Guide and walkthrough for "Titan Quest". how to play titan quest online

Ultimate FAQ on Multiplayer

Where to start?
1.1 To get started, you should make sure your Titan Quest meets all of the following criteria:
-Your original Titan Quest version 1.30.
-Your Titan Quest Immortale Throne version 1.10.
-You have a key suitable for playing on the Internet.
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1.2 Next, we need to finally create our character!
We go into a single player game, click the "Create a character" button and in the name field enter the nickname of your character, which will be displayed for you and other users during the entire game. Also in this field you can choose the gender of your character and the color of his tunic. If you have already made your character in the original TQ, then press the import button and wait literally 2-3 minutes, and voila - our character is ready for battle!
Screenshot:


The material contained in these topics is the answer to many questions and the solution to many problems. Do not forget to put plus signs to the author of these topics, which is DEDOK...
1.4 Next, you need to decide on the platform you will use during your game.
Platforms I know of:
1.Spygames. It is the native platform of Titan "a.
2.game ranger. A free gaming platform, with its own perks for users who bother to fork out for Gold and Premium accounts. Good, stable platform. Personally, my choice is stopped on the GR.
3.Hamachi. Free gaming platform to play by local network .
I will compile a short briefing on using programs for playing TQIT:
SpyGames
Everything is simple here, but as you know, everything simple is ingenious!
If you want to become a host, click "Create a game". In the "Game Name" field, enter the name of your game, which will be visible to other users.
Next, if you want to make a private game, enter a numerical or alphabetic value in the password field. (Just don't get too carried away!)
When the auto-squad function is activated, all players who join your server will automatically be enrolled in your squad. Otherwise, you will have to do it yourself.
The level field is responsible for the range of levels of characters that can enter your server, starting from 1, ending with x, where x is a numeric value.
Click to start and enjoy the game!
Screenshot:


If you want to join the created game, you are required to do a number of the following actions:
1.Select the "join" function and click start.
2. Click "Create Server List".
3. In the filter field, enter the name of the server, or just search in the list and find the right one.
4.Choose a server, click join and enjoy the game!
Screenshot:

game ranger .
A good gaming platform with excellent ping, which has its own hosts in Omsk and Novosibirsk. (The nearest ones are for Kazakhstan, perhaps there are several more on the territory of Russia) You can download the program for free from gameranger.com. The program is used by players from all over the world, most often Europeans, less often Arab and Russian-speaking players.
First of all, we need to create an account, which, however, is created during the installation, so this issue should not arise.
Further, after installation and Log-in "a, which is also performed automatically after installation, we navigate the path to the game in the options.
And then everything is the old fashioned way, the Host button for creating games, the Join button for entering the game. If you and your partners in the game have all the same parameters, which are indicated in step 1.1, the game will run without problems for you.
Screenshot:


Hamachi
So, the very first thing to do is download the program itself.
Downloaded, installed, launched. Amazing.
In the settings, in the presence submenu, check the boxes in the "Online presence" function.
Then, create a network, invite friends and enjoy the game.
Important ! Don't forget to turn off proxies and other encoders and IP address generators!
1.5 And finally, I recommend that you complicate the gameplay by using a mod, some of which our talented users have made for lovers of "hot".
Available mods:
XMAX - a simple monster multiplier (hereinafter referred to as mobs), more suitable for fast pumping than for complicating the game process.
Ahilles - Slightly increases the number of mobs and the characteristics of bosses.
m4ssboss3s - An ideal mod for fast pumping, the number of mobs and bosses will give a light to your video cards!
Chuck Norris - A mod that far surpasses the first two in complexity. Recommended for use only experienced players!
Uber - This mod is designed for game veterans who are bored with easy gameplay.
With cooking finished, go directly to the gameplay!

To view/change your key, you need to perform a simple operation:
1. "START" there we are looking for "Run ..."
2. In the "Start the program" window, enter regedit
3. Appeared "Registry Editor"
4. Go through the folders: HKEY_LOCAL_MACHINE >>> SOFTWARE >>> Iron Lore
5. There are two folders: Titan Quest u Titan Quest Immortal Throne
6. Click on one of these folders and several registry files appear in the right corner
7. Double click on the "CD Key" file
8. Here is your key to TK \ TKIT

October 9, 2013

How to play titan quest online. How to learn to play Titan Quest online.

how to play titan quest online

How to play titanium quest online? How to learn to play titanium quest over the Internet? It should be noted that, regrettably, the classics do not become fresher over the years, so even such favorite games and characters as Diablo require their continuation. In such cases, all bored gamers come to the rescue various games, as they say, "in the best traditions of the genre", among which is Titan Quest. Be sure to buy a licensed version of the game called Titan Quest. If you have a desire to play such a game on the Internet, then you definitely need the official jewel-box, since a specially designed security system will not let you into the servers without a registration key. You can also try playing such a game using a local network. Fortunately, playing via lan does not require a copy of the game at all, so you can play on connected computers without hindrance using the corresponding item in the main menu. In addition, there are also programs such as Hamachi. Similar software allows all gamers to create the appearance of a local grid while playing over the Internet. Such programs function as follows. You need to install and friend Hamachi, after which, create a common grid with it. After that, you need to go to Titan Quest, where you stop your choice on the menu item "play by Lan", and then click the option "connect to IP", after which, enter the address of the second player. On the screen of the program, you will see the "virtual IP" of your friend. In this way, you can create game parties up to six people in size (this is an internal limitation of the game itself). In addition, you can also turn to amateur gaming forums. On them you will definitely find great amount avid fans of the game, who with great pleasure will keep you company in the process of passing the game. So, for example, you can find the addresses of all the time active servers hosted by Hamachi. You can play titanium quest via the Internet as a team.

So, when it comes to gameplay, then here in Titan Quest the main priority is exclusively team play. You need to distribute responsibilities, as well as take advantage of the fact that several other people are playing with you at the same time. For example, if in a single player any remote player should always take care of the level of health directly (since he is subject to attacks anyway), then in a multiplayer game you can not do this if there is a second player who will constantly distract all attention to yourself. It should also be noted that the server administration has every right to block a CD-Key if a very large number of people play from it. This must always be remembered. It must be said that Titan Quest is a game that basically uses the mythology of Ancient Greece, Egypt, and the Ancient East. The game plot tells the player about the campaign of a nameless hero (gamer) against the three Telkhine brothers, acting as titanic creatures, who took advantage of depriving people of divine protection in order to give the whole Earth to the titans. The whole gameplay is typical for all games of the Hack and slash genre, and is also very similar to the gameplay of the popular representative of the slasher known to a wide gaming audience as Diablo 2. Thus, here all attention is focused on the destruction of a large number of monsters, as well as deep development skills and characteristics of the character. The plot here is divided into three acts, and the whole world of the game, respectively, into three very large areas: Ancient Greece, Ancient Egypt, and also the Ancient East. In addition, there is a final location in the game - Olympus. All game locations alternately follow one after another, however, there are some branches, as well as optional places to visit.

territory, as opposed to Diablo games 2 is pre-created, and all opponents and items in chests are randomly generated every time a gamer enters the game. In such exciting game the graphics are presented in 3D, while in the main game the camera cannot rotate (it rotates only in some unofficial releases), but zooming is fully available to users. It should also be said that one of the main features of all gameplay is precisely the presence of a huge number of elements, borrowings, as well as references to lands, characters, monsters and weapons from the ancient mythologies of the Egyptians, Chinese, Greeks and Sumerians. Thus, any player will need to visit Athens, the Egyptian pyramids, as well as the Great Wall of China. In Game story bosses are the slayer of Hercules Nessus, the demonic bull and a very large scarab. The final location of the game, called Olympus, appears in the game as a very long staircase along with rare platforms, as well as a majestic temple located at the top. The mountain is completely besieged by monsters who serve the Telchines. Some of the monsters here are the most formidable, powerful. That is why they were able to get up, while acting as a powerful guard for the titan. The player breaks through many dangerous opponents towards the most important villain - Typhon, who awaits him directly, at the very top, where the final final battle takes place. After defeating the titan, the player gets the opportunity to hear the voice of the gods. The gods decide that it is time to leave, because they already find people ready for life on earth without faith in higher powers, and also quite powerful to withstand many dangers, which, in fact, the protagonist (player) proved to them. By playing this game over the Internet, you can also make friends with other gamers and join forces against monsters and titans.



Now if you are asked

You will always know what is the right answer :)

Everything is in the power of the gods, the sages are the friends of the gods; but friends have everything in common; therefore, everything in the world belongs to the sages.

No thing comes into being without a cause, but everything comes into being on some basis and out of necessity.

Democritus

The secret that will allow the game to linger in the minds of the players and on the hard drives of their computers has long been known. And it is very simple - the presence of an editor who, with its accessibility, will bribe everyone who is interested, and with its global capabilities, it will allow you to create your own projects and add-ons that are not inferior to the original game. Titan Quest is doing well with this - there is a global level editor, monsters and NPCs, which allows you to embody almost any plot on its basis, no matter if it is historical or fantastic. However, we forgot about the multiplayer mode - the second reason for the long-term love of the game. In this game, he is ingeniously simple - joint passages and duels. Both open up new facets of the game, showing it in all its glory.

But all this is the “mind” of the game, and, as you know, they are met “by clothes”. So let's start ad ovo, with the egg.

Tragedians and comedians

Hundred-headed monster - Typhon,

Born of the earth For all the gods

He rose: a thorn and a whistle from the jaws

Threatened the throne of Zeus, and from the eyes

The fire of the furious Gorgon sparkled...

Aeschylus "Chained Prometheus"

background game world quite short, which is surprising for a game based on the myths of Greece, Egypt, Mesopotamia and China. Let's start, perhaps:

As you all know very well, 12 titans of both sexes were born from Earth-Gaia and Sky-Uranus. The youngest and most cunning of them - Kron - rebelled against his father, overthrew him and began to rule. And so that no one encroached on his throne, he ate his children. However, one of them - Zeus - managed to escape. He subsequently returned, freed his siblings, who became the Olympian gods, and led a rebellion against the Titan parents. He was aided in the war by the Cyclopes and the hundred-armed Hecatoncheir giants, who later became guardians of the titans in the eternal darkness of Tartarus. Then the angry Earth gave birth to the monster Typhon with a hundred dragon heads. From him came a lot of terrible creatures, but Zeus defeated him too, leaning Mount Etna, which made it a volcano.

For a long time, the Olympians lived in peace, reaping the fruits of human love and respect. Their peace was disturbed only once, when the titan Prometheus escaped from an underground prison and, having stolen fire from Mount Olympus, gave it to people. ( This is where the story actually begins.)

Apparently, a bad example is contagious, and after centuries other titans decided to escape. History is silent about how they managed to bypass the hecatoncheirs, but the fact remains - the titans broke free, and an orgy began, and without Bacchus and on a cosmic scale: mischievous satyrs and centaurs turned into shaped animals, the resurrected dead, lizards, rat-men, jellyfish crawled from everywhere -gorgons...

But the worst thing is that someone guessed to dig up Typhon, and he again began to smoke all over the world. The Olympian gods could not cope with the new scourge on their own, and they needed heroes. We will be one of them.

On the way to Olympus, Greece, and Egypt, and Babylon, and even far, far away China are waiting for us. We will cover all this distance on foot, destroying thousands of minions of the titans along the way, and finally return to Olympus, talk with Zeus and let's kill Typhon. And it doesn't matter that even Zeus failed to do this - our business is forced.

But do not hang your nose, the road will be extremely exciting - and do not look that it is linear.

Heroes of the Ancient World

I see, child, according to the words that your noble breed! ..

Yes, we have a story. For a good play, we now need to find an actor for the lead role. Let's press " A new game”and we will choose: name, gender, color of the dress? It doesn't matter, it's purely aesthetic value. Let's go further!

Here we have Helos, a Greek village, and here we can, by pressing the key C , see your alter ego and the equipment that comes with it, the “doll” and the passport. What do they mean?

Primary Stats

Attributes

  • health pool ( Health) - shows how many times you still need to hit the hero so that he goes to be reborn.
  • mana pool ( Energy) - shows how much more you can conjure. If the hero is hit, it can decrease.
  • Force ( Strength) - it determines the amount of damage done by melee weapons and the ability to use heavy armor and weapons.
  • Intelligence ( Intelligence) - the amount of damage dealt by elemental magic and the rate of mana regeneration depend on it.
  • Agility ( Dexterity) - the ability to attack, to defend, the amount of piercing damage inflicted and the ability to use small arms depend on it.

Resistances

  • fire resistance ( fire resistance) - what percentage of fire damage will be prevented.
  • cold resistance ( cold resistance) - what % of cold damage will be prevented.
  • Poison resistance ( Poison Resistance) - how much % damage from the poison will be prevented.
  • Lightning resistance ( lightning resistance) - how much % of lightning damage will be prevented.
  • Immunity to Piercing Strikes ( Pierce Resistance) - how much % damage from a piercing strike will be prevented.

Assault

  • Average damage ( Average Damage) - shows the average damage dealt per hit.
  • attack speed ( Attack Speed) - shows how many hits a character can inflict per second, measured in%. Depends on skills and equipment.
  • Damage per second ( Damage Per Second) - DPS - this is the main parameter that both warriors and magicians "measure" among themselves.

This is the advice: be sure to look at the speed of your weapon, it can be Very Fast, Fast, Average, Slow and Very Slow. Sometimes a fast knife with nominally low damage can give DPS more than a good but slow mace.

Defense

  • Total Armor ( Combined Armor) - the amount of armor hung on the character. Allows you to painlessly endure a certain amount of damage.
  • Block ( block) - the chance to block the enemy's blow, depends on the shield and is measured in%.
  • Damage Blocked ( Damage Blocked) - the amount of damage that will be prevented on a successful block.

Secondary Stats

Secondary Resistances

  • Bleeding Resistance - How many % of damage from attacks that cause bleeding will be prevented.
  • Endurance ( Vitality Resistance) - how much % of damage from attacks aimed at undermining stamina or draining life will be prevented.
  • Energy ( energy resistance) - how much % of damage from attacks aimed at undermining Energy or draining mana will be prevented.
  • Stagger Resist ( Stun Resistance) - by what % of the total duration will the Stagger duration be reduced (a stunned character cannot attack).
  • Shatter Resistance ( Disruption Resistance) - by what % of the total duration will the duration of Destruction attacks be reduced (a "destroyed" character cannot attack).

Others

  • Health regeneration ( Health Regeneration) - the number of units of life restored within a second.
  • mana regeneration ( energy recovery) - the amount of mana that is restored per second
  • ability to attack Offensive ability) - shows your chance to hit the target, as well as the ability to inflict a critical hit.
  • Ability to defend Defensive ability) - shows your chance to dodge a hit, as well as the ability to avoid a critical hit.
  • Spell Speed ​​( Cast Speed) - the time required to cast the spell, in % of the norm.
  • running speed ( run speed) - character's running speed in % of the norm.
  • The strongest monster Greatest Monster Killed) - defeated by the character.
  • Monsters killed ( Monster Killed) - in total by the character and his assistants.
  • Biggest Damage ( Greatest Damage Dealt) - made at the same time.
  • Time ( Elapsed Time) - spent on the game.
  • Number of deaths ( Total Deaths) - and character revivals for the whole game.

Getting more experienced

With each enemy defeated and each quest completed, your level of experience increases. The green bar at the bottom shows how much the savior of the whole world has left before the next bar of his career.

This is the advice: summoned creatures do not gain experience, but transfer it entirely to their master. So do not be shy and call your partner as soon as possible. Almost any discipline allows this, but a friend will come in handy more than once or twice. Either hide behind, like a shield, then break away from the chase ...

When a hero gains a level, nothing automatically increases. He gains 2 Attribute points and 3 Skill points. Attribute points can be invested in any amount into Strength, Intelligence, or Agility, which will increase the corresponding attribute by 4 points for each AP invested. If they are invested in health or mana, then their supply will increase by 16 points in the same way.

By spending 1 SP, you can pump any available skill by one unit.

But before you grow your skills, you need to figure out what's what. So...

Disciplines

The beautiful is comprehended through study and great effort, the bad is assimilated by itself, without difficulty.

Democritus

Having reached the long-awaited level 2, we get the opportunity to choose our first discipline. It is worthwhile to approach the choice carefully, because the principle of the game is radically different for a follower of each skill. From this point on, we get one of the basic 8 classes (by the number of disciplines), and at the 8th level of experience we will get the opportunity to study the second and last discipline, after which our alter ego will establish itself in one of the advanced 28 classes, resulting from a combination of 2 disciplines.

Within each discipline, you can learn different skills / auras / spells or increase the main skill ( Base Skill). You can increase it up to 32, and each level will increase class attributes, as well as open access to other skills / auras / spells. They can also be studied repeatedly, but only the effect of this particular branch of skills increases (usually there are 2-3 of them), without affecting the rest.

For example, choosing the discipline Nature Magic and raising the main Nature skill from 0 to 1, we will get to the attributes: +2 intelligence, +1 dexterity, +21 health and +10 mana, as well as access to skills: Regrowth (1) And Call of the Wild (1) . Hereinafter, in brackets next to the name of the skill, the number of points that you need to have in the main skill if you want to learn is indicated.

The number of possible strategies is incalculable, and if we take into account that the skills of different characters can be combined in any way in one game, then we get truly limitless possibilities!

Warfare Mastery

Warrior surpasses everyone in the amount of physical damage dealt, but pays for this with a deterioration in protection. With an increase in skill, the Warrior can learn to deal damage to several opponents at once.

The scope of his skills is close combat. Through training, the Warrior improves his sword, axe, and mace skills, both-handed attack skills, and other offensive methods.

Base Skill (0-32)

Provides essential physical development and knowledge of the necessary martial techniques to achieve great things in the martial arts. Increases strength, agility and health.

Battle Rage (1)

Each enemy hit on you can cause you to have an attack Battle Rage, which will give a bonus to damage and increase the attacking skill for a short period of time.

Weapon Training (1)

Years of training with a sword, ax and club allows you to attack faster and react sharper to enemy attacks.

Onslaught (1)

When you use the "default" attack, Onslaught Increases your damage dealt with each successive point of health taken from the enemy. Force Onslaught dissipates quickly if not attacked. Replaces basic attack.

War Horn (4)

The victorious sound of your battle horn temporarily stuns opponents

Dodge Attack (4)

Even the strongest armor has vulnerabilities. The best way to survive is to prevent the enemy from finding them.

Dual Wield (4)

Ability to effectively use two types of weapons.

Ignore Pain (4)

Full focus on combat allows you to ignore physical and piercing damage.

Crushing Blow (10)

Increases the chance of a critical attack with increased damage when Battle Rage.

Hew (10)

Inflicted when using a skill Dual Wield damage increased by 50%

War Wind (10)

The Warrior fights by spinning in place like a top and hitting up to 4 targets at the same time.

Battle Standard (10)

Summon Battle Banner - All allies have increased attack skill and damage absorption.

Cross Cut (16)

Skill Dual Wield Allows you to deal damage to two enemies at once.

Hamstring (16)

Attacking an enemy's legs temporarily reduces their defenses and movement speed.

Lace (24)

Adds extra damage to War Wind. Requires the warrior to have either an ax or a sword in their hand.

Triumph (24)

Seeing the inevitability of your triumph, the enemies lose hope, and the power of their attacks decreases.

Doom Horn (24)

The sound of your Warhorn promises death to enemies, frightening them and lowering their ability to protect.

Counterattack (24)

Grants a chance to counterattack when an enemy deals damage while Battle Rage.

Tumult (32)

When using technology Dual Wield You can hit up to three opponents at the same time

Ardor (32)

Stronger and faster attack, increased movement speed.

Ancestral Horn (32)

The call of an ancient relic brings the ghosts of the heroes of the past from the Champs Elysees to the battlefield for another battle.

Defense Mastery

Defender focuses on survival in battles, which is why he does not really shine in the field of offensive skills. Many of the skills focus on using the shield as a weapon, as well as deflecting enemy attacks and maiming them in return.

A character who trains in the skill of Defense will be able to better parry attacks with conventional weapons, use shields and armor more effectively, and recover from damage faster.

Base Skill (0-32)

Provides the mental strength and physical development necessary to protect both yourself and others. Increases strength, agility and health.

Concussive Blow (1)

Gives a chance to daze the enemy on hit and increases the duration of daze when attacking with a club.

Battle Awareness (1)

Grants an aura that allows you and nearby allies to defend more effectively.

Batter (1)

Shield attack. Deals damage and slows the enemy.

Armor Handling (1)

Reduces armor requirements, allowing you to use heavier armor than your skills allow.

Adrenaline (4)

Each enemy hit has a chance to trigger an adrenaline rush that increases your regeneration.

Rally (4)

The sound of your horn helps allies regenerate stamina.

Quick Recovery (4)

Shield skill increases for a short time, allowing you to block multiple attacks at once with great speed.

Shield Smash (4)

A combat technique in which damage is inflicted by both a weapon and a shield.

Resilience (10)

Increases frequency of use Adrenaline.

Focus (10)

Improves reaction, increasing the chance to successfully block an enemy attack.

Shield Charge (10)

Sprinting at an enemy with a shield, stunning and dealing additional damage.

inspiration (16)

Partially restores the energy lost by the allies, allowing them to continue the battle.

Rend Armor (16)

Increases efficiency Batter, allowing you to attack up to three enemies at the same time.

Disable (16)

A fighting technique that uses a shield to knock an opponent down or at least off balance.

Defensive Reaction (24)

Increases damage and attack speed when using a skill Adrenaline.

Iron Will (24)

The aura grants all allies increased defense and resistance.

Disruption (24)

Increases the shocking effect Shield Charge, preventing enemies from using their skills.

Defiance (32)

A certain percentage of the damage dealt to you is returned to the enemy for a short time after use Rally.

Colossus Shape (32)

You assume the form of a Colossus, tower-like in grandeur.

Pulverize (32)

A shield fighting technique in which you attack multiple enemies at once, breaking through their formation.

Hunting Mastery

Hunter - Master in the use of bows and spears. Its arrows penetrating everywhere will penetrate any armor and find their target even in a crowd of opponents. However, for the success of his actions, the Hunter needs to constantly move and keep his distance.

The art of hunting appeared long before civilized times for food and for sports. However, now it is used to fight the minions of the Titans, who are more dangerous than any predator.

Base Skill (0-32)

Educates in its owner the mind and reaction of a predator, necessary for hunting. Increases strength, agility and health.

Ensnare (1)

Wraps an enemy's legs in a net that prevents them from moving, but does not prevent them from attacking if you are within range.

Take Down (1)

Rough thrusts with a spear deals increased damage to the enemy.

Wood Lore (1)

Increased proficiency with bow and spear. The years spent in the jungle make themselves felt.

Marksmanship (4)

Allows you to launch instead of regular fire arrows, which fly faster and deal increased damage. Replaces basic attack.

Art of the Hunt (4)

A rich hunting experience gives an advantage when encountering potential prey - creatures of the Animals and Beastmen classes.

Herbal Remedy (4)

The ability to create healing potions from plants that can be found on travel. Heals poison and speeds up wound healing.

Barbed Netting (10)

Net E nsnare receives thorns that inflict bleeding wounds on the enemy.

Call of the Hunt (10)

Increases attack speed and damage dealt by Beasts and Beastmen.

Eviscerate (10)

Allows you to find weak spots and inflict bleeding wounds on enemies.

Monster Lure (10)

Lure that draws the attention of nearby monsters.

Study Prey (16)

Ranged damage is increased by exploiting the enemy's weak spots.

Puncture Shot Arrows (16)

Arrows hit right through, hitting multiple targets at once.

Gouges (16)

When using a spear or a bow, deep wounds are inflicted, leading to prolonged bleeding.

Find Cover (16)

You can use cover to avoid unnecessary damage while still attacking.

Exploit Weakness (24)

Exploiting the weaknesses of enemies - increased damage from shots.

Trail Blazing (24)

Gives hunters the strength to relentlessly pursue prey so that even the thickest bush cannot slow down the pursuit.

Detonation (24)

The bait becomes explosive. An explosion requires a full supply of energy.

Flush Out (32)

Causes enemies to open up, making them more vulnerable.

Scatter Shot Arrows (32)

The arrowhead becomes explosive, on contact flying in all directions into many fragments.

Volley (32)

Accelerates the attack with a spear or bow three times.

Rogue Mastery

Rogue unsurpassed in the art of dealing with lone enemies. After his attacks, opponents get poisoned and bleeding wounds. Rogues are best suited for hit-and-run tactics, which means they have to be as sophisticated as possible when facing large groups of enemies.

The art of deception is rightfully the province of murderers and thieves, because in the struggle for survival, the end justifies the means. The thief's fighting style focuses on quick attacks that are deadly to most opponents. The Tramps enhance their deadly abilities by studying various poisons and knowledge of human anatomy.

Base Skill (0-32)

Gives the necessary physical training and secret knowledge in order to become a successful thief. Increases intelligence, agility and health.

Calculated Strike (1)

Instead of one hit, you gain the ability to land multiple hits in the same amount of time. Replaces basic attack.

Blade Honing (1)

Gives increased damage to the blades of swords or spears on you and your allies.

Envenom Weapon (1)

Adds poison damage to attack.

Throwing Knife (4)

Throws a knife at an enemy, causing them to bleed for a short time, damaging them.

Disarm Traps (4)

Gives you the ability to disable traps.

nightshade (4)

Allows infected weapons to slow opponents. Works when activated Envenom Weapon.

Flash Powder (4)

A flashing powder that blinds and disorients enemies.

Lucky Hit (10)

Gives a chance to hit an unprotected area, causing much more damage when activated. Calculated Strike.

Open Wound (10)

Gives a chance to inflict a bleeding wound that deals damage for some time after the attack. Possible when using a sword, spear, bow and ax.

Lay Traps (10)

Creates a crossbow trap.

Poison Gas Bomb (10)

A bomb that releases a poisonous cloud. Causes confusion, panic, and decreased defense against ranged attacks.

Lethal Strike (16)

Dealing one devastating blow with greatly increased damage.

Rapid Construction (16)

Reduces preparation time for setting a new trap

Toxin Distillation (16)

Increase the strength and duration of the poison.

Anatomy (24)

Knowledge of anatomy increases the chance of inflicting a bleeding wound and increased damage.

Mandrake (24)

Gives a chance on a successful poison attack to confuse the enemy.

Shrapnel (24)

Adds to Poison Gas Bomb shrapnel.

Mortal Wound (32)

Adds poison damage to any attack and inflicts bleeding wounds.

Flurry of Knives (32)

Allows you to throw multiple knives. Increased piercing damage.

Improved Firing Mechanism (32)

Modified Bolt Trap. Increased the number of produced bolts.

Wind and Lightning Magic (Storm Mastery)

Stormcaller He excels in summoning lightning and snowstorms, dealing with small groups of enemies. Yes, his defense is weak, but he can freeze and stun his opponents, and then finish off with the deadly wrath of Heaven.

Dedicated to the service of the celestials, Stormcallers learn to manipulate lightning, project hail, and channel the arctic winds. In addition to the swift attacks, Wind and Lightning Magic has several more effective ways of self-defense in store.

Base Skill (0-32)

Allows the mage to control the weather. Increases intelligence, agility, health and mana.

Ice Shards (1)

Throws an ice star at an enemy, dealing cold damage and slowing their movement.

Storm Nimbus (1)

When this skill is active, you gain the power of the Storm, which adds cold and lightning damage to your attacks.

Spell Breaker (4)

An impulse of energy that removes useful slander from opponents and harmful ones from allies.

Thunderball (4)

Creates an energy ball that stuns and damages enemies within its explosion radius.

Heart of Frost (4)

When Storm Nimbus is active, the air around you becomes cold and all enemy attacks are slowed down.

Spell Shock (10)

Deals energy damage and prevents enemy mages from using their skills while running Spell Breaker.

Velocity (10)

Increases speed and damage from Ice Shard. Gives fragments a chance to continue flying after hitting the target.

Squall (10)

Creates an air storm around the enemy, reducing the accuracy of their attacks.

Freezing Blast (10)

Encases the enemy in ice, preventing him from moving, but reduces the effectiveness of your attacks in his direction.

Lightning Bolt (16)

Lightning attack spell.

Concussive Blast (16)

Increases range and damage Thunderball.

Obscured Visibility (16)

Further reduces visibility inside Squall.

Static Charge (16)

Gives the possibility of retaliatory damage when attacking an enemy while activated Storm Nimbus.

Energy Shield (16)

Creates an energy shield that absorbs all elemental attacks.

Torrent (24)

Increases the number of shards Ice Shard turning it into a continuous stream.

Summon Wisp (24)

Summons Storm Wisp

Storm Surge (24)

When active, each hit has a chance to unleash a flurry of storm energy.

Chain Lightning (32)

Spell Lightning Bolt hits multiple opponents at once.

eye of the Storm (32)

Using this skill will increase lightning and cold damage for all allies and grant protection from lightning and cold damage.

reflection (32)

Gives energy shield the ability to reflect damage back to opponents.

Earth Fire Magic (Earth Mastery)

Pyromancer , a connoisseur of many spells, is able to unleash fire on the heads of enemies and tear open the ground under their feet. Secret knowledge in Earth Magic allows him to summon an Elemental that can single-handedly deal with a crowd of opponents.

Comprehending the secrets of the blacksmith god Hephaestus, feel the spirit of stone and flame. In the name of the Earth's Core, make the sword in your hands burn, and the stones crash into the ranks of opponents. Establish a spiritual connection with the Elemental and wreak havoc on your path. Just remember that the Pyromancer is strong in attack, but practically undefended.

Base Skill (0-32)

Train your mind and spirit with ancient techniques that will give you

the ability to receive powers from stone and fire.

Earth Enchantment (1)

Charges your weapons and the weapons of allies with the power of stone and fire.

Flame Surge (1)

Three tongues of flame destroy everything near the mage.

Brimstone (4)

Adds physical damage to attacks and increases the chance of inflicting critical fire damage with attacks under Earth Enchantment.

Heat Shield (4)

Places a shield that absorbs fire damage.

Ring of Flames (4)

Temporarily surrounds you with a circle of fire that sets your enemies on fire.

Volcanic Orbs (4)

Casts a burning orb that explodes among enemies and deals physical damage to them, damaging everyone in a small radius.

Stone Shape (10)

Turns you to stone, increasing regeneration but preventing movement.

Summon Core Dweller (10)

Summons a defender from the depths of the Earth to the battlefield.

barrage (10)

Reduces recharge time and energy cost by Flame Surge.

Stone Skin (16)

Temporary armor, increases resistance to physical and fire damage.

Inner Fire (16)

Increases speed Core Dweller and adds fire damage to his attacks.

Soft Metal (16)

Adds heat to Ring of Flames, which softens the metal on enemy armor and weapons, reducing their effectiveness.

Conflagration (16)

Increases radius Volcanic Orb and adds flame damage, setting enemies on fire.

Molten Rock (24)

Adds Fire Damage to stone form.

wildfire (24)

Allows Core Dweller set fire to several enemies.

Flame Arch (24)

Increases damage and number of flames Flame Surge.

Fragmentation (24)

Adds to Volcanic Orb chunks of stone that explode on impact and deal additional physical damage.

Volativity (32)

Draws additional power from the Earth. Your fire attacks have a chance to deal very high damage.

Metamorphosis Core Dweller (32)

Gains increased resistance to enemy attacks.

Eruptions (32)

Creates fountains on the battlefield, spewing lava and pieces of stone at enemies.

Magic of Nature (Nature Mastery)

Wanderer uses the power of the forest and forest dwellers to attack and defend. Regeneration and protective auras allow allies to survive longer and fight more effectively.

Traveling outside the walls of any city, you find yourself at the mercy of wildlife. And only a wanderer can enlist the help of plants and animals. Despite the fact that the main direction of the forces of Nature is protection and healing, she can also show her anger.

Base Skill (0-32)

Cultivates the inner harmony and patience needed to learn the language of wild creatures and rule over the wild. Increases intelligence, agility, health and mana.

Regrowth (1)

Allows you to restore the life of the selected ally.

Call of the Wild (1)

Summons a wolf to fight by your side. There may be more wolves at higher skill levels.

Heart of Oak (4)

An aura that keeps you and your allies alive and increases your speed.

Accelerated Growth (4)

Recharge time Regrowth is shrinking.

Maul (4)

An attack that tears through enemy flesh and inflicts a bleeding wound.

Plague (4)

The target of the spell, becoming infected, loses some health, and then the disease is transmitted further, from enemy to enemy.

Briar (10)

A wall of thorny bushes grows around you, slowing and damaging enemies.

Survival Instinct (10)

Survival Instinct - Increases damage and absorbs a small amount of damage. Activated in the most critical situation.

Fatigue (10)

Infected enemies act more slowly and less effectively.

Tranquility of Water (16)

Gives a chance to recover 50% of the energy spent on using a skill. Works only while active heart of oak.

Dissemination (16)

Action Regrowth applies not only to the specified target, but also to nearby allies.

Stinging Nettle (16)

Enemies attacking Briar Ward get poisoned.

Sylvan Nymph (16)

call Sylvan Nymph, who can shoot a bow and cast spells on allies.

Permanence of Stone (24)

Protects allies from elemental damage.

Strength of the Pack (24)

Your wolves gain the pack howl skill, which cheers the hearts of allies, causing them to fight more desperately.

Overgrowth (24)

Bestows Nymph the ability to create a human shield that absorbs harm and causes retaliatory damage to enemies.

Susceptibility (24)

Makes enemies more susceptible to poison and elemental magic.

Refresh (32)

Instantly resets any skills not on cooldown.

Sanctuary (32)

Creates a grove where mana regenerates faster and skills cost less.

Nature's Wrath (32)

Infuses attacks Nymph the power of elemental magic.

Spirit Magic

Theurgist combines offense and defense with insidious magic that steals health from enemies and replenishes it for its master. At higher levels, the ability to summon a mightyLiche King who sows death and decay around him.

Anyone who studies the forbidden knowledge of warlocks knows that with the death of the body, the mind and spirit can be preserved in our mortal dimension. Knowledge in this dark art begins with experiments on one's body, and subsequently Theurgists gain the ability to control the spiritual energy and vitality of their enemies, and even command the living.

Base Skill (0-32)

Learning the dark art of controlling spirits through sorcery and mental power. Increases intelligence, agility, health and mana.

Deathchill Aura (1)

The deadly cold emanating from the character causes the enemy to slow down their movement and attack.

Life Drain (1)

Allows you to drink life from enemies, replenishing your own.

Ternion Attack (4)

Adds bonus magic damage to staff attacks.

Ravages of Time (4)

Increases the wear of armor and weapons of the enemy, which is why they are destroyed and lose their properties.

Vision of Death (4)

Allows you to show opponents the appearance of their own death. The weaker spirits run away, the stronger ones fight less effectively.

Spirit Ward (4)

Gives a protective aura that reduces damage from the attacks of the living dead on the character and his allies.

Cascade (10)

Spell Life Drain Affects multiple enemies at once.

Dark Covenant (10)

At the expense of your own life, you can communicate with spirits, replenishing your energy supply.

Summon Liche King (10)

call of the ancient Liche King.

Spirit Bane (10)

Adds to action Spirit Ward damage done to the living dead.

Arcane Lore (16)

Increases the speed and attack power of the magic staff.

Necrosis (16)

Weakens enemies, making them more susceptible to physical damage.

Enslave Spirit (16)

Enslaves the minds of enemies, forcing them to fight for the hero. Valid for a limited time.

Death Nova (16)

Creates a wave of death that sucks the life out of any living creature in its path.

Unearthly Power (24)

At the expense of your own life, you can increase your strength and the strength of your allies.

Wraith Shell Liche King (24)

Partially passes into another dimension, which makes him less vulnerable to all types of damage.

Circle of Power (24)

Creates a magic circle inside which the living dead receive damage, and all allies receive additional protection from their attacks..

Death Ward (32)

Gives the hero an extra life, protecting them from death. At the moment when health is running out, its entire supply is replenished.

Summon Outsider (32)

Summons a very powerful ally for a short duration.

Arcane Blast (32)

Allows Liche King throw charges of elemental magic at opponents.

Song of War

The destruction of one is the birth of another.

Aristotle

Equipment

Fundamentally, weapons and armor in Titan Quest are no different from their counterparts in Diablo 2.

They still have a prefix before the name, for example Iron Ax, which means that the ax is made of iron material and has an appropriate level of quality. There are 145 prefixes in total in the game. This number also includes unique and quest items.

In addition, all magical weapons also have a suffix in their name, by which you can determine the spell cast on it. For example, the name Short sword of Agility tells us that the lucky owner of this sword has increased agility. There are only 121 suffixes in the game. What a blessing that nothing is fundamentally needed to identify in Titan Quest.

For weapons, 4 cells are provided, the main and additional ones for the right hand and the same number for the left. Moreover, on the left hand, without special skills, you can not take anything other than a shield. You can put on a little: a helmet, armor, bracers, greaves, a couple of rings and a necklace. Yes, in ancient times they always walked in sandals and with bare thighs, so we will not wear boots and pants that have not been invented until now.

In addition to weapons, shields, armor and bottles, there are Relic Shards in the game - fragments from magic symbols with which you can enchant weapons. But you can wait, having accumulated five identical ones, and then they can be combined into one full-fledged artifact. Each type of Relic, and there are 75 types in total, allows you to enchant a certain type of equipment - armor, shield, or weapon, adding a new property to them. This can be a banal reduction in armor requirements, and an increase in armor, and acceleration of regeneration and the addition of poison damage.

Altars and wells

In addition, on the way to Olympus, the Wells of Rebirth and Enchanted Altars will become an indispensable tool for you.

Once you touch the Well, you will bind your immortal spirit to it, and in the event of your tragic death, the blessed waters will revive you next to it again. Wells are generously scattered everywhere, you will find them in every second location, and therefore the path will be pleasant. If you leave the game, you will also wake up next to the Well, and not in the nearest town.

Enchanted Altars have a quite recognizable shape and a luminous aura around them. If you touch the Altar, then he will bless you once, after which for a short time a pleasant company will be the savior of Hellas positive effect. It can be additional protection, and increased regeneration, and an increase in all skills ... But the absolute top of the pyramid in terms of attractiveness will be held by the Altar, which doubles the experience!

Altars also serve as a kind of "litmus test" - by their presence, you can determine that there is a difficult or dangerous area not far ahead.

In the name of Zeus!

Love is the desire for rapprochement, caused by the appearance of beauty.

Zeno of China

What do we have as a result - great game in the Diablo genre, like a beautiful antique statue carved in imitation of a man. Yes, it is not so flexible, but it is attractive and monumental.

The first players are already mastering the multiplayer spaces of online Hellas and glorifying the Greek gods in all parts of the world. Let's not fall behind them! And if you also like the game, then we will return to it in the "Tips of the Masters" and talk about what else is worth paying attention to.

Well, good luck!

Do you know that?..

The head and chief designer of Titan Quest is Brian Sullivan, who founded Ensemble Studios in the early 90s. It was in her that the glorious saw the light Age game of Empires, now widely known and revered. Brian even won the "Best Game Design"-98 award at the Game Developers Conference for it. However, his favorite brainchild was and remains the game Age of Mythology, from which he drew inspiration, deciding to take episodes of a real story. ancient world, add a little mysticism, creepy monsters and magic - and get an original and exciting as a result role play!

Despite the fact that Iron Lore is very young game studio, the people who worked on Asheron’s Call and people from Blizzard found themselves in it, so success and the creation of new masterpieces will surely lie ahead of them!

Hotkeys

W- change weapons

WITH- character window

S- skill window

Q- task window

M- map window

1-0 - fast cell from 1 to 10

D- drop a thing

Z- show all things

alt- don't show broken items

X- don't show normal stuff

Down- next skill

Up- previous skill

Number 1- maximum approximation

Number 3- maximum distance

Number 2- default camera

Num 0- center the map

L- activate the portal

R- drink the elixir of life

E- drink mana elixir

Mouse wheel up- zoom in

Mouse wheel down- move away

Shift- stationary attack

T- chat window

P- command window

G- game menu

H- help window

Space- pause

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