Walkthrough DLC Nuka-World. Walkthrough DLC Nuka-World Goal


20 September 2016 17:20

Locations to explore:

  • Safari
    • "Safari" - House of primates
    • Visitor Center
    • "Evil Anaconda"
    • Bear Den
    • "Safari" - House of reptiles
    • Mr. Cap's treehouse

The Safari Park area is located north of Yader Town, USA. You need to capture this sector on the instructions of the Big Tour quest and then assign a gang of raiders who will be responsible for it. The current quest is activated automatically when you approach the Safari and see a fight between a man named Cyto and a strange creature - a crocodile claw (1). In the bus standing near the entrance you will find two boxes with explosives.

Note: On the instructions of the current quest, you will need to destroy all the crocodile claws in the Safari territory, of which there are only 21 individuals. Therefore, next to the killed crocodile claws, their serial number is written in brackets.

Find out where crocodile claws came from

We should find out what kind of strange creatures are in this zoo and where they came from. They will have to be destroyed in order to capture the territory of the sector. Talk to Cyto, the post-apocalyptic Mowgli, and see if he knows.

Cyto speaks like a caveman, but you can understand him. Safari is infested with crocodile claws, according to Zito, and no matter how much he kills them, they always come back. He doesn't know where they came from, but he has something that can help you kill monsters. And Zito asks to do this so that nothing threatens his family.

Follow Cyto

Follow Zito through the Safari. He will lead you to the "House of Primates" and part-time his house. Near the Primate House, beware of the crocodile claw (2).

Zito was raised by gorillas who saved him as a child after the death of his real parents. He will tell you that a wounded old man came to their house, whom Zito tried to help. The wrinkled man said that he created the monsters and gave Cyto a holotape that could help deal with the crocodile claws.

Listen to Dr. McDermott's holotape

The diary of Dr. McDermot turned out to be on the holotape, listen to it. To do this, go to Pip-Boy in the "Prev" section, and then in the "Miscellaneous" tab, and find the line "Dr. McDermot's Diary, Entry 47B".

Dr. McDermot worked in the replication department, simply in the cloning department, and with the help of a replicator he created crocodile claws - creatures that are ferocious and uncontrollable. The replicator has failed and is producing them at a high rate. The Doctor implores whoever is listening to this tape to turn off the replicator and destroy the crocodile claws. To do this, you need to find his password or Dr. Hein's password.

Talk to Cyto

Ask Cyto if he knows where the cloning department is located. But he didn't even hear those words, but Zito saw Dr. McDermott come out of the triangular house. Most likely the department is located there - you should check. Cyto offers his help, so he will become your temporary companion. Fear not, your constant companion is here to stay. And if you want to assemble a Dream team, then try your luck and use your charisma. If the persuasion works, then a hefty gorilla named Chris will also join your team.

Charisma

Ask Cyto if the gorillas will help you in destroying the crocodile claws (the level of persuasion is difficult).

At the exit from the Primate House, go through the vegetable fence on the left to be behind the gorilla statue. There you will find a hidden image of Mr. Lid, which must be found for the quest "Lid in a Haystack". True, you can read the cipher on it only in the special glasses of Mr. Cap.

Enter the large triangular house

The large triangular house is the Visitor Center, which is located directly opposite the entrance to the Safari Park area. Just go back to where you came from.

Examine the triangular building and find the entrance to the cloning department

Inside the Visitor Center, you will have a fight with another crocodile claw (3). Kill him, and then take a good look around in the reception room. On the desk near the reception center terminal you will find the recipe for Yader-Onslaught, which will add to your collection of new types of Yader-Cola. You will be one step closer to earning the Nuka-World Beverage Designer achievement. You can find all the achievements of Fallout 4 and the Nuka-World add-on in a separate article.

At the end of the room you will see a door with a service terminal hanging nearby - this is the entrance to the cloning department.

Examine the terminal at the door

After examining the terminal, you will realize that it is impossible to open the door at the moment, and you will also find a ransom demand from the OHFA (Society of Friends and Defenders of Animals) who kidnapped Dr. Hayne. Of course, this happened before the war, but Dr. Hein's password is needed to open the door, so it's worth finding it. They kept him in the place where the Evil Anaconda was being built.

Find out if Zito knows anything about the Evil Anaconda

Talk to Cyto about a place called "Evil Anaconda". According to him, this is a big attraction, which they began to build on a hill, behind the zoo. Most likely what's left of Dr. Hayne is there, which means his password too.

Reach the Giant Metallic Snake

To get to the giant metal snake, as Cito called the Evil Anaconda attraction, you need to go deeper into the Safari Park area, cross one of the bridges over the stream. Not far from the "House of Reptiles" in the gap between the high walls you will see the construction site of the "Angry Anaconda" attraction. To get there, go down into the stream and walk to its end, then go up the hill.

Search the giant metal snake for Dr. Hein's password.

Three crocodile claws (4-6) live on the territory of the Evil Anaconda, which you will have to deal with before you go in search of Dr. Hayne. There are metal booths on the construction site, in one of them you will find the password. At night, the desired booth will be illuminated by spotlights. Also, a working generator with a nuclear block for power armor, located a few meters from the desired booth, can serve as a guide for you.

The sliding doors of the booth are locked (the level of the lock is difficult). You can pick the lock or go up to the roof and take the key in the green ODZZH bag lying near the skeleton. Inside, you'll find Dr. Hayne's skeleton and his password, which is in a red toolbox.

Sneak into the cloning department

Return to the Visitor Center to the service terminal near the entrance to the cloning department. Select the line "Open the door to the Yader-Gen replication department" in the terminal and welcome to the secret cloning department.

Disable the failed cloning machine

Going down the stairs to the Replication Department, beware of being attacked by one Crocodile Claw (7) in the Department Office and two more (8-9), including the Albino Crocodile Claw Boss, on the lower level of the Cloning Department, where the Nuka-Gen replicator terminal is located.

After you kill the creatures, use the terminal to turn off the replicator. To do this, select the line "Disable the current replication procedure".

Kill the remaining crocodile claws in the Safari area (9/21)

Congratulations, you have stopped the breeding of monsters, but that's not all. Now you have to kill all the remaining crocodile claws in the Safari area. You should have destroyed at least 9 out of 21 crocodile claws by this point, but I'm more than sure you've killed a lot more of them walking around Safari.

Immediately after you turn off the replicator, two more crocodile claws (10-11) will attack you, so be prepared for this. And don't forget to take a good look around in the Yader-Gen replication department - there are some useful things here: a green chest with ammunition and weapons half-flooded in water, a red chest with weapons and armor in a small room up the stairs opposite the terminal, a nuclear block for power armor in the generator in the back room, located to the left of the terminal, in the same back room on the rack you will find a roll with 750 Yader-Arcade tickets, necessary for obtaining the Nuka-World achievement "Useful Prizes". Read more about all the achievements of Fallout 4 and the Nuka-World add-on.

You can exit the Yader-Gen replication department through a door in a large metal pipe, which must first be opened using the terminal located nearby. True, you will find yourself in a stream with radioactive water.

So, now it's time to figure out where to find the rest of the crocodile claws in Safari. Let's go from the entrance to the sector.

One crocodile claw (12) settled in the toilets of the "Safari" zone. You will run into them if you go to the left of the entrance. Also another landmark - the toilets are located to the right of the Primate House, if you are facing the house.

You will meet two creatures (13-14) after crossing any of the bridges across the stream. One crocodile claw will be closer to the bear statue and dining tables, and the other closer to the Reptile House.

You will have to look into one of the cages where the bear used to be kept. On the territory of the middle cell, among those located along the stream, there is a bear's lair, where one crocodile claw (15) was hidden. But do not rush to rush into battle, because inside there is already a battle between the crocodile claw and the dwarf Yao Gai. Hide and wait for one to kill the other, and then finish off the survivor.

In the next cage, the crocodile claw (16) also hid, in the one to the left of the cage with the bear's den.

Be sure to check out the Reptile House for another crocodile claw (17) in a cage, and watch out for another one (18) outside, in the passage between the Tree House and the small diner near the Reptile House.

The next stop is a small open-air theatre, on the stage of which you will find another crocodile claw (19). The entrance to the theater is located in the passage under the winding arches. And be sure to go behind the half-dome of the stage, for this you will have to bypass the theater and enter from the service entrance. There, in a metal booth, you will find the Nuka-Athlete Recipe, which lies on a shelf. It is required for the Nuka-Mixing Machine and for the Nuka-World "Beverage Designer" achievement. Read more about all the achievements of Fallout 4 and the Nuka-World add-on.

The last location with the crocodile claws is Mr. Cap's Treehouse, which can be accessed through the maze on the left side of the Welcome Center. One crocodile claw (20) is waiting in the territory near the entrance to the labyrinth, and the other (21) is directly in the maze.

Even though you killed all the crocodile claws, you definitely need to take the elevator to the treehouse. How to get there? Walk through the labyrinth strictly according to the instructions so as not to get lost: from the entrance, go right, then left, right, left through the arch, left again and left again, right through the arch, left, right, right again through the arch and right for the last time - you should see the lift in the treehouse.

Upstairs is a machine with medallions "Treehouse", which is necessary to complete the quest "Precious medallions".

Also on the second floor of the house you will find a chest and a box with ammunition and weapons, a box with explosives and a roll with 1000 Yader-Arcade tickets. The last thing will get you 1/100 closer to getting the Useful Prizes achievement, which requires you to redeem 100,000 of these tickets at the Yader Arcade terminal in Yader Town, USA. Read more about all the achievements of Fallout 4 and the Nuka-World add-on.

In the same labyrinth, the image of Mr. Cap is hidden, which is required to be found in the quest "Cap in a Haystack" from Sierra Petrovita. To find it, put on special glasses and go from the entrance to the right, right, left, left and right. If you followed the instructions exactly, then at the dead end you will see a wall with the image of Mr. Cap.

Deal with Zito and his family

The crocodile claws are over, now it remains to deal with Zito and his family. You have several options:

  • Ask Cyto and his family to leave the Safari sector
  • attack him
  • Use the gift of persuasion

Charisma

Invite Cyto to stay and live with the raiders, to whom you will give the Safari Park zone (persuasion level - medium).

In any case, if you leave Cyto alive, you will receive a weapon from him - Cyto's Shiny Cudgel.

Reference: Cyto's Shiny Cudgel

Damage: 108

Speed: slow

Weight: 7,5

Price: 175

Feature: A critical hit restores your AP.

Quest "Safari"- performed by the main character in order to capture the "Safari" zone during the "Big Tour" quest Nuka-World Fallout 4 DLC.

For convenience, use summary :

Passage of the quest "Safari"

As soon as the main character enters the "Safari" zone, he stumbles upon an unequal battle, an incomprehensible mutant, similar to a thinner death claw, or a dinosaur from the distant past, attacks some savage armed with a club and dressed in one loincloth. After killing an incomprehensible mutant called a crocodile claw, the main character starts the Safari quest, the first task of which will be to find out where such outlandish mutants, crocodile claws, came from.

Task #1: Find out where the crocodile claws came from

In order to understand where these mutants came from, you need to talk with the rescued savage, it turns out that the savage's name is Cyto, he does not speak well, since he was born after the Great War and no one practically talked to him and taught him, Cito lives in the "Safari" zone and got tired of killing those crocodile claws. As a result, Cyto asks the protagonist for help in cleaning the park from these mutants and says that he has some kind of contraption that helps to kill mutants.

Mission #2: Follow Zito

To understand what kind of contraption helps to kill Cyto of crocodile claws, we follow him to his dwelling. And his dwelling is in the house of primates, usually in a zoo, all the primates of the zoo are collected in such houses. Once inside the primate house, we are surprised to understand that Zito was raised by gorillas, this explains the fact that Zito does not speak well, but even speaking poorly, Zito tells the main character about the old man who was saved by Zito, this old man was apparently a scientist, who created a new kind of mutants. Unfortunately, this scientist did not survive, but before his death, he gave Cyto a halodisk, saying that it would help stop the crocodile claws. Your new friend gives this disc to you and it turns out that these are Dr. McDermot's diaries.

Task #3: Listen to Dr. McDermot's holotape

This entry is the last request of Dr. Madermot, in this entry he admits that he remained the last employee of the Replication Department, admits that he created the crocodile claw, and also Dr. McDermot asks to stop the broken replicator, which began to stamp these mutants at a very high speed, in order to turn off the replicator will need Dr. McDermot's password, or Dr. Hein's password.

Having received this information, we go to talk with Zito, maybe he knows something else.

Task #4: Talk to Cyto

From a conversation with Zito, you understand that the replication department is most likely located in a large triangular house, from which, according to Zito, McDermot was just leaving.

Task #5: Enter the large triangular house

Having received this information, we quickly move to a large triangular house. We move along the marker, we destroy the troubles that we encounter, we don’t linger anywhere for a long time. And here is the house in front of us, we go inside.

Task #6: Examine the triangular house and find the cloning department

Once inside the house, you need to look around and find the replication department, or otherwise the cloning department. After examining the building, it becomes clear that this is a visitor center. This center has a door, the locking system of which is displayed on the terminal. From this terminal, not only can you try to open the door, but there is a non-standard menu item associated with a ransom demand, by opening this menu item, you can find out the fate of Dr. Hayne, the password of this scientist can stop the replicator.

Task #7: Inspect the terminal at the door

It turns out that Dr. Hayne was caught by the local Greenpeace employees, and they took him to the big "Angry Anaconda". They demand that the head of the lab come alone so they can discuss Hein's release.

Task #8: Find out if Zito knows something about the "Evil Anaconda"

Cyto, of course, knows about the "Evil Anaconda", only he calls her a big metal snake and he understands that this is an attraction.

Task #9: Get to the huge metal snake

We run to where the marker is, along the way shooting all the enemies that come to hand. Arriving, we understand that a large metal snake is the usual "roller coaster". Of course I want to ride, but the attraction is not completed, and there is no time, you need to look for Dr. Hein's password.

Task #10: Find Dr. Hayne's password

The password needed by the main character is located in one of the trailers, the door of which is locked with a lock of the difficulty level: "Complex". Opening such a lock, for sure, will not be difficult for your hero, so we take the password and move back to the terminal.

Task #11: Get to the cloning department

Now we need to go back and finally get into the replication department and turn off this damn replicator. To do this, we return to the visitor center again.

Task #12: Disable the failed cloning machine

Having got back, we go to the terminal and to unlock the door, select the menu item "Open the door to the Yader-Gen replication department". Going down a small tunnel, we already see some equipment at its end, when suddenly the exit is blocked by a hefty carcass of a crocodile claw, we kill it and move on.

After completing the "Ambitious Plan" quest, having taken Gage as a companion (well, or not), you need to start reclaiming the sectors in order to transfer them under the influence of one of the gangs. In total, 5 zones are available for capture: Galaxy, Children's Kingdom, Bottling Plant, Safari and Dry Gorge. You can start with any of them.

"Star Dispatcher"

Capture the Galaxy Zone

Let's start the seizure of territory with the "Galaxy". As soon as we enter the zone, the Survivor's Pip-Boy will “catch” the Star Dispatcher quest - there is a computer in the center of the attraction, which may have information about what happened to the local robots. We leave for the "Star Dispatcher", along the way firing back from the crazed robots and turrets.

Upon arrival, you can see the Quant X-01 power armor, which is located in a closed room, and we continue to move towards the central computer.

Note
You can listen to "Mark's Diary" and learn about the nucleartron.

We find the "Star Dispatcher", which works in limited mode, in order to start it, you need to activate at least one Star Core, but first you need to find it. Fortunately for us, very close by, near the body of Kendell Alston, just lies the desired spare part. Install the kernel and reboot the central computer. For further work, the Star Dispatcher needs 20 Star Cores, which can be found throughout the Galaxy, and the central computer will tell you their approximate location:

  • 7 - in the territory of the Galaxy
  • 7 - in the Nucleus Galaxy
  • 4 - in the cinema "Starlight"
  • 6 - at the Vault-Tec exposition: among the stars
  • 6 - at the RobCo arena
  • 5 - in other sectors

Let's go in search of stellar cores. After collecting 20 pieces, you can return to the spaceport and install them in the slots. Through the central computer, we turn off the protective mode, thereby the robots that just wanted to kill us become friendly, and the flagpole is also activated, on which you can set the flag of one of the gangs.

Note
To open the diorama for access to the Quant X-01 power armor, you need to collect all 35 cores and it is better to do this before turning off the protection so as not to lose the Star Core markers.

"Magic Kingdom"

Capture the "Children's Kingdom" zone

The entire territory of the "Children's Kingdom" is covered with radioactive fog, and along the way we are attacked by Painted Ghouls and traps are waiting, so it is best to conquer this zone in power armor. Someone on the speakerphone is trying to make fun of the Survivor, we need to find out where this malicious voice comes from.

Note
Immediately at the entrance to the "Children's Kingdom", on the second floor of a dilapidated house, there are 4 nuclear units in a box with ammunition.

On assignment, you should search the tunnels, the pavilion of laughter and the theater.

Search the theatre.

The theater is located in the Yader-King's Castle. The one who has been mocking us on the speaker all this time appears on the stage - Oswald the Shocking. Oswald is a Ghoul in a black suit and top hat, who shocks not only with his appearance, but also with his sudden disappearance with the help of magical black smoke. It's just that it's not given to us, the show goes on!

Note
In one of the rooms, behind the scenes, on the desk is the recipe for Yader-Berries.

Search the Pavilion of Laughter

"Boys and girls, welcome... to the Pavilion of Laughter!" (With).

We pass through the mirror labyrinth with traps, and we meet the lost and aggressive Raider and the Painted Ghoul. At the exit of the Survivor, a corresponding inscription and a Lid figurine await.

On the moving tape we get to the halls of hallucinations. We pass through the rotating pipes into a room turned upside down, and through it into a round hall with many doors, behind which are full of all kinds of traps.

We find the right door and exit, "laughing" enough.

Note
In the room of the control system of the "Pavilion of Laughter", next to the terminal, there is a recipe for "Yader-Lixir".

Search the tunnels.

We are looking for the entrance to the technical tunnels - there are several of them. We go down to the pump control system room, where you can turn off the sprayers, but if we don’t get to the magician, he will turn them on again. Next to the terminal, we pick up the key to the tunnels and proceed to the final act, it's time to end Oswald the Shocking and finally clean up the "Children's Kingdom". To meet with Oswald, we take the elevator in the building marked on the Pip-Boy - “Castle of the Cores of the King”. The ghoul is belligerent and ready to defend his friends to the end. He considers them not wild, but sick, Oswald expects to find a cure for them. They can't do anything about it, and just because they're in this state doesn't give the Survivor the right to kill them. For more than 200 years, Oswald and his friends have defended this place from uninvited guests. Before the war, they worked here as actors, but the radiation changed them. The actors decided to stay here anyway and make this place their home. Over time, the disease consumed their consciousness ... Oswald's beloved left this place many years ago, going in search of a cure, and the magician promised her that he would protect this place and his friends.

If there is no desire to kill Ghoul-actor, then with the help of high charisma we convince him to go in search of his beloved and medicine. Oswald leaves the "Children's Kingdom" with the rest of his comrades and, as a reconciliation, gives us the "Sword of Miracles" and his stylish top hat.

Right there, not far away, on the roof, we activate the signal flagpole, and we assign a gang responsible for the "Children's Kingdom".

"World of freshness"

Capture the "Bottling Plant"

In this task, the Survivor is required to clean up the Yader-Cola bottling plant and the surrounding area. We penetrate the World of Yader-Cola Freshness plant through a water tunnel, and move along the plant along the Quantum Yader-Cola River. Dangers await us everywhere - Nuka-Crabs, Hunter-Crabs and dangerous clutches of Swamp eggs.

After killing aggressive animals, we penetrate the territory of the plant. Here we are attacked by Sturmotrons guarding the plant. Using the systems management terminal on the second level of the building, we open the door of the chamber with power armor, with NukaCola coloring (we find armor when we move along the Quantum Yader-Cola river).

After a complete cleaning of the plant, we set off to recapture the territory around the building. This is where the found armor will come in handy, because the Survivor will have to fight with serious enemies - the Queen of the Nuclei Crabs and the Kings of the Nucleus Crabs, all of them are of a high level.

Having dealt with everyone, we rise to the roof and activate the cradle to reach the top. We raise the flag of one of the gangs on the signal flagpole.

"Showdown in the Dry Gorge"

Capture Dry Gorge

Note
In the Dry Gorge Theater on the table is the recipe for "Yader-Dawn", and on the roof of the theater the recipe for "Yader-Extreme".

The Protectoron Scout asks the Survivor to help him out. The fact is that all of his Buttercups have fled somewhere, they should be tracked down and returned back to the corral. You should look for them at the kiosks with Yader-Cola. We take the robopony and return it to the corral - we throw it out of the inventory using the letter [R].

One-eyed Hayk, in exchange for a cipher, offers to test our skills in a good old duel. The rules are simple. We go outside, Hayk counts to three and then says - “Shoot!” Whoever hits the opponent first wins.

The next cowboy Doc Phosphate entrusts us with hotel customer service. There are three drinks orders to deliver. One client is waiting at the top of the Saloon, two more in town. Drinks should be served by pressing the [E] key.

Note
With high charisma, all parts of the cipher can be obtained without completing tasks.

We take the key from the safe and go to the Mad Mulligan Mine. We need to destroy the lair of vile bloodworms.

Bloodworms devour the carcasses of their victims from the inside and jump out of them, sensing danger or fresh blood. We make our way to the lair of creatures and destroy the Womb of Bloodworms.

Having destroyed the nest, we go to report to the Sheriff, as a reward we get 200 caps, as well as the opportunity to set the flag of one of the gangs on the signal flagpole.

"Safari"

Capture the "Safari" zone

Having discovered the "Safari" zone, we become witnesses of the battle of a creature similar to the Death Claw, and a young man in an animal skin. We come to the aid of "Tarzan" and kill the monster. When talking, the guy expresses himself strangely and poorly selects words. From his words it becomes clear that his name is Zito. He is overjoyed that the Survivor saved him from the monster. But, according to our new friend, the calm will not last long, the place of the killed monster will be replaced by the same - they are endless. "Tarzan" offers to follow him and asks for help to put an end to dangerous creatures. We follow him to the Primate House.

It turns out that Zito's family are gorillas who adopted him as a small child. Now he takes care of his foster family and protects from monsters.

Zito said that one day, when he and his family were eating at the house, the Wrinkled Man came to them. He was seriously injured, but managed to tell our friend that he created these creatures, which, in turn, he greatly regrets. This man before his death gave Cyto a holotape, it can help to end the monsters. We find out from the holotape that the Wrinkled Man is Dr. Darren McDermot, the last surviving employee of the replication department. And he gave the name Crocodileclaw to a creature similar to the Deathclaw, and according to the doctor, it must be destroyed. The replicator is out of control, reproducing them at an alarming rate. The only way to stop the cloning device is with Dr. Hein's password. Heine's body is located at the Evil Anaconda construction site, which is located outside the Safari zone fence, higher on the map. The doctor's corpse lies in one of the iron trailers. Before you get to the password, you have to destroy a few Crocodile Claws.

It turns out that the Crocodile Claws come from an animal cloning complex located somewhere underground in the Safari zone. We go to the complex - a large triangular building along with Cito, if the charisma skill is high, then you can persuade one of the family members to take with you.

We go down, enter the code, and use the terminal to open the door leading to the Yader-Gen replication department. Before turning off the faulty cloning device, we kill all the Crocodile Claws in the building.

After disabling the replication procedure, a task appears to kill the remaining Crocodile Claws on the Safari territory, there are 21 of them in total.

Having finished with all the creatures, you can hoist the banner of one of the gangs, but first you should settle things with Zito. There are three options here - attack, offer to leave or stay with new friends, i.e. with one of the bands. If, with the help of charisma, you are persuaded to stay in Safari, then Tarzan will only be delighted with new friends and will give the Survivor his weapon - Zito's Brilliant Club.

Note
Exploring the safari, you can get hold of new recipes. Near the House of Reptiles, in an iron annex on the shelves, there is a recipe for "Yader-Sportsman", and in the reception center, in the hall on the table, there is a recipe for "Yader-Onslaught".

In addition to the main storyline of Fallout 4 Nuka-World, you can also go through quite interesting side missions that will give you a lot of emotions, bonuses and other goodies. You can complete these tasks after completing the main storyline of Fallout 4 Nuka-World or during the passage of it. In this case, there is no fundamental difference when you decide to complete these tasks, as well as their sequence. After all, they were created simply to diversify the entire Nuka-World gameplay a little.

Additional quests Fallout 4 Nuka-World

Quest "Cover in a haystack"

The mission "A Cap in a Haystack" can be obtained during the journey to Mount Fizztop during the mission "Ambitious Plan". On the way to the mountain, you will meet Sierra Petrovita, who is an ardent fan of Yader-Cola and everything connected with it. She collects all this in the real museum of Yader-Cola. If you have an average or above average level of charisma, then you can easily get this mission. But if you can't, then you have two options.

The first thing you can do is to play along with Sierra, pretending to be the same crazy fan of Yader-Cola and go on a tour of Yader Town with her. The next way is simply to bribe her with whatever coin suits her. The fact is that the girl really wants to taste the taste of Yader-Cola quartz, which she drank for a very long time and has already forgotten this taste. This drink is so called because of the light glow. You can find this Yader-Cola on the buza of Adepts and Operators, and they are also in the Galaxy Zone when you complete the Star Dispatcher sub-mission from the Big Tour mission.

In the end, when you get the "Cap in a Haystack" mission, you will need to find a number of images of Mr. Cap, which are scattered throughout the territory of Nuka-World. In order to see these images, Sierra will give you Mr. Cap glasses, which will allow you to see invisible images of Mr. Cap. When you find ten pictures of caps, you will be given the opportunity to meet the creator of Yader-Cola, John-Caleb Bradburton. Sierra just longs for this meeting to find out the recipe for the drink.

Locations of all 10 images of Mr. Cap in the Yader-Mir park

The first picture is located in Yader Town near Mount Fizztop, if on the left side of the lake, the picture will be located in the wall of the building near the toilets (Restroom).

In the Galaxy Zone, two images are hidden in a meshed courtyard behind the Star Control building and not far from the RobCo arena next to the Space Walk tunnel.

Also, two pictures are in the zoo "Safari". The first image is hidden near the primate house on the back of the gorilla plinth, and the second image is hidden in the Village House maze on the one single wall that is not covered with vegetation.

In the "Children's Kingdom" zone, you can also find two pictures with Mr. Cover. The first image is located on the upper tier of a dilapidated clock tower. The second image is hidden in the House of Laughter, behind the left red door in the round room.

In the Dry Gorge zone, the first picture is on the tombstone in the cemetery, which is to the left of the saloon. The second image is in the Mad Mulligan's mine on the wall of the digger's house.

And the last picture is in the "World of freshness" zone. It can be found on the wall of the bright house, which stands on the left near the river.

When you find all 10 pictures, where each of them contains a letter, you will need to return to Sierra. After meeting her, head to the secret elevator that will take you to Bradburton's office. The inventor of the Yader-Cola recipe will be waiting for you there. During communication with the inventor, you will be given a choice, Sierra or Bradburton. If you choose Sierra, you will get a unique jumpsuit, and if you choose Bradburton, you will get the Nuka-Cola recipe, the drink itself, and the weapon. You can also take possession of everything at once. To do this, you will need to select Sierra, and then turn off the lights and sneak into the vault. After that, most likely you will have to eliminate Sierra.

Quest "Journey to the Stars"

You can get this mission in the Hubologist camp with the help of the Purified One, or from Dara Hubbell. The Hubologist camp can be found on the west side of Yader Town. In this mission, Dara will ask you to find 5 suits.

Locations of all 5 suits for Dara Hubbell

All of these suits can be found at the Vault-Tec Among the Stars display. These suits are worn on mannequins. The first mannequin is next to the main entrance in the right tunnel. The second is in the room behind the closed door. You can get into this room from the central hall of the exposition. Then move to the end of the complex and go down the stairs. After passing through the right door, you will need to go down even lower. After going through the entire room, you will need to turn right and head towards the two doors that are directly ahead. Enter the left door. There is a laboratory and a control room in which there is a third mannequin with a spacesuit. You will find the last two mannequins at the exit from the room near the rocket model.

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