Passage of the game doors 57 level.

Game "100 Doors - Seasons 2"
(android - developer Bonbeart Games)
= answers, walkthrough: Levels 51-75 =

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100 doors seasons 2 walkthrough

100 Doors: Seasons 2 (100 Doors: Seasons 2) - answers to the game for phones, smartphones, tablets with android system. Hints, clues for Levels 51-75. There are solutions for all tasks. Any help in beating 100 Doors Season 2.
A continuation of the first part of the application, which ended on the 50th puzzle, while the second part begins immediately from the 51st task, being a trite continuation of the first part. After all, whether you like it or not, there should still be a hundred doors. If you don't know how to pass 100 doors seasons- welcome to our site, we have tips for all levels.

Game "100 Doors: Seasons" - answers, walkthrough: Level 51

Swipe your finger across the screen from top to bottom, as the game tells you. Click on the key that hangs on the last letter of the word WELCOME. Select the key in inventory and click on the locked door. Take the reward.

Game "100 Doors: Seasons" - answers, walkthrough: Level 52

Pick up the lighter lying on the railing to the left of the door. Next, pick up a red gas cylinder near the right railing. First use the gas bottle on the balloon (between the basket and the beginning of the balloon itself). Next, set fire to the balloon by using a lighter on it. The balloon will rise up. In the place where there was a balloon basket, there will be scissors. Pick up the scissors and use them on the two bags on the sides of the basket to make the ball fly away. Click on the door to open it. Proceed to the next stage.

Game "100 Doors: Seasons" - answers, walkthrough: Level 53

Pick up the spray gun on top of the broken car. Lift the wheel with the wrench under the car, near the rear wheel. Next, use this wheel with the key on the car to install the missing wheel.
A barely visible green sponge is lying in the grass under the driver's door of the car. Select the atomizer in inventory and use it on the sponge to get a combined item - the sponge atomizer. Use the new item to wash the car by moving your finger vigorously from side to side without lifting it from the screen.
Click on the car door to open it. Take the key and the engine located in the cabin. Push the hood to open it, then place the engine away from the car. Apply the key to the salon (where the door is open). The car should move to the side. Go to the next level.

Game "100 Doors: Seasons" - answers, walkthrough: Level 54

Pick up the metal detector on the porch, to the left of the door. Select it in inventory and move your finger across the grass in front of the doors. On the left side you should find a red cross. You need to hold the metal detector (its lower part) on this cross until the device disappears. You will hear a characteristic sound. To the right of the door, to the right of the railing, is a shovel. Pick up a shovel and apply to the image of a red cross on the ground. Take out the door key from the hole.

Game "100 Doors: Seasons" - answers, walkthrough: Level 55

There is a lawn mower on the level. First, pick up the red fuel canister on the porch, to the left of the door. After that, use the canister on the red area of ​​the lawnmower to refuel it. Click on the lawn mower and swipe from right to left.
On the grass you will see the code - 5697 . Enter these numbers to the left of the door, click on the green button.

Game "100 Doors: Seasons" - answers, walkthrough: Level 56

From left to right, there are fans of different colors in the location - blue, green, red and yellow. Above the fans there is a sequence of four light bulbs of the same colors but in a different order - blue, red, yellow, green. Even higher there is a green PLAY button. Press this button and all four fans will start. All of them rotate at different speeds, but in the end they complete a certain number of exceptionally complete circles of rotation.
You need to count how many times each of the fans spins. The result will be like this:
● Blue fan - 3 times.
● Green fan - 4 times.
● Red fan - 2 times.
● Yellow fan - 3 times.
But the code is not the same, because the sequence of lights above the fans is different - blue, red, yellow, green. So the code will be: 3-2-3-4

The game "100 Doors: Seasons" - answers, walkthrough: Level 57

At this level, there is a board with a geometric figure in front of the doors. You need to count the number of possible triangles inside the given shape. This number will be a two-digit number. It will need to be entered on the dial to the left of the door.
Answer: 35 .

The game "100 Doors: Seasons" - answers, walkthrough: Level 58

In order to open the door, you need to get rid of the dog. On the parapet of the visor above the door, a crowbar is placed along it. Take the crowbar, then use it on the hatch between the two bowls. Click your finger on the dumpster and find the bone. Throw the bone into one of the two bowls. The dog will run up to this bowl. Click the dumpster again and throw the bone into another bowl. Since the hatch is open, the dog will fall down, and you can continue your journey.

The game "100 Doors: Seasons" - answers, walkthrough: Level 59

A clothesline is stretched out in front of the door, on which three T-shirts are dried. These t-shirts have figures and numbers on them. Each T-shirt has five numbers and one empty sector. You need to determine what kind of numerical sequence is in front of you, and output the required number. From the three numbers in order, you will need to compose a code and enter it using the dial in the lower left corner of the screen.
From left to right, you see the following sequences:
● First shirt: 1, 2, 4, 8, 16, **. It is easy to guess that, starting from one, all numbers are multiplied by 2. Thus, multiply the number 16 by 2 and get the first numerical value - 32.
● Medium T-shirt: 1, 8, 15, 22, **, 36. In this sequence, starting from one, the number 7 is added to each new number. Thus, add the number 7 to the number 22 and get the second numerical value - 29.
● On the right T-shirt: 1, 6, 8, 2, 12, **. There is no circular sequence of numbers here, but the pairwise dependence of 3 left and 3 right numbers is clearly traced. So, opposite 1 is 2, and opposite 6 is 12. It turns out that the right number is the left number multiplied by 2. Multiply 8 by 2 and get the last numerical value - 16.
As a result, we get the code we need - 322916 .

Game "100 Doors: Seasons" - answers, walkthrough: Level 60

First, pick up the golf balls lying on the ground under the bag. Next, click on the bag itself to find a golf club. So, on the visor above the door there are three flags. In the foreground, on the right side of the screen, there is a golf hole with a flag. You need to hit this hole three times in a row. Each time after a hit, whether you hit or not, you need to do the same actions: select the golf balls in the inventory, click on the ground below the bag to place the ball, then select the club in the inventory and hold on the ball. Hold your finger to dial the scale to the right of the hole.
Depending on how high the scale will be filled, you will get a strong or weak blow. If the ball stops near the hole, then it will fall into it. If the ball stops before it or after the hole, then you have to start over. Be careful, because after a bad hit you will not be able to pick up the same ball that stops on the lawn. You will need to re-click on the balls in your inventory, and then apply them to the lawn where the ball was previously placed. The ball that did not roll or rolled over the hole will automatically disappear.

Game "100 Doors: Seasons" - answers, walkthrough: Level 61

Click on the wooden stick with the poster WANTED (Wanted). The poster will go to the side, and you can pick up the gloves hanging on the building. Pick up the pumpkin lying on the ground just below. There is a coat hanging to the right of the building - take it too. There is a hat on the roof of the building. But you can pick it up after you spend one of the items. One way or another, all the items found will need to be put on the "torso" of the scarecrow in the middle.
Put on the coat, gloves and scarecrow pumpkin, then take the hat and do the same with it. The door will open.

Game "100 Doors: Seasons" - answers, walkthrough: Level 62

In front of you are two baskets with two letters - F and V. In addition to them, several fruits and vegetables are scattered around the location. Basket with the Latin F - fruits (Fruits), and a basket with the Latin letter V - vegetables (Vegetables). You need to put fruits in the left basket and vegetables in the right basket.
Left basket F: banana, pineapple, pear, banana, melon, lemon, green apple, red apple, orange.
Right Basket V: Cucumber, Cabbage, Eggplant, Red Pepper, Garlic, Cucumber, Cabbage, Garlic, Yellow Pepper, Garlic.

Game "100 Doors: Seasons" - answers, walkthrough: Level 63

Below you see 6 frogs. Three frogs are on the left side and three frogs are on the right side. You need to swap them so that they run away.
Proceed like this:
● the third green frog from the left,
● the third from the right is a red frog,
● second from the right is a red frog,
● the same green frog,
● the second green frog from the left,
● the first green frog on the left (after these actions, the frogs are located close and the colors alternate),
● second from the right is a red frog (middle),
● now move each of the three green frogs as far as possible,
● next move the three red frogs all the way,
● the last thing left to do is move the green frog one cell.
Go through the doors that should open.

Game "100 Doors: Seasons" - answers, walkthrough: Level 64

You need to open the lock hanging on the attic door. First, pick up the hay lying behind the jug. Do the same with the wooden bucket on the right. Next, click on the main door and you will see a cow. Use hay on the cow, then place a wooden bucket under her udder. You will receive a wooden bucket of milk. Pour all the milk into the jug at the left edge of the screen. The wooden key will float to the surface of the jug. Take the key and open the lock in the attic. The main door will open, this time there will be no cow inside.

Game "100 Doors: Seasons" - answers, walkthrough: Level 65

Here is a sequence with missing numbers: 192**7. You need to guess two numbers. Since the number is six-digit, it is possible that the numbers can be connected in pairs. Let's assume that 1 and 9 are related. When added, the numbers give the number 10. So, work with the rest of the numbers. Add 8 to 2 and add 3 to 7.
As a result, you will get the correct code: 192837 . Enter this code into the dial to the left of the door.

Game "100 Doors: Seasons" - answers, walkthrough: Level 66

A mouse appears in the corner of the screen and behind the big owl. You need to click on it to catch it. Give the mouse to the owl, and then pay attention to its hoots with a pause. The owl hoots in the following sequence: 2-3-4-2, where the hyphen is a pause. There is a ring on the door. You need to knock on this door with the same frequency. Double click the ring, pause, triple click, pause, quadruple click, pause, double click. The door should open.
(If the door doesn’t open for you, it’s best to start the level again. To do this, click on the level number in the lower right corner of the screen and select the rounded arrow. Just if you ever pulled the ring in the wrong sequence, then you won’t enter the correct combination) .

Game "100 Doors: Seasons" - answers, walkthrough: Level 67

There is an ostrich in front of you. An ostrich egg lies on the ground. Move this egg so that it covers the hole in the ground under the ostrich. Remove the wind pipe from the house, then pull the rope hanging from the upper edge of the screen. As a result, the microphone should drop. Use the blowpipe on the microphone to scare the ostrich. He will hide his head in the ground, breaking the egg in parallel. And the key will be hidden in the egg.

Game "100 Doors: Seasons" - answers, walkthrough: Level 68

There are several butterflies in the area. There is a dial to the left of the door. All butterflies are painted in the colors of the rainbow, of which there are 7 pieces. If you remember, the sequence of colors of the rainbow is explained by the phrase: "Every Hunter Wants to Know Where the Pheasant Sits."
Color sequence: red, orange, yellow, green, blue, indigo, violet. Now count the number of butterflies of each of these colors:
● red: 3 insects,
● orange: 2 insects,
● yellow: 1 insect,
● green: 2 insects,
● blue: 3 insects,
● blue: 2 insects,
● purple: 2 insects.
So put in the code: 3212322 . Enter it on the dial to the left of the door.

Game "100 Doors: Seasons" - answers, walkthrough: Level 69

No matter how you move the balloon floating in the air, inside which you can see the key, it will be possible to burst it at any position. With this, the only thing that matters is that the wooden pallet should be in the right corner of the screen. Just move the pallet, then double-click on the red locker with the barrier. When raising and lowering the locker, the ball should burst, and the key will fall on the pallet. And even if the ball is on the left side of the screen, and the pallet is on the right side, the key will still fall in the right place. Open the door with this key and go further.

Game "100 Doors: Seasons" - answers, walkthrough: Level 70

You need to put in a suitcase only those things that a tourist takes with him on vacation. In order to put things in the suitcase, move them around the screen to the desired place without lifting your finger. Here are the right items: goggles, fins, camera, plane tickets, surfboard. Don't even bother with everything else. The door will automatically open.

Game "100 Doors: Seasons" - answers, walkthrough: Level 71

You will find yourself opposite the bungalow. Remove the weight located under the roof, above the table that says DANGEROUS BRIDGE. Take another weight from the right side. Place both kettlebells on the bridge, then place your finger on them and raise them to their maximum height. Remove your finger from the screen, the weights will fall down and break through the wooden bridge. Pick up the key and open the door for them.

Game "100 Doors: Seasons" - answers, walkthrough: Level 72

A bottle of champagne is visible in the lower left corner of the screen. Take this bottle and place it in the middle of the table. In the upper right corner sits a parrot holding a bunch of keys with its beak. You need to get these keys. Rotate the bottle of champagne so as to point its neck at the parrot. Shake your device to froth champagne, then click on the bottle. A flying cork will scare away the bird, it will drop the keys. Pick up a bunch of keys and open the lock on the door.

Game "100 Doors: Seasons" - answers, walkthrough: Level 73

Move the chair to the right and take the fishing line lying on the railing. Pick up the fishing rod located to the right of the bucket. Move the bucket to the left and pick up the magnet. Place the fishing rod on the stand in the middle of the screen, then apply the fishing line to it first, and then the magnet. Click on the fishing rod to make it move from side to side. Click on the fishing rod again so that the magnet stops exactly above the key lying in the water. If everything is done correctly, then you will pick up the key. If the key was not picked up, then repeat the procedure with moving the fishing rod.

Game "100 Doors: Seasons" - answers, walkthrough: Level 74

Here you need to make sure that the numbers vertically, horizontally and all diagonals add up to the number "15". The correct arrangement of numbers will be as follows:
● Top row: 2-7-6.
● Middle row: 9-5-1.
● Bottom row: 4-3-8.
Go through the opened door.

Game "100 Doors: Seasons" - answers, walkthrough: Level 75

Click on the huge mine in the water and you will see a puzzle. You need to move the bomb through the cells to the green button. But you need to do this in such a way as to occupy all available cells. On the other hand, bombs only move vertically or horizontally. Here is the correct sequence of moves:
● Right, Down, Down, Right, Down, Down, Left, Down, Right, Right, Right, Up, Up, Left, Up, Right, Up, Left, Left, Up, Up, Left, Up, Right, Up , right, right, down, left, down, right, down, right.
(It is noteworthy that not all smartphones and tablets can see the entire field along which the mines move. If you used the sequence above and you need to move the bomb up, but you do not see free cells, do not worry. Or you will have to wait for the developers to fix this omission, or skip the level for coins (50 coins) or free for ads).

Smartphone games

Now fans of the computer game Doors have the opportunity to play it even if their favorite mobile device has Windows Phone, Android, iOS operating systems installed.

What is the meaning of this logic game and what needs to be done for its successful completion?

From the start, the player finds himself locked in an unusual house, and he does not know what kind of house it is, nor how he got here. And in order to get out of this house, you will have to solve a variety of puzzles, collecting the items that will be needed for this.

Sometimes it will be necessary to perform actions such as shaking the mobile phone and tilting it in different directions, sometimes it will be necessary not only to open the doors, but also to close them, which can be much more difficult.

At each game level there is a hint of further actions, however, in order to understand it, you need to make a lot of effort.

The advantages of the Doors game include, first of all, a simple interface and the absence of time limits. Fans of solving puzzles will be very pleased - because they will have to use all their abilities.

Only then will they be able to pass all the levels and go outside.

However, if you want to complete the game as soon as possible, you can do that too. And we will help in this by offering an algorithm for passing game levels. Read everything you want to know about Doors for Windows Phone.

The main goal of this game is to get through the doors and get out of the house. In order to open the door and exit the room, you need to solve a hidden puzzle.

What can be noted from the distinctive features of Doors

First of all, this is that it consists of many individual mini-games of varying difficulty, which you can play for your own pleasure in your free time.

In order to reach the next level, you need to solve the puzzle. However, sometimes an unexpected solution is required - for example, shake the phone, turn it over or tilt it.

It is also very convenient that the game has an automatic save mode.

In general, if desired, this game can be completed quickly enough. However, if someone is interested in knowing exactly how it is best to complete specific levels, he should get acquainted with our short game instructions. So..

Passage of the game Doors

  • Level One (#1). Here you just need to poke the door.
  • Level two (#2). In this case, you need to take the key and insert it into the detector.
  • Level three (#3). Swipe your finger across the door from right to left.
  • Level Four (#4). And here you need to turn the phone.
  • Level five (#5). Just move the mat and take the key.
  • Level six (#6). It is required to arrange the colors in circles exactly as on the door. The order is green, blue, burgundy.
  • Level seven (#7). We search and find identical drawings.
  • Level eight (#8). In this case, you need to arrange the numbers from smallest to largest. The result is code 2579.
  • Level nine (#9). First you need to shake the phone, then move the fallen globe, after which it remains only to take the key and open the door.
  • Level Ten (#10). It is required to swap white and red arrows. The sequence of actions is top white, bottom red, then red in the middle, white top, white in the middle, then bottom white, bottom red and red in the middle, then red top, white top, white in the middle, and finally white bottom, red in the middle, red bottom and white bottom.
  • Level Eleven (#11). Here it is necessary to arrange the numbers depending on what exactly they are on, from largest to smallest. The final code is 71138.
  • Level twelve (#12). When the time is between 9.00 and 9.20 - just poke at the door.
  • Level thirteen (#13). The colors are arranged by the players in circles according to the elements. The order is red, blue, light blue and green.
  • Level fourteen (#14). We shake the phone first. When the fire goes out, poke the fireplace, take the doorknob, then insert it into the door and open it safely.
  • Level fifteen (#15). We collect the wire in the "tag". Since there are only 9 fields of squares, we number them from left to right - 1, 2, 3, etc. Sequence of actions - 6 move down, 3 down, 2 right, 1 right, 4 up, 5 left, then 6 left, 3 down, 2 right, 5 up, 8 up, 9 left, 6 down, 3 down, 2 right, then 5 up, 6 left, 3 down, 2 right, 5 up, 6 left, 9 up, 8 right, 5 down, 6 left, 3 down, 2 right, 5 up, 8 up, 7 right, 4 down, and finally 5 left, 6 left, 9 up. All.
  • Level Sixteen (#16). Tilt the phone. The angel moves away, press the button and see where to move the arrow.
  • Level Seventeen (#17). We press the buttons as quickly as possible and after they all turn green, quickly poke at the door. We recommend starting with the right buttons.
  • Level eighteen (#18). Tilt the phone. After that, the buttons on the door become visible. The final code is 28359.
  • Level nineteen (#19). We arrange the buttons in the following sequence - 1 is approximately in the middle, 2 is below the first, 3 is slightly higher than the first, 4 is slightly higher than the second, 5 is at the very top, 6 is above the fourth and at the same time below the first.
  • Level Twenty (#20). We move along the arrows. There are so many arrows, so many steps to take. We start with the second column, the third line.
  • Level twenty one (#21). Pushing open the elevator doors. Then we take a stick and put it between the doors. Now you can go further.
  • Level twenty-two (#22). We twist the disks so that the arrows coincide everywhere. The sequence of actions is the right disk until the arrows match, then the lower disk until the arrows match, then the left disk until the arrows match and the right disk also until the arrows match.
  • Level twenty-three (#23). It's just a mirror image of the numbers on top. The final code is 25802.
  • Level twenty-four (#24). We put such a figure, how many sticks go to the mug. The numbers go up and down from left to right. The sequence is 1, 3, 0, 3, 6, 4, 2, 4, 3.
  • Level twenty-five (#25). You need to hold the button until all the circles turn green.
  • Level twenty-six (#26). We place colors in each circle as on a door. Then click once on the bottom left, then 4 times on the middle left, 3 times on the top right, 2 times on the middle right, 3 times on the bottom right, 3 times on the bottom left, 2 times on the top right and 4 times on the top left .
  • Level twenty-seven (#27). We take a flashlight, glowing green light. We place the sticks in circles so that we get a cross.
  • Level twenty-eight (#28). We place the colors according to the suit of the card deck black, red, red and black.
  • Level twenty-nine (#29). We place the circles near the door in this order - blue in the middle, and red at the edges. We number the 6 available arrows from left to right (1, 2, 3, 4, 5, 6). Sequence - click on the second arrow, then the fifth arrow, the first arrow and again the fifth arrow.
  • Level Thirty (#30). Right behind the flower we find the handle and pick it up. Then rotate it until the door opens. And finally, we poke into the void.
  • In addition to the main sequence, there are 8 more expansions that increase the total number of levels to 70. Read about all the updates.

Today's tips for levels 57,58,59,60,61.
Level 57

To the right and left of the door we see circles, after clicking on which, they appear completely and some numbers become visible to us. Why some, yes, because they do not carry any valuable information for passing the level. The clue is above the door. The arrows indicate in what sequence you need to click on the circles, so first the arrow points to the circle with the number five, then the arrow points to the circle with the number three, then to the circle with the number nine and finally to the circle with the number seven.

Level 58

Such a simple level that it even became boring. Everything is very simple, we see the door blazing on fire. We see a fire hydrant and a bucket. First, click on the bucket, it goes to the item panel, then select it and click on the fire hydrant. As a result, the bucket was filled with water, we click on it again and again we observe it in the list of items. We select a bucket of water and click on the fire, that's all, the fire is extinguished, and we have an open road to level 59.

Level 59

One of the most incomprehensible levels for me, we will not go into details, but simply do everything according to my instructions. First, click on the item in the upper left column, then select the second figure (crumpled paper) in the right column, then click on the lower item in the left column several times. Items will move in and out, but soon the door will open.

Level 60

On the door we see the number seven, as well as the crossed out triangle and the number one. By clicking on the door, we have new figures and numbers, so on the next door we see three figures that are not crossed out. Then one crossed out number and two not crossed out figures. I think the meaning is already becoming clear, we need to remember how many figures or numbers we have not crossed out, that is, first one, then three, then two, two on the fourth door, one on the fifth door and one on the last door too. After we are prompted to enter this sequence, so we press: one, three, two, two, one, one.

Level 61

I hope everyone knows how a knight moves in chess?! So, to pass this level, you need to move this figure so that all the cells turn gray. In the screenshot, the cells are numbered in the sequence in which you need to click on them. There are several options for sequences, I will give one of them.

Level 31: We tilt the phone to the right side so that the iron sleeper moves away, then to the left so that the pipe in the middle becomes available. We see a bunch of balls on the floor, we take one for ourselves and it needs to be placed in the upper part of the pipe, you will see it, after which you need to put the phone vertically. Ready.

Level #32: Walkthrough 100 doors level 32! Shall we start? Here is a crossbow, arrows and a target. You need to go through the arrows so as to hit the target:

Second column, first line;

Third column, first line;

Second column, fourth line;

First column, fifth line;

First column, fourth line;

Second column, third line;

Third column, third line;

Fourth column, third line;

Fourth column, second line;

Third column, second line;

Second column, second line;

Level number 33: Here you just need to draw analogies with what is shown in the photographs:

Left column: car, banana, scissors, top hat and rabbit here;

Right column: a bag, a coffin and here a wreath, a wasp stake, a corkscrew;

Level 34: We take the red ball and put it in the hole above the ring, after which we turn the phone so that the ball rolls down. You need to wait a couple of seconds until a characteristic sound appears. We pull the ring and look for the numbers corresponding to the word above the door - door - 69911, this will be the answer.

Level 35: The meaning is the same as the level with a 90 degree angle, only here 45. Answer: 2824

Level 36: Now doable passing 100 doors level 36. The white circles under the clock hint to us about the position of zero in the numbers. Next, you need to focus on numbers.

5|0 - There is a zero on the right. Click on the lower right dial five times.

0|6 - There is a zero on the left. Click on the lower left dial six times.

7|3/0 - Zero down here. Click on the upper left dial ten times (7 + 3).

2/0 - Zero down here. Click on the top left dial two more times.

0/5 - There is a zero at the top. Click on the top right dial five times.

Level 37: Look around. There are 4 colors in the level and fish of 4 colors swim. Counting colors:

Two yellows (starfish);

Three green colors (squares on the wall);

Four blue colors (it seems to be part of a fishing rod);

And five red flowers (squares on the wall).

Then we catch fish by clicking on the fishing rod reel. It is very important to pay attention to the order in which you take these fish. Compare with the list above. This will be our code. For example: I caught yellow, green, red, blue - code: 2354.

Level No. 38: It is necessary to collect the central card from the buttons on the right and left. Click on the buttons like this:

Hearts, card - eight, card in the center.

Clubs, card - ten, card in the center.

Hearts, card - jack, card in the center.

Diamonds, card - ace, card in the center.

Spades, card - king, card in the center.

And so, we have a place where to enter the code. The following clicks will help us calculate the code:

Hearts and eight give: 8 - 2 = 6;

Clubs and ten: 10 + 1 = 11;

Hearts and jack: 11 - 2 = 9;

Diamonds and Ace: 14 + 3 = 17;

Spades and king: 13 + 5 = 18.

Correct code: 61191718. Completed the level.

Level 39: Everything is pretty simple here. The ball falls, you need to turn the phone so that the ball hits the buttons. After that, a puzzle will appear in which you need to count the number of corners. Answer: 72112.

Level 40: Click on the dials and count how many times we click before the arrow turns 360 degrees:

Top left: happened seven times;

Top right: happened nine times;

Bottom left: happened ten times;

Bottom right: happened eight times.

24 divided by 3, we get 8;

27 divided by 3, we get 9;

30 divided by 3, we get 10;

In the upper left: 21/3 ... 2;

In the upper right: 27/3 ... 4;

In the lower left: 30/3 ... 6;

Double click on the top left

Click on the top right four times;

Click on the bottom left six times;

Click on the bottom right three times.

Video walkthrough of the game 100 doors. Level 31 - 40

Doors - 100 doors for Windows Phone. + Hints, walkthrough

Version: 1.0.70.0
Compatibility: WP7.5 / WP8

The popular Doors game is now also available on Lumiya smartphones and other Windows Backgrounds! The goal is known and simple - go through all the doors, opening them in turn, finding various clues. Solve puzzles to get out of the next room.

You will need intuitive actions like tilting and shaking your phone. Use all your wits to the fullest and complete all the levels!

Peculiarities -
* Lots of mini-games that are great for fun in your spare time
* To pass to the next level, you need to solve the puzzle
* Sometimes you need to shake, poke, turn the phone
* Auto save

Passage of the game Doors on Windows Phone


How to pass level 1: Just tap on the door.
How to pass level 2: Take the key and insert it into the detector.
How to pass level 3: Swipe the door from right to left.
How to pass level 4: Turn the phone over.
How to pass level 5: Move the mat, take the key.
How to pass level 6: We arrange the colors in circles as on the door. Green, blue, burgundy.
How to pass level 7: We are looking for the same drawings.
How to pass level 8: Arrange the numbers from smallest to largest. Code 2579.
How to pass level 9: We shake the phone, move the fallen globe, take the key and open the door.
How to pass level 10: Swap the red and white arrows in places. Algorithm: white top, red bottom, red middle, white top, white middle, white bottom, red bottom, red middle, red top, white top, white middle, white bottom, red middle, red bottom, white bottom.
How to pass level 11: Arrange the numbers depending on the size of what they are located on from larger to smaller. Code 71138.
How to pass level 12: You need to kick on the door when the time for the hour is 9.00 or 9.20.
How to pass level 13: Arrange the colors in circles according to the elements. Red, blue, light blue, green.
How to pass level 14: Shake the phone, the fire will go out, poke on the fireplace and take the doorknob, insert and open the door.
How to pass level 15: Collect the wire in the "tags". In total, we have 9 fields of squares, from left to right we number each field 1, 2, 3, etc. and move the pictures according to their position (1,2,3,4...) Algorithm: 6 move down, 3 down, 2 right, 1 right, 4 up, 5 left, 6 left, 3 down, 2 right, 5 up, 8 up, 9 left, 6 down, 3 down, 2 right, 5 up, 6 left, 3 down, 2 right, 5 up, 6 left, 9 up, 8 right, 5 down, 6 left, 3 down , 2 right, 5 up, 8 up, 7 right, 4 down, 5 left, 6 left, 9 up. Hooray!
How to pass level 16: Tilt the phone, the angel will move away, press the button and see where to move the arrow.
How to pass level 17: Quickly press the buttons so that everything is green and quickly poke at the door. It is better to start with the right buttons.
How to pass level 18: We tilt the phone and see the numbers on the door. Code 28359.
How to pass level 19: Arrange the buttons as in the graph. 1 somewhere in the middle, 2 below the first, 3 slightly above the first, 4 above the second, but below the first, 5 above all, 6 above the fourth, but below the first.
How to pass level 20: Move along the arrows, how many arrows so many and you need to take steps. To pass, you must start with 2 columns 3 lines.
How to pass level 21: We push the elevator doors with our fingers, take a stick, put it between the doors and go further.
How to pass level 22: Spin the disks so that the arrows match everywhere. Algorithm: we turn the right disk until the arrows coincide, the lower disk until the arrows coincide, the left disk until the arrows coincide, the right disk until the arrows coincide.
How to pass level 23: Mirror reflection of the numbers on top. Code 25802.
How to pass level 24: How many sticks go to the circle, we put such a number. Numbers from top left to right: 1, 3, 0. 3, 6, 4. 2, 4, 3.
How to pass level 25: Hold the button until all the circles turn green.
How to pass level 26: Arrange in each circles of color as on a door. Click once on the bottom left, four times on the left middle, three times on the right top, two times on the right middle, three times on the bottom right, three times on the bottom left, two times on the top right, four times on the top left.
How to pass level 27: A flashlight glows with a green light, we take it. We place sticks in circles to make a cross: > and<
How to pass level 28: Arrange the colors according to the suit of the cards. Black, red, red, black.
How to pass level 29: Arrange the circles as in the picture near the door. Blue in the middle, red on the edges. We have 6 arrows, let's number them from left to right 1, 2, 3, 4, 5, 6. Algorithm: click on the 2nd arrow, 5th arrow, 1st arrow, 5th arrow.
How to pass level 30: We take the pen behind the flower and insert it into the black hole. We rotate until the door opens and poke into the void.

Video walkthrough of the game Doors on Windows Background. Levels 1-30:


How to pass level 31: We hold two white sticks near the spikes and tilt the phone so that the doors open, and then poke the door with the third finger.
How to pass level 32: Connect changing green sticks from above. It turns out the code: 589635
How to pass level 33: Arrange the circles according to your color. We poke in the following order: w-s-k-g-s-o-r-s-s-s-g-s-o-s-o-k-g-o-k-s-g-o-k -s-o-k-s-o-g-k-s-o-g-k-s-k. (w-yellow, s-green, k-red, o-orange, p-pink, s-blue)
How to pass level 34: If you tilt the phone, then the blue ball will roll, if you do this often, then the numbers will be visible on the door. Code 2937.
How to pass level 35: Display the colors in the squares on the right as a mirror of the left squares. To make the smoke disappear, you need to pinch it with your finger. Algorithm: click on the fourth right square 1 time, the third right 3 times, the second right 1 time, the first right 1 time.
How to pass level 36: Tap on the door when the pieces from above will not move.
How to pass level 37: It is necessary that there are 4 blue divisions in the middle. Algorithm: first you move to the middle, then from the middle to the left, from the left to the right, from the middle to the left, from the right to the middle, from the middle to the left.
How to pass level 38: We tap on the ball, it bounces and we see a heart there. Make it red and move the door from right to left until it opens.
How to pass level 39: Arrange the figures in the puzzle as indicated on the floor. So, there are 4 squares. From left to right, let's call them 1,2,3,4. Spin 3 square twice, 4 square two times, 2 square three times, 1 square once, 2 square once, 1 square four times, 3 square three times, 1 square once.
How to pass level 40: Turn the phone over. We see the order of the flowers. We poke now in order on the colors: red, green, blue, purple, green, green, purple, blue, green, purple.
How to pass level 41: We take the disk from the floor, insert it into the screen from above, scroll and see the numbers. Code: 846025
How to pass level 42: You need to remove all the disks from the left circle to the center. White to Top, Yellow to Right, White to Right, Green to Top, White to Left, Yellow to Top, White to Top, Blue to Right, White to Right, Yellow to Left, White to Left, Green to Right, White to top, yellow to right, white to right, red to top, white to left, yellow to top, white to top, green to left, white to right, yellow to left, white to left, blue to top, white to top, yellow to right, white to right, green to top, white to left, yellow to top, white to top.
How to pass level 43: The sum along the diagonals and along the edges should be equal to 12. Arrange the numbers from left to right from top to bottom: 7, 3, 2 ||| 4 ||| 6.5.1
How to pass level 44: Determine by the squares which numbers are suitable for the models. Code: 4286
How to pass level 45: Hold the light bulb and when the light goes out, then poke at the door.
How to pass level 46: You need to hit the bells 9 times with a stick in the same order as indicated on the door. To hit with a stick, you need to turn the phone over. Once on the 1st bell, second time on the 2nd bell, third time on the 1st bell, fourth time on the 2nd bell, fifth time on the 1st bell, sixth time on the 2nd bell, seventh time on the 2nd bell, eighth time on the 1st bell, ninth time in 1 bell.
How to pass level 47: The game of thimbles. We need to guess in which bucket the ball is hidden three times, and when we guess, we get a ball with a number. At the end, we will open the code panel. Code: 2530
How to pass level 48: You need to make sure that all the keys are pressed. Using the selection method, we find out that it is necessary to poke in this order: 1 - northeast, 2 - southeast, 3 - southwest, 4 - north, 5 - south, 6 - east, 7 - west, 8 - northwest.
How to pass level 49: An alien clock is burning above the door. We see that the first part is hours, the second is minutes, and the last is seconds. When the minute jumps, we begin to count the numbers of seconds and find out what the symbols on the door mean. Deciphering the numbers:

How to pass level 50: Assemble the pyramid so that in each part the sum of the number inside is obtained. From top to bottom, from left to right numbers: 4 || 44 || 452 || 2133
How to pass level 51: The number rises up alternately by 5 and 3, and down in the same way by 9 and 7. The arrow indicates to us that we should get the number 51. Algorithm: press the down arrow (we drop to 41), press the up arrow and while it did not reach 46 quickly press the arrow up again. If you wait until the number reaches 46, then according to the algorithm, the next time you will go up 3 digits, and we need 5. Therefore, when the number is 44 or 45, click on the up arrow.
How to pass level 52: First we tilt the phone and a torn piece of wallpaper drives up to us. It has a triangle on it. You need to count the sides of the figures. Star - 10, square - 4, rhombus - 4, hexagon - 6, triangle - 3. The clock goes in the opposite direction - so the numbers are in reverse order. Code: 364401
How to pass level 53: Collect colors in a line according to your color: red, green, blue.
How to pass level 54: 6 stages. You need to spread the square over the entire field so that it is filled. Stage 1: poke in the lower right corner, then the arrow to the left, up, right, etc. in a spiral. Stage 2: poke in the lower right cell, to the left of the red square, to the left, up, etc. in a spiral. Stage 3: poke into the cell 5 column 4 line, then down, left, up, etc. Stage 4: poke into 1 column 4 lines, then down, right, up, right, up, etc. Stage 5: poke into column 2, line 2, then up, left, down, right, up, right, down, right, etc. Stage 6: poke into column 2, line 3, then down, left, up, right, etc.
How to pass level 55: The time on the clock is always different, but the passage is the same. Find out by the hands of the clock the time they show. The sun on the door shows us either sunrise or sunset. If it is dawn, then enter the code in daytime format, for example, at 11:55, then the code will be 1155. If, for example, the time is 11:15 on the clock, and the sun shows sunset, then you need to enter 23:30, which means the code will be 2330.
How to pass level 56: Turn the speedometers so that all arrows show the maximum. Algorithm: 1 button, 5 button, 1 button, 5 button, 3 button, 3 button.
How to pass level 57: Open the safe door. The combination is painted on the door. V1=6, X4=14. Arrows indicate which way to turn. Algorithm: turn counterclockwise by 6, clockwise by 75, counterclockwise by 14, clockwise by 65.
How to pass level 58: We shake the phone when the red dot hits the heart rhythm until all the lights turn on and open the door.
How to pass level 59: Above we have a strip with flowers, and below the circles are arranged in order. Red - 1, Green - 2, Blue - 3, Pink - 8. We display them in the same order as on the strip with colors and get the password. Code: 1328
How to pass level 60: Replace all cats with eagles. We have 16 squares in total, let's number them from left to right. Algorithm: click in order on the squares numbered 10, 6, 11, 7, 6, 2, 7, 3, 8, 9, 13, 10, 14.
How to pass level 61: We need to guess the numbers that are encrypted on the door. There is no universal code, because the solution is always different. Algorithm: press the TEST button. We twist the first number until a tick appears on top of it. We do the same with the rest of the numbers, until the checkmarks light up above all three. If you sort through all the numbers, but the check mark did not appear above the number, then the number you need is already taken.
How to pass level 62: There is also no universal solution in this level. The numbers on the door are constantly changing, so you have to go through this level yourself. It is necessary to arrange the numbers on the panel in the same way as on the doors.
How to pass level 63: Everything is quite simple here. We take a flashlight from the floor and shine it on the wall above the door. We see numbers. Each number must be added to the previous number. For example, to get 21, you need to add 13 to 8. As a result, the unknown numbers are 13, 34 and 89. It turns out the code: 133489
How to pass level 64: We need to get into the right cells with the right icons. Stage 1: left, left, 4 times up, left. Stage 2: 2 times up, 3 times to the right, 4 times down, 1 time to the right. Stage 3: 5 times to the right, 1 time up, 2 times to the left, 2 times up, 1 time to the left, 1 time down. Stage 4: 1 time up, 4 times to the right, 2 times down, 5 times to the left, 1 time up. Stage 5: 4 times to the right, 3 times down, 2 times up, 1 time to the left, 2 times down, 1 time to the right, 1 time down, 2 times to the left.
How to pass level 65: We shine a flashlight on the wall. We turn the phone over and see that the hidden equality will become true. Then add up the visible numbers. It turns out 8521. We turn the resulting number by 180 degrees and we get the code: 2158
How to pass level 66: We need to put the numbers in order. Algorithm: 7 right, 7 up, 8 down, 6 left, 5 right, 6 two times up, 8 right all the way, 5 down, 5 left, 3 two times right, 3 up, 3 two times left, 2 two times in right, 2 down, 2 left, 1 down, 1 two times left, 4 two times right, 4 up, 3 down, 3 left.
How to pass level 67: Turn on the flashlight and shine on the wall and on the floor. We see that 6=5 and arrows near 67. I.e. our code is 3 numbers: 66, 67, 68. However, 6 is equal to 5 for us. So the numbers will be - 55, 57, 58. Code: 555758
How to pass level 68: You need to make moves with the knight (the horse walks with the letter "G") so that the figure visits all the cells. Algorithm: We number the squares from left to right from top to bottom. 12 square, 21 square, 18 square, 25 square, 14 square, 5 square, 8 square, 11 square, 22 square, 19 square, 10 square, 3 square, 6 square, 17 square, 24 square, 15 square, 4 square , 7 square, 16 square, 23 square, 20 square, 13 square, 2 square, 9 square.
How to pass level 69: We take a flashlight. We shine on the floor and see the numbers. You need to remember their location and, in ascending order, press one by one. First 1, then 2, and so on. Arrangement of numbers from left to right:

1 14 16 4
11 7 6 9
8 12 10 5
13 2 3 15

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