Games and fun. Russian folk game "Grandma Ezhka Game grandmother ezhka bone leg notes

Russian folk game"Brook"

Target: Training in a playful manner of walking, mindfulness, playing in a team.

Description: Children become pairs, holding hands. Hands must be raised up in such a way that a “house” is obtained. Pairs of children become one after another, gradually moving forward. Something like a "brook" is formed, which constantly flows.

One person enters the beginning of this stream, passes under the raised hands of the players and grabs one of the players by the hand from the main mass, taking him with him to the end of the stream, standing as its last link. The next pair of players takes the vacant seat, and the vacated player goes to the beginning of the brook and does the same - goes under the hands of the players, snatching the hand of the person he likes from the brook and taking him to the very end of the brook.

Options:

Depending on the size of the playing area, the playing pairs walk in an even, confident step straight or in a circle. At the signal of the teacher (clap hands, whistle), the first couple, bending down, enters the “corridor” from their hands.

Russian folk game "Cabbage"

Target: To develop in children the ability to perform movements on a signal, the ability to coordinate movements with words, exercise in running, the ability to play in a team.

Description: A circle is drawn - a "garden". Hats, belts, scarves, etc. are folded in the middle of the circle. This is cabbage. All participants in the game stand behind the circle, and one of them is chosen by the owner. He sits next to the "cabbage". The “master” depicts with movements what he sings about:

I'm sitting on a pebble, Amuse crayons pegs.

I am amusing small pegs,

I fence my city,

So that the cabbage is not stolen,

Didn't run into the garden

Wolf and fox, beaver and chicken,

Mustachioed hare, clubfoot bear.

The players try to quickly run into the "garden", grab the "cabbage" and run away. Whoever the "owner" catches is out of the game. The participant who carries the most "cabbages" is declared the winner.

Rules of the game: You can run only after the words "bear clumsy."

Russian folk game "Grandfather Rozhok"

Target: Develop, develop speed, dexterity, eye, improve orientation in space. Practice running.

Description: Children choose Grandfather according to the counting rhyme.

By God's dew

On the ass lane

There are cones, nuts,

honey, sugar

Get out, grandfather Rozhok!

The selected Grandfather player is assigned a "home". The rest of the players move 15-20 steps away from the “house” of this one - they have their own “house”.

Children: Oh, you, grandfather Rozhok,

I burned a hole in my shoulder!

Grandpa: Who is afraid of me? Children: Nobody!

Whom he taunted, he catches those who play with him. As soon as the players run from house to house and the driver and the assistant take their place, the game resumes.

Rules of the game: the game continues until there are three or four players not caught.

Russian folk game "Frogs in the swamp"

Target: To develop in children the ability to act on a signal, exercise in jumping on two legs.

Description: On both sides outline the coast, in the middle - a swamp. On one of the banks there is a crane (beyond the line). Frogs are located on bumps (circles at a distance of 50 cm) and say:

Here from the wet rotten

Frogs jump into the water.

They began to croak from the water:

Kwa-ke-ke, kwa-ke-ke

It will rain on the river.

With the end of the words, the frogs jump from the bump into the swamp. The crane catches those frogs that are on the hummock. The caught frog goes to the crane's nest. After the crane has caught several frogs, a new crane is chosen from those who have never been caught. The game is restarted.

Russian folk game "Golden Gate"

Target: Develop, develop speed, dexterity, eye, improve orientation in space. Practice walking in a chain.

Description: A pair of players stand facing each other and raise their hands up - this is the gate. The remaining players take each other so that a chain is obtained. All children say:

Hey people, hey people

We intertwined our hands.

We raised them up

It turned out to be a beauty!

It turned out not simple,

Golden Gate!

The gate players say a rhyme, and the chain must quickly pass between them. Children - "gates" say:

Golden Gate

They don't always miss.

Saying goodbye for the first time

The second one is prohibited.

And for the third time

We won't miss you!

With these words, hands fall, the gates slam shut. Those that are caught become additional gates. Gates win if they manage to catch all the players.

Rules of the game: The game continues until there are three or four not caught players left, you need to lower your hands quickly, but carefully.

Tatar folk game "Tatar wattle"

Target: teach joint action; develop the ability to navigate in space.

Game description: one subgroup of children stands along the hall, at a distance of 1 step from each other, holds hands and raises them above their heads, pronounces the words:

“Veisya, you vyasya, my cabbage!

Weave, you weave, my fork!

How can I not curl cabbage

How can I not twist with a fork!”.

The children of the second subgroup, holding hands, run like a snake around the players of the first subgroup. Guidelines: players of the first subgroup cannot be touched.

Then the subgroups change. (Repeat 2 times)

Mordovian folk game "Running along the trunk"

Target: consolidate the skill of balance; walking and running at a variable pace.

Game description:

Words are spoken:

"White birch,

Black Rose,

fragrant lily of the valley,

fluffy dandelion,

Blue bell.

Turn around! Don't stop!"

Children walk along the log (gymnastic bench) in a stream, accelerating the pace of movement, then run along the bench at a fast pace, slowing down, switch to walking and gradually stop. (Repeat the game 2-3 times)

Methodical instructions: Don't push, keep your distance.

Russian folk game "Game"

Target: To develop in children the ability to act on a signal, to independently choose movements, to exercise in building in a circle, walking with a change of direction.

Description: Children stand in a circle, hold hands. The leader is in the center. The players walk in a circle and say in a singsong voice:

Uncle Tryphon

There were seven children

Seven sons:

They didn't drink, they didn't eat,

They looked at each other.

Together they did like me!

At the last words, everyone begins to repeat his gestures. The one who repeated the movements best of all becomes the leader.

Rules of the game: When the game is repeated, the children standing in a circle go in the opposite direction.

Russian folk game "Horses"

Target: To develop in children the ability to perform movements on a signal, exercise in running with high knees, walking, and the ability to play in a team.

Description: The players scatter all over the site and, at the signal of the teacher, "Horses" run, raising their knees high. On the signal "Coachman" - normal walking. Walking and running alternate. The teacher can repeat the same signal in a row.

Artistic word:

Hop-hop! Well, gallop!

You fly, horse, soon, soon

Through the rivers, through the mountains!

All the same, at a gallop - gop-hop!

Rut-rut! Trot, dear friend!

After all, there will be strength to restrain, -

Trot-trot, my dear horse!

Rut-rut! Don't stumble, my friend!

Rules of the game: You can run only after the word "catching up."

Russian folk game "Jump Rope"

Target: To develop in children the ability to perform movements on a signal. Exercise in jumping on two legs, the ability to play in a team.

Description: One of the players takes the rope and spins it. Low from the ground. The rest jump over the rope: the higher, the more income and wealth will be.

Before the game begins, the following words are said:

So that the spikelet is long,

To grow flax high

Jump as high as possible.

You can jump over the roof.

Rules of the game:

Whoever touches the rope is out of the game.

Russian folk game "Frost red nose"

Target:

Description: Two houses are designated on opposite sides of the site, players are located in one of them. In the middle of the site, the driver stands up - Frost-Red Nose.

He says:

I am Frost-Red Nose.

Which one of you decides

To go on a path?

The players answer:

We are not afraid of threats

And we are not afraid of frost.

After that, the children run across the playground to another house. Frost catches up with them and tries to freeze (touch with a hand). The Frozen ones stop at the place where Frost overtook them, and stand until the end of the dash. After several runs, another driver is chosen. Rules of the game: You can run only after the word "frost". "Frozen" players do not move.

Russian folk game "Babka Yozhka"

Target: To develop in children the ability to perform movements on a signal, exercise in dodging, jumping on one leg, and the ability to play in a team.

Description: Children form a circle. The driver stands in the middle of the circle - Grandmother Ezhka, in her hands is a “broom”. Players run around and tease her:

Grandmother Ezhka - Bone Leg

She fell off the stove, broke her leg,

And then he says:

My leg hurts.

She went to the street

Crushed the chicken.

Went to the market

Crushed the samovar.

Grandma Ezhka jumps on one leg and tries to touch someone with a “broom”. Whoever touches - he is "bewitched" and freezes.

Rules of the game: The “bewitched” stands still. Another driver is chosen when there are a lot of “bewitched” ones.

Russian folk game "Two Frosts"

Target: To develop in children the ability to perform movements on a signal, endurance. Practice walking and running.

Description: Two houses are designated on opposite sides of the site, players are located in one of them. In the middle of the site, two driving frosts rise from opposite sides - Frost-Red Nose and Frost-Blue Nose.

We are two young brothers, Two Frosts Removed

I am Frost-Red Nose, I am Frost-Blue Nose,

Which one of you decides

To go on a path?

The players answer:

We are not afraid of threats

And we are not afraid of frost.

After that, the children run across the playground to another house. Frosts catch up with them and try to freeze (touch with a hand). The Frozen ones stop at the place where Frost overtook them, and stand until the end of the dash. After several runs, other drivers are chosen. Rules of the game: You can run only after the word "frost", "frozen" players do not move.

Russian folk game "Hop! Clap! Run away!

Target: Develop, develop speed, dexterity, eye, improve orientation in space. Practice running.

Description: The players walk around the playground - they pick flowers in the meadow, weave wreaths, catch butterflies, etc. Several children play the role of horses that nibble grass on the side. After the leader's words:

"Clap, clap, run away,

Horses will stop you"

multiple players

pronounce:

"But I'm not afraid of horses,

I'll ride along the way!"

and begin to jump on sticks, imitating horses and trying to catch children walking in the meadow.

Rules of the game: You can run away only after the word "I'll ride"; the child who is overtaken by the horse is temporarily out of the game.

Russian folk game "Zhmurki"

Target: Develop the ability to act on a signal, learn to navigate in space, follow the rules of the game.

Description: Children choose one participant, put a blindfold on his eyes. At this signal, the participants in the game rush in different directions, and a child with a blindfold, standing in the middle of the place for the game, tries to catch one of the running ones.

The one who gets caught changes roles with him, that is, they put a blindfold on his eyes and he becomes a "blind man's blind man".

Rules: Children must, while running, still make sure that the one who is blindfolded does not stumble upon any object; at the sight of danger, they warn with a cry: "fire"!

Options: The game can be played with a bell, which the children pass to each other.

Bashkir game "Equestrian competition"

Target: development of speed; coordination in movements;

Competitive moment.

Game description: Players line up in pairs one behind the other. The “horse” player stretches his arms back - down and takes the “rider” by the hands. On command, the couples run to the finish line, then change (repeat 3-4 times).

Methodical instructions: couples run straight without crossing the road to others, do not pull hard on the “rider”.

Russian folk game "Keep up"

Target: Develop the ability to perform movements on a signal. Practice throwing.

Description: Children are divided into two equal teams. Along one of the lines, circles with a diameter of about 30 centimeters are drawn, according to the number of players on one team. After that, the players of one team are built in a line along the line, putting one foot in the drawn circle. Players of the opposing team stand opposite, at a certain, predetermined distance. Their task is to hit the players of the opposing team with soft balls. The game lasts according to the number of set shots (for example, 5), after which the teams change places. Points can be awarded for each hit. The team with the most points wins.

Rules: During the game, it is forbidden to throw the ball in the face, and the players in the circles to tear off the foot in the circle from the ground.

Russian folk game "Hawk"

Target: To develop the ability to act on a signal, exercise children in running in different directions, building in pairs.

Description: Children cast lots among themselves. The one chosen by lot represents the hawk. The rest of the children join hands and become pairs, forming several rows.

A hawk is placed in front of everyone, which can only look ahead and does not dare to look back. At this signal, the pairs suddenly separate from each other and rush in a run in different directions, at this time the hawk catches up with them, trying to catch someone. The victim, i.e., found himself in the claws of a hawk, changes roles with him.

Options:

Children while running tend to throw a handkerchief at the hawk, if they fall into it, it is considered "bewitched" and another one is selected from the children in its place .

Russian folk game "Bells"

Target: To develop the ability to act on a signal, attention, to train children to navigate in space by auditory perception, building in a circle, round dance.

Description: Children stand in a circle. Two people go to the middle - one with a bell or a bell, the other - blindfolded.

All children say:

Tryntsy-bryntsy, bells,

The daredevils called:

Digi digi digi dong

Guess where the call is coming from!

After these words, the "blind man's blind man" catches the dodging player.

Rules: Start catching only after the words “Ring!”. The player being caught must not run out of the circle.

Options: Children forming a circle can dance.

Russian folk game "Mother Spring"

Target: To develop the ability to act on a signal, to exercise children in walking, building in a circle.

Description: Spring is selected. Two children with green branches or a garland form a gate.

All children say:

Mother spring is coming

Open the gate.

The first of March has come

He spent all the children;

And then April

Opened the window and the door;

And how May came -

Play as much as you want!

Spring leads a chain of all the children through the gate and leads them into a circle.

Rules: Don't open the chain

Russian folk game "Pie"

Target: To develop in children the ability to perform movements on a signal. Exercise in running, the ability to play in a team.

Description: The players are divided into two teams. The teams are facing each other. A “pie” sits between them (a hat is put on it). Everyone unanimously begins to praise the "pie":

Here he is, how tall,

Here he is, how soft,

Here he is, how wide.

Cut it and eat it!

After these words, the players, one from each team, run to the “pie”. Whoever runs to the goal faster and touches the "pie" takes it away with him. A child from the losing team sits in the place of the "pie". This continues until everyone on one team has lost.

Russian folk game "Malechina-Kalechina"

Target: To develop dexterity, endurance, coordination of movements, a sense of sports rivalry.

Description: The players choose the driver. Everyone picks up a stick and says:

Malechina-kalechina,

What time is it

Left until the evening

Before summer?

After these words, put the stick vertically on the palm or on the tip of the fingers.

The driver counts: “One, two, three ... ten!” When the stick falls, it should be picked up with the other hand, preventing it from falling completely to the ground. The score is kept only until the second hand is picked up, and not until it falls to the ground. The one who holds the stick the longest wins.

Options: The stick can be held in different ways:

1. On the back of the hand, on the elbow, on the shoulder, on the head.

2. Holding the stick, they squat, stand on the bench, walk or run towards the drawn line.

3. They hold two sticks at the same time, one on the palm, the other on the head.

Rules of the game: The fingers of the other hand (stick) cannot be supported by a crippled child.

Russian folk game "Chains forged"

Target: To develop in children the ability to act on a signal, exercise in building in two lines, running.

Description: Two lines of children, holding hands, stand opposite each other at a distance of 15 - 20 m. One line of children shouts:

Chains, chains, break us!

Which one of us? - answers the other

Stepoy! - answers first

The child, whose name was called, runs up and tries to break the second line (aims at clasped hands). If he breaks, then he takes into his line the pair of participants that he broke. If he does not break, then he stands in a line that he could not break. The team with the most players wins. .

Russian folk game "Salki"

Target: To develop in children the ability to perform movements on a signal, exercise in jumping on one leg, with advancement, the ability to play in a team.

Description: Children disperse around the playground, stop and close their eyes. Everyone's hands are behind their backs. The driver, unnoticed by others, puts an object in one of their hands. To the words "One, two, three, look!" children open their eyes. The one who got the item raises his hands up and says "I'm a tag." The participants of the game, jumping on one leg, run away from the tag. The one whom he touched with his hand goes to drive. He takes the object, lifts it up, quickly says the words: “I am a tag!”

The game is repeated.

Rules of the game:

1. If the player is tired, he can jump alternately on one or the other leg.

2. When the tag is changed, players are allowed to stand on both feet.

3. Salka must also jump on one leg.

Bashkir game "Swallows and hawks"

Target: develop attention; exercise in fast running; develop orientation in space, attention.

Game description: The players are divided into 2 teams and stand in two rows with their backs to each other. In one row - "hawks", in the other - "swallows". The host calls one of the teams. The team that was named catches up with the other. Those who are caught become prisoners of those who catch. The team with the most players at the end of the game wins.

Methodical instructions: carefully listen to the driver, running away, try not to bump into each other (repeat 3-5 times).

Russian folk game "Weaver"

Target: Develop agility, endurance, coordination of movements. Exercise children in walking, running.

Description: Two ranks, arms tightly intertwined, stand opposite each other facing each other. In the middle of the corridor, 2 "shuttles" will run towards each other along the right side of the corridor each. On command, everyone begins to sing a recitative:

I am a cheerful weaver

I can weave famously, famously.

Ay, lu-li, ah, lu-li,

I can weave famously, famously!

The ranks approach and diverge in even walls, weave, at this time the "shuttles" must slip through. If they don’t have time, then they “twist the thread” (they don’t weave it well). When the “shuttles” ran through, they join the “village” and stand in a line.

Rules of the game:"Shuttle" should not run into each other.

Russian folk game "Bear"

Target: To develop the ability to act on a signal, to exercise children in running in various directions, to teach them to navigate in space, to follow the rules of the game.

Description: The participants in the game by lot choose one comrade, who is entrusted with the role of the bear. On one of the sides of the space allotted for the game, a small place is limited by the line, which serves as a den for the bear.

At this signal, the children rush from one end of the yard to the opposite, and the “bear” catches up with them, trying to touch one of them with his hand, i.e., “sick”.

"Salenny" also becomes a "bear" and is led into a den. The game continues in this order until there are more “bears” than the remaining participants in the game.

Rules: As the number of “bear’s” assistants increases, they all go out with him to prey, are installed in a row, and only those located at the edges have the right to catch the players. It is necessary to act only on a signal.

Russian folk game "Burners with a handkerchief"

Target: To develop in children the ability to act on a signal, exercise in running.

Description: The players stand in pairs one behind the other. The driver is ahead, he holds a handkerchief in his hand above his head.

All in unison:

Burn, burn bright

To not go out.

Look at the sky,

The birds are flying

The bells are ringing!

One two Three!

Last couple run!

The children of the last pair run along the column (one on the right, the other on the left). The one who runs to the driver first takes a handkerchief from him and stands with him in front of the column, and the late one “burns”, that is, drives .

Russian folk game "Lame Fox"

Target: Exercise children in running in a circle, jumping on one leg.

Description: Children choose "Lame Fox". At the place chosen for the game, a rather large circle is drawn, which includes all the children, except for the “fox”. At this signal, the children rush in a circle, and the fox at this time jumps on one leg and tries at all costs to touch one of the running hands. As soon as she succeeds, she enters the circle and joins the rest of the running children, while the victim takes on the role of the “fox”. The children play until everyone is the lame fox; the game, however, can be stopped earlier, at the first appearance of signs of fatigue.

Rules: Children who have entered the circle must run only in it and not go beyond the outlined line, in addition, the participant chosen by the fox must run on only one leg.

nursery rhymes- These are small poems intended for babies, accompanied by simple hand movements and facial expressions. With the help of nursery rhymes, a child learns the world by playing, from the first days of his life. Repetitive sound combinations contribute to the laying of speech development.

Tra-ta-ta, tra-ta-ta,
A cat married a cat
For the cat
For Ivan Petrovich.
He is mustache, striped,
Well, not a cat -
And just a treasure!

Grandma sowed peas
Jump-jump, jump-jump,
The ceiling collapsed
Jump jump, jump jump.
Baba walked, walked, walked,
I found a pie.
She sat down, ate, went again.
Baba stood on her toe
And then on the heel
I began to dance Russian
And then squatting.

Where are our pens?
Here are our pens!
Where are our legs?
Here are our legs!
And this is Nastya's nose
All overgrown with goats.
But these are the eyes, ears,
Cheeks thick pillows
But what is this? Tummy!
But this is Nastya's mouth!
Show me your tongue
Let's tickle your barrel
Let's tickle your side.

My mouth can eat
Nose to breathe, and ears to listen,
Eyes blink - blink,
Handles - grab everything.

(Leading the child’s finger along the named parts of the body):
Nose, nose, forehead,
Cheeks, chin.
Ears, eyes,
Nikitushka's fairy tales (tickle at this moment).

Cucumber, cucumber!
Don't go to that end
The mouse lives there
Your tail will bite off!

There is a stump in the swamp,
He's too lazy to move.
The neck does not turn
And I want to laugh.

Shot down, knocked together - that's the wheel,
Sat down and went - oh, good!
looked back -
Some knitting needles are lying.

Baba Yaga
bone leg,
The stove was stoked
I cooked porridge.
Fell off the stove
Broke her leg.
Went to the market
Crushed the samovar.
Went to the street
crushed the chicken
I went to the garden
Made all the people laugh.

Spider, spider,
Grab Lena by the barrel.
Frog, frog,
Grab Lena by the ear.
Deer, deer,
Grab Lena by the knees.
Doggie, doggie
Grab Lena by the nose.
Hippo, hippo,
Grab Lena by the stomach.
wasp, wasp,
Grab Lena by the hair.

Our hostess
She was sharp
Everyone in the hut worker
For the holiday gave:
The dog washes the cup with its tongue,
The mouse collects crumbs under the window,
On the table, the cat scratches with its paw,
The chicken sweeps the doormats with a broom.

I have a pig
Cut the horse.
I'll sit down and go
I'll drop by for lunch.

I'll go out into the street
I'll hook up the chicken.
On the fastener - a cockerel,
But-oh-oh, let's go, my friend!

Here they are in the bed
Pink heels.
Whose heels are these -
Soft and sweet?
Goslings will come running
Pinched at the heels.
Hide quickly, don't yawn
Cover with a blanket!

Oh, do not grieve grief -
Nowhere to put the cat.
Brought to the yard
Planted on the fence -
The cat has already run
Scared all the guys
All lambs and calves
And little guys!

Wind, breeze
Pull on the sail!
Drive the ship
To the Volga River!

Rain, rain
Cap-cap-cap!
Wet tracks.
We can't go for a walk
We'll get our feet wet.

Walls (touch your finger on one cheek of the baby)
Walls (touch the baby's second cheek with your finger)
Ceiling (touched forehead)
Windows (pointed out)
Doors (pointed to the mouth)
And Call Pee-and-ip! (click on the nose)
Master of the house?
Harmony ready?
Can I play?

And tickle the little one!!!

Water, water,
Wash my face
To make your eyes sparkle
To make cheeks blush
To laugh mouth,
To bite a tooth.

Ai-tata, tata, tata,
Please sieve -
Sow flour,
Make pies.
And for our sweetie
Let's make pancakes
Let's bake a pancake
Feed your son!

Only mice will scratch
Gray Vaska is right there.
Hush, mice, go away
Don't wake the cat Vaska.
How Vaska the cat wakes up
Will break the whole round dance.
Here Vaska the cat woke up -
Dispersed the whole round dance!

Our ducks in the morning:
- Quack-quack-quack!
- Quack-quack-quack!
Our geese by the pond:
- Ha-ha-ha!
- ha-ha-ha
And a turkey in the yard:
- Ball-ball-ball!
- Ball-ball-ball!
Our buns above:
- Grru-grru-u-grru-u!
Our chickens in the window:
- Ko-ko-ko!
- Ko-ko-ko!
How about Petya the Cockerel?
Early in the morning
We will sing "Ku-ka-re-ku!"

Bunny gray sits
And wiggles his ears.
Like this, like this
He moves his ears!

It's cold for a bunny to sit
You need to warm up your paws.
Like this, like this
Gotta warm up the paws!

It's cold for a bunny to stand
Bunny needs to jump.
Like this, like this
Bunny needs to jump!

The wolf scared the bunny!
Bunny immediately ran away!

Fingers will rise
Dress our children.
Fingers up - hurrah!
It's time for us to get dressed.

Pussy, pussy, pussy, come on!
Don't sit on the path
Our baby will go
It will fall through the pussy.

Pig Nenila
Son praised:
- That's pretty
Something pretty
walks sideways,
ears up,
crochet ponytail,
Piglet nose!

This finger is the thickest, strongest and biggest!
This finger is for showing it off!
This finger is the longest and it stands in the middle!
This finger is nameless, he is the most spoiled!
And the little finger, although small, is dexterous and daring!

Our Zhenya by sex
It flooded for the first time.
Got on my knees
Crawled to the wall
Raised both hands
She swayed and went.
Stomp, stomp your feet
New boots!
Top top to the corner
She stood and went.
Far away in another corner
Ball and teddy bear on the floor.
Zhenya wants to take them
Stomps feet.
Ran, swayed
Slap - and immediately stretched out.
Zhenechka did not cry,
Slowly got up
And to the very corner
Went all over the room.
I grabbed the bear by the leg,
The ball rolled with its foot,
And then she went again
Walk around the room -
To the sofa, to the window,
I walked a little under the table
Dark under the table
The tablecloth is long.
And on the chair - Murka,
Gray skin.
Raising your hand,
Zhenya is stroking a cat.
He says to her: - Pay-pay.
He says to her: - Bye-bye.
Murka blinks slightly -
Knows whose hand it is.
Standing by the chair
Zhenya rest???b
And then she went again
Walk around the room.
She got to the closet
And groaning, she sat on the floor.
Gotta rest again
There's a long road ahead...

Vanya, Vanya-simplicity
Bought a horse without a tail.
Sat back to front
And went to the garden.

Chiki-chiki-chikalochki,
Vanya rides on a stick
And Dunya is in the cart
Cracks nuts.

Chiki-chiki-chikalochki,
The bear rides on a stick.
Squirrel in a cart
Cracks nuts.

Only mice will scratch
Gray Vaska is right there.
Hush, mice, go away
Don't wake the cat Vaska.
How Vaska the cat wakes up
Will break the whole round dance.
Here Vaska the cat woke up -
Dispersed the whole round dance!

Oh you, oblique hare - that's it!
Don't follow me, that's it!
You will get into the garden - that's it!
You will gnaw all the cabbage - like this,
How do I catch you - like this,
How to grab my ears - like this,
Yes, and unscrew the tail - like that!

A swan floats along the river,
Above the bank carries a head.
Waving a white wing
She shakes off water on the flowers.

Pussy, pussy, pussy, come on!
Don't sit on the path
Our baby will go
Through the pussy will fall!

Katya, Katya is small,
Katya darling,
Walk down the path
Stomp, Katya, with a foot.

(Alternately bend fingers)
This finger went to the forest,
This finger - a mushroom found,
This finger - took place,
This finger will lie tightly,
This finger - ate a lot,
That's why he got pissed off.

Zainka, enter the garden,
Grey, enter the garden.
Bunny, Bunny, come into the garden
Grey, grey, enter the garden!

Zainka, tear off the color,
Grey, tear off the color.
Bunny, Bunny, pluck the color
Grey, grey, pluck the color!

Zainka, your wreath,
Grey, your wreath.
Bunny, bunny, svey wreath,
Grey, grey, your wreath.

Zainka, dance,
Gray, dance.
Bunny, Bunny, dance,
Grey, grey, dance.

Palms-palms
Clapped their hands
Clap your hands (clap your hands)
Let's rest a little (hands on knees).

The cat is walking on the bench
Leads a cat by paws
Tops-tops on the bench
Tsapy-tsapy for paws.

Forty, forty!
Where was?
- Far!
The stove was stoked
cooked porridge,
Jumped on the threshold -
Called guests.

Gifts, gifts!
Evil mosquitoes!
Curled, circled
Yes, they grabbed the ear!
Kus!

Bunny gray sits
And wiggles his ears.
Like this, like this
He moves his ears!

It's cold for a bunny to sit
You need to warm up your paws.
Like this, like this
Gotta warm up the paws!

It's cold for a bunny to stand
Bunny needs to jump.
Like this, like this
Bunny needs to jump!

The wolf scared the bunny!
Bunny immediately ran away!

magpie, magpie,
Jumped on the threshold
Guests were waiting for:
Will the guests come
Will they eat porridge?
Agashka has arrived
I ate all the porridge.
I gave this one on a plate,
This on a spoon
This on the whorl
This is the whole pot,
Finger-boy
Didn't get it.
finger boy
Pushes, grinds.
Walks on water
Kvass creates:
swamp water,
Flour is not hammer.
Sauerkraut on linden,
Pine whorl.
I took a box
Went for water.
Here I stepped - pretty,
It's hot here
Here is a stump and a deck,
There is a white birch
And here the keys boil-boil.

(We depict a “goat” with our fingers)
There is a horned goat
There is a butted goat
Legs top-top,
Eyes clap-clap.
Who does not eat porridge
Doesn't drink milk
Gore, gore, gore.
(show how a goat butts)

Hush, Little Baby, Do not Say a Word,
I give beats,
Twenty-five beaters
Vanya will sleep soundly.

Mice lead a round dance,
A cat is napping on a couch.
Hush, mice, don't make noise,
Don't wake the cat Vaska.
Here Vaska the cat wakes up,
Will break the whole round dance.

The cat went to the market,
I bought a cat pie
The cat went to the street
I bought a bun for a cat.
Do you have yourself
Or demolish Borenka?
I'll bite myself
Yes, I'll take Borenka too.

The cat went to the stove
Found a pot of porridge.
On the kalachi oven,
Like fire, hot.
Gingerbreads are baked
The cat's paws are not given.

Like our neighbor
The conversation was fun.
Geese - in the gusli,
Ducks - in pipes,
Sheep - in the donets,
Cockroaches - in drums.

On the street
two hens
They fight with a rooster.
Two beautiful girls
Watching and laughing
- Ha-ha-ha! Ha ha ha!
How we feel sorry for the rooster!

Oh you owl-owl,
You are a big head!
You were sitting on a tree
You turned your head
Fell into the grass
Rolled into the hole!

Here is an owl-owl,
You are a big head!
You were sitting on a tree
You turned your head
Fell into the grass
Rolled into the hole!

Here is an owl-owl -
Big head
Sitting on a tree
Turns his head.
Looking in all directions
And he says to everyone:
- Nobody beats the owl
And he doesn't pull on his ears.

Like we have a goat
What a smart one he was
I walked on the water myself
I cooked porridge myself
I fed my grandfather and grandmother.

Katya-Katya-Katyukha
She saddled the rooster.

Municipal preschool educational institution

"Kindergarten No. 11 "Bell" of a general developmental type

Cities of Gorno-Altaisk»

Russian folk game "Grandma Ezhka"

Educators:

Chagieva Asemzhan Serikovna

Target: development of dexterity, attention, sense of rhythm, verbal memory, collective interaction, desire for mutual assistance.

Tasks:

Educational:

Improve coordination of movements.

Contribute to the enrichment of the emotional sphere of the child.

To give children the concept of the division of emotions into positive and negative.

Developing:

To develop the child's ability to empathy, empathy. .

· To develop speed of reaction, ingenuity, attention, ability to act in a team.

Educators:

To foster initiative, a culture of behavior, creativity to the game

Materials:

· Scenery: Christmas trees, poles, Baba Yaga's hut, broom, letter, Russian folk costumes, masks, wig, scarf for Baba Yaga.

Game progress:

(The music sounds "Visiting a fairy tale" . Children to Russian folk music enter the music hall).

Educator: Guys! Today I received a letter where we are invited to go on an amazing journey. (the teacher holds a letter from Baba Yaga in his hands and offers to read it)

Letter from Baba Yaga. "Hello guys! I invite you to a fairyland, where fairy tales walk the earth, where Emelya visits the king on the stove, where Ivan Tsarevich is looking for death to Koshcheev, and rejuvenating apples grow in orchards. After all, only today, once every hundred years, fun games are held in a fairy-tale kingdom-state. I look forward to Baba Yaga.


Educator: Love to play? Would you like to get there? (Yes). Isn't it scary?

Cat: As a fairy tale is waiting for a visit at our gates,
Russian folk, but still fashionable!

Educator: In a fairy tale the sun burns, justice reigns in it,
The fairy tale is clever and charming, the path is open to her everywhere.

They go around the gate with a “snake” and turn into a fairy-tale hero (at the gate, children put on hats - masks) The music of “Baba Yaga” sounds

Baba Yaga: Hello, long-awaited invited guests. (children greet B-Z)

And now, gentlemen,

Come over here!

Let's play games

To show everyone

Be a good fellow!

(picks up a broom and explains the rules of the game)

We gathered guys with you today to have some fun, to joke, to play and to have fun. I'm bored alone dense forest. And my favorite game is "Grandma-Hedgehog", that is, about me.

Mobile game "Baba Yaga"

Rules of the game: Baba Yaga is chosen. She draws a circle and stays in it. The rest of the players tease around the circle:

Grandma-Yozhka,
bone leg,
Fell off the stove
Broke a leg
And then he says:
- My leg hurts.

The children continue the teasing, running into the circle, and Baba Yaga is trying to lash out.(She can't go out of the circle.)

Went to the street
Crushed the chicken.
Went to the market
Crushed the samovar.
Went to the lawn

Scared the bunny.

Baba Yaga: Oh, children, how good it is that you came to visit me, cheered me up, saved me from boredom.

Educator. Baba Yaga, you showed us your gift, and now we want to show you our gift, we brought you a modern game, which is also called "Baba Yaga"

Game "Baba Yaga"

Children stand in a circle, pronounce the text in chorus and perform movements together.

There is a hut in the dark forest.

(They walk in a circle.)

Stands backwards.

(Jumping to the other side.)

In that hut there is an old woman,
Grandmother Yaga lives.

(They walk in a circle in the other direction.)

She has big eyes.

(Unclench fists like opening eyes?)

Like fires are burning.

Wow! (They sit down.)What an angry!

Hair stands on end.

(Sharply raise their hands up. Children scatter in different directions, Baba - Yaga catches them)

Baba Yaga: Oh thank you for new game. Now I won't be bored anymore.

Oh, guys, how fun and interesting it is with you. And yet you know how to sing, and play, and even guess riddles. It's good with you, but it's the evening. It's time for me to collect various evil spirits for the evening. There will be something to tell them today, there will be something to brag about - I met some interesting guys. Thank you for not forgetting grandma. We'll meet again sometime. Farewell, goodbye!

Outcome.

Educator: There are a lot of fairy tales in the world, all of them are very fond of children.
And what fairy tales teach us, answer without prompting.

(Be kind, fair, help each other, help out of trouble, do not tease or offend polite and well-mannered, etc.)

Who came up with this game? (B-Z)

And B-Ya lives in what fairy tales? (in Russian folk)

So what is our game? (Russian traditional).

Did you enjoy playing Russian folk games with fairy tale characters? (Yes)

How many games do you now know about b-i? (two).

I hope you will play them in d.s.

On this, our journey came to an end and it's time for us to return to the village. Did you like our trip to a fairy tale? (Yes). We exit through the gate the same way we entered. Well done boys.

In spring and summer - round dances, in winter - snowballs and sleds, but what to do on long and rainy autumn evenings? .. The people created hundreds of "indoor" games - hide and seek and forfeits, blind man's buff and ring, etc., etc. These games entertain both children and adults. Sometimes adults and children play together, and sometimes without interfering with each other, although the essence of the game is the same.

GOAT

The children choose the Goat by lot, and she, separated from everyone, approaches the wall in thought. The players, approaching her, make speeches. Here is their dialogue with the Goat: Goat, goat, where have you been? - She guarded the horses. -Where are the horses? - They went to the forest. - And where is the forest? - The worms have been removed. - And where are the worms? - They went up the hill. - And where is the mountain? - Bulls dug. - And where are the bulls? - They went into the water. - And where is the water? - Geese drank. - And where are the geese? - They went into the reeds. - And where is the reed? - Girls broke. - Where are the girls? - They got married. All this is sung with stomps and claps, in a good, cheerful rhythm. At the end of the dance-song dialogue, the girls scatter in different directions, and the Goat pursues them. If she catches someone by the ribbon of the scythe, the caught one in turn receives the name of the Goat and the game begins again.

WING

The players sit around the table and under the table pass each other some object tied to a thread, singing: Ah, wing, hurry up, Don't stumble and break loose, Don't look from under the table, Otherwise you will be in trouble. The driver must guess who has the “wing” left. Sometimes they play like this: the one who has a "wing" left at the end of singing pays a fant; also the one whose thread breaks. The redemption of a fanta is a song, a dance, some trick of the delinquent. scrambler Simple and fun game. They stand in a circle and throw up a cotton swab. The task is to keep the cotton from falling. The one on whom (or near whom) he falls pays a fine. Everyone tries to blow cotton to his neighbor. Sometimes they blow harder, sometimes weaker, and the cotton flies high, then low, then to the right, then to the left. Accordingly, you must either stretch your neck, or bend your head, move quickly to move away from the flap. It's amusing to see the whole circle in trouble, in motion "for nothing". That part of the circle, which has blown the cotton out of itself, laughs heartily, looking at the efforts of the other part, forgetting that it has just been doing the same thing. If there are few players, they sit around the table, and put the cotton on the table; but then the hands must be kept under the table.

ALL IN A CIRCLE!

The players sit around the table, on which a large circle is drawn with chalk in the middle, a small circle opposite each player, and several medium-sized circles between the large and small ones. The driver shouts: “To your circle! In a big circle! To the neighbor's circle! To the middle circle!..” He pronounces this quickly and changes circles frequently. Everyone (including himself) must put his finger in the named circle. Whoever makes a mistake pays a forfeit in order to redeem him at the end of the game

APARTMENTS CHANGE!

This game, in fact, belongs to the games of movement; we put her here because she delivers a lot of forfeits. Sit in a circle, moving the chairs as close as possible; the leader stands in the middle. He and behind him the others shout: “Change apartments! Change apartments! Everyone jumps up; the leader is trying to take a place, others are also looking for new places - they are in a hurry, they collide. Who was left without a place - pays forfeit. As soon as he paid, they shouted again: “Change apartments! Change apartments! This lively and noisy game is good for winter evenings.

DOVE

A simple game that also delivers a lot of forfeits. The players sit in a circle and choose the names of grain plants for themselves - for example: barley, wheat, buckwheat, millet ... One starts the game, saying: “I will let my pigeons into the wheat!” The one who chose wheat as his name immediately objects: “No, not wheat, but rye!” Then the rye objects, naming another plant, etc. Whoever does not answer quickly, or repeats what was indicated to others, when not all available plants have yet been listed, or names a plant that has not been chosen by any of the players, gives a forfeit.

OWL

They choose the names of all the birds whose cry they want to imitate, and sit in a circle. The instigator, called the bird-catcher, stands in the middle and tells something. Here are the names of some birds with their cries: Owl - shu-shu-shu! Magpie - Cooked porridge! Cuckoo - cuckoo! cookie! Chicken - cluck-tah-tah! Rooster - crow! Duck - quack-quack-quack! Turkey - kuldyk-duk-duk! Sparrow - drink, drink, drink! Pigeon - rukuku! Crow - Kra-kra! Parrot is stupid! Hazel grouse - kikirie, kikirie! Lark - tir-lily! Goose - ha-ha-ha! Having confirmed their cry, each puts both hands on his knees and listens to the bird-catcher's story. When he names a bird, it lets out its cry without moving its arms. Everyone screams when the birder says the word birder. When he calls the owl, she answers - and when she calls, all the birds flap their arms like wings to fly away. Then the bird-catcher grabs one bird by the wing and transfers his position to it, and he himself joins the birds. But if he did not manage to catch anyone, then he continues the story. Possible story of a birder: Leaving the house, I saw many beautiful birds. I decided to catch a chicken (a chicken cackles). I wanted to grab her, but a turkey ran past me (the turkey gives a voice). I thought: a turkey (the turkey gives voice again) is better than a chicken (chicken), and I ran after it. But the insufferable magpie (magpie) and the sparrow (sparrow) flew in, and the whole poultry house (everyone screams) set into motion. A cuckoo (cuckoo) and an owl (owl) flew by.

Everyone is waving their hands; the birder tries to grab the bird, and if he failed, he continues: But the rooster (rooster), which, apparently, was more active, remained in place; a parrot (parrot), a dove (dove), a goose (goose), a duck (duck) sat down next to him - and soon calm settled in the house (everyone screams). Suddenly an unbearable owl (owl) - etc. They give forfeits: 1) bird-catchers - when they didn’t catch anyone; 2) when someone did not cry out, being called, or did not immediately respond, or did not cry out at the word birdie; 3) when someone is caught by a birder.

winter Games

The players stand in a circle, in the middle the driver is Arina. She is blindfolded. Everyone sings: Long Arina, rise above the barn, Fold your hands, whose name indicate! Arina walks, singing: I walk, I walk along the loaf, Along the loaf, I will find out whom I will find! Then, touching one of the players, he tries to guess his name. Whose name guesses will be Arina.

Grandmother Ezhka

The leader stands in the middle of the circle - Grandmother Ezhka. In her hands she has a "broom". Players run around and tease her: Grandmother Ezhka Bone Leg fell from the stove, broke her leg, And then she says: - My leg hurts. She went outside - Crushed the chicken. Went to the market - Crushed the samovar.

Grandma Ezhka jumps on one leg and tries to touch someone with a “broom”. Whoever touches - he freezes.

Baba Yaga

The driver - Baba Yaga - is blindfolded in the center of the drawn circle. The players walk around the circle without entering it. One of the players says: In the dark forest, the hut stands back and forth. In that hut there is an old woman, Grandmother Yaga lives. She has big eyes, her hair stands on end. Wow, what a terrible, Our Grandmother Yaga! At the last word, the players enter the circle and touch Baba Yaga. She is trying to catch someone. Caught becomes Baba Yaga.

Shoemaker

The players stand in a circle and hold hands. In the middle of the circle, the "shoemaker" sits down on a bench and pretends to be sewing boots, singing: - Pretty legs, pretty legs, try on boots! At this time, the players quickly walk in a circle, saying the following words: - Try on, try on! After that, the “shoemaker” must, without getting up from his seat and without moving the bench, with his hand outstretched, catch one of the participants in the game. Caught and "shoemaker" change places.

Into the corners

Four players stand in the corners, and one in the center. At the signal: “Corner to corner! Ku-ka-re-ku!" everyone runs from corner to corner, and the central player tries to occupy any of the corners. The one who remains in the center is the loser. Having chosen a replacement for himself - any of the players - he is out of the game. Blind Man's Blind Man's Blind Man's Blind Man is selected. They blindfold him, make him turn around several times. A dialogue takes place between the players and the blind man. - Cat, Cat, what are you standing on? - At the pot. - What's in the pot? - Kvass. - Catch the mice, not us. After these words, the participants in the game scatter, and the "blind man's blind man" catches them. Whom he caught - he becomes a "blind man's blind man".

Christmas Eve

Two Frosts

On opposite sides of the site, two “houses” are marked with lines. The players are located in the same "house". Two "frosts" are selected: Blue Nose and Red Nose. At the signal of "frost" they say: We are two young brothers, Two Frosts are daring, I am Frost Red Nose, I am Frost Blue Nose. Which of you will dare to set off on a journey? All those who play in chorus answer: We are not afraid of threats, And we are not afraid of frost. After the word “frost”, all the players run to the “house” on the opposite side of the site, and the “frosts” try to “freeze” them by touching someone with their hand.

jump rope

One of the players takes the rope and spins it. The rest jump over the rope: the higher, the more income and wealth will be. Before the start of the game, the following words are said: So that the spikelet is long, So that the flax grows high, Jump as high as possible. You can jump over the roof.

Butter

One of the players - "butter" - sits on a sled, and the other carries it. The rest strive to "taste the oil" and for this purpose try to touch it. The driver protects the "butter", and if he touches someone, the latter becomes "butter", and the former "butter" - carries.

Nut

The players are divided into two equal parties. One of them occupies a hill - a "fortress", the other attacks and tries to drive the players out of it. If the attackers occupy the "fortress", they shout: - Our city is Nut! Those forced out of the “fortress” themselves begin to besiege it, and so on.

Out of town!

An elevated place is made of snow. It should fit two players. One of the players runs upstairs. This is "par". Others are trying to drag him out of there with a cry: "Shish out of the city!" The king is on the defensive. If someone climbed a pile, he shouts: "Shish out of the city - I'm a policeman myself!" - and pushes the "boy". Game continues.

Winter Christmas time

grandma

The players make riddles to each other, and the riddle is pronounced aloud, but only the person standing next to him should guess it, who, in turn, guesses a riddle to his neighbor, and so on. Unable to guess three

Ten riddles are penalized. He is assigned to perform some task (sing, dance, sweep the floor, etc.).

Goose

The players become in a circle. In the middle of the circle - "grandfather". In his hands is a piece of paper or a handkerchief. "Grandfather" waves his handkerchief, the rest sing: Geese-geese have converged Around the grandfather by the river. They began to cackle, Dedka shout: - Grandfather, grandfather, have mercy, Don't pinch us goslings. Give us our handkerchief, Money bag. "Grandfather" gives one of the players a piece of paper and says: Here, hold your bag, Don't drop the money. To another, he gives a handkerchief and says: Here, hold the handkerchief, Tie my head, Turn it fifteen times. The one who received the handkerchief blindfolds the "grandfather" eyes, pushes him so that the "grandfather" spins. At this time, the children pass each other a piece of paper. The spinning of the "grandfather" and the transfer of the paper stop at the same time. Children shout "grandfather": Grandfather, grandfather! The paper is gone. Who got it?

"Grandfather" tries to guess. If he guesses, then the one who had a piece of paper in his hands becomes the “grandfather”, if not, then he again plays the role of “grandfather”. And having a piece of paper, he approaches the “grandfather”, touches him three times and says:

Grandfather did not recognize me, He became an old grandfather again. "Grandfather" spins again, and the players sing: Geese-geese flew Over grandfather's head, Lost gold, Grandfather shouted: - I have, I have, Look, grandfather, at me. At the last words, the “grandfather” tears off the bandage and, with his eyes open, must guess who has the piece of paper. Everyone pretends to pass a piece of paper, trying to mislead the "grandfather". "Grandfather" asks to show hands. Caught with a piece of paper in their hands, they greet Great, grandfather, You are not a gander, but a grandfather. He becomes a "grandfather", the game starts again.

grandpa horn

One of the players is the “grandfather-horn” (leader). He is given a house. Then all the other players are divided into two equal parties, diverge into two opposite sides, on the sides of the "house" of the driver. At the same time, each party draws a line for itself or lays down a pole, thus designating its own “home”. The free space between houses is called a field. When everything is ready for the game, the “grandfather-horn” from his “home” asks: - Who is afraid of me? - Nobody, - the players answer and run from one of their "houses" to another across the field, teasing the driver: - Grandfather-horn burned a hole on the stove. The driver catches those who run across and takes those who are caught to his “house”. Those who run across can help out those who are caught: while the driver is busy catching one of the runners, one of the players runs up to the “house” of the driver and touches hand ah oh caught, who is then considered rescued and can rejoin his group. When the driver catches everyone, then the one caught before the others starts to drive in the next game. Sometimes those caught by the driver become his assistants and catch the rest of the players with him.

paint

The players choose "mother", "angel" and "devil". They themselves stand in a row, at the end of the row - “mother”. All players are given names - the name of a paint: red, green, and so on. "Angel" walks on one side, "hell" on the other. "Angel" says: - Knock, knock under the window. "Mother" asks: - Who's here? Why did you come? - For paint. - yes what - For white. The named one comes out and takes the side of the "angel". "Damn", for its part, also knocks under the window and to the question "who is here?" replies: - I am a devil with horns, with hot pies. Then he also names the paint. When the players are divided into two parties, they are drawn on a stick: on which side of the force is more: on the side of the "angel" or the "devil".

spinner

The players, holding hands, form a circle. In the middle of the circle is the "groom". The players walk in a circle, saying: Spinner, my cinnamon.

From grief I will throw you out into the street;

I will spin and spin,

Look at the conversation.

After these words, the "groom" chooses his "bride". The game continues (the other "groom" chooses his "bride"). Blind hen and stocking Choose blind hen and stocking. The rest of the players depict "paints" and give their names to the "stocking". "Paints" stand in a row, and "stocking" and "blind chicken" in front of them. Then the “stocking” closes the eyes of the “blind chicken” with his hands and causes some kind of “paint”. The called "paint" quietly creeps up to the "blind chicken" and, slightly clicking on her forehead, becomes just as quietly again in her place. After that, the “stocking”, turning the “blind chicken” to face him, opens her eyes and asks who snapped her. If the “blind chicken” guesses correctly, then the clicker replaces it. Then the "paints" change their names, which again tell the "stocking". If the “blind chicken” makes a mistake, then it continues to drive until it guesses correctly.

blind goat

The players choose the “blind goat” with a rhyme. They blindfold him and lead him to the door. He starts pounding on her. The players ask: - Who is here? He replies: - Blind goat. Then one of the players comes up to the "goat" and says: Blind goat, Don't come to our yard. Go to the kut, Where canvases are woven. There you will be given a canvas. "Goat" begins to beat on the door with his feet. The players ask again: - Who is here? "Goat" answers: - Afanas. Then all the players say: Athanas, don't beat us! Afanas, follow us! (That is, catch up with us) With the last words, one of the players lightly hits the “goat” with the palm of his hand on the back and runs away. "Goat" begins to look for the hitter. Anyone caught by a "goat" is considered guilty and must become a "blind goat". Do not say “black” and “white”, do not repeat “yes” and “no” The essence of the game is not to use the words: “black”, “white”, “yes” and “no”. The one who pronounces any of them gives a fant (handkerchief, brooch, etc.). One of the players approaches the other and asks: - What hat do you have? He replies: - Blue. - What's the blue one? She is white. - Green. - Which green one?* Yes, it's black. - Blue. - That's how! Blue! Is the hat blue? Look, can it be called blue? Completely white. No, not white, but black. The one who answered in this way is subjected to double punishment for the words "no" and "black". Or they ask like this: - Do you have horns? - There is. - Is there really? - I have. So, you have a tail, too? - I don't have a tail. - There is no tail, but there are horns, so who are you? - Man. - No, not a man, an animal with horns and no tail. - No, man. And the defendant must pay a fine.

In the loaf ===

Having made a circle, the players sing: The peacock was walking like a mountain, All the people are behind me. We don’t have one (the name of one of the players). His mother's stove is heated, Pancakes are baked, Loaf is concocted, A sort of tall, A sort of wide, A sort of low. The players raise their hands up, spread them apart, lower them to the floor, squeeze the circle, showing the height, width, and so on. The Capture of the Snow Fortress A fortress about two meters high is built from the snow. The participants in the game are divided into two teams. Everyone is trying to reach the top. As a result, one team is at the top, the other is at the bottom. Those below are trying to take the fortress by storm. A snowball fight begins.

drive a goat

Children take hands in pairs, forming a string. The pairs in front form gates through which the last pair runs so that the first is behind it, and so on. In the end, the first pair becomes the last. The song is sung: The goat jumped into the garden, The goat trampled onion and garlic. They grabbed a goat by the horn, They took the goat to Torzhok, They sold the goat for three rubles, They bought three knots for three rubles! Hooray! After that, the children run through the gate formed by the front pair.

Burners

The players sing: Burn, burn bright,

To not go out!

Look at the sky: the birds are flying, the bells are ringing! Then everyone stands in a circle. With a counting room they choose who to "burn". Chosen quietly, closing his eyes, he says: I'm burning, I'm burning on a pebble! I burn, I burn on a stone! At this time, the players form a string of pairs. Ask "burning": - Where are you standing? He answers: - At the gate! - What do you sell? - Kvass! - Catch us! As soon as the last words are spoken, the last pair is scattered: one to the right, the other to the left. "Burning" runs after them and tries to catch them. Whoever catches - to "burn".

Burn, burn bright

The players form pairs and become a string. Two or three steps ahead, the “burning” one is the one who drives. He is not allowed to look back. The players sing:

Burn, burn brightly, so that it does not go out. Stand at the hem - Look in the field. Trumpeters go there Yes, they eat kalachi. Look at the sky: The stars are burning, The cranes are screaming - Gu-gu-gu, I'll run away. One, two, do not crow, But run like fire! The “burning” one must look at the sky, and meanwhile the pair of players, standing in the last line, is separated. One of them runs on the left side of the string, and the other on the right. Both players try to connect ahead of the "burning" one. If they succeed, then the “burning” one continues to drive, if not, and the “burning” catches one of them, then the one left without a pair drives - it becomes “burning”. The new pair takes place behind the new "burning" one, and the game continues.

pots

The players are divided into two equal teams. One team becomes "pots" and sits on the ground in a circle. The other team is the "hosts". They get behind the pots. One of the players - the driver - portrays the buyer. He approaches one of the "owners" and asks: - How much is the pot? The owner replies: - For the money. - Isn't he cracked? - Try. The buyer easily hits the "pot" with his finger and says: - Strong, let's collude! The “owner” and the “buyer” stretch out their hands to each other, singing: - Chichars, chichars, get together, potters, along the bush, along the crust, along the swan a lot!

Out! - - .

With the word "out" and "owner" and "buyer" run in different directions around the pots. Whoever runs to the purchased “pot” first is the “owner”, and the late one is the driver.

steep mountain

Before the game, a slide is made of snow. The players walk around it and sing: There is a steep mountain in the middle of our yard, Opposite the high tower, Opposite the wide ring, Do not pass, do not pass, Whatever horse or foot. Then they take turns jumping over the hill.

Whoever hits her is out of the game.

Bast shoes

A stake is driven in the middle of the site. A rope 3-5 meters long is tied to it. A circle is drawn around the stake for the length of the rope. The driver picks up the free end of the rope and stands at the stake. The participants of the game stand behind the circle, turn their backs to the center. Each one throws an object over his head - a “bast shoe”. Turning to the driver, they ask him: - Weaved bast shoes? The driver replies: - No. The players ask again: - Woven bast shoes? - Yes. Children run in a circle and try to take each of their objects, and the driver guards “bast shoes”: he runs in a circle, holding a rope in his hand, and tries to stain the players. But you can catch the players only in a circle. Those who did not have time to take their item are out of the game.

Fly - don't fly

Choose two leaders. The rest of the players stand, forming a circle. Drivers are in the center of the circle. The players must either raise their hands up and say: “They are flying,” or wave their hands, saying: “They are not flying!”, thereby responding to the words of the drivers. . 1. The rooks are flying, shouting to all Russia: - Gu-gu-gu! We bring spring! 2. Cranes fly, they shout to all Russia: - Gu-gu-gu! No one can catch up with us! 3. Bees fly, buzz, buzz: - Zhu-zhu-zhu! I bring food to Medov! 4. Pigs fly, pigs squeal: - Oink-oink-oink! Tired of us in the barn! 5. Bears fly, shouting at the top of their lungs: - Ry-ry-ry! We will not let you into the forests! 6. Mosquitoes fly, ring, squeak: - Zy-zy-zy! Let's sharpen our noses! The one who answers incorrectly is out of the game.

Pie

The players are divided into two teams. The teams are facing each other. A “pie” sits between them (a hat is put on it). Everyone unanimously begins to praise the “pie”: Here it is, how tall, Here it is, how soft, Here it is, how wide. Cut it and eat it! After these words, the players, one from each team, run to the “pie”. Whoever runs to the goal faster and touches the "pie" takes it away with him. A child from the losing team sits in the place of the "pie". This continues until everyone on one team has lost.

Salki

Children disperse around the playground, stop and close their eyes. Everyone's hands are behind their backs. The driver, unnoticed by others, puts an object in one of their hands. To the words “one, two, three, look,” the children open their eyes. The one who got the item raises his hands up and says: "I am a tart." The participants of the game, jumping on one leg, run away from the tag. The one whom he touched with his hand goes to drive. He takes the object, lifts it up, quickly says the words: “I am a tart!” The game is repeated. Rules. 1. If the player is tired, he can jump alternately on one or the other leg. 2. When the tag is changed, players are allowed to stand on both feet. 3. Salka must also jump on one leg.

Running tags

The players stand in a circle, run, trying to overpower the one running in front. If this succeeds, the tagged one is out of the game. On a new signal, the players turn sharply and run in the other direction. Etc.

Salky monkeys

They play like regular tags. The game is enlivened by the fact that the "trail", like a monkey, imitates the one whom it pursues during the game. The persecuted may suddenly, standing on both legs, walk in a "goose" step, squat down, and so on. "Salka" must exactly repeat all his movements. The pursued at this time uses the advantage received and runs further so as not to be taunted.

Salki with a ball

The driver can only catch up with the player who has the ball in his hands. The ball can be passed from one player to another.

Salki centipedes

The game is the same. The difference is that the tagged player joins the tag, and together they try to tack someone. But only a "trail" can tumble.

Fifteen with a ball

The driver is selected - "tag". The boundary of the place where the game will take place is set. The players scatter, and the driver with the ball in his hands catches up with them, trying, by throwing the ball, to “tarnish” one of them. "Stained" becomes "tag". The game is repeated until the players get bored.

We offer you a series of outdoor games for kids.

MOBILE GAMES WITH ROEMS

Children's games with rhymes are the next age stage of multi-stage folk art education, the first lessons of children's theater, which has existed for centuries and still exists in children's song-game and fairy-tale folklore. Already in the counting rhymes for games, the form of poetic dialogues is outlined:

City duck, where did you spend the night?

At the city.

Why did you work at night?

She pastured the sheep.

What did you save?

A horse in a saddle, in a golden bridle ...

Many outdoor children's games ("Boyars, we have come to visit you" and others) are also based on poetic dialogue. These are small one-act theatrical plays for children. As a result, imperceptibly and unobtrusively, by the age of two or three, the child is fully prepared for independent word creation. He went through the necessary poetic school, got an idea of ​​\u200b\u200brhythm and rhyme.

GAMES FOR KIDS

"Tsapki"

One of the guys - the leader - stretches out his hand with his palm down. Each of the participants in the game puts his index finger under the palm of his hand. The host says:

Mice have gathered under my roof,

hare, squirrel, toad, dac!

Mice lived under my roof,

chizhik, cat, toad, tsap!

Hares were on the mountain

and shouted: "Hide your fingers!" Tsap!

At the word "Tsap!" everyone quickly removes their fingers, and the leader, squeezing his palm, tries to grab his fingers. Whose finger is captured is out of the game.

"Silence"

The players sit in a row. The leader walks before them and sings:

Horses, horses, my horses

we sat on the balcony

drinking tea, washing cups,

in Turkish they said:

Chab-chalabi, Chab-chalabi!

The cranes have arrived

and told everyone: "Freeze!"

Who will die first

he will get a bump in the forehead!

Don't laugh, don't talk

and stand like a soldier!

Immediately after the end of the song, everyone should "freeze" - be silent and not move. The driver approaches everyone and says something funny, tries to make them laugh with grimaces. Whoever laughs or speaks is out of the game. Sometimes, by agreement, he also receives a click on the forehead.

"Geese and wolf"

One of the players is a "wolf", the rest are "geese". The "wolf" stands opposite the "geese" and talks to them:

Geese, geese!

Ha-ha-ha!

Do you want to eat?

Yes Yes Yes!

Well, fly!

No no no -

gray wolf under the mountain,

sharpens his teeth, wants to eat us,

won't let us go home!

Well, fly as you please

just take care of the wings!

Then the "geese" run and shout: "Ha, ha, ha!" At this time, the "wolf" catches them. Those he has caught are considered "eaten". The rest again line up opposite the "wolf" and continue the game until one "goose" remains. This is where the game stops. The last "goose" becomes a "wolf", and everything starts all over again.

"Bear"

One of the guys pretends to be a "bear" and squats down. The rest of the players walk around him, pretend to pick berries and mushrooms, and sing:

At the bear in the forest

mushrooms, berries I tear,

but the bear does not sleep,

everything is looking at us!

Lukoshko overturned,

The bear is after us!

At the end of the song, the "bear" jumps up and runs after the fleeing guys. Whoever he catches first becomes the new "bear" and the game is repeated.

"Yablonka"

Children become in a circle. An apple tree comes out in the middle for the girls, "her name is called in the song, and she depicts everything that is sung about. Holding hands and moving first in one direction, then in the other, everyone sings:

We will plant an apple tree - on the mountain, on the mountain,

our apple tree will bloom - in the spring, in the spring!

Grow up, apple tree, such a height;

bloom, apple tree, such a width.

Grow, grow, apple tree, good luck,

dance, Mashenka, jump for us.

Oh, how our apple tree blossomed.

Oh, how our Mashenka spun.

And we will all shake our apple tree,

and we will pick sweet apples.

And we will nibble our apple tree

yes, we will run away from our Mashenka with a whirlwind!

At the words "such a height" and "such a width," the players raise and then spread their arms. At the words "we will shake" everyone smoothly approaches the "apple tree" and depicts with movements how they shake it and collect fallen apples. With the words “we will pinch,” they easily pinch the girl and immediately scatter. "Apple tree" runs to catch: whoever it catches, that one is "apple tree".

"Baba Yaga"

One of the guys playing is Baba Yaga. He stands in the corner of the room. The guys come up to him and tease:

Baba Yaga - bone leg,

She fell off the stove and broke her leg.

Went to the garden, frightened the people.

I ran to the bathhouse, scared the bunny!

"Baba Yaga" begins to jump on one leg, trying to catch one of the dodging and running children. Whom "Baba Yaga" catches, with that, changes roles. Game continues.

BALL GAMES

"Jug"

One of the players takes the ball in his hands and, to the beat of the song, evenly beats the ball on the ground with his palm.

I dropped the pitcher

and broke it on the floor.

One, two, three - him,

Vanechka, catch!

With the last words, the ball hits the ground hard. The jumping ball is picked up on the fly by the participant whose name was named, and everything repeats. The game continues until the players lose their rhythm or the ball flies off to the side and rolls on the ground.

"Mountains-slaps"

Several players. One of the guys throws the ball at the wall and sings:

Mountains-slaps, moty-stingers,

cross-walk, doo-doo in one,

from under the arm, from under the leg.

Sideways, back, then forward,

and now the coup.

Sticks, squats,

jump ropes, ticks,

students, singles,

glasses, fists,

gobies, crown,

The game consists of several figures, which are sung about in the game refrain. Each figure has its own name, for example: "mountains" - throw the ball into the wall with both hands; "slaps" - the ball is thrown with one hand, etc. Or the action itself is commented: they throw the ball from under the arm, from under the leg, with a clap, etc.

MOBILE GAMES WITHOUT RITES

"In the bird yard"

Arrange the chairs in a circle, close to each other. There should be exactly as many of them as there are players. And they sit down on chairs. All except one, the driver, who is in the middle of the circle. Naturally, one chair remains empty. The driver is trying to occupy him. But the one who sits to the left of the empty chair does not allow him to do this - he himself quickly moves to an empty chair, and his neighbor takes his place, etc.

If the driver manages to sit on a chair that has been left unattended for a moment, the one who missed it (that is, the one sitting on the left) goes to drive.

"Swallow without a nest"

The participants in the game - there must be an odd number of them - play the role of swallows.

Swallows fly into nests - small circles. The swallow left without a nest is the leading one. At the command "Swallows, fly!" the players imitate the flight of swallows and run around the playground. "Go back home!" means that the swallows must return to their nests.

"Bird flight"

"A flock of birds" is gathering (children are scattered). At the driver's signal, "Let's fly!" bird children "scatter", spreading their arms-wings and waving them. At the signal "Storm!" bird children "fly to the trees" (children climb onto chairs, sofas). When the driver says: "The storm has passed!" - bird children calmly descend from the "trees", continue to fly.

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