Games gym for girls. Outdoor games in the gym, outdoors and in the group room

Description: participants move freely around the hall in a basketball player's stance: straight, right side, left side, back forward, while trying not to hurt each other. At the signal of the teacher, they make a two-step stop and take a basketball stance.

The winner is the one with the correct stance.

Notes: Players who complete the exercise correctly can further evaluate other competitors.

"Brother Rabbit, Brother Fox."

Venue: small hall or any site.

Game description: all participants in the game are lined up. The teacher walks along the line behind the backs of the students and touches one of them - this is the "fox". Then all the participants (“rabbits”) disperse around the hall and say the following words: “If you drop the bowl, the bowl will break, if the fox's tail is close, then Lisk is close.”

After these words, the “fox” loudly shouts “Here I am!”, While simultaneously jumping up and raising his hands, and then catching the “rabbits”. The one whom the “fox” has caught goes to the “fox's house”. After stopping the game, all its participants are again lined up, and a new "fox" is selected. The game continues.

Note:

  • when choosing “fox”, the students stand with their eyes closed and their hands folded in a “boat” behind their backs. Whom the teacher touches the hands - that "fox";
  • if the child does not want to be a driver, he puts his hands on his stomach;
  • if during the first period of the game the participant was caught, then in the next period he cannot be a “fox” (when choosing “fox” he puts his hands on his stomach);
  • as the game is mastered, the teacher must explain that the "fox" is not only fast, but also cunning, so she must deceive the "rabbits" - not to betray herself ahead of time and choose a place in the hall where there are most participants in the game (so that to hurt some of them);
  • if the "fox" did not shout "Here I am!"
  • the rating is given to the fastest "fox" - she hunted well; to the most “cunning fox” - for cunning; "Rabbits" who did not get caught during the whole time of the game or were caught, but before that they dodged the "fox" for a very long time and deftly.

"Swift deer"

Venue: sports ground or large hall.

Description of the game: the teacher chooses four drivers - these are "wolves", the rest of the participants are "swift deer". "Wolves" are divided into two groups: two "wolves" - "beaters", the other two are in "ambush". At the teacher's signal, the “deer” run away from the “wolves” to the other side of the site. "Beater wolves" catch "deer" all over the site, and "wolves in ambush" - only in the middle line of the hall. After each dash, the number of caught “deer” is counted, after which they can again take their place on the site. The game continues.

Note:

  • the number of runs and "wolves" depends on the size of the site and on the number of participants in the game;
  • the caught “deer” can be eliminated from the game and stay in a specially designated place. They get into the game when a new group of "wolves" is selected;
  • “Wolves” are chosen from those participants who have not been salted;
  • the rating is given to the best group of “wolves” and those “deer” that have not been caught during the whole time of the game.

"Bouncers in the square"

Venue: gym, any designated area.

Description: the participants in the game are divided into two teams, one of which will be located in a 10 x 10 m square, and the other outside. At the signal, the members of the outside team begin to knock out their opponents with the ball.

Notes: the player who was knocked out, sit on the bench.

The options are:

  1. The team that knocks out all opponents in a shorter time wins.
  2. The team that knocked out the most players in a certain time wins.

"Jugglers"

Description: participants with small balls in their hands are located throughout the hall. At the command of the teacher, children throw and catch the ball: with one hand, with two, throwing it from hand to hand, etc. The winner is the participant (participants) who stays on the site the longest.

Notes: the player who dropped the ball sits on the bench or goes “backstage” (a specially designated part of the hall), and there continues to perform exercises with the ball.

“Team of the Fleet”.

Venue: gym.

Game description: two teams are located on a volleyball court, each on its own side. Participants are lined up in a column or line. On each side of the court there are stands, one or two in each of the zones of the volleyball court, the total number of stands corresponds to the number of players in the team. Each team member knows which zone he should move to on a signal. The participant must run to the counter and return. The first team to line up on the start line wins. The start line, as well as the location of the team on it, can be changed. It is also possible that participants perform certain exercises near the counter. In addition, at each stage of the game, players change zones.

“Team Relay on the Terrain”.

Venue: area around the school.

Game description: participants are divided into two teams. Then both teams inspect the terrain along which the relay path will pass, as well as the obstacles that they will need to overcome. If possible, a judge is appointed at each stage. After that, the teams carry out a toss, and one of the teams goes to the start. The finish is determined by the last player. Then the second team starts. The results of both teams are recorded using a stopwatch and are compared at the end of the relay, taking into account the penalty points.

The obstacles in the relay are determined taking into account the sports equipment located on the site.

The team runs between the obstacles.

"Curl Mice".

Venue: gym or any playground.

Description: the participants are divided into two teams, each of which forms a circle. A prerequisite for the game is that the participants hold hands tightly and do not disengage until the end of the game. Both teams are in the middle lane. The teacher or a specially selected driver says the following words: "ears, drying, buns, mice, curls". For each of these words, the team members must "twist", crawling under each other's arms. The result is a "curl" circle. Then the driver begins to score, and the teams take one step at a time towards the wall or some landmarks. The first team to reach the goal wins.

Notes:

  • the score is carried out slowly, so that each of the participants has time to take a step
  • the reference point can be a student released from the lesson (or two students) who stand with outstretched arms. As soon as he touches someone from the approaching team, he raises his hands up, i.e. this team wins.

"Fox hunting"

Location: the game is played near the school or in any limited area.

Description of the game: all participants are divided into 2 teams, after which a draw is held. One of the teams becomes "hunters", the other - "foxes". At the signal of the teacher, the "foxes" run away and hide in the area. In 30-40 seconds “hunters” run after them. The task of the “hunters” is to catch up or find the “fox”, to grease it and lead it by the hand to the “hunting lodge”. The game ends when the “hunters” have caught all the “foxes”.

Note:

  • team members "foxes" put on bibs;
  • “Hunters” are in the so-called “hunting lodge” and always stand with their backs to the “foxes”;
  • the starting line for the fox team is 5-10 meters from the hunting lodge;
  • “Foxes” are forbidden to: go beyond the boundary lines (fence, etc.), climb trees, hide in the school building and refuse to go with the “hunters” if the latter has pissed him off. In all these cases, the “fox” player is penalized with penalty points and is considered caught;
  • “Hunters” are forbidden to fight the “fox” if she does not want to go. In this case, you need to run to the start line and call the number of the “fox” that broke the rules;
  • if the “hunter” has bitten the “fox”, then he needs to take her by the hand and bring her to the “hunting lodge”. You can also transfer the "fox" to another "hunter" and then run on to "hunt" yourself. In the same way, you can transfer the number of the “fox” that broke the rules;
  • the winner is the team that, being a team of “hunters”, has caught all the “foxes” in less time;
  • Penalty points are converted into seconds and deducted from the time spent on catching the “foxes” by the opposing team.

“Hunters, Wolves and Trees”.

Venue: gym or any playground.

Description of the game: one or several drivers are selected (depending on the size of the site and the number of participants), who are located in the corner of the hall or on the edge of the site - these are hunters. The rest of the participants are wolves. At the signal, the hunters run out of their shelter and try to batter the wolves (with a ball or hand). The caught wolf does not leave the game, but "transforms" into a Christmas tree - it stops in place and raises its arms like branches. Nearby trees can move to each other, hold hands and form a forest. Those wolves that have not yet been salted can hide behind Christmas trees or behind the forest, but in this case they can be salted. The wolf or several wolves who are the last to be hardened (they become hunters) wins.

"Ginger cat"

Venue: gym or playground.

Game description: the teacher chooses one driver - this is the "Red Cat". He stands in the center of the hall, and the rest of the game participants ("mice") are located around the "cat" and hold hands. Then the “cat” crouches down and covers his eyes with his palms, as if he were sleeping. “Mice” refer to “cat” with these words:

“The red-haired cat was lying on its stomach.

I want to eat, but too lazy to toss and turn.

So the ginger cat is waiting - maybe the mouse will creep up! ”.

After these words, the "mice" scatter, and the "cat" catches them. The caught “mice” sit on the bench and “grieve” as the “cat” ate them. The game lasts 10-20 seconds, after which the “cat” chooses a new “cat” from the uncaught “mice!” Then the "eaten mice" re-enter the game, and it continues. The game is played 3-5 times.

Note:

  • The “cat” closes his eyes with his hands so that he does not look in advance at the “mouse”, which he is going to catch. But the "cat" is allowed to spread his fingers and surreptitiously spy on the "mice";
  • you can choose two “cats” and even three if the game is played in a large hall (in this case, they are located with their backs to each other);
  • as the game is assimilated, the actions of the “mice” become more complicated - they can walk in a circle (on heels, on toes, etc.) or perform any exercises for attention in a circle;
  • the score is given to the “cat” who caught a lot of “mice”, or the “cat” who ran out very quickly and immediately caught several “mice”; or "mice" that have not been caught for the entire time of the game

“The most accurate team”.

Venue: gym or any playground.

Description: The participants are divided into two teams. Then they are rearranged into two columns, while taking the stand of legs apart, hands - on the shoulders of the one in front. The very first participant holds the ball in his hands. At the signal, this player leans forward and rolls him back as much as possible. The last player receives the ball, runs forward with it and continues the action of the first participant. The winning team is the team in which the captain with the ball is again in front of the team. For a victory, a team is awarded one point. After that, other captains are selected, but the scheme of the game changes: the participants close their eyes (either themselves or the player in front), and the players with the balls change their location, but at the same time try to be close to each other. At the signal, the rest of the participants open their eyes, run to their captains, line up in the same order and repeat the previous exercise.

The game is repeated 5-6 times, with the captains changing each time. The distance that the players with the balls run back is not limited, but they must be in the field of vision of the rest of the participants.

The team with the most points wins.

Notes: the transfer of the ball is carried out only after the last participant has entered the column. This player must give the one in front of him any sound command or password: for example - “rocket ready” or any other command.

"Detectives"

Venue: gym or any sports ground.

Description: All participants face the wall. The teacher or guide hides some small object (for example, a key) anywhere. At the signal, the participants begin to search for the hidden object. Whoever finds it first becomes the “best detective”.

Notes: The “best sleuth” may be further driving.

"Round dance"

Venue: gym or any playground.

Description: all participants are divided into groups, in each of which there must be both boys and girls. The group joins hands and forms a round dance, while trying to remember each other. Then the participants go to opposite ends of the hall (separately: boys and girls) and line up. Then, at the teacher's command, everyone performs turns or some other exercises, possibly with closed eyes. At the command “Round dance”, the participants must join their groups. The team that does it faster than others wins.

Notes: it is desirable to mark the place of construction of the participants of the “Round Dance” with chips.

Balanina Ekaterina
Outdoor games in the gym, outdoors and in the group room

Outdoor games one of the most popular and effective ways of upbringing and full-fledged physical development for a growing man. It is natural that games should be planned taking into account the age and individual characteristics of the child.

Outdoor games for children in a group are carried out mainly in two ways. It's frontal (involving all children group) and group(the general team is divided into two or more group) ... Another type of organization is individual. Used when one of the children is unable to perform the exercise together with group.

Target outdoor game increase a positive attitude and strengthen psycho-emotional health.

1. Outdoor games must be included in physical education classes. They

are carried out after exercises in basic movements in order to increase

physiological stress and emotionality of the lesson. For this purpose, are selected games,

requiring active action of all children at the same time.

Outdoor games in the hall:

The game: "Trap, take the tape".

Age group: preparatory.

Target

Tasks:

Wellness:

Educational:

Exercise children in running with dodging, catching and building in a circle;

Improve the coordination of movements, the ability to navigate in space;

Learn to fairly evaluate your results and the results of your peers

Educational:

To foster in children the desire to participate in games.

Game actions: Children are built in a circle; each has a colored ribbon tucked into the back of the belt. There is a trap in the center of the circle. At the signal of the teacher: "One, two, three - catch!"- children scatter around the playground. Lovishka runs after the players, trying to pull someone's ribbon. At the signal of the teacher: "One, two, three, run quickly in a circle!" all are built in a circle. The teacher offers to raise their hands to those who have lost the ribbon, that is, lost, and counts them. Lovishka returns the ribbons to the children, and the game is repeated with a new driver.

Rules: The trap should only take the tape without delaying the player. The player who has lost the tape steps aside.

Equipment - tapes for the number of children.

Preliminary work:

games

Organization games:

Location outdoor games games: sport games, high mobility games should be held at sports ground,

Methodology:

games.

games - during the game

3. Summarizing.

2. Before classes are appropriate games of average mobility... In day mode outdoor games can be organized from all over group and by subgroups... It depends on the nature of the game actions, the number of players, their preparedness, conditions and other factors.

Outdoor games in the group room:

The game: "Cosmonauts".

Age group: medium.

Target: to increase a positive attitude and strengthen psycho-emotional health.

Tasks:

Wellness:

Increasing the efficiency of the body.

Educational:

Develop dexterity and speed;

Learn to perform actions in accordance with the instructions of the teacher.

Educational:

To educate children to follow basic rules games

Game actions: Rocket hoops are laid out along the edges of the platform. There are more playable players than rockets. Children stand in a circle and join hands. Going in circles speaking the text:

Fast rockets await us

For flying to planets.

Whichever we want,

We'll fly to this one!

But there is one secret in the game:

There is no place for latecomers!

Only after the last words do the children scatter and take the rockets.

Rules

Equipment - hoops according to the number of participants.

Preliminary work:

The teacher must know the content games, her rules, in what conditions and with how many children she wakes up. Prepare the necessary equipment, attributes, posters.

Organization games:

Location outdoor games should correspond to the type, goals and objectives of the games: sport games, high mobility games should be held at sports ground, games of medium and low mobility are held on the territory of the walking area.

Methodology:

1. The teacher's explanation is a crucial moment that affects the course games.

2. Direct conduct games - during the game immediately correct mistakes and clarify what the children did not understand, take part in it as necessary.

3. Summarizing.

3. Most useful and expedient outdoor games while walking. On the morning walk after class, there are different types of outdoor games... Their number and duration on individual days of the week are not the same.

When choosing games, previous lessons are taken into account. So, after classes in

native language, drawing, modeling, it is advisable to play with more active

actions. However, after classes that required concentrated attention from the children,

it is not recommended to learn new games... If a physical education or music lesson was carried out in the morning, then it is advisable to carry out games and medium exercise mobility, and organize them in the middle or at the end of the walk, and at the very beginning, provide the children with the opportunity to play on their own.

Outdoor games:

The game: "Sparrows and a cat".

Age group: 2nd junior group.

Target: to increase a positive attitude and strengthen psycho-emotional health.

Tasks:

Wellness:

Increasing the efficiency of the body.

Educational:

Teach children to run without touching each other, dodge the catch, quickly run away, find their place;

Teach children to be careful when taking a seat, not to push comrades.

Educational:

To educate children to follow basic rules games, coordinate movements, navigate in space.

Game actions: Children - "Sparrows" sit in their "Nests" (in circles marked on the ground or painted on the asphalt) on one side of the site. On the other side of the site - "cat"... Once "cat" doze off "Sparrows" "Take off" on the road, "Fly over" from place to place, looking for crumbs, grains (children squat, knock their fingers on their knees, as if they are pecking)... But here "Wakes up" "cat", "Meows" and runs for "Sparrows", which "Fly away" in their "Nests"... Role first "Cat" performed by the teacher, and then one of the children.

Rules: take up seats without pushing, pushing out or taking someone else's place.

Equipment - hoops for the number of children, masks.

Preliminary work:

The teacher must know the content games, her rules, in what conditions and with how many children she wakes up. Prepare the necessary equipment, attributes, posters.

Organization games:

Location outdoor games should correspond to the type, goals and objectives of the games: sport games, high mobility games should be held at sports ground, games of medium and low mobility are held on the territory of the walking area.

Methodology:

1. The teacher's explanation is a crucial moment that affects the course games.

2. Direct conduct games - during the game immediately correct mistakes and clarify what the children did not understand, take part in it as necessary.

3. Summarizing.

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What a person's lifestyle is, so is his health. Today we will talk about how to make health through play strong and resistant to all diseases. Naturally, we will not talk about injections and various preventive vaccinations, the topic will be about the game. Indeed, it is a sports game that makes a person 100% healthy, and only thanks to him a person is always in excellent physical shape. You can go in for sports anywhere: in the park, for example, you can run in the morning, and at home you can do a lot of exercises that develop flexibility and plasticity. What do they do in gyms? Let's try not only to find out about this, but also to make a place where they will be comfortable for all athletes in game gym.

This game will appeal not only to fans of dumbbells, jump ropes and treadmills, but also designers will like it. Here, each player can create his own playground, independently arranging sports equipment. In the game, the gym can be chosen as a place where everything for training will be created and equipped, it will also be possible to select visitors who will be in this room and go about their business. This game is a great way to establish yourself as a venue owner, and a good way to create an atmosphere that will please everyone. The owners strive to ensure that their services are used by as many visitors as possible, and they take into account their wishes: lockers, a cool room, modern inventory, not expensive using a subscription. In general, today you are obliged to create a unique super gym, where our heroes will be cool. You can start the arrangement in the game from a general view: perhaps it will be with a view of the big city, or maybe it will be an ordinary house, where everything is done in a tough and gloomy style. In order to choose the option you like, you click on the cell at the bottom of the panel and click on it with the mouse. Having settled on one option, you proceed to the following subjects: for example, lockers. You can find them at the top of the screen on the line with the pictures of the game.

In the game, you can put them wherever your heart desires. Then you pick up various dumbbells, treadmills and at the very end you invite clients. You can also find them at the top of the panel row. By placing athletes in a gym, you start to make a profit and are happy that you were able to create the most comfortable and functional gym in the game, which many guys will admire.

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