The tale "Turnip" - in a new way. Summary of the quest game "Grandfather planted a turnip" in the first junior group

Quest for fairy tales. Scenario for children

The quest is a completely new form of both educational and entertainment programs, which allows the children to completely immerse themselves in what is happening, because what could be more exciting than a good game?
Is it new? But what about our old "Cossacks-robbers"? Didn't the game, beloved by the older generation, unfold according to these principles? What about treasure hunting in pirate games? It is important that, based on the above, we can successfully educate our children using new-old technologies!
And also if you carefully study oral folk art, that ALL folk tales are written according to the principles of a linear quest: if Ivanushka does not fulfill three conditions, he will not find Vasilisa ...

Quest according to the fairy tale "Turnip"

Target: to instill interest in folk art, in fairy tales. The development of communication skills in children, the ability to work in a team.
Tasks:
Educational. To promote the formation of the ability to apply the acquired knowledge in non-standard practical tasks.
Educational. Unite children, give them pleasure, promote rapprochement and organization of the group.
Heroes:
Grandfather, Grandmother, Granddaughter, Bug, Murka, Mouse
The heroes of the fairy tale gathered to pull the turnip. But the old grandfather - he forgot where he sowed the turnip ... Accordingly, you need to find it and our little heroes have to do it.
Grandfather reveals to the children the secret that each hero of the fairy tale has a piece of the card. After collecting the map, you can find the place where the turnip grew! And sends the kids to the grandmother!
Station No. 1 Babka
The grandmother was very happy with the children and she had a task in store for the young helpers. She prepared riddles for them about vegetables.
I was born to fame
The head is white, curly.
Who loves cabbage soup -
Look for me in them. (cabbage)

She hides from the sun
Under a bush in a deep mink,
Brown is not a bear,
In a mink - but not a mouse.
(Potatoes)

For a curly tuft
Dragged a fox from a mink.
Feels very smooth to the touch
Tastes like sweet sugar.
(Carrot)
The kids did a great job. Grandmother handed them a piece of the map and the guys went on.

Station #2 Vnuchka
Granddaughter loves to dress up, and she asked the guys to decorate her earrings with berries. Here the guys did their best with the help of plasticine, they decorated the earrings for the Granddaughter with various currant berries, strawberries, etc. The granddaughter, delighted, gave the next piece of the card.
The guys followed to the next station.

Station No. 3 Zhuchka and Murka
The third piece of the map is kept by the dog and the cat! They give the children the task of playing cat and mouse. Here we need a small bell and something to blindfold.
The kids have been playing this game for a long time! We enjoyed catching each other!!
Having played enough, the kids get the third piece of the card and run to the mouse.

Station No. 4 Mouse
The mouse hid the card in its reserves. The mouse asks to help her sort out the grain (put the pasta aside, but leave the buckwheat)! There, at the bottom of the Mouse's reserves, the guys found the last piece of the map.
Having combined all the found pieces of the map, the guys went in search of a turnip planted by their grandfather.
A turnip was found and, of course, small surprises for children were hidden along with the turnip!
Thus, by conducting classes in the form of a quest game, traveling through the stations, you can diversify your activities, and even spending them on a walk, we turn an ordinary day into an exciting adventure.
The quest makes it possible to include activity, project tasks as riddles, which allows participants to independently master new knowledge.
The quest, as a universal gaming technology, allows players to be unobtrusively involved in various types of children's activities in a short time.
It can be said without a doubt that when a child grows up, he will behave in his professional activities in the same way as he behaved in the game in childhood: plan, predict, achieve results and improve his physical and moral qualities.
Those. Quest games are one of the interesting means aimed at self-education and self-development of a child as a creative, physically healthy person with an active cognitive position. Which is the main requirement of the Federal State Educational Standard.

Bibliography:
1. Federal Law of the Russian Federation "On Education in the Russian Federation", N 273-FZ of December 29, 2012
2. Polat E.S., Bukharkina M.Yu., Moiseeva M.V., Petrov A.E. New pedagogical and Information Technology in the education system / Textbook. allowance for students. ped. universities and systems of higher education. qualified ped. personnel / ed. E. S. Polat - M .: Publishing Center "Academy", 2001.
3. Collection of Russian folk tales.
4. Osyak S.A., Sultanbekova S.S., Zakharova T.V., Yakovleva E.N., Lobanova O.B., Plekhanova E.M. Educational quest - modern interactive technology // Modern problems of science and education. - 2015. - No. 1-2 .;

Number of players: even
Additionally: sundresses, scarves
The players are divided into two teams. On the chair are two sundresses and two scarves. One player from both teams runs up to the chairs and puts on a sundress and a scarf. Whoever does it the fastest is the winner.

Square - game for children

Number of players: 4
Optional: ball
The playing field is a square of arbitrary size drawn on the ground or asphalt (usually about 4x4 meters), divided into four smaller squares, each for an individual player. A circle is drawn in the center of the field, intended for serving.
The game is played up to five penalty points (goals) to one of the players. After that, the players move one field clockwise, the loser, if possible, is replaced by another (play to fly).
The game starts with a serve. The first serve is carried out by a player determined by lot. Subsequent, after the goals, is carried out by the player who conceded a goal. The ball is thrown with the hands into the center circle so that it bounces towards the player who is diagonally across.
Any contact with the ball counts as a hit.

Pionerball - sports game for children

Number of players: any
Optional: 4 volleyballs
The players are divided into 2 teams and are built on 2 halves of the volleyball court in 2-3 rows. Each team receives two volleyballs. On a signal, the players try to throw the balls over the net to the opponent's side as quickly as possible. The transfer of balls continues until all the balls are on one side at the same time. The game is stopped and the team with the balls on their side loses the point.

Football shooting range - a game for children

Number of players: any
Optional: shield, ball, rope
In the center of the playground, a shield is installed, designed to look like a football goal; the size of the shield-gate is 1.5 meters per meter. In the middle of the shield, a hole with a diameter of 10 centimeters larger than the ball was cut. A soccer ball is tied to a four-meter-long cord, which must be kicked into the hole with a kick.

Stilts - game for children

Number of players: even
Optional: stilts
Participants must walk a certain distance on stilts, stepping into circles with a diameter of 50-60 cm and come back. The team that completes the task first wins.

Relay race with an egg - a game for children

Number of players: even
Extras: eggs, spoons
All players are divided into two teams. Players must then run with the egg in the spoon to the finish line and back up to pass the egg to the next teammate.
You can use one spoon for the whole team, or you can give each team member a spoon.

Match tournament - a game for children

Race walking - a game for children

Number of players: any
Extras: no
Taking each step, it is necessary to put the heel of one foot close to the toe of the other. The distance for such a walk can be determined at 5 meters back and forth. The relay ends when the last team member returns to the starting position.

Number of players: any
Extras: no
Scene game. The host, seven players-characters and spectators participate. The leader distributes the roles:
1st player will be the turnip. When the host says the word "turnip" (turnip, ...), the player must say "both-on"
The 2nd player will be the grandfather. When the host says the word "grandfather", the player must say "would kill."
The 3rd player will be the grandma. When the host says the word "grandmother", the player must say "oh-oh".
The 4th player will be the granddaughter. When the facilitator says the word "granddaughter" (granddaughter, ...), the player must say "I have not yet
ready."
The 5th player will be the Bug (dog). When the host says the word "Bug", the player must say "woof-woof".
The 6th player will be the cat. When the host says the word "cat", the player must say "meow meow".
The 7th player will be the mouse. When the host says the word "mouse", the player must say "wee-wee."
The game starts. The host tells the tale "Turnip", the participants voice:
Grandfather planted (2nd player - would have killed) a turnip (1st player - both). A turnip has grown (1st player - both) big and big. The grandfather came (the 2nd player would have killed) to pull the turnip (the 1st player - both), pulls, pulls, cannot pull. The grandfather called (the 2nd player would have killed) the grandmother (the 3rd player - oh-oh). Grandmother (3rd player - oh-oh) for the grandfather (2nd player - would have killed), grandfather (2nd player - would have killed) for the turnip (1st player - both), pull-pull, can't pull out. Etc.

New Year's fairy tale-2 - role-playing game

Number of players: any

The host comes out with a hat, where there are pieces of paper with roles and invites the participants to sort out the roles. The facilitator then tells the story below. Participants perform actions according to their role.
Fairy tale text:
Here is a house that is built in the forest.
But Santa Claus is a cool old man,

And in any weather

From a house that is built in the forest.
But the Snow Maiden is a grumpy girl,
Which languishes in girls for a long time
But he loves Santa Claus - that old man,
Who will wear a red caftan,
And in any weather
Going to wish you a Happy New Year!
From a house that is built in the forest!
Here are the funny kids.
They love beautiful books
But life is preparing such surprises for them,

New Year's fairy tale - role-playing game

Number of players: 14
Optional: papers with roles
Preparation: Roles are written on pieces of paper:
- The curtain
- Oak
- Crow
- Boar
- bullfinch
- Santa Claus
- Snow Maiden
- Nightingale - robber - Horse
- Ivan Tsarevich
The host comes out with a hat, where there are pieces of paper with roles and invites the participants to sort out the roles.
The facilitator then tells the story below. Participants perform actions according to their role. (All impromptu.)
Scene #1
The curtain has gone.
There was an oak tree in the clearing.

A herd of wild boars ran by.
A flock of ducks flew by.
Ded Moroz and Snegurochka were walking in the glade.
The curtain has gone.
(Participants leave the stage.)
Scene #2
The curtain has gone.
There was an oak tree in the clearing.
Croaking, a raven flew in and sat on an oak tree.
A herd of wild boars ran by.

Introduction Scene - Roleplay

Number of players: any
Extras: no
Every person is constantly meeting someone. There are even all sorts of tips on how to get to know each other in order to make a good impression about yourself. But these rules apply only in the usual, everyday conditions. And what if there is an incredible acquaintance? How then should a person behave? Imagine and act out a situation in which they meet ...
- astronauts with aliens;
- hunters with Bigfoot;
- a new owner of the castle with the ghosts living in it;

Transformations - game for adults

Number of players: any
Extras: no
Everything and everything turns into something else, but not with the help of words, but with the help of determining the expediency of actions. The room turns into a forest. Then the participants - in the trees, animals, birds, lumberjacks, etc.
And if to the station - it means in a suitcase, train, passengers. And if in the studio - into announcers, cameramen, "pop stars", etc. At the same time, someone can do noise design, depict props, etc.

Marina Sagitova
Summary of the quest game "Grandfather planted a turnip" in the first junior group

The form: Frontal, game lesson.

Motivation: The teacher reads a fairy tale « turnip» . We will help you find the heroes of a fairy tale and pull them out turnip.

Target: Create conditions for consolidating knowledge about the Russian folk tale « turnip» .

To form in children the ability to listen carefully to an adult's story, to expand the active vocabulary of children through onomatopoeia, to develop visual attention, auditory attention, to develop visual memory, to develop thinking, to guess riddles.

Facilities: Figurines of heroes from the table theater, plot picture, subject pictures (grandfather, grandmother, granddaughter, dog, cat, mouse, tree silhouette, apple silhouette, cards with riddles.

Ways: Surprise moment, art word, folklore.

preliminary work: Reading a fairy tale « turnip» looking at illustrations for a fairy tale « turnip» , showing table theater.

individually differentiated an approach: to teach reasoning and sequential compilation of a fairy tale with subgroup of children.

Reflection: In the evening, continue to learn how to compose a sequence of a fairy tale, reading a fairy tale « turnip» , independent games with the characters of a fairy tale, looking at illustrations of a fairy tale.

Approximate move:

Actions of the educator Actions of the children

The teacher addresses the children.

“Today I will tell you a story. But to find out which one, for this you must guess the riddle.

- "What a fairy tale: cat, granddaughter,

Mouse and dog

Helped grandpa and grandma

Root crops were collected.

-"What is this fairy tale?"

- “That's right, children are a fairy tale « turnip» . But first I'll show you turnip».

-"Now guys, we'll go to a fairy tale"

The teacher starts the story.

Grandfather planted a turnip, increased big big turnip, became a grandfather pull a turnip out of the ground: pulls, pulls, but cannot pull out. Grandfather called ... Whom did he call?

- “Grandma for grandfather, grandfather for they can't pull a turnip, the grandmother called ... Whom did she call?

- “Granddaughter for grandmother, grandmother for grandfather, grandfather for they can't pull a turnip. The granddaughter called ... Whom did she call?

- “Where is the Beetle? She's gone, you have to go and find her. Get up guys, we will go to the magical forest along the magical trails.

The teacher with the children approaches the tree.

-“Look at this magic tree, and there are apples on it. What shape is an apple?

-"Right. Listen here mystery:

To become her friend

I need to give her a bone.

No, she's not a bully.

Lives in a kennel. (dog)».

-"Who is it?"

-“Yes, this is a dog-Bug”

- “The bug for the granddaughter, the granddaughter for the grandmother, the grandmother for the grandfather, the grandfather for turnip, they pull, they pull, but they can’t pull it out ... She called the Bug ... Whom did she call?

-“Right, but where is the cat? Let's hit the road again and find her.".

-“Guys, look, this is a magic chest, what shape is it?”

-"Let's see what's in the chest".

The teacher opens the chest, and there is a riddle in it again.

- "Listen guys here mystery:

Can jump high

He drinks milk from a saucer.

And, lying down at the window,

Our eyes screw up. (cat)

-"Who is it?"

- “The cat for the Bug, the Bug for the granddaughter, the granddaughter for the grandmother, the grandmother for the grandfather, the grandfather for turnip, they pull, they pull, but they can’t pull it out ... What should the guys do?

-"Where's the mouse?"

-"Let's hit the road again".

- “Guys, look ahead of the stream, so that we can cross it, we need to solve the riddle again ...

"What a little animal

Did you take the cheese off the plate?

Everyone knows this thief.

Guess who he is? (mouse)»

-"Who is it?"

- Yes, it's a mouse. A mouse for a cat, a cat for a bug, a bug for a granddaughter, a granddaughter for a grandmother, a grandmother for a grandfather, a grandfather for turnip. Pull pull-pull turnip. BUT turnip it is not simple with a treat.

- “Well done guys helped grandfather to pull out turnip, for this treat to you. Let's return from the magical forest to group and let's go eat».

In the evening, the teacher and children read a fairy tale, repeat the plot, look at illustrations for the fairy tale.

The children are sitting on the carpet.

-« turnip» .

Children are considering turnip(leaves are green, round, tasty, juicy, it contains a lot of vitamins, healthy, yellow).

-"Grandma".

-"Granddaughter".

-"Bug".

Children go to "magical forest" looking for bugs.

-"Round".

-"Dog".

-"Cat".

-"No cat".

-"Square".

-"It's a cat".

-"We must call the mouse".

-"No Mouse".

-"It's a mouse".

Children repeat the words of the fairy tale after the teacher.

- “A mouse for a cat, a cat for a bug, a bug for a granddaughter, a granddaughter for a grandmother, a grandmother for a grandfather, a grandfather for turnip. Pull pull-pull turnip».

Children sit at tables and eat refreshments.

Children independently consider illustrations for a fairy tale, beat individual moments of a fairy tale.

Related publications:

Abstract of the quest game in the senior group "Journey through a fairy tale" Abstract quest - game in senior group"Fairytale Journey" Goal: Comprehensive development of children in various areas (speech,.

Grandfather planted a turnip. Care is necessary. 1 Watching, watering! What will grow? What do plants need to grow? We all can! What has changed? How.

h3] Synopsis of the quest game "In the footsteps of a fairy tale" for children of the second younger group (3-4 years old)

Summary of the quest game in the preparatory group "On the roads of fairy tales" Municipal budgetary educational institution Kindergarten No. 14 of the city of Shakhtyorsk Uglegorsky municipal district Sakhalin region.

Summary of the didactic game in the first junior group Educational area " cognitive development”, “Social and communicative development” Age of children: 2-3 years Type of GCD: Familiarization with.

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