Games for the rallying of the children's team in the camp. Games for acquaintance and rallying for corporate and friendly parties

WIZARDS.
The players stand in a circle with their eyes closed, after which the leader, touching his shoulder, appoints two or three of them as sorcerers. Then everyone opens their eyes and begins to make a chaotic movement, shaking hands with each other. Each of the sorcerers can (but is not obliged!) When shaking hands, bewitch the player to whom he shakes hands, imperceptibly scratching his palm. Bewitched, having made two more handshakes with someone, he goes to the corner for the bewitched (leaves the game). The task of the non-sorcerers playing, looking at each other, is to expose all the sorcerers, the task of those, in turn, to bewitch everyone.

ARAM-PWM-PWM
The players stand in a circle, alternating by gender (that is, a boy-girl-boy-girl, and so on), in the center is the leader. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, show me! And once! And two! And three! ”, At this time, the leader, closing his eyes and pointing forward with his hands, rotates in place, when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown by him also goes to the center, where they stand back to back. Then everyone else clap their hands again, saying in chorus: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek), the one who left, if in one, they shake hands. After that, the driver stands in a circle, and the one who leaves becomes the driver.

There is also a version of the game in which for the representatives of the stronger sex, spinning in the center, the words "Aram-shim-shim, ..." are replaced by "Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and this one’s beloved!”, although in general it doesn’t matter.

When playing the game at a younger age, it makes sense to replace kisses with scary faces that the two in the center make each other, and at an older age you can kiss on the lips.

WHO IS IN WHAT
Two commands:
1.For 1 min. Show proverb. Your team guesses.
2. Draw on the topic. (Drink). Your team guesses.
3. Compose a story with a rope. Each team is given 2 keywords. One of which must be the last.
4. Topic: "…". Guess as many words as possible (in 1 minute) that a player from his team has previously said

SEARCH FOR PAPERS AT THE STAGE
Papers are cut in advance. Then they hide on the floor of the building: in the suitcase, in the corridor, in the wards, in the shower, in the 5th meal room, on the dryer. Then the children are divided into two teams and look for these pieces of paper, each on its own side. The team that finds the most papers wins.

IMAGINE, TELL
Task: Act out the conversation of the characters:

100 dollars and one penny,
a gold earring and a holey sock,
rusty nail and heel,
dirty dish and toilet soap,
old newspaper and planer.

WE SHARE BY SIGN
One person goes out the door, meanwhile the group agrees on what basis to divide and diverge into two groups (for example, those who have laces and those who do not). The task of the person entering is to guess on what basis the group is divided into two parts.

COUNT TO TEN
“Now, at the signal “begin,” you will close your eyes, lower your noses down and try to count from one to ten. But the trick is that you will count together. Someone will say “one”, another person will say “two”, a third will say “three”, and so on… However, there is one rule in the game: only one person must say the word. If two votes say "four", the count starts over. Try to understand each other without words.” did the group manage to do it? If yes, how? If it didn't work, then why? What hindered? Who took an active part, who remained silent?

SCULPTURE PORTRAIT
One of the participants is called (or chosen by the group - this is even more interesting, because it shows whose opinion and vision, whose feedback the group members want to receive first of all) to be the “sculptor” who will immortalize the group in “monumental sculpture”. Each character of the sculptural group should have its own role, its own function. The sculpture of the group should somehow be “embodied in stone”, and maybe in some other material, which will help highlight the role of each. “You are a sculptor. So embody what you see, how you feel us. We will be your material - the sculpture will consist of us. Put us in different poses, mold and “carve” anything out of us. And then tell what you wanted to say with your work.” The sculptor starts to work. “Sculptures” in this case can turn out to be different: it all depends on what situation has developed in the group and how the participant sees it. For example, the leader can be put on a chair, at his feet to build the participants who unconditionally follow him with their eyes raised to him, someone may be behind the chair on the periphery of the sculptural group and, with fingers in the form of binoculars attached to their eyes, etc. Then follows sculptor's comment. He talks about what he had in mind, giving this or that participant an appropriate pose, choosing for him certain roles in which they were seen. Several of these “sculptural portraits” may be made by different participants.

PUTANKA
Everyone joins hands, standing in a circle and begins to get confused. When everyone got confused, and it turned out one big "confusion", you can imagine that the whole group has turned into one huge beast. Now it is urgently necessary to determine where his head is and where his tail is. (“Who will be the head? And who will be the tail?” asks the presenter). When the beast has oriented where its right and where its left is, it must learn to move in all directions, including backwards. And then, the beast must run, and maybe even “eat” someone that got along the way.

SPEAKING THINGS.
Can you imagine talking things? Have you ever had the feeling that the objects around you seemed to want to tell you something? Imagine that some object has learned to speak. What would he say about you? Choose three items from this list and write down everything that each of them could say about you. Write the names of the following items on the board: Toothbrush, bus, coat; shoes, wardrobe, hairbrush; ballpoint pen, mirror, dining table; bed, TV, plate; bicycle, radio, Russian language textbook; soap, desk, lamp; soccer ball, soft toy, pet. You are given approximately 20 minutes for the children to draw three drawings depicting these objects. Then, on behalf of each subject, the child must compose a story about himself and write it down. Now break into groups of four and show each other your drawings and stories. Ask others what they think about this. What subjects have you chosen for yourself? What did you like the most about what the objects said about you? Did the items reveal any of your weaknesses? Whose stories were the most interesting for you? What would the table at which the teacher sits say about you?
Various variations are possible.

STORE
This game should be played by both sexes in equal numbers. Representatives of one sex, for example, girls secretly from the representatives of the other “divide” them among themselves, that is, each girl guesses one of the young people (only one and they should not intersect!) Then both groups sit on benches opposite each other and guessed in turn trying to figure out who made them. This is done as follows: a young man approaches the girl he is supposed to and (slightly!) Stomps his foot in front of her, if he guessed it, the girl claps her hands, and they both go on a “romantic journey”, that is, they leave the game. Otherwise, the girl stamps her foot in response and the young man, returning to his place, again waits for his turn. This continues until there is only one pair left that never met. All the rest come up with some (preferably funny and kind) task for them, which they perform to the general laughter.

FLASHERS
Representatives of the same sex (for example, girls) sit in a circle on chairs facing inward, one seat is free. Representatives of the opposite sex, for example, young people stand behind the backs of chairs, one at a time behind a chair (including an empty one) and hold their hands at their sides. One of the participants who is standing behind an empty chair is trying to lure someone from those sitting to his chair by winking at him (in our example, at her). When one of those sitting tries to run away to a free chair, the task of the one who stands behind him is to prevent him from doing this, that is, to carefully catch and not let him go.


Every child, getting into the camp, feels uncomfortable. This situation takes him out of his comfort zone. It is especially difficult for children when they are sent there without friends or acquaintances.

An unfamiliar, unfamiliar environment is frightening, depressing. This is how every child feels. There are rare exceptions who are fun and comfortable in any environment. But exceptions only prove the rule.

The period of growing up is the most difficult stage in a person's life. Everything that happens in youth is imprinted on the soft child psyche.

To smooth out the child's stay in the team, psychologists have developed classes in a playful way. They meet the needs of children.

Benefits of bonding games:

  • Help closed children to open up.
  • They give a sense of self-respect, their own importance in the team.
  • Learn to interact with others.
  • Develop communication skills.
  • They help to develop aspirations to care for, support comrades.
  • Reduce the level of aggression in children prone to the manifestation of such behavior: in pronounced choleric.
  • They help to learn how to analyze their actions during communication.
  • Reduce the level of fear and anxiety before interacting with others.

Important! All types of team play contribute to team building within the team.

Children show themselves, show dedication, protect and cover their comrades. This is how acquaintances are made, friends are made.

Fun and moving games:

Name Rules Sphere of influence
Chain The team is divided into two teams. Everyone lines up in a chain, holding hands.

The team passes the tests holding hands: walking goose step, jumping while standing, running with high knees for short distances.

If the chain breaks, the team has officially lost the tour.

If both teams do not break the chain during the passage of the competition stage, the victory is given to the fastest team

Team cohesion, adaptability, team spirit, support
Star Factory Children are divided into two teams. Captains are chosen - they are also producers.

The task of the producers: quickly change the clothes of the team members, come up with a number.

Participants pretend to be pop singers, prepare short musical or dance numbers.

You can parody comedians or movie stars

The imagination of the participants, the ability to work under the guidance of a peer, the ability to lead.

Children show their creativity in a competitive environment.

The ability to be on stage is practiced. Children forget about modesty and complexes for the good of the team

Rescuers Children are divided into three groups. Some are villains, the second are hostages. Still others are brave rescuers.

The fight flares up in a certain area. Rescuers can rescue a hostage if the two of them catch the villain who is holding him.

The villains who hold on in twos will keep the hostages. The number of villains and rescuers is odd.

If there are three rescuers next to one villain, he becomes a rescuer. And vice versa.

The game requires space, good for children's camps

Unity and passion, mutual assistance and dedication. Children are encouraged to demonstrate their best qualities and skills
two yards Participants are divided into two groups, stand in chains opposite each other, holding hands.

A member of the first team runs up and tries to break the chain of the opposing team in an arbitrary place.

If successful, he takes the player to his team, if not, he remains with the opposing team

An interesting old game, it used to be accompanied by tunes, played by boys against girls. Develops cohesion, team spirit

Psychological bonding games

In addition to outdoor games, there are more calm ones. Their task is to open up children, to help them get to know each other.

This is important for children's camps, this is how the best squads are formed, children miss home less, make friends.

First stage

Children are placed in one straight line. The leader reads the statements, everyone who agrees takes a step forward.

List of sayings:

  • "I get sad."
  • "I miss some people."
  • “I think about my friends and loved ones all the time.”
  • “In my life I have been betrayed and offended.”
  • "There were moments when I didn't want to live."
  • "I've been bullied a lot in the past."
  • “I get very lonely, there is no one to tell about the problems.”
  • "I often get scared."
  • "I've experienced a lot of heartache in my life."
  • "I don't have people I trust completely."

Here the counselor draws attention to those children who take a step on the fifth question. It is worth talking with them after, separately, paying special attention.

The first stage helps the guys to understand that they are not alone, that each of the strangers in this camp experienced similar feelings.

It brings together, helps to open up, and prepares for the next stage.

Second phase

Children stand in a circle. The counselor asks one general question, passing the ball in a circle, everyone who has it in their hands must answer this question.

The list of questions:

  • The brightest event in life.
  • Worst and scariest thing ever.
  • What would you like to change about yourself?
  • What character trait do you like about yourself?
  • What is the most important thing in a person?
  • What is the scariest thing in life?
  • What is your zodiac sign?
  • Dream.
  • If you caught a goldfish, what three wishes would you make?
  • What are your hobbies?

The list can be supplemented at your discretion.

Stage three. Conclusion

The host sets the phrase that each participant says when throwing the ball to any of the guys.

List of phrases:

  • I like you.
  • I forgive you.
  • I love you.
  • You are cool.
  • Let's be friends.

This is a game form of psychological training. Children leave the hall completely different. They opened up, saw the fears and experiences of their comrades.

Now they are all one big team. There is no better way to bring a team together. Teenagers are very closed, emotional, but if you place them in an environment where everyone is equal, they open up.

Important! This form of play is suitable for children from 8 to 18 years old.

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In the arsenal of any teacher there should be games to unite the children's team. It is these games that will help him not only to establish positive contact with children himself, but also to the children themselves to take a good look at each other, arouse interest in peers, in understanding the individuality of each of them.

With the help of the game to unite the children's team, the following tasks are solved:

· establishing trust between children;

· formation of the skill to feel the state and mood of peers;

· the use of facial expressions and pantomime in communication;

· coordination of their actions with a communication partner;

· focus on visual and auditory information;

· development of empathy.

Wind is blowing…

Purpose: development of the ability to highlight the individual characteristics of peers.

Children stand in a circle. The host, starting the game, pronounces the words: “The wind blows on that one ...” The continuation of the phrase can be like this: who has blond hair, who is in red clothes, who loves to laugh, who is tall, etc.

Who hid?

A leader is selected from among the participants. For a moment he leaves the room. Into this one of the children of the group is hiding. The task of the driver is to guess who hid. Then the hiding child becomes the leader.

Enchanted path

Purpose: to develop the ability to work in a team, to support comrades.

One of the children is the leader, he shows the rest of the participants how to follow the path through the enchanted forest. Children must exactly repeat his route.

One of the children who has gone astray turns into a Christmas tree. The task of the team is to save him, to disenchant him. To do this, you need to say something pleasant to him, hug, stroke.

Journey

Purpose: development of the ability to negotiate, to subordinate their desires to common interests.

Children are divided into pairs. The host says: “We are going on a trip today!” Children in a pair agree on where they are going, and at the signal of the host (clap their hands), they together voice their decision.

Options for continuing the game: we will take with us on a trip ..., this object (...) of color ..., on the way we met ...

Note: when the children have mastered the ability to work in pairs well, you can break them into larger groups (3, 4, 5 people each).

What changed?

Purpose: development of attention and observation necessary for effective communication.

A leader is chosen from among the children. For a moment he leaves the room. At this moment, several changes are made in the group: in the clothes or hairstyle of children, you can transfer to another place. The task of the driver is to correctly notice the changes that have occurred.

Each child in turn becomes the leader.

Note: you need to do no more than 2-3 changes at a time. All changes must be visible.

Circle of acquaintances

Purpose: team building.

Children stand in a circle. One of the players takes a step into the center of the circle, says his name, shows some movement or gesture that is characteristic of him or invented, then returns to the circle again. All players repeat as accurately as possible his movement, intonation, facial expressions. Thus, each of the participants will demonstrate their movement or gesture.

Build your height!

Purpose: overcoming barriers in communication between participants and their emancipation.

Children become a tight circle. Their task is to build on growth. After all the participants find their place, you should see what happened.

Note: This game has several variations. You can give the task to line up according to the color of the eyes (from the lightest to the darkest), according to the color of the hair, according to the warmth of the hands, etc.

Lavata

Purpose: to develop the ability to coordinate one's actions with others.

The players stand in a circle, hold hands and begin to move in a circle, singing loudly:

"We dance, we dance, tra-ta-ta, tra-ta-ta, our fun dance is Lavata."

Then everyone stops and the host says:

"My elbows are good, but my neighbor's is better" - everyone takes their neighbors by the elbows and starts moving humming again.

Each time the leader gives a new “task”, and the children take each other by the ears, knees, shoulders, head, etc. For the game to take place, touches should not be rough or painful for partners.

Conversation through glass

Purpose: teaching the use of facial expressions and gestures in communication.

Children are divided into pairs. The teacher gives the task: imagine that one of you went to the store, and the other stayed on the street, but forgot to tell a friend what to buy in the store. Try using gestures to negotiate a purchase. You can't use your voice because the glass in the store is very thick and you can't hear anything through it.

Note: it is worth starting the game with the work of one pair, the rest of the children are watching. Then you should discuss whether the players understood each other correctly and what helped them to guess.

gossamer

Purpose: to develop the ability to express their emotions.

All children sit in a circle. The leader picks up a ball of thread. He invites the children to give their names. Each participant calls his name, while unwinding the ball. The result is a web that connects all the children.

This web is unusual, "magic". Each child gets a piece of gossamer that can be put on their hand as a bracelet!

Send a signal

Target

Children join hands. The host sends a signal to the child standing next to him through a handshake, the signal can be transmitted to the left or right, you can’t talk. When the signal comes back to the leader, he raises his hand and reports that the signal has been received. Then he invites the children to transmit the signal with their eyes closed. The game is played 3-4 times. The main condition is communication without words.

Where the needle goes, there goes the thread

Music sounds. During the game, the musical accompaniment changes the tempo and rhythm, along with the music, the movements of the child leading the column change. The rest of the participants try to repeat exactly his movements.

triangle, square

Everyone stands in a circle and holds hands. Then everyone closes their eyes. The host asks: "Guys! In complete silence, without words, build me a triangle ... a square ... a rhombus, etc.

Winkers

Purpose: development of attention and observation necessary for effective communication.

An odd number of people are playing. The players form 2 circles: outer - boys, inner - girls.

Every girl must stand strictly in front of the boy. The boy, who did not have enough pair, stand in the outer circle, the girls fix their eyes on him. To find a mate, he winks at some girl. Seeing this, she must run to him, and the boy standing behind her must catch her in time. The one who gapes (blinked) is forced to look for a mate.

toe-heel

Purpose: rapprochement and removal of tactile tension.

Everyone becomes in a circle very tightly, so that the toe rests on the heel of the person in front. When they got up as they should, everyone begins to slowly squat in this position - it turns out that everyone sits on the knees of the previous one. If you successfully sat down, you need to try to hold out a little.

Centipede

Target : group cohesion, development of the ability to concentrate and a sense of responsibility.

The teacher sits the children on the floor and says: “Imagine how difficult it is for a centipede to live, because it has as many as 40 legs! There is always the danger of confusion. Let's play centipede. Get on all fours one after another and put your hands on the shoulders of a neighbor. Ready? Then we start moving forward. Slowly at first so as not to get confused. Now, a little faster." An adult helps the children line up one after another, directs the movement of the centipede. Then the adult says: “Oh, how tired our centipede is, she literally falls from fatigue.” The children, still holding their neighbors by the shoulders, fall onto the carpet.

We sculpt sculptures

Purpose: to promote rapprochement of children, to teach to overcome stiffness, shyness.

The teacher helps the children divide into pairs, and then says: “Let one of you be a sculptor and the other clay. Clay is a very soft and docile material.” Each couple is given photographs of people in various poses. The presenter asks to carefully look at the photo and try to mold the exact same statue from his partner.

At the same time, it is not allowed to talk, because clay does not know the language and cannot understand people. As an example, the teacher chooses any child and begins to sculpt a sculpture out of him, after showing the whole group a photograph of his future monument. After that, the children sculpt on their own, an adult watches the game and approaches the guys who do not succeed. Then the children show their sculptures to the teacher and the rest of the couples. After that, the adult distributes the photos again, and the children change roles.

Compound figures

Target: creating conditions for cooperation in the group, raising the mood and activating the group members.

The teacher sits the children around him and says: “Those of you who have been to the circus or the zoo must have seen an elephant there. And who was not - saw his image in the picture in the book. Let's try to picture it.

How many legs does he have? That's right, four. Who wants to be the feet of an elephant? Who will be the trunk? etc. Thus, children are selected, each of which will depict some part of the elephant's body. An adult helps the children sit on the floor in the correct order. Ahead is the trunk, behind it is the head, on the sides are the ears, etc. When the elephant is composed, the adult invites him to walk around the room: each part must follow the sequence of movements.

Any animal (dragon, dog, etc.) can be used as such a composed figure. If there are many children in the group, you can complicate the game and make two animals that can communicate: shake hands, sniff each other, wag their tails when they meet, etc.

On the path

Purpose: development of the ability to highlight the individual qualities of peers, to be able to negotiate.

A narrow strip is drawn on the floor or on the asphalt. The teacher draws the attention of the children to the strip: “This is a narrow path on a snowy road, only one person can walk along it at a time. Now you will be divided into pairs, each of you will stand on different sides of the path. Your task is to go towards each other at the same time and stand on the opposite side of the path, never stepping over the line.

It is useless to talk at the same time: a blizzard is blowing, your words are carried away by the wind, and they do not reach a comrade. An adult helps the children to break into pairs and, together with the rest of the children, watches how the next pair passes along the path. Successful completion of this task is possible only if one of the partners gives way to his friend.

labyrinth

Purpose: development of the ability to "see" another, the formation of basic trust.

From chairs turned back to each other, an adult arranges an intricate labyrinth with narrow passages on the floor. Then he says: “Now you have to go through the whole maze. But this is not a simple labyrinth: it can be passed together only by turning to face each other. If you ever turn around or unhook your arms, the doors will slam shut and you won't be able to get out again."

Children are divided into pairs, face each other, hug and begin to slowly go through the maze. In this case, the first child walks, as it were, with his back, turning to face his partner. After the first pair has passed the entire maze, the second pair begins to move. Children, along with an adult, monitor the progress of the game.

Putanka

Children stand in a circle holding hands. The adult says: “Hold each other's hands very tightly and in no case take your hands away. Now you close your eyes, and I will confuse you. You will have to unravel without ever breaking your circle." Children close their eyes, an adult confuses them: turns the children with their backs to each other, asks them to step over the clasped hands of their neighbors, etc. Thus, when the children open their eyes, instead of a circle, a bunch is obtained. Children should unravel without taking their hands apart.

keep moving

Purpose: team building, improving mutual understanding.

Children stand in a circle. The teacher invites one of them to be the leader. “Now the presenter will start to make some kind of movement. At my clap, he will freeze, and his neighbor will pick up and continue this movement. And so - in a circle. The adult invites the leader to start any movement (raise hands, squat, turn around, etc.). After the clap, the leader should freeze, and his neighbor should continue this movement.

So the movement goes through the whole circle and returns to the leader. The game continues until everyone has been the host.

ladybug

The teacher gathers the children around him and says: “Let's imagine that we have caught a ladybug. Here she is in my hands. Would you like to see? I can pass it on to my neighbor, and he to his. But this is not a simple ladybug, but a magical one. Each time it is passed to another, it doubles in size. So when we pass it around, it will already be so big. Be very careful with her, stroke her wings, caress her, try not to hurt her, but remember that every time she gets bigger and bigger, harder and harder. An adult holds an imaginary ladybug in his hands, strokes it, shows it to the other children, then passes it to a neighbor. The ladybug is passed in a circle, the adult reminds the children all the time that it is increasing. After the ladybug falls into the hands of the last child, the adult is surprised how the ladybug grew in the hands of the children, goes with them to the window and releases it into the street.

Clock

Purpose: group cohesion, development of the ability to interact with peers.

Several dials are drawn on the pavement or marked on the floor. The teacher divides the group into subgroups of four people, then says: “You all know what a watch is and often use it without thinking about how it works. But this is the whole world. In addition to the cuckoo, little people live in it, who move the arrows. The smallest and fastest moves the second hand, the other, which is larger and slower, moves the minute hand, and the largest and slowest controls the hour hand.

Let's play clock. Distribute roles among yourself, let someone be arrows, and someone - cuckoo. Then you will have the opportunity to switch roles. Remember that the minute hand can take one step only after the second has run a full circle. The hour hand moves very slowly, and the cuckoo can only call when the minute hand reaches the number 12. The teacher approaches each group, helps to distribute roles, calls each group its own time. The game ends when the hour hand approaches its number and the cuckoo crows, so it is better to call the time approaching this hour (for example, 11.55; 16.53; 18.56, etc.). Then the children switch roles.

clockwork toys

The teacher asks the children to divide into pairs: “Let one of you be a clockwork toy, and the other be its owner. Then you switch roles. Each owner will have a remote control that he can control. Toys will move around the room and follow the movements of their owner, and the owner will have to control them, making sure that his toy does not collide with the others. I give you two minutes to agree on which of you will be a toy, which toy he will be, and rehearse the control of the remote control.

Pairs move around the room at a short distance from each other, the child-toy follows the hands of the host child and moves in accordance with the movements of the remote control, then the children change roles.

snake

Purpose: development of the ability to cooperate, team building.

Children stand next to each other. The teacher invites them to play snake: “I will be the head, and you will be the body. We will have many obstacles along the way. Follow me carefully and exactly repeat my movements. When I go around the obstacles, go around them exactly behind me, when I jump over the pits, let each of you, when you reach her, jump over just like me. Ready? Then they crawled."

When the children have mastered the exercise, the adult moves into the tail of the snake, and the child who was behind him becomes the next leader. Then, at the command of the educator, he is replaced by a new leader, and so on - until all the children take turns being the leader.

Siamese twins

Purpose: to develop the ability to cooperate.

The teacher gathers the children around him and tells the story: “In one country there lived an Evil Wizard, whose favorite pastime was to quarrel everyone. But the people in this country were very friendly. And then he got angry and decided to bewitch them. He connected each person with his friend so that they turned into one. They grew to each other side by side, and between them they had only two arms, two legs, etc. Let's play such enchanted friends. Divide into pairs, hug each other tightly with one arm and consider that you do not have this arm. There is only one hand for each. Walking is difficult, because the legs are also fused, so you have to walk as one creature. First - a step with two fused legs, then - a single step with two side legs (an adult chooses two children and shows the others how they can walk). Walk around the room, get used to each other. Are you used to? Try to have breakfast. Sit at the table. Remember that you only have two hands for two. Take a knife in one hand, a fork in the other. Cut and eat, put pieces in each

mouth in turn. Remember that you need to be attentive to the actions of your friend, otherwise nothing will work out. If the children like the game, you can invite them to wash, comb their hair, do exercises, etc. together.

scales

Purpose: to develop the ability to cooperate, negotiate.

The teacher offers the children: “Let's play scales with you. Divide into threes. Let one of you be the seller, and two of you - two scales. Then you switch roles. The seller puts something on the first bowl of the scale, it sags from the weight of the goods, and the other bowl (the child crouches) rises by the same amount. Did everyone understand? Then let's try."

First, the teacher chooses two children, puts goods on one of them and shows what each child should do. Then the children play on their own. The teacher monitors the game and helps those who need help.

tug of war

Purpose: development of the ability to "feel" another, coordinate actions.

The teacher offers the children: “Pair up, stand at a distance of five steps from each other, pick up an imaginary rope and try to pull the partner, move him from his place. Act as if you have a real rope in your hands. Watch your partner: when he pulls back with an effort and pulls you, lean forward a little, and then apply even more effort and pull your partner. First, the teacher shows the children how to play, paired with one of the children, then the children play on their own.

Piano

Purpose: team building, development of the ability to coordinate actions.

The teacher divides the children into two subgroups of eight people. Each of the seven people is a note (do, re, mi, fa...). One person is a pianist. When the pianist calls a note, the child whose note he called should squat down. First, the pianist plays scales, and then calls the notes in random order, then the children change roles, and another child becomes the pianist.

The teacher monitors the progress of the game, helps the children figure it out if something is not clear to them. The accuracy of singing notes in this game does not matter.

The more favorable the environment and microclimate in the team, the higher the indicators of its effectiveness and success. Psychological comfort directly affects the entire work process and its results. For this reason, the establishment of high-quality interaction between team members is the direct responsibility of any leader and manager. Team building games in this case will serve as one of the most effective methods. The fourth lesson is entirely devoted to them. In the following, we will introduce you to many simple games, but first we will say a few words about the basic goals of any such events.

Goals of team building games

Each person can be called an individual, because he has his own character, opinion and perception of the work process. In order for the work to be argued and productive, it is necessary to correctly build the interaction of the above-mentioned personal characteristics of people. Based on this, the main goal of team building games is to determine the most valuable qualities of each team member and implement them into the working mechanism.

In parallel with this, team unity exercises also perform several related functions:

  • Help team members to find the most comfortable position for themselves in it
  • Reveal interpersonal likes and establish informal connections
  • Build teamwork and problem solving skills
  • Optimize the level of emotional and psychological compatibility of players

Any trainings, exercises and games for team building can be held in different formats, representing creative, business, intellectual or sports competitions. It is also important that they can be carried out both locally (i.e. in the office) and with the whole team going somewhere - to a recreation center, to a sanatorium or sports club, to nature, etc.

Teambuilding is a structured process. This means that the holding of team building events is subject to a certain algorithm. Simply put, they should be carried out as follows (this sequence applies to any team building event):

  • The facilitator introduces the participants to the goals and objectives of the event
  • The host voices the group norms for the event (this should include sincerity, respect, the desire for trust and emancipation, freedom of opinion, speech and choice, non-disclosure of process features outside the team, etc.)
  • An exercise, game or set of activities is being carried out
  • The results are collectively discussed and the results are summed up (participants share their emotions, impressions and opinions, voice suggestions and wishes)

Just to clarify, if you decide to do one or two exercises for your team, the office where you work may well be suitable for this. But if you have the task of conducting a large-scale training with many games, it is best to go out of town or rent a large auditorium or conference room. The games and exercises themselves are suitable for both large and small teams, but as each game is described, if necessary, we will give small explanations. For convenience, we have also divided the games into those that are more suitable for playing in the office and on the road.

Office games for team building and team building

Relieve stress

The game, as the name implies, is aimed at intense loads. The facilitator gives the participants the task to count in order of priority, but without any agreements. Please note: if two people call a number at the same time, the game starts over. It is forbidden to talk, but you can use gestures and facial expressions. To complicate the game, you can give the task to keep score with your eyes closed. The essence of the game is that team members anticipate each other's actions, pay attention to non-verbal cues and establish an emotional connection with each other.

Let's sing a song

The facilitator gives the participants the task to stand close to each other. Then, together with the team, he chooses a song whose words everyone knows. After that, the players take turns clockwise or counterclockwise to say the words of the song in the correct order. If the song breaks or someone makes a mistake, the game should start over. The task is to sing the song to the end.

Getting to know each other better

The facilitator gives the task to the participants to stand in a row in height. Then he gives the command to silently rebuild in the established sequence. The task can be to line up in alphabetical order (by the first letter of the first or last name), by day or month of birth, by age or by hair color (from light to dark or vice versa). This team building game allows team members to get to know each other better, improves non-verbal communication and non-verbal comprehension.

We create together

A great example of a team building game. The host prepares the attributes for the game in advance and independently: drawing paper, stickers, applications, pictures, photographs, fabric, markers, paints - everything with which you can create a colorful and beautiful collage or picture. Then all participants gather together around a large table, and the facilitator gives the task to create a picture or collage on a specific topic, for example, “Our team”, “Workdays”, “Teaching is hard” or “The best team”. Such joint creativity promotes rallying, disclosure and realization of abilities, demonstration of talents, knowledge and skills. In addition to this, players are constantly communicating and interacting with each other, listening, voicing their ideas, finding compromise solutions.

Preparing gifts

The team is divided into pairs. In a pair, one partner takes one hand of the second partner with one hand, so that each has one free hand. The host, having prepared boxes of various sizes, wrapping paper and ribbons in advance, instructs the players to start the game. The bottom line is that each couple should pack a gift: close the box, wrap it in paper, tie it with ribbon. The pair that completes the task the fastest wins. This exercise perfectly develops the ability to understand each other without words, to catch and read non-verbal gestures, to achieve one goal together.

Drawing in the office

A wonderful team building exercise that everyone can do: both those who can draw and those who cannot. We have already considered one of its varieties (“We create together”). A large team can split into subgroups to keep the competitive spirit (but this is not necessary). Participants themselves prepare the tools for work (paints, pencils, felt-tip pens, drawing paper or even easels, etc.) and begin to create their own work of art together. You can make funny drawings, paint serious paintings or reproduce famous canvases. The host can also arrange competitions for several teams, and according to the results, distribute the 1st, 2nd and 3rd places and present the corresponding prizes.

Draw blindly

Another kind of team building game where you need to draw. It can be used both as a comic one-time event and as part of a large training. Although to a greater extent the exercise is suitable for office performance. The facilitator prepares in advance a large sheet of drawing paper, a felt-tip pen or a marker. The team is divided into pairs. Assistants blindfold the players. The facilitator gives the task to draw some kind of object (from a simple one, like a square, to a complex one, like some kind of animal). Participants together take one tool with their hands (you can also draw in turn, so that each continues the picture of the other) and begin to draw a given object. This fun and casual game is great for practicing non-verbal comprehension and bringing people closer to each other.

We do everything in sync

A very simple but entertaining team building game. During the game, everyone can stay at their jobs. The facilitator gives the task to the players in turn to perform some action, for example, sit down, stretch out their arms, turn their heads, raise one leg, take a pen, etc. The task of the rest is to perform the same action synchronously with the first player. Synchronicity here is an indicator of how people in a team feel each other, how they understand each other without words. At the same time, everyone's mood rises, because sometimes the group performance of some action looks very comical, and there are a lot of inventors in teams.

We get the prize

A wonderful team game, taking place in the form of a comic competition. The leader gives the participants the task to stand around the table, in the center of which lies the prize. The players take each other's thumb, acting as a joystick, and immediately close their eyes. But the last player in the chain leaves his eyes open. It is he who, controlling the movement of his neighbor's finger, must transfer the impulse to the first in the chain. The first in the chain, without opening his eyes and understanding what movement needs to be done, must get the prize. The host acts as an independent judge. The presented exercise stimulates the players' desire to achieve a common goal and learn to understand each other.

clap together

A simple and fun team building game. The host gives the participants the task to arrange themselves in a circle and appoints the player from whom the game begins. At the signal, everyone should clap their hands as quickly as possible. Nothing complicated, but this game is good for developing sensitivity, understanding of non-verbal signals and team spirit.

Away games for team building and team building

Create a Shape

The facilitator gives the participants the task to sit in a circle. The distance must be sufficient for free movement (for this reason, this game is suitable for large teams). At the signal of the leader, the participant, without saying anything, chooses one of his colleagues and takes exactly 15 steps towards him. After that, without saying anything again, he explains to the partner what figure he wants to portray (square, circle, house, crescent, etc.). Then they create this figure together. Such a team building exercise perfectly trains the ability to work in pairs, understand the other without words, use. Also, this game helps managers to identify leaders and followers, active and passive players.

Transferring the item

Another game in which team building is the main goal. Players must sit in a circle. Then the facilitator approaches the first participant and gives him an imaginary object with a gesture, and also indicates the direction of its transfer. Anything can act as an object, for example, a monkey.

The first player passes the monkey to the second, and so on. round. At one point, the host says “Stop!”, And asks who has the monkey. At first everything seems simple, but then the game becomes more complicated, because. it consists of at least three rounds.

At the end of the first round, the facilitator makes sure that everyone understands the rules and begins the second round. Two imaginary objects appear here already: a monkey and a parrot are launched in a circle. They are launched from different participants and move in different directions. Then everything goes according to the same scenario: “Stop! Who has a monkey and a parrot? Now the participants will start to get confused. Next comes the third round. The host launches three items - a monkey, a parrot and a coconut - again in different directions and from different players.

The most interesting moment comes when the items go to one player, and he must understand what he has in his hands and to whom what needs to be transferred. After another "Stop!" In most cases, no one understands who has what.

This game improves the interaction of people and the quality of their communication. Everyone laughs and laughs - the mood rises and tension is relieved. Between rounds, you can discuss how best to transfer items without confusing them and without losing the order. Among other things, the exercise allows you to highlight the leaders in the group and establish their ability.

Conquering the rock

A good team building game. The facilitator should prepare a long bench (several small benches or a large log) and instruct the players to line up on it, tightly clinging to each other (in principle, a similar exercise can be performed against a wall). Two options follow: in the first, the participants are calculated in order, and the leader indicates a new sequence of numbers in which everyone should line up. The second option - the players, starting from the first, move along the "rock" in order to stand up again in the same order. The task of the participants is not to step on the floor, not to fall off the "cliff", not to talk. If someone falls down or talks, they either drop out or the game starts all over again.

We play headball

This is a sports exercise that is best included in some sort of field training. Develops the ability to work in pairs. The leader instructs pairs of players to lie on their stomachs opposite each other, then puts a ball between their heads. Players must rise to their feet, holding the ball with their heads and not dropping it. If the ball falls before the participants get up, the couple starts trying again. The first pair to stand up wins.

Tie a knot

A simple and exciting game, the essence of which is that the participants must tie a knot using only one common rope (or rope), without letting go of it. A rather comical exercise that uplifts the mood, liberates people and brings them closer to each other. If the team is large, it can be split into two or more smaller ones. For variety, one team can tie the knot and the other team can untie it.

Playing Silver Cobra

This wonderful team building game is more like a quest. Given that it requires a large space, it is better to carry it out in nature or in a large room. The game is based on the ancient Brazilian legend of the silver cobra. In legend, it was described as a weapon, but in reality, a cobra is a group of people - strong and powerful, while one person is powerless and weak.

At least 25-30 minutes should be given to the game, and from 10 to 15 people can participate in it. The host gives the task to the participants to stand in a circle and put their hands on the shoulders of the neighbor standing in front - the resulting figure is the same cobra. Participants close their eyes and feel the backs of their nearest neighbors with their hands, trying to remember their feelings.

Then, on command, everyone disperses around the room or clearing and walks with their eyes closed for a minute. It is advisable that everyone keep their hands straight in front of them to avoid accidental collisions with each other. After that, the leader gives a signal, according to which the participants again become in a circle. The task is to recall the sensations of the back of the person who stood in front at the beginning, and build the same sequence. This good game helps to relax, laugh and recharge with positive, get to know colleagues better, change the environment, learn how to get out of difficult situations and trust your feelings. And, of course, it makes the team more friendly and holistic.

We arrange a photo marathon

The meaning of this teambuilding game is as follows: the team is divided into small subgroups (from 2 to 5 people) and the host gives each of them lists of places or things that need to be photographed. So, the task may be to capture the interior of a cafe or theater, a monument, a pigeon or a dog, a specific street or bridge, some building or even a person - anything can be used. To complicate the task, you can give the task to photograph several objects at the same time. For example, take a photo with a signboard with the name of the company, a balloon, a cat and a chocolate bar. Such tasks help people to work together, learn, get to know each other better and open up. In addition, pleasant emotions and curious photographs will remain in memory.

Looking for treasure

This team building game can be played both independently and with the help of specialized institutions. In the first case, the leader hides several tasks somewhere in the city in advance and gives hints to the participants in advance. They, in turn, look for these places and perform the assigned tasks. In the second case, you need to contact the quest room, of which you can find a lot today. The topic can be initially discussed with the players, or you can make a surprise. However, quest rooms offer not only to look for treasures, but also to overcome all sorts of obstacles, solve terrible puzzles, get out of closed spaces, etc. Naturally, for the passage of the quest, a prize must be awarded without fail. The effect of completing quests is beyond praise: the development of intuition, deduction and, the establishment of trusting relationships and the formation of a team community, the disclosure of creative potential and the manifestation of individual skills and abilities.

We play animals

To play this team building game, you need to prepare in advance - make a lot of cards with the names of family members of various animals. For example, “Dad Elephant”, “Mom Elephant”, “Daughter Elephant”, “Son Elephant”, “Grandmother Elephant”, “Grandfather Elephant”, etc. The variety of "fauna" also depends on the number of people in the team. In general, the more players and types of animals, the better. The host divides the team into several small groups of 5-6 people, distributes cards to everyone and the participants get to know them. At the leader's signal, the players disperse around the territory. Everyone must find their family by making sounds corresponding to "their" animals. As soon as all the families have gathered, the leader gives a signal and the players sit on chairs or stumps, but sit on top of each other in order of seniority: grandfather-grandmother-father-mother-son-daughter, etc. The team that completes the task correctly the fastest wins. This exercise is a great teamwork exercise and an opportunity to get to know each other better.

Building a figure

The facilitator gives the participants the task to stand in a circle, close their eyes and line up in a specific shape, for example, in a rectangle, triangle or rhombus. Almost always in the process of this game there is team building and fuss, but as the task is completed, one leader is determined who will put people in the right order. Once the figure is ready, the participants discuss whether the figure is even or not (eyes still closed). You can open your eyes only when everyone decides that the figure is even. The exercise can be made more difficult by setting a time limit for the task in advance. It is best to play this game in a large room or in nature.

Increasing trust

The team is divided into several groups of 5-6 people (if the team is small, you can not share). Each player takes turns turning away from the others and falling back to be caught by them. Catching a player is a must. Those who catch must cross their arms, holding each other's wrists, and those who fall must cross their arms over their chest. The game can be complicated if a person falls from a height, for example, from a chair, stump or window sill. But it is still recommended to play this game on the road in order to avoid injuries. As a result of the exercise, colleagues will trust each other more. At the end of the game, you can discuss the behavior of all participants together.

The games we have considered are quite enough to diversify team life, rally the team and increase the efficiency of its work. But in addition to them, you can use some unusual ways.

Unusual ways of team building

Based on the descriptions, you yourself will be able to determine how and where it is better to carry out these events. We offer you five unusual ways to rally a team, but if you wish, you can find or invent much more yourself.

Product study

An excellent game not only for team building, but also for raising the level of professionalism. Suitable for organizations that are engaged in the implementation of a product. The bottom line is that each team member studies the product being sold in detail and in detail by the appointed time. On the indicated day, a large meeting is held, at which all participants, speaking in turn, talk about what they have learned, describing all the advantages and features of the product or service. Along with the formation of team spirit, this is just an exercise. At the end of the game, everyone can share their impressions, advantages and disadvantages of the performances of their colleagues.

steam room

This team building technique has gained immense popularity in Japan. It consists in the fact that the whole team (both management and ordinary employees) go to the bathhouse together. Men go with men, women go with women, but if, for example, you go to the sauna and take your bathing accessories with you, you can go together. Such an “exercise” immerses the team in a relaxing atmosphere, promotes pleasant and relaxed friendly communication, forms trusting relationships and brings team members closer.

The zombie apocalypse

The team building game presented today is very popular in the corporate culture of American companies. It is quite costly in terms of finances, but it's worth it. In fact, the game is a mixture of quest, paintball and carnival. The organizers rent an abandoned house or other building, negotiate with professional actors who will play the role of zombies. Employees are issued equipment and weapons for paintball. The task of the team is to get out of the building alive, defeat (outsmart or "kill") the zombies and come to the aid of humanity. By the way, such rallying trainings are also relevant for the US military, because. they not only train survival skills, but also help to identify leaders and outsiders, unite the team and form a common goal.

Winemaking

Such team building training immerses people in an informal setting and allows them to get to know each other better. To conduct the exercise, you need to find a vineyard for rent and hire a consultant. In a few hours, team members will have time to study the features and methods of making wine, crush grapes and come up with a name for their own drink. A few months later (when the wine is ready) the owners of the vineyard deliver the wine made by the team to the office. As a result, the participants enjoy the fruits of teamwork, share their emotions and impressions of the drink, become more friendly and united.

A dark room

As a leader and manager, you must observe and study all team members in the process of conducting team building exercises, games and trainings. The results can be discussed together with the participants. So, you can discuss what the atmosphere is like in the team, how friendly people are with each other, how productively tasks are solved and goals are achieved. Based on the findings, team problems can be identified and an action plan can be drawn up to correct and eliminate them.

The systematic and regular holding of such events allows:

  • Increase the productivity of interpersonal and professional communication
  • Increase the efficiency of individual team members and the team as a whole
  • Develop group work skills
  • Optimize relationships within the team
  • Develop skills in finding solutions to difficult and non-standard problems

The games and exercises we have considered do not exhaust the whole variety of team building methods. Today there are a huge number of thematic sites and literature dedicated to team building, where you can find more than a dozen interesting tasks. Having the goal of forming an effective and friendly team and using a creative approach for this, you can reach truly unprecedented heights and create a team that will be able to move any mountains.

And, continuing the conversation about team building methods, we want to tell you about one more thing that is very popular today. It's called "The Rope Course". We did not describe it in this lesson, because. it has a lot of its own subtleties and features. We will describe this course, its nuances and components (games, tasks and exercises) in detail in the next lesson.

Do you want to test your knowledge?

If you want to test your theoretical knowledge on the topic of the course and understand how it suits you, you can take our test. Only 1 option can be correct for each question. After you select one of the options, the system automatically moves on to the next question.

Ludmila Kazakova
Team building games for children from 5 years old

"Confusion"

Target: warm up, group cohesion, reducing tension.

move games: “Now one of you, the volunteer, has to go out the door. The rest should stand in a circle and hold hands. After a tight ring is formed, it is necessary to "get confused" without unclenching hands. When "clew" will be ready, we will invite a host who "unravel" group." You can create confusion again by asking someone in the group "confuse" everyone else, and to the other leader to unravel.

"Hello!" in turn

Target: warming up the group, reducing tension, reflection of one's own emotional state, mood for work.

move games: an adult says that now he will greet, but not with everyone at once, but in turn. Those whom he greets must stand up and to tell: "Hello". The game then proceeds in two stages.

At the first stage, an adult invites children to become aware of their emotional states: “Those who are in a good mood now, hello!”, “Those who didn’t get enough sleep today, hello!”, "Those who are sad, hello!".

In the second step, we set children to perform various types activities: "Those who love to draw, hello!", “Those who want to practice, hello!”, "Those who want to become smart (confident, hello!"

"Bell Greeting"

Target: greeting, mood children in a benevolent way.

move games: children stand in a circle, an adult approaches one of them, rings a bell and is talking: “Hello, Vanya, my friend!”. After Vanya takes the bell and goes to greet another child. The bell should greet each child.

"Enchanted Path"

Target: development of the ability to work in a team, to support comrades.

move games: one of children - leader, he shows the other members how to follow the path through the enchanted forest. Children must exactly repeat his route.

The one from children who has gone astray, turns into herringbone. The task of the team is to save him, to disenchant him. To do this, you need to say something pleasant to him, hug, stroke.

"The wind blows on..."

Target: acquaintance, warming up, group cohesion.

move games: with words "The wind is blowing on." the host starts the game. Questions may be next: "The wind blows on the one with blond hair", all fair-haired people gather in one pile. “The wind blows on the one who has it. have a sister", "who loves animals", "who cries a lot", "who has no friends" etc. The leader must be changed, giving everyone the opportunity to ask around the participants.

"Swap Places"

Target: warming up the group, reducing tension, activating attention and thought processes.

move games: participants sit in a circle, in the center of which is a psychologist. The facilitator proposes to change places (transfer) all those who have some common feature. For example, "Seat all those with brown eyes (likes to clean up toys, ride downhill, etc.) and everyone with brown eyes should switch places." At the same time, the host also takes part in the game and must have time to take the vacant seat, left without a seat, continues the game. At the end games you can ask: "How are you feeling?"

Then they conclude that they all have a lot in common.

"Arise, those who have..."

Target: warming up the group, reducing tension, activating attention, observation and thought processes.

move games: children sit on chairs. Leading is talking: "Get up those at whom: blonde hair; there is a blue color in the clothes, etc.

Option: "Clap your hands those who are sad today (likes to watch cartoons, etc.)". Then they conclude that they all have a lot in common.

"Roll"

Target: group activation, group creation cohesion.

move games: Children stand in a line, holding hands. The child standing first begins to turn around its axis, dragging those behind him. Thus, children form a certain "roll". Attention is drawn children for that that during the exercise it is important not to disengage your hands. The task can be made more difficult by asking the children "roll the wheel".

"Talking Through Glass"

Target: learning to use facial expressions and gestures in communication.

move games: Children are divided into pairs. The teacher gives exercise: imagine that one of you went to the store, and the other stayed on the street, but forgot to tell a friend what to buy in the store. Try using gestures to negotiate a purchase. You can't use your voice because the glass in the store is very thick and you can't hear anything through it.

Note: it’s worth starting the game with the work of one pair, the rest of the children are watching. Then you should discuss whether the players understood each other correctly and what helped them to guess.

"Face to face"

Target: creating a positive emotional background, activation children, the development of attention.

move games: everyone finds a mate. The facilitator calls actions, for example, "hand to nose", "back to back", "head to knee" etc. Participants must follow the instructions in their pairs. When the leader speaks "man to man", each must find another pair. Exercise can be used in the middle and at the end of the lesson.

"Body Touch"

Target: activation and group cohesion, development of tactile attention.

move games: Explain to the participants that you will touch someone. Then they should, using only the part of the body that you touched, touch someone else. Continue the game until all participants are involved. This exercise forces you to interact closely with each other.

"Taxi"

Target: activating the group, dividing the group into subgroups, fixing the quantity.

move games: 1-2 participants are selected who will act as taxi drivers. Their task is to move around the room, stopping at the command of the host. Invite the rest of the participants to imagine that they are getting into a taxi. Only a certain number of participants can fit in the taxi, for example 2, 3 or 4. When the taxi stops, the participants must run "take a seat in a taxi".

This is a useful exercise if you want to group participants into groups with a certain number of members in a random order.

"Secret"

Target: to form a desire to communicate with peers; overcome shyness; find different ways to achieve your goal.

move games: the facilitator distributes small items: a button, a brooch, a small toy, etc. This is a secret. Participants are paired up. They must persuade each other to show their "secret".

"What changed?"

Target: development of attention and observation necessary for effective communication.

move games: a leader is selected from among the participants. For a moment he leaves the room. At this point, the group produces several changes: in clothes or hairstyle children you can move to another place. The task of the driver is to correctly notice the changes that have occurred. Each child in turn becomes the leader.

Note: You need to do no more than 2-3 changes at a time. All changes must be visible.

"Journey"

Target: development of the ability to negotiate, to subordinate their desires to common interests.

move games: Children are divided into pairs. Leading is talking: "We're going on a trip today!" Children in a pair agree where they are going, and at the signal of the leader (clap hands) share their decision together.

Continuation Options games: We will take with us on a trip. ; this item (.) colors; along the way we met. etc.

Note: when children have mastered the ability to work in pairs well, you can break them into larger groups (for 3-5 people).

"Press conference"

Target: develop effective communication skills;

move games: all children of the group participate. Any but well-known topic is chosen, for example, "My Daily Routine", "My pet", "My toys", "My friends" etc.

One of the participants in the press conference "a guest", sits in the center of the hall and answers any questions from the participants.

Sample questions for the topic "My friends":

1. Do you have many friends?

2. Who are you more interested in being friends with, boys or girls?

3. Why do you think your friends love you?

4. What do you need to be in order to have more friends?

5. What should not be done with friends? etc.

"Collect the emotion"

Target: to teach to determine the expressed emotion by separate mimic fragments; develop the ability to recognize emotion; develop color perception.

move games: you will need a sheet of pictograms, cut into pieces, sets of pictograms, colored pencils, sheets of paper. Children are given the task to collect pictograms so that the correct image of the emotion is obtained. The facilitator then shows a sheet of sample pictograms for the children to check. You can ask children draw any drawing by choosing a pencil that matches the collected emotion (according to the child)

"My Good Qualities"

Target: learn to overcome shyness; help to realize their positive qualities; increase self-esteem.

move games: each child must remember his best qualities within a few minutes. Then everyone sits in a circle and takes turns talking about themselves (to give everyone the opportunity to speak and not to force if someone refuses.)

"I'm the best at..."

Target: to learn to overcome shyness, to form a sense of confidence, to increase self-esteem.

move games: Children sit in a circle. The facilitator gives the task to remember what each of the participants is best at (for example, singing, dancing, embroidering, doing gymnastic exercises). Then the children take turns showing this action with gestures.

"Wave"

Target: learn to concentrate; manage your behavior.

move games: children are invited to depict the sea, which, depending on the weather, can be very different.

The leader gives the order "Calm!" All children freeze. On command "Wave!" Children line up and hold hands. The host indicates the strength of the wave, and the children squat and stand up with an interval of 1-2 seconds without releasing their hands.

The game ends with the team "Calm!"(you can first talk about the artists, show reproductions of paintings by Aivazovsky).

"Pass around"

Target: contribute to the formation of friendly team; learn to act in concert; develop coordination of movements and imagination.

move games: Children sit in a circle. The teacher passes in a circle an imaginary thing: hot potato, ice floe, frog, grain of sand. The object must go through the whole circle and return to the driver without changing (the potato should not cool down, the ice should melt, the grain of sand should get lost, the frog should jump off).

"Shadow"

Target: development of motor coordination, speed of reaction; establishing interpersonal contacts.

move games: one participant becomes a traveler, the rest are his shadow. The traveler walks across the field, and behind him two steps behind is his shadow. The shadow tries to exactly copy the movements of the traveler. It is desirable that the traveler make movements: picking mushrooms, picking apples, jumping over puddles, looking into the distance from under the arm, balancing on the bridge, etc.

"Creating a circle pattern"

Target: establishing interpersonal contacts; creation of a favorable microclimate in the group; development of fine motor skills and imagination.

move games: Everyone sits in a circle. Each participant has a piece of paper and a pencil or pen. In one minute, everyone draws something on their sheets. Next, the sheet is passed to the neighbor on the right, and the sheet is received from the neighbor on the left. They finish drawing something in one minute and again pass the sheet to the neighbor on the right. The game continues until the sheet returns to its owner. Then everything is considered and discussed. You can have an exhibition.

"Invasion"

Target: promote team building removal of feelings of fear and aggression; cultivate mutual assistance; develop agility and speed.

move games: a blanket is laid out on the floor. Children "get into spaceships and arrive on any planet". They then roam freely around the planet. On the leader's signal "Invasion!", children must quickly hide from aliens all together under one blanket. Those who do not fit in are eliminated from games.

"Brownian motion"

Target: promote team cohesion; learn to work in a group, communicate with peers, make joint decisions.

move games: Participants move freely around the room. At the signal of the leader, they need to unite in groups. The number of people in the group depends on how many times the leader clap his hands (you can show a card with a number). If the number of participants in the group does not match the announced, the group must decide how to fulfill the condition games.

"Listen to silence"

Target: relieve muscle tension; exercise concentration; learn to manage your emotional state.

move games: at the signal of the leader, the children begin to jump and run around the room, stomp and clap. At the second signal, the children should quickly squat or sit on chairs and listen to what is happening around. Then you can discuss what sounds the children managed to hear.

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