Walkthrough Dragon Age Inquisition – V. Dragon Age: Inquisition Sacred Plain in the Dales Western Reach - Fort Echo

We get the task when we first find ourselves in Skyhold. To complete the quest, explore the new territory - the Sacred Plain by completing the mission of the same name on the command headquarters table, and then go to the location.

Dead men in the west

Head west straight down the road from the starting camp. There will be fortifications on the right side, and on a small bridge you will see a soldier of the army of Orlais - Corporal Rosselin, fighting a demon. Help him in the battle and then talk to him. This will complete the quest.

Rest of the Dead: West

We receive a task from Corporal Rosselin after completing the quest "Dead men in the west. We go to the location marked on the map, move forward along the fortifications and along the way we clean them from the dead. Reaching the first pit with corpses - we destroy the barrier with a magician, and then we burn the corpses. Next, we go to the second pit and do the same, after that we blow the horn. Then we return to Corporal Rosselin and turn in the quest.

no news

We get it automatically when we approach the landmark of the River Garrison. Close the gap located underground. Then blow the horn. The quest will end.

Other story

Automatically activates after completing the quest Rest of the Dead: West. Go to Fort Revasan, located to the northeast and talk to Marshal Pru there, completing the quest.

The right to mourn

To receive the quest, talk to Sergeant Meursault on the second level of Fort Revasan. According to the quest, you should find seven soldiers' letters. We go to the indicated locations and focus mainly on broken wagons. We examine the letters lying next to them. After collecting all the letters, we return to Sergeant Meursault and turn in the quest.

Rest of the Dead: East

". Go to the specified camp, destroy the barrier and set fire to the pit. Then blow the horn to complete the quest.

Victory over the dead

We receive a task from Marshal Prue after completing the quest "Another story". It is performed similarlyRest of the Dead: West. After burning the two pits and sounding the two horns, the quest will end.

Dalish view

After completing the quest "Another story", Marshal Pru will issue a task to search for the elf camp. We go to the location indicated on the map. When you get closer to the camp, the quest will automatically end.

familiar ring

An exclamation mark will be displayed on the map during the quest "Victory Over the Dead". We go down into the trench and open the door. There will be a dying chevalier. You cannot help him, but you can fulfill his last request - take the ring to Commander Jean in the citadel. However, you won't be able to get there right away. Need to fix the bridge Pont-Agur. To do this, we approach him and open the operation. Then we go to Skyhold and on the command headquarters table for 5 influence points we restore the bridge. Then we return to the Sacred Plain and clear the citadel from enemies, simultaneously completing the quest "For the Empire". To complete the quest, give the ring to Jean.

Father's instructions

To activate the quest, you should find a book in one of the ruined houses located strictly to the west of the pits on the quest Rest of the Dead: West. Go to the place indicated by the marker and search the chest, thereby completing the quest.

golden galla

We get the task from the hunter Itiren in the Dalish camp. Go to the indicated area and look for a gall with golden horns. Approach her, and then, when she runs away from you, just follow her to the camp, killing, if any, those who try to attack her. As soon as the Galla reaches the camp, a new task will be displayed in the upper right corner - talk to Itiren. We approach him and complete the quest.

From the underworld

The quest is given by the Keeper Haven. We go to the cemetery and destroy the demons there. After clearing the area, turn in the quest to Haven.

There is someone to lose

We take the quest from Emalien in the Dalish camp after completing From the Underworld. Focusing on the marker, we find the body of the brother.

Show and prove

The quest will automatically start when you find the body of your brother in the quest "There is someone to lose." Then, guided by the marker, we pick up the amulet in the temple from the Scattered Signs quest. We return to the camp of the Dalish and give the amulet Emalien.

Scattered signs

The quest is either activated when one of the signs is found, or it will be issued by the keeper Haven after completing the quest "From the Underworld". We go to the temple of Sileyz and destroy the barrier with the help of a magician. Inside we pick up the amulet for the quest "Show and prove". We light a curtain fire, from it a torch and look for ancient elven writings nearby. Let's explore them. Now we need to find the rest of the letters. Having found all the signs, we go to Skyhold and on the table of the command headquarters we carry out an operation to study the signs, spending 5 influence points. This will give us access to the ancient temple.

Gilannain Grove

Before starting the quest, we first need to open the operation to open the passage to the Ghilannain Grove. The entrance to it is located in the northwest of Fort Rewasan. Then go to a new location and kill four gurguts.

For the empire

The quest starts after the opening of the Pont-Agur bridge. We move to the other side of the bridge, we burn two pits with corpses. We kill all enemies in the citadel du Corbeau. Then open the gate with the lever. Then we talk with the commander Jean and complete the quest.

Supply shortage

We get the task from the commander Jean. We find 10 boxes in the indicated locations and mark them.

Equipped camp

The quest is given by Nissa in the Dalish camp. Read the book next to it and take what is needed to the box marked with a marker on the map. Then we read the book again and put the necessary things in the box. We repeat until the Dalish have got everything they need: five spindles, ten elf roots, ten pieces of dog skin, five pieces of iron and three large bear skins.

Dalish indulgence

Automatically activated when completing any errand for the elves in the Dalish camp or after talking with Loranil there. Complete the tasks of the inhabitants of the Dalish camp and earn reputation. When the scale is full, talk to Keeper Haven to allow Loranil to join the Inquisition, thereby recruiting another agent.

Blasphemy and sacrilege

Break the graves in the graveyard for the quest "From the Underworld" to find three key fragments. After collecting the key, open the door shown on the map and complete the quest. There will be some loot inside, but the attitude of the Dalish will worsen.

god of secrets

You get the task after you examine the ancient elven writings from the quest "Scattered Signs". It is better to have a mage and a robber in your squad. Go to the temple. Inside, light the curtain fire and from it a torch. We take the remains from the altar. We fight off the dead, and then we take the key from the body of one of them. Next, we are looking for the rest of the remains, and at the same time 7 runes with the help of a torch with curtain fire. To get the last part of the remains you need to use three levers. The first one is on the left side of the temple, the next one is at the end of the room on the right side of the temple (opened with the key found on the corpse), the third one is at the beginning of the room, opened by the key. Having collected all the parts of the remains, we approach the altar and lay them out in the right place. We kill the summoned creatures, and after that we go to the Oracle hall and inspect the chest, thereby completing the quest.

In the fifth part of the Dragon Age Inquisition walkthrough, there are many new locations, as well as significant progress in the story.

Western Limit - Korakavus

The first half of the video takes place in Skyhold, here we are not making much progress in promotion. Then we head to the Western Frontier. A deserted location where I have already been, but could not go further because of the poisonous cloud. The cloud is eliminated at the command headquarters by completing a task (like other missions, like "restore the bridge", etc.).

In the new part of the Western Reach, we are looking for fragments, unraveling the astrariums, and also studying the abandoned castle of the times of the Tevinter Empire - Korakavus. Be sure to take a magician with you, as here you will need to close the tunnel with magic. Because of this problem, I had to run a little back and forth.

Western Limit - Fort Echo

There are not many important points in this video. In Fort Echo: rune on the wall (27:52), astrarium (28:15) and locate the shards (38:40)

Western Reach - Thedas Bottles

Bottle of Thedas (9:24), fragment of the Archdemon mosaic (10:34), rune on the wall (10:53). All this stuff is in a cave, which you get access to after solving all the astrariums. There will also be a chest in the tomb, you need to take the artifact from it in order to close the mission with astrariums (15:40). Somehow I didn’t notice it right away, so for some reason I ran around the desert for several minutes in search of “another” astrarium cave.

At the end of the story quest about the Gray Wardens.

Western Reach - Gray Wardens

Last video on the Western Limit. A cut-scene with one of the Venatori - Lord Erimond, then an easy fight, and a quest with a dragon researcher. Every time I come to this masked man, he invents another portion of running around the markers on the map. In general, I can say that my attitude towards Inquisition has changed for the better compared to my own opinion about the game in the very first part of the passage. Gathering made some sense with crafting and Skyhold, plus I began to delve into the plot, plus there are a lot of different locations in the game that are simply pleasing to the eye. But sometimes the formula "collect n of something" already just outputs. As soon as you cleared the whole map and here you are, again a car of diamonds - collect 5-30 letters / corpses / diagrams / memories / plants / boxes / books / figurines / tiles / skins ... And yes, if someone tries to collect absolutely everything, then an unpleasant surprise awaits him :) I came across some books, for example, that cannot be read.

So, with the Western limit so far sorted out. After that, we go back to Skyhold, here we decide the fate of the magician Serbis, instruct Cullen to restore the Judicaele bridge (Emprise du Lion) and open a new small area.

Cradle Sulevin

The location is small, but the enemies are tough. The main mission is to collect four fragments of the Sulevin two-handed sword. Accordingly, there are four altars, each of which is guarded by the Risen from the dead. I remember these guys from Dragon Age: Origins. In this case, they have the 20th level (I saw more only dragons - 21), and they kill with one or two hits. Plus all sorts of skeletons 20 level (by this time I have only the 15th). Even the Blackwall boletus crumbles before such an enemy as a rag. However, I managed to get through and collect all the shards, although the forged sword can still only be equipped by a level 20 hero.

Judicaele bridge

This video first shows the process of creating the Sulevin Blade from the received fragments. The DPS indicator is not very high - 319, but the owner of such a weapon will receive +42 (!) in strength, as well as a chance to trigger the "Attraction of the Abyss" effect on hit. This special ability of the rupture mage (Solas) is to pull enemies to one point, which is very convenient for a warrior with a two-handed sword and huge damage in an area. So at level 20, there will be an opportunity to test the Iron Bull's striking capabilities.

Then we go to Emprise du Lion. The soldiers of the Inquisition completed the bridge with the uneasy name of Zhyudikael. However, there are level 20 enemies behind the bridge (as well as two whole dragons). I already had enough of Sulevin, so we are moving to a more peaceful place - the Inner Lands.

The area from the very beginning of the passage. Here, the quest "Letter from a Beloved" with Felandaris remained unfulfilled (this plant can be found in Emprise du Lion). But the game was not worth the candle. A random demon appeared, which I have already killed thousands in breaks. There is zero loot from it, though I found a chest behind the statue, but only garbage was put into it.

Also in this location appears one of the tomes for Vivienne (quest "Favor for the Enchantress").

Sacred Plain

Here is the passage of a new large area - the Sacred Plain. It was possible to come here much earlier, since the enemies in this location are level 11. A little description:

The Sacred Dale Plains are known for their beauty and strife in equal measure. It was here that the elven realm met its end centuries ago. On these fields, the army of elves clashed with the forces of the human Church and died, defending their promised land to the last breath. This legacy remains, and now the Dales are once again fighting.

The Sacred Plains is now a battlefield in the Orlais civil war, and soldiers are dying here in great numbers. As the boundaries of reality loosen across Thedas, the memory of injustices past and present attracts restless spirits that inhabit the dead to haunt the living across the blood-soaked land.

First of all, I select the last tome for Vivienne. Further, my goal was the Ocularum and the search for fragments. Along the way, we carry out a quest with pits and burning ghouls. Don't forget to bring a magician to your team, he will come in handy to break elemental barriers.

Exploring the regions of the Sacred Plain

At the beginning of the video Thedasian Bottle (1:05) and Ocularum (1:50). Further, many battles, access to the River garrison. Here in the basement you need to close the Rift, as well as another Thedas bottle (18:00). And I continue to collect fragments, some of which are on the roofs of houses, where it is not so easy to climb. My way at 21:40.

Sacred Plain - Rest of the Dead

Repetition is the mother of learning. This statement perfectly describes the passage of Dragon Age Inquisition. As a rule, to complete the quest, you must perform the same action at several points. Accordingly, the same rule applies to the mission "Rest of the Dead". The pits with dead people are not one, but several. You need to go through the designated marker on the map, defeat the enemy's brood, break the barrier, set fire to the corpses, blow the horn. Repeat until "Mission Complete" appears.

Also on the video is the collection of fragments. If anyone has difficulty finding the right route, then the video will help. I try to find all the fragments, because I really want to open all three doors in the Temple of Pride and get the maximum possible protection from various magic.

The political correctness of Bioware is so correct that even Negro elves can be found in Thedas (12:45). Ok, let's consider it just tanned, but it still looks somehow strange. It must be assumed that the Indian elves are not far off. Well, actually. Here they are watching The Lord of the Rings somewhere in Mumbai, and they are probably already thinking that it’s a good idea to draw a dot on that elf’s forehead.

Near the end of the video, the region of Var Bellanaris is an elven graveyard. I plundered it, although even in the process I guessed that it would backfire somewhere. So it is, in the future you will need the approval of the elder of the elves, which will decrease somewhat if you dug up the graves of elven ancestors. However, even in this case, approval can be earned by completing a few quests. As for the cemetery, in the graves you need to collect three fragments of the key, with which you can go to the main tomb.

Father's instructions

The most valuable thing in the tomb is a mosaic fragment, even the homeless will not collect the rest. A little more useful stuff on the video around 13:30. This place was marked on the map of Enavouris, but I found it by accident. For the rest of the video, I was looking for my father's hidden belongings from the "Father's Directions" quest. I was actually a little confused by the rune on the castle wall, so I didn’t fully understand what I was looking for. The desired chest was under a tree. The loot was clearly not worth the time spent, but the main thing is that the task was completed.

golden galla

The golden gall fills with the aroma of tea, as Nikolai Baskov would say. In this video, I got to a small elf settlement where you can recruit Loranil. But for this you need to get a Dalish location. Exactly what I was talking about above. Therefore, you will have to complete several simple tasks: find out about the fate of brother Emalien, collect supplies for Nissa and bring the Golden Galla.

Shards in the Sacred Plain

Very short video. Ocularum and search for fragments at 2:55.

Fort Rewasan

The last video on the Sacred Plain in this part of the walkthrough. We accept Loranil in the Inquisition. The epic swearing-in moment is a bit messed up. It just so happened that the Inquisitor had a torch with curtain fire in his hand, so instead of putting his hand to his chest, he put the torch in his head. I understand that this is not the most important information, but after the monotonous completion of quests like "go on the marker" such moments are necessary :)

Inquisition takes a lot of time to find the correct path to the marker. Sometimes the passage is blocked by trees, or it is a hill that is simply impossible to climb, etc. Particularly pleased at the end of the horn, which had to be blown. It would seem like a trivial task. But in order to get to it, I had to make a circle around the perimeter of the fortification. Why make it so complicated is not entirely clear, because this is not a fragment and not some kind of chest with an artifact, but a regular quest. I just forgot to blow the horn when I came in from the other side.

Here you go. Almost all. It remains only to run into Fort Revasan, hand over the last quests. With a sense of accomplishment, I look at a blank map. But some kind aunt decided that I didn’t enjoy the exciting missions enough and offers me to find 7 soldiers’ letters. Aaaaaaaaaa! Why only seven and not seventy-seven? All right, enough of me. Some other time, maybe.

Enough already boring quests, let's watch a soap movie.

Fortress Adamant

Story mission with an abundance of cut-scenes and fights. A bug can happen when the enemy gets stuck somewhere in the depths of the fortress, only a reboot will help.

We finally get to Guard Clarel. To be honest, I don't really understand how the Guardians got to the point of practicing blood magic. One would think that they are hypnotized by Corypheus, but no, Clarel apparently makes all the decisions on her own. So she approaches her old friend and cuts that throat to perform a ritual that supposedly ends all Pestilence. What? How is that even possible? Who will believe it? Clarel, didn't you think you were being bred? So after all, there is no pestilence after Dragon Age Origins. Why did you kill the man? With all this, Clarel is in league with Erimond, who is a Tevinter mage, agent of Venatori and assistant to Corypheus. But for some reason, the Gray Wardens think that Corypheus is dead. Hey, you haven't seen red templars and green gaps on every corner, have you? In general, it’s better not to think about the plot, here it’s the same as in the LOST series. They cheat, but there will be no logical explanations. I'm not nitpicking, I just want developers to write more logical scripts. So the created world will be more real and interesting.

But in terms of entertainment, there are no complaints. By the way, during the cut-scene, you can ask Blackwall to talk to the Gray Wardens and try to reason with them. But there is a suspicion that his speech did not really affect the overall course of the plot. If you wish, you can check with your passage (23:40).

Shadow

The Inquisitor falls off the wall and uses the Mark to create a rift portal to the Fade. Luckily this time I took Solas with me. He just specializes in "shadow" magic and says how lucky we all are to be here.

In Shadow there is a side quest "Dreamers' Fears", by completing which you can improve the characteristics of your character. True, the improvements fall out different. First, magic fell out 2 times in a row. But for my Persian robber, this characteristic is useless, dexterity is needed. Then I think let me take Solas, wind him up with magic, but later other characteristics fell out. There will be 5 "fears" in total, which are not so difficult to find. Unlike the Shadow Labyrinth in Dragon Age Origins, the Shadow in Inquisition is not as confusing.

Hawk or Stroud

In this part, the head Inquisitor will remember how he got the mark on his hand. And towards the end of the boss battle. After that, it is necessary to make a decision who will remain in the Shadow in order to cover the retreat of the rest of the group. The choice must be made between Hawk and Stroud. I decided to leave Hawke because he really asked, and in general it turned out to be more tragic. Varric's grief even changed the skin of the card. By the way, I wonder what Varrick himself would say if he was on the team at that moment ... Wouldn't you like to stay with Hawke?

But there is also a positive side. Hawk's death was not shown. It's possible that Bioware saved this hero for a future Dragon Age game. During his time in the shadows, Hawke can become a very powerful mage, so we should expect him to return in Dragon Age 4.

Home to Skyhold

After the story part, I need to take a short break, I return to Skyhold. Here you need to hold two trials, as well as talk with Varrik and Cullen. Now it would be necessary to deal with the rescue of the Empress Orlais.

Evil eyes and evil hearts

A new mission - we are going to the Winter Palace, but not to the one in St. Petersburg, but to the Orlesian Palace. There will be several contenders for the seizure of power in Orlais at once and a wide variety of solutions. In the end, I was already completely confused who was sleeping with whom, what the elves had to do with it, and who was whose brother and sister ... In short, in my version of the passage, I remained faithful to the throne. Although, it seems, as in the story, he was supposed to support the Duke. In the palace, as they say, I lost control of events and went with the flow. Why did it happen? I was a little knocked down by the task "Location of the yard".

The Winter Palace, like other Dragon Age Inquisition locations, has Hidden Object quests. In this case, you need to collect figurines of Gauls (to open locked doors), as well as coins (15 pcs.), Scandalous secrets for Leliana (30 pcs.) And songs (21 pcs.). At the same time, you need to maintain the "Location of the yard". If you go to explore the interior of the palace, the location will gradually decrease, so you need to stay in front of the public. On the first playthrough, it is very difficult to increase the location, because you simply don’t know which answer to give. For the correct choice you will get +5, for the wrong one -20. After the dance with the Duchess, I thought I would be kicked out of this event altogether, since the location fell to 4 out of 100 (at zero, according to the conditions, they really should be kicked out). Therefore, I just tried to pass this level as soon as possible without unnecessary walking and studying the situation.

According to the video: the key to the vault (5:50), in what order to light the urns to open the secret passage (24:00), the figurine of the Gauls (27:00).

Morrigan

The Empress has a mysterious "occult advisor", as Leliana warns: " The Empress is fascinated by all sorts of mysticism - predicting the future, talking with the dead and all that kind of nonsense.". Seriously? Leliana, honey, doesn't it bother you that we're fighting demons, ghosts and all that nonsense? Mm?

So it turns out that the Morrigan from Dragon Age Origins is the same “adviser”. It looks like she's really trying to protect the empress, so the killer is someone else. Ok, we talked and continue.

Bioware decided that it would be too boring without any fights, so they added fanatic Venatori. How did they end up in the palace grounds? There is also the imperial court, security and all that ... Magic, not otherwise. But the main thing is different. For the duration of the passage of the palace, instead of armor and weapons, the character wears a more peaceful outfit. And after the attack, the Inquisitor is automatically equipped with simple blades. I did not bother and climb into the inventory, but as it turned out in vain. The blades turned out to be sham. Instead of 2000-3000 crits, I did damage around 1-2. So in Inquisition, the right armor and weapons decide.

It's a TRAP!

At the beginning of the dance with the Duchess. You can see what answers I gave and choose others accordingly to improve the "location of the yard." In general, I advise you to manually save in the Winter Palace if you want to score the maximum 100 favor points.

Suddenly we fall into a trap set up by the same Duchess, it turns out she is at the same time with Corypheus and plans to kill the Empress.

Grand Duchess

I made a serious mistake when I took Varric on a playthrough, but didn't upgrade his Bianca crossbow or upgrade his armor. Because of this, Varric turned into a piece of running meat, and the fight with the Duchess became much more difficult. I had to take control of the dwarf and play the role of a support, restoring fallen comrades. Somehow, on the third attempt, the killer managed to fill up.

We watch the last cut-scene, in a dialogue with the empress we make fateful decisions, the mission is completed. I tried to support Briala, but the elf was sent into exile anyway, and Duke Gaspard was declared an enemy of the empire and executed. Morrigan joins the Inquisition, but cannot be chosen as a companion.

Eluvian

We return to Skyhold. Here I'm trying to promote Leliana to romance, but somehow things have stalled. Perhaps there is simply no relationship with Leliana in Inquisition, or the time has not come. In any case, there were “romantic” branches in the dialogues at first, but now they are not.

Then we talk with Morrigan about an artifact called Eluvian. A kind of portal to a world like the Shadow, only more calm and without demons. The Morrigan calls this place the Crossroads. Most likely, as opposed to hell (Shadow), the authors made heaven (Crossroads). There is another Eluvian in the Arbor Wilderness. It will be necessary to prevent Corypheus from getting to him. But for now, let's go to the Emerald Graves.

emerald graves

Another big location, which means there are many unclosed gaps and uncollected fragments ahead! Ocularum (8:30).

Not particularly peaceful Peacewood

There are many fights, and I still do not have one sign of the head of the assassin's guild to collect the knife and open the Path of the Assassin branch. They write that Crestwood has everything, we should go, because the game will end soon.

And everything is the same in the Emerald Graves, we close the gaps, we open regions with sonorous names: Mirnolesye, Stonethump, etc. In the depths of the forest there is a place where the Giants and Bronto graze just by the dozens. In the course of dismantling, more and more new enemies are inevitably connected, so a good increase in XP is guaranteed if you survive.

Chateau d'Onterre

In the eastern part of the Emerald Graves map, you can find the abandoned Château d'Onterre. I searched it up and down, the full passage took about 30 minutes. The softest part is finding the key to the locked door (24:00). Behind the door is a cube, touching which the Persian will get +10 to cunning (!), Which is very useful, since Cunning is important for the rogue class (increases the likelihood of crits). In addition, here you can get hold of all sorts of useful artifacts and pick up a piece of the mosaic.

Emerald graves - close the gaps

Here is the continuation of the passage of the "Emerald Graves". Lots of combat, herds of big bears, brontos and giants. I'm pretty sure that the game automatically selects opponents based on your level. The number of strong enemies here is simply absurd - you can almost always find a group of 3-4 giants in the forest, and around there are a few more brontos that you can still hit. Well, as always, close the gaps.

Manor Morel

Here you need to collect three fragments of the key. After the details are found, we break through the passage in the wall (we need a warrior). Inside there is a special table where we place the fragments and with the help of a magician we create a key. With the received rune key, we open a room with a bunch of chests. Among the most valuable, I got a defiling rune and a decoration for Skyhold - the banner of Orlais, although I would prefer curtains (I haven’t found any yet), because dirty rags hang in the castle by default.

Leliana's story

The first half of the video is Leliana's quest. For a long time I could not find the church in which to meet Leliana. Either it’s simply not on the table at the command headquarters, or I can’t see well. But you can easily get to this location through fast travel points (one of these is not far from the throne). The task itself is essentially one big cut-scene. By the way, regardless of the choice in the dialogue, Leliana kills Natalie.

Then we go to Val-Royeaux. It turns out that the quest with Josephine remained suspended in this city. We need to find her and talk to her. But that is not all. There is also a Deraboam merchant in Val-Royeaux who sells some special item for 10,000. At the time of our first meeting, I did not have that kind of money, but since then I managed to get rich to more than 20,000, so now I can well spend money. At first I didn’t even understand what I bought, then I noticed that instead of a chest, a statue of a golden naga appeared. If you examine it, a new task “Big?” will open in the headquarters of the command.

soothe the spirit

I return to the Forbidden Oasis to spend the fragments found in the local temple. It was possible to open the last two doors at once - the magic of the spirit and the magic of ice, there was not enough for the last fiery one.

In the end, I decided to test my strength in a fight with a dragon. But level 21 Kaltenzan is too strong for me so far. Dragons turn out to differ not only in color, but also in appearance, as well as the type of magic used. So in Crestwood, the Northern Hunter used electricity, and Kaltenzan used ice. Therefore, before each battle, you can pick up special equipment against certain magic.

Publication date: 01/05/2015 17:24:46

In Dragon Age: Inquisition, you can meet as many as 10 high dragons, and finding them is not as easy as it might seem. And guides in the text version, unfortunately, are sometimes not very clear. Therefore, it was decided to make a video instruction for those who crave the blood of dragons! This video acts as a menu that allows you to select exactly the location in which you are looking for a huge lizard, and after clicking, you will be transferred to the video you need, in general, this is the first interactive guide for finding dragons.

True, I would advise you to attack dragons after you reach level 14-15, otherwise even the weakest lizard will suit you Kuzkin's mother.

Well, in order for this post not to be empty, I will also describe all the dragons separately, and we will start with the smallest!

Ferelden Frostback Level 12

It is located in the very first location - The Hinterlands, you can find it if you go northeast from the Sunset Camp. On the way to the big dragon, I advise you to avoid the small ones, as the big one is constantly circling around your squad and shooting fire. I experienced in my own skin what happens to those who do not obey this advice.

It is a fiery lizard, does not tolerate cold.

Northern Hunter Level 13

Located in Crestwood, southwest of the Three Trout Camp. I advise you to destroy all living creatures in the circle, if at least someone is near the dragon, otherwise while I was valiantly fighting the dragon, a buffalo attacked me and spoiled the whole hunt.

The dragon is electrical, and has a vulnerability to spirit magic.

Abyssal High Dragon Level 14

Located in the location - Western Limit, in the southwest. In order to meet this dragon, you have to complete a series of tasks from a fellow named Frederick. He can be found near the camp at Nazaire Pass. The tasks are not difficult and do not require any hints, so I think you can handle it without any problems.

This dragon is fiery, and as a result, it is vulnerable to the cold!

Gamordan Stormrider Level 15

Lives in the northeast of the Sacred Plain location. In order to get close to this little animal, you need to clear the passage on the command table, and then we go to the very end of the swamps.

Another electric animal, only a little different - it can electrify water, so be careful or you will not be healthy. Resistant to electricity, but vulnerable to spirit magic.

The Greater Mistral Level 17

This lizard settled in a location called the Emerald Graves. You can find it far to the north, if you go from the camp in Stonethug.

Prefers fire, afraid of cold - act guys.

Vinsomer Level 19

This dragon is located in the location - Stormy Coast. In order to find him, you have to storm the fortress in the Darwin Estuary in the west - where it is, you can see in the video. As soon as you cut out the entire population of this fortress, at the very end a boat will appear before you, approaching which you will go to the Dragon Island.

Vinsomer is vulnerable to the magic of the spirit, resistant to electricity and, as a result, uses it.

Sandy Howler Level 20

Found in the Whistling Wastes, far west of the Sandcliff camp. What is remarkable - when you find a reptile, it will sleep sweetly!

When you wake her up, she will spit fire at you, but she will react very sharply to cold attacks. Also, she calls for help little dragons.

The next three players are somewhat more difficult, because it seemed unreasonable to show them all at once on the first map! It was decided to make a separate submenu for them:

Well, now, to the dragons themselves:

Hivernal Level 19]

One of the weakest dragons in Emprise du Lyon. In order to get access to it, you need to build a bridge, giving instructions for this at the command headquarters. Be in the first colosseum you meet.

Kaltenzhan Level 21

The middle brother in Emprise du Lyon. In order to get access to it, you need to build a bridge, giving instructions for this at the command headquarters. Be in the second colosseum.

He loves the cold, and is afraid of fire. The video clearly shows that against him it is required to take magicians with a fire element into the squad, otherwise the magician will have almost no sense. Calls for help in the form of small dragons.

Highland Ravager Level 23

The strongest dragon in Emprise du Lyon. In order to get access to it, you need to build a bridge, giving instructions for this at the command headquarters. Be in the third colosseum.

Prefers fire, afraid of cold, so feel free to take Vivien with you. Calls for help in the form of small dragons.

To be honest, this is my first experience in compiling guides of this kind, and guides in general. Therefore, criticism is welcome, and especially advice.

Thank you for your attention.

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avtor-avtora wrote:

I don't know what kind of incident you had. I didn't have that. There, when it happened, you find a cave, no matter which one. It appears on the map as a "cave" icon, but that one is not.

Well, yours is a little different =)

gypiend wrote:

in general, when I walked in the Whistling Wastes, I had such an incident. Went through one place. there was nothing, then I found a scroll (nothing was indicated on the map), I go through again, op! The cave has appeared. So it’s not a fact that they are all marked, as a rule, those that you find with the help of the Astrarium are marked, or whatever it is called =)

I don't know what kind of incident you had. I didn't have that. There, when it happened, you find a cave, no matter which one. It appears on the map as a "cave" icon, but that one is not.

avtor-avtora wrote:

Well, you asked there during the game you find so many scrolls and notes that you can’t remember everything. But even so, I read almost all the scrolls and notes, and if they contained information about the location, it was marked on the map with an exclamation / question mark. But not this cave.

In general, when I walked in the Whistling Wastes, I had such an incident. Went through one place. there was nothing, then I found a scroll (nothing was indicated on the map), I go through again, op! The cave has appeared. So it’s not a fact that they are all marked, as a rule, those that you find with the help of the Astrarium are marked, or whatever it is called =)

Post edited by user 01/06/2015 07:04:34

gypiend wrote:

Isn't this one of the caves that opens up after you find the scroll?

Well, you asked there during the game you find so many scrolls and notes that you can’t remember everything. But even so, I read almost all the scrolls and notes, and if they contained information about the location, it was marked on the map with an exclamation / question mark. But not this cave.
p.s. Although it is possible that I found it before the mention of it, I say it by accident

Isn't this one of the caves that opens up after you find the scroll?

/ Answer to the game: / How to solve the puzzle with the statue of an archer in Dragon Age Inquisition?

How to solve the archer statue puzzle in Dragon Age Inquisition?

07/05/2015

In Dragon Age Inquisition, the statue of the archer is located in the Dead Hand Cave, located in the Sacred Plains. Use it to solve a puzzle to open a secret mechanism. You need to do everything very quickly, because otherwise the archer will hit the rising pillar, and not the ball. First, light 3 torches and lower the lever so that the barrier does not have time to rise. After that, run to the second pillar and place another member of the Inquisition on the glowing square next to it. To deal with the last pillar, you need to lead the hero through the door where the fire is located. Lower the lever and the door will open, then look around and find another door leading to the second lever. In this room there is a door on the left side, passing through which you can find a mechanism that turns the sculpture. The first member of the Inquisition needs to lower the lever that turns the statue of the archer, and the second to turn the mechanism so that the barrier does not rise so quickly.

The history of the Dalish elves is one of the most interesting episodes of the Dragon Age game series. We know much about Arlathan and his fall; something is known of Andraste's holy campaign, in which the elves took part; about their war with the Shemlen and much more. But we know all this from books, stories of elders or graffiti in abandoned ruins.

In DragonAge Inqisition, we will be able to see with our own eyes the ruins of Arlatan and Dola - the sacred valley, the second home of the elves.


The Sacred Valley is a vast territory torn by civil war. The territory is divided into several small areas, each of which has its own ecosystem: flora and fauna, weather, general environment will differ from each other.

“First of all, we tried to depict the civil war and the imprint it left on nature and local inhabitants., says senior landscape artist Andrew Farrell. - In this space, we provided an opportunity for the Inquisition to create a foothold and earn the respect of the inhabitants. After that, the villagers will support you.".

The Inquisition appears here at the moment of a truce between the warring parties. Warriors who fell in battle strangely rise from the dead, and force the fighters to retreat to a shelter (fortress).

Along the way, the question of the fate of the elves arises. After all, the Dales are their second home, and at least a few clans should have remained here. The inquisitor will find out that the elves were forced to leave because of the war, but there are other reasons as well.

One of the darkest places in the Valley is the Crow Swamp. This area is very different from the endless hills and forest thickets of the rest of the area. The atmosphere here is oppressive, tense, with every movement it seems that someone outside is watching you from the thickets, watching, waiting, following on your heels.

A special pride of the developers is interaction with water. The new Frostbite 3 engine and next generation technologies have made it possible to achieve incredible realism. Water reflects the world around you, circles and ripples run through the water from fallen objects or rain, and when you walk on water, splashes fly.

“Displacement maps (a new technology) have taken us one step closer to realistic environments. Conventional maps detail surfaces, while displacement maps extrude these details to show their silhouette. This is most noticeable in natural landscapes. Pebbles, sand ripples, boulders and other details protrude above the soil, enriching its appearance..

When the world is created, you need to fill it with living beings, create an ecosystem. Wandering through the Crow Swamp, we will meet Gauls, various birds, wolves and ... dragons. And adults and cubs, males and females.

It is sometimes worth turning off the paths and delving into the thicket. Climbing into dark corners, rummaging behind stones, looking under bridges, you can find a lot of interesting and ... unexpected things.

Considering how huge the Sacred Plain is, Farrell advises not to be afraid to miss something: you can visit here again at any time.

“This area will not be inaccessible at some point, Farrell promises. - The space is very large, so there is no need to try to see everything on the first visit.”

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