Prison architect how to make license plates. My little Shawshank

Rooms is an interface tool that allows you to assign assignments to rooms.

  • To assign a room, you need to select it in the menu and "stretch" it to the number of cells that you want to allocate for it.
  • In order for the room to "work", all conditions must be met.
  • When examining aspects of bureaucracy, closed views of rooms will open in the bureaucracy panel.

Export area

Export Zone - A room where workers store items for sale, such as timber (if there is no workshop), planks (if there is no carpentry table or all carpentry tables have boards), license plates, and beds. Passing trucks pick up goods from the export zone, and then the second are sold immediately after leaving the map.

Kennel

A kennel is a room where dog handlers spend their time and their dogs rest.

Staff room

Staff room - A room where tired staff members rest. Tired staff are slower than tired ones.

Lumber room

A closet is a room used to store cleaning supplies such as Bleach, which are then used by the Prisoners or Cleaners to clean the jail.

Arsenal

Morgue

The morgue is the room where dead prisoners or staff are moved, and it can be of any size. The corpses from your prison will be taken out by the Hearse.

Infirmary

The infirmary is a room that allows doctors to treat wounded or unconscious prisoners and staff members. If necessary, the prisoner can be taken to the infirmary by a guard for medical assistance. In case of injury, the guards themselves come for medical help. A doctor is needed to operate the infirmary.

Chapel

The chapel is a room in which prisoners can pray. The chapel's versatility helps all prisoners to turn to their god (and maybe to the gods).

Garbage dump

Garbage Dump - A room that stores waste from your prison. Waste is collected in garbage bags and sent to landfill. The landfill can be of any size. At the beginning of the game, you have one junkyard.
Workers collect debris and removed items in garbage bags, cooks collect food scraps, guards collect contraband items confiscated from prisoners. Then the garbage bags are delivered to the landfill. The number of items in a garbage bag is determined by the mass (in kilograms) of the items in it.

Arrival area

Arrival Zone - A room where trucks deliver new kitchen ingredients, new building materials and facilities, and new prisoners along the way. The arrival area can be of any size. At the start of the game, there is already one arrival area.
Arriving prisoners are brought immobilized to the arrival area, where they are awaited by a guard who will escort them to solitary confinement or a shared cell.

At least part of the arrival area must be connected to the road, otherwise the trucks will not be able to unload objects and prisoners.

Warehouse

Warehouse - a room in which various objects and materials are stored. Workers move the arrived objects from the arrival area to the warehouse. Ingredients and prisoners do not move to the warehouse. Also, all dismantled and canceled objects are moved to the warehouse.
The warehouse has no requirements. It can be of any size, indoor or outdoor.

Office

The office allows you to accommodate the following employees: the head of the prison, the foreman, the lawyer, the psychologist, the head of the security, the accountant. Unlike other rooms, an office doesn't have to have a door.

Canteen

The dining room is a room in which prisoners can eat. This only happens during "Eat" in the daily routine.
The cooks from the kitchen bring ready meals and clean trays to the dining room serving tables, from where the prisoners take them. All food not eaten becomes trash, and dirty trays are taken to the kitchen for washing. There should be an appropriate number of washes so that the cooks have time to wash everything. From here, prisoners can steal tools (spoon) and weapons (fork). It is also desirable to have a guard at the post, sometimes prisoners can start a fight in the absence of food at all.

Kitchen

The kitchen is a room in which the chefs prepare food from ingredients for the prisoners.
The ingredients are delivered by trucks to the arrivals area, from where they go to the refrigerators in the kitchen. A couple of hours before a meal, cooks begin to prepare food using the stove. The prepared food is delivered to serving tables in the dining room. Also in the kitchen, chefs wash dirty food trays in the sink.
Prisoners can steal knives from the kitchen.

Security room

Class

Sawmill

Forestry - a room in which automatic planting and cutting of trees is carried out. It can be used to sell logs at the beginning of the game, or to process logs into boards and then sell the latter. A very convenient place to earn money.

Restroom

The rest room is one of the places that prisoners can visit during their free time ("Free Time") to reduce their boredom.

It has not yet been proven whether their level of boredom will decrease when entering a room, but it has been confirmed that it will drop when they interact with restroom items such as TVs, Billiard Tables, and Bookshelves.

Library

Library - a room in which only prisoners who have completed a basic training course can work. Prisoners can come to the library, borrow books and read them periodically. After reading the book, the prisoners bring it back, but very rarely the book remains in the state in which it was originally. Be careful! In the library, prisoners can steal scissors and use them as weapons.

Visiting room

The visiting room is a room in which prisoners can see their families. At this point, the prisoner's family can transfer any of the most existing contraband items to him. When communicating with his family, the prisoner's need for a family decreases. Don't forget to put metal detectors at the exit or place dogs on patrol inside!

Shower room

The shower room is a room in which prisoners can satisfy their need for hygiene. Inmates can take a shower during the "Shower" or "Free Time" in the daily routine.
The shower room must have shower heads connected to the water supply.

While taking a shower, the nozzles produce water that spreads across the floor and can leak out of the room, damaging any object upon meeting, except for the nozzles themselves and drainage holes. To prevent water from flowing out of the room, it is recommended to install drain holes (Drain) on the floor of the exit cage.

Laundry

Prison labor is used in the Laundry to collect dirty things and wash. Inmates will use Linen Baskets to collect and give out clothes in your prison.

While working in the laundry, inmates sometimes take away all the laundry baskets, which will make the room inadequate. But the laundry will continue to operate, and the laundry baskets will eventually be returned to their place.

The optimal size of the laundry is 80m². Each 4m² allows you to hire one prisoner (maximum 20).

Clean clothes will first be heaped and then placed in the laundry basket. The inmates will start giving out clean clothes and collecting dirty ones. Prisoners will only wear clean clothes after Showering, if it is in the Daily Routine. Then the dirty clothes are washed in the laundry, ironed and returned.

Workshop

The production of beds requires a carpentry table to be placed, and at least one prisoner must complete an advanced training course (become a professional furniture maker).

In order to work in the workshop, inmates must complete the workshop safety training course.

Workshop - a room where prison labor is used for production and subsequent sale:

  • Car license plates made of steel sheets.
  • Plank of wood (a tree can be grown on your own territory by placing a Foresty room on the ground
  • Beds (wood, only for sale at $ 400 apiece) of planks.

The manufactured products are stacked on the table. You need to place an export zone so that workers will automatically transfer license plates to it, and then put them in passing trucks. License plates sell for $ 10 apiece. Part of the money received goes to working inmates (at midnight). As a result, the prison has a net profit of $ 23 per sheet of steel.

UDO room

Parole room is a room in which a prisoner can ask for Parole (Abbreviation - Parole) after serving 50% or 75% of the sentence. The version of the appearance in the parole was attended by the head of the guard and the head of the prison. In subsequent versions, the parole lawyer and the parole inspector come to the parole hearing. Upon completion of the hearing, the prisoner may or may not be released, depending on the required chance of relapse (Default 33%). The maximum recurrence% can be configured in the report, section "Rules". Upon release, you can receive a $ 3,000 prisoner parole bonus, or you can get a $ 10,000 fine for committing a crime again.

mail

Post office - a room to which mail for prisoners (letters, parcels) is brought. The mail can be delivered by prisoners (during work) and guards (anytime they are free). + improves the mood of the prisoners.

Score

Shop - a room where prisoners work. Goods are brought here, which prisoners sort during work. Inmates who do not work in the store, passing by, can buy themselves something, and you will receive their money.

Prison yard

The prison yard is a room in which prisoners can walk and breathe fresh air. Prisoners visit the prison yard during the "Yard" routine if the yard has a door that prevents prisoners from entering. Also, if the prison yard has a regular door, prisoners can visit it during the "Free Time" routine.

It is not necessary, but useful, is the presence in the prison yard of objects that satisfy the needs of prisoners:

  • Weights Bench - Exercise
  • Phone (Phone) - need for a family (Family)
  • Pool Table and TV - Recreation
  • Bench and Chair - need for comfort
  • Prayer rug and church bench
  • Toilet

You can also decorate the prison yard with lights and trees.

Camera

A solitary confinement is a room where prisoners can live and sleep. If there is no free solitary confinement cell available, prisoners will be transferred to a shared cell if one is available. If the common cell is not built, then the prisoners will be held without a cell.

It must be remembered that only one prisoner can be accommodated in one solitary confinement cell, no matter how many beds it costs.

  • At the beginning of the construction of the prison, it is better to build a common cell than cells, because the common cell can accommodate more prisoners.
  • The cell can be 2x2 if the item is examined, small cells in the bureaucracy, or if the entrance cell is marked as a cell. This is not a bug. This is done to save space.
  • Since version 35, the cell has a level of comfort, so if you want less confrontation between guards and prisoners, then it is better to make in the cell, in addition to the bed and toilet, a shower, TV, etc.
  • Also, in the cell, you can additionally install a telephone, a prayer rug (church pew) (a prayer rug can be placed directly under the shower on the drain); all this can be used by the prisoners during the door lock mode.

For the presence of these objects, the comfort level of the camera is increased by 1 (up to a maximum of 10).

  1. The area of ​​the chamber is at least 6 (2x3) (if small chambers are examined in the bureaucracy menu, then you can build smaller chambers)
  2. Chamber area not less than 9 (3х3)
  3. Chamber area not less than 16 (4x4)
  4. The presence of a window (lattice)
  5. Having an office desk
  6. Bookshelf
  7. TV set
  8. Shower (drain required or electrical appliances will be damaged)
  9. Radio

Punishment cell

A punishment cell is a room that is used to contain prisoners who have committed misconduct, such as fighting with other prisoners or staff members, spoiling objects, smuggling items, attempting to escape, etc.

A prisoner is held in a punishment cell for a certain period, determined by his offense.

In the N-th version of the alpha, the ability was added to set the time for how long the prisoner will be placed in the punishment cell.

Execution room

As of alpha 31, it is possible to execute prisoners. To do this, you need to open the execution in the Bureaucracy and wait for the death row to be available for receipt. After the arrival of the suicide bomber, the item "Appeal against the death sentence" will appear in the "Programs". The program is held in the parole room in the presence of a judge and an assistant lawyer. Prisoners who fail the program lose their chances of appeal as a percentage. If the "Probability of Penalty Mitigation" is less than 10%, the execution can be carried out without the risk of receiving a fine of $ 50,000.

Reception

The place where the prisoners arrive. Upon arrival, they are given new uniforms and searched.

  • It is advisable to install on the very first day, since prisoners very often smuggle contraband into the prison.
  • Build a Reception at the entrance to the prison, overcoming another room will make it difficult to escape.

Shared camera

Shared cell - a room in which prisoners are kept until no single cell is available or free. The shared cell can accommodate an unlimited number of prisoners.

The shared cell can be used as a temporary solution, as a sort of "settling tank" for the prisoners, while the construction of solitary confinement cells is underway. If you keep inmates in a shared cell for too long, they can riot. And if a lot of prisoners gather in a common cell (in relation to the area of ​​the room), this can develop into a full-fledged uprising.

What kind of games do not the developers come up with to captivate the gamer and make him part with his hard-earned money. The gaming service STEAM almost every day provides gamers with more and more new games, and each of them finds its fans.

Many have been waiting for the game Prison Architect, because it stands out from the background of many strategies with its idea. You have to build and manage the safest prison, filled with an army of rapists, thieves and murderers.

Even at the testing stage, the game came into our field of vision, and we naturally wanted to test it. To be honest, then we didn't like Prison Architect. The main drawback at that time was the lack of the Russian language, but now, when we saw the final release, everything has changed.

We spent enough time in the game to tell you about it in detail. So, Prison Architect is currently trading at a 33% discount, and its price is 332 rubles. If you are late to buy it at a reduced price, then you will have to pay 499 rubles for it, which, in our opinion, is already a bit too much.

The game is not demanding on resources and will be quite playable on 7-year-old computers, not to mention modern computers. At least my i7 920 2.6GHz, 12GB, GF260GTX 2GB handled dynamic prison construction with ease.

The final version of Prison Architect is localized for many languages, including Russian, which is no good news.

The beginning of the game immediately immerses you in the company, which allows you to comprehend the basics of construction and management in the game. Your first task will be to build a building for the execution room. Yes Yes! You have to execute those sentenced to death in the electric chair and, believe me, you will be imbued with this action. You will have a flashback to the prisoner's past life, when he was not yet a murderer, and you will understand why he became like that. Perhaps what he saw will make you think, and not such a severe punishment threatens him?

In the game you can find out all the information about each prisoner. Starting from his biography, sentence and ending with his character and mood. You can search him or his cell, punish him by locking him in a punishment cell for the time you need.

Any changes in the work of the prison will necessarily affect the mood of the prisoners. They may approve of your reforms, become worse or better treat the guards, etc. The combination of all these factors increases or decreases the offender's chances of being corrected. The mood ... hmm, it looks like something.

Building when playing in a company will not cause you any difficulties, you just need to select buildings from the menu and outline their dimensions according to the planned plan. The workers will do the rest of the work for you: erect the walls, install lattice doors, put the beds in the cell, etc., if you buy them all.

But building cameras and hiring security guards is not enough! You will have to think over and route light and water to all life support facilities. Going to the engineering menu, you will probably remember how such structures were built in. A generator, a water pumping station is the basis for the construction of a prison, but be careful when designing, because prisoners can escape through large pipes.

Every corner of the prison area must be lit. If you see a dark corner, then surely something will happen there: either a cellmate will be killed or a tunnel will be made free. In the game, night gives way to day, and you will immediately understand where the unlit territory is in your prison. Let the guards have flashlights, but sometimes this is not enough.

Prison Architect, like any other, is tied to money. You have to wisely spend your money that you receive for the maintenance of prisoners. First of all, of course, you must pay due attention to safety, because the escaped convict is a lost company, and there are plenty of companies in the game.

You have not only to organize places for the resettlement of prisoners, but also to find funds for their leisure time, rest of the guards, fight the riots of prisoners, extinguish fires set up during the riots, etc.

If a mafia leader or authority dies during a fire in the chambers, then you will have a redistribution of spheres of influence, which will increase the number of riots and fights.

For those who are cramped within the framework of companies, and who want to build a prison from scratch, there is a single-player mode "Create a new prison". This mode makes it possible to choose the size of the map, choose the warden of the prison, and also endow the game with certain properties, the most interesting of which is the ability for prisoners to organize themselves into gangs and random incidents.

For perfectionists who like to build everything smoothly and beautifully, there is a "Planning" button in the menu, it will give you the opportunity to plan the construction of the prison in more detail. When starting the process of planning a construction site, be sure to stop time, because time in the game is important, and we do not recommend you waste it. Stopping time, planning construction, starting time - this is the only way to keep within the time frame.

The first buildings in the Prison Architect game should be: the director's office, reception room, generator and water supply. It is these buildings that will help you start developing your infrastructure.

After the construction of the barracks for the prisoners, it is worth thinking about where they will eat. The kitchen and dining area are a must and must be properly positioned. Prisoners will not leave their cells and will not walk around the prison if the dining room is not located in the same building as the cells.

The game has over 30 objects and 14 personnel units, which is quite enough. Among them, there is even a dog handler, psychologist, gardener, lawyer, doctor, etc.

Each of the constructed objects needs certain interior elements. For example, a director's office requires an office table, a chair, and a filing cabinet. The office will not function without them. The kitchen needs a refrigerator, stove and sink. If you think it's hard enough to guess what is needed in which room or office, then we will calm you down. When choosing a building or office, you will be highlighted what you should place in it, moreover, entering the shopping menu, these items will be highlighted for you.

Over 60 items are available to you to improve the interior and exterior of your prison. “Not much,” you say, but we think that for places that are not so distant, this is enough! You won't be building an Olympic pool or spa, are you? Although sports simulators are present in the game.

It is worth saying a few words about the schedule... Everything is cute enough as much as a prison can be, but one gets the impression that the artists are cheating on the units. Although, in general, the game looks quite good and harmonious, given its two-dimensionality and the view from above, already forgotten by everyone.

The sound was not even remembered during the game, they were completely immersed in construction. If you think about it, then for games of this kind, sound is not the main thing, there is no three-dimensional world and the effect of presence, although few would like to experience the effect of being present in the Prison Architect game.

Controls - standard WASD keys and mouse, that's all you need to know about control, although we managed to control the game with one mouse.

In general, the game was a success, it was not in vain that we were waiting for it! The gameplay is addictive, especially during the construction phase. Even more interesting are the stages of eliminating and preventing escapes and riots of prisoners.

If you love building strategies, then Prison Architect is a must-have game in your Steam collection. After all, with its idea, it stands out against the background of all other strategies.

Want a Prison Architect to add to your collection for free? Then join

Prison Architect walkthrough guide: buildings, materials, rooms, purpose of rooms.

Buildings and materials

It takes a lot of resources to build buildings, so before building you need to check all the necessary materials and their quantity. Of course, at the start you will hardly be able to build a whole prison with all the blocks, but Moscow was not built right away. You start slowly, at first small but important buildings, and then expand and expand. It is important to know that when building an extension to a small building, the wall between them can be removed. You can build buildings from two materials - brick or concrete, and this only affects the exterior. Actually, there are no differences even in the strength of the materials, so it doesn't matter which blocks to build, choose the one that you personally like.

There are two types of cover - one that you install indoors (floor), and one that you install outside your prison (road). The floor covering, like the road surface, affects the movement speed of units on the map. Accordingly, it is most profitable outside the prison to lay out a cover, because of which the units move slowly. So, when escaping, the prisoners will not be able to go far, and you will have time to react. If you lay out a concrete slab, you will get a surface that you can quickly move on. This plate is used in the construction of paths for patrolmen - for both dogs and ordinary. Also, the tiles are great inside buildings so that prisoners can quickly move between cells, rooms, etc. Do not forget about decorative items, because some blocks are perfect for decorating the perimeter of the prison.

There are also two types of walls - brick and concrete. Accordingly, as it was written before, the difference between them is only visual. In addition, blocks can be used to sort buildings and rooms. For example, entertainment and recreation rooms are built of bricks, while more strict rooms such as cells, showers, etc. are made of concrete. A matter of taste, however. But there are also fortified walls that block the path of any prisoner trying to escape. The thing is that an ordinary wall lends itself to undermining faster, while fortified ones will have to be undermined for a very long time, which makes the probability of escape lower. The fortified wall is very expensive in terms of resources, so it is usually installed around the paved blocks of the prison. But such walls also have a clear minus - electricity and water supply cannot be conducted through them, and when a regular wall is changed to a reinforced one, the installed wires and pipes are automatically removed.

When some prisoner is lucky enough to dig a wall after escaping from prison, you should immediately fill up the dug passage. To do this, select a worker and assign him a backfill command. After that, you will receive information about the entire tunnel - length, shape, - accordingly, it will all have to be filled up.

Rooms and their purpose

The cell is a 2x3 single room with bars. In such rooms, a bed and a toilet must be present. This is the most standard kit in the camera. In addition, if you are concerned about the quality of life for each prisoner, then it is within your power to equip a cell. You can expand the chamber, as well as place a table, shower stall, chairs, radio and other convenience elements in it. The quality of the cells is a parameter that shows what a particular prisoner needs. For details, you can contact the Logistics or Bureaucracy section. So as not to expand the camera and build an entire block in vain, you can fit a shower, a bookshelf and even a radio in standard sizes. The discontent and the degree of tension created by the prisoner will immediately decrease.

Shared cell - this is usually where many prisoners are temporarily located. For example, people were brought to your prison, but the rooms have not yet been rebuilt, it is in the common cells that they will remain until you send them to solitary confinement. The common cell contains beds, shops, telephones, showers and toilets. You can also install other amenities.

Family cell - it serves as a refuge exclusively for female prisoners. Such a camera is almost twice as large - 4x4. Children and women who gave birth in prison live in family cells. There is only one family in one cell. You can install the same convenience items as in other cameras.

The children's room is also located in the women's prison, but is needed for the children. Children are in the children's room for some time, where they can eat and play. Accordingly, it is best to build a children's room near the kitchen, and install a distribution table in it.

The punishment cell is an important room into which you throw guilty prisoners. As soon as the prisoner leaves the punishment cell, he will be depressed, due to which he will not be able to start escapes and sabotage. The punishment cell is always 1x1 in size, and is closed with a special door, or lattice, the difference between which is only in the price. You need to build punishment cells as many as you have problem prisoners. Accordingly, the more dangerous and violent prisoners, the more you need to build punishment cells in order to restrain the influx of sabotage and escapes.

Multiple chamber - it can accommodate two or more people. These cells usually contain bunk beds. You can build a camera for 2-10 people, and the size depends on how many you are going to build on. Moreover, the number of beds in the cell does not in any way affect the capacity, because it depends on the size of the cell. Install at least ten beds, but if the dimensions do not correspond to the standards, then 10 prisoners will live in the cell. The minimum size for 4 inmates is 6 by 3. Interestingly, multi-bed cells can take up less space than single cells, while having the same number of occupants, but the needs of inmates in a multi-bed cell will increase faster. This is bad for the mood in the entire prison, so building multi-bed cells should be wisely.

The dining room is where the prisoners eat. As in the films, the most violent events take place here, clashes and riots are frequent, because in the dining room there are most of the prisoners interacting with each other. The dining room must be built large, and the aisles between tables and counters must be made much wider so that prisoners do not crowd. If the situation is likely to be tense, then you should place a patrol in the aisles and in the cafeteria. There are always clashes in the dining room, but if there is no guard, then a real riot can begin. If you want to avoid unpleasant situations, then you should connect the dining room with the prison courtyard, and place towers near the entrance, on which snipers will patrol. Thanks to their warning shots, any skirmish fades away.

Showers are special booths that help you keep your prisoners clean. In the shower, there are watering cans and grates through which water flows. The shower should be installed in the cells, although it is possible to make it common. This can be configured in the Reports - Mode section. Actually, I advise you to put separate shower stalls in the cells, because after the dining room the prisoners will start a fight right next to the shower, accumulating. In addition, you free up an entire hour of work for your people in prison if there is no shared soul, otherwise the workers would have to spend time going to the shower and spying on.

Courtyard - here prisoners walk and, accordingly, also accumulate. However, the advantage of the courtyard is that there is an open space, as well as a sea of ​​towers and patrols. The yard can be decorated with trees, benches and exercise equipment can be placed in it. In addition, there are telephone booths in the courtyard so that the prisoners can keep in touch with the outside world.

Warehouse - where you stack remote objects. You can safely place the warehouse both inside the prison and in the yard. However, there is one piece of advice - set up a warehouse outside the prison area. Thus, you will block the path of smugglers inside the prison (section Intelligence - Risk Areas). Thanks to the warehouse, you can get rid of unnecessary blocks in order to clear up space.

Delivery is best located near the main entrance to the prison. Transport arrives at this point, delivering food, building materials and other household items to the prison.

Garbage Chute - It should be built close to the road so that workers can easily clear the area and immediately throw everything away. The building is only 4 by 6 in size.

Execution room - it is only needed when prisoners who have been sentenced to death arrive at your prison. By the way, remember that suicide bombers do not arrive at once, but only one. If you want death row inmates to come to your prison from time to time, then go to the Layout - Zones section. There you need to allocate a special block to which the suicide bombers must arrive. The execution of the death penalty is a whole ceremony that you can watch.

Workshop - prisoners can work here. The worker tells everyone about the craft of the carpenter so that they do not injure their limbs. Thanks to the workshop, inmates can provide the prison with beds, license plates and more. The prison will make a profit for this. If you go to the Reports - Grants section, you can get approval for scientific activities by prisoners. For the workshop to work well, you need to supply a generator, because it consumes a lot of electricity. The workshop, unfortunately, is a breeding ground for smuggling - weapons and tools. To avoid this, build a detector near the entrance.

Security room - all security gathers in it. There may be unoccupied guards here who are watching what is happening in the prison. Actually, the rooms contain control panels for doors and cameras. If you shell out, you can install a listening system as well.

Office - an ordinary prison must have at least 6 offices. Offices are needed for - the head of the prison, security, accountant, foreman, psychologist and lawyer.

Infirmary - Here you treat wounded or sick prisoners and prison workers. In the infirmary, you can carry out the fight against drug addiction, which will require one bed. The infirmary can be a breeding ground for smuggling - these are medicines from which drugs are made, as well as sharp objects. A metal object detector at the entrance will provide security. A patrolman with a dog can be an additional precaution.

Morgue - temporarily deceased employees or prisoners stay here, who are soon to be taken to the district morgue and subsequently buried. Better to build next to the infirmary, separating them with a wall.

Rest room - prisoners gather here to relax and have fun. In addition, the room can be useful, because therapies for alcoholism or psychotherapy sessions are carried out in it. When the prison becomes large, then more such rooms should be built.

Laundry - thanks to the room you keep clean by ironing and washing your laundry. The laundries have piping, electricity and washing machines. Prisoners can work in it.

Meeting room - prisoners and people from the outside world contact here. I advise you to build this room large and spacious so that many people can fit and there is no crowding. Also, a room should be built near the main entrance to the prison, so that visitors do not pacing around the territory, bumping into trouble. You should go for a little trick - put another door in front of the entrance, creating a pocket so that the prisoner, when trying to escape, would fall into a trap. In addition, the dating room is an excellent breeding ground for smuggling - it needs multilayered protection such as surveillance, detectors, patrolmen and dogs.

Storage room - chemical waste and hazardous substances are stored here. Well suited for smuggling, as expected. You can put a guard next to the door.

Kennel - patrolmen with dogs rest here. Basically, dogs are not that finicky, so you can build fewer cages, while dogs are more. While one is patrolling, a friend is resting in a cage, and then a shift.

The Armory Room is an important room, thanks to which you can hire guards and snipers with weapons. There should be a cabinet with weapons in the room. The number of lockers affects the number of guards and snipers you can hire.

Staff room is a small room in which a prison officer can rest.

Library - here prisoners rest, and can also work, but if they have been trained.

Sawmill - here you get firewood for the workshop. The sawmill should be fenced off, and a detector should be installed in it to cut off the option of contraband, because there are various tools and weapons of labor on the territory.

Class - here the prisoners study. In addition, guards can be trained to use electric shockers and other items. Place multiple classes to separate the educational process.

Dispatch of goods - all manufactured goods in the workshop go out into the big light thanks to this piece of land in the open air.

The chapel - many of the prisoners are deeply religious. In the chapel, they will be able to pray to reduce the need for prayer. You will need benches and rugs for prayer.

Parole room - prisoners on parole are kept here.

The reception area is a source of contraband, so a detector and a patrolman with a dog should be installed here. Only arrived prisoners are in the waiting room.

Post office - prisoners work here. You need a room for contact with the outside world and maintaining the Family indicator.

Shop - only prisoners work here. They buy some goods, thanks to which the prison's treasury is replenished.

Dungeon Keeper Theme Hospital The Escapists Dwarf Fortress RimWorld

Things like The Green Mile and The Shawshank Redemption have taught many to view prisons as a haven for sad romantics tortured by life. While Andy Dufrein was digging his way out of Shawshank, the viewer, wiping his eyes with a handkerchief, was sincerely happy for him.

However, if everyone was as innocent as he was, prisons would not be built.

Construction of places not so distant in Prison Architect- this is, of course, entertainment, but do not underestimate the cunning of prisoners and bureaucrats. To make the prison work, you just need to put four walls in a square, draw the location of the cells, bring a couple of meters of pipes and wires and launch a crowd of maniacs and sadists into your creation. However, by the evening of the first day, you will find that the prisoners have sent all the guards to sick leave, and they themselves are rushing in a stolen garbage truck towards Mexico.

The stick, the carrot and the electric chair

Shopping center "Alcatraz". No, we will not give you a map of sales areas.

When creating your first prison project, you need to plan your every step, calculate the budget for several game days ahead, take into account random events and situations. For example, you built several reliable cells, hired two-meter-long guards in armor and with guns, sent dogs into the corridors, and at the morning check the cells were empty, because the prisoners dug tunnels outside with spoons, toilet sinks and such and such a grandmother.

And this is just one of hundreds of potential problems. Fires, floods, criminal gangs, regular riots will not let you relax and engage in quiet construction. You are not building Ikea, everything is serious in the prison business.

So building the walls is the least of the worries. The main thing here is not only to build a reliable prison, but to make it work. At this point, the in-game economy is connected, which is even influenced by the mood in which your prisoners wake up.

If they are tired, they will not work, study, replace cleaners, or tinker with license plates for export. Instead, they will start fights using all the objects found in the prison, steal keys, weapons, get drunk and refuse to attend rehabilitation courses.

The prisoners will have to sleep in cramped quarters and under the noise of working machines. But at least in the warmth.

If you take care of the prisoners, give them time for dating, self-development and some kind of freedom of movement, they will answer you the same: they will not kill your guards, but they will actively work for the benefit of the prison budget.

Each prisoner has a name, biography, vices and carries a burden of guilt on his shoulders. Those convicted of minor crimes do not sit for long, do not get into fights, do not like to rebel and certainly never bite a patrol dog. Ordinary prisoners who have committed crimes of average gravity will stay in prison longer, so they will gladly work for you in order to reduce their sentence.

But with those who were imprisoned for violence, torture and murder, you will definitely suffer. True, they are well paid for them, but these people will not miss the opportunity to destroy the regime that is holding them back. It will take a lot of time, effort and money to re-educate such people.

Sometimes familiar people will come to you.

Closed Doors Day

Prison Architect Is, first of all, a "sandbox" for experiments. Establish a regime of any severity, make the prisoners stagger for fourteen hours, arrange a full search in their cells in the middle of the night, shock them with electricity, put them in a punishment cell without a toilet for a couple of days. The effect will be about the same, only the hatred of the prisoners may one day overflow.

A five-episode campaign added to the release teaches how to handle all of this, each with a different storyline and different characters. This is not the most important and far from the most interesting part of the game, it emanates hopelessness, noticeably discordant with the style Prison Architect and her cheerful outlook on things.

But if you think of the campaign as an extended training, it will go much easier. Here they will teach you how to build, and earn money, and call special forces and firefighters if the situation in the prison gets out of control.

Not Tarantino, not Tarantino ...

In the second release mode - "Escape" - you move into any rebuilt prison, your own or someone else's, like an ordinary prisoner. There are two ways to escape: start a rampage, earning a reputation and supporters, and then start a bloody riot, or find a spoon and dig a tunnel to freedom through the toilet mentioned above. The entertainment came out, alas, for one time - with The escapists this regime was not even close.

Grandfather planted it ... and it ran away

Introversion introduced a ton of systems and mechanics in the three years of Early Access - it's really simple huge a simulator - but there are still plenty of things to debug. AI is stupid and without clear instructions gets confused in three pines, and deaf "brakes" in large prisons (regardless of the level of "hardware") hint that the mobile version of the game is a controversial idea.

A large prison is not at all a guarantee of financial well-being. Sometimes it’s even quite the opposite.

The authors themselves bring the project to mind very slowly, so the players have long added a bunch of things and functions with modifications. The Steam Workshop has, for example, the classic bunk bunks - they are found in any real prison, but the developers Prison Architect hands have not yet reached them.

In a word, Prison Architect although not completely reliable prison simulator, it gives a lot of scope for creativity - original and entertaining. Someone will enjoy building large prisons that bring millions of dollars in revenue, while others will go further into fashion building. It is interesting.

Prison Architect can be bought at

Hello Igrozor!

Before starting, I'll tell you a little about the game itself:

Prison Architect(Prison Architect) - great economic strategy game with sandbox elements from British developers Introversion Software.

Prison Architect it's a prison simulator with guards, bars and prisoners to build. But before starting to build, the player will be offered to go through several stories, along the way teaching the basic principles of the game.

Though Prison Architect the majority refer to economic strategies, I would not say so, since there are not so many economic moments in the game, but there are more than enough sandbox elements. Well, let's start the sandbox:

Create a new prison

Select the gender of the prisoner
Managing a men's or women's prison has several features, for example: in a women's prison you will need additional cells for prisoners with children and children's rooms.

Fog of war
Hides parts of the prison that are out of reach of video cameras and guards. Without the Fog of War mode, video surveillance becomes useless.
Generator of forests, lakes, buildings
At the beginning of the game, forests, lakes and buildings will be randomly generated on the map.
Conditions of defeat
Includes additional defeat conditions in the game.
Gangs
In the prison, some of the prisoners will belong to gangs that will conflict with each other.
Incidents
Introduces additional incidents into the game (fires, floods, destruction of walls, etc.).
Weather and temperature
Adds heating equipment to the game and includes changes in weather conditions (rain, snow).
Unlimited funds
Allows you to build a prison and not pay attention to your personal account.
Allow the use of tools and cheat codes
A kind of developer mode in which you can install any elements that exist in the game.

ESSENTIAL ELEMENTS

1. Buildings

Buildings are perhaps one of the most expensive buildings in the game. Before you start building a new building or block, make sure that you have enough budget for building it up. At the beginning of the game, it is best to start with small buildings and gradually finish building the necessary areas to the existing buildings. By the way, if you create an extension to the building, then the bordering wall can be removed so keep that in mind. Buildings can be brick and concrete, but apart from the appearance, they have no other features, so the question of reliability in Prison Architect brick or concrete, no questions asked. Feel free to choose what will be pleasing to your eye.

2. Materials
- Road or floor covering
Road surfaces can be conditionally divided into two types, some coverings can be installed only indoors (offices, cameras, etc.), while others can only be installed in an open space (courtyard, delivery, etc.). The flooring affects the movement speed of prison staff and prisoners. For example: Slow movement best used in dangerous areas of your prison, for example, outside it, so that prisoners cannot quickly leave the edge of the map after a successful escape. Or fast movement a concrete slab, for example, is best used in areas where patrols usually pass, such as a dog patrol around the prison, or for quick movement of prisoners within a prison, such as between buildings or cells. Also the road surface wears decorative character and helps to visually separate some of the blocks in the prison.
- Walls
Walls also have several varieties. Brick and concrete serve for the construction of partitions in buildings and differ only in appearance. Hedge serves to enclose open areas such as the outer perimeter of a prison or a courtyard.
Fortified wall, serves as an excellent protection against the escape of prisoners, since it is very difficult, or rather for a long time, to dig under it, digging occurs much less often than with ordinary walls or hedges. Fortified wall- an expensive pleasure and, as a rule, is installed along the perimeter, around an already formed prison, with an impressive number of prisoners, when escapes are no longer a rare occurrence. Also, keep in mind that electricity or water cannot be supplied through a fortified wall, and its structure will cut off existing canals.
- Fill up the tunnel
If the prisoners still managed to dig for the territory of the prison, you need to fill up the existing tunnel. To do this, use this button to send 1 worker to backfill, after which the entire path of this tunnel will immediately open to you, which you also need to fill in the same way.
2 rooms
- Camera
Single Prisoner Cell - Standard 2x3 cell by default, in which a bed and toilet must be installed. Likewise, if you care about the comfort of your prisoners, there is a reason to make the room larger and place an office desk, shower, chair, radio, etc. in it. Camera quality affects the needs of prisoners for comfort and good conditions. The quality of cameras can be viewed in the section Logistics - Assessment of the quality of cameras, which is investigated in the section "Bureaucracy". In order not to sacrifice space and slightly improve the comfort for prisoners, it is possible in a standard 2x3 cell with a bed and a toilet, to accommodate a shower, a bookshelf and a radio, this will slightly reduce the inmate's dissatisfaction and eliminate the need to build an additional block for a shower room.

- Shared camera
A common cell, as a rule, is used for temporary placement of prisoners, before being sent to other cells, for example, if new cells have not yet been built. It is possible to install beds, benches, telephones, toilets and a shower room in it, objects of comfort at your discretion.

- Family camera
The cell is exclusively for the women's prison. It is slightly larger than a regular camera (min.size 4x4) and is required to accommodate prisoners with children.

- Children's
The nursery is intended for a women's prison, the so-called children's room. It is best to place the nursery next to the kitchen, since a distribution table is installed in it and the chefs will deliver food to it.

- punishment cell
Serves to isolate intruders. After staying in the isolation ward, the prisoner will be kept in depressed, in which it will be incapable of sabotage. Built exclusively in 1x1 size. The facilities have a special door for a punishment cell, but there is no difference between a regular lattice door and a punishment cell door, except for the price. The approximate number of cells in a punishment cell depends on the number and complexity of inmates, if there are many dangerous inmates in a prison, then more cells for the punishment cell need to be built, since clashes and violations will be more frequent.

- Multiple camera
Cell for 2 or more prisoners. Bunk beds are available especially for these cells. You can build a cell for both 2 and 10 inmates, but I want to warn you that the number of inmates' capacity is directly proportional to the size of the cell, the number of beds does not matter here. You can set up the beds as much as you like, but if the size of the cell is small, then the capacity of the prison will not increase. For example minimum size cells for 4 prisoners - 6x3. Multi-bed cells in general may take up less space than single-cell buildings, with the same number of prisoners, but in common cells, prisoners have an increasing need for solitude, which negatively affects the overall peace of mind in the prison.

- Canteen
Place for food for prisoners. In practice, the most dangerous zone, since it has the highest density of prisoners. It is best to build a large dining room with wide aisles and several exits, so as not to create " congestion"at prisoners. In difficult situations, you can expose armed patrol and additionally put security guards at the entrance. As a rule, the canteen is a constant place of clashes among prisoners, in some cases turning into a riot. Most often this happens at the moment of entering the dining room. To avoid large casualties and quickly react to the situation, the entrance to the dining room can be done through the prison yard, within the radius of the entrance, set up watchtowers with snipers. Snipers quickly resolve the situation warning shots.

- Shower
Cells for maintaining the cleanliness of prisoners, in which a watering can and bars are installed (so that puddles). Water is supplied to each watering can. Mass shower is set in the Reports section - Mode. But as I wrote above, I do not install a separate shower room for 2 reasons, the first one is spent on it extra space and time, and the second, the shower room, is practically the second densest place, after the dining room, and such congestions of prisoners should be avoided. Installing a shower in chambers eliminates hassles and saves an extra hour in prisoners' schedule, which allows increase the working day =).

- Courtyard
A place for the prisoners to walk in the open air. In the courtyard, you can install telephone booths, plant trees, put up benches and strength training equipment. The courtyard can mark the entire open area inside the prison so that the prisoners can move freely.

- Warehouse
A place for storage of non-installed or dismantled objects. It can be built both inside and outside the premises. It is best to set up a warehouse outside the prison in order to once again avoid risks. smuggling(see Exploration - Risk Areas). Sweet can mark the roadside territory. Unnecessary objects cannot be sold, if unnecessary objects have accumulated, feel free to click to throw them out to free up space.

- Delivery
Place of unloading. Serves for unloading food, building materials, etc. Placed in an open area near the main entrance to the prison.

- Garbage
Installed next to the road, for loading various garbage by workers (black bags). Doesn't require much space. 4x6 will be enough or less.

- Execution room
It should be built exclusively if prisoners sentenced to death are placed in their own prison. Simultaneously more one the suicide bomber does not enter. In order to send a death row inmate to your prison, you need to allocate a small block or cell for this and mark it death row(see Placement - Zones). Only after that, the death row will appear in the list of prisoners who have arrived. By the way, the death penalty ceremony is very interesting, I advise you to hold it, who has not yet done it.

- Workshop
Premises for the work of prisoners. In the workshop, the foreman gives instructions on carpentry and safety precautions... In the workshop, inmates make improved beds and license plates, for which the prison makes a small profit. The production of license plates and improved beds also serves as a criterion for the grant (see Reports - Grants). Work machines in the workshop are demanding on electricity, so it is recommended to build a separate generator for the workshop. The workshop is also a source smuggling(tools, weapons), so it is advisable to install a metal detector at the entrance.

- Security room
The guard room serves as a gathering place for guards. For example, guards are based in it, who are currently not busy with anything. In security rooms, it is generally best to install door control system, monitoring consoles and a wiretap system to quickly change a tired employee at the console.

- Cabinet
A standard prison will need 6 rooms: for the chief of the prison, the chief of security, an accountant, a psychologist, a foreman and a lawyer.

- Infirmary
Serves for the treatment of prisoners and prison staff. An infirmary is also needed for a drug addiction treatment program (1 bed - 1 patient). Build in proportion to the proportions of the prison. The infirmary serves as a source smuggling(sharp objects, drugs), so it is best to put a metal detector and a patrol with a dog at the entrance, which will sniff all the outgoing prisoners and prevent them from taking out illegal drugs.

- Morgue
Premises for temporary accommodation of deceased prisoners or employees, prior to departure. As a rule, it is placed together with the infirmary in the same room, it can be divided by a wall.

- Restroom
The rest room for prisoners serves not only for entertainment and relaxation, but also for group therapy for alcoholics conducted by a psychiatrist. If the prison is large, then it is best to place several such rooms in order to reduce the need for rest of the prisoners.

- Laundry
Room for washing and ironing clothes for prisoners. From the laundry, things are carried to the cells. Prisoners can also work in it. The laundry is installed washing machines, to which it will be necessary to supply water and electricity.

- Dating room
A special room for communication between visitors and prisoners. It is better to allocate more space for the dating room to accommodate more guests, since visits reduce the need rate. " family". The room can be placed next to the main entrance to the prison, so that visitors do not wander around the prison. It is also recommended to install an additional door at the exit (pocket), so as not to tempt prisoners to escape. The meeting room serves as a great place for smuggling, so that a metal detector together with the dog on the way out of the room will be the best solution.

- Storage room
Serves for the storage of various waste and chemicals. Small footprint required. Serves as a source of contraband.

- Kennel
Rest room for dog handlers with dogs. I try to build on the principle of a dog cage = a dog, so that there is always a place for dogs to rest, but this is not necessary, you can always take additional dogs as a plus, and while some are at the post, others will be able to rest during this time.

- Armory room
The armory room is for recruiting armed guards and snipers... To build a weapons room, 1 cabinet with weapons and 1 table is enough, but the number of opportunities to hire armed guards will strictly depend on the number of lockers.

- Staff room
Small recreation room for prison staff.

- Library
Only past prisoners can work in the library basic course of study.

- Sawmill
It is needed for obtaining firewood, which will be supplied to the workshop. The territory is allocated in the open air and fenced off. Serves as a source smuggling(tools, weapons). The sawmill is used only by gardeners and workers, so we mark the area - only for personnel and put a metal detector at the exit.

- Class
Classes are needed to educate prisoners. In the classrooms, guards are also trained to wear shockers. It is best to put 2 classes at once, as the prisoners pass 2 stages of education - basic and basic.

- Sending goods
A small open-air area that is best set along a road. Sending goods, for example, is used to send products made in a workshop license plates and superior beds.

- Chapel
Needed by prisoners to reduce the need to “pray”. Many prisoners hold a variety of spiritual beliefs. For prisoners to pray, install in the church benches and prayer rugs.

- UDO room
Room for the early release of prisoners.

- Reception
The reception room is needed for the initial "processing" of prisoners before their distribution to cells. Before entering the room, it is advisable to install metal detector and dog to immediately seize contraband from newly arrived prisoners.

- Mail
Room for receiving and sending letters. Prisoners work at the post office.

- Score
A room for the sale of goods to prisoners. Brings insignificant profit to the general treasury of the prison. Only prisoners can work in the store.

4. Personnel
- Workers
They are used for the repair and construction of buildings, the transfer of garbage and backfilling of tunnels (digging). It is not necessary to maintain many workers, and after the construction of the prison, leave a minimum so that there is enough for repair and maintenance.
- Security guards
Serves to maintain general peace in the prison. Together with shocker and body armor will be more effective at suppressing particularly violent prisoners.
- Armed security guard
Armed guards are needed in particularly difficult areas of the prison, where clashes between prisoners can occur. They open fire only in case of risking their own life. Having an armed guard in the room reduces aggressiveness from prisoners. In difficult situations, "fire to kill" can quickly calm the crowd.
- Doctor
Doctors are needed for treatment of prisoners and prison officials... No more than 4 doctors will be enough for 100-200 prisoners.
- Cook
The chefs prepare food for the prisoners, as well as train them to work in the kitchen. The number of cooks can be equated to the number of ovens, for each oven there is a cook.
- Gardener
The gardener tends the courtyard and plants trees. On average, 1-2 gardeners are enough for a prison.
- Cleaner
Cleaners are required to keep the prison premises clean, and cleaners are also required to distribute clean clothes.
- Cynologist
The dog handler works with dogs. Dogs sniff prisoners and staff for contraband (alcohol, drugs, etc.), it is very helpful to set up a dog patrol near entrance or exit rooms or in narrow aisles.
- Sniper
Snipers are located on special towers, which must first be installed on the territory of the prison. Do an excellent job of suppressing escapes and possible riots.
- Chief of Security, Foreman, Psychiatrist, Accountant, Lawyer and Chief of Prison
The main staff in the prison. Required to open new research in "Bureaucracy"... And also for the performance of some functions. For example, a foreman is needed to teach prisoners to work in a workshop, and a psychologist is needed to conduct behavioral therapy, etc.
5. Engineering networks

Utilities are used to supply the prison with electricity, water and heating. One point worth noting is that the power generators will not be able to work with each other, so there is no need to install them together. If the lines from different generators intersect, then one of the generators will be constantly disconnect... To increase the power, capacitors are installed around the generators (important! The 2 circle of capacitors will not bring additional power to the generator). If you selected the weather mode at the beginning of the game, then a water boiler and a pipe for hot water will additionally appear in the engineering networks. Heating of chambers can be seen in "Logistics" - "Temperature".

6. Placement (zones)
In the deployment section, you can place security patrols and set the number of guards in the premises. If you want to place the guard at one point, for example, at the entrance to the camera, then set the patrol you need to one point and click on it again to set the employee on it. Also, in the arrangement, you can divide the prison into zones to prevent the free movement of prisoners. For example, some places can be designated " for staff only"in order to avoid the admission of prisoners to this zone. Zones can also separate dangerous prisoners from calm ones, etc.
P.S. The psychologist's room should not be marked as a staff area, as it is used for behavioral therapy for prisoners.

7. Logistics
In logistics, prisoners are assigned to vacant jobs. And also logistics allows you to see the distribution of the amount of food and the work of the laundry, in order to determine the proportionality of the work of the kitchen and laundry for the number of prisoners. In logistics, you can learn about quality of cameras and current temperature (see 5. Engineering networks).

8. Exploration
Shows about the main sources smuggling... In intelligence, you can track exactly how smuggling enters the prison and find its sources. As well as intelligence, shows additional information about the prisoners and helps in recruiting informers (informers).

9. Fast construction

In fast construction, you can clone finished building (right mouse button) and quickly place the desired room, very convenient when building prison cells. You can also use ready-made templates.

10. Layout

Layout, helps to pre-plan future buildings in the prison.

11. Emergency services

They are used in critical situations when additional support is needed, for example, fires, riots, etc.

SPECIAL MEASURES

- Shoot to kill
Allows armed guards and snipers to open fire to kill. It will take a few seconds to quickly calm the crowd down. Used carefully, numerous victims in prison can provoke penalties.
- Search
Begins a search in all cells of the prison.
- Door lock
Blocks all available doors.
- Into the cameras
Sends all prisoners to cells.

REPORTS

- Staff
Displays all prison staff.
- Prisoners
Displays all the prisoners in the prison.
- Arrival
Regulates the number and proportion of prisoners who must arrive at the prison. For example, you can completely close the arrival for the general regime and accept only maximum security prisoners.

- Works
List of jobs in the prison.
- Needs (needs)
Displays the needs of the prisoners. With the help of the needs tab, you can track the general problems of the prisoners. Red values ​​in needs, affect the overall danger in the prison and affect the amount of disorder.

- Mode
Establishes the daily routine for prisoners.

- Rules
In the section of the rules, the measures that will be used against prisoners in case of violation of the rules of the prison (smuggling, beatings, etc.) are established. For example, you can set a search of the camera at each violation, this will slightly increase the overall employment of the guards, but there will be more chances to find tunnels and stop escapes. It is also determined number and food quality for prisoners. In the rule tab, you can use the classification of the quality of the cells - this function works in such a way that especially violent prisoners will never be put in good cells, and in the case of good behavior, the prisoners, on the contrary, will be transferred to good cells. The rules set a threshold for parole.

- Grants
Grants help to significantly reduce the overall cost of building a prison. At the very beginning, you are allowed to take only 2 grants at a time, in addition the 3rd grant can be taken after research in the Bureaucracy - Additional Grant. Also in the grant tab, after studying "Loans", you can take loans from the bank.

Basic prison
All grant requirements must be met: build common chamber, shower room, yard, kitchen, dining room and also hire 2 guards and 2 cooks($ 20,000 in advance + $ 10,000 bonus).
Administrative center
To complete the grant, you need to build 2 rooms, hire warden, open " Finance accountant
Prison block A, B, C, D, D
A - Increase the capacity of the prison to 15 prisoners ($ 20,000 advance + $ 20,000 bonus).
B - Increase the capacity of the prison to 30 prisoners ($ 10,000 advance + $ 20,000 bonus).
B - Increase the capacity of the prison to 100 prisoners ($ 10,000 advance + $ 20,000 bonus).
D - Increase the capacity of the prison to 200 prisoners ($ 10,000 advance + $ 20,000 bonus).
D - Increase the capacity of the prison to 500 prisoners ($ 10,000 advance + $ 20,000 bonus).
Prisoners' health and well-being
infirmary, hire psychologist and not less 2 doctors
Prison service
Maintenance", "Gardening" and " Cleaning"in the" Bureaucracy "menu, hire foreman, gardener and not less 2 cleaners($ 10,000 in advance + $ 5,000 bonus).
The right to date
To complete the grant, you must: build dating room and install at least 3 tables for visitors... Build rest room and install in it a pool table, not less 2x TVs and not less 5 payphones($ 5.000 in advance + $ 5.000 bonus).
Security measures certification
To complete the grant, you must: hire security chief, 10 guards... Open " Patrols"in the" Bureaucracy "menu and send 3 guards per patrol($ 10,000 in advance + $ 10,000 bonus).
Employee Wellbeing Program
To complete the grant, you must: build staff room, release from work at least 5 security guards and exclude all employees from signs tiredness($ 10,000 bonus).
State safety rating
To complete the grant, you must: send 2 dog handlers and 2 armed guards to the patrol ($ 15,000 advance + $ 15,000 bonus).
Super strict mode
Basic requirements for the implementation of the grant: open " Bulletproof vest" and " Shockers"in the" Bureaucracy "menu. Install monitoring station and camcorders, as well as increase the number of guards ($ 20,000 advance + $ 20,000 bonus).
Disarmament
To carry out the grant, it is necessary to seize all stolen tools and that's it weapon($ 20,000 bonus).
P.S. It is very convenient to carry out together with the Anti-Drug Operation grant by starting a full search in all cells of the prison.
Anti-drug operation
To execute the grant, it is necessary to remove 10 drugs($ 15,000 bonus).
P.S. Can be completed in conjunction with the Disarmament Grant by initiating a full search of all cells in the prison.
Study of the diet of prisoners
To complete the grant, it is necessary to give two days small amount and low variety of food once a day and on the other two days give a large amount and a high variety of food three times a day($ 15,000 bonus).
P.S. To fulfill the grant, you need to change the amount of food (see "Reports" - "Rules") and remove (or add) the time for meals in the mode of the day (see "Reports" - "Regime"). After the changes, you need to wait 2 days, the percentage of completion will serve as a hint.
Reform through educational programs
To complete the grant, you must: open " Education"in the" Bureaucracy "menu, build Class, install 20 school desks, 10 prisoners must pass basic course training and 1 must pass main course training ($ 15,000 in advance + $ 40,000 bonus).
P.S. It will take a very long time to complete the grant, since the education of prisoners is a slow process, I advise you to take it last.
Acclimatization and employment of prisoners
To complete the grant, you must: arrange for 3 prisoners to work v laundry, on the kitchen, v pantry($ 10,000 in advance + $ 10,000 bonus).
Prison proceedings
30 license plates in the workshop ($ 20,000 in advance + $ 10,000 bonus).
Carpentry training program
To implement the grant, you need to do 10 superior beds in the workshop ($ 10,000 in advance + $ 10,000 bonus).
Short-term contribution
You make a deposit for a period of 72 hours (- $ 5.000 advance + $ 16.000 bonus).
Long-term deposit
You make a deposit for a period of 167 hours (- $ 5.000 in advance + $ 16.000 in bonus).
- Programs
Workshop Safety - Conducts foreman in a workshop.

Safety and hygiene in the kitchen - conducts Cook on the kitchen.

Carpentry - conducts foreman in a workshop.

Basic training course - conducts teacher in class.

The main course of study - conducts teacher in class.

Behavioral therapy - conducts psychologist in your office.

Drug addiction treatment - conducts doctor in the infirmary.

Group therapy for alcoholics - conducts psychologist in the rest room.

Shocker Permit - Holds head of security in class.

At the parole hearing - takes place in the parole room.

Spiritual guidance - conducts spiritual mentor in the chapel.

Death Sentence Appeal - takes place in the parole room.

P.S. Some programs generate increased interest among prisoners
(for example: Hearing on parole), if there are a lot of people in the queue, you can increase the amount of time for the program by pressing the "Start" button again, this will add an extra hour to the program.

- Finance
Using the "Finance" tab, you can find out how much it costs to maintain prisoners and prison staff, as well as find out the total profit.

- Grade
Shows the total cost of the prison. The total cost of the prison is useful if you are preparing it for sale and with this money you are going to build a new prison.

Bureaucracy

Prison warden- opens the section "Bureaucracy".

Psychologist- opens the psychologist.
- Prison Rules - opens the "Rules" tab

Health- opens the doctor, infirmary and morgue.

Education- opens up the possibility of teaching in the classroom.

Security- opens the chief of security.
- Arrangement - allows you to assign guards to posts.
- Exploration - opens the "Exploration" section
- Patrols - allows you to send guards on patrols.
- Watchdogs - unlocks canine handlers and watchdogs.
- Surveillance - opens video cameras, monitoring consoles and wiretapping.
- Remote Access - opens door control systems.
- Armory room - opens the weapon room and allows you to hire armed guards.
- Shockers - allows armed guards to use shockers.
- Shockers for Everyone - Allows regular guards to use shockers.
- Bulletproof vests - allows guards to wear bulletproof vests (bulletproof vests increase protection by 50%, but reduce mobility by 30%).
- Watchtowers - Unlocks watchtowers and snipers.

Finance- opens the accountant.
- Expansion - opens up the opportunity to acquire neighboring plots of land (you can endlessly expand your plot).
- Additional grant - allows you to take 3 grants at the same time.
- Loans - allows you to take loans from the bank (see Reports - Grants)
- Tax incentives - reduces corporate tax rates by 15%.
- Offshore - lowers the corporate tax rate to 1%.

Micromanagement- opens the section "Logistics"

Maintenance- opens the foreman.
- Cleaning - opens the cleaner.
- Gardening - unlocks the gardener.
- Employment of prisoners - opens a workshop and a laundry, as well as allows you to employ prisoners.

Advocate- opens a lawyer.
- Legal preparation - required to open "Legal Defense".
- Legal protection - nullifies all current warnings.
- Condemned man - allows you to take prisoners sentenced to death.
- Responsibility for the execution of innocent - reduces the number of appeals and reduces liability in case of error (you can execute without waiting for all hearings).
- Indefinite Punishment - allows you to lock prisoners in a cell indefinitely.
- Small Cameras - Cancels the minimum size for a standard camera.

Q: How much does a multi-bed camera hold?
Answer: The capacity of a multi-bed chamber depends primarily on its size, and only then on the number of beds. For example, a 6x3 multi-bed cell accommodates 4 prisoners.
Important: If the cell is small, then adding beds to it will not increase the capacity of the prison.

Question: What are family cameras for?
Answer: Family cells are needed for prisoners with children in the women's prison. Prisoners with children arrive at the prison in varying numbers and may not be present on their first arrival.

Question: What is a children's room for?
Answer: The children's room is needed for the children in the women's prison. It is best to build a room next to the dining room.

Question: How to build a store?
Answer: The store is described in the guide above, the screen clearly shows how to arrange the shelves.

Question: How to remove the tunnel?
Answer: To fill up the tunnel, you need to select "Fill the tunnel" in the Materials menu at the bottom and select the area of ​​the tunnel with the mouse. The first freed worker will begin to clear the trench.
Advice: You can reduce the scale of the map and select the entire territory of the prison at once.

Question: How to reduce the number of shoots?
Answer: 3 surefire ways to reduce the number of shoots:
1. Conduct periodic searches in cells, and it is best to carry out a manual method, click on the toilet and select "search" - in this case, the chances of finding a tunnel increases.
2. The construction of fortified walls around the entire perimeter of the prison significantly reduces the number of escapes.
3. Install towers with snipers outside the perimeter of the prison. If the prisoners, after digging, try to escape, the snipers will open fire and prevent the escape.

Question: How many cameras can be connected to one monitoring station?
Answer: 8 video cameras. If you connect more than 8 video cameras to one monitoring station, the cameras will be periodically turned off.

Question: Why aren't the suicide bombers going?
Answer: Only one suicide bomber can be in prison at a time. To guarantee his arrival, it is necessary to open the "bomber" in the "Bureaucracy", to build a death cell and a cell for the sentenced to death (death row). Mark the cell territory as "Death row" in the "Arrangement" section.

Question: How to recruit an informant?
Answer: To recruit an informant, you need to open the "Intelligence" - "Informants" section and select a suppressed prisoner, but keep in mind, informers are quickly killed.

Question: How to play as a prisoner?
Answer: To enable the prisoner game mode, select "Extras" - "Escape mode" in the main menu of the game, you need to select save - you're done! A great way to test your jail and your friend's jail!

From the author:
In this guide, I intentionally did not go into details about logical bridges, sensors and other nuances, since the guide is most of all addressed to beginners. This is my first article, and if you find errors or shortcomings, write in a personal message, and also leave your questions in the comments if something is not clear. Thanks for watching.

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