Find the bodies of the colonists and scan. Mass Effect: Andromeda Side Quests Walkthrough

Players will now find themselves far beyond the Milky Way, in the very depths of the Andromeda galaxy. The main character (or heroine) will have to take on the role of the Pathfinder and thus lead the search for a new home not only for humanity, but also for many other races in a new, hostile corner of space. Discover new and still completely unfamiliar secrets of the endless galaxy, eliminate alien threats, create your powerful and combat-ready team, plunging headlong into a deep system of development and settings of skills (abilities).

The Andromeda Galaxy is a completely new chapter in the history of mankind, so only your choice will determine whether the new founders will be able to survive in it and find a new home for themselves. As you delve into the mysteries and secrets of Andromeda, when the future of many species rests on your shoulders, ask yourself a question ... What are you ready for to survive?

Passage of the mission: "Get used to the" Nexus "

“The Nexus is full of various organizations and departments. To fully understand what is happening, talk to the leaders and key employees of the base. "

This first side mission can be obtained during the course of the storyline at the very beginning of the game. After the shocking news, the main character (or heroine) is offered to look around and get to know everyone, so the main four tasks appear: first - «» , the second is «» , third - «» , fourth - «» .

First of all, talk to Addison, because she will be the closest - on the captain's bridge a little higher. Many things can be discussed with her, so the dialogue will turn out to be entertaining. At the very end, I recommend talking to Director Tann, because after talking with him, the storyline of Mass Effect: Andromeda will continue. Kandros can be found by going down a little further (he will stand on the right side in a small kind of compartment). Professor Gerik by task «» can be found at the very end of the same room where you spoke with Tyrant Kandros. As for Kesh, he can be found on the opposite side of Director Tann's premises - on the other side. After that, you can already go, in fact, to the director Tann, talk to him, complete the passage of the first additional task and continue the storyline.

Passage of the mission: "Sabotage at the station"

“Teznik Raj Patil believes that someone is deliberately damaging the Nexus systems. You are asked to inspect the places where the problems have arisen. "

After talking with Director Tann on the Nexus, right next to the exit you can see a man digging into some details of the panel. Soon he will have a small explosion, so you can come up and talk to him. As a result, after a short dialogue, he will ask the main character (or heroine) to help in solving technical problems on the Nexus, so if you agree, then you will receive this task. In any case, several main tasks will appear, each of which is associated with the investigation and inspection of the station: the first - «» , the second is «» , third - «» ... Return to the pioneer headquarters (it is the closest). The damaged panel at this point can be found behind a small tree in a pot. Use the scanner to inspect it.

♦ : “The explosion at the node occurred as a result of the system's attempt to compensate for a large energy jump. If we can trace the origin of the jump, we can determine who had access to the governing system of the system.

Now, be careful and do not turn off the scanner, because thanks to it it will be possible to track the next crime scene by some analogue of the wiring (yellow lines). At some point, you will notice that the line ends at the top, so go up the stairs and scan the next place.

: “This relay is designed to collect a small amount of excess charge each time power is distributed to other systems. If he had not been found, it would eventually lead to overload and strong discharge. Only someone with physical access to the console could install it. "

At this point, the finds end, so go to the next place, or rather to the militia barracks and find the next place with a breakdown up there - this is, as usual, a square, inside which there are a bunch of technical gizmos, and around there are black spots indicating explosions and short circuits.

: “The damage on the site was caused by direct blocking of safety devices. There are many names in the list of workers. I (SAM) will collate all other data. "

The next cell is hidden as it is locked and is located behind the boxes, right on the corner. By eye, it may not be possible to immediately determine the correct place, but if you turn on your scanner, then immediately find the broken panel.

: “Someone intervened in the work of the system so that a discharge pulse was randomly created, which would erase the memory of the system. The sabotage was carried out remotely. If we can trace the source, we may be able to establish who had access to this site. "

After this find, the next yellow strip will appear, along which you need to follow to the next panel, so climb the stairs nearby and turn to the right side, where the next panel is located right next to the boxes. The scanner will most likely take some time to scan the cell, so wait a bit. After the scan, the hero will be contacted by Raj Patil by radio, who will tell you that Zara Kellus worked with these panels. This is how the task appears: «» .

: “There was a sabotage here. Only a few technicians had permission to enter here. "

So, in order to find the desired character, you need to get to the residential deck, and for this you need to go down, go through the doors between the stairs, get further to the monorail and press the button to go to another location.

Upon arrival, go forward, go down the steps, turn to the right and stomp to the Atrium, where you will find a saboteur. After the dialogue, it turns out that Zara Kellus is the same ordinary technician who noticed strange problems in the panels, so a version appeared that a third party was involved in this whole business. This is how the task appears: «» ... Get to the Command Center (to do this, go back to the monorail).

Review all security records upon arrival. There will be three records in total, and only the third will contain a clue. Immediately after that, two main tasks will appear: the first one is «» , the second is «» ... For a tick, scan all the employees nearby (although you can immediately go to the "Hyperion"), and then go to the monorail to go to another location. During the sanitation, sooner or later you will stumble upon Dale Atkins, who will match in all respects, so you will need to talk to him. At the end of the dialogue, you will have to decide what to do with it, but in any case, the task will be completed.

Passage of the mission: "First strike"

“Militia shock troops are conducting risky operations throughout the congregation. Talk to Kandros and see if he needs your help. "

During the conversation with Tyrant Kandros, it will be possible to learn about the strike teams, and next to him there will be a control panel with a picture of a planet, so click on this panel and get the current task, the first task of which will be: «» .

Easier, of course, will be right away, being on the "Nexus", come up and talk to him. After the conversation, a task will appear: «» ... You don't have to go far, because the desired panel is nearby. There will be nothing difficult in the APEX Strike Force Control Panel itself, so when you select a suitable mission to complete, the current mission will be completed.

: “To support the Initiative's efforts, you can hear shock troops on missions. If successful, they receive experience points, and Ryder - rewards. In case of failure, there will be little experience, and there will be no reward at all. "

: “A strike force on the most important missions in the sector. Select and press the "Space" key to send the APEX there. The game will save before launching the multiplayer game, and you will take on the role of one of the APEX operatives as part of a small group. APEX Missions can be played online with friends or through Matchmaking to earn rewards and bonuses for your Pathfinder. ”

Passage of the mission: "The first killer"

“Nilken, a member of the Initiative, has been charged with murder, but it is not a fact that he is really guilty. You have to check everything to establish the truth. "

The passage of this quest begins on the Nexus, after talking with a turian woman. The first task in this case: «» ... The guard will let you talk to the prisoner without any problems. Moreover, Renzus (aka a prisoner) will tell you that the murder on the mission happened unintentionally and since the "Pathfinder" is an unbiased person, he asks for an investigation, so this is how the task appears: «» ... So head back to the turian commander at Militia Headquarters for a chat.

After the conversation, two tasks will appear: the first is «» , the second additional - «» ... Since the audio recording is nearby, you can listen to it on the control panel. But in any case, you have to go to the witness. Go to the Colonization Department and climb to the very top. After talking with the girl, go to Director Tann (he is in the Headquarters of the Pioneers) to talk to him now.

Director Tann will be open to suggestions, so he will kindly provide the "Pathfinder" with coordinates from the crime scene where the body can be examined, but he only asks that no one be told anything, since it is not yet clear whether he is really innocent. In any case, we will have to go to the planet where, according to Renzus, the kett were sighted.

As you already understood, the path now lies on the planet Eos, where you urgently need to inspect the crime scene. Upon arrival, it is enough just to follow the marker set on the map. When you find yourself on the spot, scan what is left of the killed. After you finish, SAM will report that in fact Nilken did not commit a crime, but he wanted, he was simply outstripped. So now with the information received, you can return to Director Tann to make a key decision.

Option One - Release Nilken

If you do decide to release Nilken, then he will receive a community service as a punishment, as a participant in this disorder, but will remain on the Nexus. When you talk to Marietta, she will express her deep gratitude to you. In addition, when you warn Nilken to monitor your behavior in the future, Marietta will ask him what the "Pathfinder" meant, but he will evade the answer and your paths will go your separate ways.

Option two - banish Nilken

In this case, Nilken will be expelled, that is, he will be kicked out of the Nexus. And after talking with Candras, he will say that you made the right choice. However, this is not the end, because the next meeting with Nilken will take place on the planet Kadar, in the Govorkam star system, where he will try to establish life in exile. But that's all.

Passage of the mission: "Monkeys in space"

Passage of the mission: "Fire brigade"

"Dr. Aridana asked for some complex formulas to be added to the SAM module."

"Fire brigade" - a side mission in which this time you have to deal with the cult of people who despise the very existence of artificial intelligence. In this walkthrough, you will learn how to complete the Fire Brigade mission in the game.

"Doctor Ariadana, upon arrival, will ask to do her a favor."

How to complete the mission "Fire brigade"?

In order to take on this assignment, the first step is to check Ryder's mail in his private cabin. The message received will tell you that Doctor Aridana is requesting Pathfinder's help on the Nexus. The girl needs the EMS to solve certain equations. After you go to the core and after the SAM solves the equations, it turns out that in these tasks there was a special virus that could disconnect the SAM from Ryder, but this did not happen. The doctor will be out of business, but on the Residential Deck Ryder will meet Avina (AI assistant), who turns out to be hacked by hackers. Moreover, hackers will think that their venture ended in success and therefore SAM will offer to play along with them, which, in fact, will need to be done. As a result, the hackers promise to bring the hero to the leader of their group, whose name is Knight. But the meeting will take place only if you must select the option "Can I meet with her?" In the dialogue. In general, after this conversation, you will have to wait for the moment when the letter arrives in the mail.

"AI-Avina will be hacked by hackers."

As a result, the message will come only when you visit Kadar, because the lair of new "friends" will be located on this planet. In the course of the conversation, you will find out why she hates artificial intelligence so much. And thanks to this, it will become clear that the girl is up to something dangerous, so you have to find out exactly where Knight is going to strike her next blow. In total, there will be two options for solving the problem: option one - you can safely kill absolutely everyone in the lair, because any of your scans will still lead to this; the second option - it will be possible to make implants for Knight's son (Alena), which will help to heal from a serious illness, after which he will give a word to search in the system.

"Implants for Knight's son can be made on the Tempest."

And as soon as you have the information, you can safely go back to the Nexus to neutralize three devices. Once you do this, you can talk to Knight again. However, now you have to decide: kill Knight or arrest him (although there is a possibility that the possibility of arrest appears only if you cured Alena).

However, there is another option. If you cure Knight's son with an implant, but still run a scan and then kill the entire team of hackers, then there will be another gloomy ending. The arrest of Knight will not work, so she will be shot. Immediately after that, a letter from Alain (son) will come to the post office, where he vows that he will avenge the death of his mother.

"Location of the first device."


"Location of the second device."


"Location of the third device."

Passage of the mission: "Stones for Science"

"Use the scanner in unexplored worlds to test Lucan's new VI for geophysical exploration."

The task can be taken near Professor Gerik from a character named Chief Lucan. The first task will be: «» .

Passage of the mission: "Lost scientists"

“Dr. Aridana sent a group to investigate the Fel, but the group hasn't been in touch for a long time. There is reason to fear the worst. You are being asked to find out what happened to the scientists. "

The mission is taken on the Nexus from Dr. Aridana. The first task will be: «» ... In fact, finding the ship will not be so difficult: when it becomes possible to fly into outer space, go to the system called "Ericsson", in which you carefully study the "Filth". When the radar against the background of the Fel lights up green, an anomaly will be found, which will be the wreckage of the ship, and the one that needed to be found.

: “The ship was severely damaged by the Filth that destroyed all internal systems. Dr. Aridana's team was killed instantly. The ship is drifting, it is impossible to use it due to radiation contamination. The shuttle's name is "Yudoxus". Number of crew - 7 ".

Passage of the mission: "The Lost Arks"

"Tann has asked you to look for clues that could lead to the missing arks."

The mission is taken on the Nexus from Director Tann. Thus, three main tasks appear: the first is «» , the second is «» , third - «» .

Passage of the mission: "Secrets of the Ryder family"

“Your father has locked part of the memory of the SAM and it cannot access some of the data. To gain access, look for memory activators while exploring planets. "

During the passage of the story mission «» , after a private conversation with SAM, this task appears, the first task of which will be: «» .

Where can I find the first memory activator?

First of all, I recommend going to the cabin of the late father of the Ryders, which is located on the left side of the SAM Module. In the cabin, you can find the first memory activator (such a round glowing circle in the center). Click on it and talk to SAM about the unlocked memories. The SAM will say that there are certain conditions in its program that must be met to unlock the memory, so go back to the SAM Module to listen to important information.

Passage of the mission: "The path of the hero"

"Asari journalist Keri T'Vessa wants to interview you for a documentary on current events."

The task is taken on the Tempest, and the first task will be: «» .

Passage of the mission: "Ghost of" Hope "

Passage of the mission: "Traces of data"

Passage of the mission: "Models of spheres"

Passage of the mission: "Shock therapy"

Passage of the mission: "Wonderful life"

Passage of the mission: "Early awakening"

Passage of the mission: "Movie Night: The Beginning"

Passage of the mission: "Search for the past"

Passage of the mission: "Trade benefits"

Trade Perks is another side mission in Mass Effect: Andromeda. So, when you find yourself on a planet called "Aya", a merchant named Sokhkaa Esof, who can be found in the port (not far from the "Tempest"), will ask the hero (or heroine) to deliver him an important cargo. In return, the merchant promises not only to enter into trade relations with the character, but also to put in a word to the leader of the Resistance. In this walkthrough, you will learn how to complete the Trade Benefits quest in Mass Effect: Andromeda.

Take the task from Sokhka Esof, fly to the planet Voeld and follow to the mark on the map.

Go to the above planet, find the merchant and take the task from him. Sokhkaa will ask you to deliver him boxes of goods, which are located on a snowy planet called Voeld. Gather a team and go to the marked place.

Scan the crates and return to the merchant back to Ayu.

After arriving at the indicated place, go to the active mark, which is located in the southeast. Move until you come across a broken patrol, near which supplies will lie. At the same place, using the scanner, you inspect all objects, during which you find yourself in an ambush, initiated by kettas. Nothing will be difficult, so just fight back and head back to the supply boxes. Scan them, pick them up and return back to Aya to return the cargo to Sokhka Esof. As soon as you hand over the cargo to him, it will be possible to trade.

Passage of the mission: "Restoring the world"

Remnant technology is the key to rebuilding Voeld and transforming it into the 'golden' world it should be. But first you need to find the vault by activating all the Remnant monoliths. "

Restoring Peace is an optional mission on the planet Voeld. As on the planet Eos, you will need to activate three Relics (or, more simply, a monolith) in order to improve the atmosphere for building a colony. The main problems during the passage arise with puzzles, which are Sudoku. In this guide, you will learn how to complete the Restoring Peace quest in Mass Effect: Andromeda and how to decipher the Relic (Monolith) codes.

The character will receive the task automatically when he arrives on the planet Voeld, having swept through the surroundings. Below are screenshots showing the location of all the Relics on the planet Voeld and their solution.

First Relic on the planet Voeld

Go to the places that are indicated in the order shown. Upon arrival at the indicated location, find the missing glyphs that are needed to decipher the relic code. The screenshot below shows the correct solution to the Relic code.

Deciphering the first Relic code on the planet Voeld.

Second Relic on the planet Voeld

The second Relic is located inside the cave, where you can also find the necessary glyphs, so turn on your scanner and look for important items for the task. After your quest is successful, hack the Remnants console.

Deciphering the second code of the Relics on the planet Voeld.

The third Relic on the planet Voeld

The third monolith will be a little more difficult than the others. First, this time you'll have to fight enemies. Secondly, after the destruction of the enemies, you will need to find glyphs, two of which are on the surface, and not inside the indicated cave. If you do everything correctly, then the character will open the location of the vault, from which the lock will now have to be removed.

Decoding of the third code of the Relics on the planet Voeld.

Vault on the planet Voeld

Once in the vault, there are two very important things to do: the first is to activate the emergency generator, the second is to unlock the vault. All these actions can be done using the relic console. After activating the emergency generator, the hero (or heroine) will go to the next location, which will contain platform elements from the previous planet. If you have no desire to bother with access to all sorts of random additional rooms with pretty good things, activate the console to the right and go to unlock the storage.

In the vault on the planet Voeld, you can find an additional room with good things. On the left side of the Vault unlock console.

In the middle of the way, you will have to go upstairs - there is an additional room. Inside you will need to destroy a couple of powerful opponents. Next, go to the console and hack it, having previously decrypted the Relic code. In addition, after the end of the decryption, your character will be able to gain two additional skill points.

Deciphering the Relic Code in the Vault on the planet Voeld.

Everything worked out? Then you need to continue your way forward to unlocking the storage. Activate the console, and then rather move away from the black smoke to stay alive and, in the end, seal the vault.

Passage of the mission: "Removing the heart"

Passage of the mission: "Frequency"

"A scientist from Voeld is complaining about some kind of interference interfering with the operation of the equipment."

Frequency is one of the planetary missions in Mass Effect: Andromeda. You can get the task in one of the camps of the Angara rebel base. Inside the building there is a researcher who will ask for help. The essence of the matter is that you need to investigate an unknown signal, so the character receives the main task and the first task: «» ... In this guide, you will learn how to complete the Frequency mission on the planet Voeld in Mass Effect: Andromeda.

Talk to a scientist and get important coordinates.

In this mission, you will need to deal with a strange and unknown source of the signal, which causes certain problems for the local rebel scientists. After talking with a researcher, he will mark the key place on the map, so a task will appear: «» ... As soon as he does this, you can safely go to the marked point in the east. In addition, along the way, you can stumble upon several Kett outposts, so if you wish, then you can clear them.

Scan the fallen meteorite and follow the further instructions.

When you arrive at the indicated location, the hero (or heroine) will notice a huge piece of the stuck meteorite, so analyze and scan it at the same time. However, be on the lookout, because soon your team will be attacked by a pack of Wild Ahdi, from which you can get a couple of "Visible Plates". But still, after you kill all the enemies, it remains to neutralize the signal and the task will be completed.

Passage of the mission: "Caches with medicines"

"The Resistance physician on Voeld needs medical supplies to save the lives of wounded soldiers and civilians affected by the harsh conditions of the planet."

Medical Caches are one of the optional quests in Mass Effect: Andromeda. It will be possible to receive the task at the base of the Angara resistance, on a snowy planet called Voel. The main character (or heroine) will be asked to find three boxes with medicines in the form of supplies. The most problematic of these boxes is the third one, because, as it turned out, it is not so easy to get to it. In this guide, you will learn how and where to get caches of medicine on the planet Voeld in Mass Effect: Andromeda.

Talk to Dr. Harin to get the coordinates of the location of the medications.

So, the doctor who will issue the task can be found inside the Resistance base. After the conversation, the doctor will mark the location of the medicine boxes on the map, so you can safely go in search.

In this screenshots, all the medicines are marked and I recommend that you search for them in the specified order.

The first two medicine boxes are pretty easy to find. In addition, one of them will be unguarded, but there will be an ambush performed by kett, which you can safely ignore and go immediately after the second box. The second will be a little more difficult, since you will stumble upon a small base of ketts with several opponents inside, so you can get another box with medicines only after killing ketts.

Once you reach the capsule drop-off area, drive up the slope and look for a cave.

As for the third cache, it can cause certain difficulties, because it is located on the top of the mountain. In order not to get confused, navigate and follow thanks to the map. First of all, get to the capsule, and then climb higher up the slope. In the end, you will reach the cave, but in order to enter, you first need to deal with the kett (they will ambush your team). So fend off the enemies, grab the last box of medicines and return back to Dr. Harin to complete the task.

The second cache can be found inside the cave after you kill a couple of aggressive ketts.

Passage of the mission: "Sleeping dragons"

“A group of protesters is demanding that their families be taken out of cryostasis. We need to talk to the Nexus management about how best to deal with this situation. ”

Sleeping Dragons is a side quest on the Nexus in ME: Andromeda. So the protesters on the Nexus find themselves unhappy with the fact that their family members have not yet been awakened from stasis since the colonization of the planet Eos. In this guide, you will learn how to complete the Sleeping Dragons side-mission in Mass Effect Andromeda and how to deal with the protesters.

The protesters can be found in the general area of ​​the Nexus, after the construction of an outpost on the planet Eos. They stand in the hydroponics zone. Upon arrival, talk to them, after which they will convey all their complaints to the main character (or heroine). It turns out that all the protesters will be unhappy with your choice on Eos, no matter what it was (military or scientific). The family members of these rebels were next on the unfreeze list, but the character selection on Eos dropped them below. Therefore, they will send you to talk to Candros.

And if you don't talk to them, then it will look like you ignored the complaints of the protesters, so they will eventually go to jail. In general, I recommend talking to him. After the conversation, he will arrange a meeting with Director Thane, Kesh and Addison. In the course of a conversation with them, arguments will appear that are aimed in favor of nipping the riot in the bud. They will argue that the Initiative is unable to support any additional colonists at this stage, so they believe this issue should be dealt with with a steady hand.

Therefore, by the end of the conversation, the "Pioneer" will have to choose exactly how to deal with the protesters. There are two options for solving the problem, which pass without any serious consequences, and they also do not affect the main storyline in any way. Two options for solving the problem: 1 - “Stop the protest” (Kandros will arrest all the protesters), 2 - “The protesters are right” (the “Pioneer” will personally unfreeze all relatives).

Passage of the mission: "Nexus: Contagion"

“The initiative brought a citizen suffering from an incurable infection out of cryostasis. Track the patient down and return to the capsule before she spreads the infection. "

Contagion is an optional quest in. The plot and events of this quest will revolve around the search for one local resident of the Nexus, who turns out to have disappeared. The task, in turn, is quite long and has difficult choices at the very end. So this walkthrough guide will help you complete the mission, so you will find out exactly what happens if you kill or spare the leader of Roekaar.

Useful information: The quest "Infection" can only be taken after you open Kadara, however, you will not be able to complete the passage of the task until access to the slums of Kadara appears (which means that you will need to complete the main mission of the storyline under the title "Hunt for the Archon").

How to complete the mission "Infection" inMass Effect: Andromeda?

So, after Kadar is revealed, then upon returning to the Nexus, Ryder will receive a message from Captain Dunn. You can talk to her on Hyperion. The girl will tell you that a sick woman has disappeared, so she will ask for more details about the incident and problems to talk to Dr. Carlisle in the infirmary on the same ship.

After the doctor, you will need to talk with the officer who is responsible for immigration in the common area. The next step in this task is to scan the common area. The purpose of the scan is to find traces of Ruth Becker's actions. The trail should lead you to a bar called Whirlwind. Follow the trail inside, where further you will need to scan the hologram near the table.

"Use the scanner to follow in the footsteps of Ruth Becker."

At the bar there will be a salarian named Lator - talk to him. During the conversation, he will send the hero to the command center, where, in turn, he will need to talk with Theron. The next stop after talking with Theron is once again the docks. In this place, find and talk to the wounded pilot. It turns out that Ruth Becker stole his ship, so he will have to go in pursuit on the Tempest.

"It is necessary to scan anomalies to find out exactly where the girl sent next."

As soon as you find yourself in space, the game itself will tell you which system needs to be scanned. As usual, beacons will need to be launched at the specified place, and as soon as the first trace (anomaly) of Ruth Becker is found, it will be possible to proceed to the next specified system. Soon, in this way, you will find yourself on Kadara, where the girl is now arriving.

In the northwestern part of the map on Kadara, you will first need to find Ruth's shuttle. Then you will need to follow the trail straight to the shelter called "Roekaar". On the way, you will definitely encounter bandits, so after you kill them, enter the lower floor of the base. Use the terminal to open the doors upstairs. As soon as the hero enters the room on the upper floor, he discovers that Ruth Becker is standing at gunpoint by the local leader of the shelter, Roekaar.

"The choice is only yours: save Ruth Becker and thereby release the bandit from the virus, or kill the bandit and Ruth, thereby excluding the possibility of the spread of the virus."

Option one - "Kill Leader Roekaar"

The only problem is that Ruth Becker is a carrier of the infection. Leader Roekaar, in turn, plans to take a sample of the virus and use it as a new biological weapon. If you decide to kill him, then he will kill Ruth and this cannot be prevented in any way. However, in this case, the infection will be stopped, so not everything is so bad. In the end, Ruth Becker's body will have to be transferred to the Nexus in a cryo chamber.

Option two - "Let the leader Roekaar escape"

If you give the gang leader the opportunity to escape, he will escape with a degraded and even possibly unusable virus. In addition to being a risk, it will also save Ruth Becker's life. After this incident, Ruth will have to freeze and go with her back to the Nexus.

Passage of the mission: "Betrayal of the Krogan"

“William Spender is undeniably a difficult man. But there is reason to believe that the assistant director of colonist affairs is actively digging under the krogan. Drak asks you to check it out. "

Betrayal of the Krogan is the first quest designed to increase Fight's loyalty in the game. Addison's assistant (named William Spender) turned out to be dishonest and is doing everything to prevent the krogan, thereby compromising their work on the Nexus. You, in turn, will have to bring this person to clean water. In this part of the guide, you will learn how to complete the "Betrayal of the Krogan" quest in Mass Effect: Andromeda.

Passing the quest "Betrayal of the Krogan"


"Comrade Kandros, after the dialogue, will provide access to the security records."

Travel to the Nexus to speak with Kandros, Kesh and, in fact, with Spender himself. So, it turns out that Kesh thinks that Spender is dark about something, so he asks Candros to find out if there is evidence of Spender's crimes on the recordings from the security cameras. After gaining access to the security cameras, you will find out that there is a record, but it is the only one and is of poor quality, so the SAM will come into play, which will determine the coordinates of Kadara, so it will go there. Upon arrival in Kadar, go down to the local slums and then on the "Nomad" go straight on the trail of Spender. There will be a mined field right in front of the lair, so you will have to get off the all-terrain vehicle and walk further on your own two with a scanner in hand.

“You can't get to that distant building you need, but you won't be able to get there, because the field around is mined, so go there on foot, using the scanner along the way.”

After all resistance is crushed, it turns out that Spender is selling stolen goods on the Nexus to some exiles, and he also works with a certain person named Aoran. So it's time to head back to the Nexus and visit Spender's apartment to get the scrambler (it's hidden behind a monitor on the wall). And after the device is found, transfer it to the technician and speak at last with Drak, who will issue the next task, and the current one will be completed.

"The encoder can be found right behind the monitor."

Passage of the mission: "The future of the people"

“The krogan tracked the stolen transport to the mines outside Elaaden. The krogan colony could face famine if the Pathfinder and Drak do not return the stolen seeds. ”

"Future of the People" - this is the second task, which concerns the loyalty of the Brawl in the game. In the story, the transport of the krogan colony, which in turn was transporting a unique seed fund, was hijacked, so Drak asks Ryder to help find him. Basically, this mission is a direct sequel to Betrayal of the Krogan, so in this walkthrough you will learn how to complete The Future of the People in Mass Effect: Andromeda.

How to complete the task "The future of the people"?

"Here, in fact, is the New Tuchanka."

After taking the task, go to Elaaden, and on the planet get behind the wheel of the "Nomad" and get to a place called "New Tuchanka". Upon arrival, talk to a krogan named Hark, under whose guard, in fact, the ship was hijacked. So, he will give you the coordinates of the local pirates' lair, so you can go immediately to this place.

"Guard Hark will send the protagonist in search of the pirate's lair."

Upon arrival, a long battle will start with the local guards, but when the battle is over, you will meet the very Aroan who lit up in the last mission. So after the next shootout, Vorn (a laboratory assistant, without whom the fund is absolutely useless) will contact Ryder. They will not put your hero before the choice, because this time Drak will decide everything himself, but after the rescue of Vorn, another skirmish will follow. Then, after the battle, you will have to go for the cargo, where the battle will start again.

Overcoming enemies, the chase will end with Rider and Drak meeting again with Aroan. And now you have to decide what to do with this interesting person: kill or leave alive. If it is decided to kill Aroan, then Drak will immediately throw him into the abyss, but if you leave him alive, you will be able to find out something from him about Spender. However, in any case, the task, one way or another, will be completed.

"It's up to you to decide exactly how to deal with Aroan: kill and enjoy revenge, or keep alive and get valuable information."

Passage of the mission: "Voeld: The Lost Song"

“Criminals prey on the Yewara, the local creatures that the hangara revered. Hunt down the poachers and earn the respect of Voeld's denizens. "

The Lost Song is an optional quest available on the planet Voeld. According to biologists, the creature called "Yevara" is a rather rare species, which, in addition to everything, was attacked by local poachers. The main character will not only have to find the poachers, but also punish them. In this walkthrough, you will learn how to complete The Lost Song quest on the planet Voeld.

“The first step is to talk to the biologists. After the dialogue, you will not only receive the task itself, but also find out where the poachers are now. "

How do I complete the Lost Song quest?

So, near the camp, which is located in the very center of Voeld, it will be possible to find biologists. After talking with them, it turns out that the sacred species of animals Yevara is at the stage of extinction and therefore needs effective protection from attacks by poachers. And since they are sacred to them, they ask for help. Therefore, as soon as you receive the task, go along the presented route to find poachers. Upon arrival at a key location, scan and read the data block carefully. Based on the information received, you will find out exactly where the poachers camp is located.

"Find a block of data that will help you now find the location of the poacher's lair."

When you find yourself in the camp, the first thing you need to do is to clear the area of ​​ketts and local mercenaries. Thus, free the entrance to the inside of the cave. Making your way through the cave inside, you will have to collide with several enemies along the way, but nothing difficult, so follow the marker ahead. At the very end of the cave, Ryder will stumble upon the leader of a gang of poachers Voeld, who will tell his version of what is happening around. After listening to everything to the very end, you have to make a rather difficult choice.

"At the very end of the cave, you will meet with the leader of the gang, but after a short conversation you will learn new details of the whole story, so you will have to make a difficult choice."

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Prologue: "Hyperion"

Begin Mass Effect: Andromeda walkthrough after watching a spectacular introductory video, after which, after waking up after 600 years of sleep, we communicate with Dr. Lexie T "Perrault and AI named SAM (instead of EDI from). sisters or brother, depending on who you started playing. You can also use the information wall, then open the door with Cora and go to the bridge of Hyperion. In the next room, before going further, you need to find out the cause of the failure, we do it using the scanner After turning it on by pressing the G button and scanning the power circuit by pressing RMB. After detecting a problem, switch the power relay on the marked console, and then go to the monorail collecting data blocks along the way. Arriving on the bridge, we talk with the captain and Raider senior. collecting data blocks, we talk with people and look for our helmet lying nearby. how we find the helmet, take the weapon and go into the hangar, where, after a short conversation, we go to the planet.

When viewing Mass Effect: Andromeda video walkthrough use the "Playlist" tab to switch between clips ...

On the surface

After a not very successful landing, we set off to look for the rest of the squad members. Having found the wreckage of the ship and aliens next to them, we try to make contact or immediately start shooting, we still have to open fire anyway. After shooting a couple of aliens, we talk with another survivor named Fisher. Further, having examined the area, we collect supplies scattered nearby, after which we set off to look for other team members. We destroy all enemies along the way, as well as carry out tasks "at will", such as "Find Greer", "Inspect the crashed ship", Find the source of signal flares "," Examine the cave. " it is worth inspecting, inside the ruins you will need to get into a locked room and turn on the generator there, after which we inspect the complex by engaging in battle with an unknown robot. At the end of the battle, collecting ammunition and additional weapons. Having repulsed another attack of the aliens, we set off to look for the Pioneer, and after meeting him we follow the elder Ryder attacking enemy positions. is engaged in decryption, at the end of the decryption process, we help the elder Ryder open the gate and watch another video.

Reuniting with the Nexus

Using the monorail we will get on board the Nexus, there we are looking for employees by scanning the surroundings, you can also talk to AI Avina. As a result, having found the builder, we talk with him and with Tyran Kandros who approached, and then we go to the command center of the Nexus. Upon arrival, we will communicate with Director Tann at the Pioneers' headquarters, after which we will need to talk separately with Tann, Kesh, Kendros and Addison, in general, just conversations and nothing else.

Sabotage at the station

At the request of Technician Raj Patil, we scan the marked systems of the Nexus with a scanner in search of intentional damage to the system. On two panels it will be possible to detect wires leading to other relays. Having reached the other relays along the wires, we also scan them and then go along the monorail to another compartment to talk to the "saboteur" Zara Kellus. After the conversation, we will find out that the sabotage is being arranged by someone else. To find out the identity of the saboteur, we go to the command center to check the records of the security systems. Only the third record will not be severely damaged after its restoration, we scan the Nexus security personnel in the control center and on the Hyperion. Having found a certain Dale Atkins, we expose him.

First killer

To investigate a murder, the first thing we do is talk to the prison guards in the command center, and then to the accused. Next, you should talk to Kandros and, if you wish, re-listen to the recording on the console nearby, after which we talk with a witness named Shaw. The last conversation at the station will be communication with the director Tann, after which we need to go to Eos and examine the crime scene. Arriving at the place and starting to scan, we examine the elements of the armor, eventually finding ourselves in the nest of the frames. Having destroyed all the monsters, we will find another part of the armor by scanning which we study it, thus gaining access to data that will prove Nilken's innocence. We will also be able to listen to the audio recording after which we will need to talk to Nilken.

From scratch

Having received for use our personal ship called "The Tempest", a bit reminiscent of the "Normandy", we set off to surf the vastness of the Andromeda galaxy. Our first task will be on the planet Eos, in the end it is necessary to clear the atmosphere of radiation, but first we examine the main structure of "Object 1". The door to the building will be closed, so we go to look for the access code to the locked buildings, it will be on one of the data blocks in the marked room. Having opened the locked door, we inspect the power control station and then go to another locked building, where we talk on the radio with Clancy Arquist. Next, we go to start the generators by turning on the first, scan the marked power tower and then climb to its top, where we turn on the generator again. As a result, turning on both power towers, we shoot off the attacking ketts and then return to Clancy after talking with whom we approach the console and restore power.

After the power is restored, you can inspect the previously locked rooms, we will also need to find transport, for this we scan the containers scattered across the territory. Having found the necessary container, we request a forward station from orbit, after which we can open the container and get an all-terrain vehicle. On our new vehicle we set off to check a strange signal coming from an alien device. Arriving at the place, we try to connect to the device, and after an unsuccessful attempt we climb one of the columns to scan the glyph. Then, returning to the console, we activate the alien device, after which we get acquainted with Peebee and repel the attack of the collectors. Next, we will need to turn on two more alien monoliths, having previously scanned two more glyphs on each (on the columns, having scanned which you can see the wire leading to the glyph).

When you turn on the alien devices, you will also have to fight off enemies, and on one of the monoliths, to turn it on, you will need to decipher the Relic code by placing the glyphs so that each of the four cells does not have the same (as in the screenshot). After turning on the monoliths, we go to the place of convergence of the rays, there we will again meet Peebee and together with we do not go down into the dungeon. Opening the door and jumping down, we begin to examine the Relic vault, finding another console and activating it, follow the outline located in the walls and floor. As a result, having stumbled upon another "well with variable gravity", we continue our descent into the depths of the complex. As a result, having stumbled upon a leaking contour, we repair it by first scanning the leak, and then we continue to move along the contour. To go through the caves, we raise the relics of the floor with the help of consoles. Having reached the indicated console, we activate it and then run in the indicated direction to get out of the vault. Next, we go to the indicated place to establish an outpost, there, killing all the ketts and once again talking with Drak, invite him to our team, after which we fly to the Nexus to talk with Tann at the headquarters of the pioneers.

Secret project

Having found the object "Fortitude" in the desert, we examine it, having found a console in one of the rooms, after turning on which kett will attack our squad. Having killed all ketts, as well as a monster named Demon, we are looking for a secret project of Object 2, having found another console, we turn it on, after which we will need to find two of the three parts. One of the parts will lie on the floor in the same room, the second in the desert near the broken shuttle. As a result, having found all the details, we return to Object 2 and scan the scientific project by completing the task and obtaining the scientific data of the Milky Way.

Ray of hope

Continuing the passage of the main plot, we go to the Onon system, where we will meet with the Kett ship. After a short conversation and subsequent successful escape through the "filth" we land on the planet Aya, where we will meet aliens of the Angara race. After talking with the local governor named Paaran Shie, we follow her to the Angarsk resistance headquarters. At the headquarters, after talking with Efra and Jaal, the latter can eventually be taken into your crew. Further, to continue the task "Ray of Hope, you will need to complete one of the two tasks assigned by the Hangars, namely, visit the planets Hawarl or Voeld.

Having finished helping the scientists, we return to the "Tempest" and talk with Efra De Tershaav, after which we leave for the planet Voeld in the Nol system. Arriving at the place quickly, while not freezing, we run in the indicated direction along the path illuminated by red lights (as in). After meeting with the commander of the resistance, we go to the secret object of the kett, where, with the help of the SEM, we pass through the protective field. For hacking, we find an access point, and having penetrated under the shield, we make our way into the premises of the complex through the ventilation, having previously shot the grate. Having destroyed the first squad of enemies, we talk with the resistance fighters, after which, deciding to split up, we set off Moshae. Having reached the room with the console, we will use it to open the locked door, after which we pass along the corridors in the indicated direction.

As a result, having reached the room closed by the shield, we turn it off using the console, after which we scan the capsules and connect to another console standing in the center of the room. Moving on, we stumble upon a room where the hangar is turned into kett, having killed all the enemies, we talk with Jaal and then we begin to pursue the Cardinal. In the end, having caught up with the enemy in order to defeat him, first of all, we shoot at the drone that sets up a protective field around the Cardinal. After the protective field is turned off, we try to inflict maximum damage on the enemy until he has established a new defense. Also, in a battle with the Cardinal, you should not fall into the energy spheres with which he shoots. Having defeated the enemy, we communicate with Moshae, in the conversation we will need to choose to destroy the kett complex or save the captured Angars. After that, we get out onto the roof and fight off the kett in anticipation of evacuation. Returning to Aya, we go with Moshae to the storage, after which we communicate with Efra and Moshae at the headquarters of the Resistance.

Scientist aid Hawarla

After landing on the planet, we do not pass through a group of buildings named Daar Pelaav, there we will need to talk to Kiran Dals who will ask us to free the Angar scientists who are in cryostasis. To complete this task, we pass to the nearest monolith, interrupting all the robots along the way and hack the console of the relics. To hack the console, you need to scan two glyphs that you can find nearby on the monolith. The hacking itself, like Eose, is carried out by arranging the glyphs in the grid so that they do not repeat themselves not in rows, not in columns or selected forms. After freeing the scientists, return with a report to Daar Pelaav to Kiran Dals.


Cora Harper: Azari's Ark

Having received a letter from Cora Harper and having talked with her, we go to Eos, where we will talk about the lost ark of Azari with Gidaria located at the Prodromos outpost. Next, we leave for the planet Voeld to track the signal "Periphons" there. Having arrived at the place and having driven an all-terrain vehicle to the indicated position, we begin to search for the ship, because of the large amount of ice and deposits of some minerals, we will have several signals, so we will have to drive through all the marked points. Having reached the right place and clearing it from ketts, we examine the wreckage of the ship in search of the "Periphona" transceiver, and after you find the device, you will have to wait until Cora hacks the communicator.

Removal of the heart

After completing the "Meeting with the family" task, we will receive this task, or rather the opportunity to infiltrate the kett base. Having gone to the indicated coordinates, we will find ourselves in a cave leading to the enemy's base, having hacked the shield code through the console, we get inside, continuing to move through the cave and destroying the enemies. Having got out to the surface, we go up the trail to the buildings of the kett base. Having penetrated into the premises of the base, we perform a bypass of the security system, turning off the kett generators in the amount of three pieces. After that, you will need to destroy the kett security terminal, thus opening the way to the base of the base in the central tower. As a result, having broken open the next panel, we jump into the opened hatch and clean the next room from kett. Continuing to move down the corridor, we will find ourselves in a hangar, where we will need to destroy three landing platforms. Once on one of the platforms, we find out that the control is blocked and in order to bypass the block, you need to find and activate the terminal. SAM will find several additional terminals in the hangar, our task is to find the one you need while fighting off the attacks of the Ketts. After you destroy all the terminals, it remains to eliminate the arrived Prefect and the remaining defenders of the kett, as well as get to the top of the tower in the observation room "Zenith". As a result, having found ourselves in the right place with the help of the console, we neutralize the kett base and then create an outpost on Voeld in the marked place. And to complete the task "Removing the heart" we return to Baksil.

Attack on the Kett base

To complete this small task, we scan the security matrix for vulnerabilities. Then we arrange a sabotage and get access to a safe storage from which we take out everything that is not nailed down (do not forget to inspect both the upper and lower rooms).

In the dark

After completing the task "Removing the heart" the force field covering the excavation site will be turned off and we can check the damaged signal. Having penetrated under the disconnected dome, we descend into the ice cave, where the EMS will find a communication device nearby. Our task is to find a device that will be located on a corpse lying in a small dead end on the right side of the cave. After checking the data block, we return to the senior scout Kaas.

Search for the past

Descending deeper into the ice cave, we destroy all kett encountered along the way, after which it will be necessary to free the captured hangar and talk to one of the freed. Further, passing to the partition, we scan it and then move back to a safe distance to blow up the wall. After the wall is destroyed, we pass into the hall, where we will find a huge computer with an ancient AI. After talking with the computer, you will need to decide to leave the life of this AI or destroy, thus saving one of the freed hangars.

Missing scientists

We go to the specified coordinates and scan the found debris and bodies, you will also need to read the audio recording. Having finished at the crash site, we set off along the route planned by scientists, having reached the indicated point, we will find the Architect of Relics. To defeat the Architect, wait until he drops to the ground, then taking up defense in one of the buildings nearby, shoot at the enemy's legs and in his mouth (depending on what is indicated as the target). Also, in a battle with the Relic Architect, you will periodically need to change your position by moving to other buildings and shoot small Relics. As a result, having damaged three limbs and shot the mouth of a giant robot (destroying the contours of the head and legs), we approach the defeated enemy and connect to him, after which we talk with Priya Blake.

Restoring peace

To complete this task, we will need to activate three monoliths located on this planet. Having passed to the indicated place, we scan three glyphs and then we approach the relics console and activate the monolith by placing the missing glyphs, which should not be repeated in rows of columns and selected shapes, as shown in the screenshots. Then we repeat the procedure on two more monoliths, having previously scanned three glyphs on each. After successfully activating the three monoliths, we go to the entrance to the vaults, where we go down the gravity well. Going downstairs, we turn on the emergency generator, for this we activate the console and then remove the lock from the storage by moving from one thermogenerator to another so as not to freeze. Having killed all the relics along the way and finally reaching the right place, we activate the next console, and then we leave the purification zone and leave the storage, thus improving the living conditions on another planet.




To be continued...

Job type: Additional tasks

Required conditions: go to Eos

Starting location: Eos

How to get a: scan any unnamed colonist corpse

Find the bodies of the colonists and scan

Eos

In the harsh lands of Eos, the bodies of seven dead colonists were left to rot. Find and scan them, then return to the Nexus to report the misfortune to their loved ones.

Item 1: Hope: Theo J. Harwell

Theo J. Harwell's body (1) lies on the ground next to energy storage(which can be scanned for scientific data). Scanning the first body starts the quest.

Relic Monolith: Tegan C. Avante

This body (2) lies on the ground in front of a large boulder next to the first Relic Monolith. This is where Peebee will be for the first time.

Object 2: Fortitude: Gordanus Trenitus

Find the body of a turian (3) lying between two kinetic barriers.

Object 2: Fortitude: Porter M. West

Find Porter M. West's body (4) lying on the sand in a ravine northeast of Object 2: Fortitude.

Subject 2: Fortitude: Thysa Ylar

Find and scan Tisza Aylar's body (5) on Object 2: Persistence.

Monolith of Relics: Amira S. Pavlov

Body (6) Amira Pavlova can be found near the southern Monolith of Relics.

Kett Research Center: Daron T. Anton

Daron's body is at the kett outpost. (7) where you first meet Drak.

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