Passage of all quests in ardea. Additional Quests - Myrtana Quest: Sacred Artifact of Trelis

Complete passage of all quests in the Ardea settlement. Screenshots of interesting moments in tasks. Description of useful things and bonuses in the settlement.

This walkthrough was written for the game. In this patch, in addition to fixed bugs, improved optimization and graphics, the balance has been corrected. Therefore, rewards for quests and bonuses from lecterns may vary. However, the passage of tasks from the original does not differ. I also recommend that you install this patch, because with it you can fully enjoy the world of Gothic 3 and not be distracted by bugs and shortcomings of previous versions.

About the settlement

Ardea is a small village located in the eastern part of Myrtana, almost on the very shore of the ocean. Like all the settlements of the kingdom, Ardea is captured by the orcs, which the Hero will be able to see at the very beginning of the game. Of the significant personalities in this village, only Halmar, who used to be the mayor, can be distinguished. Jack's lighthouse is located not far southeast of Ardea.

Stone of teleportation to Ardea.

Teachers, merchants, lecterns and buns

  • Analogue +3 to ancient knowledge on the second floor of the house near the statue of Innos.
  • Analogy +3 to alchemy in the house next to the well, there you will also find an alchemy table and a recipe for a Healing Potion in a chest.
  • Shields, halberds, bows and a blacksmithing recipe for a Broadsword in a chest in the forge.

Free Ardea from the orcs

  • Quest giver: No;
  • Fraction: Rebels;
  • Reward: 500 experience points, +2 reputation with the Rebels.

The mission starts right after the intro video ends. The hero needs kill the orcs in Ardea.

There is no other choice, so methodically destroy the green-skinned invaders. Since the orcs immediately choose the Nameless One's friends and slaves as their opponents, the best tactic will be running behind enemies and attack with a powerful blow (holding LMB). When the Protagonist and allies destroy most of the orcs, those will take flight and the task is completed.

The horn reveals the rebel hideout

  • Quest giver: Horn;
  • Fraction: Rebels;
  • Reward: 250 experience, +1 reputation with the rebels.

Before completing a task, you must talk to Lester about equipment. Otherwise, the Gorn will not lead you to the rebel camp. To find Lester, exit Ardea through the northwest gate and down the road to the sea. Soon you will see the fishing houses, where you will find Lester.

After talking with Lester, return to Ardea and talk to Diego, he will bring you up to date and advise you to take a walk to the rebel camp. Once you've finished talking to Diego, talk to Gorn and ask him to take you to Reddock.

The path to the shelter of the rebels is not long, and from the enemies you will come across only scavengers And wolves. The task will be completed after the Nameless and Gorn arrive in Reddock.

Speak to the rebel leader in Reddock

  • Quest giver: Hamlar;
  • Fraction: Rebels;
  • Reward: 1000 experience after completing the mission and 500 after reporting to Hamlar, +1 reputation with the rebels.

After the Gorn leads the Protagonist to the Reddock rebel camp, the latter needs to go deep into the old mine and find paladin Javier there. This is the man who runs Reddock.

Tell Javier about drove the orcs out of Ardea and the task is completed. After that, a Blacksmith and an Alchemist will appear in the liberated settlement.

Kill shy deer

  • Quest giver: Chris;
  • Fraction: No;
  • Reward: 250 exp after killing Shy Deer and 250 more after talking with Chris, +1 to agility, Chris will teach hunting once you give him five pieces of meat.

Head northwest from Ardea on the road to Vengrad. Soon you will see stone circle with a fire in the middle. Next to him is the hunter Chris.

The task begins after the Main character talks to Chris and asks him to become mentors in the hunting craft. In exchange for knowledge, Chris will ask the Nameless kill six shy deer grazing northeast of his camp.

Necessarily save before completing the task. Since this is one of the unpleasant quests of Gothic 3 due to the fact that the deer and the truth very shy and give a tear at the slightest danger. Among other things, they can also run into orc camp. In this scenario, the further passage of the quest is available only after loading the saved game.

A little advice about how to kill shy deer. The fact is that chasing and beating these animals with a sword is not the best idea. Therefore, it is necessary to arm yourself with a bow. However, if your skill with this weapon is not pumped, then it will not be possible to kill a shy deer with one shot. As a result, the subject of the hunt will run away, and you will have to track it down again. To prevent this from happening buy fire arrows from chris. With them, you can easily kill the Scary Deer with one shot.

  • Quest giver: Jack;
  • Fraction: No;
  • Reward: 500 XP when you finish the Reptiles and another 250 XP and 50 gold when you report to Jack.

Head southeast from Ardea, along the road leading to the lighthouse and talk to Jack. The lighthouse keeper will tell you that several times was attacked by bandits and longs for death last.

The bandits who get Jack are not far from the lighthouse, near the cliff. Since the numerical advantage is not on the side of the Protagonist, I recommend starting the battle from a distance. Fortunately, you can find a few fire arrows in the chests at the lighthouse.

As soon as Jack's bastards are defeated, the task ends. You can safely return to the quest giver and tell that no one else will bother him.

Rebel Jack's Gold

  • Quest giver: Seruk;
  • Fraction: No;
  • Reward: 750 exp, +1 thief skill, 400 gold taken from Jack.

Jack's Lighthouse is located southeast of Ardea, right on the coast. Just Tell the lighthouse keeper who came to pick up the gold and he will give it back. This task will end.

Today we will talk about the game "Gothic 3". Its full passage will be discussed in detail later. This is the third part of the famous adventure series, which was created in 2006.

Battle with orcs

So, we have "Gothic 3". The passage begins with a desperate battle: we cope with a detachment of orcs. The plot provides 3 options for the development of events. The first is the liberation of Myrtana from the orcs, the salvation of all cities, the elimination of Zubar, the king of the Assassins, and the return of the five artifacts of Adanos to Innos. The second option is the destruction of the nomads, the rebels, Rhobar, the king of people, and Xardas. Subsequently, the transfer of five artifacts of Adanos to Beliar should happen. The third possible outcome is the liquidation of Zuben and Rhobar. As a result, the destruction of five Adanos artifacts using the Nordmar Furnace.

So, each user decides for himself what outcome suits him in the game "Gothic 3". The passage of quests will begin immediately, and the first task is the liberation of the village from the orcs. For this we get reputation +2 ("Rebels") and 500 experience points. The fight has subsided. We approach the elder and talk. It is with this character that our further passage is connected. "Gothic 3" task allows you to view at any time. This time its content will be as follows: find the rebels and report that Ardea has been freed from the orcs. We speak with Horn, we ask him to lead us to the rebels. He shows the camp in the forest and goes back to the village.

rebel camp

The passage of the game "Gothic 3" continues with a meeting with Reddock. For finding it, we get 250 experience points, as well as reputation +1 (“Rebels”). We inform Javier and Gelford about what happened in Ardea. We get 1000 experience points, as well as reputation +1 ("Rebels"). It should be borne in mind how non-linear the plot offers "Gothic 3". The passage for the rebels can, for example, be continued by returning to Ardea and talking with the headman, who will give us another 500 experience points. But we will postpone this and stay in the rebel camp. Brenton gives the task of destroying wild boars. They settled in the east. Boars are located near the camp. Sebastian, who is a local firebender, asks for healing herbs (10 red berries). We get the reputation of "Reddock" +10, as well as 250 experience points. We take a walk in the forest, there is a lot of this grass. We talk with guard Joey. It is located near the south exit. He says that this part of the caves is inhabited by wild animals. We destroy monsters. We return to Joey. We get reputation +20 "Reddock" and 750 experience points.

Arena

Next, we have to survive in several battles that suit the characters in the game "Gothic 3". The passage continues with a call to the arena and a battle with the first opponent. For the victory we get reputation +10 "Reddock", as well as 500 experience. We call Copper to the arena. For the victory we get 250 experience. Javier asks to find a blacksmith. We go after him to the farm, which is located near the camp. The passage of the game "Gothic 3" will continue with a meeting with the orcs. We call Toporka - the main one of them, for a duel. We defeat the opponent. Please give Cliff's slave. After receiving his consent, we follow this person and talk with him. We learn that before Cliff was a blacksmith, but the orcs forced him to do dirty work and cut trees. We inform him that he can follow us to Reddock, who needs a good blacksmith. We get 500 experience, as well as the reputation of "Reddock" +10, "Rebels" +1. We take Cliff to Javier, we talk with both people in turn. We get a total of 1500 experience and the reputation of "Reddock" +20.

Cap Dun

So we figured out how to fight in the arena in the game "Gothic 3". We will continue our walk through the cities with a trip to Cap Dun. Javier reveals that a rebel underground is organized there. We need to get acquainted with their head, Phil the swineherd. Norris asks to find 5 bundles of weapons for the rebels. Thus, we see how a revolution is brewing in the plot of the game "Gothic 3". We briefly interrupt the passage through the cities, we will go to the farm for three bundles of weapons. The rest are located directly in Cap Dun. We receive a task from Gelford. He asks to eliminate the orc patrol located between Ardea and Reddock. We carry out the order. Let's go to Cape Dun. We meet the hunter Jens on the way. In order to improve the skills of this master, we find ten wolf skins for him. In the city we meet the assassin Gamal. He asks for the return of Harek's slave. We agree. We leave the city. We turn left. We climb the slope a little and find Kharek. We speak with him and agree to help in the escape. We take him to the hut of Jens, located not far from the road leading to the city of Cap Dun. We speak with the hunter.

Alchemist

We continue to the city of Cap Dun. A local alchemist named Ezil asks for a healing herb. He needs 12 plants. We go to the lighthouse. We find grass there. We speak with Bafford. We report on the completion of tasks for Ezil and Jens. Bafford asks to get rid of the wolves near Cap Dun. We have to get acquainted with especially hungry animals, which will be encountered more and more often in the plot of the game "Gothic 3". The passage of this task is facilitated by the fact that the wolves are divided into several groups. After a successful hunt, we report the completion of the order to Bafford. We go to Urkrass. We redeem a fiery bowl for a hundred gold coins. We get the task to return the goods to Urkrass. We are looking for the bandits who committed the robbery. They are based on the cape, south of the farm, above the seashore. Not far from the warehouse we find the thief Seruk. We talk to him. Nearby we find Cyrus. He asks for a bottle of schnapps. After we have completed the assignment, he talks about bandits terrorizing Cape Dun. We go to the cave of Ortega, which is located in the northwest direction from Ardea. We destroy the bandits and search the premises. We find 5 boxes in which oil is placed. They are needed to complete Iomar's mission. We find it on the road between Monter and Ardea. We speak with Iomar, Cyrus and Bafford.

Rebels

Now we are waiting for a meeting with the most beautiful lighthouse in the game "Gothic 3". The passage continues with a return to Cap Dun. There we rise to the lighthouse and see the arena. We approach Arokkhu in order to be able to take part in the battles. Our first opponent is Fadi. We defeat him. We speak with Fadi and Arokkh. The next opponent is Darmok. We win over him. We speak with Darmok, Arokkh and Bafford. Let's go to Phil. We talk with him. We agree to help organize an uprising. To do this, you need to bring 3 bundles of weapons, and then agree on Wenzel - the paladin. We find equipment at the warehouse and not far from the entrance to the lighthouse. We go to Wenzel. We agree on an uprising with him. We destroy all the orcs in the city. We speak with Javier, Phil, Wenzel. The latter asks to find the sword, which is hidden in a cave near Montera. Let's hit the road. We follow the sword to Monteru. We find a sword. We destroy the wolves. We speak with Dennis. We return to Wenzel in the city of Cap Dun.

Farm

We need to go to Dominic's farm. He will order to report himself to Marik, the leader of the mercenaries. We are given 2 days to get to the city from the farm. Then you need to get to Marik. We choose one of the 2 roads leading to Montere - short or long. In the city we go to Marik, we tell him about the misbehavior of Dominic. We get the building back and also collect the rent. We carry out the task. We return. We speak with Marik. We go to the rangers and perform several missions for them.

We find a man standing at the entrance to a cave belonging to a druid. The young man's name is Arakos. We learn from him that the rangers are very disturbed by the orc patrol. He will show the temporary camp. We follow him. We enter the fight with the orcs. We take away the stone of the druid from the defeated. We return to Pogan. Arakos must survive. We bring him to his destination. We speak with Arakos and give him the stone. We agree to do one more task.

We have to get the ingredients to restore the stone. We find them by the river. We need twenty stone roots. Give the ingredients to Porgan. He restores the stone and gives it to us.

We return to the city. I'm going to the arena. We have to participate in five fights. We defeat Dan, after we speak with him. Next up is Fedor. Again we win and talk. 3 more fighters and we will be able to get the championship in the arena. We defeat Gus, Hugo and Ashton. After each fight, we talk with the losing opponents. We become champions. We speak with Bradley. We get a task that requires changing slaves.

We're going to dig. We talk with a couple of slaves - Osco and Bengard. The latter mentions a fiery bowl in conversation. It turns out that he has the item. He agrees to give the cup, but asks for help for it. He wants us to help him transfer to work on the farm. We carry out the mission. We inform Bradley about it. We speak with Bengard again and take the fiery bowl as a reward for the service.

Then we talk to Bradley and get the next task. Through the gate with a couple of orcs we leave the city. I'm going to a dairy farm. At its end we find Dennis. We tell him that Bradley needs new slaves. As a result, he will send two to the farm. The mercenary asks to inform Bradley that the other side of the slaves, so they can not get tired quickly. Let's do this receiving.

We speak with Elber. who is in Sanford, asks for five barrels of milk. Let's go to Dennis. We talk with him. He allows you to bring barrels. They stand outside every house. We go to Elber. He asks to destroy the thieves stealing wheat. We leave the farm, where Elber was previously found, onto the road. We follow the mountains. We find the fence, and behind it the thieves are located. We destroy them. We return to Elber and talk to him.

Debtors

One of the most dangerous places that we have to meet in the game "Gothic 3" is Mora Sul. The passage of this stage begins with the search for a dangerous opponent Taklar. We go out onto the road leading to Mora Sul. We enter into a fight with an opponent and his assistant. The next enemy wears Riordian will help us get to him. We speak with Jose. Accompanying Riordian. We leave Azara alive. The last enemy that Mora Sul is linked to is Malir. We find it to the west of the city, in a cave. We search the chests and find the bowl. We speak with Joes. Let's go to Bernado. We ask him to pay tribute. We talk with Nafalem. We are looking for the deceased Taklar. We find a note from him. She proves that Bernado is trading with the Normans. We take the note to Nafalem. Next, we look for Tufail. We agree to pay tribute for him. He shows where Malir's gang is. When this issue is resolved, we speak with Tufail. Now we need Abbas. He will offer the cup as a tribute to Nathalem. However, it was stolen by Malir. When we have the bowl, we speak with Abbas. We go to Nafalem. Next, we have to rescue Azar Ail from captivity. This is Nafalem's next assignment. We go into the cave to Azar. We speak with Ailu. We take her to Nafalem.

The game "Gothic 3": the passage of Geldern

There are many tasks in this city. I'm going to the arena. The opponent will be Dimitar. Next, you have to fight with Gembak and with the Fist. We defeat everyone. Looking for Nemrok. He asks to find the artifact of the Shadow Scepter in the north in the ruins. We pass by three trolls and the Wolf mine. It is above the first on the rock that the ruined fortress is located. It is guarded by four mrakoris. Inside on the barrel we find a bundle in which the shadow scepter is placed.

We go to the aid of the shaman Grimball. He asks to bring 5 units of sulfur. We go to the mine. It can be reached through the north gate. We turn left. We turn to Nemrok. He asks to deliver the energy slave to the Wolf Mines. We can find the right person. To do this, we go to the Geldern mine. We clear the path from the monsters and lead it to the mine. Gork asks to find out about the secret of the druid Runak, who lives in the mountains in the northwest side of the city. We go to the waterfall. Nearby we find Runak's hut.

The next task is to find a search party consisting of druids. It is located on a plateau, just above Runak. We find Gembak. He asks to beat Ivan. We leave through the north gate. We go straight: we pass the columns and turn left. We climb up the hill. Here the bandits set up camp, their leader is Ivan. Jared asks to inform Lares that he wants to see him, we pass the information on to an old acquaintance. We go to Nemrok, who asks to inform Peratura about Khamil. He lives on the 2nd floor of the house, near the fire mage.

The next task is to destroy the wolves living in the mine tunnel. Next, we deliver forty nuggets to Nemrok.

Addition

Now we will try to understand the features of the game "Gothic 3: Forsaken Gods". The passage of this add-on begins with five We must receive them in order to gain the trust of Anog.

The next task requires you to destroy the cows of the shepherd Taberta. We need to visit the former slave quarter, which appeared in the addition to the game "Gothic 3" ("Gods"). The passage of the described task requires finding cows near the tavern. Most of them will run away, but after a few seconds they will return.

Let's move on to the next task in the game "Gothic 3: Forsaken Gods". The passage consists in the delivery of a strange fiery nettle. We leave Silden through the northern gate and move along the river bed. We find 6 scavengers. Each will be left with two to five goblin berries. We collect plants. We deliver to the alchemist. He will take them for fire nettles. We receive a letter of recommendation.

Next, you should find a person who lures birds to Oelk. The madman scatters bread to lure winged creatures to Silden. We follow the trail from the arena to the abandoned lumberjack camp. We meet a strange man there, give him 500 coins and peace comes.

So we have given a short walkthrough of Gothic 3: Forsaken Gods.


Answer: It is necessary to kill exactly 5 such deer, and then bring 5 pieces of raw meat to the hunter. The problem is that these deer, justifying their name, are very shy, and after killing one of...

Question: Where is the cave of the bandit Ortega?

Answer: Go to Ardea, from there go north along the road to Vengard to the circle of stones where the hunter Chris sits. He will tell you the direction - the cave is located northwest of the hunter....

Question: Where and how can I find fire goblets for firebenders?

Answer: Here is the list: Cap Dun, buy from Orc Urkrass. Monter, obtained from a slave at the Bengerd excavations after his quest. Silden, steal from the hut of the head of the Zapotec slave camp. Geldern, find...

Question: Where can I find boxes with goods for Orc Urkrass from Cape Dun?

Answer: Go along the coast (but not along the beach, but along the green area) towards Ardea, to the east. Sooner or later, you will stumble upon a camp of bandits who stole this product....

Question: Where can I find the bandits who stole grain from Montera's farm?

Answer: From the farm, go strictly to the north, through the forest - sooner or later you will stumble upon them. If you can't find your way through the forest, go along the cliff (to the north). If you got to Gotha, then you made a mistake...

Q: Three rebels near a ruined tower southwest of Montera are requesting that their meeting place be cleared of a mercenary spy. And where he?

Answer: Not far from them in the north, near a dilapidated tower on a hill....

Q: Okara needs more people. Where can they be found?

Answer: Here is the list: Hunters Kandela and Frazer are located north of Okara, in the ruins of the fortress. You need to complete two of their hunting quests. Kent - sits in a small cave northeast of Okara,...

Question: Where can I find the halberd lost by the orc Irmak in Silden?

Answer: On the wall inside one of the houses by the river....

Question: Where did the slaves from Silden fled to?

Answer: In the forest, northwest of the city - from the house of three hunters, go along the road to the north, before reaching the waterfalls, turn west, and go up - there all five slaves are sitting ....

Question: Where can I find wolves dragging cows on Montera's dairy farm?

Answer: They are located not far from the city, in the very first cave on the road to Ardea or Cap Dun, that is, in the southeast ....

Question: What exactly do you need to steal in the temple of Geldern for Lares?

Answer: Special golden cups, in appearance they are no different from ordinary ones. Five of them are in the room of the three shamans (two on the windowsill, one on the bookstand, one on the table, one on the alchemist...

Q: Paladins Karlen and Konrad are asking for their lost magic. What to do?

Answer: Collect fire goblets and go with them to Nordmar to the Fire Mages....

Question: Where can I find 5 keys for the temple south of Mora Sula?

Answer: Everything about where these keys are located is told by the escaped slave Yusuf. Here is the information you need: The first key is at Yusuf himself - he lives in a small oasis northeast of Mo...

Question: Where can I find 5 keys for the Al Shedim Temple, which is east of Mora Sula?

Answer: The first three keys can be found in the ruins surrounding the temple - Saturas gives you a map with key location marks. All keys are in chests. The fourth key is given by Lester, after being released...

Question: Where can I find the ancient artifacts of Adanos?

Answer: Basically, of course, in ancient temples. Here is the exact list: The Crown of Adanos is located in the temple south of Mora Sul. Rob of Adanos lies in the temple of Al-Shedim, which is east of Mora Sul. Amulet of Adanos...

Question: Where is the lost paladin in Vengard?

Answer: At the top of the fortress tower, which is not far from the passage directly to the castle ....

Question: Orc blacksmith Torek from Montera wants to bring 5 pieces of magic ore. Where can I get them in two days?

Answer: Not far from Okara, to the southwest, sits the paladin Randall. In the cave, which he proposes to clear, you can find a vein of magical ore, by excavating which, with the miner skill learned, we get 4...

Question: Who has soul cups in Mora Sula?

Answer: All cups are on beds inside the following houses: Merchant Fezul's house, on the 2nd floor. The house of the merchant Ilya, on the 2nd floor. Blacksmith Ismail's house. Trader Masil's house. Trader Hamid's house (in...

Q: Where can I find ancestral stones?

Answer: In Nordmar, of course (for the most part): Akasha - remove from one of the orc shamans who are in front of the entrance to the mausoleum. Angira - also remove from one of the orc shamans (more on that...

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19. Mora Sul (traders).
20. Ishtar (Assassins).
Nordmar:
21. Wolf clan (skins).
22. Hammer clan (smiths).
23. Clan of Fire (ancestors).
24. Monastery (magicians).

  • endings: 1 Innos, 2 Beliar, 3 Xardas. Epilogue.

    1 ending: Innos
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    Ending 2: Beliar
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    Ending 3: Xardas (canon)
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    General story quests
    Gothic 3 Walkthrough

    Quest: Find Xardas

    In previous games, we got out of the colony, and then from the island where we mined magical ore. Now, on a paladin ship, we sailed to the main continent, where a war of people with orcs is raging.

    Our main task is to find the necromancer Xardas, who tricked him into gaining the power of the dark god Beliar. Let's find him in the northeast of the global map, in a tower on the highest mountain. We speak with Xardas, he will not explain anything, but will only instruct to collect 5 artifacts of Adanos around the world.

    Reward: experience +1250.


    Quest: Find five artifacts of Adanos

    Artifacts are scattered all over the world. They are supposed to be in ancient temples, but some have already been stolen from their original location. Each artifact has its own quest.

    Reward: +2500 experience for each artifact.


    Quest: Sacred Artifact of Trelis

    1. Trelis, at the leader of the orc Vaka. Kill him or pay 50,000 gold.


    Quest: Find the sacred Ring of Life

    2. Gotha, kill the demon, take the ring from his body.


    Quest: Find the Mantle

    3. Al Shedim, inside the ancient temple, you need 5 keys.


    Quest: Find the Crown

    4. Mora Sul, inside the ancient temple, you need 5 keys.


    Quest: Find the sacred Ring of Magic

    5. Monastery, we read a book about the fifth temple. We leave for the tomb of Akasha in the north of the tower of Xardas, we take the ring from the orc shaman.

    Gothic 3 Walkthrough

    Quest: Find the stone of teleportation to the capital

    In Gotha we go into the cave-cemetery under the fortress, in the far tunnel we will find the rune of teleportation. Reward: experience +2500.


    Quest: Find out for Rhobar what Xardas is planning


    Quest: Throw fire goblets into the sacred fire

    We teleport to the king, we transfer the plans of the necromancer. Reward: experience +2500.

    To start working for Rhobar, you need to collect and activate 12 fire cups, with which paladins can regain their lost runic magic. Cup locations:

    1 - Cap Dun, buy from Urkrass for 100 gold.

    2 - Montera, Bengerd's slave, if he is transferred to work on a farm.

    3 - Trelis, paladin Konrad.

    4 - Trelis, on the way to Varant we kill the bandit Kurt.

    5 - Nemora. The fire mage Treslott is in the cave, we collect plants for him.

    6 - Geldern, in the city cave in the east, in a dark tunnel.

    7 - Silden, in the Zapoteka hut in the northern slave camp.

    8 - Okara, south of the camp in the rocks, we are looking for the cave of the magician Rakus.

    9 - Capital, the paladin Markus will give the cup.

    10 - Mora Sul, in the northeast of the city, paladin Cruz.

    11 - Mora Sul, we carry out 2 tasks of the merchant Masil.

    12 - Monastery, will give the magician Milten.

    Having collected all 12 cups, we bring them to the Monastery, activate them on fire in front of the altar. We pick up the activated cups, now they need to be distributed to 12 paladins around the world (this is not necessary for the plot). Reward: experience +12,000.


    All paladins to give cups to:

    1. Javier - Reddock, at the bottom of the cave. Reward: experience +1500.10 mana potion.

    2. Wenzel - Cap Dun, captured at the lighthouse. Reward: experience +1500, 10 mana.

    3. Konrad - Trelis, sits inside at the western wall. Reward: Rebels +1, experience +2500, 500 gold.

    4. Karlen - Nemora, sitting on the fire above the destroyed house with zombies. Reward: Rebels +1, experience +2500, 10 potion.

    5. Roland - Okara, in a distant cave. Experience +1500.10 potion.

    6. Georg - Vengard, in the temple of the Fire Mages. Experience +1500, 5 potion.

    7. Marcus - Vengard, in the temple of the Fire Mages. Experience +1500, 5 potion.

    8. Tordir - Vengard, on top of the southern tower. Experience +1500, 5 mana.

    9. Corbin - Vengard, in front of the entrance to the castle. Experience +1500, 5 mana potion.

    10. Cruz - on the way to Mora Sul.

    11. Fridtjof - Clan of Fire, near the altar. Reward: experience +1500.

    12. Oliver - Monastery, stands in the chapel. Reward: experience +1500.


    Quest: Scepter of Varant

    Having activated 12 cups and collected 5 artifacts, we go to King Rhobar, he will hand us his scepter. Reward: experience +2500.


    Quest: For Innos!

    We return to the altar of Innos in the Monastery, we give all 5 artifacts. God will speak to us. According to his will, it is necessary to destroy the servant of Belial - King Zuben, and free the country from the oppression of the orcs. We will receive the Flaming Sword, and we will be able to choose one of the improvements:

    1) Make me stronger! - strength +25, blacksmith +25, health +50.

    2) Give me knowledge! - ancient knowledge +25, alchemy +25, mana +50.

    3) Give me dexterity!

    Reward: experience +5000.


    Quest: Free Myrtana!

    It is necessary to carry out a revolution in the cities captured by the orcs: 1) Cap Dun, 2) Montera, 3) Trelis, 4) Geldern, 5) Silden, 6) Faring. In almost every city there are rebel spies who will help during the assault. Reward: Rebel reputation +3, experience +10,000.


    Quest: Kill Zuben!

    We break through to the city of Ishtar, we run into the palace, the guards from the city will not follow us. Inside the palace we hit Zuben, to the left behind him at a dead end we climb onto the upper shelf, from there we shoot at the king. Reward: experience +5000, Rebel reputation +2.


    Having completed both tasks of Innos, we return to him. (It is not necessary to fight in Nordmar and liberate the cities of Varant from the assassins). The game will be over. God grants us the gift of foresight, and we will see the further fate of all groups and characters.

    Gothic 3. Passage of quests

    Quest: Find out for Zuben what Xardas is planning

    To start working for Zuben, you need to gain 75 reputation with the Assassins - kill all the leaders of the nomads or half of the Water Mages. After completing the test in Ishtar, we can begin to complete story quests on behalf of Belial. First, we inform Zuben about the plans of Xardas. Reward: experience +1000.


    Quest: Staff of the Eternal Wanderer

    Zuben will give us his staff. Reward: experience +2500.


    Quest: For Beliar!

    With the staff of Zuben we go to the temple in Bakaresh, where at the large altar we can get in touch with the dark god Beliar. We give all the artifacts of Adanos, and God will tell what we must do to win him. It is necessary to destroy Xardos, Rhobar, Zuben, 5 leaders of the orcs. At the end of the conversation, we can choose what to get an increase in. Reward: experience +5000.


    Quest: Kill the orc leaders

    The orcs did not live up to the expectations of the dark god, so they need to be eliminated: 1) Uruk in Cap Dun. 2) Varek in Montere. 3) Vak in Trelis. 4) Grock in Geldern. 5) Umbrak in Silden. 6) Kan in Faring. Reward: experience +10,000.


    Quest: Destroy key rebel camps

    It is necessary to destroy all the rebel camps: 1) Reddock, 2) Nemora, 3) Anog's camp, 4) Okara, 5) Vengard. Reward: experience +5000.


    Quest: Kill King Rhobar


    Quest: Kill Zuben

    We teleport to Ishtar, quickly run to the palace of the king, the guards from the city will not pursue us. To the left behind Zuben there is a dead end with a high shelf, we lure him there, jump onto the shelf, shoot him and several nearby bodyguards from the bow. Reward: Rebel reputation +2, experience +5000.


    Quest: Kill Xardas

    Xardas fraudulently obtained the power of Beliar, and is trying to stop the war of the gods, for which he must be executed. Xardash is good at casting and attacking with a staff, so it's better to cast a slow spell on him before the fight, and then there will be a chance to defeat him. Reward: experience +5000.


    After killing all the leaders, we return to the altar of Beliar. This will end the game. God grants us the gift of foresight, and we will see the further fate of all groups and characters.

    3 ending. Xardas (canon)
    Gothic 3 Walkthrough

    Quest: Destroy five artifacts of Adanos

    After collecting the artifacts, we return to Xardas. He will tell you that he wants to end the eternal war between the two gods. To do this, you need to burn all 5 artifacts in the smelting furnace of the Hammer Clan. The magician will give us the Focus Stone. We move to the Hammer Clan, in the center of the cave we approach the stream of fire, activate it with a focus stone, destroy artifacts. Experience: 5000. Reward from Xardas: all characteristics +5.


    Quest: Kill King Rhobar

    Xardas will tell the next part of the plan - all sources of divine power must be eliminated from this world. You need to kill Rhobar and take his scepter, kill Zuben and take his staff. After that, we, together with Xardas, as the last representatives of divinity, will leave the world through an ancient teleport.

    King Rhobar is better to lure to the lower balcony, where we can hide behind the fence, on the edge of the cliff. From there, mass spells can be cast. Gradually we kill a hundred knights and magicians. Reward: Assassin reputation +5, experience +5000.


    Quest: Scepter of Varant

    We take his scepter from the body of Rhobar. Reward: experience +2500.


    Quest: Kill Zuben

    We teleport to Ishtar, quickly run to the palace of the king, the guards from the city will not pursue us. To the left behind Zuben there is a dead end with a high shelf, we lure him there, jump onto the shelf, shoot him and several nearby bodyguards from the bow. Reward: Rebel reputation +2, experience +5000.


    Quest: Kill Zuben

    From the body of Zuben we take away his staff. Reward: experience +2500.


    Quest: Travel with Xardas to the portal

    Having eliminated the two leaders, we return to Xardas. Together with him we go on a long 10-minute journey across the entire continent. In addition to ordinary enemies, on the descent from the mountain we will meet a detachment of assassins. Having reached Geldern, in the western forest we will fight with a detachment of fanatic paladins with fiery swords. Reward: experience +2500.


    Quest: Open the gates to an unknown country!

    To the west of Geldern, use the scepter and staff to activate the stone portal. The Hero and Xardas will leave this world. Reward: experience +5000.

    Epilogue
    Gothic 3 Walkthrough

    At any ending, we will see an epilogue made up of individual frames. They show the further fate of all groups and important characters - acquaintances from the previous parts of "Gothic". Groups have several options for their fate. If some character was killed, then the frame with him is simply skipped.


    HeroXardas: The Hero and Xardas left the world, and from there they continued to observe the fate of people. Beliar, Innos: - As a reward, you receive the gift of predicting the future. - Thank you. This is what I wanted to hear.RebelsRoyal troops and paladins will again become numerous and will grow in power, pride and strength.Royal troops and paladins will again become numerous and will grow in power, pride and strength.Robarnet of the future For many years, Lee made an attempt on the life of the king, because of the betrayal committed by Rhobar. Finally, his revenge was done.Linet of the FutureLee will now become an army general. Under his strong leadership, the fragmented detachments of people will be reunited again.Gorngorn will continue the fight against the orcs at his own risk. His name alone will inspire fear in the orcs. Gorn will remain in Gotha and will restore the old fortress. This place will become a refuge for all those who have not yet been completely finished off by the war.OrcsThe Orcish dominion will last for many more years.The Orcish dominion has been overthrown.PeopleThe rebellion raised by people is basement. After the death of Rhobar II, I will take over his throne and become the king of Myrtana myself.Kannet of the futureKan accepts honors as the conqueror of the orc empire and proclaims himself the new king of Myrtania.Torusnet of the futureTorus will find the final gate that he will guard. Gateway to the Varant Desert. He will become regent of Trelis and will be the only commander among the people whom the orcs will follow until his death.Orc camps But in the end, the orcs will learn to live in peace with people. Survivors of the war will return to their cities and lands.Camps of peopleAnd although the last rebellious people will be defeated, the day will come when people will rise again and return to their cities.In the kingdom of people, an era of peace and prosperity will come.Zubennet of the Future With the death of Zuben, the dominance of the Assassins over the Varant Desert will come to an end.The AssassinsThe dominion of the Assassins will flourish and soon spread throughout the land of Myrtana. I have freed Varant from the dominion of the Assassins.Water MagesThe culture of the nomads will disappear in the desert sands. Saturas, the water magician, will lead the nomads on a long journey and they will again follow the path of the Eternal Wanderer, as their ancestors did.DiegoDiego will be my treasurer. He will manage the wealth that will accumulate in my treasuries. Diego will become the richest man in the world. He has always had a commercial streak. Under the protection of Mora Sul, he will create his great trading empire.The Lesternet of the Future Lester has finally found his long-awaited peace in Brago and is turning the hot sand of the desert into fertile arable land to plant his swamp there.Angarnet of the futureThe hangar is tired of fighting and has found peace in solitude among the ruins of Varant.Nordmarians The only evidence of the barbarian people in Nordmar is the abandoned huts of their once-so-proud villages on snow-capped mountain peaks. In the mountains of Nordmar, everything will soon go on as usual. The barbarians finally regained the country of their ancestors.Nordmar Calm will come in the white mountains of Nordmar. Calm will come in the white mountains of Nordmar.Milten In the end, Milten will understand that I made the right decision. Milten will remain in the monastery and will study the writings of the ancient people. A gray-haired old man, he will become the wisest of the wise, and will pass on ancient knowledge to his students.Laresnet of the futureMda. And Lares? Well, I'm sure he will always be where there is something to profit from.End
    FrameOption 1Option 2
    Yes... Is that all? Let's see. But one thing is certain: everything will be fine.

    secrets


    Easter egg quest: Where is the guru?

    This is a task from the modders who created the "Enhanced Edition" stable version. It describes in an allegorical way how modders fixed bugs left by the main developers. You need to find 4 unique chests in turn, guided by vague descriptions in the books found.

    1. In Varant, on the smallest southern island, we will find the Damaged Chest. Inside is the key and the book "Grandfather's Legacy, Part 1". Goblin "Mr. Zero" will appear nearby, kill him, take 500 gold. From the book we learn where to move on.

    2. Between Brago and Ben Erai in the northern rock we enter a crevice, into a cave with ogres. Open the Tweaked Chest. 3 goblins will appear: Fanatical Beast (1000 gold), Bookslayer (Tear of Adanos), Kolbonos (Pill of Happiness).

    3. In the northeast of Silden, we climb a high rock east of the waterfalls, in the ruins of the fortress we will find a Repaired chest. 5 zombies will attack: Knight of the Round Table (vitality amulet), Tenth (crossbow Break), Ringer (Consolation of Innos), Nameless (3000 gold), Black Feather (Fingers' rapier).

    4. In Nordmar, from the northwestern tomb of Baldar we go to the right along the bloody tracks, to the right of the mrakoris cave we jump into the crevice above. Open the Decorated Chest. 8 red zombies will attack. We use the found scroll "Unknown teleport".

    5. Let's move to the clearing behind the large waterfalls of Silden. Here sits the Guru surrounded by bugs. After killing the guru, the quest will end.

    Reward experience +50, unique items from enemies.

    Cheat codes

    To open the console in the game Gothic 3, you first need to find the file " Ini\ge3.ini". Open it with a notepad, press ctrl+f, looking for the line " TestMode=false". Change it to " TestMode=true". Save the file.

    We start the game. Press the [~] (tilde) key to open the console. Enter any code from the list:


    God god mode, immortality
    full health restore life
    idkfa get all things and skills in the game
    teach all get all skills
    kill kill a visible enemy
    help show all console commands
    invisibility invisibility
    spawn create the specified item or creation
    give get the specified item
    give It_Gold 100000 get 100,000 gold
    give Cat_Armor get all kinds of armor
    give Cat_Weapon get all kinds of weapons
    give Cat_Artifact get all kinds of artifacts
    watch free camera mode
    control disable free camera
    teach STR 300 strength 300
    teach DEX 300 dexterity 300
    teach INT 300 ancient knowledge 300
    teach ALC 300 alchemy 300
    teach SMT 300 blacksmithing 300
    teach THF 300 theft 300
    teach HP 1000 max health 1000
    teach MP 1000 max mana 1000
    teach SP 1000 max stamina 1000
    teach LP 1000 add learning points

    Questions - answers

    Gothic 3. What is the alternative balance?

    A separate mod included with the game. Complicates the game: stats above 250 cost twice as much learning points, skills cost more, animal damage increased, enemy damage directly depends on their weapons, the best weapons cannot be bought, can only be found in special chests.


    Gothic 3. What should I do if I failed my reputation in Montere?

    It's impossible to knock her down. Reputation from quests gives much more than the required 75 points. It's just that in Montere, not all quests are completed in the city, some are distributed around the area.


    Gothic 3. What to download first?

    At the very beginning, it is most effective to become a hunter: buy the skills of extracting fangs and horns, pump dexterity and bow skills, hunt animals, and hand over trophies to hunters at inflated prices. With a bow, you can defeat any cluster of enemies if you climb to a hill where no one will get us.


    Gothic 3. Where to find the white ripper (map)?

    The Beast lives on a hill, northeast of the Hammer Clan. On the map, this place is located between three hills, north of the tower of Xardas. Exact location on the map.


    Gothic 3. Where to find dragon hunter armor?

    There is no such armor in the original game. They were added in the unofficial Content Mod 2.1 add-on. The armor lies on a large island east of the city of Bakaresh, in a chest guarded by skeletons and a necromancer priest.


    Gothic 3. Where to find the sword Fury of Innos?

    Gothic 3. Where to find Xardas?

    It is located on the northern continent, on the highest mountain, in the northeast. You need to go around it, we can only go up from the south side of the mountain.


    Gothic 3. Where to find a katana?

    You need to open chests with weapons, a katana will appear from 14 chests in a row. The second katana is in the northwestern corner of the desert, in the tomb of Horano Ho, where you need to take the magician Nefarious.


    Gothic 3. Where can I find Larson on the map?

    Larson is a blacksmith in the Wolf Clan. When in the Hammer Clan we begin to complete the quest "Consent of the Miners", Larson will leave the city in search of ore. We will find him near the northern cave with miners, he is sitting by the fire in front of the cave, under the cliff. Larson on the map


    Gothic 3. Where can I find paladin armor?

    The armor is sold in every rebel camp, but to get it you need to have 60% reputation with the rebels - that is, you need to free most of the cities from the orcs. Paladin Armor (weapon resistance 100, strike resistance 100, arrow protection 100, price 150,000).


    Gothic 3. Where are the teleportation stones?

    In the passage of each city, at the very beginning of the text, it is indicated where the teleportation stone lies to this place.


    Gothic 3. When is the best time to liberate cities?

    If you want to see all 3 endings, then it is better to first complete all neutral quests in all cities, collect all 12 cups and all 5 artifacts, make a separate long-term save, and only then carry out revolutions.


    Gothic 3. When is the best time to go to Vengard?

    At first, it is better to go around all the other cities of the central continent. In the capital, you will have to fight with 5 large detachments of orcs. But you can also run past them, in which case you can come to the capital at the earliest levels of the hero.

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