Orzammar. Perfect

I'll add my thoughts...
Either at the release of the game there was a condition to slightly change / cut the plot, or the scriptwriters did not consider it necessary to write what is already clear to the sane. What is it?
Why did Belen kill his family? if you read everything and understand their rule, you get the impression of a family of tyrants with a thirst to rule and crush everything for themselves, as well as with the fear that ordinary gnomes (now untouchable) will demand equality, which in truth is exactly how it should be - unanimity or at worst equality. That his father, that his brother were cruel, vile rule and class division into "I am above you, you are below me." A bright mind does not allow this, it is a stupid fear.
So why did Belen kill everyone? did he kill his mother too? I have not heard about this and it is not written anywhere ... and why only my own? if he wanted absolute power, how can someone who does not understand answer, ask yourself the question - why didn’t he kill ALL possible heirs and claimants (entering or applying for inheritance) to the kingdom?
Based on such an analysis of the facts, Belen only "removed" the tyrants from the throne, because he knew - without changes and simplification, without the abolition of cruelty and bad attitude towards ordinary gnomes, long life to all the people of the dwarves not to see.
And in conclusion .... Belen did not kill anyone else, you hear, ANYONE else killed. He only got rid of the reasons for the imminent death of his people (which were both his father and brother). When completing the story for him, no kills are made on an innocent dwarf. And the documents, in fact, are NOT a fake, if you go to the custodians before presenting them, show the documents to the elder .... how is he .... I don’t remember, he will ask where, you can lie, but the second question will be "so they are forged? ", to which the elder * immediately replies "no, this is NOT a fake, but some conditions have been changed here." That is, in fact, the documents are genuine, this senior, who is also Haroumont's relatives, knows about this transaction and will confirm the question "so did you know about it?". So Haroumont really wanted to deceive, that is, it was HE who fought dishonestly in the elections.
The second task is to deal with a gang of criminals. And again, WHOSE gang is this in fact? of course, Haroumont, we find out in the course of the plot and reading all sorts of notes. Jarvia supports Haromont with might and main.
So who is the killer, m? Belen, or is it Haroumont?
I think for sane people it is obvious that Haroumont is MUCH worse.
And in the end .... for the first time I played (it was a long time ago), if possible, I went for both, and now Haroumont just asked the hero to kill some "interfering" personalities who were not criminals, well, I didn’t fulfill.
By the way, Branca has always been obsessed, Ogren says about this. That is, even when she was a "nice girl," as the dwarf called her, so she can hardly be considered honest.

). Start walking towards the dwarven fortress seen in the distance, and once you get to the main entrance (), you will witness a conversation between one of Orzammar's guards and Loghain's messengers. It won't take long for the messengers to get to know you, so you must be prepared to defend yourself. Be especially wary of one of the mages protecting Imrek. You can also solve this problem by not engaging in combat if conversational skills are developed. In any case, you will have to remove this obstacle in order to go to [Orzammar - Hall of Heroes] and from there head straight to [Orzammar - Commons] (). Watch a short cutscene before moving on.

During your time here, you will soon find out that there are two contenders for the throne of the king, and you will have to choose which of them will win the election.

If you want to cooperate with Harrowmont, you need to start by completing the quest. After that, you will have to solve two other quests - and.

If you want to cooperate with Belen, you need to start by completing the quest. After that, you will have to solve two other quests - and.

You should also know that you will be able to change your location during the main quest by talking to a representative of another group and agreeing to start espionage. This will lead to additional quests - Unstable Loyalty (given by Dulin) or The Enemy Within (given by Wartag).

All other missions are identical for both sides and the only thing that will change is the identity of the character who gave you the quests (Prince Belen or Lord Harrowmont). The quests we're talking about are , and Perfected (identical to the name of the main quest, but in the Orzammar category). Your journey will end with the fact that you will receive a crown from Caridin or from Brenda (). Once this item is in your possession, you will be allowed to return to [Orzammar - Diamond Halls - Council].

When you get to the convention, you will automatically activate a cutscene (). Please note that even now you will be allowed to change your location, because your final answer will affect the decision of who will become the next king of Orzammar.

If you choose Prince Belen next, then his first order of business will be to execute Lord Harrowmont, and there is nothing you can do to stop him. At the end of the celebration, you will return to [Orzammar - Diamond Halls - Orzammar Palace] (). Ask King Belen for help in the fight against the Blight. You can also ask him to build a statue in your honor, and you can agree to receive a reward for your efforts (Trian's Hammer).

After the coronation

If the Guardian has not sacrificed himself, he will return to the landsmeeting hall, where Alistair and/or Anora (depending on your choice in the landsmeeting) will make a speech and thank the Guardian, and then ask what he/she is going to do. Your decision will affect the epilogue (and possibly Awakening if you choose to import your character). Then the monarch will say that the people are waiting for their hero.

Before you go out the door, you can talk to your friends and companions for the last time (there is a bug on the console version that prevents Sheila from appearing in this place). In addition, Earl Eamon will be at the feast if you crowned Alistair (with or without Anora). One character from your backstory will also appear at the festivities:

  • Background of a noble person: Fergus Cusland(GG's brother. It turns out that his detachment was ambushed, and the wounded Fergus was saved by the Hasinds. He was ill for a long time and reached Denerim only after defeating the Archdemon.)
  • Mage Background: First Enchanter Irving(if you didn't side with the templars in the quest Broken Circle and Irving survived the fight with Uldred)
  • Background of the city elf: Tsirion Tabris (Father of GG. If the Guardian sacrificed himself, then Anora or Alistair (depending on who was on the throne) will make him the first bann of the Elfinage.)
  • Dalish Elf Background: Ashalle(GG's guardian)
  • Noble Dwarf Background: burning(GG's friend and temporary companion. Yesoi of the Guard are going to be made Perfect, he will be his right hand)
  • Dwarf Commoner Background: Rika Throw(GG's sister. If the Gray Guardian - a commoner dwarf sacrifices himself in final battle, Rika will come to the funeral with her mother. If the hero survives, she will attend the coronation. If Belen became the king of Orzammar, then Rika will report that the Guardian is now a member of the warrior caste: moreover, he can be proclaimed Perfect. If Harrowmont became king, then Rika would win anyway: she would not be pushed around by a man, but at the same time her son would remain a member of House Aeducan.)

Gray Warden

The consequences not only depend on the Guardian's decisions during the game, but also on the approval rating of the companions at the end of the game (for example, this affects Sheila).

  • Earl Eamon remains advisor to Alistair if he becomes king. Eamon abruptly renounces the Erling of Radcliffe in favor of Bann Tegan, which the townspeople approve of. If the Guardian also gave Caitlyn enough coins for her grandfather's sword, she will meet Bann Tegan and they will marry.
  • Earl Eamon returns to Redcliffe and restores it to its former glory if Alistair does not become king, or if the Warden becomes Alistair's chancellor. This also happens if a hardened Alistair marries Anora and Loghain sacrifices himself to destroy the Archdemon.
  • If the Warden leaves Radcliffe during the quest Attack at Dusk, Earl Eamon renounces the erling in favor of Bann Tegan and returns to Radcliffe. However, it cannot be restored to its former glory due to rumors that the town is cursed.
  • If the Warden saves Bevin, Caitlin's brother in Redcliffe, uses his grandfather's sword and brings him back, he becomes a famous traveler and tells stories that when he was young he met Gray Warden, who used his grandfather's sword to save Radcliffe and then brought him back.
  • If the Warden paid Caitlyn enough for the sword to allow her to leave for Denerim, she uses this small fortune to open a foundry. She becomes rich, respected and accidentally meets Bann Tegan at the royal court. A few months after that, they get married. This can only happen if the Guardian paid her before starting the Attack at Twilight quest, and not after.
  • If the Guardian gives Bella (from the Redcliffe Tavern) enough money to leave Redcliffe, she makes it to Denerim safely and opens her brewery there. She soon meets Bann Tegan and marries him.
    - If you help both Caitlin and Bella leave Redcliffe and start their own business, then Bann Tegan will marry both girls.
  • If the Warden gave power of attorney to the tavern during the first Battle of Redcliffe to Bella, she will rename the inn "Gray Wanderer's Retreat" and tell stories of your adventures through the years, though no one will believe them.
  • If the Guardian made a deal with the demon of desire, in which the demon promises to capture Connor later, and prevented his mother, Lady Iseult, from being sacrificed, the epilogue will say that Connor completed his Torment and became a full-fledged mage of the Circle, conducting a formal study of the Shadow.
  • If the Guardian made a deal with the demon of desire, and Lady Isolde died during the ritual, then after a while they will decide to send Connor to the Circle of Magicians. However, before the trip, Connor suddenly falls ill and then disappears. A long search will lead nowhere, and this disappearance will remain a mystery.
  • If Connor is saved and the desire demon is killed or intimidated, the boy can be sent to the Circle of Magi. After he completed his Torment and became a full-fledged mage of the Circle. At his father's insistence, he accepted a position in Tevinter, where he began studying the Fade. This will happen if you allow his mother, Lady Iseult, to sacrifice herself in order to perform Jovan's bloody ritual.
  • If Connor is saved and the desire demon is killed or intimidated, Earl Eamon will simply note that Connor was behaving strangely. This will happen if his mother, Lady Iseult, also survives the quest in Redcliffe. This can also happen if both parents are alive (at least with the ending where a hardened Alistair marries Anora and Loghain sacrifices himself).
  • If Connor is killed, Eamon and Iseult will have another child, a daughter named Rowan. Isolde will die in childbirth. Like Connor, the girl turns out to be a magician and is sent to the Circle for official training.

Queen Anora

  • If Alistair is not toughened, Anora will marry Alistair; remaining an experienced ruler, she assumes all matters related to government and laws, while Alistair personally appears before the commoners, because of which they admire him endlessly.
  • If Aleister is toughened, Anora marries Aleister and they rule together both in matters of government and law and appear together in public, supervising the restoration process and meeting with the fervent approval of a people who hold the view that the chaos of civil war and the gathering of lands are a small price to pay for the appearance of such beautiful monarchs.
  • Anora marries a Warden; they make many trade contracts with neighboring countries and, along with the Warden, begin what could be a new golden age for Ferelden if they don't fight for power.
  • Anora marries the Guardian, who later makes the ultimate sacrifice by destroying the Archdemon: she becomes an accomplished ruler, but never remarries due to her exceptional standards for suitors, comparing them to her father rather than the Guardian.
  • Anora does not marry anyone and rules alone. She becomes an experienced ruler, but never marries again due to her exceptional standards in choosing a suitor.
  • If Alistair becomes king and Anora does not want to abdicate in his favor, she is put in a tower to avoid a rebellion (at Alistair's request, as he does not want to execute her in case he does not survive the Blight - despite this measure of mercy, Anora admits that she would not mind switching places with him).

Urn of sacred ashes

  • If the Guardian allowed Brother Genitivi to assemble an expedition to the Urn, but did not kill supreme dragon, The urn will disappear without a trace and will once again become a myth.
  • If the Guardian allowed Brother Genitivi to assemble an expedition to the Urn and slew the high dragon, the temple would become a place of worship for the pilgrims.
  • If the Guardian killed Genitivi's brother and the high dragon, the Church will deny all rumors that the Urn has been found.
  • If the Guardian killed Genitivi's brother, but did not kill the high dragon, the Church will announce the discovery of the ashes, but the dragon will one day get tired of the pilgrims and fall into a rage, destroying the temple and, possibly, the ashes, since they will not find it. The dragon will fly away in search of a new shelter.
  • If the Guardian has desecrated the sacred ashes for Kolgrim, Brother Genitivi will announce the discovery of the ashes, causing great excitement among the scientists. Expeditions into the ruins will find nothing, and a few years later his work will be declared a hoax. He will commit suicide. In winter, the dragon begins to rampage in the vicinity. There will be rumors that he is worshiped by the cultists as the new Andraste. Attempts to find his lair or ashes will not be successful, because the cultists will quickly gain new fans.
  • If the Guardian desecrates the sacred ashes for Kolgrim, then kills him but leaves the dragon alive, there will be rumors of the sacred ashes being involved in the healing of Arl Eamon. People will send expeditions to find the Urn. After countless attempts to kill the high dragon that was found instead of the Urn, it will be decided that it is too dangerous to continue the expeditions. The dragon will suddenly fly off to the west in search of a new refuge, but before that it will run amok, leaving only ruins from the temple. Subsequent expeditions and excavations in the ruins will yield nothing. Some people believe that the Urn is still under the ruins, others say that it was destroyed, others doubt its existence at all, which is why the Urn soon becomes a legend again.
  • If the Guardian did not allow Brother Genitivi to enter the ruins where the cult dwells, the Urn will disappear even if you kill the high dragon.

Circle of Magi

  • If the Guardian saved the mages during the Broken Circle quest, then the epilogue will say that in the following months after the incident, the Circle tower was finally cleared of the last spirits that had entered through the Veil. There were no more Taken, and First Enchanter Irving was delighted to announce that the Circle had been saved. Everything that could be saved was saved.
  • The warden mage can ask the ruler for independence for the Circle of Ferelden as a reward. Although King Alistair or Queen Anora agreed to this request, the Church ignored it. Alternatively, if the Warden-mage makes the ultimate sacrifice, the new ruler will announce that the tower will be rebuilt somewhere else at Alistair/Anora's decree, and the oversight of the templars will be weakened. If this happens, a huge statue of the Guardian will be erected in front of the entrance to the new tower.
  • Cullen may go berserk after Uldred's attempt to take over the Circle and kill several mages before escaping the tower. He becomes a wandering lunatic, hunting all the mages he sees. Alternatively, he can replace Gregor as Knight Commander, controlling the Circle with intimidation (this option is granted if the Guardian decides to side with the templars during the main quest).

Darkspawn

  • The darkspawn retreat to the Deep Roads, where they retake the dwarven kingdoms, but do not return to the surface for some time.
  • Depending on your choice, Sheila may or may not return to the Deep Roads to help the dwarves fight against the darkspawn.
  • Even though the darkspawn horde dispersed after the defeat of the Archdemon, the strongest of them gathered their wandering squads and began to attack the nearby lands and other squads. Some even made it to Orlais before they were defeated (albeit with great difficulty). dragon age: Beginning - Awakening. This epilogue begins the plot of Dragon Age: Origins - Awakening.
    • Loghain can be killed at the lands meeting at the hands of Alistair or the Warden.
    • Loghain can sacrifice himself by killing the Archdemon.
    • If Loghain is called into the Guardians but survives the final battle, he becomes the chief recruiter for the order in Ferelden until the arrival of the Orlesian Gray Wardens from Montsimmar at the request of Weishaupt Fortress itself.
    • If Anora becomes queen and Loghain is dead, she erects a statue in front of the Orlesian embassy in Denerim. If he dies at a meeting of the lands, then only Anora visits her. If he dies after killing the Archdemon, the statue becomes a famous landmark and the people remember his heroism more than his mistakes.
    • If a harrowmont becomes king and Anvil was destroyed, he has to get involved in a long struggle with the uprising of Belen, which does not allow him to achieve the stability he needs in the city. The clan lords rejected many of his laws in the Council, and only his attempts to increase the isolation of the gnomes from the surface met with success. During this time, Harrowmont's health begins to decline. Some claim that he was poisoned, others said it was because of a weak spirit. In any case, after a long illness, the king finally dies. Almost immediately, disputes begin in the Council about the successor to the king.
    • If a harrowmont becomes the new king and Anvil saved, he quickly puts down the uprising of Belen's supporters and passes several laws that are well received by the lords. Unfortunately, this isolates the gnomes more and more from the surface. Caste restrictions and rights of the nobility increase, trade with human lands ceases. After the law prohibiting the casteless from entering the city, it seems that the uprising is completely crushed. Although the uprisings still occur, the Council still holds on to King Harrowmont.
    • If the Guardian destroys Anvil of the Void, a group of gnomes will try to restore it. The first golem they created will be revived with the help of a spirit from the Fade. He will fly into a rage, kill many, and soon the research will stop. However, interest in the discovery of Caridin does not fade away. This is the beginning of the plot of the expansion Golems of Amgarrak.
    • Also, if harrowmont become king and Anvil will be maintained, the initial success will soon decline. Harrowmont will interrupt trade with the surface, resulting in isolation. Also, Harrowmont refuses Branque in new volunteers for the Anvil. She starts raiding the surface to get the right ingredients. The people on the surface decide to take revenge, leading to a brief war with Ferelden. The gates of Orzammar will be besieged and sealed, isolating Orzammar more than ever. This will happen even if the Dwarf Guardian asks for help from Queen Anora or King Alistair in the battles against the darkspawn in the Deep Roads.
    • Support Henbane regardless of the status of the Anvil will bring him the glory of a reformer. Trade with the surface is improving and cast restrictions are being reduced. Casteless will be allowed to take up arms and fight the creatures of darkness in exchange for new freedoms. After some time, some teigs will be returned. Belen's reforms will quickly find enemies in the nobility and warrior castes, but after several attempts on the king's life, the Council will be dissolved. The king begins to rule alone - some will talk about him as a tyrant, others will talk about the vision of the new king, which will lead Orzammar into a new era.
    • Support Henbane and conservation Anvils will result in Branca mastering the Caridin technique, learning how to use the Anvil of the Void to create new golems - the first in centuries. The Dwarven people will welcome this news with support, though few will know the cost. At first, King Belen happily works with Branka, bringing her new people - voluntarily or not - so with the help of golems, darkspawn can be thrown further into the Deep Roads. However, this did not last long. Branca soon refuses to create golems just for the king, who later forbids the use of the Anvil. His men attack Branca's fortress in the Deep Roads, forcing her to lock herself in. Years later, Belén has to retreat. The fortress, guarded by Branca's golems, remains impregnable.
    • If the Dwarf Guardian asks for military assistance from Ferelden, and belem becomes king, the latter will welcome help with open arms. Within a few months, the darkspawn will be driven further into the Deep Roads, and the first dwarf warriors to return with the relic they reclaimed from the gates of Bonnamar will be greeted with applause by a cheering crowd.
    • If the Guardian helped his brother Berkel, the new church in Orzammar will gather a surprisingly large number of gnome novices. They would quickly incur the wrath of their more conservative tribesmen, and soon the Andrastians would be curtailed by the Council. Brother Burkel will resist and die when attempted to be arrested during a peaceful demonstration in the Commons. The Council will argue that it was just an accident, but news from Orzammar will reach the Church on the surface, where the High Priestess will decide that it is time to organize a new Exalted March.
    • If the Guardian helps Dagne to join the Circle of Magicians, she would later come up with an elaborate theory about how lyrium vapors affect one's susceptibility to magic. This will attract attention and inspire mages from other parts of Thedas to found a new Circle in Orzammar to gain access to dwarven lyrium and escape from the Church's dominion. Orzammar's desire to harbor the renegades will become so outrageous that the High Priestess will consider the possibility of a new holy quest. The guard mage who asked for freedom for the tower mages and helped Dagna won't be the last straw. It's worth noting that this can only happen if you didn't help Brother Burkel.
    • If the Guardian sides with the templars in the quest Broken Circle and tells Dagna about the destruction of the Circle, she will immediately begin to help restore the tower.
    • If the Dwarf Warden sacrifices himself, Alistair or Anora (depending on who becomes ruler) will tell Gorim that the Guardian's body must be returned to Orzammar, to be returned to the Stone next to King Endryn Aedukan with all rights restored. Alistair/Anora will also send soldiers to aid the dwarves in their battles against the darkspawn.
  • Werewolves can be cured by the Guardian and return to human civilization. They all adopted the surname "Wolf" to remember their past. They soon became famous in Thedas as the best animal tamers and trainers. Every year they light candles in memory of their beloved Lady of the Forest.
  • Werewolves could also be cured by the Guardian and then killed by him when they became human.

Dalish elves

  • The Dalish could have been killed by the werewolves and the Warden.
  • If the Warden has recruited the Dalish, they will become respected due to their participation in the fight against the Blight. Their relationships with people improve significantly, but suddenly the tension rises. If Lanaya replaced Zathrian as Keeper, she would help bring peace between humans and Dalish.
  • The Dalish will officially receive their own lands near Ostagar if their army has served Ferelden against Blight.
  • If the Warden is a Dalish, he can ask for land for his people (the Dalish will be given inland lands only at the request of the Guardian; a bug causes this slide to appear in the epilogue if Lanaya becomes the new guardian).
  • If Zathrian remains the guardian of the clan, he will continue to lead the Dalish long enough for arguments with humans to begin. When he suddenly disappears, his clan will search for him, but find nothing but confirmation that he left of his own free will.

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Main plot
As soon as we approach the gate to Orzammar on the pass, we will immediately witness how the henchmen of teyrn Loghain are trying to persuade the gatekeeper to let them into the city. The funny thing is that the gatekeeper, having barely heard that we are a gray guard, will immediately let us inside. Ambassador Loghain will not like this and he will get into a fight, you can kill him, for which you will receive verbal thanks from the gatekeeper.
Inside Orzammar, life is even more fun. We have just crossed the threshold of their city, and representatives of the two factions fighting for power have already managed to arrange a bloody massacre right before our eyes. Having asked the first dwarf that came across what is happening here, we get good advice, find out everything from the foreman Bandelor in the council room.

Search for Chief Bandelor
Having run usefully through the community halls (the part of the city where commoners live), we go to the nobility quarter (diamond halls) directly to the council building. There we will witness a brief debate of the deshirs (dwarven representatives of the nobility), after which it will be possible to talk with the foreman Bandelor.
He will tell you that the gnomes are not up to the pestilence now, because. the king of Orzammar has recently died, and only the ruler of the dwarf kingdom can fulfill the agreements of the gray guards. This warm place is claimed by: Prince Belen, the youngest son of the late king, and Lord Harrowmont, the latter's cousin.
You can support any of them, because for us it is only important that the newly elected king provide troops to confront the pestilence.

Quests for Belen
Vartag Gavorn
This is the representative of Prince Belen. He will meet you in the hallway of the council building immediately after talking with Bandelor and will say that in order to receive an audience with Belen, we need to prove our loyalty to him. We agree.

Prince's Respect: First Quest
We need to deliver two notes: one to Lord Helmy (in the tavern "At the pubs" in the Commons), the other to Lady Days (outside in the diamond halls). The crux of the matter is to expose Harrowmont as a crook (he allegedly promised one mansion to two nobles at once). We go to Helmi, after reading the note, he will immediately refuse to support Harrowmont. With Lady Days it will be a little more difficult. She will say that her father is engaged in similar matters, but now he is on the deep paths in the Aedukan taig. We go there, find the old man and help him fight off the invasion of deep hunters. After the battle, we give the papers to Dais and return to Gavorn in the council room. Now we can meet Belen.

Quests for Harrowmont
Doolin Foringer
This is Lord Harrowmont's representative. He will meet you on the street right after the conversation with Bandelor and say that in order to get an audience with Harrowmont, we need to prove our loyalty to him. We agree.

Lord's trust. First task.
We need to perform in the arena of tests as a fighter of Harrowmont. Also, at the same time, you need to find out why the best fighters of the lord refused to perform: Bayzil and Guidon. We go to the arena and first we talk with Bayzil. He will tell us one short love story, at the end of which it turns out that he is being blackmailed with some letters. Behind the blackmail is the gladiator Miaji with her twin brother Lucian (they can be found here in the fighter training rooms). We open Miaji's chest with the help of Leliana and steal the letters, after which we give them to Bayzil. Now he will fight in the arena.
We go to Gvidon. Here the situation is simpler: from the conversation it turns out that he was misinformed that supposedly Lord Harrowmont would renounce his claims to the throne after the tests in the arena. And if so, then Gvidon has no reason to shed his own or someone else's blood. We convince him that he was vilely deceived and force him to return to duty. Now you can go to the manager and start participating in battles. After defeating all of them, return to Dulin Foringer (in the tavern "At the pubs") with a report on the test passed.

Lord's trust. The second task or Respect of the prince: the second task. Jarvia's Lair
We have received the right to an audience with Harrowmont (Belen). The lord (prince) will say that he agrees to fulfill the terms of the agreements of the gray guards if we bring him to the throne. We have no way out, so we take the second task. We have to deal with a gang of a certain Jarvia, who controls the dusty city and regularly attacks the citizens of the community halls. We go to the dusty city and for a donation we ask the beggar Nadezhda about Jarvia. She will tell us about the original keys that open the door to the gang's lair. Unfortunately, she doesn't have a key. It doesn't matter, we go to an abandoned house standing nearby and deal with a handful of bandits. We take the key from their leader. Now another door has become active in the dusty city. We open it with the key and go in search of Jarvia. She will be in the depths of the caves. After finishing with her, return to Harrowmont (Belen). He will have one last task for you.

Betrayal from within
Additional quest. You can get it if you fought in the arena for Harrowmont, and then returned to Gavorn and offered your services again, under the pretext that Harrowmont now trusts you and you can spy on him without hindrance. Upon learning that Harrowmont sent you to kill Jarvia, Gavorn will give you papers that testify to the connection of one of the lord's relatives with the charter. These papers will need to be placed in Jarvia's chest in her hideout after you deal with her. Once you do this, you will be able to turn in the quests to both Harrowmont and Gavorn. In addition, both contenders for the throne will give you a task to search for Branca (read the description below).

Perfect, Perfection itself and Anvil of the Void
We have to go into the deep paths in search of the perfect Branca to convince her to vote in the council for Harrowmont (for Belen). 2 years ago, she took her entire clan and went in search of the legendary anvil of the void. According to legend, it was invented by another perfect blacksmith Karidin, and with its help it was possible to create golems. I'm going to search.
At the very entrance to the deep paths, Oghren, Branca's husband, will join us. And although he is a drunkard who constantly stares at the beautiful Morrigan, he can help in search of a wife, as he knows the deep paths well and is excellent with two-handed weapons. To begin with, we have to find Ortan teig. There we will find Branca's diary (we will have to fight the queen of spiders for it), from which we learn that she has gone to the Dead Moats - the area that is the border between the kingdom of the dwarves and the shelters of the creatures of darkness. Only the most desperate dwarves of the dead legion fight in this area. By the end of the passage of this location, it turns out that many gnomes died and became creatures of darkness, and one of them became a uterus (a creature that produces all this abomination). We kill the uterus, after which we open the way to the last location of the deep paths - the Anvil of the Void. As soon as we get into it, Branca comes out to meet us. She is alive and well, but... completely crazy. Having blocked the entrance so that we do not run back, she wants to bypass the traps in the corridors leading to the anvil at the expense of us. There is no choice, so we agree. There will be three dangerous rooms in total. In the first one, it will be necessary to turn off the gas by pulling 4 levers on the walls, as well as to kill the golems gradually coming to life. In the second, you will need to disable 2 floor traps with blades (Leliana does an excellent job with this) and get rid of a few more golems. In the third room, the test will be more serious. A strange installation will spawn the souls of gnomes (very strong, by the way). This will go on forever unless you do the following. As soon as you kill one of the souls, immediately click on that anvil (there are only 4 of them), which starts to glow. Then it will shoot out of it fire ball, causing damage to the installation itself. Pieces of 6-7 such shots and the battle will be won. Now we go to the hall of the anvil. There we will meet Karidin himself in the form of an iron golem. He will tell us about the other side of the medal of creating an army of golems on the anvil. It turns out that in order to breathe life into a stone, you need to take life from a living being. Many dwarves were slain in their time to fill up the golem army to defend Orzammar. Karidin will ask us to destroy the anvil and release him from the thousand-year burden of responsibility. At this moment, the weak Branca will come running, who will offer us not to destroy the anvil, they say this is the key to defeating the creatures of darkness. The choice is ours. Personally, I chose in the end the side of Caridin and killed Branca. After the battle, Karidin will forge a crown for the future king of Orzamar and commit suicide.
Note: if you choose the side of Branca, then the fight will be a little more difficult, because. Karidin is almost not susceptible to magic, and hits much more painfully than Branca. The crown for King Orzammar in this case will be forged by Branca, and in the final battle, golems will fight for you, not ordinary dwarves.

Back in Orzammar, at the second meeting of the council, we ourselves will name the future king and give him the crown forged by the Perfect. If you select Lord Harrowmont, then Belen will arrange a fight right in the council chamber. We send him to a meeting with a stone, after which we speak with Harrowmont. He rewards you with a staff, fulfills his promise and begins to gather troops to fight the Pestilence.
Note: if you crown Belen, then the first thing he does is execute Harrowmont, then he will give you his brother's hammer and send troops to fight the Blight.
Either way, Orzammar's support will be won.

Secondary quests
mother's hope
Filda, a woman from the communal halls, asked to find her son Rook, who disappeared 5 years ago in the deep paths. And although it is almost unbelievable, the guy survived. You will find it in the Ortan teige according to the plot of the game. To tell Filda the truth about Rook's fate or not is up to you, this will not affect the completion of the quest and the reward.

Song in the Deep Roads
You need to put in a good word for Brother Berkem in front of the Chronicler. The Dwarf Priest wants to open the Church of Andraste in Orzammar, but this goes against the 2,000-year-old canon of the Dwarven religion. So, we go to the diamond halls to the house of the guardians. With a persuasion skill of up to 3, he can be persuaded that opening a church will benefit the untouchables, providing them with medicines and work. Also, the great chronicler can simply be scared that an army of people will soon come and forcefully convert all the dwarves to their faith. One way or another, he will give permission to Brother Berkem to open a church.

All-time scientist
In the communal halls you will meet the girl Dagna, the daughter of the gunsmith Janar. She is very fond of magic and although she does not have the ability for it, she still wants to study theory in a tower on Lake Calenhad. We agree to help her. We go to the tower of magicians and speak with Irving (of course, after saving the circle from the possessed). He will be very happy with such a desire for magic from a gnome child and will give his consent to the owl. Then it's up to you. You can persuade Dagna to stay to help her parents in the forge, or you can convey Irving's words to her, after which she will leave Orzammar. One way or another, the quest will close.

precious metals
Bandyuk Rogek in a dusty city will offer you a deal. You can, of course, get nasty and kill him, but if you have a conviction of up to 3, and even better 4 levels, then the deal still needs to be done. So, we buy lyrium from him for 40 gold (do not be afraid to lose such a huge amount of money, you will get 1.5 times more in the end). By the way, initially lyrium is sold for 50 gold, but we know how to convince.
Now we go to the tower of magicians to Godwin (this is the eccentric who, during the invasion of the possessed, sat in a closet on the second floor). We sell him lyrium. He offers 50 gold, of course we do not agree to this and again use eloquence. If you have a persuasion skill of level 3, then you will receive 60 gold for lyrium, if 4, then 75. After the deal, do not be too lazy to ask Godwin about the details why he needs so much Lyrium. Very interesting details will be revealed on the topic of the relationship between magicians and templars. We blackmail Godwin, threatening to tell everything to the head templar Gregor, as a result of which we receive a ransom for silence in 8 gold. Now we return to Orzammar to Rogek and get money for working as an intermediary. Initially, you agreed on 20 gold, but the dwarf will want to deceive you and offer only 10. Turn on persuasion or intimidation and get the promised money. Total: -40+60 (75)+8+20=48(63) gold plus.
Note: The quest can only be accepted if you have 50 gold in your wallet.

Zerlinda's grief
The poor girl from the dusty city of Zerlinda, after a donation of 5 silver, will tell you her story. Her child is untouchable and her parents set a condition for her: either she gets rid of the child, and then she is left in the caste, or she is expelled along with her offspring. She chose the second option and is now forced to eat slop. We agree to help. You can try to convince her father, who drinks at the pub's tavern (this requires persuasion skill 3), or you can tell Zerlinda about life on the surface. In the first case, she will return home with the child, in the second, she will go to the surface with him. One way or another, the quest will be completed.

Lost records
In the archives of the chroniclers, we will meet a girl named Orta, she is looking for records about the homeland of her ancestors - the Ortan teige. We agree to help, especially since we still have to find this teig according to the plot of the game. The documents will be in the chest in the middle of the desired location. Back in Orzammar, give them to Orta, then meet her in the council chamber for your reward.

Thief in the academic house
The assistant chronicler will complain to you that a daring untouchable thief has stolen an ancient book. We agree to help. We go to the dusty city and a little further from Rogek there will be a dwarf similar to the description given to us by the assistant chronicler (bald with a tattoo all over his face). We interrogate him, rip open his belly and find ... no, not a stolen book, but evidence that will lead us to it - a receipt from the arena. Let's go to the testing arena. The gnome we need will be in the left wing. I do not remember his name, but by the mark on the map you will understand that it is he. After a brief conversation, the buyer of stolen goods will get into a fight. In vain. We take away the book from his corpse. Now you have 2 options: you can sell the book yourself to the dwarf Jorthrin standing next to the deceased, or you can honestly return it to the chroniclers. For the return of the book to the chroniclers, you will receive nothing but gratitude, but you will receive several gold from the dwarf.

Lost Naga
Near the entrance to the diamond halls there will be a naga beater. Talk to him, he will tell you that all his animals have fled and his business has been covered. In order for him to return to business, he must catch at least one naga. The nearest animal stands a stone's throw from the beater. We catch and give it to him. Now he will buy all the captured nagas from us for a small amount of silver.

Glorious Grounder
Traveling through the deep paths, you will find parts of a broken ancient elven sword:
ephesus - at the Karidina crossroads
pommel - in Ortan teige
blade - in dead ditches
After collecting all three parts, you will open the resting place of the owner of this sword. It is located in the caves of Ortan teig. You may have already been there beforehand. It's okay, just go back to the sarcophagus and put all three parts of the sword into it. The weapon will again become whole and will serve you in the fight against enemies. The blade is very powerful, with three sockets, so I highly recommend doing this quest.

In pieces!
Exploring the caves of Caridina Crossing, you will come across 3 bags with the remains of some kind of creature. After collecting all the bags, go to the location of Ortan teig. You will see an altar there. Reunite all the remains. The creature will come to life. Then you have two options: kill her again or demand a reward for saving her. The second option is preferable, because. firstly, the creature is very strong and it is not so easy to kill it, and secondly, for the murder, apart from experience, you, alas, will not get anything (the body of the demon cannot be searched). So take 25 gold as a reward and go get drunk in the nearest tavern.

Treasure of wanderers
Traveling along the deep paths, you will find records of some wanderers. After collecting all the records, you will find out the place where the treasure lies. Just look for him by the marker that appears on the map at the Caridina Crossing.

dead castle
As you travel through the Dead Moats, you will find parts of the armor of the legion of the dead. After collecting all the parts, you will find out the location of the nameless grave. Just look for it by the mark that appears on the map. In the grave you will find the emblem of the caste of the dead, with which the Legion of the Dead can be given a noble position (for this, just read the right book in the house of the guardians).

Golem records
As it will become known from the plot, either volunteer gnomes, or criminals, or untouchables became golems. So in the main hall of the Anvil of the Void location you will find a stone slab with a list of the names of all these unfortunate gnomes. Copy it onto a piece of paper and take it to the chroniclers in Orzammar. The chief chronicler will promise us an artifact as a reward.
Note: I had a bug here, the artifact was never given to me. However, the quest will be completed anyway.

Key to the city
Another task that becomes active only after you collect all the necessary records. In the city, look for information about Orzammar's inner ways and customs. When you have all of them, an entry will appear in the diary that you now know the location of the hiding place of the council members. We go to the council hall, in the left wing there will be a giant box, we search it and pick up a ring in the form of a key with very, very strong parameters.

outlandish remedies
In the royal palace you will find a sick dwarf woman. If you ask the doctor (he is standing next to her bed) if we can help with anything, he will give a prescription and ask us to hurry. The recipe will appear with that of your companion who knows the art of the herbalist (for example, Morrigan):
you will need 4 elven roots, 2 concentration reagents, 2 lifestones and one flask. We make a potion and give it to the sick. That's the whole quest.
Note: needed to complete the quest maximum level herbalist art.

Jammer's cache
Traveling through Jarvia's lair, you will find 3 chests (Kanki, Pike and Jammer himself), which seem to contain valuable items (rings, amulets, etc.). but when you try to pick them up, you will receive damage, and the trinkets themselves will not appear in your inventory. To avoid taking damage and injury from traps, take the cheapest item from each chest. As soon as you open the last chest, the place of Jammer's real treasure will be marked on the map. Go there and get a reward for your work.

Encased in stone
Taken after reading the inscriptions on the throne of Orzammar in the palace (Diamond Halls). You need to switch to single mode and arrange the satellites correctly: take one out of the hall and put it on the square in front of the entrance to the throne room. Two more must be placed on such small arrows in the hall itself (they are located on the left on the floor near the wall with a window behind which lava flows). The latter approaches the throne and presses the "eye". The dragon comes running. We unite the party again and kill him, after which we take a good two-handed sword from the corpse.
Note: This quest can only be completed until the choice of the dwarf king, after which the throne ceases to be highlighted and the task cannot be taken.

Gaining Orzammar's support in the war against Mort will prove to be no easy task. King Endryn Aedukan has died, and the Deshirs, the Dwarf Lords, cannot choose a successor. There is no hereditary right to the throne. The reigning king can nominate his heir, but it is up to the Council to ultimately decide who gets the power. Two dwarves claim the throne of Orzammar at once - Belen Aedukan, the king's youngest son, and Lord Piral Harrowmont, the king's closest adviser, who is known as a good ruler, who has repeatedly reached compromises in the Council torn by confrontations. The future way of life of the dwarves depends primarily on who will be in power, despite this, both applicants will keep their word and help the Gray Wardens cope with the Pestilence. Most likely, the developers have set the stage for future games in the series, where the decision will play a more significant role in the development of the plot than in the original game. For example, the first echo is as follows: if you support Belen, Lord Harrowmont will be killed, and his family will be persecuted (the task “The Last of the Kind” will appear (typical story No Compromises or Martyr), in which you will have to save Lord Renvil Harrowmont from thugs from the Charter ).

Prince Belen is an adventurer, a lover of intrigue, does not hesitate to use dirty methods to eliminate competitors, but his progressive views allow him to hope for global reforms of gnome society. These qualities clearly characterize his personality. Piral Harrowmont, unlike Belen, is a conservative, a diplomat, a follower of traditions who will not allow global changes and upheavals. Each candidate has his supporters and opponents who are ready to give their lives in the struggle for their ideals and beliefs. In order for the Council to make a unanimous decision and elect the future ruler, a number of tasks have to be completed, the main of which will be the battle in the tournament or the delivery of IOUs, the destruction of the Charter along with Jarvia and. Having decided whom to support, there will be an opportunity to change your choice at the last meeting of the Council, when the future of Orzammar will depend on the words of the Gray Warden. Depending on the choice made, one of the achievements "Companion of Harrowmont" or "Companion of Belen" is unlocked.

Gift from Belen for support in Dragon Age: Origins:

  • Hammer of Triana- strength: 34; damage: 13.50; +4 damage against darkspawn, 2 slots for runes.

Gift from Harrowmont for support in Dragon Age: Origins:

  • Staff of Harrowmont- magic: 20; damage: 4.80; +1 Magic, +2 Constitution.

The impact of the decision made about the fate of the dwarf kingdom on the ending of the game Dragon Age: Origins:

  • King Belen of Orzammar quickly established himself as a reformer, lending his support to land merchants and easing the oppression of caste restrictions. The untouchables were allowed to wield weapons to fight the creatures of darkness. For the first time in generations, an entire stretch of the Deep Roads, along with the thaigs, was reclaimed. When the human armies began to arrive from Ferelden, King Belen welcomed them with open arms. In a matter of months, the darkspawn were driven back beyond the very Dead Moats, and the first warrior, who returned with a trophy from the gates of Bonammar, was greeted with universal rejoicing. However, with his reforms, Belen made many enemies among the nobility and in the warrior caste, and after several attempts on his life, the Council was dissolved. Now the king rules alone. Some call him a tyrant, others - an educator who firmly decided to drag screaming and kicking Orzammar by the scruff of his neck into a new age.
  • In Orzammar, King Harrowmont quickly crushed Belen's rebellion and then passed a series of laws to appease the clan lords. Alas, these laws further fenced off the gnomes from the upper world. Caste prohibitions intensified, the rights of the nobility increased, and trade with the lands of people almost dried up. When the human troops arrived from Ferelden, they were not allowed into Orzammar. Harrowmont was afraid that people would bring ruin to the city and accepted help only in the form of equipment and healing potions. After the issuance of a law that forbade untouchables from appearing in public places, an uprising began, as a result of which the slums were practically demolished to the ground. The discontent grows, though the Assembly still fully supports the King of Harrowmont...
  • King Harrowmont of Orzammar found himself embroiled in a protracted war with the rebels of Belen, which prevented him from providing the necessary stability. The clan lords rejected many of his proposals in the Council, and only attempts to further isolate the dwarves from the upper world were met with approval. Over time, Harrowmont's health began to decline. Some spoke of poisoning, others referred to mental weakness. Be that as it may, after a long illness, the king died. And the Council immediately began arguing about a successor.

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