Release of the game mass effect 3. General system optimization

7.5 from the editor

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23.09.2015

Mass effect 3

  • Publisher: Electronic Arts
  • Publisher in Russia: Electronic Arts
  • Developer: BioWare
  • Site: Official site
  • Game Engine: Unreal Engine 3.5
  • Genre: RPG
  • Game mode: Single player, multiplayer game
  • Distribution: 2 DVD-DL, Blu ray

System requirements:

  • Windows XP (SP3) / Vista (SP1) / 7
  • Intel Core 2 Duo 1.8 GHz or AMD equivalent
  • 1 GB
  • 256 MB, with PS 3.0 support (GeForce 7900 / Radeon X1800 or better)
  • 3 GB

About the game

Not everyone is destined to survive. An ancient alien race known as the Reapers have launched a global invasion, leaving behind the ruins of civilizations. The earth is captured, the galaxy is on the verge of total destruction, and only you can fix the situation. The cost of a mistake is nothingness. Your role is Captain Shepard, a character you create yourself. Only you decide how events will unfold, which planets will be explored, and who will become a member of the alliance that you will gather in order to eliminate the threat from the Reapers once and for all. You will lead this war at your discretion: you can attack head-on, pouring fire on the enemy, or make a cunning plan for a surprise attack. Gather a versatile squad of professionals or choose the path of a lone wolf. Attack the enemy from a distance, or engage with him in brutal hand-to-hand combat.

Mass Effect 3 will react to every decision you make - the story is up to you to write.

Features of the game:

  • Thoughtful non-linear plot: a fantastic saga with many endings depending on your choices and decisions made during the game.
  • Vast universe: you have to fight in many worlds throughout the galaxy, accumulate strength, gather allies and, finally, recapture the Earth from the enemy.
  • Huge and dangerous opponents: fight huge monsters and small, but extremely smart and dexterous creatures that will make you sweat.
  • Unlock the opportunity to improve your arsenal: add new sights, grips, barrels and many other unique accessories that will make your weapon much more effective. Each type of weapon inflicts its own type of damage and has a unique visualization of the shot.
  • You can sow death from afar, or face the enemy in close combat: choose your tactics. A huge selection of weapons, abilities and equipment will allow you to fight the enemy in a way convenient for you.

The plot of the game

The game begins in one of the largest cities on Earth - Vancouver. Captain Shepard, the protagonist of previous games in the series, is on Earth as a suspect in connection with the collaboration with Cerberus and the destruction of the relay. In connection with the approach of the Reapers to Earth, Shepard is summoned to the Alliance Council, where he must present his vision of the situation and propose measures to combat the Reapers. At the same moment, the expansion of the Reapers into the Solar System and the invasion of Earth begins. Shepard has to urgently leave the planet to go for help.

The first stop is Mars, where the Normandy team finds Liara T'Soni and blueprints for some Prothean weapon (the so-called "Horn"), supposedly created by the Protheans to destroy the Reapers. Here Shepard first encounters "Cerberus", who has his own understanding of how to fight the Reapers.

Throughout the game, Shepard will have to enlist the support of other races of the galaxy, resolving long-standing conflicts between them, help allies in difficult situations, and also find the necessary resources to build the "Forge".

Towards the end of the game, Shepard learns the location of the secret base "Cerberus", where he will have to get the information necessary to complete the "Horn". Shepard manages to find Prothean data, from which it becomes clear that for the full functioning of the Forge, a Catalyst is needed, which is the Citadel. At the same time, it is revealed that the Ghost informed the Reapers about Project Horn, which caused the Citadel to be directed into Earth orbit, where most of the Reaper forces are located.

At the same time, in London, the Reapers built a special device for transporting the dead bodies of people to the Citadel. The Alliance and all allies gathered by Shepard attack the Reapers to gain access to this device. At the cost of huge losses, Shepard and Admiral Anderson still manage to get to the Citadel.

Gameplay changes

Battles

  • The complexity will grow. The "normal" level will be like the updated "Veteran".
  • The overall speed of battles will increase by 10-15%.
  • In battle, you can now sharply swerve to the side, jump over obstacles, the general maneuverability and shooting from cover have been optimized.
  • Improved artificial intelligence of enemies. Now they perform different functions on the battlefield and coordinate actions with each other.

Weapon

  • Any class can wield any weapon. However, there will be restrictions on the number of weapons that a character carries with him at the same time.
  • The possibility of modifying the weapon and its individual parts is returned, which will affect the characteristics of the weapon and its appearance.
  • Grenades will return to the arsenal as the character's skills.

Skills

Mass Effect 3 will have more freedom in the choice of skills.

Level of evolution

The maximum character level in Mass Effect 3 is 60. When you import a character from Mass Effect 2, his level, character and skills will be preserved.

Research

Research is facilitated compared to the second part. Now you need to scan the planets from space, and if there is any artifact on the planet, then you just need to launch the probe from orbit. The resources as in the second part are gone.

Kinect

Mass Effect 3 supports the Kinect controller for the Xbox 360. With it, the player will be able to give voice commands (in the English version of the game) to his partners and pronounce phrases from dialogues.

Play styles

In Mass Effect 3, you can choose three styles of play: Role-playing - the traditional style of Mass Effect, Action - a style that emphasizes battles, and answers in dialogues will be selected automatically (Good and Evil will alternate), History - simplified battles for those who wants to focus on the role-playing component of Mass Effect.

Multiplayer

Mass Effect 3 features multiplayer for up to four players. To play, you need to create a new character by choosing one of the several proposed races. In multiplayer, weapon modification and character leveling are available.

Transferring saves

In Mass Effect 3, you can import your character from Mass Effect 2. With saving, many decisions will carry over, which will affect the dialogues and missions in the game. If Shepard died in the Mass Effect 2 finale, it will be impossible to transfer the save.

  1. During the advertising campaign, the developers in the balloons launched several copies of the game, equipped with a GPS device, into the air. Anyone who found a copy could safely start playing it a week before release.
  2. This is the first game in the series to feature a female version of Captain Shepard in an ad campaign.
  3. An annoying incident came out with the game: the official final did not suit all the players and gave rise to a whole storm of criticism. So, fans of the game collected $ 1000 dollars, bought 402 pies of three colors and sent them by mail to the Bioware office. The wave of indignation was so great that the developers had to release a special DLC after a few months with an "extended and corrected" ending.
  4. The development of the script began with a three-page document, which was agreed with all team members. And only after everyone was satisfied with the "general plan" - they began to detail it.
  5. Since it was known from the very beginning that the game was planned as a trilogy, the development team had the opportunity to work on the third part even before the second was released.

GAME FORMULA

Somewhere far away, behind a star veil, in the depths of unknown space for fifty thousand years a great evil has been dormant. An armada of sentient ships sleeps and sees how to destroy all sentient life in the galaxy. Their first messengers and agents have already been here, and the heroic captain Shepard with the team helped to defeat them. But what if the Great Reapers soon wake up and all their deadly power falls on the stars and planets? What to do when a new cycle of destruction begins?

The evil has returned. Will the Earth survive? It depends on whether we muster enough strength to defend her.

Surprise

- the final part of the fantastic trilogy from BioWare, which tells about the adventures of the captain of the ship "Normandy". As it should be in the genre of space opera, made famous by the television series Star Trek, the hero, together with his team, flies from planet to planet, visits space stations and fights evil. Where the power of persuasion does not help, big guns, magic of force gravitational fields and "electronic warfare" are used. Along the way, Shepard (or "wife-shepard", if the player is more to the taste of a female hero) conducts intimate conversations or twists novels with comrades.

From a plot point of view, Mass Effect is an RPG, but the rules of battles in it are strongly biased towards an action movie with shootings, cover and all sorts of running around. In the final part of the trilogy - especially, and the reasons for this are quite convincing: if a dormant evil woke up and creates all kinds of horror, it must be stopped at any cost.



Former employers have been appointed our new enemy - the secret organization "Cerberus" and its mysterious head - the Ghost. From the final bosses, the reaper ships became "level bosses". We are going to bomb this one from orbit.

As you remember, in the first part, Shepard fought mainly with an army of cybernetic enemies and their leader Saren, whose mind was possessed by a reaper - a gigantic, intelligent and very evil ship, the first herald of the future invasion. V Mass effect 2 the main enemies were "collectors" - a race of kidnappers artificially bred by the reapers.

The third part immediately raises the stakes - the reapers appeared en masse, and before our eyes the ships descending from the sky are destroying the earth's civilization. Other races, friendly and hostile, are also struggling. Catastrophe is unfolding across the galaxy. Batarians inhabiting the outskirts have already been destroyed, the turian militarists with their most powerful fleet are completely defeated, refugees fill the capital of the galaxy - the five-kilometer station Citadel.

Shepard's team at full strength. Don't look at the guy in the beret, he is piloting a landing boat.

This is the beginning of the cycle of destruction of sentient life by the reapers. This is an apocalypse that no one seems to be able to stop. The last weak hope of civilizations remains only the blueprints of the "wunderwaffe" - the ultimate weapon that can stop the invasion. But in order to build and apply it, you need to unite the forces of all races. This is what the crew of the ship "Normandy", led by Shepard, will do.

Proteans come to life - for ten bucks

As is often the case lately, the opinion of the reviewers was at odds with the opinion of the players. In the case of Mass Effect 3, it turned into a riot in the forums.

Every whim for your money. Even a real live proteanine.

The game was blamed for a weak ending, holes in the plot, degraded animation, muddy textures on the PC and male homosexual romances on all platforms.

In addition, the real anger was caused by the fact that along with the game (and directly on the discs) a "first day supplement" was released, in which, for $ 9.99, it was possible, contrary to the canon, to have a real live Proteanin in the team (which, by the way , can be activated simply by digging in the game files - a video instruction has already appeared on the network). This, of course, the publisher did without thinking, because such steps are the easiest way to convince players of ill intentions to cash in on them and do not give a damn about everyone's beloved universe.

Boy and darkness

The general tone has changed a lot. If earlier he was optimistic, now completely different notes have cut through him - an atmosphere of doom reigns throughout the galaxy. The new screenwriters turned out to be very bloodthirsty - whole worlds perish left and right, almost in the spirit "Hyperion" by Dan Simmons... Gloom and pessimism is whipped up by standard techniques - dark music, dying comrades-in-arms, heavy dreams with dead children. Artists add color to the overall picture: chaos and devastation are everywhere, and even on the Normandy you cannot escape this atmosphere: there is a memorial to the fallen crew members on the living deck of the ship, and red and orange colors prevail in the illumination of the corridors.

The stereotyped autistic boy from Shepard's dreams is a personification of his feelings of guilt.

For the most part, the gameplay has remained the same. Hacking puzzles are completely gone from the game, and they will hardly be missed - they only slowed down the action. The developers have also removed the boring hunt for resources. True, they left an equally tedious hunt for artifacts, with periodic escaping from the reaper ships that had flown into the system. It's good that you no longer need to search for side quests around the planets - they are given in dialogues, and all pointers immediately appear on the map.

The hero progression system has been reworked again. As before, we have at our disposal several skills in which you can invest the points you get with the levels. However, the set of skills and classes is simply not recognizable, and the choice of the two options is given more than once, but three times. In addition to increasing the level, research results found on the terminals can strengthen the hero. Having talked heart to heart with subordinates, we will be able to choose one of the additional skills that can be changed to taste - however, only on the "Normandy", before the battle.

Do not think, but shake

Zero has become quite an adult - her hair is already growing. Almost all the surviving heroes of the first two parts will meet with us in the third.

The battles have become tougher - in them it is much more often that you have to frantically run around the shelters, desperate firing "bite" the well-protected and very dangerous bastards a strip of armor. Grenades returned to the battle, and with them - related skills. The possibilities for close combat have been added - here you have both class skills and bayonets, which, if desired, are screwed onto the weapon. Cannon attachments from the first Mass Effect have returned, and this is good news - it's good when you can increase the clip for a sniper rifle, and increase the accuracy of a machine gun.

Unfortunately, the class of heavy weapons has disappeared - only a couple of times in the plot are they allowed to use a flamethrower or rocket launcher. But the set of pistols, submachine guns, machine guns, shotguns and sniper rifles has become much more diverse. Some varieties are so unusual that they only roughly fit into their category: there is, for example, a special anti-droid pistol and an automatic machine that releases mini-grenades that bounce off walls and floors.

Walking combat vehicles "Cerberus" will teach anyone to hide.

As for biotic and tech skills, the former became much stronger, and the latter slightly lost ground. Biotics do an excellent job with crowds of enemies: they can twist enemy fighters around a miniature black hole, and put them in a stasis bubble. The techies are in a worse position, since there are almost no droid enemies in the game. True, this is partly compensated by reinforced protective drones and the ability to overheat and disable the weapons of enemy heavy walkers.

At the same time, all types of weapons are available to the protagonist of any class. But it is unlikely that a biotic will want to load himself with cannons - the new "weight" system, which each barrel now has, will slow down the reloading process for owners of large arsenals. Restrictions on satellites remained straightforward - not everyone can swing assault rifles and sniper rifles.

Tali "Zora Vas Photostock

The mystery of the true appearance of the quarian Tali has tormented players since the first Mass Effect. In the second part, Shepard had the opportunity to have an affair with a mysterious girl, and in the bed scene, Tali took off her mask - but the camera showed her from the back and in full dress. In Mass Effect 3, Tali takes off her mask again - and again, not for us.

Here it is - the face of the quarian Tali. And everything would be fine if you did not know that BioWare artists had nothing to do with it.

Nevertheless, the developers still showed us a portrait of Tali - a portrait standing in Shepard's captain's cabin. The citizen turned out to be very pretty and quite humanoid. And everything would be fine, but vigilant players soon discovered that Tali's portrait was not drawn by BioWare artists, but taken from photographic stocks and only slightly retouched. Not punishable - but very offensive for loyal connoisseurs of the universe. For lovers of everything quarian, many of whom drew their own versions of Tali's appearance, such a slapdash approach to one of the main secrets of the game was a big disappointment.

Garrus's Kiss

Companions on "Normandy", as before, help Shepard not only in battle, but also in his personal life. Considering that in Mass Effect 3 we generally meet all our old acquaintances (plus a few new ones), it is clear that old and new passions can get confused. Although now our combat team is small, both ex-Normans and "conditional satellites" such as the pilot of the landing boat Cortez, the nimble onboard journalist with impudent eyes, or the new first assistant are suitable as objects for the novel.

It is worth admitting, however, that the developers worked best on the new romance with Liara: only in the scene with her there is what can be called nudity. No, we do not demand to undress Garrus (a kiss with him is already a sight that many will want to erase from memory), but for what merits is only Liara allowed to flaunt blue charms?

In addition, a romance parallel to ours is developing on board: the Joker pilot is courting a shining metal robot. There are no bed scenes, alas, but comic ones, with a discussion of possible problems and fractures of the pelvis - as many as you like.




The young journalist is not averse to flirting with the famous captain. Who knows how it might end. The bed scene with Liara is the only one in which our partner is naked. This "iron lady" also has an affair - though not with Shepard, but with one of his old friends.

* * *

Despite the flaws in animation and textures (their resolution on PC was cut), Mass Effect 3 confidently holds the bar in history, and in battles, and in graphics, and in voice acting, and, of course, in music, which often pulls out not even the most strong scenes. And although someone will miss the free races around the planet from the first part, and someone - heavy weapons from the second, evolution is inevitable, and it has happened.

Mass Effect 3 is a story about love, friendship and death. Here planets burn in the flames of war. Here it is no longer the world that needs to be saved, but thousands of worlds. Here, even Shepard, under an incredible load, sometimes loses his peace of mind when his best friends die before his eyes. This is the last adventure of the captain, and it succeeded.

A dark world, violent battles, new and old romances - with all this baggage, Mass Effect 3 proved to be a very worthy conclusion to the trilogy. Of course, the finale could have been better, but in fact, the finale is the whole game, because in it we remember past adventures, meet all our old friends and lose many again.

SITE RATING: 8.5

Mass Effect 3 is the third installment of a fantastic action RPG about the adventures of Captain Shepard. We bring to your attention a description of the passage of the main story missions of the game.

In 2157, mankind began conquering space and met other intelligent races in the galaxy. Thirty years later, it took its rightful place among dozens of other intelligent races. And only the memory of the Reapers, intelligent machines that destroy all intelligent life in the galaxy every 50,000 years, darkened the future. The time for the Reapers' return was approaching. Only Captain Shepard is capable of stopping total destruction.

The game begins with a conversation between Admiral Anderson and Hackett. They discuss the appearance of the Reapers approaching the Salt relay. Hackett orders the fleet to be mobilized.

After that, we find ourselves in Vancouver, where Shepard reports to the security committee about the appearance of the Reapers. During the meeting, a report on visual contact with the enemy arrives and information begins to arrive that the Reapers have spread throughout the Earth.

Immediately after this, the building where the meeting took place is attacked by the Reaper, everyone present is killed, except for Shepard and Anderson. Anderson gives Shepard a gun and tells him to go.

From this moment the game begins. You will be taught how to control the camera, run, jump, climb stairs. Then a small shooting range will follow, where you will need to shoot Husks crawling along the walls. We go down the stairs, shoot the husks again. After the cartridges run out, we finish them off manually.

After the battle, the Reaper again shoots at the building and a new passage opens in front of us. We select the first aid kit and move on. Husk is hiding behind the door and we are offered to kill him with a strong blow. Then a short cut-scene follows and we continue to move.

Then Anderson saves Shepard from falling off a cliff, after which you can pick up ammunition and move after Anderson. Then follows the price at which the dreadnought explodes and the heroes are knocked down by the shock wave. After a short dialogue, we again take up arms. The fight is pretty simple, you just need to sit in cover and shoot enemies one by one. But keep in mind that enemies can pierce your shields even through cover.

After a short skirmish, we move on. You will not be able to go right through the enemies, the best tactic is to shoot them from cover. After we have dealt with all the cannibals, we move on. We are watching another cut-scene in which the admiral is trying to restore communication, but it turns out that the Reapers are using powerful jammers. Then we shoot another batch of cannibals. Enemies respawn endlessly, our task is not to die and shoot all the cartridges. At this moment, another cut-scene begins, Normandy appears, fires shells at the cannibals. We're leaving Earth.

Priority: Mars

Our first mission will be a flight to Mars, where some secret Prothean weapon is hidden, capable of destroying the Reapers. You won't be able to walk around Normandy yet.

After arriving on Mars, we need to hurry as a sandstorm is approaching. We quickly run to the ledge and jump down. On the right you will find a sniper rifle. After you pick it up, you will be offered to change your equipment, we agree. After that, you need to decide on a set of weapons. We recommend leaving no more than three units - when overloaded, the recovery of skills begins to slow down. We recommend choosing an assault rifle and a sniper rifle. Equipped, we move on.

Cerberus soldiers appear ahead and we will be offered to use the review button to find out what is happening. During a short cutscene, we see Cerberus soldiers killing Alliance soldiers. We enter the battle, we shoot enemies from the shelter. Then we move to their cars. An ambush awaits us at the next parking lot, so we advise you to reload your weapon in advance.

It is best to use an assault rifle and take out enemies from cover. After that, we approach the elevator and Ashley begins to ask us about Cerberus's plans.

Further we meet Liara, who appeared from the ventilation shaft and again enter the battle. This time we will be asked to use Liara's "Singularity" skill, thanks to which we quickly destroy opponents.

Now you need to find the console that controls the container, lower it and climb up the stairs. After jumping on the boxes, we get to the door. Carefully open it, hide in the shelter and move to the right corner. There is an enemy who can be quickly knocked out of cover, and then we actively use our abilities and the abilities of the rest of the team. After cleaning the security point, we open the door. There is a room with dead personnel who died after the people of Cerberus cut off the supply of oxygen and energy to the room. Further, the protective partitions are removed and the heroes turn off the flashlights. Enemies are in a bunch, so you can use Liara's singularity, and preferably aim directly at the center.

Having cleared the area, we go to the next point of protection, where you can find an archive of videos of Dr. Eva, an agent of Cerberus, who organized the sabotage. Next, we follow the marker and find a workshop where you can update the equipment, but the installation of the improvement is not yet available.

After climbing the stairs, we use a sniper, hit a bunch of enemies with a Singularity and shoot the Guardians who are heading from the other end of the corridor. At a high level of difficulty, it is better not to let them come close, but if they nevertheless come nearer, use Stasis and Singularity.

Further we find ourselves in a long corridor, which we clean using the same tactics. But the sniper rifle cartridges are best kept until the Guardians appear. Cerberus sealed up the main entrance to buy time, so we have to tinker with two consoles and open another passage. We follow to the marker. A huge automatic turret awaits us at the next door. We follow Ashley, repeat everything she does. You will not be able to run ahead.

Having reached the door, be patient and a panacea - you will face a serious battle with enemies. We shoot from cover, first of all we destroy the Centurions. Then comes the cut-price and Ashley offers to use the enemy's radio.

Then we arrange the party members in positions and wait for the platform to arrive. We shoot enemies from a sniper rifle, but we leave cartridges for two Guardians. As soon as you are loaded into the car, immediately take cover. Your carriage breaks down and another carriage with enemies approaches it. After destroying all the enemies, we go to another carriage. On the other side, they are already waiting for us. Retreat behind the column and shoot back from there. Remember to throw the enemy over cover. When the enemy runs up and sits near the carriage, you can choose the right moment and throw it over the cover.

This is followed by another cut-scene with the Ghost, in which he reveals his plans: control over the Reapers. Further, it turns out that inside this room the data from their archive is being downloaded. Ashley finds Dr. Eve, who knocks her out. Now we have to catch the doctor. Run after her and don't get distracted. Note that it will launch drones at you. After a long chase, the doctor jumps into the shuttle. Shepard tries to call for help, but a sandstorm drowns the connection. At this time, a shuttle under the control of James appears and rams the enemy ship, which as a result falls.

James reports that Normandy is coming soon. As Ashley helps Liara up, a robot emerges from the wreckage of the doctor's shuttle, controlled by the artificial intelligence EVA. She attacks Ashley and manages to finish her well before we destroy her. Normandy arrives shortly, and you are informed that the Reapers have appeared in the system. Your ship leaves the planet in a hurry.

Priority: Citadel

After returning to Normandy, Shepard sends Ashley to the infirmary. Liara says that they urgently need to get out of the solar system and fly to the Citadel.

After docking at dock D24, you will be greeted by Commander Bailey and the medical team. We can go to the hospital or to the council. In this variant of the passage, we will go to the hospital.

There we will meet our old friend - Dr. Chakwas. We can buy flowers and sweets for Ashley and visit her room and wish her a speedy recovery.

After that, you can go to Udina's office, where his assistant is waiting for us to take us to the tower of the Citadel. At the council, we again find ourselves in a bunch of bureaucrats. At the council, we show Horn's plans and propose to merge the fleets. But the council rejects this proposal, arguing that their worlds are also under attack and sending fleets to Earth would leave their worlds unprotected.

After the meeting, a Turian advisor will come up to us and tell us that if you save the turian primarch from one of the moons of Palaven, the turians will help in the battle against the Reapers.

It was time to return to Normandy. At the dock, near the plaque, you will meet the war reporter Diana Allers, who can be taken to the crew of the Normandy.

Liara will come to your cabin and report that the data on the device has been transferred to the turian advisor. Then Samantha Traynor will tell you about the new modernizations of Normandy: instead of a laboratory, there is a checkpoint and a negotiation table, the communications center has turned into a command center, the armory has been replaced by a video communications room. As Traynor said, the idea to turn Normandy into a mobile headquarters belonged to Admiral Anderson.

Changes have been made to the shuttle hangar and the main weapon compartment, in which Garrus is constantly on duty. But since the ship was forced to leave the solar system in a hurry, they did not have time to completely finish it - ragged walls are visible everywhere, wires sticking out, everything is filled with boxes. But your fish were taken away, your models were scattered throughout all the compartments, and if you thoroughly search the engineering compartment, you can catch a space hamster.

Priority: Palaven

Before arriving on Palaven, you can pick up your weapons and finally upgrade them. Power up your weapons to your liking and get ready for the next mission.

After arriving on Menai, we will be shown a cutscene in which a fierce battle takes place between the Reapers and the Turians. You have to clear the landing zone by shooting Husks from the shuttle.

After landing and finishing off the surviving Huskies, we go to the camp. There we talk to General Corinthus, who will report that the primarch died during the breakout from Palaven.

Our task is to find General Victus and repair the communications tower. This is quite simple to do, the main thing is not to let the Husks get too close. Having restored the connection, you can immediately go to the camp, ignoring the Husks.

After returning to the camp, we will meet Vakarian, a longtime acquaintance of Garrus, who now holds the position of Consulting General. We need to find Victus, who has been chosen as the new Primarch. After a short conversation, the camp is attacked again. We must repel the attack of the enemy forces. This time you will have to deal with a new kind of Huskies - the Raiders. Try to destroy them first, remembering to use cover. Along the way, we shoot other attackers. As soon as the attack on the camp is repulsed, we will be sent to the stationary turret on the main barricade.

The truth will almost immediately knock us off the barricade Beast, which will need to be killed. To do this, keep a safe distance from her and use a sniper rifle. Huskies will interfere with us, they will constantly get confused under our feet. After the destruction of the Creature, you can run to the camp, not paying attention to the remaining Husks.

Raiders and cannibals are already waiting for us in the camp. Kill the raiders first, as they make the cannibals more resilient and strong. Then some cannibals and one more Beast await us. First we kill the cannibals, and then we shoot the Creature from the sniper rifle.

Further, the situation becomes even more heated. Raiders and two more Beasts await again. We advise you to run to the exit from the camp where we came from. There, near the bunker, you can find the "Black Star". We take it and shoot between the creatures when they come closer. Then we finish off the remaining hasks.

After that, we go to General Vicutus and inform him that he is now the new primarch of Palaven. Now you can return to Normandy and leave this star system.

Priority: Sur "Kesh

After a short political debate, we are heading to Sur "Kesh, to free the female krogan, who are immune to the genophage. We recommend taking Liara as a companion and pumping her stasis skills.

Our arrival does not please the locals and Rex is making a real show. After that, information comes in that the forces of Cerberus are approaching the base and we need to immediately go to the laboratory, where Mordin Solus is waiting for us.

Solus, along with the Kogan woman, gets into the capsule, and we head to the elevator, near which an unpleasant surprise awaits us. We need to look for alternate escape routes. Having reached the first deck, we will have to engage in battle with the soldiers of Cerberus. The tactic is simple - we sit in cover and shoot back. After destroying the opponents, we try to open the doors. The doors will not open immediately, and we will have to fight the soldiers of Cerberus again. We recommend immediately after you unsuccessfully tried to open the doors, run away from the door and sit in the shelter.

Having dealt with the wave of enemies, we head towards the door. A new Gray Broker awaits us outside the door. Then again you have to fight with another detachment of Cerberus, but there are many shelters on the battlefield, so the battle will be pretty easy.

We continue to move on and destroy the oncoming enemies. Here we will start to come across engineers. Kill them first, because destroying the turrets without killing the engineer is pointless. Liara can help to destroy the engineers faster, since the engineers do not sit still, and their turrets get in the way. We are waiting until the engineer comes out into the open, we imprison him in stasis and shoot him in the head with a sniper rifle. To destroy the turrets, you need to correctly calculate the time when they shoot the ammunition and start reloading. At this time we shoot them from the shelter. An effective weapon for this purpose will be the "Black Widow".

Once you get to the flight deck, you should be careful, as there was no checkpoint yet. Try to stay in cover and shoot in the head the soldiers who will attack the capsule at this time. After clearing the deck, we will have to face another unpleasant surprise - Atlas.

It is better to shoot him through the windshield with a sniper rifle and stay away from him. You also need to be wary of his missiles and a cannon, which can pierce all the character's shields with one shot. In this case, you need to remember about the soldiers of Cerberus and take care of the safety of the capsule. But at the same time, priority should be given to the destruction of the Atlas. The position should be chosen farther from the Cerberus soldiers and with the ability to retreat if a grenade arrives at you.

After the victory, we return to Normandy and instruct Mordin to start synthesizing the funds from the genophage.

Priority: Tuchanka

While Mordin is busy making the medicine, Primarch Victus asks you to save his son, who is on the wrecked ship.

We land on Tuchanka, which is not much different from what was in Mass Effect 2. We move along the corridor and stumble upon a group of Husks, which can be destroyed by New or Singularity. After climbing the stairs, we get the task to protect the Turians from the cannibals who throw grenades and devour each other. Here we will face a new enemy - the Collector. The tactics are standard, we sit in cover and shoot enemies. After the skirmish, the Collector is driven away.

Then we go up the stairs again, fight with the husky and the collector, which again flies away. This continues several times. Approaching the fallen ship, we again engage in battle with the Collector, who is landing several cannibals, raiders and creatures. First of all, we deal with the Collector so that he does not drop new enemies.

Having destroyed all the enemies, we return to our ship.

There we learn that the medicine is almost ready, but to distribute it, we need to reach the Veil. Dalatressa at this time invites Shepard to stop Mordin from distributing the medicine.

Returning to Tuchanka to destroy the genophage, we can tell Rex about the sabotage of the salarians, but this will not be done right away due to the push. Immediately after landing, a detachment of Husks will attack us. We destroy them from a distance. After the battle, we will regroup and begin a massive attack on the Reapers.

We now have the ability to warn Rex and Eve of the sabotage. At this moment, we will have to make a responsible choice - to save the krogan or to meet the salarians. The choice is difficult, in this variant of the passage we decided to save the krogan.

Due to the bad road, the convoy does not fit into the schedule and the Artimek fighter squad engages in battle with the Reapers. One fighter is shot down and it crashes right at you. Sheperad commands to continue moving, and he himself heads into the depths of the catacombs.

In the catacombs, we learn that the krogan once had a developed culture, which the krogan themselves destroyed. There we also learn about Carlos - the ancestor of the threshers, which is already several thousand years old. After getting out of the catacombs, we find the corpse of a rahni husky, a devastator and plants.

It was once a blooming planet that was turned into a lifeless desert in a nuclear war, started by the krogan for their love of battle. You will not have time to admire the city, the devastators attack you.

Stay away from them and don't let them aim at you. It is best to aim it through the eyepiece. Be careful, the devastators will release small scout bugs at you. And among other things, cannibals will be released on you. The tactics here are simple - we run to the very end of the map and shoot them with a sniper rifle.

First, we destroy the ravagers, while keeping in mind that after death they release toxin. Then three more cannibals will be waiting for you. We kill them and carefully go forward along the right edge, as soon as a cannibal jumps out from around the corner, we again run into cover.

After killing the cannibals, we go forward and from around the same corner appear several helmets and the Creature. In this case, we run to the bridge over which we jumped and while your comrades distract the Creature, we slowly destroy it with a sniper rifle. We do the same with the second Creature.

At the exit, a crowd of Husks, two devastators and four cannibals are waiting for us. We follow the old tactics. It makes sense to retreat back to where we came from. Further, standing on the bridge, we see Carlos, but there is no time to be distracted by her.

At the convoy, a bunch of Husks, two raiders and four cannibals are waiting for us. It is impossible to bypass them because of the script. The easiest way is to send the Raiders into stasis and deal with them with a few headshots. Next, you need to deal with the cannibals and run to the hammers, without being distracted by trifles. At the same time, look at the shadows on the ground - if you are not careful, you can simply be crushed by the Reaper's leg.

After activating two hammers, we will be shown an epic scene in which the thresher drives the Reaper underground. Then we will be shown how Mordin makes his way to the veil, deciding to sacrifice himself to spray the medicine. Shepard says goodbye to him, after spraying the medicine, the Veil explodes and Mordin is killed. But we destroyed the genophage and the Cronans and Turians provide us with their support.

Priority: Citadel

We have a dream about a little boy who died on Earth, after which the advisor of the salarian summons us and asks for help in investigating Udina's plans.

We fly up to the Citadel and try to contact her, but to no avail. Suddenly, over an encrypted channel, a message comes from Thane, which says that the Citadel has captured Cerberus. It should be noted here that although the Citadel seems to be the center of the galactic community, it is constantly captured by anyone.

We disembark on a shuttle to the office of the SBC and observe how Commander Bailey is wounded. The fight is not difficult, we just sit in cover and shoot the Cerberus soldiers. First of all, destroy the engineers, then the centurions, and lastly the turrets and attack aircraft. The injured Bailey will open the door for you and help you through the console.

There are two stormtroopers behind the door, they can be destroyed by the Singularity. Then the guards appear on the stairs. Since you will have to fight with them at a short distance, try to deprive them of their shields with the help of the singularity. It's best to take a sniper rifle and shoot the enemies that appear, instead of running further down the stairs. Then we move along the route, destroy enemies from cover with the help of a sniper rifle, use stasis and singularity.

When we reach the offices, we find the bodies of the director and his salarian bodyguards. Then we see a salarian advisor creep out from under the table and the assassin suddenly appears. In the ensuing battle Thane does not allow the assassin to finish off the adviser, but he is pierced by the enemy's sword.

We pursue the enemy, but he will line up our transport, and we fall. Here the most dangerous enemies await us: avengers and phantoms. This is where the really tough fight begins. Above all, concentrate on phantoms - keep them as far away from you as possible and stay in hiding places, going out into open space is to die. Take advantage of stasis and try to do headshots, we also deal with the avengers. After that, we stumble upon locked doors and are forced to look for another route.

On the way, we will stumble upon the Atlas, but here you can do more cunningly - just run around it and immediately go to the elevator. Here we will meet with a killer and several phantoms. We need to jump into the elevator shaft and block the killer's elevator. We will meet enemies, it is better to immediately shoot at the power circuits - this way you disable the elevator and the enemies will fall with it.

Once you reach the council, you will have to listen to Udine's accusations of being involved in the Cerberus attack. If you follow the path of the hero, you have the saves of the first two parts of the game, and you have completed all the quests, then you can convince Ashley that this is Udina as Cerberus agent and you will be offered to execute him. You can do it yourself or leave this job to Ashley. If you follow the path of the renegade and do not bother with side quests, you will have to kill Ashley, or your party member will do it.

After that, Bailey appears and reports that the killer managed to escape.

In the finale, you will be shown a conversation between the Ghost and the killer, in which the Ghost says that he has other operations being prepared and that he is not surprised that Shepherd managed to defeat the killers.

Priority: Veil of Perseus

After returning to D24 dock, we are met by Ashley, who asks to re-enroll her in the team. After that, between Anderson, Hackett and you there is a conversation about the betrayal of Udina. Anderson reports to the name of the killer we encountered in the Citadel - Kai Len and that he once shot him in both legs, but the Ghost cured him. He also reveals that Kai Len has appeared on Omega and has become even stronger than he was.

Our next task will be to get support from the quarians, who have built the largest space fleet in the galaxy. But they decided to recapture their home planet Rannoch and are now gathering all their forces. We need to go to the Dolen system to meet with the admirals. After the conversation, you find out that the quarians have trapped the geth in the home system, where the geth receive the signal from the Reapers. You have to destroy the Geth Dreadnought, which surpasses all ships of the Quarian fleet in parameters. After that, we will meet another character familiar from the previous parts - Tali.

Priority: Geth Dreadnought

This is perhaps one of the most difficult tasks in the game. We need to get into the geth dreadnought through a dilapidated tunnel and let the boarding team through the airlock. After that, Tali will tell you that the war with the geth is not a good idea, which can cause the destruction of all quarians. After activating the bridge, the geth sirens go off, but we can't hear anything as the sirens are ringing on the geth internal LAN.

In the beginning it is quite easy to kill geth, the main thing is to stay in cover. Destroy the Geth Rocketmen first. After you descend the stairs, increase your vigilance - the geth have mined the corridors, so watch your step. Most of the mines are located in heaps of wires. After we find the control room, the geth will attack us. Kill geth hunters first, use stasis for that, as their shields are blocking the singularity.

Further our path lies to the center of the core, but the geth are waiting for us again. We destroy them from shelters. Be careful, geth hunters can sneak up behind them in stealth mode. Then we have to crack the bell and go down the stairs several times.

As a result, we find ourselves near the main weapon. Here you should be careful and constantly be in cover, since energy waves will constantly fall on us.

Now the hardest part of the quest will begin. As soon as the first geth appear, run back and hide behind cover. Destroy the hunters first. The main thing is not to rush and be careful - the checkpoints are quite complicated here. After moving to another corridor, we apply the same tactics.

Having finished with the geth, we go upstairs, open the door and head straight to the core. It turns out later that the signal of the Reapers was picked up by our old acquaintance of the Geth - the Legion. After disconnecting it from the transmitter, the entire quarian fleet attacks the dreadnought and begins to bombard the dreadnought. Looks like it's time for us to choose. On the way we meet the Prime - extremely tenacious creatures. Here you can use a trick: after killing ordinary geth, we simply run around the Prime and go down to the Legion. Then we follow him to the hangar and get into the geth fighter to leave the dreadnought.

Priority: Rannoch

Back on board the Normandy, we sort things out with Admiral Gerrel, who, instead of retreating, taking advantage of the given chance, began to fire at the dreadnought while you were on board.

Now we are offered to go to Rannoch, taking advantage of the fact that the quarians are calculating the source of the Reapers' signal. We advise you to choose a mission to disable the geth servers, during which you will not encounter enemies and learn the history of the geth.

We enter the capsule and connect to the geth servers. It makes no sense to describe the task, we just go and destroy the viruses. After only the network of gates will be cleared of the Reaper virus, the Prime will join you.

After returning to Normandy, we learn that a Reaper base has been discovered, which must be destroyed before their signal is updated. This is how the Battle of Rannoch begins.

Immediately after landing, we will be greeted by a squad of Geths. The usual algorithm is cover, stasis, headshot. Above you will be waited by rocket men, with whom you need to be extremely careful - they turned on stasis, made a headshot and hid back into the shelter. You should not constantly look out of cover - there are a lot of geth and a lot of rockets will fly to you at once, which hit very painfully. Before going forward, make sure that all enemy forces are destroyed. Further on, you will encounter common geth soldiers. Do not relax your vigilance - a little later a get-rocketman will appear on the balcony again.

We try to survive by activating the gate. We immediately run to the doors from which we came, we fight off the missilemen and soldiers. Then a new enemy appears - a flamethrower. Stasis does not work on flamethrowers, so you will have to cope with it yourself.

After activating the second console, an elevator descends to us. It will contain two rocket men and one prime. First, we deal with the missilemen, and then we take on the prime. You can use drones to slow down its movement. It will not work to bypass the prime and immediately get into the elevator - the script will not allow it. After taking the elevator upstairs, we immediately look for shelter.

Three more primes await us there. True, here, to cope with the primes, you will be given a Whirlwind - a special weapon of the geth. You need to know how to use a whirlwind, otherwise there will be little sense from it. A whirlwind is something like a minigun, the rate of fire of which accelerates gradually. To kill primes well, you need to accelerate the rate of fire of the machine gun to the maximum. In this case, you need to be careful and choose the right time and place for the attack - if they hit you, you will have to overclock the machine gun again, and in the store at the Whirlwind there are only 200 rounds.

This is followed by another famous scene - the battle with the Reaper. After aiming the laser at the transmitter, the Normandy opens fire, Shepard falls down and it becomes clear that this station is nothing more than the Reaper. The Legion on the corvette is keeping pace with us and we attack the Reaper. Alas, bullets do not take him, but the Variants' combat weapons manage to hit the Reaper in the charging chamber and knock the Reaper to the ground. Next, we are engaged in aiming the laser at the Reaper.

It's quite simple, you need to move either to the right or to the left and roll away from the reaper's beam. Then time dilation turns on, when we need to precisely aim the laser sight at the Reaper and from orbit it is destroyed by the quarian fleet.

Mass Effect 3 video walkthrough of the battle with the Reaper:

In the finale, the Reaper will turn to Shepard and say that the Harbinger warned the Reapers about Shepard and that any of your actions are completely useless. After that, he touches on the most important secret - cycles. The Reaper says that peace is impossible between organics and synthetics, which is confirmed by the battle on Rannoch and that the Reapers represent order in the galaxy, and you represent chaos, after which it turns off.

Next, you have to make a very difficult choice. If you've only done story missions, you'll have to choose between quarians and geth. However, if you went through additional quests and pumped up the hero / renegade scale, you can reconcile both sides. In this case, the Legion sacrifices itself to free its people from the control of the Reapers.

Priority: Citadel

Priority: Thessia

After reaching Thessia, we see that the Reapers have landed on the planet and learn that the artifact, which is housed in the Temple of Atame, is funded by a closed government source. After that, we will have to sit behind the barricade and repel the attack of creatures and Husks who are trying to destroy the Azari barriers.

After repelling the attack, we immediately go to the temple. On the way, we will be hindered by raiders and cannibals. We hide behind shelters and first we shoot the raiders, then the cannibals. You need to be careful in the yard. First, we hide in cover and remain in place, shoot the raiders and cannibals. Then from the sniper rifle we shoot all the cocoons. After that, we slowly and carefully move forward. Basically we will come across cannibals and only occasionally raiders. But you should not run forward - a very dangerous enemy awaits you ahead.

We carefully move forward, constantly keep close to shelters. And as soon as the Banshee appears - the most dangerous enemy in the game, we immediately hide for cover. Here you can cheat a little - if you have no desire to measure your strength with her, you can wait until she moves away from the entrance, and after that we quickly run inside.

After that, we head to the asari sniper position, where we will find the M-98 "Widow" sniper rifle, but if you already have a "Black Widow", it is better to leave everything as it is. Now your task is to destroy the enemies below. After that, we go down and head to the Taikis outpost. As soon as we get close to the outpost, we will have another meeting with the Banshee, which we will not be able to avoid this time.

We advise you to stay in cover and shoot her with all available weapons, using all available abilities that will slow her down a little. The Banshee is a very dangerous foe that can teleport, use the biotic field, and shoot biotic balls. The main thing is not to let her come close, if she does not kill you with her abilities, then she will definitely pierce her with her hand.

After that, we destroy the devastators and raiders, which now do not present any difficulty. Having dealt with them, we move forward, shoot the husks and cocoons, and as soon as the collector appears in the sky, we immediately hide in the shelter. You will have to fight with two collectors, two devastators and two raiders at once. First, you must destroy the power unit that supplies energy to all the barriers and is located between the two collectors. After destroying the node, we fire at the ravagers and collectors. The collectors will fly away after a while.

Having dealt with the devastators, we go to the temple, in which we will find the Prothean lighthouse and learn that thanks to this lighthouse, the asari outstripped all other civilizations in development.

Then we have to face Kai Len. The best tactic against him would be to simply move quickly around the room and try to stay away from him, dodging the biotic waves. After Kai Len begins to restore the shields, the Cerberus flyer will open fire on you, then you need to immediately run for cover. After a short battle, Kai Len with the help of the flyer will destroy the columns of the hall, and we will barely avoid falling into the abyss. Liara will not save, but alas, Kai Len managed to download the data and leave Thessia. In the final videos, we will be shown the fall of the Asari civilization.

Priority: Horizon

After a brief meeting aboard the ship, Shepard decides to deal with Cerberus once and for all. EDI was able to track Kai Len's shuttle to the Lera system, which houses a huge refugee camp - the Sanctuary.

After arriving on Horizon, it turns out that the Sanctuary is not at all what it seems and that Miranda's sister is there. At the exit from the shuttle, we are immediately attacked by one avenger and two phantoms. We keep our distance from them, use stasis on the phantom and try to do headshots. We deal with the avengers in the same way.

We go downstairs, we deal with a detachment of attack aircraft. Then, from Miranda's message, it turns out that the Sanctuary is a secret Cerberus research center run by her father, Henry Lawson, and not a refugee camp. It is here that Cerberus makes Huskies out of refugees. From the video, we learn that Miranda is in mortal danger because of Kai Len.

Going downstairs again, we come across Husks. Deal with them right at the entrance. Next, a rather difficult battle begins. As soon as we enter, the doors will close behind us and ravagers, raiders and banshees will attack us. First of all, destroy the banshee - use every opportunity to slow her down and not let her come close to you.

Having finished with the banshee, we switch to the Ravagers, and then to the raiders, using the proven tactics - stasis + headshot. Go ahead. Near the next terminal we find out that the Ghost is trying to get the intoxicating technology of the Reapers. A whole crowd of cannibals and several raiders are waiting for us in the corridor. We find shelter and use a sniper rifle to destroy them. Then we connect the terminal and find out that Cerberus has learned to control the army of the Reapers and the Ghost decided to use the technology of stupefaction to control the Reapers themselves. However, the Reapers learned of his actions and attacked the Sanctuary themselves. At the end of the video, we will be shown how Kai Len attacked Miranda.

Then we go up the career ladder. Raiders, devastators and cannibals await us upstairs. Until the barrier generators are destroyed, it is pointless to kill them. After destroying the barriers, we deal with them with the help of a sniper rifle.

After that, we sit down in the elevator and head to the tower. On the way, you will have to deal with two Creatures - we run, jump and shoot. Don't run too far, as the banshee and another Thing will appear further. First, deal with the Creatures, then get down to banshees, especially since there is enough free space and the banshee is not as dangerous as in tight spaces.

Upon entering the tower, you will see a scene that can vary depending on how thoroughly you went through the game. In our case, Miranda threw her father from the tower and said that she had installed a bug on Kai Lena. How you played the game will determine whether Miranda dies or not.

Priority: Cerberus Headquarters

Now we have come to the point of no return. Normandy, together with the Fifth Fleet, is ready to attack the station "Kronos" - the base of the Ghost.

If you have an affair with someone during the game, then a romantic scene awaits you before the flight.

Arriving at the destination, we rush into hangar-16, in which a difficult battle awaits. In this place, you can use the following tactics - use stasis and bring down stormtroopers and centurions with headshots, and after the appearance of Atlas, climb the stairs up to where the avenger was and from there shoot Atlas. Since Atlas cannot climb stairs, it will not be difficult to deal with him.

Having reached the control center, EDI prevents the hangar from depressurizing, but after completing the cutscene, immediately hide for cover - the doors will suddenly open and you will meet a squad of centurions, guards, avengers and stormtroopers. Cast a singularity on them and shoot them while they are in the air.

In the next control center, turn the fighter and go down the stairs. Directly in front of us will be a panel that controls the launch of fighters. We launch the deployed fighter directly into the wall, behind which we will again have to collide with the Atlas. Shoot him at the glass with a sniper rifle. Since it is far enough away and moves in a straight line, it is not particularly dangerous. After descending, we will have to deal with a squad of stormtroopers, avengers and centurions, but it will not be difficult.

Breaking into the base, we can get information about the "Lazar" project. Further we move along the corridor in which engineers are waiting for us. Try to destroy them before they place the turrets. At the same time, do not forget to destroy the shield generators. Going upstairs, you can get information about the creation of EDI and Eve. You will also learn that the VI you fought at the Lunar Base in the first part of the game is EDI. There you can also watch videos of the conversations between Kai Len and the Phantom.

Jumping down, you can find the head of the Protjetz, but this is possible only if you have not destroyed the collectors base. On the way you will meet avengers and phantoms, and if you passed the game quickly, without side missions, you will have to fight Jack, who was turned into a phantom. The stasis + headshot tactic does not fail even in this case. Then we go up the stairs and in front of the entrance to the base control center, we can again view the video recordings, which tells about how the soldiers of Cerberus and the Ghost himself were improved with the Reapers' implants.

Again we go along the corridor and enter the empty hall. As soon as Shepard sits in the chair, a Ghost hologram will appear behind him. Through a conversation from the Prothean VI, we learn that the Citadel is the catalyst. After that, we will face Kai Len again.

From this moment the most difficult part of the task begins. The tactics of fighting for an attack aircraft are as follows - we run a lot and change cover. When Kai Len is heading towards you, we hide for cover and shoot back, when he is distracted by the party members, we use a biotic charge and a new one, after which we again hide in a shelter.

When Kai Len goes to restore the shields, we hide in the shelter and shoot the stormtroopers from the sniper rifle. The next time we use stasis on the avenger and shoot him with headshots, then we destroy the stormtroopers, you can immediately use the singularity. On the third run, we again hide in the shelter, use stasis on the phantoms and destroy them with headshots. After that, you can fully concentrate on Lena. Try to tread carefully and save as much panaceline as possible by the third wave. Don't let Kai Len come close to you. After the destruction of Len we return to Normandy.

Priority: Earth

Ahead of us awaits the most difficult mission of the entire trilogy - the battle for the Earth and all the intelligent races of the galaxy.

The mission will begin with General Hackett boarding the Normandy and delivering a speech. After that, Shepard, Hackett and Andersen will discuss the tactics of the battle. After that, a video will be shown, which will differ depending on how many combat-ready troops you collect.

Having broken through to the Earth, we in a shuttle descend to the surface of the planet. After opening the shuttle doors, without wasting time shooting, immediately jump into the cover (inside the shuttle). It will be a very difficult fight, with a lot of improved cannibals, raiders and critters. The main tactic is standard - stasis + headshot. Your task is to constantly be in cover and take your time.

After clearing the area, we move forward very carefully. The cannibals will again be waiting for you near the ascent. This will be followed by a scene in which Cortez is beaten. Whether he survives or not depends on how completely you completed the game.

Now you need to stock up on cartridges to the maximum. We rise to the roof and deal with the cannibals. Then we take the M-920 "Cain" and shoot at the "Hades" gun.

Then a very difficult place will begin, you will not have to survive until the shuttle appears, and it does not appear until we destroy the banshee. In addition, there is an endless respawn of the cannibals. A little trick can help here - if he goes down to where you came from, the banshee will not be able to go down after you, and you can calmly shoot her. In this case, you need to be careful - cannibals will shoot in your back, in addition, they like to throw grenades.

After that, we move to the shuttle. Having reached the shuttle, we will meet Anderson again and fly to the headquarters. On the way to the command center, you will have to take a place behind the turret and defend the headquarters from the Husks. After that, several fighters will launch a bombing raid.

After we occupy the command center, Admiral Anderson will share the plan of attack, and after Shepard makes a pretentious speech, all the troops will head towards the beam. And we will find ourselves behind enemy lines.

Again, we use the proven stasis + headshot tactic. We go after Makko. The collector blocks the road, we hide in the shelter and destroy it, after that we deal with the rest of the enemies. After the appearance of the banshee, we lure her into an open space and shoot her, running and jumping around her, dodging biotic balls.

At the parking lot, we will meet creatures and huskies, if there is no desire to fight, lure the creatures away from the stairs and climb up it. Several raiders and cannibals, as well as a ravager, await you behind the wall. We kill them with stasis, singularity and a sniper rifle. As soon as we get close to the door, huskies will appear from behind it.

On the street there is a huge number of raiders, we buzz them, then we move forward, deal with the ravager and other raiders, then we fight the husky and the creature. Then we run down the street, shoot at everything that moves. We go to the store and clean it from cannibals and raiders (stasis + headshot). Then we head to the cafe, but be careful, the cafe is filled with cannibals and raiders. The easiest way is to sit in the shelter near the window and from there destroy all enemies.

We approach the door, open it and immediately run to the shelter behind the cash register. Do not stand in the doorway, as soon as the door opens, raiders and cannibals will open fire on you. We go inside, hide behind a table and from there we shoot enemies.

Then we go out into the alley, there we are attacked by the creature, while it moves along the corridor, we just shoot it. It will be more difficult further. As soon as we approach the exit, two creatures break through the wall. We retreat to the table and shoot them from a sniper rifle. If they get too close, step back.

That's all. Opening the door, we watch a cut-scene in which our troops are trying to unsuccessfully destroy the Reaper. Now we need to fight off the rocket battery. After that, the most difficult part of the mission will begin, which will make you sweat. To the right of the battery is a room in which you can sit down at the cash register and shoot enemies from there.

After some time, the forces of the Reapers will break through the left flank and with the appearance of the Banshee, the situation will quickly escalate. In the building opposite, against the wall, you can find the M-560 "Hydra" launcher. We take it and shoot at the banshee. It will not work to kill her, but she will be wounded quite badly. After killing the first banshee, the second will appear, and we will have to run around the location, shooting back at it, as we have done before. At the same time, try not to run near cannibals and raiders. After destroying the second Banshee and Husks, be sure to collect ammo and first aid kits, and then launch the rockets.

The missile salvo was wasted, because of the high interference, the missiles miss the Reaper, you need to lure the Reaper closer. This fight will be a little easier than the previous ones, fifteen critters will simply be dropped on you. We have to run well across the map and destroy them. Then the collector will appear, which also needs to be destroyed. Then there will be a checkpoint and two banshees and a whole crowd of raiders will be released on us at once.

We run to the left flank to the barricades for cover. We will have to shoot back at the enemies until the missiles are ready for launch. Then we need to quickly get to the launch point using the panatselin.

After destroying the Destroyer, we need to head towards the beam. Hackett brings the Horn to the solar system. But as soon as you get to the beam, the Harbinger appears and starts shooting beams. Let's run forward. Your comrades can stop halfway and survive or run after you and die, it depends on the level of combat readiness.

After approaching the beam, the Harbinger will hit you and fly away after you wake up. Bleeding we move forward, the will of the ray again wounds the raider, but we manage to be transported to the citadel.

Return to the Citadel - Final

You find yourself in a corridor littered with bodies. The general contacts Shepard, in the dialogue with whom you can earn additional Hero or Renegade points.

We go straight, at the end of the corridor a passage opens through which you can get to the site on which Admiral Andersen is located near the control panel. It is controlled by the Ghost. Then the Ghost enters the room and Shepard's body also refuses to obey him.

The leader of Cerberus wants to gain control over the Reapers, but in reality he himself has long been under the control of someone else's mind.

It should be noted here that the more morale points you have earned during the game, the more dialogue options will be available to you. There can be four dialogue options in total: two standard and two additional.

If you use the special blue dialogue of the Hero four times in a row, then you can convince the Ghost that he is under the control of the Priests and he will commit suicide as a result.

If you use the Renegade's special red dialogue four times in a row, the Ghost will start threatening Shepard with a pistol. During the dialogue, an interrupt icon will appear on the screen, if you do not use it, then at the end of the dialogue, the Ghost will shoot Shepard.

If additional dialogue options are not available to you, you will have to use the standard functions of the Hero / Renegade. If you use the standard variant of a Hero or Renegade four times, the Ghost will take the pistol from Admiral Andersen and take aim at him. During the scene, an interrupt sign will appear, the use of which will allow you to kill the Ghost before he pulls the trigger, otherwise he will kill the admiral. After that, you will need to use the interrupt button again so that the Ghost does not kill the captain.

Depending on the dialogue option you choose, you will see Shepard and Anderson (Hero) or Shepard and Ghost (Renegade) looking at the Earth from the Citadel window.

After the Ghost or Andersen dies, Hackett will contact you and say that the Horn docked with the Citadel is not firing. Shepard must find a reason on his side.

He tries to get to the control console, but loses consciousness on the way. Then you will be shown a video in which the captain's body is lifted up on the platform. There he is greeted by an energy clot in the form of a child, which Shepard constantly dreams about. It is the spirit of the Citadel that commands the Reapers.

According to him, once one powerful civilization decided that the final stage of evolution would be the synthesis of organic matter and synthetics. Therefore, every 50 thousand years, this process is triggered artificially - DNA of higher organic forms is collected throughout the galaxy and stored in the synthetic form of the Reapers. Thus, organics get to the top of evolution.

Then two standard dialogue options will appear. Regardless of which option you choose, the spirit will offer you options for action, which will depend on the level of combat readiness of the galaxy.

In front of Shepard is a device with a beam directed from its center. The left side of the device glows blue - this is the control panel that allows you to control the Reapers. The right side glows red - if you shoot it with a pistol, the Citadel will be blown up, and the Reapers will be destroyed. The central ray will allow you to merge organic life with synthetic.

Less than 1750 points. You can only destroy the Reapers. In this case, Shepard and Normandy die, the Earth is destroyed.

1750-2050 points. There are two choices: control - Shepard dies, Earth is destroyed, Normandy remains intact; destruction - Shepard is killed, the Earth is destroyed, the Normandy team remains alive.

2050-2350 points. Available: control - the team survives, the Earth suffered but not destroyed, Shepard dies; destruction is the same result.

2350-2650 points. Destruction Option - The Earth is devastated, but not destroyed, Shepard dies, the team survives. Option Control - The earth and the life of the team are saved, Shepard dies.

2650-2800 points. Again, only two options: destruction and control. In both cases, the Earth survived, the team is alive, Shepard dies.

2800-4000 points. There are three options for the development of events. Control and Destruction will allow the Normandy team to save the Earth and survive, Shepard dies. With Synthesis, the Earth remains intact, the team survives, but turns into semi-synthetics, Shepard dies.

From 4000 points. You can save lives for everyone, including Shepard. To do this, you should choose the option of destroying the Reapers. If you choose Control or Synthesis, the Earth will survive, the team will survive, but become synthetics, Shepard will die.

The gameplay of Mass Effect 3 is inspired by decisions from Mass Effect and Mass Effect 2. Various locations in the galaxy are presented, including Earth and Mars. Battles have been changed and reworked: in particular, the number of options for moving around the battlefield and immediate kills at close range has increased, and artificial intelligence has been improved. Joint multiplayer mode supports 4 users. Mass Effect continues the events of the Mass Effect 2 - Arrival expansion; Commander Shepard saves the galaxy from the Reapers.

Mass Effect 3 locations include the salarian world of Sur "Kesh, the asarian world of Thessia, the turian world of Palaven, the quarian world of Ranoch, the human mining base in the Martian crater, the krogan world of Tuchanka, Illium, the Citadel, and a giant earth city that is a combination of Vancouver and Seattle.

Plot

The Mass Effect series follows the adventures of Shepard, the Commander of the Systems Alliance, as he attempts to defeat a race of machines called the Reapers. In Mass Effect 2 DLC Arrival, Shepard made contact with Admiral Stephen Hackett, who gave Shepard the task of rescuing Agent Amanda Kenson. After rescuing Kenson, the protagonist learned that the Reapers were close to returning, and detained them by destroying the relay. As a result of this destruction, 300,000 colonists died, and Shepard received a summons to court located on Earth.

Mass Effect 3 begins on Earth, in court, before which Commander Shepard appears. During the trial, the Earth is attacked by the Reapers. Faced with insurmountable obstacles, Shepard is forced to flee the planet in order to gather support in alien civilizations and make a counterattack; in addition, the protagonist has to deal with the Cerberus, who decided to turn against him.

Gameplay

Save files from Mass Effect and Mass Effect 2 can be imported into Mass Effect 3. When imported, the final chapter of the game is affected by over 1,000 variables. The appearance and class of imported characters can be changed. Commander Shepard always starts the game with the same powers. After completing the game, the "New Game +" option appears, allowing you to continue the action after the completion of the main story or start a new passage with the Shepard received by the end of the game. The game contains 82 minutes of video intros.

Mass Effect 3 features 3 campaign modes: Action Mode, Story Mode, and Role-Playing Mode.

  • Action Mode: Answers in conversations are given automatically, the difficulty of battles is normal.
  • Scene Mode: conversations require responses from the player, the difficulty of the battles is minimal.
  • Role-playing mode: Conversations require responses from the player, the difficulty of the battles is normal.

The RPG mode reflects the traditional Mass Effect experience. In general, the role-playing elements have been improved relative to Mass Effect 2 - for example, weapon customization has been developed, the leveling system has been detailed. The player has skills that first develop along one path and then branch out into 2 branches. Weapons can be customized with a variety of scopes, mods, barrels and ammo types. There are 25 weapon mods available, 5 for each.

The game features a number of characters returned from the first two parts. Some characters killed at any point in previous games do not appear in Mass Effect 3. The number of permanent allies in the squad has been reduced compared to Mass Effect 2, due to the desire to deepen the relationship between the characters; same-sex relationships are maintained. If the player has a love affair in both Mass Effect and Mass Effect 2, both love interests vie for Shepard's attention.

The battles in Mass Effect 3 have been redesigned and refined. With the aim of improving commercial results, more emphasis has been placed on the 3rd person view. The cover system has been improved so that the player no longer has to go for cover and then jump out of objects. The number of options for moving around the battlefield has been increased, including improved sprint, combat rolls and the use of stairs. Blind fire can be fired from behind cover. It is possible to shoot off individual parts of the armor and limbs of enemies. Voice orders can be given to allies via Kinect. The player can perform fist punches and make immediate lethal moves, different for each class.

Mass Effect 3 was planned to be the hardest game in the series. AI-enhanced enemies no longer act as individuals, but support each other. Enemies such as 5-meter Cerberus, stormtroopers, shock troops resembling ninja, Reaper ships reaching 2 kilometers in length are presented. Some changes have been made to the functions of the classes: for example, engineers can build towers.

Multiplayer

The joint multiplayer mode is called "War in the Galaxy". The mode supports up to 4 users and offers unique missions that can influence the outcome of a single player campaign. All missions are designed specifically for multiplayer games. An example of gameplay is capturing an enemy fortress. Completing multiplayer missions increases the chance of getting the perfect ending in the single player campaign. There are no characters from the single player campaign in multiplayer - players create their own characters, not necessarily people (you can choose asari, krogan, drell, salarian, turian, etc.). Each race has unique powers. The maximum character level is 20. As in single player mode, the leveling system includes skill branching. In multiplayer, you can only carry 2 weapons at a time, and there is no ring menu for changing weapons.

Soundtrack

The music for the game was composed by Clint Mansell, a composer widely known for the soundtracks for the films Pi, Requiem for a Dream, Fountain, Smokin 'Aces, The Wrestler, Black Swan and many others.

System Requirements (PC)

  • Operating system: Windows XP SP3, Vista SP1, Win 7
  • CPU: 1.8 GHz Intel Core 2 Duo or AMD equivalent (2.4 GHz Intel Core 2 Duo or AMD equivalent recommended)
  • RAM: 1 GB for XP, 2 GB for Vista / Win 7 (2 GB / 4 GB recommended)
  • Video card: NVIDIA 7900 or ATI X1800 (Radeon HD 4850 512 MB or GeForce 9800 GT 512 MB recommended)
  • Sound card: DirectX 9.0c Compatible
  • VersionDirectX: 9.0c
  • Free hard disk space: 9.8 GB

Mass Effect 3 is an RPG set in a sci-fi setting; the final part of the trilogy, telling about the last stage of the struggle of all living things in the galaxy with the ruthless race of machines (Reapers).

The commander of the Normandy spaceship and also the main character of the game, Shepard, arrived on Earth, where he was immediately detained for his crime in the DLC for Mass Effect 2 - Arrival. John Shepard destroyed the entire system by blowing up one of the repeaters. He explained to the council that he was trying to stop the imminent attack of the ancient race of machines - the Reapers, but the council did not believe him. Shepard was held on Earth for several months until a huge alien fleet, consisting of huge starships capable of descending to earth, approached the planet. The Alliance fleet was destroyed in a matter of minutes, and the largest capitals in the world lay in ruins within a couple of hours. It makes no sense to fight such large opponents, and John understood this, so he decided to fly away from Earth in order to unite all the races of the galaxy to fight a common enemy. But will the main character be able to gather an army in such a short time, besides, they do not have weapons with which to defeat such a formidable enemy.

The player will be able to get answers to these and many other questions as he progresses through the game. At first, the situation will look hopeless, but over time, all the intelligent races of the galaxy will be able to work out a plan to destroy the Reapers.

The successful search for allies will again become the main factor influencing the victory in the war. However, we now have to persuade not individuals to enter the battle, but entire planets and races. During his journey, Shepard will visit the homeworld of the krogan, visit the nomadic quarian fleet, and see the capital of the Salarian Alliance.

The combat system in Mass Effect 3 is not much different from the previous one, but it also has a number of innovations. For example, the enemies will no longer constantly sit in shelters, their actions have become more aggressive, they have learned to use tactics and strategy: they surround from the flanks, cover the rear, etc. Plus, the cover system has been seriously improved, making each battle unique and unrepeatable.

Mass Effect 3 ends Shepard's story, but it is not the last game in this universe. Bioware studio is already developing a new project, which will be called Mass Effect.

Features of the game:

  • Huge enemies, for the destruction of which the main character will have to use all his skills and abilities to the maximum.
  • A huge scale of events: the lives of all the inhabitants of the Galaxy are at stake. To save them, Shepard will have to visit many worlds and planets.
  • A large arsenal of weapons with the ability to improve and upgrade weapons.
  • Unique multiplayer with several network modes and dozens of maps.

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