Hearthstone: Details of the Big Tournament. The Grand Tournament: Hero Powers

Maryele Purehearted belongs to the so-called Elite creatures. Its presence in the deck of even an inexperienced player significantly increases the chances of winning. Judge replaces the hero's strength with an improved one, granting a long-term effect. The death of a creature or the silence imposed on it in no way affects the effect of the spell. The only thing is that the hero's strength should not be increased before playing the card of Mariel Hearthstone, otherwise there will be no effect.

Most often, Mariel is found in Warrior decks and is simple and gold. A gold card will cost 3200 Arcane Dust, and a simple card will cost 1600.

In WOW, Marielle Purehearted is a warrior of the Argent Crusade. She is responsible for sending invitations to tournaments of the greatest wars of the Alliance and Horde. Arriving at the place, the future champions first of all met Maryele, who, after greeting, invited them to go to the tents of the Sunreavers or the Silver Covenant. She also closely followed the successes and failures of the warriors and directed them to certain mentors. Maryele Purehearted guided you on the right track and explained the tournament rules. Becoming Legendary card in the "Big Tournament" add-on, she began to give heroes strength with a long-term effect.

The characteristics of the Doer of Justice card itself leave much to be desired. But the battle cry is important to the player. Therefore, the card did not become very popular, but it was included in the rating of the best for a long time.

So what does the hero of each class get when playing Maryele? Druid for 2 mana now gains 2 points of armor and attack. That is, this class can control the table. The hunter receives three points of damage dealt, that is, you can hit in the face without stopping. Great for aggro decks. The mage deals two points of damage for two mana. The paladin will be able to summon two recruits. The priest is already restoring four health points. The rogue is less fortunate, instead of 1/2, the characteristics of the weapon become 2/2. Better than nothing, of course. The shaman can choose the summoned totem. The warlock draws two cards without damage to health. The Warrior's armor points are raised to four points.

With such its own characteristics, Mariel's hearthstone card will not last long on the table, but you can try to prolong its existence with some spells.

So far we have been shown a little over 20 cards from the new Hearthstone update "The Grand Tournament". You can see all the new cards in this article. But the most discussed card was -. The characteristics of the card are poor, but the battle cry of the card looks very impressive. It is precisely because of the replacement of the hero power with an improved one that this card can become an analogue in the future meta, which, since the release of GvG, is still present in almost every deck. in the Arena, Hearthstone is unlikely to become a popular and strong card, but in ranked games, it can occupy its own niche and in general this card can become a backbone in new archetypes tied to new synergies inspiration(triggered when you use your hero's power).

After being played on the table, the battle cry will forever (until the end of the match) change the hero's strength to an improved one:

  • Druid- now for 2 mana gets 2 attacks and 2 armor. This will help him in control of the table. Maybe his class cards Claw and Savage will come back to life. The faster it is played, the more it will bring value to you. In Hearthstone, only one hero can put creatures for 5+ mana on the first, second turn, of course it's a Druid. Illumination and Wild Growth can help a lot in this, just imagine for 1-2 turns the druid strengthens his hero power and stacks armor, like a warrior is now, but every turn you have 2 attacks.
  • Hunter- will now do 3 damage units. What could be better for than inflicting not 2 damage with an ability, but 3 😎 But it is unlikely to play in face decks, since it is too heavy for this archetype, but let's see which cards have not been shown to us yet. B, the map looks brighter, maybe control hunters will be more common. It seems like a combination of improved hero power + Cartel Sniper, for control, dealing 3 damage to any target is very cool, but again, all this can be implemented closer to the late game.
  • Magician- Deal 2 damage for 2 mana. Very, very not bad, especially considering the already announced class cards of the mage - and. We replace the strength of the hero with an improved one + + + + = 3-4 damage by the strength of the hero, maybe 1 mana and until the mana runs out. It's quite difficult to implement, but we already see a new deck of magicians tied to these cards, we will find out how effective it will be after the release.
  • Paladin- Summons 2 1/1 for 2 mana. Well, they will become even more in demand, given the neutral card -. Bye, hello 3 Paladin Recruits per use of Hero Power.
  • Priest- restores 4 units of health. And how to transfer such a heal? And the combination + hero power, which deals 4 damage, is also quite interesting. In general, they will definitely become stronger with such a hero's strength.
  • Robber- Summon weapons 2/2 instead of 1/2. 2/2 is clearly better than 1/2 and is certainly a plus for the current top Rogue deck. But we haven’t seen a single Grand Tournament Rogue class card yet, so it’s too early to say if this will give the Rogue a significant boost.
  • Shaman- we call the selected totem. Very well, this card reduces the amount of randomness. You need a heal totem to heal your creatures - please, you need a taunt totem - but for God's sake, you need a sang totem to finish off the enemy or use it to your health. I also found information from someone on Twitter that it would be possible to summon the same totems, but the information was not confirmed.
  • Warlock- draw a card for 2 mana and do not damage yourself. most likely they will not be delighted with such a hero's strength, since it is beneficial for them to reduce their health, but other warlock decks will also be satisfied. Moreover, the warlock will have 4/4, the ability of which makes the cost of cards received by the power of the hero 0 mana. can be very happy if drained for 0 mana.
  • Warrior- we get +4 to armor, instead of +2. rejoice, the strength of the hero is somewhat similar to the strength of the priest and will naturally strengthen the control of the deck. New warrior cards were also not shown, so one cannot judge how this will affect the warrior as a whole.

probably the strongest and most importantly cheap spell that increases hp + to this you draw a card.

  • This is most likely absurd, but cheap taunts can give you multiple moves.
  • Also, cards such as.
  • Perhaps in the new Hearthstone update "The Grand Tournament" there will be some other cards that will increase the survivability of creatures.
  • Or maybe you shouldn't bother with survivability at all, is it worth it to get an improved hero power by spending 6 mana and getting a creature with bad characteristics on the table? Write in the comments what do you think about and the improved powers of the heroes? Will this card really change the future meta?

    Following the announcement of the Hearthstone Big Tournament add-on, the developers began to gradually tell in detail about its innovations. Today Blizzard decided to talk about the hero powers that will be significantly transformed in the expansion thanks to the new card mechanic - "Inspire".

    Official Blizzard Quote ()

    This is a friendly competition where you can have a lot of fun. It is also a great opportunity for the greatest heroes to showcase their skills to an admiring audience. Each hero has some kind of inner strength that helps him overcome all obstacles on the way to the long-awaited triumph. Now the power of the heroes will increase!

    Today we'll take a closer look at the second expansion for Hearthstone, the Grand Tournament, as well as find out how the new cards from the expansion are combined with the abilities of the heroes and how the new keyword - Inspiration works.

    The strength of the hero is the direct embodiment of his power, and in the "Big Tournament" add-on, a lot will depend on it. Many creatures participating in the tournament know how to influence the strength of the heroes: they will make someone more powerful, someone weaker, and in some cases completely change their capabilities! For example, one of the creatures will even allow you to use the hero's power several times in one turn.

    In their free time from fighting, these beautiful creatures like to sit with friends by the hearth, just like you and me. At the "Big Tournament" you will meet a new giant, who is known for his extremely cold attitude towards opponents. But don't jump to conclusions! The snow giant is not easy to win over, but if you use the strength of your hero, then his heart will thaw over time.

    What could be better than a hero's strength? EVEN GREAT POWER, of course! Justice Minister Maryele Purehearted will take your hero's power to the next level! Imagine inflicting 4 damage on your opponent by combining Heal and the Auchenai Soul Priestess! Or summon the exact totem you want with Totem Strike!


    Hero Powers have always been an important part of the Hearthstone gameplay. The Grand Tournament will open up exciting new possibilities for you and allow you to change and improve the strength of your heroes like never before!

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    You need to play it very competently and wisely. Because it is not possible to benefit from this card in all classes, and beginners and amateurs can make many stupid mistakes without knowing the most elementary. For example, the Paladin plays and fills the board with Recruits of the Silver Hand. Some of you may find such an application not very effective, but in reality everything is completely different. In this case, patience is your trump card. From creatures The priest who has included this legendary in his deck, it becomes even more difficult to get rid of, but still there is always a way out.

    Maryele Purehearted and Shadowform

    Most of the gamers who have repeatedly chosen the presented legend in their decks are of the opinion that Mariel was a real find for the Warrior, and now you will not see anyone with 20 or more armor. Nowadays, accumulating a couple of dozen armor is not so a big problem and it called for increased opportunities class.

    Maryele Purehearted and Shadowform at one time they were practically inseparable. Now the trend is different, players began to use more cunning tricks. In particular, they do not choose decks and tactics themselves, but opt ​​for ready-made tactics. Or they risk it. The last option is much more interesting. And it doesn't matter that you lose match after match, but you know how to behave in the future.

    Important. There are battles where the main goal is not to win, but to survive and outlive the opponent.

    Try Marielle Trueheart as you learn a lot about this card.

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