Dishonored Death of the Outsider: all contracts and their passage. Useful tips for playing Contract Wars for beginners All contracts in contract wars

Contracts in Laravel are a set of interfaces that describe the core functionality provided by the framework. For example, the Illuminate\Contracts\Queue\Queue contract defines the methods needed for queuing, while the Illuminate\Contracts\Mail\Mailer contract defines the methods needed to send email.

Each contract has its own implementation in the framework. For example, Laravel provides a Queue implementation with various drivers, and a Mailer implementation using SwiftMailer .

Contracts or facades?

When to use contracts

This is discussed all over the place, and most of the discussion boils down to the fact that the use of contracts or facades is a matter of taste or preference of your development team. Both can be used to build robust, proven Laravel applications. As long as you keep your class's scope of responsibility narrow, you'll only notice a few practical differences between using contracts and facades.

However, you may still have some questions about contracts. For example, why do we need interfaces at all? Isn't it too difficult to use them? Let's define the reasons for using interfaces as follows: they are loose coupling and code simplification.

Weak connectivity

First, let's look at the code with strong coupling to the cache implementation:

cache = $cache; ) /** * Get Order by ID. * * @param int $id * @return Order */ public function find($id) ( if ($this->cache->has($id)) ( // ) ) )

In this class, the code is strongly coupled to the implementation of the cache because we depend on the specific Cache class of this package. If the API of this package changes, our code must also change.

Likewise, if we want to replace our underlying cache technology (Memcached) with another technology (Redis), we will have to make changes to our repository. And our repository should not think about who exactly provides the data or how he does it.

Instead of this approach, we can improve our code by adding a dependency on a simple interface that is vendor independent:

cache = $cache; ) )

Now the code is not tied to any particular vendor, and is not even tied to Laravel. The contract contains no concrete implementation and no dependencies. You can easily write your own implementation of any contract, which allows you to replace the cache implementation without changing a single line of your cache code.

Code simplification

When all the core framework services are neatly defined in simple interfaces, it is very easy to determine what exactly a particular service does. In fact, contracts are short documentation of Laravel functions.

Also, when you inject dependencies on simple interfaces into classes in your application, your code is easier to understand and maintain. Instead of looking for methods in a large and complex class, you can turn to a simple and clear interface.

How to use contracts

How to get the implementation of the contract? It's pretty simple.

Many types of classes in Laravel are registered with the service container, including controllers, event listeners, mediators, queues, and even closures. Therefore, to get the implementation of the contract, you just need to specify the type of the interface in the constructor of the required class.

For example, look at this event handler:

redis = $redis; ) /** * Handling the event. * * @param OrderWasPlaced $event * @return void */ public function handle(OrderWasPlaced $event) ( // ) )

When the event listener is received, the service container will read the type hint in the class constructor and inject the appropriate value. You can learn more about registering with a service container in its documentation .

Table of main contracts

Contract Matching façade
Illuminate\Contracts\Auth\Factory Auth
Illuminate\Contracts\Auth\PasswordBroker Password
Illuminate\Contracts\Bus\Dispatcher Bus
Illuminate\Contracts\Broadcasting\Broadcaster
Illuminate\Contracts\Cache\Repository Cache
Illuminate\Contracts\Cache\Factory cache::driver()
Illuminate\Contracts\Config\Repository config
Illuminate\Contracts\Container\Container App
Illuminate\Contracts\Cookie\Factory cookie
Illuminate\Contracts\Cookie\QueueingFactory Cookie::queue()
Illuminate\Contracts\Encryption\Encrypter Crypto
Illuminate\Contracts\Events\Dispatcher event
Illuminate\Contracts\Filesystem\Cloud
Illuminate\Contracts\Filesystem\Factory file
Illuminate\Contracts\Filesystem\Filesystem file
Illuminate\Contracts\Foundation\Application App

It's no secret that in Counter Strike everything is not limited to skirmishes between terrorists and counters. Here you have a chance to constantly get random weapons or cases, which you can then open to get a random set of items, including a unique gun.

However, this is not the only way to get rare weapons. Naturally, we will not talk about selling weapons for real money - this option is not considered in principle. The fact is that you can craft the guns you need - this is a rather risky action, because for crafting you will need a large number of items, but the chances of success in this case are not so high - around 60%. Of course, you also need to know the lucrative contracts in CS:GO, as then you can create weapons at a lower cost. This article will describe the most profitable contracts in terms of cost-benefit ratio.

AWP Redline

It's not that easy to find profitable contracts in CS:GO, because in any case you will have to spend much more items than you get. It’s worth noting right away that most contracts involve the use of ten objects to create one. Less - never, more - quite possibly. Therefore, in this article, we will consider options for ten-item contracts, as a result of which very rare weapons are obtained, for example, the AWP Redline.

This particular skinned sniper rifle is a coveted item in any gamer's inventory, and if you manage to craft it, you'll definitely be happy. But for this you will need six Nova shotguns with the Rising skull skin and four Mp9 submachine guns with the Rose Iron skin.

Remember that the chance of success is not that high, so only craft items if you are sure you are ready for failure. But, of course, you need to tune in exclusively to success. What other profitable contracts are there in CS:GO?

AK-47 in black gloss

If we consider profitable contracts in CS:GO, then we should definitely remember one of the most popular assault rifles in computer games - AK-47. In this case, it comes with the "Black Gloss" skin, which makes it much more attractive.

Accordingly, everyone is not averse to getting such a sample for themselves, and this can be done using a fairly simple contract. All you need is ten pieces of PP-Bizon with the CFRP skin. By crafting these ten submachine guns, you can immediately get a powerful weapon and a decorative item that absolutely all other gamers will envy.

In CS:GO, lucrative trade contracts will help you get those items that you would otherwise drop with a minimal chance. Here, as you already understood, the chance is also low, but if we compare two or three percent and sixty, then exchange contracts look much more preferable.

M4A1-S "Clean Water"

If from the side of terrorists the most popular assault rifle is the Kalash, then from the side of counters it is definitely the M4A1-S. But without skins, this is just a popular gun, and if it is decorated with the "Clear Water" skin, it becomes the rarest item that is desired by absolutely everyone.

If we consider the most profitable CS:GO contracts, then the contract for this gun with this skin will be in one of the first places. But what does it take to get it? First, six UMP-45 submachine guns with the Ground Water skin, and second, four Galil assault rifles with the Shards skin. Of course, this is a rather high price, but as a result, you will get a cool assault rifle with a silencer and an impressive skin that everyone around will only envy. As you can see, recipes for crafting weapons in CS:GO will help you get those guns that you have long dreamed of, but could not afford or could not wait for their drop.

AK-47 surface hardened

This is a very popular weapon in this game. Therefore, now you will familiarize yourself with another contract for crafting it - but this time the skin will be even more valued. This lucrative CS:GO Trade Contract is only for you if you've spent quite a bit of time in the game, as it requires fairly rare items in considerable quantities.

It all starts quite simply - with c But then you will need nine more items with the Dark Water skin. Four of them are USP-S, and another five are M4A1-S silenced assault rifles, for which the terms of their own crafting contract were given above. Thus, you can evaluate how expensive this item is and how expensive it is to craft it. But this machine will immediately demonstrate to others how seriously you approach the game.

Nova "Drunken Cherry"

There are also quite simple recipes in the game that allow you to turn a certain set of items into the same item, only with a different, rarer skin. An excellent example of such a contract is crafting a Nova shotgun with the Drunken Cherry skin. Experienced players know that this is a very rare and incredibly valuable gun, so they hunt for it constantly. Of course, they know that it can also be crafted if you have ten extra shotguns of the same type, but only with a different skin - Sand Dunes. These are already much more common items, so you will be able to get them more easily to bring this contract to life.

P250 "Spot"

There are also contracts in the game that are a little more difficult to complete. After all, they require weapons that have already been used in a certain number of battles. The fact is that the weapon here has its own wear system, which in no way affects the quality of the weapon itself, but changes its appearance. Thus, to craft a P250 pistol with the "Stain" skin, you will need ten FAMAS rifles with the "Smertenok" skin, but all of them must be slightly worn. Only in this case, the craft will have a chance of success - otherwise it simply will not happen.

Naturally, these are not all crafting contracts that are present in the game. There are many of them, but many of them require much rarer things or offer in the end not the most impressive results that can be obtained in simpler ways.

What are contracts?

CS GO exchange contracts are an opportunity to get 1 skin for a weapon (not a knife) of a higher quality level out of 10 skins for weapons of the same quality. How it works? Very simple. We just need to open an exchange contract and add 10 things of the same quality here, and then pray that something good will fall out to us. But what exactly is good for us? And this is a more interesting question. It all depends on the collections to which the weapons added by us belonged. Now let's try to learn some facts and destroy some myths)

New guide!

1) There are recipes for crafting and they have a chance that a good thing will drop out with a large percentage.
Guys, the crafting system is much simpler. There are no secrets or loopholes here. There are just numbers) You can say so. And there are no recipes either. If you add 10 skins from the same collection, and 1 out of 3 things can drop one rank higher from this collection, then chance 33% drop 1 out of 3. That's it. So the guides where they write to you, "Yes, a hundred pounds will fall out, I give 80 percent", it's just a lie.
That is the conclusion: 100% There are no crafting recipes.

2)The quality of the thing that can fall out and different variations on this theme.
Yes if you want to craft M4A1 Cyrex For example. And you put 10 skins directly from the factory, then yes you will drop out directly from the factory. But there are collections like Militia, Nuke, Vertigo, Alpha. Namely,

There are other skins that are straight from the factory at times 10 more than a little worn. But all the charm of these skins, no matter how you try to craft, crafting their version directly from the factory is almost unrealistic. That is, the conclusion is: if the skin we need has quality directly from the factory and is more expensive than its shabby counterpart at times 10, then how not to try to craft it will be hard. Otherwise, there are no problems with crafting.

Beware of such guides (about sore points).

Bombanulo

I hope they hear and understand. There are many guides with crafting recipes. I explained this in the section above. But I will try to convey this information more correctly.
With the advent of a sufficient number of skin collections (in those days when it was still possible to put things from only one collection into a contract), guides about crafting recipes began to appear in a huge number. I understand the meaning of these guides, at the beginning I even believed, but upon checking I realized that this is not so. The meaning was collections were the same, there was no choice but to put weapons in different quantities. Have you heard of recipes like
AWP- red line
Nova| Rising skull - 6 pieces
MP9 | Rose Iron - 4 pieces
or
AK-47 | Surface hardening
M4A1-S | Dark water - 5 pieces
Glock-18 | Dragon tattoo - 1 piece
USP-S | Dark water - 4 pieces

They do not work!

In what quantity of things you do not put, the chance of falling out does not change from this. If you can get one of the 3 things in the collection, then everything is 1/3, the sum does not change from changing the places of the terms. Don't waste your time checking these guides and your money.Beware of them. That's it.

Here is everything that I collected.
1) On crafts you can climb very much. The main thing understand, how it works.
2) In craft not necessary put all 10 items from one collection if you need an item from it. Sometimes it is enough to put 9 cheap things and one of the necessary collection and you can save on this.
3) All k.o. This interest.

I will leave a link to a useful simulator that will help you calculate them.
4) The chance of a good item dropping when mixing collections increases if this item one in the collection, relative to other things.

As the socio-economic sphere of society develops, the need for legal support increases not only for commercial transactions, but also for civil relations. More and more respondents prefer to consolidate their agreements through a contract.

Contract Definition

A contract is a written agreement between two or more parties that provides for the observance of mutual rights and obligations. The subject of the contract may be the acquisition of some value (tangible or intangible) for a certain remuneration or the legal regulation of the rights and obligations of the interacting parties.

Contract principles

All types of contracts are based on the implementation of a number of principles, including:

  1. Freedom of contractual relations - is based on the voluntary entry of both (all) parties into a kind of transaction, as well as on the free choice of the counterparty, the form and content of the document. Thus, this principle implies the absence of pressure and coercion on the parties signing the contract.
  2. Mutual benefit. Mutual benefit must be at the heart of the agreement. Since each of the counterparties pursues its own goal and benefit, the implementation of the principle comes down to finding contract terms that satisfy both (all) partners. Otherwise, the agreement will have to be terminated.
  3. Mutual responsibility. Along with the rights and possible benefits stipulated by the partners, the contract contains information about a number of mutual obligations, the failure to comply with which entails negative consequences for the offender. In order to avoid damage to one party due to discrediting actions of the other, all types of contracts should provide for a list of obligations of counterparties and conditions for resolving conflict situations.
  4. Bargain. Practice shows that to a greater extent this principle is used when signing not civil, but economic types of contracts, especially those related to purchase and sale transactions. Bargaining implies the desire of the parties to minimize their costs by putting forward their own conditions for the implementation of the agreement.

Main types of contracts

The classification of contracts includes various criteria, but the most important is the division from a legal point of view. Depending on the subject of the legal content of the contract, the following types are distinguished:

  1. Credit.
  2. Purchase and sale.
  3. Hire and lease contract.
  4. Labor.
  5. Marriage.

From an economic point of view, contracts can be grouped according to various criteria: by duration (short-term, medium-term and long-term), by method of regulation (self-executing, regulated by a third party), by type of agreement (formal, informal), by the number of counterparties (individual, collective) , according to the degree of standardization (typical, non-standard), etc.

Credit

A loan contract is concluded between the lender and the borrower. The subject of the agreement is the n-th amount of money or other tangible assets, which the borrower undertakes to repay on time and in the agreed amount. The benefit to the lender is the cash reward in the form of interest on the loan.

The terms include a fixed benefit for both parties as well as their obligations. A feature of this type of contract is a guarantee condition, by which the lender minimizes possible losses in the event of unfair behavior of the borrower. A guarantee of the fulfillment of the payer's obligations may be his pledged property/assets or other conditions (certificate of income, information on the solvency of the counterparty, etc.). As a loan, both money and real estate or goods purchased in installments act.

Purchase and sale

A contract of sale implies an agreement to transfer from one counterparty (seller) to another (buyer) the right of ownership of a product or service free of charge. In addition to the object of the agreement, the contract clearly stipulates the type, quantity, price of the asset and the method of payment, the delivery time and the penalty for the party that violated the terms of the contract. Force majeure circumstances that make it impossible to fulfill the terms of the contract are considered separately. Both individuals and legal entities can act as parties, and the most common model today is a legal entity + legal entity. Also, through a contract of sale, international trade transactions in various areas of the economy are most often formalized.

Hiring and renting

Mutual agreement on the transfer of the right of temporary use of the property category from one party to the other is accompanied by the signing of a lease and rental contract. Leased property most often includes residential premises, vehicles for various purposes, equipment, commercial space, agricultural land, etc. This type of contract is very similar to a trade contract, with the only difference being that the subject of the contract must be returned to the owner within the agreed time frame.

Labor contract

Relations between the employer and the employee are regulated by a special document that specifies the rights and obligations of both parties. The employment contract implies that the job seeker performs work in accordance with his official duties and the regulations of the enterprise and receives in return from the employer wages in the amount established in the document.

marriage contract

Marriage has a special place in civil law. Future spouses who want to protect themselves from disputes over the division of property in the event of dissolution of the union sign a marriage contract. This document is also suitable for those people who do not agree with the regime for the division of joint property established by the current legislation. It is the contract that makes it possible to establish other, different from the state, property relations between spouses, as well as their children, of course, with their mutual consent.

An interesting fact is that the distribution of property between spouses should be carried out, if not in equal shares, then at least without a significant difference. For example, if the husband is entitled to a tangibly large part of what he has acquired, and the wife only a small share, then this contract may well be declared invalid on legal grounds. It should also be noted that only the material side of the relationship can be the subject of a marriage contract, personal relationships (the rights and obligations of spouses) will not be stipulated in this document.

You can change the name of the character by pressing the SETTINGS button in the main menu.

SP is skill points. Given for getting a new level. You can spend them in the Skills window in the Career.

Press F5 to take a screenshot (screenshot). It will automatically be saved to your album.

The more shots you fire, the faster the weapon breaks. To make a weapon indestructible, you can use the MAKE WEAPON UNBREAKABLE option in the repair window.

You can enable full screen mode by pressing the F12 button.

The game servers are restarted every 10 matches in order to increase the stability of the game.

To change the command in Beacon Setting mode (Target Designation), press the M key.

To change the fire mode of a weapon, press the Z key.

Longshot (longshot) - a hit in the head from a distance of at least 20 meters.

The graphics options of the game can be changed by pressing the SETTINGS button in the main menu and selecting the AUDIO/VIDEO tab.

To improve the performance of the game, play from the Google Chrome browser, update your video card drivers, and do not download the Internet channel.

Premium items in the game are marked with the word PREMIUM and a yellow icon. You can purchase premium weapons or skills with GP. You can get GP by transferring the currency of the social network. Click on the TOP UP BALANCE button in the main menu to view transfer options.

Be careful! Some objects are shot through depending on the weapon. Hide behind cover wisely.

By making a series of kills without your own death, you get the opportunity to use armstrike support (sonar, mortar strike).

Under the application there is an ENCYCLOPEDIA button. In it you will find explanations of the most popular terms in Contract Wars.

W-TASK is a weapon mission to get unique upgrades for weapons (collimator and optical sights, silencers and compensators, etc.).

Each player has an indicator of pure authority in the game - reputation. Do not neglect voting for players after the match or in the rankings.

In battle, you can only change previously saved sets of equipment.

Do not rush to immediately install the beacon in the Target Designation mode, make sure that there are enough forces to defend the installed beacon

When receiving support (sonar, mortar strike), press the "3" key to use it

To take a screenshot (screenshot) press F5

To get sonar (detects enemies) you need to kill 4 enemies without dying

To get a mortar strike (mortar strike) you need to kill 6 enemies without dying

To stab with a knife, press the V key

In order for grenades to appear, you need to unlock the corresponding skill in the Destroyer branch.

Skill trees are located in the Career.

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