What equipment will be in the game. Tech trees for tanks, self-propelled guns and SPAAGs in the game War Thunder War thunder ground vehicles

) are the most in demand and should be pumped first, and which ones can be postponed for later? Which nations bend down at what ranks? In this guide, you will find out the answers to all these questions.

Rules for upgrading vehicles in War Thunder

When pumping technology into War game Thunder the following rules apply:

  • To open a vehicle of the next rank, you need to research and buy back 6 vehicles of the previous rank.
  • To research any tank, it is not necessary to accumulate research points on the previous tank. It is possible to accumulate Research Points (RP) on any tank of the same nation, however, the efficiency of RP accumulation is not always the same.
  • To start researching a tank, you must first research and buy the previous tank.

What classes of equipment to download?

The game War Thunder has its own characteristics, and not all classes of ground vehicles in the game are equally useful.

The most useful class of ground vehicles are medium tanks(in the early stages of the game, light tanks take their place). This is a universal class of vehicles that has some kind of armor, good guns and running characteristics sufficient to perform basic combat missions, such as capturing points and knocking down a capture. It is a competent game on a medium tank that allows you to win battles. Do you want to actively influence the results of the battle? Download medium tanks.

Due to not always adequate running characteristics heavy tanks are never as useful as averages. It is recommended to add no more than one heavy tank to the tank set and take it first. By the time you get to the combat zone, your allies will just arrive there. If you take a heavy tank second, the battle may well end without your active participation.

Light tanks minimally useful mainly in the RB game mode, where you can take an unexpected position and throw enemy tanks into the sides and stern. In AB mode with constantly burning markers, light tanks are not particularly relevant.

Utility tower self-propelled guns strongly depends on their tactical and technical characteristics. Depending on their performance characteristics, they can be played as medium, heavy or light tanks, with all the ensuing consequences in terms of their usefulness.

Turretless self-propelled guns in AB mode, they are practically useless due to constantly burning markers. By the time you get into an advantageous position, half a team will be thrown on your self-propelled guns. The exceptions are some vehicles with imbalanced armor, for example, German mid-tier and high-tier self-propelled guns.

Anti-aircraft self-propelled guns(ZSU) are useful only in RB mode. First of all, because you need only 150 respawn points to go to the ZSU. So, if you decide to "play realism", ZSU is recommended to at least explore. In AB mode, there is no special meaning in ZSU. As a rule, in AB mode, the team that takes points more actively wins, and not the one that shoots down more planes.

Soviet tanks are quite interesting, but in general, not without flaws. The main disadvantage of advice is the lack of comfortable playing conditions for the player. Disgusting in most tanks, on some tanks it is only 3 degrees. Many guns have a long reload time. In general, unimportant ballistics, which makes it difficult to aim in RB and SB modes. A small crew on high-tier vehicles negatively affects the survivability of tanks in War Thunder.

In the pros of the Soviets - extremely powerful chamber shells. A successful hit breaks modules well and turns the crew of an enemy tank into mincemeat. In addition, only by playing as the USSR you can make a full-fledged set of vehicles at the maximum combat rating. If your goal is to bend over on the tops, the USSR simply has no competitors. Although in the distant future this injustice will certainly be corrected.

Soviet tanks that you should definitely upgrade: BT-5 and BT-7, T-34-76, T-34-85 (D-5T), T-34-85, T-54, KV-1 ZiS-5, KV-2, IS-2, IS-4M, T-10M.

German ground equipment

German tanks, on the contrary, are very comfortable. When the cannon descends well, and penetration by armor-piercing chamber shells exceeds all conceivable and unimaginable limits, it is really very convenient to play. Well, to make it even easier to play as the Germans, almost all tanks have sub-caliber shells with completely unrealistic armor penetration. So if you are tired of the Soviets and the Americans with their eternal “non-piercing” and ricochets, the German ground team is your choice!

Another thing is that the armor action of chamber shells is not as pleasing as that of the Soviets and the Americans. And at high levels, the Germans simply lack good top-end tanks. Whether to research and roll out German tanks above BR=6.7 is a difficult philosophical question.

German tanks that you should definitely upgrade: Pz. II C and F, Pz. III J1, L and M , Pz. IV F2, G and H , Tiger H1 and E , Tiger II (H) , Panther II , Leopard 1 , Jagdpanzer 38(t), Jagdpanzer IV, Panzer IV/70(V).

American ground vehicles

Low-level American tanks are mostly devoid of chamber shells, and therefore the sooner you get to the Shermans, the better. True, not everything is going smoothly there either, a feature of the Shermans is a very low reverse speed, which negatively affects the comfort of the game. By the way, it is low for absolutely all Shermans, that is, up to rank 4 inclusive.

In general, American medium and conditionally heavy tanks up to rank 4 are of little interest, but at ranks 4-5, the extravaganza of bending begins. Unlike the Soviets, which have a terrible shortage of armor penetration, the Americans are not particularly offended, and where they need to put shells with high penetration. Even where they were not in sight. Suffice it to recall how a heavy American T32 tank was unexpectedly “found” first with a sub-caliber, and then with a chamber shell.

Is it worth downloading American tanks? Some definitely. Ideally, you should buy a premium M26E1 or M26-T99 and pump tanks up to rank 4.

American tanks that are definitely worth pumping: M4A3 (105) , M24 Chaffee, T25 , M26 Pershing , M46 Patton , M60 , M4A3E2 (76) W Jumbo, T32, M18 Hellcat, M36 Slugger .

British ground vehicles

Trying to give British technology some general characteristics, first of all, it should be noted that the British did not have chamber shells. The lack of explosives in the chamber is compensated by high armor penetration and rate of fire. In general, British tanks are designed to destroy enemy crews.

The second thing to note is the unique purely British tank classification system until the end of World War II. The British divided the tanks into infantry and cruising, and the first were incredibly slow and well-armored, and the second, on the contrary, very, very fast. All this makes the British tanks, to put it mildly, "unusual". The developers of War Thunder divided them into standard classes for uniformity: light, medium and heavy tanks.

Already at the third rank, guns with really outstanding ballistics appear, including due to the appearance on some vehicles

Currently, the game has two technological tank branches of two countries - the USSR and Germany. In the future, it is planned to add the US, Japan and the UK. Consider so far already present in the game.

There are five types of tank vehicles in the game:

  1. Lightweight - for reconnaissance and artillery support.
  2. Medium - for breaking through the enemy's flanks and destroying light ground vehicles.
  3. Heavy - used to protect the main forces.
  4. Anti-tank self-propelled artillery mounts - for cover and protection against enemy attacks.
  5. Anti-aircraft installations - to counter aviation and destroy air targets.

Below are screenshots of the Soviet branch of development. Click the mouse to enlarge the pictures.

The branches, in turn, are divided as they progress into ranks, of which there are only five. Consider the ground vehicles of the Soviets by rank in the game War Thunder:

  1. The entry level includes the BT-7, T-26, T-28, T-60, T-70 and ZIS-30 tanks. It is not necessary to open all branches, first you can upgrade the technique that you think is more necessary at this stage of the game.
  2. The second rank already allows you to determine the further specifics of the technique and your preferences for the type of game, and includes good intermediate samples, such as E-80, T-34 1941L11, T-34 1941, T-34 1942, KV-1, KV-1 ZIS-5 and SU-76M.
  3. The third rank can already be called "playable" for solid farming and further development of your tanks (one KV-2 is worth something). T-34-57, T-34-85, KV-2 1939, IS-1, SU-85, SU-85M.
  4. In the fourth, specifics are already visible and the best representatives in our opinion tank destroyers. SU-100, T-44, T-34-85, IS-2, ISU-122 and ISU-122S.
  5. Well, the top of the military technological branch of the USSR is a reward for passing the previous ranks, the best representatives of that time - IS-3, ISU-152, IS-4M and T-54-1951.

The German development branch in the game War Thunder is almost the same in complexity as the Soviet one for passing and unlocking new vehicles.

By rank, German ground vehicles in the War Thunder game are distributed as follows:

  1. The first initial rank includes - PzKpfw 38(t) Ausf.A, PzKpfw II Ausf.C, PzKpfw II Ausf.F, PzKpfw III Ausf.E, PzKpfw III Ausf.F, PzKpfw IV Ausf.C, StuG III Ausf. A.
  2. In the second rank, it is already worth deciding on the priority of the development of the branch and the type of equipment. PzKpfw III Ausf.L, PzKpfw III Ausf.M, PzKpfw IV Ausf.F, PzKpfw IV Ausf.F2 and StuG III Ausf.F.
  3. The third rank is intermediate and interesting in it can be identified tank destroyers. Jagdpanzer IV, PzKpfw V Ausf.D, PzKpfw IV Ausf.H , PzKpfw IV Ausf.G and PzKpfw VI Ausf.H1.
  4. Those who have reached the fourth rank become owners of good cars with excellent “lethal” and dynamic characteristics. Includes Ferdinand, Jagdpanther, PzKpfw V Ausf.G, PzKpfw V Ausf.A and PzKpfw VI Ausf.B.
  5. Well, the top of the German tank branch is one of the best representatives - Panther II, PzKpfw V Ausf.F and PzKpfw VI Ausf.B mit KwK46. The Maus line is not yet considered in the game.

For which country to start passing the branch of ground vehicles? The balance of the game does not allow to give exact recommendations on the choice of a nation, and each player probably has his own preferences in technology, but still we dare to advise you to pump both branches in parallel to at least the third rank, someone will surely like the clumsy power of advice, and maybe vice versa - more tactically flexible, but weak in fire terms, German vehicles at the initial stage of branch development. But the Soviet branch is still considered the easiest at the beginning of the game.

Types of ground vehicle battles in War Thunder.

The game provides three types of battles for tanks in War Thunder:

  1. Arcade.
  2. Realistic.
  3. Simulator.

To begin with, we advise you to choose the arcade battles option, since they have the ability to see the place where the projectile fired by your tank hit, which in turn makes it possible to "get your hand" in well-aimed defeat of the weakest enemy tank modules. If at the beginning of the battle your tank is hit, then in the arcade version it is possible to continue the battle for the selected country by transferring to another tank from the hangar. A good mode for earning silver, although experience points are given less than in other modes.

More complex and "expensive" in terms of gaining combat experience, the type of combat in War Thunder is realistic. Here you need to use all your gaming skills and the skills of your crew. It is not possible to change the vehicle selected before the battle and restart after the destruction of your tank. Management is complex, without markers and distance indicators to the target. For the destroyed equipment of the enemy, increased experience is given, however, a lot of money is taken to repair your own. As a rule, they participate in Battles already at more “mature” ranks and top tanks. Battles have a historical basis and involve the battle of one nation against another.

The crew of a tank in War Thunder. Leveling up combat skills.

The crew of ground vehicles in the game always consists of five people: tank commander, gunner, driver, gunner-radio operator and loader. Everyone here has their own combat characteristics that increase the overall combat damage from your vehicle. Let's take a closer look at the specialties of each.

Tank commander. There are five skills to learn - Vitality, Leadership, Machine Gun Shooting, Vigilance and Field Repair. Priority in the study, you can choose leadership, which improves the characteristics of the crew as a whole.

Gunner. The five combat stats for the gunner are survivability, vigilance, field repairs, ranging, and guidance. Here, the recommendations depend on your preferences for the battle mode in the game - if you mainly play or plan to participate in arcade battles on this machine, then you should upgrade the range determination, since it is most important in this mode. And if you are a supporter of realistic or simulation battles, then you should pay attention to guidance.

Driver mechanic. There are four combat skills: driving, survivability, vigilance and field repair. The unconditional first characteristic here is to pump driving, which increases the maneuverability of the combat vehicle and braking speed.

Charging. There are also four combat characteristics: vigilance, survivability, field repairs and gun loading. Here, of course, we first download the loading of the gun, which will increase the rate of fire of our gun.

Shooter-radio operator. It is possible to pump as many as six perks: survivability, vigilance, field repair, radio communications, firing from the course machine gun and reloading the course machine gun. First of all, we download the profile skill-radio communication.

It is noticeable that in addition to the main characteristics of the military specialty, there are also general ones that improve the skills of the crew - this is survivability and field repairs.

In addition to pumping the combat skills of the crew in the War Thunder game, there is an additional feature for a general increase in performance - this is qualification.

It should be remembered that in order to acquire qualifications, the crew must be pumped to a 100% level.

Tank modules and upgrades in War Thunder.

Modules and optional equipment tanks in the game are divided into three types:

  1. Mobility.
  2. Firepower.
  3. Security and disguise.

The mobility section includes all the patency and speed of the vehicle. Includes the ability to pump tracks to improve traction and the ability to overcome various obstacles on maps. The suspension and braking system improve the handling and overall dynamics of the tank in the game War Thunder. The transmission is responsible for the gearbox and control rods, which has a positive effect on control.

The firepower modules are responsible for weapon-related upgrades to the tank, the turret drive adjusts and lubricates the turret traverse mechanism itself and slightly increases the speed and smoothness of rotation. Artillery support allows you to call artillery fire on a specified point, but remember that only light and medium tanks have this option.

Security and camouflage allows you to install modules that improve the additional protection of the vehicle with the help of applied armor and reduce visibility for enemy tanks and aircraft. We hope our guide to tanks and crew skills in the War Thunder game will help you upgrade your combat vehicles faster and defeat more opponents in the vastness of the game.

The game

Genre

Localization

Year of issue

Payment

War Thunder

MMO sim.

Russian

2012

Free


A couple of weeks ago, ground vehicles in the game went War Thunder and this innovation brought this MMO to new level development.
Now on the net you can find a lot of controversy about what is better "World of Tanks or War Thunder". To be honest, these games cannot be compared, since the only thing they have in common is the genre.

I don’t want to make disputes between our readers, but at the same time we already have a review on WOT, but about ground vehicles in War Thunder we have not yet told and I think it's time to fix this cant.

Let's start with the fact that the tanks from the Gaijin studio have good graphics and detail not only of the surrounding world, but also of combat vehicles. All this beauty makes the battles even more realistic and exciting. I think it’s not worth explaining that such beautiful graphics eat a lot of system resources, and therefore not everyone can play on the “Movie” quality settings, but only owners of powerful computers.

When you enter this game for the first time, you will definitely encounter such a problem: "How to choose a tank and start fighting on it." Some people, having not figured it out, swearing, left the game. In truth, the selection menu in War Thunder really not the most convenient, and in this regard, WOT is definitely the leader.

AT War Thunder at this stage, only tanks of two nations are available: the USSR and Germany. In turn, all machines are divided into levels and classes. As in WOT, the reviewed game has tank destroyers, heavy, medium, light tanks and anti-aircraft guns. The last class, by the way, is primarily designed to destroy aircraft, but it can also destroy tanks. As for vehicle levels, there are currently 5 of them in this game.

Team selection


In this project, teams are recruited randomly, that is, in each battle there can be 10, 15, 18 players from each side + bots. Bots often travel along standard routes and don't pose much of a threat to players. In other words, bots are free experience points and “silver lions” are in-game currency.



Difficulty modes


You can play in three different difficulty modes: Arcade battles, Realistic and Simulation battles. If in Arcade battles enemies are highlighted and you are shown the point and trajectory where you need to shoot - in order for the projectile to hit the target, then in simulation battles you have to calculate everything yourself: the distance to the target, the correction for the flight of the projectile, and of course determine who you shoot - at an ally or an enemy, since there are no highlights. Also, in simulation and realistic battles, players are divided by nation.

Gameplay


The good news is that in this game there is no such thing as "invisible in the bushes." As you remember, in WOT, after the tank got into the bushes, it disappeared after a couple of seconds and the enemy players, without getting too close, could not detect it. In the WT game, all tanks never disappear anywhere, they are always visible, but to see an enemy car standing in the bushes in War Thunder hellishly hard, because the realism of textures and machines is very high.

The second positive aspect of the reviewed game is the absence of a life scale for vehicles, that is, in order to destroy a vehicle, one shot at a critical point is often enough, as in reality. At the same time, the tank damage model is simply impressive, because you don't always die from one shell. AT War Thunder you can shoot down not only the caterpillar, but also break the muzzle, set fire to the tank, blow up the ammunition rack, jam the turret (both horizontal and vertical rotation), knock down protective armor plates, damage the vertical aiming of the gun, break the gas tank and engine, injure or kill crew members and etc.

Damage system


If the tank personnel cannot be cured, then you can always fix broken modules. But note that repairs are not carried out instantly, but over a certain period of time - from several tens of seconds to 5-10 minutes, depending on such parameters as: the complexity of the breakdown, the surviving personnel and, of course, the skill level of your brave tankers.

Crew abilities, experience and currency


As for the abilities of the crew, everyone who sits in the tank has several parameters that you pump yourself. At the end of the battle, you are credited not only with the in-game currency - silver lions, but also with four types of experience:

For the crew.
To learn new technology.
To open modules on the tank.
Free experience that can be converted for real money and open any car.

Each tank can be upgraded by equipping it with slightly improved parts: engine, tracks, putting fire extinguishers in the cabin, learning artillery support, etc.

By the way, artillery support is a kind of skill that allows you to order artillery. strike in the selected area. Such attacks are very effective in order to expel the enemy from an ambush.

As we said earlier, in this game there are only 5 levels of vehicles and in order to get access to the cars of the next lvl you will need to buy 6 cars of the previous level. In WOT, everything is simpler, there we choose a branch and study it to the end, right there we are forced to pump several branches of tanks at the same time.
So far, there are only 4 cards in the game: three are available in arcade and realistic difficulties, and the 4th one appears in simulation battles.

Another feature of the game War Thunder is that after the battles, each tank has 10 free repairs, that is, 10 times, having lost equipment, you will not pay for its restoration. Free repairs are restored on their own, and if for vehicles of 1-2 levels this process takes from 30 minutes to a couple of days, then for tanks of a high level, the restoration of free repairs can take up to 10-15 days.

Recall that in addition to PvP battles in the game there are PvE quests and aviation technology.

In conclusion, I want to say one thing: WOT and War Thunder very different games and "which one is better" is up to you to decide, for to each his own. I do not want to promote any of the projects, but at the same time I always try to remain objective. Who cares about my opinion, read the last paragraph.

Author's opinion: I played more than 24,000 battles in WOT from the CBT stage, bought hangars and premium tanks, played every day for several hours and was pleased with the game, since there was no alternative at that time. Now the ground equipment has come out in War Thunder, and after reviewing, I decided that this is better than WOT, since this game: More dynamic, more realistic, more visually beautiful and hardcore.

Official website of the game - http://warthunder.ru/
Steam - http://store.steampowered.com/app/236390/

Good morning, afternoon, evening or night - depending on what time of day you faced a choice in War Thunder, the most difficult choice, namely, which tank to play. Because there are a lot of them in the game. Today we will make a general review of tanks in War Thunder.

Technique is different

Sounds like the words of Captain Obvious. As for the War Thunder, vehicles can be different in three ways - depending on the country of origin (USA, USSR, Germany), on combat characteristics (light, medium, heavy tanks and other vehicles) and on the rank, which in the game, such as know five.

It is not enough to be able to drive a car, you need, figuratively speaking, to understand its soul. For some this is easy, for others it takes a long time to understand everything. But do not worry, if you are with us, you will definitely understand everything, because we will consider only the most important. Of course, there are always nuances, however, in most cases they are individual, that is, you will have to fill your own bumps with your forehead. But bumps are nothing, the main thing is to avoid choosing the “wrong” tank, and we will help you with this.

So, the first, most important and conspicuous classification of tanks is the classification by producing countries. At the initial stage of the game, Soviet and German tanks are available, and we will start with them.

USSR

BT-7. Created in 1937. Light. 45 mm gun, 188 rounds of ammunition. “Flies” for a sweet soul, much faster than in reality (although the speed is still a maximum of 50 km / h). Everything is complicated with armor, but the tactics of combat on this tank do not involve direct collisions - it is better to shoot "on the move" or from cover.

T-60. Model 1941, 20 mm cannon, 754 ammo. Light tank. The battle tactics are approximately the same as those of the BT-7 - move more quickly and not be exposed to a shot. The armor of the T-60, to put it mildly, is weak - a kind of "paper" tank. But in terms of speed and maneuverability, he will still give everyone a head start.

T-28. Model from the early 1930s. Caliber 76, small ammunition - 69 shells. But if you really vlupit, so worthy. Refers to medium tanks. Its main advantage is “thick” armor, with proper skill it is possible to get under the bullets. But the tower turns very lazily, so aim better.

T-26. Model 1939. Caliber 45, ammunition 205. Frankly speaking, it's a brake, it drives very slowly. Therefore, first of all, pay attention to the pumping of tracks and suspension. Armor can not be downloaded, it is already not bad.

T-70. Light tank 1942. Caliber 45, ammunition 90. Armor pleases, speed too, and in general, the tank is quite powerful - it goes uphill for a sweet soul. The bad thing is that by the time the tower turns, the target will already have jumped over the horizon.

T-80. Also from light models of 1942, caliber 45, ammunition 94. What is good is just a wonderful aiming of the tower, you can shoot, in general, from any position.

T-34. The most famous of all Soviet tanks model. The first issue took place in 1940. Gun 86.2, ammunition 77. Armor, in addition to strength, is also made in such a way that shells from the tank often ricochet and therefore in many situations the T-34 can get out of the water dry. It hits seriously, but the rate of fire is not so hot, so do not encroach on planes and other fast moving targets.

ZIS-30. This is no longer a tank, but a self-propelled artillery mount (ACS). Caliber 57, ammunition load 20. Armor - hug and cry, there is practically none. However, in order to destroy the ZIS-30, you must first get into it, and this is not so easy - a very nimble machine. What else pleases - well, a very powerful gun that can tickle the nerves even of heavy tanks.

SU-76M. SAU 1942 release. Caliber 76.2. Ammunition 60. It hits very powerfully, but you need to choose a position - vertical aiming is not very wide, so it will not work to aim from the hills. Another disadvantage is that the armor is completely “paper”. And, accordingly, in addition to weak armor, drop-dead maneuverability and speed are given, ideally it is good to attack with such a machine from the side or from the rear.

SU-122. Self-propelled guns with caliber 122 and 40 rounds of ammunition. A serious howitzer, a thunderstorm, well, just everyone on the battlefield. Admittedly, it's quite slow.

KV-1, model 1939. Caliber 76.2, ammo 116. Heavy tank with good armor and low maneuverability. Moreover, the maneuverability is so low that it is better to think over the route of movement in advance, even before the start of the battle. Well, one more minus - the armor is, of course, good, but if they sneak up on you from the rear, it won’t seem enough.

KV-85. A heavy tank with 85 caliber and 70 ammo capacity. In some ways, this is the same KV-1, which has reduced armor in favor of speed.

SU-152. Self-propelled guns with very sad armor, which hits very powerfully. This technique was also called "St. John's Wort" because it was created in order to beat the German Panthers and Tigers. The tactic of the battle is to hit, because if you don’t hit, they will crush you in the blink of an eye.

Germany

Flakpanzer I Ausf.A - self-propelled anti-aircraft gun. The ammunition is small, but if you do not reveal your position to the end (hiding in the bushes, for example), it helps a lot in the battle against aircraft.

Jagdpanzer 38(t) Hetzer. Quite a bending self-propelled gun, and a blow to the forehead holds well. But to fill it up from the side - there is nothing to do, alas. It shoots well and quickly, but the horizontal aiming is small.

Panzerbefehlswagen IV. The main battle tactic on this tank is to use short dashes (because the armor leaves much to be desired) to get to the battlefield and kill everyone from cover, not allowing them to sneak up to the sides.

Panzerjager Tiger (P) Ferdinand. Hits very well and rides well in reverse. But it’s very easy to fill it up from the sides or from the stern. Another serious disadvantage is that these tanks are very fond of and know how to shoot down aircraft.

Sturmgeschutz III Ausf.A. Nimble, allows you to aim well and perky so “turn your head”. The armor is average, and the ammunition is small.

USA

American tanks have appeared in War Thunder relatively recently. And it's very good that they appeared - in the game everyone immediately perked up, diversity after all.

3-inch Gun Motor Carriage M10. A great thing - it runs fast, shoots powerfully, and there is also a machine gun on the tower, which allows you to keep aviation at bay. It is a pity that the armor is not high, and the tower turns slowly. Tip - try not to "collect" all the stones and trees on this tank, you can damage the crew.

120 mm Gun Tank M103. A miracle, not a machine - mobile, maneuverable, large turret traverse angles, serious firepower - it would seem, what else is needed for happiness? But there are also disadvantages - the armor leaves much to be desired, and the tower is so huge that it asks to shoot at it. In general, this tank is a very good target for the enemy.

90 mm Gun Tank M47 Patton II. The armor is relatively good. Speed ​​too - the tank can quickly repel an attack or also quickly dump, or even slip into the rear of the enemy. The ammunition is large, but the shells rarely penetrate the armor. In addition, the tank is an excellent target, so rushing in an open field is not recommended. Plus, the ammunition now and then threatens to be blown up.

Assault Tank M4A3E2 76 (W) Jumbo. Without good team play this tank is of little use, but if you are lucky with a detachment, rush forward and destroy everything in a row, this is an excellent breakthrough tank.

Cruiser Tank Grant I. Distinctive feature this model - the presence of two towers, so that you can not sickly pour enemies. Just before the fight real players it is recommended to practice on bots to figure out exactly how to shoot from two towers at once. By the way, with such shooting there will be a lot of misses from the second tower, since it is considered additional.

Heavy Tank T32. The tank is heavy, but quite nimble - the speed is 35 km / h, and it picks it up almost from a standstill. A very solid weapon. Cons: Long reload time.

M18 Gun Motor Carriage. As in that joke - powerful, but light. The gun is very solid, it rushes around the field like crazy, but it's worth hitting it once - and that's it, krants. Perhaps the most effective battle tactic on this tank is to quickly capture the position, but this can only be done if you are playing on a flight. You can also shoot on the move, supporting your fire, and try not to stand still. For beginners, you can also offer this option: you simply choose a convenient position and beat the enemy from afar, periodically changing the location.

Medium Tank M46 Patton. It has good speed and can swanshot almost any tank. So your appearance in the camp of the enemy will always be a surprise.

Rocket Launcher T34 Calliope. Compared to any other ground vehicles in the game, this is a very unusual thing - a multiple launch rocket system, which is a launcher on the Sherman chassis. It hits very well, it's a pity it's only close - a maximum of 600 m. The armor is low, the visibility is high. In general, it is very interesting to play it, but also very dangerous.

Light Tank M22 Locust. A very nimble machine, capable of "sneaking up" to enemies from the rear or side without any problems. And the target from it is bad, it successfully uses the relief for camouflage. True, the armor is no good - even a banal meeting with a tree can be a problem.

Super Heavy Tank T28. Well, a very powerful tank, it is simply impossible to break through it “in the forehead”. But good armor has its price - the speed of the tank is only 12 km / h, and the recharge is very long. Although in duels over long distances, he simply has no equal.

All of the above are the most popular models, they are also the most studied. But the list, unfortunately, is not exhaustive. If we had to write detailed overview about all the tanks available to choose from in War Thunder, one would have to publish a small encyclopedia of six hundred pages. Nevertheless, we hope that this short guide will allow you to make the right choice of tank in the game, and we read about it in our next article.

That's all for today. Bye everyone and see you soon.

Donat does not always have an advantage. And game process additional evidence for this. Here you can’t just buy the best planes for real money and defeat everyone. In the game, experienced players can defeat newbies with purchased aircraft. Everything is quite balanced and realistic. And there are many classes of aircraft and nations. Let's consider some of them.

They differ in the amount of maximum transferred charge. But their characteristics cannot be called outstanding. One of the aircraft models that adequately combines maneuverability, armament and security is the UR-2/AC. Another good aircraft is the PE-2 dive bomber. The pawn is preferred by many gamers over the rest of the bombers and nations.

Soviet attack aircraft - Ilov line. These planes do their job well. IL-10 is perfect for beginners. For experienced people, high-ranking is more suitable. War Thunder vehicles.

german aviation

German aviation is represented by high-quality aircraft, which have stable average indicators of speed, armament, security and maneuverability. They do not have obvious dips and peaks, as is the case in Soviet technology.

German fighters

  • Messerschmitts Bf.109E. This is a favorite technique for its worthy performance. Each subsequent model is the best characteristics. The Bf.109K modification closes the line.
  • Italian branch. These are fast and maneuverable aircraft that are armed with machine guns. But such aircraft are not suitable for everyone, since they have rather weak protection. Focas are known for their weaponry. Outstanding representatives: high-speed high-altitude fighter FW-190D12, fighter / attack aircraft 190A-5.

Which option to choose? You can tell for sure if you try each one. And if you compare German fighters with Soviet ones, then it is better to start the game with the latter. This War Thunder technique is more suitable.

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