The Witcher 2 how to get through the heart. heart grinder

Often people who have just started playing The Witcher 2 have problems in battles with the enemy. The main advice about this is to change the difficulty. You can change it anywhere and anytime. Difficulty in the game varies greatly, for example easy and hard, like day and night. On the light one, you can click on the enemy without hesitation and in a few seconds he will be dead, on the hard one you will have to constantly use magic, traps, bombs, blocks, rolls and saves with loading. Remember this!

Barricade

Some people have problems while shooting ballista. In fact, nothing complicated. We go down to the ballista. Dealing with opponents. We approach the ballista and aim, this is done easily - we press the keys that are shown on the screen until the bar is full. If you get lost, you will have to deal with the crowd of opponents again and then only return to the ballista shot.

trial by fire

First encounter with a dragon. The tactic is as follows, you take cover under wooden roofs and at this moment you fight with opponents. As soon as the dragon takes a break and stops breathing fire, we run under the next shelter. And so to the very gate.

To the monastery


One of the most difficult stages of the Prologue. There are two difficulties here - this is a battle near the gate, behind which is King Foltest. And escape from the dragon. In battle, everything is as usual. Or change the difficulty. Or use the whole arsenal. Also on the forum there are people who do not understand how to open the gates to Foltest and his people? First, take the key from the knight, in a helmet with horns. Then we go inside the building and open the room with the winch. Video:

Dragon Escape

Nothing special needs to be done. Just run away from the dragon, approximately in the middle of the bridge. When the image of a key appears on the screen, press it. This moment passes quickly. In extreme cases, set an easier difficulty.

Dungeons of La Valette Castle

This task can be completed in different ways. It all depends on whether you killed Ariana La Valetta or not.

1) You killed Aryan La Valleta (formerly)



In this case, not Arian will be in the dungeon, but his mother. The executioner tries to force her to sign the papers. At this moment, we appear and arrange not big commotion. When we finally deal with the guards, we release Louise La Vallet. But then the ambassador appears, Shilard Fitz-Esterlen. Mother Ariana persuades him to help her and the Witcher. Shilard agrees. After that, he gathers guards and says that Geralt has escaped. The guards go looking for it. And we leave the dungeons and meet Triss.

2) You spared Aryan La Valleta (formerly)


Free Ariana, he will help you escape from prison. Leave the torture chambers, leave Ariana at the door for now. Climb up the stairs and stun the guards. When you clear the way, return to Ariana and take him to where you just stunned the guards. Arian will open a secret exit, and then set fire to the warehouse. Come out through the aisle and meet your girlfriend Triss.

By the will of the king

The task is given automatically when you select the answer " The king summoned me that morningDungeons of La Valette Castle«


Stage 1: Get to Foltest

Wake up next toTriss , but the idyll is broken off by a soldier who breaks into the tent and invites on behalf ofFoltest . Before you leave, you can chat withTriss about war.

It is important! Once outside, you can immediately go to Foltest, but you can see the camp, since there is something to look at. Nearby can be found petty he stands with his friends. They will give you the task Melitele's heart ". According to the story, they will not be allowed to return to the camp, so you can only get this task now.



Stage 2: Follow Foltest

Having reached the king, you will have to try to kill one traitor fromballistas . To get there you need to take 1.5 degrees. In the telescope, we should see that the middle horizontal line (number II) is at the level of the character with the feather. If you miss, nothing will happen - this will not have any effect on the plot. Next we goto the siege towerFoltest, climbing up. Well, having reached the top, we will be returned to the castle again.

On the front line

The task is given automatically, when choosing the answer " the beginning of the assault", in dialogue with Roche during the task " dungeons of La Valette castle«

Stage 1: Protect King Foltest

Together with Foltest and his troop of knights we will face the wars of La Valette on the walls of the fortress. The battle is not difficult - we kill enemies one at a time, hiding behind our own and attacking at the right time. familiar Aard can throw the enemy down. We go further and see that the enemies are well fortified and it will not work to get closer. But below we see a ballista. Now, to continue the assault, you will have to complete the task« Barricade «.

We go down and deal with the soldiers. We shoot from the ballista. As soon as the barricades are destroyed, we rise again toKing Foltest on tower and help the soldiers. Next there will be a battle in a circular enclosed space - a small area does not allow you to apply Aard sign , will have to do Quen and Yrden . An enemy with a horned helmet will be especially dangerous, and we take it out first. After we climb the stairs and run to another tower, on which there isArian .

Step 2: Talk to Aryan La Valette

Need to get toAriana alone, under the cover of shooters. Here you will have to fight with a whole group of enemies in a small space. Useful signQuen, it will be able to protect against unexpected attacks. Don't forget the signAard, it throws enemies against the walls. We try to approach as quickly as possible - when moving away - the enemies will actively use crossbows. After killing the enemies, we go to the tower, where it will not wait for usArian La Valette . There are 2 outcomes of the conversation that affect the passage of the task:

2) We convince Aryan to surrender. The plot becomes different. stage 3, choice B.

Stage 3 Option A: Defeat Ariana La Valetta

You can start the fight in different ways:

Attack right away - then you will have to fight not only with Aryan, but also with his wars.

This is the most difficult option, but beating enemies is not that difficult. Aard it will be just in the subject, they can throw soldiers down. We move to the edge, and when the enemy approaches, we dodge and beat familiar. You can even cut everyone with a sword, but you have to tumble. Quen also useful for protection, and Irden should not be squeamish.

The option to try to convince Aryan will result in a duel with him.

Fight with Arian not complicated. Quen And irden is the key to our success. Dodges and blocks are added to taste. After the victory, the remaining enemies will surrender.

Step 3 Option B: Convincing Aryan to Surrender

We just choose the answers of the dialogue, where we convince to surrender.

Barricade

We get the quest from Foltest, in the task "On the front lines"

Stage 1: Destroy the ballista guards and prepare to fire

It is necessary to capture the ballista in courtyard to destroy the barricades at the first gate. Beware of shooters. On the left we will see wooden scaffolding, along which we descend. 3 will attack below. Use Dodge and Signs Aard And irden. Near the ballista itself, the situation will escalate - you will have to fight with 2 shooters and 4 wars, and one of the wars will be in armor. This is where the sign comes in handy. Quen. The easiest option is to quickly kill the shooters, and only then deal with the rest. Next, we go to the ballista, and tighten the bolt.

Stage 2: kill the enemies. Aim the ballista and shoot

As soon as the ballista is ready, more enemies will attack. The battle will be faster. After killing everyone, we once again approach the ballista, and aim at the barricade. Enemies will reappear, and one of them is on defense. Having defeated the last enemies, we make a shot from the ballista and demolish the barricades.

Step 3: Join Foltest on the Walls

We return to the walls along the stairs on the opposite side of the courtyard. Near it there will be 2, and then 3 more enemies. We deal with them and climb the wall. Foltest will be on the first tower .

Reward: 300 XP

trial by fire

The task is given automatically when you select in the dialog " what happened to the dragon?dungeons of La Valette castle«

Stage 1: Defeat the soldiers protecting the gate

Solving the problem with Arian, you are with Foltest go to the gate. After a short dialogue, the gate will open. Then the conversation with Roche will be interrupted dragon. Here you immediately need to hide under a wooden gallery so that the dragon does not burn with fire. We move to city ​​gate , killing enemies along the way. This stage is quite difficult, even near the gate, where they will help Triss, Foltest and Roche.

Stage 2: cross the bridge to the city

When we go through the tunnel - its outer part will collapse, but the faithful Triss will keep the falling debris with magic so that you can pass. We run the bridge quickly, otherwise it will collapse. The old familiar dragon will already be waiting and the action will return back to the castle.

To the sanctuary

The task is given automatically when you select the option " We split up near the monastery", in a conversation with Roche in the task " Dungeons of La Valette Castle«

Stage 1: enter the sanctuary

The gates to the monastery will be closed, you need to look for a passage. Looking around, you can see woman who runs out of the house and gets shot in the back. From now on, they will give the task " woe to the vanquished ". You don't have to do it, but you can do it if you want. We go to the street on which there is a passage. Here we will face a group of fighters - we help deal with the enemies. A cutscene will start in which the cart will block the passage, you will have to look for another passage again.

Stage 2: find another passage in the back streets

Return to the place where Foltest soldiers holding a bunch civilians. A cutscene will start, and we will be shown a small passage, near which lies a dead soldier. We approach this passage and break the boards with the sign Aard(the passage is shown in the screenshot).

Stage 3: go to the monastery through the well

Walking a little further, we will face 3 soldiers. Having dealt with comrades, we climb into well. Here we are in the dark. We move forward and go down into the sewers. Almost immediately we will run into drowner- We take out a silver sword and kill the reptile. Then we stomp to the left - at the end of the corridor we will see a wall that can be broken Aard. Behind her lies Temerian sword . On the way you will meet 2 more drowner. In the next room pass will be blocked, we clear the blockage Aard. We kill the rest utopians, and open gates- go to exit. Appearing on the surface, our eyes will appear scoe'tael who are doing something incomprehensible on the shore. We go up the stairs to the gate. Here you have to deal with 3 guards, one of which will be in armor, we cut it last. After the battle, another gate will open - there will be many chests with useful things in the corridor. We climb the wall entwined with vines and get to the outskirts of the city. To open door to the monastery , you need to deal with three soldiers who guard the entrance. Entering the door, we will stumble upon two more soldier. And for dessert - quite a serious resistance awaits us in the courtyard - a group of as many as 6 soldier. The most dangerous among all is a comrade in a horned helmet, we leave him for a snack because. he is slower. Well, the tactics of passing is simple - signs and one blow with a rebound back. Having put everyone down - we search the big man, he has gatekeeper's key .

Stage 4: open the gate to the monastery

Having received the key, we return to the door through which we came. Inside we find a locked room. We open it and turn the wheel, which will open the gate.

Stage 5: talk to Foltest

We return to the yard and talk to Foltest. Then we will be returned to the castle again.

Blood from blood

The task is given automatically, upon completion of all tasks related to the siege

Stage 1: find the children of Foltest in the monastery

The task will begin with a splash screen in which Foltest ask about the children. You can use the sign Aksy and find out the information you need. When Arthur accuses us of witchcraft, you can tell him to shut up or intimidate him. regardless of the choice you have to go with Roche .

Stage 2: defeat the dragon and find the children

As soon as we step on the bridge, a cutscene will begin, during which our good old dragon will appear.

1) Light: need to press right mouse button to hide behind a wall from fire.

2) Difficult: at the very beginning you need to press right mouse button to dodge the dragon. Next click right mouse button to hide behind a wall from fire. And the last time we press right mouse button upon reaching the gate to repel the dragon's attack. After saving the king, we go up the stairs to the cell, where another cutscene awaits us. Blind monk guarding children turns out to be a murderer and stabs Foltest . Geralt will not have time to stop the murder, and when the guards arrive, he will be accused of murder. The action will return to the castle.

Cards

1. King Foltest - exercise " by the will of the king«.

2. Small- exercise " Melitele's heart«.

3. Ballista- exercise " by the will of the king«.

1. Soldiers of La Valette - exercise at the forefront.
2. Ballista- exercise barricade.
3. Tower- exercise barricade.
4. soldiers- exercise at the forefront.
5. Arian La Valette - exercise at the forefront.
6. The Dragon- exercise ordeal by fire.
7. city ​​gate - exercise ordeal by fire.

1. Murdered woman - exercise woe to the vanquished.
2. Officer- exercise woe to the vanquished.
3. House with locked residents - exercise woe to the vanquished.
4. pass- exercise to the sanctuary.
5. Door leading into the courtyard - exercise to the sanctuary.
6. Well- exercise to the sanctuary.
7. Door leading to the monastery courtyard / room with a wheel to open the gate - exercise to the sanctuary.
8. Gatekeeper's Key - exercise To the sanctuary. Located at one of guards .
9. Small / Amulet of the Small- exercise dungeons of La Valette castle.
10. Ship- the last stage of the prologue.

1. Entrance
2. drowner
3. Temerian sword - Behind the wall, can be broken by Aard.
4. drowner
5. blocked passage – can be cleared by Aard.
6. drowner
7. Gates- open after the destruction of all drowners.
8. Exit .

Got petty amulet.

Step 1: Find and bring to Anezka: troll's tongue, eye of the head-eye, embryo of the endriaga and essence of death

This woman can be found either in her house or on a bench in front of the house. As you approach it, your medallion will begin to vibrate, indicating that you are close to the source of the magic. Talk with Anezka- a woman wants to buy amulet. If you start digging deeper, you will find out that the amulet still has magical energy, but is cursed. Anezka can break the curse, but she needs a few ingredients.

endryaga germ can be obtained from endriags, which are many in the forest. This won't be a problem.

Essence of death can be obtained by killing ghosts in the ruined hospital (M8, 10) on assignment In the clutches of madness.

troll tongue can be obtained in the task The troll problem two ways:

  • I killed the troll.
  • Winning a troll's head from Sendler.

Advice! If you won the Sendler in the challenge Dice Poker: Flotsam before taking on the task Troll problem, you won't be able to get the troll's head from him.

Eye of the head-eye(M8, 21) you will get further on the game in the quest Kingslayers during a meeting with Iorvet.

Advice! After meeting with Iorvet you can go straight to Summer or complete other quests first - if you choose the first option, you will not be able to complete this quest.

Step 2: Bring ritual ingredients to Anezka

When you have collected all the ingredients, return to Anezka(M7, 27) . Remember that you can still sell her the amulet. Tell her if you're ready to begin the ritual.

Step 3: Meet Anezka at night near the altar of Veiopathis

Meditate somewhere before 10 pm. About this time Anezka leave his home and go to the altar of Veiopathis(M8, 16). You can go with her, or look for the altar yourself.

Step 4: Protect Anezka from the spirits

After confirming your readiness, Anezka will begin the ritual. A very difficult battle awaits you, especially on high difficulties - you need to protect the young sorceress from spirits. Will appear immediately three, and when you kill one, it will appear Another one. Try not to stray too far Anezhki, but also do not come close, otherwise the ritual will be interrupted. Protect yourself Quenom. The best tactic is to jump with a quick attack. Forget about power. Stun the spirits Aard And Aksyem. When the ritual is completed, Anezka will give you restored amulet.

.

Map: Flotsam

1. Bad reception
The Witcher 2 Walkthrough

We got to Flotsam. We jump off the starboard side of the ship. The three of us with Roche and Triss go on reconnaissance through the forest. At the very ship in the chest we will find Blueprint: Silver Sword.

On the way we will meet Iorvet playing the flute. We exchange pleasantries and join the fight. We are ambushed by elven archers, but Triss will save us from a barrage of arrows with her magical dome. Roche will carry the exhausted Triss to the city, and we need to protect them. We do not go beyond the magical barrier, we attack the elven warriors only when they come close to us. On the way to Flotsam, local guards will help us, and the elves will retreat.

2. By the will of the gods and executive fools
The Witcher 2 Walkthrough

The guards will tell you that an execution is taking place on the square, let's go look. On the scaffold, our old friends are preparing for execution: the dwarf Zoltan, the poet Buttercup and a couple of other criminals.

We speak with the guard, we learn that Zoltan is accused of complicity with the Scoia'tael, and Buttercup - of debauchery. We choose any answer option, and we enter into hand-to-hand combat with the guard. While we were fighting, the executioner hung the elf. We climb the scaffold and beat the executioner to stop the executions.

The local commandant Loredo will come to the square. Any of our answers will be useless, but Roche will save the situation by introducing himself as the envoy of the king. The commandant will let Buttercup and Zoltan go, and we will be invited to go to his mansion in the late afternoon - the plot quest "A Vile Proposal".

In the meantime, together with friends we go to the tavern. Before entering on the bulletin board, we can take 3 orders for monsters. In the tavern we listen to the dialogues of all the characters, we can sell things to the innkeeper. On the lower floor there is a ring for fisticuffs, and behind the next door is a brothel, we pay at least 100 orens for girls.

Soon a man will run in and shout about the appearance of a monster. On the pier we will see a huge tentacle of a keiran, it will be driven away by the arrived sorceress Sheala de Tanserville from Kovir. Together with her, we can deal with the destruction of the monster - the story quest "Keran: a matter of price".

Additional quests
The Witcher 2 Walkthrough

Einar Gussel lives opposite the blacksmith, we can make a different hairstyle with him, and buy books to find out the weaknesses of the monsters.

Walking around the city, we can meet three bandits who want to get a reward for our head. We're still wanted as the killer of the king. We fight with the bandits right in the city.


Quest: Endriag Contract

We will find the order on the notice board at the tavern. Endryags are like large spiders with tails, they live throughout the forest. First, we kill more than a dozen of them, then we get an entry in the bestiary.

It will become clear that you need to destroy 6 endryag cocoons so that they stop spawning. All of them are located near the exit from the city. We open cocoons and attack them with a sword. After destroying 3 cocoons, you need to defeat the Naker Queen, it is better to attack her from afar with bombs, traps, the Igni sign. Since the queens are quite dangerous, it is better to complete this task later than the others.

Quest: Contract for Nackers

We will find the order on the notice board at the tavern. Nakers live in the swamps, southeast of the fortress. First, we kill more than a dozen of them, then we get an entry in the bestiary.

It will become clear that you need to destroy 4 burrows of nakers so that they stop appearing. To do this, you need to throw bombs into the hole, the best is "buckshot". Bomb recipes can be bought from the elf Cedric, he is on the village tower. 3 burrows are located near the exit from the city, 1 burrow is on the road in front of the waterfall.

Having won, we go for an award to Ludwig Merce. 75 experience.

Quest: Troll Trouble

At the tavern on the notice board we will find the Order for the troll. We leave for the forest, on the way we go to the village of Bindyugi right outside the gates of the fortress. The headman Horab asks not to kill the troll, but to wean him from drinking. In the forest near the broken bridge we will meet a local man, help him fight off the nackers. He will also ask you to negotiate with the troll. To the right of the bridge we go down the ledges.

Under the bridge we communicate with the troll himself. He demands vodka, any answer will lead to a fight, but after a few blows we can continue the conversation. Choose how to proceed:


1. "Now you will become even more obedient" - We kill the troll, we return to Ludwig Merce for a reward. We may need troll tongue in the mission "Heart of Melitele".


2. "Why are you drinking vodka?" - We listen to the troll. Someone killed and beheaded his baba, because of this he destroyed the bridge and began to drink. We agree to find the killer of his wife. We go to the tavern to Zoltan, he will tell you that one of the village hunters could get the head of the troll as a trophy.

We go to Bindyuga, in the shack of the Burnt One we will find the head of the troll. We can win this trophy in dice if we have already won several players and earned a reputation. We learn from Burnt that the head was bought from Dmitry, we can meet his friends in the evening at the tavern.

In the tavern below we find the bandit Mos, intimidate him or beat him in hand-to-hand combat. He will tell you that Dimitra can be found in the cemetery outside the village.

At the cemetery we will see how Dimitar with the bandits examines the corpses brought. He works for Loredo, and kills elves for money to further fuel the conflict. We enter the battle. Loredo is covered by 3 bandits, first we kill them, but we don’t go far, otherwise the leader will shower us with throwing knives. Having won, we take from the body Bandit Hideout Key.

We return to the troll, we report that revenge has been completed. If, moreover, we return the head of the troll to him, we will receive from him Blueprint: Raven Armor. After we go for a reward to Horab - 200 orens, 125 experience.

Mission: Poker Game: Flotsam

Dice Poker is a mini-game from the first Witcher. Throw 5 six-sided dice. After we can choose those bones that do not suit us, and throw them again. Our opponent does the same. The player with the best combination wins. The order of combinations by strength:

1 - pair (2 dice of the same value), 2 - two pairs, 3 - three of a kind (3 dice of the same value), 4 - low straight (row of dice 1-5), 5 - high straight (row of dice 2-6), 6 - full house (three of a kind and a pair), 7 - four of a kind (4 dice of the same value), 8 - poker (5 dice of the same value).

We will find the first three rivals in the Flotzam tavern, on the lower floor. Then you can find two more players stronger:

Casimir, Benedict, Zyndrab - in the tavern below.

Einar Gussel - a dwarf, lives in a house opposite the blacksmith.

Burnt - in the village of Bindyug, in the central house. Having defeated him, instead of money we can take any of his goods, including the Head of the Troll (for the task "Trouble with the Troll").

Quest: Arm Wrestling: Flotsam

In the prologue, we could already play this mini-game with one soldier, but here our friend Zoltan will tell you more about it. To win, you need to hold the cursor within the colored sector on the scale. We can practice with Zoltan without betting. Then we look for local rivals:

Janos Zhila - sits in a tavern.

Fat Mikel - in the tavern at the same table.

Bartholomew Barge - in the village outside the walls of the fortress, near the boats.

Mission: One on One: Flotsam

In the tavern on the lower floor there is a ring for fisticuffs. We turn to Sheridan in a red suit, make a bet, and into battle. To win, it is enough to press the WASD direction keys in time. To complete the quest, it is enough to defeat three fighters:

Dry, Backdrop Naizzhop, Baby Doda.

Mission: Fight Club

In the tavern in the ring we defeat two nameless fighters, after that King Ziggy will turn to us and offer to participate in underground fights. I need to meet him in the evening at the tavern.

In the evening, Ziggy will take us to the basement of the Loredo mansion. It turns out that the commandant himself organized these battles. In the championship, we need to defeat four opponents: Sukhoi, Marco Raz-Kak-Dam, Cleaver, Zhdan.

Before the final duel, Loredo will call us to him. He will offer to lose the fight, because he bet Zhdan on the victory. He proposes to divide the winnings in half.

1. "Okay. I'll do it" - we get some of the money, but the quest will fail. It turns out that Buttercup bet on our victory and lost everything.

2. "I won't cheat" - win 200 orens, Loredo will promise to take revenge on us - a couple of bandits will attack us on the street. When leaving the mansion, do not forget to take your weapon from the chest.

Quest: Sword on Monsters

We lost our silver sword in the prologue against the dragon. Now we need to find a new one. Immediately after disembarking from the ship, we will find a drawing of the sword. In the city of Flotsam in the south, in the quarter of non-humans, there is a blacksmith Berthold Candeleria. We can buy 2 silver ore, and order him to make a silver sword according to the drawing, it will turn out much cheaper than buying a ready-made one. Only after that we will be able to attack the monsters normally.

Quest: Woe to the Vanquished

If during the assault on La Valette we protected civilians from soldiers, now the relatives of those rescued on the square will give us their gift - armor Heavy leather jacket.

Quest: The Smell of Incense

On the pier under the bridge we will meet a suspicious person named Wenzel Pagg. He asks for a recipe for his popular incense from a local vendor. We agree.

We go to the square, we speak with a merchant named Vilmos Bartok. We ask him about the recipe, he offers to give Wenzel a false recipe. But the threat we can get the true recipe. We decide what to do, it will affect the ending of the quest.

We return to Wenzel. He wants to test the recipe in his lab, let's go with him. Outside the gates of the city, he will offer to blindfold us so that we do not find out the location of the laboratory. If we agree, we will get there immediately. If we refuse, then Pugg will still agree to show the laboratory, we can get there on our own. If we refuse to give the recipe, then later in the forest the bandits will grab us, tie us up and take us to the laboratory anyway.

1. False prescription. In the laboratory, Wenzel recognizes the deception and all his bandits will attack us. We will be unarmed, so we grab the sword from the rack in front, and only then begin to kill the enemies.

2. True recipe. In the laboratory we learn that this is a fisstech recipe. If we want to work with these bandits, we agree to return with eyes closed. If we refuse, we will fight. 85 experience.

Quest: Incense Shop

Near the merchant Vilmos Bartok, from whom we took the recipe, you can see an indignant crowd. Matilda, a woman in the crowd, claims that the seller's best incense is addictive, worse than fisstech. We speak with the merchant, he denies everything. We decide his fate:

1. "I believe you" - leave everything as it is.

2. "Tomorrow I'll come to you again - with Loredo" - the shop will close. We receive a small reward from Matilda.

Quest: Malena

In the village of Bindyuga we will see how a detachment of guards surrounded the elf. She is accused of aiding the Scoia "taels. Two guards went with her into the cave and did not return. We can offer our help to get the task and go check the caves.

From the city we go to the west, we go down into the cave. We go on the blood stains deeper and deeper inside. On the way, we fight off the nakers. At the end of the cave we will find two guards killed by the arrows of the elves. The path ahead leads to the basement of the house, but the hatch is locked. We return back to the guards, we report:

1. "They were killed by monsters" - we play along with the girl, as a result they will let her go, she will offer to meet later in the forest near the waterfall. We arrive at the marked place, we will be ambushed by the Scoia "taels". If we have already managed to help them (the "Killers of Kings" task), then they will simply disperse. If our reputation with the elves is zero, then they will attack us. While we kill the warriors, Malena Later we will find the elf in the ruined hospital.We can choose what to do with her: kill, prosecute Loredo, release.

2. "They were killed by archers" - Malena will begin to unlock. If we continue to answer "Enough lies", then they will simply kill her. If we offer "Well, tell me," she will lead us into the forest to show the truth. As a result, the guards and I will be ambushed by 4 Skoya "taels, we easily fight them off. Malena will be arrested, and we will get 100 orens, 125 experience.

Quest: In the Claws of Madness

After talking with the elf Cedric in the village, we learn about the ruined manor, which was a hospital for the mentally ill. 2 researchers recently went to this house, but never returned.

In the forest we go to the southwest, we rise to the hill. Scientist Rupert will meet us at the entrance to the ruins, he asks to save his colleague, who remained in the dungeon. Around the ruins we kill the neckers.

We go down into the dungeon, we will see the fire and the ghost of the Nilfgaardian soldier. In the ruins of the hospital, we examine the side rooms to find all the documents and get the achievement. In the first room on the left we will find Medical card III and archive of the hospital.

We pass into the hall, we fight with two ghosts, the sign Yrden works well on them - a magic trap. In the first room in the chest we find and read Medical card I. A little further there will be 2 more ghosts.

In the next corridor we will find a man named Gridlya, you need to give him a sedative so that he can tell something. Find the right medicine in the right room on the table. Next to the table is a chest containing Medical record II and Patient history 15.

We return to Gridla, calm him down and interrogate him. He will tell you that they previously worked here and tortured an enemy soldier so that he would give out the location of the treasure. This soldier cursed the hospital.

In the last hall with a staircase, we speak with the ghost of a Nilfgaardian. He wishes the death of all those responsible, and asks to bring the hearts and eyes of Rupert and Gridley. To the left of the Nilfgaardian from the chest we take the last document Medical card IV. We return to the two "researchers", and decide what to do:

1. "Follow me. I'll show you something" - We take two to the ghost, he will burn them alive, and the curse will be dispelled. At the place of death of people we will find the Drawing: a strong witcher's silver sword. 100 experience.

2. "The spirit wants your death" - people will offer to deceive the ghost by bringing them the hearts and eyes of some animal. If we bring the organs of the naker, the ghost will attack us. If we bring the organs of a pig, more similar to human ones, then the ghost will believe in deception. Hearts and eyes of pigs can be bought in the city from the butcher. The curse will break. We decide what to do with Rupet and Gridley: let them go or put them on trial.

Achievement "Librarian"

Find all information about the history of the hospital. 6 documents.

Quest: Heart of Melitele

(The quest will only be available if we were able to get the amulet from the rubyle in the prologue). Aneshka, a herbalist, lives in the village of Bindyugi on the outskirts. We show her the amulet of Small, she will want to buy it. We decide:

1. We agree - we will receive money, the quest will be completed immediately.

2. We refuse - we ask why she needs an amulet, we use persuasion. The herbalist will tell you that this is the Heart of Melitele amulet that protects the wearer. But someone put a spell on the medallion, and now it brings misfortune. Aneshka will undertake to carry out the ritual of restoring the amulet. To do this, you need rare ingredients, you have to get them:

Essence of death - from ghosts, in the clinic in the southwest;

Troll tongue - you need to kill the troll under the bridge;

The fruit of the endriag - we will get the endriag from the queen;

Eyes of a crab spider - we will meet a monster in story quest"Killers of Kings"

Having obtained all 4 ingredients, we return to Aneshka. We go at midnight to the altar of Veiopatis in the depths of the forest. Aneshka will start the ritual. We need not come close to the witch, but have time to drive away the arriving ghosts from her. We use the signs Yrden and Igni. After the completion of the ritual, we get a full-fledged amulet "Heart of Melitele"(+1 health regen).

Quest: Wild Hunt

Quest: Return of memory

These are through inactive quests. They go through all the chapters of the game. They don't need to be done specifically. They simply record plot information.

After interrogating the elf Kiaran, we will see a vision of the past on the "Island of Apple Trees". The Wild Hunt has kidnapped someone close to us. Later we can discuss this vision with our friends.

In the elven baths we can find the book "Wild Hunt", later we can discuss this with Buttercup.

If we perform additional the task "In the Claws of Madness" and find the stories of patients, we can discuss the topic of the Wild Hunt with Roche.

After the death of Cedric, we speak with Roche again.

Achievement "Summer Solstice"

Bow to the sun at the sanctuary of summer.

From the bridge with the troll we rise along the fallen support to the eastern bank of the river. In the swamps we will find a separate house of Dimitar with the bandits. In the house in the chest there is a sword Excellent cord, and Rune of the sun. To the west of the house in a dead end there is an altar of the sun.

3. A vile offer
The Witcher 2 Walkthrough

The commandant invited us to his place, we are going to a meeting. After 21:00 we approach the western gate, speak with the left guard, he will let us through, but leave all our weapons in the chest at the entrance. Vernon Roche will go with us.


Mission: Ballista

In the courtyard of the commandant we will see a ballista aimed at the harbor. Roche will offer to neutralize it in advance in order to sail on the ship later without hindrance.

At the left wall we speak with the girl Margarita. With the phrase "I want to surprise my friend," we suggest that she distract the sentry from the ballista. Either we pay her 50 orens, or we help her with a favor - you need to deprive Miron and Alphonse of money by defeating them in a battle on their hands. When Margarita takes the guard away, we quickly take part of the mechanism from the ballista. 100 experience.

Achievement "Shadow Man"

We will not be allowed into the commandant's house until Loredo finishes talking with the sorceress Sheala. Roche suggests not to waste time and spy in the backyard. In addition, one of the merchants will come up to us and say that part of the trap for the Kayran monster is kept in the courtyard. Roche will distract the guard, quietly go along the path to the right of the house.

We act silently, if the guards raise the alarm, we will be taken out, we will not be able to eavesdrop on the conversation, and we will not get achievements. We stun two guards from the back. The door is locked, climb over the rocks on the right. There are 4 more guards in the backyard. First, we move along the right wall, eliminate the guard in the bushes, and two around the corner. Lastly, we stun the guard under the window.

We can climb a hill by the window and eavesdrop on the conversation between Loredo and Sheala. The sorceress offers some kind of deal, but Loredo stubbornly refuses. Then in the courtyard we go to the far door, from the white chest we take Trap Part "Iron Frame", Sword Blueprint, Astrogarus Armor. We climb the wall along the stairs, we return to Roche.


Finally, we will be let into the house, and Rocher will be left outside the door. In a conversation, we answer the question of what we are doing in the city. Then Loredo will offer us to deal with the detachment of Iorvet. We answer:

1. "I'll see what can be done" - we will answer the question later.

2. "Deal" - the guards in the grode will let us through.

3. "I will not work with you" - Loredo's people will not miss.

In any case, we will have to find the elf Iorvet, and then we will decide whether to kill him or not. Loredo will tell you that Zoltan can lead to the Scoia'tael. But first, we must do a favor for the city - destroy the kayran monster. Then the commandant will release Buttercup and Zoltan outside the city.

4. Keiran: a matter of price
What to do in The Witcher 2

We go to the harbor to talk with the merchants about the reward for the monster. We can take a deposit or double the price. The merchant will tell you that you can learn about the monster itself from the elf Cedric, in the village outside the city gates.

The quest will end when we kill the monster and return for a reward. The merchant will give both the money he bargained for and the Blueprint: Kayran's Carapace.

5. Keiran
The Witcher 2. How to kill a monster

Let's go collect information about the monster outside the city. Triss is waiting for us outside the eastern city gates. She advises against contacting the sorceress Sheala, but still goes along with us. In the village near the fortress, we will hear the conversation of the locals about the elf Cedric. We ask the woman, she will tell you that Cedric is on a wooden tower nearby, you can climb two stairs from the village there.

Cedric will tell only about the size of the monster and its poisonous mucus. He offers to look at the ship he destroyed, to the north of here. At the same time, we can buy almost all blueprints of bombs and traps from Cedric, including Trap on the kayran. We can also get the quest "In the Claws of Madness" from him.

We go to the northern hill, along the way we kill two groups of bandits. At the top we will meet the teleported Triss, together we go down to the ship. We fight off the drowners. In the ruins of the ship we will find things to start the quest "Mystical River". On the right, under the tree, we collect kayran mucus. Triss will analyze everything and give us a recipe for an elixir to protect against the monster's poison. The main ingredient is tenecost. Cooking the elixir is not necessary, but it is desirable to increase the chances of survival.



We return to the city. Let's find Sheala in the hotel, on the second floor of the tavern. We agree to attack the monster. We can immediately seduce the sorceress with the phrases: "Maybe we can get to know each other better?" "And how often do you hunt monsters?" - "No, what are you. I'll be happy to work with you" - "Are you traveling alone?" "You can check if you want." But the effect of seduction will be a little later.

We go to the crash site of the ship. Sheala will remain at the top of the destroyed bridge, while we go down. Before the last descent, we prepare a trap for the kayran, drink elixirs Mongoose and Swallow.

Boss: Keiran. The monster has 6 tentacles, it constantly attacks us with the nearest tentacle, hitting from top to bottom. The pair of central tentacles are invulnerable, while the side tentacles have red growths. We can cut one of the tentacles by setting a trap. To cut the rest, use the "Yrden" sign on the ground, when the tentacle hits this point, it will stop for a while, and we can safely cut it with a sword.

When we cut off any tentacle, Kayran will start randomly hitting the remaining ones, and slightly damage the bridge from above. At this point, it is better to use the protective sign "Quen" to avoid damage. We also cut off 2 more processes.

When we cut 3 tentacles, Keiran will try to knock us down with a trip. We cling to this tentacle, quickly press the buttons: RMB, many times LMB, space. As a result, the monster will collapse the rest of the bridge above itself, and crush it with debris. From the left edge, we climb onto the fallen column, reach the top, dodge the tentacles, and inflict the final blow.


Achievement "Poacher"

Chop off a tentacle with a kayran trap.

During a visit to the commandant Lornezo, you need to steal Ramu's part from his backyard. Then we go to Cedrek, we buy from him the Drawing of a trap for a kayran. We also order the manufacture of this trap from him. In battle, we use a trap on any tentacle of a monster.

Kayran Ridge Achievement

Craft a Kayran Carapace Armor Set.

Together with Sheala, we begin to extract ingredients from the killed monster. From two active points we can take Eyes, Cloth, Pelt and Kayran Trophy. The trophy gives +50 health, and from the rest we can sew armor. We return to the city, we take payment from the merchant. We also get from him Blueprint: Kayran Carapace, to create an armor. We go to the blacksmith, prepare the armor.

Additional quests after Kayran:

Quest: Mystic River

Inspecting the destroyed ship in the keiran's lair in the north of the location, we will find the captain's key on the human skeleton, we open the chest with it. Inside are documents: Captain's Report, Captain's Diary. We learn from them that the sorcerer Osven was sailing on the ship, after finding the artifacts, he staged a riot, but as a result he drowned and because of his spell a kayran appeared. These are the remains of the ship "Petra Zille", the second ship of the "Daedrin" was also on the expedition. The captain still hasn't sent his report, so we can wrap up his case.

We return to the city, we go to the manager Ludwig Merc, he lives in the south of the city square. We go up to his office on the second floor, there is a mailbox for letters, we send a report. Using the Aksy sign in the conversation, we can open the mailbox and read another letter.

Quest: Hangover

(The quest is available only after the destruction of the kayran and ballista, but will become unavailable after the start of a showdown with the witcher Leto). In the absence of the monster, Roche's ship will enter the city harbor and anchor there. The Blue Stripes squad will be located inside the building to the left of the tavern, we can visit them. Inside the headquarters we will see that the soldiers have a party, we can participate in it:

Bianca offers to compete in throwing knives. If we agree, we will need to quickly aim at the map on the wall, and press R.

The peasants will enter the headquarters and will be indignant that the soldiers have desecrated their statue of Veiopathis. Roche decides to teach them a lesson, stop him.

Wake up the next morning, on the river bank and without things. We can pay 20 orens to the person who came up to tell us what happened. He will direct us to the owner of the brothel. Let's find the girl Garvena either in the room above the tavern, or in the basement in the right room of the brothel. We pay her another 32 orens, and she will tell about our drunken adventures.

We return to Rocher's headquarters, we speak with Bianca, she will tell her part of the memories. We got the same tattoo on the neck as all the Blue Stripes fighters have. In the right room in the chest we will find all our lost things. Reward: 50 experience.

6. Rose of memory
The Witcher 2: Romance with Triss

After killing the kayran, we go to the city, in front of the Loredo mansion we will meet Triss. She will tell you that in the prison barge in the harbor, the commandant is holding captive elves, among them is Iorvert's assistant - Kiaran. Let's go interrogate him.

The entrance to the barque is guarded by two guards. If we agreed to Loredo's proposal, they will let us through without question. If they refuse, they will have to be persuaded, intimidated or bribed.

Kiaran is dying after being tortured. Triss will heal him with a spell, we help her with this by using the Aksy sign. During interrogation, we learn that the mysterious witcher's name is Leto, and he has already managed to betray and escape from Iorvet. In a conversation, the elf will mention the paradise "The skeleton of apple trees", and Geralt will remember part of his past associated with this place. After his death, he ended up on this island with Yennefer, but the Wild Hunt kidnapped his girlfriend, and he chased after them.

After being interrogated on the barge, Triss will offer to find the memory roses and make a potion out of them to fully restore our memories. They grow on the southern elven ruins. Choosing how to get there:


1. "I can handle it myself" - we go alone. On the southern hill we find a statue, in front of it we tear off a rose. We return to the city.


2. "I would be pleased" - we go along with Triss. We reach the waterfall, turn left from it. On a hill we will see a statue of lovers, we pick a rose in front of it. We will be attacked by bandits who want to steal the statue, we fight them off. During the battle, we will fall underground into the elven bath.

Previously, by taking a flower on the surface, choose the answer "This is for you." And falling down, we say, "It would not hurt you to swim." Triss will undress and jump into the water, we dive after her. Watching the love scene.

Having dressed, we either break through the wall with the Aard sign, or wait for Vernon Rocher to break the wall. Together we return to the city.

7. Kingslayers
The Witcher 2. How to defeat Summer

We find Zoltan in the tavern, now he can leave the city, so we ask him to take us to a meeting with the Scoia'tael detachment. We will meet elves in the forest, they will send us to another meeting place - to a separate western grove. Zoltan will warn that this is a trap, a dangerous monster lives there.

Boss: Eyeball. This is a huge spider with a shell on its back. Only his front paws are dangerous, so you can constantly roll behind him and attack from there. It is safest to attack him from afar, setting traps, throwing grenades, using the Igni sign. The unkillable Zoltan is participating in the battle with us, we can set the monster on him, and attack from behind ourselves.

After defeating the monster, Iorvet's detachment will surround us. We immediately tell him about Summer's betrayal, so as not to die from the arrows of the elves. Iorveth does not believe us completely yet, but offers to go talk to Leto and play a scene in front of him - we will bring the bound Iorveth to Leto as a trophy, and look at his reaction.

After talking with the elf, we select the phrase "I need to finish something" in order to stay in the clearing and collect things. We take the ingredients and the mutagen from the head eye, take several traps from the ground, we will find a skeleton near the stone in the center, which has a more powerful silver Sword from Kaer Morhen. From the clearing there is a descent to Iorvet's lair, there we will find a powerful steel sword - Strong Cord. You can get out of the clearing only along the eastern cliff.


We go to the southeastern hill with a statue of lovers, this is where Summer often happens. He really decided to get rid of Iorveth. In a conversation, we learn about his allies in Upper Aedirn. A detachment of elves will surround Summer, but suddenly Vernon Roche's fighters will arrive here, and a large-scale battle will begin. Iorvet asks for his sword. We answer (this is the most important choice in the game, which determines who will become our ally):

1. [Give Iorveth the sword]- Armed Iorveth will be able to fight off Roche's people, and hide from the battlefield. In the future, this will lead to pogroms of soldiers in Flotsam, non-humans will be openly oppressed.

2. [Help Roche]- stun the unarmed Iorvet, after the end of the battle he will be captured by Roche. In Flotsam they will organize a holiday in this honor. Going to the side of the elves after that will no longer work.


Boss: Summer from Gulet. In any case, after that Summer will jump on us. Together with him we will fall into the elven bath, then he will throw us into the next room.

Summer is a stronger witcher, he will use our own methods against us: witcher signs and various bombs. The easiest option to defeat him is to throw bombs, for this you need at least 40 of them. Otherwise, there will be a very difficult battle and dozens of unsuccessful attempts.

We can inflict "Poison of the Hanged Man" on the sword, this will slightly increase the damage. It is better to attack Summer only with quick actions. We constantly move in rolls so that he does not hit us with Aard, Igni or bombs. We stun him with the Aard sign, and we can deliver a couple of strong blows. Quen's defensive sign is almost useless, Leto immediately knocks him out with Aard. Magic trap - the Yrden sign helps to catch the enemy well, but it takes a long time to set, it is better not to use it.

Everything is complicated by the fact that Summer often uses magical protection - the Quen sign. When he is under protection, do not hit him with a sword, and do not throw anything. It's easier to wait for the defense to run out of time than to break through it. Traps can be placed throughout the room, they cause damage directly, through a protective field.


To complete the battle, we only need to take away half of Leto's health. After that, he will knock us down and knock out the sword, but he will leave us life, for the fact that we once saved him earlier. Summer will tell us his next steps: with the help of Triss, he is going to teleport to Aedirn.

A little later, our ally Iorvet / Roche will enter the hall. We tell him that we missed the killer, and together we run to save Triss. Before leaving, do not forget to raise your dropped steel sword.

8. Race against time
The Witcher 2 Walkthrough

1. If they helped Roche, then in Flotsam we will see that Loredo arranged a holiday in our honor. There will be tables on the square, all buildings are decorated with lanterns and flags. In the tavern we meet Buttercup, he plays another song about us, and offers to drink for the victory.

2. If Iorvet was helped, then in Flotsam we will see pogroms, the soldiers began to openly oppress and kill the city non-humans. We meet Buttercup in the tavern, he protects two elves from angry men. Either we convince people, or we bewitch them with Aksy, or we enter into a fight.


In any of the options, we ask Buttercup about Triss. We learn that she went to Sheala - on the second floor outside the tavern. In Sheala's room we will see blood and traces of a pogrom, we read the notes, we examine the body of the guard. In the right wall we will find a hole in the next room, we go there.


1. If you helped Roche, in the right room we interrogate the girl, she will tell part of the dialogue between Triss and the sorcerer Detmold, with whom Sheala contacted through a megascope. Triss came in with Cedric, and then there were sounds of a struggle, and only a wounded Cedric came out. These events have already been spied on by the owner of the brothel - Garvena, but now she has gone down to her place.

2. If Iorveth was helped, in the right room there will be a live Garvena and an elf killed during the pogroms. Garvena will tell that Triss communicated via megascope with the sorceress Philippa. And Cedric, after the sounds of a struggle, fled into the forest.


The runaway Cedric left behind bloodstains, we follow his trail into the forest. To better see the blood among the grass, we can use the "Cat" elixir. On the way there will be an ambush of Skoya "taels and a couple of freshly killed people, which will confuse the tracks a little. From the first found body we go south, from the second - to the east. As a result, we will go to a clearing in front of the waterfall.

Find the dying Cedric. From him we learn more about the events that took place. Triss asked him to break into Sheala, but she was no longer there, only a guard. And later Leto attacked them, and forced Triss to teleport him to the state of Aedirn, to the dwarf village of Vergen. Cedric will die, uttering an elven prophecy about us.

Zoltan and Buttercup will find us in the forest near Cedric's body. They will talk about the plans of Roche and the Scoia "taels: Roche is preparing to storm the Loredo estate, and the elves plan to capture the prison barge and free the captives. We can only help one group. The ending and the content of the subsequent chapters of the game will depend on this choice.

9a. At a Crossroads: Vernon Roche
The Witcher 2 Walkthrough

In the city we go to Roche's headquarters, he settled in the building to the left of the tavern. Inside we can talk with Bianca, but so far she doesn’t pay much attention to us. We learn from Roche that Loredo has sold out to the state of Kaedwen and is hiding the spy Henselt in the city. Now Roche wants to kill Lored as a traitor to his homeland.

10a. Death to a traitor
The Witcher 2 Walkthrough

Rocher developed a plan to storm the Loredo estate: Bianca will get inside under the guise of a courtesan, open a window for us, we will climb through and eliminate the leader. The main forces will enter the battle later.

At night we go to the south-west of the city, in the alley we climb the stairs, we climb into the courtyard of the estate. We will see a girl running away from the Kaedweni ambassador, we stun the pursuer from behind. There are many guards in the courtyard ahead, but only one patrols the right side. We wait for the guard to go to the left, we ourselves sneak along the right wall, climb the stairs behind the wall.


We will meet the girl, she will tell that Loredo immediately recognized Bianca as a spy, and locked her in his room. Through the window we climb into the building. One guard walks in the lower corridor, we stun him. In the left room we will find Loredo's mother, who is preparing fissteh. She will try to hit us with a knife, quickly press LMB, take the key from her body.

From the room we go up the stairs to the upper floor, along the way we do not catch the eye of the guards. The door will be locked. The key lies on the floor below, you need to go through the bedroom, but on the way we will touch the table with bottles, and all the enemies will wake up. We kill them all, in the far room from the chest we take the key to the tower.


Boss: Loredo. We rise, we will see the bound Bianca. Loredo with a halberd will jump out at us, we dodge and start the battle. The enemy has heavy weapons, so we attack with quick attacks, and he does not even have time to hit back.

Free Bianca. In the next room we find a pregnant elf Moril. This is the same girl, because of the loss of which the elves rebelled and began to take revenge, and all this was arranged by Loredo. Bianca stays to take delivery.


On the way back, kill all the enemies. We took his key from Loredo's body, and now we can open the mailbox on the first floor, we read the found letter, in which Loredo addressed King Detmold. Returning to the courtyard, we help the Blue Stripes to finish off the last guards.

We learn from Roche that Iorvet ran away from him. We participate in the memory of the escape as Roche. Elf Moril will give birth and commit suicide. We give the child to the elf, who did not wait for the return of his girlfriend. On the ship Roche we sail further - to the border of Aedirn and Kaedwen.

9b. At the crossroads: Skoya "taeli
The Witcher 2 Walkthrough

(If during the battle we did not give the sword to Iorveth, then we will no longer be able to go over to the side of the elves. The quest will appear in the list, but it will not be possible to complete it).

We go to the elven ruins in the south, we meet Iorvet. The elves agree to follow us to the city of Vergen. We learn that the Maiden of Aedirn - Saskia, under whom the sorceress Philippa Eilhart is located, rules there. In the neighborhood is the state of Kaedwen, and its king Henselt is going to storm Vergen. The elves are going to help the Aedirnian troops in the battle. But to get there, you need to capture the prison barge.

10b. floating prison
The Witcher 2 Walkthrough

In Iorvet's camp, we are preparing for the night capture of the prison barge. The best scout will go with us and a few elves for cover. Standard plan: enter the city along the river. If Iorveth was not captured, then we can offer him another plan: to infiltrate Flotsam with the help of deception.

1. "Let's do as you said" - Standard plan. Entering the city, we will see how the ship of Vernon Roche sails. On the way we will meet a patrol, get involved in battles, an alarm will be raised. In the harbor, a lot of soldiers will already be waiting for us, we make our way through them to the barge.

2. "Let's better go to the trick" - Our plan. We enter the city together, Iorveth pretends to be our prisoner. The guards at the gate will ask permission to beat the elf, it is not necessary to agree, they will still let you through. We get to the barge, we take the soldiers by surprise. At our signal, a squad of squirrels will launch an attack from the forest.

In any case, we kill all the guards of the barge. Inside, we free the captives, including Iorvet, if he was captured. Getting the barge ready to sail. We will see that Loredo set fire to the tower, where several elves are locked. Deciding what to do with it:


1. [Save the elf] - Along the way, we kill a couple more guards. We climb into the tower, free the girls. You need to press the buttons at the right time. If we can keep all 3 elves alive, one of them will thank us in the next chapter. At the end we jump into the river, the elves will pull us out. Together we go to Aedirn.

2. [Chasing the commandant] - Let's catch up with Loredo in the town square, fight him and several guards. Loredo is armed with a halberd, attacks very slowly, so we can beat him with impunity with quick blows until we kill him. We return to the harbor, sail away with the elves.

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Despite the fact that Geralt, during the siege and capture of the castle of La Valette, acted as Foltest's personal bodyguard, he is accused of killing the latter and hidden in the dungeon of the aforementioned castle. Geralt is brought before Vernon Roche for interrogation.

He himself was in the thick of these events, but at some point, he was isolated from the king and Geralt. Rocher, still the commander of the blue stripes, a sort of special forces in the Temerian army. Vernon Roche is interested in the events that took place from the point of view of the witcher. (Answer options will appear.) In order not to get confused in the chronology of the game, it is better to answer them in order.

The developers of the game assured us about the transfer of data from the first part of the game, and yet... Although in the first part of the game, there may be two options for parting with Triss Merigold, here we wake up in her arms. The intimate atmosphere is interrupted by the messenger of King Foltest. Geralt urgently needs to come to the position where the king is waiting for him. While Geralt is getting dressed, in a conversation with Triss, he clarifies a couple of pressing issues. So he learns that the killer who attacked King Foltest a month earlier is also a witcher. Later, in a conversation with Foltest, when asked about what the witcher found out about this, it is not necessary to hide it. If you admit that it was a witcher, then earn even more trust from Foltest. Then follows the military camp to the king.

Following the camp, Geralt meets people who remember him, while Geralt himself does not remember anything about what they are trying to talk to him about. These are the consequences of meeting with " wild hunt". But we know about this from the first part of the game. In a group of people (these are rubails, but Geralt does not remember them) who are preparing to take part in the assault on the fortress, there is one individual who, contrary to common sense, does not want to wear armor. His name is Small. He asks Geralt to make sure his decision is correct, referring to the power of the magic amulet he has, Geralt needs to look at it.

  • You can indicate that the amulet is cursed, then Small will give the amulet to Geralt, and he will put on the armor. Later, he will thank Geralt for being alive.
  • It can be pointed out that the amulet is indeed magical, but it is not known what kind of magic. The small one will put on armor, but will not give up the amulet. Later, he will thank Geralt and give him a present.
  • You can just let Small go as he wants, i.e. without armor. Later pick up the amulet from his corpse. The quest with this amulet will continue in the next chapter.

We find the king next to the ballistae. The king introduces the Witcher to Shilard Fitz-Esterlen, the Nilfgaardian ambassador. After talking with Foltest, Geralt learns that they are going into battle. Foltest and Geralt enter the siege machine and the movement towards the castle walls begins. Foltest explains to Geralt that he must take away his young children, who, at the instigation of his enemies, are hidden from him by his mistress and mistress of this castle, Marie-Louise La Valette.

Temerian soldiers, led by their king, begin the battle with the defenders of the castle. Encountering little resistance, the troops advance, but there is a barricade in front of them. The barricade can be taken down with the ballista in the courtyard. Geralt must go down and use the ballista.

Down there, in addition to the ballista, there will be about a dozen defenders of the castle, and nothing complicated. We deal with the defenders of the castle and prepare the ballista. New wave of defenders. We aim the ballista. Another wave of defenders. Now we're tearing down the barricade. Then we join Foltest and the rest of the attackers.

There is another obstacle ahead, the gate, which is protected by a dozen crossbowmen, led by their leader Ariane La Valette, who have taken refuge on the tower, they have a good position from above and it is not so easy to approach them. To all Foltest's offers to surrender, Arian answers in the negative. The Witcher will have to deal with this.

Under the cover of Foltest's archers, Geralt sneaks up under the walls of the tower and climbs to the top. When we are at the top, we have three options for resolving the problem:

  • The first is to kill everyone and everyone. For the Witcher, a dozen soldiers are not a problem.
  • The second is to challenge Aryan to a duel and kill him.
  • Third - (In my opinion, the most preferable.) Convince to surrender. Many will survive, including Aryan himself.
Any decision will have certain consequences in the future. Especially if you transfer the save to the third part of the game.

King Foltest, Geralt, Tris and Vernon Rocher approach the castle of La Valette, suddenly a dragon appears. And he starts to attack. As planned by the developers, he is invulnerable (for now), so we cannot fight him, but only run away. We run to the gates of the castle hiding under some plank structures. But under them we meet the defenders of the castle, we also have to get rid of them. The first lattice gate, Tris blows up. They follow on.

After another dragon attack, the walls and ceiling of the tower through which they pass begin to collapse. Tris creates a protective dome, but she herself cannot follow with the others. Approaching the gates of the monastery, they encounter another obstacle: another huge wooden gate, which is very problematic to cut through. The king instructs Geralt to find a workaround and open the gate.

Geralt goes down to the residential quarters. In search of a passage to the monastery, Geralt helps Foltest's soldiers get rid of the knights of La Valette. To do this, you do not need to immediately go in search of a passage, just wander around the block. All houses are open, you can enter and explore them. During this research, Geralt can prevent the outrages of marauding soldiers. Subsequently, if Geralt saved the locals from murder, he can meet them in Flotsam, where he will be after escaping from prison. The rescued will thank the witcher.

It is simply impossible not to notice the passage where you need to go, it will be highlighted on the compass. There, having found a well, we go down to the bottom and find ourselves in dilapidated casemates, where utopians are in charge. We follow the corridors through the gates that can be opened. It's very hard to get lost. Having got out on the surface, we find ourselves not far from the monastery cemetery. On the bank of the river we see skoya "taels and a boat. They are inaccessible to us.

We follow the monastery. On the way we will meet a couple of three defenders. We will once again meet resistance in the inner rooms and the courtyard. At one of the defenders of the courtyard we find the key, from the room with a winch that raises the gate. We take the key and raise the gate. The king and his men enter the monastery.

Having found out the necessary information from the inhabitants of the monastery, the trinity (King Foltest, Geralt and Vernon Roche) goes on. Foltest wants to take his children, who are hidden in the tower. King Foltest, Geralt and Vernon Rocher are walking across the bridge when the dragon attacks them. A fire attack scattered their group. Geralt and the king run away from the dragon together. They reach the goal and take cover behind the walls of the tower. Geralt rushes at the dragon, who is trying to stick his head through the gate of the tower. He plunges his sword into the mouth of the dragon and parted with him. The monster flies away with him, trying to pick out the sword from its mouth.

Foltest finally meets his children. A blind priest standing nearby pushes the children into the arms of their father. Foltest asks Geralt to leave him with the children and let him talk to them. Geralt goes to the window and looks at the scenery. The king asks the eldest of the children, Anais, to help wash his tearful younger brother Busi.

It remains one on one with the priest. And the "blind priest", who is not a priest at all and not even blind at all, inflicts a mortal blow on the king. Geralt simply did not have time to help. The killer jumped out the window, there, at the bottom, on the waves, those very Skoya "taels in the boat were waiting for him.

It is clear that the guardsmen of the king who burst into the noise, seeing how the witcher with a drawn blade stands over the dead king, considered him the murderer. So Geralt gets into the dungeon of the castle of La Valette, where the prison is located. Vernon Roche, devoted to the king to the marrow of his bones, believes the witcher. He takes out a file on the witcher five years ago from the safe, which says that the witcher was killed during the massacre in the city of Rivia, while the sorceress Yennefer, who tried to save the witcher, also dies. Then, under strange circumstances, they are both taken in by an ash-haired girl. Some of the memories return to Geralt. Further, we answer Roche's questions that we will look for and pursue the killer if we manage to avoid the gallows. (You don’t even have to try other options, they are followed by a game restart.) Roche cannot simply let the witcher go. He leaves Geralt the key to the shackles and hints that at dawn, he and his ship will sail on business.

Geralt is returned to the cell. Here we free ourselves from the shackles and start our way to the exit, while blowing the brains out of the jailers. Do not forget to inspect their pockets, there may be keys to the next doors.

If you acted prudently and left Ariana La Valette alive, then we will meet him either in one of the corridors or in the torture chamber, depending on how you go, on top or bottom. Aryan is beaten and very weak, he will ask you to help him get to the oil storage. There he will open a secret passage and we can go free. At the same time, he himself will remain in the dungeons and start a fire.

The second option for getting free is if for some reason you still killed Aryan. Were you faint-hearted or your pride has seized you, as some jerk objects to the witcher ... Now, on the way to the exit, we will meet Aryan's mother, Marie-Louise La Valette. We meet her alone and free her and then we meet the Nilfgaardian ambassador Shilard, or we immediately meet in the company of the Nilfgaardian ambassador Shilard, it depends on how you go, on top or bottom. In both cases, Louise convinces Shilard to help the witcher.

We leave the dungeon, meet Small (the one who had the amulet) or stumble upon his corpse, depending on what you advised him. If he still survived, we ask him to distract the guard and follow the ship. Triss Merigold and Vernon Rocher are already waiting for us there. Having compared all the known facts, we go to Flotsam. (A new chapter begins.)

P.S. If we turn to the book, we will see a discrepancy from the very beginning. King Foltest, half a year before his death, dispersed all the sorcerers, so the very presence of Triss Merigold is already a strange phenomenon. Book Geralt at that time was also far from Foltest, healing his wounds.

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