Journeyman (Dwarven Fighter). Quests in the starting location of the gnomes What to "craft" and what not

Dwarves are a race created by the Goddess of Earth. They have high physical performance and a unique ability to create items. After the fall of the Giants, the Dwarves rushed from one race to another, trying to join the victors, and as a result earned a reputation as dishonorable defectors. At the moment, they settled in the north of the kingdom of Aden, in the realm of eternal cold, endless rocks and never-melting snows.

    Race Special Features: The volume of the backpack of the Dwarves is several times larger than that of other races, and they are also able to carry heavier things.

    Race characteristics: Gnomes are recognized masters of creating various items, and their health and defense indicators are also quite high.

1-19
20-39
40-75
76-84
Awakening
85-99
Warrior of Tyr
Tyrr Warrior
Rogue Odala
Othell Rogue

Journeyman (Dwarven Fighter)

Dwarves have no magic, so they rely only on their weapons and armor. Due to the special ability to extract resources from dead monsters and the ability to create things, Dwarves are indispensable assistants in any of the areas of activity, including trade. It is there that they fully show their talent as "the greatest merchants in the world." Dwarves can use a variety of weapons and wear any armor they need.

Basic stats of Apprentice

STR DEX CON INT WIT MEN
87 53 85 39 37 40

Artisan

Gatherer and Artisan complement each other perfectly - while the former is busy finding and collecting the necessary elements to create items, the latter is able to create weapons, armor or jewelry from them. Craftsmen do not have special combat performance, but only they can create mechanical golems to help them in hunting and in battles against other players.

Blacksmith

The main difference between the Blacksmith and the Craftsman is the ability to collect unique fighting vehicles used both for hunting monsters and for castle sieges. Also, only the Blacksmith is able to produce rare and especially valuable items of equipment, providing them to those who need them.

Master (Maestro)

Getting the title of Master is the cherished dream of any Blacksmith. Its feature is the ability to learn new combat skills, allowing the Dwarves to finally stand on a par with other warriors and provide decent resistance on the battlefields.

Scavenger

Collector is an extremely useful and necessary class. It is only available to the Journeyman. Gatherers have a unique ability to extract additional resources and key materials to create in-game items from the bodies of monsters they have killed. Gatherers are respected and valued in any clan, because it often depends on them how well equipped the clan is.

Bounty Hunter

Only Bounty Hunters have the ability to extract high-level elements to create equipment from the bodies of defeated monsters. As a rule, each Gatherer strives to improve his skills and get the title of Bounty Hunter, because this will allow him to extract resources that were previously inaccessible. If the situation on the battlefield starts to get out of hand, the Bounty Hunter can always play dead and avoid danger.

Fortune Seeker

Getting the title of Treasure Hunter is the cherished dream of any Bounty Hunter. Its main difference is the ability to learn new combat skills, allowing the Dwarves to finally stand on a par with other warriors and provide decent resistance on the battlefields.

As it is sung in one old Soviet cartoon: “We are gnomes, gnomes, gnomes, gnomes, gnomes! All fabulous treasures are familiar to us " or something like this.
And really who is it? What do we know about these bearded dwarfs?

For an ordinary player, a gnome is, of course, “sax”, “crap”, “ug”, “gimp”, “freak”, “bearded stool”, but the granddaughters of gnomes (gnomes), so finally, the dream of a Korean pe * phil .

Indeed, the character, a tall meter in a cap, is very specific and that's why I'm so sweet to me. When I meet a real Gnome (not after overseas mushrooms, but in the game, of course), I get a sense of respect along with the question: “So, do you really like to play for this shit?”

Only fans of this class play with them and they will never exchange a dwarf for anyone. You can't become a gnome and it's impossible to love him, you have to be born a gnome, well, at least in your soul =). And then all game process; the whole virtual life will be high for you and your wallet.

In the conditions of the original game economy (without a bright manifestation of bots), the mountain people are most focused on pig enrichment, by means of creating items and trading. Well, purely in our time, all the gnomes were transformed into Jews, Georgians and Armenians. "Hey, daragoy, padhady, trap, buy zhivapis!"

Among dwarves, passion for military affairs is inferior to love for precious metals. Dwarves don't like the clang of combat steel, they love the monotonous hammer blows on red-hot metal and adore the sound of heavy coins in their thick pockets!

So if you want not to depend on the global crisis: oil prices and warnish, you want to shine in fashionable armor and take a key role in the siege of castles - this is your choice. Take a look, you might like it. After all, there is no scarier, in a 1v1 fight, a Dwarf with a box of life-giving potions or CP jars. It is impossible to kill this creature!

And now, no less informative information from the professional gnome First, a patriot of his class and just a cute gnome =)

Little kawaii girls and bearded old men. One of the most beautiful characters. And one of the most useless. Almost. At least that's what most players think. After all, few people choose characters just because they look beautiful. Support classes and those that deal the most damage are prioritized. But gnomes don't. So why are they needed at all?

Actually, it's not all that bad. Gnomes can be of two types - creators and gatherers.

creators, by studying recipes, they make various types of weapons and armor - and only they can create items. They also use golems to fight monsters and other players, as well as to destroy the walls and gates of castles. For example, gnomes, like real summoners, can summon mechanical creatures that will help them in battle. The Mechanical Golem will completely replace any warrior, and can deal very good damage when paired with a dwarf. The Big Bomb will help inflict damage on huge clusters of monsters. And siege weapons will help in capturing the castle - the Siege Golem will destroy the gates and walls with a bang, and the Wild Howitzer will destroy all the guards in the castle courtyard. Also, only the creators can use spells that increase the combat characteristics of other players - the firing range for archers, the chance to stun the enemy for melee warriors, and the speed of restoration of magical energy for magicians.

Gatherers use special magic on monsters to get additional resources after killing them. At high levels, they easily mine various blanks to create best armor and weapons, as well as enchantment scrolls to increase weapon attack and armor protection.
Only dwarves can use the "Crystallization" skill - splitting objects into crystals, which are used to create various items or charges to enhance weapons.

All dwarves can offer decent resistance to the enemy, but still the gatherers do it worse. Gnomes are also great with picks and less dependent on support classes than others - and thanks to this they can destroy large numbers of monsters in small groups with the highest speed and gain a large amount of experience in less time than other types of groups.

If we play on more or less high-rate servers, then we should not bother with these quests (well, unless this is the first character on the server and there is no one to help in development), but if these are low-rates, then we will have to get confused and work with starting location.

By the way, you have to do them not only at low rates. On the notorious "Erika", the admins cut all the rates for adena, drop and spoil so much that despite the fact that the project was announced as x10, at the start everyone had to do all the quests, including even for 1 pro, although it cost only the NPC 100k, even that kind of money was impossible to collect (not, of course, I collected 100k to the 20th level, but then I would have been running around naked, I had to go through).

Since we are gnomes, all quests are taken in the gnome village and completed in and around the village itself.

The first thing we do when we appear in the starting location (it can’t even be called a quest) is to approach the nubo helper, he will offer to wave a little with a knife, we go to beat the gremlins until the Blue Gemstone drops (usually falls from the second gremlin), pick it up, let’s go brag to the helper. He will give out 200 no-grade soulshots for noobs and send them to the NPC, which is standing nearby, point with the mouse at that one and select the first line, the NPC will give some more nipples and send them to the village to the local noob-helper.

We don’t particularly resist, we run, the nubo-helper in the village gives more soulshots, gives 12 nubo-tokens, with which we can teleport between starting villages (they will help a lot when knocking out recipes for resources). TP with their help from the same nubo-helper (last line). Please note that at level 20 they can no longer be used. We have already solved the problem with TP on starting locks.
By the way, remember this NPC, starting from level 8 we will buff from him, on the eighth level only Wind Walk buffs, then more, by the 15th level there will be both a vampiric and a life cube. On some servers, the buff is given only to the first character on the account, on some, everyone can be buffed.

Next, let's look at quests with which we will get a sufficient number of soulshots, a good no-grade hatchet for noobs, a couple of no-grade rings (pretty ones), a hundred noob heals and other garbage that will still help us brighten up the first hours of being on the server.

Now let's pay attention to the round house opposite the teleport, it's called Elder Council. wise gnomes have gathered in it, from whom you will receive almost all tasks.

Miner's Favor
The quest is taken from Miner Bolter(from the second level), which stands on the way from the gremlins to the village, stands on the road on the left side. He will ask you to run into the village, collect his things and bring them to him. We need to visit the following NPCs:
Trader Shari - wearon shop
Trader Garita - magic shop
Warehouse Chief Reed - Ess-no in Warhouse
Blacksmith Brunon - forge
We return to the miner and get a reward Necklace of Knowledge. The joke of the Koreans is interesting, because the starting NPC allows you to take his smelly socks (Bolter's Smelly Socks) to the village. That's even what we have to do)).

into the world
Do to everyone! The quest is taken from the third level Silver Scale's Balanki in the round house, about which I wrote above. We run to Warehouse Chief Reed, then to Priest of the Earth Gerald (it stands at the entrance to the village at the first house), then we return to Reed, and after that to Balanki. Get award: Scroll of Escape to Giran Castle Town- the scroll is simply necessary for spoilers during the passage of the quest for the first profession, and it is also useful for crafters if they urgently need to fly to Giran to sell recipes and resources, and then return back. Traveler's Mark is also given so that Trader Galladucci in the Giran Luxor will help you get back to our village.

The Road Home
This is exactly the return quest to return to Dwarven Village, in Giran we run to the luxor, the huckster Galladucci will send us to three NPCs in different parts of the city, as a reward we will give Scroll of Escape to Dwarven Village.

Brigands Sweep
Given at the fifth level of the NPC Spiron in a round house near the TP. The quest is generally garbage, you need to beat all kinds of goblins, the reward is a little adena, but let it be to the heap when we leave the starting village, hand over the items on the quest and abandon it.

The Hidden Veins
Everyone must do it! The quest is taken from the sixth level in the house of the elders at the NPC Filaur(far right of the entrance), you need to beat Utuku Orcs on the quest (there are three types of them, including the one from which the recipe for crafting the resource will be spoiled), the next level 6 is around the village. They will drop Crysolite Ore and Torn Map Fragments (map fragments fall very badly, but if you collect 4 pieces, then Priestess Of The Earth Chichirin can glue them into a Combined Map, for which they will give 1000 adenoks). But this is bullshit, as soon as we fill a few Crysolite Ore, we go to the starting NPC, and at the first delivery of the quest, he will give out NG nipples (the last time I received 6000 soulshots for beginners). Then you can refuse the quest, but let it be, we still rush around here, a little adenok drips.

Jumble, Tumble, Diamond Fuss
The quest is taken from the NPC Gouph(from the tenth level), which stands in the farthest house at the exit from the village on the left side. He will send you to wander around the village from NPC to NPC, changing some quest items, I will not list them all, you can see everything on the quests tab, I will only say that when you look for Carrier Torocco, he is either in the warhouse or behind him, if you look behind the house from the side where the passage is littered, you will see it there, but if you run around the house from the other side, where there is a passage, you may not see it. It doesn't matter, we go into the entrance to the place where he is approximately standing behind the wall and write to the chat twice /target Torocco
From the first time he will be caught in the target, from the second a dialog box will appear with him.
We run like this until Blacksmith Brunon sends us to beat the goblins Goblin Brigand Lieutenant 10th level. They are located in the Western Mining Zone, the easiest way is to run along the path that comes out of the far end of the village (where the starting NPC for this quest Gouph stands). We run to the very end of the path, cross the river and see goblins. In general, in these clearings, all three types of mobs (goblins, bats and flying muzzles with ears) are needed for quests, so we immediately take all available quests, and only after that we go to the mobs.
We knock out 10 Aquamarines and 10 Chrysoberyls from the goblins, return to the blacksmith and hand over the items. We rush around the village again until Airy in the warhouse sends to knock out Star Diamond from the Blade Bat (all in the same clearing where the goblins are). Having received the diamond, we return to hand over the quest to the starting NPC Collector Gouph.
Quest reward: 7000 NG soulshots for beginners, 50 music crystals (10 of each type) and 100 small heals. And of course the hatchet Silversmith Hammer- 14 attacks, not so hot, but it will do for a start.

Covert Business
Starting NPC - Keef(all in the same house of elders), you need to kill Blade Bats (look at the previous quest where to find them), for such a mouse they give from one to three Bat Fangs quest items, and if you go even further and cross another river, then they live there Barbed Bats, for which they give up to four items. In total, you need to fill 100 things, at the first delivery of the quest they will give a ring Ring of Raccoon and some SP, with the next SP and adenku.

Dreaming of the Skies
Taken from the eleventh level from the NPC Black Anvil's Arin(all in the same house), you need to beat the mobs Magical Weaver Level 11 (these are the same muzzles with ears that I wrote about in previous quests), that is, we run to the same place as in the quests above. You need to fill 50 Floating Stone.
The reward is the same as in the quest above, only at the first turn they will give another ring Ring Of Firefly, so pretty.

In general, of course, these rings and nafik are not needed, but if you do not have one of them, you will not be allowed to do the following quest:

Tarantula's Spider Silk
Given at the fifteenth level Trader Mion. We go to the Western Mining Zone (all the same location as in the previous quests, only a little further and to the right on the map), hunt for spiders and (16 and 17 levels). Mobs will drop Tarantula Spider Silk and Tarantula Spinnerette. The first item will be turned in for the quest right away, and the second item will be exchanged with Defender Nathan for 20 pieces of Tarantula Spider Silk for each item. When you get tired of hitting the mobs, we return to Mion, hand over the spider silk and get an adenka.

Go Get the Calculator
Quest for a calculator. Nafik is he needed? And to be)).
We get the quest from Blacksmith Brunon (in the forge) from level 12. He will send them to the house to the elders (we already tortured them all there with our perseverance - but nothing, we had to immediately give a lot of adena and prof, but now it's too late, let them endure). From all NPCs we select the item about the calculator, from the NPC Elder Spiron, when he asks us which guild is the best (Which is the best Dwarven trade guild?), we answer "Golden Wheel". Balanki will ask for money (for a bastard, and also an elder), we give him 100 adena. After talking with the people there, we go to Blacksmith Silvera (in the forge, this is the gnome from whom we learn skills), she wants to have 10 items from us that fall from the Gemstone Beast mob. You can run into the mine on foot, we leave the village through the bridge, which is located just opposite the forge and run straight to the mine itself. There are already mobs in the first room, but there are a lot more of them in the next one. From the same mob fall COE. Having stuffed 10 crystals, we return to Silvera, she will change them to a calculator. But this is not yet the one we need. Right there in the forge we approach Brunon, from whom we took the quest, we boast of a little thing, he begins to convince us that his calculator is much better, and offers to exchange. What is there, we are changing). That's it, the quest is done, you can either count it or sell it right away. The quest is repeatable, if anything.

Gatekeeper's Favor
Quest for everyone! Taken at level 15 Gatekeeper Wirphy. We kill Whinstone Golems. Mobs are easy to find, according to the quest for the calculator, we ran to Abandoned Coal Mines. Here, before reaching this mine, the road will have a descent to the left, we run a little along it and at the first snowy mountain we turn towards it along the left slope. There will be two types of golems level 14 and 15 and agra goblins level 15. You need to knock out 20 Starstones, they fall badly, but recipes for synthetic coke will be spoiled from the same golem, and varnish from goblins with a good chance, so be patient. As soon as we get 20 items, we go to turn in the quest, they will give us a Gatekeeper Token, with which you can teleport immediately to Gludin, which is what we need in order to complete the quests for the professions.
On the last server, they even gave me two tokens, I gave one to a spoiler (or you can sell it). To tap into Gludin using a token, GateKeeper has a special string.

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