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Legend of the quest "Psychiatric Hospital"

You ended up in a psychiatric ward by mistake, but who would believe that this happened to you by mistake? Only 1 hour left before the lobotomy, it seems you will have to get out on your own.

On the way to freedom, you will find 4 atmospheric, beautifully designed rooms: the sick room, a creepy treatment room, an ominous corridor of an abandoned hospital, and the office of the head physician. The features of this quest are interesting logical and associative riddles, as well as a consistent and understandable plot. The quest is non-linear, so you can safely go to play with a large company.

Overview of the quest from LiveQuests

The biggest fear of many is to wake up in a white room with soft walls, with your hands tied. No, this is not a nightmare, this is the mental hospital quest.
It should be noted right away that you won’t have to get out of such a frightening place alone. The whole quest is designed for a team of several people. Only all together will be able to evade doctors and orderlies.

"Psychiatric Hospital" was one of the first Russian quests, but over time it has changed and improved. On this moment the whole quest consists of four rooms: this is the ward itself, where the players start, a dark corridor, a treatment room and the office of the head physician. In each of them, you will have to not only solve problems and find a way out, but also apply a little physical strength in order to get out.

Unlike other horror quests, the mental hospital has clean rooms, it is difficult to get dirty or damage clothes here. There are no extraneous sounds here, like the footsteps of an orderly or the cries of other patients. But even without this, players are completely immersed in the atmosphere of madness.

The quest itself is non-linear, and in order to get out, you will have to think very hard with your brains. It will not be easy for beginners to cope with fear and complete the quest to the end. The old-timers will be pleasantly surprised by the surroundings and the stormy, active beginning, when from the very first minute you are immersed in the atmosphere of a mental hospital as much as possible.

The largest and most unusual
performance quest
"HISTORY OF PSYCHIATRIC HOSPITAL"
With the participation of professional, contact actors!
The quest is based on real events in an abandoned hospital!

✔ 400 m2 of play area❗
✔ 13 game rooms❗
✔ unforgettable performance of actors who will not leave you indifferent❗
✔ unexpected passages ❗
✔ unpredictable ending❗
✔ maintaining the atmosphere from the first to the last location❗

What is waiting for you?

You are a passionate group of teenagers who decide to boost their self-esteem and spend the night in an abandoned psychiatric hospital for fun. Inexplicable events have taken place in this mental hospital, you will soon realize that where you entered, you will never find a way out. You will have to go through all the horror and darkness that is happening here. Feel yourself in the shoes of those who were treated here, and maybe still are. After all, the girl who was treated here many years ago was never found! There are rumors that those who entered the abandoned psychiatric hospital, she will never let them out of here again!!! The last one who was in it was the reporter Nefedova Maria Dmitrievna. She kept notes in which she described everything she had to face here until Ellis played a sinister game with her !!! Ellis is the deceased daughter of one of the patients. The mother claimed that Ellis was visiting her, but according to eyewitnesses, she had been dead for a long time. As soon as you cross the threshold of this cursed place, you will immediately rush to look for a way out. But you have exactly an hour not to meet Ellis on your way and get out of here alive, and most importantly, do not go crazy!

Price for a team of 2 to 5 people:
4000r.
Maximum number of players 9
(Additional payment of 500 rubles for an additional player)

Currently, Quests in reality are very popular. Real quests are, first of all, exciting game, a lot of unforgettable impressions, adrenaline and feverish work of the brain. So we got hooked on such a wonderful pastime. Yes, they got hooked so that several quests passed in a short period of time.

He went into the room, played, had fun, and the brains worked at the same time, the logic tensed up and intuition was connected. Still, live quest games with personal participation are an excellent alternative, or even a replacement, otherwise less intellectual entertainment. Here you do not just sit and guess something, your whole body and brain are involved in the game. Whole families with children can play such quests, but for kids, you probably need to choose a calmer theme, but the tasks are not too difficult.

In addition, after completing the quests, you can arrange a small photo session in the rooms with props.

The essence of the game is quite simple, you and your team, teams of two to 4-6 people, are locked in a themed room and your task is to get out of the room or complete the task within the allotted time. Before the game, each team player receives a legend or game scenario, as well as game props and a task. Then the task of the team is to complete the task or get out of the room in time, more often than 60 minutes, while solving riddles and puzzles that need to be found in the quest room, using logic, ingenuity, personal knowledge and intuition, opening secrets and doors. In some rooms, the answers to tasks follow from one puzzle to another, and sometimes the puzzles are completely unrelated to each other. You also need to guess about all this on your own during the game.

Here, as they say, everything is in your hands, it doesn’t matter how you open the doors and hiding places, the main thing is not to break anything or disassemble the props. So once, on one of the most difficult quest games, we saved a lot of time by not opening the door, but climbing into a small hole at the bottom of the door, like how cats make exits in the doors, and opened the lock from the inside. The keepers of the quest (administrators) told us that this was something new, no one had done this before us. We just have plastic bodies :-)

Quest rooms are divided by theme, tasks and difficulty. The simplest two or three keys. We completed the three-key quest in 35 minutes. Four keys are already more difficult, this was our first quest and we did not pass it. The most difficult 5 keys, and we went through this one, though in exactly 60 minutes. All that is required of you is to choose the theme of the quest, the level of difficulty, sign up for a certain time, arrive at the right time to the right place, pay from 1500 to 2500 rubles per team (depending on the quest), get the task and go ahead, to conquer the logical riddles .

This time we visited the live quests of the Questroom company in. During their stay in Perm, they managed to go through three exciting scenarios and three levels of difficulty - a mental hospital, a jailbreak and a bank robbery. Advice! If you are going to the quest for the first time, then choose three difficulty keys, for the first time it will be the most.

By the way, you can’t bring phones and other gadgets with you into the quest room. Leave all personal belongings in lockable individual boxes with administrators. Pick up will be possible only after the game. And rightly so, otherwise it would not be interesting to play at all.

Quest, jailbreak

The level of difficulty is simple - three keys out of five. Number of players 1-4 people. The essence of the game is to get out of the themed room - a prison cell.

So, we received the props and the script, our hands were handcuffed, we entered the roles and went to conquer the bars.

Hell no! How well it all started, and the plan seemed to be perfect! But apparently something went wrong! We are so fucked up! Our gang was taken by the cops during a raid on a jewelry store ... After we were escorted to the nearest police station ... Where we are sitting to this day! The duty officer left for lunch, if not now, then there will be no second chance, and we will be thrown behind bars for 25 years in the most severe prison! We need to get out of here ASAP! Gotta run! Run! Run!

The thematic room of the quest is equipped as a prison cell, we are looking for clues, riddles and solve them. At first we thought that the handcuffs would need to be removed during the game, but no, we escaped in handcuffs. Some puzzles flowed from one another, and others were not connected.

Note that sometimes the props in the rooms serve as a hint or hint at a particular task, and sometimes they are just props in and of themselves to create an atmosphere.

As a result of the quest of the game, we solved the code to the castle, opened the iron lattice door and left the prison cell. We won in 35 minutes!!!

It was fun and cool!

Quest, mental hospital

The level of difficulty is medium - four keys out of five. Number of players 1-4 people. The essence of the game is to get out of the psychiatric hospital.

In this game, our team acted as mental patients who completely lost their memory, who, if they do not get out of the mental hospital in 60 minutes, will be lobotomized ... They will remove part of the brain, God, we need to run urgently !!! What to do? What are the three people next to me, I know absolutely nothing about them? Damn, I don't remember anything at all? Around the white walls, beds! We urgently need to cooperate with someone from this trinity! Here it seems that one of them looks nothing so-so, it seems that he is also a scientist ... Maybe it will be possible to agree with him? Let's see, let's see ... It looks like a woman, but the name is male ... maybe an Englishwoman? Or a double agent? Looks like I'm really going crazy!

Before the start of the quest, we were put on white coats, doctors' coats. So-so props, straitjackets would be much more appropriate attire.

Each was given a piece of paper with a role. Tell each other about who you are. In my scenario, I had to team up with another scientist and escape with him, leaving the other two heroes in the room. And so we each had our own scenario.

The essence of the game was to solve riddles and puzzles, scouring the room in search of those, opening doors and hiding places, enter the code into the digital lock in 60 minutes and open the door. Tasks in this game are completely unrelated to each other, of course, this is a psychiatric hospital! If you enter the wrong code on the digital display, then part of the time is eaten, like 5 minutes, we did not notice this and entered the code. Time passed, and we lost ... We were lobotomized and we really became and remained mentally unhealthy.

Quest, bank robbery

The difficulty level is the most difficult - five keys out of five. Number of players 1-4 people. The essence of the game is to rob a London bank.

Our gang of notorious criminals on the run was detained by the secret service of Her Majesty Queen Elizabeth in Watford, near London. But they did not put us in prison, but made an offer - in exchange for the freedom to rob the Bank of London and steal dirt on the queen in a place with big money and world treasures! We were simply unable to refuse such a deal, because by hanging a provocation on the Queen, this will become our only ticket to freedom ... The task set before us is extremely clear and at the same time incredibly difficult - to take the most secure vault in the UK! We collect our thoughts, take all our skills into our hands, turn on our brains and go!

We were given props, masks so that they could not recognize us, weapons and explosives that would work in exactly an hour, sending everything into the air to some mother there with us in order to cover our tracks if we did not break into the vault and get out.

We eliminated the guard immediately

Cunningly, they made their way into the observation room through a small hole in the door. In the observation room, they solved puzzles and riddles, opened boxes with secrets, found machine guns, turned off the alarm and opened the vault.

A lot of good stuff was found in the vault - money, jewelry and gold with diamonds. After, again solving the riddles and including all the thinking, they opened the most important safe, from which they extracted incriminating photographs of the Queen. Mission Complete! Hooray! We are free! And the explosive didn't work! And where was there to go, because they didn’t want to be buried under piles of storage walls.

Here we are posing with looted treasures, rejoicing in victory and freedom

I would also like to play quests like :

Buried alive - two players, no longer allowed, are locked in wooden boxes - coffins and you need to get out of them, otherwise you will simply suffocate underground. AND

Exorcism, exorcism of the devil. We will then cast out demons from anyone. The quest promises to be scary, but not the most difficult.

And most importantly, try your hand at performances, quests with live actors that will scare us, confuse us, or do something else dirty. Of which, to participate in catching fear and horror from the first minutes of the game, the collector's performance. And also go through an absolutely dark attraction - a labyrinth of fear.

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I had a lot of fun in the first room, imagining myself as a real crazy😆, I liked it the most from the whole quest. In other rooms there were different tasks (interesting and not very interesting). There are mechanisms that do not work immediately and with force. I would like the operators to work more carefully, when something did not work, one could immediately say that force should be used ... otherwise we spent some time and eventually asked for help ourselves. In general, the impression of the escape room is not wow, except for the beloved first room)

The three of us went through the quest, and this is not the first quest in our experience. There hasn't been a worse one yet. The tasks are illogical, the result of the quest just killed - what is the point? The first room is the decoration of this quest, the style and theme are fully respected, only the soundtrack is missing. Further ordinary rooms, little resembling a psychiatric hospital. In general, I advise you to go only to those who have absolutely nothing to do, for the rest - wasted time and money. 2 out of 10

Passed the quest yesterday, but left without pleasure. For the first time in all the quests we completed, we couldn’t answer which puzzles from the quest we liked. weakly. As a result, they came to an end and somehow it was not even funny from the joke about "the brain was not found."

We went together, plus it was my first quest from claustrophobia and the second quest in principle. The first thing that amazed us was the bathrobes)) The first room is amazing and very non-trivial, by chance we almost managed to pass it, but then, without a hint, we could not figure out what we had done. Further, the rooms were less entourage, and the puzzles became quite logical and linear, almost at every moment we understood what we needed to do next. There is practically no search, a lot of the most diverse logic - just what we love. We barely managed to get through, at the end the operator helped a lot with tips, but there was a video that I had to watch and spend time on it. I liked it very much.

PSYCHIATRIC HOSPITAL The quest is of an easy difficulty level, hints are given in plain language. There are enough riddles, all with an unusual approach - a solution. There are tasks for searching, for logic, a little dexterity, and a little mental disorder!) The quest is linear, there are few rooms. Lighting is good, but not everywhere. There is no soundtrack, or just so quiet that we didn't hear it. Wow-effects are replaced by various problem-solving, which is also a small wow-effect. There is nowhere to get dirty in the quest, the atmosphere is conveyed well! You feel the real premises of the mental hospital, and the quest looks new, as it was renovated 3 times! Minimum text. For beginners, the quest will be quite easy, and experienced teams should strain their brains, as they will think like beginners - this is due to an unusual approach to tasks and passing the quest!

Team: 3 people. I think they used to go before it was rebuilt. Since this was my first acquaintance with "Claustrophobia", there was a whole sea of ​​\u200b\u200bdelight - then for another week I told everyone I met, I could not stop. :) The quest seemed very interesting, moderately difficult, and some puzzles and solutions caused just a storm of emotions - I thought such things only happen in films! The atmosphere is quite appropriate: both soft walls with inscriptions, and honey. equipment, and even a skeleton. The closer to the final, the more interesting and interesting. For quite a long time they were stupid in one place with a cipher, because, as it turned out, technical education sometimes makes it difficult to look at things from the right angle. But in the end they figured it out, not without a hint. :) The operators are very pleasant, they do not openly suggest, but only suggest the right idea, which also pleased. It took 57 minutes, I think, although I don’t remember the exact time.

As a birthday present, she asked Kai for a quest.
There was such entertainment in Lately when you are locked in a room and need to get out. Everything as in computer game, only in life.
Chose "Psychiatric Hospital" for Claustrophobia.

It is located in Artplay, it is quite convenient to get there, it is cozy in the "hallway". There are cookies.
A nice girl gave a brief briefing, said that you can’t take pictures, and we must put all things in a lockable box. And she let us into the room from which we had to get out in 60 minutes.
Behind us, a lock clanged.

I liked the first half hour wildly.
All as in good quests, Only live. So I managed to crawl on the floor, and get the keys from strange places, and even different devices poyuzali.
I will not spoil.
But the entourage is on the level. Everything is very cool. Don't expect any cool special effects though.

And then we stumbled upon a math problem. To move on, you need to solve it, nothing else.
Well, for the remaining half an hour we did not budge.
And the point is not at all that our logic failed, or we did not notice something.
It's just that both Kai and I can't stand counting. And we did not even immediately believe that the most banal mathematics is required of us.
Well, how, banal ... multiply two three-digit numbers, then also divide the result by a single-digit one ... Thank you for not being an integral. Well, at least there was a piece of paper. But he didn't help much. Because one mistake, one missing number - and that's it.

So as much as I liked the first half, I also disliked the second half.
In addition, when we left, a couple that could not get out also taxied out of the neighboring "Soviet apartment". Guess what they fell asleep on? On math!
And the girl from the staff said that everyone has difficulties with this.
But maybe they have planned it that way, so that everyone thinks, no one gets out and comes again ... however, I didn’t want to come again at all. Moreover, since there are mathematical problems everywhere, not only in the hospital!

It seems to me that it is wrong that in such a quest, rather complex (everything that cannot be calculated in the mind is difficult) calculations are used in the task. And there is no way around them. Nobody cares about logic anymore. Sit and count.
Reminds me of algebra lessons. Brrr!

By the way, the site says that the minimum age is 8 years. So, nothing like that, there is nothing to do with children there.
Threesome in the hospital is still possible, but I would say that two is ideal. They will simply push more, but they will not help in passing.
Well, yes, the price on the day off is 3500 per session. For an hour, that is. It's not worth it, IMHO. Better go on a weekday, try it.
Hints can give you clues if you're stuck... but if you're not, they can only get in the way.

As a result, the bottom line is only disappointment.
And the thought: do not let techies write scripts, please!

UPD. Many people have misunderstandings, so I will explain.
We did not multiply a couple of numbers for half an hour. The catch was also in the fact, for example, that under the number Pi was hidden not at all 3.14, but a completely different number. Just because that's how it is
And I would go into detail, but there will be spoilers.

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