Passage of the game Castlevania: Lords of Shadow. Castlevania: Lords of Shadow Walkthrough Castlevania Labyrinth Entrance

There are five types of collectable items in the game:

life stones- every 5 green stones collected will increase your maximum health (there are 30 stones in the game). Picked up from fallen warriors.
stones of light- each collected 5 blue stones will increase your maximum light magic (there are 30 stones in the game). Picked up from fallen warriors.
shadow stones- every 5 red stones collected will increase your maximum shadow magic (there are 30 stones in the game). Picked up from fallen warriors.
Brotherhood Chests- Hidden caches of the Brotherhood, which contain upgrades for relics.
Relics- story items that give new abilities.

1-1 Besieged Village
Relic: Silver daggers
Trial: Kill the Great Varg while leaving at least one villager alive.

The first and easiest test, three villagers will run around you with the boss and try to help. If the boss is allowed to think, then he will attack the villagers, so the answer is very simple: work out your combinations on him without stopping and he will never even think of touching anyone. After the boss has very little energy left, he will jump onto the ledge and start howling, restoring life. Take the stake under your feet (R2) and enjoy the beast's epic failed jump.

1-2 Hunting Path
Stone (1/30): At the beginning of the clearing on the left side, after you get knocked off your horse for the first time.
Relic: Medallion of life
Trial: Complete a level without regaining health once.

It's also a pretty simple test. All you need is not to use light magic and not to drink from the green spring during the passage of the level.

1-3 The Dead Bog
Stone (2/30): At the very beginning of the level, the fallen knight is on the left.
Stone (3/30): After you first meet the goblins and go through the first part of the swamp, take a left at the fork. Climb up, run right through the goblin village, cross the swamp, and at the next swamp at the fork, take a right to the end.
Stone (4/30): After you first meet the goblins, take a right at the fork. There will be a hidden cave in front of the second goblin village.
Relic: Cross Upgrade: Harpoon
Chest: Right after the boss, on the right, before using the harpoon.
Stone (5/30):
Trial: Complete a level by killing 50 or more goblins.

After jumping over the first swamp, follow the right path to the end. You will come to the goblin village, where you will need to blow up a tree with the help of bombs. Do not pick up the bombs, but extinguish the goblins until you reach the desired mark on the counter, and after that, pick up the bomb and throw it at the tree.

1-4 Pan's Temple
Stone (6/30): When you see a large stone skull on the ground, run to the right of it, you will find the 3rd rune and a secret passage, at the end of which there will be a fallen warrior.
Box: At the end of the level at the location with the door of the fairies, immediately after the narrow gorge, there will be a high ledge with a chest on the left (requires Seraph's shoulder pads).
Trial: Complete Pan's Trial in five turns.

Make a couple of hundred attempts to pass this test on your own, everything is very simple there, the main thing is to understand the scheme of action. Solution: turn the small wheel clockwise twice, then the large wheel clockwise twice, then the middle wheel clockwise again.

After defeating the boss, you will find a fallen warrior on one of the broken steps.

1-5 Oblivion Lake
Stone (7/30): To the left of the statue on the lake
Relic: Light Magic Medallion
Trial: Defeat an Ice Titan in 1 minute 30 seconds or less

In order to meet the allotted time, you must have a purple crystal and activate it near the boss, and only after that climb it. Most of the boss's lives will evaporate and you have to do the following: while climbing the titan, hit each circle on his body 1 time.

5-5 Abbey Tower
Stone (15/30): When the monsters attack for the first time, walk towards the camera.
Stone (16/30): During the second climb up, jump to the left.
Relic: Flasks with holy water.
Trial: Complete a level by finding and destroying 100 destructible items within the time limit.

It's also a pretty nasty test. You need to break 100 things on the level, while you are given 20 seconds, 1 broken thing +1 second: 20 things before entering the hole in the corridor, at the end of the corridor you should have 62 things, before the bridge 66, lower the bridge, before opening the lever should be about 90 things, the rest behind bars:
http://www.youtube.com/watch?v=P9hmOoV1t2U

5-6 Brauner
No Items
Trial: Complete a level by hitting an Elite Vampire with their own weapon 4 times in a row.

You need to return 4 swords fired at you in a row !!! If you hit him, the counter will reset. When he stops, draws and launches the blade, press when he is almost in front of you and Gabrielle will bring him back.

5-7 Castle Sewers
Stone (15/30): In the first room, downstairs, jump over the swamps to the right corner, closer to the camera.
Trial: Complete a level by killing skeleton warriors without taking away their shields.

There will be 3 skeletons in the room with the mechanism to open the gate. You can not strain if you have a Purple Crystal, 1 use and no skeletons. You can also use skills worth 25,000 experience points. (I usually get a purple crystal at level 3-1, because 3 fairies no longer need to be collected, and 3 werewolves can be demolished in 20 seconds with a Light skill that is bought for 25,000 experience points. The level is completed quite quickly).

6-1 Castle Courtyard
Stone (17/30): Destroy the door to the cell on the left after jumping into the prison.
Trial: Complete a level by killing three Skeleton Warriors while mounted on Varg.

As soon as 2 skeletons appear, then this is the room you need. We do not kill the skeletons, but wait until Varg is released. We beat him, then we saddle him when he blinks. And now we trample on these skeletons, then a third one will appear, we crush it and that's it.

6-2 Maze Gardens
Stone (18/30): Chop the statue on the right side of the gardens.
Stone (15/30): Destroy the wall on the left side of the gardens.
Stone (16/30): After taking the spider, return to the lower part of the gardens and make a web bridge on the right side of the gardens to a dead end with a fallen knight.
Trial: Complete a level by killing 15 Mandrakes in 15 seconds.

Mandrakes are very weak, but they suck life. We find their crowd and mow them like a lawn with a Light skill for 25,000 experience points, which looks fun. You can also shower them with Holy water, which is also spectacular.

6-3 Castle Hall
Stone (19/30): In the hall with masks. Destroy the bookshelf to climb up.
Box: In a small room with three masks (requires Seraphim Shoulders).
Stone (16/30): After playing chess on the right.
Trial: Win a game of chess losing no more than 3 pieces.

A fairly simple test, remember that Necromancers can attack from a distance - two squares in a straight line and three (!) squares diagonally, so place your pieces so that the attacking enemy pieces are always in the line of attack of your Necromancers (diagonally).

6-4 Refectories
Stone (17/30): At the fork in the ventilation passage, turn right.
Stone (20/30): Use the key obtained from the butcher on the door next to the vat of "food"
Stone (18/30): In the last hall with six masks, climb the wall on the right up and run to the end, where there will be another fallen warrior.
Trial: Kill the butcher after he uses 15 items from the kitchen.

All you have to do is survive the butcher fight (don't kill the bad guy) until he uses the right amount of items. As items are knives, a jug with a burner and a piece of meat.

7-1 Balcony
Stone (17/30): After jumping to the roof, run a little to the left and hang on the edge, after that get over to the left side with a balcony.
Stone (19/30): Going down the window, instead of jumping off, push off the wall and get over to the next window.
Stone (20/30): In a room with a puzzle and items covered with a red cloth.
Trial: Complete the level by solving the gate puzzle in 7 moves

A very simple riddle. the door is at the end of the level. Here is the solution:

Medium ball
Left ball
Medium ball
Medium ball
Medium ball
Medium ball
right ball

7-2 Electric Laboratory
Stone (18/30): On the left side in the second room.
Stone (21/30): In the lower right corner of a large room with a mechanical monster.
Trial: Complete the level by destroying the mechanical monster with only electricity after it is activated.

When a scorpion appears, we beat him until he runs to be treated with electricity. Now you can not beat the scorpion. So, on the easiest difficulty, lure the scorpion 3 times under the place where he was treated and press the button at the other end of the site with the help of a technique and the boss will fall apart, while it is absolutely impossible to beat him with a cross.

7-3 Chromatic Observatory
Stone (22/30): In the green room (requires Seraph Shoulders).
Stone (19/30): Place the blue lens on the green one to activate the guard, the fallen warrior will be right behind him.
Stone (21/30): At the very end of the white room (connect all lenses)
Trial: Destroy 10 death puppets with normal strikes before finishing them off.

You need to kill 10 Laura dolls. To do this, when the dolls are blinking, do not rip open her stomach with the button, but finish off with the usual combos, a new doll will appear. To reduce the time, you can use a purple stone and the three dolls will immediately become less. I will say even more, you never know what: Before you kill 10 dolls, you can not rip open the stomach of any one to reduce their number. Start ripping open only after 10 simply killed dolls.

Chapter VIII

8-1 Outer Wall
Stone (22/30): After you climb to the very top, run into the passage on the left.
Stone (20/30): In the last room on the left, behind the statue.
Trial: Complete a level by killing 10 gremlins with silver daggers.

On the site between the two chains, 10 gremlins will just fly to you, and nothing more than daggers will fall out of the stone statues. Each gremlin needs 2-3 daggers.

8-2 Clockwork Tower
Stone (21/30): After you get to the balcony along the first boards, accelerate and jump to the left to the secret balcony with the fallen warrior.
Stone (23/30): After climbing the ledges with electricity, jump to the right balcony.
Trial: Complete the level by reaching the uppermost corridor in 5 minutes.

Actually a very simple test. The main thing is to have all the improvements to Life and Light and Dark magic. At the same time, you will also need the skills of Light and Darkness worth 25,000 experience points. It would also be nice to have a full supply of darkness and light magic. The best tactic is to reach autosave with the best time, fall several times or get stuck somewhere for a long time, replay from a checkpoint. After reaching the boss, turn on the magic of light and use the Light skill for 25,000 points, if the magic scale was full, the boss will have half a life. Finish him now with the Dark Side skill for 25,000 points. And finally scroll the lever and get out to the end of the level.

8-3 Olrox
Stone (23/30): After the battle with Olrox in one of the coffins that the boss will open
Trial: Complete a level while maintaining the maximum focus level for 60 seconds.

When we hit the enemy, it starts to fill up and when the yellow ball lights up in the center, then the countdown will start, you need to dodge the enemy’s blows, but also do not forget to attack yourself sometimes, because. when idle, the Focus Meter shrinks and the time is instantly reset. Here you need concentration and reaction. Good luck.

8-4 The Throne Room
Stone (22/30): At the very beginning, the levels are on the steps on the right side.
Relic: Shoulders of the Seraphim
Trial: Complete the level by defeating the Dark Lord after she kills 10 of her vampire warriors.

It is necessary to kill 10 vampires with the help of the boss. A very simple test, it is passed in the 1st stage of the boss, when she has not yet incarnated into a monster. Do not kill the vampires with the cross, but run around. Periodically, it will descend and release a stop of lightning. That's when we start running around the vampires, and these lightnings instantly kill the vampires. There will only be 10 of them.

9-1 Bones Forest
Stone (25/30): At the very beginning of the level on the left.
Stone (23/30): At the very beginning of the level, go around the mirror on the right side.
Stone (26/30): After the first meeting with the headless dead at the fork, go left, accelerate and double jump to jump above the tunnel in the ground. The fallen knight will be further down the dead end.
Stone (24/30): After meeting with the Chupacabra, use the ledge on the right.
Trial: Complete a level by killing 10 Headless Dead without getting caught.

Very simple, it would be nice if the setting of monster lives was turned on. We do the following, we destroy all the heads, the body climbs out and we beat it until it starts flashing, we kill it. Next, we roll over to places where there are no monsters under you, this can be traced on the life scales of the dead, they will move when the ground starts to turn red - this means that now he will grab you and you should roll. again we kill all the heads of the torso will come out and so it is necessary 10 times. Head damage does not reset the counter, but if you get grabbed, it will reset to zero.
I’ll add from myself: the dead are very afraid of holy water, three bottles and a clean clearing.

9-2 Woes Moor
Stone (27/30): At the very beginning of the level, run towards the camera
Stone (24/30): Second flock of crows, in the barn
Stone (25/30): In a barn with a third flock of crows
Stone (25/30): To the right of the third scarecrow.
Trial: Complete the level with 3 keys and scare the crows no more than 13 times.

Solve the crow puzzle in 13 moves.
First, a brief information: Up to 1 boss, 3 moves are used, up to 2 bosses, 6 moves, up to 3 bosses, 4 moves. Total 13. Autosave after each boss. It is for this that brief information is needed in order to understand whether you fulfill the condition or not. Now in more detail:
We make 3 moves in a row with crows from the beginning and kill 1 boss. (10 moves left)
Then once again we make a move with these crows. As soon as the crows move, you will be shown another pack of crows. We do not pay attention to them yet and make 1 more move with the same crows, they will come back. Now we move to the crows that have arrived and drive them down (1 move). We make 3 moves with new crows, which were lowered and fight with the boss (we used 6 moves, 4 moves left) We run to where the crows fly, but we do not move them. We go around the barn, where new crows descended to the wound before 2 bosses. Crows are sitting there again, only a little closer to the place where the 3rd boss hangs. We drive them in 2 moves. And so it turns out that 2 flocks of crows are sitting side by side, and there is a path between them. If you stand between these 2 pillars with crows and look at 3 bosses, you need to go back to the place where you can destroy the barrier (there we could find a gem earlier). As soon as they destroyed and entered, 3 flocks of crows will fly. Drive her (1 turn). Now it remains to move the crows to the right of the road, if you look at the Boss (these are the crows that we drove in 2 moves from behind the barn). Then the crows will try 2 places, but they will all be occupied and sit on the pole with the boss. (Total 4 moves) We kill him and go to finish the level.

9-3 The Music Box
Stone (26/30): Open the green path at the very beginning.
Stone (26/30): Use the combination Red - Blue - Purple - Yellow and head north to the end (three times), then left.
Trial: Complete a level without taking any damage from the music box traps.

Everything is simple here and the auto-save system will help with this. Also, in the form of a scroll, a card of the Casket with the position of the hero and the colors of the stones is attached.

10-1 Titan Graveyard
Stone (27/30): After the descent, run to the left, jump over the island, then even more to the left over the titan. There will be a fallen knight in the body of a titan.
Stone (27/30): After you find the broken round slab, run left to the end of the golem's arm.
Stone (27/30): Behind titanium with two round plates
Stone (28/30): At the beginning of the island with the second shard from the stone slab
Trial: Complete a level with at least 100 poison mist damage.

All you need in this challenge is to go into the green swamp and stand there until the poison counter reaches 100. Then you just need to complete the level to the end.

10-2 Fire Pinnacle
There are no items.
Trial: Complete a level without allowing Pan to regenerate life while fighting him.

My method is not to dodge his attacks but to parry them in time by blocking and countering his combos with punches, parrying and counterattacking again, until the end of the whole battle he never regained a single of his HP.

10-3 Fire Cemetery
Stone (29/30): After you first meet the zombies, go further into the gorge and get over the pit.
Stone (28/30): After the Chupacabra steals your powers, go to the left passage.
Stone (29/30): Relative to the place where the Chupacabra stole the powers, take to the right.
Trial: Complete a level by killing 20 zombies at a time while in the air.

An easy test, but the first time it may not work. So the best and only place is after the Chupacabra puzzle. So for the passage we need a full scale of dark magic. We run to the closed gate near which there is a source of neutral magic and download Dark magic to the eyeballs (double jackal) By this time, hordes of zombies will already begin to surround you. Catch the moment when there are most of them, jump into the middle (on the easiest difficulty level, the damage from zombies is minimal) and activate Dark magic, then perform the next hold and the test is passed. I got 18 on my first try and ended up with 27.
If the first method does not work, then we collect a crowd of zombies around us and do Stone (30/30): Near the second teleport
Stone (30/30): After defeating the boss, go to the right mirror and then through the portal on the left up.
Stone (30/30): After the second mini-boss, when you climb up and go through the mirror, you will find yourself near the green well with life energy, run back to the dead end with the fallen warrior, in whose hands will be the last shadow stone.
Trial: Complete a level by destroying 60 Reapers

You need to kill 60:: Reapers (spirits with a scythe in the hood for tankers) before the end of the level.
Up to 2 necromancers scored 56, the second just releases the Reapers, and on it he finished off the missing ones.

11-2 The Dracolich
No Items
Trial: Complete a level by defeating the Dracolich within 5 minutes.

Here you will need a purple crystal again (I mine in 3-1) The Autosave system will not help here, you need to do everything in 1 time. If the auto saves you, if you fall, load from the world map so that the purple crystal is back in place. A few tries and you'll pass. I had 2 minutes 52 seconds before the 1st point, 2 minutes exactly before the second point, 1 minute 20 seconds left before the 3rd point, 17 seconds at the 4th point, and 6 seconds at the last point.

12-1 Final Fight
No Items
Trial: Complete the level by defeating Satan and preventing him from hitting you with the opposite color of magic.

Pretty simple test for the final game. It is necessary to kill Satan, provided that he should not hurt you under the following circumstances (if his staff burns blue, and your cross is red and he hits you, the test will fail, the same if his staff burns red, and you have a cross If you have a red cross and it also has a staff and everything will be in order, and vice versa with both blue ones.) I also want to note that if you have the same color of magic, there will be no significant damage to the boss. During the battle, there is 1 Autosave to help.

In this video I would like to show the passage of the game CASTLEVANIA LORDS OF SHADOW ★ SLASHER ON PC ★ ADVENTURE.

A new milestone in the history of the struggle of vampire hunters against the creatures of darkness and a new stage in the history of the famous Castlevania series. When the end of time came, the Earth was at the mercy of the forces of Darkness and the mysterious Lords of shadows. The souls of the dead roamed the devastated countries, unable to find peace, and mysterious creatures sowed death and destruction among the survivors.

The player will become Gabriel - one of the knights of the Brotherhood of Light, an organization of holy warriors who protect humanity from the forces of evil. His wife fell victim to the creatures of darkness, but her soul did not rest. Realizing what kind of danger hung over the world, she made the only right decision - to direct Gabriel along the path leading to the salvation of mankind.

🔥 CASTLEVANIA LORDS OF SHADOW ★ SLASHER ON PC HOW TO KILL A TITANIUM HOW TO THROW A STONE / ROCK

============================================

Other channel playlists:

✔ Vampyr ★ Vampire 2018 vk.cc/88S7ym
✔ Lust for Darknes vk.cc/8bW05H
✔ Return To Castle Wolfenstein vk.cc/88Bqg0
✔ Doom 4 ★ 2016 goo-gl.ru/tXZ
✔ Styx Master of Shadows Walkthrough goo-gl.ru/sTh
✔ Bulletstorm Full Clip Edition Walkthrough goo-gl.ru/sTg
✔ Heroes of the Storm goo-gl.ru/sTi
✔ Far ​​Cry 5 Walkthrough goo-gl.ru/t82
✔ Heat Guardian goo-gl.ru/tFF

============================================

List of programs for creating this video:

✔ ShadowPlay
✔ Vegas Pro 15 (Vegas Pro)
✔ Adobe Photoshop CC 2017 (Photoshop)
✔ Adobe Audition CC 2017 (Audition)

============================================

Video optimization: netflix, trailer, netflix original series, netflix series, television, movies, streaming, movies online, television online, documentary, comedy, drama, watch movies, castlevania, konami, video games, 80s games, pacman, super mario, pokemon, minecraft, dungeons and dragons, nintendo, nes, dracula, simon belmont, trevor belmont, netflix shows, netflix cartoons, alucard, season2 sanos 80, videogame, desenho netflix, anos 80, série netflix, original netflix, temporada 2, anime, netflix, 08282016ntflxuscan, plvahqwmqn4m1uq5jitdkmnrxznwtug-dp,6b, ps3, playstation 3, hd, walkthrough, playthrough, gameplay, new, 2 013 plus izle, full hd, 1080p, movie, the movie, all cutscenes, cinematics, cinema, film, video game (industry), darkness, shadows, castlevania (video game), castlevania: mirror of fate, mirror of fate hd, mirror, of, fate, hd remaster, hd remake, gabriel, simon, belmont, mercury steam, vampire, vampires, キャッスルヴァニア闇影主宰-命運之鏡, castlevania (video game series), arcade cloud, arcadecloud, super castlevania, castlevania symphony of the night, video games in 3, videogames in 3, castlevania timeline explained, castlevania explained, the story of castlevania, the story of castlevania in 3 minutes, castlevania netflix, castlevania timeline, lords of shadow, castlevania 3, castlevania lords of shadow, in 3 minutes, 3 minutes, explained in 3 minutes, in three minutes, lore in 3 minutes, story, 3 minute gaming

Firstly, if you didn't pass the game, it's better to re-ask the question than to re-read the topic, as there are A LOT of plot spoilers. This post only contains spoilers for the bosses.

All questions are asked here. I finished the game, I got platinum, I’ll help you if I can =))) Then I’ll increase the introduction with advice, general information, etc., but later =) I’ll take some of the information from another topic =) My rating is 10 out of 10, albeit with some reservations . I just fell in love with this game, it's great =)

Some dry statistics:

4 difficulty levels (the last one is closed and for good reason)

46 levels (almost all completely unique, each in a different environment and not 1 repetitive level, hats off to the designers) from 10 minutes to an hour each.

20 hours of gameplay (stupidly for the passage, multiply by at least 2 by platinum).

1 mini game.

18 base weapon combos.

20 combos based on magic and additional abilities.

5 types of animals to ride.

4 secondary weapons, 3 of which can be used alternatively with magic.

9 story characters.

24 types of enemies (and all of them are unique with their own tactics, weaknesses and abilities, and not just a different color).

3 semi-bosses (because there are 2-3 per game).

18 bosses (all unique and epic, no 1 repetition).

And countless puzzles =)

Platinum Tips.

On the first playthrough, don't bother too much, everything you collect will remain. Try to make trials while playing on the paladin, which do not become very difficult with the increase in the complexity of the game. This will save a lot of time. Go through the levels in any order you like and how it will be easier. For example, I made the last fight the 2nd trial. I found all the hidden gems myself, but I killed a cloud of time =)

BOSSES (SPOILERS)

1) Great Warg- The very first boss is from the demo. Not much stronger than the Wargs that will be encountered further in the game. Just dodge his blows, it hurts a lot, and when he climbs onto a stone and restores HP with a howl, get ready to press R2 at the moment of his jump. Hooray, win! =)

2) Ice Titan- The first of 3 Shadow of Collosus similar bosses (like everything with the Titan prefix). Run up to him, and when, after a couple of blows with your hand on the ice, it gets stuck in him, cling to the whip and climb to the runes. When he tries to shake off, hold down R2. After destroying the first rune, dodge his arm and grab onto the torso as you fly past. There are 2 runes. If he tries to knock down with his hand, jump to the side. The remaining 2 runes are destroyed in approximately the same way. As good people suggest, in order to make a trial on it (to kill for 1.30), you need to use Dark crystal at the beginning of the battle, otherwise it is physically impossible to be in time.

3) Stone Idol Titan- Don't approach him. Wait until he starts throwing rocks. When the stone flies by, grab it with R2 and rotate the left stick to throw it at the boss. The black knight will kick the boss in the leg, after which he will fall. Run up and jump on it. Further, the principle of murder differs little from the past. Only QTE will be at the end yet.

4) Black Knight Golem- You will see in the story why they will force him to fight. And so it’s almost a fair fight 1 on 1. A bunch of different types of attacks, from which it is desirable to learn how to dodge 100%. Do not hit him in the jump, he will hit you with a blow that you cannot dodge. After a couple of scenes with QTE and the demolition of half the HP, he will plunge the sword into the ground. Black goop will appear and crawl after you. If you step on it, you won't be able to move for a few seconds. She can be destroyed by ground slam combos.

5) Cornell- The human form of a werewolf. Very fast and strong. Nice response to help you =)

6) Lycanthrope Dark Lord- An even stronger version of the previous boss =) At the end, when the stones appear, they must all be broken. The first is demolished with 1 hit, subsequent ones require 1 more hit. At the moment of breaking, the boss loses the ability to move for several seconds.

7) Ogre- The fight is based on dodging his hands, which is very difficult. A bunch of QTEs are included =)

8) Crow Witch Malphas- A nasty boss that causes a bunch of nasty adds. When she throws an egg with an add, catch it and throw it back, like on the 3rd boss. After a few hits, you can catch on to her, and if you win a QTE, she will fall face down into the arena =) After that, you can still beat her for a few seconds. Repeat until you win.

9) Lieutenant Brauner- Commander of vampires without any frills. The only thing is that try to catch and throw back at him like knives. Greatly speed up the fight with this.

10) Evil Butcher- A funny boss who, in addition to waving a huge cleaver, will pick up various utensils in the kitchen. If a knife, then get ready that he will throw it. If he drinks some kind of filth, then he will breathe fire, it is better to move away (when he drinks everything, he will also throw the bottle). If he eats chicken, he actively restores HP, run up quickly to his face and destroy it =) When there is a drop of HP left, he will drink the potion from the vat and put the vat on his head. After that, it will be 2 times faster to hit and invulnerable directly. Jump into his head. Then run up and start the winning QTE.

11) Mechanical Monstrosity- Fight with him will be 2 times. The principle is almost the same, but during the first fight he will restore his life with electricity, which will destroy him =) When he starts to do this, run up to the button on the floor and hit it.

12) Commander Olrox- A much more complicated version of Lieutenant Brauner. The base is the same, but the blows are faster, can teleport at breakneck speed before the blow, when he throws a knife, don't even try to catch it. When he has almost no HP left, he will climb into the coffin and start drinking blood, restoring HP. Run up to him faster and hit him on the back, when he disappears, quickly destroy the body in the coffin. You will have to repeat many times, since there are very many coffins there ... =)

13) camilla- The human form of a vampire. Summons other vampires, which she herself can kill if she exposes them to her lightning, otherwise nothing special.

14) Vampire Dark Lord- Vampire form. Just dodge the attacks and hit the boss. Over time, it will demolish part of the arena, making the battlefield smaller and smaller. At the end there will be a long and epic QTE.

15) The Silver Warrior- But I even started to like him ... In general, he takes away all the magic first. After a certain progress, it will return first light, then darkness. But at the same time, he himself begins to use it. I suffered for a long time trying to learn how to dodge his attacks, nothing worked, TOO fast. He mastered the tactics of counterattack (pressing the block at the moment of hitting the character), in 80% of cases he managed to repel it, since he has almost no blows that break the block, unlike other bosses. That was the only way he could win. At the end, catch his knife and the boss is over.

16) gravedigger- Summons addons. And so fast and strong enemy. The main trick, when he weakens, do not start a QTE, but quickly run to the lever and open the door. At 2 debuffs, finish it off already. After his fall, do not relax, there will be a very fast QTE.

17) Dracolich Titan- The necromancer did not want to fight with us personally and decided to revive the skeleton of a huge dragon... The most crooked boss in terms of mechanics, he tried to figure out what to do for a long time. Well, firstly, with every shaking, R2 will help you. If you fall, get ready for a QTE. When he flies over the arena, dodge the breath and cling to him. Then you will jump along its ridge for a long time. When you jump almost to the end, there will be a completely unobvious descent to its edge. You reach the tip of the rib and jump already on them. Just make sure that the moment of the jump is when the edges are nearby, otherwise sometimes the character misses and falls. When you reach the limit, cling to his belly with a whip. Then climb on the other side and do as in the beginning until you get to the rune. A very long and nervous journey, the slightest jamb and all over again. After the destruction of the first rune, it will be much easier. The game will be saved and the next runes will be easier to find. When you destroy all but one, the boss will fall to the ground. There, immediately cling to the muzzle and jump to the mouth. Wait for it to start preparing the breath, run into the mouth and immediately hit the rune (a second of delay and it breathes right into you). Repeat until you win.

18) Satan- The most beautiful and epic battle, with funny mechanics, but quite simple. Do not even try to beat with an ordinary whip. Always turn on magic. She's endless. Look at the boss, if his staff is burning red, hit with light, if blue, then with darkness. Switches colors very often and suddenly. With the wrong color, you will take much less damage, but heal the boss with every hit. With the right one, it will hurt a lot, but each hit will heal significantly. When he creates circles, step into them only with the color of magic that the circle has, otherwise you will get an ultimate blow from the boss. When you take down some of the lives, the boss will weaken, but in order to approach and activate the QTE, you must first go through the protective barriers. Turn on the color of the barrier, step on it, switch to the opposite, 2 more steps, then change again and so on until you reach the boss, and you need to do it faster, otherwise he will wake up and restore HP. After the epic QTE, the boss will become stronger, but the main difference will be only at the end, when the barriers will not be near the boss, but will actively move around the battlefield in huge circles. A good reaction and timely color switching will allow you to launch the final QTE... The game is over. Enjoy a great video and a gorgeous ending after the credits.

Developer: MercurySteam Publisher: Konami.


The game takes place in the Middle Ages in 1047 from the birth of Christ. A terrible threat looms over the world - no one knows where strange aggressive creatures began to appear in the forests, every day there are more and more of them.

We play as Knight Gabriel from the Order of the Brotherhood of Light. Having lost his wife, Gabrielle agrees to the most difficult and dangerous task of the Brotherhood of Light - to find out the reason for the appearance of monsters, and eliminate it.


This Castlevania walkthrough text has information about all game items, including plot items, scrolls, crystals, and weapon upgrades.

In bold the plot items necessary for the passage are highlighted.

The scrolls of the Knights of the Brotherhood are highlighted in gray.

Health crystals are highlighted in green.

Crystals of light are highlighted in blue.

Passing levels. Chapter 1

1.1. besieged village
Castlevania: Lords of Shadow. Walkthrough Chapter I. Besieged Village

We arrive at the village. On the square in front of the city gates, we enter into battle with werewolves - wargs. Here we are just learning the basics of game control. In total, four main action keys are available to us: J - strike, L - circular strike, K - jump, I - block or dodge. The fountain, glowing green, is a font of health, approaching it, you can restore your health once. Throwing daggers sometimes drop from enemies, they can be used with the "O" key.

Enemies can be grabbed by hand by pressing the "U" key. After that, we see on the screen a fixed white circle and a large circle narrowing towards the center of the fixed circle. We need to press the "U" key again when the narrowing circle touches or is inside the stationary circle, but not before. If we press earlier, the enemy will break out of the grip.

You can access the Travel Books menu at any time by pressing the Backspace key (above the Enter key). There are: keyboard shortcuts for performing all available tricks, descriptions of enemies.

After the battle with several groups of enemies, a great warg will jump out into the square - a larger werewolf. We attack him while he is inactive, and during his attacks we immediately dodge (press the "I" key and any direction of movement). When the warg jumps onto a high platform, we wait for the moment when he recovers and his eyes sparkle red, immediately after that we hold down the "U" key near the fallen pillar. The hero will raise the pillar in time, and the warg will fall right on top of it.


After passing the 1st level, we get to the global map of the game. We have access to the 2nd level of the first chapter, but, also, here you can replay the 1st chapter in order to complete the challenge that has appeared.

Trial: Complete a level by defeating a great warg and leaving at least one villager alive.

1.2. hunting trail
Castlevania. Walkthrough. Chapter I. Hunting Path


We leave the village, go to the forest. Here we are met by a horse painted with magical runes. The horse offers to quickly deliver us to the Guardian of the Lake. We sit on horseback and ride along the path. On the way we are attacked by trolls on horseback, we fight them off on horseback.

The hero himself will jump off the horse in a certain place. Now we continue the battle with the wargs in a small clearing.


Trial: Complete a level without ever using health regen.

1.3. dead swamp
Castlevania: Lords of Shadow on PC. The Dead God


We walk along a narrow path. On the left we search the corpse of a knight, we find a fragment health crystal (1/4). We go out to the clearing, here we take Scroll of Brotherhood (1/3), we read it in the travel book (Backspace key). We climb the rock on the left, grab the upper ledge, crawl to the right.

We get to the camp of goblins. We kill all enemies. The last enemy falls into the swamp, hands from the water drag him to the bottom. We need to get across the swamp to the other side. You can’t walk on water with green gas, the hero will immediately be poisoned. And in clean areas of water, bubbles and waves periodically appear. We go into the water, stand in front of such bubbles. Bubbles are just a warning, and when the circular waves appear - if you go into them, we will be dragged to the bottom. We wait for the waves to pass, we quickly pass forward.

We turn left, use the fountain of health, we enter the next camp of goblins.

We leave the cave, climb the rocks on the left side. We go back, we get to the first fork in the swamp. From here we again go forward along the left path.

Turning left either at the first or second fork, we will get to the same place - to an island with many platforms of different heights. From this island we go forward along the left path, along the water, where four circular waves will appear in succession. We go out onto a square platform, jump over to the platform on the right, take from the lying knight Scroll of Brotherhood (2/3). You can go through the swamp to a dead end on the left and restore health there at the fountain.



We go through the swamp to the right, we get into a large camp of goblins. Here the enemies will spawn indefinitely until we break the big tree ahead. To do this, we select the bomb thrown by the goblins (key "U"), and Gabriel himself will throw it into the tree. So we throw two bombs, and the path forward will be free.

We pass through the swamp to the first island. On the left there is an island where the corpse of a knight lies Scroll of Brotherhood (3/3). We go through the swamp to the right, we go out to land.

Passing along a narrow cliff, we come to a fork. On the left - the rise up, on the right - a path into the bushes. In the bushes on the right, we will be attacked by several goblins and a fountain of health. Then at the fork we go left, we approach the ruined temple, we go around it along the path to the left. Behind, we climb up the ledges and enter the temple. On the pedestal we take the improvement Hook(attachment to the hero's battle chain). We cling to the hook (the "U" key) for the blue dot above the window, climb higher and break through the window.

We jump out to the cemetery. Here we are overtaken by a huge beast. Let's fight him. He can be easily attacked with a whip from afar, you just need to occasionally jump into the air so that he does not hit us with ground-shaking blows. After defeating the miniboss, we get a weapon upgrade +5 throwing blades to the maximum stock (Brotherhood Ark: +5 Dagger Upgrade).



We're going to break. At the dead end on the left, you can restore health at the fountain. We jump over the cliff to the first island, go down the ledges, crawl to the right.

We cling to the blue dot with a hook, we go down along the stretched chain. We jump over to the neighboring island, climb up, cling to the blue dot. Having risen to the upper island on the left, we again cling to the same point, as a result we fly to the third island. We jump on three more islands, and then cling to the opposite shore.


Trial: Complete a level by killing at least 50 goblins. (To complete the test, we reach a large goblin camp with a tree in front. We do not pick up bombs, but kill constantly appearing enemies until we get 50 kills).

1.4. Temple of Pan
Castlevania: Lords of Shadow: Ultimate Edition. Pan's Temple


We approach the image of the rune on the tree on the left, touch it (key "U"). The rune symbol is inscribed on the amulet at the bottom right of the screen. It remains to find other runes. We do not need ordinary runes, only those that glow.

We find the 2nd rune on the right when the game camera changes its angle.

Jumping over the fallen tree trunk, examine the dead knight, take Scroll of Brotherhood (1/2).

We take the 4th rune on the right in a narrow passage, in front of the entrance to the flooded area.

In front of the tree hollow on the left lies a knight, we take Scroll of Brotherhood (2/2).

We enter the hollow of a huge tree, we get into a clearing.

In the right dead end we find the 5th rune. We approach the hollow of a tree with a bright green glow, activate the rune. Here you need to enter a combination of the five runes we found. The symbols located from top to bottom on the amulet are entered from top in order from left to right.



After the correctly entered combination, we go forward, climb to the top of a giant tree, and meet Pan, the guardian of the lake. He gives us a chance to communicate with the dead wife Marie. But for this you need to complete the puzzle.

Puzzle with three rings

We fall asleep and see Marie lying on the central stone. To get to it, you need to make a path of three bridges. To do this, rotate the stone circles on the floor. If you rotate one circle, then neighboring circles will turn in the opposite direction.

(There is a hint about the perfect solution in the scroll we found earlier, but if we read it, we will not get the 200 experience points bonus).

Ideal solution: (all rotations are done only by pressing the "U" key) 2 times rotate the upper ring, 2 times the lower ring, 1 time the middle ring.


Trial: Complete the guardian's puzzle in 5 moves.

1.5. Oblivion Lake
Castlevania: Lords of Shadow. Walkthrough. Oblivion Lake


We go out on the ice of a frozen lake. An Ice Titan emerges from under the ice.

Boss: Ice Titan

We approach the boss closely, dodge his attacks. Attacking Titan manually is useless. To inflict damage on the boss, we wait until his left hand gets stuck in the ice, at this time we cling to the highlighted point with a hook, and find ourselves on the boss's hand.

1 rune. We crawl along the boss's hand up, to the right, up, to the left, up again and to the right to the end. If the boss starts shaking his hand, then immediately stop and hold down the "U" key so as not to fall down. Having reached the round blue rune, we hit it with our hands.

2 rune. After the destruction of the first rune, the Titan will pick us up on his hand and try to slam us with his other hand. We dodge this blow, then we cling to the right hand with a hook, and from it we immediately cling to the chest of the Titan. Here, too, we constantly monitor the movements of Titan, as soon as he starts to shake himself off, hold down the "U" key so as not to fall down and not start climbing again. Also, the boss will sometimes try to grab us with his hand, at this time we dodge (key "K" and to the side). We crawl to the left to the right shoulder, destroy the rune there.

3 rune. Having broken the second rune, we quickly cling to the chin with a hook, and on a rope we fly onto the giant's back. We destroy the third rune, dodging hands.

4 rune. On the neck of the boss we go up, with a hook we cling to the head. Move to the right and destroy the last rune. From time to time we dodge to the left so that the Titan does not catch us with his hand.

The titan still throws us down, but at this time another warrior of the brotherhood, Zobek, comes to the rescue. He kills the Titan.

The hero gets the opportunity to communicate with the spirit of his wife. After that, the warrior gives the hero Light Crystal Medallion capable of absorbing spiritual energy.


Trial: Destroy the boss in less than 1:30 minutes.

Passing levels. Chapter 2

2.1. enchanted forest
Castlevania: Lords of Shadow. Passage of chapter II. Enchanted Forest


We approach the cliff near the waterfall, we go down the ledges. On the island below we find the body of a knight, take Scroll of Brotherhood (1/3). We jump down into the water.

We go further along the path to the right of the mountain stream. In the clearing, we study the basics of light magic: we collect neutral elemental spheres from enemies (we hold down the "F" key), after that we can turn on magic (the "Q" key), and for each blow inflicted on the enemies we will replenish our health. We jump down, restore mana near the statue of an angel.

At the fork in front of the pool, go right. We jump down into the riverbed, kill the enemies, in front of the dead end we find the body of a knight with a blue stone of light (1/1). We return to the cliff, climb onto the right side of the destroyed road. With a hook we pull a large tree down (we press “K” several times), and then we fly over it to the other side and climb up.

Having passed the bridge, we examine the body of the knight, we find Scroll of Brotherhood (2/3). We go forward, using the hook, climb the wall, break through the round window at the top. We get to the round arena, here in the center we take the Scroll of concentration from the knight, we study the system of combo attacks. To destroy the stone doors, we pick up goblin bombs and throw them towards the gate.

At the fork in front of a huge stump, we go to a dead end on the right, we find Scroll of Brotherhood (3/3). We go to the left, along the ledges we climb onto the round tower. We crawl to the left, we cling to the highlighted point with a hook, we find ourselves on the upper ledge. We crawl to the right, cling to the blue dot on the right, swing and jump onto the high platform on the right, and from there we turn in the opposite direction, again cling to the hook and fly to the top of the stump, along which we penetrate underground.


Trial: Complete a level by destroying 30 goblins with their own bombs.

2.2. underground caves
Castlevania: Lords of Shadow. Chapter II. Underground Caves


We pass through the tunnel, go down to the ledge, crawl to the left side, climb up the rock, crawl to the left, jump over to the clearing. Here we are attacked by a giant spider. We fight off his capture, then attack him without using magic. The saved mana can be used when the spider poisons the hero. In this case, turn on the magic and hit the spider to restore health and remove the effect of poisoning. We land three hits, roll to the side, hit again and roll back. So the spider will not be able to attack us.

We approach the cliff in front, cling to the blue dot, climb up, reach the second dot, go down to another clearing. Here we fight with a dozen goblins and one spider.

We find ourselves in a large room with islands and two bridges made of cobwebs. We go along the web to the upper island. We fight with a giant spider. After the victory, we climb the rocks in the far right corner, jump into the high tunnel on the left. We fall into another cave, here on the upper platform we take key to activate the stone.

We jump down to the left side, go to the locked gate, insert the found key. We follow the second key down, we pass along the web.

Secret. From the island in the middle in front of the gate we jump to the right, to another island, from there we climb up. We find Scroll of Brotherhood (2/3). We jump over to the right, we get on the path leading back.

We approach the luminous column. If we go down to the right, then we will return to a clearing with a spider. We go along the left road, we see closed luminous gates. As we move on. We pass along the web, on the next island we find Scroll of Brotherhood (3/3).

We pass further and again find ourselves in a large room with two islands in the center. We jump over to the right island, we climb up, in secret we pass to the right, through the tunnel we return down to the luminous column. We go along the left road, for the second time we find ourselves in a clearing in front of luminous doors, but now goblins have appeared here. We grab the thrown goblin bombs, throw them at the stone doors. We enter the opened tunnel, there we find second activation key.

We return to the locked door with two locks, insert the second key. Behind the door on the altar we find an improvement spiked chain. We pass forward, use the chain to saw the stone column: hold down "U", alternately press up "W" and down "D".


Trial: Complete a level by killing at least 10 enemies while under the influence of poison.

2.3. Entrance to the labyrinth
Castlevania. Walkthrough. Chapter II. Labyrinth Entrance


We jump down to the stone square. We go forward, inspect the fortified doors. At this time, a huge pig - a warthog will appear, it will crash into the door. We kill the goblin on his back, we ourselves sit on this mount. Without pressing the impact buttons, we run away from the doors to accelerate, and then we crash into the doors. After a few hits, the door will shatter into pieces.

Behind the doors we get off the animal, climb the ledges to the fortress wall. Upstairs at the dead knight we find Scroll of Brotherhood (1/2).

From the dead knight we go to the left cliff, we jump over to the wall, we crawl to the left, we go further to the left. Pushing off, we jump down.

We fall on the square with statues of sphinxes. Behind the second sphinx on the left there is a fountain of health. In front of the third sphinx on the right lies a knight with Scroll of Brotherhood (2/2). We kill the running goblins, after that we turn the statue of the bull clockwise, this will open the door ahead. We pass into the building.

In the tunnel we go up, we jump over the pit, we go out to another square. We fight with goblins and with an upright werewolf. After that, insert the horn into the bull statue, rotate the statue clockwise. The massive door opened and broke through the floor.


Trial: Complete a level by killing at least 5 warthogs. (At the beginning of the level, warthogs will appear until we break the wooden doors).

2.4. Waterfalls of Agharta
Castlevania: Lords of Shadow on Playstation 3. Waterfalls of Agharta


We found ourselves below, in the crevices of the rocks, next to the waterfalls. At the very beginning, on the left, we take from the knight Scroll of Brotherhood (1/2). We go forward to the island.

On the island we fight with a spider, and then we sit down on the enemy on horseback. By controlling the spider, we shoot the web at the highlighted tree on the right (press the "O" key), from this the tree will lean lower. We finish the spider, we pick it up at the place of his death light crystal (1/2). We cling to the tree with a hook and fly to the other side.

We go up the path, attack a strong werewolf. We climb up two ledges, cling to the blue dot with a hook, swing on our chain and jump to the platform on the left.


We pass through the cave into the next large gorge. We destroy a strong werewolf. In the left corner we examine the fallen knight, we find Scroll of Brotherhood (2/2).

We go to the left, go down the chain. We get to the central island. Here we are attacked by a big troll, we attack only him, and then we sit on his horseback. Sitting on the troll, we hit the rock in front with his fists, we finish off the troll. We approach the edge of the island, where the rocks were broken, we cling to the blue dot with a hook and jump to the lower island.

At the fork, use the well of health, and then go to the left cave. We grind the stone pillar with a studded chain, we pass on.


In the next gorge we fight with werewolves. Having won, we go to the far left corner, there, under the waterfall, we crawl along the ledges to the left island. We go around the rock around, cling to the hook and climb up.

At the top we meet a spider that broke the bridge before our eyes. We defeat him, sit on horseback, use the spider web to create a new bridge. We pass to the next island. Here you can replenish mana near the statue of an angel.

We enter the stone building. Inside, on the right, we grind the illuminated statue with a chain, behind it find a dead knight with an artifact Shadow Crystal Medallion(increases the hero's attacks). We leave the building, at the fountain we collect manna for shadow magic (hold down the "H" key). We enter the building, activate the panel to the left of the grate, go forward.

We kill weak werewolves, testing shadow magic on them (press the "E" key to turn it on). We climb up the ledges and blue dots.


Trial: Complete a level by killing at least 20 small trolls while riding a large troll.

2.5. Agartha
Castlevania: Lords of Shadow on XBox 360. Agharta


We get out to the surface, we find ourselves in the city of Agarta. At this time, an unfamiliar girl kills a troll by summoning a demon from a pink crystal. The girl runs straight down the road and climbs up. We can’t climb after it, so we go to the right. From the edge of the cliff we jump to the right, in the air we cling to the blue dot with a hook.

We find ourselves on the other side of the broken bridge. Here on the road lies a knight, and he has Scroll of Brotherhood (1/3). We kill the running weak werewolves.

Secret. After jumping over the broken bridge, at the fork we turn to the square on the left. Climbing up the ladder, we go to the front left corner, there we find Scroll of Brotherhood (2/3).

We go forward along the upper square, go down the long stairs. Below in the first room on the left we find a knight with shadow crystal (1/2). On the stairs to the right we return to the main path.

We return to this level, having received a glove of shadows (level 2.9).

Secret. If you go even further, climb the stairs, you will see a large luminous statue. To destroy it, gain strength to the maximum (hold "I"), hit with a glove (press "W"). Behind the statue we find a weapon upgrade +5 to the number of daggers.

At the first fork we go straight. Going down the stairs a little lower, we go to the right, we approach the cliff, we cling to the blue dot on the right, we fly over and find ourselves in a large area.



On the square ahead we see the illuminated bridge, we get up on it, we press the "U" key. Only after that we are attacked by a huge warg. We attack him, and then we sit on his horseback. On the warg with a running start, we jump over the abyss, in front of which there is a highlighted path. We get to a section of the road, where there is a luminous statue on the right. Until we get off the warg, we ride on it further. We jump over another abyss ahead, after that we finish off the warg. We climb onto the ledge in the far right corner, we get to another square. Here we kill the werewolves, we go down a little lower, at the left building we find a knight with Scroll of Brotherhood (3/3).

From the killed knight we go to the left, we fall on the big round arena. Ahead is a barred door. To open the door, we return upstairs, saddle another troll, ride it to the grate and destroy it with powerful blows.


Fork behind the bars. On the left in a dead end lies a bag of daggers. On the right we enter the recess in the wall, climb the ledge to the upper square. At the top we attack the warg, we sit on it astride, we jump over a wide abyss.

We jump further, jump over a couple more small abysses, after that, riding a warg, we climb up the vines on the wall. At the top of a large well, we cling to the blue dot and go down, following the stranger.


Trial: Complete a level without using shadow magic.

2.6. Dark Dungeons
Castlevania: Lords of Shadows. Passage of chapter II. Dark Dungeon


We go down the well. We swing on the chain, jump onto the ledge on the left, crawl around the platform, jump over to another platform. We cling to one blue dot, jump forward, in the air we quickly cling to the second dot. We crawl to the right, go down the chain, push off the wall, jump to the bridge below.

From the bridge we jump to the left, we crawl to the left side. On the chain we go down another floor down.

Having descended, we enter the cave, inside we find Scroll of Brotherhood (1/2).


We go up the stairs, we see a running girl. Ahead is a bridge, to activate which you need to find two keys in the form of stone runes.

From the bridge we go into the tunnel on the left. On the road we find a knight and his Scroll of Brotherhood (2/2). We go further and meet new enemies - gremlins (fiery flying demons). They are easy to kill with daggers, you can catch them with a hook or, in extreme cases, hit them with normal attacks. Ahead on the ground we examine the body of a knight, we find a stone rune for the bridge.

We return to the bridge, insert the first rune, only half of the bridge rises from this. On the bridge we pass into the next tunnel on the right. We attack the spider, we sit on it, with the help of the web we break the lattice door. Behind the door we find a fountain of health and a second stone rune. We return to the bridge, fighting off a flock of gremlins.


We insert the second rune, we pass forward along the solid bridge. We climb up.

Upstairs, near the statue of an angel, we restore mana of light and mana of shadows. On the big arena we fight with a flock of gremlins. After the victory, a black metal golem will attack us, but the girl stops him. We get acquainted with the girl Claudia and her defender.


Trial: Complete a level without using a gremlin grapple attack.

2.7. Entrance to the sanctuary
Castlevania. Passage of the game on the computer. Sanctuary Entrance


We approach the doors to the sanctuary. To open the doors, you need to find a crystal consisting of four fragments. We go back, and then we turn left onto the stairs. We kill werewolves. Turning right we find Scroll of Brotherhood (1/3). On the ledge we climb to the floor above. We go to the collapsing cliff on the left, we jump forward, we cling to the hook in the air, we fly over to the next platform. Here we go down (towards the screen), at a dead end on the right we find 1st Crystal Shard. We go forward to the left, cling to the hook, climb to the third floor.


In the far left corner we go down the stairs. We kill enemies, we go forward, we turn off to the right. On the ledges we climb to the right wall, we crawl to the left side.

We jump down to a small platform. Here we take 2nd Crystal Shard.


We go back, crawl along the ledges through the abyss, turn left. We climb the right wall, on the very first ledges. We cling with a hook, we climb the chain. Hanging on a chain, push off the wall, jump, immediately cling to another blue dot. We go along the top of the left wall, turn left. We get to the area where you need to fight with three strong werewolves. In the far left corner we climb up to the floor above, go to the right, enter the hole in the wall.

We find ourselves on a narrow path in front of a multi-tiered fountain. On the left we take 3rd Crystal Shard. We go forward, jump down to a large area with a variety of different statues. Here in the far right corner lies 4th Crystal Shard. We approach the luminous statue, after that a troll will appear, sit on it and destroy the statue. Behind the broken statue is the exit to the beginning of the level.


We insert the collected pink crystal of shadows into the luminous statue of an angel, this will open the doors ahead. We take the crystal, we pass into the room. At the far left column we find Scroll of Brotherhood (3/3). We learn about the riddle with lasers.

The riddle with lasers

We approach the far left statue, insert a crystal into it, turn the statue so that the beam hits the statue on the right. Rotate the right statue so that it reflects the beam onto the middle statue. We direct the middle statue to the large door in front.


Trial: Complete a level by absorbing 20 Neutral Orbs at the same time.

2.8. Sanctuary of the Titans
Castlevania. Walkthrough. Chapter II. Sanctuary of Titans


Boss: Titan Stone Idol

We enter the battle with a giant stone titan. If we get close to the boss, then fire stones will start falling on us. Therefore, we stand in our place, watch the leg of the titan, jump in time so as not to fall under the earthquake wave. We are waiting for the titan to throw a stone at us, after that we jump, shoot with a hook at the stone, press the direction buttons so that it turns counterclockwise (keys "W, A, S, D, W"). The stone will fly back to the titan and the titan will be stunned.

1st rune. We run up to the left leg of the titan to the right of us, we cling to it with a hook, we climb up. We hold down the "U" key in time so as not to fall when the titanium shakes us off. At medium height, crawl to the right, crawl around the leg, climb up the back side. At the top we cling to the hook and jump to the right leg. On it we go down and to the left, until we drop to the knee. Here we destroy the first rune. We go down when the titan tries to catch us.

2nd rune. We cling to the left hand, along the ledges we rise to the shoulder, there we destroy the second rune. We crawl down so as not to get under the arm.

3rd rune. Once on the ground, we cling to the right hand of the stone titan. Just climb up and destroy the third rune. After that, we quickly climb up.

4th rune. The titan will strike with his hand at the place where the third rune was, and we will see a large flying platform from above. We cling to the platform with a hook. When we find ourselves right in front of the face of the titan, we cling to his forehead, crawl up to the last rune. We destroy the rune, after that the girl will throw us her crystal, you need to catch it in time with the "U" key. After that, the titan will be defeated.


Trial: Complete a level by defeating the stone idol in less than 2 minutes.

2.9. The Dark Knight
Castlevania: Lords of Shadow. Walkthrough. The Black Knight


Boss: Dark Knight Golem

The hero unknowingly kills the girl in a dream according to Pan's prophecy, the golem decides to avenge the girl.

We attack the golem with normal blows, circular blows, and blows to the ground. The tactics of destruction is as follows: inflict a couple of blows, roll back to the side (key "I" and the direction to the left or right), inflict a couple more blows, roll back again. So the golem will not get us with his blows.

After losing one quarter of its health, the golem will be stunned. We carry out the capture of the golem, we fight further. Now sometimes you have to jump into the air so as not to fall on the earthquake wave.

Having lost half of the health, we again finish off the golem with a capture. After that, the boss will start creating a black liquid on the ground that will chase us. If we fall into a black puddle, then for some time we will not be able to move. We dodge the liquid, continue to attack the golem. The liquid can be destroyed by hitting the ground with a whip (hold down the "J" key). If such a blow is carried out at the moment when the knight sticks the sword into the ground, then the black liquid will not even have time to appear and will not interfere in battle.

Having lost three quarters of health, we capture the golem, his mask flies off. We continue to beat him, capture the last time and destroy. For victory we get Glove of shadows.


Trial: Complete a level by defeating the Golem Knight without using Light Magic.

Passing levels. Chapter 3

3.1. three towers
Castlevania: Lords of Shadow. Passage of chapter III. The Three Towers


To use the gauntlet of shadows, you need to hold down the "I" key, and then press the keys of normal attacks. We approach the luminous statue, hit it with a glove (hold "I", hold "J", then release). Let's climb the wall along the ledge, go down to the overgrown area. Here, in the lower left corner near the statue of an angel, we replenish all types of manna. On the ledges in the upper left corner, we return to the room. We turn on the magic of shadows (key "E"), hit the large statue with a reinforced glove, from this the statue will destroy the doors and fly out. We hit the statue with a glove again so that it moves to the very edge of the abyss. We cling to the top of the statue with a hook, we fly to the next island.

Behind the open gate we turn right, we find a fragment of the crystal of shadows. We jump to the lower island, we take from the knight Scroll of Brotherhood (1/3). We continue to jump from island to island.


We get to the square in front of closed doors, we fight with the werewolves. During the battle, fairies come to our aid. After the victory, we get a new additional weapon - Fairy Jar. On the square in the near right corner we find Scroll of Brotherhood (2/3). We pass through the opened gate. On the road we find a knight and his shadow crystal (1/3). To the right of the knight there is a mana fountain.

We pass to the square in front, turn the mechanism in the center, enter the opened doors. Inside we see a locked massive door. To open it, you need to find three fairies. We go to the left, we defeat the warg, we sit on it astride. We jump to the left along the corridor, astride the warg we climb up the vines.

At the top of the tower there are three paths. To the left on the balcony is a fountain of health. To the right on the balcony lies a knight with shadow crystal (2/3). We go straight along the bridge, jump over the abyss, kill the werewolves. We twist the round mechanism on the wall, we enter the opened doors.



Fairy 1. In the second tower we have a puzzle: three shields hang on the wall, you need to activate them with certain magics, if there is an error, you will have to activate them first. But before that we go to the left, we cling with a hook and fly out of the tower, outside we cling with a hook to another point, we climb up the outer wall of the tower. At the top we find first fairy. We go down, we find the manna fountain and Scroll of Brotherhood (3/3). We go down the other side of the tower.

From the scroll we learn a couple of clues about the puzzle. (You can read the decision in the scroll, but then we will not get 350 experience points). Puzzle solution: the left shield is activated with the magic of light turned on, two more shields - with the magic of darkness.

After solving the puzzle on the street, a large statue will turn. We go to the right, we cling to the turned statue with a hook, we fly farther and farther. From the next tower we go along the bridge to the left, we kill the enemies. We select the handle lying on the floor, insert it into the round mechanism, twist until the doors open.

Fairy 2. We pull out the handle, carry it to the tower on the right, just insert it into the mechanism and open another door. Behind the doors we go out to the balcony, we climb up the wall. At the top of the tower we find second fairy.

Fairy 3. We go down, along the bridge we go to the left through the open doors. We climb the ledges up to the tower with a large statue in the form of a face. At the top we find third fairy.

From the top of the tower we go to the right, we go down this wall.

We go down to the very bottom, we find ourselves in the first tower. Here we approach the pit on the left, we cling to the blue dot with a hook, we go down into this pit. After passing along the ledges and going down the chain, we find ourselves on the lower square.

We twist the rotary mechanism in the center, but it breaks, and three strong werewolves enter the arena. We defeat the enemies, we approach the building in front of the right wall, we pull the chain by the beam, along the ledges that appear, we climb into the building. In the hall we arrange three collected fairies around the doors, we go inside.


Trial: Complete the level by killing 15 enemies distracted by the fairies.

3.2. Dark Lord of the Werewolves
Castlevania game. Passage of chapter II. The Dark Lord of the Lycans


(Before the fight, we advise you to go through the levels a second time where the improvements remained uncollected: level 2.1 and level 2.5. As a result, we will have not 10, but 20 throwing blades in our inventory, which cause increased damage to all werewolves).

At the entrance you can restore health and mana. We jump over to a large round arena. Here we meet Cornell, who commands all the werewolves. He talks about the reason for the appearance of the three dark lords: The three founders of the order received unprecedented power, their souls rose to heaven of their own free will, and the bodies remaining on earth turned into dark lords.

Boss: Cornell

We enter the battle with Cornell. There is nothing unusual in the tactics of the boss, only the usual types of strikes: circular, floor strike. Don't get close to the boss, attack from afar. After inflicting a couple of blows, we roll to the side, then immediately jump up so as not to fall under the earthquake wave. We use the magic of light, the magic of darkness, daggers and a battle crystal, if any (switching additional weapons using the keys "1", "2", "3", "4").

Boss: Dark Lord of Werewolves

When we beat Cornell, he will turn into a werewolf lord. The werewolf moves much faster, we follow his actions in order to act in advance. If the werewolf turns his right hand back, he will hit with his paw close, so we roll back. If he raises his left hand - hit the ground, immediately bounce. If it groups up, it will run forward, ramming everything in its path, in which case we roll back and a little to the side to be closer to its new location.

After beating the werewolf, we see that the statues around the arena caught fire. Now we ignore the boss, we evade him, we attack only fiery statues.

When all the statues are destroyed, the hero independently begins to carry out his combo, we just have to press the "U" key in time when the circles converge on the screen.

For defeating the boss we get shard of the Mask of God, and boots(you can run if you press the direction button twice). Having dispersed, we jump from the arena into the corridor.


Trial: Complete the level by defeating the Dark Lord without using light magic.

Passing levels. Chapter 4

4.1. Fortress in the mountains
Slasher Castlevania. Passage of chapter IV. Mountain Fortress


Riding on a huge eagle we reach the fortress on the top of the mountain. On the path we find a fountain of mana and a knight with Scroll of Brotherhood (1/3). To break the entrance gate, turn on the magic of the shadows (press the "E" key), accumulate the impact force (hold down "I" for a few seconds), make a dash forward (without releasing "I", press "W").

Behind the gate we go to the right, at the dead body we find health crystal (1/1). On the balcony in a barrel we find a fairy. We go along the left path, climb onto the ledges, crawl further to the left. We kill small trolls, and then jump over the abyss with a run (press "W" twice, then jump "K").

We go to the left. We cling to the blue dot with a hook.

We fly forward to the platform. We kill enemies. Having bypassed the rock in a semicircle, we scatter again and jump over the abyss. At the back entrance to the fortress we find a dead knight and his Scroll of Brotherhood (2/3). We go to the rock on the left, climb up on it, to the balcony of the second floor.


On the balcony we fight with small trolls. Outside the windows of the building we see a giant ogre, he starts to hit the wall. At this time, we approach the right barricade, wait for it to collapse from shaking, and then immediately run further to the right, grab the hook and fly over to another platform.

Boss: Ogre Hand

The ogre is trying to reach us with a giant hand. We do not come close to the hand, we are waiting for the ogre to put it closer, and then we will attack it. When the health of the hand runs out, quickly run forward, use the hook and fly further until the hand reappears.


Boss: Ogre

We ended up in a semi-circular area, and the ogre came out from behind the walls right in front of us. Now let's get into open combat. On the left there is a mana fountain, so the magic of light and shadows can be used to the fullest. When the ogre raises his hands, quickly roll back in any direction. After the ogre hits, immediately attack his palms while they are on the ground.

When the boss has half health left, he will strike not with his palm, but with his fist. We cling to the fist with a hook, then press the button in time, and the hero will leave the ogre without an eye. After that, the boss will take a cobblestone and hit it several times, this will cause waves on the ground. Roll back and jump to dodge. After taking damage, the ogre will enter the normal rhythm of the battle.

Having lost all his health, the ogre will strike again with his fist. We cling to him, knock out the second eye. The enraged Ogre will start slamming the ground very quickly in a random direction. For a while, we just dodge. Then we press the buttons when the circles converge on the screen. The hero will pull the ogre by the tongue, lower it onto sharp fragments, and the giant monster will be defeated.


We enter the right tower, we go along the corridor. We fall into a hole on the way, below we find Scroll of Brotherhood (3/3). Go ahead.

We go out to the square, where we fight with the trolls. We sit on a large troll astride, break through the lattice gates.

Behind the gates are the witch's possessions. We go up the front stairs, we meet a new enemy - Chupacabra. This little imp is stealing our magical medallions. We run behind him back, in the side alley we go up. In the courtyard, we go to the left, climb the ledges, catch up with the Chupacabra on the upper platform, take the magic back.

We go up the stairs again. We turn on the magic of shadows, with a jerk we break through the entrance doors to the tower.


Trial: Finish the level by defeating the Ogre without getting hurt.

4.2. Crow witch
Castlevania: Lords of Shadow. Passage of the boss. The Crow Witch


1st floor. In the hall we see a large statue in the form of a bird. On the lower floor, the knight has Scroll of Brotherhood (1/1). At the top of the stairs lies light crystal (1/1). We leave the tower through the window on the left.

Outside, we go to the right, we rise along the ledges. With the help of the hook we climb up, crawl a little to the right, again we climb up the chain. We climb onto the gargoyle statue, launch the hook up from it, swing on the chain, fly into the tower through the stained glass.

2nd floor. Here we meet a new enemy - the Blade Master. It cannot be grabbed or attacked at close range, it shocks. It is better to roll and attack the master from the side. We kill a couple more of these enemies. We climb to the floor above.

3rd floor. We are attacked by three blade masters at once. We attack and maneuver between them, trying not to get into the environment. Also, if you stand in a pool of water, then the masters can cause damage by passing a current through the water. Fairies can help very well in battle, immobilizing enemies for a while (select with the "3" key, use the "O" key).

From the center of the hall we approach the wall of the stairs, we cling to the statue with a hook, we go upstairs. So we get to the top floor. We go out to the balcony outside the tower, there is a manna fountain, and next to it lies a knight with health crystal (1/1). On the left column of the balcony we climb up, we find ourselves on the roof of the tower.



Boss: Crow Witch Malfa

On the roof, a huge crow will start throwing big eggs at us. You need to hook and spin (press the keys "W, A, S, D, W") at least one of the four eggs. The spun egg will fly back into the crow, and the rest of the eggs will hatch into rather dangerous chicks. We destroy the chicks, but do not forget to follow the crow. If the bird has stopped, then now it will release a flock of birds on us, which will immobilize us for a while. When we kill the chicks, the witch crow will start throwing eggs again.

Three times we reflect the egg back into the bird, after which it will fall. We run up to the fallen one, grab it with a chain, fly away with it into the sky. Once on the boss, we constantly press the button so as not to break with it.

We again reflect the launched egg into Malfoy, and saddle it again. After the second fall from the sky, the bird will be completely immobilized. Use the hook and decapitate the crow witch.

Achievement "Honorary reader site"
Liked the article? As a thank you, you can put a like through any social network. For you it is one click, for us it is another step up in the rating of gaming sites.
Achievement "Honorary Sponsor Site"
For those who are especially generous, there is an opportunity to transfer money to the account of the site. In this case, you can influence the choice of a new topic for an article or passage.
money.yandex.ru/to/410011922382680

Related publications

  • The most profitable tank in World of Tanks The most profitable tank in World of Tanks

    Taking part in the battles of the world of tanks, each tank brings a certain amount of credit (silver farm), which can be used...

  • The Elder Scrolls V: Skyrim The Elder Scrolls V: Skyrim

    Houses and estates in Skyrim On the territory of Skyrim, you can not only rush with weapons and cut out everything that moves on assignment or without. Here...