Video review of the Swedish tank branch in World of Tanks. Tanks of Sweden World Of Tanks New branches in world of tanks

World of Tanks has arrived in the League of Nations. Swedish vehicles will appear in the game soon. and speed up to a kilometer. But there is already the main character. Let's see what the Swedish tanks will be like. a tank with a rich history. Strv fm/21. under the guise of tractor parts. In general, continuous intrigues and secrets. video on the subject.

Light tank 1st level. It stands out only in size. safety points. Going into details doesn't make much sense. It won't take long to play. Strv m/38 and m/40L follow. Normal cars for their level. and outstanding virtues. Good technique. features of Swedish tanks.

Easy booking, small size and excellent elevation angles. The fourth level tank Lago is the same. A versatile machine for any task. slightly more dynamic than its predecessors. slows down in World of Tanks. There is a time to feel the tank on which you play. There are many interesting cars of different nations here.

hangars of players forever. get into this company. Mobility, speed, armament power of the tank are average. vertical guidance. 15 degrees down. hiding the body in relief. In terms of the combination of characteristics, the Strv m / 42 is not inferior to the best medium tanks at the level.

At the sixth level, the player is waiting for a test. will have to be reviewed. Strv 74 has so-so dynamics and armor. It would be nothing, but here's the size... For a medium tank, it's big. Machine from the category of "hit-punched." of the most comfortable weapons on the level. It has excellent penetration and accuracy.

This gun is a pleasure to shoot from afar. Well, the vertical angles. tall tank in relief. very reminiscent of tank destroyers. throws up problems. seventy four. medium tank of the seventh level. It is so similar to light that even thin armor is perceived normally.

The Leo gun leaves mixed feelings. convergence and stabilization. armor-piercing projectile 300 units. tanks are running out and the era of heavyweights is beginning. Top cars are similar in character, you can easily hone your skills and bring techniques to perfection. different sources of inspiration. First the Germans, then the Czechs.

like a swinging tower. ninth and tenth levels. Eight, Emil I. Similar to the AMX 50 100. It also has a drum. It differs from Monsieur in good frontal armor and rational tilt angles. entry-level machines and most of their own. Forgotten feeling for someone who loves cars with automatic loaders.

good gun depression angles. over the crest of the hill. In the asset of AMX speed. and more dynamic, and in shooting. It has less reload time. And more potential drum damage combined with higher penetration. In general, the Swede shoots less, but more reliably. slower but calmer.

tank branch Emil II. Compared to the French AMX 50 120, the story continues. elevation angles, size. He's a little smaller. The Swede is inferior to the AMX in armor penetration and dynamics. Ten, heavy tank Kranvagn. Emily's strengths and weaknesses.

In the presence of thin sides and a dense layout, which is fraught with knocking out modules. The gun does not have very high penetration. such shortcomings? The main "feature" of Kranvagna is the combination of a well-armored turret with outstanding gun angles. She dictates the style of the game.

Hide the body, and realize the drum. it's without too much fuss. You can change the position - dynamics allows. a few common features. booking and small size. gun angles. If you like to play from the relief, then this is probably the best choice. That's all. Good luck in battle.

To answer this question, you need to take into account the complexity and nature of the gameplay of the models presented in the development tree. Therefore, if you are a novice player, then you should pay attention to a technique that is easy to learn, but at the same time with good performance characteristics (tactical and technical characteristics) in order to feel confident on the battlefield.

Many players, having downloaded to their computer, immediately begin to explore the technique of the USSR. This can be understood: a heroic past, pride in the Great Victory - these circumstances, among other things, turn novice players away from German tanks. But, let's get it straight, Tanks is just an arcade simulator, which is just aimed at bringing pleasure to the game. So, to the point, first, of course, we will analyze the technology of the USSR.

Technique of the USSR

Studying the Soviet branch of development, at first, is highly recommended! The medium tank T-34 will teach you how to properly use DPM (potential damage per minute) due to a rapid-fire gun, as well as maneuvers on the battlefield, due to good dynamics; the heavy tank KV-1, even experienced players love it, will allow you to understand the principle of using armor in the game (tanking with a rhombus and through a tower). Further from KV-1, it is recommended to pass the upper branch, in which there are tanks: KV-1S, KV-85, IS, IS-3, T-10, IS-7. This is a popular path due to its simplicity and efficiency, especially the IS-3 tank, which is a favorite of all players, due to its balance (armor, dynamics and firepower). From the T-34 it is better to go for the study of medium tanks through the T-34-85 (an excellent medium tank of level 6) to the T-54.

If you want to try the gameplay of a tank with a rear turret, then you are welcome to the alternative branch, in which the Ob-416 tank is worth noting (the players jokingly call it the “crazy frying pan”). From the T-54 (level 9) it is proposed to research 3 tanks, they, in turn, are all good and in many ways similar to each other, so it doesn’t matter which tank of level 10 you choose, but if you want advice, the most popular of of them is Ob-140, it is a cross between the other two. It is worth mentioning the Soviet light tanks. As you gain experience, each tanker should have a light LTTB and T-54 in the hangar, this is a fun and at the same time, more careful and dynamic gameplay. They will teach you to play from review and dynamics.

Technique of Germany and other countries

The German PT branch including Marder, Nashorn, Sturer Emil, Borscht and Grill 15 will teach you how to play stealth and sight with superior guns. Not all TDs have a spinning turret - it seems awkward at first, but as the number of fights increases, you get used to it. For beginners, we also recommend a branch that leads to the German heavy tank E-100 - this is a great level 10 heavy, one of the best in the game. As you level up to it, you will get VK tanks and Tigers, they are also very good for their levels.

Thus, to understand the basic principles of the game at first, the listed branches of development are sufficient. As soon as you play 5-6 thousand battles (and some even less), you will have a complete picture of the game and the equipment that will be needed in the future. In the future, we advise you to pay attention to the American branches of tanks, namely: PT - T67, a recognized imba of the game for its level. At first, you will spend several dozen battles, merging from a single shot of high-explosive tanks or discharging the drum of a light tank machine gun at you, but after that you will understand that you need to play it from distance and camouflage, destroying opponents one by one due to excellent weapons. You will truly feel your game and appreciate its power!

It is also recommended to complete the US heavy tanks branch, here you will learn the Zen of bending from an impenetrable turret and gun depression angles (T29, T110E5 - dominates at level 10, but, according to an interview with the game developers, is subject to a nerf). The US has a great branch and light tanks: Chaffee, T37, M41 Bulldog, T49. Each of these tanks has its own features that will pleasantly surprise you.

And finally, it is recommended to pass the branch of light tanks of France, namely ELC AMX bis (small silhouette, dynamism, speed, gun, visibility) - this is one of the best tanks of level 5, which will bring you a lot of positive emotions; AMX 13 90 is an excellent drum light tank, often used for team fights.

In conclusion, we can say that, for a novice player, it is important to get comfortable in the game and find your own type of gameplay that brings him pleasure, and there are always options for technology.

So again, we touch on the most kosher cars for our favorite game! In the answers of the developers of World of Tanks already with Israeli tanks.

And now the continuation of the answers, the questions continue to be answered by British historical consultants on Rita's blog.

About Israeli tanks. Part 2

Answers about Israeli tanks in our game and in general. Thanks to Rita for the selection and squeeze, special thanks to WOT Express for the translation. A lot of interesting.

* Will the Israeli branch be introduced before or after the introduction of the new line of French TTs or Chinese/Japanese PTs that are rumored?
- It depends on what WG wants. I strongly doubt that they will appear before the announcement of a new branch of French TTs, which is already being worked on, but if Wargaming considers it profitable, then perhaps before the Japanese or Chinese PTs. I believe that we will see Polish tanks first, because they are currently being worked on.

* Will the Israeli branch be similar to the American one leading to the T57 Heavy with LT, CT and TT mixed in?
- No, absolutely not. I think it will be more similar to the upcoming Sweden branch, with LT at the lower levels, moving into CT at the mid-levels and TT at the upper levels. In the case of Israel, there can be both CTs and TTs, many CTs, or only TTs, depending on what the WG wants.

* Will there be a new map for the Israeli branch? If so, what kind of terrain, and what game mechanics would you like to try, like sandstorms to limit visibility instead of scattering bushes?
* Should we wait with the introduction of Israeli tanks for mechanics such as smoke screens like those implemented by destroyers in WoWS? Is it possible to test new mechanics like testing new mechanics with the Swedes, in order to then implement it in all nations?

- I doubt that we will see new mechanics, sandstorms or smoke, because. WoT on PC doesn't even have night maps or weather effects. As for the new maps, another desert map is possible, perhaps from somewhere in Sinai or the Valley of Tears.

* You're running out of colors for tanks to represent nations... What colors will you give the Israelis?
- Dark taupe. I guess it's a cross between the German gray and British brown that we have now.

* Wouldn't it be better to work on the Italian tanks first instead of the Israeli ones?
- In fact, work on the Italian tree was started even long before the Chekhovs. However, all of it fell on the shelf due to the complete absence of CT8, and at level 9 and 10 there will be modified foreigners ... Not to mention the weak support from the players, which, for example, made the Czech branch more real. I have no doubt that we will see the Italian branch one way or another, but I cannot say whether it will be before Israel or after. Although if you "cheat" and connect these two trees, then they would complement each other quite well.

* Will the introduction of the Swedish line affect the creation of the Israeli branch? For example, if people don't get Swedish tanks, won't WG work on game mechanics or other game content instead of introducing new nations?
- New nations are what people are interested in WoT, because without new tanks and nations people will get tired of playing while new games appear or new content appears in other games. So I don't think that a potentially unsuccessful Swedish branch will force the company to cancel work on other tanks in favor of other improvements, on the contrary, I believe it will force them to work better so as not to create unsuccessful branches.

* The introduction of the Israeli ruler will cause political graters in the community. Do you think this is good advertising?
* I don't believe in a civil war outside of the game, but I'm sure the toxicity will scare off new players. Won't WG interrupt the new branch entry until things calm down?

- Yes, I do not see any drama due to the introduction of Israeli tanks. Well, several people whine, so what? However, without any problems, they ride tanks of Nazi Germany, or the USSR, or Soviet China
etc. Not to mention Britain and France with their record number of colonies around the world even in the 60s. Plus, WG is not focused on politics, like the very situation with the inscription "Stalin" a few years ago. So I do not see any obstacles to the introduction of the Israeli branch due to the toxicity of such a plan. The popularity of Israel among modelers speaks precisely of the potential attraction of new players, and not of their outflow.

* What will be in the form of additional soldering? Matza, I hope, or something like that?
* Is it possible to make the Falafel consumable from Israeli tanks? I would be more than happy to have Falafel instead of a fire extinguisher!

- I thought about Rugels or Homentashes in the form of an additional ration. Although WG likes coffee more - Café Afuch (coffee upside down), it would be cool! However, the choice of consumables is on the conscience of WG, so let's see what they choose.

* How many cars will be in the Israeli branch (Including unmodified foreign cars)?
* How many Israeli tanks will be in the input tree?

- 22 cars without the Arab PT branch, 25 with it, excluding premiums.

* How many modified foreign cars will there be?
- 14 without the Arabic PT branch, 17 with it, excluding premiums.

* How many completely original tanks will there be (excluding Merkava)
- Excluding Merkava 1, there will be 4. Merkava Mule at level 8, Merkava prototype at level 9, as well as L-33 Ro'em and Sholef Prototype (which is known as M-72), all completely original designs. Both of these hulls, the Sherman on the L-33 and the Centurion chassis on the Sholef Prototype, were heavily modified and
actually turned into something new.

* Are there any “paper tanks” unknown to the general public in the archives?
- Yes, it is quite possible that there are unknown projects that fit into WoT. However, given that I myself am not an Israeli and do not even live in Israel, it turned out to be almost impossible to get help from anyone in this matter. There will be someone from there who is ready to help us with a visit to the Israeli archives (if this is possible in principle), I will be very grateful for such help!

* Will you be creating a complete tree of Israel? If yes, when do you plan to show it?
- I've already created a thread on the North American WoT forum that includes both the latest version of the tech tree and some of its alternatives

* Are there any Israeli tanks before 1948?
* Where will tanks come from for levels 1-4, if this state as such appeared only around 1948?

- Well, from the point of view of the fact that Israel officially arose in 1948 and until that time de jure did not exist, then there were no tanks there either. However, the military history of the Jews has been around for a long time, going back to when the British Army specifically created an official Jewish Brigade during WWII. In the Army of Britain there were Jewish volunteer battalions and during the WWI, known as the "Jewish Legion", which fought against the Ottoman Empire. It's worth noting that I always note that WoT was never based solely on WWII, nor will it be in the future.

* Will there be new cards?
- Depends on WG, if they decide to create Israeli or Middle Eastern maps, then it is quite possible. Something like Sinai or maybe the Alley of Tears, as I already answered someone above. But
it all depends on the mapmakers. WoT can use other desert maps.

* What will Israeli tanks have zest?
- If you mean some new technology like Strv 103 air suspension, then none. If you mean the gameplay, then I already answered above.

* The IDF used the IS-3 with engines from the T-54. It would be fun to play such a faster and really different IS-3.
- Do you have the source of this information? The T-54 engine is weaker than the standard IS-3 engine. And I strongly doubt that the Israelis replaced the engines with the IS-3M captured in Egypt in 1967, because. they used them as self-propelled guns in closed positions in the Sinai and for these purposes only modified the MTO to store ammunition.


IS-3 used as self-propelled guns in Sinai.

* Do you think VG can make a Middle Eastern tree with Israeli, Arab and Turkish tanks?
- Yes, they can. However, I am not aware of the unique Turkish tanks that may be in it. Are there any sources about Turkish tanks and weapons?

* What soil resistance will Merkava have? Will there be norms (well, like, because they were specially imprisoned for the desert)?
- Soil resistance in WoT is a balancing indicator not related to real life. As mentioned, the Horstmann suspension from the Centurion was chosen for the Merkava precisely because of its performance in desert conditions, and I can only say that the ground pressure was only slightly worse than that of the M60A1.

* I'm from Turkey and you know we bought 200+ Sabra tanks. Do you think they are still suitable for Middle Eastern conditions or are they obsolete?
- In general, this is not my area of ​​expertise. I can only state that old tanks are becoming obsolete all the time, and even Jordan upgraded his M60s to the M60 Phoenix. Sorry, I can't say more...

* What is the ideology of Israeli tank building?
- At the heart of the M-50 was the idea of ​​​​creating Shermans, which lasted until the 1950s. For the M-51 project of 1961, the main task was to introduce the 105mm tank gun as soon as possible to counter the T-54/55, which was to be delivered soon to Syria and Egypt. merkava,
was conceived as a purely Israeli tank to be independent from foreign tank manufacturers when Britain "screwed up" with the Chieftain. This resulted in catastrophic casualties during
during the Yom Kippur War, and crew survivability became a priority.

*Israel tried several chassis like Amx-13, M4 Sherman etc. For what purpose? Because now they use Merkava for everything.
- M4 Sherman were purchased because of the cheapness and mass character, and Israel needed armor. AMX-13s were acquired due to the fact that in 1953 Israel needed something more powerful and only France had the desire to violate the arms embargo on the Middle East (imposed by the British, French and Americans) by selling Israel a relatively modern AMX-13, most likely having a huge income from it. So the AMX-13 was kind of a forced purchase. The Sherman was the first tank they used as a universal chassis for everything, the Centurion came in its place, and then the Merkava. In addition, the Patton chassis was used in the Pereh rocket launcher, and the T-54/55 chassis in the Achzarit infantry fighting vehicle. Only the Centurion really stood the test of time and was constantly modified, because after the Sherman they stopped doing modifications.

* Rheinmetall announced 130mm tank gun. What do you think about the possibility of using it on future Merkava's? Can we expect new Sabras designed for Turkey with better protection and 130mm guns?
- This is again a question beyond my competence. While a 130mm barrel in a Merkava IV would have looked nice, I have no idea if Israel would be interested in it, or if it would come off without a redesign of the turret or the entire tank. I can't say more...

* New tank branches imply less balanced performance characteristics of tanks because WG makes them for people to play on them. They stupidly mess with the balance, so it would be better if the game was fixed instead of continuing to unbalance it.
- I don't deal with problems with the balance in the game, but I don't think that the Israeli branch will add problems to the existing ones, since the tanks themselves are already quite balanced and there is something to compare them with in the game directly.

* I wish someone could fix the ammo issue in the Israeli branch. I looked at the documentation - and there is hell and Israel. Describing how bad Merkava I was is much easier.
Trust me, I would too. It was already a success to find at least that the 105mm M-51 gun had HESHI in the ammunition load, and not just KS and HE.

* Is it possible to see the Merkava Mk.1 or Prototype Merkava at level 10 in the Israeli branch? They are stretched there over the time period, as well as Merkava Mk.1
- Yes, it's more than likely. Additionally, about the Merkava 1, we can say that it began to be produced in 1975, at the same time as the Type 64 that is already in the game. The last prototypes of the Merkava (one of which is in the Yad Lashiryon armored museum in Latrun next to the Merkava 1), which do not differ much from the final version of the Merkava 1, were built in 1974. So they are all in the WoT time frame.

* Due to the fact that Israel used the AMX-13 as an MBT, and most certainly never used it as a reconnaissance vehicle, is there any chance that we will see the AMX-13 in the Israeli WoT tree as a CT? Maybe as a mid-tier prem tank?
- I doubt. As long as VG plans to create a LT branch for the Israeli tree (which is the only possible one using Nimda export modifications, including the HVMS 60mm), it's better to leave him as a premium or premium tank. Plus, he has a crew that does not fit any Israeli tank, so it’s meaningless as a premium ST.


* In general, it sounds strange, but I remember that a few days ago, one of the VGshnikov said that they would not introduce an Israeli branch - like there would be "a lot of copy-paste" ... They also said that the Israeli tree would consist entirely of prem- technology… Although who knows, maybe in a couple of years they will change their mind…
- Yes, I would not particularly pay attention to what they say about Israel, because. the branch has been around for a long time, and it's one of the few nations that deserves attention in terms of bringing money and new players into the game. Other nations don't really offer such opportunities,
because they do not have the popularity of Israeli tanks. Plus, WG answers often contradict each other. Remember, we were once told in the same way that Wargaming would never introduce LT10, although that is exactly what they are planning to do at the present time ...

* Previously, a lot has already been written about the many tracked tanks for the Israeli tree, but mostly about TOPs. Are there viable options for levels 1 - 3 for all classes without cloning?
- Unfortunately no. Either the vehicles are clones of existing tanks, or clones of tanks that are not yet in the game (like the M.13/40), so this is inevitable. However, there are unique modifications such as R-35 with 2-pdr, M.13/40 with 2-pdr, and possibly a 75mm artillery barrel on Lorraine chassis at tier 2 SPG.

* WoT game built around tanks from the beginning of WWII to tanks developed in the late 50s. So basically Israeli tanks should start at level 8.
- Not at all. WoT game with tanks in WWI (Renault FT), and before the 1970s. Type 64 from 1974, Sweden's pending PT8, UDES 03 from the early 1970s, Japanese STB-1 (Type 74 prototype) from 1969, and the Chieftain Mk. 6 (if it ever gets to PC) is also from the mid or late 1970s. I don't know,
where does such confidence come from that WoT is a game about the Second World War.

Dear tankers!

So the time has come to lay out the collected material about the plans of the developers for the next year. Here we have included both the World of Tanks development strategy for 2016, information from interviews with top project managers, information provided to the Wotanks portal from Wargaming offices, hot wot news and other key information. Some results have already been published, but we did not separate only the information that was not announced and posted everything that is known at the moment. We hope this material will give you an idea of what the developers are working on now and what to expect from the game in the future.

What is located in development now? Let's make a list:

  • Physics 3.0, coming in patch 9.15 (so far so good). . The physical model will appear in March-April 2016 in world of tanks:
  1. By pressing the space bar you can turn the tank 180 degrees;
  2. The diagonal turn will be sharp if you release W;
  3. The system of tank patency on various soils has been completely redesigned;
  4. Possibility of firing outside the UVN using the tank swing maneuver;
  5. It will be possible to hide the stern of the tank behind the corner of the building by holding down the S, SPACE keys and the turn arrow. Does not work for medium and light tanks;
  6. The new physics will have adjustable stiffness of the suspension to regulate tank jumps (see details at the link above);
  7. After ramming, the enemy tank will roll over, it will be possible to drive over the tank;
  8. The tank will roll over if it is swerved to the side at full speed.
  • A completely new sound design on the wwise engine is being finalized;
  • Multi-core. Testing is underway, using 4 cores;
  • Bonus for tanking and cutting tanks. This perk has been in development for 2 years;
  • Replacing the FV215b tank with a "Super Conqueror" or "Chieftain Mk 6", the decision on the need for a replacement has already been made;
  • Entering the Paris and Detroit dates gradually until the end of summer 2016;
  • The game currency "Steel" will appear in addition to credits and gold. For steel, you can buy tanks and personal reserves. Plans for the long-term development of the game;
  • Clan search functionality will be added to the hangar, the Warehouse and Shop will be combined in one interface;
  • Ready for release full development tree for Polish tanks, scheduled for release in two updates from the beginning of 2017;
  • New trees and grass in development, no timeline yet;
  • Moving maps to a new level of graphics after enabling DirectX 11 support, bugs are being searched and fixed;
  • Artillery rebalancing. The following is known for certain:
  1. alpha damage reduction;
  2. increased accuracy of hits;
  3. the number of shell shocks to the enemy crew will increase.
  • PvE mode "Survival". Team up against multiple waves of AI controlled tanks. The reward grows in proportion to the survival time. Bots are already being created for this mode;
  • There are plans to use bots in other game modes - exactly in historical battles in the form of low-level extras;
  • Launch of the Swedish tank development tree in the second half of 2016;
  • According to plans, Italian tanks will appear in world of tanks at the end of 2017;
  • The Hungarian tank branch is scheduled for early 2017;
  • crews, terms are not announced;
  • Game location Poland (project name "Studianka") is preparing to be released for World of Tanks;
  • The crew will be whole without division into tankers, the crew fits on the tank, regardless of the requirements of the vehicle for the number of crew members. The concept is similar to the crew in world of warships.
  • A complete overhaul of crew skills and perks is already underway in order to increase the number of upgrade options. The launch is scheduled for 2017;
  • What Chinese self-propelled guns and tank destroyers will appear in the game is already known. compiled, sent for development. Deadlines - 2017;
  • Japanese self-propelled guns and tank destroyers are being developed in parallel with Chinese ones. Commissioning in plans for 2017;
  • Customization of tanks is being prepared according to the principle of body kits;
  • The historical battles mode is being reworked, new historical companies and special gaming locations are being created;
  • Tanks will have several towers. Multi-turreted is relevant only for specialized tanks that historically have several turrets. According to developers, there are no more than 10 such tanks in World of Tanks. Timing priority is the lowest;
  • Havok game engine of its own design.

Let's summarize

As you can see, the main directions of World of Tanks development for 2016 and 2017 focused around expanding the gaming functionality. Of course, players are more waiting for the usual innovations - new tanks and maps. Fewer people are waiting for what they haven't seen yet. But in development, as we see, the lion's share of projects is of a special orientation. The article will be supplemented as new information about the WOT development strategy becomes available.

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