice in the wall and hook on a demonic hand. We go upstairs, take the chest. We get to the end of the chain. In the next room, take two chests and go to the boss.

Boss: Ghorn

We just beat him, and when he starts to glow red, we run away. Several times you will have to run away from the lava bubbles that the boss will summon. After losing half his health, the boss will start to summon small fire golems.

Tree of Life

Now you can go to the Tree of Life. We approach, watch the video, after which we find ourselves in a completely different world.

It does not matter if there are unfinished business in the first world, near the Tree you can always return to the previous worlds. To do this, you just need to enter the appropriate portal under the tree.

Part 1: Ice Veil


Prologue

The game begins with the enraged rider of the Apocalypse Death riding his faithful horse Despair, accompanied by Dust - the raven of Death, indicating the right path to any place where Death wishes.

Now we will go through the tutorial level:

  1. To begin with, we are offered to ride along a snowy path. Keys are used to control a character or a character on a horse. W,S,A,D .
  2. When a round badge with a horse's head appears, it is granted the ability to call or send out Despair using the key C .
  3. To dash while mounted on Despair, press alt .
  4. If there is a high wall ahead, then it can be easily overcome, you just need to jump on it using the key Space and pull up with the key W .
  5. Enemies will often attack us in this game. To attack an enemy, you need to press the Left Mouse Button ( paintwork). To dodge an enemy attack, you need to press the key in time alt .
  6. Enemies will always drop coins that can be exchanged for goods on the black market, and will occasionally drop loot (a trophy for killing). To take loot, you need to click on E .
  7. With key O you can open your inventory and notice there are many sections. To use an item, you need to click on the Equipment section and select the item you want to wear. By double-clicking the LMB, you can call up actions that can be performed with the selected item.


Find a way to save War

We have arrived at the gate dark fortress. The gate was graciously opened and we were told to climb to the top of the Dark Fortress. We approach the wall near the edge of the cliff and hold down the key Space to run across the wall over a decent cliff. We are not in a hurry to run ahead. On the left is frozen ice skeleton. We defrost it with ordinary paired braids and destroy it. He dropped an ax - an additional weapon. To equip an ax, you need to find it in your inventory and select " put on". Now you can attack with a secondary weapon in battles by pressing the Right Mouse Button ( PKM ).

The slain skeleton freed a passage to an additional part of the fortress. There is a chest there. To open the chest, you need to press the key E. A health potion fell out of the chest. Always pick up health potions. Also, rage potions will sometimes come across. To replenish a health bar or a rage bar, you need to click on 1 or 2 .

We leave this rather small part and reach another cliff. We run along the wall to the ledge. We move along the ledge to the left, jump to the upper ledge and climb up. On the right and left, you can unfreeze the skeletons and kill them. If you get lost, the purple marker on the mini-map at the bottom right will always tell you the right direction.

So, we come to a cliff. Huge wooden beams hang down from somewhere above. You can jump and grab them. We jump from one beam to another until we reach the desired end of the cliff. Another frozen skeleton. If it does not defrost itself, you can not touch it. There are three skeletons ahead, which we can easily destroy. We grab onto the ledge on the wall and climb the wall with the help of beams and ledges. We jump to the next beam and climb up. Next skeletons. We destroy them and jump to the vine, which is located on the wall. The vines can be easily navigated using the movement keys. To jump from the liana, just press the key E. We reach the next liana and climb up. We jump to the ledge, from the ledge to the arena.

Appears out of nowhere ice giant! Destroying it is quite simple:

  1. We dodge at the sight of how the giant raises his fist (press the key three times alt ).
  2. We go from the back and perform combo attacks (LMB+Pause+LMB+Pause+LMB+Pause+LMB or LMB+LMB+Pause+LMB+LMB or Space+LMB+LMB+LMB+RMB).
Once destroyed, a hidden door will open. We go inside and notice a big cliff. We run along the wall to the beam, from the beam again to the wall, jump - here we are at the other end of the cliff. We approach the elevator and activate it by pressing the key E. The elevator breaks from the ice blocks that have grown from above. You will have to manually climb up using the ledges on the wall. We jump off the second ledge and approach two closely spaced walls. This narrowness can be used by jumping from wall to wall, thereby climbing to any height until the wall ends. So, we got up. Now we run along the wall to the beam, and after the beam we grab the vine. Having climbed up the liana, we jump to the beam, from the beam again to the liana. We climb to the right edge of the vine and jump onto the beam. We climb up the beam.

We destroy the monsters and jump onto the vine, reaching the cliff. We go down the liana down, then to the right and jump to the ledge, then to the next one and jump off. A little further there are beams on which you can walk. We jump from beam to beam, and then to the vine. We rise along the vine up and to the right. We jump onto the beam and climb up along it, jumping onto the beam from above. Next will be more beams. Well, I hope that now it will be easier to do this, so we will no longer describe such movements in detail.

We get to the hall in which the Keeper of Secrets sits - the Elder Raven. We need his help. The Elder Raven does not understand why he should be concerned about the fate of Death's brother - War. Death notes that the Keeper of Secrets knows the truth and his secrets can help save the innocent War. The Keeper of Secrets opened the gate and said that he would find the way to correct the actions of the War in the Tree of Life, but immediately closes the passage. He wants to exchange the talisman. Death does not agree and orders to open the passage. The Elder Raven says that Death will only pass through this passage through his own corpse. Death agrees and the battle begins. The Elder Raven turns into War. Well, you have to destroy this pathetic likeness of your brother. The tactics are:

  1. Hold Shift and dodge when the War begins to carry out its attacks
  2. Immediately after the attack of the War, we dash to the war and carry out combo attacks.
The Elder Raven reverts to its normal form upon being defeated. We force him to open the portal, but he destroys the talisman, and part of his fragment digs into our right chest.


Reward:

  • An experience : 40
  • Gold : 1200

Part 2: Forge Lands


mountain flame


We move to the beginning of our journey - to the Blacksmith's Lands. We are met by the old creator Eydard and informs us that the way to Tree of Life knows sister forge - Elia. However, she will do our favor for her favor. Well, let's find her. We pass through the cave. We are shown a cutscene showing Elia's location. We approach her and talk. She says the entrance to Tree of Life closed, and damage does not allow forging the key to the gate. Need to restore the flow of lava and water in foundry- the main forge, with which you can forge the key. Elia sent us to Thane to open the gates outside the Trestone settlement. We head towards the yellow circle on the mini-map from the bottom right. Approach Thane and talk to him (if you select the "Training" dialogue option, you can buy tricks for gold coins, which can then be used in battle). Thane opens the gate and wishes us good luck on our journey.

We get to the edge. You can jump into the water and take the Boatman's coin, which can then be exchanged for items from Vulgrim. Nearby there is a wall along which you can climb up. We return to the beginning of the cliff. We climb the wall on the right, and we pass along the path to the other end of the cliff. We leave in an open field, call Despair and to the right along the path, to the Weeping Cliff (see map) (here will be Vulgrim, who can sell unique items and give side mission "Book of the Dead"). We ride through the Cursed Forest to the Izgar Pass (there are enemies - Construct Warriors), and then we get to the entrance to the Cauldron - the temple of fire, which gives flame for the great forge of creators. Near the entrance to the Cauldron, Karn fights with construct warriors. We help him after talking with Karn, it turns out that he decided to become a hero, but he cannot get through Corruption. Karn lowers the bridge leading to the gate to the Cauldron.

We go inside and activate the lever, which releases the door to the next room. We open the door. On the right is the Shadow Bomb. Grab her ( E) and sculpt on the lever on the wall ( Q+SCM) - another door is open. We go inside (we destroy the enemies) and we see two doors, one of which is locked with a lock that opens if you find a chest containing the key to the lock. We go to the next door. Using the ledge on the wall, we move over the cliff. There is another ledge on the wall in this area. We climb up on it and get to the liana. We go down the liana vnih, grab the bomb and sculpt it on the lever. We go in the opened door, and there is a new kind of enemies - Helper constructs. We destroy the enemies and go through the next door. We reach the arena, where another new enemy is waiting for us - Walker. Walker fights constructs. We wait until they kill each other, after which we destroy the Walker. Near the arena there is a small room where the chest is located, in which lies the very key to the lock on the door. We leave the small room, turn right and slide along the wall to the platform below. We return to the door with a lock and open it. Roll up the ball ( E) into the hole, thereby activating a mechanism that turns part of the wall, on the hidden side of which there is a beam that will help us climb up. We climb up the vine to another part of the Cauldron.

Ahead we see a beam along which you can climb to the ledge, and through the ledge - to another part of the Cauldron. We jump from the ledge to the vine and jump down. We activate the lever, which lowers the grate, blocking the passage to the next part of the Cauldron. We see another door closed with a key. We need to find the key. We go into the open door on the right, destroy the enemies. We find a shadow bomb, take it and sculpt it on the Corruption that enveloped the ball. We roll the ball into the hole, activating the mechanism that will lower the grate (not the central one!), behind which there is another ball. The released ball is rolled into the left hole from the central grid. The grille is halfway down. Now you need to knock the ball out of the hole. To do this, we sculpt the Shadow Bomb on the ball in the hole. After the ball is released, roll it into the hole to the right of the central grid. Open the chest that contains the key. We return to the door and open the door with the key to the lock, destroying enemies in parallel. We activate the lever that raises the boiler, on which there are ledges. With the help of ledges on the wall and ledges on the boiler, we move to the platform. We go into the room and climb up the wall and ledges. We take the Shadow Bomb and sculpt it on the lever. We pass over the raised bridge. The grate behind us rises, thereby closing the exit, and Garn breaks out of the wall - a new enemy with a drill. We destroy it in the following way:

  1. While he swings, dodge with the Alt key.
  2. After Garn successfully missed, inflict a series of combo attacks
  3. We repeat the manipulations several times
After destroying it, we get the Dark Avenger weapon. We reach the room with the lever and activate it. Turn counterclockwise until the weights are all the way down. Hooray, we opened the hatch! Now the lava is flowing! We return to Elia (we leave the Cauldron and use the map to indicate the location of Elia and press Enter- fast travel). She is moderately satisfied, but still needs to be activated Tears of the Mountains- water that soothes the earth that will be awakened Flame of Mountains. Now Elia will trade items or buy items from us.


Reward:

  • Pistol "Redemption"
  • An experience : 480
  • Gold : 1500


Tears of the mountains


You need to find Karn and talk to him near the entrance to the Gorge of Shadow. To do this, we leave in the field of the Valley of the Father of Stones and jump on Despair along the left path. We speak with Karn, after which we aim the pistol at the Shadow bomb just above the entrance to the Gorges of Shadow and open the gate. We ride to the Fjord, and then to the storm fort. Along the way, we will meet new enemies - Pityers and snoops. We destroy them. The path further is closed with bars. There is a Shadow Bomb to the left of the grate. We shoot at it and free the wall from Corruption. We climb up and stop the wave of enemies with a pistol and scythes. We leave through the door and jump down. Activate the lever near the gate to lower the grate. In the Fjord, you can meet Blackroot, who will give bait stone and side mission "Rocks and Sticks".

Having reached the Storm Fort, we reach the place where you need to drive the ball into the hole. To do this, go to the right and climb up the wall. We take the Shadow Bomb and throw it into the ball. We roll the fallen ball to the hole. The mechanism works and the door opens. We go.

We go to the door on the left. We go in and go through the door opposite. We reach a dead end. You need to drive two balls into the hole. Turn right and climb the wall. We run along the walls and ledges and reach the ball. We throw it down and drive it into one hole. Now we climb the wall to the left (from the entrance). We jump down and find a large wall. We climb it and take the Shadow Bomb and sculpt it on the Corruption that has enveloped the ball, after which we shoot the bomb with a pistol. We adjust the ball to the lattice, which separates the ball from the hole. We release the ball and rise for another Shadow Bomb. We sculpt it on the ball, and we ourselves rise to the platform in the middle of the room, which activates the lowering of the lattice. We shoot at the bomb, thereby rolling the ball to the hole. We climb the wall to the beginning of the path, drive the ball into the hole and go into the opened gate. We reach the lever, shrouded in Corruption. There is a Shadow Bomb nearby. We destroy the damage and activate the lever. The water is gone! We jump into the water and swim to the very end. We leave the door.

We jump into the water and swim through the tunnel, which has just been covered with water almost completely. We swim to a dead end, climb the wall and ledges up. Here an ambush awaits us. We destroy enemies and we pass into the released door. We reach the next room. To the left is a locked door. To the right is an open door. We move away from the left door at a distance equal to the distance to the right door. We look ahead - there is a passage. We jump down and reach the rooms. We destroy the enemies, open the chest, which contains the key. We return to the locked door and open it. After destroying the party of enemies, we reach the room in which you need to drive the ball into the hole to lower the platform. We go to the wall on the left, climb up and pick up the Shadow Bomb. We sculpt it on Corruption and open a passage for the ball. We go down to the ball, grab it and jerk ( alt) are thrown up. We roll into the hole, the platform lowers. We run after another Shadow Bomb, sculpt it on the ball, stand on the platform and shoot at the bomb. The ball rolls out of the hole, thereby activating the raising of the platform up. We go to the next room. We get to the lever. To the left of it, we destroy Corruption by shooting a bomb on it. Activate the lever and slide down the stream of water. We get to the end. We go to the place where we found the key. Now there is enough water to grab onto the ledge. We rise and climb the walls into the room above and activate the lever. Now the flow reaches the end, thereby removing the bars on the doors, activating the entrance to it. Opening this door

We go in the door, which is looking at the stone golem, holding the yoke on his shoulders. We jump into the water and get to the ledge, which you can climb, because there is already enough water level. Open the door, grab an unusual ball and throw (alt) at an unidentified object covered with wood. Turned out it was the boss! Karkinos they call! Tactics against Karkinos:

  1. At the sight of the fact that he is going to accelerate, we dodge to the side.
  2. When she crashes into the wall, an egg falls from above. We take this egg and throw it at Karkinosa. It will turn off for a while.
  3. This is the time to cut his groin with various combo attacks, despite the fact that the child of Karkinos immediately hatches from the egg.
  4. We repeat the manipulations several times.
After the kill, the Crusher will fall out of it. So it is called - Davilka from Karkinos. Good weapon. The lattice is lowered, we go to activate the lever. Stream restored! We return to Elia, who has already moved to the Smelter. Elia and her brother have already finished work on the creator's key , and now you can use it to activate each construct. Eidard arrives and asks to assemble a Guardian who will clear the way to Tree of Life. We agree to help.


Reward:

  • An experience : 720
  • Gold : 3600


move the mountain


You need to find the construct that sleeps in the Lost Temple and awaken it with the key of the creator. We leave through the Valley of the Stonefather to Weeping Bluff. After we get into the Cursed Forest, from where we move to the Lost Temple. We get to Buhochka. We activate the first Construct, sit on it and roll into the hole. We aim at the opened hole and shoot ( SCM) chain. We follow the chain to the door. Enemies are waiting for us in the room. We destroy them, go into a small room, take a Shadow bomb from there and sculpt it on Corruption to the left of the door we entered. We rise along the freed wall and jump along the beams to another part of the bay. We jump down the steps and go down into another room filled with enemies. We destroy them. We open the door to the left (from the place where we came from) and destroy another batch of enemies. We go to the left and go up the stairs. We jump on the wall, grab the ledge and climb up. Another wall, up again, and on the other side we jump. We open the door nearby and go out to Karn.

We go into the Lost Temple, destroy the enemies and go upstairs. We open the door, activate the construct and break Corruption with the help of its powerful stone hands. We roll up to the hole and roll into it. We get down from the construct and go to the door, from which the lattice has just lagged behind. Some kind of mask flies up to us and calls on enemies! We destroy the mask with a pistol after we have destroyed the construct warriors. A part of the wall is rotated, which indicates the right path. We go to the wall and climb up the beam, and then we turn into another part of the temple with the help of a ledge. We jump down and get to the construct. We activate it and use it to destroy enemies nearby. We roll up the construct to the edge of the cliff and destroy the Corruption (SKM), which was guarding the lever that raises the bridge. We get off the construct, get to the lever, activate it and ride on the construct to the place where we just destroyed the mask, destroying all the damage along the way. Now we roll into the hole opposite and run the chain into the hole. We run along the chain to this part of the temple. We shoot at the Shadow Bomb, located next to the ball. We roll the ball into the hole, destroy the enemies that have appeared, take the Shadow Bomb and put it on the ball. The ball rolls back, one grate goes down, the other goes up - here we are at the chest with the key! We take the key and return to the construct, and then go to the locked door. We open the door, along the vine we get to the lever and activate it. The grate descends, enemies appear, and we run to the construct and return the chain to ourselves, after which we destroy the enemies, and then the Corruption in the place where we just lowered the grate. We roll into the hole to lower the grate. We get off the construct and run to the opened part of the temple.

Here we are waiting for six masks. We deal with each separately. First we destroy the enemies, then we shoot at the mask when it flies up to us and shoots down with a beam, and we repeat the manipulations until we win (don't forget about the Reaper mode). We open the door, and then another one. We jump on the walls to the end of the cliff. We approach the waterfall and jump from one wall to another until we climb up. We reach the door along the stream. We open it and activate the construct, which we then roll onto the elevator. We jump off the construct and climb up the wall and beams to the left of the elevator. Activate another construct, roll it to the hole, which activates the lift. We jump off the construct and jump on the one who just arrived in the elevator. We roll it into the hole a little further, then we take the construct that is in the hole near the elevator and roll it into the hole in the place where we just lowered the grate with the first construct. We release the chain and get to the first construct, which we roll to the hole, lowering the grate at the door we need to get into. We jump off the construct and get to the door. We open it and reach the other door with the help of beams and walls. Ambush! We destroy the enemies and open the door. Climb up the wall, shoot at the Shadow Bomb and throw the ball into the hole. The grate rises, and we go in the door. There are enemies here. We destroy them and go to the next door and open it.

We run to the arena. The mask has collected construct-dummies. Will have to end it. Tactics against the bumpkin construct:
While he is pounding the ground with his fists, shadow bombs are falling from above. You need to quickly take the bomb and throw it at him, then shoot the bomb.

  1. While he lies unconscious, you need to cut his spherical soul.
  2. During his beating, his defenders appear from the ground. You need to destroy them too, because they will greatly interfere with capturing bombs + a health potion may fall out of them.
  3. We repeat the manipulations 5-6 times until victory.
So, we reach the Guardian and activate it. We talk with the Guardian. He leads us to the Valley of the Stonefather. We need to talk to Eidard, which we do.


Reward:

  • An experience : 960
  • Gold : 4500


Heart of the Mountain


So, we go to the Guardian, who will take us to the depths of the Smelter. We talk with him. Suddenly, Karn appears and says that he will help us. The Keeper restores the bridge, and we reach the entrance to the Smelter along it. We reach some kind of cliff, and Karn offers us that he threw us to the other end of the cliff. We agree and fly. On the beams and ledges we climb onto the beam, from which you need to jump and cling to the boiler, from which you then need to jump in time. After that, we run across the wall, destroy the enemies and reach the door, activate the lever and open the door. We jump on the lever that activates the lifting of the door. We wait until Karn reaches the next door and will hold it when we jump off the lever. We pass Karna.

We reach the Guardian. He is very large, very heavy and sound asleep. You can awaken him with the help of three stones scattered throughout the temple. So, we call Dust and go to the door where he will show. We go into the cave, destroy the enemies. We reach the elevator. We approach the wall with bars and Karn will throw us over the wall. We jump into the water and swim to the right until the light. We rise. Here we have a ball. We go to the other side and jump into the water. We swim under water to the right side. We rise, and here is the button! We get up on the button, the grate lowers, the door rises. Karn grabs the door, we grab the stone and throw it into the hole in the wall. Difficult task, but quite passable. We activate the construct and sit on it. Let's roll to break Corruption! We roll on the construct to the hole, into which we roll. We release the chain, along which we get to its middle, then we jump onto the liana, and from the liana to the beam, then to one more - here we are near the door. We open the door and run along the wall. Lava needs to be feared, so we wait until it ends later, after which it runs further. So, we are in another part. We destroy the enemies, go in the door, take the key and jump onto the chain of the construct and get to Karn. Open the door with the key and go inside. We climb the spiral staircase, after which Karn throws us to the other side. We destroy the enemies and open the door. Chained on chains death grip ". We release it (LMB + LMB + LMB) and assign it to ourselves. Exit the door and fly over to Karn, using the ring from above with the Death Grip. We return to the cave and follow Karn.

We reach the place where on the right on the wall is the Shadow Bomb. on the left is the lever. We grab the bomb with a grip and sculpt it on the lever. We blow up with a pistol - the bridge is raised! Cross the bridge and open the door. There is another broken bridge ahead. Left lever and right. For now, we jump along the beams and activate the left lever. We turn back and run along the wall to the beam. We grab the ring from the beam with a grip, after which we fall on the vine. From the creeper to the next ring to the lever. We activate the lever and return to the beginning of the bridge. We pass it and open the door. We activate the lever, which will begin to lower the elevator. We go down to some floor and open the door. And here is the first stone! We approach Karn, who wants to throw us to the other end of the cliff. After that, along the wall ledges and beams we get to the button that lowers the grate in two places. We pull ourselves up to Karn with the help of a grip, which instantly sends us to the place where the second grate has just fallen. On ledges and beams we get to an incomprehensible platform. We jump even lower - construct! We get to the construct along the wall, activate it and roll along the lava (cool!) to Corruption, which we immediately sweep away, and then roll into the hole. We release the chain and go along it. After we jump onto the ledge, climb up and approach the stone. We grab him. The stone falls down, after which Karn picks it up and offers to return with it to the Guardian - a good idea! Old friends are waiting for us on the elevator. We salute and kill. We leave to the Guardian through two doors. We approach the right shoulder of the Guardian and fasten a stone on it.

Is collapsing wooden structure, clearing a new path! We run up there, and with the help of a grip we fly to the tunnel. Through the tunnel we reach another tunnel. After the second tunnel, there are two gates and a button. We stand on the button, Karn passes through the first gate and prepares to hold the second. We run away from the button and pass Karn through the gate. Karn wants to transfer us - do not refuse! After we jump to the ring a little further and grab onto it - here we are at the other end of the room. We go into the next room and destroy the enemies. We activate the construct and roll into the hole. Release the chain. We get down from the construct and climb onto the platform with the lever. We raise it to the limit up, after which we release it and wait for the right moment to jump onto the ledge on the left platform, then onto the chain, and after the chain jump to the ledge. So, done! Now we get to the other part of the room along the ledges and vines. We go down to the lever and activate it. Bridges went up. We return to the construct and roll along the bridges to Corruption. Having destroyed all the Corruption, we roll out to the place where we see the stone. We destroy the enemies and roll to the place where there is Corruption. We destroy the Corruption construct with a chain, get off it, and Karn offers to throw us up. We agree and open the chest in which the key. We find the door to which this key belongs and open it. We don't need to go inside yet, so we're going out. We return to the place where we came from and dive from the left edge into the water, after which we swim to the liana and along it, ledges and rings we climb up. Ahead, they show us a lever - you need to get to it and activate it. We jump into the water and swim to the place where there is a ring. We run along the wall, grab the ring, after which we move along the beams to the left. One more ring - here we are. We destroy the enemies, activate the lever and return to Karn. We roll the construct into the place where the stones are flattened. We activate the lever near this device. As a result, we have a ball. Remember the door we opened? Wonderful! Now you need to put the ball into the hole in this room. The grate goes down. We pass into this small compartment and jump up the walls. We reach the stone and grab it. Karn picks up the stone. We return to the Guardian (there will be a small task along the way - you will solve it yourself!) and stand next to his left shoulder. The stone settled well in the shoulder!

We follow Karn. He wants to throw us over the bars. We agree. Activate the lever that lowers the grate. Activate the construct and destroy Corruption with it. We go down on the construct and see a stone, around which everything is overgrown with Corruption. We destroy Corruption wherever possible. We roll into the hole lowering the grate. We jump from the construct and climb the wall to the platform where the grate has fallen. We run along the wall to another room and jump onto the stone. Something is wrong with him... Suddenly, the energy from the stone moves into the construct and he becomes hostile! You need to destroy it. We apply the tactics as to all other mini-bosses: We dodge when the construct swings and carry out combo attacks immediately after the construct hits the ground. After the victory, we go to the Guardian and sculpt this stone on his forehead.

The corruption on the stone did not evaporate and swallowed the Guardian! He's gone somewhere! We need to catch up with him! We leave the Smelter and come to the Valley of the Stone Father. Eidard was unable to do anything with the Guardian. We must destroy it! Tactics against the Guardian:

  • Stage 1:
  1. While the Guardian swings his right hand, we dodge the hammer.
  2. While his hand is close to the ground, shoot the Shadow Bombs.
  3. When the hand is separated from the body, we pull ourselves up with a grip to the stone and destroy it.
  4. We repeat the manipulations twice, after which we proceed to stage two, when the Guardian with one left hand.
  • Stage 2:
  1. At the time when the Guardian releases a huge Shadow bomb, we drive off on Despair far enough and shoot all the cartridges from Redemption accurately (!) At the bomb.
  2. We hide behind the Guardian so that the bomb crashes on the way into the Guardian. He weakens, his left hand holding on to the support.
  3. We climb up the arm, after which we grab the stone and destroy it.
  4. We repeat the manipulations twice, after which the Guardian will fall apart, and Eidard will revive him, but he will die.
The new Guardian is trying to destroy the Corruption that guards the path to the Tree of Life. However, Corruption resists. As a result, the path is cleared, and Corruption and the Guardian self-destructed.

Reward:

  • An experience : 1200
  • Gold : 6000


tree of life


We ride Despair along the cleared path to the Tree of Life. We stop at the gate.

Reward:

  • An experience : 1440
  • Gold : 7000

Part 3: Kingdom of the Dead


Corruption appears from the gate to the Tree of Life and we get stuck in the tree. Some Nephilim starts talking to us. From the conversation it becomes known that Corruption is Absalom, and Absalom is the former brother of Death, whom Death killed. On the same day, Absalom became Corruption and wants to capture everything! After the conversation, we teleport to the Kingdom of the Dead, where we are met by Ostegoth. He says that if the Tree of Life teleported him here, then so be it. He also says that you need to climb the Serpent Peak and get to the Eternal Throne, on which the Bone Lord sits, who knows something about Source of souls - something that can revive humanity.


Bone Lord

So, you need to find the Eternal Throne. Ride Despair through the Rocky Lands to Leviathan's Cleft and go through the door.

On the wall we get to two buttons and stand on the one that removes a lot of bars. We quickly run along the wall, where the grate road has just been cleared. We reach two doors. We go into an open room. We destroy enemies and we go in the right door. We take the Shadow Bomb, sculpt it on the lever and approach the bridge. We shoot from there at the bomb, and quickly run across the bridge until it lowers. We reach the second bridge and take the key from the chest. We return to the door and open the door with the key. We go inside. We reach the next door, destroying enemies along the way, and then we open another door. We destroy enemies, and we leave through the following door outside. We jump to the bridge, after which we turn towards the Serpent Peak. We reach the end of the Serpent Peak, destroying the enemies nearby. We destroy the bell, after which two snakes fly up to us, holding the Eternal Throne. We jump on the snake and get to the Eternal Throne. Now we need to find the entrance. The whole journey will consist of overcoming obstacles. It's all pretty easy to go through, you just need to think a little if you get lost (don't forget to look around, and remember that you can push off from two walls and go up!).

So, we enter the Eternal Throne. We reach the entrance to the Bone Lord. We are not allowed in and they say that we must first obtain the right to enter from the Advisor. The adviser gives us a test. You need to bring the head of the champion of the Golden Arena to the Advisor. Well, what he asked for, he will receive.


Reward:

  • An experience : 700
  • Gold : 3000


royal fee

Let's go to the Golden Arena. We go to the exit from the Eternal Gate. We open the door and along the liana we move to another door. We open the door and get to the entrance to the Golden Arena. We reach the room with the lantern and move it (E) in the opposite direction. The door opens and we enter. On the wall we get to the next door and open it. Found the arena. Managers report that it is impossible to summon a champion just like that. You need to collect three soul stones and put them on the altar. All stones can be found near the arena.

We go to the right to the wall. Climb up it and turn left. We go into the breach and go into the door on the right. We go down, using the walls where the stairs collapsed. We reach the door and open it. We destroy the enemies and go through the next door. We reach the room where the lantern shines. We climb onto the button, which lowers the grate, behind which there is a shadow bomb. We take a bomb and sculpt it on Corruption, which holds the lantern. We select the lantern with a fight and put it on the button. We pass to the place where the grate falls. On the walls we get to another part of the room. We reach the lever that lowers the grate and activate it. We grab the lantern with a fight and run into the room where the statue without a lantern is located. We put the lantern in the hand of the statue and rotate it 180 degrees. We enter the opened room and reach the end. We grab the Stone, destroy the enemies and return to the statue. Skeletons appear. We destroy them and go to where they ran out. We open the door. We reach the room in which we go upstairs to the door. We activate the lever that opens the door. We're just going to the arena. We approach the altar (head) and grasp the stone into the altar.

Two doors open. One below, which also leads to skeletons. We destroy them and go inside where they came from. We go upstairs. We reach the skeletons next to the collapse and destroy them. On the collapse we rise to the next floor and approach the opened door a minute earlier. We go inside. We go in the direction in which the lantern shines. We rise along the stairs upward, we approach the beginning of the lowered bridge and we take the Shadow bomb. We sculpt it on the Corruption, which is located on the opposite side from the beam of the lantern. The passage opens. On the wall we get to the next room. We go towards the glow of the lantern. We reach the button on which the lantern lies. We take a flashlight and leave the button. Enemies appear. We put a lantern and destroy them. The door reopens for unknown reasons. We take a lantern and get to that cliff. We lower the lantern, run along the walls to the first lantern, turn it towards the other grate, which is lowered. We take a shadow bomb and destroy all Corruption. We return to the second lantern and put the lantern on the button. The grate goes down. We run to the feather lantern. We grab a flashlight on the button. We lower the lantern and turn the statue to lower another grate. With a lantern we reach the place where a bomb is stuck to the bridge. Put the lantern on the hand of the statue. The bridge is going up. We pass along the bridge, open the door and go down the spiral collapsed staircase down. We approach the place where the stone should be. We destroy the enemies that have appeared, pick up the stone and go to the place where the grate fell. We open the door, we go into the room. We climb up the walls. Activate the lever and exit to the altar. We insert the stone into the altar.

The door opens, which leads to the last stone. We rise to the door and go inside. We destroy a large wave of enemies and open the next door. We pass a little further and destroy the newly appeared enemies. We go into the next door. We get up on the button, we grab the Shadow Bomb, which appeared when the bridge rose. I'm going to the throne. We sculpt the bomb on the lever and turn around! Destroy the scarab beetle, take the stone. We return to the altar and insert the stone. Appears Gnashor! Tactics against Gnashor:

  1. While Gnashor is underground, you need to move away from him for a long distance. He will pop out. We manage to grab his face with a fight and inflict damage. After that, he likes to turn into a wheel, from which you need to move away, otherwise it will hurt.
  2. While Gnashor is going into a huge skeleton, we inflict damage on him. After he leans towards us, we move away and grab his head - it will crumble into a snake.
  3. From time to time, Gnashor can hurt us with a kick if we get too close to him. To avoid being hit, you need to jump away from it. Gnashor also likes to open his head and make crushing blows. To avoid such blows, you just need to go behind him while he swings his head.
Destroyed? Nice. We take the golden skull. We return to the Advisor and give him the skull. He lets us go to the Lord of the Bone.


Reward:

  • An experience : 1000
  • Gold : 5000


farisir

The Lord of Bone will show us the way to the Source of Souls if we return three immortal lords Bone Lord, who will obey him. Also the Lord of Bone will give us Excommunication- a device that allows you to manipulate the lords.

So, let's go look for Farisir. We jump to the tomb of Farisir (see in the middle of the map). We go into the tomb and approach the elevator. We hit the crystal, and the elevator starts to descend. We destroy the enemies and open the door twice. We turn left and get along the walls and ledges to the Shadow Bomb. We sculpt it on Corruption, which protects the platform. With a grip we pull the platform to the grate. We take the Shadow Bomb and stand on the button with it. We throw a bomb on the platform. We pass by the platform, which courageously holds the bars. We are at the elevator.

We go to the first floor by knocking on the crystal next to the number I. We open the door, which is further than the numbers II and III. On the left wall we get to the lever and activate it. The ring drops. We fly over it to another platform and take the Shadow Bomb, which is located just above the ring. We put the bomb on the lever. We come to the beginning of the room and shoot at the bomb. You need to catch the moment and with the help of two rings, while they are at the same level, jump over to the other side of the room. We take the key from the chest and return to the elevator, destroying strong, but attractive enemies - ghosts along the way.

We go to the third floor, knocking on the crystal next to the number III. We open the door with the key. We reach the door, destroying mummies, ghosts and the undead general along the way. On the walls and ledges we get to the next door and go inside. We go down the beams and liana to the lever and activate it. Wow, the bridge is up! We jump down, destroy the enemies and move the platform with a grip to the place where the elevator should be. We return to the elevator up along the beams, walls and ledges and go down to the second floor. We open the door, we reach the arena, stand on the button and jump inside the arena. Farisir wakes up and whines as if his sleep is disturbed. We defeat Farisir (a fairly easy opponent) and he says that he is now at our disposal.


Arbiter

Now you need to find the tomb of the Executor. We use Excommunication while in a special circle to summon Farisir and point him to the button behind the arena. The grate goes down. We leave the tomb of Farisir (we rise to the IV floor). We jump to the tomb of the Executor. On the way to the tomb, we stand in a circle and call Farisir. We force him to activate the lever behind the bars. So, here we are at the entrance. We open the door and enter.

We go into a small room, stand in a circle and call on Farisir. We make him activate the lever. We go in the door, which is now open. Turn right and enter the room. We destroy enemies, we force Farisira to activate the lever. We jump to the raised platform and with a fight we pull the movable platform to the two platforms. We go out to the beginning of the room and ask Farisir to press the button on the platform, where we cannot reach yet. We run over to Farisir, we go into the next door. Oh, and here is the Executor. He asks to catch three souls and opens the first door.

We go in the door, then open another door and destroy the enemies. We call on Farisir and open another door. We ask him to stand on the button. The bridge has risen - we have crossed. We repeat the same manipulations with the next button, but the bridge has risen only half. We grab onto Farisir and pull ourselves up to him. We take the Shadow Bomb and sculpt it on Corruption - the bridge has completely risen. We grab the lantern and put it on the hand of the statue. We turn 90 degrees, ask Farisir to press the button and cross the bridge. We go in the door. We climb up the walls and ledges. We release the first soul, destroy the enemies and bring the soul to the Arbiter.

The second door opens. We enter it. We destroy enemies, including the Tormentor - a fat and clumsy enemy, which is very easy to kill if you dodge his slow blows in time. The passage to the next door opens. We enter! We call on Farisir and order him to stand on the button. We get to Farisir along the walls, and then we reach the lever and activate it. We reach the door, destroy the enemies and open the door. We take the key from the chest and return to the door to which this key must be applied (the place where the Torturer was killed). We get up the ledges and walls, free the soul, destroy the enemies and bring the second soul to the Arbiter.

The third door opens. We go inside and run along the wall to another door. Open it and call on Farisir. We approach the elevator and destroy the enemy. We rise to the second floor. Damage suddenly does not let us upstairs. We force Farisir to stand on the button next to the number I. We climb the wall up to the grate. Summon Farisir to the next button. Then we return Farisir to the first button and get to the bomb. We take the Shadow Bomb and sculpt on Corruption. We go in the door. We release the third soul and the Keeper of Bones appears. It can only be destroyed by jumping. After it appears Bone Giant. We apply the same tactics that we used against the Ice Giant: we dodge, carry out combo attacks. We return to the Arbiter. He agrees to obey us. Vasilevs appears from the earth - the third immortal lord. He says that if we survive Psycameron, he will agree to obey the Lord of Bone again.


Vasilevs

We go inside the Golden Arena and reach the statue, in whose hands is a lantern. We turn it 180 degrees and go through the door. We reach the arena. We are opening a portal to Psycameron. Let's jump!

So, you need to survive the waves of enemies. This is pretty easy to do if you dodge, use first-aid kits and rage potions. Survived? Excellent! We go in the door and call on the lords. We put one on the right button, after which we stand on the platform. We put the second on the left button. As a result, we climb up the platform. We open the door, we stand again on the circle and call on the lords. We destroy enemies. We put the lord on the button. We pass along the raised bridge and put another lord on the button further. The grate goes down, and we pass on. We go to the locked door. We look to the right down - the button! We put the lord there and pull ourselves up to him. We destroy enemies. We look down - the grate, behind which is the button. We put the lord there. We pull ourselves up to the lord, destroy the enemies. We go upstairs and activate the lever that lowers the grate. We go back, jump to the beam and go down. We open the door, call on the lords and order them to activate each of the three levers. After activation, he approaches the chest and takes the key from there. We return to the door and open it with the key.

Echidna! Damn, she's gone! We call on the lords. We put one lord on the button next to it, and put the second lord on the button far to the left of the grate, to which the bridge has risen. We go to the open place. We order the lord to stand on the button below. We jump along the walls, ledges and beams to the lord, using a grip at the end. We reach the lever and activate it. We go back and reach the second button. We call the lord there and go further. We activate the lever, we pass along the bridge, destroy the enemies and get to the second lord. We open the door a little further and go inside. We call on the lords and destroy the enemies. We open the next door and run along the wall to the lever and activate it. We go in the door on the left. We reach the largest cave... Vasilevs.
Tactics against Vasilevs:

  1. While he starts to swing, we dodge twice.
  2. Immediately after his jerk, we run up to him and carry out combo attacks.
  3. At a time when he is on Echidna, we are not afraid to come close and carry out combo attacks, having previously come from behind.
  4. We repeat the manipulations until victory.
Now Vasilevs obeys us! We come to the Bone Lord and give souls. The Lord destroys the traitors and thanks us for the work done. He gives us the Spirit Divider - something like excommunication. Also, the Lord of Bone advised to walk around the city of the dead... Well, okay.


Reward:

  • An experience : 2350
  • Gold : 10000


City of the dead


So, we reach the gates to the City of the Dead. We take the separator of souls and split in two. We force one half of Death to move the left platform to the left, and the other half of Death - to the right of the right platform. We go to the City of the Dead. We reach a room with two skeleton-crushers inside. We destroy them. We climb onto the button, split in two and run to another button. We change appearance and climb the wall to the lever and activate it. We go into the room and go left. We get the statue and go to the door on the right. We reach the lever. We fork and twist the lever so that it lowers the grate. We switch and go inside the room. Take the Shadow Bomb and stick it on the lever on the wall in the previous room. The grating behind which was the platform is lowered. We stand on the platform and gather together. We fork again so that the statue is on the platform. We lower the grate in the same way as before, and with the second half we roll the platform into the room. So let's connect. Hooray, we're in a completely different room. Climb up the stairs and jump into the hole. We reach the chest with the key, activate the lever and go out to the door that needs to be opened with the key.

We open the door and go into the room. We split in the middle of the bridge. With the first half, we climb up the walls and ledges up to the lever and turn the lever to the limit so that the bridge turns 90 degrees. We change appearance and with the second half we get to the lever that lowers the grate. Activate the lever and reunite. We leave the room, turn right and grab the lantern. We return to the statue and put the lantern in our hands. Rotate the statue 180 degrees. We pass over the bridge. We open the door, climb up the vines, rings, walls and ledges. Open the door and destroy the enemies. We go to the bridge and split in two. With one half, we activate the lever to the right of the door we entered. The bridge turned. We reunite and split again. With one half, we jump onto the lever, which we activate the lowering of the grate. With the other half, we take the Shadow Bomb and go to the place where the grate fell. We throw a bomb on the lever. We reunite and open the door, which you can now enter.

We jump on the walls to the lever and activate it. We get to one more lever and activate it. We jump down to the bridge and open the door, which was released by the bars. We get to the place with three Torturers. In addition, three ghosts appear. It won't be easy to destroy. After destroying the enemies, open the next door. We jump on the lever and ... quickly upstairs! We quickly climb up the beams, rings, ledges and walls. Fuh... Activate the lever and open the door. We destroy enemies. We go up the stairs and ... more enemies ... We destroy the enemies, and then we destroy them again. Here, right at the door. We open the door. On the walls and beams we get to the next door, and from it we exit to the elevator. So far, nothing can be done here, so we go to the next door. On the walls and beams we get to some kind of balcony. We fork and get to the lever. Let's activate it. We reunite and go to the door that is now open. We go inside, activate another lever. We jump to the elevator.

Turn your head 180 degrees clockwise. With the help of the ring we get to the door that we have now opened. We go inside and destroy the enemies. We take the Shadow Bomb and sculpt it on Corruption nearby. We climb up and find a chest with a key. We return to the head with the beam and reach the door where the key is needed. On the ledges, rings, walls and beams we get to the button. We split and stand on the button. We take the platform and push it behind the bars. We reunite and climb onto the platform. We fork on it and get up with one half again on the button. With the second half we roll the platform inward. Change appearance and go to the second button next to it. We change appearance and roll out the platform to the next door. We reunite and open the door. We activate the lever. We grab a bomb nearby and sculpt it on the Corruption on the head with a beam. Using the ring, we return to the head and activate the lever. We go down. Turn your head 90 degrees counterclockwise and run to the exit! Oh no, they were in the arena. Howling Bolshak! Tactics against Howling Bolshak:

  1. While he does nothing, we strike at his head.
  2. After he began to climb up - dodge! If he starts waving his arms, we dodge.
  3. After the Bolshak starts emitting skeletons from the stream, we destroy them all so that the Bolshak reappears and repeat the tactics of dealing damage. When the button appears on top, we finish ( E) of the opponent.
After the destruction, we go into the open door. Appears... Elder Crow! He says that in order to get to the Source of Souls, you first need to get the key. The key is divided into two parts. The first lies in the Kingdom of Angels, the second - in hell. So, we go back to the Tree - it will show the right path. We go to the angel's gate.


Reward:

  • An experience : 2300
  • Gold : 11000

Part 4: The Lost Light

Key to Redemption

So, let's jump to the crystal tower. We destroy the angels who were swallowed up by Corruption. The heavenly warrior Nathaniel flies to our aid and helps to destroy all the angels. Nathaniel also suggested that you need to talk to the Archon about the key.

We go inside the head and activate the lever. We rise on the elevator upward, we leave and we go to the left. We destroy the enemies, on the ledge we make our way to the other side, again we destroy the enemies. We return to the cliff, move as far as possible, split in two and grab the Shadow Bomb with one half and throw it to the other half. With the other half, we run to Corruption and sculpt a bomb on it. The way up is clear. We climb up the walls, ledges, vines and beams. We approach the Archon. He demands Arafel's rod in return and opens a portal to Earth.


Reward:

  • An experience : 2500
  • Gold : 9000


Wand of Arafel

Let's go to Earth. On Earth we meet Uriel, who fights the forces of darkness. We help her defeat the enemies, having previously taken a cannon from one of the defeated warriors of heaven. Uriel reports that the wand is shattered into several pieces. Let's go look for the first one! We go along a linear path, destroying all enemies to the right and left. We barely reach the first part and shoot at the green part. Staff! Wonderful. We bring the staff of Uriel (we also go forward - not back!). She opens the gate to another part of the city.

Well, well, again we go along the linear path, destroying enemies in parallel. After exiting the cave, you will come across a Splitter - a bomb launcher. It is better to take it, because it is more effective. Somewhere in the middle of the path to the wand, we will come across the boss Noss! From the Cleaver we quickly destroy it, and then these flying creatures, which are so agile. So, finally we get to the second part - the path was long, but fun. Now we already have a staff and an eye. We bring the eye of Uriel (yes, not back, but forward we go). It opens the way to the third part.

Guess what needs to be done now? Correctly! We go along the linear path and destroy the enemies. We'll meet Noss again. We finally get to the third part of the bridge. Op! The wand is assembled! We return (we go forward, yes, yes) to the crystal tower.

Archon announces that he can drive the darkness out of Ivorybone Citadel with the wand, and he does it! He also says that we need to find the Scribe, who will help finish our search for the key.


Reward:

  • An experience : 3000
  • Gold : 11000


Spots of Heresy

So, we fly on a bird to the Ivory Citadel. We enter the citadel and immediately turn right and climb up the wall. We activate the lever, which lowered some sphere down. The sphere interacted with another sphere and the Corruption evaporated. We go down and open the door. We reach some arena, destroying several enemies along the way. The door on the left is locked, go through the door on the right. We rise along the stairs to the right and go into the hole in the wall. We reach a dead end and climb up the wall. We jump along the ring to the platform, destroy the enemies and run along the wall on the right to the other part. Destroy enemies and bifurcate on some incomprehensible circle. With one half, we stand on the next button next to us. With the second half we find the second button and stand on it. The statue should fall down. We reunite and climb out on the other side. We climb over the wall and find the Shadow Bomb. We sculpt it on Corruption and destroy it. We fly with the help of the ring to the door.

Open the door and jump down. We hit the glowing stone and break it! We get the Traveler in the void. You can now teleport through certain areas. So, we create a portal (select a traveler in the void and aim at the blue circle on the wall, after which we press MMB) in the wall below, after which we create a second portal from above. We go into the portal from below and find ourselves at the top - wonderful! We leave the room and jump over the ring to the main platform. To the left and to the right of us, you can create portals. We create them and move to another platform. We destroy the enemies and find the lever. Activate it and jump into the opened hole. We create an accelerated portal (hold MMB) where we should fly from. We create the second portal in another place and jump into it. Woohu! Landed, okay. With the help of the ring, we jump to the lower platform and reach the teleport, having destroyed the enemies before that. We create a teleport on the wall nearby. We create the second portal on the wall next to two enemies not far from us. Let's move on. We destroy the enemies and approach the sphere. We create a portal next to it, we create a second portal next to another sphere.

We turn and go to the small tower. We jump into a small hole, inside of which there are two portals. We create an accelerated portal on the wall and a normal one from below, now we go up and reach the door to this small tower. We open the door and see two levers on the walls. We destroy the enemies, bifurcate exactly in the middle and stand with each half on the levers. The statue falls through the portal. Finally, we get to the other side. We reunite and climb up the walls, beams, ledges and rings. Create a portal next to the sphere. We create the second portal next to the sphere at the bottom, on the right. We now have purified water! We go down the water and reach a place beyond which it is impossible to go. We take the Shadow Bomb on the right and sculpt it on Corruption. Hooray, the gate is open! We climb up the liana and open the gate to the citadel. We reach the next door, continuing to destroy small enemies in parallel. We go out to the gate that leads to the holy of light, but we need a key.

Turn left and go down. Enemies will be encountered along the way, which we will destroy. We reach the round room with the statues in the middle and jump into the hole on the right. We go out to the balcony. We destroy the enemies and the ring is lowered to us. On this very ring, ledges and walls we climb to three levers and three teleports. We fork and activate the second lever to lower the right portal. We change appearance and create a portal on the wall nearby, and create a second portal near the portal, which we have now lowered. We reunite and approach the portal on the wall. We create an accelerating portal inside another portal. We fork and activate the left lever so that the left portal descends and frees up space for the lever behind the door. We jump with the second half into the portal on the wall and find ourselves at the lever. Let's activate it. The bars come down and we reunite. We go to the open part.

We move along the wall to the chest, destroy the enemies and get the key from the chest. We go up the stairs, take the Shadow Bomb and sculpt it on Corruption. We rise to the castle, open it and create a portal next to the sphere. We create the second portal at the bottom next to the second sphere (where there is a hole in the floor). Water! We pass through the teleport and go down the water. On the rings we move to the next platform. We reach the door and open it. Then more doors, enemies, more doors, then there will be one hole and finally, we get to the stairs. We go down. We see two teleports - we create portals. We jump along the rings into the portal. We raise our heads - another portal is directly above us - we create an accelerated one in it. We enter the portal on the wall. As a result, along the walls and beams we get to the next platform. We look down and see the portal - we create an accelerated portal. We look at the wall nearby and see a portal - we create an ordinary portal there. We run along the wall to the portal and end up transported to some kind of arena. We go to the arena. The Sneak is an interesting enemy that can teleport. We deal with it and move on.

Let's go to another puzzle. We find a lever. We fork, activate the lever, change appearance, roll out the platform to the lever and reunite. We climb onto the platform and bifurcate. Again we activate the lever, change the appearance and roll the platform with the statue inward to the sphere. We reunite. We leave to the second lever. We fork, activate the lever, change appearance, create a portal on a moving wall, create a second portal on the wall below. We release the lever, create a portal inside the portal from below on the wall (accelerated). We go down to the beginning of the path, create a portal next to the first sphere, get to the second lever in the same way, and then twist the wall until the beam reaches the Corrupted Portal. We put the portal in the freed wall, after which we pass to the last sphere and put the portal on the ceiling. Hooray! Water! On the water we come to another portal on the wall. We create a portal, after which we create a portal, which is behind a hole in the wall. We fly over and jump into the hole in the floor. We reach the waterfall, which finally swallowed Corruption. We open the door behind the waterfalls.

We create a normal portal from below and accelerated from above. We fly to streams. We create an accelerated portal on the wall just above our level, we jump into a regular portal. On the wall we reach the door and open it. We go up the long stairs to the door. Book Jamer is inside! The tactics are:

  1. Deal damage while he's down.
  2. At the time when he rises, we destroy his assistants and wait until he falls down.
  3. At a time when he will be at a height to let out rays, we activate the portal below him, and the portal above. We run in such a way that the beam hits the portal from below and hits it.
After the victory, the scribe tells that the Archon still has the key. You need to take it away from him. We move to the crystal tower and rise to the Archon.
  1. While the Archon is in the arena, we attack him.
  2. While the Archon is flying up, you need to grab close to him and deal damage on the fly, then press the finishing button (

    Reward:

    • An experience: 2000
    • Gold : 9000

    Lord of the Black Stone

    We go back, we go down the stairs. Enter the next door and immediately turn left. Use the Time Traveler on the wall. The territory has been restored, we are entering the center. We fight with enemies, we are afraid of what is with chains. If he pulled, we sharply dodge to the side. After finishing with everyone, we go into the first door on the right. We run along the walls and climb up the ledges. We pass along the corridor, having finished with a couple of demons. Using a death grip, we climb even higher. Having got out, we pull the lever and destroy the enemy. Open the portal to the past, go through it and jump down. We climb up to the opposite side. We go to the left door and move straight to the center. We see that the chest is bricked up with damage. On the wall we create a portal to the past, we destroy enemies. We stand on the button on the left and use the spirit separator. A passage has opened, along which we get to the room of one of the copies. We deal with the enemies and pick up the bomb from the recess in the wall. We stand on the edge of the abyss with fire, run up with the second copy and attract the bomb. Again we stand on the edge of the abyss, with the first copy we attract the bomb. Thus, we deliver it to the crystals and free the chest. We return to the present through the portal. We take the key from the chest and run back to the locked door, having previously dived into the past. Next, pull the lever, jump down the indicated path. There we can create a portal to the present and then climb to the central door along the ledges. We go further, create a portal to the past and meet with Samael.

    Stage 1:
    1) If health potions are in short supply, then you will have to dodge a lot to survive. An effective way is to dodge and immediately strike
    2) When Samael returns to his throne, follow the fireballs and run from side to side
    Having spent half of his health, we run up to the throne and strike. Getting ready to quickly press the appropriate button. We dodge back so as not to be on fire.

    Stage 2:
    1) Keep a distance from the enemy, close contact is very dangerous, as we will be constantly struck by electricity
    2) Small circles will appear on the ground, followed by one large one. Only the big one is dangerous, we catch the pace and then we can easily avoid damage
    3) Don't forget to use the gun! We simply run away from randomly arising large circles, and do not evade, because this will only slow us down and there is a risk of running into fire!
    For our labors, we get the Demonic Key and return to the Elder Crow. We insert the keys and enter the Source of Souls.

    There will always be four riders.

Having reached the crystal tower on a horse, kill the angels, absorbed by corruption. The heavenly warrior Nathaniel will also take your side, he will help deal with the "spoiled" angels. And he will also give useful information - the Archon can help about the key. Enter the middle of the head and activate the lever, take the elevator up, exit and step to the left. Kill all the enemies, make your way along the ledge to the other side, and again engage in battle with the enemies.

Next, you need to return to the cliff, move away, then split in two. One half will pick up the shadow bomb to throw with the other half, which will run to the corruption and attach the bomb just to it. Thus, you will open the way up for yourself, you will have to climb walls, ledges, vines and beams - a classic. Going upstairs, talk to the Archon, he wants to get the rod of Arafel in return and opens the way back to Earth through the portal. The reward for actions here will be 2500 experience points and 9000 gold.

Wand of Arafel

Arriving on Earth, meet Uriel, who is fighting hard against all kinds of evil spirits. Intervene in the battle, help her, do not forget to arm yourself with a new type of weapon that will lie next to the body of one of the killed opponents. When you finish dealing with the enemies, the ally will report that the wand, alas, is fragmented into several pieces, so you will have to assemble it in stages.

So let's start with the first piece - first follow the simple linear path, scattering everyone who gets in the way. So you get to the subway, go down, find Arafel's staff, go up outside, meet Uriel again, she will kindly open the gate to another part of the city. The further path is linear again, but it is replete with enemies that will have to be methodically exterminated.

When you leave the cave, take the Cleaver, also known as a bomb launcher - a quite suitable and effective weapon that facilitates the passage of the game Darksiders 2. Because very soon you will meet a boss named Noss. Quite nimble flying animals will help him, but it is better to destroy Noss first, and then get to them. So go to the second part, the right wand, this eye, going a little forward, give it to Uriel, she will unlock the further path leading to the third piece of the wand.

Again, a very linear road, crowds of opponents who need to be exterminated, including Noss. On the bridge you will reach the last part of the wand, pick it up - we have a complete set, so now go to the crystal tower. The Archon kindly drives the darkness out of the Ivory Citadel, and also says that we need a Scribe who probably knows how to get the key. For this quest you will receive 3000 experience points and 11000 gold.

Spots of Heresy

Fly the bird to the Ivory Citadel. Enter it (not the bird, the citadel!), turn right and climb up right along the wall. There, activate the lever that lowers some sphere down, open the door. You will reach the arena, at the same time get rid of the jumped out opponents. The left door is still closed, so it is logical that you need to go to the right. Climb the stairs to the right, enter the hole in the wall, reach a dead end and climb up the wall.

Using the ring, jump onto the platform, destroy the enemies and run along the wall on the right to the other part. Eliminate all opponents, split in two at the circle, the first half of our hero should stand on the button that is next to you, while the other will find another button to stand on it. This will cause the statue to go down somewhere, reunite and get out on the other side.

Get over the wall, you will find a shadow bomb, which must be installed on damage and then provoke a detonation. Using the ring, get to the door, open it and jump down. There you have to hit a stone that glows to break it, get a traveler in the void. It provides the ability to teleport through certain areas.

As you continue through Darksiders 2, create a portal by selecting a traveler in the void and aiming at the blue circle on the wall, then pressing the middle mouse button. The portal will be created right there, in the wall, now you need to create a second portal, but from above. Further actions are easy to read - we go into the portal from below, you find yourself on top. Leave the room, jumping along the ring to the platform, smash the enemies and look for the lever, which must be traditionally activated.

A hole will open, jump into it, create an accelerated portal (done by holding the middle mouse button) where we need to jump out. The second portal is created in another place, jump into it. After landing, again jump along the ring to the platform, this time to the lower one, get to the teleport, not forgetting to get rid of the enemies. Create a teleport on the wall nearby, the second portal must be created on the wall not far from the two enemies next to us. We use the created portals, get rid of opponents, get to the sphere.

You also need to create a portal next to it, and place the second one next to another sphere. Then turn around and go to the small tower, jump into the hole where there are two portals. On the wall, create an accelerated portal, and below - a regular one, then go upstairs, reach the door to this very tower. Open the door, you will see a couple of levers on the walls.

Neutralize the enemies, split in the middle so that each of the halves stand on the levers, so you will send the statue into the portal, and you yourself will get to the other side. Reunite and climb up in the already familiar style - all the same walls, beams, ledges and rings. Next, you need to create a portal next to the sphere. The second portal must also be created not far from the sphere, but at the bottom right. We got purified water, go down along it, you will reach a place where the further path is not visible.

But he is like a gopher, although you don’t see him, but he is there - pick up a shadow bomb on the right, set it to damage, the explosion will open the passage. Then climb up the liana, open the gate to the citadel. Get to the next door, not forgetting to eliminate all sorts of adversaries along the way, so you will go out to the gate leading to the goal, but until there is a key, you have to look.

Let's start the search by turning left and going down, along the road you will not do without meeting with opponents, figure it out. You will reach a round room where there is a statue in the center, we need a hole on the right, jump into it and go out to the balcony. Again, fight against opponents, after which you will be given a ring, along which you will get to three teleports (remembering to use ledges and walls along the way).

Bifurcate, activate the second lever, lowering the right portal. Change the controlled half, create a portal on the wall nearby, while the second one is needed near the portal that we just lowered. Having connected again into one, approach the portal on the wall, create an accelerating portal right inside the second portal, bifurcate again, activate the left lever. This will cause the left portal to slide down, and at the same time free up space to the lever behind the door, so that you can continue the passage of the game Darksiders 2.

The second half of our hero must jump into the portal on the wall, after which he will be at the lever, which must be activated immediately. So you lower the grate, now you can reunite and go to the opened part. On the wall you will get to the chest, deal with the enemies, get the key from the chest. Climb the stairs up, take the shadow bomb, set it to damage.

Again, go up, but to the castle, open it and build a portal next to the sphere, and the second portal must be created next to another sphere, there is also a hole in the floor. After passing the teleport, go down the water, use the rings to get to the next platform. Now get to the door and open it. Behind this door there will be others, behind them - enemies, then doors again, a hole, after which you still run to the stairs, where you have to go down.

You will see a couple of teleports, create portals, jump along the rings into the portal. There is also a portal on top, you need to create an accelerated type portal in it, then enter the portal that is on the wall. Thus, along the walls and beams you can reach the next platform. There is also a portal below - create an accelerated one in it, look at the wall nearby and see a portal where you also need to create a portal, but already a normal one. Run along the wall to the portal, transfer to the arena, enter it, meet a fairly strong enemy that can teleport.

When it is finished, continue on your way, you will come out to another puzzle that can slow down the passage of the game Darksiders 2. First you need to find the lever, then split, activate the lever, change the controlled half, roll out the platform to the lever, merge back together. Climb onto the platform and split into two, activate the lever, change your appearance again, create an accelerated portal on the moving wall, and the second portal will be on the wall below.

Release the lever, create an accelerated portal inside the portal below, go down to the beginning of the road, create a portal near the first sphere, you will find yourself at the second lever. Now you need to twist the wall so that the beam reaches the Corrupted Portal. Place a portal in the freed wall, then go to the last sphere and create a portal from above, right in the ceiling.

On the water you will come to the next portal on the wall, create a portal, after it - another one, this time behind the hole in the wall. Move over and jump into the hole in the floor, reach the waterfall that has successfully absorbed the damage, open the door behind the waterfalls. Now we need to create an ordinary portal at the bottom and an accelerated portal at the top. Teleport to the streams, create an accelerated portal on the wall just above you, then jump into the normal portal. Run along the wall to the door, open it.

Climb up the long stairs, there you will hit the door, behind which the boss is waiting for you. While he is "hanging out" below, boldly attack, but when he rises, switch your attention to his faithful companions, exterminating them, sooner or later he will return down. The enemy will try to cheat by firing beams from a height. We will be able, according to the principle of judo, to use the forces of the enemy against him - this is done by activating the portal from below under the enemy, as well as the portal from above. Run so that the beam can hit the portal, which will bring an excellent result - the same beam will hit its creator.

When you win, the scribe will share information - the Archon still owns the key, so the passage of the Darksiders 2 game at this stage has not ended at all. Move to the crystal tower to visit him. You'll have to defeat him too. While the adversary is in the arena - attack, if he rises up, use your grip in order to get close to him even there and inflict damage. When the enemy is ready, you will need to press the finishing button.

The opponent will try to emerge victorious at all costs, he will even grow wings in an extremely short time, but by the time he does, his health reserve will already be depleted. So get away from enemy attacks and counterattack yourself, press the finishing button again. After defeating the Archon, you will receive such a necessary key in your location, so run to the Elder Raven, which you will find near the Tree of Life. In addition to the key, you will be rewarded with 4800 experience points and 13000 gold. It's time to start looking for the demon key, so head to the portal leading to the Edge of Shadows.

Part 5: Edge of Shadows

Mad Queen

Everything here is extremely simple on theory - we keep the path to the Black Stone, open the gate, turn right to find Lilith. She reports that by reviving the past, you can get the key, and at the same time helped by modifying our Traveler in time. Death gets the opportunity to move both from the past to the future, and from the future to the past - not bad so. The rewards don't stop there - get 2000 experience and 9000 gold.

Darksiders 2 Walkthrough: Lord of the Black Stone

Here you need to first go downstairs, then go through the door through which you have never gone through before. It's time to catch up. Behind the door, step left, create a portal on the wall, enter it, cross the bridge in the past, fight the demons in the arena. Once done, enter the already open door on the right, then use the walls, ledges, and beams to reach the right lever. Encountered opponents, of course, it is advisable to destroy along the way.

After activating the lever, turn right and create a portal, enter it, jump down into the arena, climb the wall at the expense of the ring up to the door. Enter it. Pass the half-broken bridge, we need a chest with corruption. Create a portal nearby and move on, smash all opponents, split in two on the button. Then get to the room where there is a shadow bomb needed to continue the passage of the game Darksiders 2.

Once again, get rid of annoying opponents, then go to the cliff, change your appearance and approach the second half to pass the bomb. That's how you transfer the explosives over the cliffs, fix it on the damage - booum! You can go back to the present. Open the chest to get the key. Next, change the location of the portal to the one that is not far from the dilapidated bridge.

Enter the past, get to the door with a lock, clear the area from enemies, open the door, get to the lever, activate it. Then you need to use the ledges to go down, once again suppress all resistance, having done this, create a portal, enter the present. Now it is necessary to kill the enemies for the umpteenth time, after which, with a clear conscience, climb the wall, beam and ledge up to the door - it was to it that we so desperately burst all this time.

After going inside, create a portal, enter the past, where you will meet the boss - Samael. Here it is better not to climb on the rampage, pay as much attention as possible to how not to miss the attacks of the enemy, and only then worry about your own attacks - the enemy will have more health, because the "meat grinder" is beneficial to him, and not to you.

To make it easier for yourself to play Darksiders 2 here, consider our recommendations. Is the enemy attacking? They dodged, after which they immediately answered with their short counterattack. Sat on the throne? By all means avoid fireballs, do not stand still, run intensively from side to side. Are fire runes being created? Again, avoid attacks at all costs, avoid taking damage. In general, it is better to keep a distance, at close range this enemy is especially dangerous.

When you also defeat him, take the demonic key, return to the Elder Crow. After inserting the keys, enter the Source of Souls. This massacre was not in vain, get 2500 experience points and 11000 gold. Getting ready for the final battle.

Source of Souls

And the final battle was a little disappointing. Absalom, the brother of our hero, is waiting for us in the arena. Everything here is somehow indecently banal, as for a fight with the last boss - just move away from enemy attacks, in response, carry out your attacks, causing as much damage as possible to the enemy. The only recommendation is that the last segment of the battle, which begins after a couple of our finishing moves, is the most difficult, make sure that you have enough energy reserves.

Having defeated the adversary, just watch the final video that the passage of the game Darksiders 2 has been successfully completed!

Game navigation Darksiders 2

Walkthroughs Cheat Codes

The passage of the "City of the Dead" in "Darksiders 2" is carried out in order to find an entity that can show the protagonist the way to the "Source of Souls". Along the way, you will come across many puzzles, secrets and dangerous opponents. How to overcome all the difficulties will be discussed in the article.

Plot

In the City of the Dead, souls undergo purification from a past life in order to subsequently pass through the Source and be reborn. Many souls do not experience cleansing. Some go crazy. And some even manage to get rid of the shackles.

The game "Darksiders 2" is a continuation of the project of the same name. The events take place parallel to the first part: while the horseman of the Apocalypse named War awaits the trial of the Charred Council for the destruction of the Third Kingdom (Earth), Death decides to erase the crime itself and restore the world of people.

The plot location where the Bone Lord sends the hero will become available after Death brings three lords to the eternal throne: Basileus, the Executor and Farisir. The wayward Skeleton King uses his rage to destroy them immediately, but will keep his word to the protagonist.

In the city of the dead there is one who knows the way to the source of souls, respectively, this is the answer to the question of Death about how to resurrect all of humanity.

How to enter the City of the Dead

In Darksiders 2, the protagonist has many abilities. They do not appear immediately, but as they progress. To enter the new location, you will need the "Spirit Divider", which will be awarded by the Bone King. The effect of the ability is as follows: the hero turns into a stone statue, and his spirit is divided into two entities. Suitable for solving complex puzzles, where both levers must be turned at the same time.

This is what is happening now. It is required to "split" and move the left statue to the left, and the right statue to the right. The grid will open. After that, it is better to return to the original guise and proceed inside.

Way forward

There will be many puzzles and levers along the way, where a split is required. In addition, on the way you will meet enemies of various categories of difficulty.

Having opened the door to the city of the dead, you need to go forward and defeat the first enemies that come across.

After finishing a small skirmish with the undead, you can try to open the door. The statue of Death remains at the entrance on the pressure plate, one ghost occupies the second plate, and the other moves up to the lever. By activating the latter, you can return to your original appearance and break through further.

Another battle with the undead. Now you need to get into the tunnel to the left of the well, then along the wall to the other side. The hero will be in a room with a lowered bridge and a statue without a lantern. You need to go through the right door from the statue. The passage will lead to another door.

The protagonist uses the separation ability. The spirit turns the lever, causing the grate to drop. The second one runs into the opened passage to the news of corruption and grabs a shadow bomb. Then he returns and throws it into the lever, which frees the “trolley” platform.

In its normal form, Death climbs onto a moving platform and separates again. One ghost turns the lever and removes the grate, the second pushes the "trolley" into the passage. After returning to its original state, the hero will be on the platform, and the grate at the back will rise again.

Next, you should move up and go into the hole on the right. The hero will enter a room where there will be a chest with a Skeleton Key. AT game Darksiders II similar artifacts open locked doors. Visually, they look different than others. After receiving, you need to use the lever and go to the door, which will open with the found item.

After applying the key

The passage of the "City of the Dead" in "Darksiders 2" is a little more complicated, because then you will also have to use the "Death Grip" to get over the abysses.

After splitting the spirit on the bridge, you need to go to the right to the ring. Climb to the other side, and then climb up the boards on the wall to the lever. One ghost activates the mechanism, the bridge rotates 90°. The second spirit goes forward to another lever, after which it takes a lantern from behind the bars.

Now the protagonist of Darksiders II must return down to the well and hoist the lantern on the statue, and then turn towards the lowered bridge. He rises, you need to run through it through the door, then climb up using growths, rings and ledges.

On the bridge you need to split up again. One ghost goes to the mechanism to turn the bridge, after which it returns to normal and separates again. The ghost climbs onto the beam, the other runs after the bomb, which must be thrown to the mechanism behind the bars. After the explosion, a new passage opens.

On the ledges, the hero will move to the other side and run into the course, which opens by activating the lever. Death enters the arena, where there is a battle with opponents of level 17 (these are three ghosts, an undead general and three tormentors that are locked in a cage). The latter will go out to battle one at a time.

Road to the boss

The further passage of the "City of the Dead" in "Darksiders 2" is not particularly difficult. The road is extremely straight: where it is impossible to pass, the path passes along walls and rings. Where there are doors and bars, there is definitely a lever nearby.

In addition, there will be a cache of the "City of the Dead". Darksiders 2 is literally full of them. You just need to look into every corner, break all the boxes. There are pages of the Book of the Dead, Eto-Goth talismans, armor sets and other secrets of Darksiders 2 lying around somewhere. "City of the Dead" is not the only location where almost every square meter is important.

After the battle with the inanimate Scarabs, you need to turn the statue with a lantern to open the necessary door. If you turn it 180 °, you can get into the passage, where, after manipulating the bomb and growths on the wall, Death will receive another Skeleton Key.

Having unlocked the door at the column with a green beam, having crossed the abyss, the protagonist must break the piles of bones. Then the passage to the unique set "Shadow of Death" will open, including:

  • armor;
  • boots;
  • gloves;
  • shoulder pads.

Death now uses a bomb to clear Corruption from the lantern statue. The beam should be directed to the green circle. Another grate will open a passage leading to a boss named Wailing Host.

The fight is divided into two stages. At first, the monster will either simply punch the ground, or carry out arcing attacks, from which the hero needs to flee. Attacks should be expected from both hands. In addition, the boss calls for help of small opponents - Bolshakov level 15 (ordinary skeletons with swords). When the protagonist takes a third of the lives, hides in the well, releasing a pillar of energy.

After the protagonist breaks the mask of the Howling Big, the battle flows into a second, more intense phase. It is characterized by the fact that skeleton bots are constantly summoned, and the Howling Serpent, hovering all the time over the city, will begin to appear from the ground or ram the player. That's why you have to jump to the side. Naturally, hitting the boss will be more difficult.

Outcome

After a skirmish with the unknown "Cthulhu", all that remains is to go into the next room and meet with that same soul. On this, the passage of the "City of the Dead" in "Darksiders 2" will end, Death will return to the Tree and pass through the Angelic Gate.

After passing the Rainfort, she will ask you to find her brother's hammer in an abandoned forge, which is located in front of the Fjord.

blacksmith's hammer

After passing Storm Fort during the main task Tears of the mountains, Talk with Elia to start this quest. The ruined forge is located north of the border between the gates in fjord and Shadow Gorge. It is a conspicuous place, so you will have no difficulty finding it. To fully explore the dungeon, you will need a Death Grip, but don't worry, you can complete this quest before going to foundry.

Go to the place, pick up the boatman's coin in the gap between the wall and the fallen bridge.

Once inside, go up the stairs to find a chest, then towards the main square. Dive into the water to find another boatman's coin. Return to the main path and enter the next door. Dive back into the water and swim underwater to the next area.

Get the dungeon map from the chest, then climb the wall. Go west into the narrow corridor. Jump on the walls to get to the ledge and so on until you reach the top ledge.

Continue until you reach a shadow bomb room on a separate platform. Defeat the enemies, then take the bomb and drop it on the nearby crystals. Blow them up to clear a path, then take another bomb. Return to the corridor where you came from, find a lone crystal and blow it up. This is how you get a unique weapon Blades Omega(Omega Blades).

Continue on your way to a large room where several crystals are blocking the path. Activate the lever nearby, then grab the bomb on the other side, then blow up the crystals. Jump down and kill all the enemies that appear. Go north.

Look at the chest in the corner. Your path will be temporarily blocked, so defeat all the constructs to clear the path. After the battle, run along the wall and jump from wall to wall through a narrow corridor.

Once you reach the large hall, don't climb the wall yet, instead dive into the water and swim through the underwater passage. Climb up until you reach the shadow bomb. Take it and throw it on the crystals.

Also blow up the crystals on the upper ledge in the northwestern part. There is a chest there.

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