Far cry primal bathory walkthrough. Far Cry: Primal Gameplay Walkthrough

On the hunt

This side quest will appear automatically after you complete the main quest: Assault of the Udam. Your task will be: " Bring the hunter Jaime to the village». Why and what is it for? This girl will help you improve your sight of the hunter and tell you more about the big hunt. In general, a very useful character, which helps to develop the main character... The girl is located in the southeastern part of the village "vinja".

First of all, stock up on meat. Next, move to the nearest point and then go to the mark on your two. The huntress is in a place called Hasari Cave, so as soon as you get to this place, the cutscene will start.

A conversation with a wild woman will be very entertaining. In addition to the fact that she shoots well, she also jokes quite well. So she calls the main character now "Mammoth Legs". But it doesn't matter, because he says that Thakkar spoiled her bear hunt by coming to the cave. The hunt was carried out "two suns" (two days), so Jaime is angry with the main character. In order to somehow get out of the situation and try to recruit the hunter, Takkar says he is supposedly able to quickly track down and kill the bear. And whether it is or not depends solely on you. Your new task: "Track down the bear."

As soon as control passes to you, activate the sight of the hunter and find traces of the animal. Walk forward a little and turn right. Move along the cliff until you reach the place where the honeycombs lie - here Takkar will determine that the bear is now very hungry. There are still traces behind this altar. There are two paths in front of you, so follow the path to the left (i.e. down). There, going down a little down, in a small clearing, you will again find the honeycomb. Continue along the trail until you see a mini canyon on your right. Walk through this gorge. If you continue to move correctly following the traces of blood, then you will soon reach a small settlement, where the bear apparently killed a man. However, the bear is not here, so go to the other side of the river and go to the settlement, which is already there.

So, the bear "put things in order" already here. The next bear footprints are on the shore (between the water and the rock). Now you just have to move forward to the extent that you do not find a place called "Cave of the Powerful Jaw", because the bear is located there. So as soon as you meet him, get the task: "Kill the bear." Therefore, send the same pet into battle, and try to attack the wild animal either with a bow or with spears. But in no case throw yourself at a bear with a club. And as soon as you manage to score it, you will receive the task: "Refresh the bear."

You now have a very valuable hide and a bunch of other useful items, so it's time to complete the task: "Find the hunters." You don't have to go far, because the meeting point will be a small cave nearby. Upon arrival at that location, the cutscene will start. Jayma, of course, will say that you did an amazing job, however, does not admit that they are weaker than Takkar, because he was able to track the beast in ten minutes, and it took her two days. But in any case, the task is completed. The girl joins your village as a "windj master".

Big elk

The quest is taken from the hunter Jaime in your village, but before you can receive this quest, you need to build a hut for her. As soon as the hut is built, you can go to her house and talk to her about the assignment. Jaime wants to teach you basic hunting skills, so he suggests going hunting to kill a large moose. So you get the task: "Big Elk". In addition, this unique animal will have to be hunted exclusively at night. If you do not follow this rule, you will not be able to take the assignment.

When you reach the mark on the map at night and take the task for the second time, the following task will appear: “ Follow the fireflies". Searching for moose near fireflies is necessary for the reason that these animals feed near them because of the light they give. And turn your attention to the area that is set aside for the search for the animal - it is huge. However, you will receive the next task only when you get to a small reservoir near the cave with a waterfall. This reservoir is called " Khalchi hunting stream". Just look at the map and you will immediately understand which body of water we are talking about - it is the only one in the marked area. But let's not stray too far from the main topic. When you get to this place, you will receive the task: " Wait for the big moose". Sit down behind some rock or bushes and just wait.

The ambush is relatively successful. The fact is that during your hunt, savages from the Udam tribe unexpectedly come. They also intend to kill the large elk and take its hide. Your task is one: " Kill and skin an elk before the udam does it". In fact, the hunt will not be easy. Not only will a big elk, if frightened, run in horror from you, but also, if it cracks with its hooves, Takkar can throw back his own, plus, in addition to everything, savages from the Udam tribe are running around here. So what do you do? I recommend that the first thing to do is to kill the savages, and as quietly as possible. After all, you have an element of surprise on your side. After that, you need to attack the moose and it is desirable to hit him in the head with a spear, since the damage is enough to remove half of his health. In this case, do not forget to order your pet to attack him in the same way. Then just try to shoot at him from a bow with burning arrows.

If it turns out that during the fight with the savages, the moose starts to run away, then immediately send your little animal after him and run after yourself in order to keep up. It is possible that you will have to run for a long time, but in the end he will get tired and try to fight back, so at this moment you must kill him. The tactics are the same: one or two spears to the head + fiery arrows. And as soon as you manage to kill him, a new task will appear: "Refresh the big elk." As soon as you remove the skin from this animal, the task will be completed.

Passage of additional tasks of the "Great Hunt"

Fang Hunt

Another task that you can take from the hunter Jaime. Now she offers to catch the "Bloodfang" - this is the legendary saber-toothed tiger, which differs not only in that it dares to attack your fellows, but also stands out against the background of its relatives in that it is a strong beast. So you have to tame him, and this can be done only at dusk.

First of all, go to the place where the "Big Hunt" begins, that is, in the southeastern part of your village. When you find yourself near the mark, look for a path that leads up (the path up is in the shape of a snake, so it will take a long time to climb). And once you get to the top, you have to use your grappling rope to climb the ledge even higher! And when you find yourself at the top, the first task in this "Great Hunt" will appear: "Explore the cave." Go forward.

In principle, for now, you can run through the cave absolutely calmly, since it is worth making your way carefully only when you hear an angry roar or something like that. Move along the linear cave. From time to time you will come across cliffs and other obstacles that need to be overcome in every possible way, but there is nothing difficult. As soon as you get to the key point, the splash screen will start.

During the cutscene, Takkar stumbles upon his fellow tribesman, who is soon killed by the same "Bloody Fang". From this moment on, the official "Big Hunt" for this beast is open. After the cutscene, follow the bloody trail out of this cave and find a cache right at the exit, which gives you the opportunity to replenish resources and create weapons from them. Now you have opened the way to the new area of ​​"Urus", where your first "Big Hunt" begins. New main objective: "Use hints to track down Bloodfang." By the way, if someone still does not understand, then this is the same beast that attacked you and your fellow tribesmen at the beginning of the game.

So, at the moment you are in the gorge, so move forward along the bloody footprints, thereby descending below. The first clue will be the dead "vinja", which was slowly killed by a wild beast. Continue moving further along the marked area on the map. Soon the bloody footprints will end, and an orange mark will appear on the map - go to it. You need to get to a place called " Wall Ring Outpost"- let this place become for you a key point in your search. There will be a cliff in this place, so get down and study the marked area. A new find will be the mask of one of the "Udamites". Follow the blood stains. At the very bottom, you will soon find the corpse of the owner of the mask, however, traces on this do not end, so continue to move on.

When you get to the Bonfire, Takkar will discover new tracks and determine that Bloodfang is sick. And then the tracks diverge, because new tracks lead to the valley, and the old ones lead to the forest. You have a choice of where to go: right or left. I recommend going to the right side and thus get to a place called "House of Kashatigri", where it turns out that the "Blood Wolf" sharpened its claws. As soon as you find and inspect this place, a new mark will appear, which goes even further to the right side, so go to it.

Tip: Now you need to know that when hunting for large animals, the places where you can set traps will be marked on the map. Provided that you have certain resources in a certain amount. How are traps useful? If the beast falls into a trap, then it will be injured and immobilized for a while. Therefore, before fighting any strong animal, it is better to stock up on resources for traps.

Soon you will arrive at the place where there was a complete attack on the "Bloodfang", but unsuccessful. Move on to the next mark. You will arrive at a new "Fire", where the following task will appear: " Speak to the Vinja Hunter". He will tell you that "Bloodfang" attacked the "Vinja" settlement and killed everyone who was there. Therefore, you get the following task: "Find a place to sleep and rest until the next twilight." Sleeping area is nearby, so sleep until sunset. As soon as you are back on your feet, you will need to complete this task: " Prepare Bloodfang Traps". A total of three traps will be marked on the map, so prepare them for battle. If the resources you need are not enough, take a look at the cache nearby.

Try to prepare the traps as soon as possible, because the "Bloodfang" will appear without any warning. And as soon as it appears, the health bar of a wild animal will appear at the top of the screen. Do not forget to also summon your pet to help defeat the saber-toothed tiger. If the "Bloodfang" hurts you too much, then run towards the trap and as soon as the animal is in it, eat a piece of meat.

When you deprive "Bloodfang" of half of its health, it will start running away from you to its lair, so this is how you get the task: "Run after Bloodfang to its lair." In order not to lose sight of the wild beast, order your pet to attack him and, as a result, he will chase him, and you, thus, will not lag behind him. In the end, you will reach a place called "Lair of the Bloodfang". Your new task will be: "Attack the Bloodfang in his lair." Make your way carefully inside the cave behind the waterfall. There will also be places in the cave where you can set traps, so use them to make it easier for yourself to fight the saber-toothed tiger. As soon as you defeat the beast, the final task will immediately appear: "To tame the saber-toothed tiger until he is cured." If you mess around too long, you will have to fight the Bloodfang again. Now if you managed to tame this animal, then the hunt is over, and you can go to the next task.

Passage of additional tasks of the warrior Karush

Warrior Karush - Brother in Misfortune

Warrior Karush is one of those characters who can teach you new skills. In addition, in order to find him, you must first complete the plot task: "Attack of the Udam." Only after that a mark will appear on your map for taking the task. Your undeclared task will be: "Bring the warrior Karush to the village." How can this character be useful to you? First, this character can train you to perform quick kills. Secondly, he will teach you how to make improved spears and clubs. In general, Karush is included in the line of useful characters, so it is simply necessary to find him.

It is located northeast of your village, so the path will not be the fastest. Therefore, if there is any nearby place, move to it and go from there. As soon as you arrive at the right place, you will find a wounded "vinj" who will inform you that the "Udamians" are now hunting your fellow tribesman. Your task: " Help the Wingja Warrior».

Go now to a place called "Mamaf's Foot Pond" and help Karush defeat the enemy savages. Pay also your attention to the fact that at the top of the screen there is Karush's health bar and if it is reset to zero, then he will die, and the task will be failed. So you better hurry to his aid. It is better not to waste time on an owl, and immediately rush together with their pet at the enemy.

After oya Karush will praise you and say that it was a glorious battle. In addition, he will tell that these "Udams" are commanded by a savage named Mog, who left Karush without one eye and kidnapped his son, after which he killed him. In the end, Karush asks to throw the bodies of the dead savages into the fire. Your new task: "Transfer the bodies of the udam to the fire." In total, you will need to throw three corpses into the fire. It's very simple: take it, carry it, throw it off. Why do all these unnecessary steps? Karush believes that the bonfire of the corpses of the savages will attract Mog's attention. By the way, the third corpse will not be near, because Karush has already thrown him, so wait for the moment when the last savage will come to you, kill him and throw him back into the fire.

After you throw three corpses into the fire, the task will not end there, because now you have to fight off the savages again. The task remains the same: " Kill the Udam Warriors". Karush's health bar will remain in the same place, so do not allow him to be killed. They will attack you from all sides, but not in such a large number, so you can fight back without any problems. And try not to leave the marked area, otherwise the task will fail.

As soon as you fight off, the task will be completed. Takkar will inform Karush that the vinja are going to the west, so he will happily join your village and teach the inhabitants how to fight.

Crush Udam

This quest is given by Karush in your village, provided that you have built a house for him. If you are short on resources, then check the cache, or if the necessary resources are not there, go to the forest. But in any case, he will talk about the fact that too many mammoths are dying in the north. Karush claims that the “Udams” are to blame - they kill them. That is why he asks you to saddle the mammoth and destroy the "bone trees" of the savages in order to protect the animals. So, your first task will be: "Protect the mammoth, saddle it and crush the udam hunters." And finally, it is worth adding that in order to take this task at the key point, you will need to pump the Mammoth Rider skill, so without pumping this skill you will not be able to take the task, and even more so to complete it.

If everything is in order, you took the task and proceeded to its implementation, then you will have to deal with the destruction of the totems of the "Udamites" that attract mammoths. This will require a mammoth, so it's time to complete the task: "Find the mammoth." When you get to the marked area on the map, launch an owl into the sky and mark all enemies. Please note that there are sentries wandering around, so I recommend, while driving an owl, order your pet to remove the sentries one by one, while, of course, you must follow the process. And when you see where the savages are torturing the animal, the task will appear: "Climb on a mammoth."

Advice: If the cold has already brought you almost to death, in other words, you are frozen. It's time to take the club and light it. If your cold scale has dropped less than half, then it is not recommended to go into battle, it is best to flare up first and only then start fighting with enemies.

Since there are very, very many enemies, those who wander around should be removed first. The accumulation of savages who guard the mammoth is difficult enough to divide, nevertheless, it is real. To do this, take some stone, throw it aside, and then carefully track down the victim and kill it. There is another option to climb a rock, summon an owl and, with the help of it + a pet, kill all enemies. Yes, and you can connect yourself, shooting everyone from your bow.

When you kill everyone, do not forget to warm up by the fire in the center before freeing the mammoth. When you saddle a huge animal, a new task will appear: "Destroy the bone trees of udam." Where are they located? They are located on the path that leads up. Approach them and, with the help of strong blows of the mammoth, destroy all the fortifications so that animals no longer fall on these cruel and deadly traps. At the top, you will have a special yellow damage bar that you need to fill out. How to fill in? You just need to destroy the fortifications. As soon as you fill the destruction scale, a new task appears: "Return on a mammoth to his herd." Returning the animal to the family, the task is considered completed.

Woogie Master side quests walkthroughs

Master Vuga - Trapped

This quest is part of the quest chain that you can get after completing the story quest: Assault of the Udam. Your unreported task will be: " Bring Master Wugu to the village". How is this person useful? This person will teach you how to make new items, as well as teach you how to improve: bags, belts, etc. In addition, in the course of this quest you will receive a grappling hook.

In any case, head to the eastern part of the map from your camp, straight to a place called "Refuge of the Lost". Since the cave in which the master Vuga is located is located at the top, you will have to find vines, along which you can climb the stone ledge, and then walk along the wooden bridge to the other side. A splash screen will start in the cave.

Entering the cave, Takkar accidentally breaks down and falls to the very bottom of the pit. Being stunned, Master Wuga appears, who takes Takkar for a dirty “udam” and therefore urinates directly on him. As soon as the main character comes to his senses, and you again gain control, turn your attention to the main, at the moment, task: "Escape from the cave." How to do it? Take a torch or burning arrow and light the trash that lies in this pit. When it burns out, a passage will open down. Do not be afraid, you can safely jump, as there is water below, which will soften the fall.

Get out of the water to the nearest shore and prepare a club, because in this cave there are wild animals that, according to the idea, should finish you off. For example, you might be attacked by a jaguar. It is distinguished by its breakneck speed, so just be on the lookout.

Advice: In this task you can get a hook, the main thing is not to miss it (it is stuck in the corpse of a jaguar). How is it useful? From time to time, you will come across places where the hook icon will be displayed. So, using this tool in these places, you can climb to new peaks and jump from one place to another. At some points in the game, the hook is an irreplaceable thing.

Once you have a grappling hook, getting out of the cave is easy. First, find the hook icon. Throwing a grappling hook at this point, you can climb to the top of the cave and move on. When you find yourself near a huge hole, which obviously cannot be jumped over, look up - there is a hook icon. Drop the tool and jump to the opposite side. The main thing is not to forget to swing and jump at the end.

Now you will find yourself in a dead end, although this is not entirely true. Pay attention to the top again - here again there is a hook icon. Pick up the tool and go down, but most importantly do not rush, because at the very bottom there are jaguars, and three, so they can easily kill you. What to do? Having dropped a little lower, look around. There is a ledge on which there is a torch, so it will not be difficult to identify the place where you should jump. Only then, when you have successfully jumped to the ledge, you can try to kill the jaguars with arrows and spears. If you do not possess such weapons, then it is better not to descend. The fact is that these animals are very dexterous and it will not be difficult for them to breed you and then kill you. So if you doubt your abilities, then tame the jaguar some other time.

Where to go next? The ledge you jumped to leads forward. On the other side, you will again have to use the grappling hook: once to get over to the adjacent ledge, and the second time to climb up. And when you manage to get to the very top, the task will be considered completed. And although the task is considered completed, do not forget to go to Master Wugu for a conversation. You will have to go to the same place where you fell into the trap. During a conversation with a crazy old man, you come to a general dialogue. In addition, you get an additional task from him: "Blood of Urus". Your task will be: " Find the stones Blood of Urus". And remember that if you do not complete this side quest, Master Wuga will not join you.

Blood of Urus

This quest can only be taken after completing the Trapped quest associated with Master Vuga. Returning to the insane old man, he realizes that Takkar is not one of the "Udams" and moreover, this is the man he soaked in the cave. However, this is not the main issue. It turns out that the master Vuga in his cave mined an amazingly durable stone - obsidian. Although he calls it "Blood of Urus". He cannot give his stone to Takkar, but he is ready to show the place where it can be found. This will give you the main quest "Blood of Urus" and a place where you can find this valuable resource.

The marked place where the pebble is supposedly located is located on the other side of the river next to Woogie's house. In addition, upon arrival there will already be Udamians waiting for you, so first, conduct reconnaissance with the help of an owl, and if it has been improved, then send it to kill someone altogether. In fact, it will not be difficult at all to deal with those savages who will be there. In any case, in this place you will have a new task: "Inspect the old standing vinja stones." And no matter how strange it sounds - you need to examine the stones not in order to find obsidian among them. It turns out that one of the openings points to a vein where obsidian can be mined. And as soon as you notice the reflection of the stone in one of the openings, you will receive the task: "Inspect the place where the shine is visible."

It's time to walk down the river. As soon as you find yourself in a position in which you find yourself opposite the place where you previously saw the reflection of the stone, swim across to the other side of the river. And when you find yourself near the key point, a new task will appear again: “ Find and collect four stones Blood of Urus". To climb the rock, you can use the grappling hook. And also keep in mind that you cannot just run around and collect this resource. The place called Forgotten Crater, where the obsidian deposits are located, is full of hostile savages who must be killed. So proceed according to the old method of fighting: scout the area with the help of an owl and, if possible, kill someone with it; take a bow and sit somewhere above to calmly shoot at enemies. There is another option for how to get rid of enemies: it is enough to light up the enemies and wait for the moment when they begin to climb the vines towards you, and while they climb, you will shoot them down.

In any case, sooner or later they will be killed, so go downstairs and collect obsidian from black blocks. And don't forget to activate the hunter's vision to find the Blood of Urus in the water and under a small wooden bridge. As soon as the resource is collected in the amount indicated in the task, the task will be completed, and the Vuga master will join your community.

Urus Peak

This task is taken from the crazy master Woogie, but before he gives out the task, you have to build a house for him. Are you missing certain resources? Look into a cache or go to get everything you need in the forest. In any case, when Master Wuga finds out that Takkar has found his unique hook, he will ask him to climb the rock with his help and collect very rare eagle bird feathers there. The desired place is located to the north of the village "vinja" and you can get there either by fast travel or by your own two. If you like to travel, then you can go for a run, the key point is not too far away.

Well, when you get to the right place, the name of the territory will appear before your eyes - "Eagle's Creek Peak". Your first task: " Climb the cliff to find the rare eagle feathers for the Woogie". The whole point of the task is that you need to climb higher and higher with the help of a hook that you once found in the Woogie cave and along the way to collect feathers, not giving yourself offense to the birds. In total, you have to find four feathers. In fact, the path to the top is absolutely linear, so you will not miss a single nest and will be able to collect absolutely all the feathers that the mad master asked to find. And as soon as you find yourself near the last nest, that is, at the very top of the rock, then go to the very edge of the log and jump down. And try to jump carefully so as not to jump down and not face a stone.

Seila's side quests

Cave of Bones

This quest can be taken from Seila. She will tell you that the Vinja hunter went hunting a few days ago, but never returned. He went to the bone caves, so she instructs you to find out what happened to this man. Your first task: "Explore the cave of bones in search of the missing hunter-vinj". Upon arrival at the indicated place, Takkar first finds a torn moose. After examining it and taking the task, the following task will appear: "Find the hunter-vinja". The most important thing now is to find the bloody traces with the help of the hunter's vision.

Following the tracks, you will have to go far up, straight to the cold and frost. So it's better to hurry so as not to freeze and, in the end, not die. In any case, the footprints will lead you straight into the "Dantan Cave" (aka "Cave of Bones") - it was she who was mentioned by Seyla at the beginning of the quest. Obviously, some wild animal lives in the cave, so it is not clear why the hunter went alone to this dangerous place. If you don't want to be attacked, I recommend throwing the bait forward. Thus, if the beast is nearby, he will run to the meat, and you can take him by surprise, if, of course, you have enough strength. What kind of wild animal lives here? A couple of cave lions and a saber-toothed tiger live here, so if you throw the bait, you can not only strike them first, but even tame someone, which is clearly much better than the first option, however, it's up to you to decide.

The hunter will be alive, but wounded. You can find it, relying on cries for help. When you approach him and Takkar sees that "vinja" is wounded, a logical task will appear: "Give the plant to the hunter." Give the healing petals to the injured person. When he heals a little, he will inform you that this cave is full of wild animals. This is how the task appears: "Kill all the animals in the den." In fact, it is quite difficult to do this, because in addition to cave tigers, there is also a saber-toothed tiger, which is very strong and inflicts huge damage. What to do? I recommend that you immediately start running away and it is best to either run out and fight there, or climb a huge stone in the center and shoot the animals from there. The saber-toothed tiger is best killed first. But it will also be difficult to kill him, because even two spears in the head and a few arrows are not enough. If things are going really badly, then it is better to retreat and heal, otherwise the task will definitely fail. In addition, your pet can always help you. Finally, you will have to kill three cave tigers, if you have not tamed one.

As soon as you manage to clear the cave from wild animals, you will receive the task: "Return to the hunter". Inform the hunter that the place is now safe and he can get out to return home. He will thank you, and the task will be completed.

Shaman Tinsei Side Quests Walkthrough

Duel of beasts

This quest can only be taken subject to two conditions. The first condition is that you must have the Legend of the Mammoth add-on. The second condition is that the quest is taken from the shaman Tinsei only after the storyline quest: "Assault of Udam" is completed. If the conditions are met, then Takkar will again drink the mixture, which consists of animal blood, after which he will be in the skin of a mammoth. Your first task in this unusual quest will be: "Find the mammoth killers."

The task is very unusual, but considering the fact that Takkar has already visited such "glitches", everything is quite normal. Now you are in the skin of a large mammoth, so move forward. The path is linear. In the grand canyon, you will encounter the spirit of a rhino. Your new task will be: "Catch up with the spirit of the rhino." What should be done? A red spirit will appear in front of you, you need to hit him a couple of times and at the same time constantly chase him. Do not pay attention to the health scale at the top, it does not matter yet, therefore, the spirit does not need to remove everything. As soon as he starts to run away from you, a new task will appear: "Follow the spirit of the rhino." On the way, at some point, ice will crack before your eyes, so at that moment you need to go around this unreliable place.

The chase will end in the next canyon, where you will have to fight again. New task: "Kill all rhinos in this area." From time to time, rhinos will appear from nowhere and need to be killed. I do not recommend running in the center, because at any moment the ice can crack and fall into the water. And as soon as you defeat three or four summoned rhinoceroses, you will receive a new task: "Track the spirit of the rhinoceros." Go after the animal. The path, again, remains linear.

The spirit of the rhino will again lead you to the next place, where the previous task will appear: "Kill all the rhinos in this area." Now you will have to fight the animals on the mountain descent. Nevertheless, the tactics remain the same: withdraw, accelerate and hit. Although there is another way of fighting: there are huge stones nearby, which the mammoth is able to push. So by pushing stones, you can kill the summoned animals even faster.

At some point, the spirit of the rhino will turn back into a dark cloud and change its location. Go ahead and complete the same task: kill the summoned animals. Just be careful, because this time the spirit will throw stones at you, but there will be only two of them, after the second everything will be over and you will receive the same task: "Follow the spirit of the rhinoceros." Hurry up because it moves very fast.

And once again the spirit of the rhino will lead you into the canyon, where you have to fight with the summoned animals. Not only will there be a lot of them (more than a dozen for sure), but there will also be geysers throughout the territory, which can also take away part of your health. So your task at the moment is "Kill all the rhinos in this area." For when you kill them, the same spirit will appear and now you can finally fight with him to the bitter end. Your task: "Kill the spirit of the rhino." His health will not be complete, since you have already patted him during the first meeting. In general, it is better to beat rhinos when they have made their dash, or run in a frontal attack, because the mammoth has more strength in any case. As soon as you defeat the spirit of the rhinoceros, the cutscene will begin. The task is completed.

Caught Vinja

The quest is taken from the shaman Tinsei. In his hut, you will find a completely burned person who is in great pain. Tinsay says that this is the work of the Isila tribe, which the locals call the "Sun Walkers". According to the shaman, they put captive people in cages and use them as weapons. In the end, Chinsey kills the poor fellow and asks you to go rescue the rest of the hunters who were caught by the Sun Walkers.

Go to the indicated mark on the map to take the task. The easiest way to get there is on horseback on some animal. In any case, as soon as you take the "Prisoners of the Wingjah" quest, you will receive the first task: "Find the Captured Wingjah". Since there is no mark, activate the hunter's vision and follow the tracks that are nearby. The footprints will lead you to a stream, where Takkar will find a new corpse and conclude that the savages of the Izila tribe are using fire weapons. Now from this place move against the stream of the stream, where Takkar will find new corpses near the rocks. Walk forward from these corpses. Climb through the fallen tree and then swim forward. If you are moving in the right direction, then very soon you will reach a place called "The Rocks of Mesh Bahia". At some point, you will swim to the bridge, where members of the Isila tribe kill a savage from the Udam tribe, and the captive Vinja is taken to some temple.

After this unpleasant picture, your new task will be: "Find the entrance to the Izila camp for the prisoners." Finding it is not a problem: you swim further forward, swim through the wooden bridge, dive under the water, swim further through the tunnel and surface at the first opportunity. If you do everything as indicated in this passage, then you will find yourself in a small gorge. Here you need to get out onto the ledge and then throw the hook up to get out of this abyss.

Now you are in the Izila camp, so your new task is to find the captured vinja. The first step in this camp is to remove the sentries from the two towers. It just so happened that you are in a cave, so it will not be difficult for you to remove the people standing on the towers from their backs, just try to shoot in the head, otherwise they will not die right away and therefore will be able to raise the alarm. Now call your owl and scout the area, try to mark all the enemies. Since there are a couple more towers on the other side, you can remove one person with the help of an owl, and if you have a skill that allows an owl to drop bombs, it's time to do it.

After reconnaissance and a small cleanup, you will receive the task: "Burn the Izila camp for the prisoners." It is as easy as shelling pears to do this: take a torch or arrows, and then set fire to any buildings (towers, houses, fences). And do not forget that the liberated "vinja" will gladly help you in battle. As soon as the scale at the top is filled, the following task will appear: "Kill the remaining Isil". But on condition that you have not killed everyone before. And do not forget about your pet, because it can be sent to attack even when you are playing an owl. By the way, when you kill all the enemies, you don't have to run to free the captives, because they will get out on their own.

So as soon as the area is cleared, the next task will appear: "Leave the prisoner camp." And when you get to the exit from this place, you are unexpectedly attacked and Takkar is instantly knocked out by savages from the Izila tribe. As soon as Takkar opens his eyes, Batari comes. Batari appears to be acting as the leader of the Isila tribe. She offers Takkar to serve her, because he allegedly fights as a "beggar", but Takkar refuses, for which he is thrown into a burning pit.

However, the protagonist survives. Control passes to you. Your new task: "Get out of the fire." There is water behind you - jump into it. There is a tunnel under the water. Swim through the underground tunnel to get free. The underwater cave will lead you straight to the waterfall, where the next task will appear: "Leave the prisoner camp." You have a choice: to kill everyone and go back out through the exit where you were previously caught, or just run and get out of this place by the way you came here. When you are free, the task will be completed.

Upon Takkar's arrival back in the village, he is greeted by Tinsay and tells him that the spirit of the Wingja prisoners has been released. In addition, Chinsei will tell you that Batari is building a temple for himself somewhere on the territory of the swamps, so she sends all the prisoners of the “vinja” there to be engaged in construction. This is how you start a war with the Izila tribe.

Are you constantly getting killed and unable to complete the last mission in FarCry 5? You will find a complete description of the mission here. Useful tips and tricks to help you do it the first time.

FarCry Primal: Finals Walkthrough

In FarCryPrimal, the game finale will come at the moment when you destroy the last stronghold of Izil and conquer the lands of Urus. In the end, there will be countless hordes of enemies, brutal and well-armored. It is imperative to arm yourself to the teeth and stock up on all things to the maximum.

The last mission. Homeland is rich.
To start it, additional conditions must be met:
you will need the strength of a mammoth to break through the gate;
only Chinsei can prepare you for the battle with Batari (main boss), he will give the Krati mask.

If all these conditions are met, then the final of the Far Krai Primal game will become available and you can advance to the homeland of Izila.

At the location, on the way to the key point, you will meet a mammoth, which you need to saddle and demolish the gate that blocks the passage to the lands of Izil.
At the first outpost of the enemy we interrupt all the soldiers. The easiest way to trample them is your mammoth. After the victory, you need to talk to the captured Vinja. The grate can be broken with a mammoth, but there is a chance of killing a prisoner, it is easier to crack it with a club. After the conversation, you will need to recruit a team of tribesmen to attack the Batari temple.

Free Wingja

For the last mission, the detachment in FarCry Primal will be assembled from the prisoners we meet, who are located at three points:

Village;
the altar of Suhli;
training ground.

Please note that the enemies you meet will be very strong and it will not be easy to deal with them. Use your mammoth and Red Fang for close combat, without them it will be very difficult (to resurrect the Red Fang you will need 6 red leaves, stock up on them in advance). VFar Krai Primal will come in handy until the very end when completing the finale, so do not forget to heal it.

Village

There are many enemies in the village, sentinels on watchtowers. Use the owl to scout and destroy the sentries. The buildings in the village are wooden, boldly set them on fire with arrows, this will help drive opponents from the towers, otherwise they will mercilessly fire at you. The area is open, use the owl to bomb the village. The mammoth, like a tank, will easily crush all the enemies it meets on the ground. Free the captives after the victory.

Altar of Suhli

For a change, you can go in stealth mode. The place of the altar with elevation changes, you can hide and quietly kill all enemies. Use an owl for reconnaissance and stealth kill. In FarCryPrimal, the ending can be played as you please, even in barbarian or assassin mode, the game does not limit this in any way.

Training ground

There is a lot of izil and signal horns on it, try to unnoticeably remove the sentinel from the watchtower. Then, in stealth mode, kill as many enemies as possible. But sooner or later you will be discovered and then forward - hand-to-hand. When you free all the vinjas, move to the temple, and on the way be sure to replenish all supplies, they will be useful to you.

Temple of Batari

After meeting with the vinja near the temple, you need to cut the ropes holding the obelisk to make a bridge across the abyss. While your brothers are tearing down the supports, you must cover them with accurate archery. Use burning arrows, so you can set fire to the walls and the enemy will not be up to you.
When crossing the gorge, GG will put on a Krati mask and all enemies will scatter from him in panic. Feel free to attack the temple and deal with the enemies, no one will resist. In FarCryPrimal, any supplies will come in handy during the ending, so carefully search the cave, then you will not be able to return. When you leave the cave, Batari will attack you and take off the mask. Save checkpoint.

Batari

After saving, an eclipse and an epic battle with the priestess will begin. We cannot get close to it, the gate on the left is in the way, we will have to fire at it from a bow and throw spears, and so the whole battle. It is more practical to attack Batari with continuous bursts of shots, rather than aim with single hits (it seems she is also being healed).

After a little damage, she will call for reinforcements and your faithful animal assistant will come in handy here. Bombs with bees help well against enemies. Weapons and supplies are scattered around and to the left, behind in the cave.

After you take half of her life from her, the priestess will call a second wave of help. Take care of your companion - the beast and deal with unnecessary enemies as quickly as possible.

When she has a quarter of her life, wait for the third group of the enemy.

And now the streak of Batari's life approached zero. She will open the passage and come running to you with her servants. You can take advantage of this and take her place in the only gate. Enemies will not be able to attack you from all sides. You can run through the gate and the altar in circles. While they are chasing you, go around and shoot them from behind.

Revenge

And so the hero reached Far Krai Primal to the final. After Batari's death, a video will start in which you can avenge all the torment and burn her on the altar with your own hands.

Final video

We watch the video where you are greeted as the greatest of the warriors and after a drunken party we come to our senses near the village. Then you are given the opportunity to complete all secondary tasks. If there are no tasks, then it remains to watch the final video of Far Krai Primal, where Urus is captured and credits with an epilogue.

It seems that the universe of Far Cry does not contain any secrets for seasoned adventurers, but the last amazing episode, where machine guns and grenades need to be exchanged for a spear with an owl-bomber, knocks down the cards even for the most experienced gamers, and makes them learn in a new way. We are talking, of course, about Far Cry Primal. And if you haven't started playing this action yet, then our 11 tips will come in handy for you.

Council number 1. Take everything.

The main difference between Far Cry Primal is not only the atmosphere of the Stone Age and the absence of firearms, but also a strong gameplay bias towards a survival simulator with classic sand mechanics. Well, whoever played something like that should know that the main thing here is resources. Far Cry used to feature the ability to "collect", but now it is elevated to the highest rank. If you do not like to run around the neighborhood and collect various useful things, you will hardly like this game. In general, carry everything with you, and let your inventory not be empty, because in the future, when you suddenly need some rare resources, you will be surprised to see that you have it in your inventory for a long time, and you had no idea all its value. Of particular value are the caches that are appropriately marked on your map. Well, it is also worth adding that closer to the middle of the plot, it will be possible to do less crafts, because you can get everything you need right in the enemy camps.

Council number 2. The club is our everything.

The current Far Cry, in fact, is a kind of Fight Club, where the main character is required not so much to shoot accurately as to show himself in close combat. The main weapons that the main character will be equipped with are a bow, a spear and a club. It is the club, in our opinion, that is the most powerful, especially at the initial stage of the game, a tool for overthrowing your enemies. Its main feature is that, with a club, you can not just lightly poke the enemy, but also hit him properly, having previously pressed the strike key and holding it a little. The more you hold, the stronger the blow. Naturally, this takes time, so if you see a wild beast or an equally wild person running towards you from afar, draw out your club and hold down the strike key.

Council number 3. The strongest will survive.

The advice is banal, but it doesn't hurt to voice it: natural selection 10 thousand years ago was much sharper than it is now, so you should not just play for Takkar - a man of the Stone Age, but learn to think like him, namely, keep your eyes open and your ears wide open. It is a pity that modern technologies have not yet learned how to synthesize a smell, otherwise it would be necessary to sniff. In order not to start the game with a revival at the nearest fire, listen to the sounds, for the deadly beast can be very close, and it is easier to hear than to see. In addition, remember that you cannot escape from a hungry predator, unless you are lucky enough to jump into the water or climb some special hill. Therefore, if you are attacked, then defend yourself and think that it is better not to get into such situations at all. By the way, bears can swim - be prepared for that.

There are headshots here too. Aim at the head of the animal so that you don't track down the wounded animal later.

Council number 4. Hunting is the main place for exploits.

Thakkar will have to hunt. Moreover, you will have to demonstrate ingenuity and resourcefulness, and if one headshot from an arrow is enough against an ordinary beast, then when performing special tasks, for example, when you need to get a particularly strong predator - the leader of a particular territory, then just like that from a floundering bay it will not work. Not only will you need to stock up on supplies and arrows, but you will also need to think over ways for a quick retreat, if, of course, you can move away. You must walk quietly and slowly. Steal and try not to make noise. There is an opinion that the issue of stealth is worked out more realistic here than in the same Far Cry, where the "blind" guards did not see you at close range. The perfect hunt is one headshot. But if this did not work out, but you seriously injured the beast, then turn on the "Hunting Vision" and go to hunt down the animal. If you're lucky, you will find it quickly enough on the trail of blood. If you need a specific animal, then zoom in on the map and look out for the icons of the animals. The killed animal will be marked with a cross, by the way. Hover your cursor over the icon for a couple of quick tips for the aspiring hunter.

Council number 5. Light it up!

The times, though old, but mankind has already tamed the fire. And this, at that time, had a huge effect in terms of the struggle for survival. Therefore, do not disdain the wisdom of your ancestors and often use fire for selfish purposes. For example, shoot flaming arrows at enemies. They are not so accurate, but the enemies will burn, and it costs a lot. In addition, such an arrow can set fire to a fire from afar. And also these arrows can be used to distract the guards of a hostile camp: fire at one end of it, wait until it flares up, and then attack from the other end. And, of course, light fires, and warm up at them, because here the main character can easily freeze all his heroism for himself.

Building a village and improving the cave will unlock new missions and skills.

Council number 6. Get ready for the builder simulator.

As mentioned earlier, here you will need to come to grips with things that are more inherent in a survival simulator, including building. You will be invited to build and carry out various works to improve the territory within the framework of your own village. Build new huts in the village. They will be occupied by new residents with their own skills. As soon as you start building, life will get better: you will begin to unlock new weapon modifications, unlock options for upgrading other, non-military items, gain new skills, unlock new missions, and see new points on the map. Pay special attention to your own cave. Improve it, and you will be rewarded. The more inhabitants populate your village, the more bonuses you will receive in the form of daily rewards in the cache, and if you improve the cave well, you will be able to find rare items in the cache. In general, not only by hunting alone.

Council number 7. Make friends with the animals.

Here you can not only kill animals, but also use them for good. You will get this skill after meeting the shaman. Watch the indicators on the screen. They will show you the ability to tame animals. Someone you can already tame, but someone not. A beast that travels side by side with you is extremely useful. He will be able to drive away other predators, he will be able to mark enemies with special marks, or simply warn about their presence. Well, in the course of the battle, do not forget to use a very useful skill that gives the order for the beast to attack a specific enemy, or simply take a specific position on the ground, which is useful for protecting the perimeter, from where new enemies are most likely to run.

Council number 8. Use an owl.

The owl is the most useful animal in Far Cry Primal after, perhaps, the mammoth. This bird is ideal for exploration. Fortunately, our prehistoric owl can see perfectly in broad daylight, which cannot be said about ordinary, modern owls. As a rule, an owl is badly needed before attacking an enemy post with a fire. Do not be limited to one superficial examination. In the best Far Cry style, this animal can mark enemies, which will be very useful for you when you decide to attack. Also, the owl can attack enemies, dive from a height, and also drop bombs on them. These techniques are more effective than efficiency, and they should not be abused, if only because there will be little sense from such attacks, and the enemies will immediately come to a state of combat readiness, which will complicate your subsequent attack.

The owl attack is ineffective. You will only alarm your enemies.

Council number 9. Stealth can be more effective than an open attack.

Sometimes it will be so that to arrange a quiet stealth, sneak furtively, and quietly eliminate the sentinels is more effective than going to you, initially declaring yourself, fired arrows and unleashed animals. Use the cloak and dagger method, even if you don't have either one yet. Your tactic should be as follows: trace the trajectory of the movement of the guards. If they stand and do not move, even better. Your goal is single sentinels: get up from behind and carefully neutralize the enemy. After that, it may be helpful to drag the body somewhere further away. If it is impossible to get close to the enemy unnoticed, then draw their attention with a thrown stone. In this way, you can not only remove the guards from your path by running to where you need to, but also lure them into a secluded place, where you can immediately deal with him.

Council number 10. Terrorize your enemies at night.

Far Cry Primal has a wonderful system for changing the time of day. A sunny day will be followed by a dark and ominous night. Instead of shivering around a campfire at night, make good use of this time. Many do not like to play at night, so they "sleep" at this time, and in vain. Firstly, only at night you can get some unique nocturnal animals, and some unique “nocturnal” resources. Secondly, night is a very useful time to attack enemy camps. Set fire to the camp first, and then attack enemy patrols from the darkness. Just remember that not only are there more patrols at night, but there are more dangerous animals as well, so the night in Far Cry Primal is hardcore time.

Council number 11. Sleep and get rewards.

And finally, a little, practically, cheating advice on how you can get free, unique items as often as possible. First you need to develop the village and rebuild the cave. Then you will get useful things by visiting the cache. Particularly lazy people do this: after going to the cache, they return to the cave, sleep until the next morning, go to the cache again, after which they go back to the cave to sleep until morning, and so on ad infinitum, or until they get bored.

That's all. Happy hunting everyone!

Who do you think you would be in? A dangerous and deadly predator? Or maybe a cowardly victim? The events of the game unfold in the Stone Age, where at the top of the food chain is not a man, but wild animals: saber-toothed tigers, wolves, mammoths and other prehistoric animals. People are taking the place of the most delicious meat. To survive in this harsh world, in the shoes of the Neanderthal Takkar, you will have to hunt animals, build a shelter, create weapons and even create a strong primitive community. Are you ready not to become food for wild animals or even local savages?

Looking for a full walkthrough? Having difficulties? Dear friends, you can find the passage on the large game portal "". Moreover, in addition to the fact that we have the passage of the storyline, we have helpful tips and a complete explanation of the storyline!

Part - 1: In Search of Wingj

As soon as the game begins, time is postponed to 10.000 BC. An unknown shaman tells the story that the "vinja" found the huge continent "Urus", which a little later came under threat - wild tribes that ate their own kind. Nevertheless, there is hope, and it lies in the lost "Vinja brothers" who came to the "Urus" to save everyone from the savages.

Soon another cutscene begins, where Takkar, together with his fellow tribesmen, is engaged in hunting mammoths. At some point, control will pass to you, so the first task will appear:. I think that the task is quite clear - work clearly in stealth. Try not to lag behind him too much so that you are not accidentally crushed by a mammoth, because here this is quite real and natural. What do you need to do on this hunt? It is necessary to separate the little mammoth from the herd so that your tribe can then feast on them. Please note that if you lag behind Dalso, most likely he or even you will be killed by a mammoth, after which the task will fail. However, in the end, you will get to the animal that is easiest to catch. At this moment, your fellow tribesmen will come out with fiery arrows, which will scare off the big mammoth, and the little mammoth will start to run away. This gives you a new task:. And keep in mind that during the pursuit, you must already run, otherwise the mammoth will run away from you and the task will again fail. By the way, try not to get caught in the fire, otherwise your character will catch fire.

When you drive the animal into a dead end, you have to learn how to throw a spear. To do this, first aim at the animal and only then throw a spear at it. As soon as you lose your spear, take a new one on the right and throw spears until the animal falls dead. Although you can approach the animal and just plug it to death with a spear - it's up to you to choose. As soon as the animal is killed, the cutscene will start.

It would seem that what can spoil a successful hunt? A saber-toothed tiger comes to the scene of the murder of a mammoth and kills almost all of your fellow tribesmen, except for Dalso. Your strength is not enough to kill this animal and he understands this perfectly, so he decides to jump down with you from the cliff. You are flying far down, falling from a great height. Soon, a black screen covers everything.

Part - 2: Path to Urus

Takkar survives after such a hard fall, which cannot be said about Dalso ... Unfortunately, a sharp object pierced his stomach and he dies very quickly, nevertheless, he finally manages to tell Takkar what needs to be done. The main character will have to go to "Urus" and find the lost brothers of the "vinja" there. He also gives Takkar his amulet. After the funeral, GG (the main character) decides that it is necessary to get a weapon, because the enemy is not asleep and is probably on his heels. And you never know what lies ahead of you. Your new task:. What do you need to create a bow? Required to obtain: five alder, two reeds, and two slate.

It is best to start your search for resources from the slate, because it is on the left side, slightly behind you. In addition, it will be highlighted. And without going far from the place with the slate, look at the sticks (brown) sticking out in front - this is an alder. Break a couple of twigs for yourself and you will thus get all five pieces. It remains now to find the reed. The reed is closer to the water and will also be highlighted. As soon as you have all the necessary resources, a new task will appear:. Go to the crafting menu and make a weapon there.

After you have made your first weapon for yourself, a new task appears:. Takkar will say that to be strong you need to eat, so now you have to hunt. Who do you need to kill? So far, nothing complicated: you need to kill three wild goats.

Advice: Sooner or later the moment comes when you need to hunt. For hunting to be effective, it is best to bend down and very slowly approach your prey. In addition, a couple of animals will also have to track down, so the hunter's vision and bloody footprints, which also need to be highlighted, will help you here. And always remember that if you get too close to your prey, then it will either start running away from you, or rush to kill.

It is very simple to kill a goat: we found prey with the help of our "thermal imager", sat down, crept up, shot an arrow in the head and removed everything that might be useful to you from the animal. And yes, it is always better to shoot in the head, because this way you can not only get more experience, but also instantly kill the animal. But if it so happens that the animal runs away due to the fact that you hit it in another part of the body, then do not go immediately to look for other prey or frantically chase the wounded animal, because it is better to activate your vision, which will highlight the bloody trail, thanks to which you calmly find the wounded prey. In general, you perform the above procedure three times, after which the main character says that night is coming, so you need to find a reliable shelter. This gives you a new task:. Bring more wood with you along the way, because on the spot you will need to make a fire and a little later create a club. And as soon as you find yourself in place and light a fire, the cutscene will begin.

Takkar makes a fire and accidentally finds a vinja arrow, thereby realizing that he is heading in the right direction. But since it is night now, you need to make a torch in order to move on and scare away the animals. This gives you a new task:. Go back to the crafting menu. To create a club, you will need three jokes of an alder, that is, branches, so if you do not have the necessary resources with you, you will have to find, if you do, then calmly make a weapon and a new task will appear. New task:. To do this, go to the fire and just set fire to your weapon. The next task will be:. The trails lead through the vines, which are so overgrown that they blocked the path further, but now you have a torch and you can simply burn this obstacle. Once the path is open, continue down the linear path. Having gone down much lower into the gorge, you can soon find the corpse of a wolf, having searched which you will get a lot of experience. If you activate your thermal imager (hunter's vision), you will be able to notice traces of other people leading forward. So there is clearly a man behind the killing of the animal. Soon you will stumble upon wild wolves, so you will have to scare them away with your torch.

Advice: If it so happens that your torch has burned out, and you can no longer drive away animals with fire, then quickly and any weapon you can set fire with the fat of animals. At some point in the game, this can save lives, given that any animal is afraid of fire.

Since the path is completely linear, you will definitely not get lost. It is enough that you move forward. Sooner or later, in the cave, you will stumble upon a fire, which again indicates that you are on the right path - the “vinja” is nearby. Since the path further breaks off, you need to jump down, but do not be afraid, because there is water below and nothing critical will happen to you. When you get to a huge pile of sticks that can be set on fire, then turn your attention to the fact that here you can climb a stone ledge. Thanks to this ledge, you can get to the other side of the cave, which is separated by a small chasm, at the bottom of which there is water. Anyway, keep moving on. Soon you will have to crawl under a rock. Then go up the ledge. There is another place upstairs where you can create a fireplace, so if you need a little more light on the way, set this pile of sticks on fire. Continue along the linear road. When you again have to jump into the water, then after swimming a little further, you will see a man. Swim forward to the ledges at the end, where the next cutscene will begin.

Takkar came across a girl who is wary of him, but it doesn't matter now, because a saber-toothed tiger attacks during the conversation. Takkar as according to a pre-planned plan: he kindles a torch, takes the girl away, scares off the beast and leaves through a crack in the cave. After a successful rescue, it turns out that this gap leads through a cave to the land of "Urus". In addition, the girl says that her name is Sale. She offers to go to her shelter, where, if you believe, there is food and a safe place to rest.

Part - 3: Deep Wounds

From the savage, you learn that a certain Ull, also known as the leader of the Udam tribe, destroyed the Vinja houses. Therefore, they no longer have a home on the territory of "Urus". But more important now is that Seyla is badly injured after being attacked by a saber-toothed tiger, so she asks you to find special leaves that can heal her deep wound. Your task: . In total, you need to collect four green leaves.

Advice: If you don't know, Thakkar has a cache. A cache is a place where your collected resources and various kinds of items are stored. The cache is marked with a special icon on the map. The cache can be accessed in the following places: in a village, in a captured outpost, or at a signal or ordinary bonfire. In addition, items appear in the cache from time to time. The more outposts you capture and the more your village has a population, the more items you will receive. So don't forget to check the stash from time to time for items.

The yellow mark on the map (which indicates the number of meters) shows the purpose of the task, so go to the indicated location to collect leaves. Get down to the river on the right and go down it. By the way, try not to leave the mission area yet, because otherwise it will fail. So far, you cannot deviate from the route. As soon as you arrive at the indicated place, a zone will appear in which you will need to look for leaves, but there is nothing difficult. As soon as you have all four sheets of paper, the task will be updated:.

As soon as you return to the savage, the cutscene will begin. She teaches Takkar to heal wounds with those very green leaves, after which she hears that the GG is forced to go in search of "Urus". Seila warns that in addition to wild animals, they will also have to face the savages of the Udam tribe, who are not distinguished by special mercy. But she does not refuse to help Takkar, so she offers to send all those found by her fellow tribesmen to her. The cave is the safest place at the moment.

Advice: Note that night is a completely different game. Much more dangerous at night than during the day. Your visibility decreases, and most of the dangerous predators hunt most often at night. However, this does not mean that you should not be in the forest at night. For example, at night it will be possible to find unique animals, plants and even collectibles. But wandering through the woods at night is only necessary if you are prepared. The most important thing to have with you at night is a torch. The torch will always help you to save yourself and win the battle.

Part - 4: Shaman Tinsay

It's time to complete the task:. Why is it needed? He will teach Takkar very useful and important skills - he will teach the hero to tame animals and summon an owl. The beasts greatly facilitate the game and perform a number of tasks that help in battle and the capture of the same outposts. But before you go to the shaman, you have to capture the signal fire - "Nakuchi Fireplace". This is how an additional task appears:. Why do this? First, it will be possible to quickly move around the map. Secondly, an additional respawn point will appear. Third, you will increase your population and gain experience. So it is recommended to do this task just in order to become stronger.

The path to the fire, as well as to the shaman, is not close. You have to go very, very far. Therefore, stock up on leaves, flint, fat and meat along the way. So that you can always light a fire, there is always a weapon and so that you can always heal your wounds. Always keep your bow ready for the start on the road to strike first. And if you're ready, then it's time to hit the road!

So, when you are already approaching the signal fire, keep in mind that to capture the fire, you will first need to kill all the enemies nearby, so get ready for battle. As soon as all enemies are dead and the fire is lit, go to the shaman.

Advice: Do not forget that after capturing the campfire, you have the opportunity to make a fast move. This is especially useful when you need to quickly move to a village to build or upgrade a hut. And just moving quickly will save time!

It turns out that the shaman lives near a place called "Stone Fingers" and to find him, you have to go inside the cave. As soon as you meet the shaman, the cutscene will start. The shaman, as expected, turns out to be not too healthy on his head, so he makes a mixture of the blood of Takkar and other animals, after which this mixture gives our GG a drink. However, a typical ritual for the Stone Age.

Part - 5: Vision: Beasts

After Takkar drank the blood from his skull, he fell unconscious and appears in some incomprehensible place. Your task: . Before you will be a very colorful and interesting world of animals. Each creature will be highlighted in gold. All you need to do at this stage of the game is to move forward. The path will lead Takkar to the altar with an owl. After a little acquaintance, the main character falls off the cliff, but, not reaching the water below, begins to fly. The task remains the same, so fly after the owl. At some point, the owl falls into the water, so you need to do the same. Continue to chase your guide in the water. When the character falls into the water, you have to surface and swim to the shore, where the owl is again waiting for your appearance. Keep chasing the bird. At the end of the path, Takkar turns to the bird, but in the end, the pursuit in the air begins again, and at the end, again, falling down. In general, all actions in this dream are of the same type and do not differ in particular complexity: fly, walk, swim. The main thing is not to stay too strong from the bird. In the end, Takkar will be able to tame the Owl, after which she will become his eyes and ears in the sky.

Part - 6: Master of the Beasts

When Thakkar wakes up after a drunken vision, the shaman tells him that he is the Master of Beasts. And the mission of our hero is to pacify the wild spirits. Get them to help themselves. After the cutscene, Chinsei says that it's time to learn how to tame the howling beast - the wolf. We'll have to find the white wolf, the leader of the pack, in order to tame his wild spirit and subordinate him to his will.

Advice: Remember now that you have an owl, having summoned which you can mark enemies while flying in the sky. The owl, like any of the other tamed animals, can be pumped, but this will require a shaman's hut in the village, mind you.

To begin with, you have to find the lair of the wolves, which is located in the northern direction. Now along the way you will encounter not only wild animals, but also savages, and not like you, but those who are initially hostile, so be careful. Upon arrival at the right place, take the task, and the first task will appear:. When you use the owl to find people from the enemy tribe (just by reaching the checkpoint on the assignment), the following task will appear:. After scouting, switch back to Takkar and go to the place where the members of the Udam tribe are. Kill all the savages. There will be three savages in total, and the best way to attack is to start with a bow. Try to shoot in the head, because this way the enemy dies instantly. In addition, headshots provide additional experience.

When the carnage ends in success, then it's time to move on to the search for the wolf's lair. To do this, you get the following task:. Since the savages of the Udam tribe hunted these beasts, they left footprints that could be used to determine where the wolf's den was. Where to go now? First, activate the sight of the hunter and then look at the path that leads up. On the path there will be those very bloody footprints, so follow them up. In fact, the tracks go clearly along the path, which in turn goes to the cave and ends there, so you need to get to that cave. If you are going in the right direction, then you will reach a place called "Valkva Cave" (which is exactly what you need).

Advice: How to tame an animal? Of course, you can't fight an animal. You will never tame anyone. The beast needs to be appeased and in the game it can be done with the help of bait. The bait can be made in the crafting menu, so when you have it, throw it in the direction of the desired animal and while the animal is eating food, you will have to sneak up to it slowly and carefully, so that you can tame it later using the appropriate keys.

Now is the time to complete the following task:. Choose a bait, throw it closer to the marked animal and carefully sneak up to it. As soon as you find yourself next to the eating beast, press the corresponding key. If you did everything right, then the white wolf will become your pet.

Advice: Always remember that you can give commands to your tamed animals. For example, you can order the same wolf to attack the specified target, or send it for reconnaissance at some specific point. It is enough just to aim and press the corresponding button. And do not forget that absolutely any of your animals can be injured, so try to restore their health in time. Nevertheless, if your animal has died, then do not be discouraged, because it can always be revived in the menu of animals, or you can find an animal of the same type again and tame it again.

It's time to test the white wolf in battle. Your new task:. Go to the marked point on the map (it is located nearby), give the appropriate command and attack the enemy. This is just skill training, so it shouldn't be too difficult. Plus, there will be only two savages, so feel free to send the white wolf to attack enemies, but do not forget to give commands. After killing the savages from the enemy tribe, the task is completed, and you can go to carry out the following.

Advice: Be sure to check out the Beasts menu for a list of the animals you can tame. In addition, in this menu you can always call the animal or let it go, provided that it is already following you. And don't forget about the skills that can be useful for both you and the animals.

Part - 7: Assault of the Udam

The next plot task is not so easy to start, because immediately after taming the white wolf, you need to equip the village. Return to Sale. From her you learn that it is necessary to build several houses: a hut for Seila, the shaman of Tinsei, and to equip a cave for Takkar. How to build them and what is required to build them? The first step is to collect resources. You can find out what resources are needed and in what quantities on the stone tablets, which will be marked on the map (the tablets are located near the Seila cave). Go to the forest and collect the resources that were indicated on the stone tablet. Also, do not forget about your cache, where residents put useful resources. The last building will be the shaman Tinsei's hut, after which you will need to talk to Saila.

The girl will inform you that recently a member of the Udam tribe was killed, from whom she cut off an ear and took his club. She will give you the found club. After a short cutscene, exit the cave. A new splash screen will start outside. There you will be visited by savages from the Udam tribe. They are clearly not well-disposed. Why did they come? They want to do what they did before - kill all the vinja.

As soon as control passes to you, the first task will appear:. The attack on the village will proceed according to the familiar principle: first, they attack from one side, and then, from the other. And so several times. It will be exactly the same. Follow the minimap at the bottom left to know which side the enemy is attacking and where to run to repel the attack. Although the carnage takes place during the storyline, especially, almost at the beginning, there is still a chance that you will die.

The first thing to know, when I fight the savages of the Udam tribe, use your tamed beast. The wolf can be sent to attack any single target, and with the help of the owl, you can quickly scout out how many and which enemies are now going to attack you. But also try not to abuse the power of, for example, a wolf. The beast can be either wounded or killed. If you do not have time to cure him with meat, he will die and you will have to look for a new animal. In the course of defense, it is better to run with a bow, and take a club only as a last resort. The fact is that in addition to you, there is also a group of Vinja warriors, so they will constantly be on the front line. You can kill enemies with a bow until they come close to you. After all, running and hitting enemies with a club is inconvenient.

After you repel two or three attacks of savages, new units will appear. They will throw poisonous bombs at you and your fellow tribesmen. It is with this type of enemies that problems arise, as a result of which it happens that you fail the task. For example, if your difficulty level is not high, everything is simple. Enemies do not cause much trouble. But when the difficulty level is high enough, you have to sweat. Fighting with a club is inconvenient, and savages with poisonous bombs constantly throw you down and just poison you. So if you saw an enemy with poisonous bombs, then rather try to kill them and it is better to do it with a bow, because after death they fall, and all their bombs explode, thereby poisoning you again.

Otherwise, everything is simple: you run from side to side, kill the "Udamites", in extreme cases, take a club and crush the skulls of enemies. Immediately after repelling the attack, a new task will appear:. The girl is still in the village, so quickly find her and you can discuss a plan of action with her.

Sale is determined. She is downright “burning” with the desire to rebuff the “Udamites”, so she suggests not to hesitate and make a retaliatory strike. Sayla says that in the camp of the savages who attacked you there are "bone trees" that need to be burned to show that this is your territory, and you will not tolerate the hostile outsiders here. Your new task:. Go to the marked place, to which you will have to walk almost a kilometer. The control point is located to the east of your village.

When you are already on the way to the "Udamsky" camp (it is "Shelter of the Torn Flesh"), call your owl and scout the area + mark the enemies. Your task in this place:. There will be three "bone trees" in total, and each of them will be guarded by several savages. I would advise you to start the cleanup from the top of the cliff, which literally hangs over the camp, but if you come in such a way that you are at the bottom, then going upstairs can waste a lot of time. Nevertheless, the method of attack does not change: shoot with a bow to start, send the wolf into battle, and if the enemy comes too close, prepare a club. If it is still difficult to fight, and you die, then climb to the top of the cliff nearby and just shoot at the "Udamians" from a bow, as if at dogs. Once all the savages are killed, destroy the "bone trees" with a club or fire. By the way, even if you destroy all the specified objects, there will be a couple of enemies in this camp - you still have to kill them. In this case, your task will be:. In any case, sooner or later you will succeed: the area will be cleared of enemies, and the "bone trees" are destroyed. So the task will come to its logical conclusion.

Part - 8: Cannibal Daa

It is worth noting that thanks to this task you will receive a new master who will teach you and your fellow tribesmen how to make poisonous mixtures. But that's not all, because as soon as you bring him to your village, a new vision will begin, which relates to the storyline.

The new master will be a savage from the "Udam" tribe, so to capture him you will first have to capture the village of the "Udams" and it is better to do this on horseback on a mammoth (which can only be saddled with the help of the appropriate perk). You can also capture the camp with the help of other animals, for example, a bear. Also keep in mind that the camp where the Daa cannibal is located is in the mountains, so it is cold there, so either stock up on torch fat or make warm clothes. In any case, your task is:.

In fact, there will be a lot of enemies in the camp, so absolutely everything will come in handy in battle: from spears and arrows to the most common meat and fat. In addition, pay attention to the health scale in the middle - this is the health scale of the cannibal Daa. Yes, and there is the same leader, so in order to catch him, you first have to kill all the savages in the camp. Only after that it will be possible to grab Daa, having previously defeated him.

Advice: As mentioned above, the easiest way to capture the camp is on horseback. The mammoth is very strong and tenacious, so you can just run around the camp and literally trample all enemies into the ground. The mammoth is the best option, not just because this animal has huge damage. The fact is that the camp will have more than a dozen savages, so it is easier to break into the camp on horseback on a tenacious and huge animal in order to quickly kill everyone.

As soon as the camp is captured, the cutscene will begin. Takkar will fight the cannibal Daa and defeat him, so he will captivate this savage and therefore force him to teach the "vinja" to create putrefactive poison.

Part - 9: Vision: Ice

As soon as Takkar succeeds in capturing the "good man" Daa, a cutscene begins, during which he again comes to the shaman Tinsei for a new vision. This time, the crazy old man will prepare a special mixture, because now there are "Udam" eyes in it. He believes that if Takkar drinks this, a vision will come to him, which will help in the fight against the Udam tribe. This is how the task begins:.

Takkar is in a dream again, but this time the area is covered with ice and snow. The first task will be:. The path is linear, go ahead. When Takkar approaches the statue, around which there are a lot of "Udamites" grieving about something, a new screensaver will begin, which will take the GG to another area. And when this happens, Takkar will receive an interesting spiked club that can be thrown or simply fought with. At this stage of the game, the path is the same and linear: you go forward and kill enemies along the way.

When you get to the huge statue of a stone woman, the statue will start to constantly move away from you, so you will need to chase her. Move forward through the huge cave. Along the way, you will encounter enemies, but there is nothing particularly difficult. Also, watch out for the airflow that emanates from the statue as it moves away. This stream will knock you down and deal damage, so be careful.

As soon as the statue gets to a place that resembles a certain hall, a new task will appear:. At this moment you have to fight with numerous and constantly advancing enemies. With savages who have large clubs and bone masks, be careful, because they do a lot of damage and, along with the rest, even kill you. And when you manage to fight off enemies, the task will appear:. Throw a club at the statue and the vision will end. Takkar will wake up.

If you believe the vision, then "Udam" has a statue of a stone woman whom they worship, but who, as it turned out, stopped hearing them. And she stopped hearing them at the most difficult moment.

Part - 10: Warm Welcome Wing

When a mark with a task appears near the cannibal Daa's cage, it turns out that he is no longer in place. Seyla will tell Takkar that the “vija” decided to execute this “udam”, since it is impossible to bring into the house those who destroy you and your fellow tribesmen. No one even wants to listen to you about the fact that he was supposed to make you stronger, therefore, due to the fact that "vinja" is driven by revenge, your task is:. The place where the Daa want to drown is located in the northeast of your village, so move as close to the key point as possible, sit on some animal and jump to the place of execution.

When you get to a place called "Pit Mazga", get the task:. It is not so easy to get him out of here, because the “udamtsa” was literally nailed to a stone, so you have to stop the water. New task:. How to do it? There are four holes in the cave through which water enters this part of the cave and eventually floods it. You have to plug these cracks with stones to stop the flow of water. There is nothing difficult, the main thing is not to hesitate. The fish that live here do not pose any particular danger, so you can either swim calmly past them or kill them along the way - you choose.

If you plugged the holes in time, then you get the following task:. Returning to the "udamts", the splash screen begins. In it, Takkar explains to everyone that Daa needs a “vinja” in order for him to teach them how to create putrefactive poison and thereby make them stronger. And when to die Daa is up to Takkar to decide.

Part - 11: Vision: Fire

Before proceeding to the next task, take up additional tasks, you can take new ones from the rescued Daa. He will be able to teach you in the future new poisons that will make your life easier. So, having thoroughly pumped, go to the shaman's hut, for you he has already prepared a new potion. This time, you need to find out the weaknesses of the izil, and for this you need to get Krati's fire. After moving to another world, go forward and touch Krati.

Get to the standing stones. You are now equipped with a powerful fire bow that can send out a meteoric volley, but this requires killing five Isyllas. With such a weapon, it will be easy for you to punch your way further, move to the yellow marker. Having run to the stones, destroy them with the help of your bow, shoot several times at the stones, after their destruction you will be transported to another place. Here you need to shoot the moon using a triple shot. To charge it, kill the izil with the bow. You will need to shoot several times at the moon, after its explosion the task will be completed.

Part - 12: In the Land of Udam

Go to Seila's hut, a video will start there, after which you will have a new task. First, you need to travel to the north of Urus and get the rare yellow northern leaf. Go to the task area, activate the hunter's vision on the spot, it will help you find these leaves (they are in large numbers behind unusual stones). As soon as you touch them, you will lose consciousness, and wake up already in captivity.

Escape the cave. After talking with Ull, turn back and run along the cave, climb the ledge, pick up the grappling hook near the corpse (things were taken away from you). Turn around and catch the cat on the ledge above, swing and fly over the locked cage. You will find your equipment near the exit from the cave, it will be guarded by one savage, it will not be difficult to sneak up and kill him. Run through the snowstorm into a cave nearby, be careful there - most of the masked savages will be difficult to kill from a bow without being noticed. Deal with everyone or pass unnoticed through the cave, again go through the blizzard to the next cave. There are also a lot of enemies here, but it is almost impossible to go secretly. You need to kill the guardian of the cave, who is standing near the exit. Run to the exit (it is not necessary to kill everyone), as soon as you exit the cave, the task will be completed and you will find yourself in Salea's hut.

Part - 13: The Krati Mask

Visit the shaman in your village, he will instruct you to get the Krati Mask, it will help in the fight against Batari and the izil warriors. For the quest to appear on the map, you may need to capture the fort in the south and complete several quests for Urka.

Enter Krati's tomb and steal the mask. Go to the marker on the map, the goal of your task is in the cave. In the cave, dive under the water and swim to the exit from the cave. You will enter the tomb - here it is represented by a spacious cave with good protection. Deal with the first guard and climb up the liana.

Make your way through the guards to the yellow marker, or you can just run past everyone and pick up the mask. As soon as you take it, a cutscene will start, after which you need to escape from the tomb as quickly as possible.

Part - 14: Homeland of Udam

Travel to the northeast of Urus and go through the poisonous fumes to reach the leader of the Udam - Ullah. To pass the poisonous curtain in the gorge, make a special antidote in the crafting menu. On the way to the boss, you will need to cross a large canyon that is teeming with udams. It is best to move stealthily, and let your owl go on reconnaissance. When you get to the Raider's camp, prepare for battle. It will not be possible to pass secretly here, so you should take an advantageous position and use your animals. Once in the Valley of the Hunters, reach the signal fire and light it for the vinj. Follow the yellow marker, and you will come to the signal fire, there kill all the savages.

Get to Ulla Cave. After you've lit the fire, head to the Udam leader's cave. The passage to the cave is guarded by several people, they do not pose a great threat to you. Go along the cave, along the way killing the savages that will be on your way. Ull will be waiting for you at the end of the cave, in its frozen part. Shoot the hanging icicles to wound and stun Ull. At first he will not notice you, take advantage of this and drop a huge icicle on him, when he is stunned, go behind him and hit him hard. There is little effective against this enemy, not even bombs, so wind him under the hanging icicles and stun him with their help. Return to Sale after the victory.

Part - 15: Homeland of Izila (Final)

Travel to the south of Urus. To get to the task, you will need the power of a mammoth, without it you will not be able to open the gate. A mammoth will be waiting for you right at the gate, saddle it and break into the gate. Free the vinja to support your attack on the Batari Temple. The location is quite large and difficult, so don't abandon your mammoth. All prisoners will be marked on your map with a yellow marker, getting and freeing them will not be difficult. After freeing all the prisoners, meet them near the temple. To get into the temple, cut the rope that holds the obelisk. After that, kill the isils that prevent your people from moving the boulder. When the bridge is laid, put on a mask and run to the temple, because of the mask, the savages will only run away from you. Go through the cave, Batari will meet you right behind it. The battle with her will not be too difficult. Attack her while she calls for reinforcements, then deal with the savages who came to her aid, and so on until you win. Keep in mind that Batari is invulnerable to fire, and in order to deprive her of protection, you must destroy the raised braziers. After the victory, return to the village and visit the captive udam and izal, after which watch the final cutscene.

After a short introductory video in which the Shaman talks about the mainland Urus and the dangers there, you will find yourself on the hunt.

Crouch down and follow Dalso
Now you are on the hunt for a mammoth, all you have to do is walk crouched down. Do not go far from your fellow tribesman, otherwise you will simply be crushed. When you sneak up on a mammoth that has strayed from the herd, wait for fiery arrows to fly at it, only then engage in battle. Throw spears at the mammoth (you can just hit with the spear) until it falls to the ground. Unfortunately, your celebration will be interrupted by a saber-toothed tiger. After his attack, you will be left alone without a weapon. And the first thing you need to do is craft a bow.

Collect resources to craft a bow
The clearing where you find yourself is full of different material (do not miss this opportunity and take a good look around), here you need to collect: Alder, Cane and Slate... In search of resources, the sight of the hunter will help you - R3, you will find most of the resources near a small stream.


Finally, after collecting the required ingredients, go into inventory and craft a bow (to craft arrows, you will need Alder). Armed with them, you can go hunting for three goats. The sight of the hunter will help to find your prey. Having obtained the necessary skins, go to the cave, where the marker on the minimap points to you. Here you need to make a fire, for this you will need Wood... To go further, you need to make a club. To do this, go to inventory and craft it. Set fire to the resulting club with a fire, now you have a torch (not eternal), and you can burn the vines that interfered with the passage.

Follow the footsteps of the vinj
Turn on the sight of the hunter and go forward. Next, you need to jump off the ledge. Follow the tracks to the corpse of the wolf, examine it and go further. If wolves attack you, scare them away with a torch, traces will lead you to the cave. Go downstairs, examine the coals of an already extinguished fire and jump into the water. Walk along the cave and climb the ledge (near the fire you can find the fat of the beast and bones). Go through the waterfall and jump over the abyss, if your torch has gone out, you can light it up again in your inventory (this requires fat). The bow can also be ignited. Walk along the cave to the ledge, jump into the water and swim along the river to the wall, along which you can climb up. After the video you will find yourself in Uruse and you need help Sayle.

Deep wounds

After talking with Sale, you learn that your tribe is threatened with extinction due to the war with the Udads. Therefore, throughout the game you must save your fellow tribesmen and build your new home.

Collect green leaves for Seila

The girl was wounded by a tiger, and she needs medicine, now only you can help her. Go to the map menu and study it carefully. Here, as in the previous parts, there are a lot of designations, you need a yellow area (this is the task area), this is where you will find the necessary ingredients. Going on the road, on the way, do not forget to collect various ingredients for crafting, also do not relax your vigilance - the fauna of these places is not very friendly to the player.


Hostile savages await in the quest area. It will not be difficult to kill them (especially if you act covertly), but it is better to get rid of them first and only then collect the leaves. Do not get too carried away looking for adventure while you are not yet free to explore the world and leave the mission area. After collecting the leaves, return to the girl and help her treat the wound. After completing this task, you are free to explore the open world and save your fellow tribesmen, sending them to the cave to Seila.

Vision: Beasts

In the story, you must go in search of a local shaman. It is located far away, and you will meet a lot of enemies along the way. Follow the landmark on the minimap and hit the road. There are analogs of towers here - bonfires, but they have a plot purpose and help to increase pumping. Therefore, if you have a fire on the way, be sure to grab it and light it, so you can take more people into your tribe and move forward in the story. The shaman you need lives in a cave, no one guards it, and there is a direct tropic nearby that will lead you to the entrance. In the cave, a video will start in which you will be transported to another world (as in all parts of the Far Cry series).

Find a conductor
You will find yourself in a place very similar to, here you need to walk along the stream forward and find the altar on which the owl sits. As soon as Takkar touches her, you will find yourself in free flight. Take control and fly after the owl, at a certain moment the owl will fall into the water, dive after it. Swim to the surface, get out and follow the owl. Approach it, after that you will fly after it again. During the flight, avoid various obstacles; if you crash, the task will fail. At the end of your journey, you will tame an owl.


This is your tactical ally. You can control it, mark enemies for yourself and explore the area. In the future, you can improve her skills and fully apply them in battle.

Master of beasts

The shaman sees in you the chosen one - the one who can tame wild spirits. The first will be the spirit of the white wolf. Head north from the cave, you may encounter many enemy savages along the way. You can sneak past them, or kill them all. Do not forget to use an owl, it can help you a lot in preparing for a fight. Guided by the mini-map, approach the dead ox, after that you will start the task.

Find Udam using an owl
Summon an owl and inspect the quest area. After scouting the area, arm yourself with a bow and kill all enemies in the area. After clearing the area, activate the hunter's vision and follow the bloody footprints left by the udam hunters. They will lead you to the lair of wolves, here you need to make a decoy in your inventory and use it to lure a white wolf. To do this, just drop the meat near the cave, when the wolf starts to eat the meat, you will have to sneak up on it and tame it.


After the completed operations, you will have a new ally - the wolf, this is a kind of "partner", he will walk beside you and help in battle, you can also mark targets for him to attack. Now you need to finish off the remaining hunters, for this use the wolf, direct it to the hunters. Remember, your pets are not immortal and they need your help. After completing the task, you can tame the animals (using a decoy). You can summon or recall beasts at any time. To tame new allies, you need to pump skills in the section - "Beasts".

Udam attack

When finished with the mad shaman, return to Sale. It turns out that you need to equip the village, for this you will need resources such as:

  • Alder- 10 pieces.;
  • Slate- 8 pcs.;
  • Cane- 6 pcs.;
  • Deer and wolf hide- 2 pcs.;
  • Goat skin- 4 things.


If you followed the advice at the beginning of the walkthrough, you will already have the necessary materials. And if you are missing something, go to the punishment menu and see where you can find the resources you need (in sufficient quantities, everything you need can be found near your village). After finishing the construction of houses for residents, talk to Sale and go to sleep. Already in the morning it will turn out that your village is being attacked by the Udam.

Protect your village
The boss will not be difficult, since the villagers will help you and you have your pets. Most importantly, do not go into the center of the battle, it is better to stay away and shoot your enemies with a bow. The wolf is an excellent weapon in this fight, send it to enemies who throw bombs or archers at you. After repelling the attack of the savages, talk to Sale. She will instruct you to attack the nearest Udam camp, thus proving the strength of the vinj.

Get to the Udam camp



Travel east of your village in " Torn Flesh Hideout "... Let not close, and this is a great opportunity again on the way to recruit resources. Once on the spot, call your owl, mark all the savages with it. The best solution would be to bypass the savage camp and attack from the cliff above the camp. Climb up there, send the wolf to the nearest enemies and help him with your bow. After clearing the camp, destroy 3 bone trees using your club.

Duel of beasts

After finishing with the udams, return to Sale, and after the cutscene, go to Tinsei's hut. There you will again have to drink an unusual substance, after which your spirit will infiltrate the mammoth.

Find the mammoth killers
Taking control of a mammoth, follow the road. After a couple of meters you will meet rhinos - you need to kill them. Take your time to kill the rhinos, one by one they do not pose a threat to you, but if you run into the crowd, you will simply be killed.


Clear the area from rhinos, with this you will be helped by large boulders that are located throughout the territory, you can also lure enemies onto the ice, which falls under their weight. After clearing several areas, at the end of your path you will encounter a very strong spirit of rhino... It is distinguished by greater survivability and a strong attack from a run, do not try to dodge it, it is quite difficult to do this. The best tactic is to press on your enemy and not give him a break. After defeating him, you will move to the shaman's hut.

Fort of Great Darwa / Vision: Ice

Fort great darwa

To complete this task, you need to gain a large number of skills, the most important is the ability to ride a mammoth. Also, before capturing the fort, you need to complete the special tasks that you received from Seila, after the battle with the Udams. All these tasks boil down to helping a vinj or hunting a special animal. After completing them, you get a unique character that will help you get new skills. Each such character will have his own hut, improving which you will receive new skills.

Capture the fort
Daa lives in the mountains, capturing which, you will advance in the plot. He lives in the cold region of Urus and is guarded by a crowd of savages. The easiest way to complete the task is to ride a mammoth and kill all the savages in the camp. But you need to come to the camp, the path will be dangerous because of the severe frost in these parts. You can fight it, and it's pretty easy, you just need to light a torch or warm up by the fire. You can also make winter clothes, which is in the crafting menu, you only need animal skins for it.


The tactic with the mammoth is very simple - go in and kill everything that moves in the fort, while you are practically immortal. But if you decide to clear the camp manually, then the owl and your wolf will help you here. After arriving at the place, explore it with the help of an owl. After that, act stealthily and kill everyone from the bow, periodically sending the wolf to distract or finish off the enemy. When you cope with your task, a video will start in which Daa will be captured and imprisoned in a cage, now he will teach your brothers to make poison bombs.

Vision: Ice

Having finished with the fort, you will be transported to the Shaman. He will again offer you his signature drink, you cannot refuse it. You will be transported to a dark forest covered with strange crystals.

Find a statue of a woman
Go to the yellow sign, it will lead you to the statue, unfortunately, as soon as you approach it, you will be transported to another place.


Go through the fog and go down, there is a camp for the Udam, kill them and move on. The statue of a woman has become huge and is in the cave, run after it, killing the savages along the way. After reaching the statue, the task will be completed.

Caught Vinge / Vinge's Warm Welcome

Caught Vinja

To complete this task, you may need to improve several huts in the village, it is also advisable to complete additional tasks, such as - a big hunt (they are optional, but they can give you useful skills).

Go to the shaman Tsei's hut, as soon as you enter, a cutscene will start. From it you will learn that the vinja were captured and they need your help, leave the village and move to the marker on the map. On the spot, confirm the task and activate the hunter's vision, be careful in this area - rhinos live here. With the help of the hunter's sight, follow the bloody footprints and burnt bodies.

Find the Captured Wingja
Approach the bodies and search them for more information on what happened here. Jump into a narrow river and swim along, reaching the bridge, you will see the execution of the prisoners.


Wait until the enemy savages leave, swim across the bridge and dive under the waterfall, emerge in the first opening (do not swim further). Use the grappling hook here and climb up. Kill two guards on the towers, and then use the owl and inspect the area. After that, you must set fire to the enemy camp, set fire to your arrows or clubs and burn all wooden buildings (there are many bonfires from which you can set fire to weapons), then finish off the remaining savages - izil. Having dealt with them, run to the exit from the camp, unfortunately, you will be grabbed and taken to Batari- the leader of the izil. After talking with her, you will be thrown into the fire, but you can get out of there by diving into the water and swimming through the cave. Leave the camp, after which a video will start, where you will find yourself at a funeral in the village.

Vinge's warm welcome

After completing the video, visit Daa - the udamist whom you took to yourself. It turns out that they are going to execute him without your knowledge, after talking with Sale, go to the place of execution - Pit Mazga.


You need to interrupt the executions and save Daa, for this you need to stop the arriving water. Activate the sight of the hunter, so you can see the place where the water comes from, swim up to four places and close the cracks. Yeah will be saved.

Vision: fire

Before proceeding to the next task, take up additional tasks, you can take new ones from the rescued Daa. He will be able to teach you in the future new poisons that will make your life easier. So, having thoroughly pumped, go to the shaman's hut, for you he has already prepared a new potion. This time, you need to find out the weaknesses of the izil, and for this you will need to get Krati fire... After moving to another world, go forward and touch Krati.

Get to the standing stones
You are now equipped with a powerful fire bow that can send out a meteoric volley, but this requires killing five Isyllas. With such a weapon, it will be easy for you to punch your way further, move to the yellow marker. Having run to the stones, destroy them with the help of your bow, shoot several times at the stones, after their destruction you will be transported to another place.


Here you need to shoot the moon using a triple shot. To charge it, kill the izil with the bow. You will need to shoot several times at the moon, after its explosion the task will be completed.

In the land of Udam

Go to Seila's hut, a video will start there, after which you will have a new task. First, you need to travel to the north of Urus and get the rare yellow northern leaf. Go to the task area, activate the hunter's vision on the spot, it will help you find these leaves (they are in large numbers behind unusual stones). As soon as you touch them, you will lose consciousness, and wake up already in captivity.

Escape the cave
After talking with Ullom turn back and run along the cave, climb the ledge, pick up the grappling hook near the corpse (things were taken away from you). Turn around and catch the cat on the ledge above, swing and fly over the locked cage. You will find your equipment near the exit from the cave, it will be guarded by one savage, it will not be difficult to sneak up and kill him. Run through the snowstorm into a cave nearby, be careful there - most of the masked savages will be difficult to kill from a bow without being noticed. Deal with everyone or pass unnoticed through the cave, again go through the blizzard to the next cave. There are also a lot of enemies here, but it is almost impossible to go secretly. You need to kill the guardian of the cave, who is standing near the exit. Run to the exit (it is not necessary to kill everyone), as soon as you exit the cave, the task will be completed and you will find yourself in Salea's hut.

Krati mask

Visit the shaman in your village, he will instruct you to get Krati mask, she will help in the fight against Batari and izil warriors. For the quest to appear on the map, you may need to capture the fort in the south and complete several quests to Urks.

Enter Krati's tomb and steal the mask
Go to the marker on the map, the goal of your task is in the cave. In the cave, dive under the water and swim to the exit from the cave. You will enter the tomb - here it is represented by a spacious cave with good protection. Deal with the first guard and climb up the liana.


Make your way through the guards to the yellow marker, or you can just run past everyone and pick up the mask. As soon as you take it, a cutscene will start, after which you need to escape from the tomb as quickly as possible.

Homeland Udam

Travel to the northeast of Urus and go through the poisonous fumes to reach the leader of the Udam - Ulla... To pass the poisonous curtain in the gorge, make a special antidote in the crafting menu. On the way to the boss, you will need to cross a large canyon that is teeming with udams. It is best to move stealthily, and let your owl go on reconnaissance. When you get to the Raider's camp, prepare for battle. It will not be possible to pass secretly here, so you should take an advantageous position and use your animals. Once in Valley of the Hunters, get to the signal fire and light it for the vinj. Follow the yellow marker, and you will come to the signal fire, there kill all the savages.

Get to Ulla Cave
After you've lit the fire, head to the Udam leader's cave. The passage to the cave is guarded by several people, they do not pose a great threat to you. Go along the cave, along the way killing the savages that will be on your way. Ull will be waiting for you at the end of the cave, in its frozen part. Shoot hanging icicles to wound and stun Ulla... At first he will not notice you, take advantage of this and drop a huge icicle on him, when he is stunned, go behind him and hit him hard. There is little effective against this enemy, not even bombs, so wind him under the hanging icicles and stun him with their help.


After winning, return to Seile.

Homeland of Izil

Travel to the south of Urus. To get to the task, you will need the power of a mammoth, without it you will not be able to open the gate. A mammoth will be waiting for you right at the gate, saddle it and break into the gate.

Free the vinja to support your attack on the Batari Temple.
The location is quite large and difficult, so don't abandon your mammoth. All prisoners will be marked on your map with a yellow marker, getting and freeing them will not be difficult. After freeing all the prisoners, meet them near the temple. To get into the temple, cut the rope that holds the obelisk. After that, kill the isils that prevent your people from moving the boulder. When the bridge is laid, put on a mask and run to the temple, because of the mask, the savages will only run away from you. Go through the cave, right behind it will meet you Batari... The battle with her will not be too difficult. Attack her while she calls for reinforcements, then deal with the savages who came to her aid, and so on until you win.


Keep in mind, Batari is invulnerable to fire, and to deprive her of protection, it is necessary to destroy the raised braziers. After the victory, return to the village and visit the captive udam and izal, after which watch the final cutscene.

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