Ruined castle l2. Forest of the Dead

As soon as the clan reaches a certain level, its leaders face the question of acquiring a personal base - clan room(or clan-holla). After all, what could be better than your own corner, where the whole clan can get together, gain strength and even just chat!

For players, the clan room is like their own home in life. Everyone is trying to find QC within walking distance from the main places of its server line 2. But here lies the problem: the older and larger the server, the more difficult it is to get yourself a good home. This is practically impossible for many clans. They can only rejoice at the modest QC in a very remote place.

But it's not always the price that's the problem. QC. Adena will not be difficult to accumulate. The problem is that there are simply no free clan halls. So what to do? Of course, try to win back some space for yourself. According to the official version NPSoft, there are several elite clan rooms in the game. What determines their elitism is not entirely clear, because they are not much different from others. QC. But for the right to own them, the clans unleash real wars! But what about those who do not want to spend time and effort on getting a private room? Visit l2op ru lineage 2 server rating in this source, where you can find a server with light conditions for young clans.

So, let's get down to reviewing the most popular clan rooms.

Fortress of the Dead

An excellent clan room, which is quite easy to capture (of course, in the absence of competitors). It is enough to kill RB Lydia, simultaneously cracking down on other dead. If there are still clans that want to capture this CC, then an easy siege will turn into a full-fledged PvP battle. In any case, the clan hall will go to the one who inflicts more damage on Lydia.

To get to the siege, you need to find a certain NPC, which is located near the castle - in the Forest of the Dead.

Rainbow Springs Chateau

A clan room that is harder to capture than Fortress of the Dead. To possess it, you need to do one thing - break the pumpkin. But not everything is as simple as it seems. There will be no bosses in this siege, but there is an Arena where representatives of the clans will have to fight. From each should participate from five people together with the Head of the clan. Their task is to break the main pumpkin as quickly as possible, which will appear on the Arena along with the NPC - Yeti. Whoever broke it first will settle in the Rainbow Springs Chateau. If the pumpkin is intact at the end of the siege, the clan room remains free.

Devastated Castle

This clan room ranks first on our list due to the difficulty of capturing it. In fact, everything is simple: you need to get the head of the NPC who owns the CC. The difficulty lies in the fact that in the castle itself there is a huge number of mobs that cause decent damage to players. The most dangerous are the mobs - the archers, who, in their danger, are not inferior to the living - the players. To further complicate the task, headless monsters walk around the territory of KK. Due to their inexperience, beginners spend a lot of energy on destroying them, although this is not necessary: ​​monsters cannot be destroyed. As a result, the Ruined Castle goes to the clan who first brings the head of the NPC - the owner of the KK.

It is not so important whether you were able to immediately acquire your clan room. After all, her prey is a great way not only to raise the status of the clan, but to have a great time, so that later there will be something to remember.



Fields of Massacre - Killing Fields(tp from Aden), from the city tpshit to the central part of the location next to the Devastated castle.
In Massacre, there are several types of glades inhabited by specific mobs. They are mostly undead, so from time to time you can meet swinging bisheks and EEsheks here, but not all glades are convenient for them. If you look at the ruined castle, then on the left there will be mobs on which you can level up from 50.



There is nothing particularly interesting from these mobs, except for a few things from C and B crafting, for example, kei drop on . You can spoil the keymats on the top C clothes. Keep in mind that the mob is not undead, and if you came here with a buffalo, you will have to constantly put liches in the root, since they are social with archers. But to the mob, none of the people around is social, and they can be driven with the same bish.

To the right of the tp, the mobs are thicker (according to the level), and even more interesting. It is on the right glade that I spend a lot of time.


Basically, I'm here because of the mob from which it drops. It drops from him, and Barmorks will spoil. From the other two mobs, you can knock out a recipe for BV slippers, a couple of books, and some other garbage. From the caterpillar. There are still a bunch of group mobs, in principle they do not interfere, but sometimes they aggro, it seems that they are social to one of the other mobs. There is also a tree, almost stupid, if only the keys of the 5th grade are stuffed from it.

If you go uphill from the clearing with doom sideboards, there will be several new mobs, the most interesting of which will be level 61, a 100% recipe for a doom hat drops from it. The chance is not very good, but in an hour you can knock out a rec. Also lives in these glades. Also, many glades are inhabited by group mobs led by and minions and.


In this clearing, everything is undead, you can beat out the rez with bats. Just beware of archers, they hit pretty hard from afar, and even one of the mobs hangs a poison.

Well, the last population of mobs in this location, which is headed by the well-known stunting cattle with an oar in his hands.


They say that you can even knock out a Doom Knight

Introduction

In connection with what is happening on Cadmus(and not only on it, I think) not weak fuss associated with clan halls, I decided to write a small article on this topic. To begin with, I consider it important to show the importance of the clan hall in the development of the clan. And the benefits are immeasurable. For starters, this is an opportunity. recovery of lost %,MP and HP recovery inside the clan hall, availability of teleports to strategically important places, inaccessible through regular portal keepers, store availability, where you can buy all sorts of crap for fishing, as well as everyone’s favorite bsoe, and, of course, the presence buff clan hall. In the end, the fact that the clan has its own home increases its reputation in the eyes of others. Has a clan hall prestigious and necessary

About Clan Halls

So there is 5 types clan halls

C grade:
City of Dion

B grade:
City of Stuttgart

City of Gludio

Village Gludin


A grade:
City of Aden
(clan hall in the capital of the kingdom of Aden, the leader can fly a wyvern, the ability to change wolves for tough wolves, striders for tough striders)

Giran city

City of Goddardt

Rune city
(clan hall in the capital of the kingdom of Elmore, the leader can fly a wyvern, the ability to change wolves for tough wolves, striders for tough striders)

S grade

Wild Animal Enclosure
Fortification Partizan
Rogue Camp
Ruined Castle
Fortress of the Dead
Rainbow Springs Palace

About Purchasable Clan Halls

The difference between the levels of clan halls lies in their location, the level of buffs offered by the butler, the percentage of recovery of lost exp upon death, as well as the amount of restored MP and HP inside the dwelling.
Of course, to buy a clan hall, a clan cannot be just created - the minimum level required to buy a clan hall is 2, and to capture it - level 4.

The purchase of a city clan hall takes place in the form of an auction. The clan leader approaches the auctioneer, indicates the amount, another approaches - indicates a large amount, and so on. Whoever runs out of money loses. After the end of the auction, the adena will be returned to him.
The clan leader with the highest bid at the end of the auction wins. The sums offered by the losing clan leaders are returned to their warehouses. If one of the clans fighting in the economic market for the possession of a clan hall sets the maximum bid (which, by the way, exceeds 2 billion), he automatically becomes the winner in the auction and no one else can block his bid. Bidding lasts a week, during which all interested clans must contribute a certain amount of money.

Upon purchase, the clan hall is provided in the form of an empty room in which there is nothing of any significance, four corners, four walls. And that's all. To increase the effectiveness of the clan hall, the money necessary for its maintenance should be transferred to the clan warehouse, from where they will subsequently be withdrawn to pay for electricity, gas and hot water. And here, in fact, is the list of utilities available in clan halls:

A. Recovery tools

  • Fireplace: HP recovery (the number depends on the level of the clan hall)
  • Carpet: MP recovery (the number depends on the level of the clan hall)
  • Chandelier (chandelier): when a character dies and returns to the clan hall, a fixed % of experience is restored (the number depends on the level of the clan hall)
  • B. Miscellaneous equipment

  • Mirror: allows you to teleport to nearby regions and hunting grounds
  • curtains: add a variety of buffs to the clan hall manager (NPC) (the level of buffs depends on the level of the clan hall)
  • magic machine- available in B-level and higher clan halls. Allows you to produce items according to the level of CH.
  • B. Additional decorations

  • curtain, foyer- these decorations allow you to simply decorate KX.
  • A description of the possibilities of each city clan hall is located.

    Clan halls S grade

    In addition to purchasable clan halls, the level of which does not exceed A grade, there are also S grade clan halls that cannot be obtained by ringing coins. Pieces of iron, pieces of wood and brains are used. I'm talking about the fact that S grade clan halls can only be captured by taking part in the battle against monsters, or in a certain mini-game.

    Fortification Partizan

    Well, everything is simple. We kill Bloody Lord Nurka, appearing only at night and we get at our disposal a picturesque house, with a miserable interior.

    Rogue Camp

    Very mediocre clan hall. Not a particularly good location, not a particularly nice clan hall. Really, what wouldn't you do for an S grade home?

    In order to participate in the battle for the clan hall in the Robber Fortress, the leader must complete a certain quest some time before the start of the battle. Only the first 5 clans that complete the quest can participate in the battle. In addition, no more than 18 people can participate from each clan.
    Having decided to participate in the battle, the clan leader must register 18 clan members and select the NPC that he will guard. The clan that owns this clan hall must register 18 clan members who will participate in the defense.
    The date and time of the battle can be confirmed with an NPC located outside of Bandit Stronghold.
    In a knockout competition, the five selected clans must retain their own NPCs while destroying the opponents' NPCs. At the entrance to the clan hall there are camps, in front of each camp there is a flag of a certain color. Participants must wait next to the flag of the corresponding color. When the knockout competition starts, NPCs will appear near the flags and start moving towards the center to join the fight. Clan NPCs are labeled in the same way as the clan.
    This is an all-out battle for a certain period of time until only one clan remains. If the guarded NPC dies, all clan members will be teleported out of the clan hall. The battle ends when only one NPC remains.

    If the time limit (20 min) has expired, but there are 2 or more NPCs left, everyone is teleported out of the clan hall and it is considered that the previous owner of the clan hall successfully defended it, even without a final battle. As soon as the battle starts, all players not registered for it are outside the clan hall.
    The clan owner of the clan hall must wait in the peaceful zone inside the clan hall during the elimination competition.

    In the final battle, two clans are teleported to the center of the clan hall, the rules and method of holding the competition remain the same. However, there is no time limit in the final. If the clan hall did not have an owner, then the winner of the knockout competition becomes the owner of this clan hall, the final battle is not held.

    ruined castle

    One of the most serious and boring clan halls in terms of appearance. Looks like a ruined castle. The battle takes place on the principle of war with NPCs, that is, the clan hall is held by NPCs, but those who want to divide and rule are trying to capture it. Not very easy, by the way.

    Wild Animal Enclosure

    Capturing this clan hall is similar to capturing a Rogue Keep. The principle is the same. The clan hall itself is beautiful, conveniently located, and the most important feature is that it is much easier to tame the monsters that live on the territory of the clan hall than on the territory of Beast Farm.

    Fortress of the Dead

    The principle is the same as in the battle for Devasted. Killing the NPC Lidia von Hellmann by a certain clan automatically awards victory to that clan. Atmospheric clan hall. By the way, the leader can fly the wyvern.

    Rainbow Springs Palace

    Perhaps the most beautiful of the clan halls. A very interesting way to compete. Very good location.
    To take possession of the clan hall, you need to become the winner of the mini-game. Participants must have at least 5 people in the squad.

    More about this mini-game

    A clan leader with the Rainbow Springs Clan Hall War Decree must register their participation at least one hour before the start of the challenge with the herald NPC. The 4 clans with the largest number of Rainbow Springs Clan Hall War Decree get the right to participate in the competition, and the leaders of these clans receive a corresponding system message.

    Rainbow Springs Clan Hall War Decree can be obtained by fishing in the lakes in Khotah. But the fisherman must use a special bait (Hot Springs Bait).
    The Rainbow Springs Chateau War is fought in the Rainbow Springs East Arena.
    After the selection of participants, the competition time begins, consisting of an hour waiting period, 58 minutes of competition and 2 minutes of the final part.

    Registered clans must create squads of at least 5 members, the clan leader is the squad leader. The squad must arrive at the arena before the start of the battle and enter with the Caretaker (caretaker). The area around the arena is a peaceful zone.
    Clans-participants enter the allotted positions in the prescribed manner and through the Caretaker. If a character who is not in the squad enters, the clan will not be allowed to enter the arena.
    After entering the arena, all buffs that were available at that moment are removed from all participants, the summoned pets / servants disappear, and they cannot be summoned again in the arena.

    As soon as the competition starts, Hot Springs Yeti (Yeti from the Hot Springs) and Hot Springs Gourd (Gourd from the Hot Springs) appear in the center of the arena, treasure chests appear scattered throughout the arena.
    Hot Springs Yeti announces the rules of the game and gives advice to the players.
    All Hot Springs Yeti hints can be collected and then exchanged for various Hot Springs items. Exchanging text or using the Hot Springs item is only available to the leader and clan members.

    Participants can smash through numerous treasure chests in the arena and may receive text snippets. Text items cannot be exchanged, so to give it to another character, you need to drop the item on the ground to be picked up.
    Treasure chests can only be broken with bare hands, but Mimics can be attacked with both physical and magical attacks.

    If Hot Springs Nectar is used, the Enraged Yeti will spawn at regular intervals and interrupt the game. Enraged Yeti can be attacked with physical and magical attacks.
    Hot Springs items can be used when the Hot Springs Yeti is targeted, they can decrease the pumpkin's HP, apply a debuff to other commands, change the pumpkin or open it.
    The team that destroys the Hot Springs Gourd first wins the game. Then all participants will be teleported out of the arena after 2 minutes.
    At the end of the game, an NPC manager appears in the arena and picks up all the items.

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    Clanhalls are available in:

    Town of Dion

    Rank: C Grade

    • Windwalk 2
    • Decrease Weight 3
    • Shield 3
    • Mental Shield 4
    • Might 3
    • Bless the Body 2
    • Bless the Soul 2
    • Magic Barrier 1
    • Resist Shock 1

    Recovery:

    • HP - 160%
    • MP - 25%
    • XP - 30%

    Recipes:

    • Healing Potion
    • Hairstyle Potions A through C
    • Greater Dyes
    • Greater Fish Oil
    • Bandage
    • Antidote
    • Monocle
    • Maiden Hairpin
    • Mental Strength C
    • Elixir of Life B

    Items:

    • Clan Hall BSOE
    • Clan Hall SOE
    • Deluxe food for Strider
    • Cookaburra Ticket
    • SOE-Hunter Village
    • SOE-Heine
    • Pledge Shield

    Town of Gludio

    Rank: B Grade

    • Acumen 1
    • Berserker Spirit 2
    • Bless the Body 3
    • Bless the Soul 3
    • Concentration 4
    • Death Whisper 1
    • Empower 1
    • Focus 1
    • Guidance 3
    • haste 1
    • Magic Barrier 2
    • Mental Shield 4
    • Might 3
    • Shield 3
    • Vampric Rage 1
    • Windwalk 2

    teleports

    • Ruins of Agony - 500
    • Ruins of Despair - 500
    • The Ants Nest - 500
    • Windawood Manor - 500

    Recovery:

    • HP - 60%
    • MP - 30%
    • XP - 40%

    Recipes:

    • Greater Haste Potion
    • Greater Healing Potion
    • Greater Magic Haste Potion
    • Greater Swift Attack Potion
    • Premium Fish Oil
    • Elixer of Mental Strength B Grade
    • Elixer of Life B Grade
    • Elixer of Mental Strength D Grade

    Crafting Items

    • Clan Hall BSOE
    • Clan Hall SOE
    • Deluxe food for Strider
    • Pledge Shield

    Gludin Village

    Town of Schuttgart

    Town of Giran

    Town of Aden

    Six clan halls in Aden give the clan leader the ability to ride a Wyvern.

    Town of Goddard

    Rune Township

    Buying a clan hall

    Clan leaders can only bid on one clan hall in the auction. When a clan leader bids, the corresponding amount of adena is withdrawn from the clan's warehouse. Rates must be higher than the amounts previously offered. The clan leader cannot offer more than the amount available in the clan's warehouse.

    The clan leader with the highest bid at the end of the auction wins. If the clan managed to buy the clan hall, the clan leader receives a message about his victory. All previous tenants in the clan hall are removed from it.

    The sums offered by the losing clan leaders are returned to their warehouses.

    clan hall possession

    The clan that owns the clan hall must deposit weekly tax amounts for the use of the clan hall into their warehouse. If taxes are not paid, the clan leader receives a corresponding message and a one-week delay. If the tax is still not paid, the clan hall is confiscated for non-payment and put up for auction.
    HP and MP can be restored in the clan hall for free.
    The clan hall has a warehouse and teleports delivering clan members to the entrance of the city/village and to the square. Teleports to other areas are paid.

    Clan Hall Decorations

    Players can add different decorations and functions to their clan hall.


    • Recovery Tools
      • Fireplace: HP recovery
      • Carpet: MP recovery
      • Chandelier (candelabra): when a character dies and returns to the clan hall, a fixed % of experience is restored
    • Miscellaneous equipment
      • Mirror: allows you to teleport to nearby regions and hunting grounds
      • Curtains: add a variety of buffs to the clan hall manager (NPC)
      • Magic Workbench - available in clan halls B-level and above. Allows you to produce items according to the level of CH.
    • Additional decorations
      • Curtain, foyer - these decorations make it easy to decorate KX.

    Sale of clan halls

    The clan leader can put his clan hall up for sale at the auctioneer. The auction period can be set to 7 days, 3 days, or 1 day. The clan leader can write a simple description of the proposed clan hall and must leave a deposit in order to put the CH up for auction.
    The clan leader can cancel the auction within the set period, but in this case the deposit is not returned and a new auction cannot be announced in the next 7 days.
    If no one owns the clan hall or it is left without a decent content, it automatically goes to the auction with a period of 7 days.
    If a clan breaks up before the end of the auction period for the sale of their clan hall, the auction will continue, but the proceeds and pledge will not be received.
    If no one participated in the auction, the clan hall remains with the previous owner, but the deposit is not returned.
    If a clan successfully sells its clan hall, the clan leader receives a message. The highest bid minus taxes and deposit appear in the warehouse of the seller clan.

    Capturable clan halls

    Certain clan halls are won thanks to the clan's martial prowess or won in special mini-games. In these clan halls, as well as in the purchasable ones, you can create items and use other functions.

    Fortress of Resistance

    The clan that defeats Bloody Lord Nurka gains access to his hideout, known as the Fortress of Resistance. Bloody Lord Nurka only spawns at night.

    Bandit Stronghold

    To participate in the battle for the clan hall in Bandit Stronghold, a clan leader of level 4 or higher must complete a certain quest some time before the battle begins. Only the first 5 clans that complete the quest can participate in the battle. In addition, no more than 18 people can participate from each clan.
    Having decided to participate in the battle, the clan leader must register 18 clan members and select the NPC that he will guard. The clan that owns this clan hall must register 18 clan members who will participate in the defense.
    The date and time of the battle can be confirmed with an NPC located outside of Bandit Stronghold.
    In a knockout competition, the five selected clans must retain their own NPCs while destroying the opponents' NPCs. At the entrance to the clan hall there are camps, in front of each camp there is a flag of a certain color. Participants must wait next to the flag of the corresponding color. When the knockout competition starts, NPCs will appear near the flags and start moving towards the center to join the fight. Clan NPCs are labeled in the same way as the clan.
    This is an all-out battle for a certain period of time until only one clan remains. If the guarded NPC dies, all clan members will be teleported out of the clan hall. The battle ends when only one NPC remains.
    If the time limit (20 min) has expired, but there are 2 or more NPCs left, everyone is teleported out of the clan hall and it is considered that the previous owner of the clan hall successfully defended it, even without a final battle. As soon as the battle starts, all players not registered for it are outside the clan hall.
    The clan owner of the clan hall must wait in the peaceful zone inside the clan hall during the elimination competition.
    In the final battle, two clans are teleported to the center of the clan hall, the rules and method of holding the competition remain the same. However, there is no time limit in the final. If the clan hall did not have an owner, then the winner of the knockout competition becomes the owner of this clan hall, the final battle is not held.

    Devastated Castle

    Devastated Castle is an occupied clan hall and can be obtained by sieging and fighting NPCs. Sieges against NPCs are held every week, except for those weeks when other sieges are held. In a siege, the defending side is always the NPC clan, and the castle is owned for 1 week by the clan of players who were able to defeat the clan of the defending NPCs and capture the castle.
    A clan that wants to participate in the battle to occupy the castle and get the clan hall must first register. Only clan units can take part in the capture battle, and only a clan leader of level 4 or higher can register. Clans owning another clan hall cannot register. The previous owner (clan) of Devastated Castle is automatically registered for the siege, registration for the battle must be completed at least 2 hours before the announced start time of the siege. Clans participating in the battle for the capture of Devastated Castle cannot simultaneously participate in the battle for another clan hall or in another siege.
    When the set start time for the battle arrives, the area of ​​the castle itself and the area around the castle will begin to be designated as a battlefield, and the players who were inside the castle will be thrown out of the castle. Leaders of clans registered for siege and capture can set up camps. The battle rules for a battle to capture a clan hall are the same as for a regular siege, with the only difference being that all participants are representatives of the attacking side, and there are no representatives of the defenders. However, if the camps are destroyed or an unregistered character dies in the battlefield area, players do not revive in the second farthest settlement, as in a siege. The battle for the clan hall lasts one hour, and the clan that played the largest role in the destruction of the senior NPC of the Devastated Castle clan hall becomes its owner. If the leader is killed, the capture battle ends immediately. If no clan manages to kill the leader within the allotted time, the Devastated Castle remains occupied by the NPC until the next takeover battle.

    Wild Beast Reserve

    Wild Beast Reserve is located in the north of Beast Pastures (Monster Pastures) and is similar to Bandit Stronghold in the way of obtaining a clan hall; it is a cover that competitors fight for. Participating clans must be level 4 or higher.
    Only those 5 clans that arrived first can participate in the competition. Before that, you need to qualify (quest A Grand Plan for Taming Wild Beasts - A grand plan for taming a wild beast) and talk to the NPC herald at the entrance to Beast Farm (Animal farm).
    The quest A Grand Plan for Taming Wild Beasts can only last for one hour before the start of the clan hall war.
    Clan members wishing to participate in the competition must register with an NPC herald. No more than 18 members can be present from each clan.
    A player who dies during this battle revives at the restart point and must return to the battlefield with the help of the gatekeeper (guardian of the gate) located in this area.
    Monsters found only in Wild Beast Reserve are easier to tame than their cousins ​​from Beast Pastures.

    Fortress of the Dead

    Fortress of the Dead is located southeast of Rune Township and is earned in a competition similar to the clan hall siege in Devastated Castle. This clan hall has the highest class among all that can be obtained by a similar principle of competition.
    Clans of level 4 and above can participate.
    Registration for the siege opens 2 hours before the start, the schedule can be found at the NPC herald, located next to the clan hall.
    The siege follows the same rules as in Devastated Castle. The siege lasts 1 hour, and the clan that played the greatest role in the destruction of Lidia von Hellmann becomes the owner of the clan hall. If you kill the followers of Lidia von Hellmann, Alfred von Hellmann and Giselle von Hellmann, the battle will become much easier.
    The siege ends after the death of Lidia von Hellmann; like in Devastated Castle. If no clan is found capable of doing so, the clan hall remains at the mercy of the NPC until the next siege.
    The clan owner of this clan hall is automatically registered for the siege.
    The owner clan leader can ride a wyvern.

    Rainbow Springs Chateau Palace

    Rainbow Springs Chateau is located in the north of Hot Springs (hot springs). In this case, a new style of siege is used, which is different from previous clan hall competitions.
    To take possession of the clan hall, you need to become the winner of the mini-game. Only clans of level 3 or higher can participate, the maximum number of clans is 4. Participants must have at least 5 people in the squad.

    Participation rules

    A clan leader with the Rainbow Springs Clan Hall War Decree must register their participation at least one hour before the start of the challenge with the herald NPC. The 4 clans with the largest number of Rainbow Springs Clan Hall War Decree get the right to participate in the competition, and the leaders of these clans receive a corresponding system message.
    Rainbow Springs Clan Hall War Decree can be obtained by fishing in the Hot Springs area of ​​Goddard. But the fisherman must use a special bait (Hot Springs Bait).
    If a member clan announces the dissolution of the clan during the registration period, its application will be automatically canceled, but in this case the certificates will not be returned.
    A participating clan may choose not to participate during the registration period, and registration will be automatically cancelled. In this case, the clan will receive back only half of the certificates provided.
    The clan owner of this clan hall is automatically registered for the siege. In this case, 3 clans with the largest number of Rainbow Springs Clan Hall War Decree are selected among the applicants.

    The course of the battle

    The Rainbow Springs Chateau War is fought in the Rainbow Springs East Arena.
    After the selection of participants, the competition time begins, consisting of an hour waiting period, 58 minutes of competition and 2 minutes of the final part.
    Registered clans must create squads of at least 5 members, the clan leader is the squad leader. The squad must arrive at the arena before the start of the battle and enter with the Caretaker (caretaker). The area around the arena is a peaceful zone.
    Clans-participants enter the allotted positions in the prescribed manner and through the Caretaker. If a character who is not in the squad enters, the clan will not be allowed to enter the arena.
    After entering the arena, all buffs that were available at that moment are removed from all participants, the summoned pets / servants disappear, and they cannot be summoned again in the arena.
    As soon as the competition starts, Hot Springs Yeti (Yeti from the Hot Springs) and Hot Springs Gourd (Gourd from the Hot Springs) appear in the center of the arena, treasure chests appear scattered throughout the arena.
    Hot Springs Yeti announces the rules of the game and gives advice to the players.
    All Hot Springs Yeti hints can be collected and then exchanged for various Hot Springs items. Exchanging text or using the Hot Springs item is only available to the leader and clan members.
    Participants can smash through numerous treasure chests in the arena and may receive text snippets. Text items cannot be exchanged, so to give it to another character, you need to drop the item on the ground to be picked up.
    Treasure chests can only be broken with bare hands, but Mimics can be attacked with both physical and magical attacks.
    If Hot Springs Nectar is used, the Enraged Yeti will spawn at regular intervals and interrupt the game. Enraged Yeti can be attacked with physical and magical attacks.
    Hot Springs items can be used when the Hot Springs Yeti is targeted, they can decrease the pumpkin's HP, apply a debuff to other commands, change the pumpkin or open it.
    The team that destroys the Hot Springs Gourd first wins the game. Then all participants will be teleported out of the arena after 2 minutes.
    At the end of the game, an NPC manager appears in the arena and picks up all the items.
    The game continues even if the connection to the server is suddenly interrupted.

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