Dragon age awakening armor mods. Dragon age: Origins - armor sets

Dragon Age: Origins has a fairly extensive amount of weapons and armor. Among ordinary swords, you can find unique sets, and among simple armor sets, which eventually give good bonuses. Hotel items themselves have special features, but we will talk about the bonus for everything together and where you can find it.

Dragon age: Origins armor is light:

- Dalish leather armor. You can find it in the Dalish camp by buying it from Varathorn. Putting the set together will give you +5 defense.
- Patchwork leather armor. The entire set is sold in Orzammar by two merchants - Legnar and Alimar. When fully assembled, you get +5 to armor;
- A set of leather armor. It can drop randomly anywhere and is sold by many merchants in the game. Gives you -5 fatigue;
- Studded leather armor. They also drop out in any location of the game or are bought from merchants. Adds +1 defense. In addition, you can buy in a special coloring;
- Wade's dragon skin armor. Manufactured by master Wade on the quest if he brings dragon scales. Can give you -10 fatigue;
- Superior Wade's dragon skin armor. Can be obtained if, when completing the above quest, bring additional dragon scales.

Now let's see what we can find from medium armor:

- Mail armor. The complete set can be found anywhere in the world or purchased from merchants. From bonuses gives you -2.5% to fatigue;
- Scale armor. Can be found or purchased individually. Owen has a complete set in Redcliffe. Grants a 4.5 bonus to repel ranged attacks;
- Plate armor. Besides the fact that they can be found in the world or bought in pieces, they can also be purchased from the Quartermaster at Ostagar or from coming to Wade in Denerim. Adds a total of +1 to armor;
- Dwarven armor. The armor can be picked up at the locations of Orzammar and the deep paths, or you can buy it from Gorim in the quarters of Denerim. Here, too, +1 armor;
- Ancient Elvish. You can pick up parts in Lothering, the Brecilian forest and the ruined temple. In a compartment, they give +5 to the defense indicator;
- Wade's dragon scale armor. Everything is not so simple here - if you pay at least once for work on Wade's armor, you will receive one armor, if you do not pay, you will receive others, if you bring more scales, you will receive a third. Some give -25% to fatigue, others also give 5 defense, and others -10% to fatigue and the same amount to defense.

Dragon age: Origins armor heavy:

- Armor of Zeal. Bought from Owen in Redcliffe and also assembled at the locations of the Ruined Temple and Orzammar Keepers. A full set gives +5 willpower;
- Parade armor. Can be purchased from the cultists at Calenhad Lake. Will give you a chance of +6 to repel attacks at a distance;
- Heavy dwarf armor. You can find them in Denerim from Gorim, or you can go to Orzammar and buy them from Janar Armourers. Add +1 to armor;
- Heavy mail armor. You can find it in the game or buy it in parts from different merchants. There is also a chance to drop from the Rogue Leader during the Rogues Everywhere quest. The last place where you can buy it can be considered a merchant from Soldier's Peak. Gives -3 to fatigue;
- Wade's dragon scale armor. You can get it if you never pay Wade for two sets and bring the scales of the higher dragon. Grants a -20% bonus to fatigue;
- Superior Wade's dragon scale armor. If you pay for at least one set of the first two and then bring the scales from the higher dragon, you will receive this set.

This is all the armor sets you can get in D ragon Age: Origins. We also suggest that you read the article in which you will find the game.

The choice of weapons and items in Dragon Age: Origins is very large, despite the absence of the usual crafting system. It is successfully replaced by ready-made sets of armor and piece weapons. Among ordinary things, sometimes there are unique ones, which most often have enhanced characteristics. separate pages in the Code are dedicated to the stories of their occurrence. Weapons and armor are sold from merchants in various parts of the world - Denerim, Orzammar, Calenhad Lake and Brecilian. The cost of things varies depending on the value. The most valuable specimens can cost several tens of gold coins, but all costs are more than paid off. High-quality weapons with special effects allow you to resist strong opponents.

Weapons can be stored in a chest on Soldier's Peak after installing and completing the Fortress of the Guardians. Over time, an understanding comes of which weapons deserve attention, and which are just ordinary trash that can be used for the time being, for lack of a better one. Each character in the squad is allowed to have two sets of weapons - the main and the spare. The kit is selected by pressing the [/] key.

The best longswords in Dragon Age: Origins:

  • Oathkeeper(strength: 15; damage: 8.40; +1.5 to armor penetration, + 10% to healing effects received, 1 slot for runes) - for completing all tasks from the bulletin board in Lothering.
  • Power of Asturian(damage: 8.40; +2 damage, weakening darkspawn, +1 armor penetration, 1 slot for runes) - Gray Guards of Asturian.
  • Green Blade(strength: 19; damage: 9.10; +10 to resistance to the forces of nature, +6 to damage against animals, 1 cell for runes) - the key to the chest on the second floor is with Bevin (the boy from the closet in Caitlin's house in Redcliffe ). High indicators of the “Influence” skill will help to convince.
  • Sword-saw(strength: 19; damage: 9.10; +1 damage, + 1% to the chance of a critical strike in melee) - in a sarcophagus in front of the entrance to the hall to the Lady of the Forest in the werewolves' lair in the ruins of East Brecilian.
  • Duncan's sword(damage: 9.60, +3 willpower, +3 cunning, +2 recovery stamina in battle, +4 damage against darkspawn, 2 slots for runes) - resurrected ogre on the battlefield from the Return to Ostagar.
  • Blade of Maric(damage: 9.80, +0.75 to restore health and stamina in battle, +6 damage against darkspawn, weakening darkspawn, 2 slots for runes) - Kaylan's chest in the royal enclave from the Return to Ostagar add-on.
  • spell weaver(combat mage, damage: 10.50; +5 to magic, +1 to mana recovery in battle, + 10% to the chance to reflect hostile magic, +3 electricity damage, 2 slots for runes) - sectarian overseer in a large north hall in the caves of the cultists on the way to the Sacred Urn Andraste.
  • imperial blade(strength: 27, damage: 10.50; +2 damage, + 3% to melee crit chance, +6 attack) - a small room in the Tevinter warehouse in the elfinage after meeting with Denera.
  • Grounder's Honor(strength: 31; damage: 11.20; +20 resistance to spirit magic, +6 damage against the dead, 3 slots for runes) - in the Deep Roads.
  • Severing blade(strength: 31; damage: 11.20; +2 to armor penetration, +6 to attack, +3 cold damage, 3 slots for runes) - dead adventurers.
  • Star Fang(strength: 31; damage: 11.90; +3 dexterity, +3 damage, +2.5 armor penetration, 3 slots for runes) - at the blacksmith Mikael Dryden from Soldier's Peak.

Best shields in Dragon Age: Origins:

  • Shield of Havard(strength: 22, defense: 4.00, fatigue: 3.36%, deflection of arrows and projectiles: 4.50%, + 4% to the chance to reflect enemy magic, the chance to dodge projectiles) - an ogre at the top of the tower of Ishal .
  • Shield of Kailan(strength: 32, defense: 4.00, +1 to armor, chance to dodge projectiles) - harlock from the front line behind the kennel from the Return to Ostagar add-on.
  • Shield of Eamon(strength: 22; defense: 4.00; +6 defense, +25 stamina) - chest, storage on the top floor of Redcliffe Castle.
  • Shield of Redcliffe's Chosen Warriors(strength: 32; defense: 4.00; +1 willpower, +3 defense, +15 resistance to electricity, +2 attack) - for saving Earl Eamon.
  • shadow wall(strength: 38; defense: 6.00; +3 to defense, + 20% to healing effects received, +1 to restore stamina in battle, +25 to stamina) - after unraveling the secrets of the adventurers.
  • Howe's shield(strength: 38; defense: 6.00; +12 to defense, +10 to resistance to fire and cold, -2 to willpower) - chest, treasury in the estate of Earl Denerim before descending into the dungeon.
  • portable bastion(strength: 36; defense: 6.00; +1 to strength, dexterity and constitution) - Bodan Feddik in the main camp of the detachment.
  • Duncan's shield(strength: 38; defense: 6.00; +3 willpower; +6 defense, +1 stamina regeneration in battle) - the secret storage of the Gray Wardens inside the trading warehouse behind the Thedas Curiosities store in Denerim. Riordan tells how to get inside in the room of Earl Eamon before, if you show him the documents of the Gray Wardens found during the release of Queen Anora from the estate of Earl Denerim.

Best greatswords/two-handed swords in Dragon Age: Origins:

  • Flat sword Hasind(strength: 20; damage: 12.10; +1% to melee crit chance, +1 to armor penetration) - chest, south central island with wolves behind the destroyed arches, on the side of the dome of the temple in the Korkari Wildlands.
  • Stan's sword(strength: 22; damage: 13.20; +1 to willpower; +1.5 to armor penetration, +12 to attack, 1 cell for runes) - after execution.
  • Yusaris(strength: 34; damage: 16.50; +20 fire resistance, +10 damage against dragons, 2 slots for runes) - after defeating in the Circle of Mages tower on Lake Calenhad.
  • Sword of summer(strength: 34; damage: 16.50; +20 to physical resistance, a chance to knock the target down, 2 cells for runes) - Mrs. Coutren at the exit from the estate of Earl Denerim or in front of the Hall of the Assembly of Lands.
  • Ageless(strength: 34; damage: 16.50; +4 damage against darkspawn, +0.25 stamina recovery in battle, weakening darkspawn, bloody mess, increased hostility and intimidation) - solve the puzzle with the Throne of Orzammar in Orzammar royal palace. To do this, we approach the throne, activate it, a new entry "Locked in Stone" will appear in the Code. We send two satellites to the southwestern part of the room, stand on two tiles in the form of arrows against the wall, a characteristic sound (rattle) should be heard. We send the fourth satellite to the hallway, stand on a round floor plate. Then we activate the throne by the main character. At the same time, the satellites must remain in their places. Lightning will flash in the hall and a dragon will appear. We kill him and take the sword.
  • Star Fang(strength: 38; damage: 18.70; +3 to strength, +2.5 to armor penetration, +8 to attack, 3 cells for runes) - at the blacksmith Mikael Dryden from Soldier's Peak.

The best hammers, axes, maces and axes in Dragon Age: Origins:

  • clumsy verse(strength: 27; damage: 9.00; +2 damage, happy, + 10% to the chance of a critical hit or backstab, +4 damage against dragons, 2 slots for runes) - pull out of the stump in the location "Strange forest" upon a chance meeting while moving across the global map to the forest of Brecilian after the elimination of D. by order of K. The ad is taken from an innkeeper with connections in the "Bitten Nobleman of Denerim".
  • Temperance Ax(damage: 9.00; +1.5 to armor penetration, + 15% to the chance of a critical strike or backstab, 2 cells for runes) - Earl Rendon Howe in the dungeon of the estate of Earl Denerim.
  • Vesial(Strength: 31; Damage: 9.60; +2 Strength, +5% Melee Critical Chance, +1 Combat Stamina Recovery, +10% Critical Hit or Backstab Chance, + 2 damage from the forces of nature, 3 cells for runes) - Bodan Feddik in the main camp of the detachment.
  • Hammer of the Forgemaster(strength: 32; damage: 12.60; +25 fire resistance, +6 attack, 2 slots for runes) - genlock master of the anvil in the Dead Moats.
  • Holy Hammer(strength: 34; damage: 13.50; +2 willpower, +10 mental resistance, +4 damage against the dead, 2 slots for runes) - storage in the southern wing of Bann Franderel's estate in Denerim. .
  • Hammer of Triana(strength: 34; damage: 13.50; +4 damage against the creatures of darkness, 2 cells for runes) - Belen, for the support provided during the resolution of the issue on the throne of Orzammar.
  • Ax of Vaskhot(strength: 32; damage: 14.00; +1 to strength and damage, +2 to willpower, 2 slots for runes) - a gurlock general in the Denerim Trade District captured by the creatures of darkness.
  • Hasindi Crusher(strength: 38; damage: 14.40; +3% melee crit chance, -5 to attack) - sold by Farin in Frost Pass in front of the doors of Orzammar.
  • Great Hasind Mace(strength: 38; damage: 14.40; +5 damage, +2.5 armor penetration, +0.5 stamina regeneration in battle, +75 stamina, 3 slots for runes) - sold by Gorim from Denerim shopping district.

The best bows and crossbows in Dragon Age: Origins:

  • bow fox(dexterity: 26; damage: 7.50; projectile dodge chance) - weapon rack, storage on the top floor of Redcliffe Castle.
  • New moon(dexterity: 30; damage: 8.00; +2 to willpower, +10 to resistance to the forces of nature, +1.5 to armor penetration) - Varathorn from the camp of the Dalish elves in the Bresilian forest.
  • wolfboy(damage: 8.40; +4 damage against the dead, +8 damage against animals) - Varathorn from the camp of the Dalish elves in the Brecilian forest after the delivery of the iron bark.
  • spear thrower(dexterity: 30; damage: 9.00; quick aiming, +2.5 to armor penetration) - genlock master of the anvil in the Dead Moats.
  • Bow of the Golden Sun(dexterity: 30; damage: 9.00; +4 to attack) - the elf Denera, assistant to the slave trader Caladrius, in the Tevinter warehouse in the Denerim elfinage.
  • Grasp Phalon "Dina(damage: 9.60, +2 damage, fast aiming) - dragon treasure, the top level of the elven ruins in East Brecilian.
  • mage's eye(dexterity: 34; damage: 9.60; + 3% to the chance of critical strike at a distance, +4 to attack) - chest, rural shop in the village of Shelter.
  • Bow Marjoline(dexterity: 34; damage: 9.60; +3 to cunning and damage, quick aiming) - chest, Marjoline's house in the Denerim Trade District after the start.
  • Antique Guardian Crossbow(strength: 14, damage: 9.60, armor penetration: 7.00, distance: 44, +1 to damage, fast aiming) - commander of the reconnaissance guards from Soldier's Peak from the "Fortress of the Guards" add-on.
  • Enhanced Grip Crossbow(strength: 26; damage: 12.00; +1.5 to armor penetration, +4 to attack) - for completing the orders of the Ravens from Master Ignacio in the Bitten Nobleman tavern in the Denerim Trade District.

The best daggers in Dragon Age: Origins:

  • Olaf's Exceptional Cheese Knife(dexterity: 24; damage: 5.60; +1 to armor penetration, 2 cells for runes) - Olaf's locked chest in the village of Honnlit, the key is on the corpse next to Sheila.
  • Duncan's Dagger(dexterity: 24, damage: 5.60, +4 to dexterity, + 10% to the chance of a critical hit or backstab, +10 damage against dragons, 2 slots for runes) - an ogre that has risen on the battlefield from the addon " Return to Ostagar.
  • Beastman Dagger(damage: 5.60; + 10% to the chance of a critical strike or backstab, 2 slots for runes) - the fourth floor of the Circle of Mages tower.
  • Extinct thaig Shanker(dexterity: 26; damage: 6.00; +5 to cunning, +0.5 to armor penetration, +6 to attack, interrupts spells, 2 slots for runes) - a broken chest on the site with a huge leader in the Kadash teig from Supplement "Stone Prisoner".
  • Thorn of the Dead Gods(dexterity: 26; damage: 6.00; +3 to damage and penetration of armor, 2 cells for runes) - after being at the Crossroads of Caridin.
  • Gift of the Grays(dexterity: 26; damage: 6.00; + 5% to the chance of critical strike in close combat, 2 slots for runes) - Valendrian after being rescued from captivity by the slaver Caladrius in the Elfinage of Denerim.
  • Raven Dagger(dexterity: 30; damage: 6.40; + 15% to the chance of a critical strike or backstab) - Godwin from the second floor of the Circle of Magi after delivering a parcel of lyrium from Rogek from the Dust City in Orzammar (you need to ask for the amount for the goods 75 gold ).
  • rose thorn(Agility: 30; Damage: 6.40; +2 Agility, +1 Health Recovery in Combat, +3 Damage, +5% Melee Critical Chance, +30% Critical Hit or Hit Chance in back, 3 rune slots) - sold by Garin in the Commons of Orzammar.

Best staves in Dragon Age: Origins:

  • Staff of Harrowmont(magic: 20; damage: 4.80; +1 to magic, +2 to physique) - Harrowmont, for the support provided during the resolution of the issue on the throne of Orzammar.
  • Sylvan's Mercy(magic: 24; damage: 5.20; +5 resistance to the forces of nature, +1 to magical power, + 10% damage from the forces of nature) - Bodan Feddik in the main camp of the detachment.
  • Corrupt Staff(magic: 24; damage: 5.20; +1 to restore mana in battle, +5 to magical power, -1 to willpower, + 10% to damage from spiritual magic and electricity) - harlock general captured by darkspawn elvenage Denerim.
  • Oak branch(damage: 5.20; +1 to magic, +2 to constitution, + 10% to damage from the forces of nature) - Great Oak from West Brecilian for the return of the acorn.
  • A piece of wood(magic: 24; damage: 5.20; +1 to physique, +10 to resistance to the forces of nature) - Varathorn from the camp of the Dalish elves in the Bresilian forest. Give the order to the mabari to look for something useful.
  • Last argument(magic: 32; damage: 6.00; +3 damage, +10 magic power, + 15% fire damage) - Bodan Feddik in the main camp of the detachment.
  • The breath of winter(magic: 36; damage: 6.40; distance: 58, magic power: 7; +25 to resistance to cold, + 15% to cold damage) - a rampaging demon from the second floor of the Guardians' fortress on Soldier's Peak.
  • Staff of the Lord Magister(magic: 36; damage: 6.40; +6 to willpower and magic power, +2 to mana recovery in battle, + 10% to damage from fire and spiritual magic) - sold by the quartermaster from the tower of the Circle of Mages on the lake Calenhad.

The best accessories in Dragon Age: Origins:

  • Belt " Blessing of Andruil"(+2 to all characteristics, +20 to resistance to the forces of nature, +1 to restore mana and stamina in battle, +10 to physical resistance) - sold by the quartermaster from the tower of the Circle of Mages on Lake Calenhad.
  • Ring " Liver» (+10 to constitution, +3 to health regeneration in combat and armor, +10 to regeneration of health out of combat, +20% to received healing effects) - sold by Garin from the Commons Halls of Orzammar.
  • Ring " Key to the city"(+2 to all characteristics, + 4% to the chance to reflect hostile magic, + 10% to the healing effects received) - Council in the Diamond Halls, after finding five Codex entries in the residential areas of Orzammar.
The best armor sets in Dragon Age: Origins: , .

Armor:

Kits

(when wearing all items from the set, the character receives a permanent bonus):


1.Templar Commander Set:


Unfortunately, the developers have deprived us of the opportunity to see the full
set and, accordingly, bonuses for it. The only thing we
known - the armor of the templar commander is an improved version
templar set (also incomplete).

Can be found in the alienage during the quest "Evil" (taken from the blind templar Sera Otto). Lies in a shelter, in a room with the main demon (in the last room).

Can also be found in the vault on the second floor of Eamon's castle in
Redcliffe, also sold by Cesar after completing the quest The Trial
Raven (ask him about special goods). Can also be found during
passing the content "Return to Ostagar".

Before Orzammar, you can buy this armor from a marauder.

2.Ancient Elven set:


Set Bonuses: +5 Defense


Traded with a hermit in East Bressiliana.

In the abandoned Temple in the Bressilian Forest, in one of the sarcophagi.

In the Ruined Temple on the quest with Andraste's urn.

In Lothering (due to a bug, boots may not be available. download the fix "Ancient_Boots_Fix.dazip").

3.Zeal Kit:


Set Bonuses: +5 Willpower

Found in the Temple of Andraste in the mountains, removed from the body of a dead knight in
the first turn to the right (there will then be a transition to the top of the mountain from
dragon).

Found in the library of Orzammar in a locked chest.

Bought for 2 gold from the blacksmith in Redcliffe after rescuing his daughter.


4.Juggernaut set.

Set Bonuses: +3 Strength, +3 Constitution.


Parts are in the Brecilian forest in graves. The armor itself is in ruins, you need to perform a ritual to open the door.

5.Force Kit:


Thayg Aedukan. We go there with the dog, talk to it and send it to look for the right thing, it will bring the winged helmet of the crusader - this is the helmet of duty.

Removed from the uterus in the deep paths.

Crossroads of Caridina. Quest of free prospectors (to collect stones), gloves are in the chest with their treasure.

Sold in Dust Town by a huckster.

6.Legion of the Dead set.

Set Bonuses: +3 Damage, +3 Constitution


All parts, except for the helmet, lie in sarcophagi in the Dead Ditch, and the helmet is on the pedestal of the legion, along with the key.

7.Wade's armor(shop in the Denerim Market Square):


light armor (bring Wade three pieces of dragon scales, you can get them during the quest "Urn of Sacred Ashes"):

Set Bonuses: -10% Fatigue


second version of light armor (three more pieces of dragon scales and 10 gold pieces):


Set Bonuses: -10% Fatigue, +5 Defense

From a piece of the scales of a higher dragon (which you can also defeat in
during the quest "Urn of Sacred Ashes") is made to choose medium, heavy
or massive armor (I give excellent armor - only made
if you have paid for lungs at least once, if you are greedy, then bonuses
will be like the very first light armor).


average:

Set Bonuses: -25% Fatigue, +5 Defense



heavy:

Set Bonuses: -20% Fatigue, +5 Defense


massive:

Set Bonuses: -15% Fatigue, +5 Defense

Armor and robes:


* - an entry appears in the codex about these things.

one. . Can be removed from an enchanted templar in the Circle of Mages Tower.

2. . Sold by Trader Legnar in the Commons of Orzamar.

3. . Made in the camp of the Dalish elves at Mater Varathorn from the bark of an iron tree.

4. . Sold by Ruk in Ortan teige.

5. . Sold at Wade's shop in Denerim.

6. . Sold by Wade.

7. . In the Wildlands for the quest Khasindi Waymark. You can also buy in the Dalish elves camp.

eight. . Can be removed from a blood mage in a mage tower.

nine. . Can be purchased from Curiosities of Thedas in Denerim.

ten. . Can be bought from the merchant Cesar in the Denerim market after completing all the quests of the Brotherhood of the Ravens.

11. .

1) Can be removed from mages in Elvenage.

2) Can also be bought from Curiosities of Thedas in Denerim.

3) Can also be obtained by completing the backstory of the Dalish Elf,
your temporary companion Merrill walks in these clothes, with whom he and
filming.

12. . Dropped by Slaver Master Mage in Elfinage.

thirteen. . In Flemeth's hut (you need to get the corresponding quest from Morrigan).

fourteen. . Purchased from Curiosities of Thedas in Denerim.




Helmets:


1. Can be removed from an enchanted templar in the Circle of Mages Tower.

2. . Take from the robbers killed on the quest from the preacher board in Lothering.

3. . Given by Bann Tagan for saving Radcliffe from an undead invasion, provided that none of the militia died.

4. . Dropped from the High Dragon on top of the mountain in front of Andraste's Ashes Temple.

5. . Sold by Varathorn in the Dalish camp.

6. . Sold by Trader Legnar in the Commons of Orzamar.

7. . Dropped by Jarvia. The same helmet is in Jammer's cache in the charter lair.

eight. . Removed during the siege of Denerim in the market district from Garlock General.

nine. . Lies in a chest in Fort Drakkon during the final battle, on the first floor.

ten. . Sold in Denerim by Gorim.

eleven. . Dropped by Taoran Hawkwind - the son of the commander of the Blackstone Volunteers (the last task for the volunteers).

12. . From the vault of the Gray Wardens in Denerim.


Mage Hoods:


one. . Removed from a corpse on the fourth floor of the tower of magicians, in the room next to the hall with the demon of idleness.

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