Dragon age 2 Protector Robe. Armor sets for different classes

In Game dragon age 2 has a large variety of armor, armor and robes. However, the best of its kind are unique sets (sets) for all three of the classes presented - a warrior, a robber and a magician. For each period of the life of the protagonist in Kirkwall, there are three of them, there is a unique set that has enhanced characteristics. Their owners, depending on the class, new things give additional bonuses to health, defense, attack, armor and other indicators. Each set consists of four things - a helmet (hood), mittens (gloves), shell (armor, robes) and boots.

Unique items, like common ones, can be sold to merchants in the markets of the city. Although without special need it is better not to part with them; they will not be returned back, and new ones can no longer be found. Almost all unique sets are earned in hard battles against strong opponents. The first unique set of armor is fully assembled in the first chapter, the second and third, excluding the robbers, in the last. You can’t return to some locations where the kits are located after the first visit, explore unfamiliar territory right away, inspecting all the boxes, barrels and chests, so that later you won’t feel sorry for the missed opportunity to get hold of unique things.

Places of appearance of things from the first set (set) for all classes remain unchanged. The headdress is picked up from the body of the murdered Magess Tarone (quest "Enemies Among Us"). Gloves lie among the cobblestones in the location Path on the Broken Mountain, in the right first dead end from the entrance, before going down the stairs. The robe is picked up from the remains of a dragon in a large hall in front of the entrance to the primordial thaig (task "Expedition to the Deep Roads"). The boots are in a chest in the last room before the exit to the Vinmark Pass, location Slums in the catacombs (task "Wolves in sheep's clothing").

Warrior Armor Set - Armor of the Fallen(Set Bonus: +1 Strength, +20 Health; Requirements: 21 Strength, 14 Constitution):

  • Helm of the Fallen- 50 armor, +11 health, +27 attack.
  • Gloves of the Fallen- 30 Armor, +7 Health, +1% Critical Hit Chance.
  • Carapace of the Fallen- 126 armor, +28 health, +67 attack.
  • Boots of the Fallen- 45 armor, +10 health, +24 attack.

Rogue Armor Set - Last descent(Set Bonus: +1 Agility, +20 Stamina; Requirements: 21 Agility, 14 Cunning):

  • Helm of the last descent- 46 armor, +2% critical chance, +5% critical damage.
  • Gauntlets of the Last Descent- 28 armor, +1% critical hit chance.
  • Armor of the Last Descent- 116 armor, +5% critical chance, +13% critical damage.
  • Boots of the Last Descent- 42 armor, +2% critical hit chance, +5% critical damage.

Mage Armor Set - spiral eye(Set Bonus: +1 Magic, +20 Mana; Requirements: 21 Magic, 14 Will):

  • Spiral Eye Hood- 43 armor, +11 mana, +27 attack.
  • Spiral Eye Gloves- 26 armor, +7 mana.
  • Spiral Eye Robe- 107 armor, +28 mana, +67 attack.
  • Spiral Eye Boots- 38 armor, +10 mana, +24 attack.
The spawn locations of some items from the second unique set are slightly different. Headgear for all classes is picked up from the body of a slain leader of the thugs in a winding alley on the way to the Arishok (Following Kun quest). Gloves for all classes are in the chest before going down to the hall to Quentin, (task "All That Remains"). Robes for all classes are in different places: for a warrior - in Olaf's armory in the market of the Upper City, the third chapter; for a robber - during a skirmish in the Hanged Man tavern (task "Find and lose again") or at the merchant Magnus on the Ragged Shore in the former Tal-Vagoth camp; for the magician - in one of the graves of the mountain cemetery on Broken Mountain, the third chapter. Boots for all classes are in a chest on the second floor of Bartrand's estate in the Upper City (task "Family Matters").

Warrior Armor Set - Stonemaul's Gift(Set Bonus: +2 Strength, +3% Armor; Requirements: 25 Strength, 15 Constitution):

  • Stonemaul Helm- 85 armor, +16 health, +41 attack, +2% critical strike chance.
  • Stonemaul Gauntlets- 51 armor, +1 rune slot, +10 health, +24 attack.
  • Stonemaul Plate- 213 Armor, +1 Rune Slot, +40 Health, +102 Attack.
  • Stonemaul Boots- 77 Armor, +1 Rune Slot, +14 Health, +37 Attack.

Rogue Armor Set - Anasalin(Set bonus: +2 Agility, +3% Dodge Chance; Requirements: 25 Agility, 15 Cunning.):

  • Enasalin Helm- 79 armor, +2% critical strike chance, +6% critical damage, bonus to picking locks.
  • Anasalina Gloves- 47 Armor, +1% Critical Hit Chance, +4% Critical Damage.
  • Enasalin Defender- 197 Armor, +1 Rune Slot, 6% Critical Chance, 15% Critical Damage.
  • Boots of Enasalina- 71 Armor, +2% Critical Hit Chance, +5% Critical Damage, Trap Disarm Bonus.

Mage Armor Set - overseer(set bonus: +2 magicka, +3% defense; requirements: 25 magic, 15 willpower):

  • Overseer's Hood- 72 armor, +16 mana, +41 attack, +2 mana regeneration.
  • Overseer's Gloves- 43 armor, +10 mana, +24 attack.
  • Overseer's Robe- 181 Armor, +1 Rune Slot, +40 Mana, +102 Attack.
  • Overseer's Boots- 65 armor, +14 mana, +2 mana regeneration speed.
Places of appearance of things from the third set (set) for all classes remain unchanged. The headdress is picked up from the body of the murdered apostate Grace (task "Serve Cold"). Gloves are automatically issued (quest "Demands of Kuhn"). The robe is picked up from the body in the Bone Pit (task "Massacre at the Mine"). Boots are removed from the body of the murdered blood mage Khion (the task "On the loose").

Warrior Armor Set - Mantle of the Protector(set bonus: +3 Strength, +5% Armor; Requirements: 31 Strength, 18 Constitution):

  • Helm of the Protector- 132 Armor, +20 Health, +1 Rune Slot, +58 Attack, +3% Critical Hit Chance.
  • Gauntlets of the Protector- 79 Armor, +12 Health, +1 Rune Slot, +35 Attack, +1% Attack Speed.
  • Carapace of the Defender- 331 Armor, +2 Rune Slot, +50 Health, +145 Attack.
  • Boots of the Protector- 119 armor, +1 slot for runes, +18 health, +52 attack, +4% physical damage.

Rogue Armor Set - Mantle of the Protector(set bonus: +3 Agility, +5% Dodge Chance; Requirements: 31 Agility, 18 Cunning):

  • Helm of the Protector- 122 armor, +1 slot for runes, +3% critical strike chance, +6% critical damage, bonus to picking locks.
  • Protector's Gloves- 73 Armor, +1 Rune Slot, +2% Critical Chance, +8% Critical Damage.
  • Armor of the Protector- 306 Armor, +2 Rune Slots, +6% Critical Chance, +16% Critical Damage.
  • Boots of the Protector- 110 Armor, +1 Rune Slot, +2% Critical Hit Chance, +6% Critical Damage, Trap Disarm Bonus.

Mage Armor Set - Mantle of the Protector(set bonus: +3 magicka, +5% defense; requirements: 31 magic, 18 willpower.):

  • Protector's Hood- 112 armor, +20 mana, +58 attack, +2 mana regeneration speed.
  • Protector's Gloves- 67 armor, +1 slot for runes, +1 magic, +12 mana, +35 attack.
  • Protector's Robe- 208 armor, +2 rune slots, +50 mana, +145 attack.
  • Protector's Boots- 101 armor, +18 mana, +52 attack, +2 mana regeneration.

In DA II, you won't be able to choose armor for your companions, but you will be able to upgrade them. Each of your party members has their own unique armor, which has 4 slots for upgrading them. In this subsection, we have posted information about where and when these upgrades can be found and what bonuses they provide.

Armor Aveline Wallen

Throughout the game, Aveline's armor changes three times. In the prologue, her armor is called: "Changed officer's model", in the I-st ​​act the armor will change and will be called: "Armor and mail of the guard", and starting from the II-nd act, her armor will finally change its name to: "Armor of the captain of the guard" .

Changed officer model Guard Captain's Plate
Underplate - a form of guard (increases attack). Can be purchased in Act I in the Lower City during the day from a merchant in the "Armor Rack" shop.
Rugged Armor - Guard form (reinforces armor). Can be purchased at II act in the Lower City during the day at the merchant in the Armor Shop.
Flexible chain - form of guard (adds a slot for runes). Dropped by the leader of the Fell Order pirates on the Ragged Shore during the quest "Pirates on the Cliffs" in Act II.
Joint Guard - Guard form (increases defense). Dropped by Jiven during the "Favor and Error" quest in Act III.

Armor of Anders

Anders' armor is called "Renegade's Cape", for the whole game the armor will change its appearance only once after the completion of Anders' personal quest "Justice", the icon of the armor itself in the inventory will also change.

Renegade Cape Armor upgrades, where and when they were found Renegade Cape (after change)
Armor spacers (reinforces armor). Can be purchased in Act II during the day in the Lower City from a merchant in the Liren Goods of Ferelden shop.
Lyrium weave (increases attack). Can be purchased in the second act during the day in the Casemates from a merchant in the "Products for Mages" shop.
Spirit Essence (increases resistance to magic). Can be found in the second act in the dungeons of the casemates in one of the boxes during the Anders quest "Disagreement".
Sign of underground mages (adds a slot for runes). Can be found in Act III in one of the boxes when examining the location "Secret Meeting Place" during the quest "Serve Cold".

Armor of Varric Tethras

The original title of the armor is "Varric's Patchwork Leather Jacket (Custom Made)". But during Varric's personal quest "Haunted House", his armor can change its name to "Varric's Patchwork Leather Armor", provided that Hawke allows him to take the lyrium shard for himself. Although neither externally nor in the inventory, these changes will not be reflected.

Varric's Patchwork Leather Jacket Armor upgrades, where and when they were found Varric's Patchwork Leather Armor
Painted leather harness (adds a slot for runes). Can be purchased in Act I in the Lower City during the day from a merchant in the "Clothes Shop".
Lining with secret pockets (increases attack). Can be purchased in the second act in the port during the day from a merchant in the "Dubious Goods" shop.
Silverite Buckles (adds a slot for runes). Can be found in Act II at Bartrand's Manor in one of the chests during Varric's "Family Matters" quest.
Wyrmhide leg straps (adds a slot for runes). Can be found in Act III in the Deep Roads in one of the chests during the quest Finding Nathaniel.

Armor Merrill

In DA II, Merrill's armor is referred to as the "Riza of the First". With the current romance with Hawk (th), her armor will change not only its name to "Clothes of the Dalish Outcast", but also its appearance. The inventory icon will also change.

Vestments of the First Armor upgrades, where and when they were found Dalish Outcast Robes
Brocade lining (adds a slot for runes). Can be purchased in Act II in the Upper City during the day from a merchant in the shop "Jean Luc's Robes".
Carved ironwood buttons (increase health). Can be purchased in Act II at the Dalish camp in Master Ailen's Shop.
Silver Dalish embroidery (speeds up health regeneration). Can be found in Act II at the top of Shattered Mountain in a pile of bones.
Galla horn buckles (adds a slot for runes). Can be picked up in Act III from the body of Guardian Maretari during Merrill's quest A New Path.

Armor Bethany Hawke

Initially, Bethany's armor will be called "Hawk Wings". There is only one update available for it in the game. In the future, changes to her armor will depend on the decision of Hawk (a) during the quest "Expedition to the Deep Roads". Bethany's armor can be exchanged for either "Circle of Magi Robe" or "Guardian Robes". The next time the game gives you the option to have Bethany back in the party, her armor will have a full set of upgrades.

Wings of the Hawks Armor upgrades, where and when they were found Robe of the Circle of Mages Robes of the Guardian
Family protective signs of Amell (increases resistance to magic). Can be found in the I-th act in a chest at the location "Amell Manor Cellar" during the quest "Birthright".

Armor of Carver Hawke

The original name of Carver's armor is "Standard Model Ferelden Warrior". There is only one update available for it in the game. In the future, changes to Carver's armor will depend on the decision of Hawk (a) during the quest "Expedition to the Deep Roads". Carver's armor can be exchanged for either Knight-Corporal's Plate or Guard Lieutenant's Plate. The next time the game gives you the option to have Carver back in your party, his armor will have a full set of upgrades.

Standard Model for Ferelden Vigilante Armor upgrades, where and when they were found Corporal Knight's Armor Guard Lieutenant's Plate
Ferelden armor with a belt (reinforces armor). Can be found in the I-th act in a chest at the location "Amell Manor Cellar" during the quest "Birthright".

Armor of Isabela

Isabela's armor is called "Threads of the Eastern Seas". His normal appearance can only change when romancing Hawke, though the name and inventory icon will remain the same.

Threads of the Eastern Seas Armor upgrades, where and when they were found
Rigid corset (increases protection). Can be purchased in Act II during the day in the Lower City from a merchant in the "Clothes Shop".
Support belt (adds a slot for runes). Can be purchased in Act II in the Upper City during the day from a merchant in the shop "Jean Luc's Robes".
Felt insoles (increases the chance of a critical hit). Can be found in Act II in a crate in the Backyard Foundry during the Catch the Thief quest.
Boiled leather plates (adds a slot for runes). Can be found in Act III at the "Cave in the Mountain" location in a pile of bones during the "Killing Ravens" quest.

Armor of Fenris

The armor of Fenris is called the Refuge of the Relocated Spirit. And although Fenris will tie a red scarf around his right wrist when romancing with Hawke, and wear a small coat of arms of Amell on his belt on the left side, this will not drastically change the appearance of the armor and the icon in the inventory will remain the same.

Shelter of the Transmigrated Spirit Armor upgrades, where and when they were found
Tevinter Spiritual Glyph (adds a slot for runes). Can be purchased in Act II in the Upper City during the day from a merchant in the shop "Jean Luc's Robes".
Lyrium Scale (adds a slot for runes). Can be purchased in the second act in the port during the day from a merchant in the "Dubious Goods" shop.
Reinforced belts (increases attack). Can be found in Act II in a chest at the Abandoned Slaver's Lair during Fenris' quest The Bitter Pill.
Enchanted Resin (adds a slot for runes). Dropped from supreme dragon in the III act at the location "Bone Pit" during the quest "Massacre in the Mine".

Armor of Sebastian Wael

Sebastian's armor is called the Vael Family Armor. Its appearance and inventory icon does not change throughout the game.

Vael Family Armor Armor upgrades, where and when they were found
Improved articulation (adds a slot for runes). Can be purchased in the second act during the day in the Casemates from a merchant in the Armor Shop.
Reinforced bracers (increase attack). Can be purchased in Act II in the Upper City during the day from a merchant in Olaf's Gear.
Underarmor (increases the chance of a critical hit). Can be found in Act II in a chest at the Harimann Estate during Sebastian's Repentance quest.
Protection of Faith (adds a slot for runes). Can be picked up in Act III from the body of the Templar Lieutenant during the quest Serve Cold.

Armor sets

Hi all. In Dragon Age 2, there are a lot of individual gloves, boots, helmets, etc. But there aren't many kits. In total, each class is "provided" with 3 sets of armor - for each class. So we read.

Warrior

Armor sets for different classes

Armor sets for different classes

Armor of the Fallen(Performed in act 1, except for the breastplate):

1. Gloves - In a nook in the cave, along which we go to the cemetery on Broken Mountain.

2. Boots - Quest - “Wolves in sheep's clothing” (Sairabaza quest)

3. Helmet - Quest - “Enemies Among Us” (from the corpse of Tarohne)

4. Breastplate - Quest - "Expedition to the Deep Roads" Dragon in the Deep Roads

Armor sets for different classes


Armor sets for different classes

Stonemaul Armor(acts 2-3):

1. Gloves - Quest - “All that's left” (Chest in the Killer's Lair) (Act 2)

2. Boots - Quest - “Family Matters” (Chest In Bartrand's Estate) (Act 2)

3. Bib - At the merchant Olaf In the Upper City (Act 3)

4. Helmet - Quest - “Following Kun” (on the way to the Port location, there will be an automatic transfer to an additional location, where the helmet is taken from one of the corpses) (Act 3)

Armor sets for different classes


Armor sets for different classes

Rogue

Armor sets for different classes

Armor sets for different classes

Armor Last Descent(act 1-2)

1. Helmet - Agate, armor 46, 2% chance of a critical hit, 5% critical damage - white-lipped leader of the blood mages, a quest about the missing templars. Removed from her corpse.

2. Gloves - armor 28, 1% chance of a critical strike - a cave on the Broken Mountain, quest " Long haul home" with Merrill and the amulet. From a corpse by the rubble.

3. Breastplate - armor 116, 5% chance of a critical hit, 13% critical damage - in the Dragon on deep paths in the second location.

4. Boots - armor 42, 2% chance of a critical hit, 5% critical damage - catacombs under the Lower City, a task with a Qunari mage. The chest at the site of the fight with the bandits.

Set Bonus: +1 Agility and +10 Stamina/Mana

Armor sets for different classes


Armor sets for different classes

Armor of Enasalin(Performed in Act 2)

1. Helm of Enasalin - Quest - “Following Kun” (Act 2).

2. Gloves of Enasalin - Quest - “All That Remains” (chest in the killer's lair) (Act 2).

3. Armor of Enasalin - Quest - “Find And Lose Again” (at the guard in Hangman in the Find and lose again quest if there is no Aveline in the group) (Act 2)

4. Boots of Enasalin - Quest - “Family Matters” chest in the quest Family Matters (Act 2).

Armor sets for different classes


Armor sets for different classes

Mage

Armor sets for different classes

Armor sets for different classes

Spiral Eye Armor(act 1):

1. Gloves - a cave on the Broken Mountain, the quest "Long Way Home" with Merrill and the amulet. From a corpse by the rubble.

2. Boots - catacombs under the Lower City, a task with a Qunari mage. The chest at the site of the fight with the bandits.

3. Hood - white-lipped leader of the blood mages, a quest about the missing templars. Removed from her corpse.

4. Mantle - in the Dragon on the deep paths in the second loka.

Set Bonus: +1 Magic, +20 Mana/Stamina.

Armor sets for different classes


Armor sets for different classes

Armor of the Overseer(act 2-3):

1. Gloves - Act 2, Chest, Assassin's Lair (All That Remains)

2. Boots - act 2, Bartrand's Mansion, chest (Family matters)

3. Torso - act 3, burial ground on Broken Mountain (New Way)

4. Hood - Act 2, Winding Alley, on the corpse of the leader of the robbers (Following Kun)

Set bonus 2 magic, 3% defense

Armor sets for different classes


Armor sets for different classes

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