How to get trained in tanks. Useful tips for beginners in World of Tanks, which will significantly increase the level of your game

This became possible thanks to the setting of the game: instead of elves and other fantasy characters, a declaration of love for which guarantees the skeptical views of friends and colleagues, WoT offers several dozen real combat vehicles, including the legendary thirty-four. It is not surprising that not only schoolchildren, but also adults play tanks.

Buying cars

On the this moment the game features combat vehicles of the USSR Germany, USA, Great Britain, France and China, among them are light, medium and heavy, tank destroyers and artillery installations were created in the 30-50s, combat vehicles are divided into ten levels, and at the beginning of the game you will only have access to tanks of the first level, As you gain combat experience and accumulate "silver", you will be able to research and buy new modules for existing vehicles, as well as get access to tanks and artillery of a higher level, Special mention should be made of the so-called premium vehicles - they available for in-game "gold", that is, for real money, premium vehicles have no advantages in battle, but bring more credits to their owner than regular vehicles of the same level.


In the hangar


Purchase interface

Ammunition

As a rule, the ammunition load consists of three types of projectiles: AP, high-explosive fragmentation and cumulative / sub-caliber. APs are used against medium and heavy tanks, while high-explosive ones that deal more damage are used against light vehicles and artillery. HEAT and sub-caliber shells correspond to AP but are able to pierce thicker armor; they can be bought for "gold" or a solid amount of credits.


Maintenance - consumables and shells

Research window

The research window presents the trees for the development of military equipment of different nations: here you can choose what to study next. To find out the main characteristics and cost of the car you like, move the mouse cursor over its image. And to view the development tree - click on it. The same window displays premium tanks that are not included in the main tech tree. All vehicles and modules presented in the game have real basis, and if you wish, you can find information about them in the relevant directories. However, in order to maintain the game balance, the characteristics of virtual machines and modules do not always correspond to the real ones.



Hangar

If you have ever visited the museum in Kubinka, you can guess what the main hangar is like. It contains all the tanks known in history, from the hangar you go into battle and return here to repair and replenish ammunition. It also provides information about all the machines, their crews and technical equipment.


Hangar

You can meet the crew in the hangar, as well as on the special "Barracks" tab, where free warriors go. For each device, there are from two to six fighters who own one or another specialty (mechanic, loader, etc.), often more than one. As you participate in battles, a virtual warrior gains experience that you can spend on developing his skills and abilities. In the personal file, you can get acquainted with his skills, experience, awards and the type of tank for which he was trained. If necessary, the user can retrain the crew to another tank (with the preservation of specialization).


Navigation in battle

After clicking on the big red button “To battle”, you, along with the tank selected in the hangar, will find yourself on the field. As a rule, it is a square map with a side of 1 km for open areas and 800 m for urban areas. There will be 14 allies around you, and 15 opponents in the opposite corner of the "ring". The compositions of both teams are shown along the edges of the screen: on the left - allies, on the right - enemies. By default, user nicknames and icons indicating the model of the machine are displayed there. Using the keyboard shortcut Ctrl + Tab, you can remove this information or, conversely, supplement it. At the top of the screen, the score is shown - the number of vehicles left in the battle on both sides. The combat objective is also set out here: as a rule, your team is required to capture or hold the base. Destroying all opponents automatically leads to the completion of the goal.


Combat interface

In the lower left corner of the screen, a damage panel is shown - his "health", the state of the crew members and key modules (weapons, caterpillars, radio station, etc.). Concussion of a crew member or damage to the module reduces the combat capability. For example, a gunner's shell shock reduces the accuracy of the gun and increases the aiming time, while engine damage leads to a decrease in maximum speed or even a complete stop. However, damaged modules can be repaired using the "repair kit" consumable (full repair) or by the crew (partial).

A first-aid kit will help bring a shell-shocked person back to life, or you can replace him with a crew leader if he has the Master of All Trades skill. To navigate the terrain, use the mini-map (fig. on the right), located in the lower right corner of the screen. It is divided into 100 sectors (10x10) as in the old school game « sea ​​battle". Dots on the map show allies within range of your radio (green) and enemies that you or your allies can see (red).


The shape of the dot indicates the type of machine: rhombus - light, triangle - PT, etc. During the fight, it is very important to keep track of the location of forces on the mini-map, to control the position of enemies and allies. Otherwise, you may be in the wrong place at the wrong time. The bottom center of the screen shows the number of remaining shells of various types and the amount of unused equipment (fire extinguisher, repair kit, first aid kit, etc.), provided that you bought it before the battle. By the way, we strongly recommend doing this - the ability, for example, to quickly repair a caterpillar and escape from enemy fire saved the nerve cells of thousands of users. (especially drivers of fast and fragile cars).

Combat strategy

The strategy of combat operations primarily depends on the type of military equipment on which you went out to fight. For example, the LT mission is reconnaissance - even if your weak gun is not able to penetrate the frontal armor of any of the enemy vehicles, you can show their location to the allies and expose the enemy to fire.

Moreover, for artillery, shooting at "light" from an ally is in most cases the only way to take part in a general fight - this type of vehicle does not like close encounters. During the countdown to the start of the fight, we recommend that you study the composition of both teams and inspect the area. Try to decide on the direction of movement or choose the cover you want to take (on tank destroyers or artillery). If you wish, you can use the mini-map or chat to inform your allies of your choice, but, as a rule, in random battles, this information is of little interest to anyone.

Immediately after the start of the battle, the players begin to disperse in different directions, try to track their movements using the mini-map. As a rule, on each map there are "trodden paths" for mediums and TTs, convenient positions for artillery and cover for ATs - after several rounds on the same map, you will learn to notice them. But keep in mind that the enemy also knows about them. You should not blindly follow the crowd: having met even a small enemy force, your allies are likely to hide in the folds of the terrain and start a positional firefight, and at this time the enemy will drive around the crowd from the flanks or from the rear.

Artillery Features

Artillery (or self-propelled guns) is distinguished by a long firing range (up to 1 kilometer) and the ability to survey the field from above, as well as the ability to effectively hit targets located behind low shelters. Add to this high-explosive projectiles of huge power - a typical self-propelled gun ammunition - and you will understand why artillery has been popular with some users and hated by others for so long. After a dozen unsuccessful attempts to balance or limit the number of self-propelled guns, WoT developers decided to significantly increase the aiming time of artillery pieces and reduce theirquality by 1.5-2 times. As a result, the number of self-propelled guns has decreased several times, and battles on this vehicle have become the lot of fans.



Artillery sight

Advantages of tank destroyers

Tank destroyers look like tanks without a turret, but the tactics of playing this vehicle have their own peculiarities. Due to the lack of a turret, these vehicles are forced to turn their hull to aim, which, combined with low speed and sluggishness, makes them fairly easy targets in close combat, especially for medium and light weapons. The only exception is the American turret machines. Low visibility compared to the main vehicles makes tank destroyers a good choice for fans of ambush games. Previously, the pleasure of ambushes was greatly spoiled by artillery, which was able to quickly "get" the clumsy tank destroyers, but after a serious decrease in the characteristics of artillery, they are no longer so scary.



french



Soviet

Tasks window

Combat missions are a relatively recent innovation from WoT developers. In fact, these are several independent tasks that a gamer can perform in one or more fights. For the implementation of each of them, one or another reward is due. You can get acquainted with the list of current tasks in the hangar by clicking on the "Combat missions" button in the upper left corner of the screen. One example of such a task is to win 3, 7 or 15 trips within a day; for its implementation, the gamer receives 25, 75 or 150 thousand silver, respectively. Another example is the profitability increased by 1.5 times on vehicles from the first to the fifth level. The first example motivates the user to play more, the second one increases the amount of vehicles in lower-level battles, which is very important for beginners.


Awards and achievements

The easiest way to find out your effectiveness in WoT is to click on the "Achievements" button, since it is in the most visible place, under the "To battle!" button. The Achievements window displays your statistics - overall efficiency ratio, number of battles fought, average experience, number of wins, etc. If necessary, you can see the statistics of other gamers on the World of Tanks website.




Medals

The same window contains the rewards received by the player: “Battle Heroes”, “Honorary Titles”, “Group Rewards”, “Commemorative Badges” and “Epic Medals”. Some rewards are quite easy to get, while others require not only outstanding tactical skills, but also a fair amount of luck. To get acquainted with the information about the award and the conditions for receiving it, just hover the mouse cursor over its icon.



Tech stats

That's all we have. I hope you have formed a general opinion about the game and will soon join the ranks of the tankers!

For participation in battles, each member of the crew receives experience. The amount of experience for each tanker is equal to the experience earned on the tank during the battle. To this value is added the bonus from the commander's skill "Mentor" and the penalty is subtracted if the tanker was shell-shocked in battle. In addition, for elite vehicles it is possible to enable the Accelerated Crew Training option. The experience gained by a tanker is used to train skills. After studying the main specialty, you can choose additional skills and skills. The number of additional skills is not limited. Each subsequent skill requires 2 times more experience than the previous one.

Education

When recruiting a new tanker, you can immediately train a tanker in the main specialty, which will significantly increase the effectiveness of the tank in battle. It would be useful to improve the skills of tankers who have won several battles.

Tank Academy

For 200, a tanker can complete the tank academy, after which his skill will improve to 100%.

Regimental School

For 20,000, a tanker can be sent to a regimental school, where he will improve his skills up to 75%.

Accelerated Courses

Free - the initial value of studying the main specialty of a new tanker who has passed accelerated courses is 50%.

Retraining

If a tanker who has a specialty on one tank fights on another, he will receive a significant penalty to the skill and experience gained (this does not apply to premium tanks of the same class). But a tanker can be retrained for a new vehicle. At the same time, he will “forget” his last tank. When retraining, it is impossible to change the main specialty. So, for example, a radio operator cannot become a tank commander. When retraining, a crew member loses part of the experience from the main specialty. Moreover, the loss of experience is a percentage of the percentage of mastering a specialty. So, if you retrain a tanker with 90% of the main specialty for credits, then he will lose 90% * 10% = 9% of the specialty. But this is not a loss of 10% of the total experience, but about 40%! After all, 90% require 56,311, and 81% require only 33,618, since the required experience for each percentage is non-linear. The loss of experience increases if the vehicle class changes, for example from a heavy tank to a light one. If a tanker has unallocated experience (there is a plus sign for choosing an additional skill), then he goes to make up for the loss of experience in the main specialty.

Note: when using retraining, you can use a little trick and save money - train the crew in battles to 100% of the main specialization and, without taking an additional skill, accumulate 40,000 experience or more. And only after that, retrain the crew at the Regimental School - so you will immediately receive a 100% crew and additional working skills. This method is also valid for the Accelerated Courses, but it is too irrational to retrain the crew on the Accelerated Courses.

Paid retraining

According to the same principles as free education, paid retraining works. The same three options are possible.

Tank Academy

For 200, a tanker gets 100% of the main skill on a new vehicle, regardless of the initial level of proficiency in the specialty.

Regimental School

For 20,000, losses will amount to 10% of the initial level of proficiency in the main specialty when retraining for the same class of vehicle and 20% when changing the class of vehicle. But the level of ownership of new equipment will not be lower than 75%.

Accelerated Courses

Free - losses will amount to 20% of the initial level of proficiency in the main specialty when retraining for the same class of equipment and 40% when changing the class of equipment. Ownership of new equipment will be at least 50%.

Crews for premium vehicles

One of the main features of any premium vehicle (including gift tanks) is the ability to transfer a crew trained to another vehicle of the same class to it without any penalties. For example, if a player has a Soviet heavy tank IS-6 in the hangar, then it can be freely used as a simulator for the crews of other Soviet heavy tanks. Crews from tanks IS, IS-3, IS-8, IS-4 are ideal for the IS-6. The crews of the rest of the Soviet TTs are larger due to the additional radio operator or loader, which causes them to lag behind in pumping or require additional fuss in the hangar.

We can conclude that keeping crews trained specifically for premium vehicles is not profitable.

An exception may be tanks with an unusual distribution of roles in the crew. For example, the German heavy tank Pz.Kpfw. B2 740 (f), driven by a commander, a driver and two radio operators. Most German TTs have a classic crew of 5-6 people, which means Pz.Kpfw. The B2 740 (f) is ill-suited as a trainer for tankers.

Thus, the crew composition of a premium tank is an important aspect to consider when buying.

Amount of experience

Teaching both the main specialty and additional skills is non-linear. Each subsequent percentage requires more experience than the previous one. The required amount of experience is presented in the experience table.

  • To study from 50% to 100% of the main specialty, 95,484 experience is required.
  • To learn the 1st additional skill, 210,060 experience is required.
  • To learn the 2nd additional skill, 420,120 experience is required.
  • To learn the 3rd additional skill, 840,240 experience is required.
  • To learn the 4th additional skill, 1,680,480 experience is required.
  • To learn the 5th additional skill, 3,360,960 experience is required, etc.

Accelerated crew training

For elite tanks, it is possible to enable the "Accelerated crew training" option. Then the tanker with the least amount of experience gets double experience (the one that used to go to the tank to upgrade modules is added). In the interface, this tanker is distinguished by a golden “Tank Academy” badge. Since different tanks have a different number of crew members, the average experience gain from this option will be different. It will be most noticeable on tanks with a small crew.

  • For 2 tankers, the increase in experience per person will average 50%.
  • For 3 tankers, the increase in experience per person will increase by a third on average.
  • For 4 tankers, the increase in experience per person will average 25%.
  • For 5 tankers, the increase in experience per person will average 20%.
  • For 6 tankers, the increase in experience per person will increase by 1/6 on average.

Pumping formula

The formula for pumping the crew was experimentally derived. The formula corresponds to the given experimental data with deviations of no more than one percent.

  • SL(Skill Level) - the level of possession of the current additional skill (in percent),
  • TE(Total Experience) - the total experience of the tanker, including all bonuses (first victories of the day, accelerated training, promotions),
  • SN(Skill Number) - serial number of the current skill (for the main specialty SN = 0).

The inverse formula that allows you to calculate the experience required to learn the skill:

Read more about obtaining formulas and algorithms for training tankers in the forum. There you can also download a small program that allows you to roughly calculate the time for pumping from the current state to the desired skill.

The influence of skills and abilities on experience gain

Mentor(skill)

The Mentor skill increases the experience gained for all crew members (except the commander) by 10% (with maximum study). Accordingly, the more tankers in the crew, the more useful the Mentor is. Without active accelerated learning, the real experience gain will be distributed as follows:

  • For 2 tankers, the increase in experience per person will be an average of 5%.
  • For 3 tankers, the increase in experience per person will increase on average 6.7%
  • For 4 tankers, the increase in experience per person will average 7.5%.
  • For 5 tankers, the increase in experience per person will average 8%.
  • For 6 tankers, the increase in experience per person will increase by an average of 8.3%.

Please note that in the case of accelerated crew training, the increase in this accelerated training is also increased by the Mentor. However, it should be understood that the more experience gained by all tankers, except for the commander (due to the "Mentor" skill), the more often the accelerated training "falls" on the commander himself. Because of this, the real increase is slightly reduced. Below are the values ​​​​of the increase in experience (in brackets - in comparison with accelerated learning):

  • For 2 tankers, the increase in experience per person will average 54.762% (+4.762%).
  • For 3 tankers, the increase in experience per person will increase on average 39.785% (+6.452%).
  • For 4 tankers, the increase in experience per person will average 32.317% (+7.317%).
  • For 5 tankers, the experience gain per person will average 27.843% (+7.843%).
  • For 6 tankers, the increase in experience per person will increase by an average of 24.863% (+8.197%).

The Brotherhood of War(skill)

Since the “Combat Brotherhood” skill improves the level of possession of all skills, this also applies to the “Mentor” skill, and, accordingly, also gives an increase in the speed of crew pumping. Without active accelerated learning, the real increase will be as follows:

  • For 2 tankers, the increase in experience per person will average 5.3%.
  • For 3 tankers, the increase in experience per person will increase by an average of 7%.
  • For 4 tankers, the increase in experience per person will average 7.9%.
  • For 5 tankers, the increase in experience per person will average 8.4%.
  • For 6 tankers, the increase in experience per person will increase by 8.8% on average.

With active accelerated learning, the growth values ​​will be distributed as follows (in brackets - in comparison with accelerated learning without the Mentor skill):

  • For 2 tankers, the increase in experience per person will average 54.988% (+4.988%).
  • For 3 tankers, the increase in experience per person will increase on average by 40.097% (+6.763%).
  • For 4 tankers, the increase in experience per person will average 32.674% (+7.674%).
  • For 5 tankers, the increase in experience per person will average 28.227% (+8.227%).
  • For 6 tankers, the increase in experience per person will increase by an average of 25.266% (+8.6%).

Reset additional skills

There is a skill "reset" system that works similar to the current tanker retraining system. Only instead of the main specialty, additional skills are dropped. If the main specialty is not 100% studied, then the experience will go to it first of all.

Tank Academy

For 200 - all learned skills and abilities are "reset". The experience spent on learning them is fully transferred to the "free" experience of the tanker and can be spent on learning other skills and abilities.

Regimental School

For 20,000 - all learned skills and abilities are "reset". 90% of the experience spent on learning them is transferred to the "free" experience of the tanker and can be spent on learning other skills and abilities.

Accelerated Courses

Free - all learned skills and abilities are "reset". 80% of the experience spent on learning them is transferred to the "free" experience of the tanker and can be spent on learning other skills and abilities.

1. Card rolling. Choice of direction of attack. Training in the training room by platoons

2. Learn to play in platoons with statistics of 65 percent of victories.

The price of the service is 500 rubles per hour. You play on your account with us in random

Departure to the client's house in Moscow and the Moscow region is possible.

In the hangar for a good training on the site in WOT with an extra in a platoon of technicians from level 8 to 10.

Silver, additional soldering required.

Do you want to raise a large percentage of wins on the site in WOT?

But you want to play on your account in the world of tanks,we will be happy to invite you to a platoon with our tanker from the tanks website and drive with you, while telling the secrets of the world of tanks along the way.

Learn to play tanks in a platoon with a top player (extra) on the World of tanks website quickly

Now the question of how to increase the percentage of victories in tanks will no longer bother you. Rolling out cards, tanking, driving around at the beginning of the battle, etc. etc., all this you can ask our player when playing in a platoon. Learn to play with our tank site. Training in tanks takes place at a convenient time for you with a top player (extra), exclusively in a platoon, starting from training rooms and ending with random 2019. You will increase the percentage of wins and efficiency, you will also learn how to gain damage and perform lbz on about 260 and the second company 2.0 excalibur, chimera, about 279.

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Are you wondering how to bend in a random house? It seems like you've been playing for a long time, but something doesn't work out.
You can order education world of tanks any direction in the game that causes problems for you in the game. How to tank, which bushes to occupy, which ones to break through - a personal trainer will answer everything.

Penetration lessons:

Finding out problems with different types of tanks and problems with them, bonuses of your tanks and weaknesses of enemy tanks.

We will talk about penetration zones and corners, as well as teach tricks in the game that will help you bend. The tank mentor will share his experience of the game.

Detailed explanations for each of the elements of successful shooting: the crew and its pumping, mixing, shooting without misses, shooting at vulnerable parts of tanks on the move and when stopped.

You can spend time both on theoretical preparation and practice. Each case of learning is unique and you yourself decide which aspect learning you take your time.

Lessons in tactics:

Answers to questions on maps - problems and terrain on the map

Breakdown of each stage of the battle - beginning, middle and end

Place of each type of vehicle on the map and places to attack

Backache and the most probable paths of attack of enemies

Secrets and tricks from the best crayfish tankers

Team fights - lessons for field commanders and platoon leaders

Command training in team combat
We go into training for 1 hour and talk in detail about tactics

We also show positions, who and where should stand

We teach how to play certain tanks (where it’s better to stand on the is3 with your forehead, and where with a reverse diamond, where it’s better to go to 50100 on cd, and where to leave a couple of shells, where to put a machine gun on t1, and where is a hole punch)

Let's talk about which set of tanks is best for playing from different respawns.

As well as many other points and answers to your questions.

Price for training lessons wot

Minimum order - 1 hour
The cost of 1 hour is 400 rubles.

Training at WOT is suitable for both beginners and intermediate players who want to improve their playing skills in certain aspects. Our drivers will answer all your questions.

Learn to bend with the RPGcash team, who provide training and wot stat boosts after a few lessons of theory and practice.

5 years and 11 months ago Comments: 35

Creation.

Many people who were interested in this game, having probably already looked through Wikipedia pages on the Internet, all learned in detail what it is. For those who do not know, I want to talk about it.

What is World of Tanks

World of Tanks is a real-time, client-based massively multiplayer online game in the genre of an arcade tank simulator in the historical setting of World War II, developed by a Belarusian studio Wargaming.net. The online release of the Russian version of the game took place on August 12, 2010. Online sales on the territory Europe and North America took place April 12, 2011.

The idea for the game itself came from the developers in December 2008. Having passed alpha and beta testing, a lot of battles were held, many maps and vehicles were formed.

Every year, the developers have improved the game, fixing bugs step by step. Many versions of the game were released, maps were fixed, and equipment was improved. At the moment there are more than 300 types of equipment and more 40 cards.

Cards

The cards in the game are square, the average size is one kilometer per kilometer, of course, there are smaller ones. Many objects on the maps are destructible, some are indestructible, such as stones or the walls of some houses, they serve as excellent cover.

Technique

At the moment there are 7 branches of technology, This is armored vehicles, Japan and. In the future, the developers plan to add equipment from other countries. The game contains tanks that actually participated in the hostilities, as well as experimental models that were planned to be released, or were in single copies. All armored vehicles in the game are divided into categories, these are, heavy tanks(TT), medium tanks(ST), and self-propelled artillery mounts(SAU).


Now let's move on to the game itself. The official website of the game is worldoftanks.ru, we go directly there and first of all, I think everyone knows and knows how. At the end of registration, you can indicate whether you can find it by climbing on Fan resources or in the news, or by purchasing a bonus and the like under the mts program.

Invite code gives a certain amount of gold, a premium tank is given, and forever and a premium for several days. Great, after registering, we go to our profile, we see a small amount of gold there, and the question is what is it and why do I need it? Gold is a valuable in-game currency, purchased for real money, or given for different ones, or for (more on that later).

Gold will simplify your development in the game, will allow you to buy a premium account (you will get 1.5 times more experience and money). You can transfer free experience from tanks, which will later be useful for developing stronger vehicles, you can also buy unique tanks for gold, which will be much better than standard ones, and many more useful little things. Also wandering through the sites, you can read, promotions, contests and much more.

Bonus code

Most often it can be found on many Fan resources or on the off site of tanks, they are laid out on certain holidays, for example March 8, or can be found when purchasing the deluxe edition.

The bonus code gives either gold in a certain amount, or a premium account for several days, bonus codes also give equipment and very rarely a premium tank. In order to activate the bonus code, you need to go to the official website worldoftanks.ru, log in and click on your login in the upper right corner, then select "Enter bonus code" in the drop-down menu.
Now that you have registered directly, all this can be done on the same off site and preferably only there. So, having downloaded the game, we see such a picture.


We enter our registered data, you can also select a server, and we get into the hangar. What do we see here?

Understanding the hangar


And we see 7 tanks, which we get completely free of charge, one tank from each branch. I strongly recommend to go education, there you will not only be taught how to drive, but also how to shoot and will be given gold at the end of training. In the menu tab there is a position to exit the game, return to the game, settings and actually disconnect from the server. I advise you to go to the settings and configure for yourself and for your PC. We go to the bottom panel, here we see channels, mainly needed to communicate with other players.

Contacts, that is, our friends, you can immediately find them and add them.

General tab, that is, a chat where everyone communicates, a company tab, you can create a company and recruit comrades for battle. Well, the next tab is the clan, since I have already joined the clan, it is displayed for me, you don’t join yet, there will be nothing there.

In the right corner we see account in this case, basic, then gold, lower silver (earned in battles), lower free experience, which can be spent on research for any module, any open tank. And actually the experience earned on this tank, which can be spent specifically on researching the modules of only the tank you are playing on.

Game Modes

Under the tab To battle you can choose the game mode, all of them 7 .

Random fight with the selection of random allies and enemies of approximately the same level.

Historic fight in fact, it’s too early for you to think about it, since you need a certain technique and skill.

Platoon combat, that is, a team fight, invite 1-2 friends and go to play, much better and more fun if you are tired of random fights.

Team fight, a battle between players of equal skill.

Company battle, as I wrote a battle with manual selection of allies against random opponents.

Special Fight available when you participate in tournaments and championships.

And finally training fight, where you can test the tank, or practice with friends.


Now let's move on to the tabs below, here we have a hangar right now we are in it, a warehouse, our tanks and modules and every little thing will be stored here, a store, here you can buy tanks and a lot of useful things.

Achievements, shows all our medals received, general statistics for our game.

Research here you can spend experience on researching tanks or modules, or simply see how much experience is required for a particular vehicle.

And barracks, all our crews from armored vehicles will be placed here.

We see 2 more tabs on the screen service here you can repair the tank and buy shells for it, and appearance, here you can buy disguises or all sorts of emblems.

What tanks to download?

Now let's go directly to armored vehicles. Where to start you ask? I will answer as you wish, try everything you like best that branch and develop it. Some people, after reading or watching guides about tanks, immediately take on the goal of going to this tank and go only along one branch, this is your choice.

From the very beginning our crew already fully gained experience and now you can put them on training unique skills by clicking on plus sign near the crew, skills available for training will open, I think you yourself will understand what needs to be put and everyone will choose what they want. We chose a tank, do not rush into battle, go to maintenance, buy shells, install, check the boxes to replenish automatically, repair automatically, so as not to come here every time. Well, once everything is done then go to battle.

First battle in World of Tanks

The first battle and immediately I do not advise you to rush to the enemy base and shoot everyone, if the area is open, you can wait hiding behind the bushes or a hillock, or you can go with a company of allies. If the terrain is like a city, then you can take a position for shelling and wait until an ally, or the enemy approaches, you can, of course, slowly break through to the enemy yourself and illuminate, moving from house to house. So if the fight is won, you'll get silver coins and experience, experience can be spent on researching modules or unlocking a tank of the next level. If you lose, you will get silver and experience, but in a smaller amount.

For good fights you can get different medals, full list You will find in the tab achievements.

And finally, I want to tell you, do not forget to visit the official website of the World of Tanks every day, because every day there are some promotions. For a more comfortable game, I advise you to read information about tanks, look, they are also great for beginners (ps. I hope the article will be useful for beginners and many other users and players.

And finally, here's a documentary about Wargaming.

Prepared by: Frostninzya163

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