All fatalities in mortal kombat 9 on ps3. Controls in Mortal Kombat X: How to do combos

Game mechanics Mortal Kombat X is more in depth compared to the previous parts from the 90s. Combos, super blows, X-Ray attacks... You can't figure it out right away. It is quite difficult to learn a large number of strokes at once, and our article will come to your aid. We'll break down Mortal Kombat X's controls and show you what you need to play successfully.

Before moving on to our guide, let's set the button assignments for hits (left - for PS4, right - for Xbox One):

square / X - left hand strike (LP)

triangle / Y - right hand strike (RP)

cross / A - left leg kick (LK)

circle / B - right leg kick (RK)

Part 1: Controls in Mortal Kombat X

Normal attacks and thrusts

This is the basis of any fighting game. The name "normal attacks" speaks for itself, while poking is a specific technique used to break combos and also to keep the opponent at a distance. For most characters, strikes like LK and RK in a sitting position are their best jabs. Some normal hits are overheads. The overhead is blocked only while standing, it cannot be blocked in a sitting position. Take advantage of this - mix overheads with low thrusts and other low attacks to confuse your opponent. This is the main strategy in Mortal Kombat X.

Unique attacks

Some fighters have special normal attacks - they have special qualities. For example, Yermak. Hold down the RP button to stun an opponent with a powerful attack for a few seconds. This attack is useful in that it cannot be dodged. You can also cancel the blow at the last moment so that the enemy is worried.

Jumping, moving, dashing

Each character moves and feels different. Walking speed is very important in Mortal Kombat X, so you should get used to moving forward and backward for your favorite hero. Another important type of movement is dash speed. Dash allows you to quickly get close to your opponent or, conversely, jump back to a safe distance. To execute it, double-click "forward" or "back" on the cross.

Launch an enemy into the air for a powerful combo

Practicing jumping is also very important. You need to know how high and how far your character can jump. By mastering jumping, you will be able to get closer to the enemy faster or avoid pressure (when the enemy has cornered you and attacks without stopping). Jump carefully - the right jump will save you, while the wrong one will leave you vulnerable to enemy attacks. During the jump, a pre-defined animation is activated, during which you cannot do anything. Keep this in mind before using the jump to constantly avoid blows.

Stamina bar (stamina)

One of the most important components in Mortal Kombat X. You need a full bar of stamina, as well as two bars in the energy bar for a block breaker. Then press "forward" + RK to break your opponent's combo. Stamina is also used for running. Dash and simultaneously press the block button. The run can be canceled at any second by hitting or blocking again. In addition, stamina is needed for dashing backwards and for using interactive items in the environment.

Part 2: How to do combos in Mortal Kombat X

Bundles

The combo system in Mortal Kombat X involves combos. Combo Links are a sequence of recorded animations and hits that deal damage to your opponent. Which combos to use depends on the situation.

1. Is it safe to block?

It is very important. If you're using combos that will leave you vulnerable to a lot of damage once they're completed, it's best to ditch them. The only option when to use them is after a stunning blow (Scorpion's spear, Erron Black's moves and Sub-Zero's freeze).

2. What is the distance of the first strike?

Attacking from a distance is safer

Knowing the distance to strike, which will allow you to be safe and attack at the same time, plays a big role. Keeping the enemy at a distance is very important in Mortal Kombat X. You need to understand how far your first strike hits and what is the ideal distance for your character.

3. What strikes can be canceled in a special move or run?

You can cancel during links and move on to a super punch or a run. This will confuse your opponent and prevent you from predicting your next move. It is also a good way to develop a combination and launch the enemy into the air.

Throwing in the air and canceling the run

The toss means that your strike will send the other fighter into a long flight. Almost all the combos that throw the enemy into the air can be combined in combinations as you wish. How you use the toss is up to you - catch a fighter on the ground or perform an additional jumping kick.

You can throw an enemy into the air, for example, with an uppercut

As for canceling a run, you have three options:

1. Easy run cancellation

To run, press forward twice, then block. After the start of the run, no buttons need to be pressed - the character runs automatically. This is very useful - while running, you can press any enter button and cancel the animation in a special move or kick. For example, you can block, perform an X-Ray attack, and so on.

2. Super blow

Stun (or freeze) an enemy to continue the combo chain

During most of your ultimates, your character moves faster than when running. Take Liu Kang for example. His bike kick, as well as his fireball and flying kick, will quickly nullify an opponent's bar even from a distance. Combine these hits into combos for massive damage.

In this article, we talked about the basic controls in Mortal Kombat X, as well as how to make combos. We wish you a pleasant game!

Buy Mortal Kombat X for and you can in the PiterPlay store.

The game hit "Mortal Kombat 3 Ultimatum" ("Sega") in Russian was first released back in the distant 90s on arcade machines and portable consoles. During this time, he became one of the best among Sega. From the point of view of a third of Sega Mega fans, it is the 3rd part that is the most striking. Even in our time, there are still people who buy game consoles, and sometimes even entire slot machines from the old days!

Any person who respects the martial arts is guaranteed to live for several weeks playing. However, in order to master the skills of warriors, you need to know the special codes for Mortal Kombat 3 Ultimatum (Sega). Here you will get acquainted with the mass of secrets and techniques that are so lovingly incorporated by the creators into their imperishable and constantly up-to-date masterpiece.

Cunning Menu

All movements of this game are designed for a joystick with six buttons. If the controller is equipped with only three buttons, then instead of X, the combination A, B is activated. Instead, the Z buttons dial B, C. Instead of Y, press Start. To unlock the "cunning menu" as well as other hidden settings, you must use a secret code.

Even at the very beginning of the splash screen (Start, Options), activate a certain combination twice: C→A←AC→A←A. The bottom line is that when it is typed in the main game menu, three additional functions appear: Killers Codes, Cheats and Secrets.

The Killer Codes feature, with the help of a special code, can activate the main rivals of Shao-Kahn and Motaro in the form of ordinary Indians. In the Cheats menu lists, you will be able to activate special features that will help you extend the game indefinitely. In the lists of the Secrets team, you can scroll through all the dossiers on the players and activate auxiliary settings. You can find these menu items in Game Start/Option. And the following combinations in Mortal Kombat 3 Ultimatum will help to call them:

  • ACBBA↓↓ (for Cheats).
  • BA↓←A↓C→↓ (for Secrets).
  • C→A←AC→A←A (for Killer Codes).
  • A↓A←A→C← (quick press).

Cheats

1. Allows you to listen to the audio tracks present in the game (Sound Test).

2. Activates from 5 to 95 extensions for the game (Continues).

3. You can reread the biography of any fighter (Bio Screen).

Secrets

1. Disables the counter during the battle (Timer).

2. Reduces (Slow) or adds (Fast) the time allotted for the battle. Or restore factory settings (None).

3. Provides an opportunity to find out what will happen to each of the fighters after the overthrow of Shao-Kahn (Win-Screen).

4. Selects any map for combat (Kombat Zone).

Killer Codes

1. Sets fast finish modes with just one button (Quick and Off).

2. Activates (Enabled) or deactivates (Disabled) the main opponents. What does it take to imagine Shao Kahn and Motaro as carefree Indians?

3. Gives you the opportunity to complete a hidden game. It's kind of like Galaga with the Dendy gaming system.

Hidden code combinations

In this part of the game, the number of warriors, their agility, as well as the techniques they use have increased. By and large, in this game, a couple of dozen excellent fighters of the world are torn into a valiant confrontation between Good and Evil. Using the Mortal Kombat 3 Ultimatum special moves, which will be discussed below, you will easily come to victory if you learn to keep the right distance during the fight.

How to enter cheat codes correctly?

To activate battles, all codes for Mortal Kombat 3 Ultimatum (Sega) must be entered when playing together and only at the very beginning. Combinations of numbers are carried out by pressing the buttons of the first and second joystick (controller). The initial number, consisting of three digits, is equal to the buttons A, B, C on the first controller. The next three digits are entered using the same buttons on the second joystick. To list all the existing cheats and code combinations, you need to study each one individually. Therefore, we consider below only the most basic of them!

Throws, sweeps, blocks, uppercuts

So, let's look at the main cheats that help the player in the fight. First of all, it is important to know how to cancel any throws. To do this, just enter a simple combination of six numbers 100-100. It is important to remember that the number 0 does not have a corresponding cell. Therefore, when entering the previous code, both gamers must make only one press of button A. In this case, such an action is equivalent to pressing the number 1.

In addition to this command, there are cheats in Mortal Kombat 3 Ultimatum that help you refuse both throws and sweeps - just dial 082-771, and for sweeps enter 091-293. If you wish to opt out of any blocks, please enter 020-020. In addition to everything, you can listen to the voiceover of the flips, just enter 010-010. It is also possible to turn off any musical accompaniment - 300-300. To cancel all combinations dial 999-995.

Special attention should be paid to uppercuts. High-speed uppercuts are connected using the code set 688-688. To quickly return to the starting position after performing an uppercut, dial 788-322. The frequent change of stages in the uppercut can be activated by dialing 221-557.

Thrill seekers

Thrill-seekers will also not be left without unique recommendations! For example, you can connect the Psycho Kombat function. This is the craziest fight imaginable! It contains all the possible difficulties that exist in the game. To activate it, enter 985-125. Additionally, it is possible to fight with a random opponent when moving from level 8 to level 9. It is enough to dial the digital combination 989-898.

In addition, there is the possibility of conducting a battle in pitch darkness - enter 688-422. Or enable the stealth warrior feature by dialing 449-449. It is also possible to activate the fight in the dark with an additional transformation of the warrior with a simple code 985-125. Or you can just turn on the transformation function by typing 444-444. In this game, there are also two types of connection of ultra-speed modes. One of them activates the normal overspeed with a combination of 191-191. The second turns on superfast time using the code 494-494.

It is impossible once again not to express gratitude to the prudent creators Sega games. For example, through the introduction of cheat 011-971, an additional possibility of resurrection opens up. As a continuous replenishment of vital energy! If you want to turn off the indicator, enter the combination 987-123. If you want to take as little damage as possible when hit, just dial 432-235.

8 lives in Galaxian

Ultimate Mortal Kombat 3 comes with two additional mini-games: Galaxian and Pinball. They can be played in the process. To activate Galaxian, you need to fight 100 duels using the two-player mode. And you can only play the pinball mini-game after 200 encounters. The pinball introduction code is 303-606.

To get 8 lives instead of 3 in the Galaxian mini-game, you need a joystick containing 6 buttons! Activating the renewal is quite simple! This will help you for "Mortal Kombat 3 Ultimatum" combinations. This feature can be enabled in three ways. Or at the very beginning of the mini-game, you need to press and hold the Z button. Or, to enter the Galaxian game, you will need to activate the Killers Codes function. Then enter while holding X, A, Z, C until the game starts. Or enter a simple cheat 642-468.

You can also enjoy an inimitable spectacle - a puppet show! In this case, you will also need a six-button joystick. Choose as a warrior Liu Kang and start the duel. At the end of the second level, enter the cheat ↓↓↓.

Variety of Fatality

Finally, the most long-awaited time for the players has come - it's Fatality! The main thing to remember is that all finals occur only after the phrase: Finish her (him)! Quick facts on a note and codes for Mortal Kombat 3 Ultimatum (Sega) will help you understand the elementary features. Fatality lies directly in the spectacular destruction of the enemy you have already defeated. Fatality 3 happens in exactly the right order! The first level opens with the Scorpions Leir decoration. The sixth level opens on the background of Subway, and the eleventh one opens on The Pit-3.

In most cases, Fatality characters in Mortal Kombat 3 Ultimatum (Sega) have two options - Babality and Brutality. Babality can turn your opponent into a child! Friendship can be used as an alternate ending. Both friendly combinations are carried out at any distance from the enemy. To activate any of the combinations, during the battle, one of the gamers needs to press only the C button.

Instead of Animality, where the destruction of the enemy is carried out in the form of some animal, came the brutal and bloody Brutality. This killing is done close to the enemy. All significant combinations with the enemy are carried out exclusively at close range.

Draw in Fatality

Friendship allows you to end the battle peacefully, without the death of the loser! In addition, this function can be called more of a joke than annihilating! The victor plays the hurdy-gurdy, and the downtrodden at this moment flees. To activate the two most loyal finishes, you need to use the simple tricks of Mortal Kombat 3 Ultimatum. Being constantly on the screen during the battle and not using blocks, abandoning the B and Start buttons at levels 2-3.

Which is better - Fatality or Brutality?

Extra time for Fatality in Mortal Kombat 3 Ultimatum (Sega) can be connected with one button. It is enough to enter the code 944-944 corresponding to the command and choose a convenient moment! Being near the enemy, on the joystick with 6 buttons, press the combination ↓B twice. On three-button equipment, while holding Start, press any of the buttons: A, B or C. An additional Brutality command is connected when cheat 012-345 is entered.

In addition, you can program a permanent defeat with the Fatality or Brutality functions. First, connect the second player's joystick to the console. When defeated, in single player mode, press and hold ↓ on two sticks at the same time. Then your enemy will end the fight with a Fatality or Brutality.

Additional gaming features

This game provides the so-called Free play. To activate it, you need to duplicate the following cheat combination twice: →←↓. Pay special attention to what is shown on the screen at this time. You can connect "free play" only when the screen displays the following positions. Game copyright, high score list, purple skull, or background screensaver showing Mortal Kombat 3 Ultimatum (Sega) Super Attacks. In confirmation, Shao Kahn must say characteristic words, such as: Excellent or Superb.

There is also an activation of the prize level. To do this, you need to fight with any opponent. Then press Start on the controller of the second player. Subsequently, green lightning will appear from Shao Khan's tower. However, remember that no transitions are possible on the bonus level!

When the text Shao Kahn is no more appears at the end of the game, press Start on the second controller. The mode menu will pop up. If you activate the Mortal Kombat mode with the second joystick using the Start button, playing together, you can fight on a secret background. In another case, when you play by yourself, it will be possible to fight Kano.

In this game, your fighter has a unique opportunity! After the introduction of the code 282-282, he will absolutely get rid of fear. And for the function of unlimited running, it is enough to dial 466-466.

Manipulations with the Lords of Evil

Do you want to fight with the main Lords of Evil? Choose a game for two, activate any hero using the code inherent in him. In the battle of the third level, you need to bring each other to the state of Danger. Now wait for you to transform into a twin brother. After that, you will be able to use Mortal Kombat 3 Ultimatum strikes, which will help you overthrow the enemy.

However, you can play in this image until you are destroyed. It is enough after the previous battle not to press the Start button and wait until the Career tower appears in the menu. Now the first player can activate any of the monsters and enjoy the game in the selected image.

It is important to know that the game has such a unique function as the management of vital energy. For example, before starting the battle with Shao Khan, you want to reduce his performance by exactly 50%. Press Start on the losing warrior's joystick. Select a fighter and activate cheats for both players: 707-000 (first) and 000-707 (second). Accordingly, if you want to reduce the performance to 25%, you need to do the same, except for the introduction of cheats. In this case, they are completely different: 033-000 (first) and 000-033 (second).

The following are the cheat codes of the most powerful warriors. To activate Shao Khan, play the combination 033-564. If you want to play as Motaro, enter 969-141. To transform into Smoke, dial 205-205. To convert to Noob Saibot, enter 769-342.

Skip a move!

What is nice in itself, in Ultimate Mortal Kombat 3 you can skip the battle with a certain enemy and move on to the battle with the next one. At the very beginning of the fight, press Start once on the second controller. Then feel free to enter the game from the first joystick. There is also a second option! As soon as you start playing in single player mode, do the previous manipulations with the Start button. Only after the first level, and not at the beginning of the fight.

However, as you know, the games ("Sega") "Mortal Kombat 3 Ultimatum" have their own nuances. By choosing the very first opponent in the column, you must defeat him. Because you won't be able to move on to the next one. You need to get to Shao Khan "a. Thanks to this, you will be able to skip the battle with him using the methods described above. However, there is even a random selection function in the game. When choosing an opponent on the screen, first press and hold, and then the Start button.

Prefix and technological progress

Here, in fact, are all the most interesting and secret tricks, combinations, codes for Mortal Kombat 3 Ultimatum (Sega). We hope this guide was helpful to you. Now you can defeat both computer and live opponents playing with you. However, most gamers prefer to resort to the help of third-party programs - emulators. It is not strange! because computer graphics has improved a lot since the first Sega games. We can say that it has become more voluminous and alive!

Click on a fighter's image to navigate to their punches and moves

Description of movements

Below is the standard keyboard layout in the computer version Mortal Kombat X. In accordance with it, the rest of the article is written.

Each of the heroes has their own unique set of basic attacks, combos, special attacks and finishing moves. Besides, in In Mortal Kombat X, each character has three fighting styles with a different set of special moves.

Techniques, special moves, combos, fatalities and brutalities

The simplest set of attacks is called Basic Attacks. As a rule, these are the simplest tricks aimed at quickly causing minimal damage to the enemy. Normal attacks are combined in "combos" (Kombo Attacks). Techniques from this group allow your character to quickly carry out a bunch of several very painful attacks, causing significant damage to the opponent.

Special techniques (Special Attacks) are techniques unique to each fighter that give a huge advantage on the battlefield when used skillfully. Possession of them is vital for defeating experienced opponents. In addition, each of the characters presented in the game has three unique combat techniques - "Style techniques" or "Variations" (Variations). Proper use of their advantages more than once will help you get out of a deadly brawl unharmed.

The most powerful special attack, as in Mortal Kombat 9 is X-Ray Move. By using it at the right time, you can not only significantly increase the chances of winning, but also turn the outcome of the battle in your favor.

Having gained an unconditional victory over the enemy, the character can brutally finish him off by performing a Fatality. Another type of finishing move is called Brutality. For their implementation, as a rule, it is necessary to fulfill a number of conditions during the battle. Depending on the character, these conditions may vary, and you can find out exactly what needs to be done to apply a particularly cruel execution from the pause menu.

Note: all combinations are given taking into account that the character is on the left side of the screen.

CASSIE CAGE / CASSIE CAGE

Cassie Cage is a new character for the series, making her debut in Mortal Kombat X. Cassandra is the daughter of Sonya Blade and Johnny Cage. Her fighting style and demeanor on the battlefield are a mixture of her parents' styles.

Back Strike:I
Cunning Sweep: A+L
Elbow Smash: A+J
Front Jab: J
Heel Plunge:D+K
jump back: Kick W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Critical Knee:D+L
Low Heel: S+K
Low Jab: S+J
low poke: S+L
Neutral Jump Kick: W, K
Neutral Jump Punch: W, J
Roundhouse: L
Step Sidekick: K
Superman: D, I
Throw (Away): U
Throw (Towards):D+U
Tonfa Strike: A+I
upper cut: S+I

Kombo (Kombo Attacks)

Caged Rage: A + I, J, I or S + J + I
ugly stick: D + I, J, J
Active Duty: A + J, I, L
Around We Go: I, O, I
Assault Phase: I, O
Attack pattern: D + I, L
Blood Splat: K, K, J
blood stain: K
By All Means: J, I, J
Don't Blink: I, J, I
fancy footwork: D, K, K
hard sell: A, J, I
Kick Abuse: S, D + J
Play Time: D + I, J
rise up: K, K, I
Rockin': J, J
Rollin': J, J, I
Shifting Fire: A + I, J, I
Slap Back: I, J
Sneak Preview: J, I, K
Street Smart: D + L, L
turn left: J, I
upper hand: J, I, A + L

Akimbo: A, D + J + ;
Getaway Flip: S, A+I
Glow Kick: A, D + L
single shot: A, D + J
X Ray: Testi-Kill: P + ;

Style A Moves (Spec Ops)

The American Way: S, A+J
Air Assault (Medium): S, S + J

B style tricks (Hollywood/Hollywood)

Air Akimbo: W, A, D + J
Assault Force: D + K, L
Caged Heat: I, J, W + L
Nutcracker: A, S+J

C Style Moves (Brawler / Brawler)

Air Power Slam: W, S + U
Bow Breaker: S, A, D + I
Severance package: D+I, J+K
take down: A, D+K

Brutality: Between The Eye: A, D, J
Fatality: Bubble Head: D, S, A, D, J
Fatality: Selfie: S, D, S, A, L

D "VORAH / DI" VORA

The disgusting and insidious Di "Vora is a representative of the kitinn race - insect people. In Mortal Kombat X, she acts on the side of the "bad guys" and makes friends with Shinnok, Quan Chi and Kotal Kahn.

Back Swipe:I
Hop kick: A+K
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
lady bug: W+K
Low Claw: A+J
Low Ovipos Swipe: S+L
low poke: S+J
Neutral Jump Kick: W, K
Neutral Jump Punch: W, J
Overhead Heel:D+K
Ovipos Poke: S+K
Ovipos Strike:D+I
Reaching Jab: J
Rising Wing: A+I
Roundhouse: L
Snap Kick: K
Sneaky Rush:D+J
Spin Kick:D+L
Throw: U

Kombo (Kombo Attacks)

Annihilate: A + I, J
Bad Tempered: D + J, J
Contamination: D + L, L
Corruption: D + I, I
dragonfly: A + J, I
Fatal attraction: D + K, L, J + K
final light: I, J, I
firebug: I, J, W+K
grass hopper: J, J, K
little prick: J, J, I
Outbreak: D + L, I
pestilence: D + K, L
Plague Bearer: I, J
Pterothorax: D + J, J, I
The Scourge: D+I, I, L

Special Moves

Backward Air Throw: W, S+U, A
Forward Air Throw: W, S + U
Ovipositor Charge: S, A + L
Spawning Puddle: S, A+J
X Ray: Stick Around: P + ;

A Style Moves (Venomous / Poison)

bug burst: S, D + J
Poison Ovipositor Charge: S, A + L

B Style Moves (Brood Mother)

bug blast: S, D + J
Krawler: S, D + K

Style C moves (Swarm Queen)

Vortex Swarm: S, A+J
Wasp Grenade: S, D + J

Finishing Moves

Brutality: Acid Burn: S, D + J + ;
Brutality: Bug Zapper: S, A + J + ;
Brutality: Fly Swatter: W, S+U, A
Brutality: Incubate: U+K
Brutality: Migraine: S, A, L

ERMAC / ERMAK

Ermak is a warrior created from many souls who perceive themselves as one person. He has very strong telekinetic skills, as well as the ability to manipulate living beings. In addition, Ermak can teleport, which regularly creates inconvenience for his enemies on the battlefield.

Basic Attacks

Ankle Snap: A+K
Arc Kick: S+L
Chin Snap: K
Crown Breaker:D+L
Crushing Fist:D+I
High Kick:D+K
Hinge Kick: L
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Low Jab: S+J
Lunge Slap: A+J
side kick: S+K
The Risen: S+I
spirit sweep: A+L
Throw: U

Kombo (Kombo Attacks)

Anguish: K, L
Certain Death: D + I, J, S + I
Disoriented: A + I, L + K
experiment: D + I, J, I
Fusion: J, J, I
Hurting: D + K, L
Inner Misery: A + K, I, J
Lifeless: J, J
Limited Grief: D + L, K
Nether Pain: A + J, I
Psychic Strikes: A + J, I, L
Surrender: I, I
Torment: A + K, I
Tortured Souls: D+I, S+I
Unstoppable Force: A + I, L + K, J, I
Wretchedness: A + K, L

Special Moves

Air Soul Burst: W, S, A+I
air teleport: W, S, A + L
force lift: S, A+J
Hover: S, S, W
soul burst: S, A, I
Teleport: S, A, L
Up Soul Burst: S, A+I, W
X Ray: We are Many:P+U

Style A (Spectral)

Soul Accession: S, S, W
Soul charge: A, D + I

B Style Moves (Mystic)

Telechoke: A, D + I
tele-hang: S, A+J

C Style Moves (Master of Souls)

Air Soul Ball: W, A, D + I
Disappear: S, A+K
soul ball: A, D + I

Finishing Moves

Brutality: Controlled Chaos: A, D + I
Brutality: Gluttony: S, A + J + ;
Brutality: Nether Force: W, S, A + L + ;
Brutality: Soul Eater: A, D + J
Brutality: We Win: S, A+J
Fatality: Head Out: D, S, S, W
Fatality: Inner Workings: S, W, A

ERRON BLACK / ERRON BLACK

Outwardly, Erron Black looks very much like a classic cowboy from the Wild West. AT Mortal Kombat X hero is a mercenary in the service of Outworld Emperor Kotal Kahn. In combat, Erron is a formidable opponent, as he is able to skillfully combine melee attacks using his trusty revolver.

Basic Attacks

boot drop:D+L
hard hook:I
high boot: L
Hop kick: S+K
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Low Kut: S+J
Pistol Trip: A+L
Pistol Whip:D+J
push off:D+I
Quick Boot:D+K
Quick Kick: K
Quick Snap: A+I
Rising Hook: A+J
Saddle Strike: S+L
Spur Punch: S+I
Shin Kicker: A+K
Throw: U

Kombo (Kombo Attacks)

Abandoned: J, J, A+K
Above Snakes: D+J, K, I
Ace High: A + K, K
Ash Hopper: A + K, K, L
Badlands: J, J
Bluff: D + J, K
Deal In Lead: A + K, I, W + J
Dirty Move: A + J, I
Dry Gulch: A + J, I, S + J
firefly: D + I, L, I
Flush: D + J, I
gunfighter: A + K, I
High Noon: K, I
Jawing: D + J, I, I
put 'em up: I, J, J, I, I
peacemaker: D + I, L
Widow Maker: J, I, J
Wrangler: J, J, I

Special Moves

Sand Grenade: A, D+K
Caltrops: S, A+K
Sand Gust: S, A + L
Sand Slide: A, D + l
Sand Trap: S, A, D + I
X Ray: Trick Shot: P + ;

A Style Moves (Marksman/Sniper)

long shot: S, D + J
swing shot: S, A+I
Unload: S, A+J

B Style Moves (Gunslinger / Gunslinger)

money shot: S, D + J
stand off: S, A+J

C Style Moves (Outlaw)

double poke: A + I, J, J
Killing Time: D + I, I
Sand Toss: S, A + L
Simple Plunder:D + I, I, I
Tarkatan Poke: A + I, J
Tarkatan Stab: S ,D + I
Tarkatan Strike: D+K, I+L

Finishing Moves

Fatality: Sand Storm: S, A, D, S, J
Fatality: Six Shooter: A, D, A, D, I
Brutality: Quick Draw: S, A + J, L
Brutality: Serenity: S, A, D + I
Brutality: Swing Low: S, A+I
Brutality: Sword In The Stone: S, D + I
Brutality: Tunnel Vision: U or J + K

FERRA AND TORR / FERRA AND TOR

Ferra and Torr are a dual character who is the bodyguard of Kotal Kahn. The cunning dwarf Ferra commands a huge warrior named Torr, sitting on his shoulders. Torr himself, in turn, is not averse to periodically using his girlfriend as a weapon.

Basic Attacks

Cross Strike: A+J
Crushing Knees:D+K
Ferra Trip: A+L
Giant Stomp: A+K
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Kaber Toss:D+I
Knee Breaker: S+K
Neutral Jump Kick: W+K
Rising leg:D+L
Straight Pain: S+L
Throw: U
Turnaround Boot:l

Kombo (Kombo Attacks)

Air Dash: L, I + L
Big Hurt: I, D + L
Mammoth: J, J, J
Mountainous: J, J, I+L
One For The Team: A+K, I+L
play thing: A + J, I
Teamwork: A + I, K
Torr Apart: A + J, I, J
Torrific: D + K, I
Tremendous: I, A + L
Two Of A Kind: A + I, K, I + L
Unstoppable Force: A + J, I, J, I

Special Moves

bowl girl: A, D + I
Ferra Toss: S, A+I
Tuck "n" charge: A, D+K
Tuck "n" Trample: A, D + K + ;
X Ray: Bone Crusher: P + ;

Style A techniques (Lackey / Lackey)

Back Breaker: S, A, D + J
boulder roll: A, D + I
Crouching Jab: S+J
Double Boulder Roll: A, D + I + ;
Enormous Swing: J, J, I+L
Giant Fist: A+I
Goliath Peak: L, I + L
jumbo sweep: A+L
Massive attack: A + I, K
On The Ball: A + I, K, I + L
step aside: A+K, I+L
Torr Charge: A, D+K
Torr Up: S, A+I

B Style Moves (Ruthless)

Deep Stab: S, A, D + J
Pain And Gain: S, S + J

C Style Moves (Vicious)

Boss Toss: A, D + L
little cutter: S, A, D + J

Finishing Moves

Brutality: Trample: A, D+K
Fatality: Better Than One: D, A, D, A, K

GORO

Our old friend Goro, who appeared in the very first game of the series as a mini-boss, also returned to Mortal Kombat X. The fighter is available to players who are not too lazy to pre-order the game. Goro himself has not changed much. The character is still incredibly strong and can easily snap an enemy in half using his two pairs of giant arms.

Basic Attacks

brutal kick:D+L
double slap:D+I
Dragon Cut: S+I
face breaker: J
fast toe: K
Foot Smash: A+K
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
J ump Front Punch: W, J
Low Knuckles: S+J
low side: S+K
Low Sweep: A+L
Lunge Kick:D+K
rise up: W+J
push kick: L
Quick Hinge: S+L
Shokan Hook:I
Throw: U
Upward Fists: W+I
wind back: A+I

Kombo (Kombo Attacks)

Barbarian Blow: A + J, I, W + I
Blood and Thunder: A + J, I, J
Diabolical End: D + I, J, L
Durak Push: D + I, J, I + L
Fists of Fury: J, I, J
Gongoro: J, I
Gorbak Swing: D + I, J
Grand Champion: J, J, I
Half Dragon: J, J
human blood: J, I, J, I
Prince of Pain: I, J
Shokan Prince: A + J, I
Titan Krush: I, J, L
Undefeated: K, S+K
unfair advantage: D+I, J, A+I

Special Moves

Stomp: S, W
Punch Walk: A, D + L
Shokan Bolt: A, D + J
Shokan Grab: S, A, D + K
X-Ray: Spine Adjustment: P + ;

Style A Moves (Tigrar Fury)

Close Ground Fire: S, A + L
dragon breath: A, D + I
Far Ground Fire: S, D + L
Flame Ball: A, D + J

B Style Moves (Kuatan Warrior)

Chest Lunge: A, D + I
Quake: S, S + L

C Style Moves (Dragon Fangs)

Bruiser: I, J, I
Fang Spin: S, A+I
Shokan Stabs: S, A, D + K
Shokan Trip: A, S + I

Finishing Moves

Brutality: Chest Bump: A, D + I
Brutality: Krush: S, W + ;
Brutality: Shokan Flame: A, D + I + ;
Brutality: Speed ​​Bag: S, A, D + K
Brutality: Tail Spin: S, A + I + ;
Fatality: Peek-A-Boo: A, D, S, L
Fatality: Shokan Amputation: A, S, S, W

JACQUI BRIGGS / JACQUI BRIGGS

Jackie Briggs is the daughter of Jax Briggs and Vera, and the true friend of Cassie Cage. In battle, she actively uses charged gauntlets and different types of weapons, depending on the chosen style of combat.

Basic Attacks

deep sweep: S+L
Downward Hammer: A+I
Fast Knees: L
Helicopter: A+L
Hop kick:D+L
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Low Heel: S+K
Light Kut: A+J
low metal: S+J
Rising Steel: S+I
Roundhouse:D+K
Sledge Fist:D+J
side boot: K
Spec Hook:I
steel toe: A+K
Throw: U
Turnaround Punch:D+I

Kombo (Kombo Attacks)

Artillery: I, K, K
Bouncing Betty: J, I, J, I
Buck Up: I, K, K, L
Cranked: A + J, I
Danger Zone: I, J
dog Tags: K
Fully United: I, J, I
Gunner: A + K, L
hawkeye: A + J, L, I
Jacqui's Justice: A + K, K
operational: J, I
Quick Steel: J, J
red team: D + J, I
snake eater: I, K
tank: J, I, J
Trained Killer: J, J, L
war ship: D+I, W+I, I+L

Special Moves

Air Ground Smash: W, S, S + L
Bionic Dash: A, D + I
Force Rush: A, D + J
Gauntlet Strike: A, D + L
tech shield: S, A+J
X Ray: Chest Kavity: P + ;

Style A (High Tech)

Gauntlet Spark: S, A+I
Quick Burst: S, D + I

B Style Moves (Shotgun/Shotgun)

back shot: D + J, I, I + L
low blow: S, A+I
single barrel: S, D + I

C Style Techniques (Full Auto)

Hand Cannon: S, D + I
Low Rocket: S, A+K
Up Rocket: S, A+I

Finishing Moves

Brutality: Mind Blown: A, D + I + ;
Fatality: Blown Out: A, D, A, D, I
Fatality: Fist Pump: D, S, A, L

JAX / JAX

Jax is a former member of the Special Forces who lost his arms in a fight with Yermak. After that, his upper limbs were replaced with mechanical prostheses. Jax is very strong and well trained, his main feature is the ability to carry out extremely effective throws and grabs.

Basic Attacks

Ankle Breaker: S+K
Downward Hammer: A+J
flick kick: S+L
Flying Knees:D+L
Foot Smash: A+K
Gur Knee:D+K
Head Slammer: A+I
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Knee Jab: S+J
Quick Trip: A+L
Spinning Boot: L
steel toe: K
Throw: U
upper muscle: S+I
Upward Punch:D+I

Kombo (Kombo Attacks)

Active Duty: J, I
Advance Force: J, I, L
air raid: D + I, J
All Out Assault: K, D + L
Armed Forces: K, A+I
boot camp: J, J
Chain of Command: J, I, S + K
Code of Conduct: J, I, A + L
Elite Smash: A + J, K
ground control: I, K, I
field grade: J, I, K
Major Force: J, J, J
Majority Rules: A + J, I
Outranked: A + J, I, J
The Briggs: S+J, S+I
Warfighter: A+K, S+I
W.M.D: A + K, L

Special Moves

Dash Punch: A, D + I
Downward Dash Punch: A, D + I, S
energy wave: S, A+I
gotcha grab: S, A+J
Ground Pound: S, S + L
Major Pain: A, D + L
X Ray: Bring It: P + ;

A Style Moves (Wrestler)

Back Breaker: W, S + U
Quad Grab Away: S, A, D + J, A
Quad Grab Towards: S, A, D + J

B Style Moves (Heavy Weapons)

L.A.W. Rocket: S, A+I
machine gun: A, D+K
Up Machine Gun: S, A+K

C Style Techniques (Pumped Up)

Air Drill Slam: W, S, S + L
Ground Tremor: S, S + L
super gotcha: S, A+J

Finishing Moves

Brutality: Sledge Hammer: A, D, I, S
Fatality: Jack the Ribber: S, A, D, D
Fatality: T-Wrecks: D, A, S, I

JOHNNY CAGE / JOHNNY CAGE

Frivolous and self-satisfied, Johnny Cage never had a serious approach to life, which, however, did not prevent him from being an excellent fighter. Johnny is a very agile guy, capable of temporarily accelerating for greater attack efficiency and releasing energy balls from his hands that cause terrible injuries to opponents.

Basic Attacks

Ax Kick:D+L
Dizzy Knee:D+K
flick kick: A+K
Hammer Fist:D+I
High Kick: L
Low Kick: S+K
low poke: S+J
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
strong hand: A+I
Palm Strike:I
straight punch: J
Snap Kick: K
Stylin' Sweep: A+L
Throw: U
Turnaround Heel: S+L
Upper Kut: S+I

Kombo (Kombo Attacks)

Almost Famous: J, I
big name: K, K, K
cliffhanger: D + I, L, L
Cross cutting: J, I, J
Director's Kut: A + K, L
fade out: A + K, L ,K
Kameo: D + K, L
money shot: D + I, L
Silent But Deadly: I, J
Outtake: J, J
take two: I, J, L
widescreen: J, J, L
That's The Ticket: K

Special Moves

high forceball: S, A+I
Low forceball: S, D + I
Nut Punch: A, S+K
Shadow Kick: A, D + L
Ultra Flip Kick: S, A + L + ;

A-style moves (A-List / VIP)

Flashy Shadow Kick: A, D + L
Nut Breaker: A, S+K
Rising Kick: S, A + L

B style tricks (Fisticuffs / On Cams)

fist bump: A, D + J
flip kick: S, A + L
hard hit: A+J
Speed ​​Bag: A + J, I, J
The One-Two: A + J, I

C Style Moves (Stunt Double)

Entertainer: D + K, L
Fatal Strike: J, I, J
force punch: A+I
Mimic: S, A + L
Rising Shadow: S, A+J
Straight Forceball: S, A+I

Finishing Moves

Brutality: Eye Popping: A, S+K
Fatality: Here's Johnny: A, D, A, D + J
Fatality: Little Improv: D, A, D, D

KANO / KANO

A member of the Black Dragon clan, an arms dealer and a ruthless mercenary, Kano has always been a scoundrel and a scoundrel. Being a specialist in the field of hand-to-hand combat, Kano uses sharp knives in a fight with which he deftly destroys even the most dangerous opponents.

Basic Attacks

back fist:I
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Lifting Knees:D+L
Low Kick: S+K
low spike: S+J
Neutral Jump Punch: W+J
Quick Jab: J
Pointy Uppercut: S+I
Shin Strike: A+K
side kick: L
Snap Boot:D+K
Sweep: A+L
Throw: U
Toe Kick: S+L

Kombo (Kombo Attacks)

Be Back: I, D + L
Getting Ahead: A + K, J
Kombat Boots: K, I
Mean Machine: A + K, J, I
mischievous: J, J
No Escape: D + K, K
Villainous: J, J, I

Special Moves

Blade Throw: S, D + I
Kano Ball: A, D+K
air ball: W, A, D + K
up ball: S, A+I
X Ray: Lacerater: P + ;

A Style Moves (Commando)

Choke: S, D + J
High Counter: S, A+J
Low Counter: S, A+K
power slam: S, D, A + L
Rib Strike: S, A, D + L
Wood Chipper: K, I, J + K

B Style Moves (Cutthroat / Cutthroat)

power up: S, S+K
Attitude Problem: D + I, J, I
blade slice: S, A+J
Bloodthirsty: A + J, I, J
charge up: S, S + K + ;
Pay Attention: D + I, J
Sneaky Blade: A+J
Terminated:D+I
Troublesome: A + J, I

C Style Techniques (Cybernetic)

big boom: D+K, I+L
black market: A + I, K, J + K
burner: D+K, J+K
ear to ear: A + J, K, J + K
eyeburst: S, A+J
Gut Blast: A + I, K, I + L
Knife Toss: S, D + I
power plants: A+I
Stomach Ache: A + J, K, I + L
Teacherous: A + I, K
Upward Laser: S, A+K

Finishing Moves

Brutality: Ballin': W, A, D + K;
Brutality: Glaring Light: S, A + K;
Brutality: Just The Tip: S, A+J
Brutality: Pop Off: S, D + J
Brutality: Wham Bam: S, D, A + L
Fatality: Head Case: S, D, S, A, K
Fatality: Knife To Meet You: S, S, D, J

KENSHI / KENSHI / KENSHI

The blind warrior Kensi relies on his highly developed senses of hearing and touch to fight, allowing him to emerge victorious from any fight. In battles with opponents, he is also helped by a razor-sharp sword and telekinetic abilities.

Basic Attacks

Double Palm Strike: A+I
double slap: A+J
face slap:D+I
high boot:D+K
high chop:I
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Light Sweep: A+L
Low Punch: S+J
Rising Fist: S+I
Roundhouse:D+L
side kick: K
Snap Kick: L
straight kick: S+K
stun strike: S+L
Throw: U

Kombo (Kombo Attacks)

Absentminded: I, J, J, I+L
Blind Fury: K, I, J
Blind Justice: J, J, J
Blind Sided: I, J
Blind Swordsman: K, I, I, K
brain power: I, I
Deep connection: L, I, J, D + I
Farsighted: K, I, I, L
Forgotten Warrior: L, L
gray matter: K, I
height senses: L, S + L
off balance: J, J, L
Shortsighted: I, J, I
Soulblade: D + K, I
Split ends: L, I, J
Stolen Soul: I, J, J
Telekinetic Rush: J, J

Special Moves

Blade Reflect: S, A+I
X Ray: Way of the Blade: P + ;

Style A (Kenjutsu)

downward kut: K, I, I
head splitter:D+I
Inner Strength: J
Leaping Sword: A+I
Quick Slice: K, J
Rising Sword: S, A+J
Spinning Blade: S, D + J
Spinning Slash: K, J, J
Sword Kiss: J, J
Telepush: A, D + I
Tele-Slam: S, A + L
TeleToss: A, D+K
Upward Slice: K, I

B Style Moves (Balanced)

Rising Karma: S, A+J
spirit push: A, D + I
Tele Flurry: A, D+K
Telekinetic Slice: S, A + L

C Style Moves (Possessed)

Demon Assault: A, D+K
Demon Beam: S, A+I
Demonic Strike: S, D + L
Demon Slam: S, A + L
Sickle Lift: S, A+J
soul push: A, D + I
Spinning Hell:D+L

Finishing Moves

Brutality: Brutal Kick: I, I, L
Brutality: Demon Slice: S, A+K
Brutality: Instant Karma: A, D + I + ;
Brutality: Leg Up: A, D+K
Brutality: Used Up: U or J + K
Fatality: My Puppe: D, S, A, W
Fatality: Telecopter: A, D ,A, A

KITANA / KITANA

The charming princess Kitana uses steel fans in battle, which can serve as both throwing weapons and melee weapons. With their help, the girl is able to lift enemies into the air and carry out devastating attacks. In addition, Kitana fights well with her legs, which makes her a very dangerous fighter at close range. In the "Mournful" variation, she uses a staff and Jade's moves.

Basic Attacks

Butterfly: W+I
Jump Front Kick: W, K
Jump Front Punch: W, J
Knee Buckle: S+K
Punishing Poke: S+J
back slash:D+J
fan out: A+I
Fan Swipe:D+I
Full Spin: S+L
Jump Back Kick: W, L
Jump Back Punch: W, I
Quick Chop:I
Reverse Heel:D+L
royal hand: A+J
Spinning Slash: S+I
Throw: U
Whiplash:D+K

Kombo (Kombo Attacks)

Deception: K, S + L
Noble Kicks: D + K, K
Charging Blow: A + J, I, I
Cunning Sting: A + J, L, K
Dignified: D + I, I, W + L
Fan-Tastic: I, J, I
Finding Truth: D + J, J, I
Gut Gash: D + I, I
Mesmerizing: D + K, K, I
Regal Assault: W + I, L
Searching For Truth: D + K, K, L
Double Strike: J, J
Learn Respect: D + J, J
Majestic: A + J, L
Rightful Heir: D + L, K
rising power: J, J, J
Royal Lunge: A + J, I

Special Moves

Fan Throw: S, D + J
Rising fan: S, A+I
Throat Slice: A, D+K
Upraise: S, A+J
Air float: W, S, A+I

Style A (Mournful)

Glaive Throw: S, D + J
Shadow Kick: S, D + L
staff grab: S, A+K

B Style Moves (Royal Storm)

square boost: S, A+K
bounce back: S, A + L
fan-nado: S, A+J
Edenian Dance: I, L

C Style Moves (Assassin)

Princess Parry: S, A + L
Assassin Strike: S, A+K
Sharpen: S, D + L

Finishing Moves

Fatality: Dark Fan Tasy: S, D, A, D, I
Brutality: Off The Top: A, D+K
Fatality: Splitting Hairs: A, D, S, S

KOTAL KAHN

Kotal Kan is a powerful warrior who looks like an Aztec. Outworld Emperor. A strong and dangerous fighter, often using a variety of totems in battle.

Basic Attacks

2 Fist upper cut: S+I
Big leg:D+L
crescent moon: A+K
Elbow Drop: A+I
face smash: L
god sweep: A+L
Hook Punch: J
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
low boot: S+K
low swipe: S+J
Low Toe Kick: S+L
Osh-Tekk Stomp:D+K
push kick: K
Rising Fist:D+I
Shoulder Charge:D+J
Slicing Fist:I
stepping elbow: A+J

Kombo (Kombo Attacks)

Coatl Strikes: I, J, I
Cuazquia: A + J, L
Impitzoyo: J, J
Mahtizquia: D + J, I
Mahuiztiquez: I, J
Melahuac: J, J, L
Metztli: A + J, I
soleil: I, A + I
Tenchalli Rush: D+J, A+I
Tlamanalo: D + K, L
Tlaneltocaz: A + K, I
Tonaltzintli: A + J, I, I

Special Moves

Air Takedown: S, D + J
Blood Offering: D, S, A + L
god ray: S, D + L
Mace Parry: S, D + I
Sunstone: S, D + K
X Ray: Sunburn: P + ;

Style A (Sun God)

Overhead Sword Strike: S, A+J
Sawblade: S, D + I
Sword Shake: S, A+K
Sword Sweep: S, A+I
Sword Toss: S, D + K

B Style Moves (Blood God)

Soul Scorch: D, S, A+J
Sun God Choke: S, A+I

C style tricks ( war god/ God of War)

Blood Totem: S, A+K
Crystal Totem: S, A+J
Obsidian Totem: S, A+I

Finishing Moves

Brutality: Kotally Awesome: S, D + L
Fatality: Be Mine!: S, A, D, J
Fatality: Tight Squeeze: D, A, D, A, I

KUNG JIN / KUNG JIN / KUNG JIN / KUNG JIN

Kun Jin is another newcomer who first appeared in Mortal Kombat X. He is Kung Lao's cousin and is on the side of good. His main weapon in battle is a bow, with which a fighter is able to inflict huge damage to his opponents.

Basic Attacks

Bo Sweep: S, A + L
Elbow Strike:I
extended reach: W+J
head breaker:D+I
head knock: J
Hinge Kick:D+K
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Low Kick: S+K
low poke: A, J
Neutral Jump Kick: W+K
Neutral Jump Punch: W+J
Quick step: S+L
Rising Bo: S+I
Shaolin Sweep: A+L
side kick: K
Spin Kick: L
Staff Strike: S+J
step kick: A+K
step kick:D+L
Turnaround Strike: A+I
Throw: U

Kombo (Kombo Attacks)

Bo Lunge: I, I, J
chop chop: K, L
Cross Back: A + I, J
Cross Kick: D + I, L, K
downward flower: J, J, J
Heel Smash: A + J, L
Honorable Kata: D+I, S+J
Hook Strike: J, J
leg pass: D + I, L
low force: A + I, J, L
Rising Boot: I, L
slide kick: A + J, L, K
Snapping Chop: I, I
Traditional Ways: K, L, K
Szu: A + K, L
Trick Sweep: A + J, L, S + L

Special Moves

Air Dive Kick: W, S + L
Cartwheel Drop: S, A + L
Lunge Kick: A, D+K
Straight Arrow: S, D + I
Up Arrow: S, A+I
X Ray: Staff Infection: P + ;

Style A (Shaolin / Shaolin)

Blade Stab:I
Chakram: A, D + J
Double Strike: J, J, I
Inner Peace: A + J, I, K
Low Chakram: S, A+J
Rising monk: I, L
Sharp Teeth: I, I, J
side slice: I, I
Silent Thief: A + J, I
Up Kick: S, A+K

B Style Moves (Ancestral / Legacy)

Air Angle Arrow: W, S, A+I
Air Down Arrow: W, S, S + I
Air Straight Arrow: W, S, D + I
fire quiver: S, S + J
low shot: S, S + I
Stun Quiver: S, A+J
Vampiric Quiver: S, D + J

C Style Techniques (Bojutsu / Bojutsu)

Bo Flames: S, A+J
Bo Swat: A, D + L
Bo Swing: S, A+K
Low Bo Swing: A, S+K

Finishing Moves

Brutality: A Little Heart: S, D + I
Fatality: Pinned Down: D, A, S, S, J
Fatality: Target Practice: S, D, S, A, I

KUNG LAO / KUN LAO

Shaolin monk Kung Lao is a very fast and agile fighter. His main weapon in fights is a wide-brimmed hat with pointed edges, which he can throw at any angle in order to injure the enemy as much as possible. In addition, Kung Lao can instantly teleport from one place to another.

Basic Attacks

Downward Hook:D+J
face smash:D+I
flip kick:D+L
Full Sweep: S+L
Hat slice: A+I
High Kick: K
Hinge Kick: A+K
Jump Back Kick: W+L
Jump Back Punch: W+I
Jump Front Kick: W+K
Jump Front Punch: W+J
Low Kick: S+K
Quick Chop: A+J
Rising Hat: S+I
Shaolin Punch: J
side kick:D+K
Spin Kick: L
Spinning hat: A+L
Throw: U

Kombo (Kombo Attacks)

Aggressive Tiger: A + K, I
Butterfly Kick: L, L
Chain Fist: J, J, I, J, I, L
Double Yang: D + I, J
Fist Fury: J, J, I, J, I
graceful cat: D + I, K
Healing Wind: I, J
heavy mountain: A + K, I, J
Iron Broom: A + J, I
Lead The Way: A + J, I, I + L
Razor Rim: A + I, I
twin lock: D + K, L
windy palm: J, J

Special Moves

Dive Kick: W, S + L
Spin: S, D + J
Teleport: S, W
X Ray: Head Trauma:P+;

Style A (Hat Trick)

Hat Throw: A, D + I
Hat Trap: S, D + I

B Style Moves (Tempest / Tempest)

Hat Spin: S, A+J
Hat Toss: A, D + I

C Style Moves (Buzz Saw / Chainsaw)

Hat Grinder: A, D + I
Low Grinder: S, A+I
Upward Grinder: S, D + I

Finishing Moves

Brutality: Open Wide: U
Fatality: Face Grind: S, A, S, D, L
Fatality: Flower Pot: S, D, S, A, J

LIU KANG

Liu Kang is one of the strongest warriors in the Mortal Kombat series. The character has incredible agility, which allows him to unleash very fast and deadly series of punches and kicks on enemies, and if this is not enough, Liu Kang can calmly fry the enemy with a fireball.

Basic Attacks

Ankle Snap: S+K
Back Kick: A+K
death strike:I
Dragon Fist: A+J
Dragon Hook:D+I
Hammer Kicks:D+L
Jump Back Punch: W, I
Jump Front Kick: W, K
Lotus Strike: L
Jump Front Punch: W, J
Low Tap:D+K
Quick Spin: S+L
Quick Strike:D+J
rising flower: S+I
Shaolin Heel: A+L
Straight Jab: S+J
Throw: U

Kombo (Kombo Attacks)

back down: I, A + I
Blazing Dragon: D + I, J, K
dragon dance: A + J, I
Dragon Seeks Path: J, J, K
Dragon's Fire: A + K, L
Final Roar: L, L
Harm Onious: D + J, I
Hidden Lotus: J, J
Jumping Tiger: D + I, J
Launching Fury: D + L, L, K
Immortal Dragon: D + L, L, L
Shaolin Spirit: I, I
snapping dragon: J, J, I
Tiger Strike: J, J, J
twin lotus: D + J, I, K

Special Moves

Bicycle Kick: D, A, D + L
Dragon's Roar: S, A+I
Flying Dragon Kick: A, D + I
X Ray: For The Shaolin:P+;

Style A (Dualist / Dualism)

Dark Metamorphosis: S, S + J
Light metamorphosis: S, S + J

B Style Moves (Flame Fist)

dragon parry: S, A+K
Fierce Tiger: L, L, I
Fireball: A, D + J
Lotus Fury: A + K, L, I
Shaolin Flame: S, S + J
windmill punch: D, A, D + L

C Style Techniques (Dragon's Fire / Dragon Fire)

Double Dragon Kick: A, D + I
dragon fire: A, D + J

Finishing Moves

Brutality: Hot Head: W, A, D + J
Fatality: Sore Throat: S, S, A, D, D
Fatality: Splitter: A, D, S, W

MILEENA / MILINA

Furious and violent, Milina is a clone of Kitana grown in a test tube. The bloodthirsty girl uses sai in battle and does not hesitate to use her teeth, biting the enemy and inflicting terrible wounds on him.

Basic Attacks

Ax Kick: K
Brutal Boot: L
cork screw: A+L
Crab step:D+L
high heel: W+K
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
low slash: S+J
Low Heel: S+L
Quick Scratch:D+I
Rising Claw: S+I
Rising Boots: A+K
Shin Cracker: S+K
Somersault Kick:D+K
Throw: U

Kombo (Kombo Attacks)

Beast or Beauty: D + L, L
Boot Lunge: D + J, L
Cartwheel: D + J, L, K
flip kick: J, I, L
half blood: D + K, L, L
Over The Top: D + K, L, K
Pounding Heel: A + K, L, K, L
Vicious: J, I, K
Stinger: D + K, L
Wrap Around: L, W + K
Spinning Heel: D + I, K, L

Special Moves

ball roll: A, S+L
Sai Blast: A, D + J
Tele-kick: S, S+K
X Ray: Let Us Dance:P+;

Style A Moves (Ravenous / Cougar)

High Pounce: S, A+K
Low Pounce: S, A + L
Quick Taste: A + J, I, J + K

B Style Moves (Piercing)

Chain Hands: D + J, I
Double Impale: D+J, I+L, J+K
Gut Stab: A + J, I
Knee Stab: A + I, J
Low Sai: A, D+K
Sadistic Ways: A + I, J, I + L
Sai Fan:D+J
Sai Onara: D+J, I+L
Sai Poke: A+J
Throat Piercing: A + J, I, J + K
Up Sai: A+I

C Style Moves (Ethereal)

Fade: S, S + I

Finishing Moves

Brutality: High Roller: A, S+L
Fatality: Face Feast: S, A, S, A, K
Fatality: Tasty Treat: D, A, D, A, I

QUAN CHI / KUAN QI / QUAN CHI / KUAN CHI

The necromancer Quan Chi is a powerful sorcerer and one of the main villains of the series. In combat, he often uses black magic. Quan Chi can teleport, throw skulls at enemies, and put opponents into a trance.

Basic Attacks

Demon Kick: L
Doom Punch: S+I
double chop:D+J
Down Slash: A+I
Downward Chop:I
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
Krushing Kick: A+K
low chop: S+J
Neutral Jump Kick: W+K
power punch:D+I
Spin Kick: S+L
straight kick: S+K
Throw: U
Up Slash: A+J

Kombo (Kombo Attacks)

afterlife: J, L
Annihilation: D + I, J, I
Darkness: J, I
Dark Sorcerer: D + L, S + L
Deceptive: I, J
Corruption: D + J, L
Cruel Intentions: A + K, I
Re-Animator: A + K, I, L
Pure Evil: D + J, L, I
Sinister: D + I, J, I, I
Torment: J, L, J

Special Moves

ground burst: S, A+J
Skull: S, A+I
Sky Drop: S, A + L
Trance: A, D+K
X Ray: Skull Krusher:P+;

A Style Moves (Summoner)

Demon Spawn: S, A+K

B Style Moves (Sorcerer/Sorcerer)

Black Magic: S, S + J
Dark Curse: S, S+K
final hex: S, S + I

C Style Moves (Warlock/Warlock)

Portal Grab: S, D + I
Portal Kick:D+K
Portal Slam: J, I, J + K
Portal Stab: S, D + I +;
Spellbinder: I, J, D + K

Finishing Moves

Brutality: Kurb Stomp: S, A + L +;
Fatality: Both Ends: S, D, A, D, I
Fatality: Mind Game: D, A, D, A, L

raiden / raiden / raiden

Raiden is the guardian of the Earthrealm, the god of thunder and lightning. The character can teleport and shoot bolts of lightning from his hands. As a powerful fighter, Raiden controls electricity and uses it to win fights.

Basic Attacks

chop: A+J
Hammer Fists: A+I
head swipe:D+J
Hop Heel Smash:D+L
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
Low Kick: S+K
low pulse: S+J
Quick Shock:I
Stepping Fist:D+I
Sweep: A+L
Throw: U

Kombo (Kombo Attacks)

Almighty: D + I, L
Distant Thunder: I, J, L
Forked Lightning: A + J, L
god fist: A + J, J
godlike: D + I, L, L
Kalm Storm: D+I, I+L
lightning storm: D + J, L
Might Of Mordulus: A + K, K
power discharge: A + J, J, J + K
Rolling Thunder: J, J
Spinning Spark: L, L
Sudden Energy: J, J, I
Supernatural: K, L
White lightning: I, J, K
white spark: I, J

Special Moves

Electric Fly: A, D+K
Electrocute: S, D + I
Lightning: S, A+J
Rising Thunder: S, A+K
Vicinity Blast: S, A+I
X Ray: Shock Therapy:P+;

Style A (Master of Storms)

Static Trap (above): S, S + L
Static Trap (behind): S, A + L
Static Trap (front): S, D + L

B Style Moves (Thunder God)

All Powerful: A + J, J, I
divine power: D + J, I, A + I
Elder Fury: A + K, I
flash storm: K, I + L
Heavenly Hands: J, J, I
Infinite Spirit: D + J, I
Lightning strike: A + J, J, I, I
Thunder Cloud: J, J, I, I
Violent Thunder: D+I, I+L

C Style Techniques (Displacer)

Teleport: S, W

Finishing Moves

Brutality: Super Shocker: S, D + I
Fatality: Bug Eyes (Close): D, A, D, J
Fatality: Conducting Rod: S, D, A, D, L

REPTILE / REPTILLE

The reptile behaves like a real animal in combat. Ruthless and cruel. The main feature of the character is the ability to become almost invisible, merging with the environment. A great danger to the opponent of the Reptile is acid, which the fighter loves to spit.

Basic Attacks

double down: A+K
Dragon Kick: K
Gecko Kick: L
Gut Crunch: S+L
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
Lizard Lunge:D+I
Low Heel: S+K
Quick Knee:D+L
Quick Scratch: S+J
Rising Claw:I
Saurian Cut: S+I
Slithering Slaps: A+I
Spinning Carnivore:D+K
Throw: U

Kombo (Kombo Attacks)

Amphibian Charge: D + I, J
bad blood: D + L, J
Carnivore Bash: I, J, I, L
cold blooded: J, I, K
Crawler: J, I
Deadly Venom: J, L
evolution: I, J, I
Hybrid Krush: I, J
Just hatched: J, L, J
Scaly Serpent: D+K, A+L
Slime Trail: D + L, J, I
Slithering Slam: D+I, J+K
Sneaky Snake: A + J, S + L
Swamp Slam: D+I, J, J+K
Toxic: A + K, L

Special Moves

Acid Spit: S, D + J
force ball: S, D + K
Klaw Pounce: S, A + L
Klaw Swipe: S, A+I
Reptilian Dash: A, D + I
Slide: A, D + L
Slow Force Ball: S, A+K
X Ray: Reptile Disfunction:P+;

Style A (Noxious)

Poison gas: S, S+K

B Style Moves (Deceptive / Imaginary)

Stealth: S, S+K

C Style Moves (Nimble/Nimble)

Basilisk: S, S+K

Finishing Moves

Brutality: Acid Wash: S, D + J
Fatality: Acid Bath: S, S, A, D, J
Fatality: Bad Breath: S, D, S, D, L

SCORPION / SCORPIO

Scorpion is a warrior who fell at the hands of Sub-Zero, resurrected by the evil necromancer Quan Chi. One of the main symbols of Mortal Kombat. Extremely dangerous and skilled fighter. In battles, he uses a harpoon and a variety of fire attacks. Scorpion is voiced by Ed Boon himself - the main ideologist of the series.

Basic Attacks

Down Strike: A+J
Crescent Punch:I
Flame Heel:D+L
Hop kick:D+K
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
Low Kick: S+L
low poke: S+J
Palm Strike: J
Roundhouse: L
Shin Strike: A+K
side kick: K
Throw: U
Toe Kick: S+K
upper cut: S+I

Kombo (Kombo Attacks)

brimstone: J, I
Damnation: J, J, L
Eternal Flame: I, J
Eternal Vengeance: I, J, L
gravedigger: J, I, K
Grievance: A + J, I
Judgment Day: A + K, I
Torment: J, J

Special Moves

Spear: A, D + J
Takedown: A, D + L
Teleport: S, A+K
X Ray: From Hell:P+;

Style A moves (Inferno)

fire ball: S, A+J
Flame Aura: S, A + L
hell fire: S, A+I

B Style Techniques (Ninjitsu / Ninjutsu)

Minion Charge: S, A+J
Minion Drop: S, A+I
Minion Grab: S, A + L

C Style Moves (Hellfire)

Affliction: A + J, I, J
cataclysm: D + L, I
dead end: I, J, I
Doomblade:D+I
Doom slice: A+I
Downfall: A+L
soulless: A + K, I, D + I

Finishing Moves

Brutality: Get Over Here: A, D+J+;;
Fatality: Stop Ahead: S, A, D + I
Fatality: Who's Next?: S, A, D, W

SHINNOK

The fallen god and ruler of the underworld, Shinnok is able to skillfully manipulate the forces of Darkness and turn them against enemies. The character is able to imitate the abilities of other warriors, which allows him to become a versatile fighter in the hands of a skilled player.

Basic Attacks

Back Strike: L
Bone Strike: J
Double Punch: A+I
Downwards Claw:I
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
low palm: S+J
Lunge Punch:D+I
Quick Stomp: K
Neutral Jump Punch: W, J
Neutral Jump Kick: W, K
Reverse Boot: S+L
side kick: S+K
step kick:D+K
Throw: U

Kombo (Kombo Attacks)

Dark Magic: J, J, I, K
divine power: D + I, I
Immense Power: K, J, I
immortality: J, J, I
Mystical: D + I, I, L
Possession: K, J
Vanquished: J, J

Special Moves

Amulet Strike: A, D + J
Charging Shoulder: A, D+K
hell sparks: S, A+I
X Ray: The Devil's Hand:P+;

A Style Moves (Necromancer)

Devil's Flick: A, D + I
Judgment Fist: S, A+J
Summoned Fiend: S, D + L

B Style Moves (Imposter)

Air Tricky Portal: W, S, W
mimicry: S, A+J

C Style Techniques (Boneshaper / Dice)

Banishment: A + K, J, S + I
Brute Strength: D+K, J, S+I, W+I
Dark Beam: A, D + J
Deity: D + I, I, J + K
Fallen Elder God: D + K, J
Fall From Grace: D + K, J, S + I
God of Darkness: D + I, I
God Strike:D+I
Hell Raiser: A + K, J
Konquer All: A+K, J, S+I, W+I
Scepter Slam: S, D + I
Scepter Strike: S, A+J

Finishing Moves

Brutality: Gory Hole: A, D + J
Fatality: Flick Trick: S, W, S, W;
Fatality: The Grinder: S, A, D, S, W

SONYA BLADE / SONYA BLADE

The fighting style of Sonya Blade is based on a variety of acrobatic moves. Enviable agility allows her to carry out grabs in the air and build long chains of combos from light, but very fast blows. In addition, the girl can shoot energy rings from her hands, which allows her to remain a dangerous opponent even at a distance.

Basic Attacks

Ankle Breaker: S+L
Boot Strap: S+I
brutal kick: L
Downward Slam: A+J
Foot Snap: S+K
Hook:I
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
Leaping Smash: A+I
low poke: S+J
military sweep: A+L
Neutral Jump Kick: W, K
Neutral Jump Punch: W, J
Rib Breaker:D+I
Shin Snap: A+K
Throw: U

Kombo (Kombo Attacks)

Advance Forces: J, J
Alert Force: A + K, K, I, L
Ambush: D+I, A+J
american way: I, J, W + L
beat down: A + J, L
Drop zone: J, I, J
Extraction: A + K, K, I
Final Drill: A + K, K, W + L
fly by: A + K, K
Honorable Discharge: I, J
Play Time: A + J, L, I
power trip: J, J, J
pull out: J, I, L
Study This: J, J
Suppression: A + K, K, I, J, I
Trust No One: I, I, I

Special Moves

Air Drop: W, S + L
Arc Kick: S, A + L
Energy Ring: A, D + I
Leg grab: A, D + L
X Ray: Special Forces:P+;

Style A moves (Special Forces)

drone: S, S + J
Prime Punch: A+I

B Style Moves (Covert Ops / Special Agent)

air strike: W, S + U
Garrote Parry: S, A+J
military station: S, A+I

C Style Moves (Demolition)

Bake "n" Wake: J
Boomer: J, J, I
Drone Drop: S, S + J
Frag Grenade: S, A+J
Stun Grenade: S, D + J

Finishing Moves

Brutality: Thigh Master: A, D + L
Fatality: Head Hunter: D, A, S, A, I
Fatality: Target Marked: S, S, A, D;

SUB-ZERO / SUB-ZERO

Sub-Zero, along with Scorpion, is one of the most recognizable characters in the Mortal Kombat universe. The fighter is able to freeze his enemies with an aimed throw of an ice sphere, as well as ice the legs of the enemy, depriving him of the ability to move around the arena.

Basic Attacks

back hand: J
Chin Breaker:D+K
Gut buster: A+J
Ice Trip: A+L
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
low chop: S+J
Knee Breaker: A+K
Low Kick: S+L
Overhead Smash: A+I
Quick Chop:D+J
Rising Fist: S+I
Throw: U
straight chop:I

Kombo (Kombo Attacks)

Absolute Zero: D + K, K
Arctic Assault: D + L, I
Black Ice: J, I
Cold Encounter: A + K, K, S + L
Cold Punish: I, L
Hailstone: J, J, I
Ice Pain: I, L, I
ices up: A + K, K
Permafrost: J, J, L
snow fall: A + J, I
Tundra: J, I, K
Permafrost: J, J, L

Special Moves

ice ball: S, D + I
ice burst: S, A+J
Slide: A, D + L
X Ray: Deep Freeze:P+;

Style A moves (Grandmaster)

Ice Clone: S, A+I
Clone Toss: S, D + J

B Style Moves (Cryomancer / Cryomancer)

cold blooded: D + L, I, J + K
Frost Hammer: S, A+I
Quick Slice: J, J, J
straight slash: D + J, I
Throat Slice: D + J, I, I
Upward Sword: S+I

C Style Moves (Unbreakable)

Barrier of Frost: S, A+I
Frozen Aura: S, A+J

Finishing Moves

Brutality: Snow Ball: S, D + I +;
Fatality: Bed of Ice: S, A, S, D, L
Fatality: Chest Cold: A, D, S, A, L

TAKEDA / TAKEDA

Takeda Takahashi is another new character Mortal Kombat X. The hero is on the side of good and is the son of Kensi and Suchin. Takeda is proficient in many deadly techniques. In combat, he often uses plasma sticks and whips.

Basic Attacks

back slash:I
double kick:D+K
downward slap: A+I
Flying Feet:D+L
High Kick: L
Hinge Kick: K
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
Piston Punch:D+I
Quick Sweep: A+L
Rising Fist: S+I
Reverse strike: S+L
step kick: A+K
Throw: U
Whip Around: A+J
Strong Lunge:D+J

Kombo (Kombo Attacks)

Apprentice: D+J, I+L
Fallen Warrior: A + I, J, I + L
Forgotten Son: L, L
Hasashi Kick: D + I, J, L
old grudges: A + J, J, I
Overpowered: K, K, L
Quick Lash: A + J, J
Quick Learner: I, J, I
Shin Shatter: A + K, S + K
Shirai Ryu Order: J, J
Strong flow: J, J, I
Trained Assassin: I, J
Turn Around: K
Whip Snap: A + I, J
white well: D + J, I

Special Moves

Fist Flurry: A, D + I
Kunai: S, A+J
Tornado Strike: A, D + L
X Ray: Air Whiplash: W, P+;

A Style Moves (Ronin)

back slash: A+J
Blade Drop: S, A+J
double-bladed: I, J
downward slice:I
High Strike: A + J, J
Low Stab:A + I, J
low swipe: I, J, I
Piercing Spark: S, D + K
Rising Blade: A + J, J, I
Shirai Ryu Kan: S, D + J
Shirai Ryu Reflect: S, A+K
Spinning Blade: A+I
Way of Hasashi: A + I, J, I, L

B Style Techniques (Shirai Ryu / Shirai Ryu)

Air Spear: W, S, A+J
air teleport: W, S, A+K
Quick Phase: S, A+K
Spear Ryu: A, D + J

C Style Moves (Lasher / Whiplash)

low slash: S, D + J
Whip Assault: A, D + I
Whip Strike: S, D + J
Whip Trip: S, A+I

Finishing Moves

Brutality: Armless: U
Fatality: Head Cage: D, A, S, S, J
Fatality: Whip It Good: S, D, S, A, I

Along with the release of a new pack of characters on personal computers, we decided to slightly change the approach to writing a guide. Below is a list of the most common combos, fatalities and brutality for each character from Kombat Pack 1 and Kombat Pack 2.

First of all, we will teach you how to "read combos".
1 - right hand strike
2 - left hand strike
3 - kick with the right foot
4 - kick with the left foot
Back, Forward, Up, Down - directions.
Run Cancel - turn on the run for one instant in order to cancel the final hit animation.
Close, Mid-Screen, Full Screen - distance to the enemy.
Block - no comments.
Neutral Jump - jump in place.
Jump Forward - diagonal jump.

Simultaneous pressing.

ALIEN / Alien

Combo

29 percent (Acidic) - Back+1.1, Up+4, Run Cancel, Back+1.1, Run Cancel, Up+4, Forward+2.3, Exo Sting
32 percent (Tarkatan) - Forward+1,3,4, Enhanced Low Krawl, 2,1,4, Tarkatan Rush, Straight Slice, Blade Sweep, Low Krawl
37 percent - Forward+1,3,4, Enhanced Low Krawl, Back+1,1, Up+4, Run Cancel, Forward+2,3,4,3,4, Xeno Strike

Fatality

Killer Queen (Fatality 1) - Down, Down, Back, Forward, 3 (Close)
Deadly Hybrid (Fatality 2) - Back, Forward, Down, Forward, 1 (Mid-Screen)

brutality

Slash And Bash (Brutality 1) - Kill an enemy with a Tail Grab (Down, Back+3+Block).
Little Head (Brutality 2) - Kill an enemy with a Throw while holding Forward while performing it.

Acid Burn (Brutality 3) - In the Acidic variant, kill an enemy enemy with Air Exo Sting (Down, Back+2 in the air) or Air Exo Splash (Down, Back+2+Block in the air).

Alien Baby (Brutality 4) - In Konjurer variation, hit with Facehugger (Down, Back+1) in the first round, then kill the enemy in the last round with Ovomorph (Down, Back+1) or by releasing Facehugger from Ovomorph.

The Slicer (Brutality 5) - In the Tarkatan variant, kill an enemy with Chop Chop (Down, Back+1) or Chop Chop Shop (Down, Back+1+Block).

TRIBORG / Triborg

Combo

27 percent (Sektor) - Back+3, Up+4, Teleport Uppercut, Forward+4.3, Air Cyber ​​Charge
30 Percent (Cyrax) - Forward+2.1, Net, Far Hover Bomb, Dash Forward, Forward+4.3, Neutral Jump Punch, Back+2, 4, Power Grab
30 percent (Smoke) - 1,1,1, Smoke Cloud, Neutral Jump Punch, 4, Back+2,1, Trident, Back Up, Jump Forward Punch, Forward+4,3, Fade-Port
30 percent (Cyber ​​Sub-Zero) - 1,1,1, Ice Ball, Step Back, Jump Forward Punch, Back+3, Up+4, Air Far Dive Kick (misses), Neutral Jump Punch, Forward Jump Kick, Air Close Dive Kick (misses), Forward+1,3,1, Slide

Remember that Cyber ​​Sub-Zero's Dive Kick is only used to get close to the enemy.

Fatality

Team Work (Fatality 1) - Forward, Back, Forward, Forward (Mid-Screen)
Death Machine (Fatality 2) - Forward, Down, Down, Up (Full Screen)

brutality

Head Strong (Brutality 1) - Kill an enemy with X-Ray.

Friendship (Brutality 2) - Kill an enemy with a throw and press 1 or 2 at least 4 times. Press Back to summon Cyrax, Forward to summon Sektor, or Down to summon Smoke.

Incoming (Brutality 3) - In the guise of a sector, fire three rockets in the entire match, and finish off the enemy with the fourth while being one jump away from him.

Head's Up (Brutality 4) - While in Cyrax form, kill an enemy mid-air with a Power Grab or Power Slame while holding Down during the animation.

Spear On The Head (Brutality 5) - As Smoke, kill an opponent with Trident (Back, Forward+1).

TREMOR / Tremor

Kombo (Kombo Attacks)

Universal
28 percent - Forward+1,2, Stone Smash, Neutral Jump Punch, Back+2, Forward+1,2,1, Stone Punch

aftershock
32 percent - Back+3,2, Stone Smash, Neutral Jump Punch, Jump Forward, 3, Forward+1,2,1, Stone Punch

metallic
32 percent - With Lava Skin Active, Back+3,2, Stone Smash, Neutral Jump Punch, Back+2, Rolling Magma, 2,1,2

Fatality

Stone Tomb - Down, Back, Forward, Back 3 (Mid-Screen)
Stalag-Might - Down, Forward, Back, Forward 1 (Mid-Screen)

brutality

Blood Rock - End a match with Rock Bottom X-Ray while holding Down during the animation.

Rumble Trouble - During a match, do three consecutive Ground Quake (Down, Down+4+Block) and end the match with the same move.

Rock Head - In the Aftershock variant, end the match with a Rock Toss (Back, Forward+2) or Boulder Throw (Back, Forward+2+Block) while within burp range of an opponent.

It's Me Tremor - In the Metallic variation with Gold Skin activated, end the match with Gold Punch (Down, Back + 1) or Gold Launch (Down, Back + 1 + Block) while within jump distance of the enemy.

Krystal Khaos - In the Crystalline variant, use Summon Krystal (Down, Forward+3) during the final round, then end the match with Flying Krystal (Forward+Interact) or Flying Boulder (Forward+Interact+Block).

TANYA / Tanya

Kombo (Kombo Attacks)

Kobu Jutsu
35 percent - 1,1,2, Tonfa Swipe, Tonfa Slash, Rising Tonfa, Jump Forward 3, Teleport Forward, Down+ 1, 3,4, Flip Kick

Dragon Naginata
35 percent - 1,1,2, Teleport Forward, Air Staff Stance, Forward+2, Air Staff Stance, Forward+2, 2 (in the air), 2, Up+3, Run Forward (quickly), 3.4 , Flip Kick

Pyromancer
22 percent - 2, Up+3, Run Forward, 3,4, Dark Shroud

Fatality

Bloody Boots (Fatality 1) - Forward, Down, Down, Back, Down (Close)
Edenian Drill (Fatality 2) - Back, Back, Forward, Forward, 4 (Close)

brutality

Top Off (Brutality 1) - End a match while using a throw by holding Up during the animation.

Romp Stomp (Brutality 2) End a match with Split Flip Kick (Down, Back+4+Block) while holding Down during the animation.

Backstabbed (Brutality 3) - In the Kobu Jutsu variation, end a match with Tonfa Throw (Down, Forward+1+Block) while within jump distance of an opponent.

Watch This (Brutality 4) - In the Dragon Naginata variation, while in Staff Stance (Down+2 in the air), complete the match while using Swing Kick.

Pop Pop (Brutality 5) - In the Pyromancer variant, end the match with Surging Blast (Down, Forward+1+Block) with Dark Shroud (Down, Forward+2) activated on the enemy.

PREDATOR / Predator

Combo

26 percent - 2,1,2, Run Cancel, 2,1,2, Back+2, Scimitar Stab
30 percent - 2,1,2, Jump Forward Kick, Air Smart-Disc, Run Forward Slightly, 1,2,2, Scimitar Stab
40 percent - Forward+2,1,2, Back+22, Scimitar Slam, Jump Forward Kick, Air Smart-Disc, 3,2,1+3

Fatality

Ghostin' Us - Down, Down, Back, Forward, 1 (Close)
Certain Death - Down, Forward, Back, Up (Mid-Screen)

brutality

Anytime - End a match with What The Hell X-Ray by holding Down during the animation.

Time To Bleed - End a match with a throw by holding Up during the animation.

Final Kountdown - In the Warrior variant, end the match with a Self-Detonate (Down, Back+4) or Self-Destruct (Down, Back+4+Block).

Skinned Alive - In the Hunter variant, end the match with a Snag (Down, Back+4) or Trap (Down, Back+4+Block).

If It Bleeds - In the Hish-Qu-Ten variant, end the match with a Plasma Shot (Back, Forward+3).

JASON / Jason

Combo

Slasher
38 percent - Forward+4.2, Forward+4.2, Forward+4.2, 1.1.1, Bloodshed

Relentless or Unstoppable
26 percent - Back+2, Back+1,2,2, 1,1,1, Choke
27 percent - Back+1,2,2. Run Cancel, Back+1,2,2, 1,1,1, Choke
34 percent - Forward+2, 3.2, Up+1, Back+1.2.2, 1.1.1, Choke

Fatality

Kill For Mother - Down, Forward, Down, Forward, 2 (Mid-Screen)
Sleeping Bag Killer - Down, Back, Forward, 4+Block (Mid-Screen)

brutality

Blunt Trauma - Don't lose a round and end the match with Shoulder Charge (Back, Forward+3) or Temple Slam (Back, Forward+3).

Go to Hell - Finish a match with The Horror X-Ray while at least one jump away from an enemy.

Blood Bath - In the Slasher variant, end the match with Bloodlust (Down, Forward+1+Block) and holding Up during the animation.

Head Spin - In the Relentless variant and with Pursuit activated, end the match with a Crippler (Down, Back, Forward, 2+Block).

Spinal Tap - In the Unstoppable variant, rise up in the last round and end the match with a Back Breaker (Down, Back, Forward+1) or Spinal Shatter (Down, Back, Forward+1+Block).

03.06.12

Known almost all over the world, Mortal Kombat is still one of the most popular applications of the fighting game genre. There are even world championships where players have to prove their skills in controlling the character in battles with the best players in the world. It is in such cases that the unique features put into the game by the developers, such as super strikes in Mortal Kombat and similar chips, turn out to be especially useful.

Using the techniques below, which are essentially unique to each of the characters presented, you will be able to prevail in the fight against almost any opponent. At first, their implementation may seem too complicated and even unnecessary, but in the future you will be able to use Mortal Kombat 9 super attacks so quickly and with such force that opponents will only experience the bitterness of defeat.

1. Sindel:
Flight - twice back, then forward and Z;
Fire breath - forward, down, C (press in flight);
Shout - forward three times, X;
Throw hair - forward, A (come close to the opponent).

2. :
Fiery skull - twice back, X;
Double fiery skull - twice back, forward and X;
Triple fiery skull - twice back, twice forward, H.

3. Jax:
Earthquake - press C for a couple of seconds and release;
Wave of energy - forward twice, Z;
Ground Slam - Quickly press X when throwing;
Break Back - B while in the air near an enemy;
Throw - coming close to press forward and A;
Launch fire rockets - back, forward and X.

4. Kano:
"Cannon Strike" - hold C for a couple of seconds and release;
Throw - close to hold forward and A;
Choking - down, forward, A;
Throw blade - back, down, X;
Push mid-flight - B when near the enemy;
Cut the stomach - forward, down, X.

5. Kung Lao:
Throw a hat - down, Z (reap in a jump);
Teleport - up and down;
"Yula" - press forward, down and Y;
Air attack - down, Z (in flight).

6. Cabal:
Throw with hooks - forward, A (close);
Meat grinder - back, four times Y;
Tornado - twice back, forward, C;
Fireball - back twice, X.

7. Liu Keng:
Dragon Breath - forward twice, X;
The same from below - twice forward, A;
Bicycle with legs - hold C for a couple of seconds, then release.

8. Sector:
Rocket - forward twice, A;
Self-guided missile - back, down, X;
Teleport - forward twice, C;
Mechanical arm - forward, A (close).

9. Night Wolf:
Shadow Strike - forward twice, C;
Rip open the stomach (axe) - forward, down and X;
Enable force field - press back, down and Z (2Z);
Shoot a bow - back, down, A.

10. Shiva:
Teleport - down, up (fast);
Start fire - press forward, down and X;
Earthquake - press forward, down (you can + Z);
Sonya Blade;
"Bicycle" legs: twice back, then down and Z;
Take a hold with your feet - down, then A and B;
Energy rings - press forward, down and A;
Air attack - press forward, back +X.

11. Stryker:
Knock down with a club - forward twice, Z;
Throw a grenade up - back, down, X;
The same, but on the bottom - back, down, A.

12. :
Ice jet - down, back, A (in the air);
Freeze the enemy - down, forward, A;
Release freezing rain on the enemy - forward, down and X.

13. Cyrax:
Power grid - twice back, C;
Teleport - forward + down, V.

All Mortal Kombat 3 super hits will inflict much more damage on your opponent than regular attack methods. In addition, for each of the numerous fighters they are absolutely unique, i.e. by typing a certain combination of keys (from the above), you can see a rather interesting list of strikes performed by your fighter.

At the same time, when choosing a hero for a fight, it is worth remembering that super blows in Mortal Kombat for different characters can have different damage, so not every fighter has the ability to deliver strong blows as such. This is easy enough to specify by going to the game settings. As for the speed of the combinations, it all depends on your skills. The faster you adapt to quickly entering combinations, the easier it will be to defeat new opponents.

Fire ball- forward + forward + A;
Kick in flight- forward + forward + C.

Fatality

Hold the block and press down+back+up+forward+down.

Sonya Blade (Sonya Blade)

tricks

Spiral- press back + A several times at the same time;
Flight- forward + backward + A;
Leg grab- hold B + down, press A.

Fatality

Forward+Forward+Back+Back+B.

Johnny Cage (Johnny Cage)

tricks

Fire ball- back + forward + A;
Shadow Kick- back + forward + B;
Hand blow in a split- hold down and press C.

Fatality

Forward+Forward+Forward+A.

Kano (Kano)

tricks

spinning ball- down + back + up + forward + down;
Knife- holding B, press back + forward.

Fatality

Back+back+A.

Sub-Zero (Sub-Zero)

tricks

Freeze- down + forward + A;
sliding tackle- while holding back + B at the same time, press C.

Fatality

Forward+Down+Forward+A.

Scorpio (Scorpion)

tricks

Harpoon- back + back + A (or back + back + X);
teleport- down + back + X.

Fatality

Hold B and press Up+Up.

Rayden (Raiden)

tricks

Lightning- down + forward + A;
teleport- very quickly press down + up;
attack flight back + back + forward.

Fatality

Forward+Back+Back+Back+A.

bloody mode

In a duel, blows will be accompanied by splashes of blood. At the beginning of the game, wait for the gray screen to appear on which the letters appear, and type: A+B+A+C+A+B+B. If everything is done correctly, the phrase "Get over here" will sound, and the letters will turn red.

Secret menu

To call up the secret settings menu, wait until the Start\Options screen appears and type: down+up+left+left+A+right+down. After that, an additional option "Cheat Enabled" should appear.

Reptile (Reptile)

To fight Reptile, choose any fighter except Sonya. Activate "cheat mode" and select "The Pit" card. Set "Flag 1" and "Flag 2" to "On". Start a duel and, without using a block, win both rounds without getting hit (Double Flawless Victory), perform a Fatality. During the battle with Reptile, press "start" on the second joystick, and in the fighter selection menu, Sub-Zero and Scorpion will turn green. If you manage to defeat the Reptile, the next secret fighter will appear.

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