Sheila, companion from the additional content of Dragon Age: Origins. Dragon age: origins: how to win friends - tactics of the game and tips from the masters Companions awakening

In my personal experience, I was convinced that you can gain attention and time and attract even the most popular people in America to cooperation, if only you show genuine interest in them.

Dale Carnegie, How to Win Friends and Influence People

So, you've decided to take a trip to Ferelden? Gray Guardians is the oldest company on this market, and we are pleased to offer our services to you! We have a few more applications from all over the country, so on the way we will pick up other sightseers. I'm sure you'll love the company we've chosen! Of course, they are different people, but nothing - the trainings included in your ticket will help you become a real team. How exactly? Now you will know.

  • Gathering a group
  • Alistair: the penultimate Guardian
  • Morrigan: enchanting beauty
  • Dog: the most faithful companion
  • Leliana: Enlightened Assassin
  • Sten: Qunari don't give up!
  • Zevran: death is funny
  • Oghren: Child of the Mountains
  • Loghain: An Unexpected Ally

Gathering a group

To maximize the effectiveness of your squad, gather all the companions as quickly as possible. This way you can start managing their development earlier as you advance through the levels. Your first companions will be a warrior Alistair(specialization - weapons and shield) and a sorceress Morrigan. On the way to Lothering will find you dog, and in the town itself a robber-bard will join Leliana and another warrior Sten(prefers two-handers). After that, I advise you to head to Redcliffe - the first part of this task can be completed without encountering particularly strong enemies. Next, you will have to interrupt (we will talk about the reasons for this later) and clear the tower of the Circle of Mages - this is a more difficult task, but a sorceress will join you Wynn. elf killer Zevran you can join the squad by freeing Radcliffe from the undead or by completing any of the main missions. Finally, a dwarf warrior Ogrena(also prefers two-handed weapons) you will find, of course, in Orzammar. Actually, clearing the dwarf dungeons is more difficult than negotiating with the elves, but here you can cheat: having replenished your ranks with this fighter, go to Brecilian and only then return to the abandoned dwarf thaigs.

Of course, companions can not only join the squad, but also wish to leave it if your relationship is very bad or you have committed an act contrary to their beliefs. But reaching 25, 50, 75 and 90 relationship points inspires your companions, which will lead to an increase in one of the basic characteristics by one. Morrigan has magic, Wynn has willpower, Alistair and Oghren have physique, Sten and Loghain have strength, Leliana has cunning, and Zevran has agility.

Three Ways to Build Relationships

You can win the respect of your comrades in arms with the help of conversations, gifts and completing special tasks. You will almost always have to start the conversation: if someone has overcome shyness and turned himself, most often things are bad. Either some kind of trouble has happened, or you are doing something that your companion does not like at all. In the second case, the skill of persuasion helps - your character needs to develop it first of all. If there is an option with such a mark in the dialog, most often it should be selected. The result will depend on the skill level and the complexity of the situation.

"Sadly rural cemetery," you say? The one in the Vault is a collection of Easter eggs. Honored and Gary Gygax, pic-
an AD&D tracker, traces of which can be seen and
in dragon age.

On a note: many important conversations you can only start in the camp - look there more often.

Often in dialogues you are asked to express the same idea in different words. best result you will achieve by speaking in the same style as your interlocutor. Talk seriously with Wynn, speak directly and without equivocation with Stan; trying to joke with them, as with Zevran, will lead to a deterioration in relations. You may not notice this - the result of the dialogue will be, say, +2 - but instead of +6 with the right choice of tone.

If the topics for conversation have been exhausted, please your companions with gifts - items that are almost always useless from a game point of view. The effect is calculated as follows. Base value - 5; it decreases by one for each gift previously made to this character, but never drops below 1. If the souvenir fell into the area of ​​​​his interests, then another 5 is added. For special plot gifts (they can only be given to those for whom they are important) - an increase 10. However, if the relationship with the companion has fallen below zero, then it will not be so easy to buy his trust - the effect drops twice.

On a note: note that the effect of all gifts drops by -1 for each given.

Well, if the first two methods brought success, then one day friends will make some small request. For example: “I recently left a family ruby ​​in the compost heap, very expensive, can you help me find it?” But that is another story.

Alistair: penultimate guardian

Alistair is honest, kind and simple-minded. He is a loyal friend and is ready to follow you - although, it would seem, as a more experienced Guardian, he should have taken command. Alas, leadership for him is a burden, although logically it should be in the blood. He is the illegitimate son of the previous king Maric, but, along with his tutor, Earl Eamon, did everything to keep this a secret. Alistair is not at all like Macbeth, and the words "King in the future!" they only scare him, so don't expect gratitude if you help him climb into the stupid seat called the throne.

Of course, a visit to Radcliffe, where he spent his childhood, will be especially important here. Having cleared the castle from the undead, you will face the problem of what to do with the possessed Connor. The correct (and actually the easiest) solution is to go to the Circle of Magi for help, and then defeat the demon in the Fade. In this case, Alistair will be grateful to you for saving the family of his teacher (+7). Killing Connor or his mother will lead to a severe deterioration in relations (-10). Be sure to find in the earl's office Alistair's mother's necklace.

Gifts for Alistair
Present Where to look
Alistair's mother's amulet Eamon's office
Duncan's shield Guardian Warehouse, Market District
White Runestone Circle Tower, 3rd floor
Stone figurine of a warrior asylum
Stone figurine of a dragon Redcliffe Castle, top floor
Small carved figurine Lothering
Onyx figurine of a demon East Brecilian
Black Runestone Thayg Aedukan

After talking with a brother in the order before visiting Denerim, you can find out that his sister lives there, next to Wade's store. Goldanna. Alas, she will not be happy with her brother. If you try to console Alistair, who is upset by the meeting, he will thank you later. If you explain about the severity of life, he will draw conclusions: he will become more rigid and pragmatic. On the one hand, a less pleasant companion. On the other hand, if you plan to make him a king, then naivety and spontaneity are not the best features for a ruler. In addition, the "new" Alistair will agree to marry Queen Anora if you decide to pardon her father, although he will leave the squad. So this option has its advantages.

Thanks to Flemeth's magic, Alistair suddenly learned to fly. But how to wave a shield?

Alistair knows that the Gray Guard had a base in Denerim. However, you can find the secret entrance only by freeing another brother in the order, Riordan, from the dungeons. Be sure to visit - a lot of equipment for sale disappears there, and most importantly - the Duncan's shield, not taken by him under Ostagar. As you probably understood from the conversations, this will be the best gift for Alistair. Moreover, in the hands of your companion, it turns into, perhaps, the best shield in the game, with which you are not ashamed to go into the last battle.

The main test of your friendship is the decisions on the Loghain case and the vacant throne. Alistair will leave the squad if you choose to spare the renegade regent, and Anora will refuse to marry the one who killed her father. And becoming the queen alone, she will try to get rid of her rival and order him to be executed if you do not stand up. The best option is to deal with Loghain for you, and then arrange a royal wedding. However, if you, madam, are not a dwarf or an elf and, moreover, of noble birth, then you yourself may well turn out to be a good queen! Well, if you, good sir, are a nobleman, then you may well rule with Anora, saving Alistair from the heavy burden of the crown (and leaving him to get even with the pest ruler).

Morrigan: enchanting beauty

The sorceress Morrigan is caustic, cold and calculating. Other members of the detachment will not win her sympathy - their conversations will be in best case picks, if not squabbles. However, you can try to melt the ice with which she fences herself off. After all, deep down she is the same girl who once risked her life to get a beautiful golden mirror! But her mother is a witch Flemeth- I didn’t appreciate the impulse and broke the mirror I got. Don't miss your chance - Garin (a gnome jeweler, not an engineer) sells exactly the same in Orzammar. In addition, some jewelry will please the witch.

Morrigan Gifts
Present Where to look
Black Grimoire Circle Tower, Irving's quarters
Grimoire Flemeth Flemeth Hut
golden mirror Orzammar, Garin's shop
Golden rope necklace Lothering
golden amulet Orzammar, Garin's shop
Gold Demon Pendant Room with the urn containing the ashes of Andraste
Medallion Shelter, shop
Silver brooch Dalish camp, shop
silver chain Circle Tower, 2nd floor
Silver medallion Elven ruins, upper level

The only copy of the Frozen Dragon sculpture is exhibited in the Frost Mountains. Tourists should be aware that very often thaws, coming into a bad mood.

On a note: some gifts that are not on the above lists would seem to fall into the sphere of interest of the characters, but in fact do not arouse their enthusiasm. So, a thief can steal a tiara from Lady Hybren in the Denerim Trade District. It looks like a decoration! But Morrigan probably doesn't think it suits her.

In the tower of the Circle in the office of the senior sorcerer Irving, grab the mysterious Black Grimoire. The sorceress will be very happy at first, but at the next stop in the camp she will report that Flemeth lived for many centuries due to the fact that she inhabited the bodies of her daughters. Morrigan loves her mother not enough to become another victim, and will ask you to kill the old witch.

You will have to go to Flemeth's hut without Morrigan - otherwise you will not find anyone there. You have two ways to complete the task. If you want, just take Grimoire Flemeth, releasing its owner in peace, and deceive your companion by saying that the deed is done (note Wynn would not approve of this). If you don't want to, get ready for a serious fight. Maybe you thought your witch was a cool werewolf? One way or another, Morrigan, having received her mother's notes, will be glad, and you can also offer her a fashionable cape + 20% to ice magic, among other things.

How to go to the dragon?

More recruits brought in, right? Eh, young-green... Well, listen. We have the most strength - magicians with " Cone of cold" and " force field". You will not only put the beast first, but also freeze it for a couple of seconds, allowing it to chop freely. The second is trickier: if you put a worm in the "jar", the squad will be able to use poultices or lyrium. But they win fights in a different way: when the bastard gets angry, cover the comrade who got hit. The eye sees, but the tooth is numb, the tail does not thresh, the fire does not burn: the enemy will continue to beat the invulnerable victim for a good half a minute. By the way, at this time you can heal a friend.

Going to the dragon, you can not do without a healer. Before starting to heal, he will even have five seconds, he will be able to throw a couple of lightning bolts. But most importantly, he must help the detachment " Mass cleansing»: magicians can drink lyrium, but what about warriors? That's it. If there are no other magicians, they will come in handy " Acceleration" and " ice weapons". You can’t really get through the lizards with fire, so whoever has fiery runes is superimposed - replace them.

If you decide to fight Flemeth, set up a couple of traps before talking. Yes and
rune of paralysis will help win a few seconds

It is very good to take an archer with you: the dragon will most often not chase after him. Just let them aim better, the scales of the creatures are strong. Weapon fighters are best suited for swords or axes. The heaviest armor is needed, the beast is hitting very hard. Best of all - from the scales of dragons, they protect from fire, but where can you find them? True, they say that in Denerim the master Wade knows how to do that. If you put on some sparkles with fire protection, it’s also good. But all sorts of balms ... well, them. Keep an eye on where the bastard is aiming his tail - and here, then, find a bottle, but lift your head - and at that time you will be hit so hard that you will stutter until dinner! Well, if your own.

When the brat arrives, run away from each other so that he doesn’t kill everyone with one spit. And do not spare the potions. If the bastard removes half of the health, then the warriors can get by with a large poultice, and the magicians and robbers - the usual one. But if there isn’t even a quarter left, then it’s better for the fighters to take the strongest one, but for the rest, the big one is enough - they didn’t come out with health.

Well, did you get it? Okay, go, dragon around the corner. Do not be afraid, yet wooden.

Until the very end of the game, you are not expected to have any problems with the Morrigan. But on the eve of the performance for the last battle, it turns out that she has a special offer of a personal nature for you. However, it is quite possible to transfer it, for example, to Alistair - this thought will not cause a protest in him, although their relationship with the sorceress cannot be called excellent. The offer looks profitable for everyone, but for some reason it seems that there is a catch somewhere...

On a note: there is one great option for those who are especially in love: to accept the proposal, but do not take her to the squad after that. She, of course, will be offended, but then you will get a normal, not a demonic heir.

However, keep in mind: if you refuse, then the sorceress will leave the squad, and in the battle with the archdemon she would be very useful. If you agree, then she will leave without saying goodbye, immediately after the battle, and the search for her will have to be postponed until the next part of the game...

Dog: the most faithful companion

Who taught you to shoot Force lightning, Darth Wynn?

The dog never argues with your decisions, always in good mood, and relations with him are 100%, so it is simply impossible to improve them. The gifts meant for him are unmistakable: it looks like Pestilence has caused a food crisis in Ferelden. Why else can you find only a few bones with bits of meat all over the country?

But mabari will bring some gifts himself if you ask if there is anything interesting around. Some of them can only be obtained in this way - for example, torn silk pants or a skein of yarn (I don’t know where he found it in the Deep Roads, but Wynn just promised to knit something warm to the Wall if she finds the material). But sometimes he brings something that you yourself missed in this location. Often finds equipment, and very good. In general, even if the dog does not get into your main team, it’s not bad to walk him, having already cleared the territory of the enemy - the dog needs to run, really.

dog gifts
Present Where to look
lamb bone Redcliffe Castle, first floor
big bone Shelter, in the shop
ox bone West Brecilian
beef bone Ostagar, Circle Tower
Cake Finds himself
tangled ball of yarn Finds himself
Calf bone Elfinage

Leliana: Enlightened Assassin

When you first meet you, you may think that Leliana is a very unusual character: a rogue nun. However, things are even more confusing: she is also a bard spy. With all this, she is a kind and sympathetic girl.

Barrage, as well as storm, blizzard and earthquake

Her past is a separate story that she will not tell everyone. Surprisingly, he won't tell his friends either. To get a job later Leliana's past", you should talk to her before that how your relationship reaches the +25 milestone (however, if this has already happened, you can always say nasty things to the girl). Ask how she got to the hermitage, and you will learn that Leliana used to be a bard in Orlais. When you become friends, talk about the bards being spies in Orlais, and learn about the difference between bards and minstrels. True, you won’t have to cast a net for the third time: at the next stop in the camp, she will speak to you herself and admit that she has concealed something. She was indeed spying, but Marjoline, her mentor, set her up, causing her to flee to nearby Ferelden.

Well, the next step will be taken by Marjoline. The next random encounter will be with a weak squad of killers, whose leader, in order to save his life, will tell you where to look for the customer. And Leliana, following Alistair, will ask Denerim for five minutes for a social visit. The Orlesian is a serious opponent (and a couple of mages and warriors will unexpectedly come to her aid), but you can solve the matter without a fight if you convince her that Leliana has left her past behind. One way or another, don't forget to look into the side room: the chest contains not dresses for Orlesian fashion shows, but much more practical things. Including the excellent Bow Marjoline» from the thorn of the dragon.

On a note: if in the next conversation you tell Leliana that she really loves the hectic life of special agents and in vain hides it from herself, then her character will change. Like Alistair, she will shed her idealism, become less "correct" and more practical. So, the thought of defiling the ashes of Andraste will no longer cause her objections. Really, why would you need it?

Gifts for Leliana
Present Where to look
Grace of Andraste Village of Redcliffe; West Brecilian; Elfinage
Adorable Naga Orzammar, Dust City
Amulet of the Church Circle Tower, 2nd floor
Bronze symbol of Andraste Lothering, church
Golden Symbol of Andraste Orzammar, Legnar's shop
Silver Sword of Mercy Trader Old Tegrin
Steel symbol of Andraste Denerim, home of the Genitivi
Etched silver symbol Taig Ortan

On a note: even if the character has not yet told you a story from which you understand that some gift is valuable to him, the effect of the gift will not decrease.

As you can see, most of the gifts for Leliana are related to religion. However " Grace of Andraste"- this is not at all a boring treatise or some kind of amulet, but a flower. Of course, any girl will be pleased to receive flowers as a gift, but Leliana will especially like these. Their smell is reminiscent of the house - with such petals, my mother shifted the things folded in the closets. She is probably not alone: ​​it is clearly time to add the flower to the Red Book, because for many months of your journey through protected areas you will find only three of them. And after all, you will surely break it, putting a rare plant on the verge of complete destruction!

It is interesting: Leliana's appearance is copied from the appearance of the model Alexandra Stein(Alexandra "Alleykatze" Stein), and Morrigan with Victoria Johnson(Victoria Johnson).

Good dog, let me scratch you behind the ear!

It turns out that Leliana named her pet Shmuples.

But how Leliana will carry another gift with her, I do not know. At the entrance to the Diamond Halls of Orzammar stands an unfortunate merchant of nagas - not those with whom Riki-Tiki-Tavi fought, but a sort of pig moles. It seems that he is a rare bungler, since not too nimble animals managed to scatter, and he is ready to pay a reward for the fugitives. Finding them in the nooks and crannies of the Commons is easy, and you can catch them with your bare hands. If Leliana goes “on business” with you, then after talking with her, you will understand: here it is, her girlish happiness on legs: these animals such sweethearts...

When you come to Dust City, a poor quarter, spend a couple of minutes talking with the idle gnome who stands on the mini-forum of this area. Since the main professions here are a beggar and a bandit, he will be happy to catch a well-fed grunt for you - even five silver coins will pass him for wealth. Unfortunately, you will not see happy Leliana walking with a pet on a leash.

Sten: Qunari don't give up!

Sten calls himself an "evil giant" and, to be honest, he is much better suited for a sword fight than some kind dwarf. He has a brave heart and a noble soul - but it's better for you not to be the one whom he decided in his hearts to break with all his heart. Here some comrades did not have time to quickly and convincingly explain where his sword had gone - and what did this lead to? The wall - to the fact that he was put in a cage for the murder, and now, instead of a quiet business trip to collect information about the Sea, he has to fight this Sea.

Stan, get down, I'm throwing lightning!

The thing was hot!

It is interesting: in fact, Sten is not a name, but a title. But it is hardly coincidental that it coincides with the Swedish and Danish words for "stone".

Yes, about the sword. When you win Stan's respect, he will ask you to help find the lost weapon - otherwise the path home is closed to him. Let's be honest: although a two-hander is much larger than a needle, Ferelden is not a haystack either! But the main thing is to believe in success. Although from the battle at Lake Calenhad a lot of time has passed, some man is still robbing perfectly preserved corpses. He will send you to Farina, a "secondhand equipment" dealer in the market in the Frostback Mountains, who Dvina to the village of Redcliffe. This is the dwarf you almost kicked out to fight during the Night of the Living Dead. This time he will be no more delighted by your visit, but you can convince him to part with the souvenir voluntarily and for free. By the way, like Duncan's shield, the sword will turn from a gift into a weapon that is quite suitable for business before the appearance of Orzammar counterparts from red steel.

Gifts Wall
Present Where to look
Sword Wall Village of Redcliffe
Still life in a silver frame Redcliffe Castle
Soaked portrait Circle Tower, 2nd floor
Portrait of a girl with geese frosty mountains, Farin
Portrait of a rebellious queen Trader Old Tegrin
Totem Caridina Crossing

Sten is determined and despises magic. Child-possessed? Find and destroy. Wasting time calling wizards from the Circle is stupid (-10). They were going to fight the creatures of darkness - so there is nothing to run around the mountains in search of mythical urns. With a developed persuasion skill, you can persuade the Qunari that you need Eamon's support, and there is no other hope of curing him. But if the attempt fails, then it will be possible to force him to remain in the detachment only by force.

This is a bug: due to the wrong script, you can easily raise Stan's respect to the maximum. Ask him why he came to Ferelden, then choose any answer. Then ask why the Qunari are bothered by Blight. To a counter question, answer that it is your duty as a gray guard to fight the Blight, and ask if he found the answer to the question. Now you have the option again: "Why does the Qunari bother the Blight?" Each such cycle increases Stan's respect.

Wynn: Warpath Sorceress

If your character is a wizard, then you will meet Wynn in the prologue. The rest will be able to exchange a few words in Ostagar, but she will join your squad in the Circle Tower, which will have to be cleared of blood mages and possessed by demons. She is an excellent support mage, heals and buffs the rest of the squad, but also knows a few offensive spells. Wynn is reasonable, calm, confident and ready to protect what is dear to her, even at the cost of her life.

If you want to win the fight with Cotrienne, try saying "Storm" and "Blizzard" to her squad before entering the room - they will take effect from the beginning of the battle. “Now that’s what I call aggressive negotiation!”

You will be convinced of this shortly after the meeting: if you agree with the exhausted templar and decide to kill all the magicians in the tower, you will have to go through the corpse of the sorceress. It is better to promise to save everyone - train, you have not yet to do this. An attempt to defile the urn with the ashes of Andraste will also cause categorical disagreement: if Wynn is in the squad, she will attack you, otherwise she will leave after the first stop in the camp. She also doesn't like blood mages. But he loves books, but since the book trade in Ferelden is poorly developed (as you will see, some gnomes are even forced to steal literature), you will often have to get them with a fight.

To get a special task for the sorceress, talk about the fact that she needs a rest. The next time she will feel better, but after the first collision on the roads she will fall unconscious. And when stopping at the camp, she admits: she inspired Remarque to the novel Life on Loan. Wynn is alive only thanks to a certain spirit that supports her existence - alas, gradually weakening. And in the next skirmish, she will save everyone thanks to the "Vessel of the Spirit" - an ability that restores her mana and health, and at the same time stuns enemies who carelessly approach. True, there are unpleasant consequences, which will help to get rid of Amulet of Aneurin. You will receive it by completing a special task.

By making friends with Wynn, you can find out that she blames herself for the death of her first student. Almost certainly death - but what if a miracle happened? The Dalish elves he wanted to reach would happily confirm that they knew only one Aneirin, a renowned healer. You can find it in East Brecilian, next to the hermit's hole. The conversation will literally remove the stone from the soul of the sorceress. Let's hope that the spirit in the Shadow felt better.

Wynn Gifts
Present Where to look
Wine Lake Calenhad, Lothering
Gerrins of Ferelden Redcliffe Castle
Exquisite Scroll
The Quest for the True Prophet Orzammar, Hall of Chroniclers
Rose of Orlais Circle Tower, 2nd floor
Dragonblood Secrets ruined temple

Zevran: death is funny

Somehow this sylvan is frozen and on fire at the same time.

Elf Zevran is a hired killer, and you are his next victim. True, his frivolity and self-confidence this time came out sideways: he chose assistants who were not skilled enough. The ambush is well planned, but area spells will help you deal with the archers hiding on the flanks. Realizing that the contract could not be fulfilled, this insolent will not find anything better than asking to join your detachment - they say, now the former owners will still hunt for the loser ... Leliana will approve this plan, Wynn does not care, but the opinion of your other satellites will deteriorate by 3-5 points. Meanwhile, Zevran will be useful: his high agility allows him to dodge melee attacks of even strong fighters, and stealth will serve as a “fire spotter” for magicians.

As you understand, you cannot classify him as a moralist. A suggestion to slaughter all the elves or destroy the Anvil of the Void will cause him to protest, but he can be persuaded that it is necessary. He can leave your squad when his friend Taliesin calls, who continues to hunt you, but friendly relations will keep Zevran from another betrayal.

In the taste of the elf there will be ingots of precious metals and two pairs of items reminiscent of the past - Dalish gloves and antivan boots(both of which turn into good equipment). Gloves can be found in West Brecilian, in a chest at the site of an abandoned camp behind Rhyming Oak. Boots - in the Vault, in a chest in the shop there.

It is interesting: one of the prototypes of Zevran is called Puss in Boots from Shrek 2: he is also an assassin sent by the king, and the elf's gift boots in this case are also not accidental. In the original game, the accent is also said to be similar.

Gifts to Zevran
Present Where to look
Antivan Leather Boots Shelter, shop
Dalish gloves West Brecilian
Small gold ingot Circle Tower, 3rd floor
Little silver bar Church of Refuge
Medium gold bar Arl Denerim's Manor
Medium silver bar Anvil of the Nether

Oghren: Child of the Mountains

Oghren's manners are straightforward, like a two-handed sword, and the word "chivalry" is not at all about him, but he does not take courage. He is a berserker fighter that will come in handy not only in the Deep Roads. He has his own reason to join the squad: if for you the search for Perfect Branca is a way to achieve the crown for your henchman, then for him it is to return his wife and clear his reputation. After all, two years ago, Branca went to look for the secret of making golems and took with her all the members of her house - except for her husband. These two years proved to be a difficult test, including for Oghren's liver. And now, if you want to please this bearded man, offer him a bottle of something stronger.

He said "I won't be back", and this abyss swallowed him without a trace

Getting to the places where Branka now lives is not easy, and meeting with her will not go at all the way Oghren dreamed. As a result, you will once again have to choose one of the parties in a fundamental conflict. And although your companion understands that his wife has committed terrible crimes, her death, if you support Caridin, will greatly upset the dwarf. You can partially make amends: when Karidin asks what you want as a reward for your help, find out if Oghren wants something - the main result of the mission will not change from this, and you will gain well-deserved respect.

When Oghren becomes your friend, he will ask for your help in a delicate matter: to help restore relations with a former passion Felsey. To do this, go to the inn near Calenhad Lake and help out Oghren in a conversation with a smart dwarf. It depends on you whether your comrade in her eyes will look like a hero or a drunken loser. You won't let good old Oghren down, will you? True, not every ground soldier will understand that things have gone smoothly, but be sure - two brave warriors may well chat one girl.

It is interesting: the special sympathy of the developers for Ogren manifested itself in the creation of a unique hairstyle. Besides him, only Morrigan received such an honor.

Gifts to Ogren
Present Where to look
"White Cut" Elven ruins, lower floor
"Blonde in the Sun" Circle Tower, Templar Rooms
"Golden Spit" Lothering
Backyard King's Pitcher Orzammar, Legnar's shop
Mead from a Hasindi bag ruined temple
"Garbolt's Rural Stock" Can find the Dog

Loghain: An Unexpected Ally

Could you, after the battle of Ostagar, assume that in the last battle former hero the battle of Dane will go with you? So Alistair could not: you have to choose who you want to see in your squad. Loghain has learned the same weapon style and shield as Alistair, but will he be a worthy replacement? Rather not: a templar who has matured under your strict guidance in the last battle will certainly be more useful, if only because of his class, than the knight Loghain. But suddenly you want to show mercy to the fallen?

The acquaintance will be short-lived, and the former regent will not have any special assignments. In fact, what could you wish for: the daughter is attached, the head does not hurt about the state, the environment is simple and pleasant, there are no court scoundrels like Howe. Of course, there can be problems with mutual trust, but in the upcoming battle, you will have to fight shoulder to shoulder - so it's worth building relationships.

Gifts for Loghain
Present Where to look
ancient map empires Denerim, Wonders of Thedas
Botanical map of Tedes Redcliffe Castle
Anderfels Map Denerim, Gorim shop
Map of Occupied Ferelden Redcliffe Castle, 2nd floor
Map of modern Ferelden Elfinage


Well, are you satisfied with your companions? I'm sure the trip was also memorable. The last frames for memory next to the defeated archdemon, soon a solemn banquet - on this I leave you. I'm sure we'll meet again in Ferelden!

Dragon Age: Origins - FAQ: Companions


Dragon Age: Origins is party role play. This means that in addition to your hero, other characters, companions, will travel with you. These characters will be located in the Hero's camp and you can always take them with you. Often they are not inferior in strength to the Hero, and some even surpass. The game has such an indicator as the reputation of a companion. What does it mean? If the reputation is high, your companion character will receive a bonus to some attribute. It will also open up opportunities for receiving quests from companions and romantic relationships. If your reputation with a companion is low, then he will treat you with contempt, and if the reputation indicator reaches a critical point, the companion may leave the Hero.
So how can this be prevented? Very simple. Give your companions due attention. Complete their quests, give gifts. Each companion requires a "special" approach. In addition, useful information will often be entered into your codex that will help you win the appreciation of your companion.
There are a total of 10 different companions in Dragon Age: Origins that you can enlist. In this topic, a brief information on each of them will be published.

1. Alistair

Class: Warrior
Specialization: Templar
Location: After arriving at the fortress of Ostagar, Duncan will personally advise you to find Alistair. It is located near the tent of the magicians. Find it and talk. After that, Alistair is your companion.
Note: Alistair cannot be kicked out before the "Gathering of the Lands" quest. Moreover, he will not leave your Hero even if his attitude towards you drops to -100.
Personal Quest: Alistair's personal quest is connected with his sister Goldanna. To take the quest, you need to ask Alistair when he turns to the Hero, saying that he has something to tell. Goldanna is located in Denerim, in a house near Master Wade's forge. In order to enter her house you will need Alistair himself. We go into the house and listen to the dialogue between Alistair and Goldanna.


Important: During this easy quest, you will be able to toughen up Alistair. This moment can seriously affect his future behavior. To toughen Alistair, after a conversation takes place between him and Goldanna, tell him that "Everyone cares only about himself."
If you toughen Alistair and leave Loghain alive at the meeting of the lands, Alistair will leave the party of the Hero and express a desire to marry Anora and become the heir to the throne. The toughening also affects the ending of the Hero-girl, who had an affair with Alistair. If Alistair did not give the throne to Anora, but he himself expressed a desire to become king, then only a Hero-girl of noble origin (backstory for the Kuslands) could persuade him to marry, thus becoming a queen. If you toughen Alistair, then he will marry your heroine of any origin.
Romantic relationship: A romantic relationship with Alistair is only possible with a female Hero. To start romantic relationship just ask Alistair about his life as a templar. Show admiration for them. If the rate of his appreciation increases, then when meeting in the camp, Alistair will give your Heroine a flower. This will be a sign of the beginning of a romantic relationship.
Gifts: Alistair's special gifts are his mother's amulet and Duncan's shield. Amulen is in Earl Radcliffe's desk. The shield can be obtained from the Gray Wardens' secret warehouse. Riordan will tell you about him if you bring him his documents. Also, Alistair will not mind getting runestones and various figurines from you.
Moment of Crisis: Alistair will only leave the Hero if you show mercy at the Gathering of the Lands of Loghain.

2. Morrigan

Class: Mage
Specialization: Werewolf
Location: The first time you meet a young sorceress in wild lands Korcari. After completing the story quest "Tower of Ishal", the Hero will be able to enlist her support.
Personal Quest: As soon as you get to the tower of magicians, Morrigan will ask the Hero to find a dark grimoire in this tower. After you give her the book, talk to her again. She will ask you to kill her mother Flemeth and bring back the old witch's book.
Romantic relationship: Romance with the Morrigan is only available to a male Hero. To start a romance, just raise her attitude towards you high enough.
Gifts: A special gift for the lovely Morrigan would be a mirror, similar to the one that her mother broke when Morrigan was still very young. Mirror can be bought from a merchant in Orzamar Keep. Morrigan also loves jewelry.
Moment of Crisis: Without your team, Morrigan will not leave you, no matter how angry she is with you. However, it can still be kicked out.

3. Leliana

Class: Rogue
Specialization: Bard
Location: You will meet Leliana at the tavern in Lothering. After the soldiers of Loghain start pestering the hero in the tavern, Leliana will intercede for you. After that, she will become your companion.
Personal Quest: A personal quest will be connected with Leliana Marjoline's chef. First, ask Leliana about the reason for her appearance in Lothering. During the questioning, she admits that she was previously a bard and worked for bandits. After that, when quickly traveling with Leliana between locations, a squad of assassins will attack the Hero. Having defeated their commander in chief, he will tell that he was hired by Marjoline to kill Leliana.
Romantic relationship: Romantic relationships with Leliana are available to both the male Hero and the female Hero. To start a romance as a female Hero, you need to raise Leliana's approval level to +50. The male hero will have a slightly more difficult time. There are only two moments available when you can start a romance.

  • Talk to Leliana about her life in the monastery and express admiration for her beauty. Tell her that all the novices in the convent pale in comparison to her.
  • After completing the quest with Marjolaine, talk to Leliana in the camp. Ask her how she feels after what happened. Then say that you understand what she is talking about. And then say that people change over time. If at the end of the dialogue Leliana noticed that you look like Marjolaine, then this will be the beginning of your romantic relationship.
Important: During the course of Leliana's personal quest, you will have the opportunity toughen up Leliana. This will not really affect the game, but will only give you the opportunity to persuade Leliana into a love triangle with Isabella, who is located in the Pearl (Denerim) brothel. A quadrilateral is also possible if you persuade Zevran to do so. Also, when desecrating the ashes of Andraste, Leliana will not leave the Hero if you toughened her up.
If you decide to toughen up Leliana, then after completing her personal quest, talk to her in the camp and tell her that Marjolaine is right in many ways. Killing others is part of Leliana's character.
Gifts: Leliana's special gifts are Andraste's flowers. Also, when talking with the naga hunter in Orzamar, Leliana will ask the Hero to buy her a naga. Leliana will be grateful if you give her various symbols/amulets of Andraste and other church items.
Moment of Crisis: Leliana will leave the Hero's group if the Hero defiled Andraste's ashes during the Urn of Sacred Ashes quest. If at the time of the desecration of the urn with the ashes of Leliana was not nearby, then she will still find out about it in the hero's camp. But with due skill and a high rate of appreciation, she can be persuaded to stay. If you hardened Leliana during her personal quest, then she will not abandon the Hero even if he desecrates the urn before her eyes.

4. Stan

Class: Warrior
Specialization: Not
Location: Stan is locked in a cage in the city of Lothering. Talk to him and offer to free him. Next, head to the church and persuade / force the reverend mother to let him go.
Note: If you leave Lothering, then soon the village will be destroyed by the Creeps of Darkness. Thus, you will lose the opportunity to get Stan's companion.
Personal Quest: Stan's Qunari personal quest is related to his sword, called the Sword of Beresaad. To receive the quest, ask the silent Qunari about his life. Raise his attitude high enough, then he will tell you about his sword and ask you to return it.
Romantic relationship: Impossible
Gifts: Stan will not mind if you give him various totems. Stan also knows a lot about painting. Therefore, give him paintings more often.
Moment of Crisis: Stan will try to take over the leadership of the Hero's squad if you take him to the village "Vault" during the "Urn of the Sacred Ashes" quest. Just defeat him alone, crushing his rebellion. If Stan is warm enough to you, he can be persuaded not to attack.

5. Zevran

Class: Rogue
Specialization: Murderer
Location: You don't need to look for Zevran, he will find you himself.) As the story progresses, he will be hired by Loghain to kill you. Upon a random encounter on the world map, Zevran will ambush the Hero. Having defeated the elf, decide what to do with him. Kill or take as a companion.
Personal Quest: Zevran does not have a personal quest. But if you enlisted his support, then after receiving the "Save the Queen" quest, in Denerim, while quickly traveling around the city, his friend Talsen will attack you. Defeat him and decide how to proceed with Zevran.
Romantic relationship: To start a romantic relationship, just chat with the elf. If you raise his appreciation score a little, he will offer the Hero... to go with him to the tent.) If you want romance, then refuse him. At the same time, Zevran will report that he will now be even more persistent. And when the mark of his gratitude reaches 75, Zevran confesses his love to you.


Gifts: Special gifts for Zevran are Dalish gloves, which can be found in a chest in the Bressilian forest, as well as Antian boots. Boots can be found in the village of Sanctuary.
Moment of Crisis: When you are attacked by Taliesen in the Denerim quarters, Zevran can leave the Hero and join the assassin if his attitude towards you is very negative. If Zevran treats you warmly, he will help deal with Talesen. After that, you will have to decide what to do with the elf, drive it away, or continue to travel with him.

6. Wynn

Class: Mage
Specialization: spiritual healer
Location: Wynn can be found in the mage circle tower. Agree to help her deal with Uldred and go to the end of the tower. After that, Wynn will become your full-fledged companion.
Personal Quest: Winn's personal quest is connected with her apprentice. First, ask Wynn about her past. Once her approval stat is over 24, you will be attacked by darkspawn twice while fast traveling around the map. For the first time, Wynn will pass out, but will quickly come to his senses. After this event, ask her at the camp. She will tell you about a certain spirit and her former teaching, whom she offended. She will ask you to find her student and offer him condolences. Aneurin, that's the name of Wynn's apprentice, is located in the eastern part of the Bressillian forest, not far from the mad hermit.
Note: With the second attack of the Darkspawn, Wynn will unlock a new ability, spirit vessel.
Romantic relationship: Impossible
Gifts: Winn loves wine, various scrolls and magic books.
Moment of Crisis: Wynn will attack you if you agree with the templar Kalen in the circle tower and decide to exterminate all the magicians. Wynn will also betray you if, during the quest "Urn of Sacred Ashes", the hero desecrates the urn. If you became a blood mage and confessed this to Wynn, then she will leave you (if Wynn has taken the blood mage specialization, she will not leave the Hero).

7. Oghren

Class: Warrior
Specialization: Berserker
Location: During the story quest "Perfect" you will be sent to explore the deep paths in search of the perfect Branca. At the entrance to the trails, Ogren will meet you and offer his help.
Note: You won't be able to talk to Oghren until the quest "Perfect" is completed.
Personal Quest: As soon as Ogren trusts you, he will ask you to find his former girlfriend Felsi, who lives in the Spoiled Princess tavern, on Lake Calenhad. When talking with Felsy, Ogren will ask you to help him get the location of the dwarf. And here you can either help Oghren by telling him that he is a great and strong warrior, or make fun of him. Ultimately, Felsey and Oghren will either reconcile, or vice versa. The further disposition of Oghren towards you will also depend on this.
Romantic relationship: Impossible.
Gifts: What do gnomes love the most? That's right, El. So if you treat him with a glass of ale / beer, he will only be happy.
Moment of Crisis: If your relationship with Oghren drops to -100, then the dwarf will decide to leave you. In this case, you can either persuade him to stay, or defeat him in a fair fight, or let him go.

8. Dog

Class: Warrior
Specialization: Not
Location: There are two ways to enlist the support of a quadruple dog. When playing as a noble person, you will initially have a dog. In cases of choosing a different story, you will have to complete the quest of the kennel from the Ostagar fortress. Bring him a special flower from the Korcari Wilds. After that, when moving from Flemeth's hut to Lothering, the dog will come running to you.
Personal Quest: Dig a hole in China) Just kidding. Bobby doesn't have a personal quest.
Romantic relationship: Impossible. Your relationship with Bobby is always +100.
Gifts: A dog can be given a special bone that increases his abilities.
Moment of Crisis: Man's best friend doesn't know what betrayal is.) The dog's attitude towards you will always be +100.

9. Loghain Mac Tir

Class: Warrior
Specialization: Knight
Location: Loghain will join you when completing the "Assembly of the Lands" quest. During the course of this quest, you can either kill him or pardon him.
Note: Having pardoned Loghain, Alistair will leave you.
Personal Quest: No.
Romantic relationship: Impossible.
Gifts: Loghain will be grateful if you give him various topographic maps. You can also give Loghain gold / silver bars.
Moment of Crisis: Loghain can be killed at the meeting of the lands. He himself will never leave the company of the hero, no matter how much he is angry with you.

10. Sheila

Notes: Companion Sheila is available only after installing the DLC - "Stone Prisoner". Sheila also has various unique abilities that are inaccessible to anyone else. Sheila has no equipment. The only thing that can be done is to insert special crystals into the golem. The first type of crystals affects the damage done, the second type affects the armor.

Class: Warrior
Specialization: Not
Location: Go to the merchant Felix. His convoy will be marked on the map of the empire. Next, buy a golem control rod from him. After that, go to the village of Honlit marked on the map. There you have to kill the hordes of the Creatures of Darkness. Sheila will stand in the center of the village. But she won't move. To bring her to her senses, explore the cellars of the village. There you will meet all the same Creatures of Darkness, as well as a resident who will agree to help you revive the golem (having told the right words to revive) if you save his daughter.


Personal Quest: Sheila's personal quest "Memory of the Stone". It becomes available during the quest "Perfect". At the end of this quest, you will meet Karidin. Mighty golem. If Sheila is in your company, then she herself will ask him about the place of her birth / creation. He will tell her about the ruins of Kadash, located on the deep paths.
If you did not take the golem with you, then just talk to her in the camp, after completing the quest "Perfect". Agree to help her find the place of her creation. Go to Orzamar and go down to the deep paths in any of the Thaygs. After the appearance of Sheila, she herself will speak with the Hero and the Teiga Kadash mark will appear on the map. Head there and explore the ruins. there you will meet the Creatures of Darkness. At the end, you will have a fight with the mighty Ogre. Deal with him. Next, Sheila will start reading the notes on the stone saw. That's it, the quest is over.
Romantic relationship: Impossible.
Gifts: Sheila loves gems.
Moment of Crisis: If during the quest "Perfect" you took the side of Branca and went against Karidian, Sheila will try to stop you.

Mhairi

Mhairi is a female knight and also a Gray Warden recruit. She dreamed of becoming a Gray Warden all her life. Accompanies the main character during the purification of the Vigil's Tower. Dies during initiation.

Anders

Anders is a renegade mage from the Circle of Magi. He has repeatedly escaped from the Circle of Magi. But even with his resourcefulness and talent, he was always caught by the templars and sent back to the Circle. Once again, he fled to Vigil's Tower. Accompanies the hero when cleaning the Tower of Vigil. After purification, it can be accepted into the order, or released, or returned to the templars. When initiation safely survives. Gifts for Anders: Kitten. Found in the Tower of Vigil. Golden earring. Also located in Vigil's Tower. Knitted scarf. Stays in Amaranthine (in the church). Collar with bell. Also located in Amaranthine. Amulets of magicians. You can find it in the Architect's laboratory (Vending forest, Silverite mines). Engraved silver bracers. You can find it in Cal Hirol, in the shopping district.

Oghren

Oghren is a dwarf who wants to become a Gray Warden. A description of his life can be found in the article Companions in Dragon Age Origis and Gifts for Them. Oghren decided to become a Gray Warden, and for this he came to Vigil's Tower. Can be accepted by the player, if not, it will enter the army of Ferelden. Gifts for Oghren: Aqua Magus. You can find it in Amaranthine. Dragon urine. She can also be found in Amaranthine (Hubert's hideout). Hirole eruptions. The name suggests what can be found in the Wilder Hills. Whiskey Mackay. You can also find it in Amaranthine. Toy horse. Lying in the Black Marshes. Brandy from West Hill. You can find it in the Vigil's Tower.

Nathaniel Howe

Nathaniel Howe is the son of Rendon Howe, who knows nothing about his father's atrocities. Infiltrated Vigil's Tower to take the family heirlooms. But he was caught and put in jail. The Gray Warden will be allowed to judge Nathaniel. The player can execute him, let him go, or accept him into the Gray Wardens. Nathaniel, too, will quietly survive the initiation. Gifts for Nathaniel: Bow Howe. Found in the Tower of Vigil. Delilah's letters. Also located in the Vigil's Tower. Locksmith tools. You can find it in Amaranthine. Grindstone. You can find it in Cal Hirol. Golden vase. You can find it in Amaranthine (Grocer Oktam). Bronze cultist. Located in the Wendig forest.

Velanna

Velanna is a Dalish elf, Mages. She was expelled from the clan. She believes that it was the people who abducted her sister and now wants to take revenge on all people. The hero can call Velanna into the order of the Gray Wardens. It will also successfully survive initiation. Gifts for Velanna: Elven Runestone. Lies in the Tower of Vigilance and the mines of the Deep Roads. Elven keychain. Located in the Vening Forest. Discarded diary. Located in Amaranthine. Empty notebook. Also in Amaranthine (in the church). Fancy silver bowl. Lying in the Black Marshes. Sparkling malachite. Located in the Silverite Mines (Wending Forest). Carved jade. Found in the Treasury of Kal Hirol.

Justice

Justice is a spirit from the shadows. Helps the village in the shadows to escape from the baroness. Accidentally inhabits the body of the dead Gray Warden Christoph. Justice offers its services to you. You can agree. Gifts for Justice: Elven Prayer for the Dead. You can find it in the ruined elven camp in the Wending Forest. Dream poetry. In the throne room of the Tower of Vigil. Lyrium: Gift from the Creator. Lies in Amaranthine, in an abandoned warehouse. Lyrium ring. Lying in Cal Hirol. Christoph's medallion. You can find it in the Black Marshes. Memorabilia of Christoph. You can find it in the Amaranthai tavern "The Lion and the Crown".

Sigrun

Sigrun is a dwarf female legionary of the Legion of the Dead. Of the entire Legion, only she survived. If she hadn't met the player, she would have died too. She joins the hero and purifies Kal Hirol with him. Once Kal Hirol is cleared, the player will have the option to invite Sigrun to join the Gray Wardens. In this case, she successfully survives the initiation and becomes a Gray Warden. Gifts for Sigrun: Warrior's Heart. Found in the throne room of Vigil's Tower. Toy cart. Located in Amaranthine. Spyglass. Lies in the Silverite mines (Vending forest). Plant in the pot. Lying in Amaranthine. A ball with the snow. Also located in Amaranthine. Soap on a string. Found in the dungeons of Vigil's Tower.

Quests from companions
Freedom to Anders
In Amaranthine, at the gates of the city, you will meet the elf-robber Namaya. Talk to her. She will tell you that what Anders is looking for is in Amaranthine in an abandoned warehouse, after which she will leave. We interrogate Anders. He will tell you that he asked Namayu to find out the location of his blood amulet, according to which the templars can find runaway magicians. We promise him to search the warehouse on occasion. The entrance to it is located next to the shopping arcade. We go inside, search the chests in the first room. We go to the second, where an ambush of the templars will be waiting for us. The restless templar, who does not want to lag behind Anders, demands that we give him to her. We send it to hell, kill it, after which we pick up the remaining things and dump it in the same way that we came. That's it, Anders won't disturb the church anymore.

Howe family
As soon as you exit the throne room for the first time with Nathaniel into the courtyard of the Tower of Vigil, he is recognized by a former elf servant who will tell him that his sister Delilah is alive, married and now in Amaranthine. Nathaniel will ask us to find her. There is nothing easier. We go to Amaranthine to the trading rows and near the gunsmith Glassric we meet Delilah. She will open Nathaniel's eyes to the personality of his father, after which he will unconditionally trust you and you will even become best friends.

Oghren - the father of the family
As soon as Oghren's disposition towards you becomes more than 25, then his second wife Felzi will appear in the Vigil's tower. The young lady will reproach our red-bearded friend with the fact that he abandoned his family (her and the child) in order to chop down the creatures of darkness. After Felzi leaves, you will receive this quest. You need to catch up with Oghren's Favor to 75 and get back to talking about his family. He will tell you that he is not made for family life. Depending on what you advise him, at the end of the game he will either visit Felzi and his son, or disappear from their lives forever.

Exile of Velanna
Traveling along the route Amaranthine - Tower of Vigil, you will meet a detachment of Dalish. Talk first with their leader, and then (already in the throne room of the tower) with Velanna. Her people will disown her, support her to increase her favor. The quest will be completed in any scenario.

Sigrun's thief past
Come with Sigrun to Amaranthine. To the right of the entrance to the city there will be a dwarf girl named Mishcha. She will yell at Sigrun with a good obscenity, because. once, through her fault, Misha was expelled from Orzamar. This will end the dialogue. Later, when Sigrun's favor is above 50, you can return to this conversation in the throne room and convince Sigrun to apologize to Mishcha. You can find her at the King and the Lion Inn. Once Sigrun talks to her a second time, the quest will be completed.
Note: you may not get this quest at all due to two bugs
- you completed the task "Smuggling Route" / "Law and Order" before you rescued Sigrun;
- after killing Kal Hirol's queens, Sigrun's favor immediately jumped to 100 (in fact, it remained basic).

Kristoff and Justice
Arriving at the courtyard of the vigil tower after passing through the Black Marshes. Kristoff Ora's wife will rush to Justice. When she finds out that this is her husband, but just a spirit in his body, she will run away, covering Justice with her last words. Then it will come to him that he upset the girl and wants to make amends. We need to find Ora in Amaranthine and give her a second meeting with Justice. She will understand that the spirit wanted only good and will forgive him. Justice will promise her that Kristoff's death will be avenged. This quest will complete.

Companions in Awakening

Companions in Awakening

It brings together information about conquering the location of the satellites in the addon and the possible endings of the story for them.

Anders

Companions in Awakening


Companions in Awakening

A special gift is a kitten (can be found in the courtyard of Vigil's Tower).

Golden Earring (Vigil's Tower)

Knitted scarf (Amaranthine, Church of Our Redeemer)

Collar with bell (Amaranthine)

Mage Amulets: A History Written in Blood (Wending Forest, Silverite Mines, Architect's Lab)

Engraved Silver Bracers (Kal Hirol, Trade District)

Conversation points are Andraste's statue in the courtyard of Vigil's Tower, the tree in Amaranthine Street, the lyrium in Kal'Hirol's forge.

Note: after you give Anders the found kitten, it will appear in your inventory as a special item called Sir Lancelap. If you activate Sir Lancelap during combat, he will bring back all fallen allies to life and give them some life and stamina/mana. It is necessary that at least one member of the party remains conscious.

Personal quest - "Free Anders!"

It is given by the elf Namaya north of the Lion and Crown Tavern if Anders is in the group. After talking with her, the runaway magician will tell you that he asked his friend to find out about the amulet with his blood and ask you to help destroy this amulet. He is allegedly located in the southeastern part of the city, next to the gunsmith Glassrick. While exploring the warehouse, you will come across the Templars, and you will either have to give Anders to them or fight them.

Epilogue

Anders will die if you leave him in Vigil's Keep, don't return to protect her, and don't finish fortifying her. Whether Anders remains a Gray Warden or leaves their ranks depends on whether his personal quest was completed and how high your influence was.

Oghren

Companions in Awakening


Companions in Awakening

A special gift is a pony toy (located in the ruins of the village of Black Marshes).

Aqua Magus (Amaranthine)

Dragon Piss (Amaranthine, Hubert's Refuge)

Hyrol Eruption (Woodland Hills)

Whiskey Makeya (Amaranthine)

West Hill Brandy (Vigil's Tower)

Conversation points are the horn in Kal'Hirol's market district, the notice board at the foot of the stairs leading to the Church in Amaranthine, the boat in the Shadow in the Black Marshes.

Personal quest - "Oghren - the father of the family."

Felzi will appear in Vigil's Tower when your influence with Oghren exceeds 25. During their argument, you will learn that Felzi did not want Oghren to join the Order, and that the latter does not want to return to his family. The quest can be completed when the influence on Oghren does not reach 75 and he is not worthy of a frank conversation. In its course, you can both increase your influence and reduce it.

Epilogue

Oghren will die if you leave him in Vigil's Keep, don't return to protect her, and don't finish her fortification. If he survives, he will not leave the Gray Wardens, but it depends on the end of his personal quest and your advice whether he will visit his family, or completely break off all relations with them.

Nathaniel

Companions in Awakening


Companions in Awakening

A special gift is Howe's bow (located in the crypt under Vigil's Tower).

Delilah's Letters (Vigil's Tower)

Locksmith tools (Amaranthine)

Whetstone (Kal Hirol)

Golden vase (Amaranthine, Oktam the grocer)

Bronze Sextant (Les Vending)

Conversation points are a tree near the entrance to the Black Marshes, a statue of Andraste at the entrance to the Church in Amaranthine, a portrait in the throne room of Vigil's Tower.

Personal quest - "The Howe Family".

In the courtyard of Vigil's Tower, an old elf servant will stumble upon you and tell Nathaniel about his sister, and Howe will immediately want to see Delilah. She will be located in the eastern part of the city, near the gunsmith Glassrick. Nathaniel's conversation with her will complete the quest.

Epilogue

Nathaniel will die if you leave him at Vigil's Keep, don't return to protect her, and don't finish fortifying her. Whether Nathaniel remains a Gray Warden or leaves their ranks depends on whether his personal quest has been completed and how high your influence was.

Justice

Companions in Awakening


Companions in Awakening

A special gift is a lyrium ring (found in Kal'Hirol, in one of the eastern rooms of the Central Halls).

Elven Prayer for the Dead (Wending Forest, Devastated Dalish Camp)

Dream Poetry (Vigil's Tower Throne Room)

Lyrium: Gift of the Maker (Amaranthine, Abandoned Warehouse)

Kristoff's Medallion (Black Marshes, Kristoff's Body)

Kristoff Memorabilia (Amaranthine, Lion and Crown Tavern)

Points of conversation - the corpse of an elf in the Dalish camp in the forest of Wending, the statue of Andraste at the entrance to the Church in Amaranthine.

Personal quest - "Kristoff and Justice"

Personal quest - "Kristoff and Justice"

At the first appearance of Justice in the Tower of Vigil, Ora, Christophe's wife, approaches him, mistaking him for her husband. Realizing the bitter truth, the woman will run away, and Justice will want to find her in Amaranthine to calm her down a bit.

Ora can be found in the left nave of the Church, a conversation with Justice will complete his quest.

Epilogue

Justice will perish if you leave it in Vigil's Tower and do not return to defend it, regardless of whether the fortification of the fortress is completed. He can fall at your hands if you took him to the defense of Amaranthine and subsequently sided with the Architect and failed to convince Justice that this was the right decision. Whether Justice stays with the Gray Wardens or leaves their ranks depends on whether his personal quest was completed and how high your influence was.

Velanna

Companions in Awakening


Companions in Awakening

A special gift is an empty diary (located in the Church in Amaranthine).

Elven Runestone (Vigil's Tower, Deep Road Mine)

Elven Keychain (Forest Vending)

Discarded Diary (Amaranthine)

Empty notebook (Amaranthine, Church of Our Redeemer)

Fancy Silver Bowl (Black Marshes)

Glittering Malachite (Vending Forest, Silverite Mines)

Carved Jade (Kal Hirol, Treasury)

Conversation points - two elves near the southern entrance to the territory of Amaranthine, a tree in Amaranthine near the Church, a statue of Andraste in the courtyard of the Vigil's Tower.

Personal quest - "The Exile of Velanna"

Personal quest - Exile Velanna

After finishing the quest "The Righteous Path", when moving from Amaranthine to the Vigil's Tower (or vice versa) with Velanna in the group, you will stumble upon a Dalish clan. You will need to speak with their leader, and then with Vellana in the Tower.

Epilogue

Velanna will go missing if you leave her at Vigil's Keep and don't return to defend the keep. Eyewitnesses will claim that a huge stone fell on her, but the body cannot be found.

Velanna will stay with Gray Wardens, if your influence on her is high and you have taken the side of the Architect. If you rejected the Architect's offer and the influence on her is low, she will soon leave. If Velana's influence is high, she will stay, but will often quarrel with your hero/heroine.

Sigrun

Companions in Awakening


Companions in Awakening

A special gift is a spyglass (located in the silverite mine of the Vending forest).

Warrior's Heart (Vigil's Tower, Throne Room)

Toy Cart (Amaranthine)

Potted plant (Amaranthine)

Ball with snow (Amaranthine)

Soap on a string (Vigil's Tower, dungeon)

Conversation Points - Glassrick's Armourer's Stall in Amaranthine, a tree near the entrance to Wending Forest.

"Private Quest - Sigrun's Thieves' Past"

It starts after a conversation with the dwarf Mishcha, an old acquaintance of Sigrun. Then the underground warrior admits that she treated her very well and wants to meet Mishcha again to apologize. She can be found in the Crown and Lion Tavern. Sigrun will apologize and offer Misha a ring that she remembers, and you can pay the damages yourself, which will save Sigrun the talisman from her dead friend. This conversation will end the quest.

* Find and bring granite to the same dwarf to strengthen the walls and give him soldiers to protect the mine.

* Capture two merchants who want to supply the Tower.

* Send soldiers to protect farms

* Find all the required materials for Master Wade (i.e. deliver him veridium, silverite and iron ore, be sure to all three!) so that he can make silverite armor for your warriors.

* It is necessary to close the passage in the dungeons of the Vigil's Tower.

* Obtain 3 shipments of Lyrium Dust for the Gnome Demoman.

* It is desirable to have a warm relationship with all the heroes left in the tower.

* Go to the defense of Amaranthine and say that you believe in the Tower that you yourself have built.

Also, your attention is given to the post Companions, about the main part of the game.

Always yours ^_^

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