What does luck charm 3 look like in minecraft. Enchanting items in Minecraft

Place the item on the enchanting table. Some items are more likely to receive high-level enchantments than others. There is also an element of randomness involved, so there are no guarantees, but remember the following:

  • Gold items have the highest chances of high-level enchanting, but due to their low durability, enchanting them is not so profitable, of course, if you do not mind the extra experience. The same goes for wooden tools and leather armor, but their level of enchantment will be much worse than gold items.
  • Enchanting iron swords and tools is slightly better than diamond ones. However, diamond armor is still superior to iron armor.

Place lapis lazuli in the second cell. In version 1.8, all enchantments require lapis lazuli. If you want to enchant an item to the maximum (lower enchantment slot), then each enchantment will require 3 lapis lazuli from you.

Hover your mouse over an item. In version 1.8, the ability to view enchantments before choosing them was added. To do this, just hover the mouse over the spell. You are guaranteed to get these enchantments, and with luck - three or more.

  • Enchant an item to reset the enchant options. You will not be able to change the available enchantment options without selecting one of them. However, these three upgrades will be different for each item, and if you enchant one of the items, you will reset these upgrades for all items at once. For example, if you don't like sword enchantments, check out the available enchantments for bows, tools, armor, or fishing rods. If you enchant one of these items, you will see that when enchanting the sword, new enchantments appeared.

    • If you think all upgrade options are useless, then choose the cheapest (top) enchantment to spend only 1 level and 1 lapis lazuli. Use the book to add a charm to an item on the anvil, as described next.
  • Upgrade an enchanted item with an anvil. To craft an anvil, you will need three blocks of iron (top row) and four iron ingots (bottom row and center slot). Among other things, on the anvil you can combine enchanted items and transfer enchantments from books to them, paying for it with your experience. Here's how it works:

    • Books have a poor chance of getting a good enchantment, but on the anvil they can be combined with any other item.
    • Two identical items (by material and type) can be combined on the anvil to restore durability and combine the spell.
    • Before combining enchanted items, make sure their enchantments are compatible. (see Warnings section). If the enchantment is not compatible, then the enchantment from the second item will be lost.
  • The level affects what enchantments can be obtained. Many spells have multiple levels. It is also possible to enchant an item for several spells. As the cost increases, the likelihood of obtaining a more valuable enchantment increases. Typically, the most expensive item on the menu will give the best combination of enchantments.

    An almost perfect placement of bookshelves around an enchanting table

    The maximum experience level that an item can be enchanted for is increased by placing bookcases one block away from the enchanting table. After 1.3, the cost of enchantments is calculated by the formula:

    A basic level of (base)= (1..8 + (b/2) + 0..b),

    Level in top slot = max ( base/ 3, 1) Level in middle slot = ( base× 2) / 3 + 1 Level in bottom slot = max ( base, b × 2)

    where b- the number of nearby bookcases. No more than 15 cabinets are counted, standing at the level of the table or 1 block higher with a gap from the table to one block (5 × 5 square with a table in the center), there should not be any blocks between the table and the cabinets (even snow, torches, etc.). etc.), otherwise the corresponding cabinets will not be used. Thus, if you need to enchant something, but the character’s level is not enough, with the help of torches you can temporarily “turn off” the cabinets and lower the enchantment level.

    Possible Enchantments

    Enchant Armor

    EID Name Effect Max. level When improved Remarks
    0 Protection
    Protection
    Converts melee and ranged attack damage to armor damage. IV See article Armor Mutually incompatible.
    1 fire resistance
    fire protection
    Protection against fire, lava and ifrit fireballs. Decreases the burning time of the player. IV
    3 explosion resistance
    Blast Protection
    Explosion protection. Reduces recoil from explosions. IV
    4 Projectile protection
    Projectile Protection
    Protection against projectiles (arrows, fireballs and drowned tridents). IV
    2 Weightlessness
    Feather Falling
    Fall protection IV Also works when teleporting with ender pearls.
    5 underwater breathing
    Respiration
    Reduces the loss of air under water, increases the time between attacks of suffocation. III +15 seconds underwater breath time, +1 second time between breaths
    6 Submariner
    kinship with water
    Aqua Affinity
    Allows you to destroy blocks under water at normal speed, as on land I
    7 spikes
    Thorns
    Has a chance to deal damage to the attacker III Increases damage chance Armor wears out faster based on damage dealt and received. Level III is available only when combining two things / an item and a book with the Thorns II enchantment.
    8 underwater walking
    Conqueror of the Depths
    Depth Strider
    Increases walking speed underwater III Increasing speed Mutually incompatible.
    9 Ice Step
    Walking on water
    frost walker
    Turns water into frozen ice, which allows you to walk on the surface of the reservoir II Increased water freezing radius
    70 mending
    Mending
    Uses experience to repair an item in hands or in armor slots. I One point of experience restores 2 points of item durability. It is a treasure and cannot be obtained from the enchanting table.

    Enchant Weapon

    EID Subject Name Effect Max. level When improved Remarks
    16 sharpness
    sharpness
    Additional Damage V + - damage Additional damage is determined randomly on each hit. Mutually incompatible. An ax can only be cast with an anvil.
    17 heavenly punishment
    Smith
    Bonus damage to zombies (husks, zombie pigmen, and drowned), skeletons (wither skeletons and zymogors), withers, and phantoms. V + - damage
    18 bane of arthropods
    Death of insects
    Bane of Arthropods
    Extra damage to Spiders, Cave Spiders, Silverfish and Ender Silverfish. V + - damage
    19 recoil
    discard
    Knockback
    Knocks back mobs and players II Stronger knockback This bonus does not stack with the knockback bonus while running.
    20 The plot of fire
    fire aspect
    Sets target on fire II Increasing burning time When killing a mob, instead of raw meat, fried meat will immediately drop out.
    21 Mining
    Marauding
    Looting
    Increases loot from mobs, increases the chance of a rare drop III +1 to the upper limit of the possible drop, +0.5% to the chance of a rare drop, +10% to the chance of dropping an enchanted rare drop Rare drops have a default 2% chance to drop, and a 20% chance to drop enchanted from that amount. "Loot" can increase the drop chance of a rare drop to 3.5%, and up to 50% chance of dropping enchanted items from this amount.
    22 Slashing Blade
    Sweeping edge
    Increases damage against mobs near the target III Increases damage by n/(n + 1) + 1 times, where n is the enchantment level
    48 Strength
    power
    Additional Damage V Increases damage by 25% Increases damage by 25% × (level + 1), i.e. 50% with Strength I and 150% with Strength V. Strength V allows you to kill almost any mob with one shot (2.5 × 4.5 = 11.25 hearts).
    49 reclining
    discard
    Punch
    Target knockback II Knockback increases
    50 Burning Arrow
    Ignition
    flame
    Set fire to arrows I Ignites fired arrows, setting the target on fire on impact. Burning arrows do not set fire to surrounding objects, do not emit light, but can activate TNT.
    51 Infinity
    Infinity
    Arrows are not wasted. But you need at least one arrow to shoot. Doesn't work with enchanted arrows I May be useful in the fight against the Ender Dragon. Arrows fired cannot be picked up. Incompatible with the repair enchantment.
    65 Loyalty
    loyalty
    Returns the trident after being thrown III The trident returns faster
    66 Impaler
    Impaler
    Deals additional melee and ranged damage to aquatic mobs. V Each level adds 2.5 ( × 1⁄4) additional damage each hit. The group of "Water" mobs includes - dolphins, guards, ancient guards, fish, octopuses, turtles and the player, but not drowned, as they belong to the undead.
    67 yagun
    Riptide
    An enchanted trident will pull the player along when thrown III The trident will pull the player further. Only works underwater or when it rains, otherwise the trident cannot be attacked.
    68 Thunderer
    Channeling
    Upon hitting an entity, it will be struck by lightning I Works only during thunderstorms.
    ? Fast reload
    Quick charge
    The projectile loading time is reduced by a level * 0.25 seconds. A crossbow with the third level of this enchantment reloads slightly faster than a bow. III The projectile loading time is reduced by a level * 0.25 seconds.
    ? triple shot
    multishot
    When fired, 3 arrows fly out at the same time: one flies straight, the other two - at an angle in different directions. I
    ? Piercing Arrow
    Piercing
    The arrow can pierce through level + 1 entities (excluding armor stands and end crystals), dealing damage to all entities hit. IV Increases the number of entities that can be damaged per level + 1 .

    Enchant Tool

    EID Name Effect Max. level When improved Remarks
    32 Efficiency
    Efficiency
    Faster resource extraction V Increases mining speed. Level V will cause blocks with a durability of 1 or less (like hellstone and earth) to be mined almost instantly, even with stone tools, at a rate of 1 block per beat. Only affects blocks that the tool can mine. Combines with the haste effect.
    33 Silk touch
    silk touch
    Destroying a block (with the right tool) drops that block, even if it should drop something else (e.g. stone will drop stone, not cobblestone). From version 12w50a (1.4.6) on the anvil with the help of an enchanted book, the Silk Touch enchantment can be cast on scissors and get cobwebs with them. I Allows you to get normally inaccessible blocks, such as ores, mycelium, grass, huge mushrooms, ice and cobwebs. Incompatible with Luck.
    34 Strength
    Unbreaking
    With some chance, the durability of the tool will not decrease III The tool will lose a point of durability with a 100%/(x+1) chance, where x is the enchantment level. For example, with Durability III, the chance of losing health is 25% of the initial one (100%/(3+1) = 25%). That is, the strength of the tool will increase by about 4 times.
    35 Luck
    Fortune
    Gives a chance to drop more resources III I: 33% * 2 (33% more)
    II: 25% * 2, 25% * 3 (75% more)
    III: 20% * 2, 20% * 3, 20% * 4 (120% more)
    Works with non-metal ores, glowstone, tall grass, wheat (only for seeds), hellish growths and watermelons. Also increases flint drop chance to 100% at level III. Not compatible with Silk Touch.
    61 lucky fisherman
    sea ​​luck
    Luck of the Sea
    Increases the chance to catch treasure. Decreases the chance of catching trash (when fishing) III I: 7.5% chance to catch trash, 6% chance to catch treasure.
    II: 5% chance to catch trash, 7% chance to catch treasure.
    III: 2.5% chance to catch trash, 8% chance to catch treasure.
    The effects add up.
    62 Bait
    Lure
    Increases the chance to catch fish. Reduces the chance of catching trash or treasure by 1% per level III I: wait -5 sec, chance to catch trash 9%, treasure 4%.
    II: wait −10 sec, chance to catch trash 8%, treasure 3%.
    III: waiting -15 sec, chance to catch trash 7%, treasure 2%.

    Remarks

    Additional Anvil Enchanting Options

    • Any effect conflicts with itself. Thus, it is not possible to obtain an instrument with multiple copies of the same effect.
    • All defense enchantments conflict with each other (although Lightness is implemented as a defense, it doesn't follow this rule).
    • All increased damage spells conflict with each other.
    • Silk Touch and Luck conflict with each other. In fact, even if you get a pickaxe with this combination through mods or inventory editors, it will not give the effect of "infinite resources" - Luck will not work on a pickaxe with Silk Touch and when mining diamond, red, etc. ores, there will be just drop out blocks, in the normal amount.
    • The Infinity and Mending enchantments on the bow conflict with each other.

    Reference schemas

    Dependence of possible enchantments on the level on diamond tools from 1.3.1 to 1.8.

    The above tables contain technical values ​​from the game code and are of little use in practice.

    (English) there is a probability calculator, reference tables, a description of the enchantment mechanism and some other data.

    spells

    Spells are randomly generated. From the list, three to four words are selected, which are combined to form the name of the spell. The names are random and do not depend on the selected item, level or enchantment set. Thus, the spell is a cosmetic item that does not play any role in the mechanics and is not saved with the item, but only displayed in the window of the magic table.

    the elder scrolls klaatu berata niktu xyzzy bless curse light darkness fire air earth water hot dry cold wet ignite snuff embiggen twist shorten stretch fiddle destroy imbue galvanize enchant free limited range of towards inside sphere cube self other ball mental physical grow shrink demon elemental spirit animal creature beast humanoid undead fresh stale

    The spells are written in the Galactic Standard Alphabet, which is a simple substitution cipher in the Commander Keen series of games. If you want to quickly decipher spells, replace alternate.png in .minecraft\versions\ game version\game version.jar\font to default.png . Cipher key:


    Other ways to enchant)

    Protection protection 0 0 fire resistance fire_protection 1 1 Weightlessness feather_falling 2 2 explosion resistance blast_protection 3 3 Projectile protection projectile_protection 4 4 spikes thorns 7 5 Breath respiration 5 6 deep step depth_strider 8 7 Relationship with water (Submariner) aqua_affinity 6 8 sharpness sharpness 16 9 heavenly punishment smite 17 10 bane of arthropods bane_of_arthropods 18 11 discard knockback 19 12 The plot of fire fire_aspect 20 13 Looting (Looting) looting 21 14 Efficiency efficiency 32 15 Silk touch silk_touch 33 16 vanishing_curse Java Edition Diamonds!- minecraft:story/enchant_item

    Story

    Java Edition Beta

    Every day, gamers discover something new and interesting for themselves in Minecraft. For example, an enchantment that will not only enhance any of your equipment and give it unique qualities. It will also help in the battle with the enders or in the last battle with the dragon. Why not speed up the learning process with our article?

    To enchant an item, you need a lot of experience, which you can “stuff” by digging ore, killing monsters, or farming. The second thing you need is ultramarine, which is a product of lapis lazuli mining and is not a big shortage. And the third is an enchantment table, which is crafted from two diamonds, one book and four blocks of obsidian. To make it, first open the workbench table, then place obsidian blocks in all three lower ones, as well as the central one. On two sides you need to place one diamond each, and put a book exactly on top of the center. Helpful Tip: If you want the enchantment to become stronger, place bookshelves next to the table. They are crafted from six blocks of any wood and three books. To simplify perception, the picture below shows the schemes for creating objects. After you have crafted everything you need and gained experience, go to the enchantment table and right-click on it - a new menu will open. On the left you will see a cell where you should place armor, swords and bows, picks, shovels and axes made from any material, as well as a fishing rod, below you will see your inventory window. Three different enchantment options will appear on the right, each with a cost in experience levels. After choosing the one you want, click on it. The item that comes out will flicker magenta.


    Now let's talk about how to improve the quality of the enchantment. First, it is worthwhile to properly place the bookshelves. They need to be placed one block from the table itself in a circle. If their number is more than fifteen, the maximum level of enchantment will become available to you - the thirtieth. Secondly, remove the snow cover or torches between the bookshelves and the table, extra blocks can "turn off" the cabinets and lower the enchantment level. Thirdly, if the enchantment you cast didn't suit you, you can re-enchant the item from a villager for emeralds.


    There are other ways to enchant, but this requires an enchanted book. It can be found in various treasuries, fortresses, abandoned mines or a temple in the desert. It will also be possible to craft it, like any item in the second paragraph. Also, you will need an anvil. So, go to it and press the right mouse button to open a window with two empty cells. In the left place the item of equipment, and in the right - the book itself, while the latter will be destroyed. The anvil is quite expensive to craft. To make it, you will need four iron ingots and three blocks of iron, in other words, you will have to wave a pickaxe. Now open the crafting menu of the workbench and place an iron block on the top cells, do the same with the bottom row and one central slot.


    We hope that you will not have problems with the ability to enchant items, as this is one of the main options for improving armor and weapons in Minecraft.

    The ability to enchant in Minecraft gives you many benefits. You can make your weapons stronger, your armor stronger, and your tools more efficient. How to enchant things in Minecraft, and what is needed for this? Now we will understand.

    What you need to enchant things in Minecraft

    • Enchanting table;
    • The item you want to enchant (weapon, armor, tools, book);
    • Experience levels.

    First you need to make an enchantment table. The scheme of its creation looks like this:

    Where K is a book, A is a diamond, O is an obsidian.

    • sword from any material;
    • tools from any material (axe, pickaxe, shovel);
    • armor made of any material (boots, pants, bib, helmet);
    • books.

    The price of enchanting things in Minecraft is experience. It can be obtained by killing monsters, mining and smelting ore. Experience is also given for cooking, fishing and raising animals, or directly from cans of experience that can be negotiated with villagers. To enchant one item, you may need a level from one to thirty.

    Enchanting process

    Set the table and click on it with the right mouse button. The enchantment screen will appear. Put the item in a special slot under the image of the book. Three possible enchantment options will appear on the right, where the green number is the price for this enchantment in levels. If you are not satisfied with the set of proposed options, you can remove the item and reinstall it in the slot. Then the offered enchantments will be randomly replaced with others. Enchant names are encrypted, so the result is random.

    Increasing Spell Power

    On the table, you can make an enchantment at a price from the first to the eighth level, this is not the strongest enchantment. The table can be reinforced with bookshelves. For maximum efficiency, you will need fifteen blocks of bookshelves. Arrange them around the table through one empty block so that letters begin to fly from the bookshelves to the table. If you want to reduce the level of the offered enchantment, it is enough to place a torch or any other block between the table and the bookshelf.

    enchanted books

    On the enchanting table, in addition to equipment, you can enchant a book. Books are used to carry and store charms. For example, if right now you do not have the necessary sword and you are afraid of losing levels, you can enchant a book and put it in a chest. Also, the book can be useful if you need to put specific, rather than random, enchantments on an item.

    The transfer of enchantment from a book to an object is carried out on an anvil. Place the item in the left slot and the book in the right slot. The transfer will cost a few extra levels. With the help of books, you can enchant things that are not available on the table, or cast enchantments that are not available for this type of thing. For example, you can apply the "Indestructible" property to a bow, sword, armor, fishing rod, lighter, scissors, and hoe.

    Now you know how to enchant in Minecraft and use enchanted books.

    Enchantment - the imposition of special properties on weapons, tools or armor using an enchantment table. As of version 1.8, lapis lazuli is required to enchant. Enchanting costs experience and lapis lazuli, with more powerful enchantments requiring more experience and more lapis lazuli.

    To enchant an item, place it in a slot in the enchantment table interface (RMB on the table to open it). After placing an item on the right, three random enchantment options will appear, with the cost in experience levels indicated by the number on the right. The player can choose any of them if he has enough experience for this, 3 lapis lazuli is required to enchant to the maximum level, when enchanting to the maximum level from 30 lvl, only 3 lvl is taken for enchantment.

    You can enchant any elements of armor, swords, bows, picks, axes, shovels, hoes, scissors, shields, elytra, lighters, fishing rods. Some items can only be enchanted with an anvil.

    The level affects what enchantments can be obtained. Many spells have multiple levels. It is also possible to enchant an item for multiple enchantments. As the cost increases, the likelihood of obtaining a more valuable enchantment increases. Typically, the most expensive item on the menu will give the best combination of enchantments.

    Enchanted books and identical items can be combined on the anvil to get the highest level of enchantment and combine several enchantments into one item.

    And now about new enchantments, in the latest versions, completely new enchantments have appeared, how to get them and where to apply them now I’ll tell you.

    Ice drift- turns water into frozen ice, which allows you to walk on the surface of the reservoir
    Enchantment level: Ice drift I, Ice drift II.
    Can be fished or bought from a resident librarian.

    Curse of Loss- an item with this enchantment will self-destruct when the player dies, it cannot be thrown away, this happens only in the event of the player's death.

    Curse of Immovability- this enchantment on the item will not allow you to throw it away or remove it from the slot, drops out of the player only in case of his death.

    You can catch or buy from a resident librarian, just enchant on the table.

    These are all new enchantments added by versions 1.9 - 1.11, no new enchantments were added in 1.12.

    Well, I wouldn’t be Needle if I didn’t show you interesting ways to design an enchantment table, maybe this will help someone.

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