Dragon Age: Inquisition - Walkthrough: Western Reach - Non-Story Quests. Walkthrough Dragon Age: Inquisition

Automatically activated upon arrival at Skyhold. On the table at the command headquarters, we carry out the corresponding mission and go to the location. As soon as we get there, the quest will automatically end.

Venatori

We receive the quest when we arrive at Western limit for the first time. To continue the quest, read the book located in the starting camp. Further we go to the west and we find broken wagons. A little to the north of them there will be two entrances to the cave. We need the left one. To get there you need a magician to create a ramp (activate a special icon). There will only be spiders inside. Having cleared the area, we read the book on the table, which completes the quest.

Relic Hunt

Activates automatically after completing the command mission "Crossing the Sulfur Pits" on the table. We go to the castle northwest of the initial camp (Calmless Ruins). We pass inside to a group of Venatori led by Lucanus. Kill them and the quest will end.

Mysterious Gap

Activates when entering Windless Ruins. After completing the quests "The Hunt for the Relic" and "The Heart of the Windless Ruins", we pick up the staff. After that, with a fight, we break through back to the exit and close the gap.

Heart of the Windless Ruins

The quest starts automatically after completing the Relic Hunt quest. In the same location we are looking for five key stones (approximate places are marked on the map). Then we open the locked door, thereby completing the quest.

Assault on the Griffin Wings

The quest is taken from the explorer, who stands just south of the camp in the passage of Nazer. We go north to the indicated location. We kill inside all the venatori led by Makrinus. Then we raise the flag of the Inquisition. You can first capture the fortress, and then talk to the researcher. Then the task will automatically start and end immediately.

Draconology

Starts after researching a broken wagon and reading a letter south of the starting camp. The desired researcher is located just south of the camp in the passage of Nazer. To complete the quest, just talk to him.

hunting habits

Taken from the researcher after completing the quest "Frederick's Life". We examine the marked locations for the presence of the corpses of the Gurns. They are searched as hidden objects (use the [ v ]). Having found four corpses, we return to Frederick and turn in the quest.

How to lure a dragon

Similar to the "Hunting Habits" quest, it is taken from the researcher after completing the "Frederick's Life" quest. You need to find the tail feather of the phoenix and the insides of the needle spin, for which we kill the corresponding animals and search their corpses. After that, we return to Frederick and complete quest during a conversation.

Frederick's life

To get the quest, talk to Frederick. We walk around the location and kill the representatives of the White Claws gang. Periodically, on their corpses we will find supplies of the researcher. Having collected five supplies, we return to Frederick and turn in the quest. You can collect supplies even before meeting with the explorer. Then in a conversation it will be possible to complete the quest immediately after receiving.

On the trail of the church

The quest is activated when you examine the stone pedestal waist high, which can be found if you go west from the starting camp past two broken wagons. Then activate in turn the same pedestals marked on the map and you will come to the entrance to the cave, closed by a magical barrier. Once you destroy it, the quest will end.

Authoritative source

Automatically activated upon completion of the quest How to Lure a Dragon. Tevinter Labor can be found in the Windless Ruins (the quest "The Relic Hunt" is also completed here). When you enter them, a marker will appear showing the location of the book. We go to Frederick. After talking with him, we return to Skyhold and perform the operation “Translating the text about dragons” on the command headquarters table. Then we talk to Frederick again and complete the quest.

Break the "White Claws"

Automatically activated after completing the "Hunting Habits" quest. We go south to the ruins and deactivate 5 traps that look like traps. After that, bandits will appear along with the leader, who should be killed. After that, we return to the researcher and turn in the quest.

Darkspawn Trouble

We receive a task from the knight-captain Raylen in the fortress "Gryphon Wings" after its capture. We leave the fortress and move towards the point indicated by the marker. However, the path is blocked by a canyon filled with poisonous gas. We approach the destroyed bridge. Next to it, the place for opening the operation will be highlighted. We activate it, and then we go to Skyhold and on the table of the command headquarters we carry out the mission "Find out where the creatures of darkness come from." Then we return to the Western Limit and cross the already restored bridge to the other side of the canyon. We go inside Korakavus. We examine the area and on the way we kill the creatures of darkness. After a while, two tasks will be given: "Cover the tunnel" and "Find those who dug the tunnel." The first task is solved in the same place where it was given to us. To do this, using the magician, we approach the destroyed wall, behind which there is a fire, and activate the place with the icon in the form of a staff. Then we go further along the only possible path. Having reached the locked door, we examine the corpse lying nearby and take the key. We open the door and pass on. On the way you will meet a giant, so get ready for a serious battle. We go outside through the southern exit and go to the fortress indicated by the marker on the map. There deal with enemies led by Serbis. When you kill all the enemies, and Serbis is lying on the floor with a minimum of health, talk to him. This will make it possible to decide what to do with him - to leave him or to hold a trial, in which one of the options will be to recruit him as an agent.

Funny taste of this water

To activate the quest, talk to Knight-Captain Raylen in the Griffin Wings Fortress after it has been captured. We go into the canyon to the place indicated on the map and kill the first vargest that comes across. This will complete the task.

Fortress and its occupiers

The quest is taken from Knight-Captain Rylen in the Griffin Wings Fortress after it has been captured. We go to the indicated area and kill the pirates, which completes the quest.

Abyssal High Dragon

Received from Researcher Frederick after completing the quests Break the White Claws and The Authoritative Source. In the indicated places we put the bait and wait for the dragon. After killing him, we return to the researcher and turn in the quest. Along the way, Frederick can be recruited as an agent.

In the fifth part of the passage Dragon Age Inquisition many new locations, as well as significant advancement in the story.

Western Limit - Korakavus

The first half of the video takes place in Skyhold, here we are not making much progress in promotion. Then we head to the Western Frontier. A deserted location where I have already been, but could not go further because of the poisonous cloud. The cloud is eliminated at the command headquarters by completing a task (like other missions, like "restore the bridge", etc.).

In the new part of the Western Reach, we are looking for fragments, unraveling astrariums, and also studying the abandoned castle of the times of the Tevinter Empire - Korakavus. Be sure to take a magician with you, as here you will need to close the tunnel with magic. Because of this problem, I had to run a little back and forth.

Western Limit - Fort Echo

Most important points not much in this video. In Fort Echo: rune on the wall (27:52), astrarium (28:15) and locate the shards (38:40)

Western Reach - Thedas Bottles

Bottle of Thedas (9:24), fragment of the Archdemon mosaic (10:34), rune on the wall (10:53). All this stuff is in a cave, which you get access to after solving all the astrariums. There will also be a chest in the tomb, you need to take the artifact from it in order to close the mission with astrariums (15:40). Somehow I didn’t notice it right away, so for some reason I ran around the desert for several minutes in search of “another” astrarium cave.

At the end of the story quest about Gray Wardens.

Western Reach - Gray Wardens

Last video on the Western Limit. A cut-scene with one of the Venatori - Lord Erimond, then an easy fight, and a quest with a dragon researcher. Every time I come to this masked man, he invents another portion of running around the markers on the map. In general, I can say that my attitude towards Inquisition has changed for the better compared to my own opinion about the game in the very first part of the passage. Gathering made some sense with crafting and Skyhold, plus I began to delve into the plot, plus there are a lot of different locations in the game that are simply pleasing to the eye. But sometimes the formula "collect n of something" already just outputs. As soon as you cleared the whole map and here you are, again a car of diamonds - collect 5-30 letters / corpses / diagrams / memories / plants / boxes / books / figurines / tiles / skins ... And yes, if someone tries to collect absolutely everything, then an unpleasant surprise awaits him :) I came across some books, for example, that cannot be read.

So, with the Western limit so far sorted out. After that, we go back to Skyhold, here we decide the fate of the magician Serbis, instruct Cullen to restore the Judicaele bridge (Emprise du Lion) and open a new small area.

Cradle Sulevin

The location is small, but the enemies are tough. The main mission is to collect four fragments of the Sulevin two-handed sword. Accordingly, there are four altars, each of which is guarded by the Risen from the dead. I remember these guys from Dragon Age: Origins. In this case, they have the 20th level (I saw more only dragons - 21), and they kill with one or two hits. Plus all sorts of skeletons 20 level (by this time I have only the 15th). Even the Blackwall boletus crumbles before such an enemy as a rag. However, I managed to get through and collect all the shards, although the forged sword can still only be equipped by a level 20 hero.

Judicaele bridge

This video first shows the process of creating the Sulevin Blade from the received fragments. The DPS indicator is not very high - 319, but the owner of such a weapon will receive +42 (!) in strength, as well as a chance to trigger the "Attraction of the Abyss" effect on hit. This special ability of the rupture mage (Solas) is to pull enemies to one point, which is very convenient for a warrior with a two-handed sword and huge damage in an area. So at level 20, there will be an opportunity to test the Iron Bull's striking capabilities.

Then we go to Emprise du Lion. The soldiers of the Inquisition completed the bridge with the uneasy name of Zhyudikael. However, there are level 20 enemies behind the bridge (as well as two whole dragons). I already had enough of Sulevin, so we are moving to a more peaceful place - the Inner Lands.

The area from the very beginning of the passage. Here, the quest "Letter from a Beloved" with Felandaris remained unfulfilled (this plant can be found in Emprise du Lion). But the game was not worth the candle. A random demon appeared, which I have already killed thousands in breaks. There is zero loot from it, though I found a chest behind the statue, but only garbage was put into it.

Also in this location appears one of the tomes for Vivienne (quest "Favor for the Enchantress").

Sacred Plain

Here is the passage of a new large area - the Sacred Plain. It was possible to come here much earlier, since the enemies in this location are level 11. A little description:

The Sacred Dale Plains are known for their beauty and strife in equal measure. It was here that the elven realm met its end centuries ago. On these fields, the army of elves clashed with the forces of the human Church and died, defending their promised land to the last breath. This legacy remains, and now the Dales are once again fighting.

Now the Sacred Plains is a battlefield in the Orlais civil war, and soldiers are dying here in huge quantities. As the boundaries of reality loosen across Thedas, the memory of injustices past and present attracts restless spirits that inhabit the dead to haunt the living across the blood-soaked land.

First of all, I select the last tome for Vivienne. Further, my goal was the Ocularum and the search for fragments. Along the way, we carry out a quest with pits and burning ghouls. Don't forget to bring a magician to your team, he will come in handy to break elemental barriers.

Exploring the regions of the Sacred Plain

At the beginning of the video, the Thedas bottle (1:05) and the Ocularum (1:50). Further, many battles, access to the River garrison. Here in the basement you need to close the Rift, as well as another Thedas bottle (18:00). And I continue to collect fragments, some of which are on the roofs of houses, where it is not so easy to climb. My way at 21:40.

Sacred Plain - Rest of the Dead

Repetition is the mother of learning. This statement perfectly describes the passage of Dragon Age Inquisition. As a rule, to complete the quest, you must perform the same action at several points. Accordingly, the same rule applies to the mission "Rest of the Dead". The pits with dead people are not one, but several. You need to go through the designated marker on the map, defeat the enemy's brood, break the barrier, set fire to the corpses, blow the horn. Repeat until "Mission Complete" appears.

Also on the video is the collection of fragments. If anyone has difficulty finding the right route, then the video will help. I try to find all the fragments, because I really want to open all three doors in the Temple of Pride and get the maximum possible protection from various magic.

The political correctness of Bioware is so correct that even Negro elves can be found in Thedas (12:45). Ok, let's consider it just tanned, but it still looks somehow strange. It must be assumed that the Indian elves are not far off. Well, actually. They are watching The Lord of the Rings somewhere in Mumbai, and they are probably already thinking that it would be nice to draw a dot on that elf's forehead.

Near the end of the video, the region of Var Bellanaris is an elven graveyard. I plundered it, although even in the process I guessed that it would backfire somewhere. So it is, in the future you will need the approval of the elder of the elves, which will decrease somewhat if you dug up the graves of elven ancestors. However, even in this case, approval can be earned by completing a few quests. As for the cemetery, in the graves you need to collect three fragments of the key, with which you can go to the main tomb.

Father's instructions

The most valuable thing in the tomb is a mosaic fragment, even the homeless will not collect the rest. A little more useful stuff on the video around 13:30. This place was marked on the map of Enavouris, but I found it by accident. For the rest of the video, I was looking for my father's hidden belongings from the "Father's Directions" quest. I was actually a little confused by the rune on the castle wall, so I didn’t fully understand what I was looking for. The desired chest was under a tree. The loot was clearly not worth the time spent, but the main thing is that the task was completed.

golden galla

Golden gall fills with the aroma of tea, as Nikolai Baskov would say. In this video, I got to a small elf settlement where you can recruit Loranil. But for this you need to get a Dalish location. Exactly what I was talking about above. Therefore, you will have to complete several simple tasks: find out about the fate of brother Emalien, collect supplies for Nissa and bring the Golden Galla.

Shards in the Sacred Plain

Very short video. Ocularum and search for fragments at 2:55.

Fort Rewasan

The last video on the Sacred Plain in this part of the walkthrough. We accept Loranil in the Inquisition. The epic swearing-in moment is a bit messed up. It just so happened that the Inquisitor had a torch with curtain fire in his hand, so instead of putting his hand to his chest, he put the torch in his head. I understand that this is not the most important information, but after the monotonous completion of quests like "go on the marker" such moments are necessary :)

Inquisition takes a lot of time to find the correct path to the marker. Sometimes the passage is blocked by trees, or it is a hill that is simply impossible to climb, etc. Particularly pleased at the end of the horn, which had to be blown. It would seem like a trivial task. But in order to get to it, I had to make a circle around the perimeter of the fortification. Why make it so complicated is not entirely clear, because this is not a fragment and not some kind of chest with an artifact, but a regular quest. I just forgot to blow the horn when I came in from the other side.

Well. Almost all. It remains only to run into Fort Revasan, hand over the last quests. With a sense of accomplishment, I look at blank card. But some kind aunt decided that I didn’t enjoy the exciting missions enough and offers me to find 7 soldiers’ letters. Aaaaaaaaaa! Why only seven and not seventy-seven? All right, enough of me. Some other time, maybe.

Enough already boring quests, let's watch a soap movie.

Fortress Adamant

Story mission with an abundance of cut-scenes and fights. A bug can happen when the enemy gets stuck somewhere in the depths of the fortress, only a reboot will help.

We finally get to Guard Clarel. To be honest, I don't really understand how the Guardians got to the point of practicing blood magic. One would think that they are hypnotized by Corypheus, but no, Clarel apparently makes all the decisions on her own. So she approaches her old friend and cuts that throat to perform a ritual that supposedly ends all Pestilence. What? How is that even possible? Who will believe it? Clarel, didn't you think you were being bred? So after all, there is no pestilence after Dragon Age Origins. Why did you kill the man? With all this, Clarel is in league with Erimond, who is a Tevinter mage, agent of Venatori and assistant to Corypheus. But for some reason, the Gray Wardens think that Corypheus is dead. Hey, you haven't seen red templars and green gaps on every corner, have you? In general, it’s better not to think about the plot, here it’s the same as in the LOST series. They cheat, but there will be no logical explanations. I'm not nitpicking, I just want developers to write more logical scripts. So the created world will be more real and interesting.

But in terms of entertainment, there are no complaints. By the way, during the cut-scene, you can ask Blackwall to talk to the Gray Wardens and try to reason with them. But there is a suspicion that his speech did not really affect the overall course of the plot. If you wish, you can check with your passage (23:40).

Shadow

The Inquisitor falls off the wall and uses the Mark to create a rift portal to the Fade. Luckily this time I took Solas with me. He just specializes in "shadow" magic and says how lucky we all are to be here.

In Shadow there is a side quest "Dreamers' Fears", by completing which you can improve the characteristics of your character. True, the improvements fall out different. First, magic fell out 2 times in a row. But for my Persian robber, this characteristic is useless, dexterity is needed. Then I think let me take Solas, wind him up with magic, but later other characteristics fell out. There will be 5 "fears" in total, which are not so difficult to find. Unlike the Shadow Labyrinth in Dragon Age Origins, the Shadow in Inquisition is not as confusing.

Hawk or Stroud

In this part, the head Inquisitor will remember how he got the mark on his hand. And towards the end of the boss battle. After that, it is necessary to make a decision who will remain in the Shadow in order to cover the retreat of the rest of the group. The choice must be made between Hawk and Stroud. I decided to leave Hawke because he really asked, and in general it turned out to be more tragic. Varrik's grief even changed the skin of the card. By the way, I wonder what Varrick himself would say if he was on the team at that moment ... Wouldn't you like to stay with Hawke?

But there is also a positive side. Hawk's death was not shown. It is possible that Bioware saved this hero for the future. Dragon games age. During his time in the shadows, Hawke can become a very powerful mage, so we should expect him to return in Dragon Age 4.

Home to Skyhold

After the story part, I need to take a short break, I return to Skyhold. Here you need to hold two trials, as well as talk with Varrik and Cullen. Now it would be necessary to deal with the rescue of the Empress Orlais.

Evil eyes and evil hearts

A new mission - we are going to the Winter Palace, but not to the one in St. Petersburg, but to the Orlesian Palace. There will be several contenders for the seizure of power in Orlais at once and a wide variety of solutions. In the end, I was already completely confused who was sleeping with whom, what the elves had to do with it, and who was whose brother and sister ... In short, in my version of the passage, I remained faithful to the throne. Although, it seems, as in the story, he was supposed to support the Duke. In the palace, as they say, I lost control of events and went with the flow. Why did it happen? I was a little knocked down by the task "Location of the yard".

The Winter Palace, like other Dragon Age Inquisition locations, has Hidden Object quests. In this case, you need to collect figurines of Gauls (to open locked doors), as well as coins (15 pcs.), Scandalous secrets for Leliana (30 pcs.) And songs (21 pcs.). At the same time, you need to maintain the "Location of the yard". If you go to explore the interior of the palace, the location will gradually decrease, so you need to stay in front of the public. On the first playthrough, it is very difficult to increase the location, because you simply don’t know which answer to give. For the correct choice you will get +5, for the wrong one -20. After the dance with the Duchess, I thought I would be kicked out of this event altogether, since the location fell to 4 out of 100 (at zero, according to the conditions, they really should be kicked out). Therefore, I just tried to pass this level as soon as possible without unnecessary walking and studying the situation.

According to the video: the key to the vault (5:50), in what order to light the urns to open the secret passage (24:00), the figurine of the Gauls (27:00).

Morrigan

The Empress has a mysterious "occult advisor", as Leliana warns: " The Empress is fascinated by all sorts of mysticism - predicting the future, talking with the dead and all that kind of nonsense.". Seriously? Leliana, honey, doesn't it bother you that we're fighting demons, ghosts and all that nonsense? Mm?

So it turns out that the Morrigan from Dragon Age Origins is the same “adviser”. It looks like she's really trying to protect the empress, so the killer is someone else. Ok, we talked and continue.

Bioware decided that it would be too boring without any fights, so they added fanatic Venatori. How did they end up in the palace grounds? There is also the imperial court, security and all that ... Magic, not otherwise. But the main thing is different. For the duration of the passage of the palace, instead of armor and weapons, the character wears a more peaceful outfit. And after the attack, the Inquisitor is automatically equipped with simple blades. I did not bother and climb into the inventory, but as it turned out in vain. The blades turned out to be sham. Instead of 2000-3000 crits, I did damage around 1-2. So in Inquisition, the right armor and weapons decide.

It's a TRAP!

At the beginning of the dance with the Duchess. You can see what answers I gave and choose others accordingly to improve the "location of the yard." In general, I advise you to manually save in the Winter Palace if you want to score the maximum 100 favor points.

Suddenly we fall into a trap set up by the same Duchess, it turns out she is at the same time with Corypheus and plans to kill the Empress.

Grand Duchess

I made a serious mistake when I took Varric on a playthrough, but didn't upgrade his Bianca crossbow or upgrade his armor. Because of this, Varric turned into a piece of running meat, and the fight with the Duchess became much more difficult. I had to take control of the dwarf and play the role of a support, restoring fallen comrades. Somehow, on the third attempt, the killer managed to fill up.

We watch the last cut-scene, in a dialogue with the empress we make fateful decisions, the mission is completed. I tried to support Briala, but the elf was sent into exile anyway, and Duke Gaspard was declared an enemy of the empire and executed. Morrigan joins the Inquisition, but cannot be chosen as a companion.

Eluvian

We return to Skyhold. Here I'm trying to promote Leliana to romance, but somehow things have stalled. Perhaps there is simply no relationship with Leliana in Inquisition, or the time has not come. In any case, there were “romantic” branches in the dialogues at first, but now they are not.

Then we talk with Morrigan about an artifact called Eluvian. A kind of portal to a world like the Shadow, only more calm and without demons. The Morrigan calls this place the Crossroads. Most likely, as opposed to hell (Shadow), the authors made heaven (Crossroads). There is another Eluvian in the Arbor Wilderness. It will be necessary to prevent Corypheus from getting to him. But for now, let's go to the Emerald Graves.

emerald graves

Another big location, which means there are many unclosed gaps and uncollected fragments ahead! Ocularum (8:30).

Not particularly peaceful Peacewood

There are many fights, and I still do not have one sign of the head of the assassin's guild to collect the knife and open the Path of the Assassin branch. They write that Crestwood has everything, we should go, because the game will end soon.

And everything is the same in the Emerald Graves, we close the gaps, we open regions with sonorous names: Mirnolesye, Stonethump, etc. In the depths of the forest there is a place where the Giants and Bronto graze just by the dozens. In the course of dismantling, more and more new enemies are inevitably connected, so a good increase in XP is guaranteed if you survive.

Chateau d'Onterre

In the eastern part of the Emerald Graves map, you can find the abandoned Château d'Onterre. I rummaged it up and down, full walkthrough took about 30 minutes. The softest part is finding the key to the locked door (24:00). Behind the door is a cube, touching which the Persian will receive +10 to cunning (!), Which is very useful, since Cunning is important for the rogue class (increases the likelihood of crits). In addition, here you can get hold of all sorts of useful artifacts and pick up a piece of the mosaic.

Emerald graves - close the gaps

Here is the continuation of the passage of the "Emerald Graves". Lots of combat, herds of big bears, brontos and giants. I'm pretty sure that the game automatically selects opponents based on your level. The number of strong enemies here is simply absurd - almost always in the forest you can find a group of 3-4 giants, and around there are a few more brontos that you can still hit. Well, as always, close the gaps.

Manor Morel

Here you need to collect three fragments of the key. After the details are found, we break through the passage in the wall (we need a warrior). Inside there is a special table where we place the fragments and with the help of a magician we create a key. With the resulting rune key, we open a room with a bunch of chests. Among the most valuable, I got a defiling rune and a decoration for Skyhold - the banner of Orlais, although I would prefer curtains (I have not found any yet), because by default dirty rags hang in the castle.

Leliana's story

The first half of the video is Leliana's quest. For a long time I could not find the church in which to meet Leliana. Either it is simply not on the table at the command headquarters, or I can’t see well. But you can easily get to this location through fast travel points (one of these is not far from the throne). The task itself is essentially one big cut-scene. By the way, regardless of the choice in the dialogue, Leliana kills Natalie.

Then we go to Val-Royeaux. It turns out that the quest with Josephine remained suspended in this city. We need to find her and talk to her. But that is not all. There is also a Deraboam merchant in Val Royeaux who sells some special item for 10,000. At the time of our first meeting, I did not have that kind of money, but since then I managed to get rich to more than 20,000, so now I can well spend money. At first I didn’t even understand what I bought, then I noticed that instead of a chest, a statue of a golden naga appeared. If you examine it, a new task “Big?” will open in the headquarters of the command.

soothe the spirit

I return to the Forbidden Oasis to spend the fragments found in the local temple. It was possible to open the last two doors at once - the magic of the spirit and the magic of ice, there was not enough for the last fiery one.

In the end, I decided to test my strength in a fight with a dragon. But level 21 Kaltenzan is too strong for me so far. Dragons turn out to differ not only in color, but also in appearance, as well as the type of magic used. So in Crestwood, the Northern Hunter used electricity, and Kaltenzan used ice. Therefore, before each battle, you can pick up special equipment against certain magic.

Computer game in the RPG genre, the third part of the series dragon age, was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One platforms. After the events of the first part of the world Thedas plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts open up in different parts of the world, allowing demons to enter Thedas. The protagonist receives a mark and after closing several faults in Temple of Sacred Ashes receives the leadership of the Inquisition to eradicate the resulting chaos.

Skyhold

Fortress Skyhold becomes a new base for Inquisition, The Herald gains the status of Inquisitor for his merit. At this stage, a certain number of locations on the map will become available for the player to explore, however, there are several tasks in the fortress that require the attention of the main character.

Welcome to Skyhold

It is necessary to examine the fortress, the Herald must visit forge and talk with the blacksmith (in the cave you can set appearance some elements of the fortress). Next, the main character should call military council.

forgotten boy

While the main character was solving problems, Cole disappeared and is hiding in Skyhold territory. Near the target mark of the protagonist, a conversation with other members of the order awaits, Vivien again offers to get rid of the unusual companion (the player needs to make a decision). Solas speculates about Cole's nature, suggesting that the Inquisition is dealing with a spirit.


In Skyhold, the Inquisition has established a new headquarters and is now ready to make itself known around the world. On the fortress wall, the Herald will meet with hawk, Defender of Kirkwall (the protagonist of the second part of the game). The protagonist can get some information about his opponent by finding a member of the Gray Wardens (Quest There lies the abyss).


After talking with Varric, the Inquisitor should talk to Josephine(You can find the NPC in the lobby, next to the command headquarters). The Ambassador asks to prevent a possible attack on the Empress Selina, the Herald will receive an invitation to the ball in order to personally meet with a possible victim and warn of the danger (Task Evil Eyes and Evil Hearts).


Skyhold Prison has prisoners who are waiting for the verdict. We are located in the hall on the throne of the Inquisitor and begin to consider the proposed cases. For example, the first thing will be the crime of the leader of the Avvars Movran the Hungry who sprinkled the building of the Inquisition with goat's blood. However, the leader makes it clear about his arrogant attitude towards his son, who was killed by the Inquisitor. The decision to arm the Avvars and send them to Tevinter will allow obtaining the approval of several associates of the protagonist, and there will also be one more recruited agent in the Inquisition.


Next, the Herald will have to pass judgment on the Knight Templar Denamu. In this case, it would be more appropriate to send the captain to trial in the order that he betrayed.

secret infatuation

Cassandra got carried away Varric's books"Swords and Shields", but the dwarf did not finish the last book. It is necessary to convince your colleague to complete the work for the sake of Cassandra. Varric will agree to finish the book, only on the condition that he personally hand it over as a token of reconciliation (the dwarf, in his time, hid Hawk's whereabouts when Cassandra was looking for him).

perseverance

Commander Kalen, being a Templar, like other representatives of this order, took lyrium. After Kalen joined the Inquisition, he stopped taking lyrium, which in turn led to "breaking". The main character will have to decide whether Kalen will continue to take lyrium.

Barris rise

After the death of the false Lord Seeker, the Templars were left without a commander. Barris very successfully carried out several operations, exercising leadership, the results allow us to conclude that a new leader has been found for the Order of the Templars. In the throne room, the Inquisitor can announce his decision (the task can be completed when the throne becomes active, for example, when the condemned appear).

Forced March: Vershile

Sera gives the protagonist another additional task, it is necessary for the forces of the Inquisition to make a forced march in the Versil area in order to intimidate the local nobility. After completing the corresponding task at the headquarters of the command, we talk with Serah and go to Crestwood. After a small fight, the task will be completed.


Vow of Destruction

Cassandra asks to find the real Lord Seeker, we perform the corresponding task at the command headquarters. After receiving the report, we go to new location"Caer Oswin Castle". In the dungeon of the castle, we enter into battle with the Promisers (a sect that tries to oppose the Seekers) and get the key. Let's go to courtyard and we find a letter, from the content of which it follows that the Seekers were transferred to the Promisers by Corypheus.


Further, the protagonists discover a member of the Seekers named Daniel, who reports that Lucius betrayed the order before the appearance of the demon Envy.


Finally, the Inquisitor meets the Lord Seeker, who has gone completely mad and made no secret of his crimes. We clean the area and return to Skyhold. We talk with Cassandra, who managed to study the secret book of Seekers.


Do not submit to his will

Cole, after the events in Adamant Fortress, is concerned about the possibility of binding spirits against their will (Cole is known to be the spirit of a young man tortured to death). At first, your comrade-in-arms asked Solas to tie him to himself, but the elf refused to do this and offered an alternative - to get an amulet for Cole that would protect the spirit from external influences. At the command headquarters, we carry out the corresponding task and hand over the amulet to Cole. The amulet will not help, since Cole has become too much "humanized" (according to Varrick). The main characters go to Redcliffe, it is here that the person who is involved in the death of Cole lives. The player must decide whether Cole will be a human or remain a spirit.


Specializations for the Inquisitor

The main character needs to master new combat skills, at the headquarters of the command we perform the corresponding task. Next, we talk with mentors in the courtyard of Skyhold, after which three more tasks will appear on the Inquisitor branch.

Mechanic's path

The quest appears after a conversation with a mentor named three-eyed, a description of the corresponding techniques was found in Val Royeaux from a bookseller (or in Varric's things in the throne room). First you need to get the indicated components (obsidian can be found on inland lands, the needleback is worth looking for at the Western Limit in the area of ​​​​the passage of Nazaire and the canyon).


To complete the task, you must complete the corresponding order on the request table and talk with the mentor (other tasks in specializations will not be able to be completed).

Left Hand of the High Priestess

Leliana received a suicide letter from Justinia, the main characters need to visit the Temple in Valence. The high priestess left something there for Leliana to see. During the inspection of the church, the main character will have to solve a small riddle by finding three hidden mechanisms (after the cut-scene, the task will be completed).


Western limit

Scouts report a large influx of people in Western limit, it is necessary to accumulate influence and investigate the situation in the region. In the camp area on the Stony Ridge, you can find a large poisonous cloud, at this stage your squad will not be able to overcome the obstacle (you need to visit Skyhold).

Breaks in the canyons

After the establishment of the camp in Western limit, Vestnik has to close several gaps in the area. Do not forget about the possibility of influencing the portal, after which all the demons are in the "camp" for several seconds.


Breaks in the dust and in the sand

After the camp was founded rocky ridge, the main character needs to eliminate several gaps in various areas (Dusty Plain and Giant Stairs).


Fortress Griffin Wings

When exploring the location in the camp area on the Stony Ridge, you should pay attention not fortress, which is captured by the Venatori (in addition to the foot soldiers and archers, on top of the siege tower, the Herald will have to destroy the Venatori caster Macrinius). Having cleared the fortifications, the Inquisition gets a new transshipment base and outpost in the Western Reach (the player will also receive additional tasks from the captain of the outpost).


Breaks near the aisle

Around the camp in the passage of Nazaire active gaps were noticed, the Inquisitor and his squad need to suppress the resistance of the demons and close the shadow portals.


On the trail of the church

In the desert, the Herald finds a small stone monument, church symbol indicates a cache that the main characters need to find. To complete the task, you need to visit the cave in the camp area in the passage of Nazer. Blueprints and rare items can be found inside the cave.


Shards in the Western Reach

The herald continues to search for fragments of the artifact, there are also several Ocularum, which will indicate the location of the component parts.


In red colors

At the location of the Western Reach there are several deposits of red lyrium (Sands and Forgotten Mine), which Varrik asked to destroy. The squad will be able to get into the Forgotten Cave using Solas' shadow skills. Also, deposits of red lyrium can be found in the shimmering stone mine (the area is Nazer Pass).


Draconology

Robbers intercepted and destroyed caravan, which was supposed to deliver material for scientists from the University of Orlais. Judging by the records found, Frederick's camp (it was for him that the cargo was intended) is located nearby. In the area of ​​​​the camp (Nazer Pass) we explore the area and find a camp with a red tent. We talk with Frederick and transfer the supplies found to the scientist (we receive the task of Frederic's life and the Specification of the Inquisition +1).


Frederick's life

The main character must examine the designated areas for the presence Frederick's tools. At this stage, the player needs to look for the camps of the bandits of the "White Claw" group, from the bodies of the dead, you can pick up the necessary supplies.


How to lure a dragon

Frederick almost finished bait and now it lacks very specific ingredients (phoenix feather and needleback entrails, animals can often be found in the wastelands, finding the ingredients will not be difficult).


hunting habits

The hunting habits of dragons are almost not studied, Frederic asks to find the victims of the attack in the desert and deliver them to him for research (it is necessary to look for the remains of needlebacks in the indicated areas).


Break the "White Claws"

Frederic gives another additional task, you need to deal with the gang "White Claws" to eliminate problems with the further stay of scientists in the desert. Your task is to eliminate in the designated area the bandits installed traps. Further, the main characters are attacked by the leader of the gang, eliminating him, the player will calm the gang for a while.


Funny taste of this water

The well in Griffinwing Keep is in a state of disrepair, as the Venatori dumped dead bodies into it. It is necessary to find a new source of water, there is an oasis nearby lonely key, but the area is infested with varghests. After the destruction of the animals, the task will be completed.


Lustrin: Western Limit

The Quartermaster asks to get samples of ores from the Western Limit (the protagonist will be able to find lustrin and lapis lazuli on large stone boulders).


Application for fauna

The messenger will have to collect tissue samples from various representatives of the local fauna (hyena skins, phoenix feathers, etc., the material can be found on the bodies of dead animals).

Frederick discovered manuscripts, the content of which is dedicated to dragons. You need to find a Tevinter scientific work on alluring dragons. After completing the task Relic Hunt in one of the rooms in the Viridis path area (inner courtyard Of the windless ruins, located behind the Hall of Silence) we find a large volume that should be taken to Frederick.


To complete the task, the ancient manuscript must be translated, you can order this work on the table at the command headquarters.


Relic Hunt

The Venatori are searching the Windless Ruins in the Western Reach, it is necessary to investigate the location for valuable items. The task will be completed when the leader of Venatori - the caster Lucanus (Viridis trail area) is eliminated.


Heart of the Windless Ruins

After the elimination of the caster Lucanus, we raise the key-stone from the body of Venatori. The main characters need to find other components of the key in order to get into the laboratory (the parts are scattered in different parts of the Viridis trail).


Mysterious Gap

In the Windless Ruins, the protagonists will find a large number of fighting demons and Venatori, who are frozen in time. It is necessary to remove the mysterious spell and close the gap. After completing the task Heart of the Windless Ruins we remove the staff and return to the main hall, suppress the resistance of the demons and close the gap.


Abyssal High Dragon

After completing the task Authoritative source", Frederic passes the bait to the main character to lure the dragon that flies over the sky in the Western Reach. Having spread the bait, the main characters will attract the dragon, after which they will have to defeat it in battle (the dragon is level 15, has a vulnerability to cold and is well protected from fire.) After the victory, the scientist will join the Inquisition as an agent.


Dark Spawn Trouble

Venatori led by Serbis stumbled upon a tunnel with a creature of darkness, the main character must examine the designated area for traces. At this stage, it will not be possible to complete the task, since the passage is closed by a poisonous cloud, through which the player will not be able to pass. It is necessary to visit the Skyhold fortress and find a way to overcome the obstacle (requires influence).


It is worth noting that until the Herald returns to the command headquarters, he will not be able to pass through Gates of Andorhal(they can only be opened from the inside). One of the captains of the Inquisition proposes to build bridge, which will allow you to get into the old ruins (according to intelligence reports, this is where the creatures of darkness come from). Having crossed the bridge, the main characters find themselves on the old prison road, which will lead the detachment to the ancient ruins.


Further, the Herald enters Korakavus (an old prison that was captured by darkness). It is worth paying attention to the cameras on the lower level, in this room there are several boxes and a rune. We move through the hall of guards and close tunnel using the skills of Solas.


We continue to explore the ancient ruins, in the front corridor we find the corpse of Venatori, on the body of which is key and note. The message contains information that the Venatori were excavating under the direction of Sarbis, but after the discovery of the tunnel, the caster fled. The protagonist must track down Sarbis in the Western Reach.


In the South Passage, we engage in battle with Giant, after the victory we leave the ruins of the prison and create a camp in the Echo Canyon. Outside the camp, the player will have to face another giant.


Moving in Fort Echo and we clean the Venatori camp, after the victory, the Herald can send Serbis for trial in Skyhold, or leave him to die in the desert. In case of court (Task Judgment Is Coming), Sarbis can be used as an agent of the Inquisition.


In memory of the guards

Blackwall is interested in the artifacts of the Gray Wardens that may have been left behind in the old camps. In the western limit are two destroyed camps of the order, the first artifact is located on a tower in the area of ​​\u200b\u200bthe gap in the old fort. The second artifact (the blood of the archdemon) is located in Fort Echo (Serbis' lair).


Breaks in Echo

Inquisition scouts have discovered active ruptures in Echo Canyon that need to be repaired.


unfinished business

Cassandra asks the Inquisitor to deal with the criminals whose crimes the Seekers have left unheeded. One of the wanted Leo of Lucien Bay located in the Western Reach (camp in the Gates of Thoth).


Service for the first sorceress

Vivien asks the Inquisitor to help the circle of mages and find the looted books at the location of the Western Limit. The documents are located in the area of ​​the shimmering stone mine in the north of the location.


This article is part of the Dragon Age: Inquisition walkthrough series.

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, skyhold, welcome to skyhold, forgotten boy, from the ashes, judgment is coming, secret infatuation, western limit, canyon ruptures, gaps in the dust and sand, the fortress of griffin wings, gaps near the passage, along the trail of the church, fragments in western limit, red tones, dragonology, Frederick's life, how to lure a dragon, hunting habits, break white claws, a funny taste of this water, lustrin: western limit, fauna application, authoritative source, relic hunt, heart of windless ruins, mysterious gap, deep supreme dragon, troubles with the creation of darkness, in memory of the guards, gaps in the echo, unfinished business



(Often the paths and passages in a given region are blocked or destroyed, and only a magician can repair them.)

To the Western Reach


The mission for your command headquarters that you must complete in order to open this card. Send your scouts to the Western Reach to find out why the Venatori are suddenly appearing there.

Venatori


Continuation of the mission that opened this map for you. Find out what the Venatori do in the Western Reach.

Follow the path from your first camp to the southwest until you come across the remains of a ruined caravan, not far from which there are two caves. Go west. To enter the Abandoned Mine, which is located there, your mage needs to repair the wooden flooring at the entrance to the cave. Go through the tunnel and in the first cave you will find a letter on the table, where the Venatori are ordered to wrap up all their local operations and move to Emprise du Lion. This will complete this quest.

Following the Church


Strange inscriptions on stones are scattered in the Western Reach. Find them all and find out where they lead. The quest starts when you find the first entry, after which the location of the next ones will be marked on the map. The notes will lead you to a cave with a magical Spirit barrier. When you destroy the barrier and enter the cave, this will complete this quest.
In the cave, you will find a jigsaw puzzle piece, random loot, and a few codex entries that will be of particular interest to readers of The Sundering.

Frederick's quests:


Draconology


The quest begins when you find the stolen supplies in a plundered caravan just south of Sandstone Cave or take them off one of the White Claw bandits. Return the property to its owner, Researcher-Scientist Frederick of Serolt, who is located a few steps from your southern camp.

Frederik's Life


Continuation of the previous quest. You need to find all five pieces of the stolen explorer gear. Equipment drops from members of the White Talon Gang, who roam the wilderness in abundance. It appears to be a fairly random drop - with luck, you can collect all the missing parts from just one group of bandits, but this doesn't always happen. In any case, when you find all five parts, report to Frederic.

How to Lure a Dragon


This quest is given to you by the scientist Frederik after you find his stolen equipment from the previous quest. He wants to create a bait for the dragon, and for this he needs the innards of a needleback and a feather from a phoenix tail. Get the right ingredients and bring them to Frederick.

Hunting Habits


This quest is given to you by Frederic if you ask him to tell you about dragons after completing Frederick's Life quest. The scientist is eager to study the hunting habits of dragons and will ask you to investigate the remains of gourns if you come across them. You will need to enable the search function for this. After you examine all four corpses, return to Frederick with a report.

Authoritative Source


Frederic gives you this quest after completing the quest How to Lure a Dragon. You need to find an ancient Tevinter manuscript about dragons for the scientist. The manuscript is located in the Windless Ruins, in one of the side rooms from the hall where the Venatori were with Luthanos (see details in the Mysterious Rift quest). Take the manuscript to Frederick. He will be very pleased, but, unfortunately, the manuscript is written in some ancient Tevinter dialect, which he does not know. This will give you a small sub-quest for your command post to translate the manuscript and complete the quest along the way.

Translation of the Manuscript


Complete the mission to translate the Tevinter manuscript at your command headquarters (it will cost you 5 influence) and give it to Frederick.

Break the White Claws


After completing the quest Hunting Habits, Frederic will complain to you that the local gang is throwing a trap for the dragon everywhere and generally preventing him from doing research. Find all five traps and destroy them. After that, the bandits themselves, led by their chieftain, will attack you. True, they will run up from afar, so you will have some time to prepare. Kill them and return to Frederick.

Deep High Dragon


This quest is given to you by Frederik only if you have completed all of his above tasks. He will give you five baits for a native of the area. supreme dragon. When you place all five in the same area where you previously destroyed the White Claws' decoys, you will have to fight the Deep Dragon.
When, at the end of the battle, you report to Frederick about what happened, you will get the opportunity to recruit him as an agent of the Inquisition. This will complete his quest chain.

Mysterious Gap


Subquests: Relic Hunt, Heart of the Windless Ruins

You receive this quest automatically when you enter the Windless Ruins and approach the Rift in the main hall. Strange magic (although you may already be familiar with it if you've made an alliance with mages) has frozen in time the interior of the Windless Ruins, including the Rift and numerous demons. You need to destroy the magic and return the flow of time to normal.

Go further to a small hall-crossroad, where there is a group of Venatori led by their leader Luthanos. Once you've dealt with them, remove the activation stone from Luthanos' body. Another similar stone lies nearby on the steps. You need to collect five of these stones. All of them are scattered around in the side rooms. After collecting all five, open the northern door. Take your time to pick up the staff - this will immediately return time to normal flow, thereby unfreezing all those less than friendly creatures that you saw along the way. Gather the loot around, activate the rune behind the staff (it gives you the Spirit Rune recipe), and when you're fully prepared, grab the staff.

Make your way back to the Rift in the first room. Kill the demons and close it. This will complete the given quest and give you a mission for your military operations table to "explore the ancient laboratory" as you emerge from the ruins.

Assault on the Griffin Wings Fortress


The Venatori settled in an abandoned fortress formerly owned by the Gray Wardens. Knock them out of there and you can make the fortress the property of the Inquisition.

The following three quests are given by Knight-Captain Rylen after capturing Griffonwing Keep.

Funny Taste This Water


The fortress lacks fresh water, and a varghest has taken up residence at the spring in Lone Spring, which has already maimed several soldiers. Kill the varghest to provide your people with drinking water.

Trouble with the Darkspawn


Look for traces of the Darkspawn that began to appear around the fortress in recent times. Once you get close to the quest marker marked on the map, you won't be able to go any further due to the poisonous fumes from the sulfur pits. At the edges of the vapors, you will find the "open operation" marker and, if you activate it, then in Skyhold on your military operations table you can send soldiers to build a bridge in order to get into the part of the Western Reach that was previously inaccessible to you. This will cost you 5 influence points.

After that, cross the built bridge, climb the ladders and go along the gorge, destroying the Darkspawn you meet along the way (Blackwall will give partial approval every time you kill a harlock or ghoul leader). In the end, you will find the ancient ruins of Teventir. Get down there.

At the southern end of the corridor, you will find a breach from which Darkspawn are climbing (along with a group of Darkspawn to boot). Close the gap with the help of one of your mages.
With this task finished, but the question remains - who is responsible for what happened? Obviously, someone was excavating in the ruins and accidentally opened this gap, but who?

Continue heading south, taking out the remaining Darkspawn along the way. When you go out into the courtyard, then you will have a battle with a giant. After it, approximately in the middle of the courtyard, you will find a letter from which it will become clear that the Venatori who excavated here were led by a certain Servius.

Exit through the southern gate, which will open up a previously inaccessible area for you. Literally a couple of steps from the door to the ruins, a campsite awaits you. Rest - if you need it - and move on. Servius sits with a few Venatori in the dilapidated Fort Echo a little further south. After you deal with them, you will have a choice - leave Servius to die or take him prisoner. If you choose the second option, you can try him at Skyhold and even recruit him as an agent of the Inquisition if you wish.
Clearing Fort Echo completes this quest.

Fortress and Its Occupiers


Knight-Captain Rylen only gives you this quest after you meet Magister Erimond during the story quest There Lies the Abyss. Kill the bandits who have settled in the abandoned fortress of the Gray Wardens. There are very few robbers. Destroying them will complete the quest.

Breaks in the Canyons


Close 2 Canyon Rifts.

Breaks near the passage


Close 2 Rifts in the southern part of the map.

Breaks in Echo


Close two gaps at Echo Canyon.

Regions of the Western Reach


Visit all 25 regions of the Western Reach

Landmarks in the Western Reach


Find all 15 landmarks in the Western Reach. You will need to complete the Brimstone Bridge Building Operation at Headquarters (it will cost you 5 Influence) to complete this quest.

Shards in the Western Reach.


Find all 14 shards in the Western Reach. Keep in mind that some of them are behind broken bridges that require a mage to repair.

Astrariums in the Western Reach


Solve the puzzles of all three astrariums and take the treasure in the cave, which is literally a few steps from one of your western camps. In addition to the usual loot, it contains an elven artifact of Solas, a piece of mosaic and an elven rune that will give you the recipe for a master fire rune.

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