Games mystical quests with beautiful landscapes. Best Mystery Games

Contacts

pr-d Stupinsky, 7 (show map)

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The quest has

WiFi: yes

Parking: free parking available

Waiting room: there is a guest area, designed for 7 people, there is no area for a celebration

Description

What do young people love? Of course, have fun and relax. In this place, "parties" often took place, but after the disappearance of a whole company of young people, this place had to be closed and guarded.
The search yielded nothing, an unknown force repelled uninvited guests.

Our subconscious mind is most afraid of what it believes in, but does not see, drawing terrible pictures. You have to find out what happened in this place, and maybe even come face to face with the entity that lives there.

Age restrictions: 14+ (12+ (child scenario), 14+ (adult scenario))

Peculiarities

Children's version 12+
Nonlinear plot
Safe and clean location
There are no rooms in the location! How? Come and see!

Prices

The cost of the game for a team of 1 to 4 people is from 4000 to 5000 rubles. Surcharge for each additional player - 500 rubles

We do not take commission for booking a game on the site from the players. If you were given feedback in the quest, please write to us at

Reviews on the performance "Mysticism (suspense)"

Average rating: 4.5 ( 31 reviews )

Click on the stars to filter reviews
78 %
6 %
3 %
13 %
Q-master 16 %

Verified Reviews

Feedback on the quest "Mysticism (suspense)" from the players who booked the game on our website, successfully visited it and rated it especially for the "World of Quests".

    about a year ago

    Great course, we all loved it!

    Polina Romanova(amateur)
  • over a year ago

    We went to the quest at 4. To say that we are disappointed is to say nothing! The location is small, there is no plot. The whole quest was completed in 40 minutes, and this despite the fact that at first the actor told us the backstory for about 10 minutes. In principle, there were no questions for the actors, they played well. But there was no involvement in the gameplay. In a nutshell: You are launched into a dark room, where there is a lot of smoke, that nothing can be seen through it. They just threw old things into the room and scattered around it the figures that we had to find. While you are in the room, pillows and rags are thrown at you. The quest itself is not fearful, fear consists simply of loud unexpected sounds. Personally, my opinion is that the price of this quest is not justified, for such a quest I would not give more than half the cost of it at the moment. That's all I wanted to say. Thank you.

    Alexandra(amateur)
  • over a year ago

    I went with friends, some of them were on the quest for the first time. A company of four people, all 14 years old. Everyone really liked it! The riddles are quite difficult, but we coped with the clues. I recommend to pass, the faint of heart is better not to go)))

    Julia Krylova(newbie)
  • over a year ago

    I was with my wife, my wife was 9 months after giving birth ... After entering, they left after 2 minutes of the game ... My wife started to get scared ... How there was no such briefing ... No explanation was given on the level of fear of the game. On requests to reduce the level of fear, they skated; they didn’t make the music quieter ... They didn’t give the opportunity to continue the quest alone ... As a result, they paid 4 tr. I think the approach is not client-oriented.

    Quest comment: hello Konstantin! I would like to draw your attention to the fact that our quest is in the "terrible" section, also on the quest page there is a description of the quest, the complexity of the riddles and the level of fear. Studying the recording of your game, we carefully listened to the briefing, which, for greater immersion, is carried out in a game form. During the briefing, you were warned that our quest is not recommended for pregnant and lactating mothers. Unfortunately, we cannot exclude, at your request, important components of our quest, such as music and fog. It also failed to reduce the level of fear, since the actor did not even have time to appear in front of you. At the same time, we apologize for the behavior of our staff, with whom educational work was carried out. Sincerely, "Dread Room"

    Konstantin Gridasov(amateur)
  • over a year ago

    Great acting, tense atmosphere, scary, but interesting! Give sweets to the actor!!!

    Ludmila Dudar(amateur)
  • almost 2 years ago

    Today we visited the Mystic quest. The description says that the quest starts at the threshold. One of his tasks is to find the venue itself. But good guards helped us. Actor Mikhalych occupies great attention. Our entire group of 3 was very busy. Everyone sat, shivering with fear and cold. At the moment of explaining the history of the quest, the majority already at this stage wanted to leave it. We gave money to Mikhalych and went to the gaming room. The music, the background noises and the ambiance were overwhelming. The only man in our company rushed to solve the riddles, and the female owners trembled in the corner. After repeatedly turning off the lights, the entire team decided to leave the quest. (A small disadvantage of being in a room with a computer is the presence of haze, possibly dust. The team literally suffocated from it). Mikhalych persuaded us for a long time to continue the quest, but we were already in hysterics in a hurry to get out of there. We would like to come back for this quest.

    Irina Ponomareva(newbie)
  • almost 2 years ago

    Thanks to the team for a great adventure!! It was sooooo cool!!! Immersion in the events of the quest already from the threshold. You are met by the character Mikhalych (just BRAVO)). He tells a legend... After you get into the room, a real horror awaits you (but you, after all, came for this))) The situation, the acting - everything is very realistic. The connection is extraordinary! Seemingly!! All!! But... Something went wrong... In general, have time to get out before the darkness swallowed you..... I gave the guys 10 points (out of 10) Well done!!!

    Anastasia Kotikova(amateur)
  • almost 2 years ago

    So far, the coolest quest that has been completed, unlike many of the "most terrible" ones, this one really keeps you in suspense and you don’t know what will happen next (and there are more than 100 quests behind you). Well, there is nothing to complain about, starting from the meeting and ending with the farewell.

    Alexey Alexey(guru)
  • about 2 years ago

    They played splendidly, the location seemed huge, the performance of the actors above all praise did not even understand how many of them there were, but definitely not one. Everything is on top! Now I'm taking all my friends there!

    Mikhail Kiselyov(amateur)
  • about 2 years ago

    The atmosphere of this quest from the first minutes makes you forget about reality and feel the sinister events that took place here. They held their breath from every slightest rustle or creak, so as not to meet the one we were so afraid of! Frightening darkness, terrifying sounds, excellent acting, logical and interesting riddles - all this cannot but deliver a lot of emotions! Thank you very much!

    Natalya Filkina(amateur)
  • about 2 years ago

    Great quiz, really enjoyed it. The meeting was simply magnificent, we immediately plunged into the atmosphere. The quest itself is very unusual and peculiar, this has not yet been seen! The perfect balance between solving mysteries and laying bricks! Most of all I liked the large open space, at some point we thought that we had left the building)))) Well done guys, 10 out of 10!!!

    Dmitry Best(amateur)
  • Dmitry Korshunov(guru) Quest Master

  • about a year ago

    The quest was canceled by the organizers. Without warning in advance - this is the first time, for some reason they initially deceived that the actors were delayed - these are two, about the fact that the site was flooded at the very last moment - this is three. Complete disrespect for visitors, waste of someone else's time.

    Quest comment: Olga, we are sorry that your team was not able to take part in the quest. The organizer informed us that he is in touch with you and is ready to provide discounts as an apology for what happened. We hope you find time to revisit the location and finally play Mystique. Sincerely, The World of Quests team

    Olga Gavrilova(amateur)
  • over a year ago

    First, we visited the second project of the company - Diagnosis, which left very bright and positive emotions. Therefore, it was worth knowing that the guys had another quest, especially a non-contact one, we immediately decided - let's go! The game starts from the threshold, or rather, from the colorful watchman Mikhalych (a separate bow, he is magnificent), who, not without humor, brings you up to date. Well, everything is extremely simple - we were again “lucky” and we chose a very dumb place for a party. But we are not accustomed to difficulties, and the business is to expel some kind of muck that terrorizes the entire local population. “Pfff, nonsense,” we thought. “Oh, foolish ..”, thought Mikhalych. Yes, we ourselves very soon realized how wrong we were. Despite the fact that more than a dozen quaestors have been passed, we have never seen such a location and approach 😱 Sounds came from everywhere, it seemed that there was not one Essence, but 5 pieces, and only Mikhalych tirelessly cheered us up and guided us. In short, we went out in complete delight, it was really very, very scary. Guys are great, thank you!

    Victoria Valueva(amateur) Quest Master
  • over a year ago

    I have a lot of performances in different cities on my account, but I have never been to such a frank garbage ...... Let's start from the beginning. Entrance. There is no guest area. You have to hang around some sort of dining room. Farther. Background. Oooooooooo long... we go into the "quest". Stupidly dirty, dusty basement littered with rubbish from the garbage heap. I can not see anything. The whole contact is just someone throwing pillows and dirty shoes. Entourage 0, atmosphere 0, acting 0. And by the way, there are only two riddles))) Wasted money and time. I absolutely do not recommend

An interesting quest, there are a number of unusual puzzles. Friendly administrator. And relatives - the very charm! Of the minuses - some of the caches did not work. So, for example, having found one of them, the administrator on the radio said that it would not be useful to us yet. Looks like it shouldn't have been opened. Well, the atmosphere was a bit lacking - it could have been more ominous music and more screams. But we survived, and it pleases.

Disgusting event and disgusting company! On 12/14/2019, a quest was presented by the Quest-for-everything.rf company called Sherlock. A disgusting room, the props are old, shabby, not to mention the fact that they are catastrophically small. 15 minutes before the start, a girl called me and asked me to stay for 20 minutes, because. they have renovations. Despite the fact that we had planned the participation of 16 people. The room is completely unequipped for receiving participants, they led me into a dark room with 2 hooks on the wall for clothes. There were hints at every turn along the way. We didn't even have time to look around. It feels like they were trying to get us out of there as soon as possible. The quest itself is not interesting at all. To my numerous requests to contact the administration, I received only answers "you will be contacted." As a result, my phone number was blocked by the company. Payment is accepted only by Sberbank-online to some non-resident card, as a result of which the commission was also debited for the transfer. They work without checks. Disgusting work! No compensation for the disrupted event did not wait, not even an apology!

With friends, we completed the escape plan quest, escaped in 48 minutes, this is a success) At the beginning it was a little creepy to be handcuffed in a prison cell, but in general it was very exciting. Interestingly, the quest rooms consist not only of prison ones.

I went with my younger sister and her classmates to the "School of Magic" quest. It's amazing that 10-year-old children know everything about Harry Potter)) Both spells and magic wands came in handy) The quest is not difficult, but the animator Hermione helped us)

It was great! The game hour flew by. The three of us experienced deja vu, again plunging into the magical world of Harry Potter - each had his own magic wand, magic spells opened doors, and the sorting hat identified me in Gryffindor))! To be honest, not everything worked out right away, we managed to get out in 55 minutes, although I would not say that the riddles were difficult. Having called for help all their ingenuity and "" magic wand "" finally found a magic potion)

I made a gift for my 14-year-old son for his birthday - he and his friends went on the Ring of the Nibelungen quest. I went on my own and share my experience. I liked the quest, it was difficult, the guys did not have time to complete it, as they say, a couple of minutes were not enough, but the administrators prompted and explained the last task at the end. Detective quest, logic tasks. I guessed with a gift. Thank you and I recommend

Together with my sons and my husband, this quest went through the mystery of the "Flying Dutchman" - I can say it really captivates, the surroundings are wonderful - there is a mast with a sail, and a helm, and a cabin and a captain's bridge. The only thing is that the room is a bit small, but there were 5 of us, but more would be crowded) I liked it, the puzzles were not difficult, they passed in 45 minutes.

The Quests.firmika.ru portal contains escape rooms that offer the passage of mystical quests in reality in Moscow. The tables, convenient for comparison, contain prices for quests with an emphasis on mysticism and the otherworldly. Reviews of guests who have already solved all the riddles will also be useful.

Where to find interesting mystical quests?

Ordinary life is sometimes so boring that you want to add a little magic to the world. Otherworldly spirits, mysterious shadows, sharp creaks and complex riddles - such is the atmosphere of mystical quests.

Features of the genre of mysticism

Getting out of a room full of puzzles is a simple task for quest fans. But when in the quest room there is a feeling that someone else, invisible and mysterious, is in the room, it becomes uncomfortable. Many people are attracted to the genre by the fact that riddles and objects indicate a person’s connection with the supernatural world, they make you think in an unusual way. Mystery quests are divided into three difficulty levels:

  • Beginners should start their acquaintance with the game from a simple level. There are not so many riddles, about 15, but in order to open the door, you need to guess all of them.
  • The intermediate level is chosen by more experienced players. On the way to the exit, they will be met by 20-25 puzzles.
  • The most difficult level is for intellectuals and true connoisseurs of the genre. Riddles can be divided into different branches, and it is so important for a gambler to solve both the main and additional quest lines.

The plot underlying the game can be borrowed from popular TV series and films, science fiction books. Often, the actors involved in the quest, forcing the atmosphere. As a rule, it is not necessary to use physical force, all puzzles are solved using logic.

The right choice for a large company

There are many plots of mystical quests, and everyone will find something interesting for themselves. When choosing a room, it is important that the main plot of the game is interesting for all participants. Properly it is worth evaluating your strengths by choosing a quest with the optimal number of tasks - too simple puzzles will not bring pleasure, and too complex ones will cause disappointment.

Before going to the quest room, you can read the reviews of other players, as well as chat with the organizers. And in order for the exit from the room to become a fun adventure, you should come in a big and fun company.

It would seem that the end of the working day ... You put away the time card in the safe, hang the uniform jacket in the closet, and almost one step beyond the threshold, as all the languor of the evening is covered by that same copper basin. The large-scale operation is coming to an end, there are not enough hands, there are not enough cartridges ... yes, a lot of things are missing, because we - proven partners - were cheerfully dragged into the last stage of the "Kapkan" operation. All that's left is to visit the last refuge of the leader of an almost completely liquidated criminal network, and rid the world of the Spider once and for all. It would seem that he has nowhere to go - all accomplices are caught, all accounts are blocked ... But it is not for nothing that he is considered one of the most dangerous and unpredictable criminals of our time. Well, where can he go? Yes, we underestimated the spider, and even though we opened its shelter, the mother of colleagues, and even bypassed a couple of traps ... But then it started spinning! There was not a minute to think, it was necessary to act in order to have time to prevent all the nasty things that the Spider scattered with a generous hand on ... but a fig, and not only on, but also outside his shelter. How can one not remember the honor of the uniform and still punish the bastard for many years ... In fact, the count went on for seconds! And with much more emotion! Quest is very unique. And it fully justifies its name. It was Brain ... oh, how you have to move your brains! And it's wonderful! To begin with, this is a real linear quest, you can’t imagine a linear one. One clearly follows the other, not allowing to relax. There is nothing superfluous, no unnecessary details. Here is the shelter from which the Spider safely escaped, leaving a bunch of traps not only for uninvited guests. There is nothing to distract from the process, everything is decorated minimalistically, and only the right things are at hand. And the more surprising how it was possible to cram so much in such a small room. And in this combination: stuffed with riddles, minimalistic surroundings, the main charm of the game lies - the players are really one on one with the criminal. You cannot get it, but you can manage to prevent trouble, and still catch it. And most importantly - there are no hints. That's it! You are operatives, and you are completely autonomous. The only rule to remember is not to crush or break. It still won't help. So it all depends on how quickly you can get involved in the process. This is not a classic of the genre: I found it - I decided - I applied it - I was delighted - I went on to decide - I could not solve it - I asked for a hint and decided. There is a different principle here: I decided - I exhaled - I cursed at the restless Spider - and decide again - I didn’t decide - I quarreled, ran around and again went to decide. The puzzles are difficult due to the pace of the process, the time for poking everything they found into everything they found would be extremely small, if any. Although if you weigh and think about it, then there is nothing completely transcendentally complicated in the process, except for one moment - no)) The main thing is that attentiveness and observation with memory be activated one hundred percent. Otherwise, everything will end badly... for you and for others. And this is despite the fact that there are several finals))) One could also say about the light and sound components, but ... here a paradoxical picture emerges - one can say that they complement each other, but never mind. Light is just light, a real shelter, and nothing more... but sounds... sounds draw you into the game, especially when you hear crackling behind your back and you realize that you don't have time. As a result, we have an excellent quest, implicated in a practically real situation, and focusing not on the surroundings, but on the game component. And it's not for kids. You have to act too hard. It is difficult to recommend this, but it should be in the treasury of the passed. Perhaps someone will turn up their nose, but the game is worth the candle. Well, are you ready to take on the challenge from the Spider? Then go ahead... and remember that this is a knockout game. No, he will not kill you, but living with guilt is much more difficult.

It would seem that the end of the working day ... You put away the time card in the safe, hang the uniform jacket in the closet, and almost one step beyond the threshold, as all the languor of the evening is covered by that same copper basin. The large-scale operation is coming to an end, there are not enough hands, there are not enough cartridges ... yes, a lot of things are missing, because we - proven partners - were cheerfully dragged into the last stage of the "Kapkan" operation. All that's left is to visit the last refuge of the leader of an almost completely liquidated criminal network, and rid the world of the Spider once and for all. It would seem that he has nowhere to go - all accomplices are caught, all accounts are blocked ... But it is not for nothing that he is considered one of the most dangerous and unpredictable criminals of our time. Well, where can he go? Yes, we underestimated the spider, and even though we opened its shelter, the mother of colleagues, and even bypassed a couple of traps ... But then it started spinning! There was not a minute to think, it was necessary to act in order to have time to prevent all the nasty things that the Spider scattered with a generous hand on ... but a fig, and not only on, but also outside his shelter. How can one not remember the honor of the uniform and still punish the bastard for many years ... In fact, the count went on for seconds! And with much more emotion! Quest is very unique. And it fully justifies its name. It was Brain ... oh, how you have to move your brains! And it's wonderful! To begin with, this is a real linear quest, you can’t imagine a linear one. One clearly follows the other, not allowing to relax. There is nothing superfluous, no unnecessary details. Here is the shelter from which the Spider safely escaped, leaving a bunch of traps not only for uninvited guests. There is nothing to distract from the process, everything is decorated minimalistically, and only the right things are at hand. And the more surprising how it was possible to cram so much in such a small room. And in this combination: stuffed with riddles, minimalistic surroundings, the main charm of the game lies - the players are really one on one with the criminal. You cannot get it, but you can manage to prevent trouble, and still catch it. And most importantly - there are no hints. That's it! You are operatives, and you are completely autonomous. The only rule to remember is not to crush or break. It still won't help. So it all depends on how quickly you can get involved in the process. This is not a classic of the genre: I found it - I decided - I applied it - I was delighted - I went on to decide - I could not solve it - I asked for a hint and decided. There is a different principle here: I decided - I exhaled - I cursed at the restless Spider - and decide again - I didn’t decide - I quarreled, ran around and again went to decide. The puzzles are difficult due to the pace of the process, the time for poking everything they found into everything they found would be extremely small, if any. Although if you weigh and think about it, then there is nothing completely transcendentally complicated in the process, except for one moment - no)) The main thing is that attentiveness and observation with memory be activated one hundred percent. Otherwise, everything will end badly... for you and for others. And this is despite the fact that there are several finals))) One could also say about the light and sound components, but ... here a paradoxical picture emerges - one can say that they complement each other, but never mind. Light is just light, a real shelter, and nothing more... but sounds... sounds draw you into the game, especially when you hear crackling behind your back and you realize that you don't have time. As a result, we have an excellent quest, implicated in a practically real situation, and focusing not on the surroundings, but on the game component. And it's not for kids. You have to act too hard. It is difficult to recommend this, but it should be in the treasury of the passed. Perhaps someone will turn up their nose, but the game is worth the candle. Well, are you ready to take on the challenge from the Spider? Then go ahead... and remember that this is a knockout game. No, he will not kill you, but living with guilt is much more difficult.

Whoever read, watched or somehow touched the work of the magnificent Agatha Christie, he remembers that ten completely strangers to each other, not counting one married couple, were found murdered on the island. The murder weapons and crime scenes are just indescribably different, and you need to understand who did it, why and how to stop the psychopath. The police have already trampled and examined everything here, but the seams came out with the chronology and the main suspect. Therefore, the players enter the stage))) You have all the cards in your hands)) On the question of spoilers, who read, saw and remembers what is there and how - can calm down. The killer is unknown to you, as well as a good half of everything else is unknown))) The quest is non-linear, and this is a huge plus. Without some action, you can’t move further - yes, but otherwise you decide what you decide for what. What hint found, then decided. Sometimes we stopped, sometimes we were too clever, but the pleasure from this was the sea. We played together, and we had to run from riddle to riddle, from room to room) The location itself is just interesting. The entourage and decoration are designed in the style of the 30-40s. Everything is so stiff, correct, concise and strict! The mechanisms fit almost perfectly, some cause delight. And yes - original riddles. Something familiar, but interestingly designed and the solution will not fall into the hands so easily. Something new, but the pleasure of the solution is no less. And with every piece of evidence, with every clue found, it's getting closer to unraveling the killer's identity. The main thing is not to turn off attentiveness and observation with logic, and not to be too smart, otherwise you can get stuck))) And in the finale ... but feel the finale yourself, as they say. He is sudden, he is unexpected, and he is ... logical, damn it)))

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