Passage of Super Mario Brothers. Super Mario Run Tips and Secrets Mario Secrets Level 8 2

The most famous glitch in the game is the so-called Minus World (World -1). To get into it, you need to reach the pipe in level 1-2, then break 2-3 bricks in front of the pipe, leaving one, crouch and jump towards the brick. If done correctly, Mario will go through the pipe and the wall. The left and right tubes will lead to the minus world (which is actually 36-1) and the center tube to 5-1. This level is similar to 2-2 or 7-2, but it is endless (if you climb into the pipe, it will start over).

Throughout the existence of the gaming industry, various bugs have proudly walked hand in hand with new games. One of the first and, perhaps, the most famous glitches appeared in 1985 in the legendary Super Mario Bros. With the help of a jump back in a certain place, Mario could get into the “negative” world (it was called “minus one”). In its structure, this world completely repeated the second, “water”, level, with one small exception: it was impossible not to die on it.
Many of you must remember a simple computer toy about the brave plumber Mario. It has been published for many consoles, types of computers and even mobile phones. With its fun and simplicity, it can easily compete with bestsellers like Tetris. I want to tell you some interesting facts about this game, many of which I did not know.

In most editions of Super Mario, the graphics of clouds and bushes are the same, only their color is different.

The game has a negative world. This, apparently, is a defect in the program, which leads the player to several game locations with negative serial numbers. At the end of room 2-1, you can go through a solid wall and get into the so-called. "World -1", which is a distorted version of room 1-3. The action in it takes place under water, where you can meet several interesting characters, such as a tanker or a toadstool princess.

Perhaps the character of the game got his name - Mario - thanks to the owner of the building in America, where the local development team was located. In the 1980s, the American office of the company was going through difficult times, and at that time the owner of the building, Mario Siegel, came to them in order to pay another amount of money for renting the premises. After brief negotiations, an agreement was reached to extend the lease, and Mario was named as compensation for the hero of the release-ready game. Before this character was called Jumpman (jumper).

There are many similarities between Mario and Carroll's Alice in Wonderland. When game designer Shigeru Miyamoto and his colleagues were developing the concept of the game, they came up with the idea that the hero should move by jumping, and the blue sky would serve as the background. After that, we assumed that it should increase and decrease. How? And then the idea came to use mushrooms, after which they remembered Alice

Contrary to popular belief, Mario does not break blocks suspended above him with his head, but with his fist.

Super Mario Bros was released in Japan on Friday the 13th

Mario wears a headdress due to the fact that his creator, Shigeru Miyamoto, felt that drawing hair would be difficult given the power of the game console and his artistic abilities. Mario got a mustache because in eight-bit graphics they look better than a mouth.

There are many versions of the game, including the very rare All Night Super Mario Bros, whose characters are taken from the Japanese show All Night Nippon. This version was distributed only on this show in 1986 and was intended for the Famicom Disk System game system. In the game, the characters were similar to famous musicians in Japan and other famous Japanese people.

Mario is wearing a jumpsuit to make it easier to animate as he moves. Without this workwear, the image would merge, and it would be difficult to make out the movements of the brave plumber. So the reason is not beauty, but solely the convenience for animation.

Who else can add their discoveries to the treasury of the secrets of this game?

Ps. For those who want to play - here is the GAME

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And you know what it means - you can finally relive the emotions of glorious, but bygone days, right on your iPhone. And let me tell you right now - Super Mario Run is a really fun game.

If you haven't started playing yet, then first read our beginner's guide for this game and then you can start playing. If you have already started playing, but want to achieve more, then this article will be just right for you.

World Tour Mode

  1. The right jump at the right time

Let the experts from Nintendo think about how to make the game complex and interesting, which can be played with only one finger. While all you can do during the game is just tap on the screen to make the game character jump, but there are a huge number of different ways to tap, which means there are different types of jumps.

Pressing and holding results in a higher jump. Pressing and holding and pressing again makes you spin. Pressing and holding and swiping left takes you back a little.

It is important to use the right jump at the right time. It is good that you will always be waiting for the next jump. But don't worry if you don't get everything right the first time. It's clear that Super Mario Run is meant to be played over and over again. And this is the only way you will be able to earn all the important bonuses at every level.

  1. Bounce off the wall

This is a really good way to try and get the coins you just missed. When you jump, try to hit a wall or a brick over your head. This will make Mario jump in the other direction. The perfect way to collect coins that are above or behind you.

  1. Try to hit several blocks at the same time

If you plan your jump correctly, then you can jump to the center of two blocks and thus earn two bonuses, not just one.

  1. Play again and again, each time choosing a different path

Each level has different paths that you can choose from. Each level has its own different sub-levels, if you will. In order to collect all the coins, you must play the same level multiple times, choosing different paths all the time (remember which arrow you follow).

  1. Always look for special coins

Special coins are those that are pink at the beginning and bring extra points. It is thanks to these exclusive coins that you will be able to brag about how good you are at this game. After you manage to collect 5 pink coins, they will be replaced with purple coins. And then to black, after a while.

  1. Always choose the path indicated by the arrow

Whenever you encounter an arrow, then follow it. This will allow you to earn unexpected bonuses. Explosion of coins, hidden pink coin and more.

  1. Grab the Flag by spinning in the air

As you know, jumping up and grabbing the flag at the end of the flagpole is not easy. When you jump, then choose a long jump - press and hold the screen. At the end of the jump, tap the screen again to make it spin in the air - this means you'll linger forward a bit longer instead of falling down - thus increasing your chances of capturing the flag.

  1. How to hover in the air and go back a little

I discovered this by accident, but it can be a really useful trick if applied at the right time. Tap and hold the screen to perform a high jump, then swipe left. This will allow you to hover in the air and throw you back a little.

  1. Wise use of pauses

When you land on a brick with the pause button, the game stops. This is a great moment to look around and understand what's going on and come up with a solution before moving forward.

  1. Using bubbles to your advantage

When your character dies, they can usually be resurrected thanks to extra energy bubbles. This will take you back a little. Click on the bubble to release the character at the right time and use this chance to play better on the next try.

  1. Win against the Boss using their weaknesses

You will fight a boss every 3rd level. The way to defeat them is to find their weakness. Also pay attention to the environment around them and use these factors against them. To defeat Bauer for example, you need to throw an ax on a bridge when he is on it.

  1. Always stock up on extra energy before going into battle

Before you go into the fight with the boss, make sure you have a full level of energy. Because during the struggle, you will lose your energy with every blow.

Nintendo Account

During registration, you will be prompted to create your Nintendo Account. And since you're itching to get started, your natural instinct may be to skip this step and start playing. But don't do it. It only takes a couple of minutes to set up your account - it's easy, you can connect through Google, Twitter and Facebook. If you skipped this step, go to Settings to create and link your Nintendo Account.

A Nintendo Account gives you access to exclusive game content, toad rally tickets and more.

Creating your Nintendo Account is the only way to easily unlock the Toad character. On the kingdom screen, click on the "My Nintendo" button, click on the "Trade" button under the "Toad" image.

Then return to the "Kingdom" screen and click on "Gift", where you will receive a new character in the game.

Right next to the Rewards tab in My Nintendo is the Mission tab. Here you can collect Nintendo points for completed missions. For things like playing Toad Rally 3 times a day or more. When the button is red, click on "Collect Points".

  1. Get rewarded

In the rewards section, there are many other things besides the "Toad" character. You can use the points you earn to redeem for something more interesting, like getting 1000 coins in Super Mario Run and more.

"Toad Rally"

In Toad Rally mode, you play against a character and if you defeat him, he will be added to your kingdom. When you start the game, you will see 5 different opponents that differ in color. You need to purchase all the characters in order to build your kingdom. So don't play against a character of the same color over and over again.

  1. Do not use already purchased Toads

If you use toads during the game, then you will actually lose them in your kingdom. So choose who you compete with.

It's really important to stay active while collecting coins in the Toad Rally mode. And the best way to do this is to jump. Jump in various ways, use all available combinations. But make sure you collect coins while jumping.

Kingdom Building Mode

At the very beginning, you should focus on building houses, not decorations. This is the only way you can unlock 3 really funny characters - Luigi, Yoshi and Toadet.

  1. Check the availability of the bonus game

The first house, which is called "on the house" is a bonus game. You can play it once every 8 hours. So, you should check the availability of the bonus game at least once a day in order to play and earn more coins.

Press the "Menu" button and select "Settings". Then click on "Options". Here, set the "Low" option in the "Render Quality" and "Graphics Quality" settings. This will help you conserve battery life while playing Super Mario Run.

Passage of the game - Super Mario Bros 3 on Nintendo - the secret of magic flutes is revealed. No matter how much I thought, I could not find any serious flaws in this game. This is one of the best games on Dendy which I have just met. Unlike many others, it does not get overcomplicated at the end and it is quite possible to pass it. With humor made graphics and sound also does not reduce its merits. And in terms of the number of different secrets and hidden places, this game is one of the first in its genre. In general, this game can be recommended to everyone who has not yet lost the desire to run, jump and fight with funny opponents.

To get started, watch the video walkthrough of the game Super Mario Bros. 3:

Control
START– In the menu: start the game with the selected number of players. In game: pause.
SELECT– In the menu: select an item.
UP- In the game: climbing up the vine. On the map: moving up, scrolling the list of prizes.
WAY DOWN- In the game: descending the vine down, squatting. On the map: move down, scroll the list of prizes.
LEFT– In game: move to the left. On the map: move to the left, select a prize.
RIGHT– In game: move to the right. On the map: move to the right, select a prize.
button BUT– In the game: jump (the longer you hold the button, the higher and farther you can fly), takeoff. On the map: entrance to the location, use of the selected prize.
button AT– In the game: shot, tail strike, picking up and throwing an object. On the map: opening the panel with prizes.
LEFT or RIGHT + AT– In game: run.

Menu
There are only two items on the menu:
1 PLAYER GAME” is a game for one player.
2 PLAYER GAME” is a game for two players.
Select with the “ SELECT” the option you need and press “ START“ to launch the game.

Objects and laws of the game world
After pressing the button " START” You will be taken to the map of the first world. It is not difficult to understand the panel at the bottom of the screen. I will note only two not quite clear images: a strip of triangles is a speedometer. The longer you run, the more triangles are painted over. When they are all painted over, you can take off if you are dressed in a suitable suit (see below for more on this). The second not quite clear image is three rectangles on the right. The prizes that you collect at the end of almost every level are listed here. Having collected three pictures there, you will receive an extra life. If the pictures are the same, there will be more lives.
If you press the “ AT“, while on the map, the panel will turn over, and all the prizes that you managed to collect in various good places will appear in front of you (see below about these places). You can select one of the prizes using the control buttons and apply it by pressing the “ BUT“. Pressing the button again AT” returns the information panel back.
There are a lot of different places on the map itself. Basically, these are the stages that must be passed, but there are squares with images. Visit everything in a row, and over time you will figure out which cell gives what. It is in such places that you get prizes that can be used between levels, and not immediately. Separately, I will only say about the door blocking the passages. To make it disappear, you must go through the fortress and defeat the guard. Some stages on the map are not necessary to go through - it is enough to go through only one of the two at the fork (this applies to higher levels than the first).

Description of prizes and characters
Light green fly agaric- a valuable prize. Taking it, you will get an extra life.
common fly agaric- You are growing in size. Now you do not push the blocks, but break them. You will have to crouch to avoid some dangers, or crawl through a tight spot.
Flower- allows you to shoot enemies. You release fireballs that bounce off the ground and move forward. They are effective against most enemies.
Star- this prize makes you temporarily invulnerable. You will flicker and be able to disable enemies at this time simply by touching them. However, if you fall into an abyss or lava, then this protection will not help you.
Sheet- You get a raccoon costume (you get a tail and protruding ears). Now you can fly if you manage to gain enough speed to take off. How to fly is described in detail in the section Your abilities. In addition, you can hit enemies with your tail.
frog costume- You get a frog costume (with a very funny look). Now you move rather badly on land, but under water you are at home. Also, this suit allows you to swim against the current, which is sometimes very useful.
Tanooki suit- you become Tanooki(actually it's the same raccoon, only Tanooki is its Japanese name in the English description). You will look like a raccoon, but brown. In addition to color, you get the ability to turn into a statue, which is useful when destroying some enemies.
Hammer Suit- In this suit, you will get the opportunity to throw hammers at enemies that can neutralize almost any enemy with one blow. In addition, you gain the ability to defend yourself against the fire that some enemies release (for this you need to crouch). You will look quite beautiful - almost all in black - just like some kind of robot.
Wings- wings with the letter " R” in the middle. Now you are a raccoon, but with an amazing ability to take off directly from a place without a run (like a helicopter). In addition, the flight time is not limited. So it's an indispensable prize for getting through some very difficult stages - you just fly over it until the very end.
The rest of the prizes are not used when passing the stages, but directly on the map.
Cloud- with its help you can bypass any stage without entering it. The cloud then disappears. Keep in mind that if you die on another stage, you will be brought back and you will have to go through the stage that you tried to skip.
Hammer- with the help of this prize, you can break boulders that sometimes block your path. Thus, sometimes it is possible to skip a stage or find a passage to a secret place.
Music Box- not the most useful item, but often found. If you use it, then all the guards of the passages will fall asleep, and you will pass by them without a fight.
Anchor- this prize keeps the flying ship in one place when you walk on it.
Whistle- with its help you will get to a special place from which you can be transported to another world.

Your abilities and some game techniques
How to walk and run is written in the “Management” section. But you are capable of doing so many different things.
big jump- run while holding the direction button ( LEFT or RIGHT) and the button “ AT“. When the speedometer (the same strip of triangles at the bottom of the screen) turns completely white and a characteristic sound is heard, press the “ BUT“. You will make a much longer jump than usual. If you are wearing a raccoon suit or Tanooki, then after such an action you will not jump, but take off. Quickly press the button " BUT“, and you will, waving your tail, gain height. At the same time, you can change the direction of flight at will. Since the flight time is not infinite (the exception is the “wings” prize), sooner or later you will start to fall. By pressing the button “ BUT“, you will swing your tail, which will significantly slow down the speed of the fall.
Slip- run in the right direction. After gaining some speed, release the movement button and press WAY DOWN. You will sit down, but by inertia you will continue to move forward. You will need this useful ability when you are big and need to crawl through a narrow gap.
trampling is Mario's signature action. This is how he deals with his numerous enemies in all parts of the series. Jump on the enemy from above and you will crush him. This way you can deal with many (though not all) enemies. If you hold down the “A” button while landing on an enemy, you will push off from him and jump high up.
breaking up- Another way to break the way up or deal with the enemy. Get under the block and jump up. The block will break into pieces, and the enemy (if he was on this block) will be neutralized. This maneuver is available only if you are large. Small Mario can push blocks to disable enemies, but he cannot break a block. In the same way, you can get prizes and coins from blocks. Please note that some prizes (for example, life) begin to move to the side after they are knocked out. So, the direction of movement is not chosen by chance. The prize will move in the direction opposite to the one with which you hit the block. That is, if the block is pushed closer to the left edge, then the prize will move to the right, and vice versa.
rolling down- standing on the slope of the hill, press WAY DOWN. You will go down the hill, knocking down all the enemies in your path. This technique does not work with some enemies, but there are not many of them.
Tail strike- you can perform this action only if you have a tail (raccoon costume or Tanooki). Just click the button AT“. Turning sharply, you will hit the enemy with your tail. So you can not only get rid of enemies, but also break blocks.
Swimming– by pressing the button “ BUT“You will float. By holding the desired direction button, you will be able to jerk in the desired direction. To get out of the water onto land, hold UP by pressing “ BUT“. It's much easier to swim underwater if you're in a frog suit. You just press the desired direction and swim there. If you hold down the " BUT“, then you will swim much faster.
Transformation into a statue– press the button “ AT” and, without releasing it, the button WAY DOWN. You will turn into a statue for a few seconds. While you are in this state, the enemies do not notice you and pass by. If you can turn into a statue in the air and land right on the enemy, you can thus defeat some enemies that cannot be stomped on just like that.
Entrances to pipes and doors- to climb into a pipe that sticks out of the ground, stand on it in the middle and press the button WAY DOWN. To enter the side pipe, simply go into it. To climb a pipe hanging from above, stand under it and jump while holding the button UP. To enter the door, stand in front of it and press UP.
Picking up and throwing an object- you just take the prizes, that's all. But besides them, you can take, carry and throw some other items (bug and turtle shells, special "silver" blocks, walking bombs). To do this, approach the subject with the “ AT“. You will take it in your hands and carry it. At the same time, you can jump and even fly, if you know how. Release the button AT“, you will throw the item in the same direction you were going. So you can break blocks or break prizes from blocks lying directly on the ground. Just keep in mind that the silver block simply disappears after a while after you pick it up, and the enemies are activated (that is, the turtle crawls out of the shell, the bomb explodes, etc.). You can pick up a silver block even while standing on it. Press the button AT“, and you will be in his place, and he will be in your hands.

Enemies
Not all enemies are listed here, but only those that pose a serious threat or have some kind of ability.
flying mushroom- flies and throws down micro-mushrooms.
micro mushroom– they can’t hurt you very much, but they cling to you and prevent you from walking fast or jumping normally. Jump up as often as you can to shake them off of you. They can hide in golden blocks and jump on you. At level 5-3, they hide in a large shoe, but getting rid of them is not difficult.
skeleton turtle- such turtles are found in almost every fortress. If you jump on it, it will crumble to dust, but after a while it will recover again and crawl further. Such a turtle cannot be beaten with its tail. At a time when she lies on the ground and does not show signs of life, you can run past her.
jugglers- these small plants go back and forth or sit in a pipe. They are engaged in throwing a small spiked ball into the air. Wait for the ball to fly higher and jump over the plant or vice versa, jump over them, the ball will be at the bottom. Don't try to trample them.
Rostock- these little plants sit in one place or roam back and forth. When you jump over them, they jump up to bite you. You can’t trample them, but it’s not very difficult to avoid meeting with them.
Little cannibals- they are motionless, but prefer to live in difficult places. They cannot be trampled on and it is useless to shoot at them. The only way to get rid of them is to throw a shell or block at them, or hit them with a tail.
Ghost- he lives only in fortresses and flies to you when you stand with your back to him, and freezes when you look at him. You can often use this to your advantage. The ghost is almost invulnerable, you just need to run away from it.
spark- a candle flame that jumps down and chases you. Like a ghost, he freezes when you look at him. Like the ghost, he is almost invulnerable - run away from him. What distinguishes him from a ghost is his inability to overcome even a low obstacle. The wisp can't fly or jump, so it's not hard to run away from it.
Barabashka- a ghost that lives in special white blocks. He protrudes a little from them so that his contours are visible. On the white blocks themselves, you can walk calmly, but the drums must be avoided.
Guardian- a fast, rather dangerous opponent who guards all the fortresses Bowser. It can have wings and fly, or just jump high and fall on top of you. I will dwell a little more on its description, because there is a very simple way to neutralize it (it takes a maximum of 10 seconds). To quickly deal with the guard, you need to jump on him three times. After you do this for the first time, immediately jump in one place as high as possible. The guardian will flicker a little, then turn into a spiked ball, and then become himself again. Just at that moment, you will land on it, hitting it a second time. Jump again and repeat everything. With a little practice, you can do this very easily. After defeating the guardian, pick up the prize that will remain of him.
walking bomb- a mechanical bomb that sometimes flies out of cannons instead of a cannonball or simply roams the ground. If you jump on it, it will stop walking and explode after a while. It can be kicked, picked up, and thrown at enemies (after being stunned), but it's best to stay away from it during the explosion.
fire worm- a worm made of fire. Strike it with your tail to disable it, or avoid contact if there is no tail.
Evil sun- He's not happy to see you. It appears rarely, but constantly spins around you and its attacks can be very dangerous. Nothing can be done with him.
mechanics- These are the maintenance personnel of Bowser's warships and tanks. Instead of doing repairs, they pop out of hatches and throw wrenches at you. You can stomp on them, you can even stand on them (when only the top of your head looks out of the hatch) and you can shoot them when they pop out.
Bomber- a very unpleasant enemy. It flies on a cloud and drops spiked cocoons down, from which spiny beetles hatch (only from red cocoons). No one hatches from the green ones, they just roll along the ground in your direction. Cocoons cannot be touched. The bomber can be shot down if you jump on top of it (you still need to climb there somehow), but this is almost useless - very soon a new one will appear and everything will start all over again.
Comet- a flying beast spitting fire, dragging a fiery tail behind it (for which it got its name). Shoot her or jump on top of her to neutralize her. Don't touch her tail - jump right on the ball. After she exhausts all her reserves of fire (there are not very many of them - four or five), she self-destructs.
chain ball This ball is chained to a wooden block. It cannot be trampled on and it is useless to shoot at it, so just avoid it. If you stand near the chain ball for a very long time, it will eventually break the chain and rush towards you.
Passage guards- these creatures guard the passages between the stages, but can also be found on the stages themselves. They look like turtles standing on their hind legs. Everyone has some kind of weapon that they will hurl at you. It can be hammers, boomerangs or fire. There is also a large turtle with hammers, if it jumps up and lands, you will be stunned for a few seconds. Any of these opponents can be shot down, if there is anything.
Level bosses- they are very similar in their habits, and it is not very difficult to defeat them - it is enough to hit any of them three times on the head.

In the description of each stage, only hidden and confusing places are indicated, with the passage of which there may be problems. In addition to them, at each level, as a rule, there are a lot of prizes and coins hiding in the blocks. Look for them yourself.
There are different blocks in the game that can be handled in different ways:
In question blocks (with a question mark) prizes or coins can be hidden and cannot be broken. An empty golden block can be broken if you are big. If something is hidden in the golden block, then by knocking it out, you will not be able to break it. Also in gold blocks there are special P-switches. They look like a raised button with the letter “ R" inside. If you press such a switch, then somewhere for a while a passage may appear. Always after pressing such a switch, all gold blocks turn into coins, and coins, on the contrary, into blocks. After a while everything goes back to how it was. In some gold blocks, not one, but several coins are hidden. The more often you beat him, the more coins you will be able to knock out. Nothing is ever hidden in silver blocks, but they can be picked up and thrown at enemies. The note blocks (with the image of a note) can have a prize hidden in them, and they also push you up when you jump on them. If you jump in time, you can jump from the note block much higher than usual. You can also knock out a prize from a wooden block if you push it from the side. Be prepared for the fact that he, in turn, will push you away. Falling blocks - they are not square, but look like crooked donuts. From their name, everything is clear - the year you stand on such a block, it starts to tremble and after a while falls down. If you constantly bounce on it, then it will not fall.

World 1. Grass Land
Stage 1. Return from the first abyss back to the block lying on the ground, run up and fly up to the right and up to find coins and life.
Run up the long cloud and fly to the right to the tall pipe. Climbing into it, you will find coins.
Stage 2. If you can stomp nine or more of the mushrooms that fall out of the T-tube without ever touching the ground, you will gain a life.
Having reached the numerous coins hanging in the air, do not take them. The P-switch is hidden in the left block under the pipe. Press it and climb the blocks onto the pipe. Climb inside and collect coins. After getting outside, press the P-switch again, climb onto the pipe and jump from it to the right and up to knock out life from the invisible block.
Stage 3. There are many good things hidden in a large group of blocks. Kick the turtle shell to the left and it will punch you in. Break all the blocks in a row in search of coins. Jump to the right of the left question block to find an invisible note block. Jumping on it, you will get to the sky. Collect coins and take off after the third group to get more coins and life. Get rid of the turtle on the white plate, press DOWN and wait a few seconds. You will fall through it down. As a result, you will go “offstage”, that is, you will run behind objects. Finish the level, and instead of the usual finale, you will get to a little man who will allow you to pick up a prize - a whistle - from the chest.
Fortress. Here you can get a second whistle, provided that you can fly. When you reach the end, trample the skeleton turtle, scatter from the door to the left and take off. Fly up, off the screen, and then to the right. When there is no way to move to the right, press UP, and enter through the door into the room. A whistle is hidden in the chest.
Stage 5. At the fork, go up the path and jump up along the left wall where the corridor turns up to find a pink music block. Jumping on it, you will get to the sky.
Stage 6. Where there is one narrow gap in the platform, it is not necessary to fall into it. You can run from the edge of the previous area, jump onto this one, run further and take off (if you can). Collecting coins in the air, you will fly to the very Exit.
Castle. Nothing complicated or secret. Get to the pipe, and you will fall through it to the boss.

World 2. Desert Land
If you defeat the guards of the passage, then from one of them you will receive a hammer. Using it, you can break the blockage in the upper left corner of the map (just stand next to the blockage and use the hammer). Then you can go further, to another screen.
Stage 1. After passing through the pipe, run back to the left and take off. Break through the blocks and climb into the pipe to use the P-switch to get more coins. Climb into the last pipe before exiting and quickly collect coins.
Stage 2. If you fall into quicksand, then jump as often as possible and hold the button UP- You still have a chance to get out.
After passing the turtle, crouch and, passing under the golden blocks, hit both. Press the R-switch, jump back to the platform and collect all the coins you can.
Almost immediately after the switch, after passing the first four coins (or blocks if you pressed it) and one more cell, there will be an invisible block with life in the air.
Stage 3. If you can fly, then after looting three pyramids, return to the left edge of the third pyramid, run to the right and take off. Fly diagonally to the right and up until you reach blocks hanging high in the air. Land on the bottom ones and knock out the P-switch above your head. Press it, fall down and collect a bunch of coins and life, which is hidden in one of the blocks of the pyramid.
Desert. Nothing complicated. When the sun begins to fly around you, throw a turtle shell at it and it will fall behind. The tornado must jump over, otherwise it will drag you back.
Stage 4. This step can be completed in two different ways. If you cannot fly, then you will have to go down.
To get a prize from a block hanging very low, you need to scare the turtle on the right pillar and kick its shell to the left. He will hit the wall, bounce, hit the block and a prize will pop out of it. Until the very end, there will be nothing complicated or hidden below.
If you can fly, after knocking out a coin from the first block, run back to the left and fly to the upper left corner. After flying through a few blocks, you will find yourself at the top. The P-switch is hidden in the third block from the left of the right half of the bridge.
Stage 5. Where a few gold blocks are at the very bottom, you need to kick the turtle shell to the left, and it will knock out the vine. Climb up it and jump across the platforms. When you reach the pipe, climb into it. The P-switch is hidden in the central block of the bottom row. Click it without collecting the coins at the bottom to collect whatever appears. When the switch ends, collect what's left.
Pyramid. If you need a raccoon costume, knock the prize out of the question block and exit the pyramid. Go inside again - the block has been restored. This is a small labyrinth and finding a way out is not at all difficult. Jump to the right of the strip of wooden blocks, next to the pipe hanging from above, and look for an invisible block. Climb up it to the pipe, and you will fall into a hidden room. The P-switch is hidden in a separate block. A life is hidden above the fifth block from the right of the top row.
Castle. No secrets. Having reached the pipe, you will get through it to the boss.

World 3. Water Land
Actually, the name of this world is translated a little differently, but “Water Land” is somehow wrong. From one of the guards you can knock out a hammer. Using it, you can make your way to the boat (on the right side of the map) and swim on it to the island, on which there are a lot of different houses.
Stage 1. Go down along the left edge of the screen down to get a prize. You can climb along the right edge of the wooden blocks and jump on them. Going to the left, you can get a prize.
Stage 2. On the platform of golden blocks, in the third block from the left, there is a P-switch hidden, but it is better not to press it, because it will become more difficult to get to the exit.
If you can fly, after getting out of the pipe, fly to the left to collect coins and find invisible life. It is located at the very top of the screen, to the right of the left rod that supports the platform below. Mentally place two blocks to the right of the top end of this rod. In the place where the second block will turn out, the invisible one is located.
Stage 3. Hidden in the first long strip of golden blocks, the second block from the right, is a P-switch. On the landing after the rotating platform, in the left block, another one is hidden. By pressing it, you can quickly run across the platforms to the right and get to the exit.
Fortress. There are a lot of doors here, but you need the fifth from the beginning (you can knock out life behind it) and the sixth (it leads to the guard). You can enter the very last door to get coins (jump over the door there to find an invisible block, the second block is located above and to the right of this one). If you mistakenly enter another door, swim to the left - there is an exit.
Stage 4. To jump on a high cliff, you need to run along the mountain while holding the “ AT“, and jump at the last moment. In the left block under the pipe is a coin, and in the right block is a P-switch that causes a lot of coins to appear.
Stage 5. If you go through this stage in a frog suit, then you can swim into the second pipe sticking out from below and get three lives. After getting out of there, go back a little and swim against the current to the pipe on the left. Stick to the right side while doing this, and you will knock out life from an invisible block.
Stage 6. On an area with three golden blocks, throw one block to the right to pop a P-switch. Knock out life from the block at the top, press the switch and take life along with coins.
Stage 7. In the rectangle of gold blocks, in the top block of the second column from the left, life is hidden. From the upper left block of a group of blocks, in the form of a bracket, you can knock out a vine. Climbing on it to the sky, run to the left. The P-switch is hidden in the gold block. If you press it and fall down, you can collect coins, which turned into blocks of the rectangle from which you took life. If you go back to the right and jump from the wooden block to the right, you will land on an empty area. Stand in the middle, knock out an invisible note block and jump into the sky.
Stage 8. It is best to have a tail at this stage, then you can get life from one of the blocks lying on the ground.
Stage 9. There is nothing complicated or hidden.
Second fortress. There are no secrets or difficulties at this stage.
Castle. Nothing complicated - get to the pipe and get to the boss.

World 4. Giant Land
Stage 1. If you can fly, run from the waterfall itself to the left and take off. Fly to the right and up to get to the reservoir from which the waterfall flows. Swim to the left, past the predatory flower, and climb into the pipe to get some life.
Stage 2. There is nothing unreasonably difficult at this stage. To overcome the shooting flowers, stand near the question block, wait for the flower to shoot and hide in the pipe. Run as fast as you can and jump to the right. You will fly over the second shooting flower and land on wooden blocks.
Stage 3. After a small island, on which hangs a question block with a prize, get rid of the spiked and ordinary beetle, scatter from the left edge and take off. At the top there is a ledge with coins.
Fortress. Having reached the pipes, climb into the middle one (it is the third in a row at both ends) to go through this stage in an easier way. To get up after the strip of question blocks, find two invisible blocks.
Stage 4. If you have a frog costume, then put it on and you can climb into the second pipe and collect coins there.
Stage 5. You can knock out a vine from the golden block above the cannon. Climb up it (to get on it, push off from the projectiles), and you can get a Tanooki suit and coins.
Stage 6. There are doors in two places on this level. If you enter one of them, the enemies will turn from huge to normal, and some prizes will appear or disappear. If you still enter the door. Everything will be as it was in the beginning. Above the first pipe there is a platform with coins, but you need to fly into it. If your enemies are of normal size, then here you can get life.
In the question block located behind the second pipe, there will be a prize if the enemies are large, and a coin if the enemies are ordinary.
A strip of gold blocks next to a wooden post. If you have big enemies, then from the third block on the left you can knock out a few coins. Between the two pipes, where the turtle crawls, there are three invisible blocks. If the enemies are large, then in all blocks there will be a coin. If the enemies are small, then there will be life in the leftmost one.
Second fortress. After receiving the P-switch and pressing it, you will see a previously invisible door. Come into n6ee.
An elevator with an arrow always goes up. An elevator with a light bulb can change direction if you jump on it. If you are pressed against the ceiling while standing on the elevator, it will disappear.
After reaching the very top, climb into the pipe. Stand on the left edge of the pipe and jump up to knock out a coin from an invisible block. Climb onto it and, standing on the very edge to the left, jump up to knock out another one. Climb to the top block and jump again from the very left edge. From the block that is behind the screen, life will fly out. Take it and climb into the pipe. If you can fly, fly to the left corner to get coins.
Castle. Very light flying ship. Make your way past the flamethrowers until you reach a pipe that leads to the boss.

World 5. Sky Land
Stage 1. I highly recommend using the wings before entering this stage. You will be able to score lives, get a prize and will not experience any problems with its passage. Immediately after the start of the stage, fly up, fly a little forward and climb into the pipe. Climb down the ledges and again climb into the pipe.
Having got out in a new place, fly up and a little to the right. Break the middle gold block and knock out the P-switch from the left block. Click it and collect the numerous coins that appear at the bottom. Knock out lives from the strip of gold blocks that is located to the right of the pipe (next to the wooden blocks). After collecting everything, fly to the right and up. Break the vertical column of blocks to go up and fly to the left, to the beginning of the stage.
Again climb into the same pipe as the first time. You need to climb the top path to get the music box and complete the stage.
Stage 2. Climbing into the pipe, you will begin to fall down. Don't move and you will fall on the note block. From here there are two ways: up and down. The upper path is easier and there are more coins. Climb up the first pipe you come across to get three lives. There is nothing useful or difficult at the bottom.
Stage 3. If you can hit from below the block on which the mushroom in the shoe stands, then take this shoe. You will be able to walk through the plants and pick up coins and life in one of the blocks above them.
Fortress. If you use wings here, you can get better lives. Break the blocks blocking the way up, fly to the pipe and climb into it. Three invisible life blocks are hidden in the room. The first block is located above the place where the coin arrow points. The second block is high up to the left of the left coin. The third block to the right of the rightmost coin. To pass the last press, move to the left edge of the island (but do not fall onto the ledge), press the “ AT” and run to the right. Without jumping, you will get to a small island, over which the press hangs. Before he falls on you, jump further.
Tower. If you really need an extra life, you can donate wings and you can get it (however, in my opinion, this is not profitable). After reaching the dead end with the pipe, when you first find yourself on the street, fly over the wall and fly to the right to find a block with life. Climbing the vine and climbing into the pipe, you will find yourself on the second half of the map - in the sky. Do not climb into the pipe from which you crawled out, otherwise you will have to go through the tower again.
Stage 4. Before you go out here, be sure to use something to get big. Having taken the prize from the block, you will be able to fly. Take off on the left cloud and fly to the right as far as possible, continuing to glide to the last. You will land directly on the pipe leading from this stage.
Stage 5. You will again need a tail to easily pass this stage. Break the blocks above the second pipe and climb into it to get the Tanooki suit. To collect coins under falling blocks, fall with them and jump out at the last moment.
Stage 6. Hidden in the long strip of golden blocks, second block from the right, is a P-switch. Press it and it will be somewhat easier for you to reach the pipe leading to the exit from here.
Stage 7. Pipe with a plant in the hollow. In the golden block located to the left of the question mark, life is hidden. You can climb into the pipe and get to the lower tier of this stage. There are more coins at the bottom, so it's better to fall there. If you can fly, then it is not necessary to exit through the pipe on the right. Go all the way to the left, run up, take off and break the blocks high above. Repeat this action until you can stand on one of the blocks. Jump even higher and run to the right, jumping over the cracks. After running along the blue wall, you will start to fall down and you can glide right to the final prize.
Note: somewhere in the mass of these blocks there is a P-switch that will turn the blocks into coins, but its search and collection of coins must be done using wings, which is not very practical, although it is real.
Stage 8. There are no secrets at this stage - just run forward, dodging the cocoons.
Stage 9. Nothing complicated - jump on the platforms until you get to the pipe.
Castle. One of the most complex flying ships. The essence is the same - to run forward and dodge projectiles, but the number of these projectiles is very impressive.
The boss is quite dangerous, because he can jump, and at the moment of landing he will paralyze you.

World 6. Ice Land
Stage 1. You must be large before entering this stage. Without shooting and a tail, it becomes almost impossible to pass it, but if you can somehow attack the enemies, it turns into a simple walk.
Run from the first pipe to the right, take off, and find the door. Enter it and make your way up the path to the P-switch. Press it and go back as quickly as possible to collect the coins below.
Stage 2. At this stage it is possible to gain life, but it is difficult. It is located in a golden block, which is located in a wooden corner near the exit. If you act quickly, you can jump in there and knock it out.
Stage 3. After the ice wall there will be a turtle. Scare her, take the shell and throw it at the lone golden block that hangs on the right. A vine will grow from it. Climb up it and climb into the pipe. After taking the Tanooki suit, fly up to the left corner to get some coins. After falling back, take off, quickly climb into the pipe and fly all the way to the exit.
Fortress. If you can fly and are willing to risk your tail for a life, then as soon as you pass, drive after the door, scatter from the very ledge and fly up. Life is hidden in the golden block.
Stage 4. Jump to the rail platform and immediately jump further to the right. A moment before it pops out from under the blocks you're standing on, drop down and immediately jump along the ice block you're standing on to find an invisible music block. Jumping on it, you will get to the top, where there are a lot of coins and no difficulties.
Stage 5. Climb through the holes in the ceiling to find coins and lives. To leave this stage, you must scare the turtle, take its shell with you and fly into the hole, which is located slightly to the left of the place where the turtle is crawling. There, throw the shell at the plants - it will knock them down and free you up the passage to the pipe. To get the raccoon costume, climb up the first pipe you come across in this step. Select a prize from the block and climb back up. Repeat this until you get the desired costume.
Stage 6. When you enter the water, move along the ceiling, which will soon begin to rise. Swim to a dead end, stop not far from the right wall and float up - you will run into an invisible block, from which life will jump out.
Stage 7. After a few gold blocks and one question mark, there will be a place where two falling blocks are located near the ice wall. Jump on the right block and a life will appear from the invisibility - it will fall from above, so don't miss it.
Just before the exit from the stage, you will meet coins frozen into the ice. To release them, you need to shoot at the blocks.
Second fortress. There are no secrets here, there are no very difficult places either, you just have to run carefully, because there is ice all around.
Stage 8. If you want to get a lot of coins, use the wings before entering this stage. Above the right stick of a structure similar to the letter "H", assembled from silver blocks, there is an invisible block in which life is hidden.
Not far from the exit, in the gold block, which is located above the silver one, there is a P-switch hidden. Press it and fly up, a lot of coins appeared there.
Stage 9. If you want, you can use your wings and skip this stage without difficulty - just fly over the ice wall on the right, taking a life along the way. If you put on a frog costume before entering the stage, then by swimming into one of the pipes, you can get three lives and coins. If you complete the stage in the raccoon costume, before exiting, fly to the right to get a life.
Stage 10. When you grow a vine (from the right block of the pair that is located on the silver blocks), you can climb it, press the P-switch and collect coins. If you can shoot, do it differently. Clear a path to the pipe on the right by shooting through the ice. Press the R-switch, run towards the pipe, collecting the coins that the plants have turned into, and climb into the pipe to get the hammer suit.
Third fortress. If you can fly, then run from the very beginning and fly up and to the right. On the platform high above you will find a golden block from which you can knock out life. You can fly up to the platform above the first press and get coins from the blocks there. A rather difficult place will be shortly before the exit. Two platforms with drums and disks between them. Jump to the very edge of the white areas so that the Barabashka does not get you. From the left edge of the second platform to the right one, you need to jump while holding the “B” button, and immediately jump further to slip through the spikes.
After entering the door, fall down and immediately run to the right, and then turn around and look to the left so that the ghosts have no chance to get to you. Wait for the door to come down from above and go through it.
Castle. There is nothing particularly difficult. After the pipe, as usual, you will get to the boss.

World 7. Pipe Land
Stage 1. Having got out of one of the pipes not far from the beginning, you will see three blocks above your head. Each of them contains a coin. If you manage to jump through the gap on these blocks, then, by jumping near the right wall, you will knock out life from an invisible block.
By jumping from a note sign to a pipe, you can get coins from golden blocks. To the right of them there is an invisible block in which life is hidden.
Climbing into the narrow passage between the pipes, knock down the turtle. If you can fly, then stand on the right edge of the left pipe and run. After running over the edge, you will appear on the right. Run up to the gap, take off and fly to the left. Having strayed a little among the pipes, you will have to climb into the one that hangs from above. Having got out from its other end, you can collect a lot of coins.
A turtle flies near the last pipe. Push off from it to jump vertically up and knock out life from an invisible block.
Stage 2. Absolutely easy stage, especially if you can shoot. Through those pipes that do not rest against the ground, but go down, beyond the edge of the screen, you can go down to the lower tier of this stage. When you find a place where appearing note blocks prevent you from jumping up, passing over them from above, jump on the seventh block from the left to knock out life from an invisible block. After reaching the end, climb into the pipe that goes down to leave this stage.
Stage 3. You must knock out the stars and run forward under their cover. If the action of the asterisk ends before you have time to knock out the next one, then instead of an asterisk you will receive a coin, but it will become almost impossible to pass the stage. Any blocks with other content (including those with a P-switch) must be ignored in order to make it to the next asterisk.
Stage 4. If you use the wings, you can fly over the high wall at the very beginning of the stage and knock out two lives from the golden blocks. There is nothing to say about the stage itself. Just swim with the screen avoiding enemies.
Stage 5. One of the most confusing steps. It is not very difficult to pass it if you remember the way in the labyrinths well. You will constantly have to move up and down the pipes in order to move forward, now and then, bumping into invisible blocks that block your path. Jump as often as possible so as not to miss any block that will come in handy later. The only invisible block with life is located from the pipe, at a dead end, along which you have to go down. It is located between the pipe and the right wall - near the wall.
Fortress. This is an abandoned fortress in which there are no enemies (almost none). After the start of the stage, go forward a little, then count four columns of golden blocks to the right from the two gray blocks and start bouncing. From the topmost block, you will knock out a P-switch. It turns all the blocks into coins (I don't even know how many there are). Along with this, a door will appear on the gray area, entering which you can get Tanooki. Press the R-switch, collect as many coins as you can, enter the door on the right and exit back. Everything is restored - you can again knock out the P-switch and go through the door for the prize.
Taking the suit Tanooki, and climbing into the pipe, you will have to move to the lower left corner, to the door. Once in the new room, fly up to the ceiling and fly there until you find a pipe embedded in the ceiling - you need to climb into it to get to the guard.
Stage 6. Nothing complicated and no invisible blocks. Just take the elevators up.
Cannibal plants. You need to go to the right and climb into the pipe to get the wings. There is absolutely nothing to describe, I don’t go to this stage at all (it’s difficult to pass, but not necessary).
Stage 7. You will have to run through the plants under the cover of stars. If you're small, this stage will be easier because you don't have to crouch to slip under the walls.
Stage 8. A difficult stage, especially if you cannot fly.
Run from the very beginning and fly to the right and up until you reach several question blocks in a row. Run over them and plan as far to the right as possible. You will land somewhere near a long row of golden blocks. Life is hidden in the fourth from the left. Jump a little further to the right of the pipe hanging from the top to find a pink music block. Jump on it to get to the sky.
Stage 9. You must find a way out in the maze of pipes. A full description of the route would take up too much space, so look for yourself, but know that it is not outside the labyrinth, but inside. There are no invisibles here, just a lot of coins.
Second fortress. One of the hardest stages in the entire game. If you can't shoot, it's best to skip it altogether with a cloud. With shooting (or hammers), it is possible to pass it, but not easy.
Second cannibal plants. There is nothing to describe - just move to the right until you get to the exit.
Castle. As usual, there is nothing to write about the flying ship. The ship itself is not difficult to pass, but the boss is quite difficult - he can paralyze you when he lands after jumping.

World 8. Dark Land / Dark Earth
tanks. Just move to the right, avoiding the numerous projectiles flying in all directions.
Warships. Although things look even worse than before, there is good news - jump into the water after the very first ship and swim underwater until the very end. You won't be visible, but that's okay. The main thing is to press the button as often as possible BUT and don't let go UP.
giant hands. When you run on the map along a strip of five squares, on the first, third or fifth you can be grabbed by a giant hand and dragged to a small additional stage. Nothing complicated, but you have to go through. After overcoming all the obstacles on the stage, climb into the pipe and get a prize - a leaf. To make life easier, use the flower before passing through this place - in the first trap you will have to fight with the guards of the passages.
flying ship. At this stage, you will learn what real speed is. Everything rushes past you, and you have to jump from platform to platform. Just use the wings and fly over this stage - it's easier and safer.
Stage 1. If you have wings, then the passage of this stage stops from an almost impossible task into a simple flight from place to place. In addition, having wings, you can get a bunch of extra coins and three lives.
Take off and fly up to find the P-switch. Click it and collect as many coins as you can before everything disappears again. Fly to the top of the fifth pipe, it goes high up, and climb into it to get three lives. As soon as you fall out of the pipe below, take off higher and fly quietly until the very end of the stage. If you don't have wings, skip this step with a cloud.
Stage 2. Difficult stage, if the whole pass on horseback. However, you can cut the distance very much. Don't jump over the first quicksand pit and let yourself be pulled down. You will enter a room with pipes in the left and right corners. If you climb into the left pipe, you can knock out a prize from the golden block (I strongly recommend this way if you cannot fly, but you have a large size). If you climb into the right pipe, you can fall down and collect a decent amount of coins. In any case, you will get out of the pipe near the exit from the stage.
After getting out of the pipe and passing the plant, run down the hill and take off, being at the bottom. Fly as far as possible to the right and land near the very exit from the stage. If you cannot fly, then, having gained maximum speed, jump from the very edge of the abyss, and safely jump over it.
Fortress. An intricate labyrinth of doors and obstacles. It is better to immediately spend a cloud on it and do not poke inside. If you still climbed, then blame yourself.
Make your way to the right to the capital letter “ H“, assembled from golden blocks. The P-switch is hidden in the upper block of the right stick. To press it, knock out an invisible block near the wall. After pressing the switch, immediately go through the door under the crossbar.
Jump from the stationary transporter to the right (it is stationary while the P-switch is active) and go through the door (it is also visible only while the switch is active). Jump over the door and knock out the life from the coin and exit back through the door.
Jump to the next ledge and go through the door. Go to the right and, after passing four presses, go through the door.
The transporter will drag you to the left, but that's okay. Press and hold the “ AT“. As soon as you fall down, run forward along the conveyor and jump to the area with the door. From this platform, jump even further.
Now you have a choice of path. If you have a tail, then I recommend this option. Jump over the gap with a run and break the entire wall of golden blocks. Now knock out the asterisk from the question block so that it flies to the right. As she climbs out, position yourself so that you run in front of her. Don't touch her, but stay close. When you get on the transporter, drive along it until you hit a question block (don't try to get under it, it's just a coin). Now grab the star and run forward as fast as you can, knocking down everyone in your path until you get to the right wall, where the press moves below (try to knock it down too). To the left there are two gold blocks. Knock out the right P-switch and smash the left one to get upstairs. Press the P-switch and quickly run to the right. Skip the first door, jump from the transporter to the ledge and go through the door that appeared on it.
If you don't have a tail, you won't be able to break the wall. Then fall into the gap and jump near the right edge to knock out life from the invisible block. Wait for it to fall towards you, pick it up and jump some more to get some coins from other invisible blocks blocking the way up. After knocking everything out, go through the door. You must get into another door, which is to the right. Get into it, crouch and roll on the conveyor under the spikes. As soon as the spikes run out, run forward and jump from the very edge through the gap. Now make your way up and to the right until you give up on the press moving below. You have to jump past it to the left, knock it out and press the P-switch and get into the door on the ledge on the right. Wait for the transporter to move, drive under the spikes, and roll right up to the guard. After the fortress, go on the map along the paths to the fork, and then to the left, and climb into the pipe.
Second tanks. Again you must make your way to the right, avoiding the projectiles.
Bowser's castle. Statues can shoot - run them at maximum speed.
Take the elevator up and go right. Fall down with the collapsing block and move to the right to get off it as soon as a passage appears.
Having climbed up past the disks, do not immediately go down from the other side. Stand on the topmost ledge on the right and jump up to knock out life from an invisible block. Then get down downward and iditol to the right.
After crossing the huge lake of lava, you will be able to get into one of the four corridors located one above the other. To get to Bowser, You must go through the uppermost or third corridor from the top. In this case, the route will be different and the upper path is easier, but both of them are not overly difficult.
How to overcome Bowser. If you manage to come to him in the suit of a hammer, then it is enough to throw five hammers at him.
If you can shoot, then you need to shoot him thirty times.
If you can't attack him, you'll have to wait.
Bowser shoots fire at you that is pretty easy to jump over. He also jumps from time to time and tries to trample you. This is where its weak point lies. Falling, Bowser breaks several blocks under him. Dodge his shots and wait. When he goes through the entire floor, he will fly into the hole that has appeared, where he will break. The main thing is that you yourself do not fall into the hole that he punched.
After defeating Bowser come in the door. You will find yourself in a room where, without your participation, Mario meet the princess.

Super Mario Bros. Speedplay Video 3:

You can download the game here http://bit16.ru/index.php?gl=roms&cat=nes&act=comment&id=1548
There is also an emulator.

This game was on my second cartridge. 9999 in 1. First on the list. The cartridge with these games was much more interesting than mine. There were only 5 games on this cartridge, the rest were repeated. One game for the gun. The advantage of the cartridge is that the games could be started from the first level. That is, in Mario it was possible to start the game from the second world and so on. I fell in love with this cartridge very much and parted with it many years later, when I got the Sega prefix.

Mario can be called my first walker. I remember the day when my father brought this brand new cartridge, I was extremely happy when I started playing it.

Download game Super Mario 1985

If you have already installed dandy games on your computer, you can download Super Mario Bros 1985 for free by. I write right away that this is a multi-game 9999 in 1 and Super Mario in it is the very first game in a row. The main menu of the game looks like this:

Here you can choose one or two characters to play. Naturally, in order. After the loss of the first, the second begins to play, and so on in turn. I remember playing this game with my neighbor Valerka. I was told not to tell the neighbors that I had the prefix dandy, but I could not resist and boasted to Valerka. And somehow we sat down to play the three of us: me, Valerka and his cousin Sasha. Sanka also did not have a dandy, like Valerka. But on that day, I remember Sanya praising.

Super Mario game - for boys and girls

If on my first cartridge there were scary gun games where you had to shoot bandits or whatever they were. That Super Mario game can be attributed to both boys and girls of young ages. After all, I first got acquainted with this game at the age of six. It was difficult to fight the dragon, but I would not say that it was scary. Moreover, it could easily be defeated if the character was large (he ate a mushroom), then it was even easier to defeat the dragon.

Let's look at the picture from the very first level:

The first level is the easiest. This is common in many games. The further, the more difficult. In this game, you need to jump on the heads of your opponents, then they will die. But in future worlds there will be levels where there will be animals that look like hedgehogs. They can only be killed by spitting. And for this you need to take a mushroom and a flower. Or take an asterisk and temporarily become invulnerable.

Secrets of Super Mario on a dandy

There are many secrets in the game, many of which I had no idea about. Many I still think I don't know about. In the first level there is a place where by jumping you can find a tile from which a fungus with life will appear. Even in the first level there is a pipe into which you can climb, thereby shortening the path through the level, and even pick up coins there.

In the second level there is also a place with a mushroom that gives life, you can also climb into the pipe and collect coins. And also at the top at the end of the level, you can go further and go to other worlds, skipping some.

In the fourth world, these same hedgehogs. And look at the picture below, in the second level of the fourth world I found a tree that leads to the mushroom level, at the end of which there are still wells where you can skip the worlds.

I chose the eighth world and if I'm not mistaken, this is the latest and most difficult. It seems that in my childhood I never went through it, since I don’t remember Mario’s ending. Now, having tried to run in the eighth world, I could not pass its first level.

I also want to recommend that you do not look for the game Super Mario Bros through torrent resources, you are unlikely to find it there, just download the emulator and the game itself in multiplayer. As for playing Super Mario Bros online, you can, of course, on many sites, but there you most likely won’t be able to customize the controls for yourself, and even more so play with a joystick. And without it it is not convenient. In any case, I wish you a pleasant game.

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