According to By The Book instructions. Assassin's Creed IV: Black Flag walkthrough Assassin's creed 4 black flag walkthrough

At the beginning walkthrough Assassins Creed 4: Black Flag the action takes place at Cape Bonavista in June 1715. Having reached the helm, stand behind it and learn how to control the ship's guns. At this stage of the passage of the game, your task will be to sink the enemy ships, after which you can watch a video.

You need to swim to the shore (hold Shift to move faster). On the shore, after a short video, you will need to find the runaway assassin, climbing up the path and running across the suspension bridge, crossing the stream and then climbing the wooden buildings, where you can perform one of the synchronizations, you will reach the cliff from which you can jump into the input. Having sailed ashore, we examine the dead, so here you can find a bottle with a letter and a chest with money. Further along the wreckage of the ship sticking out of the water we return to the depths of the island and continuing to climb like Lara Croft on all sorts of wooden buildings we again see the fleeing assassin. Climbing onto the second tower by pressing E, we do another synchronization, after which we jump down again and chase the assassin, and after catching up we kill him, and then we watch the next video.

Then, having seen a schooner in the bay, we jump down from the waterfall, having got out onto land, it is worth looking into the cave behind the waterfall, there you can find another chest. Having reached the beach, we free the merchant by killing the soldiers who caught him, after which we swim to the ship standing nearby. When you get to the ship, stand at the helm. Use the S button to start moving, after which it remains to sail away from the island, maneuvering between rocks and shallows.

Abstergo Entertainment

We pass after the girl after listening to everything she says and receiving a tablet from her. Once in the elevator, activate it by pressing E and selecting the second floor and the studio of the Sample 17 project. Next, we enter the Animus Omega and continue the passage of the game for Edward Canway.

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Chapter 2
Memory 1. Jolly Havana

The action takes place in Havana and Cuba in July 1715. At the beginning of the mission, you need to follow Steed Bonnet and go to the merchant's shop to evaluate weapons and other important things. In the shop you can buy English broadswords, after which you will need to climb to the top of the church, using the small windows located in its back for this. Chase down the pickpocket, then deal with the Spanish soldiers and hurry to your destination - to where Steed is already waiting for you. Watch the video.

Further in the process of passing the game, you will again have to fight with enemies, as well as learn new combat techniques. Use the smoke bomb, and then run and try to find a place where you can hide (for example, a well is suitable for this).

Memory 2. What about my sugar?

You need to approach Steed, who is on the pier, to talk to him. Then your hero will have to follow a couple of guards, carefully avoiding the places where the soldiers hid. Follow the captain from the place of execution, so that when the moment is right, stun him and take possession of the keys. Next, you will need to buy the girls that are marked in blue, after which you should immediately head to the entrance to the prison. The corresponding button will help distract the guards. Go inside, go up the stairs and turn left to use the indicated door. Returning to Steed, watch the corresponding video.

Memory 3. Mr. Walpole, I presume?

Go to the governor's house to start the quest. After going out onto the terrace, you need to shoot six targets, and then talk to Dukas. After killing any of the targets, your hero will have to jump into a haystack, and from there kill another. After entering the building, use the "X" button to attack one of the four targets that are at the top. Without slowing down your run, hit your target. Hurry up for the owners, and when you come up, press the button. Watch another video.

Memory 4. The Man Called Sage

Go to the pier, focusing on the yellow exclamation mark to talk to the man. Stand up for Torres when he is attacked by the Assassins. To catch the Sage, you will need to rush to intercept him, and then attack from above.

Memory 5. Any complaints?

After arriving at the meeting point with Steed, watch the video. While hiding among the bushes, whistle to attract the enemy and steal the key from him. Hurry to the place where the Sage languishes in prison.

Flashback 6. Silver Fleet

Having thrown off the shackles, together with your comrade-in-arms, defeat all enemies and pick up weapons. Find a dungeon on a large ship and release all the captives (use the hatch located on the deck). Swim to the captain's ship to engage in a fight with the captain - during this fight you should only use counterattacks and shoot with a pistol. You don't need to fight the whole fleet - swim away from it. While driving, try to avoid typhoons.

Chapter 3
Memory 1. Newly minted captain

In this segment of the game, you need to swim to the island, leaving the ship on the water. Then track down a couple of ocelots and two iguanas and shoot them or hack them to death with sabers. To find iguanas as soon as possible your hero will be helped by his "eagle vision". With your own hands, make a holster and an item that would increase health indicators. The "Crafts" tab will help you. Returning to the ship, talk to Adewale.

Flashback 2. Recruitment Opened

The action takes place in Nassau, Bahamas in September 1715. Go to the indicated point to chat with the pirates. Next, you will have to quickly move around the city and protect the pirates from the soldiers. The latter will have to be saved at the gallows itself. When everything is done, go to the bar to meet your friends.

Memory 3. Robbery and robbery

Hurry ashore to watch an important video. A red marker will appear on the mini-map, and you will need to use a spyglass to view the ship. When you get close, point the camera at the bow of the ship, aim well and start firing knippels. The ship will catch fire, which means it's time for you to board it (follow the prompts on the screen). Having defeated all the enemies that your hero will meet at this stage of the game, you will be able to capture the ship. Repair the Jackdaw immediately and capture a few more ships. Having collected the required amount of cargo, hurry to the green mark. Thus, you will find yourself in Salt Key, where you can purchase a new case for the Jackdaw from the merchant.

Memory 4. Under the black flag

Not far from the coast you will notice a military brig - attack it. You may have to board another ship. Don't forget to use binoculars to view the ships' cargoes, and only attack those that are carrying metal. Hurry back to Salt Key and bribe a bribeable soldier. Get back on board to change gear. On the table on the right you will see a layout of the ship - click on it. In the upgrades for the Jackdaw, look for onboard guns and buy them. After leaving the cabin, watch the video.

Flashback 5. Sugar cane harvest

Swim to the island to talk to James Kidd. Follow him to find Beckford's attorney in the green area. Wait until the attorney boards the ship, and hurry to the helm of the Jackdaw yourself to continue spying on his ship. Just remember to avoid other vessels. Having moored near the shore, hurry to the point from which you can eavesdrop on the dialogue. Follow the attorney without leaving the listening area. When you get to the warehouse, use the "eagle vision" to track down the man with the key. Defeat him and take the key. Go to the warehouse to rob it and the mission will be completed.

Flashback 6. Good Defense

Return to the ship to get to the marked island and talk to the pirates. Climb aboard again and move behind the battleship, trying not to get into the field of view. Sink eight ships while avoiding mortars.

Flashback 7. Lonely madman

Having sailed to the island, start completing the task from the sea. Climbing up, make your way through the jungle and eliminate the captain of the ship (before that you need to track him down with the help of "eagle vision").

Chapter 4

Following the girl, take the elevator upstairs to get into Olivier's office. Go down to your floor again and approach the colleague's terminal. You have to connect to the data sphere. Start moving your avatar and keep doing this until it quickly rotates around the green line. Go back and go down the hall to give the data to the courier. Go back to your Animus. The action takes place in Great Inagua in March 1716.

Memory 1. Old-old bay

Follow James Kidd into the jungle to get to the very rocks. Having risen to the stele, turn the drawing so that it coincides with the other three that are applied to the pillars. Dig a hole in the indicated place, and then follow James again to examine Dukas's room. Return to the pier to talk to Kidd.

Flashback 2. Nothing is true

At this stage of the passage of the game, you will again have to take the helm and take your ship to the open sea. Step into the captain's cabin to take a map from the table and go to the fleet. Back at the helm, head for Tulum. Get to the checkpoint, making sure that no one notices your maneuvers. Talk to Baby Kidd twice and watch the video.

Memory 3. The terrible secret of the Sage

Keep following James until the bridge collapses. You will now be separated and you will have to use the vines on the wall on the left to reach the stone block. Then go on the water. Having reached the lever, you will be able to rotate the circle with blocks. Put each block on the sector that matches it in color. You can move the blocks using two stones located on the sides. The right stone is lowered, and the left one is at the top - you need to put one or another colored block on it so that the stone goes down. Do this as many times as needed.

Flashback 4. Outnumbered

Follow James to rescue fourteen hostages. When you fire darts, aim at the soldiers with guns first. Use the dovecote to complete contracts to eliminate certain characters.

Further in the process of passing the game, you can talk with James, and then follow him to the door with holes. You can insert a previously found stone into one of these holes, and if you also find other stones, you will definitely be able to access the luxurious treasures of antiquity.

Chapter 5

Memory 1. Fort

An additional task for completing this segment of the game: using a mortar to destroy the fort, as well as using special devices to destroy enemy officers.

Buy a mortar, and then go to Nassau to watch the video. Back on the ship, join the battle. Shoot the fort from the mortar, and then hurry to the shore - once on land, you will need to cross the courtyard, turn right and kill the officer you will see here.

Flashback 2. Salesman

An additional task for completing this segment of the game: kill four gunners and five guards (deal with the latter with the help of checkers).

Head to Kington and then drive east for a long time along the beach line. Talk to Adeval, and then follow your enemies directly to the exclusion zone. Turn right, go up the ramp and start moving across the rooftops. When the enemies leave to the north, you can kill one of the gunners. Go through the thick trees, then hide behind the pipe and quickly eliminate the shooter.

When people appear in the garden, quickly jump down and start moving towards the west. Climb the ladder, then climb the rope and kill another gunner. Jump down so that you get into the hay, and then use the gap in the fence to get out of this place. In the hay, wait for the soldier you have to eliminate. And then in the process of passing the game you will have to enter the building and, having risen to the very top, move to another building. From here, jump down to deal with the remaining gunners.

When you notice a crowd of enemies, start throwing checkers at them. After that, you just have to catch up with Kidd and leave here with him.

Memory 3. Desolate

An additional task for completing this segment of the game: use two deadly darts on the Brutes, and two sleep darts on the gunners.

Move towards the mill in Kingston. Immediately after synchronization, talk to Kidd. Jump into the hay, and then quickly crawl forward, remembering to hide in the grass. Deal first with one guard, and then with another (he is near the fence). The gunner, who is located in the immediate vicinity of the tower, needs to be euthanized. After that, you can freely pick the bell.

Hide in the hay, wait for the enemies to approach you, and start killing. Approach the person who is in close proximity to the bell tower and whistle to get his attention. When he comes, kill him. Your next victim at this stage of the game should be the sentry hiding in the bushes - climb over the fence to get it. Sleep the gunner in the adjacent tower. That's it, now you can break the bell!

Head north until you reach a V-shaped tree. Here, with the help of a poisoned dart, you must take the life of Brutus, who is at the basket. Move on to disable the last bell. Returning back, talk to Kidd, and then, after the corresponding video, hurry to the gate. There is a thicket of bushes to your right - hide there to kill the second Brutus.

When a whole crowd of enemies is chasing you, it's time to remember the cart that Edward told you about in the video. This cart will help you escape.

Chapter 6

Memory 1. Dive for medicine

An additional task for passing this segment of the game: find three chests with jewels and escape from the shark.

Once in Nassau, your hero will have to watch another video. After that, immediately go to your cabin, and do not forget to buy a diving suit. Blackbird will already be waiting for you off the coast of Florida, and after meeting with him you will have to watch another video.

At the beginning of the next stage of the passage of the game, hurry to pick up the treasures. Then swim past the trunk and climb into the hole in the sunken ship. Retrieve all the treasures from both this and the next sunken ship. Having reached the luminous hatch, open it, after which the next video will be shown to you. Swim quickly into the tunnel and climb into the air pocket to catch your breath. Dive into the water again, and try to go deep into the seaweed to be sure to hide from the shark. After taking two treasures, swim away.

Flashback 2. The Devil's Advocate

An additional task for passing this segment of the game: save five survivors and eliminate the trinity of guards with the help of checkers.

Climbing on a pirate ship, which is now in the Salt Lagoon, your hero will have to save those five who were lucky enough to survive. In the southeast of your map, you will notice marked waypoints - be sure to visit each of them. After swimming around the land, help Blackbird. Use sticks of dynamite to stun the soldiers who pounce on you - you must ensure the safety of your ally at all costs. Once all enemies have been eliminated, take a seat at the helm of the Queen Anne's Revenge and watch the cutscene. At the final stage of the passage of this section of the game, you will have to act according to the circumstances.

Flashback 3. Siege of Charlestown

An additional task for passing this segment of the game: with the help of darts, put three crocodiles to sleep, and also get a crocodile skin.

Get to the exclamation point - you need to swim very quietly in the direction that the sign shows you. Once near the shore, go to the bell.

Here you will have to kill several guards, after which you need to climb into the hay cart and eliminate another one. Whistle so that the rest of the patrolmen come to you, and you can kill them. If necessary, your hero will have to hide in order to let the enemies past him. Once near the bell, break it and hurry straight to the docks. Along the way, you will come across several crocodiles that will need to be euthanized (and one, moreover, skinned).

Move around the ship, following the direction indicated by the sign. Use the boxes to go upstairs and wait for the boat to come up. A group of guards will block your way - you will have to eliminate them all. If the need arises, take cover behind the crates and let the enemies pass by.

After the alarm signal, the captain will rush to run, and you will have to chase him to pass this part of the game. Chase him for a while, and then, when no one can see you, kill him. That's it, now the mission is over.

Our days

At the moment, your hero has the opportunity to hack several computers that are located on this floor.

Go to the elevator, and then hurry to Olivier's office. After John gets in touch with you, you will need to clearly follow all his instructions. When you cope with the task, you will be given the opportunity to hack the video surveillance system. After watching the video, continue to act in accordance with John's orders. By hacking Olivier's personal computer, your hero will be able to access all the information of interest to him. When you manage, you can leave - the mission is completed.

Chapter 7

Memory 1. We bet

An additional task for passing this segment of the game: break the bell and destroy the three guards, hanging on the ledge.

After talking with the men in Nassau, start the quest. After the return of Wood Rogers, move along the alley until you see a staircase to your left - you need to climb it into the building. Stopping on the ledge, wait for the scout to approach you and kill him. Keep a close eye on the men - they need to be killed one by one, as soon as someone moves away from the general group. At the same time, do not forget to look at Rogers. You will have to chase this character across the rooftops. Not far from the fort, you need to hide in the rocks to wait until the group hides inside.

On the left side of the entrance to the fort are hanging platforms, as well as trees with which you can get inside. Use this method, and most importantly, do not forget to deal with three guards on the way. Having crossed the shaft, kill the gunner, and then whistle for another one to come up, and also kill him.

Further in the process of passing the game, you will need to go down even lower to hide in the tall grass near the bell. As soon as the group of enemies at the bell is completely killed (alternatively, they can leave), immediately destroy it. When the job is done, hurry to get to a safe place.

Flashback 2: The Gunpowder Plot

An additional task for passing this segment of the game: kill four guards in a row, and also use ten igniting darts.

Hurry to the exclamation point in Nassau to speak with Charles Vane and start the next mission. Now you can no longer avoid armed conflicts - arrange a good fight to kill four people in a row and complete an additional task. You can do this as follows: select a large group of guards, throw a stick of dynamite at it (it will be able to put three people at once), and then join melee.

Before approaching the last powder keg, use ten new darts in a row to deal with the enemies.

Memory 3. Commodore 86

An additional task for passing this segment of the game: deal with three enemies in the pursuit zone, as well as use such a skill as "air attack".

Once in Nassau, go towards the exclamation mark. Talk to Vane and proceed to the next task. Focusing on the sign, get to the house, which is guarded by a group of people. Use the skill "Eagle Vision" to find all your opponents. When you spot a group of enemies heading straight for you, hide on the rooftop so they can get past.

When the opponents move south, go to the right side of the exclusion zone. Hide in the nearby bushes, lure the guard with a whistle and kill him. Similarly, deal with the second and hurry into the rock. From this position, you can freely monitor the tent.

Check if everything is ready to eliminate the Commodore. Now you will have a walk on the ship, during which you will need to climb the foremast and, having moved to the shrouds that are at the stern, use an air attack to kill the Commodore.

Memory 4. Fireman

An additional task for completing this segment of the game: using a mortar to disable three ships, as well as sink the ship using fire barrels.

After returning to Nassau, talk to Vane on the beach and immediately start the mission. Hurry after the ship "Royal Phoenix" - it is accompanied by heavy security, so you'll have to deal with them first. Shoot three ships with a mortar, and throw a fire barrel at the fourth. After the firewall is able to break through the Armada defense line, the passage of the mission can be considered completed.

Chapter 8

Memory 1. Don't be careful

An additional task for completing this segment of the game: use a heavy blow to deal with Manowar, and also kill four guards.

Hurry to the island of Abaco, and then move to the point marked with an exclamation mark to watch the video. Go first to the man who is sitting on the bench, and then to the man by the fire. Due to this, you will not be able to be detected. Follow the last man to get to the next area. Having taken a suitable position, begin to eavesdrop on the conversations of passers-by.

Further in the process of passing the game, you must kill two guards by approaching them as close as possible. Go forward, and then turn left, and when the guard moves after you, kill him. Hurry to the yard to hide against the wall in the tall grass. After killing another guard, use the ramp - it will help you climb the wall. Wait a bit and jump right on the flowers to get into the enemy camp.

Now your task is to overcome the set distance in a certain period of time. And try to stay away from fires.

Once at the ship, hurry to sail away from the shore. Now you have a powerful blow to Manowar. Quickly walk along the side, turn around sharply and start shooting at the stern of the enemy ship. Having won, board the ship and fight off opponents for a while. After the video, go back to the ship and hurry to hide from the enemy fleet.

Flashback 2. Conceited Bastard

An additional task for passing this segment of the game: to disable the "Royal African Pearl" with the help of a ram, and also, using the defense of the fort, deal with enemy ships.

Keep in mind that in order to complete the side mission, your hero must first capture the sea fort of Cabo De Cruz.

Go to the place marked with an exclamation mark to watch a video with Vane in the title role. Set surveillance for his ship "Royal African Pearl". And first of all, you should pay attention to the stern of the ship - use the rotary guns to destroy the barrels, and also feel free to shoot from the mortar. And remember that it is desirable to damage the ship before leaving the bay in order to get a head start in time. Having rescued Vanya, shoot the Spanish ships (all but one). Then swim to the fort, and from there start shooting at the enemy ship.

Flashback 3. Landing into the unknown

An additional task for completing this segment of the game: get the skin of three animals and kill Vane from the air.

Vane clearly feels out of place. And you must go to the bowsprit of the sunken ship and get synchronized. After going to the beach, you can find some treasures, as well as a message in a bottle.

On the island you will meet a black jaguar, which you need to kill and skin. And keep in mind that at times the beast respawns.

When you deal with the jaguar, go south to the very stone wall. To get over it, you need to use a tree growing nearby, or a vine. And behind the wall, your hero will be able to discover several treasures.

After returning, you will find out that Vane has left, but left a surprise for you. Go to the powder keg, and a second jaguar will come across on the way. Kill him too and skin him, and you must do the same with the crocodile. Approaching Vanya, watch the video, after which you will have to kill this character as well. Turn right and start moving along the blades. After synchronization, jump on Van from above and finish him off from the air.

Chapter 9
Memory 1: Imagine my surprise...

An additional task for completing this segment of the game: kill four brutes and disable two alarm bells. Your hero must move to Kingston, after which you will need to rush to the place marked with an exclamation point and talk with a representative of the Royal African Company. Hide in the tall grass near the restriction zone and, one by one, lure out the guards, eliminate them. When all enemies are neutralized, your hero will be able to damage the bell. And then you should move to the southeast, to the wall. The next bell tower is also guarded, so when you get to it, start acting according to the already proven scheme. Once inside the building, don't forget to grab the treasure and then head west.

To finish off the Brutes, you must first hide in the grass. Let the enemy get closer, wait until he turns away and, jumping out of the grass, kill. Deal with the next enemy in the same way. But in order to cope with the third enemy, you will need to reach a two-story house located on the river bank. Neutralize the enemy hiding on the roof with a sleep dart. Climb up to the roof yourself and use Eagle Vision to find Rogers and Hornigold. Follow them until the men turn south, and then quickly overtake them and deftly climb the tree. From the tree you will need to jump directly into the hay. Through the wall, keep watching your enemies. Hiding near the farm, eavesdrop on an important conversation.

Try to find a gap in the fence - with its help you can be in the restricted area. Deal with the guard you see near the bushes and quickly move on. While the second guard is in the barn, kill him too. Climb to the second floor of the barn to finish off the shooter. Hide among the boxes to wait until the next enemy turns his back on you, and then quickly eliminate him. After walking a little along the warehouse, watch the video. Further in the process of passing the game, your task will be to quickly eliminate one enemy, and then rush to the dock to deal with the second. Moreover, for the murder in the dock, it will be most convenient to use a smoke bomb, and when you do this, the mission will end.

When viewing Assassin's Creed 4: Black Flag walkthrough video to switch between videos, use the "Playlist" button ...

Flashback 2: Earned Trust

An additional task for completing this segment of the game: deal with Burgess and Cockrem, and then free two groups of pirates. On board your ship, move to the southeast (the place you need is marked with an exclamation point) to start the next mission. Five ships will try to block your way, and all of them will need to be sunk. Then disembark and, remembering to go through the synchronization procedure, search the beach for treasure. Go to the marked point and you will meet two groups of hunters there. After dealing with them, go to the camp to stock up on treasures and watch another video.

In order to free the captive pirates, you need to deal with their guards - so feel free to make your way to the protected area. Just don't forget to pick up the treasures that are hidden in the western part of the island.

Having dealt with all the enemies located in the immediate vicinity of the treasure, deftly jump over the fence. Whistle for the guard to come closer and kill him quickly. So it will be necessary to do with each of the overseers. Approaching the tower, put the gunner to sleep with a dart. Then deal with the gunner on top, and after all these actions, you will finally be able to free the pirates.

Another group of pirates is waiting for you near the rock. Use your darts to deal with the enemies blocking your path. There will be no gunners here, so no problems with the release of pirates are expected. Climbing the tower, you will see a gunner - having dealt with him, it will be possible to quickly synchronize.

Jump down to start looking for Cockrem. And when passing this stage of the game, try to act as quickly as possible. Hiding in a haystack, lie in wait for the scout and kill him. Move on until you find yourself on the east coast. Before you get to the very last house, you will have to deal with several guards who will try to stop you. A tree grows near the house, hiding behind it, you can lie in wait for enemies. After jumping on the opponents, quickly kill them both, and then run back to safety.

Chapter 10
Flashback 1: Black Bart's Gambit

An additional task for completing this segment of the game: do not participate in open battles, and also finish off the captain with a rope. In the southwest of the island there is a place marked with an exclamation point - go there. Find the princess's ship to start the next mission. After passing the channel, you will find yourself at the Portuguese ship - here you will need to jump into the water and swim forward unnoticed. Go around the ship on the left and use the rope to climb onto its deck. Eliminate the first of the guards using a dart. Get to the flag, and then quickly get back to your ship.

Swim through the canal and look for Nosso Señor. Wait until the guards and gunners appear on the shore, and then just kill them with the help of darts.

Again swim along the channel after the ship. Jump into the water to get to the land on the south shore. Be sure to take out the two guards that patrol the shore in this area. Get into the protected area. Use the Berserker's Dart to kill the Brutus near the tower. Head towards the curved tree to get as close to the tower as possible. From this position, you will be able to eliminate a couple more guards.

Make sure that no one sees you, and then jump into the water and move along the coast line directly to the shipwreck. Climb the bowsprit of the wreck and fire a sleep dart at the scout that patrols the area between the tower and where you are. Climb the stairs to get rid of the guards. Then carefully study the ship, and you will understand that the captain will soon come on deck. Climb up the rope and hide - the captain must get very close so that you can kill him.

Now you have a powerful flagship at your disposal, so that other ships are no longer a danger. Just shoot all the enemies that you meet on the way to the designated point. Then watch the video and the mission will be completed.

Flashback 2: Murder and Beating

An additional task for passing this segment of the game: stay away from Hornigold's henchmen, and kill this character from the air. On your own ship, move to the area marked with an exclamation mark. From there, take a course to the northeast and sail to the large island, tracking the ship you are interested in. When the ship turns south, take your ship over the peninsula and wait for the patrol boat to approach from the east side. Next, you will need to move along the coast. When you find yourself in the southern part of the northern island, head south again, and do not forget to look at the coast of a small island. Then head north until you find Hornigold's ship (it's just north of the big island you saw earlier).

When you see the ship, get ready - at this stage of the game, you will have a tough fight. Then go on foot, not forgetting to kill the enemies that will meet you on the way. After finding the Mayan stele, you will have to deal with the puzzles carved on the stones. Kill the gunners and guards on the opposite bank, and then turn east. Go towards the beach until you find the right stone, and then you need to go to the trees. Turning to the southwest, your hero will find another group of ruins. Clear the area from enemies, and you should be especially careful with the gunner. Take two treasures in the temple, going down into the gorge from the south.

When you find yourself at a small island, Hornigold will be waiting for you here. Be as careful as possible - this is the only way you can cope with an additional task. Stay south of the ruins, don't forget to hide, as well as put the brutes and scouts to sleep. Keep moving along the south side of the island until you get to the temple, and then go down to the lower floor to collect the treasure. Climbing upstairs, finally find Hornigold and kill him from the air.

Flashback 3: Observatory

An additional task for completing this segment of the game: paralyze all the guards while they are unarmed, and then paralyze five in the protected area. On board your own ship, move to Long Bay (this place is now marked with an exclamation point). Go deeper into the jungle. You can kill enemies, or you can just neutralize them. Hide in the bushes on the right side and use the skill "Eagle Vision" to reveal all the hidden enemies. Take them out in each of them, and then continue to use this skill. When you completely clear the area, go north to find the treasure. Now you will need to go back a little, jump into the water and go to the search area. Here turn to the bushes, and immediately go right. And be careful, because you will have to meet with three guards. Use sleep darts and get across the swamp using wooden platforms. Put the first enemy to sleep, deal with the second, and then use Eagle Vision to spot enemies to the north and west. All of them must be eliminated. You will find the last of the opponents in the east - kill him too.

Approach the caves, pass the village beach and go through the synchronization procedure. Once in the caves, take the most convenient position and deal with three enemies. And keep in mind that when opponents are sitting, you cannot attack them - make each enemy that you are going to attack stand up. When you go a little further, you will have to face another pair of guards.

Further, in the process of passing the game, your hero will have to pass the highest level. Use a sleep dart to take the gunner out of the game. Passing the bridge, you should carefully look at the opposite side - remember how many gunners are there, and how exactly they stand. Once you've chosen a suitable position, put them all to sleep. Then jump over the gap, deal with a couple of enemies and take possession of the treasure.

Gunners, which are one level below, do not cause any concern to your hero yet. Therefore, go east to the very end, and then attack the enemy with a sleep dart. Immerse yourself in the input and from there cut down a couple more enemies, and defeat the rest in close combat. Now your hero is almost at the same point as when entering the cave, but he is lower in level.

Moving south, you can find a guard inside a small cave. When he turns away, kill him immediately. After going down, you will find yourself in the jungle, and you will need to turn on Eagle Vision. You will notice an enemy who is securely (as it seems to him) hidden in the bushes - you need to eliminate him. Then move north, to the very waterfall, and when you come to it, turn left - there is another enemy. Kill this enemy and you will get unlimited access to treasures.

Further in the process of passing the mission, move south until you reach a new area. Here, patrols are constantly marching along the stone-paved road - if you stumble upon a patrol, kill the soldiers with stones or simply put them to sleep. After reaching the top point, synchronize. From here you will see one enemy that can be taken down from the air, and then another, which also needs to be killed. When you deal with them, hurry to the Mayan stele.

Follow Robert bypass the laboratory and find the box. Watch the long video. Climb up the stairs until you reach the very top. Now you can’t go back, so you have to turn north, climb the wall, and then jump down from it. Carefully slide down the rock and reach the group of pirates on the beach. That's it, you've completed the mission.

Nowadays

You will receive a message from John and Lemay, after which you can freely walk around the neighborhood, hacking computers absolutely freely, and also taking notes from the tables. Go to the video control room and solve the puzzle by choosing the sequence 3 - 5 - 7 - 7. Go to the server room to hack the server - the combination 3 - 7 - 7 - 7 will help you here. By enabling remote access, you can get the required data. After that, it remains only to watch the video and leave the room.

Chapter 11
Memory 1: Suffer without dying

An additional task for completing this segment of the game: break three alarm bells and visit a couple of old friends. When the video ends, you can act in one of two scenarios - take a wait-and-see position or attract the attention of a guard by rattling the bars. Whichever option you choose, as soon as the opportunity presents itself, immediately quickly run to the left to climb the trees through the boxes. From above, jump into a large haystack and kill the guard, who will just be passing by. Wait for the captain and all the other guards to turn away, and then hurry to the bell tower to break the first bell. Immediately run away from there, and do not forget to kill the guard - he is very dangerous for you. Once on the other side, quickly and trying not to draw attention to yourself, deal with a couple more guards.

You can kill all the guards in the area so that there is no one to raise the alarm, or simply hide the bodies of your victims - otherwise, you will be in danger. So decide for yourself whether to go through this mission in stealth mode or just destroy all the enemies. Most importantly - do not let any of the opponents get to the bell!

Turn southwest and get to the fence. After waiting for the patrol to approach, kill all the soldiers. Attack opponents only when they turn away - it's safer than attacking "head on". When you deal with all the enemies, go to the boxes and take the most convenient position. Whistle to attract the attention of the guards to kill them. You will find the last enemy near the bell - after you deal with him, you will need to quickly disable the bell.

Move straight ahead until you reach two guards - you need to wait for them to turn away. Immediately after that, rush into the bushes that are located north of the enemies. Wait until the opponents begin to disperse, and kill the one that is closest to you. Soon his friend will return - call the guard with a whistle to kill. Returning back, you will meet a couple more guards - you need to deal with them with the help of your uniform whistle and killer skills.

Go south until you find the cage with Rackham's body. When you get close, press the action button to deal with your secondary target. Climb the wall and from there move through the scaffolding in the direction of the bell. Looking north, you will see a gunner. Wait for the enemy to turn away and use the sleep dart.

Now the guards will come up to you - you will need to carefully and very quickly kill them. Jump down to the crates and run straight north past the sleeping gunner. Move along the wall until you reach the bushes. And don't forget to keep an eye out for the guard hiding in the ditch (look closely to spot him). Wait for the enemy to turn away and kill him as quickly as possible. When you're done with this, hurry back to the bushes.

Further in the process of passing the game, you will need to pay attention to the eastern wall - your enemy just turned away. Use the dart to get rid of him and hide in the bushes again. A patrol will go past, and the soldiers will definitely notice the bodies of your victims and raise a panic. Take advantage of this to take out enemies one at a time by throwing darts at them. Climb up to the roof with the help of the inner wall, go a little to the north, and then jump straight into the haystack.

The yard is full of guards, so you will have to make every effort not to catch their eye. Wait until the bulk of the enemies leave, and only a few patrolmen remain in the courtyard. With a whistle, attract the attention of the nearest guard and, jumping out of the hay, kill him with lightning speed. When the yard is empty, make your way inside the prison.

Once in the hallway, turn right. Use the wall, use the whistle to attract the guards and kill them. You can do this in any way - choose the most convenient for you. When you've dealt with everyone, search the corner chambers to complete an additional task. Then move forward, killing all the enemies that you meet on the way.

Flashback 2: Delirium

When passing a new task, you should simply move along the marked points. Moreover, this chapter will be quite long, but extremely informative (after all, along the way you will have to watch a wide variety of videos). In general, everything will be quite simple - your hero will not even need to use his combat skills or any special evasions.

Flashback 3: Everything is allowed

An additional task for passing this segment of the game: use the dart rope twice - to hang a couple of guards and to drag three of them.

With your fast travel, you can be in Tulum in no time. The passage of the next mission will need to start with a conversation with Adewale. Go ahead to watch the cutscene and get hold of the unique weapon like the Rope Dart.

During the passage of this section of the game, you will constantly engage in short and hot fights. Move forward and when you get to the enemies, use the dart rope to disable one of them - the rest can be dealt with in the usual way. In the second battle, you can use your new weapon on two enemies already, and if you want to hang more opponents at once, go towards the beach to hide behind a tree. At this stage, you should complete all the additional tasks of the mission, since there will be no time for this in the future.

With the help of a rope-dart, you can quickly deal with the captain himself and with his henchmen - this will require a minimum of time and effort.

Immediately after the beach and completing all the necessary additional tasks, go to the Spanish ships and, having dealt with the captain's guards, kill him himself.

Chapter 12
Flashback 1: The End of the Governor

An additional task for completing this segment of the game: kill the diplomat by unexpectedly jumping out of a haystack, and then finish off Rogers from a high ledge. Use the fast travel feature to get to Kingston. Immediately go to the area marked with an exclamation mark to start the mission. Move towards the market and you will be able to find your target. Climb up to the roof of the building and start walking north. Here, on the very border with the protected area, there is a white tower - it is she who is your main goal. Try to approach the tower at a distance of about forty meters. And keep in mind that on the way you will have to face a lot of obstacles, so it would be best to move on the roofs. When you reach the end point, jump straight into the haystack. Wait for the moment when the diplomat stops next to the guard. Be careful - as soon as the guard turns away, you need to grab the diplomat and kill him. Watch the video and hurry to the designated point. On the veranda, you must hide from Rogers, and then move to the ledge and wait for this character to approach. When Rogers walks by, slam jump on him and kill him to complete the side mission. Now hurry across the square to the marked point to complete the mission.

Flashback 2: Royal Failure

An additional task for completing this segment of the game: blow up powder kegs to kill eight guards, and then use a rope dart to deal with Roberts. On your own ship, move to the exclamation mark. After that, go to Principe to start the mission. First of all, you must break away from the persecution. Then look to the left and you will see two powder kegs right on the slope. If you shoot one of them, then the chain reaction will set everything around on fire and kill a lot of your enemies - so wait for them to gather as many as possible. Against the remaining opponents, berserker darts should be used so that they fight each other and do all the work for you.

Go behind the house and climb to the very top. Carefully inspect the surroundings to find brutes and a powder keg. Against the enemies, use darts, but do not touch the barrel yet - wait until a large squad of enemies approaches it. After blowing up the barrel, finish off all the survivors with darts, and then hurry back to the position.

It should be noted that during the passage of this mission you do not have to remain invisible and silent. But it’s better not to forget about precautions, because otherwise you will be constantly attacked and you will have to spend a lot of time and effort to fight off everyone. Although, decide for yourself - it may even be more convenient for you to finish off more opponents now, and not put it off until later.

As soon as you notice Roberts, hurry to him. True, the enemy will manage to escape on his ship, and you will have to fight with a whole crowd of his guards. Dealing with them in close combat is almost impossible, so it's better to throw a stick of dynamite at your opponents and quickly climb a tree. From the tree you will need to jump into the water and swim at maximum speed to your ship - if you do not meet the set time, you will lose.

You can just start firing at the enemy ship with all your guns until you kill Roberts. However, in this case, you will not be able to complete the additional task. Therefore, proceed as follows - shoot until the ship slows down and most of its defenders are killed. At that moment, British ships will approach you, and your hero will have to quickly, quickly climb onto the mast in order to then climb aboard Roberts' ship. Then you just need to use a rope dart to deal with your main opponent.

Flashback 3: Bad Blood

An optional challenge for this section of the game: try to stay as far away from the war zone as possible, and also use a couple of guards as human shields. Using the fast travel function, go to Havana. Here you must approach the assassin to start the mission.

Try not to engage in open battles, otherwise you will not be able to complete the additional task, and besides, spend quite a lot of time. It is better to start your movement on the roofs, and neutralize the first gunner that comes across the road with the help of a sleepy dart. Shoot the gunner and take a closer look at all the rooftops around the main area. Your main goal at this stage of the game is Tiburon.

Your hero will need to retreat along the same route that brought him here. As soon as the enemies turn to the east, hide on the roof and let them go ahead. Then jump down and follow the opponents. Having dealt with the first gunner, put his partner to sleep. You will have to do the same in the northeast, and then go north and do not forget to put the scout and gunner hiding on the roof to sleep. Tiburon is already entering the fort.

Trying not to catch the eyes of opponents, go to the trees located on the outer side of the wall. Carefully climb up and, as soon as the enemy turns away, make a jump and kill him. In the southern part of the fortress there is a scout who can be knocked down with a sleep dart. Go around the fort and do the same on the north side. After that, jump straight into the fort.

Further in the process of passing the game, you will have to enter into battle with Tiburon. Moreover, you can actively use the numerous allies of this enemy as human shields. Thus, you will cope with the additional task, and most importantly, you will be able to effectively save time. After approaching Tiburon as close as possible, kill him. After watching the video, hurry to escape the crime scene and hide well. The best bet is to run to the shore, jump into the water and swim to your ship - this way you will not only be safe, but will also be able to immediately go to your next destination.

Memory 4: Eternal thorn

Additional task for completing this segment of the game: free seven hostages, kill four guards with the help of the observatory's defense. When completing this mission, you will have to go to Long Bay. However, be careful, because the Manowar ships, which are widely known for their combat power, will block your path. So your hero will not be able to safely land on the shore - it would be better to jump into the water and get to the beach. Go through the synchronization procedure and search the southern part of the beach to take possession of the treasure. Next, your task will be to explore the jungle in search of target points.

If you do not have the necessary ammunition in your arsenal, you will have to turn into a marauder for a while. And when you get everything you need, hurry to the restricted area. Here you will see a burning village - do not pay attention to it (just like the cave located nearby). After jumping into the water, you will see a trio of opponents right in front of you - use sleepy darts against them. Go back to visit the cave. Just prepare sleepy darts in advance, because here you will have to meet a couple of scouts and one gunner at the same time. Go right and down to cross the small bridge. Kill a few more enemies to give freedom to the hostages, and then go to the observatory.

Near the observatory, you will have to run a little on moving platforms (thus, you will go upstairs). Once in the very middle, you will encounter a whole detachment of Spanish soldiers, and in order to continue moving, you will have to kill them all. The most important thing for you now is to get to the ledge located above the entrance deep into the cave.

At that stage of the mission, when you finally get to a steep area, the enemy soldiers (of which there are a lot, by the way) will suddenly become invisible. The reason for this is that you managed to get inside the structure, while the opponents remained outside. Now your hero can easily use the defensive weapons of the captured observatory to solve his problems. Thus, you complete an additional task, but remember that as part of the fight against opponents, you can use not only the weapons of the observatory, but also your own arsenal of ammunition (for example, sticks of dynamite will be quite effective).

The final goal of this stage of the game is already in front of you! Walk first on the moving platform and then along the wall. Your hero will notice Torres in the very top corner - you need to finish him off from the air, and the mission will be over. So gather your strength and complete the task quickly, clearly and accurately - be careful, because you are already at the finishing stage.

That's it - Torres is dead, and your mission is over. And with him, the passage of the exciting and dynamic game Assassin’s Creed 4, one of the most interesting games in the Assassin’s Creed series, also ended.

The vast territory of the Caribbean, available for exploration in Assassin's Creed 4: Black Flag, holds many secrets and mysteries. And the pirate theme only kindles interest in finding and solving them. Secrets include three types of tasks - bottles with letters and manuscripts. and , from the armor cage on Great Inagua, are not classified as secrets. Treasure maps allow you to get rich quickly and, letter bottles tell the fascinating story of the Sage, whom the Templars will chase along with Edward Kenway in the story, and reveal details about Juno, her husband and the First Civilization, and the manuscripts contain historical material that inspired the developers during game creation. Item location markers appear on the global map after visiting viewpoints. The remaining three bottles with letters must be looked for on small islands that do not have the possibility of a quick transition, in the middle of the ocean. Information about their location can be obtained from the innkeeper in any tavern by paying 200 reais, then the desired mark will appear on the map, which would be very difficult to find without them. Most secrets affect the completion of the Abstergo challenges and achievements.

Pim bottle locations in Assassin's Creed 4: Black Flag:

  1. Great Inagua(My name and origin) - the bottle lies on a small island on the southeast side of the island.
  2. providencia(First thoughts about my condition) - the bottle lies on the shore, next to the viewpoint, in the southern part of the island.
  3. Salt Key Bank(About the place of my birth) - the bottle lies near a rock on the shore in the western part of the island.
  4. Crooked Island(My first vision) - the bottle lies on a small island on the southeast side of the island.
  5. Higuey(My situation is getting worse) - the bottle lies on the shore in front of the entrance to the smugglers' cave.
  6. Mysterios(My training) - the bottle lies on a shallow in the eastern part of the island.
  7. Matanzas(Leaving the house) - the bottle lies on the shore near the pier in the northern part of the island.
  8. Tortuga(What the voices said) - the bottle lies on an island in the northern part of the island.
  9. Andreas Island(Incident at sea) - the bottle lies on the coast in the central part of the island.
  10. Corozal(Good place) - the bottle lies on the coast, south of the tavern, in the southwestern part of the island.
  11. Abaco Island(Peter Backford) - the bottle lies on a small island on the southwestern side of the island.
  12. Santanilla(Arrival of the Templar) - the bottle lies on an island in the northwestern part of the island.
  13. cumberland bay(Another frightening vision) - the bottle lies on the coast in the southwestern part of the island.
  14. Cayman bay(Assassin) - the bottle lies on the coast in the southwestern part of the island.
  15. Florida(Rest and meal) - the bottle lies near the remains of the ship in the middle of the island.
  16. Cape Bonavista(Observatory) - the bottle lies on the coast in the southwestern part of the island.
  17. 798.191 (Departure) - the bottle lies on the coast of the island, southeast of Fort Navassa.
  18. 669.830 (My search) - the bottle lies on the shore of the island, east of the island of Abaco.
  19. 144.98 (What it's like to be a "Sage") - the bottle lies on the shore of the island, southeast of Ambergris Key.
  20. Long Bay(Unknowable secret) - the bottle lies in the cemetery in the caves in the eastern part of the island.

Manuscript locations in Assassin's Creed 4: Black Flag:

  • Corozal(Cronicas dos Feitos de Guine) - in a chest by the fire in the camp behind the harbor captain's shop in the southern part of the island.
  • Andreas Island(Excerpt from the diary of Vasco da Gama) - in a chest in a camp on the coast, in the central part of the island.
  • Ile-a-your(Cortez and Malinche) - in a chest by the fire in the camp on the coast in the southern part of the island.
  • Havana:
    • Fleeing Atalanta - in a chest in the guarded yard, north of the mixed goods store, at the southern viewpoint.
    • Baby in the womb - in a chest in the guarded yard, east of the viewpoint in the city center.
    • Voynich manuscript - page 33v - in a chest in the guarded yard north of the east viewpoint next to the harbor.
    • Voynich manuscript - page 34v - in the watchtower in the fortress. Entrance through a second window without bars, on the outside of the wall.
    • Voynich Manuscript - page 34r - in a chest in a guarded yard south of the western vantage point near the city walls.
    • Voynich manuscript - page 35r - in a chest in a guarded yard near the viewpoint in the northern part of the city.
  • Nassau:
    • Dresden Mayan Codex - in a chest under the fort in the north-eastern part of the city (entrance on the shore, from the outside of the wall).
    • World Map (1570) - in a chest in a guarded camp, next to the viewpoint, in the eastern part of the city.
    • "Solaris" from Mundus Subterraneus - in a chest in a protected area, next to the viewpoint, in the southeastern part of the island.
    • Tabulae Rudolphinae - in a chest in a protected area, next to the viewpoint, in the southern part of the island.
    • Map of Columbus - on the veranda of the estate on the hill, under the viewpoint, in the western part of the city.
  • kingston:
    • Magellan's ship - in a chest on the deck of a frigate in the bay between the city and the prison in Fort Royal.
    • Aberdeen Bestiary - in a chest in a protected area on the northern coast of Fort Royal, on the opposite coast from the city.
    • Sacred Theory of the Earth - in a chest in the courtyard of the prison in Fort Royal.
    • Magnet Message - in a chest on a gunboat on the west coast of Fort Royal.
    • Vertumn, today's portrait - in a chest by the road, north of the viewpoint in the southwestern part of the city.
    • Introductio Geographica - in a chest under a canopy on the shore, south of the viewpoint in the southeastern part of the city.

Cape Bonavista (June 1715)

You find yourself on board a ship during a severe storm. Get used to managing the main character as soon as possible. And come to the helm of the ship.

You have to take control of the ship for the first time. You are surrounded by English ships, so you need to send them to the bottom as soon as possible. Examine the right and left sides, then hold down the RMB and a trajectory will appear - launch the cores. The trajectory is controlled with the mouse. Break a couple of chests and fight with a huge ship.

As you win your first victory, you will notice that the ammunition on the ship caught fire and you have to jump into the water. As a result, your ship is blown up and sank. Now swim through the wreckage straight to the shore.

In addition to you, it turns out that another person in a very strange attire survived. Follow this man up the path, after which he quickly disappears from your view. Climb up the side wall to the top. At the top of the cliff, you need to climb the next building. Climb the tallest building, or rather, its right edge and perform your first synchronization, the key is E. Now various objects are displayed on your map. From the top, jump down into the mountain of palm leaves. As you find yourself below, then continue the pursuit of the mysterious killer along the bed of the stream. He starts shooting at you and orders you to stop the chase. Soon your task changes.

Catch up with the killer and defeat him in close combat. After death, take his robe and soon you will find out his task. His mission is now yours.

There will be a cliff ahead, so you will need to climb a tree that is located on the very edge of the cliff. Here you will perform another synchronization. Now jump to the very bottom, straight into the lake. Then go under the waterfall and in the secret cave you will find a chest with gold. Now go down a little lower to the coast in the red zone. Below you will notice the remnants of the British, who were able to survive after the naval battle. It turns out that they captured the merchant from whom they want to take away the ship.

Jump down and carefully move through the bushes. Run up to the English and start making holes in their bodies. Also on the shore, if you look around carefully, you can find a pirate skeleton and a treasure map.

After another victory, move along with the merchant to the ship. When you become at the helm, carefully guide it to the target and try not to cling to the rocks. At the end of your path, you will have to quickly press the key - 2. This way you will see a huge whale.

Abstergo. Our days

Get out of virtual reality. Since you were able to pass the control test, you are hired by the Abstergo Corporation. Follow the girl and she will introduce you to your workplace. You are given a global task: to synchronize absolutely the entire memory of the pirate Edward Kenway with the help of a specially designed device - the animus, which, using DNA alone, has the ability to read and restore the memory of the ancestors of a certain personality. In general, in your place, sit down at the monitor and return to other people's old memories.

Flashback 1 - Lively Havana

Havana, Cuba (July 1715)

Follow the marked trader, looking around Havana along the way. Soon you will reach a weapons shop where you need to buy a British saber. We also recommend that you buy a smoke bomb.

While you were standing and shopping in the merchant's shop, your marked merchant was already out of sight. To find it, you have to climb to the very top of the yellow tower. Here at the top, on one side, you can pick up a crystal shard. Do not forget to synchronize, after which you can safely jump down. It turns out that a pickpocket robbed our merchant downstairs, so you have to catch him.

♦ Additional task: When you find yourself near the thief, then press the key - E and you will certainly catch him. As you kill him, then take away from him everything that he tried to steal. Next, you have to hide from the soldiers and go back to the merchant, and then walk with him straight to the tavern.

Another brawl will begin in the tavern. You need to defeat all enemies in hand-to-hand combat. As you defeat everyone, then after the victory, the guards will come to you and begin to attack everyone who made this fight.

♦ Additional task: You need to use a smoke grenade to get out of this fight quietly. You can turn on the grenade with the key - 6, and you can use the key - F.

To complete this quest, you must leave the red area on your mini-map.

Flashback 2 - And my sugar?

Follow the two guards that are highlighted in yellow. When they turn around, go up to ordinary people and blend in with the crowd. Soon they will enter the quarter where it is forbidden for outsiders. Do not try to climb immediately onto the roof, there are guards standing there. it is best to go around this block through the neighboring courtyard and wait for these guards from the opposite side. By the same principle, bypass the second quarter.

♦ Additional task: Try not to engage in open battle.

♦ Additional task: Buy dancers so that you can divert the attention of the guards. Just walk up to the girls under the blue flower symbol and buy them for 150 coins. At the very beginning of the journey, you can hide without them, but when you need to eavesdrop on the conversation of the guard, it is better to hide behind the group of purchased girls. Also, surrounded by ladies, it will be much easier for you to steal the key from the captain's pocket.

Now go out onto the main road and soon the guards will start walking a little slower, talking along the way. You need to stay in the zone of hearing, but you can not catch the eye. Come out to the square and soon you will see the execution of one person. The captain of the Spanish soldiers will take part in this execution. And apparently all your stolen property will be with him.

You now need to penetrate the fort's vault, and it is best to do this from the side of the open sea. To do this, move to the pier on the right side and jump into the water here, then swim around the fort at the safest distance and then swim up to the walls with poles and boards. On the same boards, climb to the top and along the way take a fragment of the crystal. At the very top of this fort, crawl along the wall to the left. One of the soldiers will look ahead, but he will not notice you. Watch carefully for the second guard, who is more mobile. When he leaves, quickly climb over the fence and quickly run to the illuminated wooden doors in the house. Inside will be your bag with an artifact - take it.

Now all you have to do is jump back into the water and swim back to the pier. then move to the merchant and give him his legal bag.

Flashback 3 - Mr. Walpole, I presume?

Come to the locked gate, which is located near the residence of the local governor. Thanks to your attire, the guards will let you in without any problems. Move along the terrace and soon you will meet two Templars who are practicing shooting. Accept their invitation to shoot targets. You only need to shoot at the marked targets and act according to the instructions.

♦ Additional task: You can complete the shooting competition with Rogers. To do this, after shooting the targets, go not to Julien, but to Rogers, and he will offer you a more difficult task. So that you can have time to shoot all six targets, then do not wait for automatic reloading, but rather manually reload after the third shot. Just press the key - R. As a result, your hero will load not one, but three cartridges at once.

Follow the Templars and soon you will be given hidden blades on your wrist. Now you need to get trained. First, kill the dummies at close range. In the second stage, you will first need to hide in a haystack, and then stealthily attack from this place. And in the third stage, you will first need to lean against the corner, and then attack from the corner. At the fourth stage, you will need to pierce the mannequin with your blades from the raid. Well, in the last - fifth stage, just jump on any mannequin from the roof of the building and kill it.

Now talk to Julien and follow him. Soon you will meet with the elder of the Templars - Laureano Torres. He needs to transfer the artifact. Here you will learn about the observatory. After a couple of ceremonies, you are officially accepted into the Knights Templar.

♦ Additional task: Clean the pockets of all Templars. So, the Templars are bowed down and discussing their next steps, and at this time you come up behind and start cleaning all the pockets.

Flashback 4 - The Man Called Sage

Talk to Rogers - he is at the docks. It turns out that the Templars caught a man who is referred to as the Sage. His blood is the key to the observatory. Now the Templars are transporting him to their base in a group. Move around the city and follow the Templars.

Suddenly, the Assassins attack the Templars from all sides. So, you have to join the fight and it is better to stay close to the old man Torres, as they will try to kill him first.

♦ Additional task: Use a pistol in combat. Choose your pistol. This is done by simply turning the wheel on the mouse. As you take the gun, then shoot the three snipers who are standing on the roofs.

As the battle subsides, it turns out that the prisoner Sage was able to escape from custody. You can follow him across the rooftops, but the easiest way is to run through the streets. When he comes down, it will not be difficult for you to catch him.

♦ Additional task: Catch the Sage from above. The sage will move along only one trajectory. You can lose several attempts to find out his path. As you carefully study his path, you can go in pursuit. When he climbs the first building, you should run down the street on the right side, when you reach the hay cart, then turn onto the street, which is located a little to the right. On the stone stairs on the left side, climb the side wall with the stairs and now wait for the Sage here. When the Sage is near the stairs, then carefully aim and jump on him from above. Key - E.

Flashback 5 - Understanding what's going on

We decide to release the Sage. He is imprisoned in the Templar estate. At night, go to the plantation, from it to the walls of this building. Try to silently move forward, along the way hiding in the bushes. At first, it is best to go along the right edge, passing around the wooden building along the way. Soon you will find yourself near the stairs of the Templar estate.

♦ Additional task: You need to kill three guards in the bushes. You just have to lure three guards into the bushes, naturally in turn. Lure them in the same way as the keykeeper.

Find the guard who has the keys to the prison with him. Try to keep to the bushes. Sneak up to the guard closer, then bring him down and lure him into the bushes. When your enemy is nearby and will be highlighted in white, then just press LMB and you can silently kill him.

♦ Additional task: Try not to engage in open battle. To complete this task, you will have to constantly hide in the bushes and not get caught by the guards. Once you get the key, then climb the wall on the left side of the stairs, then move through the bushes along the left side wall. On the left side behind the house, a guard will walk, when he turns his back on you, then rather kill him. Now climb up the ladder to the wooden tower. Here it will be necessary to quietly and quietly neutralize the sniper. Strangle him (when attacking a sniper, do not hold down the run key, as you will drop him down and not strangle him). From this place, now jump to the branches of the tree and from them along the roofs of the house that is in front. From this house again on the branches of a tree.

Make your way unnoticed to the prison doors and open them. Trouble awaits you inside - an ambush. The Templars have discovered your dressing secret, so they will soon hand you over to a ship with captured pirates.

Flashback 6 - Treasure Fleet

You find yourself in the prison part of the ship. Together with the Negro, remove all shackles from yourself and raise a rebellion. The Negro will come up to the left corner of the door, and you get up on the right side - whistle. When the guard approaches, then rather beat him.

♦ Additional task: You need to kill three soldiers from around the corner. You need to follow the same pattern: hide around the corner, whistle, then beat the guard who approaches. But the easiest way to do this is on the upper deck.

After you get out into the fresh air, you will see that you are sailing on one of the five ships. Since you have a pirate streak, it's time to free your compatriots from captivity. Captured pirates will appear on your radar as black marks, so try to navigate by them. It is not necessary to kill all the enemies, you can just move unnoticed.

♦ Additional task: Free 23 pirates. First, you will need to release your compatriots from three ordinary ships, after which, at the very last turn, move to a large ship - there will be more captive pirates on it.

After you have bypassed all the ships with prisoners, then switch to a small ship in the center. On this boat is the Captain of this fleet. It is best to sneak up on him from behind and fill him up without too much noise, since in close combat he is in many ways superior to our Edward.

Now it's time to get out of here. Since you have captured the fastest ship, you can easily break away from the fleet. At first, without looking back, swim rather forward, as large enough ships will chase you from behind, which can smash your boat to pieces.

A powerful wave is coming up ahead. To get the least damage, you need to do the following: turn your nose to the "killer wave" and remove the sails. Now just wait for it to pass. Further on your way there will be three tornadoes. Go around the first tornado on the right side, while it is very important not to fall into the yellow zone, which is shown on your radar. Next, you have to go straight between the two remaining tornadoes. Keep in mind that you won’t be able to get through in any other way, since the wind will “send” you to this particular place. In the end, you will need to go through the next wave, after which the task will be completed.

Flashback 1 - This is Captain Tyro

Nassau, Bahamas (September 1715)

Swim to the green target, collecting boxes in the water along the way. There are resources in the boxes (which are very important for you), to pick them up just press the Space key. You can also find drowning sailors. Carefully and often just look at your radar.

When you swim up to the island, then remove the sails. To get away from the helm, just press the key - S. Jump from your ship and swim to land.

On the island you will have to get meat and animal skins. It will be enough for you to take a couple of skins of island lizards - iguanas, and a couple of skins from ocelots, which are more like leopards.

♦ Additional task: You need to shoot the iguana - no big deal.

♦ Additional task: You need to jump on top of the ocelot - it will also not be difficult to do this.

But before your hunt, you can completely clear this island so that there is no longer a need to return back. On this you can find the following: a high point, three crystals, one chest, a note in a bottle and a map to all this. To collect absolutely all the crystals, you will first have to climb the trees in the neighborhood, then jump to higher trees.

Since iguanas are inactive, it will not be difficult for you to kill them even in hand-to-hand combat. But as for the ocelots, it will be a little more difficult with them, since you will have to attack them by jumping from trees or making ambushes in the bushes. Ocelots, just like humans, can be lured to the whistle (if you stealthily kill one ocelot with your hidden blade, then complete one of the challenges of the Abstergo corporation).

Once you have collected all the indicated skins, you can enter the crafting menu and start creating an improvement for clothes, a holster and mittens.

And to quickly return to your ship, then move to the boat symbol on your radar. Once on the ship, sail to the next destination. Soon you will find yourself in the settlement of the British, called Nassau.

Flashback 2 - New Jobs

Go to the tavern and talk to Adeval there. You will have to get the pirates out of captivity. Four points will appear in the city where the pirates will be located. Move north and engage in combat between British soldiers and pirates. As long as the enemies do not pay much attention to you, you can calmly and silently kill them by running into them with the LMB.

♦ Additional task: You need to disarm three guards, there is nothing complicated here, so there should be no difficulties.

In the very center of the town, there are guards on a hill and you can get around them. Two more guards hold two pirates at gunpoint. You need to climb onto the house and jump from it to these two guards, after which you will immediately kill them.

In the southern part of the city on the second floor there are two more pirates, but this time they are held at gunpoint by only one soldier. Climb up the wall behind the soldier and drop him over the railing to the bottom. Now move to the eastern part of the town, where you will have to climb into the fort and rescue the pirates already there.

As you collect the required number of pirates, a new point will appear on your map, where a public execution of one pirate will take place. Rather, run to this place, along the way, kill everyone who comes across to you and free this person.

♦ Additional task: We'll have to shoot the rope to save the poor guy on the gallows.

As you free him, you can safely return back to the tavern with the full team.

Flashback 3 - Prizes and Looting

With your new team, go to the open sea to practice your usual pirate craft. Inspect the ships in your spyglass using the E key. Also, with the help of this, you can find out exactly what resources are on the ship.

♦ Additional task: You need to grab the good old pirate swill - Rum and in the amount of 20 boxes. In general, you just need to attack only those ships that carry rum.

Find the nearest small ship and start attacking it with your cannons. When the ship's yellow health bar disappears, only the red one remains, then you need to swim up to the ship and press the -S key, after which you will board the ship.

♦ Additional task: It is required to use the rotary to kill the sailors. When boarding occurs, before jumping onto the enemy ship, approach the rotary mini-gun that is on your ship. You need to aim it at the enemy ship.

Defeat five opponents on the ship and the boarding will be successfully completed. Well, as a rule, after the victory, take everything you need.

After you collect resources, then sail to the pirate port of Salt Cay, where you can upgrade the ship. Dock in and buy a highlighted upgrade for the ship in the trading shop.

Memory 4 - Raise the black flag!

Set sail again, but this time in search of metal. Accordingly, it is necessary to search for ships only with this resource.

♦ Additional task: It is required to capture 30 boxes of sugar. Well, as a rule, attack only those ships that have, among other resources, sugar.

♦ Additional task: You need to capture a Hunter-class ship. First, grab a couple of the most common dishes, after which they begin to look for you for your pirate deeds. It is after this moment that the boats of the "Hunter" class will begin to sail. They will be highlighted with a symbol that is depicted in the form of two crossed sabers.

You have now been put on the wanted list. To get rid of your bad reputation, sail to a port called Salt Cay. There you can negotiate with the officer, after which absolutely all charges of piracy are removed from you.

And don't forget to buy yourself the new specified upgrades in the Salt Keya store - volley cannons.

Flashback 5 - Sugarcane and its profitability

On an island called Andreas, follow the pirate who will show you the current target.

Move along the left edge in the bushes and now wait for the agent to chat with the soldiers, then follow him to the coast. Soon you will see how this agent boards the ship. Immediately after this moment, you will need to run to your boat in forty seconds. The fastest way would be: jump from a palm tree, run along a wooden wall that is in the water and in the end you are at your ship.

Now on your ship you can chase the ship of this agent. Fog is falling on the sea, so you can remain invisible, you just need to avoid swimming into the yellow zones, as these are visibility zones. Soon, the agent will land on the island. You should also land, but it's best to land a little to the right of the agent's landing site.

Again in forty seconds, run to the agent. Follow him, hiding in the bushes and reed fields along the way. You need to eavesdrop on the conversation until the very end. As a result, you will find out where the resources of the Cat Island plantation are stored.

Now you can act on your own. Sneak through the fields, activate your eagle vision to find the soldier who carries the key with him.

♦ Additional task: Try not to engage in open battle. Just hide constantly in the thickets and quickly move along the roads. Even if you are noticed, you can always run as far as possible. So ride out this storm.

♦ Additional task: You need to destroy two alarm bells. One of these bells will be located in the very center of the fields, somewhere at the crossroads. You will only have to neutralize the guard who is standing there. You can destroy the bell only when no one will see you. The second bell is located behind the warehouse, where there are no bushes nearby yet.

Take the key from the guard and very carefully move to the warehouse. Now your pirates will take out all the resources from this warehouse.

Flashback 6 - Self Defense

On the island called the Salt Lagoon, talk to the pirates. Here you will go on the trail of one Templar. He will sail on a huge Manowar-class ship. It doesn't make sense to attack him, but it makes sense to follow him. So, sail through the sea and look through the spyglass for the largest ship.

As you find, then try to pursue him very imperceptibly, while trying not to get into his visibility zone. The zone will be marked in yellow on your radar as always, so be aware.

Your pirate friends are attacking from the flank. Do not be idle, but catch up and join this mess. Be aware that this huge ship will start shooting at you with its mortars. When aiming it, large yellow circles will be displayed on the water, so as soon as you see them, then try to swim faster to the side so as not to receive a large amount of damage.

Soon, about eight small schooners will sail to the aid of Manowar. You also have to smash all these small boats.

♦ Additional task: It is necessary to sink two ships with only one salvo. Small schooners will be heated by only two volleys. Deal one damage to two boats and turn so that the schooners are lined up, then make them a critical volley.

♦ Additional task: You need to sink two ships with a powerful shot. Before completing this task, you need to buy an upgrade called "Heavy Shots" in the port of Salt Cay. Having such a modification, switch to it with the mouse wheel for triple shells, and then boldly shoot with them.

Now the schooners have all sunk, but now your main target has gone and moored off an island called Great Inagua. Please note that you will not be able to follow him into the port, so you will have to find another place to land.

Flashback 7 - Lonely Psycho

You need to sail to Vilika Inagu, to the south coast. You land alone on the shore, and then climb up the stone walls. First, grab the ledges. Rising a little higher, you will have to jump on wooden poles over a huge abyss. After that, climb up the ladders. Soon one of the bridges collapses right under your feet, but you still manage to climb to the top.

♦ Additional task: Try not to engage in close combat - I think everything is clear here.

Go to the jungle. There is a very narrow path, which is patrolled by a lot of soldiers. You have to hide in the bushes, move up the branches and just attack the enemies who are yawning at the wrong moment in time. Next, there will be a post in which a sniper sits and, by the way, jokes are bad with him, so it's best to try to quietly walk along the left side, hiding in the bushes along the way. This way you will reach the settlement.

Keep in mind that the village will not be any safer than the jungle. Eliminating soldiers one at a time is a very long and tedious process. Therefore, we recommend that you take a faster route: make your way to the center of the village, then set fire to the barrel of gunpowder, and then run away from this place. When an explosion occurs, all the soldiers will run to the sound of the explosion. And at this time you rather run along the edge of the village, while everyone is busy with the barrel.

You will reach the water. Here you will need to covertly swim under water so that no one "burns" you. Now climb onto the huge ship from the far side. You now need to eliminate all the people on the deck. Everything must be done very carefully and silently. Last but not least, kill the Templar named Du Cass (he is in a black hat), but keep in mind that he specializes more in firearms.

♦ Additional task: Kill Du Cass from above. To do this, you need to climb onto the low mast of the ship. As you climb, look down and aim at the Templar so that he is highlighted by a white silhouette. Now click LMB and Edward kills the templar during his fall. It is done!

Abstergo. Our days

Get out of the animus and back into real life. Follow the secretary named Melanie to the elevator. Climb together to the top floor and talk to the boss named Olivier.

Take the elevator down now. One of the IT employees will offer you to get secret materials from other devices of Abstergo employees through headphones. Move to the marked computer.

In order to crack the code, you need to solve a mini-puzzle: move the line along the small channels of the ball's surface, the line will stop only when it hits a dead end, you need to choose a path for the line in which it can go through any green channel.

After you hack the computer, you get a video of the death of the previous game's hero, Desmond Miles. In this room, you can hack the rest of the computers to get more information. It's up to you to decide.

Also, if you were attentive, you might have noticed that the office of the Abstergo Corporation has things in the form of white stickers with some strokes. Try to collect them all if possible.

Go down to the floor below and talk to a specialist from the IT department. Now you can safely return back to your workplace.

Memory 1 - Old Bay

Great Inagua (March 1716)

Follow Kidd through the jungle. Go into the cave and find an ancient Mayan stele inside. Climb to the top of this stone statue.

Solve the next puzzle: control the drawn lines and figures, move and rotate the drawing. Try to match it with the location of real objects. Next, you will need to move the circle to the round pillar, and then rotate the drawing again to move the two squares under the square stones.

After, move on with Kidd and soon you will find the key of the Templars. Go through the secret cave to the captured house of the Templars. Inside you will find a map that shows the approximate location of all the assassins in the area. Use the key to unlock the grate, behind which is a skeleton dressed in Templar armor. To get this costume, you will have to find four more keys.

So, having studied this mansion more carefully, we take it to ourselves. Now you can return here and carry out various improvements for this place. Go outside and run to the coast to talk to Kidd. He wants to go to one of the assassins' hideouts.

Flashback 2 - Nothing is true

Talk to the man named Adeval. Go to your cabin and carefully study the map inside. Skip this part of the tutorial and get out of your cabin. Swim now to the southwestern corner of your map, there you will take the story mission.

You land on a tropical shore with the interesting name of Tulum. Assassins live here. They are more attentive than the soldiers, so try to be as careful as possible. This is perhaps the first really difficult task: here you have to go unnoticed in a mandatory condition. You can not kill anyone, only stun or put to sleep. If anyone notices you, the task will be immediately failed.

♦ Additional task: You need to covertly kill three assassins. Just act like you normally do.

♦ Additional task: Find four treasure chests. Nothing complicated, just be careful.

Make your way to the coast and stun assassins from the thickets. In the jungle, you will exit to a clearing. At the very bottom will be four assassins. One girl will walk around. and the other three just stand still. Sit in the bushes and wait until the girl goes to the right side, this time you will need to run to the left side and climb the ledge. At the top will be three assassins. Hide in the bushes and eliminate them from the bushes. Not far from the cliff is the fourth assassin - attack him.

From this place, jump diagonally to the next hill, where there is still a stone arch. Wait for the moment when the mobile enemy starts to retreat a little further, and the sniper who is standing on the next platform turns away, then you will need to quietly stun the girl near the bushes, and then neutralize the mobile enemy near the cliff. If you are caught by a sniper, then you will have time to hide behind a tree, which is located in front.

Wait for the moment when the sniper turns away and at this moment run forward as soon as possible, then jump along the branches and jump onto the platform. Now sneak up quietly from behind and kill the sniper. There are three more enemies that are standing on a hill in front, go around them using the bushes on the right side. At the very top of the hill, near the gate to the tomb, you will meet James Kidd.

Unexpectedly, assassins attack you from behind, but do not immediately kill you. It turned out that Kidd was one of the members of the Assassins. Exchange your information with him and after that, go inside the Mayan tomb.

Flashback 3 - Sage's Buried Secret

Inside, jump over all the obstacles following Kidd. Soon the bridge will collapse and you will have to turn to the left, then climb the wall and crawl along the vines. Now you need to swim underwater in underground tunnels. When you reach the temple, then climb to the very top.

At the top is a circle with three colored sections and statues standing on top of them. You just need to arrange the statues on the corresponding colors. Go to the wheel that is in the center and turn it so that the blue statue is near the left column. Now move away from the wheel and climb the column on the left side, now stand on the colorless statue on the left side. Because of these actions, the blue statue rises to the top. Twist the stones, bring the blue sector now under the blue statue. Climb up the column to the blue statue and it will soon descend. Now, according to the same principle, you need to raise the red statue, and then put the green and red statues in their place.

After solving this puzzle, you will see a statue of a human head, which is very similar to the head of the pirate Sage.

Memory 4 - Overflow and Excess

After you leave the temple, you will see that you are surrounded by British soldiers. From the assassin you will receive a new weapon - a tube for firing darts.

The enemies keep the assassins in small groups, one or two people. You will have to go around all points on the map and kill enemies along the way. When you free assassins, your darts ammo increases each time, so you can use the snorkel quite often.

♦ Additional task: Use sleep darts on eight soldiers. You will have to put either one or the entire group to sleep, as the soldiers in the neighborhood can come up and wake up the sleeping ones. After you put the enemy to sleep, you need to approach and finish him off.

♦ Additional task: Use berserk darts on two soldiers. After the dart hits the enemy, he goes into a frenzy and starts attacking everyone he sees. It is best not to fire these darts at enemies that are close to the prisoners, as they can kill them.

After you complete all the tasks, then quickly move to Nassau. Talk to Kidd here. He will tell you about the activities of the assassins and tell you how to get additional tasks - contracts for the murder. Also on this island underground you can find golden doors, but to open it you have to find all the artifacts of the Mayan civilization.

Memory 1 - Fort

Kingston (March 1716)

At the very beginning of the task, it is necessary for the Jackdaw to buy an upgrade called "mortar", which costs 800 gold coins. You can do this in a shop called Sal Kay Bank or just in your cabin if you come up to the mini-model of the ship.

Swim up to the fort. There is only one ship near the fort, but it is huge. There are two towers on the fort, inside of which there are mortars. Dodge the mortars and sink the ship as soon as possible. Once you sink it, start attacking the fort with your mortars, cannonballs, and your targeted mini-guns.

♦ Additional task: You need to use a mortar to attack this fort. Activate aiming with a mortar and hold the key - Q. Aim at the tower and when the sight circle turns red - shoot.

When you destroy the towers, then swim closer to the fort and jump into the water, then swim to the harbor in the south of this fort. Here climb to the top of the fortress and take part in the fight for the fort. For the first few seconds, the participants in this massacre will not notice you - take advantage of this time and take advantage of quick kills on the run. Just run at someone with LMB pressed.

♦ Additional task: Use a silent attack on the run to smash an officer. Just run at the officer with the LMB pressed. As soon as you catch up with him, Edward will pierce him.

As you kill the officer, then climb to the very top of the fort and go into the room. Here you will find one of the leaders of the Templars - Torres. You will learn from him that Sage was stolen by a merchant who lives in Kingston. After you have received the necessary information, peacefully diverge from this taplier.

After you have captured the fort, visibility opens up around the entire sea district.

Flashback 2 - Traveling Trader

Get to Kingston and take the next task on the coast. Follow the merchant named Prince and the Templar Torres. They will roam the forbidden territories, but they will not linger on them for long. Activate eagle vision and look at the specified targets for a long time until they are highlighted with dots. Now you can follow them from a long distance (even behind the walls). You will soon see that Kidd is following them as well.

♦ Additional task: Take advantage of the beach kill to take out the officer. Nothing particularly difficult, you just need to kill the snipers who are sitting on the roofs before that.

When Prince and Torres are in the garden, I will begin to discuss the deal, at this point sneak closer to them. Soon, Prince will notice the tail and will try to quickly leave the meeting place. the people who were on the hills will come down and fight.

♦ Additional task: Kill 5 soldiers with a stun smoke bomb. Select a smoke bomb, key - 6. Now throw it under your feet, key - F. Then hold LMB and soon fill up all five soldiers on the spot.

Kidd will run after Torres, but it's not time to kill him yet, so run after Kidd and catch him on the shore.

Flashback 3 - Not Courageous

So, meet Kidd at the very top of the mill, right in front of Prince's estate. Agree with him about a joint attack. Here you suddenly find out that Kidd is a carefully disguised girl. After you've gone nuts, then jump from the mill into the haystack. Further along the bushes, move forward to the gate to this estate. Keep moving forward, put your nearby enemies to sleep if necessary, and of course destroy the bells.

♦ Additional task: Use a berserker dart on two brutes. In general, briefly, Brutes are very powerful soldiers with cool axes in their hands. The scheme is the same, but this time you will need to be more accurate.

♦ Additional task: Use sleep darts on two snipers. I think everything is clear here, there is nothing particularly complicated - the old scheme.

In the end, come to the gate of this estate and then our girl will very insidiously make her way inside - she will portray a wounded girl (she uses her gender). Follow her.

It is not necessary to enter the building of this mansion. Prince is located in his summer gazebo, which is located in the backyard. Get to him and immediately kill him. Then Sage comes out of the house and raises the alarm. Well, now it turns out that he worked from the very beginning for this lousy merchant and he was no prisoner.

As a result, because of all this frankly "crap" - guards from all over the estate come running here. You need to get out of here as soon as possible. Run onto the sloping cart and climb the tree along it. Now rather run in a straight line and along the way jump on a variety of objects. You can also throw a smoke grenade a couple of times so that your opponents completely lose the trail.

As you hide from the chase, then go back to the mill. Here again you meet the dummy "Kidd", after which the girl reveals her real name - Mary Reid.

Remembrance - Dive for Medicine

Nassau, Bahamas (January 1718)

So, at the very beginning of this task, you need to buy a new "Bell" upgrade for the Jackdaw ship, which costs 5000 gold coins. You can make a purchase as always in the Salt Key Bank store or again in your cabin.

In general, when you get this improvement, you need to swim to the specified goal. what is shown on your global map. Not far from the sunken ship, dive down into the water with this bell.

You will be taken to a new location. Under water, you will need to collect chests and a couple of fragments of the animus crystal. Carefully follow the air scale and fill up the air in the bell in time. Just breathe under it. You can also use barrels that are hung on ropes, but only they are disposable and therefore try to save your oxygen.

♦ Additional task: You need to collect three chests. The chests will be displayed on your map. Usually they are in the middle of the wooden debris, so be extremely careful.

So, open the hatch of one sunken ship and find a chest among all the wreckage.

Planks will suddenly fall and thus block the hatch from above, so look rather at the rocky wall and swim out from here through the cave in it. Soon the undercurrent will take you quickly from the cave to the open seabed.

Ahead you will see sharks that will devour another pirate.

♦ Additional task: Avoid shark attacks. There are a lot of treasures around here, but it's best to collect them next time, you'd better get to your bell as soon as possible. From sharks you need to hide behind high algae.

As you climb into the underwater bell, then rather give your team a signal so that they finally lift you to the surface.

Flashback 2 - The Devil's Advocate

Meet a wrecked pirate ship at sea. Here you learn that the famous pirate Blackbeard tried to attack the enemy's manowar, but soon failed. You need to go to his aid as soon as possible.

♦ Additional task: Rescue five drowning people. Along the way, moving to the green zone, do not forget to just pick up the drowning pirates.

Swim into the green zone and look for Blackbeard's ship, which is located somewhere on the coast of an island called Mariguana. Soon you will learn that a battle is taking place on the island between English soldiers and pirates.

♦ Additional task: Kill three guards with stun smoke bombs. Act as usual - nothing new.

Now you have to melee kill all the English soldiers. After that, board Blackbeard's ship.

Swim to the ship and along the way dodge enemy mortar shots. Try to shoot them from a distance with your cannons. It is also necessary to constantly maintain a large distance between you, which will make it much easier for you to get away from airborne salvos from this manowar. As you finish this ship, then swim up to it and take it on board as soon as possible.

Taking part in hand-to-hand combat is not a prerequisite, you can easily shoot the captain with a berserker dart, and then wait a bit for the poison to take effect.

Flashback 3 - Siege of Charlestown

So, now you can take part in the famous historical event "Siege of Charlestown in May 1718".

At night, you need to go on a small boat to the swampy area. Carefully navigate your mini-map and try to avoid the visibility zones of your small boat, there are also observation towers that are located on the shore. As you swim to two towers, which you just can’t swim past, then moor on the right side.

Now climb over the wall and jump into another haystack, then kill the nearby soldier. After, you need to use the whistle and lure the rest of the soldiers to neutralize and get rid of the problems. In the end, destroy the bell and jump back on your little boat, which has swum up.

Now swim through a very narrow strait on the right side. Swim up to the gunboat's line of sight and jump onto land, then continue chasing the boat, but already moving on your two on land.

♦ Additional task: Use three sleep darts on three crocodiles. This swampy area is home to a huge number of crocodiles - you just need to step into the water and they will immediately notice you. Put three to sleep with a crocodile, after which it is better not to go into the water again.

♦ Additional task: Remove the skin of the crocodile. Everything is simple here, because half the work has already been done.

Run across the pier and crawl to the right along the wall of the ruined ship. Next, jump into the gorge below and run to the fallen pillar, along which you will pass to the first checkpoint. Wait until the boat sails further, then quickly eliminate all the guards. Now jump to the stone wall and neutralize another checkpoint here. Where there are huge stones, you will need to climb the wall.

Move to the island on which the cemetery is located. Make your way through the bushes to the people who are chatting. Chase and hide behind all sorts of boxes, barrels and around the corners of houses along the way.

Soon the soldiers will raise the alarm, and the captain will run away. You will have to lead the chase again. Move along the pillars and rooftops. Soon you will meet soldiers who will need to pass from the left and right sides, simultaneously jumping over various obstacles. In the end, you will catch up with the captain, after which you immediately kill him.

Abstergo. Our days

So, get up from your worker, go to the elevator and take it to the floor above - to the boss. Go to the corridor on the right side. Soon the Hacker will communicate through your headphones. It will give you access to the second level security zone. Go to such a zone and hack into the video surveillance system, code - 725. Now eavesdrop on the conversation of your boss with the customer.

The conversation will end soon. Go to the open window and go up the overhead elevator to the empty office. Hack the computer here, then exit through the doors and go down to the hall of this building. Now give the downloaded information to the courier and the task will be completed on this.

After that, you can again go through the building and go to the zones of the 2nd level available to you. You will need to hack absolutely all computers there along with video cameras. The codes are 2373 and 5733. Also, do not forget to take secret stickers here. As you do this, then go back to the animus, and then into virtual reality.

Flashback 1 - We Demand Negotiations

Nassau, Bahamas (July 1718)

So, one of the Templars arrived with a delegation in the town of Nassau. You need to follow him from the shore and straight to the entrance to the fort. Activate your eagle vision to mark a target for constant observation. Then you can already safely follow him along safe routes.

Soon a group of this Templar enters the fort. Move to the left side, go around the gallows along the way and move along the walls of this fort. Move through the palm trees. When you find yourself at a dead end, then climb the wall of this fort along the protruding beams and recesses located here.

♦ Additional task: Kill three guards while hanging on the ledge. When you hang on the ledge, then wait for the moment when the soldiers come to the very edge of the platform. As soon as they under-glow in white, then grab them quickly and throw them off. So, having climbed to the top of this fort, jump quickly into the courtyard. Here you will need to neutralize just a couple of soldiers.

♦ Additional task: Destroy the alarm bell. This alarm bell will be located in the very center of the courtyard. You don't have to sneak up on him very inconspicuously. You can simply enter into an open battle and do not let anyone near the bell, after which, in the end, just cut it off.

Approach the closed doors where the local meeting is taking place. On the left side is a barrel and on it will lie the personal plans of the Templar. From these plans, you will learn that the government troops have already surrounded the port and now all the pirates that are on this island are trapped.

Flashback 2 - The Gunpowder Plot

Talk to Edward Teach aka Blackbeard at the local bar. He will offer you a plan to escape from Nassau, but to implement it you just need a huge amount of gunpowder. Well, let's go get it.

The location of all barrels will be indicated on your map. You just have to make a choice: open battle or stealth.

♦ Additional task: Kill four enemies in one combo. It will be easiest for you to complete this task on a small group of enemies. Throw a smoke bomb first, and then quickly finish off everyone who is here.

♦ Additional task: Fire ten darts at the guards. Shots will count from both types of darts. Before the task, be sure to go to the store and stock up on the maximum number of darts. In addition, you can find darts from dead enemies if you search them.

Flashback 3 - Commander 86

Keep a close eye on the two guards who were sent up to the commander - he is also the commander of this flotilla. You will have to bypass several checkpoints.

♦ Additional task: You need to kill three guards from the hidden area. It is best to hide in tall grass. Attract these guards with your whistle, and then try to quietly kill them while sitting in the bushes.

So, go out to the coast of this island and soon you will see a huge manowar, where a Templar named Chamberlain sits. By ships, or rather by their remains, try to get to this huge ship.

♦ Additional task: You need to kill this Templar from above. You can do this trick only in the tail section of the ship, where there are low transverse beams. You can climb the beam on the mast, which is located at the rear of the vessel. But the safest thing is if you try to climb on the nose. From here, simply climb to the top of the first mast and go further along the rope to the back mast.

Now sit and wait for the Templar Chamberlain to come closer to you, so that a white background finally appears and you jump on it, and, of course, stab it. When you make this kill, then leave this ship as soon as possible.

Flashback 4 - Explosive Ship

The pirates loaded all the collected gunpowder onto a fireship - a small boat designed to blow up huge floating vessels. In general, move to the helm of your ship and go to accompany this floating bomb. Near the shore, a huge number of small ships will immediately attack you. You need to sink them as soon as possible. In addition, keep an eye on the fireship and try not to sail far from it.

♦ Additional task: Use your mortar and sink three enemy ships.

♦ Additional task: Use explosive barrels and sink the ship. To complete this task, you will need to buy improved fire barrels and at least the second level. So it will become much easier for you to complete the task, and not only.

Soon, the fireship, under your escort, swims up to its target and smashes as many as three menowars. Now swim through the cleared strait at last into the open sea.

Memory 1 - Knowing no pity

Great Inagua (October 1718)

Soon you sail to the coast of North Carolina after Blackbeard. In the pirate camp, you will soon notice a suspicious person. Follow her and try to be careful so that surveillance does not break. A little later, the fellow traveler begins to talk with some person - eavesdrop on their conversation. You can hide in the bushes nearby.

♦ Additional task: It is necessary to kill four guards. On your way you will meet only a few guards who stand all alone. To complete this task, you will have to try not to miss them. Try to quietly eliminate them all, but only after the talking people pass by.

After you overheard the conversation, you will learn about the conspiracy. But it is already too late to warn your comrades-in-arms, as the attack from the sea is already in full swing.

Move forward past the beams and debris. There will be only one way forward, since all other passages will be blocked by heavy fire. In the end, you will reach the ship, and then sail away to the open sea.

Attack the largest ship. Try to bombard him with all types of your projectiles: cannonballs, mortars, fiery heavy shots.

♦ Additional task: Use heavy shots to destroy the manovar. In order to fire a heavy shot, you will have to swim closer to the ship. Don't turn on your scope, just fire a broadside. If you aim, then a volley of ordinary nuclei will come out.

To board this ship, you will have to kill at least twenty soldiers, smash three barrels of ammunition and finally kill three officers! You need to fulfill all conditions. Soon they kill one of the legendary pirates - Edward Teach and no matter how hard you try, you will not be able to save him.

Hurry back now from this manovar. Jump into the water and get to your ship, then leave the enemy blockade.

Flashback 2 - Vain Bastards

Before completing this quest, it is best for you to upgrade your ship. At least up to the second level. Also, it is better to capture the fort of Cabo De Cruz - located on the right side from the very beginning of the plot. The battle will not be easy, so if you do not have the support of this fort, then you will have a hard time.

Follow your allies' ship to green territory. Here you will find the ship you are looking for on the right side of the main path. Don't pay any attention to him for now, just swim further behind the ship of your allies. Skirmish with your opponents across a very narrow sandy beach. When a given beach ends, then the allied ship sinks abruptly.

You are given 15 seconds to swim up to the sinking ship so that all the pirates, including their captain, Wayne, are saved.

♦ Additional task: It is necessary to damage the Royal African Pearl with your ram. You will have only one chance to do it - the moment when the pirate team of allies transfers before you.

♦ Additional task: Take advantage of the fort's defenses to destroy this ship. So, look at your map and swim towards the fort. Don't worry, the enemy fleet will follow you. You just need to swim near the fort until the fort destroys the enemy ships. If a difficult situation arises, then you can swim behind the rocks and strike from there.

When this hard battle is over, not many will survive... This turns out to be the most opportune moment for a riot on the ship. A constantly drunk pirate takes control of the ship in his own hands and he lands two pirates on a desert island.

Flashback 3 - Stranded on a deserted island

Get to the coast of the island called Isla Providencia. Here you find yourself with Captain Wayne. The captain is definitely out of his mind from such a vile betrayal and now does not even trust you, so he runs away into the depths of this island and you need to follow him.

You will find the captain at the very top of the stone building. Vane has gone crazy and starts shooting at you, bombing you along the way. You are forced to kill him. Move forward and try to hide behind the walls in time. On the path on the left side, you will need to climb to the top. Soon Wayne hides again, jumping down into a mountain stream.

♦ Additional task: Get three animal skins. Since you do not have any weapons with you, you will either have to kill the animals in stealth mode, or attack them in the open. If you attack in the open, then you will have to press the corresponding keys during the attack. The easiest way for you to kill jaguars.

Move on to the crazy pirate. Try to avoid the traps he set. You can bypass the traps on the left side by moving along the branches of trees. Soon you will see Wayne on top of another stone building. Get closer to him.

♦ Additional task: Kill Wayne by jumping from above. Climb into the tower along the wall (behind), then crawl onto the wall on the right side and soon you will be at the top. From the synchronization point, jump to Wayne. As a result, the crazy captain is now dead. And you get on a ship that was passing by and leave this island.

Great Inagua (May 1719)

After a couple of months, the traitors were caught and the ship returned to your disposal again. But you have lost a large number of reliable allies. After the death of Blackbeard, you completely abandon all pirate entertainment and begin to search for the mysterious observatory in full force. The only clue that is connected to the observatory is the Sage. Therefore, you need to find it.

Memory 1 - Imagine my surprise

From the information that came from the scouts, you will learn that two Templars arrived in Kingston - Hornigold and Rogers. Head to the cane plantation and look for these Templars.

♦ Additional task: It is necessary to destroy two alarm bells. There are a total of three bells on this plantation. Here, the easiest way is to destroy the two bells in the south.

♦ Additional task: Kill four Brutes. Brutes are very powerful soldiers who carry axes with them. Two Brutes are at the entrance to this plantation. Two more are already wandering around the estate.

You will find the Templars in the very center of this forbidden territory. They will move towards the coast. Activate your eagle vision here and put your notes on them. After that, chase them and move along a safer street.

Near the shore, these Templars will enter the courtyard of the warehouse. You need to eavesdrop on their conversation while hiding behind the fence, and then go inside through the hole that is in this fence. Kill one guard here and go quietly to this warehouse.

Soon the Templars set sail on their ship. Hornigold will provoke you into an open conversation. Show yourself and be ambushed inside this warehouse. You do not have to do a meat grinder here, you can run out and hide.

Flashback 2 - Earned Trust

Go to the island to the south. The island is called Princip. Here, according to your data, you can find this Sage. Along the way, you can destroy five more enemy ships.

So, as you find yourself in place, then land on the island. Ahead you will see two squads of soldiers. You can take down all of them with just one shot, if you first hit the barrel that is nearby successfully and on time. To overcome the spiked wall of this village, you will have to run along the branches of the trees that are on the right side. Soon behind the wall you will meet the very Sage. It turns out that his pirate crew has already been captured and you need to help him in order to gain a fragile trust.

Move to the settlement. You can't get through the main entrance unnoticed, so move to the dead end on the right side, climb the tree there and climb over the fence, which is made of a palisade.

♦ Additional task: Free two pirate groups. First you will need to kill the soldiers who are holding our brothers at gunpoint. After that, you can safely enter into an open battle with the soldiers.

As you kill all the enemies on this hill, then go down below. Here you have to kill two commanders - Cockrem and Burgess.

♦ Additional task: It is necessary to simultaneously kill these two captains upon landing. To complete this task, climb the tree and from it jump to the wooden house below. Now wait on the rooftop for them to get together. At this moment, it is necessary to quickly run through the entire wooden beam that is on the edge of the roof and jump down from it. Note that you need to jump on them without aiming, Edward himself will do everything without any coordination. Besides, if you linger even for a second, then you will be immediately discovered. As the captains are killed, you need to get out of the place of the murder as soon as possible. Below, near the coast, listen to the speech of the Sage, who will turn to the surviving pirates.

Flashback 1 - Black Brother Gambit

Mysterios (September 1719)

Swim to the southwest corner of your global map. Here you will need to steal the crystals from the observatory. These crystals are transported in fleets on Spanish ships. Swim into the narrow and foggy strait. Try to swim as close as possible to the Princess' ship.

♦ Additional task: Open battles should be avoided. I think everything is clear here.

Jump into the water and try to swim unnoticed to the rear side of the ship underwater. Almost all the soldiers will look ahead, just wait until the rest look to the side, then try to sneak to the top of this ship unnoticed. At the top, put some scouts to sleep and cut down the Portuguese flag. After that, jump into the water and return back to your ship.

Now, under a false flag, you can sail past this fleet without any obstacles. Only you need not to rush too fast and not touch the sides of neighboring ships. Sail all the way to the ship Nosso Señor.

When soldiers leave the ship on land, you must disembark and move with them. Jump into the water and swim underwater to the reed bushes. From here, put the enemies to sleep with darts and then, quietly kill them. Pass now to the other side of this coast and again quietly and imperceptibly eliminate all the soldiers. Now take everything that is in the box and board your sailing ship.

Now swim to a place that is illuminated by towers on the ground. Jump here into the water and swim along the rocks on the right side. On this shore, it will be necessary to eliminate all the soldiers in turn. On the first tower you need to climb a tree that is tilted. Then move to the second tower.

♦ Additional task: Use the bungee to kill one captain. A rope will hang on the second tower. From it, you can very easily jump onto the ship, but getting on the captain will not be too easy. You need to wait for the moment when the captain comes to the left side and will stand at the very bow of the ship. At this point, jump on the bungee and as you release it, click on the LMB to make a quick kill when attacking.

As you kill the captain, then take control of the largest ship in the fleet. Do not pay attention to the task "Get out of the encirclement", in fact, you need to destroy the entire fleet, since your ship will not be able to break away from the pursuit without entering into battle. Keep in mind that one shot from heavy mortars can sink any ship, even the most improved one - keep in mind. You can shoot small troughs with your cores. As you sink the entire enemy fleet, then rather swim to your ship.

Flashback 2 - Killing and beating

The mission begins at sea. A little further on you will notice a Templar ship. Follow that ship. Soon you will have to swim into a fairly narrow strait. Move to the north coast to the big island. Try to swim unnoticed in the fog so that the patrol ships do not notice you.

♦ Additional task: You need not to attack anyone until you find Hornigold. It will be much easier for you to swim underwater on the right side, hiding from the soldiers along the way.

On the shore, in the north, you will have to engage in battle with a small ship. In addition to the small ship, there will also be a large defender ship. If you manage to swim up to the indicated ship and destroy it with your heavy fire mortars, then you will not have to fight the defending ship. Soon, the Templar's shattered ship will crash into the shore nearby. The soldiers immediately organize defense on this shore. You will have to quietly make your way to Hornigold, who sat on the tallest stone building.

♦ Additional task: You need to kill Hornigold by jumping on top of him. When you come to a hill with a sloping road up, then go carefully into the cave. Go inside and soon find yourself near the hill in the south, where there are no soldiers. Now climb over the palm trees to the next hill and climb the huge stone building from behind, and then jump on Hornigold.

Flashback 3 - Observatory

Land on a huge island in a location called Long Bay. Go deep into the jungle and activate your eagle vision there in order to have time to notice the aggressive local population. You will have to kill absolutely all the enemies so that after you the rest of the team can pass on a safe road. Clear out five separate areas in the jungle from enemies.

♦ Additional task: It is necessary to paralyze all the guards while they are unarmed. In other words, it looks like this - you should remain invisible and try not to join the battle. The natives will sit and look in one direction, you, in turn, can quietly bypass them and attack from behind. If there is no bypass path, then you need to shoot the enemy with a sleep dart. In the end, search the bodies of the enemies to get a couple more darts for yourself.

♦ Additional task: It is necessary to paralyze five opponents from the bushes. You will have to kill five enemies from the bushes. Keep in mind that the local population itself sits in these bushes. This task is perfectly performed with extremely silent passage.

So, get to the huge stone buildings. you need to clear the last territory of all enemies, after which your group, together with the Sage, will be able to go further. Suddenly, near the observatory, the Sage will kill all the pirates. After that, there are only two of you left, so take the crate of crystals and go to the main hall of this observatory.

Inside this observatory you will find a crystal skull - a kind of player of information that was recorded on crystals. Examine a couple of records that have soaked into these crystals: a conversation of pirates, a conversation of the Grand Master of the Templars - Torres. After that, the Sage will throw you down, and he will leave, locking the doors behind him.

So, get out of the water to the lowest platform. Now climb to the top and jump from stone to stone. Get to the central platform, which is located here. The doors are locked, but you can get out of here through the hole that is on the ceiling. Climb up to the balcony, where you have one more crystal fragment indicated on your map. Climb further to the right wall and crawl to the very end. There, use a new skill - as you hang on the ledge, then push off from one of the walls to jump over to the opposite side. Now crawl to the next balcony and from there jump into the tunnel, which is located at the top. The sun is still shining from here.

Through this tunnel, finally get out into the fresh air. From here, you now need to drive down the slope. With your last strength, get to the coast, but now your former pirates are now serving the Sage, who took out the crystal skull. The sage promised to hand you over to the prison of the Spanish authorities, which he will soon do.

Abstergo. Our days

Now you are thrown back out of virtual reality. In reality, you ended up in a locked basement. Soon you will receive a message about the reason for your imprisonment. Next, a hacker will contact you, who will give you access to the third level and you will soon easily leave this cell.

In this basement, you can hack one computer and find another sticker, which is located in the corner corridor. Besides. you can also hack the video surveillance camera. The camera code is 7375. After you inspect all the rooms, then go to the underground server of the Abstergo office. Here it is necessary to hack the central computer of the company. The code is 7737. Soon you will receive data. Here you will see a projection of a girl from some ancient civilization, after which you receive a task from her to complete the synchronization of the memory of our pirate Edward. Now go back to your cell and enter back into virtual reality.

Flashback 1 - Worse than death

Port Royal, Jamaica (April 1720)

You find yourself in Port Royal, on a cliff in front of Kingston Bay. As promised, you are now a Spanish prisoner. Soon before you there is a trial of two young girls - a historical event. Next, the Templars are trying to get the location of the observatory from you, but you do not say.

You will sit in a suspended prisoner cage. Press any buttons to try to scream and make noise in the cage. The soldiers will thus be constantly distracted by you and one of the Assassin brothers will kill them all. Soon you will be free.

You will have to walk around the entire courtyard of this prison. Keep in mind that there will be just a huge number of soldiers, but fortunately you have no restrictions and you can kill everyone and everyone.

♦ Additional task: You need to destroy three bells. You can kill enemies, but in no case do not let them close to the bells. If there is a ringing, then about fifty soldiers from all over the territory will come running to the bell. Kill the nearby soldiers and when there is no one around, then destroy this bell.

♦ Additional task: You need to visit two of your old friends. Go to the southern part of this location and in one of the cages you will find Rackham's body. You can find Vance on the right side of the huge room, behind bars in a cage on the right side.

Now go to the prison and kill the soldiers carefully. To do this, just go to the corner, whistle and kill them. Soon you will find Mary in another huge room. Although she is near-death, you still try to get her out before the exit.

Go out into the street with Mary in your arms and go straight, no need to turn anywhere so as not to catch the eye of the soldiers. Soon you will reach the boat, which stands near the shore.

Flashback 2 - Delirium

Soon, our hero gets drunk after the girl's death. The next level won't load, so just move forward through the animus until Edward's legs give out. Edward will soon have a couple of visions.

Go out to the square and eavesdrop on the conversation of the Templars. Next, look for the Sage in the crowd of people and kill him. Find him three times and kill him three times in different places. When he dies, he constantly transforms from the most ordinary assassin. Soon there will be the last vision, after which the dream will end.

Flashback 3 - Everything is allowed

Take the boat to Tulum. So, in the village of assassins, you will receive a new weapon from the leader of Ah-Tabai - a rope-dart or, as it is commonly called, shenbiao. Follow the leader into the very depths of the jungle. Soon you will see that opponents have landed on the other side of this coast - go there and take part in the massacre.

♦ Extra task: Use your new weapon to hang two enemies. In order to hang your enemies, you first have to climb a tree branch. From there, you will need to shoot at the enemy with a rope-dart. Just hold and do not release the key - F. Next, jump from the branch, hold down the key - S. As a result, you will jump down, and the enemy will remain hanging in the place where you once stood.

♦ Extra task: Use new weapons and pull three enemies. To pull opponents towards you, simply select your new weapon and hold down the F key.

After the battle on the shore, move to the ship and kill the Captain there. After that, the settlement will be saved.

Flashback 1 - Governor's Resignation

At Sea (May 1721)

Swim to Kingston and go to the local leader of the assassin. Get a task from him and go to the shore towards the diplomat. The diplomat will go to the city with a guard as two soldiers. Watch them from afar. You need to kill the diplomat to take his suit. There is a condition here: you can make a kill only inside the zones that are marked in red.

♦ Additional task: Kill a diplomat from a haystack. In the first red zone, climb up the stairs to the tallest building. From it, jump down into the haystack. Well, from here you can already attack the diplomat who is nearby.

As you get the suit of a diplomat, then go to the residence of Governor Rogers. Ordinary guards will not pay any attention to you, but the Templar Rogers will immediately find out and will certainly raise the alarm. You need to kill the Templar very carefully. So that the guards standing around could not see anything. To do this, you will first have to remove a couple of guards, and only after that, take on the Templar himself. You can catch Rogers on the left side in a deserted corridor.

♦ Additional task: Kill Rogers from the bench. Watch his movements closely. He will slowly go around the entire courtyard along the same route. On his way there will be one bench, which is covered by an extension near the house. Sit on this bench and when he passes by you, then rather attack him.

As soon as you kill the Templar, then leave the scene of the crime as soon as possible. Go back to the assassin and report that Kingston no longer belongs to the Templars.

Flashback 2 - Royal Failure

Sail east towards Port Princip. Land there on the shore and carefully clean up the opponents who are patrolling the area.

♦ Additional task: Kill eight enemies with an explosive barrel. So, move into the open near the houses so that all the enemies start running after you. Run up to the hill and move away from the explosive barrel of gunpowder a little, then I clearly think what needs to be done.

Go to the wooden fortress. which is located on a hill. Here you will find Roberst, but soon he will jump on his ship and swim away from you. You'll have to chase after him. You will not have time to climb on the enemy ship, so you will have to wait for your "taxi".

So, start shelling the Roberst ship with your mortars. Soon the ship will sail into a narrow strait, but you will have to sail on the right side of this place. Do not stop firing from your mortars. Before leaving the strait, you need to smash the ship "Royal Fortune". If your mortars are also improved, then this task will not be difficult for you. If you do not have time, then you will have to fight four more ships on the high seas. In the end, you will need to board the ship.

♦ Additional task: Use the Rope Dart to kill Rogers. On the enemy ship, go to its tail section and climb up the mast to the lowest beam horizontally. From it, aim at Roberts and shoot.

Flashback 3 - Bad Blood

Head to Havana. In the city, look for an assassin who is located on the roof of the building. As you receive a task from him, then go to the temple, which is located in the northern part of this city. At this temple, near the northern fountain, there will be a bodyguard of Torres named El Tiburon. He is clad in knightly armor.

♦ Extra task: You need to try not to engage in battle: Move behind the target on the rooftops. Keep in mind that only snipers can spot you at the top. It is best to shoot from a distance with a sniper with your sleep darts. When Tiburon passes into the fort, then you jump from the roof of the building to the tree in front and through it get over to the fort. At the top, carefully remove a couple of soldiers. From the stretched rope, now jump on Torres.

It turns out that Torres is not here and this is just a trick of the Templars. Tiburon will attack you because of the ambush.

♦ Additional task: Use the guards as a shield (two times). At the very beginning of the battle, press the "space" as soon as possible to hide from Tiburon's shots. Further, it is best not to kill the soldiers immediately. Just dodge. Wait until the Tiburon starts reloading, then hide behind the soldiers again to dodge his shot.

Tiburon cannot be killed in close combat, as he has too dense armor. The rest of the weapons will not help you either. In order to deal any damage to him, you need to shoot him with your pistol, so before starting the task it is best to pump up your strength and the number of pistols. If your ammo runs out, then run around the fort and look for ammo boxes inside. Run constantly from Tiburon and shoot with your pistol, then reload pistols quickly and shoot again. Eventually, you will kill him. After another victory, you need to leave this city.

Memory 4 - Eternal splinter

So, sail to the huge island in the south called Long Bay. Before you land and start the quest, you will first have to defeat two huge manowars in a naval battle. There are two ways to make it easier to fight them: the first way is to upgrade your ship very well, the second way is to capture a nearby fort and lure these two manowars there. Well, there is an option without a fight at all: swim up to the yellow territory and jump into the water and then just swim to the shore.

Land on the beach and go into the jungle. At first there will be no one here, but in the neighboring part of this forest, the area will be patrolled by Spanish soldiers.

♦ Additional task: Free seven captured soldiers. There are three camps with captured soldiers in the forest. The camps are located in dead ends on the right side of the main road.

Go all the way through the jungle and go into the observatory cave. Suddenly, here in the area of ​​the bridge, absolutely all the platforms become motionless. You need to climb the walls that go up and down on the left side. Jump forward and soon you will fall along the falling platform into the next corridor.

♦ Additional task: Use the protection of this observatory to kill four soldiers. You need to throw your enemies into the laser walls that appear. To do this, you do not need to beat your enemies, but just conduct a couple of counterattacks. When you counterattack, press the -E key again and you will push your opponent to the side. As a result, you will push them straight to the laser walls.

From the central hall, go to the left along the road, which consists of only fixed platforms. Grab the platform on the other side, after which it will fall down. At the bottom, you will need to go under the platform and grab the pipes that are on the ceiling. Climb up the cracks in the wall and avoid the laser beams. Jump on the impending platforms on the right side and climb them to the column that is under the ceiling.

As a result, you ended up very high between these two columns. On the platform below, near the altar is our target - Lorean Torres. If you shoot something at him, then you will see that there is a protective field around him. You can kill him only if you jump on top of him. The bar below you will move back and forth. You will need to wait until she gets closer to Torres and at that moment jump on top of him and kill him.

♦ Attention: There is a glitch in the game in which you do not kill him, but simply throws you to the side and in close combat you will not kill him in any way, so it's better to load the save and try again.

Abstergo. Our days

Get out of this virtual reality. In reality, the Sage will attack you (this is his new and modern reincarnation), but the guards of the corporation will have time to stop him. Now you have full access to any room and level. Go to the office and hack the last computers of this server and collect the last stickers. After, return back to virtual reality and you can see the epilogue of the fascinating story of Edward Kenway.

Epilogue

Great Inagua (October 1722)

And now it's time to leave the pirates and meet your daughter, who sailed to you from the Old World. Together with her, you sail back to your place in London. In London, our Edward Kenway soon has a son named Haytham (the hero of the previous part). There was a connection between the two parts of the series. At this stage, the game is completed, but you can continue to play after watching the end credits, but already in pure free play mode.

Now you need to go to sea and capture two brigs. So you can gain popularity among enemies. Also, do not miss the opportunity to clean the holds, because you can take about 30 kg of sugar from them. As soon as the level of popularity increases, you will get the vessel Hunter. It is worth noting that it is not difficult to find it on the map, because it is marked with an icon. Hurry up to board this ship. Then, in the passage of the Assassin's Creed 4: Black Flag game, you should go to the bank and give a bribe to a local official. Now start improving the ship using the "volley of cannons" option. After that, the task will be considered successfully completed.

Flashback 5: Sugar Cane and Income

Climb onto the ship and sail to Andreas Island. Go to the park located in the southern part of the island. Climb up and approach the corpse. Search it and get the treasure map. Then you can go to the sunken ship and inspect its hull. So you will have two treasures. Head along the western beach and look for another treasure. Then move to the east, carefully looking around to pick up a bottle with a message. Go further just be careful, because now you will be attacked by two guards. Kill them and take the treasure and the manuscript for yourself. Head to the northern part of the location and find two more treasures there.

That's it, you won't find more jewelry on this island, so chat with James Kidd and follow him. Once in the green zone, activate Eagle Vision and look for the target. It is worth noting that hiding in tall grass, you can safely follow the opponents until you overtake the exclusion zone. Go around it and hide until an enemy appears.

In the further passage of the game Assassin's Creed 4: Black Flag, as soon as the agent appears, follow him to the ship. You will end up near Cat Island. Run to the beach to eavesdrop on the agent's conversation with the unknown. When you see two opponents, run to high grass and hide there so you can sneak up on them.After one of them takes the key and goes away, quickly run to the tower where the bell is located.There are two guards near it.Kill them and take the key.You can go to next tower and kill the drunken guard.Try not to catch the eye of the captain, and then make every effort to kill him.

This completes the additional quest. You can pick up two treasures and go to the warehouse. From now on, warehouses will bring you profit and improvements during the game.

Flashback: Self Defense

I advise you to purchase the upgrade for heavy shooting, because this is the only way to complete the rest of the additional missions. Set a course for the Salt, towards the lagoon, and drop anchor on the east coast. Then look around and find a suitable point for synchronization. It will contribute to the search for treasure in the southern location. Head north and look around for more treasures. When you find yourself on the east coast, you will see a corpse there. He has a map. So carefully inspect it and take the find for yourself. Continue through Assassin's Creed 4: Black Flag and find Blackbird, who is now walking along the beach. After talking with him, you can proceed to the next task.

Head to the indicated place, and from it, to the northeastern part. Take out the spyglass and use it to find the right vessel. I advise you to wait until the ship is alone, and only after that attack the enemy. Use cannons and let it sink to the bottom. At that moment, when the first enemy is neutralized, eight schooners will immediately appear. Wait until each of them is in close proximity to each other in order to sink two ships at once with heavy fire.

Flashback 7: Lonely Psycho

Find the exclamation point marker and walk towards it when you get off the coast of Great Iguana Island. Now, in the passage of the game Assassin's Creed 4: Black Flag, you need to move without turning anywhere. As soon as you step on the bridge, it will begin to collapse. Run across to the opposite side and find a passage in the wall. Climb through it and find the treasure.

Go outside and move through the ruins, straight to the jungle. You can immediately fall into the grass and crawl towards the two guards. Eliminate them and move on. When you kill another guard, you can crawl under a fallen tree. Then you can move to the north, along the way putting the treasures found in your pockets. Sooner or later you will find yourself in a village. Go into it and notice the guard standing near the nearest building. Whistle to attract him, then eliminate him. Then you can destroy the second guard. Hide and wait until the last of the enemies appears, quickly run up to the gunpowder keg and set it on fire. Then you can return to the beach.

Our days

Approach Melanie and follow her into the elevator. Once in Olvier's office, watch the video and go down to where you see the marker. Then, in the passage of the game Assassin's Creed 4: Black Flag, you can go to the computer and hack it. Since he is not alone in this room, hack the other two as well. After you finish downloading important files, return to the game.

Episode IV

Flashback 1: Old Bay Approach Kid and go through the forest with him. Walk until you are near the Mayan stele. Climb up and get her active. Now you need to align the square and circle to open the passage. You can pick up the treasure and follow Kidd. Follow him until you reach the treasure chest. Search it and get the keys of the Templars in order to continue the robbery with their help. Follow Kidd again to complete the mission in Assassin's Creed 4: Black Flag. From now on, the Great Iguana location will become your base, which can be updated and improved.

MEMORY 4
Old-old bay


Exercise: Edward surveys his new hideout on Great Inagua... and discovers something strange there. Secondary task: Is absent. Follow James Kidd and solve one of the mysteries from the lost Maya civilization. Climb up the stele and use your eagle vision to position the selected objects correctly. As you find the hidden treasure, all the steles will appear on the world map. Next, follow Kidd towards the homestead (if you bought a figurine of Blackbeard or Edward that comes with the DLC, you will find a couple of chests with a suit, sail and weapons here). Approaching the table, we watch a video in which we get a reprimand and open access to all assassin contracts on our map.

Nothing is true...


Exercise: Among those who do not rejoice in his presence, Edward stealthily makes his way through the Assassin village and finds Master James Kidd. Secondary task: Knock out three assassins. Loot 4 chests. There are not many chests on the island, so before you talk to Kidd, be sure to fulfill the condition for 100% synchronization. Having descended from the ship, immediately change weapons to hand-to-hand combat and do not change throughout the mission - you cannot kill assassins. We run to the left to the nearest point for synchronization in order to open the map and see all the treasures available in our radius. Assassins will block our path - everyone can be easily eliminated from hiding. Don't forget to use the whistle. One of the closest chests is on the south coast. Before you run to the green marker, be sure to loot this chest. Take left. The Assassin, who patrols the beach and walks near the wall of ship planks, can be bypassed from the sea. Next, jump into the water and go around the rock on the other side. As soon as you take the chest, do not break headlong, but watch the assassin who walks back and forth. Guess the right moment and steal the contents. Only then can you safely run to the green marker in this area. Along the way, we will come across several assassins - you can go around the top. Now the task will be a little more difficult, because this next chest will be guarded by more eyes, but you can still go unnoticed without much strain. As soon as you enter the clearing with a bunch of assassins, pay attention to the patrol routes and where the treasured chest is located - we need to climb higher. Hide in the vegetation and as soon as everyone disperses, run to the stairs on the left, then climb the wall and hide in the bushes.


There will be four assassins wandering around - all can be stunned from cover. Here we find our chest.


We run further up. Before jumping into the tree, pay attention to the sniper who can burn us, so wait until he turns away and jump over.


Ahead you will see three assassins, one of which wanders. Dive into the bushes and run out of them under the tree on the right. This way you can easily bypass this mini-guard post. Immediately you will see Kidd next to the temple, but do not go to him until you loot the chest, which is located near the Mayan stella. Once you're done, go back and talk to James.


The terrible secret of the Sage


Exercise: Edward and James search the Mayan temple to find out who the Sage is. Secondary task: Is absent. The mission is simple, the puzzle at the end is easy. Run all the time for James from time to time listening to his advice along the way. As soon as you get to the temple, you will need to place the pieces in their places. Focus on the colors: the red figure, on the red zone of the circle, blue - on the blue, green - on the green. The lever in the center allows you to rotate the central field, and the colorless pieces on the edges allow you to pick up the pieces from the colored circle. As soon as you put everything in its place, the gate will open. Watch the video, complete the mission.


Numerical superiority


Exercise: Edward must save his team and several assassins who have been captured by slave traders who have arrived in Tulum. Secondary task: Put 8 guards to sleep with darts. Use Berserker Poison on Guard twice Coming out of the cave, we learn that both the Assassins and our team were in trouble. We get a new weapon - wind pipe. It is a very effective weapon, hitting the enemy from a distance. Along with it, darts with sleeping pills or berserk poison are available to you. You can buy darts from shops or craft them from existing items. The Sleep Dart puts the enemy to sleep for a few seconds. Using the mouse wheel or button "6" select it, aim by holding "PKM" and shoot "LKM". The "offhand shooting" mode also works - by pressing a button F to quickly hit the target enemy. There are enough opponents, so the condition will not be difficult to fulfill. I'll give you just a few tips:
1. In order not to lose the hostages, go through the mission in stealth mode.
2. First of all, eliminate the gunners - only they can shoot the hostages.
3. Has anyone been euthanized? Be sure to then come up and finish off with your foot so that it does not rise.
4. Use berserk venom darts on strong opponents so that they can cripple their fellow tribesmen.
5. After the effect of the berserker's poison, the victim dies.
6. Do not release the last hostages until you have met all the conditions for 100% synchronization.
After that, we watch the final video, open all the contracts for murder on the map and complete this interesting memory.
7. By freeing the assassins, you replenish the stocks of darts.

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