Passage of the game Call of Duty: World at War. Call of duty world at war full walkthrough

In total there are 15 missions in the game + 1 secret one.

Always ready

The game starts with a cutscene in which we are almost not killed and we stay alive. After the rescue, they will provide us with a pistol, and take the machine gun on the right side of the barrel. Our task is to clear the village. Make your way forward, destroying enemies, but remember that it is useless to climb forward on the gap - we will kill, as there is nothing to do. Also, be careful about grenades - the Japanese are very fond of throwing them at us. Soon the first battle ends, and we can rest a little. The current task is to unite with the second branch. When walking along the path, do not come close to a certain semblance of a monument - this is an ambush. Soon we will get to the point and our task will already be to “save the second squad”. We sit down behind a stone and begin to shoot enemies. We also destroy a large spotlight. We move on. Soon you will see many corpses, but this is again an ambush. We hide behind cover and carefully destroy the enemies. Do not forget to throw back the grenades that were thrown to us. Also look around, as you can often see one or two soldiers sitting behind bushes or behind a stone. We follow to the collection point. We carefully kill the soldier behind the machine gun, throw a couple of grenades forward and go further, destroying the enemies. We come close to the back of the truck, and make a hole in the barrel (F key). Watching the car, we also try to fulfill the duty, i.e. kill enemies. We need to plant charges with the Roybook in the ammo bunker. We go inside, put the charge (press F until it is fully installed) and run out with a bullet. The Japanese will appear from all sides and attack us. We immediately throw a few grenades for the bags, which are located to the right of the house, and run in the forward direction from the entrance to the bunker. Explosion, shell shock, impact and we are already dragging a partner into the boat. This is how we end the first mission.

Weak resistance

In this mission, we will storm the beach (a parody of Landing in Omaha). Already near the shore there is an explosion, we are thrown into the sea. Soon our partner pulls us ashore and immediately gives the order to call a rocket salvo along the enemy line. There is nothing easier - press the key 6 and the left mouse button. We look at the missile salvo we have called and after a bright spectacle we get the task - to break through the Japanese defense line. We move forward, replacing the pistol with something more powerful (there are plenty of weapons around), for example, a machine gun. In the trenches, we shoot at red barrels to speed up the process of exterminating the Japanese. “Remove” (later on this phenomenon will often occur in the game) one from a tree, several kamikazes will appear from the grass with a shout of “banzai” (if suddenly, for some reason, a Japanese soldier knocked you to the ground in order to kill with a blade, he this may not work if you manage to press the V button in time). We reach the bunker, into which we need to break through. We use the call of a rocket salvo, we mark a place in the middle of two machine gunners. We kill the remaining Japanese soldiers, and enter the bunker. New tasks are to destroy Japanese mortar crews, as well as to call a rocket salvo on Japanese tanks. We go up the stairs to the second floor and sit down at any of the machine guns on the left. We kill all the soldiers from below, and then we call rocket volleys (button 6 on the keyboard and indicate the target) on the tanks. We pass into the back room, where we discuss further plans with the detachment. But Sullivan cannot be saved.

hard landing

We start the mission in the dense jungle. We carefully move forward, we do not come close to the downed plane. We are preparing to repel the attack of disguised Japanese soldiers. We move on, we need to bypass the Japanese artillery from the flank. Soon we will unite with another group and we will storm the bunkers. Everything is standard here: shelter, shooting enemies. When you get to the bunkers with machine gunners, then it's a different matter. We need to get the flamethrower (finally). We throw a few smoke grenades, run to the flamethrower and dress it. We fry all the Japanese soldiers in the bunker, go inside, and fry the rest. We are heading to the airfield. Enemies will crawl out of the grass down the road and there will also be one on the tree. Here we are at the airport building, or rather, there is what is left of it. Our mission at the moment is to clear the building at any cost. The editors of the site HG-Go.com advises you to first reach the distant truck, take a rifle and grenades in it. Remove the machine gunners on the second floor, and then, I make my way to the building, all the rest with the help of a flamethrower and an assault rifle (if one is at hand). We rise to the second floor, approach the balcony, jump down and move forward, using tanks as cover. We reach the trench, jump into it. We take a bazooka and destroy three Japanese tanks. We run further, storm the bunker with air defense guns. As an offensive force, we use a proven flamethrower. At the top level, there will just be anti-aircraft crews in the amount of 4 pieces that we need to destroy. In this case, you do not need to literally destroy the structures, no, you just need to kill the soldiers sitting behind it. Now we defend the bunker (we hold back the counterattack). We sit down at any air defense gun (preferably two close ones) and carry out the mission. In the end, two planes will help us.

Vendetta

We watch a scripted video (yes, these were the German soldiers in those days) and soon we get control. We crawl forward, it turns out that another Russian soldier Reznov is alive. We follow him, you need to stay with the sergeant. He gives us his rifle, as he cannot shoot himself because of his wounded hand. Raznov will give some recommendations on the use of a sniper rifle or a brief educational program (a sniper rifle for dummies). You need to destroy all the Germans on the street, to hold your breath, aim and hold down the SHIFT key. Shoot only when the bombers are flying low. Aim exactly at the head, you don't get many tries. It is also possible that the Germans will lower the dog. We leave the defense and stumble upon a convoy, following Reznov. Our dashes will be hindered by a German sniper, whom we need to remove. We go inside the building through the window and go up to the second floor. The sniper is on the top floor in the building with the banners (you can kill him when he is on the 3rd floor with the big windows). We follow Reznov. A patrol will pass by and soon they will notice you all, smoking will begin with the help of flamethrowers. Lie down on the floor and crawl, sticking to the windows. On the second floor, a beam will fall on us, Reznov will save us. We continue to get out of the fiery hell already lame, jump out into the street. We connect with allies. Now you need to support your comrades with sniper fire. We climb up the stairs and take a comfortable position by the window. We are waiting for the moment when a German soldier with a flamethrower will come up to talk to others and at this moment we shoot directly at the fuel tanks on his back. There is an explosion, a lot of killed enemies. We continue to shoot German soldiers. Soon they will begin to retreat, and we follow Reznov, destroying the enemies. Soon we will reach the balcony from which we have to kill General Amsel. Aim your rifle and wait until he exits the building. If you don't hit him the first time, he will hide behind the tank. You will have to kill all his bodyguards, only then will he run out, do not miss this moment. After killing him, grenades will be thrown at us, run away. Follow Reznov and stay alive. Jump into the water, this completes the level.

Their land, their blood

Reznov is with us again, saving us once again. We go out into nature, our task is to move towards the river. Take PPSh-41 from the barrels, a very useful thing, especially in close combat. We make our way forward, destroying enemies. On the river we have to make a choice - to go right or left. It's completely up to you to decide, since there is practically no difference. We will go to the left to break through the German line of defense. We go forward, we get to the bridge, in front of the trench lies an MG-42 machine gun, it’s a sin not to take it. Together with a new friend, we make our way forward, boldly breaking through the German defense line. It's best to go on the left. Carefully we pass under the bridge, we meet a new wave of soldiers, we approach the house where the old-style bazooka lies. With this tool of war, we need to destroy enemy tanks (4 in total). The bazooka has infinite ammo, but keep in mind that tanks can also shoot at us. After 4 tanks fell in front of you, we approach the barn, from which another tank and a group of German soldiers will leave. We destroy equipment and soldiers, after which we are going to regroup. We leave the barn and sit on the tank, moving along the road. We drive up to the German camp, which you need to penetrate. Everything is banal here: we hide, we shoot, we go forward, we hide, we shoot. And so on until the end. Do not forget to destroy the observation towers (this can be done with a bazooka or a Molotov cocktail). Let's move on and celebrate the victory.

Burn them out

We immediately find ourselves in the epicenter of the battle. We have a flamethrower with us and that's good. We have to destroy the enemy's mortar crews in the amount of 3 pieces. We throw smoke grenades in front of the machine gun to go through it. We destroy all the Japanese with a flamethrower or in another way. We do the same with the remaining 2 calculations. Here are some helpful tips:

1) Do not climb forward like Rimbaud, who has immortality. Do this if it's worth the cheat, but nothing more

2) Kamikaze attacks often, be extremely careful. If attacked, press the V button, but better try not to let it get close to you

3) Look at the map - all enemies are marked in red here

4) Pay special attention to palm trees where snipers sit, mostly palm trees with ropes and platforms

Relentless

We are on the tank, moving forward and enjoying the beauty of the jungle. Our pleasure did not last long, after the shelling we are thrown from the tank by an explosive wave and we begin the mission. We move along the left channel of the river. We kill the Japanese, get to the hill. The shotgun “shows” itself very well here. We throw a few smoke grenades forward - this will facilitate our movement. We go further. We destroy the anti-tank gun, there is one more ahead. After you complete the task, collect the cartridges and rest. As soon as you gain strength, follow the squad. We are back on the battlefield. Our tank appears with a flamethrower, which we need to follow. We clean the area, then we storm the entrance to the cave. We pass forward through the cave using Browning M1919 (Browning M1919). Now it's tedious to find artillery pieces. At the end of the cave, we clear the artillery arsenal and meet with our detachment.

blood and iron

We are on the T-34 tank. It is necessary to neutralize enemy artillery in the amount of 4 calculations. We are moving forward. We try to shoot at the tower of enemy tanks. Use the flamethrower (G) to destroy the German soldiers. Destroy enemy artillery and move on. We shoot at enemy tanks and bunkers. We don't stand still, we move. German soldiers have bazookas, so we will not be sweet. Along the way, we also destroy observation towers. On the way to the fork, we compare the radio tower with the ground, and then we meet with the main group of troops.

On a hill, a good place to shoot enemy tanks, use it. In total, there are 8 tanks and 2 towers below. We destroy them from above, and only then we go down and reach the railway station. Where without Reznov ...

steel ring

We disembark from the car, take a PPSh nearby and connect with our detachment. A volley of Katyushas, ​​explosions, dust. Destroy the German defenses - the commander shouts, well, go ahead! We hide behind the tanks, use them as cover. When the tanks stop, run to the left, kill the Germans and enter the house. Climb the stairs to the second floor, clear the place and sit down to shoot soldiers from the rifle in the windows of the opposite building. We move through the office building (there is a staircase inside). Upon leaving the building, we are given a task - to get inside the shelter. We act. We go through the yard, use shelters. We throw grenades, keep to the left flank. We clean the shelter, following Reznov. On the roof there will be several soldiers with bazookas, kill them first, then the rest. After cleaning the shelter, it is necessary to destroy the retreating German troops. We move forward along the road, finishing off the German soldiers running away. The mission ends with shouts of "Hurrah!".

Eviction

Reznov and I are together, we need to clear the buildings. We move along the corridors, we find ourselves in a room with our partners, where we observe a small scene with the participation of a German soldier (he has a benefit performance). Follows Reznov and finds ourselves in the room where the Germans are. We carefully get closer and unexpectedly open fire for them. We clear the area and move on. We go down and save the hostage who will help us. Here you need to get together well, since there will be a lot of Germans further on. Throw forward not only grenades, but also Molotov, a cocktail. We go further. The machine gun must be bypassed from the second floor, it is better not to climb on the rampage. Through a hole in the floor, patched up somehow, we calmly kill the grief of a machine gunner. We go down the stairs, we clean another room. We go out into the street, here is a really solid slaughterhouse. We move up the street along with the tanks. At the end of the street we finish off the wounded soldiers and after that we go down to the subway to hide from the missiles. In the subway, as you may have guessed, there are also German soldiers. We move forward, killing them. At the end of the station, Reznov will open the door, our task is to cover him. But there is no defense against the big wave.

Black cat

Finally, we will fly, the mission from Call of Duty: United Offence immediately comes to mind. This level is simple - fly on an airplane and shoot at the indicated targets. Switching between turrets will switch automatically, or by pressing the F key, but at a strictly defined moment. The main thing is to destroy enemy boats when you protect ships and people.

Explode and burn

We attack the Wana Ridge in rainy weather. The Japanese are hiding in the ground, a completely expected move. In such weather, it is very difficult to see the Japanese infantry, which also has a disguise. Therefore, we do this - there is a large long stone on the right, we jump on it, lie down and shoot at the enemies, since the view is very good. I sit high and look far away. We rise to the ridge, throw smoke bombs and under the white smoke we approach the cave. We kill the machine gunner and go inside.

We leave the cave and get a new task - to destroy the 200th mortars in the amount of 3 pieces. We clean the first bunker with a flamethrower and throw a couple of explosive packages (button 5, and then right-click). We blow up the whole thing (button 5 and LMB) and follow to the next bunker. You can replenish explosives at the exit from the cave where the parachute lies. We clean the second bunker with a flamethrower and throw a few explosives inside the building. We detonate and move to the third bunker, the last one. We thoroughly clear the area from the soldiers with the help of a machine gun, because. flamethrowers are dangerous to work here. We blow up the third bunker and meet with the sergeant.

Behind the broken door, another task awaits us - to find the entrance to the bunker. We move forward, soon we will be stunned, and we will need to move around the machine gun. We go forward, sticking to the left side. Don't forget to kill enemies and collect ammo. We “remove” the sniper from the tree, pass under the bridge, destroy the soldiers, enter the cave and clear the found bunker. Here you need to be extremely careful, because. the space is small and there are many enemies. Be sure to use cover and leave the battlefield in time to recover. We climb the stairs to the second floor, clean it and once again climb one floor up the stairs. We clean the room and after that we go upstairs along the left rise (it is better not to use the stairs). We were able to complete this mission together with hg-go.com.

Tensile strength

We are out of ammo, moving forward to pick up dropped ammo from planes. We select a machine gun, which we lie on the ground, as well as a sniper rifle and cartridges in full. Soon one of ours will be shot by a sniper and the mission to hold the position will begin. First of all, www.HG-Go.com advises you to take out snipers on palm trees while behind cover, and only then take on ordinary infantrymen. After that, we hide in a shelter. In a few moments, our partner will open the hatch and we climb through. We find ourselves in the tunnel, it is better to move on your haunches and use the machine gun. You need to clear this place by killing all the soldiers. We climb up the stairs, where a partner will be waiting for us. Several enemy kamikaze soldiers will immediately attack from above. We do not allow close contact with them. We go up the stairs to the square and attack Shuri Castle. It should be noted right away that it will take a long time to attack, shooting each soldier, otherwise if you just rush to the breach, then the replay of this mission is guaranteed. We move deeper into the castle, shooting enemies. Soon we will be given the task to destroy 4 mortar crews, all of them will be located on the same square. We throw all the grenades at the enemy and shoot. In mortar crews, there are charges that can be used like grenades, only the power is greater. We use this chance to clear the area. After all 4 mortar crews are destroyed, we go up the stairs to the building. We repel the kamikaze attack and clear the area ahead. We use tactics: shot - corpse - shelter and so on. We return to the department near the stairs. We go forward through the building, sit down at the machine gun and clear the area from enemy soldiers. We move on, go down the stairs and go forward along the tunnel, destroying the soldiers. Before approaching the stairs, we throw a couple of grenades forward. After we go upstairs, we pass along the building and go down. A large area with open space appears before our eyes, soon a battle will begin here, and our task will be to hold the territory. At first, the number of enemies will be large, we use shelters, and also help our partners. We throw grenades forward and pick up ammunition. Airstrike will be available to us soon. We call him on the northern buildings, after that on the eastern ones. Remember to hold the area; use the knife (V). You may have to use airstrike twice on the east building.

Heart of the Reich

The mission begins near the Reichstag, we are given the PCA and we move forward through the buildings, killing the enemies. We jump out of the library and run forward along the trench. Our next task is to take the department store by storm. Soon we go out into the open area, we need to destroy anti-aircraft guns, only 4 pieces. There will be a bazooka with one shot near the tank, so the other 3 anti-aircraft guns will need to be destroyed with explosives, as shown in the screenshot. After destroying the anti-aircraft guns, you will need to destroy the 8.8 cm Flak anti-aircraft guns. We follow the building and clean the area. If you run out of ammo, then pick up enemy weapons. Soon our partner, who carried the flag, will die. We move to the doors of the Reichstag.

collapse

We are in the Reichstag building and full of strength to crush the German forces. Storming the Reichstag. We go from the left flank, kill the enemies, pick up the cartridges and climb the stairs to the second floor. Then we go along the corridors, climb onto the balcony and provide fire support to our squad. There is a rifle nearby. We kill the Germans who shoot from the panzershrek behind the stands. We move forward, destroying the Germans on the southern balcony, we use the previously received rifle. We approach the detachment, we run to the first floor to clear it of enemies. We shoot at the Germans, who are equipped with flamethrowers, directly at the cylinders. This will be followed by a powerful explosion and thus clearing the first floor will be quick.

We continue to clean up the Reichstag after the door opens. Soon we will find ourselves on a ledge where we have to clear the area. Keep to the left edge. We move smoothly, killing the Germans one by one. Don't forget to throw grenades forward. Soon we will reach the balcony of the building, where we will need to return the Soviet flag. We take the flag in our hands (button F) we carry it to the place of the German one. And no one is a barrier to us, we will put our flag anyway! HG-Go.com congratulates you on completing Call of Duty: World at War.

At first walkthrough Call of Duty: World at War you will have to play as an American soldier, you are captured by the Japanese, but you will not have to stay in it for a long time. As soon as you are rescued, take a cannon in the box and rush to the aid of the allies. It is worth defending, as well as keeping opponents close. If the enemy is very close, press "V", you will hit him with a knife or butt. Don't go first, and as soon as all the Japanese are defeated, follow on with those who survived.

We go about the fourth, then you can save your health, as well as people from the group. No need to shoot ordinary soldiers, kill the shooters if there are any. Use grenades to destroy the machine gunners, they usually hide behind the barricades. Kill the Japanese and enter the hut, there you will free your like-minded person. We follow further, deal with the machine gunners, throw grena. Once you're in the woods, get into position and be extremely careful.

Just do not eliminate your own, go through the forest, as soon as one of your ally falls into a trap, the Japanese will attack. When they are still far from you, throw grena at them. Also use the "V" key. As soon as they are all dead, we move on. When you see the bunker, get close to it and throw a lemon, so you will undermine all the opponents who were running towards you.

After that, go to the southwest, accept another group of allies, follow through the river. As you are near the shore near the house, we engage in battle with enemies. Once you've killed everyone, go up the path. You will see the outpost, you need to eliminate it, use the lemons. Next, run to the truck and press the "F" key. After that, your task is to blow up the warehouse. Climb up there through the gap and press action. We go to the shore and watch the video. Sail on a boat and shoot back from enemies.

Second mission. little resistance

You are flying ashore with a landing force. We clean it from opponents and go to the elevation, after which we eliminate the ambush there. On the dais, destroy new opponents, do not waste lemons on them. Follow the group to cover. Along the way, there will be enemies again, your task is to throw a lemon at the machine gunner. As soon as the capture occurs, there will be opponents in the left passage. Go there to enter the bunker, take the machine gun there and follow on. You will see an arrow on the palm tree, and there will also be a bunch of opponents below, we throw gren and destroy everyone.

Run to the bunker and enter it. Throw a few lemons there and then shoot, don't go too far. Then go outside and kill two more enemies. As soon as your ally arrives, clear the bunker to the end. After passing through the tunnel, you will see an exit, there will be two machine gunners. Destroy them, and then go to the house. There, sit down at the machine gun, it is located on the floor above. Shoot all opponents in the area. To destroy the tank, press the "6" key. Go to the next room and talk about the next task.

Third mission - Hard Landing

You will be brought into the jungle, we follow with your allies to the plane that crashed. When you arrive at your destination, your people are waiting for you here. When you get to the plane, there will be an explosion, run after the squad to the ambush and cover your friends on the right side. Then follow to the bunker, run forward and eliminate the opponents near the bunker, as well as in it. Once you're near the Heavy, kill him and wait for your squad to join. Go into the bunker and fight the enemies, don't get ahead, just do the same with the group.

As soon as you see the truck, be careful, the shooter will sit on the palm tree again, kill him as soon as possible. There will be an ambush not far from him, eliminate it as well. Follow the broken building on the right side. Entering there, you will be attacked by a decent mass of opponents. Do not run out into the open area, and also stick to the edge of the wall. After finishing with them, go after the tank, which will again lead you into an ambush. We destroy the enemies and go down, there you will receive a grenade launcher.

Once at the top, eliminate new opponents and their tanks. In your next mission, you will need to eliminate air defense installations. In principle, you will cope with this task with ease. How to complete it, climb to the hill, the required tank will be in front of you, another tank will be near the high-rise, and the third will appear when you destroy the first two.

Fourth mission. Vendetta

Crawl forward, as soon as Ryazanov starts to say something, stop. With him we go to the destination. We go to the collapsed building, the shooter is sitting on the second floor, you need to kill him. After that, Ryazanov will open the doors, run in there and crawl after a friend. As you crawl to the house, we rise one floor above and enter the doors on the right side. Then wait for your squad, and then follow to the next position. As soon as you see grenade launchers, wait for the resolution of the fire.

Go to the building and eliminate the machine gunner on the floor above, as well as opponents in general. Then go up to the roof and kill the machine gunners. We leave after Ryazanov, go to the destination. There will be a building, and there will be a passage in it. As soon as the main enemy comes out, we kill him, as well as the guards, in this you will need gren.

Fifth mission. Their Land, Their Blood

Help the army and make your way forward. We follow forward until you see a river in front of you. Then go either to the left or to the right. It is better of course to go to the left, kill opponents. Then pick up a grenade launcher and destroy the tanks, if you suddenly fall under it, make 2 shots. As you clear the area, go to the next destination. You will see a house, you will need to protect it. We take charges for a grenade launcher and shoot from the windows, or from the roof. Once everyone is dead, go to the next building.

Sixth mission. Burn 'Em Out

At this location, you will be in the vocation of a grenade launcher. Stick to your squad, don't fall behind. Next, you will see a passage, you need to throw smoke lemons into it, so that you are not noticeable on the opposite side of the tunnel. When you exit from the opposite side, go to your destination. Before that, you need to lie down and throw a few lemons at a bunch of opponents.

When there are explosions, run to burn the enemies. Next, go to the next destination, as you approach it, move to the left side. When you see a machine gunner, immediately throw a lemon at him.

As soon as you see the second enemy with a machine gun, then change the gun. Also not far from it you will see two more shooters on the palm trees. Follow the next goal like this: take the second cannon, which will be more powerful and throw grenades at the enemies. If you suddenly have a few smoke lemons left, then this will make your job easier. Throw lemons, then a couple of frag grenades, run and shoot enemies with a flamethrower. Then we go into the tunnel, right next to the entrance to the left of the tunnels there is a machine gunner, you need to kill everyone who will stand in your way, and then just get out of the tunnel. We continue Walkthrough Call of Duty: World at War.

Seventh mission. Relentless

You are in a convoy, there will be an attack from the opponents, we will eliminate them right there. Go through the wilderness and don't go close to the road. Once you reach your destination, use the grenades there. Once everyone is dead, move on the left side of the thick. At the next point, we also destroy artillery and tanks. Next, we go to the passage to the subway, along the way, pay attention to the palm trees, as usual, arrows will sit on them. As soon as the tanks arrive, we clean the area from the Japanese. As you find yourself in the subway, go to a given point. Look back more often, and also look at the side tunnels.

Eighth mission. blood & iron

Here you find yourself in a tank, your goal is the destroyed enemy artillery. Drive along the main path, use a couple of types of lights on the way: for enemy vehicles and for infantry. Do not move off the road, and also kill everyone in your path. Once you've dealt with everyone, move on to a new location.

Ninth mission. Ring of Steel

Now you need to break through the defenses of Berlin. Once you arrive, follow your buddy. When you see the bombardment, follow the tanks. As you are at the steps, you can step on the capture of the building. When you reach this, go to the floor above and shoot at the grenade launchers from the windows. As soon as the set point changes, run after your group. In the end, you will see the wall, as soon as the tank breaks it, we go to capture the shelter. Find a gap in the wall and follow Ryazanov. Go to the ambush site, it's near the hole in the wall. Throw lemons when needed. Once you've killed everyone, follow the group further. There you will be attacked by enemies again, along the way you will see a machine gun, use it to kill everyone. Next, you need to eliminate the officers, find their room and throw grena there.

Eleventh mission. Black Cats

Now you will be a sniper in an airplane. To shoot, press the LMB to make the sight even more accurate than the RMB. As soon as you see an inscription that orders you to sit down for another gun, press the "F" key. Your task is that you must eliminate the enemy ships. Shoot at the fuel tanks, they will be on the deck. As soon as they blow up, shoot at the ship. You also need to eliminate small boats that will be near large ships. Then shoot back from the planes that will attack you. After that, another battle with several enemy ships. You must also help those who survived to get out of the water. Next, the battle from the plane, quickly eliminate them and go to the next location.

Twelfth mission. Blowtorch & Corkscrew

Head towards the target, burn the opponents who will shoot at you with a flamethrower. As you approach the fortification, take another cannon, called a machine gun. As you approach the bridge, you will have 3 tasks. Undermine 3 fortifications, as well as eliminate everyone around them. Get a little closer and drop the bomb. You can replenish your ammunition near the third fortification with machine gunners.

Go near the point to the tunnels and take the flamethrower. Burn everyone who gets in your way, go forward along the mine, destroying enemies in the same way. Climb into the fortification and eliminate the enemies there. Do the same on the roof. At this task will be completed, go to the next level.

Thirteenth mission. Breaking point

You have a few ammo left in stock, follow the dropped box and take a machine gun there, as well as ammo for the cannon. Destroy the opponents and run to the bunker. There again we kill the Japanese and follow further. Once at the enemy palace, use your rifle and machine gun, kill everyone in the building and in the courtyard. Go through the chambers and go forward. Your task will be that you will have to eliminate 4 mortars. Destroy opponents with one, then take a charge and throw it away.

There will be a boom, and all your enemies will die. Go further with your squad and along the way shoot back from the Japanese who will attack you and your squad. Then you will have a great battle with a bunch of opponents. Fight them off until the raid becomes available. Shoot back from opponents, as well as order an aircraft attack on the building. As soon as it becomes destroyed, also eliminate the building to your right and then move on to a new location.

Fourteenth mission. Heart of the Reich

As soon as Ryazanov pulls you out of the metro, take the barrel and, together with your partners, kill the enemies, follow to the square. Opponents will also attack you there, we fight back as soon as we can. Next, go to the gun and press the "F" key, so you will plant a bomb on it. Run away - there will be a boom. You will have to do that only 4 times in order for all the weapons to be neutralized. Now we are advancing on the enemy palace. Come closer and destroy opponents. As soon as there is only 1 row of wire to the door, kill everyone in your path and step aside. The column will fall, therefore it is better not to fall under it. You should not run straight, there is still a "flamethrower" hidden here, as you kill him, you can enter the palace.

To start…

I would like to say that you should always remember that we can not only shoot, but also use melee. This is very useful when the enemy is nearby, and the ammo has run out. Also, do not forget that our hero can lie down and move crawling, this is used very effectively against machine gunners.

Don't waste grenades unnecessarily, they can make the game a lot easier if used properly. Also, do not break away from the detachment of allies, it is easier together, and you can take care of its safety, the more of them survive, the easier it will be later. If there is no detachment with us, then I advise you not to move along the roads, there are the main enemies.

Mission 1: Semper Fi

A new part of the famous epic. In it we have to play for an American soldier. We watch the intro, we understand that our character was captured by the Japanese. We will not sit here for long, we will be released, as soon as this happens, we approach the box, take weapons and hurry to help our compatriots. We defend ourselves from the Japanese, not letting them get close, but if this suddenly happens, press "v", then we will either poke the Japanese in the stomach with a bayonet - with a knife, or hit it, or hit it with a butt. You should not also climb forward, just help the allies. After the Japanese are finished, we move on with the surviving allies. Go third or fourth in the column, this will help save both health and people from the team. In skirmishes, you should not shoot at ordinary soldiers, if there are snipers, kill them by zooming in with the right mouse button. Pay attention to the machine gunners, as a rule, they are behind the barricades, it is effective to use grenades to kill them. Very soon we will stumble upon one of the prisoners, it is not difficult to find him, when we kill the Japanese who jumped out of the hut on the side, we go in there and free a new ally. We go further, on the side of the road to the "bunker" there will be a machine gunner, we already know how to deal with him.

After we get to the forest, let's go to the position. We will be careful, we will try not to kill our own, they will already be in position. We go with our group through the forest, be careful when one of the soldiers falls into a trap, the Japanese will trample on all sides. Dealing with them is not difficult, when they are still far away, throw a grenade. And use the melee as we said, the "v" key. When the Japanese are finished, we move on with our thinned detachment. When a spotlight flickers among the branches, prepare grenades. As soon as we see the bunker, we carefully approach it, and as soon as the Japanese notice us, we immediately throw a grenade, and this will lead to a massive explosion of all the enemies that run towards us. After only a handful of dust remains from the Japanese, we move to the southwest. Another detachment will join us, we move across the river until we reach the shore, on which stands a pretty house. There we again fight with the Japanese, and after they relieve us of their presence, in which we will help them in every possible way, we move up the road. There will be an outpost here, destroy it, all the same grenades will help us, we run to the truck. He stands very close to the outpost. We approach it and press F. After that, we need to blow up the warehouse, we make our way inside, we find a place, it is highlighted, we press the action. After these simple operations, we run to the shore. We watch a colorful video, after which we go on a boat and along the way shoot back from annoying Japanese.

Mission 2: Little Resistance

Now we are flying with a landing party to the besieged coast. We land, and go to the elevation, there will be an ambush, we destroy it. Before that, an art-cleansing will take place, and there will be no problems with the Japanese. We finish off the wounded and shell-shocked, after our elevation, enemies will trample on us, fortunately there are not many of them. Do not waste grenades on them, they will still come in handy. When our team will move into cover, we will hurry after it. Almost immediately we will stumble upon a group of Japanese, among whom there will be a machine gunner. Without hesitation, we throw a grenade at him. Get ready, after capturing this point, follow the left passage, enemies will also come from there. After the flow dries up, we go into this passage, go into a collapsed rusty bunker and take a machine gun there. We go further, there will be a sniper on the palm tree, and below a bunch of Japanese, trying to put us on their bayonets. Don't worry, we didn't just keep the grenades. After the palm tree with the sniper and its terrain is cleared, we run to the bunker, near which there is a truck. We need to enter the bunker, we do this: first we throw a couple of grenades there, then carefully shoot without going deep, and if it's hard we go outside. After that, a couple of especially zealous Japanese will run out after us, and then we will pinch them. Just by this time, our partner will run up, and it will already be possible to clear the bunker to the end. Let's be ready, some enemies will still remain, and will be hiding everywhere. When we go through the tunnel and see the exit, get ready, there are two machine gunners sitting there. After killing them, we go to a small house, and sit down at the machine gun on the second floor. Thus, we carry out a mass sweep, after which there are no enemies left below. Then, using the "6" key, aim at the tank, destroy it. That's it, the massacre is over, now we go to the next room, we'll talk, and move on to the next mission.

Mission 3: Hard Landing

This time we are in the jungle, going to the crashed plane, along with our team. You can move without fear, there should be no problems in the form of a massive raid of enemies. On the way, we do not go far from the allies, when we reach the destination, be calm, here are our own. After arriving at the destroyed plane, get ready, there will be an explosion soon. Immediately, as soon as this happens, our detachment will run to the ambush where our allies are, we run, keeping up with him, and cover from the right flank. After new people from the ambush join the squad, we move to the bunker. Here we better run ahead and clear the area near the bunker and in it. When we stumble upon a machine gunner, we will deal with him and our group should just approach us. We pass through the bunker.

Now we're diving headlong into the fight again. Here it is better not to advance alone, stay together with the detachment, and do not rush forward. When we see the truck, we will be extremely careful - a sniper is sitting on a palm tree. It must be killed as quickly as possible, just do not come close to the palm tree, there will be an ambush near its trunk. After the sniper and the ambush are over, we go to the destroyed old building, and we should go on the right side, so the machine gunners will not reach us. When we enter the building, we will be attacked by a large crowd of enemies, we do not run out into open areas, we move along the edge of the wall. After we deal with all the enemies, follow the tank, he will lead us to an ambush, destroy everyone there, go downstairs and get a grenade launcher. Now we are not afraid of tanks, that's good. We get out and destroy new targets. Our goal will change as soon as we destroy the last enemy tank in this sector. The next task is the destruction of air defense, this will not be difficult to accomplish. As soon as this is done, we hide behind something or climb onto a hill. One of the three tanks that we have to destroy will go directly in front of us, the second - to the left, not far from the observation tower, and the third will pass in the same place as the first after the destruction of the first two.

Mission 4: Vendetta

As soon as a detachment of German soldiers goes about their business, we need to crawl straight until we hear the voice of Ryazanov, we immediately stop. Then follow Ryazanov to the destination, keeping up with him, as well as carefully listening to what he says. Ryazanov is heading for the ruined building, don't leave him. As soon as he shows us the positions, we will carefully look around, a sniper will sit on the second floor on the left, be very careful. When we eliminate him, Ryazanov will open the door for us, we immediately run into it. As soon as an enemy patrol notices us, it is worth falling to the ground and crawling after our ally. You can, of course, destroy the patrol, but this does not make sense, firstly, it is difficult, and secondly, no one requires us to do this. As soon as we crawl to the house, we go up to the second floor, go through the door, it is to the right of us. After that, we need to wait for our command. You won't have to wait long. After this happens, we need to run again to a new position, following Ryazanov.

When we approach, we will see flamethrowers, we do not shoot, we are waiting for the fire to be allowed to us. After we go further, when we reach the building, we will be ready, there is a machine gunner sitting on the second floor. After we complete a small clearing in the house itself, follow the others to the roof. There will be machine gunners again. As soon as we finish dealing with everyone, we follow Ryazanov. When we arrive at the destination, we will see a building, there will be a passage on the side. When, finally, a person comes out, because of which all the commotion, we kill her and the guards. We use grenades for this, so we can not only get rid of some of the enemies, but also scatter the rest around.

Mission 5: Their Land, Their Blood

First, we need to help the Soviet troops break through the front line. We go straight until the river appears. Now we are even given the right to choose: to the left or to the right. It’s better not to go to the right, there are a lot of snipers and machine gunners, but there are no ordinary warriors, if you go to the left, everything is simpler here, but there are a lot more soldiers, although there are also enough snipers and machine gunners, but unlike their colleagues on the other hand, they don’t hide so well , and more than two at the same time we will not meet. We run ahead of the detachment, and destroy the most dangerous enemies. After we were able to break through, by the way, it is better to do this by keeping a little to the left of the main path, we select a grenade launcher and destroy the tanks. If we hit the tank, then two shots are enough for him. After it will be finished with our enemies, we move on to the next destination. Not far from it there will be a two-story house, so we need to protect it, we will also take charges for a grenade launcher there. Shoot either from the windows or by climbing onto the roof, which in general will be more convenient, but the truth is more dangerous. As soon as the location is cleared of tanks and the German soldiers are killed, we move on to the next mission.

Mission 6: Burn 'Em Out

Now our hero performs the duties of a flamethrower. It is very funny! Throughout this mission, we will not go far from our team, otherwise it will be tight. The flamethrower overheats very quickly and its damage radius is extremely low. At the very beginning of the mission, as soon as we see the passage, we throw smoke grenades into it so that it would be difficult to notice us from the other side of the tunnel. As soon as we exit from the other side of the passage, we should move to the first point. When we approach it, we squat or lie down, after which we throw a couple of fragmentation grenades into the cluster of enemies. As soon as the explosions thunder, we jump up and run to burn the enemies. Then we head to the second point, when we approach, we move to the left. As soon as we see the machine gunner, we immediately throw a grenade. I strongly advise you not to run at him with a flamethrower, unless of course you are a kamikaze. When we see the second submachine gunner, it is worth changing weapons, not far from him there are two snipers on the palm trees. With the third goal, you should be more careful, take a second weapon, and something more powerful, and throw grenades at the Japanese. If we suddenly find a couple more smoke grenades, then the matter will be greatly facilitated. We throw grenades, they will cover us from a machine gun from above, and from rifles from below. After we throw a couple of fragmentation grenades, and until the smoke clears, we run into the thick of the enemies and fire them from the flamethrower. As soon as the third target is eliminated, we run into the tunnel. There will be a machine gunner in front of the entrance to the left tunnel, we will be extremely careful. We destroy all enemies in the tunnels and exit it.

Mission 7: Relentless

Here we start with the fact that our hero is riding in a convoy, we are suddenly attacked, and naturally we need to destroy the enemy. More precisely, we have to destroy enemy artillery. We need to go through the thickets, keeping away from the road, so we can most easily reach our goal. When we are in place, we lean on grenades, of course you can sit in the air defense, but this is risky, because they can throw a grenade into the cockpit, and then it will be very tight. After the task at this point is done, we leave. We walk slowly, keeping away from the road. If you move in an arc to the left, then you can get there without any problems at all. At the second point there will be soldiers and air defense. As soon as we deal with them, we move to the passage to the dungeon, along the way it is worth looking carefully at the palm trees, there are several snipers here. Just at this time, a tank will come up, and together with it we will have to clear the territory. As soon as we are in the dungeon, we go along it to the destination. We should also look back and along the side tunnels as often as possible. One way or another, we will reach our destination.

Mission 8: Blood & Iron

Now we are riding a tank, and we are faced with the task of destroying enemy artillery. This quest adds a lot of variety to the game. We drive along the main road, using two types of tank fire: for infantry and for enemy vehicles. We will be especially attentive to enemies with heavy weapons. Do not leave unfinished enemies behind you, and move off the road. You can also not be afraid of machine gunners and snipers. When we see a lot of opponents, we should not go to them, but while they are running at us, we shoot at them. We carefully look out for enemies, and the purpose of our journey, the coordinates from the base, are also given to us incorrectly, so it’s better not to listen to them at all. When the artillery is destroyed, we move on to the next mission.

Mission 9: Ring of Steel

To break through the defenses of Berlin - this is our new task. After we arrived at the place, we follow our partner. Very soon we will see the bombardment of the city. Without delay, as soon as this happens, we follow the tanks. As soon as we get to the stairs, we can storm the building. When the building is taken, we run to the second floor, and, shooting from the window, we kill grenade launchers, making it easier for our troops to break through. After the destination changes, we run after the squad. Upon arrival at the target, we will see the wall, wait until one of the tanks breaks through it. When this happens, together with the team we storm the shelter. It's pretty hot here, so it's worth leaning on different types of grenades. After a successful assault, we find a hole in the wall, it's not difficult, and follow, not lagging behind, Ryazanov. Together with him we get to the place of the ambush, it is located next to the hole in the wall, it will be very convenient for us to stand here. Now we have full control of the battlefield, we can see everyone, and we can throw a grenade, but we are not very visible. When this sector is also cleared, we follow the squad again. We again dive headlong into battle, look around in a new place and see a machine gun. Yeah, with its help we clear our way much easier. After the roof and rooms are cleared of enemies, we need to kill the officers. This is not difficult to do, just as it is not difficult to find the room in which they are located. As soon as we find them, we throw a grenade and close the door ...

Mission 10: Eviction

So, now we are already in besieged Berlin, and we need to destroy the Germans who have settled in the building, of course, these are not ordinary ones, so they are guarded. For starters, we're moving in search of a detachment of allies. When we find them, we will find out that they captured one of the German officers. After his death, due to completely incomprehensible circumstances, we, together with the team, set off on a mission. It’s better not to run forward, clearing the way for the allies with your chest, we’ll be safer. As soon as we stumble upon a large group of enemies, we throw a grenade and finish them off. In one fine moment, they will tremble and turn into a shameful flight, we will not let them get away. If this is not done, then they will have time to run to their next camp, and our appearance will not come as a surprise to the enemies. As a result, the situation will repeat itself. When we get to the third ambush, it is in the building, we will be extremely careful, there will be a machine gunner in one of the passages. After us, a couple more surprises await - in the same building there will be a large concentration of enemies. As soon as we deal with everyone, we go out into the street. It is very dangerous here, but when the tanks start moving, we will be able to calmly pass to the target. When we reach the goal and finish off all the wounded officers, we go down. We destroy the enemies settled there and the mission will be completed.

Mission 11: Black Cats

Now we are a gunner on an American plane. To shoot, press the left mouse button, for more accurate aiming - right. When an inscription appears on the screen, ordering to transfer to another turret, press the "F" key. We need to destroy the Japanese ships. We shoot at the fuel tanks that are on the deck. When all the tanks are blown up, just fire on the ship's hull. It is also necessary to destroy the threat in the form of small boats roaming next to large ships. Now we need to shoot back from small aircraft that will fire at us. Now we will fight with another stream of Japanese ships. Along the way, we help the surviving military get out of the water. Now again the battle with the planes. This time they will fire heavily on us. We destroy them until reinforcements arrive. The eleventh mission is over.

Mission 12: Blowtorch & Corkscrew

We go to the goal. We have a flamethrower in our hands, with which we can easily burn all the enemies who will shoot at us. We approach the pillbox and now we can take our second weapon - a machine gun. Large ammunition will not let us get bored. We pass along the bridge and now we have three goals. Three pillboxes to blow up. We destroy the threat around each of them, then we come closer and throw explosives inside. If suddenly you do not get inside, then it will be possible to replenish your supplies near the third pillbox with machine gunners. We go past another fortified point to the tunnels. We take a flamethrower in our hands and burn everyone in our path. In fact, nothing is easier than walking down a narrow shaft with a flamethrower in hand. We clean everything inside and go up to the pillbox. We don't leave anything alive there. We rise even higher - to the roof. We kill enemies again. Mission Complete.

Mission 13: Breaking Point

Right now we don't have enough ammo to fight a decent fight. We go to the dumped box with ammunition, we raise the machine gun and we take cartridges for the weapon. We kill all enemies, and shelling begins. We quickly run to the bunker. We clear the room and move on. We approach the Japanese palace. With the help of a sniper rifle and a machine gun, we clean the yard and buildings. We move on through the chambers. We need to destroy four mortar sites. We kill the enemies on the first one, take a charge for the mortar, throw it away, observe a big explosion and thus clear the rest of the points. We move on with our group, along the way shooting all the enemies who will attack us. Now there is a big battle with crowds of Japanese. We fight them off until the air raid becomes available. After that, continuing to shoot back from enemies, we order an aircraft attack on a building located along the front. After it is destroyed, we beat the building to our right in the same way. Let's move on to the next mission.

Mission 14: Heart of the Reich

We open our eyes at the moment when Comrade Reznov is pulling us out of the subway. We get up, take a cannon and together with our friend, clearing our way through the buildings, we go forward to the square. Here we also have to push forward with heavy fighting. We approach each heavy gun and press the "F" key to set the explosives. We go further and observe the explosion. So you need to do four times, thereby destroying all the guns in the area. Now we storm the palace itself. We come closer and closer, killing enemies. When only one row of barbed wire is left before the doors, clear everything around from danger and move away. A column will fall, and it would be better for you not to fall under it. But do not rush to run ahead. There is also a flamethrower hidden here. When he is killed, you can safely enter the building.

Mission 15: Downfall

We go along with the detachment, killing everyone who gets in the way. Thus we get to the big hall. To the right of us there will be a staircase to the balcony. We rise, take a sniper rifle and remove the threat in the face of enemy forces. When the cartridges run out, we take the second rifle and continue to shoot the enemies. Now let's go down. Shooting enemies, we move to the other side of the hall. We rise upward and fights we go to the roof. It remains only to set the flag in its proper place, and all this to the anthem of our Motherland.

Games of the Call of Duty series have long been made under the wing of Activision by two studios in a conveyor way - for even and the first part in the answer Infinity Ward, and for the rest of the odd parts - Treyarch. But only the story of the third game in the series is not very good - it never came out on personal computers, and the ratings of the console versions were worse than those of CoD2. The new game proves once again that history develops in a spiral...

Time Machine

The anti-tank rifle found its best use as a sniper rifle.

We were again sent to the Second World War, and this immediately determines the shortcomings. No, we are not talking about a bored entourage, there is simply no special purpose here. It is clear that you need to go through the game to the end for our country to win. But, perhaps, this is accompanied by an interesting story, as it was in Modern Warfare? No, it's the same set of missions in two theaters of operations, not connected by time frames. Once - and we are in the forty-second on the banks of the Volga, two - we are already storming the Seelow Heights in the forty-fifth, three - again we are returning to the forty-second, to the Palau archipelago.

And the missions themselves are much paler. Perhaps the only one of a dozen that can be called excellent is the Stalingrad Vendetta. We remove enemy soldiers, hide from the patrol, conduct a deadly duel with a sniper, break through a burning building, support our comrades with fire from the upper floors, kill an enemy general. In other missions, there are also good moments - Japanese soldiers pretending to be corpses or scenes with prisoners on the streets of Berlin, but they can be counted on the fingers. The American campaign is completely dull, especially the mission with mortars - a narrow winding corridor and a lot of enemies around. It is weaker in everything, right down to the graphics: it seems that it was made either in a hurry, or by a weaker team. With a very strong reception, "salvation from death" was somewhat overdone - it is good once, but when the situation repeats itself again and again, it turns into a farce.

It's even strange, but during the passage we will not meet the favorite method of the series - the hunt for armored vehicles with explosives. It is destroyed here in completely normal and logical ways - from grenade launchers or anti-aircraft guns. But another notable mistake appeared - sniper rifles were replaced with PTRS, from which you can shoot while standing. But in reality, Simonov's anti-tank rifle weighs almost two dozen kilograms, although they really could be equipped with an optical sight. And the need to use it for its intended purpose never arises, you can get by with an ordinary rifle. Although no, how can one refuse the spectacle of torn off arms and legs!

Back to war

This is what death cards look like in the game.

You should not look for major changes in the gameplay - this is still an attraction where the number of opponents goes into the hundreds. Yes, and our comrades more create an entourage than help - they run forward, fall into traps or simply die beautifully in order to jump out from behind a corner again in a brand new uniform. The old rules have remained almost everywhere - the enemies are endless, but only until we move forward and the trigger goes off, moving their spawn point away from us. But there is one difference from all previous parts - in some places a dash to attack is only fraught with the death of the hero, here you need to support your comrades-in-arms with fire and wait for them to move forward. This is especially true in the last missions of the game. However, this is where the innovations end, everything else was in the previous parts. And the dogs remained unchanged from the fourth part.

But a novelty for the series was the co-op mode: up to four players can play the campaign together. In practice, there are no special differences from a single game, but teamwork makes the process more interesting - it is much more pleasant to feel real support than the “comradely shoulder” of stupid bots.

When passing, you can find death cards. They are found one at a time on almost every level in secluded places where you can’t get on the main route - such a reward for attentiveness. They look like a soldier's grave - a helmet on a pole. And they are needed for the cooperative mode, where they change the rules, simplifying or complicating the life of the players. For example, you can get the opportunity to heal wounded comrades with your shots or put body armor on enemies, after which they will die only from headshots.

tooth for tooth

The last steps to victory, and Sergeant Reznov will clear the way for us.

What is very unusual for action movies of this kind, the characters in the game turned out to be characteristic. It is a pity that this can only be said about the Soviet part of the game. Only half a dozen dialogues and several scenes right on the engine give a good idea of ​​the main character's colleagues - Sergeant Reznov and Private Chernov. The first is simple and brutally straightforward - an eye for an eye and blood for blood. Most of his actions are revenge for the massacre in Stalingrad, for the death of comrades and the destroyed Soviet cities. The entire war machine of the Third Reich for him is something far away that must eventually be destroyed, and the enemy responsible for what happened is the nearest German, and there can be only one redemption - his death. Sadism and brutality? Maybe, but at the same time he worries about the main character, pulls him out of trouble more than once, and without his help the main task will not be completed.

Private Chernov is his complete opposite. A sort of goof-intellectual who keeps a diary in his spare time. Killing prisoners or finishing off the wounded is beyond his understanding, for which he deserved Reznov's dislike. But it cannot be said that he is a bad soldier - he fights next to us the whole game, and it is not his fault that he does not fit into other people's worldview.

But there is nothing to praise the missions of Private Miller: the characters there are no different from the extras - do not consider the orders of the sergeant to perform an obvious task as something out of the ordinary. Sullivan, Rowbuck, Polonsky... they have nothing but last names. The only thing that can somehow hook is the choice of which of the colleagues to save in an ambush, but it has no consequences.

The grass was greener

There will be a lot of hand-to-hand combat in the game, especially in American missions.

World at War is made on the same engine as Modern Warfare, but they look completely different. Visually, the new product is worse than the game from a year ago - if the character models are at the same level, the landscapes here and there show us muddy textures. Come on graphics - it's amazing how it was possible to produce so many errors on the finished material! From the "black screen" problem due to incorrect video format to complete incompatibility with some built-in sound cards, and even with a network game, problems can arise.

Somewhat spoiled the impression and the translation of the "New Disc". Richard Psmith, in his article "Localizing Games" in the October issue of this year, spoke about the difficulties that await translators, and World at War can be called one of the clearest examples of working with only source materials without the game itself: few people will guess the first time that the word "back" in the menu means loading the last save. The names and ranks of soldiers and the names of equipment in English look like a defect. Some things could have been avoided by editorial work or acting. But if the pathetic turns in Reznov’s speech can be attributed to something else (“The Motherland will take us into its arms”), then the completely faded, unemotional voice of the artilleryman, who broadcasts as if he is not at war, cannot be explained by anything.

Network pitfalls

The network game in Call of Duty 4 was a real breakthrough in its time. But such cardinal changes, especially within the same game series, happen quite rarely, so it was difficult to expect something really new from the fifth part. Only the development of old ideas. But this can be done in different ways, and Treyarch, apparently, decided to take the path of least resistance.

The developers simply transferred the game mechanics from the fourth part without thinking about the consequences. First of all, the overall style of the game suffered from this. Of course, I understand that the weapon upgrade system is great, but when you can hang a silencer or a collimator sight on a PPSh, you get some sort of bust. This is not to mention tanks with regenerating armor.

And how do you like the idea of ​​issuing the same weapon for all parties? Germans, Japanese and Soviet soldiers running around with Thompson submachine guns - this is already some kind of postmodernism with surrealism in one bottle. Of course, I understand that in games, especially in online modes, you cannot do without conventions, but in Call of Duty: World at War they look too wild. But everything is like in the fourth part!

Network cards also cause complaints. They have greatly increased in size, although it is far from a fact that this can be included in the pros. But that's what they did not become more interesting - that's for sure. The design of the cards is extremely clumsy. They are simply unpleasant to look at, sometimes they are even annoying with their design. I will not say anything about balance problems. A few days after the release, a huge patch came out, which corrects only a part of the errors. And it looks like it won't be the last...

In general, it is amazing how Treyarch could so ineptly use the old engine on which all games in the series are released. It is often problematic to even join a server, especially if you want to play co-op. But even if the balance is brought back to normal and the shortcomings are corrected, this will not pull the game to a decent level. And even more so, the laurels of her predecessor never shine.

As a result, we have the game mechanics of Call of Duty 4 with minimal differences, a spitting atmosphere and a bunch of errors. It is unlikely that you come to migrate from Modern Warfare. Look at the differences as much as possible - for example, at the squads of killer dogs that replaced helicopters - and you will quickly return back. If you are tired of the fourth part, then Call of Duty: World at War, all the more, will not be able to offer anything new.



World at War is another story, but it is far from Modern Warfare in almost everything. The sixth part in the series is again being made by Infinity Ward, and therefore we can expect a new beautiful masterpiece with great confidence.


ADVANTAGES FLAWS
Fascination
8
dynamic interactive cinema, tension, cooperative modeunrelated missions, sometimes excessive boredom and monotony
Graphic arts
7
character modelssurface textures, uniformity
Sound
6
inconsistency of the music with the game, very quiet battle sounds
Game world
8
characters of the soviet campaignthe monotony and monotony of the American campaign
Convenience
8
control, interfacesometimes saving far apart

Walkthrough

We will be periodically transferred between the two fronts - the Soviet-German and the Japanese-American. There are minimal differences in equipment: in addition to grenades, a Russian soldier carries four Molotov cocktails, and an American carries the same number of smoke bombs. The novelty of the series - a flamethrower - falls into the hands of the player only in the Pacific theater of operations, and in Europe it is found in German soldiers and a Soviet tank. Opponents differ slightly in behavior, but this will be discussed in the walkthrough.

In addition to weapons, you need to remember about the ability to run (the “Shift” key), which will save you more than once from flying grenades and just when jerking to shelters. But at the same time, you cannot reload and it takes more time to start shooting. It is possible to use a knife (“V” key), you will have to use it especially actively when playing as an American marine, opponents are very fond of going to the bayonet.

Always ready

Private Miller.

Japanese artillery spotters have nowhere to run from machine gun fire.

Having avoided death, we get a helmet, a machine gun and a rifle we will have to pick up on our own. Now we are going along with the detachment through the Japanese village - it is not difficult even at the maximum level, it is enough to shoot the enemies in the required quantities. When a burning Japanese attacks Private Ryan, it will be possible to save a colleague by quickly finishing off the enemy. Otherwise, he will also blaze with a candle. You yourself understand that a soldier with such a surname cannot be left in trouble.

Then you have to move through the forest, do not approach the temple - according to the script, an explosion is supposed, it can be very shabby, which will not be at the right time before the Japanese attack. From the forest we will go out to the flank to the Japanese positions. An attack on the move is fraught with death, reinforcements will go from the forest to the enemy. To make our task easier, we will destroy the searchlight on the tower, and at the same time the arrow next to it; Now it's the machine gun's turn. It remains to knock out the remaining Japanese and one more leg of the way will be behind.

When corpses appear ahead, it's time to hide in a collapsed house. For these are not corpses at all, but an ambush, and in a couple of seconds a stun grenade will arrive. There is a short battle in the clearing under the bright lights of flares and moving on. Be careful, there will be a machine gun ahead on the right.

You will need to go to the truck, open the tailgate and punch a hole in the barrel - however, it will be enough to press the action button. When he rolls down, we run after him to the very gates, so that there is something to hide from bullets. Then the usual dashes will go up to the bunker.

We lay explosives and, without waiting for a new order and the final mining of the weapons depot, we run to the shore, to the boats. There we are shell-shocked by a grenade explosion, and Sergeant Sullivan will drag the hero to the boat; in the process of riding someone else's hump, you can even shoot a pistol.

Weak resistance

Private Miller.

At first, we can only look around: we are being taken in a landing vehicle to a bright and loud future. Day "D" has already become boring, so at least some variety - we will storm the Palau attoll. The game will begin as soon as Sergeant Sullivan pulls us out of the water and gives us an entertainment for the entire mission - a walkie-talkie for pointing artillery (button "6").

See the sniper? And I don't see. And he is.

We destroy the machine-gun nest and run forward - it is worth finishing off the stunned Japanese until they come to their senses. There is another bunker ahead - you can also cover it or wait until a soldier with a flamethrower does it. The next nest is definitely ours. Artillery can also be used to the left, where the enemy comes from - this will clear the area for further advance.

Turning right, just behind the broken positions, will bring a new surprise - Japanese soldiers in camouflage coats jumping out of the grass, and snipers in the trees. The first reveal themselves, jumping up with a wild cry, and the presence of the second can be determined by the hanging ropes, and they themselves are sometimes visible. From now on, they will run at us often and a lot.

Further - not just a bunker, but a real fortress with two machine guns. It is pointless to attack in the forehead, and it is not necessary - we will leave it on the left hand and go forward. And there is a tunnel leading under the very walls of the fortification. It remains to break through, either by suppressing machine guns with artillery fire, or by throwing a smoke bomb and going to them from the rear.

Once inside, we will get new tasks - to destroy the mortar crews and call a volley on the tanks. We will ignore the verbal order to stand behind the machine gun, there is nothing to do with nonsense, instead we will aim artillery at the farthest of the mortars, a little to the right of the gun itself - the blow will sweep away most of the troops, cover the arriving truck and, if you are lucky, burn one of the tanks. It remains to finish off the remaining enemies and aim at the second tank. We will take part in the sad ending, which, with all our desire, cannot be changed, and the mission will end.

hard landing

Private Miller.

We go along the corridor from the jungle to the downed plane (Roubuk has already received sergeant stripes - promotions go quickly in the war). When the soldiers climb to inspect the pilot, it is better to take cover behind the stones on the left. For everything is not so simple - the corpse is mined, the curious will be blown to pieces, and the Japanese will start shooting from the forest. Being in the middle of a puddle under the crossfire is another survival lesson. Before the bunkers, two more ambushes are to be met, however, without such meanness.

The plane is mined, and it is best to wait for the explosion at this place.

A short fight to clear the area will give you the opportunity to break through to the pillbox. You can go either through it, which is much easier, or behind, where all the other soldiers of the squad will go. True, they will run, leaving behind some of the enemies, but in this case this does not play a role.

Now we need to suppress the bunker with two machine guns. To begin with, you will have to support the flamethrower with fire at the embrasures, but this will not help him - they will kill him. Who will go to burn the enemy bunker? Of course, Private Miller! We grab a flamethrower and finish the dirty work. The ammo will detonate, and a portal will open in the wall to the other side of the hill.

After a minor skirmish on the road (a flamethrower is very useful here), we will go out to the building where the enemy forces have settled. You need to immediately run to the car in the distance, not forgetting to bend down so as not to get shot. There is a "Garand" with a grenade launcher, you need to destroy both machine gun points from it. In the building itself, you can break through under the cover of smoke. Sitting still is useless - the number of the enemy will not decrease.

Here we are at the airport. At first we just run, occasionally shooting, and so on until the first trench. They will issue a bazooka and an order to destroy Japanese tanks - it is more difficult to see them in the smoke than to survive. Again we run to the Japanese positions - it is better to bypass them on the right in order to go to the flank, and on the same side there will be a ladder up. Up to the first of the four guns, it will be possible to go with a flamethrower, only a grenade will have to be thrown into the turret. And then - use the captured anti-aircraft gun (after waiting a bit for ours to push the enemy back).

The last push is the defense of the captured position from an enemy counterattack. We will not wait for it to begin and will deploy both nearest anti-aircraft guns to the future front. Our task is to destroy tanks, and shooting trucks will not be superfluous to reduce the density of enemy fire. During breaks, we hide behind the guns and discard the enemies climbing the wall.

Vendetta

Private Dmitry Petrenko.

Another one of ours was lowered from heaven.

The scene of salvation from death number two. There are two survivors, we and Sergeant Reznov. Let's follow him. Reznov will tell you that he has been hunting for General Ansel for a long time, but now his arm is injured and he cannot complete what he started, therefore he gives us a sniper rifle. But there is simply nothing to shoot at once - they prudently did not give cartridges, and therefore we are waiting for the bombers to fly. After killing six soldiers, another one will appear, with a dog. If she is not killed along with the owner, she will run at us, you can grab her by the throat and cut her with a knife.

It will not be possible to get Ansel again, the patrol will interfere. We follow the sergeant (listen to what he says, this explains his further actions quite well) until we get under fire from a sniper. Reznov will tell you which floor he is on - the sniper will remain there, although he can and will move between the windows. The principle is simple - you need to detect the location and follow the enemy. As soon as he leans out of cover, we shoot and sharply strafe to the side so as not to get a bullet in the forehead. Perhaps it will not be possible to hit the first time for sure, but ours will definitely take it. Before we find the enemy, in no case do we sit still, but crawl, watching the windows.

We're going down. We will be spotted by a patrol, we crawl forward until the cabinet falls, we will need to kill two enemies at the windows opposite. After a short dash to the next jet of fire, we remove another one from the opposite side of the building. Now we run upstairs, without stopping, after the stairs to the right and again to the right. A beam will fall from above, but the sergeant will pull us out. We run through the fire and jump down to almost be captured again. The shot soldiers at the wall on the right do not add confidence in the future.

The soldier with the face of Vladimir Ilyich is Sergeant Reznov, once again pulling us out of trouble.

But the next rescue will not keep you waiting: the Germans will be killed, and our soldiers will come up. The usual sniper task without frills - just do not expose yourself to fire and, in which case, hide behind the wall. We climb the stairs to the second floor, kill the flamethrower, wait until he comes closer to his second, then remove the machine gunner. Next - the roof at the bottom left and a balcony above it.

Let's take the MP-40 on the road, and the sniper can be changed to PTRS, also with an optical sight, although it will have fewer rounds of ammunition. A counterattack on the roof is easy to beat off - there are plenty of shelters, and grenades are not yet abused. We shoot at the heads of carelessly leaning out enemies. But, if we move forward, we need to look behind the stairs on the left - the comrades below do not pay attention to it, and the enemy can come to our rear. It is worth shooting the dogs as well, until they run up, at least one, but you may not have time to kill two. Having captured the balcony with Reznov, we stand behind the machine gun. In addition to simple support and suppression of infantry, you will need to destroy the shooters on armored personnel carriers, and a little later - the enemy on the house on the left (you can simply not notice him). When our comrades enter the house, we will have to be careful not to kill our own.

Reznov leads, the hunt for Ansel continues. We do not shoot until the target appears. But the general will come out with a bodyguard. First, they will hide behind the tanks, the soldier will stick out first and immediately get a bullet in the forehead, and if he doesn’t get it, something heavy and exploding will fly towards us. Ansel will run from the tank to the truck and then to the gun. If we don’t kill in two runs, we will die at this place.

After that, all that remains is to run after the sergeant and jump into the water at the end of the path.

Their land, their blood

Private Dmitry Petrenko.

And again a familiar situation - one step to death. And again comes salvation in the person of the sergeant. Reznov demands from Private Chernov to finish off the wounded Germans, he refuses, therefore, we are unobtrusively invited to do this ignoble deed. But if you think that this is against the rules, then you don’t need to - here and in the future no one will force you, after some waiting, your colleagues will do the dirty work.

A Molotov cocktail in a trench is sometimes much more effective than a grenade.

Let's throw a Molotov cocktail into the wheat (button "4"), and leave the yellow ears in the month of April on the conscience of the creators of the level. The Germans will run from there, they have not yet shown resistance. Further - the path along the corridor and the possibility of choosing a fork. In any case, it will be necessary to reach the left edge of the fortifications. On the left - the path is shorter, but the exit to the German positions in the forehead, you will have to jump into the trench ahead. On the right is a winding trench, but it is relatively safe to pass the section to the desired point, and even the machine gun can be suppressed in advance. After destroying the enemies running out of the dugout (there you can find FG42, the second - in another one, after a hundred meters), we ignore the branch in front of it and move straight, going to the flank of the machine gunner.

After passing under the bridge, we run to the house. There will be a Panzershrek, we destroy tanks from it. You can not be distracted by the soldiers, we have good fire support, but it’s not worth running through a wheat field, like the Japanese. We are moving to the next building, the one near which the last tank was - it is better to go above the trench and go inside. If you replenish the ammunition for the Panzershrek in advance, then right out of the window it will be possible to knock out another iron victim. The last tank is hidden in the barn, he himself is not terrible - a grenade launcher is nearby, but it is better to hide behind some kind of fence from his infantry escort.

Let's run up to one of our tanks and sit down with the action button ("F"). The trip will not be long - we jump, shoot at two towers, carry both trucks and take them to the right, to the very fence, so you can bypass the bulk of the enemy troops from the flank. The second part of the camp is passed similarly, but instead of the second car there will be an armored personnel carrier with a machine gun. It remains to go to the gates of the camp, listen to the speech and the mission will end.

Burn them out!

Private Miller.

Without exaggeration, this is the most tedious mission in the game - you have to move along a trench-corridor, and the enemy will pour in front and above, snipers in the trees will add joy. The room for maneuver is zero - we move forward a little, we remove the enemies on the walls, we do the same thing again and again. The flamethrower is useful for burning down the shelters on the sides of the corridor and a couple of times during the main passage - to shoot machine gunners from around the corner, between the first and second mortars and in a large dugout in front of the third. In all other cases, you can get by with the Garand, or change it to the Type 100, for which there is plenty of ammunition, or to the Type 99 machine gun. That's all.

Relentless

Private Miller.

A captured anti-aircraft gun can clear the area more efficiently than a platoon of soldiers.

After the fall, we run first forward, and then to the right, to the burning skeleton of the first tank in the column. Let's advance a little and wait until one of the soldiers falls into a trap - we pass him, again to the left, where we will press against the wall. We slowly go to the fortifications - enemies will jump out of the grass. Let's clear the area a little and capture the anti-aircraft gun - with its help we will finish off the remaining Japanese and destroy the artillery gun. In the dugout - cartridges for our machine gun. Down the slope - another anti-aircraft gun, but it does not finish the second gun, but it can thin out the enemy.

After the victory, a slight lull. We run down the slope, when the truck explodes, you will need to rush to the wall and hide behind it from the fire. We shoot enemies and wait for the approach of the flamethrower tank. We move behind him, running from one cover to another, but not behind him - he misses too many enemies and you can be under fire from two sides.

It remains to go through the cave to the armory, it's easier to do it along the left sleeve - in short. Minor difficulties may arise in the central hall and already on the battery itself, but it’s enough just not to rush.

iron and blood

Private Dmitry Petrenko.

Opa, and we have already moved into tankers. The mission is simple even on the highest difficulty level. It is necessary to be afraid of 88-mm guns, tanks and infantrymen with Panzershreks. And even then they are terrible, while everything is in smoke. And so we carefully look around and demolish everything that can be dangerous. The only moment - after the destruction of the radio tower, it is worth taking the left road, because the right one leads directly to fortified positions. Don't forget about the flamethrower (press "G" on your keyboard or middle mouse button like grenades), it burns everything in front of the tank, not the turret.

steel ring

Private Dmitry Petrenko.

Artillery barrage is efficient and effective.

We disembark from the train and wait for the end of the Katyusha shelling. We follow the tank to the first house, after which we move along the wall. Be careful, an enemy has settled in the ruins of the second one, he can put a bullet in the back. We knock out enemies from the building and occupy it ourselves.

A city battle begins - the Germans are in a multi-storey building opposite. We need to destroy machine gunners and soldiers with Panzershrecks - just carefully examine the windows, and in no more than a couple of minutes the task will be completed.

We go through the newly cleared building, there will be no resistance. The tank will break through the wall, and the battle will begin again. You need to go to the shelter on the other side. We go straight down, from above and without us they will figure it out, but it’s still worth looking in that direction and shooting enemies from the upper floors. There are many shelters, so there will be no particular difficulty.

You can go up to the second floor calmly, along the way, if necessary, grabbing a shotgun shotgun. In the room of the former shower room, the battle will begin, we bypass the adversaries on the left, removing the machine gunners. Then there will be an exit to the balcony, we need to go there, but not immediately - first we will stand behind the machine gun in the window and thin out the defenders in the opposite window. Now a dash along the balustrade, you need to quickly get into the room we just fired at. We do not pay attention to the enemies on the roof, more and more new ones will resort. Ahead is another machine gun, which can still be flanked. Only the room with him should be cleared with a Molotov cocktail - there, in addition to the shooter, there are enough enemies. The last rooms - and the fight will return to the street again. It is better to go on the left side, shooting shooters in the windows on the right. It’s not difficult, but you shouldn’t relax - the retreating ones are intensively shooting back.

Eviction

Private Dmitry Petrenko.

A flamethrower indoors is the most brutal thing.

The first part of the mission - without any frills we go through the building. They try to captivate us with something, like a captured German or saving a comrade, but otherwise only the scenery changes. Difficulties will begin on the street - the space is large, and shelling comes from all sides. First of all, you need to run to the subway, from where more and more new enemies are running, and jumping there is a good defense, and the flow of opponents will dry up abruptly. Then we crawl forward in the same place, but we need to move to the right in order to leave the machine gun fire zone from one of the upper floors of the building on the other side of the street. When we almost reach the crossroads, the tanks will destroy the firing point, and at this stage everything will be over. The soldiers will finish off the wounded and surrendered Germans. If we take part in the massacre, the death of the enemies will be much less terrible, although this is said to Chernov, it is clearly addressed to us.

They will open the door to the subway, there, as usual, there are two slightly unequal paths. The left one is a little easier - for some reason they don’t shoot from the other side, and on the right you will also have to watch the flank, firing from the cars is more than likely. The machine gun on the left is also not a problem - on the other side there are much more service rooms, you can go through them almost half the way.

After that, you have to jump off the platform onto the flooded rails. Reznov will start to break the door, and we will shoot back from the Germans on the other side of the blockage. However, all this will not last long ... first the rats will run, but we have nowhere to retreat from inevitable death.

Black Cats

Chief Locke.

Mission-shooting range. We fly as a gunner on the Catalina and fire from all the guns in turn, we are transferred between them at the behest of the script (in addition to the machine gun, there is also a cannon on the front - the "G" key or the middle mouse button). They can kill the hero, in order to avoid this, in the first part of the mission, you must first destroy the boats and only then the transports, they will still be exposed to us under fire according to the script, and they will not drown ahead of time. In the second half, "Zero" will be added to the boats. When the plane lands on the water, another task will appear - to pull the sailors out of the water (with the same action button "F", the inscription will appear on the screen), you need to get four for credit, if less - the task will fail, but the mission will end.

Explode and burn

Private Miller.

Explosion and debris from the downed "Zero" ... the twenty-fifth in a row.

The task is not easy - to attack the top, but there are a lot of opponents, and they are disguised wherever they hit. The shortest path to the goal from the moment of meeting with the enemy is to climb up along the thorn on the right hand. A flamethrower will help with this - there are enough enemies, but the distance is small. Then, on the contrary, it is worth tearing to the left, it is easier to pass there. We will throw a smoke bomb in front of the machine-gun nest, it will be possible to reach the caves. It is a little easier to go from above, below is not the most advantageous position for shooting, water closes the view.

After the cave, you need to destroy the bunkers. To do this, we were given explosives - select by the "5" key, throw with the right mouse button, and blow up with the left. We approach - we throw, we depart - we blow up. And so three times, moving counterclockwise. Still have to shoot.

Ahead is a large firing point. Do not take it on the forehead, you have to bypass it. It is especially disgusting that there are no save points from the appearance of the tank to the very inside of the bunker, and this is a very decent segment. As usual, there are two ways. It is much more difficult to get to the right - the machine gun fires at just that sector, and on the left you will have to remove the sniper on the palm tree in front of the bridge, but it is a little easier. We run immediately, without waiting for the tank to be blown up, and if necessary, use a smoke bomb. Inside, there is again a corridor, where a flamethrower will help a lot. Difficulties may be only in the large hall at the very end, but there are enough walls and barrels to lick the wounds.

break point

Private Miller.

This is strange - after the last mission of the mission, Major Gordon "pleased" that there would be no ammunition until tomorrow, and fifteen days have already passed since that moment. Well, okay, the inconsistency is again on you know whose conscience. The fact is that we don’t just have no grenades and smoke bombs, but even a lousy cartridge for the Garand. The cargo falls from the sky, we run to it, but the Japanese begin the attack. Here, on the highest difficulty of the game, you don’t need to try to grab the barrel, a disastrous thing, it’s better to hide behind the nearest wall and wait for the first samurai, from whose corpse you can remove the rifle. Let's take down four snipers in the trees and a few soldiers behind the fortifications. Let's pick up weapons and ammunition from a bale - there you can find a machine gun and a "Garand" with an optical sight.

Major Gordon is so cool that even at night he wears dark glasses and sends his soldiers to fight without a single bullet.

Shelling will begin, you need to find the point of spotters. We run to the nearest shelter, there will be a hatch down. We jump - there we will find several Japanese leaning over the map. Let's go out the other side. A serious battle is ahead, including hand-to-hand combat - the enemies will climb out of their holes. Having won the battle below, we remove the machine gunner above the gate, and then we move up. It is worth looking around carefully, the Japanese can crawl out of the ground in the most unexpected place and stick a bayonet in the back. It is better to enter from the left, but it is also worth clearing the right side of the battlefield before climbing the bridge.

It will be easier inside, we reach a small house, from there we remove all the enemies on the roof, then we run to the western building and clear the corridor. In the room on the side there will be cartridges for a machine gun and several opponents. Next is a new entertainment - we grab mines and throw them in the direction of the enemy. So you can do all four mortar trenches, although not from one place. But you will have to be distracted in order to remove the machine gunner in the window.

We run further, we will have to clear the yard from enemy troops, there are enough shelters so that there are no problems for this. Inside the house we sit down at the machine gun and help to destroy the enemy in the courtyard, then we move through buildings and tunnels.

When we go up to the second floor and go out into the courtyard, we will see the surrendering Japanese. But not everything is so simple - this is an ambush, and they will attack Rowbuck and Polonsky. And here we can save only one of them, having killed the attacker, the opponent of the second immediately explodes. The counterattack begins - our last and decisive battle against the Japanese. The main thing here is not to die, that is, "not to climb into heroes." After a while, a message will come about the readiness of aviation - we hit the northern building, and then twice on the eastern one. We watch a video where the character saved by us gives us the tokens of the deceased. This concludes the American campaign.

Heart of the Reich

Private Dmitry Petrenko.

Aircraft came in, another six minutes before the ruins appeared on the other side of the courtyard and before the end of the mission.

Once again, saved by Sergeant Reznov from the flood in the subway, we are watching a small scene. After a short run to the left building we meet the enemy. They subtly hint to us, poking their nose into a hole in the wall, that we need to go through, but this is the wrong answer, fraught with shooting extra enemies - we go along and fall into the gap between two houses, from where we turn to the right. After the fight in the library, we again find ourselves on the street.

After running through the tunnel under the embankment, we will listen to the speech. On a signal, it will be necessary to clear the area, namely, to destroy four 88-mm anti-aircraft guns so that the tanks can pass. This can only be done manually - by running up and setting explosives. Before that, of course, you will have to clear the area from enemies. The order of passage is clockwise, starting from the nearest one. After the explosion of the second and fourth, checkpoints will be reached.

When the last gun is destroyed, the assault on the entrance will begin. To begin with, let's occupy the left building in front of the entrance, not forgetting to kill the enemies in the neighboring ones. There is a PTRS at the top, but there is little sense from it - a little more than a dozen rounds, and you can shoot from such a distance without a telescopic sight. Since it is almost pointless to run forward, we will support our comrades with fire from this platform. There are two lines of defense on the steps, but further on there is another barrier made of bags. When our troops occupy both, we run to the far shelter and cling to the ground in the right corner. A column will fall to the left, a flamethrower will jump out from there and burn Chernov. It's a pity, but there is no way to save him from an unenviable fate - in the best traditions of the series, such key enemies are immortal until the main event of their lives. One consolation is that our comrade survived, even though we cannot help him.

collapse

Private Dmitry Petrenko.

There will be a hard fight in the hall of the Reichstag. First, we remove the soldiers on the towers, otherwise they will cause a lot of trouble. Then we run into one of the side corridors to bypass the fortifications. Having killed everyone in the center of the hall, we go up the stairs and after a short run along the corridors we burst into the meeting room. We are on the balcony, go there along the stairs on the right, in the break of the wall. First, we will support the fighters below with fire, knocking out the nearest enemies, but not forgetting about the machine gun on the podium and flamethrowers. Then we remove the opponents on the opposite balcony - this is where the sniper rifle, which lies at the very end of the PTRS balcony with an optical sight, will definitely come in handy,

We go down, it's much more dangerous here. You need to go to the opposite wall, and then go down almost to the podium. Again, the main enemies are machine guns and flamethrowers. After the meeting room, there will be a run along the second balcony and upstairs. There you need to very quickly remove the machine gunner on the scaffolding in the far left corner, as he gets us at any open point on the roof. But there are enough relatively enclosed spaces, and we’ll go through them - you need to run to the nearest opening in the wall. From there there is another exit, and a little further - another similar shelter. When the standard-bearer is killed, we grab the flag and go to put it up. It will not do without a small obstacle, but the goal will be achieved.

The balcony in the meeting room of the Reichstag looks more like a shooting gallery.

Zombie until the last hopes to taste the soldier's flesh.

Nacht der Untoten

An additional level, opens after watching the credits.

Inspired by the zombie mod for Call of Duty 2. Or in anticipation of Left 4 Dead. It's whoever likes it. We are in a small room with boarded up windows, and zombies are climbing towards us. With each round there are more and more of them and they are more dangerous. Points are awarded for killings, hitting the enemy and closing gaps. They are spent on the purchase of weapons and ammunition for it and the opening of two more small locations where you can get hold of a more deadly arsenal. If a zombie crawls inside the bunker, a bun can fall out of it - bullets that kill with one hit, doubling points, death to all "live" zombies, replenishment of ammunition.

CoD is one of the most famous series of computer shooters that has been released since 2004. In 2013, she celebrated her upcoming anniversary with the tenth part of the game. It is worth saying that the first three parts were devoted exclusively to the theme of the Second World War, after which the fourth game in the most popular Call of Duty series - Modern Warfare - took the players to the present and allowed them to participate in intense military conflicts of the present. It has become

the birth of a new era of a series dedicated exclusively to modern military operations. The last game associated with the period of the world war was Call of Duty: World at War, the passage of which will be described below.

Americans in Japan

The game combines two plots at once, which develop in parallel, while missions for two different characters follow in small blocks of 2-3 pieces. The first protagonist of the game is an American private Miller, who was captured by the Japanese. In the first mission, the guy is rescued by a battalion of his own marines, after which a chain of events begins, extremely rich in various actions. Call of Duty: World at War is literally rife with variety - you'll make your way through the jungle, trying to hide from the snipers who have settled in the trees, you will have to break through to land through the coast, littered with mines and shelled by artillery. After reaching each of the control points, you will need to call in an airstrike to destroy another artillery post - this will give other soldiers the opportunity to move forward.

But the most incredible thing is the air mission. First, they will let you fly the plane, and then they will put you in the place of the shooter - you will need to shoot enemy planes, which is extremely difficult to do. But it is very fresh and original, especially for a game that was released in 2008. As a result, the plot dedicated to Private Miller ends with the storming of Shuri Castle and the decisive victory of the Americans.

Direction - to Berlin

In parallel, another story is developing, the main character of which is Private Petrenko from the USSR. This is what makes Call of Duty: World at War different - the passage is divided into two parts, each of which has its own protagonist. The Soviet part begins with the awakening of the protagonist, who lost consciousness during the battle. After recovering, he finds that the Germans around him are finishing off the wounded soldiers, so Petrenko does not make a sound until the Nazis leave. Afterwards, he discovers another survivor, Sgt. Carved.

And immediately one of the most interesting missions in the game begins - you need to make your way using a sniper rifle and eventually shoot the German general. After that, various missions follow, among which there is even one where the hero will be allowed to ride on a tank, and in the end everything comes to the end of Call of Duty: World at War - the passage ends with the Reichstag. Private Petrenko hoists the Soviet flag on this building, everyone is happy and celebrating the victory, and on this joyful note the story ends.

Bonus Level

However, this is not the absolute end of the game Call of Duty: World at War - the passage of the main storyline is over, but there is still a bonus level. Oddly enough, it includes the extermination of zombies. The level does not have an ending, that is, you just need to hold out as long as possible. The level is small, in the initial room there are two doors. It is recommended to first open the one that launches the zombies, shoot the first 5-6 waves, and then open the second. There you can stock up on high-quality weapons, move to another room, take an advantageous position - and shoot to the last.

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